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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ----------------------- | |
146 | --[[ Name : RUIN VI]]-- | |
147 | ------------------------------------------------------- | |
148 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
149 | ||
150 | --Discord Creterisk#2958 <- makhail07's discord | |
151 | ||
152 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
153 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
154 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
155 | --YOU FUCKING SKIDS, | |
156 | --For Those who log/decompile this, If you sell or trade this, | |
157 | --and I find out who you are, i will take massive action. | |
158 | --:b: | |
159 | ------------------------------------------------------- | |
160 | ||
161 | local FavIDs = { | |
162 | 340106355, --Nefl Crystals | |
163 | 927529620, --Dimension | |
164 | 876981900, --Fantasy | |
165 | 398987889, --Ordinary Days | |
166 | 1117396305, --Oh wait, it's you. | |
167 | 885996042, --Action Winter Journey | |
168 | 919231299, --Sprawling Idiot Effigy | |
169 | 743466274, --Good Day Sunshine | |
170 | 727411183, --Knife Fight | |
171 | 1402748531, --The Earth Is Counting On You! | |
172 | 595230126 --Robot Language | |
173 | } | |
174 | ||
175 | vt = Vector3.new | |
176 | ||
177 | ||
178 | --The reality of my life isn't real but a Universe -Creterisk | |
179 | --All people can be nice, Even if you don't think so. -2003boobear | |
180 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
181 | wait() | |
182 | local plr = owner | |
183 | local char = plr.Character | |
184 | local hum = char.Humanoid | |
185 | local hed = char.Head | |
186 | local root = char.HumanoidRootPart | |
187 | local rootj = root.RootJoint | |
188 | local tors = char.Torso | |
189 | local ra = char["Right Arm"] | |
190 | local la = char["Left Arm"] | |
191 | local rl = char["Right Leg"] | |
192 | local ll = char["Left Leg"] | |
193 | local neck = tors["Neck"] | |
194 | local mouse = plr:GetMouse() | |
195 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
196 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
197 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
198 | local maincolor = BrickColor.new("White") | |
199 | local maincolor2 = Color3.new(255, 255, 255) | |
200 | exploitable = true | |
201 | ------------------------------------------------------- | |
202 | --Start Whitelist and Invincibility-- | |
203 | - | local w = Instance.new("Weld", a) |
203 | + | |
204 | - | w.Part0 = a |
204 | + | |
205 | - | w.Part1 = b |
205 | + | |
206 | - | w.C0 = acf |
206 | + | |
207 | hum.MaxHealth = 1.0E298 | |
208 | hum.Health = 1.0E298 | |
209 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
210 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
211 | hum.MaxHealth = 1.0E298 | |
212 | hum.Health = 1.0E298 | |
213 | end | |
214 | end) | |
215 | ------------------------------------------------------- | |
216 | --End Whitelist and Invincibility-- | |
217 | ------------------------------------------------------- | |
218 | ||
219 | warn("Credit to xdielivex for making ruin VII") | |
220 | ||
221 | ------------------------------------------------------- | |
222 | --Start Good Stuff-- | |
223 | ------------------------------------------------------- | |
224 | cam = game.Workspace.CurrentCamera | |
225 | - | tecks2.TextColor3 = BrickColor.new('Royal purple').Color |
225 | + | |
226 | - | tecks2.TextStrokeColor3 = BrickColor.new('Black').Color |
226 | + | |
227 | angles = CFrame.Angles | |
228 | attack = false | |
229 | Euler = CFrame.fromEulerAnglesXYZ | |
230 | Rad = math.rad | |
231 | IT = Instance.new | |
232 | BrickC = BrickColor.new | |
233 | Cos = math.cos | |
234 | Acos = math.acos | |
235 | Sin = math.sin | |
236 | Asin = math.asin | |
237 | Abs = math.abs | |
238 | Mrandom = math.random | |
239 | Floor = math.floor | |
240 | ------------------------------------------------------- | |
241 | --End Good Stuff-- | |
242 | ------------------------------------------------------- | |
243 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
244 | RSH, LSH = nil, nil | |
245 | RW = Instance.new("Weld") | |
246 | LW = Instance.new("Weld") | |
247 | RH = tors["Right Hip"] | |
248 | LH = tors["Left Hip"] | |
249 | RSH = tors["Right Shoulder"] | |
250 | LSH = tors["Left Shoulder"] | |
251 | RSH.Parent = nil | |
252 | LSH.Parent = nil | |
253 | RW.Name = "RW" | |
254 | RW.Part0 = tors | |
255 | RW.C0 = CF(1.5, 0.5, 0) | |
256 | RW.C1 = CF(0, 0.5, 0) | |
257 | RW.Part1 = ra | |
258 | RW.Parent = tors | |
259 | LW.Name = "LW" | |
260 | LW.Part0 = tors | |
261 | LW.C0 = CF(-1.5, 0.5, 0) | |
262 | LW.C1 = CF(0, 0.5, 0) | |
263 | LW.Part1 = la | |
264 | LW.Parent = tors | |
265 | Effects = {} | |
266 | ||
267 | -------------------------------- | |
268 | local naeeym2 = Instance.new("BillboardGui",char) | |
269 | naeeym2.AlwaysOnTop = true | |
270 | naeeym2.Size = UDim2.new(5,35,2,35) | |
271 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
272 | naeeym2.Adornee = hed | |
273 | naeeym2.Name = "Name" | |
274 | ||
275 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
276 | tecks2.BackgroundTransparency = 1 | |
277 | tecks2.TextScaled = true | |
278 | tecks2.BorderSizePixel = 0 | |
279 | tecks2.Text = "" | |
280 | tecks2.Font = "Fantasy" | |
281 | tecks2.TextSize = 30 | |
282 | tecks2.TextStrokeTransparency = 0 | |
283 | tecks2.TextColor3 = BrickColor.new('White').Color | |
284 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color | |
285 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
286 | tecks2.Parent = naeeym2 | |
287 | textfag = tecks2 | |
288 | tecks2.Text = "" | |
289 | tecks2.Text = "script by xdielivex" | |
290 | wait(0.5) | |
291 | tecks2.Text = "Ruin VIII" | |
292 | wait(0.5) | |
293 | tecks2.Text = "" | |
294 | coroutine.resume(coroutine.create(function() | |
295 | while textfag ~= nil do | |
296 | swait() | |
297 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
298 | textfag.Rotation = math.random(-3,3) | |
299 | end | |
300 | - | tf = tf + s |
300 | + | |
301 | - | if tf >= frame then |
301 | + | |
302 | - | if allowframeloss then |
302 | + | |
303 | - | script.Heartbeat:Fire() |
303 | + | |
304 | - | lastframe = tick() |
304 | + | |
305 | naeeym2.Size = UDim2.new(5,35,2,15) | |
306 | - | for i = 1, math.floor(tf / frame) do |
306 | + | |
307 | - | script.Heartbeat:Fire() |
307 | + | |
308 | naeeym2.Adornee = hed | |
309 | - | lastframe = tick() |
309 | + | |
310 | --naeeym2.PlayerToHideFrom = Player | |
311 | - | if tossremainder then |
311 | + | |
312 | - | tf = 0 |
312 | + | |
313 | tecks2.TextScaled = true | |
314 | - | tf = tf - frame * math.floor(tf / frame) |
314 | + | |
315 | tecks2.Text = "Endurance" | |
316 | tecks2.Font = "Fantasy" | |
317 | tecks2.TextSize = 100 | |
318 | tecks2.TextStrokeTransparency = 0 | |
319 | tecks2.TextColor3 = Color3.new(1,1,1) | |
320 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
321 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
322 | tecks2.Parent = naeeym2 | |
323 | ||
324 | ------------------------------------------------------- | |
325 | --Start HeartBeat-- | |
326 | - | if num == 0 or num == nil then |
326 | + | |
327 | - | game:service("RunService").Stepped:wait(0) |
327 | + | |
328 | - | else |
328 | + | |
329 | - | for i = 0, num do |
329 | + | |
330 | - | game:service("RunService").Stepped:wait(0) |
330 | + | |
331 | frame = 1 / 60 | |
332 | tf = 0 | |
333 | allowframeloss = false | |
334 | tossremainder = false | |
335 | - | coroutine.resume(coroutine.create(f)) |
335 | + | |
336 | ||
337 | lastframe = tick() | |
338 | - | local qa = { |
338 | + | |
339 | - | QuaternionFromCFrame(a) |
339 | + | |
340 | - | } |
340 | + | |
341 | - | local qb = { |
341 | + | |
342 | - | QuaternionFromCFrame(b) |
342 | + | |
343 | - | } |
343 | + | |
344 | - | local ax, ay, az = a.x, a.y, a.z |
344 | + | |
345 | - | local bx, by, bz = b.x, b.y, b.z |
345 | + | |
346 | - | local _t = 1 - t |
346 | + | |
347 | - | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
347 | + | |
348 | for i = 1, math.floor(tf / frame) do | |
349 | script.Heartbeat:Fire() | |
350 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
350 | + | |
351 | - | local trace = m00 + m11 + m22 |
351 | + | |
352 | - | if trace > 0 then |
352 | + | |
353 | - | local s = math.sqrt(1 + trace) |
353 | + | |
354 | - | local recip = 0.5 / s |
354 | + | |
355 | - | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
355 | + | |
356 | - | else |
356 | + | |
357 | - | local i = 0 |
357 | + | |
358 | - | if m00 < m11 then |
358 | + | |
359 | - | i = 1 |
359 | + | |
360 | ------------------------------------------------------- | |
361 | - | if m22 > (i == 0 and m00 or m11) then |
361 | + | |
362 | - | i = 2 |
362 | + | |
363 | ||
364 | - | if i == 0 then |
364 | + | |
365 | - | local s = math.sqrt(m00 - m11 - m22 + 1) |
365 | + | |
366 | - | local recip = 0.5 / s |
366 | + | |
367 | - | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
367 | + | |
368 | - | elseif i == 1 then |
368 | + | |
369 | - | local s = math.sqrt(m11 - m22 - m00 + 1) |
369 | + | |
370 | - | local recip = 0.5 / s |
370 | + | |
371 | - | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
371 | + | |
372 | - | elseif i == 2 then |
372 | + | |
373 | - | local s = math.sqrt(m22 - m00 - m11 + 1) |
373 | + | |
374 | - | local recip = 0.5 / s |
374 | + | |
375 | - | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
375 | + | |
376 | BTAUNT.TimePosition = 0.2 | |
377 | ||
378 | ITAUNT = Instance.new("Sound", tors) | |
379 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=2128278806" | |
380 | - | local xs, ys, zs = x + x, y + y, z + z |
380 | + | |
381 | - | local wx, wy, wz = w * xs, w * ys, w * zs |
381 | + | |
382 | - | local xx = x * xs |
382 | + | |
383 | - | local xy = x * ys |
383 | + | |
384 | - | local xz = x * zs |
384 | + | |
385 | - | local yy = y * ys |
385 | + | |
386 | - | local yz = y * zs |
386 | + | |
387 | - | local zz = z * zs |
387 | + | |
388 | - | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
388 | + | |
389 | BATAUNT.Looped = false | |
390 | BATAUNT.TimePosition = 0 | |
391 | - | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
391 | + | |
392 | - | local startInterp, finishInterp |
392 | + | |
393 | - | if cosTheta >= 1.0E-4 then |
393 | + | |
394 | - | if 1 - cosTheta > 1.0E-4 then |
394 | + | |
395 | - | local theta = math.acos(cosTheta) |
395 | + | |
396 | - | local invSinTheta = 1 / Sin(theta) |
396 | + | |
397 | - | startInterp = Sin((1 - t) * theta) * invSinTheta |
397 | + | |
398 | - | finishInterp = Sin(t * theta) * invSinTheta |
398 | + | |
399 | STAUNT = Instance.new("Sound", tors) | |
400 | - | startInterp = 1 - t |
400 | + | |
401 | - | finishInterp = t |
401 | + | |
402 | STAUNT.Pitch = 1 | |
403 | - | elseif 1 + cosTheta > 1.0E-4 then |
403 | + | |
404 | - | local theta = math.acos(-cosTheta) |
404 | + | |
405 | - | local invSinTheta = 1 / Sin(theta) |
405 | + | |
406 | - | startInterp = Sin((t - 1) * theta) * invSinTheta |
406 | + | |
407 | - | finishInterp = Sin(t * theta) * invSinTheta |
407 | + | |
408 | - | else |
408 | + | |
409 | - | startInterp = t - 1 |
409 | + | |
410 | - | finishInterp = t |
410 | + | |
411 | DTAUNT.TimePosition = 0 | |
412 | - | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
412 | + | |
413 | LAZOR = Instance.new("Sound", ra) | |
414 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
415 | - | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) |
415 | + | |
416 | LAZOR.Pitch = 0.7 | |
417 | LAZOR.Looped = false | |
418 | LAZOR.TimePosition = 0 | |
419 | ||
420 | ------------------------------------------------------- | |
421 | --Start Important Functions-- | |
422 | ------------------------------------------------------- | |
423 | function swait(num) | |
424 | if num == 0 or num == nil then | |
425 | game:service("RunService").Stepped:wait(0) | |
426 | else | |
427 | for i = 0, num do | |
428 | game:service("RunService").Stepped:wait(0) | |
429 | end | |
430 | end | |
431 | end | |
432 | function thread(f) | |
433 | coroutine.resume(coroutine.create(f)) | |
434 | end | |
435 | function clerp(a, b, t) | |
436 | local qa = { | |
437 | QuaternionFromCFrame(a) | |
438 | } | |
439 | local qb = { | |
440 | QuaternionFromCFrame(b) | |
441 | } | |
442 | local ax, ay, az = a.x, a.y, a.z | |
443 | local bx, by, bz = b.x, b.y, b.z | |
444 | local _t = 1 - t | |
445 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
446 | end | |
447 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
448 | coroutine.resume(coroutine.create(function() | |
449 | - | Value = game:service("Players").LocalPlayer, |
449 | + | |
450 | wave.Anchored = true | |
451 | wave.CFrame = Part.CFrame * cframe1 | |
452 | local Msh = Create("SpecialMesh"){ | |
453 | Parent = wave, | |
454 | MeshType = "Sphere" | |
455 | } | |
456 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3) | |
457 | for i = 0, 1, 0.2 do | |
458 | wait() | |
459 | local dir = wave.CFrame.lookVector * -1 | |
460 | local pos = rayCast(wave.Position, dir, 5, Character) | |
461 | wave.CFrame = wave.CFrame * cframe2 | |
462 | table.insert(Effects, { | |
463 | wave, | |
464 | "Sphere", | |
465 | 0.01, | |
466 | .03, | |
467 | .03, | |
468 | .03, | |
469 | }) | |
470 | end | |
471 | end)) | |
472 | end | |
473 | ||
474 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
475 | local type = type | |
476 | local rng = Instance.new("Part", char) | |
477 | rng.Anchored = true | |
478 | rng.BrickColor = color | |
479 | rng.CanCollide = false | |
480 | rng.FormFactor = 3 | |
481 | rng.Name = "Ring" | |
482 | rng.Material = "Neon" | |
483 | rng.Size = Vector3.new(1, 1, 1) | |
484 | rng.Transparency = 0 | |
485 | rng.TopSurface = 0 | |
486 | rng.BottomSurface = 0 | |
487 | rng.CFrame = pos | |
488 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
489 | local rngm = Instance.new("SpecialMesh", rng) | |
490 | rngm.MeshType = "Brick" | |
491 | rngm.Scale = VT(x1,y1,z1) | |
492 | if rainbowmode == true then | |
493 | rng.Color = Color3.new(r/255,g/255,b/255) | |
494 | end | |
495 | local scaler2 = 1 | |
496 | local speeder = FastSpeed/10 | |
497 | - | elseif Type == "Normal" then |
497 | + | |
498 | scaler2 = 1*value | |
499 | elseif type == "Divide" then | |
500 | scaler2 = 1/value | |
501 | end | |
502 | coroutine.resume(coroutine.create(function() | |
503 | for i = 0,10/bonuspeed,0.1 do | |
504 | swait() | |
505 | if type == "Add" then | |
506 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
507 | elseif type == "Divide" then | |
508 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
509 | end | |
510 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
511 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
512 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
513 | end | |
514 | rng:Destroy() | |
515 | end)) | |
516 | end | |
517 | New = function(Object, Parent, Name, Data) | |
518 | local Object = Instance.new(Object) | |
519 | - | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) |
519 | + | |
520 | Object[Index] = Value | |
521 | end | |
522 | Object.Parent = Parent | |
523 | Object.Name = Name | |
524 | return Object | |
525 | end | |
526 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
527 | local type = type | |
528 | local rotenable = rotatingop | |
529 | local rng = Instance.new("Part", char) | |
530 | rng.Anchored = true | |
531 | rng.BrickColor = color | |
532 | rng.CanCollide = false | |
533 | rng.FormFactor = 3 | |
534 | rng.Name = "Ring" | |
535 | rng.Material = "Neon" | |
536 | rng.Size = Vector3.new(1, 1, 1) | |
537 | rng.Transparency = 0 | |
538 | if typeoftrans == "In" then | |
539 | rng.Transparency = 1 | |
540 | end | |
541 | rng.TopSurface = 0 | |
542 | rng.BottomSurface = 0 | |
543 | rng.CFrame = pos | |
544 | local rngm = Instance.new("SpecialMesh", rng) | |
545 | rngm.MeshType = "FileMesh" | |
546 | if typeofshape == "Normal" then | |
547 | rngm.MeshId = "rbxassetid://662586858" | |
548 | elseif typeofshape == "Round" then | |
549 | rngm.MeshId = "rbxassetid://662585058" | |
550 | end | |
551 | rngm.Scale = scale | |
552 | local scaler2 = 1/10 | |
553 | if type == "Add" then | |
554 | scaler2 = 1*value/10 | |
555 | elseif type == "Divide" then | |
556 | scaler2 = 1/value/10 | |
557 | end | |
558 | local randomrot = math.random(1,2) | |
559 | coroutine.resume(coroutine.create(function() | |
560 | for i = 0,10/bonuspeed,0.1 do | |
561 | swait() | |
562 | if type == "Add" then | |
563 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
564 | elseif type == "Divide" then | |
565 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
566 | end | |
567 | if rotenable == true then | |
568 | if randomrot == 1 then | |
569 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
570 | elseif randomrot == 2 then | |
571 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
572 | end | |
573 | end | |
574 | if typeoftrans == "Out" then | |
575 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
576 | elseif typeoftrans == "In" then | |
577 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
578 | end | |
579 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
580 | end | |
581 | rng:Destroy() | |
582 | - | local Rate = (1 / 30) |
582 | + | |
583 | - | local Pos = (Pos or Vector3.new(0, 0, 0)) |
583 | + | |
584 | - | local Text = (Text or "") |
584 | + | |
585 | - | local Time = (Time or 2) |
585 | + | |
586 | - | local Color = (Color or Color3.new(255, 255, 1)) |
586 | + | |
587 | - | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) |
587 | + | |
588 | - | EffectPart.Anchored = true |
588 | + | |
589 | - | local BillboardGui = Create("BillboardGui"){ |
589 | + | |
590 | - | Size = UDim2.new(3, 0, 3, 0), |
590 | + | |
591 | - | Adornee = EffectPart, |
591 | + | |
592 | - | Parent = EffectPart, |
592 | + | |
593 | - | } |
593 | + | |
594 | - | local TextLabel = Create("TextLabel"){ |
594 | + | |
595 | - | BackgroundTransparency = 1, |
595 | + | |
596 | - | Size = UDim2.new(1, 0, 1, 0), |
596 | + | |
597 | - | Text = Text, |
597 | + | |
598 | - | Font = "Bodoni", |
598 | + | |
599 | - | TextColor3 = Color, |
599 | + | |
600 | - | TextScaled = true, |
600 | + | |
601 | - | TextStrokeColor3 = Color3.fromRGB(220, 188, 129), |
601 | + | |
602 | - | Parent = BillboardGui, |
602 | + | |
603 | - | } |
603 | + | |
604 | - | game.Debris:AddItem(EffectPart, (Time)) |
604 | + | |
605 | - | EffectPart.Parent = game:GetService("Workspace") |
605 | + | |
606 | - | delay(0, function() |
606 | + | |
607 | - | local Frames = (Time / Rate) |
607 | + | |
608 | - | for Frame = 1, Frames do |
608 | + | |
609 | - | wait(Rate) |
609 | + | |
610 | - | local Percent = (Frame / Frames) |
610 | + | |
611 | - | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
611 | + | |
612 | - | TextLabel.TextTransparency = Percent |
612 | + | |
613 | end | |
614 | - | if EffectPart and EffectPart.Parent then |
614 | + | |
615 | - | EffectPart:Destroy() |
615 | + | |
616 | local wx, wy, wz = w * xs, w * ys, w * zs | |
617 | - | end) |
617 | + | |
618 | local xy = x * ys | |
619 | local xz = x * zs | |
620 | local yy = y * ys | |
621 | local yz = y * zs | |
622 | local zz = z * zs | |
623 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
624 | end | |
625 | function QuaternionSlerp(a, b, t) | |
626 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
627 | local startInterp, finishInterp | |
628 | if cosTheta >= 1.0E-4 then | |
629 | if 1 - cosTheta > 1.0E-4 then | |
630 | local theta = math.acos(cosTheta) | |
631 | local invSinTheta = 1 / Sin(theta) | |
632 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
633 | finishInterp = Sin(t * theta) * invSinTheta | |
634 | else | |
635 | startInterp = 1 - t | |
636 | finishInterp = t | |
637 | end | |
638 | elseif 1 + cosTheta > 1.0E-4 then | |
639 | local theta = math.acos(-cosTheta) | |
640 | local invSinTheta = 1 / Sin(theta) | |
641 | - | Part = { |
641 | + | |
642 | - | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
642 | + | |
643 | - | local Part = Create("Part")({ |
643 | + | |
644 | - | Parent = Parent, |
644 | + | |
645 | - | Reflectance = Reflectance, |
645 | + | |
646 | - | Transparency = Transparency, |
646 | + | |
647 | - | CanCollide = false, |
647 | + | |
648 | - | Locked = true, |
648 | + | |
649 | - | BrickColor = BrickColor.new(tostring(BColor)), |
649 | + | |
650 | - | Name = Name, |
650 | + | |
651 | - | Size = Size, |
651 | + | |
652 | - | Material = Material |
652 | + | |
653 | - | }) |
653 | + | |
654 | - | RemoveOutlines(Part) |
654 | + | |
655 | - | return Part |
655 | + | |
656 | --Start Damage Function-- | |
657 | - | }, |
657 | + | |
658 | - | Mesh = { |
658 | + | |
659 | - | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
659 | + | |
660 | - | local Msh = Create(Mesh)({ |
660 | + | |
661 | - | Parent = Part, |
661 | + | |
662 | - | Offset = OffSet, |
662 | + | |
663 | - | Scale = Scale |
663 | + | |
664 | - | }) |
664 | + | |
665 | - | if Mesh == "SpecialMesh" then |
665 | + | |
666 | - | Msh.MeshType = MeshType |
666 | + | |
667 | - | Msh.MeshId = MeshId |
667 | + | |
668 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
669 | - | return Msh |
669 | + | |
670 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
671 | - | }, |
671 | + | |
672 | - | Mesh = { |
672 | + | |
673 | - | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
673 | + | |
674 | - | local Msh = Create(Mesh)({ |
674 | + | |
675 | - | Parent = Part, |
675 | + | |
676 | - | Offset = OffSet, |
676 | + | |
677 | - | Scale = Scale |
677 | + | |
678 | - | }) |
678 | + | |
679 | - | if Mesh == "SpecialMesh" then |
679 | + | |
680 | - | Msh.MeshType = MeshType |
680 | + | |
681 | - | Msh.MeshId = MeshId |
681 | + | |
682 | local c = Create("ObjectValue"){ | |
683 | - | return Msh |
683 | + | |
684 | Value = owner, | |
685 | - | }, |
685 | + | |
686 | - | Weld = { |
686 | + | |
687 | - | Create = function(Parent, Part0, Part1, C0, C1) |
687 | + | |
688 | - | local Weld = Create("Weld")({ |
688 | + | |
689 | - | Parent = Parent, |
689 | + | |
690 | - | Part0 = Part0, |
690 | + | |
691 | - | Part1 = Part1, |
691 | + | |
692 | - | C0 = C0, |
692 | + | |
693 | - | C1 = C1 |
693 | + | |
694 | - | }) |
694 | + | |
695 | - | return Weld |
695 | + | |
696 | if block.Value > 0 then | |
697 | - | }, |
697 | + | |
698 | - | Sound = { |
698 | + | |
699 | - | Create = function(id, par, vol, pit) |
699 | + | |
700 | end | |
701 | - | local S = Create("Sound")({ |
701 | + | |
702 | - | Volume = vol, |
702 | + | |
703 | - | Pitch = pit or 1, |
703 | + | |
704 | - | SoundId = id, |
704 | + | |
705 | - | Parent = par or workspace |
705 | + | |
706 | - | }) |
706 | + | |
707 | - | wait() |
707 | + | |
708 | - | S:play() |
708 | + | |
709 | - | game:GetService("Debris"):AddItem(S, 6) |
709 | + | |
710 | if Type == "Knockdown" then | |
711 | local hum = hit.Parent.Humanoid | |
712 | - | }, |
712 | + | |
713 | - | ParticleEmitter = { |
713 | + | |
714 | - | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) |
714 | + | |
715 | - | local fp = Create("ParticleEmitter")({ |
715 | + | |
716 | - | Parent = Parent, |
716 | + | |
717 | - | Color = ColorSequence.new(Color1, Color2), |
717 | + | |
718 | - | LightEmission = LightEmission, |
718 | + | |
719 | - | Size = Size, |
719 | + | |
720 | - | Texture = Texture, |
720 | + | |
721 | - | Transparency = Transparency, |
721 | + | |
722 | - | ZOffset = ZOffset, |
722 | + | |
723 | - | Acceleration = Accel, |
723 | + | |
724 | - | Drag = Drag, |
724 | + | |
725 | - | LockedToPart = LockedToPart, |
725 | + | |
726 | - | VelocityInheritance = VelocityInheritance, |
726 | + | |
727 | - | EmissionDirection = EmissionDirection, |
727 | + | |
728 | - | Enabled = Enabled, |
728 | + | |
729 | - | Lifetime = LifeTime, |
729 | + | |
730 | - | Rate = Rate, |
730 | + | |
731 | - | Rotation = Rotation, |
731 | + | |
732 | - | RotSpeed = RotSpeed, |
732 | + | |
733 | - | Speed = Speed, |
733 | + | |
734 | - | VelocitySpread = VelocitySpread |
734 | + | |
735 | - | }) |
735 | + | |
736 | - | return fp |
736 | + | |
737 | } | |
738 | - | } |
738 | + | |
739 | vp.Parent = hit.Parent.Torso | |
740 | end | |
741 | - | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 |
741 | + | |
742 | elseif Type == "Up" then | |
743 | local bodyVelocity = Create("BodyVelocity"){ | |
744 | - | local Part = Create("Part")({ |
744 | + | |
745 | - | formFactor = FormFactor, |
745 | + | |
746 | - | Parent = Parent, |
746 | + | |
747 | - | Reflectance = Reflectance, |
747 | + | |
748 | - | Transparency = Transparency, |
748 | + | |
749 | - | CanCollide = false, |
749 | + | |
750 | - | Locked = true, |
750 | + | |
751 | - | BrickColor = BrickColor.new(tostring(BColor)), |
751 | + | |
752 | - | Name = Name, |
752 | + | |
753 | - | Size = Size, |
753 | + | |
754 | - | Material = Material |
754 | + | |
755 | end | |
756 | - | RemoveOutlines(Part) |
756 | + | |
757 | - | return Part |
757 | + | |
758 | velocity = Vector3.new(0, 20, 0), | |
759 | P = 5000, | |
760 | - | local Msh = Create(Mesh)({ |
760 | + | |
761 | - | Parent = Part, |
761 | + | |
762 | - | Offset = OffSet, |
762 | + | |
763 | - | Scale = Scale |
763 | + | |
764 | elseif Type == "Snare" then | |
765 | - | if Mesh == "SpecialMesh" then |
765 | + | |
766 | - | Msh.MeshType = MeshType |
766 | + | |
