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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
			self._btrs[name] = self.Heartbeat:Connect(fun)
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
--//====================================================\\--
145
--||			   CREATED BY SHACKLUSTER
146
--\\====================================================//--
147
148
wait(0.2)
149
150
Player = game:GetService("Players").LocalPlayer
151
PlayerGui = Player.PlayerGui
152
Cam = workspace.CurrentCamera
153
Backpack = Player.Backpack
154
Character = Player.Character
155
Humanoid = Character.Humanoid
156
Mouse = Player:GetMouse()
157
RootPart = Character["HumanoidRootPart"]
158
Torso = Character["Torso"]
159
Head = Character["Head"]
160
RightArm = Character["Right Arm"]
161
LeftArm = Character["Left Arm"]
162
RightLeg = Character["Right Leg"]
163
LeftLeg = Character["Left Leg"]
164
RootJoint = RootPart["RootJoint"]
165
Neck = Torso["Neck"]
166
RightShoulder = Torso["Right Shoulder"]
167
LeftShoulder = Torso["Left Shoulder"]
168
RightHip = Torso["Right Hip"]
169
LeftHip = Torso["Left Hip"]
170
171
IT = Instance.new
172
CF = CFrame.new
173
VT = Vector3.new
174
RAD = math.rad
175
C3 = Color3.new
176
UD2 = UDim2.new
177
BRICKC = BrickColor.new
178
ANGLES = CFrame.Angles
179
EULER = CFrame.fromEulerAnglesXYZ
180
COS = math.cos
181
ACOS = math.acos
182
SIN = math.sin
183
ASIN = math.asin
184
ABS = math.abs
185
MRANDOM = math.random
186
FLOOR = math.floor
187
188
--//=================================\\
189
--|| 	      USEFUL VALUES
190
--\\=================================//
191
192
Animation_Speed = 3
193
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
194
local Speed = 10
195
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
196
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
197
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
198
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
199
local DAMAGEMULTIPLIER = 1
200
local ANIM = "Idle"
201
local ATTACK = false
202
local EQUIPPED = false
203
local HOLD = false
204
local COMBO = 1
205
local Rooted = false
206
local SINE = 0
207
local KEYHOLD = false
208
local CHANGE = 2 / Animation_Speed
209
local WALKINGANIM = false
210
local VALUE1 = false
211
local VALUE2 = false
212
local ROBLOXIDLEANIMATION = IT("Animation")
213
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
214
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
215
--ROBLOXIDLEANIMATION.Parent = Humanoid
216
local WEAPONGUI = IT("ScreenGui", PlayerGui)
217
WEAPONGUI.Name = "Weapon GUI"
218
local ANIMATOR = Humanoid.Animator
219
local ANIMATE = Character.Animate
220
local UNANCHOR = true
221
local GHOSTS = {}
222
ANIMATE:remove()
223
Character.Archivable = true
224
script.Parent = WEAPONGUI
225
local GHOSTBASE = Character:Clone()
226
GHOSTBASE.Parent = nil
227
GHOSTBASE.Name = "Ghost"
228
for _, c in pairs(GHOSTBASE:GetChildren()) do
229
	if c.ClassName == "Part" and c.Transparency < 1 then
230
		c.Color = C3(0,0,0)
231
		if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
232
			c:remove()
233
		end
234
	end
235
end
236
local sick = Instance.new("Sound",Torso)
237
sick.SoundId = "rbxassetid://1472374501"
238
sick.Looped = true
239
sick.Pitch = 0.7
240
sick.Volume = 3
241
sick:Play()
242
local Effects = IT("Folder", Character)
243
Effects.Name = "Effects"
244
Character.Archivable = false
245
246
--//=================================\\
247
--\\=================================//
248
249
250
--//=================================\\
251
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
252
--\\=================================//
253
254
ArtificialHB = Instance.new("BindableEvent", script)
255
ArtificialHB.Name = "ArtificialHB"
256
257
script:WaitForChild("ArtificialHB")
258
259
frame = Frame_Speed
260
tf = 0
261
allowframeloss = false
262
tossremainder = false
263
lastframe = tick()
264
script.ArtificialHB:Fire()
265
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
	tf = tf + s
268
	if tf >= frame then
269
		if allowframeloss then
270
			script.ArtificialHB:Fire()
271
			lastframe = tick()
272
		else
273
			for i = 1, math.floor(tf / frame) do
274
				script.ArtificialHB:Fire()
275
			end
276
		lastframe = tick()
277
		end
278
		if tossremainder then
279
			tf = 0
280
		else
281
			tf = tf - frame * math.floor(tf / frame)
282
		end
283
	end
284
end)
285
286
--//=================================\\
287
--\\=================================//
288
289
--//=================================\\
290
--|| 	      SOME FUNCTIONS
291
--\\=================================//
292
293
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
294
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
295
end
296
297
function PositiveAngle(NUMBER)
298
	if NUMBER >= 0 then
299
		NUMBER = 0
300
	end
301
	return NUMBER
302
end
303
304
function NegativeAngle(NUMBER)
305
	if NUMBER <= 0 then
306
		NUMBER = 0
307
	end
308
	return NUMBER
309
end
310
311
function Swait(NUMBER)
312
	if NUMBER == 0 or NUMBER == nil then
313
		ArtificialHB.Event:wait()
314
	else
315
		for i = 1, NUMBER do
316
			ArtificialHB.Event:wait()
317
		end
318
	end
319
end
320
321
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
322
	local NEWMESH = IT(MESH)
323
	if MESH == "SpecialMesh" then
324
		NEWMESH.MeshType = MESHTYPE
