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1
Player = game.Players.LocalPlayer
2
char = Player.Character
3
local txt = Instance.new("BillboardGui", Character)
4
txt.Adornee = Character.Head
5
txt.Name = "_status"
6
txt.Size = UDim2.new(2, 0, 1.2, 0)
7
txt.StudsOffset = Vector3.new(-9, 8, 0)
8
local text = Instance.new("TextLabel", txt)
9
text.Size = UDim2.new(10, 0, 7, 0)
10
text.FontSize = "Size24"
11
text.TextScaled = true
12
text.TextTransparency = 0
13
text.BackgroundTransparency = 1
14
text.TextTransparency = 0
15
text.TextStrokeTransparency = 1
16
text.Font = "Antique"
17
v = Instance.new("Part")
18
v.Name = "ColorBrick"
19
v.Parent = Player.Character
20
v.FormFactor = "Symmetric"
21
v.Anchored = true
22
v.CanCollide = false
23
v.BottomSurface = "Smooth"
24
v.TopSurface = "Smooth"
25
v.Size = Vector3.new(10, 5, 3)
26
v.Transparency = 1
27
v.CFrame = Character.Torso.CFrame
28
v.BrickColor = BrickColor.new(CV)
29
v.Transparency = 1
30
touchCounter = 0
31
local cR=255
32
local cG=0
33
local cB=0
34
local flg5=1 local omgidk=1
35
local add=15
36
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
37
    if omgidk>10000 then omgidk=0 end
38
    omgidk=omgidk+1
39
    if cR>=255 then flg5=1 end
40
    if cG>=255 then flg5=2 end
41
    if cB>=255 then flg5=3 end
42
    if flg5==1 then cR=cR-add cG=cG+add end
43
    if flg5==2 then cG=cG-add cB=cB+add end
44
    if flg5==3 then cB=cB-add cR=cR+add end
45
    color=Color3.fromRGB(cR,cG,cB)
46
    text.TextColor3 = color
47
end)
48
v.Shape = "Block"
49
text.Text = Player.Name..", Jojo Boie"
50
51
--//====================================================\\--
52
--||			   CREATED BY SHACKLUSTER
53
--\\====================================================//--
54
55
wait(0.2)
56
57
Player = game:GetService("Players").LocalPlayer
58
PlayerGui = Player.PlayerGui
59
Cam = workspace.CurrentCamera
60
Backpack = Player.Backpack
61
Character = Player.Character
62
Humanoid = Character:FindFirstChildOfClass("Humanoid")
63
Mouse = Player:GetMouse()
64
RootPart = Character["HumanoidRootPart"]
65
Torso = Character["Torso"]
66
Head = Character["Head"]
67
RightArm = Character["Right Arm"]
68
LeftArm = Character["Left Arm"]
69
RightLeg = Character["Right Leg"]
70
LeftLeg = Character["Left Leg"]
71
RootJoint = RootPart["RootJoint"]
72
Neck = Torso["Neck"]
73
RightShoulder = Torso["Right Shoulder"]
74
LeftShoulder = Torso["Left Shoulder"]
75
RightHip = Torso["Right Hip"]
76
LeftHip = Torso["Left Hip"]
77
local sick = Instance.new("Sound",Torso)
78
79
local ORA = Instance.new("Sound",Torso)
80
	ORA.SoundId = "rbxassetid://791374350"
81
	ORA.Looped = false
82
	ORA.Pitch = 1.3
83
	ORA.Volume = 10
84
	ORA.Parent = Torso
85
86
local muda = Instance.new("Sound",Torso)
87
88
IT = Instance.new
89
CF = CFrame.new
90
VT = Vector3.new
91
RAD = math.rad
92
C3 = Color3.new
93
UD2 = UDim2.new
94
BRICKC = BrickColor.new
95
ANGLES = CFrame.Angles
96
EULER = CFrame.fromEulerAnglesXYZ
97
COS = math.cos
98
ACOS = math.acos
99
SIN = math.sin
100
ASIN = math.asin
101
ABS = math.abs
102
Mrandom = math.random
103
MRANDOM = math.random
104
FLOOR = math.floor
105
Effects = {}
106
local RbxUtility = LoadLibrary("RbxUtility")
107
local Create = RbxUtility.Create
108
109
--//=================================\\
110
--|| 	      USEFUL VALUES
111
--\\=================================//
112
113
Animation_Speed = 3
114
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
115
local Speed = 45
116
local SIZE = 1.3
117
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
118
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
119
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
120
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
121
local ANIM = "Idle"
122
local ATTACK = false
123
local COMBO = 1
124
local Rooted = false
125
local SINE = 0
126
local CHANGE = 2 / Animation_Speed
127
local ROBLOXIDLEANIMATION = IT("Animation")
128
local WEAPONGUI = IT("ScreenGui", PlayerGui)
129
WEAPONGUI.Name = "Big Boie Squad"
130
local ANIMATOR = Humanoid.Animator
131
local ANIMATE = Character.Animate
132
local UNANCHOR = true
133
local KILLCOUNT = 0
134
135
--//=================================\\
136
--\\=================================//
137
138
139
--//=================================\\
140
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
141
--\\=================================//
142
143
ArtificialHB = Instance.new("BindableEvent", script)
144
ArtificialHB.Name = "ArtificialHB"
145
146
script:WaitForChild("ArtificialHB")
147
148
frame = Frame_Speed
149
tf = 0
150
allowframeloss = false
151
tossremainder = false
152
lastframe = tick()
153
script.ArtificialHB:Fire()
154
155
game:GetService("RunService").Heartbeat:connect(function(s, p)
156
	tf = tf + s
157
	if tf >= frame then
158
		if allowframeloss then
159
			script.ArtificialHB:Fire()
160
			lastframe = tick()
161
		else
162
			for i = 1, math.floor(tf / frame) do
163
				script.ArtificialHB:Fire()
164
			end
165
		lastframe = tick()
166
		end
167
		if tossremainder then
168
			tf = 0
169
		else
170
			tf = tf - frame * math.floor(tf / frame)
171
		end
172
	end
173
end)
174
175
--//=================================\\
176
--\\=================================//
177
178
--//=================================\\
179
--|| 	      SOME FUNCTIONS
180
--\\=================================//
181
182
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
183
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
184
end
185
186
function PositiveAngle(NUMBER)
187
	if NUMBER >= 0 then
188
		NUMBER = 0
189
	end
190
	return NUMBER
191
end
192
193
function NegativeAngle(NUMBER)
194
	if NUMBER <= 0 then
195