767 | - | Msh.MeshId = MeshId |
767 | + | |
768 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
769 | - | return Msh |
769 | + | |
770 | Parent = hit.Parent.Torso, | |
771 | } | |
772 | - | local Weld = Create("Weld")({ |
772 | + | |
773 | - | Parent = Parent, |
773 | + | |
774 | - | Part0 = Part0, |
774 | + | |
775 | - | Part1 = Part1, |
775 | + | |
776 | - | C0 = C0, |
776 | + | |
777 | - | C1 = C1 |
777 | + | |
778 | position = hit.Parent.Torso.Position, | |
779 | - | return Weld |
779 | + | |
780 | } | |
781 | local BodGy = Create("BodyGyro") { | |
782 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
783 | P = 20e+003, | |
784 | Parent = hit.Parent.Torso, | |
785 | cframe = hit.Parent.Torso.CFrame, | |
786 | } | |
787 | hit.Parent.Torso.Anchored = true | |
788 | - | local NSound = nil |
788 | + | |
789 | swait(1.5) | |
790 | - | NSound = IT("Sound", PARENT) |
790 | + | |
791 | - | NSound.Volume = VOLUME |
791 | + | |
792 | - | NSound.Pitch = PITCH |
792 | + | |
793 | - | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID |
793 | + | |
794 | end | |
795 | - | NSound:play() |
795 | + | |
796 | - | game:GetService("Debris"):AddItem(NSound, 50) |
796 | + | |
797 | Parent = hit.Parent, | |
798 | - | return NSound |
798 | + | |
799 | } | |
800 | game:GetService("Debris"):AddItem(debounce, Delay) | |
801 | c = Create("ObjectValue"){ | |
802 | - | local intensity = 1 * Intensity |
802 | + | |
803 | - | local rotM = 0.01 * Intensity |
803 | + | |
804 | - | for i = 0, Length, 0.1 do |
804 | + | |
805 | } | |
806 | - | intensity = intensity - 0.05 * Intensity / Length |
806 | + | |
807 | - | rotM = rotM - 5.0E-4 * Intensity / Length |
807 | + | |
808 | - | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) |
808 | + | |
809 | - | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) |
809 | + | |
810 | --End Damage Function-- | |
811 | - | hum.CameraOffset = Vector3.new(0, 0, 0) |
811 | + | |
812 | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)), | |
813 | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), | |
814 | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), | |
815 | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), | |
816 | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), | |
817 | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), | |
818 | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), | |
819 | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} | |
820 | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0) | |
821 | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0) | |
822 | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4 | |
823 | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
824 | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 | |
825 | DTrail2.Enabled = false | |
826 | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0) | |
827 | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0) | |
828 | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6 | |
829 | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
830 | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 | |
831 | DTrail3.Enabled = false | |
832 | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0) | |
833 | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0) | |
834 | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8 | |
835 | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
836 | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 | |
837 | DTrail4.Enabled = false | |
838 | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0) | |
839 | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0) | |
840 | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10 | |
841 | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
842 | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 | |
843 | DTrail5.Enabled = false | |
844 | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0) | |
845 | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0) | |
846 | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2 | |
847 | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
848 | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 | |
849 | DTrail.Enabled = false | |
850 | ------------------------------------------------------- | |
851 | --Start Damage Function Customization-- | |
852 | ------------------------------------------------------- | |
853 | function ShowDamage(Pos, Text, Time, Color) | |
854 | local Rate = (1 / 30) | |
855 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
856 | local Text = (Text or "") | |
857 | local Time = (Time or 2) | |
858 | local Color = (Color or Color3.new(1, 0, 1)) | |
859 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
860 | EffectPart.Anchored = true | |
861 | local BillboardGui = Create("BillboardGui"){ | |
862 | Size = UDim2.new(3, 0, 3, 0), | |
863 | Adornee = EffectPart, | |
864 | Parent = EffectPart, | |
865 | } | |
866 | local TextLabel = Create("TextLabel"){ | |
867 | BackgroundTransparency = 1, | |
868 | Size = UDim2.new(1, 0, 1, 0), | |
869 | Text = Text, | |
870 | Font = "Bodoni", | |
871 | TextColor3 = Color, | |
872 | TextScaled = true, | |
873 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
874 | Parent = BillboardGui, | |
875 | - | local label = IT("TextLabel") |
875 | + | |
876 | - | label.BackgroundTransparency = 1 |
876 | + | |
877 | - | label.Size = UD2(1, 0, 1, 0) |
877 | + | |
878 | - | label.Position = UD2(0, 0, 0, 0) |
878 | + | |
879 | - | label.TextColor3 = TEXTCOLOR |
879 | + | |
880 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
880 | + | |
881 | - | label.TextTransparency = TRANSPARENCY |
881 | + | |
882 | - | label.FontSize = TEXTFONTSIZE |
882 | + | |
883 | - | label.Font = TEXTFONT |
883 | + | |
884 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
884 | + | |
885 | - | label.TextScaled = false |
885 | + | |
886 | - | label.Text = TEXT |
886 | + | |
887 | - | label.Name = NAME |
887 | + | |
888 | - | label.Parent = PARENT |
888 | + | |
889 | - | return label |
889 | + | |
890 | end | |
891 | ------------------------------------------------------- | |
892 | --End Damage Function Customization-- | |
893 | - | local chat = coroutine.wrap(function() |
893 | + | |
894 | - | if Character:FindFirstChild("TalkingBillBoard")~= nil then |
894 | + | |
895 | - | Character:FindFirstChild("TalkingBillBoard"):destroy() |
895 | + | |
896 | for _, c in pairs(workspace:children()) do | |
897 | - | local Bill = Instance.new("BillboardGui",Character) |
897 | + | |
898 | - | Bill.Size = UDim2.new(0,100,0,40) |
898 | + | |
899 | - | Bill.StudsOffset = Vector3.new(0,3,0) |
899 | + | |
900 | - | Bill.Adornee = Character.Head |
900 | + | |
901 | - | Bill.Name = "TalkingBillBoard" |
901 | + | |
902 | - | local Hehe = Instance.new("TextLabel",Bill) |
902 | + | |
903 | - | Hehe.BackgroundTransparency = 1 |
903 | + | |
904 | - | Hehe.BorderSizePixel = 0 |
904 | + | |
905 | - | Hehe.Text = "" |
905 | + | |
906 | - | Hehe.Font = "Bodoni" |
906 | + | |
907 | - | Hehe.TextSize = 40 |
907 | + | |
908 | - | Hehe.TextStrokeTransparency = 0 |
908 | + | |
909 | - | Hehe.Size = UDim2.new(1,0,0.5,0) |
909 | + | |
910 | ||
911 | - | while Hehe ~= nil do |
911 | + | |
912 | CFuncs = { | |
913 | - | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) |
913 | + | |
914 | - | Hehe.Rotation = math.random(-5,5) |
914 | + | |
915 | - | Hehe.TextColor3 = Color3.new(220, 188, 129) |
915 | + | |
916 | - | Hehe.TextStrokeColor3 = Color3.new(107, 50, 124) |
916 | + | |
917 | Reflectance = Reflectance, | |
918 | Transparency = Transparency, | |
919 | - | for i = 1,string.len(text),1 do |
919 | + | |
920 | Locked = true, | |
921 | - | Hehe.Text = string.sub(text,1,i) |
921 | + | |
922 | Name = Name, | |
923 | - | swait(90)--Re[math.random(1, 93)] |
923 | + | |
924 | - | for i = 0, 1, .025 do |
924 | + | |
925 | }) | |
926 | - | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) |
926 | + | |
927 | - | Hehe.TextStrokeTransparency = i |
927 | + | |
928 | - | Hehe.TextTransparency = i |
928 | + | |
929 | }, | |
930 | - | Bill:Destroy() |
930 | + | |
931 | - | end) |
931 | + | |
932 | local Msh = Create(Mesh)({ | |
933 | Parent = Part, | |
934 | Offset = OffSet, | |
935 | Scale = Scale | |
936 | - | chatfunc(msg) |
936 | + | |
937 | if Mesh == "SpecialMesh" then | |
938 | Msh.MeshType = MeshType | |
939 | Msh.MeshId = MeshId | |
940 | end | |
941 | return Msh | |
942 | end | |
943 | }, | |
944 | Mesh = { | |
945 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
946 | local Msh = Create(Mesh)({ | |
947 | Parent = Part, | |
948 | Offset = OffSet, | |
949 | Scale = Scale | |
950 | }) | |
951 | if Mesh == "SpecialMesh" then | |
952 | Msh.MeshType = MeshType | |
953 | Msh.MeshId = MeshId | |
954 | end | |
955 | - | C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 1.5, 0), |
955 | + | |
956 | end | |
957 | }, | |
958 | Weld = { | |
959 | Create = function(Parent, Part0, Part1, C0, C1) | |
960 | - | MeshId = "rbxassetid://430546904", |
960 | + | |
961 | - | TextureId = "rbxassetid://", |
961 | + | |
962 | - | Scale = Vector3.new(0.012, 0.012, 0.012), |
962 | + | |
963 | Part1 = Part1, | |
964 | C0 = C0, | |
965 | C1 = C1 | |
966 | }) | |
967 | return Weld | |
968 | end | |
969 | }, | |
970 | Sound = { | |
971 | Create = function(id, par, vol, pit) | |
972 | coroutine.resume(coroutine.create(function() | |
973 | local S = Create("Sound")({ | |
974 | Volume = vol, | |
975 | Pitch = pit or 1, | |
976 | SoundId = id, | |
977 | Parent = par or workspace | |
978 | }) | |
979 | wait() | |
980 | S:play() | |
981 | game:GetService("Debris"):AddItem(S, 6) | |
982 | end)) | |
983 | end | |
984 | }, | |
985 | ParticleEmitter = { | |
986 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
987 | local fp = Create("ParticleEmitter")({ | |
988 | Parent = Parent, | |
989 | Color = ColorSequence.new(Color1, Color2), | |
990 | LightEmission = LightEmission, | |
991 | Size = Size, | |
992 | Texture = Texture, | |
993 | Transparency = Transparency, | |
994 | - | BC.HeadColor = BrickColor.new("Nougat") |
994 | + | |
995 | - | BC.LeftArmColor = BrickColor.new("Nougat") |
995 | + | |
996 | - | BC.LeftLegColor = BrickColor.new("Nougat") |
996 | + | |
997 | - | BC.RightArmColor = BrickColor.new("Nougat") |
997 | + | |
998 | - | BC.RightLegColor = BrickColor.new("Nougat") |
998 | + | |
999 | - | BC.TorsoColor = BrickColor.new("Nougat") |
999 | + | |
1000 | Enabled = Enabled, | |
1001 | Lifetime = LifeTime, | |
1002 | - | ----------------------------------------------- |
1002 | + | |
1003 | Rotation = Rotation, | |
1004 | RotSpeed = RotSpeed, | |
1005 | Speed = Speed, | |
1006 | VelocitySpread = VelocitySpread | |
1007 | }) | |
1008 | return fp | |
1009 | end | |
1010 | } | |
1011 | } | |
1012 | function RemoveOutlines(part) | |
1013 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1014 | end | |
1015 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1016 | local Part = Create("Part")({ | |
1017 | formFactor = FormFactor, | |
1018 | Parent = Parent, | |
1019 | Reflectance = Reflectance, | |
1020 | Transparency = Transparency, | |
1021 | CanCollide = false, | |
1022 | Locked = true, | |
1023 | BrickColor = BrickColor.new(tostring(BColor)), | |
1024 | Name = Name, | |
1025 | Size = Size, | |
1026 | Material = Material | |
1027 | }) | |
1028 | RemoveOutlines(Part) | |
1029 | return Part | |
1030 | end | |
1031 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1032 | local Msh = Create(Mesh)({ | |
1033 | Parent = Part, | |
1034 | Offset = OffSet, | |
1035 | Scale = Scale | |
1036 | }) | |
1037 | if Mesh == "SpecialMesh" then | |
1038 | Msh.MeshType = MeshType | |
1039 | Msh.MeshId = MeshId | |
1040 | end | |
1041 | return Msh | |
1042 | end | |
1043 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1044 | local Weld = Create("Weld")({ | |
1045 | Parent = Parent, | |
1046 | Part0 = Part0, | |
1047 | Part1 = Part1, | |
1048 | C0 = C0, | |
1049 | C1 = C1 | |
1050 | }) | |
1051 | return Weld | |
1052 | end | |
1053 | ||
1054 | ||
1055 | ------------------------------------------------------- | |
1056 | --Start Effect Function-- | |
1057 | ------------------------------------------------------- | |
1058 | EffectModel = Instance.new("Model", char) | |
1059 | Effects = { | |
1060 | Block = { | |
1061 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1062 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1063 | prt.Anchored = true | |
1064 | prt.CFrame = cframe | |
1065 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1066 | game:GetService("Debris"):AddItem(prt, 10) | |
1067 | if Type == 1 or Type == nil then | |
1068 | table.insert(Effects, { | |
1069 | prt, | |
1070 | "Block1", | |
1071 | delay, | |
1072 | x3, | |
1073 | y3, | |
1074 | z3, | |
1075 | msh | |
1076 | }) | |
1077 | elseif Type == 2 then | |
1078 | table.insert(Effects, { | |
1079 | prt, | |
1080 | "Block2", | |
1081 | delay, | |
1082 | x3, | |
1083 | y3, | |
1084 | z3, | |
1085 | msh | |
1086 | }) | |
1087 | else | |
1088 | table.insert(Effects, { | |
1089 | prt, | |
1090 | "Block3", | |
1091 | delay, | |
1092 | x3, | |
1093 | y3, | |
1094 | z3, | |
1095 | msh | |
1096 | }) | |
1097 | end | |
1098 | end | |
1099 | }, | |
1100 | Sphere = { | |
1101 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1102 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1103 | prt.Anchored = true | |
1104 | prt.CFrame = cframe | |
1105 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1106 | game:GetService("Debris"):AddItem(prt, 10) | |
1107 | table.insert(Effects, { | |
1108 | prt, | |
1109 | "Cylinder", | |
1110 | delay, | |
1111 | x3, | |
1112 | y3, | |
1113 | z3, | |
1114 | msh | |
1115 | }) | |
1116 | end | |
1117 | }, | |
1118 | Cylinder = { | |
1119 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1120 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1121 | prt.Anchored = true | |
1122 | prt.CFrame = cframe | |
1123 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1124 | game:GetService("Debris"):AddItem(prt, 10) | |
1125 | table.insert(Effects, { | |
1126 | prt, | |
1127 | "Cylinder", | |
1128 | delay, | |
1129 | x3, | |
1130 | y3, | |
1131 | z3, | |
1132 | msh | |
1133 | }) | |
1134 | end | |
1135 | }, | |
1136 | Wave = { | |
1137 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1138 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1139 | prt.Anchored = true | |
1140 | prt.CFrame = cframe | |
1141 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1142 | game:GetService("Debris"):AddItem(prt, 10) | |
1143 | table.insert(Effects, { | |
1144 | prt, | |
1145 | "Cylinder", | |
1146 | delay, | |
1147 | x3 / 60, | |
1148 | y3 / 60, | |
1149 | z3 / 60, | |
1150 | msh | |
1151 | }) | |
1152 | end | |
1153 | }, | |
1154 | Ring = { | |
1155 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1156 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1157 | prt.Anchored = true | |
1158 | prt.CFrame = cframe | |
1159 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1160 | game:GetService("Debris"):AddItem(prt, 10) | |
1161 | table.insert(Effects, { | |
1162 | prt, | |
1163 | "Cylinder", | |
1164 | delay, | |
1165 | x3, | |
1166 | y3, | |
1167 | z3, | |
1168 | msh | |
1169 | }) | |
1170 | end | |
1171 | }, | |
1172 | Break = { | |
1173 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1174 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1175 | prt.Anchored = true | |
1176 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1177 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1178 | local num = math.random(10, 50) / 1000 | |
1179 | game:GetService("Debris"):AddItem(prt, 10) | |
1180 | table.insert(Effects, { | |
1181 | prt, | |
1182 | "Shatter", | |
1183 | num, | |
1184 | prt.CFrame, | |
1185 | math.random() - math.random(), | |
1186 | 0, | |
1187 | math.random(50, 100) / 100 | |
1188 | }) | |
1189 | end | |
1190 | }, | |
1191 | Spiral = { | |
1192 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1193 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1194 | prt.Anchored = true | |
1195 | prt.CFrame = cframe | |
1196 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1197 | game:GetService("Debris"):AddItem(prt, 10) | |
1198 | table.insert(Effects, { | |
1199 | prt, | |
1200 | "Cylinder", | |
1201 | delay, | |
1202 | x3, | |
1203 | y3, | |
1204 | z3, | |
1205 | msh | |
1206 | }) | |
1207 | end | |
1208 | }, | |
1209 | Push = { | |
1210 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1211 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1212 | prt.Anchored = true | |
1213 | prt.CFrame = cframe | |
1214 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1215 | game:GetService("Debris"):AddItem(prt, 10) | |
1216 | table.insert(Effects, { | |
1217 | prt, | |
1218 | "Cylinder", | |
1219 | delay, | |
1220 | x3, | |
1221 | y3, | |
1222 | z3, | |
1223 | msh | |
1224 | }) | |
1225 | end | |
1226 | } | |
1227 | } | |
1228 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1229 | local fp = IT("Part") | |
1230 | fp.formFactor = formfactor | |
1231 | fp.Parent = parent | |
1232 | fp.Reflectance = reflectance | |
1233 | fp.Transparency = transparency | |
1234 | fp.CanCollide = false | |
1235 | fp.Locked = true | |
1236 | fp.BrickColor = brickcolor | |
1237 | fp.Name = name | |
1238 | fp.Size = size | |
1239 | fp.Position = tors.Position | |
1240 | RemoveOutlines(fp) | |
1241 | fp.Material = "SmoothPlastic" | |
1242 | fp:BreakJoints() | |
1243 | return fp | |
1244 | end | |
1245 | ||
1246 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1247 | local mesh = IT(Mesh) | |
1248 | mesh.Parent = part | |
1249 | if Mesh == "SpecialMesh" then | |
1250 | mesh.MeshType = meshtype | |
1251 | if meshid ~= "nil" then | |
1252 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1253 | end | |
1254 | end | |
1255 | mesh.Offset = offset | |
1256 | mesh.Scale = scale | |
1257 | return mesh | |
1258 | end | |
1259 | ||
1260 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1261 | local type = type | |
1262 | local rng = Instance.new("Part", char) | |
1263 | rng.Anchored = true | |
1264 | rng.BrickColor = color | |
1265 | rng.CanCollide = false | |
1266 | rng.FormFactor = 3 | |
1267 | rng.Name = "Ring" | |
1268 | rng.Material = "Neon" | |
1269 | rng.Size = Vector3.new(1, 1, 1) | |
1270 | rng.Transparency = 1 | |
1271 | rng.TopSurface = 0 | |
1272 | rng.BottomSurface = 0 | |
1273 | rng.CFrame = pos | |
1274 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1275 | local rngm = Instance.new("SpecialMesh", rng) | |
1276 | rngm.MeshType = MType | |
1277 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1278 | local scaler2 = 1 | |
1279 | local speeder = FastSpeed | |
1280 | if type == "Add" then | |
1281 | scaler2 = 1 * value | |
1282 | elseif type == "Divide" then | |
1283 | scaler2 = 1 / value | |
1284 | end | |
1285 | coroutine.resume(coroutine.create(function() | |
1286 | for i = 0, 10 / bonuspeed, 0.1 do | |
1287 | swait() | |
1288 | if type == "Add" then | |
1289 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1290 | elseif type == "Divide" then | |
1291 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1292 | end | |
1293 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1294 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1295 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
1296 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1297 | end | |
1298 | rng:Destroy() | |
1299 | end)) | |
1300 | end | |
1301 | ||
1302 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1303 | local type = type | |
1304 | local rng = Instance.new("Part", char) | |
1305 | rng.Anchored = true | |
1306 | rng.BrickColor = color | |
1307 | rng.CanCollide = false | |
1308 | rng.FormFactor = 3 | |
1309 | rng.Name = "Ring" | |
1310 | rng.Material = "Neon" | |
1311 | rng.Size = Vector3.new(1, 1, 1) | |
1312 | rng.Transparency = 0 | |
1313 | rng.TopSurface = 0 | |
1314 | rng.BottomSurface = 0 | |
1315 | rng.CFrame = pos | |
1316 | local rngm = Instance.new("SpecialMesh", rng) | |
1317 | rngm.MeshType = MType | |
1318 | rngm.Scale = scale | |
1319 | local scaler2 = 1 | |
1320 | if type == "Add" then | |
1321 | scaler2 = 1 * value | |
1322 | elseif type == "Divide" then | |
1323 | scaler2 = 1 / value | |
1324 | end | |
1325 | coroutine.resume(coroutine.create(function() | |
1326 | for i = 0, 10 / bonuspeed, 0.1 do | |
1327 | swait() | |
1328 | if type == "Add" then | |
1329 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1330 | elseif type == "Divide" then | |
1331 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1332 | end | |
1333 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1334 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1335 | end | |
1336 | rng:Destroy() | |
1337 | end)) | |
1338 | end | |
1339 | ||
1340 | function Eviscerate(dude) | |
1341 | if dude.Name ~= char then | |
1342 | local bgf = IT("BodyGyro", dude.Head) | |
1343 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1344 | local val = IT("BoolValue", dude) | |
1345 | val.Name = "IsHit" | |
1346 | local ds = coroutine.wrap(function() | |
1347 | dude:WaitForChild("Head"):BreakJoints() | |
1348 | wait(0.5) | |
1349 | target = nil | |
1350 | coroutine.resume(coroutine.create(function() | |
1351 | for i, v in pairs(dude:GetChildren()) do | |
1352 | if v:IsA("Accessory") then | |
1353 | v:Destroy() | |
1354 | end | |
1355 | if v:IsA("Humanoid") then | |
1356 | v:Destroy() | |
1357 | end | |
1358 | if v:IsA("CharacterMesh") then | |
1359 | v:Destroy() | |
1360 | end | |
1361 | if v:IsA("Model") then | |
1362 | v:Destroy() | |
1363 | end | |
1364 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1365 | for x, o in pairs(v:GetChildren()) do | |
1366 | if o:IsA("Decal") then | |
1367 | o:Destroy() | |
1368 | end | |
1369 | end | |
1370 | coroutine.resume(coroutine.create(function() | |
1371 | v.Material = "Neon" | |
1372 | v.CanCollide = false | |
1373 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1374 | PartEmmit1.LightEmission = 1 | |
1375 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1376 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1377 | PartEmmit1.Rate = 150 | |
1378 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1379 | PartEmmit1.Size = NumberSequence.new({ | |
1380 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1381 | NumberSequenceKeypoint.new(1, 0, 0) | |
1382 | }) | |
1383 | PartEmmit1.Transparency = NumberSequence.new({ | |
1384 | NumberSequenceKeypoint.new(0, 0, 0), | |
1385 | NumberSequenceKeypoint.new(1, 1, 0) | |
1386 | }) | |
1387 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1388 | PartEmmit1.VelocitySpread = 30000 | |
1389 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1390 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1391 | local BodPoss = IT("BodyPosition", v) | |
1392 | BodPoss.P = 3000 | |
1393 | BodPoss.D = 1000 | |
1394 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1395 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1396 | v.Color = maincolor.Color | |
1397 | coroutine.resume(coroutine.create(function() | |
1398 | for i = 0, 49 do | |
1399 | swait(1) | |
1400 | v.Transparency = v.Transparency + 0.08 | |
1401 | end | |
1402 | wait(0.5) | |
1403 | PartEmmit1.Enabled = false | |
1404 | wait(3) | |
1405 | v:Destroy() | |
1406 | dude:Destroy() | |
1407 | end)) | |
1408 | end)) | |
1409 | end | |
1410 | end | |
1411 | end)) | |
1412 | end) | |
1413 | ds() | |
1414 | end | |
1415 | end | |
1416 | ||
1417 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1418 | if SinglePlayer then | |
1419 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1420 | end | |
1421 | local List = {} | |
1422 | for i, v in pairs(workspace:GetChildren()) do | |
1423 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1424 | table.insert(List, v) | |
1425 | end | |
1426 | end | |
1427 | return List | |
1428 | end | |
1429 | ||
1430 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1431 | local type = type | |
1432 | local rng = Instance.new("Part", char) | |
1433 | rng.Anchored = true | |
1434 | rng.BrickColor = color | |
1435 | rng.CanCollide = false | |
1436 | rng.FormFactor = 3 | |
1437 | rng.Name = "Ring" | |
1438 | rng.Material = "Neon" | |
1439 | rng.Size = Vector3.new(1, 1, 1) | |
1440 | rng.Transparency = 0 | |
1441 | rng.TopSurface = 0 | |
1442 | rng.BottomSurface = 0 | |
1443 | rng.CFrame = pos | |
1444 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1445 | local rngm = Instance.new("SpecialMesh", rng) | |
1446 | rngm.MeshType = MType | |
1447 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1448 | local scaler2 = 1 | |
1449 | local speeder = FastSpeed | |
1450 | if type == "Add" then | |
1451 | scaler2 = 1 * value | |
1452 | elseif type == "Divide" then | |
1453 | scaler2 = 1 / value | |
1454 | end | |
1455 | coroutine.resume(coroutine.create(function() | |
1456 | for i = 0, 10 / bonuspeed, 0.1 do | |
1457 | swait() | |
1458 | if type == "Add" then | |
1459 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1460 | elseif type == "Divide" then | |
1461 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1462 | end | |
1463 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1464 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1465 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1466 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1467 | end | |
1468 | rng:Destroy() | |