325
		if MESHID ~= "nil" and MESHID ~= "" then
326
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
327
		end
328
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
329
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
330
		end
331
	end
332
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
333
	NEWMESH.Scale = SCALE
334
	NEWMESH.Parent = PARENT
335
	return NEWMESH
336
end
337
338
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
339
	local NEWPART = IT("Part")
340
	NEWPART.formFactor = FORMFACTOR
341
	NEWPART.Reflectance = REFLECTANCE
342
	NEWPART.Transparency = TRANSPARENCY
343
	NEWPART.CanCollide = false
344
	NEWPART.Locked = true
345
	NEWPART.Anchored = true
346
	if ANCHOR == false then
347
		NEWPART.Anchored = false
348
	end
349
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
350
	NEWPART.Name = NAME
351
	NEWPART.Size = SIZE
352
	NEWPART.Position = Torso.Position
353
	NEWPART.Material = MATERIAL
354
	NEWPART:BreakJoints()
355
	NEWPART.Parent = PARENT
356
	return NEWPART
357
end
358
359
	local function weldBetween(a, b)
360
	    local weldd = Instance.new("ManualWeld")
361
	    weldd.Part0 = a
362
	    weldd.Part1 = b
363
	    weldd.C0 = CFrame.new()
364
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
365
	    weldd.Parent = a
366
	    return weldd
367
	end
368
369
370
function QuaternionFromCFrame(cf)
371
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
372
	local trace = m00 + m11 + m22
373
	if trace > 0 then 
374
		local s = math.sqrt(1 + trace)
375
		local recip = 0.5 / s
376
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
377
	else
378
		local i = 0
379
		if m11 > m00 then
380
			i = 1
381
		end
382
		if m22 > (i == 0 and m00 or m11) then
383
			i = 2
384
		end
385
		if i == 0 then
386
			local s = math.sqrt(m00 - m11 - m22 + 1)
387
			local recip = 0.5 / s
388
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
389
		elseif i == 1 then
390
			local s = math.sqrt(m11 - m22 - m00 + 1)
391
			local recip = 0.5 / s
392
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
393
		elseif i == 2 then
394
			local s = math.sqrt(m22 - m00 - m11 + 1)
395
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
396
		end
397
	end
398
end
399
 
400
function QuaternionToCFrame(px, py, pz, x, y, z, w)
401
	local xs, ys, zs = x + x, y + y, z + z
402
	local wx, wy, wz = w * xs, w * ys, w * zs
403
	local xx = x * xs
404
	local xy = x * ys
405
	local xz = x * zs
406
	local yy = y * ys
407
	local yz = y * zs
408
	local zz = z * zs
409
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
410
end
411
 
412
function QuaternionSlerp(a, b, t)
413
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
414
	local startInterp, finishInterp;
415
	if cosTheta >= 0.0001 then
416
		if (1 - cosTheta) > 0.0001 then
417
			local theta = ACOS(cosTheta)
418
			local invSinTheta = 1 / SIN(theta)
419
			startInterp = SIN((1 - t) * theta) * invSinTheta
420
			finishInterp = SIN(t * theta) * invSinTheta
421
		else
422
			startInterp = 1 - t
423
			finishInterp = t
424
		end
425
	else
426
		if (1 + cosTheta) > 0.0001 then
427
			local theta = ACOS(-cosTheta)
428
			local invSinTheta = 1 / SIN(theta)
429
			startInterp = SIN((t - 1) * theta) * invSinTheta
430
			finishInterp = SIN(t * theta) * invSinTheta
431
		else
432
			startInterp = t - 1
433
			finishInterp = t
434
		end
435
	end
436
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
437
end
438
439
function Clerp(a, b, t)
440
	local qa = {QuaternionFromCFrame(a)}
441
	local qb = {QuaternionFromCFrame(b)}
442
	local ax, ay, az = a.x, a.y, a.z
443
	local bx, by, bz = b.x, b.y, b.z
444
	local _t = 1 - t
445
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
446
end
447
448
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
449
	local frame = IT("Frame")
450
	frame.BackgroundTransparency = TRANSPARENCY
451
	frame.BorderSizePixel = BORDERSIZEPIXEL
452
	frame.Position = POSITION
453
	frame.Size = SIZE
454
	frame.BackgroundColor3 = COLOR
455
	frame.BorderColor3 = BORDERCOLOR
456
	frame.Name = NAME
457
	frame.Parent = PARENT
458
	return frame
459
end
460
461
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
462
	local label = IT("TextLabel")
463
	label.BackgroundTransparency = 1
464
	label.Size = UD2(1, 0, 1, 0)
465
	label.Position = UD2(0, 0, 0, 0)
466
	label.TextColor3 = TEXTCOLOR
467
	label.TextStrokeTransparency = STROKETRANSPARENCY
468
	label.TextTransparency = TRANSPARENCY
469
	label.FontSize = TEXTFONTSIZE
470
	label.Font = TEXTFONT
471
	label.BorderSizePixel = BORDERSIZEPIXEL
472
	label.TextScaled = false
473
	label.Text = TEXT
474
	label.Name = NAME
475
	label.Parent = PARENT
476
	return label
477
end
478
479
function NoOutlines(PART)
480
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
481
end
482
483
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
484
	local NEWWELD = IT(TYPE)
485
	NEWWELD.Part0 = PART0
486
	NEWWELD.Part1 = PART1
487
	NEWWELD.C0 = C0
488
	NEWWELD.C1 = C1
489
	NEWWELD.Parent = PARENT
490
	return NEWWELD
491
end
492
493
local S = IT("Sound")
494
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
495
	local NEWSOUND = nil
496
	coroutine.resume(coroutine.create(function()
497
		NEWSOUND = S:Clone()
498
		NEWSOUND.Parent = PARENT
499
		NEWSOUND.Volume = VOLUME
500
		NEWSOUND.Pitch = PITCH
501