		NUMBER = 0
196
	end
197
	return NUMBER
198
end
199
200
function Swait(NUMBER)
201
	if NUMBER == 0 or NUMBER == nil then
202
		ArtificialHB.Event:wait()
203
	else
204
		for i = 1, NUMBER do
205
			ArtificialHB.Event:wait()
206
		end
207
	end
208
end
209
210
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
211
	local NEWMESH = IT(MESH)
212
	if MESH == "SpecialMesh" then
213
		NEWMESH.MeshType = MESHTYPE
214
		if MESHID ~= "nil" and MESHID ~= "" then
215
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
216
		end
217
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
218
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
219
		end
220
	end
221
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
222
	NEWMESH.Scale = SCALE
223
	NEWMESH.Parent = PARENT
224
	return NEWMESH
225
end
226
227
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
228
	local NEWPART = IT("Part")
229
	NEWPART.formFactor = FORMFACTOR
230
	NEWPART.Reflectance = REFLECTANCE
231
	NEWPART.Transparency = TRANSPARENCY
232
	NEWPART.CanCollide = false
233
	NEWPART.Locked = true
234
	NEWPART.Anchored = true
235
	if ANCHOR == false then
236
		NEWPART.Anchored = false
237
	end
238
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
239
	NEWPART.Name = NAME
240
	NEWPART.Size = SIZE
241
	NEWPART.Position = Torso.Position
242
	NEWPART.Material = MATERIAL
243
	NEWPART:BreakJoints()
244
	NEWPART.Parent = PARENT
245
	return NEWPART
246
end
247
248
	local function weldBetween(a, b)
249
	    local weldd = Instance.new("ManualWeld")
250
	    weldd.Part0 = a
251
	    weldd.Part1 = b
252
	    weldd.C0 = CFrame.new()
253
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
254
	    weldd.Parent = a
255
	    return weldd
256
	end
257
258
259
function QuaternionFromCFrame(cf)
260
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
261
	local trace = m00 + m11 + m22
262
	if trace > 0 then 
263
		local s = math.sqrt(1 + trace)
264
		local recip = 0.5 / s
265
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
266
	else
267
		local i = 0
268
		if m11 > m00 then
269
			i = 1
270
		end
271
		if m22 > (i == 0 and m00 or m11) then
272
			i = 2
273
		end
274
		if i == 0 then
275
			local s = math.sqrt(m00 - m11 - m22 + 1)
276
			local recip = 0.5 / s
277
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
278
		elseif i == 1 then
279
			local s = math.sqrt(m11 - m22 - m00 + 1)
280
			local recip = 0.5 / s
281
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
282
		elseif i == 2 then
283
			local s = math.sqrt(m22 - m00 - m11 + 1)
284
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
285
		end
286
	end
287
end
288
 
289
function QuaternionToCFrame(px, py, pz, x, y, z, w)
290
	local xs, ys, zs = x + x, y + y, z + z
291
	local wx, wy, wz = w * xs, w * ys, w * zs
292
	local xx = x * xs
293
	local xy = x * ys
294
	local xz = x * zs
295
	local yy = y * ys
296
	local yz = y * zs
297
	local zz = z * zs
298
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
299
end
300
 
301
function QuaternionSlerp(a, b, t)
302
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
303
	local startInterp, finishInterp;
304
	if cosTheta >= 0.0001 then
305
		if (1 - cosTheta) > 0.0001 then
306
			local theta = ACOS(cosTheta)
307
			local invSinTheta = 1 / SIN(theta)
308
			startInterp = SIN((1 - t) * theta) * invSinTheta
309
			finishInterp = SIN(t * theta) * invSinTheta
310
		else
311
			startInterp = 1 - t
312
			finishInterp = t
313
		end
314
	else
315
		if (1 + cosTheta) > 0.0001 then
316
			local theta = ACOS(-cosTheta)
317
			local invSinTheta = 1 / SIN(theta)
318
			startInterp = SIN((t - 1) * theta) * invSinTheta
319
			finishInterp = SIN(t * theta) * invSinTheta
320
		else
321
			startInterp = t - 1
322
			finishInterp = t
323
		end
324
	end
325
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
326
end
327
328
function Clerp(a, b, t)
329
	local qa = {QuaternionFromCFrame(a)}
330
	local qb = {QuaternionFromCFrame(b)}
331
	local ax, ay, az = a.x, a.y, a.z
332
	local bx, by, bz = b.x, b.y, b.z
333
	local _t = 1 - t
334
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
335
end
336
337
CFuncs = {
338
	Part = {
339
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
340
			local Part = Create("Part")({
341
				Parent = Parent,
342
				Reflectance = Reflectance,
343
				Transparency = Transparency,
344
				CanCollide = false,
345
				Locked = true,
346
				BrickColor = BrickColor.new(tostring(BColor)),
347
				Name = Name,
348
				Size = Size,
349
				Material = Material
350
			})
351
			NoOutlines(Part)
352
			return Part
353
		end
354
	},
355
	Mesh = {
356
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
357
			local Msh = Create(Mesh)({
358
				Parent = Part,
359
				Offset = OffSet,
360
				Scale = Scale
361
			})
362
			if Mesh == "SpecialMesh" then
363
				Msh.MeshType = MeshType
364
				Msh.MeshId = MeshId
365
			end
366
			return Msh
367
		end
368
	},
369
	Mesh = {
370
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
371
			local Msh = Create(Mesh)({
372
				Parent = Part,
373
				Offset = OffSet,
374
				Scale = Scale
375
			})
376
			if Mesh == "SpecialMesh" then
377
				Msh.MeshType = MeshType
378
				Msh.MeshId = MeshId
379
			end
380
			return Msh
381
		end
382
	},
383
	Weld = {
384
		Create = function(Parent, Part0, Part1, C0, C1)
385
			local Weld = Create("Weld")({
386
				Parent = Parent,
387
				Part0 = Part0,
388
				Part1 = Part1,
389
				C0 = C0,
390
				C1 = C1
391
			})
392
			return Weld
393
		end
394
	},
395
	Sound = {
396
		Create = function(id, par, vol, pit)
397
			coroutine.resume(coroutine.create(function()
398
				local S = Create("Sound")({
399
					Volume = vol,
