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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | - | local Player,game,owner = owner,game |
2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | - | local RealPlayer = Player |
3 | + | |
4 | print("FE Compatibility code by Mokiros") | |
5 | - | print("FE Compatibility code by Mokiros") |
5 | + | script.Parent = Player.Character |
6 | - | local rp = RealPlayer |
6 | + | |
7 | - | script.Parent = rp.Character |
7 | + | --RemoteEvent for communicating |
8 | local Event = Instance.new("RemoteEvent") | |
9 | - | --RemoteEvent for communicating |
9 | + | Event.Name = "UserInput_Event" |
10 | - | local Event = Instance.new("RemoteEvent") |
10 | + | |
11 | - | Event.Name = "UserInput_Event" |
11 | + | --Fake event to make stuff like Mouse.KeyDown work |
12 | local function fakeEvent() | |
13 | - | --Fake event to make stuff like Mouse.KeyDown work |
13 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
14 | - | local function fakeEvent() |
14 | + | t.connect = t.Connect |
15 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
15 | + | return t |
16 | - | t.connect = t.Connect |
16 | + | |
17 | - | return t |
17 | + | |
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | - | --Creating fake input objects with fake variables |
20 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
22 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
23 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
23 | + | end} |
24 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
24 | + | --Merged 2 functions into one by checking amount of arguments |
25 | - | end} |
25 | + | CAS.UnbindAction = CAS.BindAction |
26 | - | --Merged 2 functions into one by checking amount of arguments |
26 | + | |
27 | - | CAS.UnbindAction = CAS.BindAction |
27 | + | --This function will trigger the events that have been :Connect()'ed |
28 | local function te(self,ev,...) | |
29 | - | --This function will trigger the events that have been :Connect()'ed |
29 | + | local t = m[ev] |
30 | - | local function te(self,ev,...) |
30 | + | if t and t._fakeEvent and t.Function then |
31 | - | local t = m[ev] |
31 | + | t.Function(...) |
32 | - | if t and t._fakeEvent then |
32 | + | |
33 | - | for _,f in pairs(t.Functions) do |
33 | + | |
34 | - | f(...) |
34 | + | m.TrigEvent = te |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | - | m.TrigEvent = te |
38 | + | if plr~=Player then return end |
39 | - | UIS.TrigEvent = te |
39 | + | if io.isMouse then |
40 | m.Target = io.Target | |
41 | - | Event.OnServerEvent:Connect(function(plr,io) |
41 | + | m.Hit = io.Hit |
42 | - | if plr~=rp then return end |
42 | + | else |
43 | - | m.Target = io.Target |
43 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
44 | - | m.Hit = io.Hit |
44 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
45 | - | if not io.isMouse then |
45 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
46 | + | |
47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
47 | + | for _,t in pairs(CAS.Actions) do |
48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
48 | + | for _,k in pairs(t.Keys) do |
49 | if k==io.KeyCode then | |
50 | - | for _,t in pairs(CAS.Actions) do |
50 | + | t.Function(t.Name,io.UserInputState,io) |
51 | - | for _,k in pairs(t.Keys) do |
51 | + | end |
52 | - | if k==io.KeyCode then |
52 | + | |
53 | - | t.Function(t.Name,io.UserInputState,io) |
53 | + | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
57 | + | end) |
58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
58 | + | Event.Parent = NLS([==[ |
59 | - | end |
59 | + | local Player = game:GetService("Players").LocalPlayer |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | - | Event.Parent = NLS([==[ |
61 | + | |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | local UIS = game:GetService("UserInputService") |
63 | - | local Event = script:WaitForChild("UserInput_Event") |
63 | + | local input = function(io,a) |
64 | if a then return end | |
65 | - | local Mouse = Player:GetMouse() |
65 | + | --Since InputObject is a client-side instance, we create and pass table instead |
66 | - | local UIS = game:GetService("UserInputService") |
66 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
67 | - | local input = function(io,a) |
67 | + | |
68 | - | if a then return end |
68 | + | UIS.InputBegan:Connect(input) |
69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
69 | + | UIS.InputEnded:Connect(input) |
70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
70 | + | |
71 | local Mouse = Player:GetMouse() | |
72 | - | UIS.InputBegan:Connect(input) |
72 | + | local h,t |
73 | - | UIS.InputEnded:Connect(input) |
73 | + | --Give the server mouse data 30 times every second, but only if the values changed |
74 | --If player is not moving their mouse, client won't fire events | |
75 | - | local h,t |
75 | + | while wait(1/30) do |
76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
76 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
77 | - | --If player is not moving their mouse, client won't fire events |
77 | + | h,t=Mouse.Hit,Mouse.Target |
78 | - | while wait(1/30) do |
78 | + | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
79 | + | |
80 | - | h,t=Mouse.Hit,Mouse.Target |
80 | + | end]==],Player.Character) |
81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
81 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
82 | end | |
83 | - | end]==],Player.Character) |
83 | + | ---------------------------------- |
84 | wait() | |
85 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
85 | + | local Player = owner |
86 | - | --Real game object |
86 | + | local char = Player.Character |
87 | - | local _rg = game |
87 | + | local hum = char.Humanoid |
88 | local hed = char.Head | |
89 | - | --Metatable for fake service |
89 | + | local root = char.HumanoidRootPart |
90 | - | local fsmt = { |
90 | + | local rootj = root.RootJoint |
91 | - | __index = function(self,k) |
91 | + | local tors = char.Torso |
92 | - | local s = rawget(self,"_RealService") |
92 | + | local ra = char["Right Arm"] |
93 | - | if s then return s[k] end |
93 | + | local la = char["Left Arm"] |
94 | - | end, |
94 | + | local rl = char["Right Leg"] |
95 | - | __newindex = function(self,k,v) |
95 | + | local ll = char["Left Leg"] |
96 | - | local s = rawget(self,"_RealService") |
96 | + | local neck = tors["Neck"] |
97 | - | if s then s[k]=v end |
97 | + | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) |
98 | - | end, |
98 | + | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) |
99 | - | __call = function(self,...) |
99 | + | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) |
100 | - | local s = rawget(self,"_RealService") |
100 | + | local maincolor = BrickColor.new("Really red") |
101 | - | if s then return s(...) end |
101 | + | ------------------------------------------------------- |
102 | --.-- | |
103 | ------------------------------------------------------- | |
104 | - | local function FakeService(t,RealService) |
104 | + | local lol = Instance.new("Sound") |
105 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
105 | + | |
106 | - | return setmetatable(t,fsmt) |
106 | + | lol.Name = "Sound" |
107 | lol.SoundId = "http://roblox.com/asset/?id=576082863" | |
108 | lol.Volume = 500 | |
109 | - | --Fake game object |
109 | + | lol.Looped = true |
110 | - | local g = { |
110 | + | lol.Parent = Character |
111 | - | GetService = function(self,s) |
111 | + | lol:play() |
112 | - | return self[s] |
112 | + | |
113 | - | end, |
113 | + | ff = Instance.new("ForceField",char) |
114 | - | Players = FakeService({ |
114 | + | ff.Visible = false |
115 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
115 | + | hum.Name = "Base" |
116 | - | },"Players"), |
116 | + | hum.MaxHealth = 1.0E298 |
117 | - | UserInputService = FakeService(UIS,"UserInputService"), |
117 | + | hum.Health = 1.0E298 |
118 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
118 | + | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() |
119 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
120 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
120 | + | hum.MaxHealth = 1.0E298 |
121 | - | g.service = g.GetService |
121 | + | hum.Health = 1.0E298 |
122 | end | |
123 | - | g.RunService = FakeService({ |
123 | + | |
124 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
124 | + | ------------------------------------------------------- |
125 | - | BindToRenderStep = function(self,name,_,fun) |
125 | + | --End Whitelist and Invincibility-- |
126 | ------------------------------------------------------- | |
127 | - | end, |
127 | + | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
128 | - | UnbindFromRenderStep = function(self,name) |
128 | + | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
129 | - | self._btrs[name]:Disconnect() |
129 | + | prt.Anchored = true |
130 | - | end, |
130 | + | prt.Material = "Neon" |
131 | - | },"RunService") |
131 | + | prt.CFrame = cframe |
132 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
133 | - | setmetatable(g,{ |
133 | + | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
134 | - | __index=function(self,s) |
134 | + | game:GetService("Debris"):AddItem(prt, 5) |
135 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
135 | + | coroutine.resume(coroutine.create(function(Part, Mesh) |
136 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
136 | + | for i = 0, 1, delay do |
137 | - | end, |
137 | + | swait() |
138 | - | __newindex = fsmt.__newindex, |
138 | + | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
139 | - | __call = fsmt.__call |
139 | + | Part.Transparency = i |
140 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
141 | - | --Changing owner to fake player object to support owner:GetMouse() |
141 | + | |
142 | - | game,owner = g,g.Players.LocalPlayer |
142 | + | Part.Parent = nil |
143 | end), prt, msh) | |
144 | - | --------------------------- |
144 | + | |
145 | ||
146 | - | script.Name = "Banisher Gun V3 / 1" |
146 | + | |
147 | - | --//====================================================\\-- |
147 | + | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) |
148 | - | --|| CREATED BY SHACKLUSTER |
148 | + | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
149 | - | --\\====================================================//-- |
149 | + | prt.Anchored = true |
150 | prt.Material = "Neon" | |
151 | - | script:ClearAllChildren() |
151 | + | prt.CFrame = cframe |
152 | - | wait(0.2) |
152 | + | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01)) |
153 | game:GetService("Debris"):AddItem(prt, 5) | |
154 | - | Player = owner |
154 | + | coroutine.resume(coroutine.create(function(Part, Mesh) |
155 | - | PlayerGui = Player.PlayerGui |
155 | + | local rtype = rottype |
156 | - | Cam = workspace.CurrentCamera |
156 | + | for i = 0, 1, delay do |
157 | - | Backpack = Player.Backpack |
157 | + | swait() |
158 | - | Character = Player.Character |
158 | + | if rtype == 1 then |
159 | - | Humanoid = Character.Humanoid |
159 | + | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) |
160 | - | Mouse = Player:GetMouse() |
160 | + | elseif rtype == 2 then |
161 | - | RootPart = Character["HumanoidRootPart"] |
161 | + | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) |
162 | - | Torso = Character["Torso"] |
162 | + | |
163 | - | Head = Character["Head"] |
163 | + | prt.Transparency = i |
164 | - | RightArm = Character["Right Arm"] |
164 | + | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0) |
165 | - | LeftArm = Character["Left Arm"] |
165 | + | |
166 | - | RightLeg = Character["Right Leg"] |
166 | + | Part.Parent = nil |
167 | - | LeftLeg = Character["Left Leg"] |
167 | + | end), prt, msh) |
168 | - | RootJoint = RootPart["RootJoint"] |
168 | + | |
169 | - | Neck = Torso["Neck"] |
169 | + | |
170 | - | RightShoulder = Torso["Right Shoulder"] |
170 | + | ------------------------------------------------------- |
171 | - | LeftShoulder = Torso["Left Shoulder"] |
171 | + | --Start Good Stuff-- |
172 | - | RightHip = Torso["Right Hip"] |
172 | + | ------------------------------------------------------- |
173 | - | LeftHip = Torso["Left Hip"] |
173 | + | |
174 | - | local TIME = 0 |
174 | + | cam = game.Workspace.CurrentCamera |
175 | - | local SIZE = 1 |
175 | + | |
176 | angles = CFrame.Angles | |
177 | attack = false | |
178 | Euler = CFrame.fromEulerAnglesXYZ | |
179 | - | VT = Vector3.new |
179 | + | Rad = math.rad |
180 | - | RAD = math.rad |
180 | + | |
181 | - | C3 = Color3.new |
181 | + | BrickC = BrickColor.new |
182 | - | UD2 = UDim2.new |
182 | + | Cos = math.cos |
183 | - | BRICKC = BrickColor.new |
183 | + | Acos = math.acos |
184 | - | ANGLES = CFrame.Angles |
184 | + | Sin = math.sin |
185 | - | EULER = CFrame.fromEulerAnglesXYZ |
185 | + | Asin = math.asin |
186 | - | COS = math.cos |
186 | + | Abs = math.abs |
187 | - | ACOS = math.acos |
187 | + | Mrandom = math.random |
188 | - | SIN = math.sin |
188 | + | Floor = math.floor |
189 | - | ASIN = math.asin |
189 | + | ------------------------------------------------------- |
190 | - | ABS = math.abs |
190 | + | --End Good Stuff-- |
191 | - | MRANDOM = math.random |
191 | + | ------------------------------------------------------- |
192 | - | FLOOR = math.floor |
192 | + | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
193 | - | --//=================================\\ |
193 | + | RSH, LSH = nil, nil |
194 | - | --|| USEFUL VALUES |
194 | + | RW = Instance.new("Weld") |
195 | - | --\\=================================// |
195 | + | LW = Instance.new("Weld") |
196 | RH = tors["Right Hip"] | |
197 | - | Animation_Speed = 3 |
197 | + | LH = tors["Left Hip"] |
198 | - | local FORCERESET = false |
198 | + | RSH = tors["Right Shoulder"] |
199 | - | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
199 | + | LSH = tors["Left Shoulder"] |
200 | - | local Speed = 16 |
200 | + | RSH.Parent = nil |
201 | - | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
201 | + | LSH.Parent = nil |
202 | - | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
202 | + | RW.Name = "RW" |
203 | - | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
203 | + | RW.Part0 = tors |
204 | - | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
204 | + | RW.C0 = CF(1.5, 0.5, 0) |
205 | - | local DAMAGEMULTIPLIER = 1 |
205 | + | RW.C1 = CF(0, 0.5, 0) |
206 | - | local ANIM = "Idle" |
206 | + | RW.Part1 = ra |
207 | - | local ATTACK = false |
207 | + | RW.Parent = tors |
208 | - | local EQUIPPED = false |
208 | + | LW.Name = "LW" |
209 | - | local HOLD = false |
209 | + | LW.Part0 = tors |
210 | - | local COMBO = 1 |
210 | + | LW.C0 = CF(-1.5, 0.5, 0) |
211 | - | local Rooted = false |
211 | + | LW.C1 = CF(0, 0.5, 0) |
212 | - | local SINE = 0 |
212 | + | LW.Part1 = la |
213 | - | local KEYHOLD = false |
213 | + | LW.Parent = tors |
214 | - | local CHANGE = 2 / Animation_Speed |
214 | + | Effects = {} |
215 | - | local WALKINGANIM = false |
215 | + | ------------------------------------------------------- |
216 | - | local VALUE1 = false |
216 | + | --Start HeartBeat-- |
217 | - | local VALUE2 = false |
217 | + | ------------------------------------------------------- |
218 | - | local ROBLOXIDLEANIMATION = IT("Animation") |
218 | + | |
219 | - | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
219 | + | ArtificialHB.Name = "Heartbeat" |
220 | - | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
220 | + | script:WaitForChild("Heartbeat") |
221 | - | --ROBLOXIDLEANIMATION.Parent = Humanoid |
221 | + | |
222 | - | local WEAPONGUI = IT("ScreenGui", PlayerGui) |
222 | + | frame = 1 / 60 |
223 | - | WEAPONGUI.Name = "BanishV3Gui" |
223 | + | |
224 | - | local Weapon = IT("Model") |
224 | + | |
225 | - | Weapon.Name = "Adds" |
225 | + | |
226 | - | local Effects = IT("Folder", Weapon) |
226 | + | |
227 | - | Effects.Name = "Effects" |
227 | + | |
228 | - | local ANIMATOR = Humanoid.Animator |
228 | + | |
229 | - | local ANIMATE = Character:FindFirstChild("Animate") |
229 | + | script.Heartbeat:Fire() |
230 | - | local UNANCHOR = true |
230 | + | |
231 | - | local TOBANISH = {} |
231 | + | |
232 | - | script.Parent = PlayerGui |
232 | + | |
233 | tf = tf + s | |
234 | - | --//=================================\\ |
234 | + | |
235 | - | --\\=================================// |
235 | + | |
236 | script.Heartbeat:Fire() | |
237 | lastframe = tick() | |
238 | - | --//=================================\\ |
238 | + | |
239 | - | --|| SAZERENOS' ARTIFICIAL HEARTBEAT |
239 | + | |
240 | - | --\\=================================// |
240 | + | script.Heartbeat:Fire() |
241 | end | |
242 | lastframe = tick() | |
243 | - | ArtificialHB.Name = "ArtificialHB" |
243 | + | |
244 | if tossremainder then | |
245 | - | script:WaitForChild("ArtificialHB") |
245 | + | |
246 | else | |
247 | - | frame = Frame_Speed |
247 | + | |
248 | end | |
249 | end | |
250 | end) | |
251 | ||
252 | - | script.ArtificialHB:Fire() |
252 | + | |
253 | for i,v in pairs(char:children()) do | |
254 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then | |
255 | v:Remove() | |
256 | end | |
257 | end | |
258 | - | script.ArtificialHB:Fire() |
258 | + | shirt = Instance.new("Shirt", char) |
259 | shirt.Name = "Shirt" | |
260 | pants = Instance.new("Pants", char) | |
261 | pants.Name = "Pants" | |
262 | - | script.ArtificialHB:Fire() |
262 | + | char.Shirt.ShirtTemplate = "rbxassetid://791994658" |
263 | char.Pants.PantsTemplate = "rbxassetid://1029442377" | |
264 | - | lastframe = tick() |
264 | + | ----------------------------------------- |
265 | --[[ | |
266 | Thanks for using Build-To-Lua by jarredbcv. | |
267 | ]]-- | |
268 | ||
269 | New = function(Object, Parent, Name, Data) | |
270 | local Object = Instance.new(Object) | |
271 | for Index, Value in pairs(Data or {}) do | |
272 | Object[Index] = Value | |
273 | end | |
274 | - | --//=================================\\ |
274 | + | Object.Parent = Parent |
275 | - | --\\=================================// |
275 | + | Object.Name = Name |
276 | - | local sick = Instance.new("Sound",Character) |
276 | + | return Object |
277 | - | sick.SoundId = "rbxassetid://576082863" |
277 | + | |
278 | - | sick.Looped = true |
278 | + | |
279 | - | sick.Pitch = 1 |
279 | + | Gaunty = New("Model",char,"Gaunty",{}) |
280 | - | sick.Volume = 500.1367 |
280 | + | Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
281 | - | sick:Play() |
281 | + | Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
282 | - | --//=================================\\ |
282 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
283 | - | --|| SOME FUNCTIONS |
283 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