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
502
		NEWSOUND:play()
503
		if DOESLOOP == true then
504
			NEWSOUND.Looped = true
505
		else
506
			repeat wait(1) until NEWSOUND.Playing == false
507
			NEWSOUND:remove()
508
		end
509
	end))
510
	return NEWSOUND
511
end
512
513
function CFrameFromTopBack(at, top, back)
514
	local right = top:Cross(back)
515
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
516
end
517
518
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
519
function WACKYEFFECT(Table)
520
	local TYPE = (Table.EffectType or "Sphere")
521
	local SIZE = (Table.Size or VT(1,1,1))
522
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
523
	local TRANSPARENCY = (Table.Transparency or 0)
524
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
525
	local CFRAME = (Table.CFrame or Torso.CFrame)
526
	local MOVEDIRECTION = (Table.MoveToPos or nil)
527
	local ROTATION1 = (Table.RotationX or 0)
528
	local ROTATION2 = (Table.RotationY or 0)
529
	local ROTATION3 = (Table.RotationZ or 0)
530
	local MATERIAL = (Table.Material or "Neon")
531
	local COLOR = (Table.Color or C3(1,1,1))
532
	local TIME = (Table.Time or 45)
533
	local SOUNDID = (Table.SoundID or nil)
534
	local SOUNDPITCH = (Table.SoundPitch or nil)
535
	local SOUNDVOLUME = (Table.SoundVolume or nil)
536
	coroutine.resume(coroutine.create(function()
537
		local PLAYSSOUND = false
538
		local SOUND = nil
539
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
540
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
541
			PLAYSSOUND = true
542
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
543
		end
544
		EFFECT.Color = COLOR
545
		local MSH = nil
546
		if TYPE == "Sphere" then
547
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
548
		elseif TYPE == "Block" then
549
			MSH = IT("BlockMesh",EFFECT)
550
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
551
		elseif TYPE == "Wave" then
552
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
553
		elseif TYPE == "Ring" then
554
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
555
		elseif TYPE == "Slash" then
556
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
557
		elseif TYPE == "Round Slash" then
558
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
559
		elseif TYPE == "Swirl" then
560
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
561
		elseif TYPE == "Skull" then
562
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
563
		elseif TYPE == "Crystal" then
564
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
565
		end
566
		if MSH ~= nil then
567
			local MOVESPEED = nil
568
			if MOVEDIRECTION ~= nil then
569
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
570
			end
571
			local GROWTH = SIZE - ENDSIZE
572
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
573
			if TYPE == "Block" then
574
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
575
			else
576
				EFFECT.CFrame = CFRAME
577
			end
578
			for LOOP = 1, TIME+1 do
579
				Swait()
580
				MSH.Scale = MSH.Scale - GROWTH/TIME
581
				if TYPE == "Wave" then
582
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
583
				end
584
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
585
				if TYPE == "Block" then
586
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
587
				else
588
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
589
				end
590
				if MOVEDIRECTION ~= nil then
591
					local ORI = EFFECT.Orientation
592
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
593
					EFFECT.Orientation = ORI
594
				end
595
			end
596
			if PLAYSSOUND == false then
597
				EFFECT:remove()
598
			else
599
				SOUND.Stopped:Connect(function()
600
					EFFECT:remove()
601
				end)
602
			end
603
		else
604
			if PLAYSSOUND == false then
605
				EFFECT:remove()
606
			else
607
				repeat Swait() until SOUND.Playing == false
608
				EFFECT:remove()
609
			end
610
		end
611
	end))
612
end
613
614
function MakeForm(PART,TYPE)
615
	if TYPE == "Cyl" then
616
		local MSH = IT("CylinderMesh",PART)
617
	elseif TYPE == "Ball" then
618
		local MSH = IT("SpecialMesh",PART)
619
		MSH.MeshType = "Sphere"
620
	elseif TYPE == "Wedge" then
621
		local MSH = IT("SpecialMesh",PART)
622
		MSH.MeshType = "Wedge"
623
	end
624
end
625
626
Debris = game:GetService("Debris")
627
628
function CastProperRay(StartPos, EndPos, Distance, Ignore)
629
	local DIRECTION = CF(StartPos,EndPos).lookVector
630
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
631
end
632
633
function turnto(position)
634
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
635
end
636
637
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
638
	if FLOOR ~= nil then
639
		coroutine.resume(coroutine.create(function()
640
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
641
			PART.CFrame = CF(POSITION)
642
			for i = 1, 45 do
643
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
644
				RingPiece.Material = FLOOR.Material
645
				RingPiece.Color = FLOOR.Color
646
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
647
				Debris:AddItem(RingPiece,SWAIT)
648
			end
649
			PART:remove()
650
		end))
651
	end
652
end
653
654
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
655
	if FLOOR ~= nil then
656
		for i = 1, AMOUNT do
657
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
658
			DEBREE.Material = FLOOR.Material