400
					Pitch = pit or 1,
401
					SoundId = id,
402
					Parent = par or workspace
403
				})
404
				wait()
405
				S:play()
406
				game:GetService("Debris"):AddItem(S, 6)
407
			end))
408
		end
409
	},
410
	ParticleEmitter = {
411
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
412
			local fp = Create("ParticleEmitter")({
413
				Parent = Parent,
414
				Color = ColorSequence.new(Color1, Color2),
415
				LightEmission = LightEmission,
416
				Size = Size,
417
				Texture = Texture,
418
				Transparency = Transparency,
419
				ZOffset = ZOffset,
420
				Acceleration = Accel,
421
				Drag = Drag,
422
				LockedToPart = LockedToPart,
423
				VelocityInheritance = VelocityInheritance,
424
				EmissionDirection = EmissionDirection,
425
				Enabled = Enabled,
426
				Lifetime = LifeTime,
427
				Rate = Rate,
428
				Rotation = Rotation,
429
				RotSpeed = RotSpeed,
430
				Speed = Speed,
431
				VelocitySpread = VelocitySpread
432
			})
433
			return fp
434
		end
435
	}
436
}
437
438
EffectModel = Instance.new("Model", Character)
439
Effects = {
440
  Block = {
441
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
442
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
443
      prt.Anchored = true
444
      prt.CFrame = cframe
445
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
446
      game:GetService("Debris"):AddItem(prt, 10)
447
      if Type == 1 or Type == nil then
448
        table.insert(Effects, {
449
          prt,
450
          "Block1",
451
          delay,
452
          x3,
453
          y3,
454
          z3,
455
          msh
456
        })
457
      elseif Type == 2 then
458
        table.insert(Effects, {
459
          prt,
460
          "Block2",
461
          delay,
462
          x3,
463
          y3,
464
          z3,
465
          msh
466
        })
467
      else
468
        table.insert(Effects, {
469
          prt,
470
          "Block3",
471
          delay,
472
          x3,
473
          y3,
474
          z3,
475
          msh
476
        })
477
      end
478
    end
479
  },
480
  Sphere = {
481
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
482
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
483
      prt.Anchored = true
484
      prt.CFrame = cframe
485
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
486
      game:GetService("Debris"):AddItem(prt, 10)
487
      table.insert(Effects, {
488
        prt,
489
        "Cylinder",
490
        delay,
491
        x3,
492
        y3,
493
        z3,
494
        msh
495
      })
496
    end
497
  },
498
  Cylinder = {
499
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
500
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
501
      prt.Anchored = true
502
      prt.CFrame = cframe
503
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
504
      game:GetService("Debris"):AddItem(prt, 10)
505
      table.insert(Effects, {
506
        prt,
507
        "Cylinder",
508
        delay,
509
        x3,
510
        y3,
511
        z3,
512
        msh
513
      })
514
    end
515
  },
516
  Wave = {
517
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
518
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
519
      prt.Anchored = true
520
      prt.CFrame = cframe
521
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
522
      game:GetService("Debris"):AddItem(prt, 10)
523
      table.insert(Effects, {
524
        prt,
525
        "Cylinder",
526
        delay,
527
        x3 / 60,
528
        y3 / 60,
529
        z3 / 60,
530
        msh
531
      })
532
    end
533
  },
534
  Ring = {
535
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
536
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
537
      prt.Anchored = true
538
      prt.CFrame = cframe
539
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
540
      game:GetService("Debris"):AddItem(prt, 10)
541
      table.insert(Effects, {
542
        prt,
543
        "Cylinder",
544
        delay,
545
        x3,
546
        y3,
547
        z3,
548
        msh
549
      })
550
    end
551
  },
552
  Break = {
553
    Create = function(brickcolor, cframe, x1, y1, z1)
554
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
555
      prt.Anchored = true
556
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
557
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
558
      local num = math.random(10, 50) / 1000
559
      game:GetService("Debris"):AddItem(prt, 10)
560
      table.insert(Effects, {
561
        prt,
562
        "Shatter",
563
        num,
564
        prt.CFrame,
565
        math.random() - math.random(),
566
        0,
567
        math.random(50, 100) / 100
568
      })
569
    end
570
  },
571
Spiral = {
572
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
573
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
574
      prt.Anchored = true
575
      prt.CFrame = cframe
576
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
577
      game:GetService("Debris"):AddItem(prt, 10)
578
      table.insert(Effects, {
579
        prt,
580
        "Cylinder",
581
        delay,
582
        x3,
583
        y3,
584
        z3,
585
        msh
586
      })
587
    end
588
  },
589
Push = {
590
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
591
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
592
      prt.Anchored = true
593
      prt.CFrame = cframe
594
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
595
      game:GetService("Debris"):AddItem(prt, 10)
596
      table.insert(Effects, {
597
        prt,
598
        "Cylinder",
599
        delay,
600
        x3,
601
        y3,
602
        z3,
603
        msh
604
      })
605