284 | - | --\\=================================// |
284 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
285 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
286 | - | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
286 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
287 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
287 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
288 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) | |
289 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
290 | - | function PositiveAngle(NUMBER) |
290 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
291 | - | if NUMBER >= 0 then |
291 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
292 | - | NUMBER = 0 |
292 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
293 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
294 | - | return NUMBER |
294 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
295 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
296 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) | |
297 | - | function NegativeAngle(NUMBER) |
297 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
298 | - | if NUMBER <= 0 then |
298 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
299 | - | NUMBER = 0 |
299 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
300 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
301 | - | return NUMBER |
301 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
302 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
303 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
304 | - | function Swait(NUMBER) |
304 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
305 | - | if NUMBER == 0 or NUMBER == nil then |
305 | + | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
306 | - | ArtificialHB.Event:wait() |
306 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
307 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
308 | - | for i = 1, NUMBER do |
308 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
309 | - | ArtificialHB.Event:wait() |
309 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
310 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) | |
311 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
312 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
313 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) | |
314 | - | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
314 | + | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
315 | - | local NEWMESH = IT(MESH) |
315 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
316 | - | if MESH == "SpecialMesh" then |
316 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
317 | - | NEWMESH.MeshType = MESHTYPE |
317 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
318 | - | if MESHID ~= "nil" and MESHID ~= "" then |
318 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
319 | - | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
319 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
320 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) | |
321 | - | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
321 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
322 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
322 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
323 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
324 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) | |
325 | - | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
325 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
326 | - | NEWMESH.Scale = SCALE |
326 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
327 | - | NEWMESH.Parent = PARENT |
327 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
328 | - | return NEWMESH |
328 | + | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
329 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
330 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) | |
331 | - | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
331 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
332 | - | local NEWPART = IT("Part") |
332 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
333 | - | NEWPART.formFactor = FORMFACTOR |
333 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
334 | - | NEWPART.Reflectance = REFLECTANCE |
334 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
335 | - | NEWPART.Transparency = TRANSPARENCY |
335 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
336 | - | NEWPART.CanCollide = false |
336 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
337 | - | NEWPART.Locked = true |
337 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
338 | - | NEWPART.Anchored = true |
338 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
339 | - | if ANCHOR == false then |
339 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
340 | - | NEWPART.Anchored = false |
340 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
341 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
342 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
342 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
343 | - | NEWPART.Name = NAME |
343 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
344 | - | NEWPART.Size = SIZE |
344 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
345 | - | NEWPART.Position = Torso.Position |
345 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
346 | - | NEWPART.Material = MATERIAL |
346 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
347 | - | NEWPART:BreakJoints() |
347 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
348 | - | NEWPART.Parent = PARENT |
348 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
349 | - | return NEWPART |
349 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
350 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
351 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
352 | - | local function weldBetween(a, b) |
352 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
353 | - | local weldd = Instance.new("ManualWeld") |
353 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
354 | - | weldd.Part0 = a |
354 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
355 | - | weldd.Part1 = b |
355 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
356 | - | weldd.C0 = CFrame.new() |
356 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
357 | - | weldd.C1 = b.CFrame:inverse() * a.CFrame |
357 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
358 | - | weldd.Parent = a |
358 | + | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
359 | - | return weldd |
359 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
360 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
361 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
362 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
363 | - | CV="Magenta" |
363 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
364 | - | p = game.Players.LocalPlayer |
364 | + | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
365 | - | char = p.Character |
365 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
366 | - | local txt = Instance.new("BillboardGui", char) |
366 | + | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
367 | - | txt.Adornee = char .Head |
367 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
368 | - | txt.Name = "_status" |
368 | + | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
369 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
369 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
370 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
370 | + | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
371 | - | local text = Instance.new("TextLabel", txt) |
371 | + | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
372 | - | text.Size = UDim2.new(10, 0, 7, 0) |
372 | + | Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
373 | - | text.FontSize = "Size24" |
373 | + | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
374 | - | text.TextScaled = true |
374 | + | |
375 | - | text.TextTransparency = 0 |
375 | + | |
376 | - | text.BackgroundTransparency = 1 |
376 | + | local NewInstance = function(instance,parent,properties) |
377 | - | text.TextTransparency = 0 |
377 | + | local inst = Instance.new(instance,parent) |
378 | - | text.TextStrokeTransparency = 0 |
378 | + | if(properties)then |
379 | - | text.Font = "Bodoni" |
379 | + | for i,v in next, properties do |
380 | - | text.TextStrokeColor3 = Color3.new(0,0,0) |
380 | + | pcall(function() inst[i] = v end) |
381 | end | |
382 | - | v=Instance.new("Part") |
382 | + | |
383 | - | v.Name = "ColorBrick" |
383 | + | return inst; |
384 | - | v.Parent=p.Character |
384 | + | |
385 | - | v.FormFactor="Symmetric" |
385 | + | |
386 | - | v.Anchored=true |
386 | + | |
387 | - | v.CanCollide=false |
387 | + | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)}) |
388 | - | v.BottomSurface="Smooth" |
388 | + | |
389 | - | v.TopSurface="Smooth" |
389 | + | for _,v in next, Gaunty:children() do |
390 | - | v.Size=Vector3.new(10,5,3) |
390 | + | v.CanCollide = false |
391 | - | v.Transparency=1 |
391 | + | |
392 | - | v.CFrame=char.Torso.CFrame |
392 | + | |
393 | - | v.BrickColor=BrickColor.new(CV) |
393 | + | |
394 | - | v.Transparency=1 |
394 | + | local all, last = {}, nil |
395 | - | text.TextColor3 = Color3.new(255,0,0) |
395 | + | ArmourParts = {} |
396 | - | v.Shape="Block" |
396 | + | NeonParts = {} |
397 | - | text.Text = "Anime Girl" |
397 | + | function scan(p) |
398 | for _, v in pairs(p:GetChildren()) do | |
399 | if v:IsA("BasePart") then | |
400 | if v.BrickColor == BrickColor.new("Really red") then | |
401 | table.insert(ArmourParts, v) | |
402 | end | |
403 | - | if trace > 0 then |
403 | + | if v.BrickColor == BrickColor.new("Really red") then |
404 | table.insert(NeonParts, v) | |
405 | end | |
406 | if last then | |
407 | local w = Instance.new("Weld") | |
408 | w.Part0, w.Part1 = last, v | |
409 | - | if m11 > m00 then |
409 | + | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() |
410 | w.Parent = last | |
411 | end | |
412 | table.insert(all, v) | |
413 | last = v | |
414 | end | |
415 | scan(v) | |
416 | end | |
417 | end | |
418 | scan(Gaunty) | |
419 | local all2, last2 = {}, nil | |
420 | ArmourParts2 = {} | |
421 | NeonParts2 = {} | |
422 | function scan2(p) | |
423 | for _, v in pairs(p:GetChildren()) do | |
424 | if v:IsA("BasePart") then | |
425 | - | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
425 | + | if v.BrickColor == BrickColor.new("Really red") then |
426 | table.insert(ArmourParts2, v) | |
427 | end | |
428 | if v.BrickColor == BrickColor.new("Really red") then | |
429 | table.insert(NeonParts2, v) | |
430 | end | |
431 | if last2 then | |
432 | local w = Instance.new("Weld") | |
433 | w.Part0, w.Part1 = last2, v | |
434 | w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse() | |
435 | w.Parent = last2 | |
436 | end | |
437 | table.insert(all2, v) | |
438 | last2 = v | |
439 | end | |
440 | scan2(v) | |
441 | end | |
442 | end | |
443 | for i, v in pairs(ArmourParts) do | |
444 | - | local startInterp, finishInterp; |
444 | + | v.BrickColor = BrickC("Really red") |
445 | - | if cosTheta >= 0.0001 then |
445 | + | |
446 | - | if (1 - cosTheta) > 0.0001 then |
446 | + | for i, v in pairs(NeonParts) do |
447 | - | local theta = ACOS(cosTheta) |
447 | + | v.BrickColor = BrickColor.random() |
448 | - | local invSinTheta = 1 / SIN(theta) |
448 | + | end |
449 | - | startInterp = SIN((1 - t) * theta) * invSinTheta |
449 | + | for i, v in pairs(ArmourParts2) do |
450 | - | finishInterp = SIN(t * theta) * invSinTheta |
450 | + | v.BrickColor = BrickC("Really red") |
451 | end | |
452 | for i, v in pairs(NeonParts2) do | |
453 | v.BrickColor = BrickColor.random() | |
454 | end | |
455 | ------------------------------------------------------- | |
456 | - | if (1 + cosTheta) > 0.0001 then |
456 | + | --End HeartBeat-- |
457 | - | local theta = ACOS(-cosTheta) |
457 | + | ------------------------------------------------------- |
458 | - | local invSinTheta = 1 / SIN(theta) |
458 | + | local l = game.Lighting |
459 | - | startInterp = SIN((t - 1) * theta) * invSinTheta |
459 | + | local sky = Instance.new("Sky",l) |
460 | - | finishInterp = SIN(t * theta) * invSinTheta |
460 | + | l.TimeOfDay = "00:00:00" |
461 | l.Brightness = 1 | |
462 | - | startInterp = t - 1 |
462 | + | l.Ambient = Color3.new(0.25, 0.5, 0.75) |
463 | --- | |
464 | local runDummyScript = function(f,scri) | |
465 | local oldenv = getfenv(f) | |
466 | local newenv = setmetatable({}, { | |
467 | __index = function(_, k) | |
468 | if k:lower() == 'script' then | |
469 | - | function Clerp(a, b, t) |
469 | + | return scri |
470 | - | local qa = {QuaternionFromCFrame(a)} |
470 | + | else |
471 | - | local qb = {QuaternionFromCFrame(b)} |
471 | + | return oldenv[k] |
472 | end | |
473 | end | |
474 | }) | |
475 | setfenv(f, newenv) | |
476 | ypcall(function() f() end) | |
477 | end | |
478 | - | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
478 | + | cors = {} |
479 | - | local frame = IT("Frame") |
479 | + | mas = Instance.new("Model",game:GetService("Lighting")) |
480 | - | frame.BackgroundTransparency = TRANSPARENCY |
480 | + | mas.Name = "CompiledModel" |
481 | - | frame.BorderSizePixel = BORDERSIZEPIXEL |
481 | + | o1 = Instance.new("Model") |
482 | - | frame.Position = POSITION |
482 | + | o2 = Instance.new("Part") |
483 | - | frame.Size = SIZE |
483 | + | o3 = Instance.new("SpecialMesh") |
484 | - | frame.BackgroundColor3 = COLOR |
484 | + | o4 = Instance.new("Model") |
485 | - | frame.BorderColor3 = BORDERCOLOR |
485 | + | o5 = Instance.new("Part") |
486 | - | frame.Name = NAME |
486 | + | o6 = Instance.new("SpecialMesh") |
487 | - | frame.Parent = PARENT |
487 | + | o7 = Instance.new("Weld") |
488 | - | return frame |
488 | + | o8 = Instance.new("Part") |
489 | o9 = Instance.new("SpecialMesh") | |
490 | o10 = Instance.new("Weld") | |
491 | - | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) |
491 | + | o11 = Instance.new("Part") |
492 | - | local label = IT("TextLabel") |
492 | + | o12 = Instance.new("SpecialMesh") |
493 | - | label.BackgroundTransparency = 1 |
493 | + | o13 = Instance.new("Weld") |
494 | - | label.Size = UD2(1, 0, 1, 0) |
494 | + | o14 = Instance.new("Part") |
495 | - | label.Position = UD2(0, 0, 0, 0) |
495 | + | o15 = Instance.new("SpecialMesh") |
496 | - | label.TextColor3 = TEXTCOLOR |
496 | + | o16 = Instance.new("Weld") |
497 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
497 | + | o17 = Instance.new("Part") |
498 | - | label.TextTransparency = TRANSPARENCY |
498 | + | o18 = Instance.new("SpecialMesh") |
499 | - | label.FontSize = TEXTFONTSIZE |
499 | + | o19 = Instance.new("Weld") |
500 | - | label.Font = TEXTFONT |
500 | + | o20 = Instance.new("Part") |
501 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
501 | + | o21 = Instance.new("SpecialMesh") |
502 | - | label.TextScaled = false |
502 | + | o22 = Instance.new("Weld") |
503 | - | label.Text = TEXT |
503 | + | o23 = Instance.new("Part") |
504 | - | label.Name = NAME |
504 | + | o24 = Instance.new("SpecialMesh") |
505 | - | label.Parent = PARENT |
505 | + | o25 = Instance.new("Weld") |
506 | - | return label |
506 | + | o26 = Instance.new("Part") |
507 | o27 = Instance.new("SpecialMesh") | |
508 | o28 = Instance.new("Weld") | |
509 | - | function NoOutlines(PART) |
509 | + | o29 = Instance.new("Part") |
510 | - | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
510 | + | o30 = Instance.new("SpecialMesh") |
511 | o31 = Instance.new("Weld") | |
512 | o32 = Instance.new("Part") | |
513 | - | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
513 | + | o33 = Instance.new("SpecialMesh") |
514 | - | local NEWWELD = IT(TYPE) |
514 | + | o34 = Instance.new("Weld") |
515 | - | NEWWELD.Part0 = PART0 |
515 | + | o35 = Instance.new("Part") |
516 | - | NEWWELD.Part1 = PART1 |
516 | + | o36 = Instance.new("SpecialMesh") |
517 | - | NEWWELD.C0 = C0 |
517 | + | o37 = Instance.new("Weld") |
518 | - | NEWWELD.C1 = C1 |
518 | + | o38 = Instance.new("Part") |
519 | - | NEWWELD.Parent = PARENT |
519 | + | o39 = Instance.new("SpecialMesh") |
520 | - | return NEWWELD |
520 | + | o40 = Instance.new("Weld") |
521 | o41 = Instance.new("Part") | |
522 | o42 = Instance.new("SpecialMesh") | |
523 | - | local S = IT("Sound") |
523 | + | o43 = Instance.new("Weld") |
524 | - | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
524 | + | o44 = Instance.new("Part") |
525 | - | local NEWSOUND = nil |
525 | + | o45 = Instance.new("SpecialMesh") |
526 | o46 = Instance.new("Weld") | |
527 | - | NEWSOUND = S:Clone() |
527 | + | o47 = Instance.new("Part") |
528 | - | NEWSOUND.Parent = PARENT |
528 | + | o48 = Instance.new("SpecialMesh") |
529 | - | NEWSOUND.Volume = VOLUME |
529 | + | o49 = Instance.new("Weld") |
530 | - | NEWSOUND.Pitch = PITCH |
530 | + | o50 = Instance.new("Part") |
531 | - | NEWSOUND.SoundId = "1753701701"..ID |
531 | + | o51 = Instance.new("SpecialMesh") |
532 | - | NEWSOUND:play() |
532 | + | o52 = Instance.new("Weld") |
533 | - | if DOESLOOP == true then |
533 | + | o53 = Instance.new("Part") |
534 | - | NEWSOUND.Looped = true |
534 | + | o54 = Instance.new("SpecialMesh") |
535 | o55 = Instance.new("Weld") | |
536 | - | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT |
536 | + | o56 = Instance.new("Part") |
537 | - | NEWSOUND:remove() |
537 | + | o57 = Instance.new("SpecialMesh") |
538 | o58 = Instance.new("Weld") | |
539 | o59 = Instance.new("Part") | |
540 | - | return NEWSOUND |
540 | + | o60 = Instance.new("SpecialMesh") |
541 | o61 = Instance.new("Weld") | |
542 | o62 = Instance.new("Part") | |
543 | - | function CFrameFromTopBack(at, top, back) |
543 | + | o63 = Instance.new("SpecialMesh") |
544 | - | local right = top:Cross(back) |
544 | + | o64 = Instance.new("Weld") |
545 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
545 | + | o1.Name = "Head_" |
546 | o1.Parent = mas | |
547 | o2.Name = "REF" | |
548 | - | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
548 | + | o2.Parent = o1 |
549 | - | function WACKYEFFECT(Table) |
549 | + | o2.Transparency = 1 |
550 | - | local TYPE = (Table.EffectType or "Sphere") |
550 | + | o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913) |
551 | - | local SIZE = (Table.Size or VT(1,1,1)) |
551 | + | o2.Rotation = Vector3.new(180, 0.0199999996, -180) |
552 | - | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
552 | + | o2.Anchored = false |
553 | - | local TRANSPARENCY = (Table.Transparency or 0) |
553 | + | o2.CanCollide = false |
554 | - | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