659
			DEBREE.Color = FLOOR.Color
660
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
661
			if DOES360 == true then
662
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
663
			else
664
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
665
			end
666
			coroutine.resume(coroutine.create(function()
667
				Swait(15)
668
				DEBREE.Parent = workspace
669
				DEBREE.CanCollide = true
670
				Debris:AddItem(DEBREE,SWAIT)
671
			end))
672
		end
673
	end
674
end
675
676
function SpawnTrail(FROM,TO)
677
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
678
	MakeForm(TRAIL,"Cyl")
679
	local DIST = (FROM - TO).Magnitude
680
	TRAIL.Size = VT(0.1,DIST,0.1)
681
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
682
	coroutine.resume(coroutine.create(function()
683
		for i = 1, 5 do
684
			Swait()
685
			TRAIL.Transparency = TRAIL.Transparency + 0.1
686
		end
687
		TRAIL:remove()
688
	end))
689
end
690
691
local Decal = IT("Decal")
692
function SpawnBulletHole(POSITION)
693
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
694
	local decal = Decal:Clone()
695
	decal.Parent = O1
696
	decal.Face = "Top"
697
	decal.Texture = "http://www.roblox.com/asset/?id=130624105"
698
	local decal2 = Decal:Clone()
699
	decal2.Parent = O1
700
	decal2.Face = "Bottom"
701
	decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
702
	O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
703
	Debris:AddItem(O1,5)
704
end
705
706
local asd = Instance.new("ParticleEmitter")
707
asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
708
asd.LightEmission = .1
709
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
710
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
711
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
712
asd.Transparency = bbb
713
asd.Size = aaa
714
asd.ZOffset = .9
715
asd.Acceleration = Vector3.new(0, -15, 0)
716
asd.LockedToPart = false
717
asd.EmissionDirection = "Back"
718
asd.Lifetime = NumberRange.new(1, 2)
719
asd.Rotation = NumberRange.new(-100, 100)
720
asd.RotSpeed = NumberRange.new(-100, 100)
721
asd.Speed = NumberRange.new(10)
722
asd.Enabled = false
723
asd.VelocitySpread = 999
724
725
function getbloody(victim,amount)
726
	local PART = IT("Part",Effects)
727
	PART.Transparency = 1
728
	PART.Size = victim.Size
729
	PART.Anchored = true
730
	PART.CanCollide = false
731
	PART.CFrame = CF(victim.Position)
732
	local HITPLAYERSOUNDS = {"356551938","264486467"}
733
	Debris:AddItem(PART,5)
734
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
735
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
736
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
737
	local prtcl = asd:Clone()
738
	prtcl.Parent = PART
739
	prtcl:Emit(amount*10)
740
end
741
742
function BulletDetection(FROM,TO)
743
	local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
744
	coroutine.resume(coroutine.create(function()
745
		if AIMHIT ~= nil then
746
			if AIMHIT.Parent ~= Character then
747
				if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
748
					if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
749
						ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
750
					elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
751
						if AIMHIT.Parent.ClassName == "Accessory" then
752
							if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
753
								AIMHIT.Parent.Parent:BreakJoints()
754
								if AIMHIT.Parent.Parent:FindFirstChild("Head") then
755
									getbloody(AIMHIT.Parent.Parent.Head,15)
756
									AIMHIT.Parent.Parent.Head:remove()
757
									StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
758
								end
759
							else
760
								ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
761
							end
762
						elseif AIMHIT.Name == "Head" then
763
							getbloody(AIMHIT,15)
764
							AIMHIT.Parent:BreakJoints()
765
							AIMHIT:remove()
766
							StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
767
						end
768
					end
769
				else
770
					CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
771
					SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
772
				end
773
			end
774
		end
775
	end))
776
	return AIMHIT,AIMPOS,NORMAL
777
end
778
779
--//=================================\\
780
--||	     WEAPON CREATION
781
--\\=================================//
782
783
for i = 1, 35 do
784
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
785
	FACE.Color = C3(0,0,0)
786
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
787
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
788
end
789
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
790
MakeForm(EYE,"Ball")
791
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
792
local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
793
MakeForm(EYE2,"Ball")
794
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
795
local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
796
local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
797
local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
798
799
local BODY = {}
800
801
for _, c in pairs(Character:GetDescendants()) do
802
	if c:IsA("BasePart") and c.Name ~= "Handle" then
803
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
804
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
805
		end
806