    end
606
  }
607
}
608
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
609
	local fp = IT("Part")
610
	fp.formFactor = formfactor 
611
	fp.Parent = parent
612
	fp.Reflectance = reflectance
613
	fp.Transparency = transparency
614
	fp.CanCollide = false 
615
	fp.Locked = true
616
	fp.BrickColor = brickcolor
617
	fp.Name = name
618
	fp.Size = size
619
	fp.Position = tors.Position 
620
	NoOutlines(fp)
621
	fp.Material = "SmoothPlastic"
622
	fp:BreakJoints()
623
	return fp 
624
end 
625
626
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
627
	local frame = IT("Frame")
628
	frame.BackgroundTransparency = TRANSPARENCY
629
	frame.BorderSizePixel = BORDERSIZEPIXEL
630
	frame.Position = POSITION
631
	frame.Size = SIZE
632
	frame.BackgroundColor3 = COLOR
633
	frame.BorderColor3 = BORDERCOLOR
634
	frame.Name = NAME
635
	frame.Parent = PARENT
636
	return frame
637
end
638
639
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
640
	local label = IT("TextLabel")
641
	label.BackgroundTransparency = 1
642
	label.Size = UD2(1, 0, 1, 0)
643
	label.Position = UD2(0, 0, 0, 0)
644
	label.TextColor3 = TEXTCOLOR
645
	label.TextStrokeTransparency = STROKETRANSPARENCY
646
	label.TextTransparency = TRANSPARENCY
647
	label.FontSize = TEXTFONTSIZE
648
	label.Font = TEXTFONT
649
	label.BorderSizePixel = BORDERSIZEPIXEL
650
	label.TextScaled = false
651
	label.Text = TEXT
652
	label.Name = NAME
653
	label.Parent = PARENT
654
	return label
655
end
656
657
function NoOutlines(PART)
658
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
659
end
660
661
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
662
	local NEWWELD = IT(TYPE)
663
	NEWWELD.Part0 = PART0
664
	NEWWELD.Part1 = PART1
665
	NEWWELD.C0 = C0
666
	NEWWELD.C1 = C1
667
	NEWWELD.Parent = PARENT
668
	return NEWWELD
669
end
670
671
local S = IT("Sound")
672
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
673
	local NEWSOUND = nil
674
	coroutine.resume(coroutine.create(function()
675
		NEWSOUND = S:Clone()
676
		NEWSOUND.Parent = PARENT
677
		NEWSOUND.Volume = VOLUME
678
		NEWSOUND.Pitch = PITCH
679
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
680
		NEWSOUND:play()
681
		if DOESLOOP == true then
682
			NEWSOUND.Looped = true
683
		else
684
			repeat wait(1) until NEWSOUND.Playing == false
685
			NEWSOUND:remove()
686
		end
687
	end))
688
	return NEWSOUND
689
end
690
691
function CFrameFromTopBack(at, top, back)
692
	local right = top:Cross(back)
693
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
694
end
695
696
function MakeForm(PART,TYPE)
697
	if TYPE == "Cyl" then
698
		local MSH = IT("CylinderMesh",PART)
699
	elseif TYPE == "Ball" then
700
		local MSH = IT("SpecialMesh",PART)
701
		MSH.MeshType = "Sphere"
702
	elseif TYPE == "Wedge" then
703
		local MSH = IT("SpecialMesh",PART)
704
		MSH.MeshType = "Wedge"
705
	end
706
end
707
708
Debris = game:GetService("Debris")
709
710
function CastProperRay(StartPos, EndPos, Distance, Ignore)
711
	local DIRECTION = CF(StartPos,EndPos).lookVector
712
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
713
end
714
715
--//=================================\\
716
--||	     WEAPON CREATION
717
--\\=================================//
718
719
Humanoid.Parent = nil
720
RootPart.Size = RootPart.Size*SIZE
721
Torso.Size = Torso.Size*SIZE
722
RightArm.Size = RightArm.Size*SIZE
723
RightLeg.Size = RightLeg.Size*SIZE
724
LeftArm.Size = LeftArm.Size*SIZE
725
LeftLeg.Size = LeftLeg.Size*SIZE
726
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
727
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
728
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
729
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
730
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
731
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
732
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
733
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
734
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
735
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
736
Head.Size = Head.Size*SIZE
737
RootJoint.Parent = RootPart
738
Neck.Parent = Torso
739
RightShoulder.Parent = Torso
740
LeftShoulder.Parent = Torso
741
RightHip.Parent = Torso
742
LeftHip.Parent = Torso
743
744
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
745
MakeForm(PART,"Ball")
746
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
747
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
748
MakeForm(PART,"Ball")
749
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
750
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
751
MakeForm(PART,"Ball")
752
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
753
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
754
MakeForm(PART,"Ball")
755
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
756
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
757
MakeForm(PART,"Ball")
758
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
759
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
760
MakeForm(PART,"Ball")
761
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
762
763
Humanoid.Parent = Character
764
765
Humanoid.Died:connect(function()
766
	ATTACK = true
767
end)
768
769
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
770
771
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
772
773
--//=================================\\
774
--||			DAMAGING
775
--\\=================================//
776
777
local EXPLOSION = IT("Explosion",nil)
778
EXPLOSION.BlastPressure = 0
779
function PUNCH(Fist)
780
	TOUCH = Fist.Touched:Connect(function(hit)
781
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
782