554 | + | o2.FormFactor = Enum.FormFactor.Symmetric |
555 | - | local CFRAME = (Table.CFrame or Torso.CFrame) |
555 | + | o2.Size = Vector3.new(2, 1, 1) |
556 | - | local MOVEDIRECTION = (Table.MoveToPos or nil) |
556 | + | o2.CFrame = CFrame.new(110.644409, 4.68007088, -60.6269913, -0.99999994, 1.23944917e-22, 0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, -0.000331714633, -1.09697344e-22, -0.99999994) |
557 | - | local ROTATION1 = (Table.RotationX or 0) |
557 | + | o2.BottomSurface = Enum.SurfaceType.Smooth |
558 | - | local ROTATION2 = (Table.RotationY or 0) |
558 | + | o2.TopSurface = Enum.SurfaceType.Smooth |
559 | - | local ROTATION3 = (Table.RotationZ or 0) |
559 | + | o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913) |
560 | - | local MATERIAL = (Table.Material or "Neon") |
560 | + | o3.Parent = o2 |
561 | - | local COLOR = (Table.Color or C3(1,1,1)) |
561 | + | o3.Scale = Vector3.new(1.25, 1.25, 1.25) |
562 | - | local TIME = (Table.Time or 45) |
562 | + | o4.Name = "Hat" |
563 | - | local SOUNDID = (Table.SoundID or nil) |
563 | + | o4.Parent = o1 |
564 | - | local SOUNDPITCH = (Table.SoundPitch or nil) |
564 | + | |
565 | - | local SOUNDVOLUME = (Table.SoundVolume or nil) |
565 | + | |
566 | ------------------------------------------------------- | |
567 | - | local PLAYSSOUND = false |
567 | + | --Start Important Functions-- |
568 | - | local SOUND = nil |
568 | + | ------------------------------------------------------- |
569 | - | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) |
569 | + | function swait(num) |
570 | - | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
570 | + | if num == 0 or num == nil then |
571 | - | PLAYSSOUND = true |
571 | + | game:service("RunService").Stepped:wait(0) |
572 | - | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
572 | + | |
573 | for i = 0, num do | |
574 | - | EFFECT.Color = COLOR |
574 | + | game:service("RunService").Stepped:wait(0) |
575 | - | local MSH = nil |
575 | + | |
576 | - | if TYPE == "Sphere" then |
576 | + | |
577 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) |
577 | + | |
578 | - | elseif TYPE == "Block" then |
578 | + | function thread(f) |
579 | - | MSH = IT("BlockMesh",EFFECT) |
579 | + | coroutine.resume(coroutine.create(f)) |
580 | - | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
580 | + | |
581 | - | elseif TYPE == "Wave" then |
581 | + | function clerp(a, b, t) |
582 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
582 | + | local qa = { |
583 | - | elseif TYPE == "Ring" then |
583 | + | QuaternionFromCFrame(a) |
584 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) |
584 | + | |
585 | - | elseif TYPE == "Slash" then |
585 | + | local qb = { |
586 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
586 | + | QuaternionFromCFrame(b) |
587 | - | elseif TYPE == "Round Slash" then |
587 | + | |
588 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
588 | + | |
589 | - | elseif TYPE == "Swirl" then |
589 | + | |
590 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
590 | + | |
591 | - | elseif TYPE == "Skull" then |
591 | + | |
592 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
592 | + | |
593 | - | elseif TYPE == "Crystal" then |
593 | + | |
594 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
594 | + | |
595 | local trace = m00 + m11 + m22 | |
596 | - | if MSH ~= nil then |
596 | + | if trace > 0 then |
597 | - | local MOVESPEED = nil |
597 | + | |
598 | - | if MOVEDIRECTION ~= nil then |
598 | + | |
599 | - | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
599 | + | |
600 | else | |
601 | - | local GROWTH = SIZE - ENDSIZE |
601 | + | |
602 | - | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
602 | + | if m00 < m11 then |
603 | - | if TYPE == "Block" then |
603 | + | |
604 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
604 | + | |
605 | - | else |
605 | + | |
606 | - | EFFECT.CFrame = CFRAME |
606 | + | |
607 | end | |
608 | - | for LOOP = 1, TIME+1 do |
608 | + | |
609 | - | Swait() |
609 | + | |
610 | - | MSH.Scale = MSH.Scale - GROWTH/TIME |
610 | + | |
611 | - | if TYPE == "Wave" then |
611 | + | |
612 | - | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
612 | + | |
613 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
614 | - | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
614 | + | |
615 | - | if TYPE == "Block" then |
615 | + | |
616 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
616 | + | |
617 | - | else |
617 | + | |
618 | - | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
618 | + | |
619 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
620 | - | if MOVEDIRECTION ~= nil then |
620 | + | |
621 | - | local ORI = EFFECT.Orientation |
621 | + | |
622 | - | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
622 | + | |
623 | - | EFFECT.Orientation = ORI |
623 | + | |
624 | local xs, ys, zs = x + x, y + y, z + z | |
625 | local wx, wy, wz = w * xs, w * ys, w * zs | |
626 | - | if PLAYSSOUND == false then |
626 | + | |
627 | - | EFFECT:remove() |
627 | + | |
628 | - | else |
628 | + | |
629 | - | SOUND.Stopped:Connect(function() |
629 | + | |
630 | - | EFFECT:remove() |
630 | + | |
631 | - | end) |
631 | + | |
632 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
633 | end | |
634 | - | if PLAYSSOUND == false then |
634 | + | |
635 | - | EFFECT:remove() |
635 | + | |
636 | - | else |
636 | + | local startInterp, finishInterp |
637 | - | repeat Swait() until SOUND.Playing == false |
637 | + | if cosTheta >= 1.0E-4 then |
638 | - | EFFECT:remove() |
638 | + | if 1 - cosTheta > 1.0E-4 then |
639 | local theta = math.acos(cosTheta) | |
640 | local invSinTheta = 1 / Sin(theta) | |
641 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
642 | finishInterp = Sin(t * theta) * invSinTheta | |
643 | else | |
644 | - | function MakeForm(PART,TYPE) |
644 | + | |
645 | - | if TYPE == "Cyl" then |
645 | + | |
646 | - | local MSH = IT("CylinderMesh",PART) |
646 | + | |
647 | - | elseif TYPE == "Ball" then |
647 | + | elseif 1 + cosTheta > 1.0E-4 then |
648 | - | local MSH = IT("SpecialMesh",PART) |
648 | + | local theta = math.acos(-cosTheta) |
649 | - | MSH.MeshType = "Sphere" |
649 | + | local invSinTheta = 1 / Sin(theta) |
650 | - | elseif TYPE == "Wedge" then |
650 | + | startInterp = Sin((t - 1) * theta) * invSinTheta |
651 | - | local MSH = IT("SpecialMesh",PART) |
651 | + | finishInterp = Sin(t * theta) * invSinTheta |
652 | - | MSH.MeshType = "Wedge" |
652 | + | |
653 | startInterp = t - 1 | |
654 | finishInterp = t | |
655 | end | |
656 | - | function SpawnTrail(FROM,TO,BIG) |
656 | + | |
657 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0)) |
657 | + | |
658 | - | MakeForm(TRAIL,"Cyl") |
658 | + | function rayCast(Position, Direction, Range, Ignore) |
659 | - | local DIST = (FROM - TO).Magnitude |
659 | + | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) |
660 | - | if BIG == true then |
660 | + | |
661 | - | TRAIL.Size = VT(0.5,DIST,0.5) |
661 | + | |
662 | local Create = RbxUtility.Create | |
663 | - | TRAIL.Size = VT(0.25,DIST,0.25) |
663 | + | |
664 | ------------------------------------------------------- | |
665 | - | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
665 | + | --Start Damage Function-- |
666 | ------------------------------------------------------- | |
667 | - | for i = 1, 5 do |
667 | + | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) |
668 | - | Swait() |
668 | + | if hit.Parent == nil then |
669 | - | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
669 | + | return |
670 | end | |
671 | - | TRAIL:remove() |
671 | + | local h = hit.Parent:FindFirstChildOfClass("Humanoid") |
672 | for _, v in pairs(hit.Parent:children()) do | |
673 | if v:IsA("Humanoid") then | |
674 | h = v | |
675 | - | Debris = game:GetService("Debris") |
675 | + | |
676 | end | |
677 | - | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
677 | + | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then |
678 | - | local DIRECTION = CF(StartPos,EndPos).lookVector |
678 | + | |
679 | - | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
679 | + | hit.Parent:FindFirstChild("Head"):BreakJoints() |
680 | end | |
681 | ||
682 | - | function turnto(position) |
682 | + | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then |
683 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
683 | + | if hit.Parent:findFirstChild("DebounceHit") ~= nil then |
684 | if hit.Parent.DebounceHit.Value == true then | |
685 | return | |
686 | - | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) |
686 | + | |
687 | - | local acs = Instance.new("Part") |
687 | + | |
688 | - | acs.CanCollide = false |
688 | + | if insta == true then |
689 | - | acs.Anchored = false |
689 | + | hit.Parent:FindFirstChild("Head"):BreakJoints() |
690 | - | acs.Size = Vector3.new(0,0,0) |
690 | + | end |
691 | - | acs.CFrame = attachmentpart.CFrame |
691 | + | local c = Create("ObjectValue"){ |
692 | - | acs.Parent = Character |
692 | + | Name = "creator", |
693 | - | acs.BrickColor = color |
693 | + | Value = game:service("Players").LocalPlayer, |
694 | - | local meshs = Instance.new("SpecialMesh") |
694 | + | Parent = h, |
695 | - | meshs.MeshId = mesh |
695 | + | } |
696 | - | meshs.TextureId = texture |
696 | + | game:GetService("Debris"):AddItem(c, .5) |
697 | - | meshs.Parent = acs |
697 | + | if HitSound ~= nil and HitPitch ~= nil then |
698 | - | meshs.Scale = scale |
698 | + | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) |
699 | - | meshs.Offset = offset |
699 | + | |
700 | - | weldBetween(attachmentpart,acs) |
700 | + | local Damage = math.random(minim, maxim) |
701 | local blocked = false | |
702 | local block = hit.Parent:findFirstChild("Block") | |
703 | - | Character["Body Colors"].HeadColor = BrickColor.new("Really black") |
703 | + | if block ~= nil then |
704 | - | Character["Body Colors"].TorsoColor = BrickColor.new("Really black") |
704 | + | if block.className == "IntValue" then |
705 | - | Character["Body Colors"].LeftArmColor = BrickColor.new("Really black") |
705 | + | if block.Value > 0 then |
706 | - | Character["Body Colors"].RightArmColor = BrickColor.new("Really black") |
706 | + | blocked = true |
707 | - | Character["Body Colors"].LeftLegColor = BrickColor.new("Really black") |
707 | + | block.Value = block.Value - 1 |
708 | - | Character["Body Colors"].RightLegColor = BrickColor.new("Really black") |
708 | + | print(block.Value) |
709 | end | |
710 | end | |
711 | end | |
712 | if blocked == false then | |
713 | - | local m = Create("Model"){ |
713 | + | h.Health = h.Health - Damage |
714 | - | Parent = Character, |
714 | + | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
715 | - | Name = "WeaponModel" |
715 | + | |
716 | h.Health = h.Health - (Damage / 2) | |
717 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
718 | - | --//=================================\\ |
718 | + | |
719 | - | --|| WEAPON CREATION |
719 | + | if Type == "Knockdown" then |
720 | - | --\\=================================// |
720 | + | local hum = hit.Parent.Humanoid |
721 | - | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false) |
721 | + | hum.PlatformStand = true |
722 | - | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
722 | + | coroutine.resume(coroutine.create(function(HHumanoid) |
723 | swait(1) | |
724 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
724 | + | HHumanoid.PlatformStand = false |
725 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
725 | + | end), hum) |
726 | - | local mesh = IT("SpecialMesh",wave) |
726 | + | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit |
727 | - | mesh.MeshType = "Sphere" |
727 | + | local bodvol = Create("BodyVelocity"){ |
728 | - | mesh.Scale = SIZE |
728 | + | velocity = angle * knockback, |
729 | - | mesh.Offset = VT(0,0,0) |
729 | + | P = 5000, |
730 | - | wave.CFrame = CFRAME |
730 | + | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
731 | - | coroutine.resume(coroutine.create(function(PART) |
731 | + | Parent = hit, |
732 | - | for i = 1, WAIT do |
732 | + | } |
733 | - | Swait() |
733 | + | local rl = Create("BodyAngularVelocity"){ |
734 | - | mesh.Scale = mesh.Scale + GROW |
734 | + | P = 3000, |
735 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
735 | + | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, |
736 | - | if wave.Transparency > 0.99 then |
736 | + | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), |
737 | - | wave:remove() |
737 | + | Parent = hit, |
738 | } | |
739 | game:GetService("Debris"):AddItem(bodvol, .5) | |
740 | - | end)) |
740 | + | game:GetService("Debris"):AddItem(rl, .5) |
741 | elseif Type == "Normal" then | |
742 | local vp = Create("BodyVelocity"){ | |
743 | P = 500, | |
744 | - | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) |
744 | + | maxForce = Vector3.new(math.huge, 0, math.huge), |
745 | - | if TYPE == "Gem" then |
745 | + | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, |
746 | - | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) |
746 | + | } |
747 | - | acs.Anchored = false |
747 | + | if knockback > 0 then |
748 | - | acs.CanCollide = false |
748 | + | vp.Parent = hit.Parent.Torso |
749 | - | acs.CFrame = PART.CFrame |
749 | + | |
750 | - | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) |
750 | + | game:GetService("Debris"):AddItem(vp, .5) |
751 | - | weldBetween(PART,acs) |
751 | + | elseif Type == "Up" then |
752 | - | elseif TYPE == "Skull" then |
752 | + | local bodyVelocity = Create("BodyVelocity"){ |
753 | - | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) |
753 | + | velocity = Vector3.new(0, 20, 0), |
754 | - | acs.Anchored = false |
754 | + | P = 5000, |
755 | - | acs.CanCollide = false |
755 | + | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
756 | - | acs.CFrame = PART.CFrame |
756 | + | Parent = hit, |
757 | - | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) |
757 | + | } |
758 | - | weldBetween(PART,acs) |
758 | + | game:GetService("Debris"):AddItem(bodyVelocity, .5) |
759 | - | elseif TYPE == "Eye" then |
759 | + | elseif Type == "DarkUp" then |
760 | - | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) |
760 | + | coroutine.resume(coroutine.create(function() |
761 | - | acs.Anchored = false |
761 | + | for i = 0, 1, 0.1 do |
762 | - | acs.CanCollide = false |
762 | + | swait() |
763 | - | acs.CFrame = PART.CFrame |
763 | + | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) |
764 | - | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) |
764 | + | |
765 | - | weldBetween(PART,acs) |
765 | + | end)) |
766 | local bodyVelocity = Create("BodyVelocity"){ | |
767 | velocity = Vector3.new(0, 20, 0), | |
768 | - | ------------------- |
768 | + | P = 5000, |
769 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
770 | - | for _, v in pairs (Weapon:GetChildren()) do |
770 | + | Parent = hit, |
771 | - | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then |
771 | + | } |
772 | - | local p1 = v.Part1 |
772 | + | game:GetService("Debris"):AddItem(bodyVelocity, 1) |
773 | - | v.Part1 = nil |
773 | + | elseif Type == "Snare" then |
774 | - | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() |
774 | + | local bp = Create("BodyPosition"){ |
775 | - | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) |
775 | + | P = 2000, |
776 | - | v.Part1 = p1 |
776 | + | D = 100, |
777 | - | elseif v.ClassName == "Part" then |
777 | + | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
778 | - | for _, b in pairs (v:GetChildren()) do |
778 | + | position = hit.Parent.Torso.Position, |
779 | - | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then |
779 | + | Parent = hit.Parent.Torso, |
780 | - | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) |
780 | + | } |
781 | game:GetService("Debris"):AddItem(bp, 1) | |
782 | elseif Type == "Freeze" then | |
783 | local BodPos = Create("BodyPosition"){ | |
784 | P = 50000, | |
785 | D = 1000, | |
786 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
787 | - | createaccessory(Head,"http://www.roblox.com/asset/?id=13070796","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Really black") |
787 | + | position = hit.Parent.Torso.Position, |
788 | Parent = hit.Parent.Torso, | |
789 | } | |
790 | - | local AT1 = IT("Attachment",RightArm) |
790 | + | local BodGy = Create("BodyGyro") { |
791 | - | AT1.Position = VT(0,-1.15,0) |
791 | + | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , |
792 | - | local AT2 = IT("Attachment",LeftArm) |
792 | + | P = 20e+003, |
793 | - | AT2.Position = VT(0,-1.15,0) |
793 | + | Parent = hit.Parent.Torso, |
794 | cframe = hit.Parent.Torso.CFrame, | |
795 | - | Humanoid.HealthChanged:connect(function() |
795 | + | } |
796 | - | if Humanoid.Health ~= "inf" then |
796 | + | hit.Parent.Torso.Anchored = true |
797 | - | Humanoid.Health = "inf" |
797 | + | coroutine.resume(coroutine.create(function(Part) |
798 | swait(1.5) | |
799 | - | if Humanoid.MaxHealth ~= "inf" then |
799 | + | Part.Anchored = false |
800 | - | Humanoid.MaxHealth = "inf" |
800 | + | end), hit.Parent.Torso) |
801 | game:GetService("Debris"):AddItem(BodPos, 3) | |
802 | game:GetService("Debris"):AddItem(BodGy, 3) | |
803 | end | |
804 | local debounce = Create("BoolValue"){ | |
805 | - | NumberSequenceKeypoint.new(0,1.2,0), |
805 | + | Name = "DebounceHit", |
806 | - | NumberSequenceKeypoint.new(1,0,0) |
806 | + | Parent = hit.Parent, |
807 | Value = true, | |
808 | } | |
809 | - | NumberSequenceKeypoint.new(0,0.8,0), |
809 | + | game:GetService("Debris"):AddItem(debounce, Delay) |
810 | - | NumberSequenceKeypoint.new(1,1,0) |
810 | + | c = Create("ObjectValue"){ |
811 | Name = "creator", | |
812 | - | local PE=Instance.new("ParticleEmitter") |
812 | + | Value = Player, |
813 | - | PE.LightEmission=0 |
813 | + | Parent = h, |
814 | - | PE.Size=NumberSequence.new(EyeSizes) |
814 | + | } |
815 | - | PE.Transparency=NumberSequence.new(EyeTrans) |
815 | + | game:GetService("Debris"):AddItem(c, .5) |
816 | - | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) |
816 | + | |
817 | - | PE.Rotation=NumberRange.new(0,360) |
817 | + | |
818 | - | PE.Rate=999 |
818 | + | ------------------------------------------------------- |
819 | - | PE.Acceleration = Vector3.new(0,0,0) |
819 | + | --End Damage Function-- |
820 | - | PE.Drag = 5 |
820 | + | ------------------------------------------------------- |
821 | - | PE.LockedToPart = false |
821 | + | |
822 | - | PE.Speed = NumberRange.new(0,0,0) |
822 | + | |
823 | - | PE.Rotation = NumberRange.new(-100, 100) |
823 | + | NumberSequenceKeypoint.new(0,0.65,0), |
824 | - | PE.RotSpeed = NumberRange.new(-100, 100) |
824 | + | NumberSequenceKeypoint.new(0.5,0.7,0), |