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
807
	elseif c:IsA("JointInstance") then
808
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
809
	end
810
end
811
812
for e = 1, #BODY do
813
	if BODY[e] ~= nil then
814
		local STUFF = BODY[e]
815
		local PART = STUFF[1]
816
		local PARENT = STUFF[2]
817
		local MATERIAL = STUFF[3]
818
		local COLOR = STUFF[4]
819
		local TRANSPARENCY = STUFF[5]
820
		if PART.ClassName == "Part" and PART ~= RootPart then
821
			PART.Material = MATERIAL
822
			PART.Color = COLOR
823
			PART.Transparency = TRANSPARENCY
824
		end
825
		PART.AncestryChanged:Connect(function()
826
			PART.Parent = PARENT
827
		end)
828
	end
829
end
830
831
function refit()
832
	Character.Parent = workspace
833
	for e = 1, #BODY do
834
		if BODY[e] ~= nil then
835
			local STUFF = BODY[e]
836
			local PART = STUFF[1]
837
			local PARENT = STUFF[2]
838
			local MATERIAL = STUFF[3]
839
			local COLOR = STUFF[4]
840
			local TRANSPARENCY = STUFF[5]
841
			if PART.ClassName == "Part" and PART ~= RootPart then
842
				PART.Material = MATERIAL
843
				PART.Color = COLOR
844
				PART.Transparency = TRANSPARENCY
845
			end
846
			if PART.Parent ~= PARENT then
847
				Humanoid:remove()
848
				PART.Parent = PARENT
849
				Humanoid = IT("Humanoid",Character)
850
			end
851
		end
852
	end
853
end
854
855
local SKILLTEXTCOLOR = C3(0,0,0)
856
local SKILLFONT = "SciFi"
857
local SKILLTEXTSIZE = 7
858
859
Humanoid.Died:connect(function()
860
	refit()
861
end)
862
863
function Blink()
864
	coroutine.resume(coroutine.create(function()
865
		if EYE ~= nil then
866
			for i = 1, 5 do
867
				Swait()
868
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
869
				EYE2.Mesh.Scale = EYE.Mesh.Scale
870
			end
871
			for i = 1, 7 do
872
				Swait()
873
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
874
				EYE2.Mesh.Scale = EYE.Mesh.Scale
875
			end
876
			EYE.Mesh.Scale = VT(1,1,1)
877
			EYE2.Mesh.Scale = EYE.Mesh.Scale
878
		end
879
	end))
880
end
881
882
local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
883
local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
884
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
885
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
886
887
local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Q] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
888
local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[E] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4")
889
890
local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
891
AMMOIMAGE1.Size = UD2(1,0,1,0)
892
AMMOIMAGE1.BackgroundTransparency = 1
893
AMMOIMAGE1.BorderSizePixel = 0
894
AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907"
895
local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
896
AMMOIMAGE2.Size = UD2(1,0,1,0)
897
AMMOIMAGE2.BackgroundTransparency = 1
898
AMMOIMAGE2.BorderSizePixel = 0
899
AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162"
900
901
--//=================================\\
902
--||	     DAMAGE FUNCTIONS
903
--\\=================================//
904
905
function StatLabel(CFRAME, TEXT, COLOR)
906
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
907
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
908
	local BODYGYRO = IT("BodyGyro", STATPART)
909
	game:GetService("Debris"):AddItem(STATPART ,5)
910
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
911
	BILLBOARDGUI.Adornee = STATPART
912
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
913
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
914
	BILLBOARDGUI.AlwaysOnTop = false
915
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
916
	TEXTLABEL.BackgroundTransparency = 1
917
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
918
	TEXTLABEL.Text = TEXT
919
	TEXTLABEL.Font = SKILLFONT
920
	TEXTLABEL.FontSize="Size42"
921
	TEXTLABEL.TextColor3 = COLOR
922
	TEXTLABEL.TextStrokeTransparency = 0
923
	TEXTLABEL.TextScaled = true
924
	TEXTLABEL.TextWrapped = true
925
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
926
		for i = 1, 10 do
927
			Swait()
928
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
929
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
930
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
931
		end
932
		THEPART.Parent = nil
933
	end),STATPART, TEXTLABEL)
934
end
935
936
--//=================================\\
937
--||			DAMAGING
938
--\\=================================//
939
940
function ApplyDamage(Humanoid,Damage,TorsoPart)
941
	local defence = Instance.new("BoolValue",Humanoid.Parent)
942
	defence.Name = ("HitBy"..Player.Name)
943
	game:GetService("Debris"):AddItem(defence, 0.001)
944
	Damage = Damage * DAMAGEMULTIPLIER
945
	if Humanoid.Health ~= 0 then
946
		local CritChance = MRANDOM(1,100)
947
		if Damage > Humanoid.Health then
948
			Damage = math.ceil(Humanoid.Health)
949
			if Damage == 0 then
950
				Damage = 0.1
951
			end
952
		end
953
		Humanoid.Health = Humanoid.Health - Damage
954
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
955
	end
956
end
957
958
function Ghostify(POSITION,RANGE)
959
	local CHILDREN = workspace:GetDescendants()
960
	for index, CHILD in pairs(CHILDREN) do
961
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
962
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
963
			if HUM then