1469 | end)) | |
1470 | end | |
1471 | ||
1472 | function SoulSteal(dude) | |
1473 | if dude.Name ~= char then | |
1474 | local bgf = IT("BodyGyro", dude.Head) | |
1475 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1476 | local val = IT("BoolValue", dude) | |
1477 | val.Name = "IsHit" | |
1478 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1479 | local soulst = coroutine.wrap(function() | |
1480 | local soul = Instance.new("Part",dude) | |
1481 | soul.Size = Vector3.new(1,1,1) | |
1482 | soul.CanCollide = false | |
1483 | soul.Anchored = false | |
1484 | soul.Position = torso.Position | |
1485 | soul.Transparency = 1 | |
1486 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1487 | PartEmmit1.LightEmission = 1 | |
1488 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1489 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1490 | PartEmmit1.Rate = 250 | |
1491 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1492 | PartEmmit1.Size = NumberSequence.new({ | |
1493 | NumberSequenceKeypoint.new(0, 1, 0), | |
1494 | NumberSequenceKeypoint.new(1, 0, 0) | |
1495 | }) | |
1496 | PartEmmit1.Transparency = NumberSequence.new({ | |
1497 | NumberSequenceKeypoint.new(0, 0, 0), | |
1498 | NumberSequenceKeypoint.new(1, 1, 0) | |
1499 | }) | |
1500 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1501 | PartEmmit1.VelocitySpread = 30000 | |
1502 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1503 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1504 | local BodPoss = IT("BodyPosition", soul) | |
1505 | BodPoss.P = 3000 | |
1506 | BodPoss.D = 1000 | |
1507 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1508 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1509 | wait(1.6) | |
1510 | soul.Touched:connect(function(hit) | |
1511 | if hit.Parent == char then | |
1512 | soul:Destroy() | |
1513 | end | |
1514 | end) | |
1515 | wait(1.2) | |
1516 | while soul do | |
1517 | swait() | |
1518 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1519 | BodPoss.Position = tors.Position | |
1520 | end | |
1521 | end) | |
1522 | soulst() | |
1523 | end | |
1524 | end | |
1525 | function FaceMouse() | |
1526 | local Cam = workspace.CurrentCamera | |
1527 | return { | |
1528 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1529 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1530 | } | |
1531 | end | |
1532 | ------------------------------------------------------- | |
1533 | --End Effect Function-- | |
1534 | ------------------------------------------------------- | |
1535 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1536 | local NSound = nil | |
1537 | coroutine.resume(coroutine.create(function() | |
1538 | NSound = IT("Sound", PARENT) | |
1539 | NSound.Volume = VOLUME | |
1540 | NSound.Pitch = PITCH | |
1541 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1542 | swait() | |
1543 | NSound:play() | |
1544 | game:GetService("Debris"):AddItem(NSound, 10) | |
1545 | end)) | |
1546 | return NSound | |
1547 | end | |
1548 | function CameraEnshaking(Length, Intensity) | |
1549 | coroutine.resume(coroutine.create(function() | |
1550 | local intensity = 1 * Intensity | |
1551 | local rotM = 0.01 * Intensity | |
1552 | for i = 0, Length, 0.1 do | |
1553 | swait() | |
1554 | intensity = intensity - 0.05 * Intensity / Length | |
1555 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1556 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1557 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1558 | end | |
1559 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1560 | end)) | |
1561 | end | |
1562 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1563 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1564 | RemoveOutlines(Hitboxpart) | |
1565 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1566 | Hitboxpart.CanCollide = false | |
1567 | Hitboxpart.Transparency = 1 | |
1568 | Hitboxpart.Anchored = true | |
1569 | Hitboxpart.CFrame = Pose | |
1570 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1571 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1572 | end | |
1573 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1574 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1575 | prt.Anchored = true | |
1576 | prt.CFrame = cframe | |
1577 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1578 | game:GetService("Debris"):AddItem(prt, 10) | |
1579 | if Type == 1 or Type == nil then | |
1580 | table.insert(Effects, { | |
1581 | prt, | |
1582 | "Block1", | |
1583 | delay, | |
1584 | x3, | |
1585 | y3, | |
1586 | z3, | |
1587 | msh | |
1588 | }) | |
1589 | elseif Type == 2 then | |
1590 | table.insert(Effects, { | |
1591 | prt, | |
1592 | "Block2", | |
1593 | delay, | |
1594 | x3, | |
1595 | y3, | |
1596 | z3, | |
1597 | msh | |
1598 | }) | |
1599 | elseif Type == 3 then | |
1600 | table.insert(Effects, { | |
1601 | prt, | |
1602 | "Block3", | |
1603 | delay, | |
1604 | x3, | |
1605 | y3, | |
1606 | z3, | |
1607 | msh | |
1608 | }) | |
1609 | end | |
1610 | end | |
1611 | ||
1612 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1613 | local Part = Create("Part"){ | |
1614 | Parent = Parent, | |
1615 | Reflectance = Reflectance, | |
1616 | Transparency = Transparency, | |
1617 | CanCollide = false, | |
1618 | Locked = true, | |
1619 | BrickColor = BrickColor.new(tostring(BColor)), | |
1620 | Name = Name, | |
1621 | Size = Size, | |
1622 | Material = Material, | |
1623 | } | |
1624 | RemoveOutlines(Part) | |
1625 | return Part | |
1626 | end | |
1627 | ||
1628 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1629 | local Msh = Create(Mesh){ | |
1630 | Parent = Part, | |
1631 | Offset = OffSet, | |
1632 | Scale = Scale, | |
1633 | } | |
1634 | if Mesh == "SpecialMesh" then | |
1635 | Msh.MeshType = MeshType | |
1636 | Msh.MeshId = MeshId | |
1637 | end | |
1638 | return Msh | |
1639 | end | |
1640 | ||
1641 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1642 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1643 | prt.Anchored = true | |
1644 | prt.CFrame = cframe | |
1645 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
1646 | game:GetService("Debris"):AddItem(prt,2) | |
1647 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
1648 | for i=0,1,delay do | |
1649 | swait() | |
1650 | Part.Transparency=i | |
1651 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
1652 | end | |
1653 | Part.Parent=nil | |
1654 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
1655 | end | |
1656 | ------------------------------------------------------- | |
1657 | --End Important Functions-- | |
1658 | ------------------------------------------------------- | |
1659 | ||
1660 | ||
1661 | ||
1662 | --[[ | |
1663 | Thanks for using Build-To-Lua by jarredbcv. | |
1664 | ]]-- | |
1665 | ||
1666 | New = function(Object, Parent, Name, Data) | |
1667 | local Object = Instance.new(Object) | |
1668 | for Index, Value in pairs(Data or {}) do | |
1669 | Object[Index] = Value | |
1670 | end | |
1671 | Object.Parent = Parent | |
1672 | Object.Name = Name | |
1673 | return Object | |
1674 | end | |
1675 | ||
1676 | Player = game:GetService("Players").LocalPlayer | |
1677 | PlayerGui = Player.PlayerGui | |
1678 | Cam = workspace.CurrentCamera | |
1679 | Backpack = Player.Backpack | |
1680 | Character = Player.Character | |
1681 | Mouse = Player:GetMouse() | |
1682 | RootPart = Character["HumanoidRootPart"] | |
1683 | Torso = Character["Torso"] | |
1684 | Head = Character["Head"] | |
1685 | RightArm = Character["Right Arm"] | |
1686 | LeftArm = Character["Left Arm"] | |
1687 | RightLeg = Character["Right Leg"] | |
1688 | LeftLeg = Character["Left Leg"] | |
1689 | RootJoint = RootPart["RootJoint"] | |
1690 | Neck = Torso["Neck"] | |
1691 | ||
1692 | IT = Instance.new | |
1693 | CF = CFrame.new | |
1694 | VT = Vector3.new | |
1695 | RAD = math.rad | |
1696 | C3 = Color3.new | |
1697 | UD2 = UDim2.new | |
1698 | BRICKC = BrickColor.new | |
1699 | ANGLES = CFrame.Angles | |
1700 | EULER = CFrame.fromEulerAnglesXYZ | |
1701 | COS = math.cos | |
1702 | ACOS = math.acos | |
1703 | SIN = math.sin | |
1704 | ASIN = math.asin | |
1705 | ABS = math.abs | |
1706 | MRANDOM = math.random | |
1707 | FLOOR = math.floor | |
1708 | ||
1709 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1710 | WEAPONGUI.Name = "Weapon GUI" | |
1711 | ||
1712 | function CreatePart3(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1713 | local NEWPART = IT("Part") | |
1714 | NEWPART.formFactor = FORMFACTOR | |
1715 | NEWPART.Reflectance = REFLECTANCE | |
1716 | NEWPART.Transparency = TRANSPARENCY | |
1717 | NEWPART.CanCollide = false | |
1718 | NEWPART.Locked = true | |
1719 | NEWPART.Anchored = true | |
1720 | if ANCHOR == false then | |
1721 | NEWPART.Anchored = false | |
1722 | end | |
1723 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
1724 | NEWPART.Name = NAME | |
1725 | NEWPART.Size = SIZE | |
1726 | NEWPART.Position = Torso.Position | |
1727 | NEWPART.Material = MATERIAL | |
1728 | NEWPART:BreakJoints() | |
1729 | NEWPART.Parent = PARENT | |
1730 | return NEWPART | |
1731 | end | |
1732 | ||
1733 | function NoOutlines(PART) | |
1734 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1735 | end | |
1736 | ||
1737 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1738 | local NEWWELD = IT(TYPE) | |
1739 | NEWWELD.Part0 = PART0 | |
1740 | NEWWELD.Part1 = PART1 | |
1741 | NEWWELD.C0 = C0 | |
1742 | NEWWELD.C1 = C1 | |
1743 | NEWWELD.Parent = PARENT | |
1744 | return NEWWELD | |
1745 | end | |
1746 | ||
1747 | function MakeForm(PART,TYPE) | |
1748 | if TYPE == "Cyl" then | |
1749 | local MSH = IT("CylinderMesh",PART) | |
1750 | elseif TYPE == "Ball" then | |
1751 | local MSH = IT("SpecialMesh",PART) | |
1752 | MSH.MeshType = "Sphere" | |
1753 | elseif TYPE == "Wedge" then | |
1754 | local MSH = IT("SpecialMesh",PART) | |
1755 | MSH.MeshType = "Wedge" | |
1756 | end | |
1757 | end | |
1758 | ||
1759 | ||
1760 | --GAUGNETS AND STUFF-- | |
1761 | ||
1762 | local cn = CFrame.new | |
1763 | NeonColorParts100 = {} | |
1764 | NeonColorParts1000 = {} | |
1765 | local BC = Character["Body Colors"] | |
1766 | ||
1767 | local aa35 = Instance.new("Part") | |
1768 | aa35.Parent = char | |
1769 | aa35.Size = Vector3.new(0.2, 0.2, 0.2) | |
1770 | aa35.Archivable = true | |
1771 | aa35.Transparency = 0 | |
1772 | aa35.Shape = "Ball" | |
1773 | aa35.BrickColor = BrickColor.new("White") | |
1774 | aa35.Material = "Neon" | |
1775 | aa35.CanCollide = false | |
1776 | local mesh = Instance.new("SpecialMesh", aa35) | |
1777 | mesh.MeshType = "Cylinder" | |
1778 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1779 | local weld1en = Instance.new("Weld") | |
1780 | weld1en.Part1 = aa35 | |
1781 | weld1en.C1 = CFrame.new(-0.22, 0, -0.065) | |
1782 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1783 | ||
1784 | local aa34 = Instance.new("Part") | |
1785 | aa34.Parent = char | |
1786 | aa34.Size = Vector3.new(0.2, 0.2, 0.2) | |
1787 | aa34.Archivable = true | |
1788 | aa34.Transparency = 0 | |
1789 | aa34.Shape = "Ball" | |
1790 | aa34.Material = "Metal" | |
1791 | aa34.CanCollide = false | |
1792 | local mesh = Instance.new("SpecialMesh", aa34) | |
1793 | mesh.MeshType = "Cylinder" | |
1794 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1795 | local weld1en = Instance.new("Weld") | |
1796 | ||
1797 | weld1en.Part1 = aa34 | |
1798 | weld1en.C1 = CFrame.new(-0.22, 0, -0.06) | |
1799 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1800 | ||
1801 | local aa33 = Instance.new("Part") | |
1802 | aa33.Parent = char | |
1803 | aa33.Size = Vector3.new(0.2, 0.2, 0.2) | |
1804 | aa33.Archivable = true | |
1805 | aa33.Transparency = 0 | |
1806 | aa33.Shape = "Ball" | |
1807 | aa33.BrickColor = BrickColor.new("White") | |
1808 | aa33.Material = "Neon" | |
1809 | aa33.CanCollide = false | |
1810 | local mesh = Instance.new("SpecialMesh", aa33) | |
1811 | mesh.MeshType = "Cylinder" | |
1812 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1813 | local weld1en = Instance.new("Weld") | |
1814 | ||
1815 | weld1en.Part1 = aa33 | |
1816 | weld1en.C1 = CFrame.new(0, 0, -0.065) | |
1817 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1818 | ||
1819 | local aa32 = Instance.new("Part") | |
1820 | aa32.Parent = char | |
1821 | aa32.Size = Vector3.new(0.2, 0.2, 0.2) | |
1822 | aa32.Archivable = true | |
1823 | aa32.Transparency = 0 | |
1824 | aa32.Shape = "Ball" | |
1825 | aa32.Material = "Metal" | |
1826 | aa32.CanCollide = false | |
1827 | local mesh = Instance.new("SpecialMesh", aa32) | |
1828 | mesh.MeshType = "Cylinder" | |
1829 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1830 | local weld1en = Instance.new("Weld") | |
1831 | ||
1832 | weld1en.Part1 = aa32 | |
1833 | weld1en.C1 = CFrame.new(0, 0, -0.06) | |
1834 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1835 | ||
1836 | local aa31 = Instance.new("Part") | |
1837 | aa31.Parent = char | |
1838 | aa31.Size = Vector3.new(0.2, 0.2, 0.2) | |
1839 | aa31.Archivable = true | |
1840 | aa31.Transparency = 0 | |
1841 | aa31.Shape = "Ball" | |
1842 | aa31.BrickColor = BrickColor.new("White") | |
1843 | aa31.Material = "Neon" | |
1844 | aa31.CanCollide = false | |
1845 | local mesh = Instance.new("SpecialMesh", aa31) | |
1846 | mesh.MeshType = "Cylinder" | |
1847 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1848 | local weld1en = Instance.new("Weld") | |
1849 | ||
1850 | weld1en.Part1 = aa31 | |
1851 | weld1en.C1 = CFrame.new(0.22, 0, -0.065) | |
1852 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1853 | ||
1854 | local aa30 = Instance.new("Part") | |
1855 | aa30.Parent = char | |
1856 | aa30.Size = Vector3.new(0.2, 0.2, 0.2) | |
1857 | aa30.Archivable = true | |
1858 | aa30.Transparency = 0 | |
1859 | aa30.Shape = "Ball" | |
1860 | aa30.Material = "Metal" | |
1861 | aa30.CanCollide = false | |
1862 | local mesh = Instance.new("SpecialMesh", aa30) | |
1863 | mesh.MeshType = "Cylinder" | |
1864 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1865 | local weld1en = Instance.new("Weld") | |
1866 | ||
1867 | weld1en.Part1 = aa30 | |
1868 | weld1en.C1 = CFrame.new(0.22, 0, -0.06) | |
1869 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1870 | ||
1871 | local aa28 = Instance.new("Part") | |
1872 | aa28.Parent = char | |
1873 | aa28.Size = Vector3.new(0.2, 0.2, 0.2) | |
1874 | aa28.Archivable = true | |
1875 | aa28.Transparency = 0 | |
1876 | aa28.Shape = "Ball" | |
1877 | aa28.BrickColor = BrickColor.new("White") | |
1878 | aa28.Material = "Neon" | |
1879 | aa28.CanCollide = false | |
1880 | local mesh = Instance.new("SpecialMesh", aa28) | |
1881 | mesh.MeshType = "Cylinder" | |
1882 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1883 | local weld1en = Instance.new("Weld") | |
1884 | ||
1885 | weld1en.Part1 = aa28 | |
1886 | weld1en.C1 = CFrame.new(0.22, 0, 0.065) | |
1887 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1888 | ||
1889 | local aa27 = Instance.new("Part") | |
1890 | aa27.Parent = char | |
1891 | aa27.Size = Vector3.new(0.2, 0.2, 0.2) | |
1892 | aa27.Archivable = true | |
1893 | aa27.Transparency = 0 | |
1894 | aa27.Shape = "Ball" | |
1895 | aa27.Material = "Metal" | |
1896 | aa27.CanCollide = false | |
1897 | local mesh = Instance.new("SpecialMesh", aa27) | |
1898 | mesh.MeshType = "Cylinder" | |
1899 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1900 | local weld1en = Instance.new("Weld") | |
1901 | ||
1902 | weld1en.Part1 = aa27 | |
1903 | weld1en.C1 = CFrame.new(0.22, 0, 0.06) | |
1904 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1905 | ||
1906 | local aa26 = Instance.new("Part") | |
1907 | aa26.Parent = char | |
1908 | aa26.Size = Vector3.new(0.2, 0.2, 0.2) | |
1909 | aa26.Archivable = true | |
1910 | aa26.Transparency = 0 | |
1911 | aa26.Shape = "Ball" | |
1912 | aa26.BrickColor = BrickColor.new("White") | |
1913 | aa26.Material = "Neon" | |
1914 | aa26.CanCollide = false | |
1915 | local mesh = Instance.new("SpecialMesh", aa26) | |
1916 | mesh.MeshType = "Cylinder" | |
1917 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1918 | local weld1en = Instance.new("Weld") | |
1919 | ||
1920 | weld1en.Part1 = aa26 | |
1921 | weld1en.C1 = CFrame.new(0, 0, 0.065) | |
1922 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1923 | ||
1924 | local aa25 = Instance.new("Part") | |
1925 | aa25.Parent = char | |
1926 | aa25.Size = Vector3.new(0.2, 0.2, 0.2) | |
1927 | aa25.Archivable = true | |
1928 | aa25.Transparency = 0 | |
1929 | aa25.Shape = "Ball" | |
1930 | aa25.Material = "Metal" | |
1931 | aa25.CanCollide = false | |
1932 | local mesh = Instance.new("SpecialMesh", aa25) | |
1933 | mesh.MeshType = "Cylinder" | |
1934 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1935 | local weld1en = Instance.new("Weld") | |
1936 | ||
1937 | weld1en.Part1 = aa25 | |
1938 | weld1en.C1 = CFrame.new(0, 0, 0.06) | |
1939 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1940 | ||
1941 | local aa24 = Instance.new("Part") | |
1942 | aa24.Parent = char | |
1943 | aa24.Size = Vector3.new(0.2, 0.2, 0.2) | |
1944 | aa24.Archivable = true | |
1945 | aa24.Transparency = 0 | |
1946 | aa24.Shape = "Ball" | |
1947 | aa24.BrickColor = BrickColor.new("White") | |
1948 | aa24.Material = "Neon" | |
1949 | aa24.CanCollide = false | |
1950 | local mesh = Instance.new("SpecialMesh", aa24) | |
1951 | mesh.MeshType = "Cylinder" | |
1952 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1953 | local weld1en = Instance.new("Weld") | |
1954 | ||
1955 | weld1en.Part1 = aa24 | |
1956 | weld1en.C1 = CFrame.new(-0.22, 0, 0.065) | |
1957 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1958 | ||
1959 | local aa23 = Instance.new("Part") | |
1960 | aa23.Parent = char | |
1961 | aa23.Size = Vector3.new(0.2, 0.2, 0.2) | |
1962 | aa23.Archivable = true | |
1963 | aa23.Transparency = 0 | |
1964 | aa23.Shape = "Ball" | |
1965 | aa23.Material = "Metal" | |
1966 | aa23.CanCollide = false | |
1967 | local mesh = Instance.new("SpecialMesh", aa23) | |
1968 | mesh.MeshType = "Cylinder" | |
1969 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1970 | local weld1en = Instance.new("Weld") | |
1971 | ||
1972 | weld1en.Part1 = aa23 | |
1973 | weld1en.C1 = CFrame.new(-0.22, 0, 0.06) | |
1974 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1975 | ||
1976 | local aa11 = Instance.new("Part") | |
1977 | aa11.Parent = char | |
1978 | aa11.Size = Vector3.new(0.2, 0.2, 0.2) | |
1979 | aa11.Archivable = true | |
1980 | aa11.Transparency = 0 | |
1981 | aa11.Shape = "Ball" | |
1982 | aa11.BrickColor = BrickColor.new("Dark green") | |
1983 | aa11.Material = "Neon" | |
1984 | aa11.CanCollide = false | |
1985 | local mesh = Instance.new("SpecialMesh", aa11) | |
1986 | mesh.MeshType = "Cylinder" | |
1987 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
1988 | local weld1en = Instance.new("Weld") | |
1989 | weld1en.Parent = ra | |
1990 | weld1en.Part0 = ra | |
1991 | weld1en.Part1 = aa11 | |
1992 | weld1en.C1 = CFrame.new(-0.40, 0.40, 0) | |
1993 | ||
1994 | local aa10 = Instance.new("Part") | |
1995 | aa10.Parent = char | |
1996 | aa10.Size = Vector3.new(0.2, 0.2, 0.2) | |
1997 | aa10.Archivable = true | |
1998 | aa10.Transparency = 0 | |
1999 | aa10.Shape = "Ball" | |
2000 | aa10.Material = "Metal" | |
2001 | aa10.CanCollide = false | |
2002 | local mesh = Instance.new("SpecialMesh", aa10) | |
2003 | mesh.MeshType = "Cylinder" | |
2004 | mesh.Scale = Vector3.new(3, 3, 3) | |
2005 | local weld1en = Instance.new("Weld") | |
2006 | weld1en.Parent = ra | |
2007 | weld1en.Part0 = ra | |
2008 | weld1en.Part1 = aa10 | |
2009 | weld1en.C1 = CFrame.new(-0.35, 0.40, 0) | |
2010 | ||
2011 | local aa9 = Instance.new("Part") | |
2012 | aa9.Parent = char | |
2013 | aa9.Size = Vector3.new(0.2, 0.2, 0.2) | |
2014 | aa9.Archivable = true | |
2015 | aa9.Transparency = 0 | |
2016 | aa9.Shape = "Ball" | |
2017 | aa9.BrickColor = BrickColor.new("White") | |
2018 | aa9.Material = "Metal" | |
2019 | aa9.CanCollide = false | |
2020 | local mesh = Instance.new("SpecialMesh", aa9) | |
2021 | mesh.MeshType = "Brick" | |
2022 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
2023 | local weld1en = Instance.new("Weld") | |
2024 | weld1en.Parent = ra | |
2025 | weld1en.Part0 = ra | |
2026 | weld1en.Part1 = aa9 | |
2027 | weld1en.C1 = CFrame.new(0, -1, 0) | |
2028 | ||
2029 | local aa21 = Instance.new("Part") | |
2030 | aa21.Parent = char | |
2031 | aa21.Size = Vector3.new(0.2, 0.2, 0.2) | |
2032 | aa21.Archivable = true | |
2033 | aa21.Transparency = 0 | |
2034 | aa21.Shape = "Ball" | |
2035 | aa21.BrickColor = BrickColor.new("White") | |
2036 | aa21.Material = "Metal" | |
2037 | aa21.CanCollide = false | |
2038 | local mesh = Instance.new("SpecialMesh", aa21) | |
2039 | mesh.MeshType = "Brick" | |
2040 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
2041 | local weld1en = Instance.new("Weld") | |
2042 | weld1en.Parent = ra | |
2043 | weld1en.Part0 = ra | |
2044 | weld1en.Part1 = aa21 | |
2045 | weld1en.C1 = CFrame.new(0, 0.95, 0) | |
2046 | ||
2047 | local aa20 = Instance.new("Part") | |
2048 | aa20.Parent = char | |
2049 | aa20.Size = Vector3.new(0.2, 0.2, 0.2) | |
2050 | aa20.Archivable = true | |
2051 | aa20.Transparency = 0 | |
2052 | aa20.Shape = "Ball" | |
2053 | aa20.BrickColor = BrickColor.new("White") | |
2054 | aa20.Material = "Metal" | |
2055 | aa20.CanCollide = false | |
2056 | local mesh = Instance.new("SpecialMesh", aa20) | |
2057 | mesh.MeshType = "Brick" | |
2058 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
2059 | local weld1en = Instance.new("Weld") | |
2060 | weld1en.Parent = ra | |
2061 | weld1en.Part0 = ra | |
2062 | weld1en.Part1 = aa20 | |
2063 | weld1en.C1 = CFrame.new(0, -0.95, 0) | |
2064 | ||
2065 | ||
2066 | local aa8 = Instance.new("Part") | |
2067 | aa8.Parent = char | |
2068 | aa8.Size = Vector3.new(0.2, 0.2, 0.2) | |
2069 | aa8.Archivable = true | |
2070 | aa8.Transparency = 0 | |
2071 | aa8.Shape = "Ball" | |
2072 | aa8.BrickColor = BrickColor.new("Dark green") | |
2073 | aa8.Material = "Neon" | |
2074 | aa8.CanCollide = false | |
2075 | local mesh = Instance.new("SpecialMesh", aa8) | |
2076 | mesh.MeshType = "Cylinder" | |
2077 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
2078 | local weld1en = Instance.new("Weld") | |
2079 | weld1en.Parent = ra | |
2080 | weld1en.Part0 = ra | |
2081 | weld1en.Part1 = aa8 | |
2082 | weld1en.C1 = CFrame.new(-0.40, -0.40, 0) | |
2083 | ||
2084 | local aa7 = Instance.new("Part") | |
2085 | aa7.Parent = char | |
2086 | aa7.Size = Vector3.new(0.2, 0.2, 0.2) | |
2087 | aa7.Archivable = true | |
2088 | aa7.Transparency = 0 | |
2089 | aa7.Shape = "Ball" | |
2090 | aa7.Material = "Metal" | |
2091 | aa7.CanCollide = false | |
2092 | local mesh = Instance.new("SpecialMesh", aa7) | |
2093 | mesh.MeshType = "Cylinder" | |
2094 | mesh.Scale = Vector3.new(3, 3, 3) | |
2095 | local weld1en = Instance.new("Weld") | |
2096 | weld1en.Parent = ra | |
2097 | weld1en.Part0 = ra | |
2098 | weld1en.Part1 = aa7 | |
2099 | weld1en.C1 = CFrame.new(-0.35, -0.40, 0) | |
2100 | ||
2101 | local aa13 = Instance.new("Part") | |
2102 | aa13.Parent = char | |
2103 | aa13.Size = Vector3.new(0.2, 0.2, 0.2) | |
2104 | aa13.Archivable = true | |
2105 | aa13.Transparency = 0 | |
2106 | aa13.Shape = "Ball" | |
2107 | aa13.BrickColor = BrickColor.new("White") | |
2108 | aa13.Material = "Neon" | |
2109 | aa13.CanCollide = false | |
2110 | local mesh = Instance.new("SpecialMesh", aa13) | |
2111 | mesh.MeshType = "Brick" | |
2112 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
2113 | local weld1en = Instance.new("Weld") | |
2114 | weld1en.Parent = ra | |
2115 | weld1en.Part0 = ra | |
2116 | weld1en.Part1 = aa13 | |
2117 | weld1en.C1 = CFrame.new(0, -1.05, 0) | |
2118 | ||
2119 | local aa12 = Instance.new("Part") | |
2120 | aa12.Parent = char | |
2121 | aa12.Size = Vector3.new(0.2, 0.2, 0.2) | |
2122 | aa12.Archivable = true | |
2123 | aa12.Transparency = 0 | |
2124 | aa12.Shape = "Ball" | |
2125 | aa12.BrickColor = BrickColor.new("White") | |
2126 | aa12.Material = "Neon" | |
2127 | aa12.CanCollide = false | |
2128 | local mesh = Instance.new("SpecialMesh", aa12) | |
2129 | mesh.MeshType = "Brick" | |
2130 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
2131 | local weld1en = Instance.new("Weld") | |
2132 | weld1en.Parent = ra | |
2133 | weld1en.Part0 = ra | |
2134 | weld1en.Part1 = aa12 | |
2135 | weld1en.C1 = CFrame.new(0, 1.05, 0) | |
2136 | ||
2137 | local aa6 = Instance.new("Part") | |
2138 | aa6.Parent = char | |
2139 | aa6.Size = Vector3.new(0.2, 0.2, 0.2) | |
2140 | aa6.Archivable = true | |
2141 | aa6.Transparency = 0 | |
2142 | aa6.Shape = "Ball" | |
2143 | aa6.BrickColor = BrickColor.new("White") | |
2144 | aa6.Material = "Metal" | |
2145 | aa6.CanCollide = false | |
2146 | local mesh = Instance.new("SpecialMesh", aa6) | |
2147 | mesh.MeshType = "Brick" | |
2148 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
2149 | local weld1en = Instance.new("Weld") | |
2150 | weld1en.Parent = ra | |
2151 | weld1en.Part0 = ra | |
2152 | weld1en.Part1 = aa6 | |
2153 | weld1en.C1 = CFrame.new(0, 1, 0) | |
2154 | ||
2155 | local aa4 = Instance.new("Part") | |
2156 | aa4.Parent = char | |
2157 | aa4.Size = Vector3.new(0.2, 0.2, 0.2) | |
2158 | aa4.Archivable = true | |
2159 | aa4.Transparency = 0 | |
2160 | aa4.Shape = "Ball" | |
2161 | aa4.BrickColor = maincolor | |
2162 | aa4.Material = "Neon" | |