825 | - | PE.Texture="http://www.roblox.com/asset/?id=669492379" |
825 | + | NumberSequenceKeypoint.new(1,0,0) |
826 | - | PE.Color = ColorSequence.new(Color3.new(170, 0, 170)) |
826 | + | |
827 | - | PE.ZOffset = 0 |
827 | + | |
828 | - | PE.Name = "Reign" |
828 | + | NumberSequenceKeypoint.new(0,0,0), |
829 | - | PE.Enabled = false |
829 | + | NumberSequenceKeypoint.new(0.5,0,0), |
830 | - | PE.VelocitySpread = 10000 |
830 | + | NumberSequenceKeypoint.new(1,1,0) |
831 | } | |
832 | - | function particles(art) |
832 | + | local PE2=Instance.new("ParticleEmitter", ra) |
833 | - | local o = PE:Clone() |
833 | + | PE2.LightEmission=.9 |
834 | - | o.Parent = art |
834 | + | PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really red").Color) |
835 | - | o.Enabled = true |
835 | + | PE2.Transparency=NumberSequence.new(EyeTrans) |
836 | - | return o |
836 | + | PE2.Lifetime=NumberRange.new(0.35) |
837 | PE2.Rotation=NumberRange.new(0,360) | |
838 | PE2.Rate=999 | |
839 | - | particles(AT1) |
839 | + | PE2.VelocitySpread = 10000 |
840 | - | particles(AT2) |
840 | + | PE2.Acceleration = Vector3.new(0,25,0) |
841 | PE2.ZOffset = 0.5 | |
842 | - | createbodypart("Gem","Magenta",Torso,VT(0, 0.2, 0.5),VT(0.6,1.5,0.5)) |
842 | + | PE2.Drag = 0 |
843 | - | createbodypart("Gem","Magenta",Torso,VT(0, -0.2, 0.5),VT(0.2,1,0.5)) |
843 | + | PE2.Speed = NumberRange.new(0,0,0) |
844 | - | createbodypart("Gem","Magenta",Torso,VT(-0.3, 0.5, 0.5),VT(0.5,0.8,0.2)) |
844 | + | PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" |
845 | - | createbodypart("Gem","Magenta",Torso,VT(0.3, 0.5, 0.5),VT(0.5,0.8,0.2)) |
845 | + | PE2.Name = "PE2" |
846 | PE2.Enabled = true | |
847 | - | ---ribs--- |
847 | + | PE2.LockedToPart = true |
848 | - | createbodypart("Gem","Magenta",Torso,VT(0.6, 0.9, -0.57),VT(0.8,0.2,0.2)) |
848 | + | -- |
849 | - | createbodypart("Gem","Magenta",Torso,VT(-0.6, 0.9, -0.57),VT(0.8,0.2,0.2)) |
849 | + | |
850 | ||
851 | - | createbodypart("Gem","Magenta",Torso,VT(0.7, 0.5, -0.57),VT(0.6,0.2,0.2)) |
851 | + | ------------------------------------------------------- |
852 | - | createbodypart("Gem","Magenta",Torso,VT(-0.7, 0.5, -0.57),VT(0.6,0.2,0.2)) |
852 | + | --Start Damage Function Customization-- |
853 | ------------------------------------------------------- | |
854 | - | createbodypart("Gem","Magenta",Torso,VT(0.8, 0.2, -0.57),VT(0.4,0.2,0.2)) |
854 | + | function ShowDamage(Pos, Text, Time, Color) |
855 | - | createbodypart("Gem","Magenta",Torso,VT(-0.8, 0.2, -0.57),VT(0.4,0.2,0.2)) |
855 | + | local Rate = (1 / 30) |
856 | - | -------------------------------- |
856 | + | local Pos = (Pos or Vector3.new(0, 0, 0)) |
857 | - | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.6,0.2),false) |
857 | + | local Text = (Text or "") |
858 | - | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) |
858 | + | local Time = (Time or 2) |
859 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false) |
859 | + | local Color = (Color or Color3.new(1, 0, 1)) |
860 | - | MakeForm(Part,"Wedge") |
860 | + | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) |
861 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) |
861 | + | EffectPart.Anchored = true |
862 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.3,0.2),false) |
862 | + | local BillboardGui = Create("BillboardGui"){ |
863 | - | MakeForm(Part,"Wedge") |
863 | + | Size = UDim2.new(3, 0, 3, 0), |
864 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) |
864 | + | Adornee = EffectPart, |
865 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.3,0.3),false) |
865 | + | Parent = EffectPart, |
866 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
866 | + | |
867 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.5,0.5),false) |
867 | + | local TextLabel = Create("TextLabel"){ |
868 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
868 | + | BackgroundTransparency = 1, |
869 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.4,0.4,0.4),false) |
869 | + | Size = UDim2.new(1, 0, 1, 0), |
870 | - | MakeForm(Part,"Cyl") |
870 | + | Text = Text, |
871 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
871 | + | Font = "Bodoni", |
872 | - | for i = 1, 8 do |
872 | + | TextColor3 = Color, |
873 | - | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0,0.35,0.41),false) |
873 | + | TextScaled = true, |
874 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) |
874 | + | TextStrokeColor3 = Color3.fromRGB(0,0,0), |
875 | Parent = BillboardGui, | |
876 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.38,0.41,0.38),false) |
876 | + | |
877 | - | MakeForm(Part,"Cyl") |
877 | + | game.Debris:AddItem(EffectPart, (Time)) |
878 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
878 | + | EffectPart.Parent = game:GetService("Workspace") |
879 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.37,0.5,0.37),false) |
879 | + | delay(0, function() |
880 | - | MakeForm(Part,"Ball") |
880 | + | local Frames = (Time / Rate) |
881 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
881 | + | for Frame = 1, Frames do |
882 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.7,0.4),false) |
882 | + | wait(Rate) |
883 | - | MakeForm(Part,"Wedge") |
883 | + | local Percent = (Frame / Frames) |
884 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) |
884 | + | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
885 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.4,0.2),false) |
885 | + | TextLabel.TextTransparency = Percent |
886 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
886 | + | |
887 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.35,0.35,0.35),false) |
887 | + | if EffectPart and EffectPart.Parent then |
888 | - | MakeForm(Part,"Cyl") |
888 | + | EffectPart:Destroy() |
889 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
889 | + | |
890 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.5),false) |
890 | + | |
891 | - | MakeForm(Part,"Cyl") |
891 | + | |
892 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
892 | + | ------------------------------------------------------- |
893 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.45),false) |
893 | + | --End Damage Function Customization-- |
894 | - | MakeForm(Part,"Cyl") |
894 | + | ------------------------------------------------------- |
895 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
895 | + | |
896 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false) |
896 | + | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) |
897 | - | MakeForm(Part,"Wedge") |
897 | + | for _, c in pairs(workspace:children()) do |
898 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) |
898 | + | local hum = c:findFirstChild("Humanoid") |
899 | - | local LASTPART = Handle |
899 | + | if hum ~= nil then |
900 | - | for i = 1, 10 do |
900 | + | local head = c:findFirstChild("Head") |
901 | - | if LASTPART == Handle then |
901 | + | if head ~= nil then |
902 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.2,0),false) |
902 | + | local targ = head.Position - Part.Position |
903 | - | LASTPART = Part |
903 | + | local mag = targ.magnitude |
904 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
904 | + | if magni >= mag and c.Name ~= Player.Name then |
905 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
906 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.05,0),false) |
906 | + | |
907 | - | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) |
907 | + | end |
908 | - | LASTPART = Part |
908 | + | |
909 | end | |
910 | end | |
911 | ||
912 | - | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.15,2,0.15),false) |
912 | + | |
913 | - | MakeForm(Barrel,"Cyl") |
913 | + | CFuncs = { |
914 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
914 | + | Part = { |
915 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.25,1,0.25),false) |
915 | + | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
916 | - | MakeForm(Part,"Cyl") |
916 | + | local Part = Create("Part")({ |
917 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) |
917 | + | Parent = Parent, |
918 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0.1,0.2),false) |
918 | + | Reflectance = Reflectance, |
919 | - | MakeForm(Part,"Wedge") |
919 | + | Transparency = Transparency, |
920 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) |
920 | + | CanCollide = false, |
921 | - | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.125,0,0.125),false) |
921 | + | Locked = true, |
922 | - | MakeForm(Hole,"Cyl") |
922 | + | BrickColor = BrickColor.new(tostring(BColor)), |
923 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) |
923 | + | Name = Name, |
924 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0,0),false) |
924 | + | Size = Size, |
925 | - | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) |
925 | + | Material = Material |
926 | - | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) |
926 | + | }) |
927 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Brown", "Eye", VT(0,0,0),false) |
927 | + | RemoveOutlines(Part) |
928 | - | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) |
928 | + | return Part |
929 | - | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) |
929 | + | |
930 | }, | |
931 | Mesh = { | |
932 | - | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) |
932 | + | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
933 | - | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) |
933 | + | local Msh = Create(Mesh)({ |
934 | Parent = Part, | |
935 | Offset = OffSet, | |
936 | Scale = Scale | |
937 | - | for _, c in pairs(Weapon:GetDescendants()) do |
937 | + | }) |
938 | - | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
938 | + | if Mesh == "SpecialMesh" then |
939 | - | c.Material = "Glass" |
939 | + | Msh.MeshType = MeshType |
940 | - | c.Color = C3(0,0,0) |
940 | + | Msh.MeshId = MeshId |
941 | - | elseif c.ClassName == "Part" and c.Name == "Eye" then |
941 | + | |
942 | - | c.Color = C3(1,0,0) |
942 | + | return Msh |
943 | - | c.Material = "Neon" |
943 | + | |
944 | }, | |
945 | Mesh = { | |
946 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
947 | - | Weapon.Parent = Character |
947 | + | local Msh = Create(Mesh)({ |
948 | - | for _, c in pairs(Weapon:GetChildren()) do |
948 | + | Parent = Part, |
949 | - | if c.ClassName == "Part" then |
949 | + | Offset = OffSet, |
950 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
950 | + | Scale = Scale |
951 | }) | |
952 | if Mesh == "SpecialMesh" then | |
953 | Msh.MeshType = MeshType | |
954 | - | local SKILLTEXTCOLOR = C3(1,0,0) |
954 | + | Msh.MeshId = MeshId |
955 | - | local SKILLFONT = "Antique" |
955 | + | |
956 | - | local SKILLTEXTSIZE = 7 |
956 | + | return Msh |
957 | end | |
958 | - | Humanoid.Died:connect(function() |
958 | + | }, |
959 | - | ATTACK = true |
959 | + | Weld = { |
960 | Create = function(Parent, Part0, Part1, C0, C1) | |
961 | local Weld = Create("Weld")({ | |
962 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
962 | + | Parent = Parent, |
963 | - | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
963 | + | Part0 = Part0, |
964 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
964 | + | Part1 = Part1, |
965 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
965 | + | C0 = C0, |
966 | - | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
966 | + | C1 = C1 |
967 | - | ]] |
967 | + | }) |
968 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
968 | + | return Weld |
969 | - | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
969 | + | |
970 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
970 | + | }, |
971 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") |
971 | + | Sound = { |
972 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") |
972 | + | Create = function(id, par, vol, pit) |
973 | - | ]] |
973 | + | coroutine.resume(coroutine.create(function() |
974 | - | function printbye(Name) |
974 | + | local S = Create("Sound")({ |
975 | - | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} |
975 | + | Volume = vol, |
976 | - | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") |
976 | + | Pitch = pit or 1, |
977 | SoundId = id, | |
978 | Parent = par or workspace | |
979 | - | workspace.ChildAdded:connect(function(instance) |
979 | + | }) |
980 | - | for BANISH = 1, #TOBANISH do |
980 | + | wait() |
981 | - | if TOBANISH[BANISH] ~= nil then |
981 | + | S:play() |
982 | - | if instance.Name == TOBANISH[BANISH] then |
982 | + | game:GetService("Debris"):AddItem(S, 6) |
983 | end)) | |
984 | - | printbye(instance.Name) |
984 | + | |
985 | - | instance:ClearAllChildren() |
985 | + | }, |
986 | - | Debris:AddItem(instance,0.0005) |
986 | + | ParticleEmitter = { |
987 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
988 | local fp = Create("ParticleEmitter")({ | |
989 | Parent = Parent, | |
990 | Color = ColorSequence.new(Color1, Color2), | |
991 | LightEmission = LightEmission, | |
992 | Size = Size, | |
993 | - | --//=================================\\ |
993 | + | Texture = Texture, |
994 | - | --|| DAMAGING |
994 | + | Transparency = Transparency, |
995 | - | --\\=================================// |
995 | + | ZOffset = ZOffset, |
996 | Acceleration = Accel, | |
997 | - | function Banish(Foe) |
997 | + | Drag = Drag, |
998 | - | if Foe then |
998 | + | LockedToPart = LockedToPart, |
999 | - | coroutine.resume(coroutine.create(function() |
999 | + | VelocityInheritance = VelocityInheritance, |
1000 | - | --if game.Players:FindFirstChild(Foe.Name) then |
1000 | + | EmissionDirection = EmissionDirection, |
1001 | - | table.insert(TOBANISH,Foe.Name) |
1001 | + | Enabled = Enabled, |
1002 | - | printbye(Foe.Name) |
1002 | + | Lifetime = LifeTime, |
1003 | - | --end |
1003 | + | Rate = Rate, |
1004 | - | Foe.Archivable = true |
1004 | + | Rotation = Rotation, |
1005 | - | local CLONE = Foe:Clone() |
1005 | + | RotSpeed = RotSpeed, |
1006 | - | Foe:Destroy() |
1006 | + | Speed = Speed, |
1007 | - | CLONE.Parent = Effects |
1007 | + | VelocitySpread = VelocitySpread |
1008 | - | CLONE:BreakJoints() |
1008 | + | }) |
1009 | - | local MATERIALS = {"Glass","Neon"} |
1009 | + | return fp |
1010 | - | for _, c in pairs(CLONE:GetDescendants()) do |
1010 | + | |
1011 | - | if c:IsA("BasePart") then |
1011 | + | |
1012 | - | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then |
1012 | + | |
1013 | - | CreateSound(340722848, c, 10, 1, false) |
1013 | + | function RemoveOutlines(part) |
1014 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1015 | - | c.Anchored = true |
1015 | + | |
1016 | - | c.Transparency = c.Transparency + 0.2 |
1016 | + | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
1017 | - | c.Material = MATERIALS[MRANDOM(1,2)] |
1017 | + | local Part = Create("Part")({ |
1018 | - | c.Color = C3(1,0,0) |
1018 | + | formFactor = FormFactor, |
1019 | - | if c.ClassName == "MeshPart" then |
1019 | + | Parent = Parent, |
1020 | - | c.TextureID = "" |
1020 | + | Reflectance = Reflectance, |
1021 | Transparency = Transparency, | |
1022 | - | if c:FindFirstChildOfClass("SpecialMesh") then |
1022 | + | CanCollide = false, |
1023 | - | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" |
1023 | + | Locked = true, |
1024 | BrickColor = BrickColor.new(tostring(BColor)), | |
1025 | - | if c:FindFirstChildOfClass("Decal") then |
1025 | + | Name = Name, |
1026 | - | c:FindFirstChildOfClass("Decal"):remove() |
1026 | + | Size = Size, |
1027 | Material = Material | |
1028 | - | c.Name = "Banished" |
1028 | + | |
1029 | - | c.CanCollide = false |
1029 | + | RemoveOutlines(Part) |
1030 | - | else |
1030 | + | return Part |
1031 | - | c:remove() |
1031 | + | |
1032 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1033 | local Msh = Create(Mesh)({ | |
1034 | - | local A = false |
1034 | + | Parent = Part, |
1035 | - | for i = 1, 35 do |
1035 | + | Offset = OffSet, |
1036 | - | if A == false then |
1036 | + | Scale = Scale |
1037 | - | A = true |
1037 | + | |
1038 | - | elseif A == true then |
1038 | + | if Mesh == "SpecialMesh" then |
1039 | - | A = false |
1039 | + | Msh.MeshType = MeshType |
1040 | Msh.MeshId = MeshId | |
1041 | - | for _, c in pairs(CLONE:GetDescendants()) do |
1041 | + | |
1042 | - | if c:IsA("BasePart") then |
1042 | + | return Msh |
1043 | - | c.Anchored = true |
1043 | + | |
1044 | - | c.Material = MATERIALS[MRANDOM(1,2)] |
1044 | + | function CreateWeld(Parent, Part0, Part1, C0, C1) |
1045 | - | c.Transparency = c.Transparency + 0.8/35 |
1045 | + | local Weld = Create("Weld")({ |
1046 | - | if A == false then |
1046 | + | Parent = Parent, |
1047 | - | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
1047 | + | Part0 = Part0, |
1048 | - | elseif A == true then |
1048 | + | Part1 = Part1, |
1049 | - | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) |
1049 | + | C0 = C0, |
1050 | C1 = C1 | |
1051 | }) | |
1052 | return Weld | |
1053 | - | Swait() |
1053 | + | |
1054 | ||
1055 | - | CLONE:remove() |
1055 | + | |
1056 | - | end)) |
1056 | + | ------------------------------------------------------- |
1057 | --Start Effect Function-- | |
1058 | ------------------------------------------------------- | |
1059 | EffectModel = Instance.new("Model", char) | |
1060 | - | function ApplyAoE(POSITION,RANGE,ISBANISH) |
1060 | + | Effects = { |
1061 | - | local CHILDREN = workspace:GetDescendants() |
1061 | + | Block = { |
1062 | - | for index, CHILD in pairs(CHILDREN) do |
1062 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) |
1063 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
1063 | + | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
1064 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
1064 | + | prt.Anchored = true |
1065 | - | if HUM then |
1065 | + | prt.CFrame = cframe |
1066 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
1066 | + | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
1067 | - | if TORSO then |
1067 | + | game:GetService("Debris"):AddItem(prt, 10) |
1068 | - | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
1068 | + | if Type == 1 or Type == nil then |
1069 | - | if ISBANISH == true then |
1069 | + | table.insert(Effects, { |
1070 | - | Banish(CHILD) |
1070 | + | prt, |
1071 | - | else |
1071 | + | "Block1", |
1072 | - | if ISBANISH == "Gravity" then |
1072 | + | delay, |
1073 | - | HUM.PlatformStand = true |
1073 | + | x3, |
1074 | - | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then |
1074 | + | y3, |
1075 | - | local grav = Instance.new("BodyPosition",TORSO) |
1075 | + | z3, |
1076 | - | grav.D = 15 |
1076 | + | msh |
1077 | - | grav.P = 20000 |
1077 | + | }) |
1078 | - | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1078 | + | elseif Type == 2 then |
1079 | - | grav.position = TORSO.Position |