964
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
965
				if TORSO then
966
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
967
						local GHOST = GHOSTBASE:Clone()
968
						GHOST.Parent = Effects
969
						GHOST.Torso.CFrame = TORSO.CFrame
970
						table.insert(GHOSTS,GHOST)
971
						CHILD:remove()
972
					end
973
				end
974
			end
975
		end
976
	end
977
end
978
979
--//=================================\\
980
--||	ATTACK FUNCTIONS AND STUFF
981
--\\=================================//
982
983
function Shell()
984
	ATTACK = true
985
	Rooted = false
986
	local GYRO = IT("BodyGyro",RootPart)
987
	GYRO.D = 750
988
	GYRO.P = 20000
989
	GYRO.MaxTorque = VT(0,40000000,0)
990
	for i=0, 1, 0.1 / Animation_Speed do
991
		Swait()
992
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
993
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
994
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
995
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
996
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
997
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
998
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
999
	end
1000
	GYRO:remove()
1001
	CreateSound(696483710, Gun, 5, 1, false)
1002
	local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
1003
	SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
1004
	WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1005
	for i=0, 0.3, 0.1 / Animation_Speed do
1006
		Swait()
1007
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1008
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
1009
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1010
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1011
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1012
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
1013
	end
1014
	ATTACK = false
1015
	Rooted = false
1016
end
1017
1018
function SinfulShell()
1019
	ATTACK = true
1020
	Rooted = false
1021
	local GYRO = IT("BodyGyro",RootPart)
1022
	GYRO.D = 750
1023
	GYRO.P = 20000
1024
	GYRO.MaxTorque = VT(0,40000000,0)
1025
	for i=0, 1, 0.1 / Animation_Speed do
1026
		Swait()
1027
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1028
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1029
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
1030
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1031
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1032
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1033
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
1034
	end
1035
	GYRO:remove()
1036
	CreateSound(696483710, Gun, 5, 1, false)
1037
	WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1038
	coroutine.resume(coroutine.create(function()
1039
		local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0))
1040
		CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
1041
		Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
1042
		local AIMPOINT = Mouse.Hit.p
1043
		local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
1044
		local VECTOR = CF(STARTPOS,AIMPOINT) 
1045
		local IMPACTED = false
1046
		CreateSound(1393698948, Bullet, 10, 1, true)
1047
		for E = 1, 50 do
1048
			if IMPACTED == true then
1049
				break
1050
			end
1051
			local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
1052
			Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
1053
			for i = 1, 5 do
1054
				Swait()
1055
				WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1056
				Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
1057
				local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
1058
				if AIMHIT ~= nil then
1059
					IMPACTED = true
1060
					break
1061
				end
1062
			end
1063
		end
1064
		WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
1065
		for i = 1, 7 do
1066
			WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1067
		end
1068
		Ghostify(Bullet.Position,10)
1069
		Bullet:remove()
1070
	end))
1071
	for i=0, 0.3, 0.1 / Animation_Speed do
1072
		Swait()
1073
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1074
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
1075
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1076
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1077
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1078
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
1079
	end
1080
	ATTACK = false
1081
	Rooted = false
1082
end
1083
1084
--//=================================\\
1085
--||	  ASSIGN THINGS TO KEYS
1086
--\\=================================//
1087
1088
function MouseDown(Mouse)
1089
	if ATTACK == false then
1090
	end
1091
end
1092
1093
function MouseUp(Mouse)
1094
HOLD = false
1095
end
1096
1097
function KeyDown(Key)
1098
	KEYHOLD = true
1099
	if Key == "q" and ATTACK == false then
1100
		Shell()
1101
	end
1102
1103
	if Key == "e" and ATTACK == false then
1104
		SinfulShell()
1105
	end
1106
end
1107
1108
function KeyUp(Key)
1109
	KEYHOLD = false
1110
end
1111
1112
	Mouse.Button1Down:connect(function(NEWKEY)
1113
		MouseDown(NEWKEY)
1114
	end)
1115
	Mouse.Button1Up:connect(function(NEWKEY)
1116
		MouseUp(NEWKEY)
1117
	end)
1118
	Mouse.KeyDown:connect(function(NEWKEY)
1119
		KeyDown(NEWKEY)
1120
	end)
1121
	Mouse.KeyUp:connect(function(NEWKEY)
1122
		KeyUp(NEWKEY)
1123
	end)
1124
1125