2163 | aa4.CanCollide = false | |
2164 | local mesh = Instance.new("SpecialMesh", aa4) | |
2165 | mesh.MeshType = "Brick" | |
2166 | mesh.Scale = Vector3.new(1, 10.55, 5.60) | |
2167 | local weld1en = Instance.new("Weld") | |
2168 | weld1en.Parent = ra | |
2169 | weld1en.Part0 = ra | |
2170 | weld1en.Part1 = aa4 | |
2171 | weld1en.C1 = CFrame.new(0, 0, 0) | |
2172 | ||
2173 | local aa5 = Instance.new("Part") | |
2174 | aa5.Parent = char | |
2175 | aa5.Size = Vector3.new(0.2, 0.2, 0.2) | |
2176 | aa5.Archivable = true | |
2177 | aa5.Transparency = 0 | |
2178 | aa5.Shape = "Ball" | |
2179 | aa5.BrickColor = maincolor | |
2180 | aa5.Material = "Neon" | |
2181 | aa5.CanCollide = false | |
2182 | local mesh = Instance.new("SpecialMesh", aa5) | |
2183 | mesh.MeshType = "Brick" | |
2184 | mesh.Scale = Vector3.new(5.60, 10.55, 1) | |
2185 | local weld1en = Instance.new("Weld") | |
2186 | weld1en.Parent = ra | |
2187 | weld1en.Part0 = ra | |
2188 | weld1en.Part1 = aa5 | |
2189 | weld1en.C1 = CFrame.new(0, 0, 0) | |
2190 | ||
2191 | local aa = Instance.new("Part") | |
2192 | aa.Parent = char | |
2193 | aa.Size = Vector3.new(0.2, 10, 20) | |
2194 | aa.Archivable = true | |
2195 | aa.Transparency = 0 | |
2196 | aa.Shape = "Ball" | |
2197 | aa.Material = "Metal" | |
2198 | aa.CanCollide = false | |
2199 | local mesh = Instance.new("SpecialMesh", aa) | |
2200 | mesh.MeshType = "Brick" | |
2201 | mesh.Scale = Vector3.new(5.50, 10.50, 5.50) | |
2202 | local weld1en = Instance.new("Weld") | |
2203 | weld1en.Parent = ra | |
2204 | weld1en.Part0 = ra | |
2205 | weld1en.Part1 = aa | |
2206 | weld1en.C1 = CFrame.new(0, 0, 0) | |
2207 | ||
2208 | ||
2209 | --END OF GAUGNETS AND STUFF-- | |
2210 | ||
2211 | local NewInstance = function(instance,parent,properties) | |
2212 | local inst = Instance.new(instance,parent) | |
2213 | if(properties)then | |
2214 | for i,v in next, properties do | |
2215 | pcall(function() inst[i] = v end) | |
2216 | end | |
2217 | end | |
2218 | return inst; | |
2219 | end | |
2220 | ||
2221 | ||
2222 | ArmorColorParts = {} | |
2223 | ArmorColorParts2 = {} | |
2224 | NeonColorParts = {} | |
2225 | local all, last = {}, nil | |
2226 | local all2, last2 = {}, nil | |
2227 | local all3, last3 = {}, nil | |
2228 | local all4, last4 = {}, nil | |
2229 | local all, last = {}, nil | |
2230 | ------------------------------------------------------- | |
2231 | --Start Customization-- | |
2232 | ------------------------------------------------------- | |
2233 | local Player_Size = 1 | |
2234 | if Player_Size ~= 1 then | |
2235 | root.Size = root.Size * Player_Size | |
2236 | tors.Size = tors.Size * Player_Size | |
2237 | hed.Size = hed.Size * Player_Size | |
2238 | ra.Size = ra.Size * Player_Size | |
2239 | la.Size = la.Size * Player_Size | |
2240 | rl.Size = rl.Size * Player_Size | |
2241 | ll.Size = ll.Size * Player_Size | |
2242 | ---------------------------------------------------------------------------------- | |
2243 | rootj.Parent = root | |
2244 | neck.Parent = tors | |
2245 | RW.Parent = tors | |
2246 | LW.Parent = tors | |
2247 | RH.Parent = tors | |
2248 | LH.Parent = tors | |
2249 | ---------------------------------------------------------------------------------- | |
2250 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2251 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2252 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
2253 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
2254 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
2255 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
2256 | ---------------------------------------------------------------------------------- | |
2257 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2258 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2259 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2260 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2261 | --hat.Parent = Character | |
2262 | end | |
2263 | ---------------------------------------------------------------------------------- | |
2264 | local SONG = 1005328332 | |
2265 | local SONG2 = 0 | |
2266 | local Music = Instance.new("Sound",tors) | |
2267 | Music.Volume = 2.5 | |
2268 | Music.Looped = true | |
2269 | Music.Pitch = 1 --Pitcher | |
2270 | ---------------------------------------------------------------------------------- | |
2271 | local equipped = false | |
2272 | local idle = 0 | |
2273 | local change = 1 | |
2274 | local val = 0 | |
2275 | local toim = 0 | |
2276 | local idleanim = 0.4 | |
2277 | local sine = 0 | |
2278 | local Mode = 1 | |
2279 | ---------------------------------------------------------------------------------- | |
2280 | hum.WalkSpeed = 8 | |
2281 | hum.JumpPower = 57 | |
2282 | hum.Animator.Parent = nil | |
2283 | ------------------------------------------------------- | |
2284 | --End Customization-- | |
2285 | ------------------------------------------------------- | |
2286 | ||
2287 | ||
2288 | ------------------------------------------------------- | |
2289 | --Start Attacks N Stuff-- | |
2290 | ------------------------------------------------------- | |
2291 | it = Instance.new | |
2292 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
2293 | local gui = IT(GuiType) | |
2294 | gui.Parent = parent | |
2295 | gui.Text = text | |
2296 | gui.BackgroundTransparency = backtrans | |
2297 | gui.BackgroundColor3 = backcol | |
2298 | gui.SizeConstraint = "RelativeXY" | |
2299 | gui.TextXAlignment = "Center" | |
2300 | gui.TextYAlignment = "Center" | |
2301 | gui.Position = pos | |
2302 | gui.Size = size | |
2303 | gui.Font = "SourceSans" | |
2304 | gui.FontSize = "Size14" | |
2305 | gui.TextWrapped = false | |
2306 | gui.TextStrokeTransparency = 0 | |
2307 | gui.TextColor = BrickColor.new("White") | |
2308 | return gui | |
2309 | end | |
2310 | local basgui = it("GuiMain") | |
2311 | basgui.Parent = plr.PlayerGui | |
2312 | basgui.Name = "VISgui" | |
2313 | local fullscreenz = it("Frame") | |
2314 | fullscreenz.Parent = basgui | |
2315 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
2316 | fullscreenz.BackgroundTransparency = 1 | |
2317 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
2318 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
2319 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
2320 | local imgl2 = Instance.new("ImageLabel",fullscreenz) | |
2321 | imgl2.BackgroundTransparency = 1 | |
2322 | imgl2.BorderSizePixel = 0 | |
2323 | imgl2.ImageTransparency = 0.5 | |
2324 | imgl2.ImageColor3 = BrickColor.new("White").Color | |
2325 | imgl2.Position = UDim2.new(0.86,0,0.78,0) | |
2326 | imgl2.Size = UDim2.new(0,270,0,270) | |
2327 | imgl2.Image = "rbxassetid://320731120" | |
2328 | local techc = imgl2:Clone() | |
2329 | techc.Parent = fullscreenz | |
2330 | techc.ImageTransparency = 0.5 | |
2331 | techc.Size = UDim2.new(0,700,0,700) | |
2332 | techc.Position = UDim2.new(0.75,-50,0.55,-50) | |
2333 | techc.ImageColor3 = BrickColor.new("White").Color | |
2334 | techc.Image = "rbxassetid://521073910" | |
2335 | local ned = Instance.new("TextLabel",fullscreenz) | |
2336 | ned.ZIndex = 2 | |
2337 | ned.Font = "SciFi" | |
2338 | ned.BackgroundTransparency = 1 | |
2339 | ned.BorderSizePixel = 0.65 | |
2340 | ned.Size = UDim2.new(0.4,0,0.2,0) | |
2341 | ned.Position = UDim2.new(0.2,0,0.2,0) | |
2342 | ned.TextColor3 = BrickColor.new("White").Color | |
2343 | ned.TextStrokeColor3 = BrickColor.new("Really black").Color | |
2344 | ned.TextScaled = true | |
2345 | ned.TextStrokeTransparency = 0 | |
2346 | ned.Text = "Neutral" | |
2347 | ned.TextSize = 24 | |
2348 | ned.Rotation = 1 | |
2349 | --ned.TextXAlignment = "Right" | |
2350 | ned.TextYAlignment = "Bottom" | |
2351 | ----------- | |
2352 | local GUIFrame = IT("Frame") | |
2353 | GUIFrame.Parent = Base | |
2354 | GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255) | |
2355 | GUIFrame.BackgroundTransparency = 1 | |
2356 | GUIFrame.BorderColor3 = Color3.new(17, 17, 17) | |
2357 | GUIFrame.Size = UDim2.new(1, 0, 1, 0) | |
2358 | GUIFrame.Position = UDim2.new(0, 0, 0, 0) | |
2359 | --------------------- | |
2360 | ----------------------------- | |
2361 | function resetmode() | |
2362 | tecks2.Text = "Endurance" | |
2363 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
2364 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
2365 | Mode = 1 | |
2366 | SONG = 1005328332 | |
2367 | for i, v in pairs(NeonColorParts1000) do | |
2368 | v.BrickColor = BrickC("White") | |
2369 | end | |
2370 | ||
2371 | imgl2.ImageColor3 = BrickC("White").Color | |
2372 | techc.ImageColor3 = BrickC("White").Color | |
2373 | ned.Text = "Neutral" | |
2374 | ned.TextColor3 = BrickC("White").Color | |
2375 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
2376 | end | |
2377 | function Taunt() | |
2378 | attack = true | |
2379 | hum.WalkSpeed = 0 | |
2380 | TAUNT:Play() | |
2381 | repeat | |
2382 | swait() | |
2383 | TAUNT.Parent = tors | |
2384 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
2385 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
2386 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2387 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2388 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
2389 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
2390 | until TAUNT.Playing == false | |
2391 | attack = false | |
2392 | hum.WalkSpeed = 8 | |
2393 | end | |
2394 | function attackone() | |
2395 | attack = true | |
2396 | hum.WalkSpeed = 3.01 | |
2397 | for i = 0, 1.7, 0.1 do | |
2398 | swait() | |
2399 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
2400 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
2401 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
2402 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
2403 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
2404 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
2405 | end | |
2406 | Cso("203426541", ra, 10, 1) | |
2407 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
2408 | if v:FindFirstChild("Head") then | |
2409 | Eviscerate(v) | |
2410 | SoulSteal(v) | |
2411 | end | |
2412 | end | |
2413 | for i = 0, 1.4, 0.1 do | |
2414 | swait() | |
2415 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
2416 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
2417 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
2418 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
2419 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
2420 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
2421 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
2422 | end | |
2423 | hum.WalkSpeed = 8 | |
2424 | attack = false | |
2425 | end | |
2426 | function attacktwo() | |
2427 | attack = true | |
2428 | hum.WalkSpeed = 3.01 | |
2429 | for i = 0, 1.7, 0.1 do | |
2430 | swait() | |
2431 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
2432 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
2433 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
2434 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
2435 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
2436 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
2437 | end | |
2438 | Cso("203426541", rl, 10, 1) | |
2439 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
2440 | if v:FindFirstChild("Head") then | |
2441 | Eviscerate(v) | |
2442 | SoulSteal(v) | |
2443 | end | |
2444 | end | |
2445 | for i = 0, 1.4, 0.1 do | |
2446 | swait() | |
2447 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2448 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
2449 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
2450 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
2451 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
2452 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
2453 | end | |
2454 | hum.WalkSpeed = 8 | |
2455 | attack = false | |
2456 | end | |
2457 | function attackthree() | |
2458 | attack = true | |
2459 | hum.WalkSpeed = 3.01 | |
2460 | for i = 0, 1.4, 0.1 do | |
2461 | swait() | |
2462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2464 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
2465 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
2466 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
2467 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
2468 | end | |
2469 | Cso("203426541", hed, 10, 1) | |
2470 | for i = 0, 1.7, 0.1 do | |
2471 | swait() | |
2472 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
2473 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2474 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
2475 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
2476 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
2477 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
2478 | end | |
2479 | Cso("260435136", hed, 10, .9) | |
2480 | BlockEffect(maincolor, ra.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
2481 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1) | |
2482 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
2483 | if v:FindFirstChild("Head") then | |
2484 | Eviscerate(v) | |
2485 | SoulSteal(v) | |
2486 | end | |
2487 | end | |
2488 | for i = 0, 1.8, 0.1 do | |
2489 | swait() | |
2490 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
2491 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
2492 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
2493 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
2494 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
2495 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
2496 | end | |
2497 | hum.WalkSpeed = 8 | |
2498 | attack = false | |
2499 | end | |
2500 | function Power_Burst() | |
2501 | hum.WalkSpeed = 4 | |
2502 | attack = true | |
2503 | Cso("163619849", ra, 10, 1.35) | |
2504 | for i = 0,4.3,0.1 do | |
2505 | swait() | |
2506 | PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
2507 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2508 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
2509 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2510 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2511 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2512 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2513 | end | |
2514 | CameraEnshaking(2.5, 20) | |
2515 | Cso("539294959", ra, 10, .9) | |
2516 | BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
2517 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
2518 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do | |
2519 | if v:FindFirstChild("Head") then | |
2520 | Eviscerate(v) | |
2521 | SoulSteal(v) | |
2522 | end | |
2523 | end | |
2524 | for i = 0,3,0.1 do | |
2525 | swait() | |
2526 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2527 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
2528 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2529 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2530 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2531 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2532 | end | |
2533 | hum.WalkSpeed = 8 | |
2534 | attack = false | |
2535 | end | |
2536 | function Magic_Bombs() | |
2537 | attack = true | |
2538 | hum.WalkSpeed = 0 | |
2539 | local GYRO = IT("BodyGyro",root) | |
2540 | GYRO.D = 100 | |
2541 | GYRO.P = 2000 | |
2542 | GYRO.MaxTorque = VT(0,4000000,0) | |
2543 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2544 | for i = 0,3.6,0.1 do | |
2545 | swait() | |
2546 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2547 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2548 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2549 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2550 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2551 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2552 | end | |
2553 | CameraEnshaking(1, 6) | |
2554 | GYRO:Destroy() | |
2555 | Cso("588734356", Handle, 10, 1.05) | |
2556 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
2557 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
2558 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
2559 | for i = 0,2,0.1 do | |
2560 | swait() | |
2561 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2562 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2563 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2564 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2565 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
2566 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2567 | end | |
2568 | local GYRO = IT("BodyGyro",root) | |
2569 | GYRO.D = 100 | |
2570 | GYRO.P = 2000 | |
2571 | GYRO.MaxTorque = VT(0,4000000,0) | |
2572 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2573 | for i = 0,2.4,0.1 do | |
2574 | swait() | |
2575 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2576 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2577 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2578 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2579 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2580 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2581 | end | |
2582 | GYRO:Destroy() | |
2583 | CameraEnshaking(1, 6) | |
2584 | Cso("588734356", Handle, 10, 1.05) | |
2585 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
2586 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
2587 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
2588 | for i = 0,2,0.1 do | |
2589 | swait() | |
2590 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2591 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2592 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2593 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2594 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
2595 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2596 | end | |
2597 | local GYRO = IT("BodyGyro",root) | |
2598 | GYRO.D = 100 | |
2599 | GYRO.P = 2000 | |
2600 | GYRO.MaxTorque = VT(0,4000000,0) | |
2601 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2602 | for i = 0,2.4,0.1 do | |
2603 | swait() | |
2604 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2605 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2606 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2607 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2608 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2609 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2610 | end | |
2611 | GYRO:Destroy() | |
2612 | CameraEnshaking(1, 6) | |
2613 | Cso("588734356", Handle, 10, 1.05) | |
2614 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
2615 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
2616 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
2617 | for i = 0,2,0.1 do | |
2618 | swait() | |
2619 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2620 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2621 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2622 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2623 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
2624 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2625 | end | |
2626 | attack = false | |
2627 | hum.WalkSpeed = 8 | |
2628 | end | |
2629 | function Dangerous_Field() | |
2630 | attack = true | |
2631 | hum.WalkSpeed = 0 | |
2632 | for i = 0,10,0.1 do | |
2633 | swait() | |
2634 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
2635 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2636 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
2637 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2638 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
2639 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
2640 | CameraEnshaking(1, 7) | |
2641 | Cso("588734356", Handle, 10, 1.2) | |
2642 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
2643 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) | |
2644 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
2645 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
2646 | end | |
2647 | attack = false | |
2648 | hum.WalkSpeed = 8 | |
2649 | end | |
2650 | ||
2651 | ||
2652 | function NUCLEAR() | |
2653 | attack = true | |
2654 | local orb = Instance.new("Part", char) | |
2655 | orb.Anchored = true | |
2656 | orb.BrickColor = BrickC("Really red") | |
2657 | orb.CanCollide = false | |
2658 | orb.FormFactor = 3 | |
2659 | orb.Name = "Ring" | |
2660 | orb.Material = "Neon" | |
2661 | orb.Size = Vector3.new(1, 1, 1) | |
2662 | orb.Transparency = 0 | |
2663 | orb.TopSurface = 0 | |
2664 | orb.BottomSurface = 0 | |
2665 | local orbm = Instance.new("SpecialMesh", orb) | |
2666 | orbm.MeshType = "Sphere" | |
2667 | orbm.Name = "SizeMesh" | |
2668 | orbm.Scale = Vector3.new(0, 0, 0) | |
2669 | local scaled = 0.1 | |
2670 | local posid = 0 | |
2671 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
2672 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
2673 | for i = 0, 12, 0.1 do | |
2674 | swait() | |
2675 | scaled = scaled + 0.001 | |
2676 | posid = posid - scaled | |
2677 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
2678 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
2679 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
2680 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
2681 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
2682 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
2683 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
2684 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
2685 | end | |
2686 | for i = 0, 2, 0.1 do | |
2687 | swait() | |
2688 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
2689 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
2690 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
2691 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
2692 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
2693 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
2694 | end | |
2695 | coroutine.resume(coroutine.create(function() | |
2696 | orb.Anchored = false | |
2697 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
2698 | local a = Instance.new("Part", workspace) | |
2699 | a.Name = "Direction" | |
2700 | a.Anchored = true | |
2701 | a.BrickColor = BrickC("Really red") | |
2702 | a.Material = "Neon" | |
2703 | a.Transparency = 1 | |
2704 | a.CanCollide = false | |
2705 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
2706 | local ignore = orb | |
2707 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2708 | a.BottomSurface = 10 | |
2709 | a.TopSurface = 10 | |
2710 | local distance = (orb.CFrame.p - position).magnitude | |
2711 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
2712 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
2713 | orb.CFrame = a.CFrame | |
2714 | a:Destroy() | |
2715 | local bv = Instance.new("BodyVelocity") | |
2716 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2717 | bv.velocity = orb.CFrame.lookVector * 125 | |
2718 | bv.Parent = orb | |
2719 | local hitted = false | |
2720 | game:GetService("Debris"):AddItem(orb, 15) | |
2721 | swait() | |
2722 | local hit = orb.Touched:connect(function(hit) | |
2723 | if hitted == false then | |
2724 | hitted = true | |
2725 | CameraEnshaking(10, 2.5) | |
2726 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
2727 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
2728 | if v:FindFirstChild("Head") then | |
2729 | Eviscerate(v) | |
2730 | end | |
2731 | end | |
2732 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really red"), "Sphere") | |
2733 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really red"), "Sphere") | |
2734 | for i = 0, 9 do | |
2735 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
2736 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
2737 | end | |
2738 | orb.Anchored = true | |
2739 | orb.Transparency = 1 | |
2740 | wait(8) | |
2741 | orb:Destroy() | |
2742 | end | |
2743 | end) | |
2744 | end)) | |
2745 | for i = 0, 1, 0.1 do | |
2746 | swait() | |
2747 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
2748 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
2749 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
2750 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
2751 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
2752 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
2753 | end | |
2754 | attack = false | |
2755 | end | |
2756 | function Shockwave() | |
2757 | attack = true | |
2758 | hum.WalkSpeed = 0 | |
2759 | for i = 0,4,0.1 do | |
2760 | swait() | |
2761 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2762 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2763 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2764 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2765 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2766 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2767 | end | |
2768 | coroutine.resume(coroutine.create(function() | |
2769 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2770 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2771 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2772 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
2773 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
2774 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
2775 | CameraEnshaking(1, 7) | |
2776 | wait(0.05) | |