1079 | + | table.insert(Effects, { |
1080 | - | grav.Name = "V3BanishForce"..Player.Name |
1080 | + | prt, |
1081 | - | else |
1081 | + | "Block2", |
1082 | - | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) |
1082 | + | delay, |
1083 | - | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) |
1083 | + | x3, |
1084 | y3, | |
1085 | - | else |
1085 | + | z3, |
1086 | - | HUM.PlatformStand = false |
1086 | + | msh |
1087 | }) | |
1088 | else | |
1089 | - | elseif ISBANISH == "Gravity" then |
1089 | + | table.insert(Effects, { |
1090 | - | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then |
1090 | + | prt, |
1091 | - | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() |
1091 | + | "Block3", |
1092 | - | HUM.PlatformStand = false |
1092 | + | delay, |
1093 | x3, | |
1094 | y3, | |
1095 | z3, | |
1096 | msh | |
1097 | }) | |
1098 | end | |
1099 | end | |
1100 | }, | |
1101 | - | --//=================================\\ |
1101 | + | Sphere = { |
1102 | - | --|| ATTACK FUNCTIONS AND STUFF |
1102 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
1103 | - | --\\=================================// |
1103 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
1104 | prt.Anchored = true | |
1105 | - | function Banisher_Bullet() |
1105 | + | prt.CFrame = cframe |
1106 | - | ATTACK = true |
1106 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
1107 | - | Rooted = false |
1107 | + | game:GetService("Debris"):AddItem(prt, 10) |
1108 | - | for i=0, 0.4, 0.1 / Animation_Speed do |
1108 | + | table.insert(Effects, { |
1109 | - | Swait() |
1109 | + | prt, |
1110 | - | turnto(Mouse.Hit.p) |
1110 | + | "Cylinder", |
1111 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
1111 | + | delay, |
1112 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
1112 | + | x3, |
1113 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
1113 | + | y3, |
1114 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1114 | + | z3, |
1115 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1115 | + | msh |
1116 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1116 | + | }) |
1117 | end | |
1118 | - | repeat |
1118 | + | }, |
1119 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
1119 | + | Cylinder = { |
1120 | - | Swait() |
1120 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
1121 | - | turnto(Mouse.Hit.p) |
1121 | + | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
1122 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
1122 | + | prt.Anchored = true |
1123 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
1123 | + | prt.CFrame = cframe |
1124 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
1124 | + | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
1125 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1125 | + | game:GetService("Debris"):AddItem(prt, 10) |
1126 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1126 | + | table.insert(Effects, { |
1127 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1127 | + | prt, |
1128 | "Cylinder", | |
1129 | - | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) |
1129 | + | delay, |
1130 | - | SpawnTrail(Hole.Position,POS) |
1130 | + | x3, |
1131 | - | if HIT ~= nil then |
1131 | + | y3, |
1132 | - | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then |
1132 | + | z3, |
1133 | - | Banish(HIT.Parent) |
1133 | + | msh |
1134 | }) | |
1135 | end | |
1136 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1136 | + | }, |
1137 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
1137 | + | Wave = { |
1138 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
1138 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
1139 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
1139 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
1140 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
1140 | + | prt.Anchored = true |
1141 | - | Swait() |
1141 | + | prt.CFrame = cframe |
1142 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
1142 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) |
1143 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) |
1143 | + | game:GetService("Debris"):AddItem(prt, 10) |
1144 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
1144 | + | table.insert(Effects, { |
1145 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1145 | + | prt, |
1146 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1146 | + | "Cylinder", |
1147 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1147 | + | delay, |
1148 | x3 / 60, | |
1149 | - | until KEYHOLD == false |
1149 | + | y3 / 60, |
1150 | - | ATTACK = false |
1150 | + | z3 / 60, |
1151 | - | Rooted = false |
1151 | + | msh |
1152 | }) | |
1153 | end | |
1154 | - | function AttackTemplate() |
1154 | + | }, |
1155 | - | ATTACK = true |
1155 | + | Ring = { |
1156 | - | Rooted = false |
1156 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
1157 | - | for i=0, 1, 0.1 / Animation_Speed do |
1157 | + | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
1158 | - | Swait() |
1158 | + | prt.Anchored = true |
1159 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1159 | + | prt.CFrame = cframe |
1160 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1160 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
1161 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1161 | + | game:GetService("Debris"):AddItem(prt, 10) |
1162 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1162 | + | table.insert(Effects, { |
1163 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1163 | + | prt, |
1164 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1164 | + | "Cylinder", |
1165 | delay, | |
1166 | - | ATTACK = false |
1166 | + | x3, |
1167 | - | Rooted = false |
1167 | + | y3, |
1168 | z3, | |
1169 | msh | |
1170 | - | Humanoid.WalkSpeed = 200 |
1170 | + | }) |
1171 | - | Humanoid.JumpPower = 1006 |
1171 | + | |
1172 | }, | |
1173 | Break = { | |
1174 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1175 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1176 | prt.Anchored = true | |
1177 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1178 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1179 | local num = math.random(10, 50) / 1000 | |
1180 | game:GetService("Debris"):AddItem(prt, 10) | |
1181 | table.insert(Effects, { | |
1182 | prt, | |
1183 | "Shatter", | |
1184 | num, | |
1185 | prt.CFrame, | |
1186 | math.random() - math.random(), | |
1187 | - | function Laugh() |
1187 | + | 0, |
1188 | - | ATTACK = true |
1188 | + | math.random(50, 100) / 100 |
1189 | - | Rooted = true |
1189 | + | }) |
1190 | - | Cso("649634100", Head, 10, 0.5) |
1190 | + | |
1191 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
1191 | + | }, |
1192 | - | Swait() |
1192 | + | Spiral = { |
1193 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1193 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
1194 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1194 | + | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
1195 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
1195 | + | prt.Anchored = true |
1196 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1196 | + | prt.CFrame = cframe |
1197 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1197 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
1198 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1198 | + | game:GetService("Debris"):AddItem(prt, 10) |
1199 | table.insert(Effects, { | |
1200 | - | for i=1, 185 do |
1200 | + | prt, |
1201 | - | Swait() |
1201 | + | "Cylinder", |
1202 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1202 | + | delay, |
1203 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1203 | + | x3, |
1204 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
1204 | + | y3, |
1205 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1205 | + | z3, |
1206 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1206 | + | msh |
1207 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1207 | + | }) |
1208 | end | |
1209 | - | ATTACK = false |
1209 | + | }, |
1210 | - | Rooted = false |
1210 | + | Push = { |
1211 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1212 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1213 | - | function WarpMeteor() |
1213 | + | prt.Anchored = true |
1214 | - | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude |
1214 | + | prt.CFrame = cframe |
1215 | - | if DIST > 180 then |
1215 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
1216 | - | DIST = 180 |
1216 | + | game:GetService("Debris"):AddItem(prt, 10) |
1217 | table.insert(Effects, { | |
1218 | - | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) |
1218 | + | prt, |
1219 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) |
1219 | + | "Cylinder", |
1220 | - | if HITFLOOR then |
1220 | + | delay, |
1221 | - | local POS = HITPOS |
1221 | + | x3, |
1222 | - | ATTACK = true |
1222 | + | y3, |
1223 | - | Rooted = true |
1223 | + | z3, |
1224 | - | local WARPED = false |
1224 | + | msh |
1225 | - | local SMASHED = false |
1225 | + | }) |
1226 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
1226 | + | |
1227 | - | coroutine.resume(coroutine.create(function() |
1227 | + | } |
1228 | - | repeat |
1228 | + | |
1229 | - | Swait() |
1229 | + | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) |
1230 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1230 | + | local fp = IT("Part") |
1231 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1231 | + | fp.formFactor = formfactor |
1232 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1232 | + | fp.Parent = parent |
1233 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1233 | + | fp.Reflectance = reflectance |
1234 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1234 | + | fp.Transparency = transparency |
1235 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1235 | + | fp.CanCollide = false |
1236 | - | until WARPED == true |
1236 | + | fp.Locked = true |
1237 | - | repeat |
1237 | + | fp.BrickColor = brickcolor |
1238 | - | Swait() |
1238 | + | fp.Name = name |
1239 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
1239 | + | fp.Size = size |
1240 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1240 | + | fp.Position = tors.Position |
1241 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1241 | + | RemoveOutlines(fp) |
1242 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1242 | + | fp.Material = "SmoothPlastic" |
1243 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1243 | + | fp:BreakJoints() |
1244 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1244 | + | return fp |
1245 | - | until SMASHED == true |
1245 | + | end |
1246 | - | repeat |
1246 | + | |
1247 | - | Swait() |
1247 | + | function mesh(Mesh,part,meshtype,meshid,offset,scale) |
1248 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) |
1248 | + | local mesh = IT(Mesh) |
1249 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) |
1249 | + | mesh.Parent = part |
1250 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1250 | + | if Mesh == "SpecialMesh" then |
1251 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1251 | + | mesh.MeshType = meshtype |
1252 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
1252 | + | if meshid ~= "nil" then |
1253 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
1253 | + | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid |
1254 | - | until ATTACK == false |
1254 | + | |
1255 | - | end)) |
1255 | + | |
1256 | - | VALUE1 = true |
1256 | + | mesh.Offset = offset |
1257 | - | CreateSound(233856115, Torso, 5, 1.6, false) |
1257 | + | mesh.Scale = scale |
1258 | - | for i = 1, 25 do |
1258 | + | return mesh |
1259 | - | Swait() |
1259 | + | |
1260 | - | for _, c in pairs(Character:GetChildren()) do |
1260 | + | |
1261 | - | if c.ClassName == "Part" then |
1261 | + | function Magic(bonuspeed, type, pos, scale, value, color, MType) |
1262 | - | c.Transparency = c.Transparency + 1/25 |
1262 | + | local type = type |
1263 | local rng = Instance.new("Part", char) | |
1264 | rng.Anchored = true | |
1265 | - | for _, c in pairs(Weapon:GetChildren()) do |
1265 | + | rng.BrickColor = color |
1266 | - | if c.ClassName == "Part" then |
1266 | + | rng.CanCollide = false |
1267 | - | c.Transparency = c.Transparency + 1/25 |
1267 | + | rng.FormFactor = 3 |
1268 | rng.Name = "Ring" | |
1269 | rng.Material = "Neon" | |
1270 | rng.Size = Vector3.new(1, 1, 1) | |
1271 | - | UNANCHOR = false |
1271 | + | rng.Transparency = 0 |
1272 | - | RootPart.Anchored = true |
1272 | + | rng.TopSurface = 0 |
1273 | - | RootPart.Velocity = VT(0,0,0) |
1273 | + | rng.BottomSurface = 0 |
1274 | - | local ROOTPOS = RootPart.Position |
1274 | + | rng.CFrame = pos |
1275 | - | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) |
1275 | + | local rngm = Instance.new("SpecialMesh", rng) |
1276 | - | WARPED = true |
1276 | + | rngm.MeshType = MType |
1277 | - | for i = 1, 25 do |
1277 | + | rngm.Scale = scale |
1278 | - | Swait() |
1278 | + | local scaler2 = 1 |
1279 | - | for _, c in pairs(Character:GetChildren()) do |
1279 | + | if type == "Add" then |
1280 | - | if c.ClassName == "Part" then |
1280 | + | scaler2 = 1 * value |
1281 | - | c.Transparency = c.Transparency - 1/25 |
1281 | + | elseif type == "Divide" then |
1282 | scaler2 = 1 / value | |
1283 | end | |
1284 | - | for _, c in pairs(Weapon:GetChildren()) do |
1284 | + | |
1285 | - | if c.ClassName == "Part" then |
1285 | + | for i = 0, 10 / bonuspeed, 0.1 do |
1286 | - | c.Transparency = c.Transparency - 1/25 |
1286 | + | swait() |
1287 | if type == "Add" then | |
1288 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1289 | elseif type == "Divide" then | |
1290 | - | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) |
1290 | + | scaler2 = scaler2 - 0.01 / value * bonuspeed |
1291 | - | SHELL.CFrame = RootPart.CFrame |
1291 | + | |
1292 | - | MakeForm(SHELL,"Ball") |
1292 | + | rng.Transparency = rng.Transparency + 0.01 * bonuspeed |
1293 | - | CreateSound(402981977, SHELL, 5, 1.6, false) |
1293 | + | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) |
1294 | - | for i = 1, 10 do |
1294 | + | |
1295 | - | Swait() |
1295 | + | rng:Destroy() |
1296 | - | SHELL.Transparency = SHELL.Transparency - 1/10 |
1296 | + | |
1297 | - | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 |
1297 | + | |
1298 | ||
1299 | - | for i = 1, math.ceil(75/2) do |
1299 | + | function Eviscerate(dude) |
1300 | - | Swait() |
1300 | + | if dude.Name ~= char then |
1301 | - | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) |
1301 | + | local bgf = IT("BodyGyro", dude.Head) |
1302 | - | SHELL.CFrame = CF(RootPart.Position) |
1302 | + | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) |
1303 | - | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) |
1303 | + | local val = IT("BoolValue", dude) |
1304 | val.Name = "IsHit" | |
1305 | - | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) |
1305 | + | local ds = coroutine.wrap(function() |
1306 | - | SHELL.CFrame = CF(RootPart.Position) |
1306 | + | dude:WaitForChild("Head"):BreakJoints() |
1307 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) |
1307 | + | wait(0.5) |
1308 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) |
1308 | + | target = nil |
1309 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) |
1309 | + | coroutine.resume(coroutine.create(function() |
1310 | - | for i = 1, 5 do |
1310 | + | for i, v in pairs(dude:GetChildren()) do |
1311 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
1311 | + | if v:IsA("Accessory") then |
1312 | v:Destroy() | |
1313 | - | SHELL:remove() |
1313 | + | |
1314 | - | ApplyAoE(RootPart.Position,75,35,75,175,false) |
1314 | + | if v:IsA("Humanoid") then |
1315 | - | SMASHED = true |
1315 | + | v:Destroy() |
1316 | - | wait(1) |
1316 | + | |
1317 | - | VALUE1 = false |
1317 | + | if v:IsA("CharacterMesh") then |
1318 | - | UNANCHOR = true |
1318 | + | v:Destroy() |
1319 | - | ATTACK = false |
1319 | + | |
1320 | - | Rooted = false |
1320 | + | if v:IsA("Model") then |
1321 | v:Destroy() | |
1322 | end | |
1323 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1324 | - | --//=================================\\ |
1324 | + | for x, o in pairs(v:GetChildren()) do |
1325 | - | --|| ASSIGN THINGS TO KEYS |
1325 | + | if o:IsA("Decal") then |
1326 | - | --\\=================================// |
1326 | + | o:Destroy() |
1327 | end | |
1328 | - | function MouseDown(Mouse) |
1328 | + | |
1329 | - | if ATTACK == false then |
1329 | + | coroutine.resume(coroutine.create(function() |
1330 | v.Material = "Neon" | |
1331 | v.CanCollide = false | |
1332 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1333 | - | function MouseUp(Mouse) |
1333 | + | PartEmmit1.LightEmission = 1 |
1334 | - | HOLD = false |
1334 | + | PartEmmit1.Texture = "rbxassetid://284205403" |
1335 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1336 | PartEmmit1.Rate = 150 | |
1337 | - | function KeyDown(Key) |
1337 | + | PartEmmit1.Lifetime = NumberRange.new(1) |
1338 | - | KEYHOLD = true |
1338 | + | PartEmmit1.Size = NumberSequence.new({ |
1339 | - | if Key == "z" and ATTACK == false then |
1339 | + | NumberSequenceKeypoint.new(0, 0.75, 0), |
1340 | - | Banisher_Bullet() |
1340 | + | NumberSequenceKeypoint.new(1, 0, 0) |
1341 | }) | |
1342 | PartEmmit1.Transparency = NumberSequence.new({ | |
1343 | - | if Key == "t" and ATTACK == false then |
1343 | + | NumberSequenceKeypoint.new(0, 0, 0), |
1344 | - | Laugh() |
1344 | + | NumberSequenceKeypoint.new(1, 1, 0) |
1345 | }) | |
1346 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1347 | - | if Key == "x" and ATTACK == false then |
1347 | + | PartEmmit1.VelocitySpread = 30000 |
1348 | - | WarpMeteor() |
1348 | + | PartEmmit1.Rotation = NumberRange.new(-500, 500) |
1349 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1350 | local BodPoss = IT("BodyPosition", v) | |
1351 | BodPoss.P = 3000 | |
1352 | - | function KeyUp(Key) |
1352 | + | BodPoss.D = 1000 |
1353 | - | KEYHOLD = false |
1353 | + | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) |
1354 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1355 | v.Color = maincolor.Color | |
1356 | - | Mouse.Button1Down:connect(function(NEWKEY) |
1356 | + | coroutine.resume(coroutine.create(function() |
1357 | - | MouseDown(NEWKEY) |
1357 | + | for i = 0, 49 do |
1358 | swait(1) | |
1359 | - | Mouse.Button1Up:connect(function(NEWKEY) |
1359 | + | v.Transparency = v.Transparency + 0.08 |
1360 | - | MouseUp(NEWKEY) |
1360 | + | |
1361 | wait(0.5) | |
1362 | - | Mouse.KeyDown:connect(function(NEWKEY) |
1362 | + | PartEmmit1.Enabled = false |
1363 | - | KeyDown(NEWKEY) |
1363 | + | wait(3) |