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
783
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
784
			if TORSO and HUM.Health > 0 then
785
				CreateSound(296102734,Fist,6,1,false)
786
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
787
				TORSO.Parent:BreakJoints()
788
				for _, c in pairs(TORSO.Parent:GetChildren()) do
789
					if c:IsA("BasePart") then
790
						local bv = Instance.new("BodyVelocity",c) 
791
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
792
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
793
						Debris:AddItem(bv,0.05)
794
					end
795
				end
796
				local BOOM = EXPLOSION:Clone()
797
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
798
				BOOM.Parent = Character
799
				TOUCH:Disconnect()
800
				KILLCOUNT = KILLCOUNT + 1
801
			end
802
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
803
			hit:remove()
804
			CreateSound(296102734,Fist,6,1,false)
805
			local BOOM = EXPLOSION:Clone()
806
			BOOM.BlastPressure = 15
807
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
808
			BOOM.Parent = Character
809
		elseif hit.Anchored == false then
810
			CreateSound(296102734,Fist,6,1,false)
811
			local BOOM = EXPLOSION:Clone()
812
			BOOM.BlastPressure = 70
813
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
814
			BOOM.Parent = Character
815
			TOUCH:Disconnect()
816
		end
817
	end)
818
	return TOUCH
819
end
820
821
--//=================================\\
822
--||	ATTACK FUNCTIONS AND STUFF
823
--\\=================================//
824
825
function Yeet()
826
	ATTACK = true
827
	Rooted = false
828
	if COMBO == 1 then
829
		COMBO = 2
830
		for i=0, 0.1, 0.1 / Animation_Speed do
831
			Swait()
832
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
833
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
834
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
835
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
836
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
837
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
838
		end
839
		local FIST = PUNCH(LeftArm)
840
                CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
841
		for i=0, 0.15, 0.1 / Animation_Speed do
842
			Swait()
843
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
844
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
845
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
846
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
847
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
848
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
849
		end
850
		FIST:Disconnect()
851
	else
852
		COMBO = 1
853
		for i=0, 0.1, 0.1 / Animation_Speed do
854
			Swait()
855
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
856
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
857
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
858
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
859
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
860
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
861
		end
862
		local FIST = PUNCH(RightArm)
863
                CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
864
		for i=0, 0.15, 0.1 / Animation_Speed do
865
			Swait()
866
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
867
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
868
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
869
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
870
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
871
		end
872
		FIST:Disconnect()
873
	end
874
	ATTACK = false
875
	Rooted = false
876
end
877
878
function kICKS()
879
	ATTACK = true
880
	Rooted = false
881
                muda:Play()
882
		local KICK = PUNCH(LeftLeg)
883
		local KICK2 = PUNCH(RightLeg)
884
		for i=0, 9, 0.1 / Animation_Speed do
885
			Swait()
886
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
887
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
888
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
889
	   	end
890
		KICK:Disconnect()
891
		KICK2:Disconnect()
892
        muda:Stop()
893
	ATTACK = false
894
	Rooted = false
895
end
896
897
function DORAH()
898
	ATTACK = true
899
	Rooted = false
900
                CreateSound(1529432744, Torso, 10, 1, false)
901
		for i=0, 1, 0.1 / Animation_Speed do
902
			Swait()
903
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
904
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
905
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
906
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
907
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
908
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
909
		end
910
	        Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
911
		local FIST = PUNCH(LeftArm)
912
	for _, c in pairs(Character:GetChildren()) do
913
	if c:FindFirstChild("face") then
914
		c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
915
	end
916
        end
917
                CreateSound(1529198207, Torso, 10, 1, false)
918
                CreateSound(1268140357, LeftArm, 2, 1, false)
919
		for i=0, 0.15, 0.1 / Animation_Speed do
920
			Swait()
921
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
922
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
923
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
924
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
925
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
926
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
927
		end
928
		FIST:Disconnect()
929
		for i=0, 0.2, 0.15 / Animation_Speed do
930
			Swait()
931
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
932