2777 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2778 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2779 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2780 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
2781 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2782 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2783 | CameraEnshaking(1, 7) | |
2784 | wait(0.05) | |
2785 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2786 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2787 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2788 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2789 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2790 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2791 | CameraEnshaking(1, 7) | |
2792 | wait(0.05) | |
2793 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2794 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2795 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2796 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2797 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2798 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2799 | CameraEnshaking(1, 7) | |
2800 | wait(0.05) | |
2801 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2802 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2803 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2804 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2805 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2806 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2807 | CameraEnshaking(1, 7) | |
2808 | wait(0.05) | |
2809 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2810 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2811 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2812 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2813 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2814 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2815 | CameraEnshaking(1, 7) | |
2816 | end)) | |
2817 | Cso("440145223", Handle, 10, 1.05) | |
2818 | for i = 1,7,0.1 do | |
2819 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2820 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2821 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2822 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2823 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
2824 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
2825 | end | |
2826 | wait(.6) | |
2827 | hum.WalkSpeed = 8 | |
2828 | attack = false | |
2829 | end | |
2830 | function Pulse() | |
2831 | attack = true | |
2832 | hum.WalkSpeed = 0 | |
2833 | local GYRO = IT("BodyGyro",root) | |
2834 | GYRO.D = 100 | |
2835 | GYRO.P = 2000 | |
2836 | GYRO.MaxTorque = VT(0,4000000,0) | |
2837 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2838 | for i = 0,4,0.1 do | |
2839 | swait() | |
2840 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2841 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
2842 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2843 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2844 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2845 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2846 | end | |
2847 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2848 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
2849 | CameraEnshaking(1, 25) | |
2850 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2851 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2852 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2853 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2854 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2855 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2856 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2857 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2858 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2859 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2860 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2861 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2862 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2863 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2864 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2865 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2866 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2867 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2868 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2869 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2870 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2871 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2872 | Cso("440145223", Handle, 10, 1.05) | |
2873 | GYRO:Destroy() | |
2874 | for i = 1,2,0.1 do | |
2875 | swait() | |
2876 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
2877 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2878 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
2879 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2880 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2881 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2882 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2883 | end | |
2884 | hum.WalkSpeed = 8 | |
2885 | attack = false | |
2886 | end | |
2887 | function LAZER() | |
2888 | attack = true | |
2889 | local GYRO = IT("BodyGyro",root) | |
2890 | GYRO.D = 100 | |
2891 | GYRO.P = 2000 | |
2892 | GYRO.MaxTorque = Vector3.new(0,4000000,0) | |
2893 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2894 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(0,0,0),}) | |
2895 | for i = 0,5,0.1 do | |
2896 | swait() | |
2897 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2898 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2899 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
2900 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2901 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2902 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2903 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2904 | end | |
2905 | local beam = Instance.new("Part", workspace) | |
2906 | beam.BrickColor = BrickColor.new("Black") | |
2907 | beam.FormFactor = "Custom" | |
2908 | beam.Material = "Glass" | |
2909 | beam.Transparency = 0.5 | |
2910 | beam.Anchored = true | |
2911 | beam.Locked = true | |
2912 | beam.CanCollide = false | |
2913 | local distance = (aa12.CFrame.p - mouse.Hit.p).magnitude | |
2914 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
2915 | beam.CFrame = CFrame.new(aa12.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
2916 | game:GetService("Debris"):AddItem(beam, 0.14) | |
2917 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 25, 25, 25, 15, 15, 15, 0.04, 1) | |
2918 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 19, 19, 19, 10, 10, 10, 0.04, 1) | |
2919 | GYRO:Destroy() | |
2920 | for i, v in pairs(FindNearestHead(ref.CFrame.p, 2)) do | |
2921 | if v:FindFirstChild("Torso") then | |
2922 | Eviscerate(v) | |
2923 | end | |
2924 | end | |
2925 | attack = false | |
2926 | end | |
2927 | function Spirit_Beam() | |
2928 | attack = true | |
2929 | hum.WalkSpeed = 0 | |
2930 | local GYRO = IT("BodyGyro",root) | |
2931 | GYRO.D = 100 | |
2932 | GYRO.P = 2000 | |
2933 | GYRO.MaxTorque = VT(0,4000000,0) | |
2934 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2935 | for i = 0,5,0.1 do | |
2936 | swait() | |
2937 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2938 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2939 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2940 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2941 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2942 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2943 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
2944 | end | |
2945 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
2946 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
2947 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
2948 | local beam = Instance.new("Part", workspace) | |
2949 | beam.BrickColor = BrickColor.new("Fog") | |
2950 | beam.FormFactor = "Custom" | |
2951 | beam.Material = "Glass" | |
2952 | beam.Transparency = 0.5 | |
2953 | beam.Anchored = true | |
2954 | beam.Locked = true | |
2955 | beam.CanCollide = false | |
2956 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
2957 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
2958 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
2959 | game:GetService("Debris"):AddItem(beam, 0.14) | |
2960 | local sound = Instance.new('Sound',Handle) | |
2961 | sound.SoundId = 'rbxassetid://588697948' | |
2962 | sound.Volume = 7 | |
2963 | sound.EmitterSize = 40 | |
2964 | sound.MaxDistance = 450 | |
2965 | sound:Play() | |
2966 | game:GetService("Debris"):AddItem(beam, sound.TimeLength) | |
2967 | GYRO:Destroy() | |
2968 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2969 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2970 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2971 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2972 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2973 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2974 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2975 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2976 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2977 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2978 | wait(0.3) | |
2979 | attack = false | |
2980 | hum.WalkSpeed = 8 | |
2981 | ref:Destroy() | |
2982 | end | |
2983 | function Distort() | |
2984 | attack = true | |
2985 | hum.WalkSpeed = 0 | |
2986 | local pos = root.Position | |
2987 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
2988 | Cso("261227592", tors, 10, 0.85) | |
2989 | for i = 1,2.5,0.1 do | |
2990 | swait() | |
2991 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2992 | end | |
2993 | attack = false | |
2994 | hum.WalkSpeed = 8 | |
2995 | end | |
2996 | function Ancient_Rage() | |
2997 | attack = true | |
2998 | hum.WalkSpeed = 4 | |
2999 | Cso("907329532", tors, 10, 1.05) | |
3000 | for i = 1,14,0.1 do | |
3001 | swait() | |
3002 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3003 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3004 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3005 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3006 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3007 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3008 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
3009 | if v:FindFirstChild("Head") then | |
3010 | Eviscerate(v) | |
3011 | end | |
3012 | end | |
3013 | end | |
3014 | attack = false | |
3015 | hum.WalkSpeed = 8 | |
3016 | end | |
3017 | function TTTTTTTTTTTaunt() | |
3018 | attack = true | |
3019 | hum.WalkSpeed = 0 | |
3020 | DTAUNT:Play() | |
3021 | repeat | |
3022 | swait() | |
3023 | DTAUNT.Parent = tors | |
3024 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3025 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
3026 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3027 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3028 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3029 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3030 | until DTAUNT.Playing == false | |
3031 | attack = false | |
3032 | hum.WalkSpeed = 8 | |
3033 | end | |
3034 | function HAAH() | |
3035 | attack = true | |
3036 | hum.WalkSpeed = 0 | |
3037 | Cso("300208779", hed, 10, 1) | |
3038 | for i = 0,9,0.1 do | |
3039 | swait() | |
3040 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
3041 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
3042 | if Mrandom(1,15) == 1 then | |
3043 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
3044 | end | |
3045 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
3046 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
3047 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
3048 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
3049 | end | |
3050 | attack = false | |
3051 | hum.WalkSpeed = 10 | |
3052 | end | |
3053 | function again() | |
3054 | attack = true | |
3055 | hum.WalkSpeed = 0 | |
3056 | ITAUNT:Play() | |
3057 | repeat | |
3058 | swait() | |
3059 | ITAUNT.Parent = tors | |
3060 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
3061 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3062 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
3063 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3064 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
3065 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
3066 | until ITAUNT.Playing == false | |
3067 | attack = false | |
3068 | hum.WalkSpeed = 8 | |
3069 | end | |
3070 | function LunarSpin() | |
3071 | attack = true | |
3072 | hum.WalkSpeed = 0 | |
3073 | for i = 0,17,0.05 do | |
3074 | CameraEnshaking(1, 5) | |
3075 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
3076 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03) | |
3077 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3078 | swait() | |
3079 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
3080 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3081 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3082 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3083 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3084 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
3085 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
3086 | end | |
3087 | hum.WalkSpeed = 8 | |
3088 | attack = false | |
3089 | end | |
3090 | function Decapitate() | |
3091 | local target = nil | |
3092 | local targettorso = nil | |
3093 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
3094 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
3095 | target = mouse.Target.Parent.Humanoid | |
3096 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
3097 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
3098 | end | |
3099 | end | |
3100 | if target ~= nil then | |
3101 | targettorso.Anchored = true | |
3102 | attack = true | |
3103 | hum.WalkSpeed = 0 | |
3104 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
3105 | for i = 0,4.2,0.1 do | |
3106 | swait() | |
3107 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
3108 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
3109 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3110 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3111 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
3112 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
3113 | end | |
3114 | local ModelHead01 = New("Model", char, "", {}) | |
3115 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
3116 | local Head01 = targethead:Clone() | |
3117 | targethead.Transparency = 1 | |
3118 | Head01.Parent = ModelHead01 | |
3119 | local weldHead01 = Instance.new("Weld") | |
3120 | weldHead01.Parent = Head01 | |
3121 | weldHead01.Part0 = targethead | |
3122 | weldHead01.Part1 = Head01 | |
3123 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
3124 | targethead.face:Remove() | |
3125 | weldHead01.Part0 = ra | |
3126 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
3127 | targettorso:BreakJoints() | |
3128 | CreateSound("314390675", targettorso, 5, .7) | |
3129 | for i = 0,3.2,0.1 do | |
3130 | swait() | |
3131 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3132 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3133 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3134 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
3135 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
3136 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
3137 | end | |
3138 | for i = 0,4.2,0.1 do | |
3139 | swait() | |
3140 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
3141 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
3142 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3143 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3144 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
3145 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
3146 | end | |
3147 | CreateSound("541909763", targettorso, 5, .8) | |
3148 | weldHead01:Destroy() | |
3149 | Head01.CanCollide = true | |
3150 | local bodyVelocity2 = Create("BodyVelocity")({ | |
3151 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
3152 | P = 5000, | |
3153 | maxForce = Vector3.new(8000, 8000, 8000), | |
3154 | Parent = Head01 | |
3155 | }) | |
3156 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
3157 | for i = 0,6.2,0.1 do | |
3158 | swait() | |
3159 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
3160 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
3161 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3162 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3163 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
3164 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
3165 | end | |
3166 | targettorso.Anchored = false | |
3167 | attack = false | |
3168 | hum.WalkSpeed = 8 | |
3169 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
3170 | end | |
3171 | end | |
3172 | function BalanceSpin() | |
3173 | attack = true | |
3174 | hum.WalkSpeed = 2 | |
3175 | for i = 0,17,0.07 do | |
3176 | CameraEnshaking(1, 5) | |
3177 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
3178 | swait() | |
3179 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
3180 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick") | |
3181 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
3182 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3183 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3184 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3185 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3186 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
3187 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
3188 | end | |
3189 | hum.WalkSpeed = 8 | |
3190 | attack = false | |
3191 | end | |
3192 | ||
3193 | function BARK() | |
3194 | attack = true | |
3195 | hum.WalkSpeed = 0 | |
3196 | BATAUNT:Play() | |
3197 | repeat | |
3198 | BATAUNT.Parent = tors | |
3199 | swait() | |
3200 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
3201 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
3202 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
3203 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
3204 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
3205 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
3206 | until BATAUNT.Playing == false | |
3207 | attack = false | |
3208 | hum.WalkSpeed = 8 | |
3209 | end | |
3210 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
3211 | local NSound = nil | |
3212 | coroutine.resume(coroutine.create(function() | |
3213 | NSound = Instance.new("Sound", PARENT) | |
3214 | NSound.Volume = VOLUME | |
3215 | NSound.Pitch = PITCH | |
3216 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
3217 | swait() | |
3218 | NSound:play() | |
3219 | game:GetService("Debris"):AddItem(NSound, 10) | |
3220 | end)) | |
3221 | return NSound | |
3222 | end | |
3223 | function Bark_Splosion() | |
3224 | attack = true | |
3225 | for i = 0,2,0.05 do | |
3226 | swait() | |
3227 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3228 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3229 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3230 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3231 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3232 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3233 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3234 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3235 | end | |
3236 | CreateSound("331666100", tors, 10, 1) | |
3237 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
3238 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
3239 | CameraEnshaking(1.5, 10) | |
3240 | for i = 1,2,0.1 do | |
3241 | swait() | |
3242 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
3243 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
3244 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
3245 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
3246 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
3247 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
3248 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
3249 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
3250 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
3251 | end | |
3252 | wait(.6) | |
3253 | attack = false | |
3254 | end | |
3255 | corrupted = false | |
3256 | function Pixel_Corrupt() | |
3257 | attack = true | |
3258 | corrupted = true | |
3259 | for i = 0,3,0.05 do | |
3260 | swait() | |
3261 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
3262 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
3263 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
3264 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
3265 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
3266 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
3267 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3268 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3269 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3270 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3271 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3272 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3273 | end | |
3274 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
3275 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
3276 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
3277 | CreateSound("331666100", refa, 10, 1) | |
3278 | CameraEnshaking(1.5, 10) | |
3279 | coroutine.resume(coroutine.create(function() | |
3280 | for i = 1,20,0.1 do | |
3281 | swait(5) | |
3282 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
3283 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
3284 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
3285 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
3286 | CreateSound("331666100", refa, 10, 1) | |
3287 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
3288 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
3289 | end | |
3290 | refa:Destroy() | |
3291 | corrupted = false | |
3292 | end)) | |
3293 | for i = 1,2.5,0.1 do | |
3294 | swait() | |
3295 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
3296 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
3297 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
3298 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
3299 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
3300 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
3301 | end | |
3302 | wait(.3) | |
3303 | attack = false | |
3304 | end | |
3305 | MERKIO = Instance.new("Sound", tors) --why | |
3306 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=2711959413" | |
3307 | MERKIO.Volume = 10 | |
3308 | MERKIO.Pitch = 1 | |
3309 | MERKIO.Looped = false | |
3310 | MERKIO.TimePosition = 0 | |
3311 | function URA() | |
3312 | attack = true | |
3313 | MERKIO:Play() | |
3314 | repeat | |
3315 | for i = 0,0.7,0.2 do | |
3316 | swait() | |
3317 | MERKIO.Parent = tors | |
3318 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3319 | if v:FindFirstChild("Torso") then | |
3320 | Eviscerate(v) | |
3321 | end | |
3322 | end | |
3323 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
3324 | if v:FindFirstChild("Torso") then | |
3325 | Eviscerate(v) | |
3326 | end | |
3327 | end | |
3328 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
3329 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(10)), 0.8) | |
3330 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
3331 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3332 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3333 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
3334 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
3335 | end | |
3336 | for i = 0,0.7,0.2 do | |
3337 | swait() | |
3338 | MERKIO.Parent = tors | |
3339 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3340 | if v:FindFirstChild("Torso") then | |
3341 | Eviscerate(v) | |
3342 | end | |
3343 | end | |
3344 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
3345 | if v:FindFirstChild("Torso") then | |
3346 | Eviscerate(v) | |
3347 | end | |
3348 | end | |
3349 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
3350 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(-10)), 0.8) | |
3351 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
3352 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3353 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3354 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
3355 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
3356 | end | |
3357 | until MERKIO.Playing == false | |
3358 | MERKIO:Stop() | |
3359 | attack = false | |
3360 | hum.WalkSpeed = 16 | |
3361 | end | |
3362 | function un_fun() | |
3363 | attack = true | |
3364 | hum.WalkSpeed = 0 | |
3365 | BTAUNT:Play() | |
3366 | repeat | |
3367 | swait() | |
3368 | BTAUNT.Parent = tors | |
3369 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
3370 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
3371 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
3372 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
3373 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
