SHOW:
|
|
- or go back to the newest paste.
1 | local players = game:GetService("Players") | |
2 | local wrkspace = game:GetService("Workspace") | |
3 | local lighting = game:GetService("Lighting") | |
4 | local dark = false | |
5 | ||
6 | - | local plyr = players.breezyshadow012 |
6 | + | local plyr = players.EnderWolfMage |
7 | local char = plyr.Character | |
8 | local head = char.Head | |
9 | local torso = char.Torso | |
10 | local rarm = char["Right Arm"] | |
11 | local larm = char["Left Arm"] | |
12 | local lleg = char["Left Leg"] | |
13 | local rleg = char["Right Leg"] | |
14 | local name = "Weeping Angel" | |
15 | pcall(function() char[name]:remove() end) | |
16 | local model = Instance.new("Model", char) | |
17 | model.Name = name | |
18 | char.Humanoid.WalkSpeed = 0 | |
19 | pcall(function() char.Animate:remove() end) | |
20 | function create(part, weld, mesh, sizex, sizey, sizez, scalex, scaley, scalez, type, bevel, id, cz, ca, color, form, anchored, cancollide, trans, reflect, name, topsurf, botsurf) | |
21 | part.formFactor = form | |
22 | part.Size = Vector3.new(sizex, sizey, sizez) | |
23 | part.BrickColor = BrickColor.new(color) | |
24 | part.Anchored = anchored | |
25 | part.CanCollide = cancollide | |
26 | part.Transparency = trans | |
27 | part.Reflectance = reflect | |
28 | part.Name = name | |
29 | part.TopSurface = topsurf | |
30 | part.BottomSurface = botsurf | |
31 | part:BreakJoints() | |
32 | weld.Part0 = part | |
33 | weld.Part1 = cz | |
34 | weld.C1 = ca | |
35 | weld.Parent = part | |
36 | mesh.Parent = part | |
37 | mesh.Scale = Vector3.new(scalex, scaley, scalez) | |
38 | if mesh.className == "BlockMesh" then | |
39 | mesh.Bevel = bevel | |
40 | end | |
41 | if mesh.className == "SpecialMesh" then | |
42 | mesh.MeshType = type | |
43 | end | |
44 | if mesh.className == "SpecialMesh" and mesh.MeshType == "FileMesh" then | |
45 | mesh.MeshId = id | |
46 | end | |
47 | end | |
48 | ||
49 | local part1 = Instance.new("Part", model) | |
50 | local mesh1 = Instance.new("BlockMesh") | |
51 | local weld1 = Instance.new("Weld") | |
52 | create(part1, weld1, mesh1, 0.2, 0.2, 0.2, 10.05, 10.05, 5.05, "", 0, "", torso, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), "Mid stone grey", "Custom", false, false, 0, 0, "Torso", "Smooth", "Smooth") | |
53 | local part2 = Instance.new("Part", model) | |
54 | local mesh2 = Instance.new("BlockMesh") | |
55 | local weld2 = Instance.new("Weld") | |
56 | create(part2, weld2, mesh2, 0.2, 0.2, 0.2, 5.05, 10.05, 5.05, "", 0, "", rarm, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), "Mid stone grey", "Custom", false, false, 0, 0, "Torso", "Smooth", "Smooth") | |
57 | local part3 = Instance.new("Part", model) | |
58 | local mesh3 = Instance.new("BlockMesh") | |
59 | local weld3 = Instance.new("Weld") | |
60 | create(part3, weld3, mesh3, 0.2, 0.2, 0.2, 5.05, 10.05, 5.05, "", 0, "", larm, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), "Mid stone grey", "Custom", false, false, 0, 0, "Torso", "Smooth", "Smooth") | |
61 | local part4 = Instance.new("Part", model) | |
62 | local mesh4 = Instance.new("BlockMesh") | |
63 | local weld4 = Instance.new("Weld") | |
64 | create(part4, weld4, mesh4, 0.2, 0.2, 0.2, 5.05, 10.05, 5.05, "", 0, "", rleg, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), "Mid stone grey", "Custom", false, false, 0, 0, "Torso", "Smooth", "Smooth") | |