--//=================================\\
1126
--\\=================================//
1127
1128
1129
function unanchor()
1130
	if UNANCHOR == true then
1131
		g = Character:GetChildren()
1132
		for i = 1, #g do
1133
			if g[i].ClassName == "Part" then
1134
				g[i].Anchored = false
1135
			end
1136
		end
1137
	end
1138
end
1139
1140
1141
--//=================================\\
1142
--||	WRAP THE WHOLE SCRIPT UP
1143
--\\=================================//
1144
1145
Humanoid.Changed:connect(function(Jump)
1146
	if Jump == "Jump" and (Disable_Jump == true) then
1147
		Humanoid.Jump = false
1148
	end
1149
end)
1150
1151
local BLINKLOOP = 0
1152
1153
while true do
1154
	Swait()
1155
	script.Parent = WEAPONGUI
1156
	ANIMATE.Parent = nil
1157
	Humanoid.Parent = Character
1158
	if Humanoid then
1159
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1160
		IDLEANIMATION:Play()
1161
	end
1162
	SINE = SINE + CHANGE
1163
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1164
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1165
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1166
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1167
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1168
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1169
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1170
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1171
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1172
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1173
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1174
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1175
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1176
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1177
	end
1178
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1179
		ANIM = "Jump"
1180
		if ATTACK == false then
1181
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1182
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1183
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1184
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1185
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1186
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1187
	    end
1188
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1189
		ANIM = "Fall"
1190
		if ATTACK == false then
1191
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1192
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1193
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1194
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1195
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1196
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1197
		end
1198
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1199
		ANIM = "Idle"
1200
		if ATTACK == false then
1201
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1202
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1203
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1204
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1205
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1206
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1207
		end
1208
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1209
		ANIM = "Walk"
1210
		if ATTACK == false then
1211
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1212
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1213
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1214
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1215
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1216
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1217
		end
1218
	end
1219
	unanchor()
1220
	Humanoid.MaxHealth = "inf"
1221
	Humanoid.Health = "inf"
1222
	if Rooted == false then
1223
		Disable_Jump = false
1224
		Humanoid.WalkSpeed = Speed
1225
	elseif Rooted == true then
1226
		Disable_Jump = true
1227
		Humanoid.WalkSpeed = 0
1228
	end
1229
	sick.SoundId = "rbxassetid://1472374501"
1230
	sick.Looped = true
1231
	sick.Pitch = 0.7
1232
	sick.Volume = 3
1233
	sick.Playing = true
1234
	sick.Parent = Torso
1235
	if Head:FindFirstChild("face") then
1236
		Head.face.Texture = "rbxassetid://403870689"
1237
	end
1238
	BLINKLOOP = BLINKLOOP + 1
1239
	if BLINKLOOP >=650 then
1240
		BLINKLOOP = 0
1241
		Blink()
1242
	end
1243
	if #GHOSTS>0 then
1244
		for e=1,#GHOSTS do
1245
			if GHOSTS[e]~=nil then
1246
				local Thing=GHOSTS[e]
1247
				if Thing~=nil then
1248
					if Thing:FindFirstChild("Head") then
1249
						if Thing:FindFirstChild("Head"):FindFirstChild("face") then
1250
							Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
1251
						end
1252
						if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
1253
							Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
1254
						end
1255
					end
1256
					local TORSO = Thing:FindFirstChild("Torso")
1257
					if TORSO then
1258
						TORSO.Anchored = false
1259
						local ROOT = Thing.HumanoidRootPart
1260
						local RootJoint1 = ROOT:FindFirstChild("RootJoint")
1261
						local Neck1 = TORSO:FindFirstChild("Neck")
1262
						local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
1263
						local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
1264
						local RightHip1 = TORSO:FindFirstChild("Right Hip")
1265
						local LeftHip1 = TORSO:FindFirstChild("Left Hip")