3374 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
3375 | until BTAUNT.Playing == false | |
3376 | attack = false | |
3377 | hum.WalkSpeed = 8 | |
3378 | end | |
3379 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3380 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
3381 | prt.Anchored = true | |
3382 | prt.Material = "Neon" | |
3383 | prt.CFrame = cframe | |
3384 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3385 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3386 | game:GetService("Debris"):AddItem(prt, 5) | |
3387 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
3388 | for i = 0, 1, delay do | |
3389 | swait() | |
3390 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3391 | Part.Transparency = i | |
3392 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
3393 | end | |
3394 | Part.Parent = nil | |
3395 | end), prt, msh) | |
3396 | end | |
3397 | function Ende_der_Weld() | |
3398 | attack = true | |
3399 | for i = 0,7,0.1 do | |
3400 | swait() | |
3401 | BlockEffect(BrickC("Royal purple"), ll.CFrame * CF(0, -1.5, 0), 5, 5, 5, 3, 3, 3, 0.04, 1) | |
3402 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3403 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3404 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3405 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3406 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
3407 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
3408 | end | |
3409 | Cso("438666141", char, 10, 1) | |
3410 | Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 5, 2, 5, 150.6, .4, 150.6, 0.05) | |
3411 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 1500, 1500, 1500, 250.6, .6, 250.6, 0.05) | |
3412 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
3413 | if v:FindFirstChild("Head") then | |
3414 | Eviscerate(v) | |
3415 | end | |
3416 | end | |
3417 | coroutine.resume(coroutine.create(function() | |
3418 | for i = 0,2.8,0.1 do | |
3419 | swait() | |
3420 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
3421 | end | |
3422 | for i = 0,1.8,0.1 do | |
3423 | swait() | |
3424 | hum.CameraOffset = Vector3.new(0,0,0) | |
3425 | end | |
3426 | end)) | |
3427 | for i = 0,3.7,0.1 do | |
3428 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
3429 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3430 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
3431 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
3432 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3433 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3434 | end | |
3435 | attack = false | |
3436 | end | |
3437 | function thisisit2() | |
3438 | attack = true | |
3439 | hum.WalkSpeed = 0 | |
3440 | STAUNT2:Play() | |
3441 | repeat | |
3442 | swait() | |
3443 | STAUNT2.Parent = tors | |
3444 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3445 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3446 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3447 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3448 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
3449 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
3450 | until STAUNT2.Playing == false | |
3451 | attack = false | |
3452 | hum.WalkSpeed = 8 | |
3453 | end | |
3454 | function thisisit() | |
3455 | attack = true | |
3456 | hum.WalkSpeed = 0 | |
3457 | STAUNT:Play() | |
3458 | repeat | |
3459 | swait() | |
3460 | STAUNT.Parent = tors | |
3461 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3462 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
3463 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3464 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3465 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
3466 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
3467 | until STAUNT.Playing == false | |
3468 | attack = false | |
3469 | hum.WalkSpeed = 8 | |
3470 | end | |
3471 | function Exploit() | |
3472 | exploitable = false | |
3473 | coroutine.resume(coroutine.create(function() | |
3474 | for i = 1,20,0.1 do | |
3475 | swait() | |
3476 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
3477 | end | |
3478 | Cso("12222030", tors, 10, 1.05) | |
3479 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
3480 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
3481 | if v:FindFirstChild("Head") then | |
3482 | Eviscerate(v) | |
3483 | SoulSteal(v) | |
3484 | end | |
3485 | end | |
3486 | wait(15) | |
3487 | exploitable = true | |
3488 | end)) | |
3489 | end | |
3490 | DTrail5.Enabled = true | |
3491 | DTrail4.Enabled = true | |
3492 | DTrail3.Enabled = true | |
3493 | DTrail2.Enabled = true | |
3494 | DTrail.Enabled = true | |
3495 | function ASCENTION() | |
3496 | attack = true | |
3497 | hum.WalkSpeed = 0 | |
3498 | Cso("987502413", tors, 10, 1.05) | |
3499 | local vel2 = Instance.new("BodyVelocity",tors) | |
3500 | vel2.Velocity = Vector3.new(0,30,0) | |
3501 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
3502 | for i = 0,20,0.1 do | |
3503 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
3504 | swait() | |
3505 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
3506 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
3507 | CameraEnshaking(1, 4) | |
3508 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3509 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3510 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3511 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3512 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
3513 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
3514 | end | |
3515 | hum.WalkSpeed = 8 | |
3516 | vel2:Destroy() | |
3517 | attack = false | |
3518 | end | |
3519 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
3520 | local type = type | |
3521 | local rng = Instance.new("Part", char) | |
3522 | rng.Anchored = true | |
3523 | rng.Color = color | |
3524 | rng.CanCollide = false | |
3525 | rng.FormFactor = 3 | |
3526 | rng.Name = "Ring" | |
3527 | rng.Material = "Neon" | |
3528 | rng.Size = Vector3.new(1, 1, 1) | |
3529 | rng.Transparency = 0 | |
3530 | rng.TopSurface = 0 | |
3531 | rng.BottomSurface = 0 | |
3532 | rng.CFrame = pos | |
3533 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
3534 | local rngm = Instance.new("SpecialMesh", rng) | |
3535 | rngm.MeshType = "Sphere" | |
3536 | rngm.Scale = vt(x1,y1,z1) | |
3537 | if rainbowmode == true then | |
3538 | rng.Color = Color3.new(r/255,g/255,b/255) | |
3539 | end | |
3540 | local scaler2 = 1 | |
3541 | local speeder = FastSpeed | |
3542 | if type == "Add" then | |
3543 | scaler2 = 1*value | |
3544 | elseif type == "Divide" then | |
3545 | scaler2 = 1/value | |
3546 | end | |
3547 | coroutine.resume(coroutine.create(function() | |
3548 | for i = 0,10/bonuspeed,0.1 do | |
3549 | swait() | |
3550 | if rainbowmode == true then | |
3551 | rng.Color = Color3.new(r/255,g/255,b/255) | |
3552 | end | |
3553 | if type == "Add" then | |
3554 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
3555 | elseif type == "Divide" then | |
3556 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
3557 | end | |
3558 | if chaosmode == true then | |
3559 | rng.BrickColor = BrickColor.random() | |
3560 | end | |
3561 | if glitchymode then | |
3562 | local val = math.random(1,255) | |
3563 | local color = Color3.fromRGB(val,val,val) | |
3564 | rng.Color = color | |
3565 | end | |
3566 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
3567 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
3568 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
3569 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
3570 | end | |
3571 | rng:Destroy() | |
3572 | end)) | |
3573 | end | |
3574 | ||
3575 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
3576 | local type = type | |
3577 | local rng = Instance.new("Part", char) | |
3578 | rng.Anchored = true | |
3579 | rng.BrickColor = color | |
3580 | rng.CanCollide = false | |
3581 | rng.FormFactor = 3 | |
3582 | rng.Name = "Ring" | |
3583 | rng.Material = "Neon" | |
3584 | rng.Size = Vector3.new(1, 1, 1) | |
3585 | rng.Transparency = 0 | |
3586 | rng.TopSurface = 0 | |
3587 | rng.BottomSurface = 0 | |
3588 | rng.CFrame = pos | |
3589 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
3590 | local rngm = Instance.new("SpecialMesh", rng) | |
3591 | rngm.MeshType = "Sphere" | |
3592 | rngm.Scale = Vector3.new(x1, y1, z1) | |
3593 | local scaler2 = 1 | |
3594 | local speeder = FastSpeed | |
3595 | if type == "Add" then | |
3596 | scaler2 = 1 * value | |
3597 | elseif type == "Divide" then | |
3598 | scaler2 = 1 / value | |
3599 | end | |
3600 | coroutine.resume(coroutine.create(function() | |
3601 | for i = 0, 10 / bonuspeed, 0.1 do | |
3602 | swait() | |
3603 | if type == "Add" then | |
3604 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
3605 | elseif type == "Divide" then | |
3606 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
3607 | end | |
3608 | rng.BrickColor = BrickColor.random() | |
3609 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
3610 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
3611 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
3612 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
3613 | end | |
3614 | rng:Destroy() | |
3615 | end)) | |
3616 | end | |
3617 | ||
3618 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
3619 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
3620 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
3621 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
3622 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
3623 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
3624 | ||
3625 | function aaa() | |
3626 | attack = true | |
3627 | maincolor = BrickColor.Random() | |
3628 | for i = 0,20,0.1 do | |
3629 | swait() | |
3630 | Effects.Block.Create(BrickColor.Random(), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3631 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))), 0.3) | |
3632 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(-55 + Mrandom(-30,30))), 0.3) | |
3633 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
3634 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(-87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
3635 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90 + Mrandom(-30,30)), Rad(-7.5 + Mrandom(-30,30)), Rad(35 + Mrandom(-30,30))), 0.3) | |
3636 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25 + Mrandom(-30,30)), Rad(7.5 + Mrandom(-30,30)), Rad(-25 + Mrandom(-30,30))), 0.3) | |
3637 | end | |
3638 | Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere") | |
3639 | Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere") | |
3640 | Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere") | |
3641 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
3642 | if v:FindFirstChild("Head") then | |
3643 | Eviscerate(v) | |
3644 | end | |
3645 | end | |
3646 | maincolor = BrickColor.new("White") | |
3647 | attack = false | |
3648 | end | |
3649 | ||
3650 | function stomp() | |
3651 | attack = true | |
3652 | CreateSound("331666100", char, 10, 1) | |
3653 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3654 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3655 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3656 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3657 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
3658 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
3659 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
3660 | if v:FindFirstChild("Head") then | |
3661 | Eviscerate(v) | |
3662 | SoulSteal(v) | |
3663 | end | |
3664 | end | |
3665 | coroutine.resume(coroutine.create(function() | |
3666 | for i = 0,2.8,0.1 do | |
3667 | swait() | |
3668 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
3669 | end | |
3670 | for i = 0,1.8,0.1 do | |
3671 | swait() | |
3672 | hum.CameraOffset = Vector3.new(0,0,0) | |
3673 | end | |
3674 | end)) | |
3675 | wait(.6) | |
3676 | attack = false | |
3677 | end | |
3678 | function Painful_Stomp() | |
3679 | attack = true | |
3680 | CreateSound("331666100", char, 10, 1) | |
3681 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3682 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3683 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3684 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3685 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
3686 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
3687 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
3688 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
3689 | if v:FindFirstChild("Head") then | |
3690 | Eviscerate(v) | |
3691 | end | |
3692 | end | |
3693 | coroutine.resume(coroutine.create(function() | |
3694 | for i = 0,2.8,0.1 do | |
3695 | swait() | |
3696 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
3697 | end | |
3698 | for i = 0,1.8,0.1 do | |
3699 | swait() | |
3700 | hum.CameraOffset = Vector3.new(0,0,0) | |
3701 | end | |
3702 | end)) | |
3703 | attack = false | |
3704 | end | |
3705 | ||
3706 | local Hair = Instance.new("Part", char) | |
3707 | Hair.Name = "Hair" | |
3708 | Hair.CanCollide = false | |
3709 | Hair.BrickColor = BrickColor.new("Institutional white") | |
3710 | Hair.Transparency = 0 | |
3711 | Hair.Material = "Plastic" | |
3712 | Hair.Size = Vector3.new(1, 1, 2) | |
3713 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
3714 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
3715 | ||
3716 | local Weld = Instance.new("Weld", Hair) | |
3717 | Weld.Part0 = hed | |
3718 | Weld.Part1 = Hair | |
3719 | Weld.C1 = CFrame.new(0, -.6, 0) | |
3720 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
3721 | ||
3722 | local M2 = Instance.new("SpecialMesh") | |
3723 | M2.Parent = Hair | |
3724 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
3725 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
3726 | M2.Scale = Vector3.new(1, 1, 1) | |
3727 | ||
3728 | ||
3729 | ||
3730 | ------ | |
3731 | local r2,g2,b2=255,0,0 | |
3732 | ||
3733 | local rate = 5--more is faster! | |
3734 | ||
3735 | spawn(function() | |
3736 | while true do | |
3737 | for i=0,255,rate do | |
3738 | g2 = i | |
3739 | wait() | |
3740 | end | |
3741 | for i=255,0,-rate do | |
3742 | r2 = i | |
3743 | wait() | |
3744 | end | |
3745 | for i=0,255,rate do | |
3746 | b2 = i | |
3747 | wait() | |
3748 | end | |
3749 | for i=255,0,-rate do | |
3750 | g2 = i | |
3751 | wait() | |
3752 | end | |
3753 | for i=0,255,rate do | |
3754 | r2 = i | |
3755 | wait() | |
3756 | end | |
3757 | for i=255,0,-rate do | |
3758 | b2 = i | |
3759 | wait() | |
3760 | end | |
3761 | end | |
3762 | end) | |
3763 | ------ | |
3764 | ||
3765 | local r,g,b=255,0,0 | |
3766 | ||
3767 | local rate = 1000--more is faster! | |
3768 | ||
3769 | spawn(function() | |
3770 | while true do | |
3771 | for i=0,255,rate do | |
3772 | g = i | |
3773 | wait() | |
3774 | end | |
3775 | for i=255,0,-rate do | |
3776 | r = i | |
3777 | wait() | |
3778 | end | |
3779 | for i=0,255,rate do | |
3780 | b = i | |
3781 | wait() | |
3782 | end | |
3783 | for i=255,0,-rate do | |
3784 | g = i | |
3785 | wait() | |
3786 | end | |
3787 | for i=0,255,rate do | |
3788 | r = i | |
3789 | wait() | |
3790 | end | |
3791 | for i=255,0,-rate do | |
3792 | b = i | |
3793 | wait() | |
3794 | end | |
3795 | end | |
3796 | end) | |
3797 | ||
3798 | function ByeBye() | |
3799 | local target = nil | |
3800 | local targettorso = nil | |
3801 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
3802 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
3803 | target = mouse.Target.Parent.Humanoid | |
3804 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
3805 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
3806 | end | |
3807 | end | |
3808 | if target ~= nil then | |
3809 | targettorso.Anchored = true | |
3810 | attack = true | |
3811 | hum.WalkSpeed = 0 | |
3812 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
3813 | for i = 0,4.2,0.1 do | |
3814 | swait() | |
3815 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3816 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3817 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3818 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3819 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
3820 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
3821 | end | |
3822 | local bloody = Instance.new("ParticleEmitter",targettorso) | |
3823 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
3824 | bloody.LightEmission = .1 | |
3825 | bloody.Size = NumberSequence.new(0.5, 0) | |
3826 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
3827 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
3828 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3829 | bloody.Transparency = bbb | |
3830 | bloody.Size = aaa | |
3831 | bloody.ZOffset = -.9 | |
3832 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
3833 | bloody.LockedToPart = false | |
3834 | bloody.Lifetime = NumberRange.new(0.8) | |
3835 | bloody.Rate = 255 | |
3836 | bloody.Rotation = NumberRange.new(-100, 100) | |
3837 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
3838 | bloody.Speed = NumberRange.new(6) | |
3839 | bloody.VelocitySpread = 0 | |
3840 | bloody.Enabled=true | |
3841 | targethead:Remove() | |
3842 | CreateSound("429400881", targettorso, 5, .8) | |
3843 | CreateSound("1093102664", targettorso, 10, 1) | |
3844 | for i = 0,6.2,0.1 do | |
3845 | swait() | |
3846 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
3847 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
3848 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3849 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3850 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
3851 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
3852 | end | |
3853 | targettorso.Anchored = false | |
3854 | attack = false | |
3855 | hum.WalkSpeed = 16 | |
3856 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
3857 | end | |
3858 | end | |
3859 | ||
3860 | local Blood1 = Create("ParticleEmitter")({ | |
3861 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
3862 | Transparency = NumberSequence.new(0.1, 1), | |
3863 | Size = NumberSequence.new(0.5, 0), | |
3864 | Texture = "rbxassetid://602578593", | |
3865 | Lifetime = NumberRange.new(0.8), | |
3866 | Rate = 255, | |
3867 | VelocitySpread = 40, | |
3868 | Rotation = NumberRange.new(100), | |
3869 | Speed = NumberRange.new(5), | |
3870 | LightEmission = 0, | |
3871 | LockedToPart = false, | |
3872 | Acceleration = Vector3.new(0, -10, 0), | |
3873 | EmissionDirection = "Bottom" | |
3874 | }) | |
3875 | ||
3876 | function Sayonara() | |
3877 | local target = nil | |
3878 | local targettorso = nil | |
3879 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
3880 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
3881 | target = mouse.Target.Parent.Humanoid | |
3882 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
3883 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
3884 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm") | |
3885 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm") | |
3886 | end | |
3887 | end | |
3888 | if target ~= nil then | |
3889 | targettorso.Anchored = true | |
3890 | attack = true | |
3891 | hum.WalkSpeed = 0 | |
3892 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
3893 | for i = 0,6.2,0.1 do | |
3894 | swait() | |
3895 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
3896 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
3897 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
3898 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
3899 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
3900 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
3901 | end | |
3902 | do | |
3903 | CreateSound("429400881", targettorso, 5, 1) | |
3904 | local ModelArm02 = New("Model", char, "Arm", {}) | |
3905 | local ModelArm03 = New("Model", char, "Arm", {}) | |
3906 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {}) | |
3907 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {}) | |
3908 | local Arm02 = targetleftarm:Clone() | |
3909 | local Arm03 = targetrightarm:Clone() | |
3910 | targetleftarm.Transparency = 1 | |
3911 | targetrightarm.Transparency = 1 | |
3912 | Arm02.Parent = ModelArm02 | |
3913 | Arm03.Parent = ModelArm03 | |
3914 | for i, v in pairs(Arm02:GetChildren()) do | |
3915 | v:Destroy() | |
3916 | end | |
3917 | for i, v in pairs(Arm03:GetChildren()) do | |
3918 | v:Destroy() | |
3919 | end | |
3920 | local weldArm02 = Instance.new("Weld") | |
3921 | weldArm02.Parent = Arm02 | |
3922 | weldArm02.Part0 = targetleftarm | |
3923 | weldArm02.Part1 = Arm02 | |
3924 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
3925 | local weldArm03 = Instance.new("Weld") | |
3926 | weldArm03.Parent = Arm03 | |
3927 | weldArm03.Part0 = targetrightarm | |
3928 | weldArm03.Part1 = Arm03 | |
3929 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
3930 | for i, v in pairs(target:GetChildren()) do | |
3931 | if v:IsA("Shirt") then | |
3932 | v:clone().Parent = ModelArm02 | |
3933 | end | |
3934 | end | |
3935 | for i, v in pairs(target:GetChildren()) do | |
3936 | if v:IsA("Shirt") then | |
3937 | v:clone().Parent = ModelArm03 | |
3938 | end | |
3939 | end | |
3940 | weldArm02.Part0 = la | |
3941 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
3942 | weldArm03.Part0 = ra | |
3943 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
3944 | local BE1 = Blood1:Clone() | |
3945 | BE1.Parent = targetleftarm | |
3946 | game:GetService("Debris"):AddItem(BE1, 3) | |
3947 | BE1.Rate = 255 | |
3948 | local BE2 = Blood1:Clone() | |
3949 | BE2.Parent = targetrightarm | |
3950 | game:GetService("Debris"):AddItem(BE2, 3) | |
3951 | BE2.Rate = 255 | |
3952 | for i = 0,6.2,0.1 do | |
3953 | swait() | |
3954 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
3955 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3956 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
3957 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
3958 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
3959 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
3960 | end | |
3961 | for i = 0,6.2,0.1 do | |
3962 | swait() | |
3963 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3964 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3965 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
3966 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
3967 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
3968 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
3969 | end | |
3970 | CreateSound("541909763", targettorso, 5, .8) | |
3971 | weldArm02:Destroy() | |
3972 | Arm02.CanCollide = true | |
3973 | weldArm03:Destroy() | |
3974 | Arm03.CanCollide = true | |
3975 | local bodyVelocity2 = Create("BodyVelocity")({ | |
3976 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
3977 | P = 5000, | |
3978 | maxForce = Vector3.new(8000, 8000, 8000), | |
3979 | Parent = Arm02 | |
3980 | }) | |
3981 | local bodyVelocity3 = Create("BodyVelocity")({ | |
3982 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
3983 | P = 5000, | |
3984 | maxForce = Vector3.new(8000, 8000, 8000), | |
3985 | Parent = Arm03 | |
3986 | }) | |
3987 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
3988 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05) | |
3989 | for i = 0,6.2,0.1 do | |
3990 | swait() | |
3991 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
3992 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3993 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
3994 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
3995 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
3996 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
3997 | end | |
3998 | end | |
3999 | targettorso.Anchored = false | |
4000 | attack = false | |
4001 | hum.WalkSpeed = 16 | |
4002 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
4003 | end | |
4004 | end | |
4005 | ||
4006 | function dash() | |
4007 | dashing = true | |
4008 | attack = true | |
4009 | local bv = Instance.new("BodyVelocity") | |
4010 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4011 | bv.velocity = root.CFrame.lookVector*200 | |
4012 | bv.Parent = root | |
4013 | for i = 0,1,0.1 do | |
4014 | swait() | |
4015 | bv.velocity = root.CFrame.lookVector*200 | |
4016 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5) | |
4017 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5) | |
4018 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5) | |
4019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5) | |
4020 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
4021 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
4022 | end | |
4023 | bv:Destroy() | |
4024 | attack = false | |
4025 | dashing = false | |
4026 | end | |
4027 | ||
4028 | function Multi_Bombs() | |
4029 | attack = true | |
4030 | hum.WalkSpeed = 3.01 | |
4031 | for i = 0,3,0.1 do | |
4032 | swait() | |
4033 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4034 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4035 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4036 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4037 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4038 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4039 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4040 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4041 | end | |