65 | local part5 = Instance.new("Part", model) | |
66 | local mesh5 = Instance.new("BlockMesh") | |
67 | local weld5 = Instance.new("Weld") | |
68 | create(part5, weld5, mesh5, 0.2, 0.2, 0.2, 5.05, 10.05, 5.05, "", 0, "", lleg, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), "Mid stone grey", "Custom", false, false, 0, 0, "Torso", "Smooth", "Smooth") | |
69 | local part6 = Instance.new("Part", model) | |
70 | local mesh6 = Instance.new("SpecialMesh") | |
71 | local weld6 = Instance.new("Weld") | |
72 | create(part6, weld6, mesh6, 0.2, 0.2, 0.2, 11.5, 6.5, 6.5, "Head", 0, "", head, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), "Mid stone grey", "Custom", false, false, 0, 0, "Head", "Smooth", "Smooth") | |
73 | local part7 = Instance.new("Part", model) | |
74 | local mesh7 = Instance.new("BlockMesh") | |
75 | local weld7 = Instance.new("Weld") | |
76 | create(part7, weld7, mesh7, 0.2, 0.2, 0.2, 11.5, 1, 1, "", 0, "", torso, CFrame.new(0, 0, 0.75) * CFrame.Angles(0, 0, 0), "Mid stone grey", "Custom", false, false, 0, 0, "Torso", "Smooth", "Smooth") | |
77 | for i = 1, 8 do | |
78 | local part7 = Instance.new("Part", model) | |
79 | local mesh7 = Instance.new("BlockMesh") | |
80 | local weld7 = Instance.new("Weld") | |
81 | create(part7, weld7, mesh7, 0.2, 0.2, 0.2, 11.5, 23, 5, "", 0, "", torso, CFrame.new(0-i, i/3.5, 0.75) * CFrame.Angles(0, 0, -i/10), "Mid stone grey", "Custom", false, false, 0, 0, "Torso", "Smooth", "Smooth") | |
82 | local part8 = Instance.new("Part", model) | |
83 | local mesh8 = Instance.new("BlockMesh") | |
84 | local weld8 = Instance.new("Weld") | |
85 | create(part8, weld8, mesh8, 0.2, 0.2, 0.2, 11.5, 23, 5, "", 0, "", torso, CFrame.new(0+i, i/3.5, 0.75) * CFrame.Angles(0, 0, i/10), "Mid stone grey", "Custom", false, false, 0, 0, "Torso", "Smooth", "Smooth") | |
86 | wait() | |
87 | end | |
88 | ||
89 | pcall(function() plyr.PlayerGui.ScreenGui:remove() end) | |
90 | local sc = Instance.new("ScreenGui", plyr.PlayerGui) | |
91 | ||
92 | local tt = Instance.new("TextButton", sc) | |
93 | tt.Position = UDim2.new(0, 300, 0, 250) | |
94 | tt.Size = UDim2.new(0, 200, 0, 20) | |
95 | tt.Text = "dark" | |
96 | tt.BackgroundColor = BrickColor.new("White") | |
97 | tt.MouseButton1Down:connect(function() | |
98 | if dark == false then | |
99 | dark = true | |
100 | coroutine.resume(coroutine.create(function() | |
101 | game.Lighting.Ambient = Color3.new(-1, -1, -1) | |
102 | game.Lighting.TimeOfDay = "00:00:00" | |
103 | char.Humanoid.WalkSpeed = 45 | |
104 | wait(2.5) | |
105 | game.Lighting.Ambient = Color3.new(1, 1, 1) | |
106 | game.Lighting.TimeOfDay = "14:00:00" | |
107 | char.Humanoid.WalkSpeed = 0 | |
108 | wait(0.5) | |
109 | game.Lighting.Ambient = Color3.new(-1, -1, -1) | |
110 | game.Lighting.TimeOfDay = "00:00:00" | |
111 | char.Humanoid.WalkSpeed = 45 | |
112 | wait(5) | |
113 | game.Lighting.Ambient = Color3.new(1, 1, 1) | |
114 | game.Lighting.TimeOfDay = "14:00:00" | |
115 | char.Humanoid.WalkSpeed = 0 | |
116 | wait() | |
117 | end)) | |
118 | dark = false | |
119 | end | |
120 | end) | |
121 | ||
122 | while wait() do | |
123 | for _,v in pairs(players:GetChildren()) do | |
124 | if dark == true and (v.Character.Torso.Position - torso.Position).magnitude < 5 then | |
125 | v.Character:BreakJoints() | |
126 | end | |
127 | end | |
128 | end |