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
933
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
934
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
935
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
936
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
937
		end
938
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
939
		local FIST = PUNCH(LeftArm)
940
		for i=0, 0.2, 0.15 / Animation_Speed do
941
			Swait()
942
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
943
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
944
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
945
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
946
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
947
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
948
		end
949
		FIST:Disconnect()
950
		COMBO = 1
951
		for i=0, 0.2, 0.15 / Animation_Speed do
952
			Swait()
953
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
954
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
955
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
956
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
957
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
958
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
959
		end
960
		local FIST = PUNCH(RightArm)
961
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
962
		for i=0, 0.2, 0.15 / Animation_Speed do
963
			Swait()
964
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
965
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
966
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
967
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
968
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
969
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
970
		end
971
		FIST:Disconnect()
972
		for i=0, 0.2, 0.15 / Animation_Speed do
973
			Swait()
974
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
975
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
976
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
977
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
978
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
979
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
980
		end
981
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
982
		local FIST = PUNCH(LeftArm)
983
		for i=0, 0.2, 0.15 / Animation_Speed do
984
			Swait()
985
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
986
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
987
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
988
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
989
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
990
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
991
		end
992
		FIST:Disconnect()
993
		COMBO = 1
994
		for i=0, 0.2, 0.15 / Animation_Speed do
995
			Swait()
996
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
997
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
998
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
999
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1000
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1001
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1002
		end
1003
		local FIST = PUNCH(RightArm)
1004
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1005
		for i=0, 0.2, 0.15 / Animation_Speed do
1006
			Swait()
1007
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1008
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1009
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1010
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1011
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1012
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1013
		end
1014
		FIST:Disconnect()
1015
		for i=0, 0.2, 0.15 / Animation_Speed do
1016
			Swait()
1017
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1018
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1019
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1020
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1021
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1022
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1023
		end
1024
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1025
		local FIST = PUNCH(LeftArm)
1026
		for i=0, 0.2, 0.15 / Animation_Speed do
1027
			Swait()
1028
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1029
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1030
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1031
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1032
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1033
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1034
		end
1035
		FIST:Disconnect()
1036
		COMBO = 1
1037
		for i=0, 0.2, 0.15 / Animation_Speed do
1038
			Swait()
1039
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1040
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1041
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1042
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1043
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1044
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1045
		end
1046
		local FIST = PUNCH(RightArm)
1047
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1048
		for i=0, 0.2, 0.15 / Animation_Speed do
1049
			Swait()
1050
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1051
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1052
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1053
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1054
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1055
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1056
		end
1057
		FIST:Disconnect()