1364 | v:Destroy() | |
1365 | - | Mouse.KeyUp:connect(function(NEWKEY) |
1365 | + | dude:Destroy() |
1366 | - | KeyUp(NEWKEY) |
1366 | + | end)) |
1367 | end)) | |
1368 | end | |
1369 | - | --//=================================\\ |
1369 | + | |
1370 | - | --\\=================================// |
1370 | + | end)) |
1371 | end) | |
1372 | ds() | |
1373 | - | function unanchor() |
1373 | + | |
1374 | - | if UNANCHOR == true then |
1374 | + | |
1375 | - | g = Character:GetChildren() |
1375 | + | |
1376 | - | for i = 1, #g do |
1376 | + | function FindNearestHead(Position, Distance, SinglePlayer) |
1377 | - | if g[i].ClassName == "Part" then |
1377 | + | if SinglePlayer then |
1378 | - | g[i].Anchored = false |
1378 | + | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude |
1379 | end | |
1380 | local List = {} | |
1381 | for i, v in pairs(workspace:GetChildren()) do | |
1382 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1383 | table.insert(List, v) | |
1384 | end | |
1385 | - | --//=================================\\ |
1385 | + | |
1386 | - | --|| WRAP THE WHOLE SCRIPT UP |
1386 | + | return List |
1387 | - | --\\=================================// |
1387 | + | |
1388 | ||
1389 | - | Humanoid.Changed:connect(function(Jump) |
1389 | + | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) |
1390 | - | if Jump == "Jump" and (Disable_Jump == true) then |
1390 | + | local type = type |
1391 | - | Humanoid.Jump = false |
1391 | + | local rng = Instance.new("Part", char) |
1392 | rng.Anchored = true | |
1393 | rng.BrickColor = color | |
1394 | rng.CanCollide = false | |
1395 | - | local CONNECT = nil |
1395 | + | rng.FormFactor = 3 |
1396 | rng.Name = "Ring" | |
1397 | rng.Material = "Neon" | |
1398 | - | Swait() |
1398 | + | rng.Size = Vector3.new(1, 1, 1) |
1399 | - | ANIMATE.Parent = nil |
1399 | + | rng.Transparency = 0 |
1400 | - | if Character:FindFirstChildOfClass("Humanoid") == nil then |
1400 | + | rng.TopSurface = 0 |
1401 | - | Humanoid = IT("Humanoid",Character) |
1401 | + | rng.BottomSurface = 0 |
1402 | rng.CFrame = pos | |
1403 | - | for _,v in next, Humanoid:GetPlayingAnimationTracks() do |
1403 | + | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos |
1404 | - | v:Stop(); |
1404 | + | local rngm = Instance.new("SpecialMesh", rng) |
1405 | rngm.MeshType = MType | |
1406 | - | SINE = SINE + CHANGE |
1406 | + | rngm.Scale = Vector3.new(x1, y1, z1) |
1407 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
1407 | + | local scaler2 = 1 |
1408 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
1408 | + | local speeder = FastSpeed |
1409 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
1409 | + | if type == "Add" then |
1410 | - | local WALKSPEEDVALUE = 24 / (Humanoid.WalkSpeed / 16) |
1410 | + | scaler2 = 1 * value |
1411 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
1411 | + | elseif type == "Divide" then |
1412 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1412 | + | scaler2 = 1 / value |
1413 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1413 | + | |
1414 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2) |
1414 | + | |
1415 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2) |
1415 | + | for i = 0, 10 / bonuspeed, 0.1 do |
1416 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
1416 | + | swait() |
1417 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1417 | + | if type == "Add" then |
1418 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1418 | + | scaler2 = scaler2 - 0.01 * value / bonuspeed |
1419 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2) |
1419 | + | elseif type == "Divide" then |
1420 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2) |
1420 | + | scaler2 = scaler2 - 0.01 / value * bonuspeed |
1421 | end | |
1422 | - | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
1422 | + | speeder = speeder - 0.01 * FastSpeed * bonuspeed |
1423 | - | ANIM = "Jump" |
1423 | + | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed |
1424 | - | if ATTACK == false then |
1424 | + | rng.Transparency = rng.Transparency + 0.01 * bonuspeed |
1425 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1425 | + | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) |
1426 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1426 | + | |
1427 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1427 | + | rng:Destroy() |
1428 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1428 | + | |
1429 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1429 | + | |
1430 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1430 | + | |
1431 | - | end |
1431 | + | function SoulSteal(dude) |
1432 | - | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
1432 | + | if dude.Name ~= char then |
1433 | - | ANIM = "Fall" |
1433 | + | local bgf = IT("BodyGyro", dude.Head) |
1434 | - | if ATTACK == false then |
1434 | + | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) |
1435 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1435 | + | local val = IT("BoolValue", dude) |
1436 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1436 | + | val.Name = "IsHit" |
1437 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1437 | + | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') |
1438 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1438 | + | local soulst = coroutine.wrap(function() |
1439 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1439 | + | local soul = Instance.new("Part",dude) |
1440 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
1440 | + | soul.Size = Vector3.new(1,1,1) |
1441 | soul.CanCollide = false | |
1442 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
1442 | + | soul.Anchored = false |
1443 | - | ANIM = "Idle" |
1443 | + | soul.Position = torso.Position |
1444 | - | if ATTACK == false then |
1444 | + | soul.Transparency = 1 |
1445 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1445 | + | local PartEmmit1 = IT("ParticleEmitter", soul) |
1446 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1446 | + | PartEmmit1.LightEmission = 1 |
1447 | - | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) |
1447 | + | PartEmmit1.Texture = "rbxassetid://569507414" |
1448 | - | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) |
1448 | + | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
1449 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1449 | + | PartEmmit1.Rate = 250 |
1450 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1450 | + | PartEmmit1.Lifetime = NumberRange.new(1.6) |
1451 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1451 | + | PartEmmit1.Size = NumberSequence.new({ |
1452 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1452 | + | NumberSequenceKeypoint.new(0, 1, 0), |
1453 | NumberSequenceKeypoint.new(1, 0, 0) | |
1454 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
1454 | + | }) |
1455 | - | ANIM = "Walk" |
1455 | + | PartEmmit1.Transparency = NumberSequence.new({ |
1456 | - | if ATTACK == false then |
1456 | + | NumberSequenceKeypoint.new(0, 0, 0), |
1457 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1457 | + | NumberSequenceKeypoint.new(1, 1, 0) |
1458 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1458 | + | }) |
1459 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1459 | + | PartEmmit1.Speed = NumberRange.new(0, 0) |
1460 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1460 | + | PartEmmit1.VelocitySpread = 30000 |
1461 | - | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1461 | + | PartEmmit1.Rotation = NumberRange.new(-360, 360) |
1462 | - | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1462 | + | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) |
1463 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1463 | + | local BodPoss = IT("BodyPosition", soul) |
1464 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1464 | + | BodPoss.P = 3000 |
1465 | BodPoss.D = 1000 | |
1466 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1467 | - | unanchor() |
1467 | + | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) |
1468 | - | Humanoid.MaxHealth = "inf" |
1468 | + | wait(1.6) |
1469 | - | Humanoid.Health = "inf" |
1469 | + | soul.Touched:connect(function(hit) |
1470 | - | if Rooted == false then |
1470 | + | if hit.Parent == char then |
1471 | - | Disable_Jump = false |
1471 | + | soul:Destroy() |
1472 | - | Humanoid.WalkSpeed = Speed |
1472 | + | |
1473 | - | elseif Rooted == true then |
1473 | + | |
1474 | - | Disable_Jump = true |
1474 | + | wait(1.2) |
1475 | - | Humanoid.WalkSpeed = 0 |
1475 | + | while soul do |
1476 | swait() | |
1477 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1478 | BodPoss.Position = tors.Position | |
1479 | - | --//=================================\\ |
1479 | + | |
1480 | - | --\\=================================// |
1480 | + | |
1481 | soulst() | |
1482 | end | |
1483 | end | |
1484 | function FaceMouse() | |
1485 | local Cam = workspace.CurrentCamera | |
1486 | - | --//====================================================\\-- |
1486 | + | return { |
1487 | - | --|| END OF SCRIPT |
1487 | + | CFrame.new(char.Torso.Position, Vector3.new(Mouse.Hit.p.x, char.Torso.Position.y, Mouse.Hit.p.z)), |
1488 | - | --\\====================================================//-- |
1488 | + | Vector3.new(Mouse.Hit.p.x, Mouse.Hit.p.y, Mouse.Hit.p.z) |
1489 | } | |
1490 | end | |
1491 | -------------------- | |
1492 | ----------------------------------- | |
1493 | --End Effect Function-- | |
1494 | ------------------------------------------------------- | |
1495 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1496 | local NSound = nil | |
1497 | coroutine.resume(coroutine.create(function() | |
1498 | NSound = IT("Sound", PARENT) | |
1499 | NSound.Volume = VOLUME | |
1500 | NSound.Pitch = PITCH | |
1501 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1502 | swait() | |
1503 | NSound:play() | |
1504 | game:GetService("Debris"):AddItem(NSound, 10) | |
1505 | end)) | |
1506 | return NSound | |
1507 | end | |
1508 | function CameraEnshaking(Length, Intensity) | |
1509 | coroutine.resume(coroutine.create(function() | |
1510 | local intensity = 1 * Intensity | |
1511 | local rotM = 0.01 * Intensity | |
1512 | for i = 0, Length, 0.1 do | |
1513 | swait() | |
1514 | intensity = intensity - 0.05 * Intensity / Length | |
1515 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1516 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1517 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1518 | end | |
1519 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1520 | end)) | |
1521 | end | |
1522 | -- | |
1523 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
1524 | local type = type | |
1525 | local rng = Instance.new("Part", char) | |
1526 | rng.Anchored = true | |
1527 | rng.BrickColor = color | |
1528 | rng.CanCollide = false | |
1529 | rng.FormFactor = 3 | |
1530 | rng.Name = "Ring" | |
1531 | rng.Material = "Neon" | |
1532 | rng.Size = Vector3.new(1, 1, 1) | |
1533 | rng.Transparency = 0 | |
1534 | rng.TopSurface = 0 | |
1535 | rng.BottomSurface = 0 | |
1536 | rng.CFrame = pos | |
1537 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1538 | local rngm = Instance.new("SpecialMesh", rng) | |
1539 | rngm.MeshType = "Sphere" | |
1540 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1541 | local scaler2 = 1 | |
1542 | local speeder = FastSpeed | |
1543 | if type == "Add" then | |
1544 | scaler2 = 1 * value | |
1545 | elseif type == "Divide" then | |
1546 | scaler2 = 1 / value | |
1547 | end | |
1548 | coroutine.resume(coroutine.create(function() | |
1549 | for i = 0, 10 / bonuspeed, 0.1 do | |
1550 | swait() | |
1551 | if type == "Add" then | |
1552 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1553 | elseif type == "Divide" then | |
1554 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1555 | end | |
1556 | rng.BrickColor = BrickColor.random() | |
1557 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1558 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1559 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1560 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1561 | end | |
1562 | rng:Destroy() | |
1563 | end)) | |
1564 | end | |
1565 | ||
1566 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1567 | if SinglePlayer then | |
1568 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1569 | end | |
1570 | local List = {} | |
1571 | for i, v in pairs(workspace:GetChildren()) do | |
1572 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1573 | table.insert(List, v) | |
1574 | end | |
1575 | end | |
1576 | return List | |
1577 | end | |
1578 | ------------------------------------------------------- | |
1579 | --End Important Functions-- | |
1580 | ------------------------------------------------------- | |
1581 | ||
1582 | ||
1583 | local Lite = IT("PointLight",tors) | |
1584 | Lite.Color = Color3.new(.7,0,1) | |
1585 | Lite.Range = 8 | |
1586 | Lite.Brightness = 10 | |
1587 | Lite.Shadows = true | |
1588 | -- | |
1589 | abss = Instance.new("BillboardGui",char) | |
1590 | abss.Size = UDim2.new(10,0,10,0) | |
1591 | abss.Enabled = false | |
1592 | imgl = Instance.new("ImageLabel",abss) | |
1593 | imgl.Position = UDim2.new(0,0,0,0) | |
1594 | imgl.Size = UDim2.new(1,0,1,0) | |
1595 | imgl.Image = "rbxassetid://224019254" | |
1596 | imgl.BackgroundTransparency = 1 | |
1597 | imgl.ImageColor3 = Color3.new(.5,0,.5) | |
1598 | img2 = Instance.new("ImageLabel",abss) | |
1599 | img2.Position = UDim2.new(0,0,0,0) | |
1600 | img2.Size = UDim2.new(1,0,1,0) | |
1601 | img2.Image = "rbxassetid://224019254" | |
1602 | img2.BackgroundTransparency = 1 | |
1603 | img2.ImageColor3 = Color3.new(.5,0,.5) | |
1604 | ------------------------------------------------------- | |
1605 | --Start Customization-- | |
1606 | ------------------------------------------------------- | |
1607 | local Player_Size = 1 | |
1608 | if Player_Size ~= 1 then | |
1609 | root.Size = root.Size * Player_Size | |
1610 | tors.Size = tors.Size * Player_Size | |
1611 | hed.Size = hed.Size * Player_Size | |
1612 | ra.Size = ra.Size * Player_Size | |
1613 | la.Size = la.Size * Player_Size | |
1614 | rl.Size = rl.Size * Player_Size | |
1615 | ll.Size = ll.Size * Player_Size | |
1616 | ---------------------------------------------------------------------------------- | |
1617 | rootj.Parent = root | |
1618 | neck.Parent = tors | |
1619 | RW.Parent = tors | |
1620 | LW.Parent = tors | |
1621 | RH.Parent = tors | |
1622 | LH.Parent = tors | |
1623 | ---------------------------------------------------------------------------------- | |
1624 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1625 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1626 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1627 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1628 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1629 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1630 | ---------------------------------------------------------------------------------- | |
1631 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1632 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1633 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1634 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1635 | --hat.Parent = Character | |
1636 | end | |
1637 | ---------------------------------------------------------------------------------- | |
1638 | local SONG = 570556587 | |
1639 | local SONG2 = 0 | |
1640 | local Music = Instance.new("Sound",tors) | |
1641 | Music.Volume = 2.5 | |
1642 | Music.Looped = true | |
1643 | Music.Pitch = 1 --Pitcher | |
1644 | ---------------------------------------------------------------------------------- | |
1645 | local equipped = false | |
1646 | local idle = 0 | |
1647 | local change = 1 | |
1648 | local val = 0 | |
1649 | local toim = 0 | |
1650 | local idleanim = 0.4 | |
1651 | local sine = 0 | |
1652 | local Sit = 1 | |
1653 | ---------------------------------------------------------------------------------- | |
1654 | hum.WalkSpeed = 50 | |
1655 | hum.JumpPower = 100 | |
1656 | hum.Animator.Parent = nil | |
1657 | ---------------------------------------------------------------------------------- | |
1658 | local r = 255 | |
1659 | local g = 0 | |
1660 | local b = 0 | |
1661 | coroutine.resume(coroutine.create(function() | |
1662 | while wait() do | |
1663 | for i = 0, 50.8 do | |
1664 | swait() | |
1665 | g = g + 5 | |
1666 | end | |
1667 | for i = 0, 50.8 do | |
1668 | swait() | |
1669 | r = r - 5 | |
1670 | end | |
1671 | for i = 0, 50.8 do | |
1672 | swait() | |
1673 | b = b + 5 | |
1674 | end | |
1675 | for i = 0, 50.8 do | |
1676 | swait() | |
1677 | g = g - 5 | |
1678 | end | |
1679 | for i = 0, 50.8 do | |
1680 | swait() | |
1681 | r = r + 5 | |
1682 | end | |
1683 | for i = 0, 50.8 do | |
1684 | swait() | |
1685 | b = b - 5 | |
1686 | end | |
1687 | end | |
1688 | end)) | |
1689 | ||
1690 | --- | |
1691 | ||
1692 | ||
1693 | ---------------------------------------------------------------------------------- | |
1694 | local naeeym2 = IT("BillboardGui",char) | |
1695 | naeeym2.AlwaysOnTop = true | |
1696 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1697 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1698 | naeeym2.MaxDistance = 75 | |
1699 | naeeym2.Adornee = hed | |
1700 | naeeym2.Name = "Name" | |
1701 | local tecks2 = IT("TextLabel",naeeym2) | |
1702 | tecks2.BackgroundTransparency = 1 | |
1703 | tecks2.TextScaled = true | |
1704 | tecks2.BorderSizePixel = 0 | |
1705 | tecks2.Text = "" | |
1706 | tecks2.Font = "Fantasy" | |
1707 | tecks2.TextSize = 30 | |
1708 | tecks2.TextStrokeTransparency = 0 | |
1709 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1710 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1711 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1712 | tecks2.Parent = naeeym2 | |
1713 | hed.face.Texture = "rbxassetid://404306534" | |
1714 | -- | |
1715 | CV="Blue" | |
1716 | Character = Player.Character | |
1717 | local txt = Instance.new("BillboardGui", Character) | |
1718 | txt.Adornee = Character .Head | |
1719 | txt.Name = "_status" | |
1720 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1721 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1722 | local text = Instance.new("TextLabel", txt) | |
1723 | text.Size = UDim2.new(10, 0, 7, 0) | |
1724 | text.FontSize = "Size24" | |
1725 | text.TextScaled = true | |
1726 | text.TextTransparency = 0 | |
1727 | text.BackgroundTransparency = 1 | |
1728 | text.TextTransparency = 0 | |
1729 | text.TextStrokeTransparency = 0 | |
1730 | text.Font = "Antique" | |
1731 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
1732 | ||