4042 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4043 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4044 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4045 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4046 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4047 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4048 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4049 | CreateSound("142070127", tors, 10, 1) | |
4050 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4051 | if v:FindFirstChild("Head") then | |
4052 | Eviscerate(v) | |
4053 | end | |
4054 | end | |
4055 | for i = 0,1,0.1 do | |
4056 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4057 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4058 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4059 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4060 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4061 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4062 | end | |
4063 | for i = 0,2,0.1 do | |
4064 | swait() | |
4065 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4066 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4067 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4068 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4069 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4070 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4071 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4072 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4073 | end | |
4074 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4075 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4076 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4077 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4078 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4079 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4080 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4081 | CreateSound("142070127", tors, 10, 1) | |
4082 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4083 | if v:FindFirstChild("Head") then | |
4084 | Eviscerate(v) | |
4085 | end | |
4086 | end | |
4087 | for i = 0,1,0.1 do | |
4088 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4089 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4090 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4091 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4092 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4093 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4094 | end | |
4095 | for i = 0,2,0.1 do | |
4096 | swait() | |
4097 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4098 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4099 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4100 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4101 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4102 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4103 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4104 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4105 | end | |
4106 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4107 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4108 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4109 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4110 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4111 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4112 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4113 | CreateSound("142070127", tors, 10, 1) | |
4114 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4115 | if v:FindFirstChild("Head") then | |
4116 | Eviscerate(v) | |
4117 | end | |
4118 | end | |
4119 | for i = 0,1,0.1 do | |
4120 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4121 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4122 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4123 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4124 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4125 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4126 | end | |
4127 | wait(.6) | |
4128 | attack = false | |
4129 | hum.WalkSpeed = 8 | |
4130 | end | |
4131 | function Universal_Crush() | |
4132 | attack = true | |
4133 | for i = 0,5.2,0.05 do | |
4134 | swait() | |
4135 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4136 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4137 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4138 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4139 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4140 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4141 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4142 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4143 | end | |
4144 | CreateSound("331666100", tors, 10, 1) | |
4145 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01) | |
4146 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01) | |
4147 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01) | |
4148 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01) | |
4149 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do | |
4150 | if v:FindFirstChild("Head") then | |
4151 | Eviscerate(v) | |
4152 | end | |
4153 | end | |
4154 | coroutine.resume(coroutine.create(function() | |
4155 | for i = 0,1.8,0.1 do | |
4156 | swait() | |
4157 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4158 | end | |
4159 | for i = 0,1.8,0.1 do | |
4160 | swait() | |
4161 | hum.CameraOffset = Vector3.new(0,0,0) | |
4162 | end | |
4163 | end)) | |
4164 | for i = 1,4.7,0.1 do | |
4165 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
4166 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
4167 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
4168 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4169 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
4170 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
4171 | end | |
4172 | wait(.6) | |
4173 | attack = false | |
4174 | end | |
4175 | ------------------------------------------------------- | |
4176 | --End Attacks N Stuff-- | |
4177 | ------------------------------------------------------- | |
4178 | Sprinting = false | |
4179 | mouse.KeyDown:connect(function(key) | |
4180 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
4181 | Swing = 2 | |
4182 | hum.WalkSpeed = 38.82 | |
4183 | Sprinting = true | |
4184 | end | |
4185 | end | |
4186 | end) | |
4187 | mouse.KeyUp:connect(function(key) | |
4188 | if string.byte(key) == 48 and attack == false then | |
4189 | Swing = 1 | |
4190 | Sprinting = false | |
4191 | hum.WalkSpeed = 8 | |
4192 | end | |
4193 | end) | |
4194 | mouse.KeyDown:connect(function(key) | |
4195 | if attack == false then | |
4196 | if key == 'q' and Mode == 1 then | |
4197 | Power_Burst() | |
4198 | elseif key == '1' and Mode ~= 2 then | |
4199 | Mode = 2 | |
4200 | SONG = 2145635015 | |
4201 | elseif key == '1' and Mode == 2 then | |
4202 | resetmode() | |
4203 | elseif key == 't' and Mode == 1 then | |
4204 | Taunt() | |
4205 | elseif key == 'q' and Mode == 2 then | |
4206 | Magic_Bombs() | |
4207 | elseif key == 'e' and Mode == 2 then | |
4208 | Dangerous_Field() | |
4209 | elseif key == 'c' and Mode == 2 then | |
4210 | dash() | |
4211 | elseif key == 't' and Mode == 2 then | |
4212 | HAAH() | |
4213 | end | |
4214 | --------------------------------------------------------------------- | |
4215 | if key == 'm' and Mode == 6 and Mode ~= 10 and Sprinting == false then | |
4216 | Mode = 10 | |
4217 | SONG = 1702473314 | |
4218 | tecks2.Text = "Masquerade" | |
4219 | tecks2.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
4220 | tecks2.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
4221 | elseif key == 'm' and Mode == 10 then | |
4222 | resetmode() | |
4223 | elseif key == 'q' and Mode == 10 then | |
4224 | Decapitate() | |
4225 | elseif key == 'e' and Mode == 10 then | |
4226 | stomp() | |
4227 | elseif key == 'r' and Mode == 10 then | |
4228 | Painful_Stomp() | |
4229 | elseif key == 'c' and Mode == 10 then | |
4230 | dash() | |
4231 | elseif key == 't' and Mode == 10 then | |
4232 | aaa() | |
4233 | end | |
4234 | ||
4235 | --------------------------------------------------------------------- | |
4236 | if key == 'j' and Mode ~= 3 then | |
4237 | Mode = 8 | |
4238 | SONG = 2325772291 | |
4239 | tecks2.Text = "Seasons" | |
4240 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
4241 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
4242 | imgl2.ImageColor3 = BrickC("Forest green").Color | |
4243 | techc.ImageColor3 = BrickC("White").Color | |
4244 | ned.Text = "Seasons" | |
4245 | for i, v in pairs(NeonColorParts1000) do | |
4246 | v.BrickColor = BrickC("White") | |
4247 | end | |
4248 | ned.TextColor3 = BrickC("Black").Color | |
4249 | ned.TextStrokeColor3 = BrickC("White").Color | |
4250 | elseif key == 'j' and Mode == 8 then | |
4251 | resetmode() | |
4252 | elseif key == 'c' and Mode == 8 then | |
4253 | dash() | |
4254 | end | |
4255 | --------------------------------------------------------------------- | |
4256 | --------------------------------------------------------------------- | |
4257 | if key == 'g' and Mode ~= 3 then | |
4258 | SONG = 0 | |
4259 | tecks2.Text = "Well, at this moment let's go a bit slower to point depression" | |
4260 | Cso("147684390", ra, 10, 1) | |
4261 | wait(2) | |
4262 | tecks2.Text = "" | |
4263 | SONG = 3378313416 | |
4264 | Mode = 3 | |
4265 | tecks2.Text = "" | |
4266 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
4267 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 46, 47) | |
4268 | imgl2.ImageColor3 = BrickC("Black").Color | |
4269 | techc.ImageColor3 = BrickC("Really red").Color | |
4270 | ned.Text = "" | |
4271 | for i, v in pairs(NeonColorParts1000) do | |
4272 | v.BrickColor = BrickC("Really red") | |
4273 | end | |
4274 | ned.TextColor3 = BrickC("Black").Color | |
4275 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
4276 | elseif key == 'c' and Mode == 3 then | |
4277 | dash() | |
4278 | elseif key == 't' and Mode == 3 then | |
4279 | SONG = 0 | |
4280 | Cso("2060424852", hed, 10, 1) | |
4281 | wait(1) | |
4282 | tecks2.Text = "This is the end of world" | |
4283 | wait(2) | |
4284 | SONG = 848367322 | |
4285 | tecks2.Text = ":(" | |
4286 | ||
4287 | function sandbox(var,func) | |
4288 | local env = getfenv(func) | |
4289 | local newenv = setmetatable({},{ | |
4290 | __index = function(self,k) | |
4291 | if k=="script" then | |
4292 | return var | |
4293 | else | |
4294 | return env[k] | |
4295 | end | |
4296 | end, | |
4297 | }) | |
4298 | setfenv(func,newenv) | |
4299 | return func | |
4300 | end | |
4301 | cors = {} | |
4302 | mas = Instance.new("Model",game:GetService("Lighting")) | |
4303 | Sky0 = Instance.new("Sky") | |
4304 | Sky0.Name = "Skybox" | |
4305 | Sky0.Parent = mas | |
4306 | Sky0.CelestialBodiesShown = false | |
4307 | Sky0.SkyboxBk = "http://www.roblox.com/asset/?id=190477248" | |
4308 | Sky0.SkyboxDn = "http://www.roblox.com/asset/?id=190477222" | |
4309 | Sky0.SkyboxFt = "http://www.roblox.com/asset/?id=190477200" | |
4310 | Sky0.SkyboxLf = "http://www.roblox.com/asset/?id=190477185" | |
4311 | Sky0.SkyboxRt = "http://www.roblox.com/asset/?id=190477166" | |
4312 | Sky0.SkyboxUp = "http://www.roblox.com/asset/?id=190477146" | |
4313 | Sky0.StarCount = 0 | |
4314 | for i,v in pairs(mas:GetChildren()) do | |
4315 | v.Parent = game:GetService("Lighting") | |
4316 | pcall(function() v:MakeJoints() end) | |
4317 | end | |
4318 | mas:Destroy() | |
4319 | for i,v in pairs(cors) do | |
4320 | spawn(function() | |
4321 | pcall(v) | |
4322 | end) | |
4323 | end | |
4324 | ||
4325 | elseif key == 'g' and Mode == 3 then | |
4326 | resetmode() | |
4327 | end | |
4328 | --------------------------------------------------------------------- | |
4329 | if key == 'f' and Mode ~= 6 then | |
4330 | Mode = 6 | |
4331 | SONG = 3100419246 | |
4332 | tecks2.Text = "Stardust" | |
4333 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
4334 | tecks2.TextStrokeColor3 = Color3.fromRGB(107, 50, 124) | |
4335 | imgl2.ImageColor3 = BrickC("Royal purple").Color | |
4336 | techc.ImageColor3 = BrickC("Black").Color | |
4337 | ned.Text = "Stardust" | |
4338 | ned.TextColor3 = BrickC("Royal purple").Color | |
4339 | ned.TextStrokeColor3 = BrickC("Black").Color | |
4340 | elseif key == 'f' and Mode == 6 then | |
4341 | resetmode() | |
4342 | elseif key == 'z' and Mode == 6 then | |
4343 | Decapitate() | |
4344 | elseif key == 'x' and Mode == 6 then | |
4345 | Sayonara() | |
4346 | elseif key == 't' and Mode == 6 then | |
4347 | TTTTTTTTTTTaunt() | |
4348 | elseif key == 'e' and Mode == 6 then | |
4349 | dash() | |
4350 | elseif key == 'c' and Mode == 6 then | |
4351 | ByeBye() | |
4352 | end | |
4353 | --------------------------------------------------------------------- | |
4354 | if key == 'b' and Mode == 3 then | |
4355 | Mode = 9990 | |
4356 | SONG = 1290315395 | |
4357 | tecks2.Text = "Spice" | |
4358 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
4359 | tecks2.TextStrokeColor3 = Color3.fromRGB(196, 40, 28) | |
4360 | imgl2.ImageColor3 = BrickC("Really black").Color | |
4361 | techc.ImageColor3 = BrickC("Really red").Color | |
4362 | ned.Text = "Spice" | |
4363 | ned.TextColor3 = BrickC("Really black").Color | |
4364 | ned.TextStrokeColor3 = BrickC("Really red").Color | |
4365 | ||
4366 | elseif key == 'z' and Mode == 9990 then | |
4367 | NUCLEAR() | |
4368 | elseif key == 'c' and Mode == 9990 then | |
4369 | dash() | |
4370 | elseif key == 'b' and Mode == 9990 then | |
4371 | resetmode() | |
4372 | end | |
4373 | --------------------------------------------------------------------- | |
4374 | if key == 'b' and Mode == 99 then | |
4375 | Mode = 122 | |
4376 | SONG = 2619399246 | |
4377 | tecks2.Text = "Synthesis" | |
4378 | tecks2.TextColor3 = Color3.fromRGB(229, 173, 200) | |
4379 | tecks2.TextStrokeColor3 = Color3.fromRGB(146, 57, 120) | |
4380 | imgl2.ImageColor3 = BrickC("Royal purple").Color | |
4381 | techc.ImageColor3 = BrickC("Hot pink").Color | |
4382 | ned.Text = "Synthesis" | |
4383 | Player = owner | |
4384 | PlayerGui = Player.PlayerGui | |
4385 | Cam = workspace.CurrentCamera | |
4386 | Backpack = Player.Backpack | |
4387 | Character = Player.Character | |
4388 | Humanoid = Character.Humanoid | |
4389 | Mouse = Player:GetMouse() | |
4390 | RootPart = Character["HumanoidRootPart"] | |
4391 | Torso = Character["Torso"] | |
4392 | Head = Character["Head"] | |
4393 | RightArm = Character["Right Arm"] | |
4394 | LeftArm = Character["Left Arm"] | |
4395 | RightLeg = Character["Right Leg"] | |
4396 | LeftLeg = Character["Left Leg"] | |
4397 | RootJoint = RootPart["RootJoint"] | |
4398 | Neck = Torso["Neck"] | |
4399 | RightShoulder = Torso["Right Shoulder"] | |
4400 | LeftShoulder = Torso["Left Shoulder"] | |
4401 | RightHip = Torso["Right Hip"] | |
4402 | LeftHip = Torso["Left Hip"] | |
4403 | ||
4404 | removeuseless = game:GetService("Debris") | |
4405 | laff = Instance.new("Sound",Head) | |
4406 | tauntdebounce = false | |
4407 | Character = Player.Character | |
4408 | Humanoid = Character.Humanoid | |
4409 | --------- | |
4410 | plr = game.Players.LocalPlayer | |
4411 | chara = plr.Character | |
4412 | mouse = plr:GetMouse() | |
4413 | Create = Instance.new | |
4414 | Huge = math.huge | |
4415 | ||
4416 | Player = game:GetService("Players").LocalPlayer | |
4417 | PlayerGui = Player.PlayerGui | |
4418 | Cam = workspace.CurrentCamera | |
4419 | Backpack = Player.Backpack | |
4420 | Character = Player.Character | |
4421 | char = Player.Character | |
4422 | Humanoid = Character.Humanoid | |
4423 | Mouse = Player:GetMouse() | |
4424 | RootPart = Character["HumanoidRootPart"] | |
4425 | Torso = Character["Torso"] | |
4426 | Head = Character["Head"] | |
4427 | RightArm = Character["Right Arm"] | |
4428 | LeftArm = Character["Left Arm"] | |
4429 | RightLeg = Character["Right Leg"] | |
4430 | LeftLeg = Character["Left Leg"] | |
4431 | RootJoint = RootPart["RootJoint"] | |
4432 | Neck = Torso["Neck"] | |
4433 | RightShoulder = Torso["Right Shoulder"] | |
4434 | LeftShoulder = Torso["Left Shoulder"] | |
4435 | RightHip = Torso["Right Hip"] | |
4436 | LeftHip = Torso["Left Hip"] | |
4437 | ||
4438 | local Orin = "http://www.roblox.com/asset/?id=0" | |
4439 | Head.face.Texture = Orin | |
4440 | function weld(a, b, acf) | |
4441 | local w = Instance.new("Weld", a) | |
4442 | w.Part0 = a | |
4443 | w.Part1 = b | |
4444 | w.C0 = acf | |
4445 | end | |
4446 | -------------------------------- | |
4447 | -------------------------------- | |
4448 | local naeeym2 = Instance.new("BillboardGui",char) | |
4449 | naeeym2.AlwaysOnTop = true | |
4450 | naeeym2.Size = UDim2.new(5,35,2,35) | |
4451 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
4452 | naeeym2.Adornee = hed | |
4453 | naeeym2.Name = "Name" | |
4454 | ||
4455 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
4456 | tecks2.BackgroundTransparency = 1 | |
4457 | tecks2.TextScaled = true | |
4458 | tecks2.BorderSizePixel = 0 | |
4459 | tecks2.Text = "" | |
4460 | tecks2.Font = "Fantasy" | |
4461 | tecks2.TextSize = 30 | |
4462 | tecks2.TextStrokeTransparency = 0 | |
4463 | tecks2.TextColor3 = BrickColor.new('Really red').Color | |
4464 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color | |
4465 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
4466 | tecks2.Parent = naeeym2 | |
4467 | textfag = tecks2 | |
4468 | tecks2.Text = "" | |
4469 | tecks2.Text = "script by xdielivex" | |
4470 | wait(1) | |
4471 | tecks2.Text = "" | |
4472 | coroutine.resume(coroutine.create(function() | |
4473 | while textfag ~= nil do | |
4474 | swait() | |
4475 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
4476 | textfag.Rotation = math.random(-3,3) | |
4477 | end | |
4478 | end)) | |
4479 | ------------------------------------------------------- | |
4480 | wait(0.2) | |
4481 | local plr = game:service'Players'.LocalPlayer | |
4482 | local char = plr.Character | |
4483 | local hum = char.Humanoid | |
4484 | local hed = char.Head | |
4485 | local root = char.HumanoidRootPart | |
4486 | local rootj = root.RootJoint | |
4487 | local tors = char.Torso | |
4488 | local ra = char["Right Arm"] | |
4489 | local la = char["Left Arm"] | |
4490 | local rl = char["Right Leg"] | |
4491 | local ll = char["Left Leg"] | |
4492 | local neck = tors["Neck"] | |
4493 | local mouse = plr:GetMouse() | |
4494 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
4495 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
4496 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
4497 | local maincolor = BrickColor.new("Plum") | |
4498 | ||
4499 | ------------------------------------------------------- | |
4500 | --Start Good Stuff-- | |
4501 | ------------------------------------------------------- | |
4502 | cam = game.Workspace.CurrentCamera | |
4503 | CF = CFrame.new | |
4504 | angles = CFrame.Angles | |
4505 | attack = false | |
4506 | Euler = CFrame.fromEulerAnglesXYZ | |
4507 | Rad = math.rad | |
4508 | IT = Instance.new | |
4509 | BrickC = BrickColor.new | |
4510 | Cos = math.cos | |
4511 | Acos = math.acos | |
4512 | Sin = math.sin | |
4513 | Asin = math.asin | |
4514 | Abs = math.abs | |
4515 | Mrandom = math.random | |
4516 | Floor = math.floor | |
4517 | ------------------------------------------------------- | |
4518 | --End Good Stuff-- | |
4519 | ------------------------------------------------------- | |
4520 | ------------------------------------------------------- | |
4521 | --Start HeartBeat-- | |
4522 | ------------------------------------------------------- | |
4523 | ArtificialHB = Instance.new("BindableEvent", script) | |
4524 | ArtificialHB.Name = "Heartbeat" | |
4525 | script:WaitForChild("Heartbeat") | |
4526 | ||
4527 | frame = 1 / 60 | |
4528 | tf = 0 | |
4529 | allowframeloss = false | |
4530 | tossremainder = false | |
4531 | ||
4532 | ||
4533 | lastframe = tick() | |
4534 | script.Heartbeat:Fire() | |
4535 | ||
4536 | ||
4537 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
4538 | tf = tf + s | |
4539 | if tf >= frame then | |
4540 | if allowframeloss then | |
4541 | script.Heartbeat:Fire() | |
4542 | lastframe = tick() | |
4543 | else | |
4544 | for i = 1, math.floor(tf / frame) do | |
4545 | script.Heartbeat:Fire() | |
4546 | end | |
4547 | lastframe = tick() | |
4548 | end | |
4549 | if tossremainder then | |
4550 | tf = 0 | |
4551 | else | |
4552 | tf = tf - frame * math.floor(tf / frame) | |
4553 | end | |
4554 | end | |
4555 | end) | |
4556 | ------------------------------------------------------- | |
4557 | --End HeartBeat-- | |
4558 | ------------------------------------------------------- | |
4559 | ||
4560 | ------------------------------------------------------- | |
4561 | --Start Important Functions-- | |
4562 | ------------------------------------------------------- | |
4563 | function swait(num) | |
4564 | if num == 0 or num == nil then | |
4565 | game:service("RunService").Stepped:wait(0) | |
4566 | else | |
4567 | for i = 0, num do | |
4568 | game:service("RunService").Stepped:wait(0) | |
4569 | end | |
4570 | end | |
4571 | end | |
4572 | function thread(f) | |
4573 | coroutine.resume(coroutine.create(f)) | |
4574 | end | |
4575 | function clerp(a, b, t) | |
4576 | local qa = { | |
4577 | QuaternionFromCFrame(a) | |
4578 | } | |
4579 | local qb = { | |
4580 | QuaternionFromCFrame(b) | |
4581 | } | |
4582 | local ax, ay, az = a.x, a.y, a.z | |
4583 | local bx, by, bz = b.x, b.y, b.z | |
4584 | - | M2.TextureId = "http://www.roblox.com/asset/?id=1200702008" |
4584 | + | |
4585 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
4586 | end | |
4587 | function QuaternionFromCFrame(cf) | |
4588 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
4589 | local trace = m00 + m11 + m22 | |
4590 | if trace > 0 then | |
4591 | local s = math.sqrt(1 + trace) | |
4592 | local recip = 0.5 / s | |
4593 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
4594 | else | |
4595 | local i = 0 | |
4596 | if m00 < m11 then | |
4597 | i = 1 | |
4598 | end | |
4599 | if m22 > (i == 0 and m00 or m11) then | |
4600 | i = 2 | |
4601 | end | |
4602 | if i == 0 then | |
4603 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
4604 | local recip = 0.5 / s | |
4605 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
4606 | elseif i == 1 then | |
4607 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
4608 | local recip = 0.5 / s | |
4609 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
4610 | elseif i == 2 then | |
4611 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
4612 | local recip = 0.5 / s | |
4613 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
4614 | end | |
4615 | end | |
4616 | end | |
4617 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
4618 | local xs, ys, zs = x + x, y + y, z + z | |
4619 | local wx, wy, wz = w * xs, w * ys, w * zs | |
4620 | local xx = x * xs | |
4621 | local xy = x * ys | |
4622 | local xz = x * zs | |
4623 | local yy = y * ys | |
4624 | local yz = y * zs | |
4625 | local zz = z * zs | |
4626 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
4627 | end | |
4628 | function QuaternionSlerp(a, b, t) | |
4629 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
4630 | local startInterp, finishInterp | |
4631 | if cosTheta >= 1.0E-4 then | |
4632 | if 1 - cosTheta > 1.0E-4 then | |
4633 | local theta = math.acos(cosTheta) | |
4634 | local invSinTheta = 1 / Sin(theta) | |
4635 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
4636 | finishInterp = Sin(t * theta) * invSinTheta | |
4637 | else | |
4638 | startInterp = 1 - t | |
4639 | finishInterp = t | |
4640 | end | |
4641 | elseif 1 + cosTheta > 1.0E-4 then | |
4642 | local theta = math.acos(-cosTheta) | |
4643 | local invSinTheta = 1 / Sin(theta) | |
4644 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
4645 | finishInterp = Sin(t * theta) * invSinTheta | |
4646 | else | |
4647 | startInterp = t - 1 | |
4648 | finishInterp = t | |
4649 | end | |
4650 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
4651 | end | |
4652 | function rayCast(Position, Direction, Range, Ignore) | |
4653 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
4654 | end | |
4655 | local RbxUtility = LoadLibrary("RbxUtility") | |
4656 | local Create = RbxUtility.Create | |
4657 | ||
4658 | ------------------------------------------------------- | |
4659 | --Start Damage Function-- | |
4660 | ------------------------------------------------------- | |
4661 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
4662 | if hit.Parent == nil then | |
4663 | return | |
4664 | end | |
4665 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4666 | for _, v in pairs(hit.Parent:children()) do | |
4667 | if v:IsA("Humanoid") then | |
4668 | h = v | |
4669 | end | |
4670 | end | |
4671 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
4672 | ||
4673 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
4674 | end | |
4675 | ||
4676 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
4677 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
4678 | if hit.Parent.DebounceHit.Value == true then | |
4679 | return | |
4680 | end | |
4681 | end | |