1058
        for _, c in pairs(Character:GetChildren()) do
1059
	if c:FindFirstChild("face") then
1060
	c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1061
        end
1062
        end
1063
	ATTACK = false
1064
	Rooted = false
1065
end
1066
1067
function ORAORA()
1068
	ATTACK = true
1069
	Rooted = false
1070
        ORA:Play()
1071
	sick.Volume = 0
1072
	for _, c in pairs(Character:GetChildren()) do
1073
	if c:FindFirstChild("face") then
1074
		c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
1075
	end
1076
        end
1077
        repeat
1078
	if COMBO == 1 then
1079
		COMBO = 2
1080
		for i=0, 0.03, 0.15 / Animation_Speed do
1081
			Swait()
1082
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1083
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1084
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1085
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1086
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1087
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1088
		end
1089
		local FIST = PUNCH(LeftArm)
1090
		for i=0, 0.03, 0.15 / Animation_Speed do
1091
			Swait()
1092
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1093
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1094
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1095
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1096
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1097
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1098
		end
1099
		FIST:Disconnect()
1100
	else
1101
		COMBO = 1
1102
		for i=0, 0.03, 0.15 / Animation_Speed do
1103
			Swait()
1104
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1105
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1106
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1107
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1108
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1109
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1110
		end
1111
		local FIST = PUNCH(RightArm)
1112
		for i=0, 0.03, 0.15 / Animation_Speed do
1113
			Swait()
1114
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1115
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1116
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1117
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1118
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1119
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1120
		end
1121
		FIST:Disconnect()
1122
	end
1123
        until ORA.Playing == false
1124
	for _, c in pairs(Character:GetChildren()) do
1125
	if c:FindFirstChild("face") then
1126
		c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1127
	end
1128
        end
1129
	sick.Volume = 2.5
1130
	ATTACK = false
1131
	Rooted = false
1132
end
1133
1134
function YesPlease()
1135
	ATTACK = true
1136
	Rooted = true
1137
	CreateSound(1535471840,Head,6,1.1,false)
1138
	for i=0, 4.01, 0.1 / Animation_Speed do
1139
		Swait()
1140
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1141
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1142
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1143
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1144
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1145
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1146
	end
1147
	ATTACK = false
1148
	Rooted = false
1149
end
1150
1151
--//=================================\\
1152
--||	  ASSIGN THINGS TO KEYS
1153
--\\=================================//
1154
1155
Mouse.Button1Down:connect(function(NEWKEY)
1156
	if ATTACK == false then
1157
		Yeet()
1158
	end
1159
end)
1160
Mouse.KeyDown:connect(function(NEWKEY)
1161
	if NEWKEY == "t" and ATTACK == false then
1162
		YesPlease()
1163
	elseif NEWKEY == "q" and ATTACK == false then
1164
		ORAORA()
1165
	elseif NEWKEY == "e" and ATTACK == false then
1166
		DORAH()
1167
	elseif NEWKEY == "r" and ATTACK == false then
1168
		kICKS()
1169
	end
1170
end)
1171
1172
--//=================================\\
1173
--\\=================================//
1174
1175
function unanchor()
1176
	if UNANCHOR == true then
1177
		g = Character:GetChildren()
1178
		for i = 1, #g do
1179
			if g[i].ClassName == "Part" then
1180
				g[i].Anchored = false
1181
			end
1182
		end
1183
	end
1184
end
1185
1186
--//=================================\\
1187
--||	WRAP THE WHOLE SCRIPT UP
1188
--\\=================================//
1189
1190
Humanoid.Changed:connect(function(Jump)
1191
	if Jump == "Jump" and (Disable_Jump == true) then
1192
		Humanoid.Jump = false
1193
	end
1194
end)
1195
1196
local FF = IT("ForceField",Character)
1197
FF.Visible = false
1198
1199
while true do
1200
	Swait()
1201
	script.Parent = WEAPONGUI
1202
	ANIMATE.Parent = nil
1203
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1204
	    v:Stop();
1205
	end
1206
	SINE = SINE + CHANGE
1207
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1208
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1209
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1210
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1211
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1212
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
1213
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1214
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1215
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1216
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1217
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1218
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1219
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1220
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1221
	end
1222
	if HITFLOOR == nil then