1733 | v=Instance.new("Part") | |
1734 | v.Name = "ColorBrick" | |
1735 | v.Parent=Player.Character | |
1736 | v.FormFactor="Symmetric" | |
1737 | v.Anchored=true | |
1738 | v.CanCollide=false | |
1739 | v.BottomSurface="Smooth" | |
1740 | v.TopSurface="Smooth" | |
1741 | v.Size=Vector3.new(10,5,3) | |
1742 | v.Transparency=1 | |
1743 | v.CFrame=Character.Torso.CFrame | |
1744 | v.BrickColor=BrickColor.new(CV) | |
1745 | v.Transparency=1 | |
1746 | text.TextColor3 = Color3.new(0,0,0) | |
1747 | v.Shape="Block" | |
1748 | text.Text = "Anime Girl" | |
1749 | coroutine.resume(coroutine.create(function() | |
1750 | while true do wait() | |
1751 | text.Text = "Stranger" | |
1752 | wait(math.random(1,2)) | |
1753 | local textline = math.random(1,4) | |
1754 | if textline == 1 then | |
1755 | text.Text = "S!#T$R!%4n$G3r" | |
1756 | wait() | |
1757 | text.Text = "H|I S{NP4|:)" | |
1758 | ||
1759 | end | |
1760 | if textline == 2 then | |
1761 | text.Text = "=$?_#Wh4t)" | |
1762 | wait(.05) | |
1763 | ||
1764 | if textline == 3 then | |
1765 | text.Text = "%E#rro!r#" | |
1766 | wait(.05) | |
1767 | text.Position = UDim2.new(0,math.random(-1,1),0,math.random(-1,1)) | |
1768 | ||
1769 | end | |
1770 | ||
1771 | ||
1772 | ||
1773 | ||
1774 | ||
1775 | ||
1776 | ||
1777 | end | |
1778 | end | |
1779 | ||
1780 | ||
1781 | ||
1782 | end)) | |
1783 | --- | |
1784 | ||
1785 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1786 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1787 | prt.Anchored = true | |
1788 | prt.CFrame = cframe | |
1789 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1790 | game:GetService("Debris"):AddItem(prt, 10) | |
1791 | if Type == 1 or Type == nil then | |
1792 | table.insert(Effects, { | |
1793 | prt, | |
1794 | "Block1", | |
1795 | delay, | |
1796 | x3, | |
1797 | y3, | |
1798 | z3, | |
1799 | msh | |
1800 | }) | |
1801 | elseif Type == 2 then | |
1802 | table.insert(Effects, { | |
1803 | prt, | |
1804 | "Block2", | |
1805 | delay, | |
1806 | x3, | |
1807 | y3, | |
1808 | z3, | |
1809 | msh | |
1810 | }) | |
1811 | elseif Type == 3 then | |
1812 | table.insert(Effects, { | |
1813 | prt, | |
1814 | "Block3", | |
1815 | delay, | |
1816 | x3, | |
1817 | y3, | |
1818 | z3, | |
1819 | msh | |
1820 | }) | |
1821 | end | |
1822 | end | |
1823 | ||
1824 | ||
1825 | ||
1826 | ||
1827 | ||
1828 | ---------------------------------------------------------------------------------- | |
1829 | local AddInstance = function(Object, ...) | |
1830 | local Obj = Instance.new(Object) | |
1831 | for i,v in next,(...) do | |
1832 | Obj[i] = v | |
1833 | end | |
1834 | return Obj | |
1835 | end | |
1836 | ---------------------------------------------------- | |
1837 | local Reaper = AddInstance("Part",{ | |
1838 | Parent = hed, | |
1839 | CFrame = hed.CFrame, | |
1840 | formFactor = "Symmetric", | |
1841 | Size = Vector3.new(1, 1, 1), | |
1842 | CanCollide = false, | |
1843 | TopSurface = "Smooth", | |
1844 | BottomSurface = "Smooth", | |
1845 | Locked = true, | |
1846 | }) | |
1847 | local Weld = AddInstance("Weld",{ | |
1848 | Parent = Reaper, | |
1849 | Part0 = hed, | |
1850 | C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), | |
1851 | Part1 = Reaper, | |
1852 | }) | |
1853 | local Mesh = AddInstance("SpecialMesh",{ | |
1854 | Parent = Reaper, | |
1855 | MeshId = "rbxassetid://83499032", | |
1856 | TextureId = "rbxassetid://184744284", | |
1857 | Scale = Vector3.new(1.1, 1.1, 1.1), | |
1858 | VertexColor = Vector3.new(0.3, 0.3, 0.3), | |
1859 | }) | |
1860 | ------------------------------------------------------- | |
1861 | --End Customization-- | |
1862 | ------------------------------------------------------- | |
1863 | ||
1864 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1865 | local NSound = nil | |
1866 | coroutine.resume(coroutine.create(function() | |
1867 | NSound = Instance.new("Sound", PARENT) | |
1868 | NSound.Volume = VOLUME | |
1869 | NSound.Pitch = PITCH | |
1870 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1871 | swait() | |
1872 | NSound:play() | |
1873 | game:GetService("Debris"):AddItem(NSound, 10) | |
1874 | end)) | |
1875 | return NSound | |
1876 | end | |
1877 | ||
1878 | ||
1879 | ------------------------------------------------------- | |
1880 | --Start Attacks N Stuff-- | |
1881 | ------------------------------------------------------- | |
1882 | local sine=0 | |
1883 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1884 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1885 | RemoveOutlines(Hitboxpart) | |
1886 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1887 | Hitboxpart.CanCollide = false | |
1888 | Hitboxpart.Transparency = 1 | |
1889 | Hitboxpart.Anchored = true | |
1890 | Hitboxpart.CFrame = Pose | |
1891 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1892 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1893 | end | |
1894 | wait2 = false | |
1895 | combo = 1 | |
1896 | Mouse.Button1Down:connect(function(key) | |
1897 | if attack == false then | |
1898 | attack = true | |
1899 | hum.WalkSpeed = 3.01 | |
1900 | if combo == 1 and wait2 == false then | |
1901 | wait2 = true | |
1902 | for i = 0, 1.2, 0.1 do | |
1903 | swait() | |
1904 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
1905 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1906 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1907 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1908 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
1909 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
1910 | end | |
1911 | CreateSound("138097048", ra, 3, .8) | |
1912 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
1913 | for i = 0, 1.2, 0.1 do | |
1914 | swait() | |
1915 | BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
1916 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) | |
1917 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1918 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) | |
1919 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1920 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) | |
1921 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1922 | end | |
1923 | combo = 2 | |
1924 | end | |
1925 | if combo == 2 and wait2 == false then | |
1926 | wait2 = true | |
1927 | for i = 0, 1.2, 0.1 do | |
1928 | swait() | |
1929 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) | |
1930 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1931 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
1932 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1933 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) | |
1934 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) | |
1935 | end | |
1936 | CreateSound("138097048", rl, 3, 1) | |
1937 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") | |
1938 | for i = 0, 1.6, 0.1 do | |
1939 | swait() | |
1940 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3) | |
1941 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1942 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1) | |
1943 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3) | |
1944 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) | |
1945 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3) | |
1946 | end | |
1947 | combo = 3 | |
1948 | end | |
1949 | if combo == 3 and wait2 == false then | |
1950 | for i = 0, 1.2, 0.1 do | |
1951 | swait() | |
1952 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
1953 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1954 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1955 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1956 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
1957 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
1958 | end | |
1959 | CreateSound("138097048", ra, 3, .8) | |
1960 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
1961 | for i = 0, 1.2, 0.1 do | |
1962 | swait() | |
1963 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) | |
1964 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1965 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) | |
1966 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1967 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
1968 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1969 | end | |
1970 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03) | |
1971 | Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03) | |
1972 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
1973 | for i = 0, 1.2, 0.1 do | |
1974 | swait() | |
1975 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) | |
1976 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1977 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) | |
1978 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1979 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
1980 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1981 | end | |
1982 | combo = 1 | |
1983 | end | |
1984 | hum.WalkSpeed = 8 | |
1985 | wait2 = false | |
1986 | attack = false | |
1987 | end | |
1988 | end) | |
1989 | ||
1990 | function Ending() | |
1991 | local target = nil | |
1992 | local targettorso = nil | |
1993 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1994 | if Mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1995 | targetT = Mouse.Target.Parent | |
1996 | target = Mouse.Target.Parent.Humanoid | |
1997 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1998 | targethead = Mouse.Target.Parent:FindFirstChild("Head") | |
1999 | end | |
2000 | end | |
2001 | if target ~= nil then | |
2002 | targettorso.Anchored = true | |
2003 | attack = true | |
2004 | hum.WalkSpeed = 0 | |
2005 | local originalpos = root.CFrame | |
2006 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
2007 | for i = 0,1.8,0.1 do | |
2008 | swait() | |
2009 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15) | |
2010 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3) | |
2011 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2012 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2013 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1) | |
2014 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2015 | end | |
2016 | Eviscerate(targetT) | |
2017 | CreateSound("331666100", ra, 4, 1) | |
2018 | CreateSound("180083286", targettorso, 10, 1) | |
2019 | coroutine.resume(coroutine.create(function() | |
2020 | for i = 0,1.8,0.1 do | |
2021 | swait() | |
2022 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
2023 | end | |
2024 | for i = 0,1.8,0.1 do | |
2025 | swait() | |
2026 | hum.CameraOffset = Vector3.new(0,0,0) | |
2027 | end | |
2028 | end)) | |
2029 | for i = 0,4.6,0.1 do | |
2030 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2031 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2032 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2033 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2034 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
2035 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2036 | end | |
2037 | wait(.6) | |
2038 | root.CFrame = originalpos | |
2039 | attack = false | |
2040 | hum.WalkSpeed = 8 | |
2041 | end | |
2042 | end | |
2043 | ||
2044 | ||
2045 | function Ending() | |
2046 | local target = nil | |
2047 | local targettorso = nil | |
2048 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
2049 | if Mouse.Target.Parent.Humanoid.PlatformStand == false then | |
2050 | targetT = Mouse.Target.Parent | |
2051 | target = Mouse.Target.Parent.Humanoid | |
2052 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso") | |
2053 | targethead = Mouse.Target.Parent:FindFirstChild("Head") | |
2054 | end | |
2055 | end | |
2056 | if target ~= nil then | |
2057 | targettorso.Anchored = true | |
2058 | attack = true | |
2059 | hum.WalkSpeed = 0 | |
2060 | local originalpos = root.CFrame | |
2061 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
2062 | for i = 0,1.8,0.1 do | |
2063 | swait() | |
2064 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15) | |
2065 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3) | |
2066 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2067 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2068 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1) | |
2069 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2070 | end | |
2071 | Eviscerate(targetT) | |
2072 | CreateSound("331666100", ra, 4, 1) | |
2073 | CreateSound("180083286", targettorso, 10, 1) | |
2074 | coroutine.resume(coroutine.create(function() | |
2075 | for i = 0,1.8,0.1 do | |
2076 | swait() | |
2077 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
2078 | end | |
2079 | for i = 0,1.8,0.1 do | |
2080 | swait() | |
2081 | hum.CameraOffset = Vector3.new(0,0,0) | |
2082 | end | |
2083 | end)) | |
2084 | for i = 0,4.6,0.1 do | |
2085 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2086 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2087 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2088 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2089 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
2090 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2091 | end | |
2092 | wait(.6) | |
2093 | root.CFrame = originalpos | |
2094 | attack = false | |
2095 | hum.WalkSpeed = 8 | |
2096 | end | |
2097 | end | |
2098 | ||
2099 | function Painful_Stomp() | |
2100 | attack = true | |
2101 | for i = 0,0.1,0.1 do | |
2102 | swait() | |
2103 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2104 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2105 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2106 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2107 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
2108 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
2109 | end | |
2110 | CreateSound("331666100", char, 10, 1) | |
2111 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2112 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2113 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2114 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2115 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
2116 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
2117 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
2118 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
2119 | if v:FindFirstChild("Head") then | |
2120 | Eviscerate(v) | |
2121 | end | |
2122 | end | |
2123 | coroutine.resume(coroutine.create(function() | |
2124 | for i = 0,2.8,0.1 do | |
2125 | swait() | |
2126 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
2127 | end | |
2128 | for i = 0,1.8,0.1 do | |
2129 | swait() | |
2130 | hum.CameraOffset = Vector3.new(0,0,0) | |
2131 | end | |
2132 | end)) | |
2133 | for i = 0,3.7,0.1 do | |
2134 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2135 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2136 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
2137 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
2138 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2139 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2140 | end | |
2141 | wait(.6) | |
2142 | attack = false | |
2143 | end | |
2144 | ||
2145 | ||
2146 | ||
2147 | function Purity_Slam() | |
2148 | attack = true | |
2149 | for i = 0,5.2,0.1 do | |
2150 | swait() | |
2151 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2152 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2153 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2154 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2155 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2156 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2157 | end | |
2158 | CreateSound("331666100", tors, 10, 1) | |
2159 | Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03) | |
2160 | Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03) | |
2161 | Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
2162 | Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03) | |
2163 | MagniDamage(tors, 100, 400, 600, 10, "Normal") | |
2164 | coroutine.resume(coroutine.create(function() | |
2165 | for i = 0,1.8,0.1 do | |
2166 | swait() | |
2167 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
2168 | end | |
2169 | for i = 0,1.8,0.1 do | |
2170 | swait() | |
2171 | hum.CameraOffset = Vector3.new(0,0,0) | |
2172 | end | |
2173 | end)) | |
2174 | for i = 1,4.7,0.1 do | |
2175 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2176 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2177 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2178 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2179 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
2180 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
2181 | end | |
2182 | wait(.6) | |
2183 | attack = false | |
2184 | end | |
2185 | ||
2186 | function Call_Upon_The_Eyes() | |
2187 | attack = true | |
2188 | hum.WalkSpeed = 0 | |
2189 | for i = 0, 6, 0.1 do | |
2190 | swait() | |
2191 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2192 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2193 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
2194 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2195 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
2196 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2197 | end | |
2198 | Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2199 | Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2200 | Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
2201 | Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
2202 | CameraEnshaking(4, 25) | |
2203 | for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do | |
2204 | if v:FindFirstChild("Head") then | |
2205 | Eviscerate(v) | |
2206 | end | |
2207 | end | |
2208 | for i = 0, 6, 0.1 do | |
2209 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2210 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2211 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
2212 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2213 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
2214 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2215 | end | |
2216 | attack = false | |
2217 | hum.WalkSpeed = 10 | |
2218 | end | |
2219 | ||
2220 | function WhatHuh() | |
2221 | attack = true | |
2222 | hum.WalkSpeed = 1.01 | |
2223 | CreateSound("130766865", hed, 10, 1) | |
2224 | char.Head.face.Texture = "rbxassetid://276732672" | |
2225 | for i = 0,4,0.1 do | |
2226 | swait() | |
2227 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2228 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3) | |