1266
						if ROOT and RootJoint1 then
1267
							local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
1268
							if VELOCITY < 1 then
1269
								RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
1270
								Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
1271
								RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
1272
								LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
1273
								RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1274
								LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1275
							elseif VELOCITY > 1 then
1276
								RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
1277
								Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
1278
								RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
1279
								LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
1280
								RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1281
								LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1282
							end
1283
						end
1284
						local Human = Thing.Humanoid
1285
						if Human then
1286
							Human.HipHeight = 0.3
1287
							for _, c in pairs(Thing:GetChildren()) do
1288
								if c.ClassName == "Part" and c.Transparency < 1 then
1289
									c.Color = C3(0,0,0)
1290
									c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
1291
								elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
1292
									c:remove()
1293
								end
1294
							end
1295
							if Human then
1296
								local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
1297
								IDLEANIMATION:Play()
1298
							end
1299
							local list = game.Workspace:children()
1300
							local torso = nil
1301
							local dist = 50
1302
							local temp = nil
1303
							local human = nil
1304
							local temp2 = nil
1305
							local OwnerInDanger = false
1306
							for x = 1, #list do
1307
								temp2 = list[x]
1308
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
1309
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1310
									human = temp2:findFirstChildOfClass("Humanoid")
1311
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1312
										if (temp.Position - Torso.Position).magnitude < 15 then
1313
											OwnerInDanger = true
1314
											newdist = (temp.Position - TORSO.Position).magnitude
1315
											dist = (Torso.Position - temp.Position).magnitude
1316
											Human:MoveTo(temp.Position)
1317
											torso = temp
1318
											if newdist < 7 then
1319
												torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
1320
												CreateSound(814168787, temp, 1, 2, false)
1321
												ApplyDamage(human,MRANDOM(15,35),temp)
1322
												WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1323
												WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1324
											end
1325
										end
1326
									end
1327
								end
1328
							end
1329
							if OwnerInDanger == false then
1330
								for x = 1, #list do
1331
									temp2 = list[x]
1332
									if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
1333
										temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1334
										human = temp2:findFirstChildOfClass("Humanoid")
1335
										if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1336
											if (temp.Position - Torso.Position).magnitude < dist then
1337
												newdist = (temp.Position - TORSO.Position).magnitude
1338
												Human:MoveTo(temp.Position)
1339
												torso = temp
1340
												if newdist < 15 then
1341
													if MRANDOM(1,35) == 1 then
1342
														CreateSound(438665935, temp, 1, 3, false)
1343
														ApplyDamage(human,MRANDOM(2,20),temp)
1344
														WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1345
													end
1346
												end
1347
											end
1348
										end
1349
									end
1350
								end
1351
							end
1352
							if torso == nil then
1353
								Human.WalkSpeed = Speed -0.2
1354
								if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
1355
									Human:MoveTo(TORSO.Position)
1356
								elseif (Torso.Position - TORSO.Position).magnitude > 15 then
1357
									Human:MoveTo(Torso.Position)
1358
								elseif (Torso.Position - TORSO.Position).magnitude < 11 then
1359
									Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
1360
								end
1361
							else
1362
								if OwnerInDanger == false then
1363
									Human.WalkSpeed = Speed*1.2
1364
								else
1365
									Human.WalkSpeed = Speed*5
1366
								end
1367
							end
1368
							if Human.Health == 0 then
1369
								Thing:remove()
1370
								table.remove(GHOSTS,e)
1371
							else
1372
								Human.Health = Human.Health + 0.5
1373
							end
1374
						else
1375
							Thing:remove()
1376
							table.remove(GHOSTS,e)
1377
						end
1378
					else
1379
						Thing:remove()
1380
						table.remove(GHOSTS,e)
1381
					end
1382
				end
1383
			end
1384
		end
1385
	end
1386
	refit()
1387
end
1388
1389
--//=================================\\
1390
--\\=================================//
1391
1392
1393
1394
1395
1396
--//====================================================\\--
1397
--||			  		 END OF SCRIPT
1398
--\\====================================================//--