1223
		ANIM = "Midair"
1224
		if ATTACK == false then
1225
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1227
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1228
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1229
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1230
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1231
		end
1232
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1233
		ANIM = "Idle"
1234
		if ATTACK == false then
1235
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1236
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1237
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1238
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1239
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1240
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1241
		end
1242
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1243
		ANIM = "Walk"
1244
		if ATTACK == false then
1245
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
1247
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1248
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1249
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1250
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1251
		end
1252
	end
1253
	unanchor()
1254
	Humanoid.MaxHealth = 5e7
1255
	Humanoid.Health = 5e7
1256
	Humanoid.Name = "BigJoJoFanBoie"
1257
	if Rooted == false then
1258
		Disable_Jump = false
1259
		Humanoid.WalkSpeed = Speed
1260
	elseif Rooted == true then
1261
		Disable_Jump = true
1262
		Humanoid.WalkSpeed = 0
1263
	end
1264
	for _, c in pairs(Character:GetChildren()) do
1265
		if c.ClassName == "Part" then
1266
			c.Material = "SmoothPlastic"
1267
			if c:FindFirstChildOfClass("ParticleEmitter") then
1268
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1269
			end
1270
			if c == Torso or c.Name == "Muscle" then
1271
				c.BrickColor = BRICKC"Bright blue"
1272
			elseif c == RightLeg or c == LeftLeg then
1273
				c.BrickColor = BRICKC"Br. yellowish green"
1274
			else
1275
				c.BrickColor = BRICKC"Bright yellow"
1276
			end
1277
			if c == Head and ATTACK == false then
1278
				if c:FindFirstChild("face") then
1279
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1280
				end
1281
			end
1282
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1283
			c:remove()
1284
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1285
			c:remove()
1286
		end
1287
	end
1288
        if ATTACK == false then
1289
	sick.SoundId = "rbxassetid://292480358"
1290
	sick.Looped = true
1291
	sick.Pitch = (MRANDOM(95,105)/100)+0.1
1292
	sick.Volume = 2.5
1293
	sick:Resume()
1294
        end
1295
	sick.Parent = Torso
1296
	ORA.SoundId = "rbxassetid://791374350"
1297
	ORA.Looped = false
1298
	ORA.Pitch = (MRANDOM(90,110)/100)+0.13
1299
	ORA.Volume = 10
1300
	ORA.Parent = Torso
1301
	muda.SoundId = "rbxassetid://904811971"
1302
	muda.Looped = false
1303
	muda.Pitch = (MRANDOM(80,140)/100)+0.13
1304
	muda.Volume = 10
1305
	muda.Parent = Torso
1306
	Humanoid.JumpPower = 150
1307
	TEXT.Text = KILLCOUNT
1308
	if 0 < #Effects then
1309
		for e = 1, #Effects do
1310
			if Effects[e] ~= nil then
1311
				local Thing = Effects[e]
1312
				if Thing ~= nil then
1313
					local Part = Thing[1]
1314
					local Mode = Thing[2]
1315
					local Delay = Thing[3]
1316
					local IncX = Thing[4]
1317
					local IncY = Thing[5]
1318
					local IncZ = Thing[6]
1319
					if 1 >= Thing[1].Transparency then
1320
						if Thing[2] == "Block1" then
1321
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1322
							local Mesh = Thing[1].Mesh
1323
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1324
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1325
						elseif Thing[2] == "Block2" then
1326
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1327
							local Mesh = Thing[7]
1328
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1329
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1330
						elseif Thing[2] == "Block3" then
1331
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1332
							local Mesh = Thing[7]
1333
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1334
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1335
						elseif Thing[2] == "Cylinder" then
1336
							local Mesh = Thing[1].Mesh
1337
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1338
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1339
						elseif Thing[2] == "Blood" then
1340
							local Mesh = Thing[7]
1341
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1342
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1343
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1344
						elseif Thing[2] == "Elec" then							local Mesh = Thing[1].Mesh
1345
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1346
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1347
						elseif Thing[2] == "Disappear" then
1348
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1349
						elseif Thing[2] == "Shatter" then
1350
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1351
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1352
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1353
							Thing[6] = Thing[6] + Thing[5]
1354
						end
1355
					else
1356
						Part.Parent = nil
1357
						table.remove(Effects, e)
1358
					end
1359
				end
1360
			end
1361
		end
1362
	end
1363
end
1364
1365
--//=================================\\
1366
--\\=================================//
1367
1368
1369
1370
1371
1372
--//====================================================\\--
1373
--||			  		 END OF SCRIPT
1374
--\\====================================================//--