2229 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2230 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2231 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
2232 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
2233 | end | |
2234 | for i = 0,6.7,0.1 do | |
2235 | swait() | |
2236 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2237 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3) | |
2238 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2239 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2240 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
2241 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
2242 | end | |
2243 | for i = 0,8.1,0.1 do | |
2244 | swait() | |
2245 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2246 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3) | |
2247 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2248 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2249 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
2250 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
2251 | end | |
2252 | for i = 0,1,0.1 do | |
2253 | swait() | |
2254 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2255 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3) | |
2256 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2257 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2258 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
2259 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
2260 | end | |
2261 | for i = 0,1,0.1 do | |
2262 | swait() | |
2263 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2264 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3) | |
2265 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2266 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2267 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
2268 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
2269 | end | |
2270 | for i = 0,4,0.1 do | |
2271 | swait() | |
2272 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2273 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3) | |
2274 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2275 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2276 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
2277 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
2278 | end | |
2279 | attack = false | |
2280 | char.Head.face.Texture = "rbxassetid://404306534" | |
2281 | hum.WalkSpeed = 16 | |
2282 | end | |
2283 | ||
2284 | function Taunt1() | |
2285 | attack = true | |
2286 | hum.WalkSpeed = 0 | |
2287 | for i = 0, 9, 0.1 do | |
2288 | swait() | |
2289 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2290 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2291 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
2292 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2293 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12) | |
2294 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2295 | end | |
2296 | attack = false | |
2297 | hum.WalkSpeed = 10 | |
2298 | end | |
2299 | ||
2300 | function Decapitate() | |
2301 | local target = nil | |
2302 | local targettorso = nil | |
2303 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
2304 | if Mouse.Target.Parent.Humanoid.PlatformStand == false then | |
2305 | target = Mouse.Target.Parent.Humanoid | |
2306 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso") | |
2307 | targethead = Mouse.Target.Parent:FindFirstChild("Head") | |
2308 | end | |
2309 | end | |
2310 | if target ~= nil then | |
2311 | targettorso.Anchored = true | |
2312 | attack = true | |
2313 | hum.WalkSpeed = 0 | |
2314 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
2315 | for i = 0,4.2,0.1 do | |
2316 | swait() | |
2317 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
2318 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
2319 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2320 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2321 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
2322 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2323 | end | |
2324 | local ModelHead01 = New("Model", char, "", {}) | |
2325 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
2326 | local Head01 = targethead:Clone() | |
2327 | targethead.Transparency = 1 | |
2328 | Head01.Parent = ModelHead01 | |
2329 | local weldHead01 = Instance.new("Weld") | |
2330 | weldHead01.Parent = Head01 | |
2331 | weldHead01.Part0 = targethead | |
2332 | weldHead01.Part1 = Head01 | |
2333 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
2334 | targethead.face:Remove() | |
2335 | weldHead01.Part0 = ra | |
2336 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
2337 | targettorso:BreakJoints() | |
2338 | CreateSound("314390675", targettorso, 5, .7) | |
2339 | for i = 0,3.2,0.1 do | |
2340 | swait() | |
2341 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2342 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2343 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
2344 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
2345 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
2346 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2347 | end | |
2348 | for i = 0,4.2,0.1 do | |
2349 | swait() | |
2350 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
2351 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
2352 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
2353 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2354 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
2355 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
2356 | end | |
2357 | CreateSound("541909763", targettorso, 5, .8) | |
2358 | weldHead01:Destroy() | |
2359 | Head01.CanCollide = true | |
2360 | local bodyVelocity2 = Create("BodyVelocity")({ | |
2361 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
2362 | P = 5000, | |
2363 | maxForce = Vector3.new(8000, 8000, 8000), | |
2364 | Parent = Head01 | |
2365 | }) | |
2366 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
2367 | for i = 0,6.2,0.1 do | |
2368 | swait() | |
2369 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
2370 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
2371 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
2372 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2373 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
2374 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
2375 | end | |
2376 | targettorso.Anchored = false | |
2377 | attack = false | |
2378 | hum.WalkSpeed = 8 | |
2379 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
2380 | end | |
2381 | end | |
2382 | ||
2383 | function Painful_Stomp() | |
2384 | attack = true | |
2385 | for i = 0,5.2,0.1 do | |
2386 | swait() | |
2387 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2388 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2389 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2390 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2391 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
2392 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
2393 | end | |
2394 | CreateSound("331666100", char, 10, 1) | |
2395 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2396 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2397 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2398 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2399 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
2400 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
2401 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
2402 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
2403 | if v:FindFirstChild("Head") then | |
2404 | Eviscerate(v) | |
2405 | end | |
2406 | end | |
2407 | coroutine.resume(coroutine.create(function() | |
2408 | for i = 0,2.8,0.1 do | |
2409 | swait() | |
2410 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
2411 | end | |
2412 | for i = 0,1.8,0.1 do | |
2413 | swait() | |
2414 | hum.CameraOffset = Vector3.new(0,0,0) | |
2415 | end | |
2416 | end)) | |
2417 | for i = 0,3.7,0.1 do | |
2418 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2419 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2420 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
2421 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
2422 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2423 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2424 | end | |
2425 | wait(.6) | |
2426 | attack = false | |
2427 | end | |
2428 | ------------------------------------------------------- | |
2429 | --End Attacks N Stuff-- | |
2430 | ------------------------------------------------------- | |
2431 | MoreTaunts = false | |
2432 | ||
2433 | Mouse.KeyDown:connect(function(key) | |
2434 | if attack == false then | |
2435 | ||
2436 | ||
2437 | if key == 'u' then | |
2438 | Call_Upon_The_Eyes() | |
2439 | end | |
2440 | if key == 'j' then | |
2441 | WhatHuh() | |
2442 | end | |
2443 | ||
2444 | if key == 'c' then | |
2445 | Ending() | |
2446 | end | |
2447 | ||
2448 | if key == 'v' then | |
2449 | Taunt1() | |
2450 | end | |
2451 | ||
2452 | if key == 'f' then | |
2453 | Painful_Stomp() | |
2454 | end | |
2455 | if key == 'r' then | |
2456 | Purity_Slam() | |
2457 | end | |
2458 | ||
2459 | if key == 'b' and angery == false then | |
2460 | ohshitimangry() | |
2461 | end | |
2462 | ||
2463 | if string.byte(key) == 48 then | |
2464 | Swing = 2 | |
2465 | hum.WalkSpeed = 38.82 | |
2466 | end | |
2467 | end | |
2468 | end) | |
2469 | ||
2470 | Mouse.KeyUp:connect(function(key) | |
2471 | if string.byte(key) == 48 then | |
2472 | Swing = 1 | |
2473 | hum.WalkSpeed = 8 | |
2474 | end | |
2475 | end) | |
2476 | ||
2477 | -- | |
2478 | angery = false | |
2479 | function ohshitimangry() | |
2480 | attack = true | |
2481 | angery = true | |
2482 | local BodyColors = char:FindFirstChildOfClass"BodyColors" | |
2483 | if BodyColors then | |
2484 | BodyColors.TorsoColor = BrickColor.new"Really black" | |
2485 | BodyColors.LeftArmColor = BrickColor.new"Really black" | |
2486 | BodyColors.RightArmColor = BrickColor.new"Really black" | |
2487 | BodyColors.LeftLegColor = BrickColor.new"Really black" | |
2488 | BodyColors.RightLegColor = BrickColor.new"Really black" | |
2489 | end | |
2490 | attack = false | |
2491 | end | |
2492 | ---- | |
2493 | ||
2494 | ||
2495 | ||
2496 | ||
2497 | ||
2498 | ------------------------------------------------------- | |
2499 | --Start Animations-- | |
2500 | ------------------------------------------------------- | |
2501 | local PlayerSize = 1 | |
2502 | local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh") | |
2503 | FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
2504 | RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
2505 | LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
2506 | RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
2507 | LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
2508 | ||
2509 | ||
2510 | ||
2511 | while true do | |
2512 | swait() | |
2513 | sine = sine + change | |
2514 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2515 | local velderp = root.Velocity.y | |
2516 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
2517 | if equipped == true or equipped == false then | |
2518 | if attack == false then | |
2519 | idle = idle + 1 | |
2520 | else | |
2521 | idle = 0 | |
2522 | end | |
2523 | ||
2524 | tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255) | |
2525 | if 1 < root.Velocity.y and hitfloor == nil then | |
2526 | Anim = "Jump" | |
2527 | if attack == false then | |
2528 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
2529 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
2530 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
2531 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
2532 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
2533 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
2534 | end | |
2535 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
2536 | Anim = "Fall" | |
2537 | if attack == false then | |
2538 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
2539 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
2540 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) | |
2541 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) | |
2542 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
2543 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
2544 | end | |
2545 | elseif torvel < 1 and hitfloor ~= nil then | |
2546 | Anim = "Idle" | |
2547 | change = .5 | |
2548 | if attack==false then | |
2549 | if angery == false then | |
2550 | VALUE1 = false | |
2551 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
2552 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2553 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
2554 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
2555 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
2556 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
2557 | if VALUE1 == false and math.random(1,200) == 1 then | |
2558 | coroutine.resume(coroutine.create(function() | |
2559 | VALUE1 = true | |
2560 | for i = 1, 25 do | |
2561 | swait() | |
2562 | Music.Pitch = .5+math.random(.5,.2)/.5 | |
2563 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3) | |
2564 | end | |
2565 | Music.Pitch = 1 | |
2566 | VALUE1 = false | |
2567 | ||
2568 | end)) | |
2569 | end | |
2570 | elseif angery == true then | |
2571 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
2572 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2573 | if Mrandom(1,15) == 1 then | |
2574 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
2575 | end | |
2576 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) | |
2577 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
2578 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
2579 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
2580 | if VALUE1 == false and math.random(1,200) == 1 then | |
2581 | coroutine.resume(coroutine.create(function() | |
2582 | VALUE1 = true | |
2583 | for i = 1, 25 do | |
2584 | swait() | |
2585 | Music.Pitch = .5+math.random(.5,.2)/.5 | |
2586 | FT.Parent = tors | |
2587 | RA.Parent = ra | |
2588 | LA.Parent = la | |
2589 | RL.Parent = rl | |
2590 | LL.Parent = ll | |
2591 | for _,v in next, char:GetDescendants() do | |
2592 | if(v:IsA'DataModelMesh')then | |
2593 | v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100) | |
2594 | end | |
2595 | end | |
2596 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3) | |
2597 | end | |
2598 | Music.Pitch = 1 | |
2599 | VALUE1 = false | |
2600 | FT.Parent = nil | |
2601 | RA.Parent = nil | |
2602 | LA.Parent = nil | |
2603 | RL.Parent = nil | |
2604 | LL.Parent = nil | |
2605 | for _,v in next, char:GetDescendants() do | |
2606 | if(v:IsA'DataModelMesh')then | |
2607 | v.Offset = Vector3.new(0,0,0) | |
2608 | end | |
2609 | end | |
2610 | ||
2611 | end)) | |
2612 | end | |
2613 | end | |
2614 | end | |
2615 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
2616 | Anim = "Walk" | |
2617 | change = .9 | |
2618 | if attack == false then | |
2619 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
2620 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2621 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2622 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2623 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
2624 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
2625 | end | |
2626 | elseif torvel >= 25 and hitfloor ~= nil then | |
2627 | Anim = "Sprint" | |
2628 | change = 1.35 | |
2629 | if attack == false then | |
2630 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
2631 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2632 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2633 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2634 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2635 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
2636 | end | |
2637 | end | |
2638 | end | |
2639 | Music.SoundId = "rbxassetid://"..SONG | |
2640 | Music.Looped = true | |
2641 | Music.Pitch = 1 | |
2642 | Music.Volume = 5 | |
2643 | Music.Parent = tors | |
2644 | Music:Resume() | |
2645 | if 0 < #Effects then | |
2646 | for e = 1, #Effects do | |
2647 | if Effects[e] ~= nil then | |
2648 | local Thing = Effects[e] | |
2649 | if Thing ~= nil then | |
2650 | local Part = Thing[1] | |
2651 | local Mode = Thing[2] | |
2652 | local Delay = Thing[3] | |
2653 | local IncX = Thing[4] | |
2654 | local IncY = Thing[5] | |
2655 | local IncZ = Thing[6] | |
2656 | if 1 >= Thing[1].Transparency then | |
2657 | if Thing[2] == "Block1" then | |
2658 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2659 | local Mesh = Thing[1].Mesh | |
2660 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2661 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2662 | elseif Thing[2] == "Block2" then | |
2663 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2664 | local Mesh = Thing[7] | |
2665 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2666 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2667 | elseif Thing[2] == "Block3" then | |
2668 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2669 | local Mesh = Thing[7] | |
2670 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2671 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2672 | elseif Thing[2] == "Cylinder" then | |
2673 | local Mesh = Thing[1].Mesh | |
2674 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2675 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2676 | elseif Thing[2] == "Blood" then | |
2677 | local Mesh = Thing[7] | |
2678 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2679 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2680 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2681 | elseif Thing[2] == "Elec" then | |
2682 | local Mesh = Thing[1].Mesh | |
2683 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2684 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2685 | elseif Thing[2] == "Disappear" then | |
2686 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2687 | elseif Thing[2] == "Shatter" then | |
2688 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2689 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2690 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2691 | Thing[6] = Thing[6] + Thing[5] | |
2692 | end | |
2693 | else | |
2694 | Part.Parent = nil | |
2695 | table.remove(Effects, e) | |
2696 | end | |
2697 | end | |
2698 | end | |
2699 | end | |
2700 | end | |
2701 | end | |
2702 | ------------------------------------------------------- | |
2703 | --End Animations And Script-- | |
2704 | ------------------------------------------------------- |