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admins = {"Username"}
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game.Players.PlayerAdded:connect(function(p)
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for _,a in pairs (admins) do
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if p.Name == a then
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p.Chatted:connect(function(msg)
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if (msg:lower()== "open") then
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script.Parent.CanCollide = false
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script.Parent.BrickColor = BrickColor.new("Bright green")
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script.Parent.SurfaceGui.TextLabel.Text = "OPEN"
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script.Parent.SurfaceGui2.TextLabel.Text = "OPEN"
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script.Parent.Beep:Play()
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script.Parent.Transparency = .5
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elseif (msg:lower() == "close") then
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script.Parent.CanCollide = true
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script.Parent.BrickColor = BrickColor.new("Bright red")
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script.Parent.SurfaceGui.TextLabel.Text = "CLOSED"
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script.Parent.SurfaceGui2.TextLabel.Text = "CLOSED"
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script.Parent.Beep:Play()
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script.Parent.Transparency = .2
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end
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end)
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end
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end
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end)
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script.Parent.Touched:connect(function()
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if (script.Parent.SurfaceGui.TextLabel.Text == "CLOSED") then
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script.Parent.Transparency = .5
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script.Parent.FF:Play()
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wait(.1)
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script.Parent.Transparency = .2
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else
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script.Parent.Transparency = .2
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script.Parent.FF:Play()
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wait(.1)
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script.Parent.Transparency = .5
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end
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end)