4682 | if insta == true then | |
4683 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
4684 | end | |
4685 | local c = Create("ObjectValue"){ | |
4686 | Name = "creator", | |
4687 | Value = game:service("Players").LocalPlayer, | |
4688 | Parent = h, | |
4689 | } | |
4690 | game:GetService("Debris"):AddItem(c, .5) | |
4691 | if HitSound ~= nil and HitPitch ~= nil then | |
4692 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
4693 | end | |
4694 | local Damage = math.random(minim, maxim) | |
4695 | local blocked = false | |
4696 | local block = hit.Parent:findFirstChild("Block") | |
4697 | if block ~= nil then | |
4698 | if block.className == "IntValue" then | |
4699 | if block.Value > 0 then | |
4700 | blocked = true | |
4701 | block.Value = block.Value - 1 | |
4702 | print(block.Value) | |
4703 | end | |
4704 | end | |
4705 | end | |
4706 | if blocked == false then | |
4707 | h.Health = h.Health - Damage | |
4708 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
4709 | else | |
4710 | h.Health = h.Health - (Damage / 2) | |
4711 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
4712 | end | |
4713 | if Type == "Knockdown" then | |
4714 | local hum = hit.Parent.Humanoid | |
4715 | hum.PlatformStand = true | |
4716 | coroutine.resume(coroutine.create(function(HHumanoid) | |
4717 | swait() | |
4718 | HHumanoid.PlatformStand = false | |
4719 | end), hum) | |
4720 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
4721 | local bodvol = Create("BodyVelocity"){ | |
4722 | velocity = angle * knockback, | |
4723 | P = 5000, | |
4724 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
4725 | Parent = hit, | |
4726 | } | |
4727 | local rl = Create("BodyAngularVelocity"){ | |
4728 | P = 3000, | |
4729 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
4730 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
4731 | Parent = hit, | |
4732 | } | |
4733 | game:GetService("Debris"):AddItem(bodvol, .5) | |
4734 | game:GetService("Debris"):AddItem(rl, .5) | |
4735 | elseif Type == "Normal" then | |
4736 | local vp = Create("BodyVelocity"){ | |
4737 | P = 500, | |
4738 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
4739 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
4740 | } | |
4741 | if knockback > 0 then | |
4742 | vp.Parent = hit.Parent.Torso | |
4743 | end | |
4744 | game:GetService("Debris"):AddItem(vp, .5) | |
4745 | elseif Type == "Up" then | |
4746 | local bodyVelocity = Create("BodyVelocity"){ | |
4747 | velocity = Vector3.new(0, 20, 0), | |
4748 | P = 5000, | |
4749 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
4750 | Parent = hit, | |
4751 | } | |
4752 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
4753 | elseif Type == "DarkUp" then | |
4754 | coroutine.resume(coroutine.create(function() | |
4755 | for i = 0, 1, 0.1 do | |
4756 | swait() | |
4757 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
4758 | end | |
4759 | end)) | |
4760 | local bodyVelocity = Create("BodyVelocity"){ | |
4761 | velocity = Vector3.new(0, 20, 0), | |
4762 | P = 5000, | |
4763 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
4764 | Parent = hit, | |
4765 | } | |
4766 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
4767 | elseif Type == "Snare" then | |
4768 | local bp = Create("BodyPosition"){ | |
4769 | P = 2000, | |
4770 | D = 100, | |
4771 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
4772 | position = hit.Parent.Torso.Position, | |
4773 | Parent = hit.Parent.Torso, | |
4774 | } | |
4775 | game:GetService("Debris"):AddItem(bp, 1) | |
4776 | elseif Type == "Freeze" then | |
4777 | local BodPos = Create("BodyPosition"){ | |
4778 | P = 50000, | |
4779 | D = 1000, | |
4780 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
4781 | position = hit.Parent.Torso.Position, | |
4782 | Parent = hit.Parent.Torso, | |
4783 | } | |
4784 | local BodGy = Create("BodyGyro") { | |
4785 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
4786 | P = 20e+003, | |
4787 | Parent = hit.Parent.Torso, | |
4788 | cframe = hit.Parent.Torso.CFrame, | |
4789 | } | |
4790 | hit.Parent.Torso.Anchored = true | |
4791 | coroutine.resume(coroutine.create(function(Part) | |
4792 | swait() | |
4793 | Part.Anchored = false | |
4794 | end), hit.Parent.Torso) | |
4795 | game:GetService("Debris"):AddItem(BodPos, 3) | |
4796 | game:GetService("Debris"):AddItem(BodGy, 3) | |
4797 | end | |
4798 | local debounce = Create("BoolValue"){ | |
4799 | Name = "DebounceHit", | |
4800 | Parent = hit.Parent, | |
4801 | Value = true, | |
4802 | } | |
4803 | game:GetService("Debris"):AddItem(debounce, Delay) | |
4804 | c = Create("ObjectValue"){ | |
4805 | Name = "creator", | |
4806 | Value = Player, | |
4807 | Parent = h, | |
4808 | } | |
4809 | game:GetService("Debris"):AddItem(c, .5) | |
4810 | end | |
4811 | end | |
4812 | ------------------------------------------------------- | |
4813 | --End Damage Function-- | |
4814 | ------------------------------------------------------- | |
4815 | ||
4816 | ------------------------------------------------------- | |
4817 | --Start Damage Function Customization-- | |
4818 | ------------------------------------------------------- | |
4819 | function ShowDamage(Pos, Text, Time, Color) | |
4820 | local Rate = (1 / 30) | |
4821 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
4822 | local Text = (Text or "") | |
4823 | local Time = (Time or 2) | |
4824 | local Color = (Color or Color3.new(255, 255, 1)) | |
4825 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
4826 | EffectPart.Anchored = true | |
4827 | local BillboardGui = Create("BillboardGui"){ | |
4828 | Size = UDim2.new(3, 0, 3, 0), | |
4829 | Adornee = EffectPart, | |
4830 | Parent = EffectPart, | |
4831 | } | |
4832 | local TextLabel = Create("TextLabel"){ | |
4833 | BackgroundTransparency = 1, | |
4834 | Size = UDim2.new(1, 0, 1, 0), | |
4835 | Text = Text, | |
4836 | Font = "Bodoni", | |
4837 | TextColor3 = Color, | |
4838 | TextScaled = true, | |
4839 | TextStrokeColor3 = Color3.fromRGB(220, 188, 129), | |
4840 | Parent = BillboardGui, | |
4841 | } | |
4842 | game.Debris:AddItem(EffectPart, (Time)) | |
4843 | EffectPart.Parent = game:GetService("Workspace") | |
4844 | delay(0, function() | |
4845 | local Frames = (Time / Rate) | |
4846 | for Frame = 1, Frames do | |
4847 | wait(Rate) | |
4848 | local Percent = (Frame / Frames) | |
4849 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
4850 | TextLabel.TextTransparency = Percent | |
4851 | end | |
4852 | if EffectPart and EffectPart.Parent then | |
4853 | EffectPart:Destroy() | |
4854 | end | |
4855 | end) | |
4856 | end | |
4857 | ------------------------------------------------------- | |
4858 | --End Damage Function Customization-- | |
4859 | ------------------------------------------------------- | |
4860 | ||
4861 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
4862 | for _, c in pairs(workspace:children()) do | |
4863 | local hum = c:findFirstChild("Humanoid") | |
4864 | if hum ~= nil then | |
4865 | local head = c:findFirstChild("Head") | |
4866 | if head ~= nil then | |
4867 | local targ = head.Position - Part.Position | |
4868 | local mag = targ.magnitude | |
4869 | if magni >= mag and c.Name ~= plr.Name then | |
4870 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
4871 | end | |
4872 | end | |
4873 | end | |
4874 | end | |
4875 | end | |
4876 | ||
4877 | ||
4878 | CFuncs = { | |
4879 | Part = { | |
4880 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
4881 | local Part = Create("Part")({ | |
4882 | Parent = Parent, | |
4883 | Reflectance = Reflectance, | |
4884 | Transparency = Transparency, | |
4885 | CanCollide = false, | |
4886 | Locked = true, | |
4887 | BrickColor = BrickColor.new(tostring(BColor)), | |
4888 | Name = Name, | |
4889 | Size = Size, | |
4890 | Material = Material | |
4891 | }) | |
4892 | RemoveOutlines(Part) | |
4893 | return Part | |
4894 | end | |
4895 | }, | |
4896 | Mesh = { | |
4897 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
4898 | local Msh = Create(Mesh)({ | |
4899 | Parent = Part, | |
4900 | Offset = OffSet, | |
4901 | Scale = Scale | |
4902 | }) | |
4903 | if Mesh == "SpecialMesh" then | |
4904 | Msh.MeshType = MeshType | |
4905 | Msh.MeshId = MeshId | |
4906 | end | |
4907 | return Msh | |
4908 | end | |
4909 | }, | |
4910 | Mesh = { | |
4911 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
4912 | local Msh = Create(Mesh)({ | |
4913 | Parent = Part, | |
4914 | Offset = OffSet, | |
4915 | Scale = Scale | |
4916 | }) | |
4917 | if Mesh == "SpecialMesh" then | |
4918 | Msh.MeshType = MeshType | |
4919 | Msh.MeshId = MeshId | |
4920 | end | |
4921 | return Msh | |
4922 | end | |
4923 | }, | |
4924 | Weld = { | |
4925 | Create = function(Parent, Part0, Part1, C0, C1) | |
4926 | local Weld = Create("Weld")({ | |
4927 | Parent = Parent, | |
4928 | Part0 = Part0, | |
4929 | Part1 = Part1, | |
4930 | C0 = C0, | |
4931 | C1 = C1 | |
4932 | }) | |
4933 | return Weld | |
4934 | end | |
4935 | }, | |
4936 | Sound = { | |
4937 | Create = function(id, par, vol, pit) | |
4938 | coroutine.resume(coroutine.create(function() | |
4939 | local S = Create("Sound")({ | |
4940 | Volume = vol, | |
4941 | Pitch = pit or 1, | |
4942 | SoundId = id, | |
4943 | Parent = par or workspace | |
4944 | }) | |
4945 | wait() | |
4946 | S:play() | |
4947 | game:GetService("Debris"):AddItem(S, 6) | |
4948 | end)) | |
4949 | end | |
4950 | }, | |
4951 | ParticleEmitter = { | |
4952 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
4953 | local fp = Create("ParticleEmitter")({ | |
4954 | Parent = Parent, | |
4955 | Color = ColorSequence.new(Color1, Color2), | |
4956 | LightEmission = LightEmission, | |
4957 | Size = Size, | |
4958 | Texture = Texture, | |
4959 | Transparency = Transparency, | |
4960 | ZOffset = ZOffset, | |
4961 | Acceleration = Accel, | |
4962 | Drag = Drag, | |
4963 | LockedToPart = LockedToPart, | |
4964 | VelocityInheritance = VelocityInheritance, | |
4965 | EmissionDirection = EmissionDirection, | |
4966 | Enabled = Enabled, | |
4967 | Lifetime = LifeTime, | |
4968 | Rate = Rate, | |
4969 | Rotation = Rotation, | |
4970 | RotSpeed = RotSpeed, | |
4971 | Speed = Speed, | |
4972 | VelocitySpread = VelocitySpread | |
4973 | }) | |
4974 | return fp | |
4975 | end | |
4976 | } | |
4977 | } | |
4978 | function RemoveOutlines(part) | |
4979 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
4980 | end | |
4981 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
4982 | local Part = Create("Part")({ | |
4983 | formFactor = FormFactor, | |
4984 | Parent = Parent, | |
4985 | Reflectance = Reflectance, | |
4986 | Transparency = Transparency, | |
4987 | CanCollide = false, | |
4988 | Locked = true, | |
4989 | BrickColor = BrickColor.new(tostring(BColor)), | |
4990 | Name = Name, | |
4991 | Size = Size, | |
4992 | Material = Material | |
4993 | }) | |
4994 | RemoveOutlines(Part) | |
4995 | return Part | |
4996 | end | |
4997 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
4998 | local Msh = Create(Mesh)({ | |
4999 | Parent = Part, | |
5000 | Offset = OffSet, | |
5001 | Scale = Scale | |
5002 | }) | |
5003 | if Mesh == "SpecialMesh" then | |
5004 | Msh.MeshType = MeshType | |
5005 | Msh.MeshId = MeshId | |
5006 | end | |
5007 | return Msh | |
5008 | end | |
5009 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
5010 | local Weld = Create("Weld")({ | |
5011 | Parent = Parent, | |
5012 | Part0 = Part0, | |
5013 | Part1 = Part1, | |
5014 | C0 = C0, | |
5015 | C1 = C1 | |
5016 | }) | |
5017 | return Weld | |
5018 | end | |
5019 | ||
5020 | ||
5021 | ||
5022 | ------------------------------------------------------- | |
5023 | --End Effect Function-- | |
5024 | ------------------------------------------------------- | |
5025 | function Cso(ID, PARENT, VOLUME, PITCH) | |
5026 | local NSound = nil | |
5027 | coroutine.resume(coroutine.create(function() | |
5028 | NSound = IT("Sound", PARENT) | |
5029 | NSound.Volume = VOLUME | |
5030 | NSound.Pitch = PITCH | |
5031 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
5032 | swait() | |
5033 | NSound:play() | |
5034 | game:GetService("Debris"):AddItem(NSound, 50) | |
5035 | end)) | |
5036 | return NSound | |
5037 | end | |
5038 | function CameraEnshaking(Length, Intensity) | |
5039 | coroutine.resume(coroutine.create(function() | |
5040 | local intensity = 1 * Intensity | |
5041 | local rotM = 0.01 * Intensity | |
5042 | for i = 0, Length, 0.1 do | |
5043 | swait() | |
5044 | intensity = intensity - 0.05 * Intensity / Length | |
5045 | rotM = rotM - 5.0E-4 * Intensity / Length | |
5046 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
5047 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
5048 | end | |
5049 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
5050 | end)) | |
5051 | end | |
5052 | ------------------------------------------------------- | |
5053 | --End Important Functions-- | |
5054 | ------------------------------------------------------- | |
5055 | ||
5056 | ---------------------------------------------------------------------------------- | |
5057 | hum.WalkSpeed = 20 | |
5058 | hum.JumpPower = 60 | |
5059 | ---------------------------------------------------------------------------------- | |
5060 | local AddInstance = function(Object, ...) | |
5061 | local Obj = Instance.new(Object) | |
5062 | for i,v in next,(...) do | |
5063 | Obj[i] = v | |
5064 | end | |
5065 | return Obj | |
5066 | end | |
5067 | ---------------------------------------------------- | |
5068 | ||
5069 | ||
5070 | local Reaper = AddInstance("Part",{ | |
5071 | Parent = hed, | |
5072 | CFrame = hed.CFrame, | |
5073 | formFactor = "Symmetric", | |
5074 | Size = Vector3.new(1, 1, 1), | |
5075 | CanCollide = false, | |
5076 | TopSurface = "Smooth", | |
5077 | BottomSurface = "Smooth", | |
5078 | Locked = true, | |
5079 | }) | |
5080 | local Weld = AddInstance("Weld",{ | |
5081 | Parent = Reaper, | |
5082 | Part0 = hed, | |
5083 | C0 = CFrame.new(0, 1.45, 0)*CFrame.Angles(0, 0, 0), | |
5084 | Part1 = Reaper, | |
5085 | }) | |
5086 | local Mesh = AddInstance("SpecialMesh",{ | |
5087 | Parent = Reaper, | |
5088 | MeshId = "rbxassetid://0", | |
5089 | TextureId = "rbxassetid://0", | |
5090 | Scale = Vector3.new(0.85,0.85,0.85), | |
5091 | VertexColor = Vector3.new(1, 1, 1), | |
5092 | }) | |
5093 | ||
5094 | ------------------------------------------------------- | |
5095 | IT = Instance.new | |
5096 | CF = CFrame.new | |
5097 | VT = Vector3.new | |
5098 | RAD = math.rad | |
5099 | C3 = Color3.new | |
5100 | UD2 = UDim2.new | |
5101 | BRICKC = BrickColor.new | |
5102 | ANGLES = CFrame.Angles | |
5103 | EULER = CFrame.fromEulerAnglesXYZ | |
5104 | COS = math.cos | |
5105 | ACOS = math.acos | |
5106 | SIN = math.sin | |
5107 | ASIN = math.asin | |
5108 | ABS = math.abs | |
5109 | MRANDOM = math.random | |
5110 | FLOOR = math.floor | |
5111 | ||
5112 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
5113 | local label = IT("TextLabel") | |
5114 | label.BackgroundTransparency = 1 | |
5115 | label.Size = UD2(1, 0, 1, 0) | |
5116 | label.Position = UD2(0, 0, 0, 0) | |
5117 | label.TextColor3 = TEXTCOLOR | |
5118 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
5119 | label.TextTransparency = TRANSPARENCY | |
5120 | label.FontSize = TEXTFONTSIZE | |
5121 | label.Font = TEXTFONT | |
5122 | label.BorderSizePixel = BORDERSIZEPIXEL | |
5123 | label.TextScaled = false | |
5124 | label.Text = TEXT | |
5125 | label.Name = NAME | |
5126 | label.Parent = PARENT | |
5127 | return label | |
5128 | end | |
5129 | ||
5130 | function chatfunc(text) | |
5131 | local chat = coroutine.wrap(function() | |
5132 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
5133 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
5134 | end | |
5135 | local Bill = Instance.new("BillboardGui",Character) | |
5136 | Bill.Size = UDim2.new(0,100,0,40) | |
5137 | Bill.StudsOffset = Vector3.new(0,3,0) | |
5138 | Bill.Adornee = Character.Head | |
5139 | Bill.Name = "TalkingBillBoard" | |
5140 | local Hehe = Instance.new("TextLabel",Bill) | |
5141 | Hehe.BackgroundTransparency = 1 | |
5142 | Hehe.BorderSizePixel = 0 | |
5143 | Hehe.Text = "" | |
5144 | Hehe.Font = "Bodoni" | |
5145 | Hehe.TextSize = 40 | |
5146 | Hehe.TextStrokeTransparency = 0 | |
5147 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
5148 | coroutine.resume(coroutine.create(function() | |
5149 | while Hehe ~= nil do | |
5150 | swait() | |
5151 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
5152 | Hehe.Rotation = math.random(-5,5) | |
5153 | Hehe.TextColor3 = Color3.new(220, 188, 129) | |
5154 | Hehe.TextStrokeColor3 = Color3.new(220, 188, 129) | |
5155 | end | |
5156 | end)) | |
5157 | for i = 1,string.len(text),1 do | |
5158 | swait() | |
5159 | Hehe.Text = string.sub(text,1,i) | |
5160 | end | |
5161 | swait(90)--Re[math.random(1, 93)] | |
5162 | for i = 0, 1, .025 do | |
5163 | swait() | |
5164 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
5165 | Hehe.TextStrokeTransparency = i | |
5166 | Hehe.TextTransparency = i | |
5167 | end | |
5168 | Bill:Destroy() | |
5169 | end) | |
5170 | chat() | |
5171 | end | |
5172 | ||
5173 | function onChatted(msg) | |
5174 | chatfunc(msg) | |
5175 | end | |
5176 | wait() | |
5177 | local Hair = AddInstance("Part",{ | |
5178 | Parent = hed, | |
5179 | CFrame = hed.CFrame, | |
5180 | formFactor = "Symmetric", | |
5181 | Size = Vector3.new(1, 1, 1), | |
5182 | CanCollide = false, | |
5183 | TopSurface = "Smooth", | |
5184 | BottomSurface = "Smooth", | |
5185 | Locked = true, | |
5186 | }) | |
5187 | local Weld = AddInstance("Weld",{ | |
5188 | Parent = Hair, | |
5189 | Part0 = hed, | |
5190 | C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, 0, 0), | |
5191 | Part1 = Hair, | |
5192 | }) | |
5193 | local Mesh = AddInstance("SpecialMesh",{ | |
5194 | Parent = Hair, | |
5195 | MeshId = "rbxassetid://3928761212", | |
5196 | TextureId = "rbxassetid://0", | |
5197 | Scale = Vector3.new(0.25, 0.25, 0.25), | |
5198 | VertexColor = Vector3.new(1, 1, 1), | |
5199 | }) | |
5200 | swait() | |
5201 | plr = game.Players.LocalPlayer | |
5202 | char = plr.Character | |
5203 | mouse = plr:GetMouse() | |
5204 | whitecolor = Color3.new(220, 188, 129) | |
5205 | epicmode = false | |
5206 | normal = true | |
5207 | for i,v in pairs(char:GetChildren()) do | |
5208 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
5209 | v:Destroy() | |
5210 | end | |
5211 | end | |
5212 | local shirt = Instance.new("Shirt",char) | |
5213 | shirt.ShirtTemplate = "rbxassetid://0" | |
5214 | local pants = Instance.new("Pants",char) | |
5215 | pants.PantsTemplate = "rbxassetid://0" | |
5216 | local bdycolors = char["Body Colors"] | |
5217 | bdycolors.HeadColor3 = whitecolor | |
5218 | bdycolors.LeftArmColor3 = whitecolor | |
5219 | bdycolors.LeftLegColor3 = whitecolor | |
5220 | bdycolors.RightArmColor3 = whitecolor | |
5221 | bdycolors.RightLegColor3 = whitecolor | |
5222 | bdycolors.TorsoColor3 = whitecolor | |
5223 | for i,v in pairs(char:GetChildren()) do | |
5224 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
5225 | v:Destroy() | |
5226 | end | |
5227 | end | |
5228 | ||
5229 | local BC = Character["Body Colors"] | |
5230 | BC.HeadColor = BrickColor.new("Grey") | |
5231 | BC.LeftArmColor = BrickColor.new("Grey") | |
5232 | BC.LeftLegColor = BrickColor.new("Grey") | |
5233 | BC.RightArmColor = BrickColor.new("Grey") | |
5234 | BC.RightLegColor = BrickColor.new("Grey") | |
5235 | BC.TorsoColor = BrickColor.new("Grey") | |
5236 | end | |
5237 | ||
5238 | Player.Chatted:connect(onChatted) | |
5239 | for i, v in pairs(NeonColorParts1000) do | |
5240 | v.BrickColor = BrickC("Royal purple") | |
5241 | end | |
5242 | ned.TextColor3 = BrickC("Roayl purple").Color | |
5243 | ned.TextStrokeColor3 = BrickC("White").Color | |
5244 | elseif key == 'z' and Mode == 122 then | |
5245 | URA() | |
5246 | elseif key == 'c' and Mode == 122 then | |
5247 | dash() | |
5248 | elseif key == 'b' and Mode == 122 then | |
5249 | resetmode() | |
5250 | end | |
5251 | --------------------------------------------------------------------- | |
5252 | if key == 'n' and Mode == 1 then | |
5253 | SONG = 0 | |
5254 | tecks2.Text = "I'l show you the power" | |
5255 | Cso("447225089", ra, 10, 1) | |
5256 | wait(1) | |
5257 | tecks2.Text = "of hell security" | |
5258 | wait(1) | |
5259 | tecks2.Text = "" | |
5260 | wait(1) | |
5261 | SONG = 901719740 | |
5262 | Mode = 25 | |
5263 | tecks2.Text = "Hell Security X" | |
5264 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5265 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5266 | imgl2.ImageColor3 = BrickC("White").Color | |
5267 | ||
5268 | techc.ImageColor3 = BrickC("Black").Color | |
5269 | ned.Text = "Hell security X" | |
5270 | ned.TextColor3 = BrickC("White").Color | |
5271 | ned.TextStrokeColor3 = BrickC("Black").Color | |
5272 | elseif key == 'z' and Mode == 25 then | |
5273 | Ende_der_Weld() | |
5274 | elseif key == 'x' and Mode == 25 then | |
5275 | LAZER() | |
5276 | elseif key == 'c' and Mode == 25 then | |
5277 | NUCLEAR() | |
5278 | elseif key == 'e' and Mode == 25 then | |
5279 | dash() | |
5280 | elseif key == 'n' and Mode == 25 then | |
5281 | resetmode() | |
5282 | end | |
5283 | --------------------------------------------------------------------- | |
5284 | if key == 'm' and Mode == 8 then | |
5285 | Mode = 10000 | |
5286 | SONG = 1844605089 | |
5287 | tecks2.Text = "Rosarian" | |
5288 | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
5289 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 191) | |
5290 | imgl2.ImageColor3 = BrickC("White").Color | |
5291 | techc.ImageColor3 = BrickC("Hot pink").Color | |
5292 | ned.Text = "Rosarian" | |
5293 | ned.TextColor3 = BrickC("White").Color | |
5294 | ned.TextStrokeColor3 = BrickC("Hot pink").Color | |
5295 | elseif key == 'z' and Mode == 10000 then | |
5296 | Ende_der_Weld() | |
5297 | elseif key == 'c' and Mode == 10000 then | |
5298 | dash() | |
5299 | elseif key == 'm' and Mode == 10000 then | |
5300 | resetmode() | |
5301 | end | |
5302 | --------------------------------------------------------------------- | |
5303 | if key == 'h' and Mode ~= 99 then | |
5304 | Mode = 99 | |
5305 | SONG = 2207499116 | |
5306 | tecks2.Text = "Beatable" | |
5307 | tecks2.TextColor3 = Color3.fromRGB(60, 0, 0) | |
5308 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5309 | imgl2.ImageColor3 = BrickC("Deep orange").Color | |
5310 | ||
5311 | techc.ImageColor3 = BrickC("Deep orange").Color | |
5312 | ned.Text = "Beatable" | |
5313 | ned.TextColor3 = BrickC("Deep orange").Color | |
5314 | ned.TextStrokeColor3 = BrickC("Deep orange").Color | |
5315 | elseif key == 'z' and Mode == 99 then | |
5316 | LAZER() | |
5317 | elseif key == 't' and Mode == 99 then | |
5318 | again() | |
5319 | elseif key == 'c' and Mode == 99 then | |
5320 | dash() | |
5321 | elseif key == 'h' and Mode == 99 then | |
5322 | resetmode() | |
5323 | end | |
5324 | --------------------------------------------------------------------- | |
5325 | if key == 'm' and Mode == 1 then | |
5326 | Mode = oof | |
5327 | SONG = 535717904 | |
5328 | ned.Text = "" | |
5329 | tecks2.Text = "Mirage X" | |
5330 | tecks2.TextColor3 = Color3.fromRGB(149, 138, 115) | |
5331 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5332 | techc.ImageColor3 = BrickC("Sand yellow").Color | |
5333 | ned.TextColor3 = BrickC("White").Color | |
5334 | imgl2.ImageColor3 = BrickC("Sand yellow").Color | |
5335 | ned.TextStrokeColor3 = BrickC("White").Color | |
5336 | for i, v in pairs(NeonColorParts1000) do | |
5337 | v.BrickColor = BrickC("Sand yellow") | |
5338 | end | |
5339 | elseif key == 'm' and Mode == oof then | |
5340 | resetmode() | |
5341 | elseif key == 'z' and Mode == oof and exploitable == true then | |
5342 | Exploit() | |
5343 | elseif key == 't' and Mode == oof then | |
5344 | thisisit2() | |
5345 | elseif key == 'c' and Mode == oof then | |
5346 | dash() | |
5347 | elseif key == 'x' and Mode == oof then | |
5348 | LunarSpin() | |
5349 | end | |
5350 | end | |
5351 | end) | |
5352 | local Combo = 1 | |
5353 | mouse.Button1Down:connect(function(key) | |
5354 | if attack == false then | |
5355 | if Combo == 1 then | |
5356 | Combo = 2 | |
5357 | attackone() | |
5358 | elseif Combo == 2 then | |
5359 | Combo = 3 | |
5360 | attacktwo() | |
5361 | elseif Combo == 3 then | |
5362 | Combo = 1 | |
5363 | attackthree() | |
5364 | end | |
5365 | end | |
5366 | end) | |
5367 | ||
5368 | ||
5369 | ||
5370 | function newTheme(ID,timepos,pitch,vol) | |
5371 | local kanz = Music | |
5372 | --kanz:Stop() | |
5373 | kanz.Volume = vol | |
5374 | --kanz.TimePosition = timepos | |
5375 | kanz.PlaybackSpeed = pitch | |
5376 | kanz.Pitch = pitch | |
5377 | kanz.SoundId = ID | |
5378 | kanz.Name = "wrecked" | |
5379 | kanz.Looped = true | |
5380 | currentThemePlaying = kanz.SoundId | |
5381 | currentVol = kanz.Volume | |
5382 | currentPitch = kanz.Pitch | |
5383 | --kanz:Play() | |
5384 | --coroutine.resume(coroutine.create(function() | |
5385 | --wait(0.05) | |
5386 | --end)) | |
5387 | end | |
5388 | ||
5389 | ||
5390 | function newThemeCust(ID,timepos,pitch,vol) | |
5391 | local kanz = Music | |
5392 | kanz:Stop() | |
5393 | kanz.Volume = vol | |
5394 | kanz.TimePosition = timepos | |
5395 | kanz.PlaybackSpeed = pitch | |
5396 | kanz.Pitch = pitch | |
5397 | kanz.SoundId = ID | |
5398 | kanz.Name = "wrecked" | |
5399 | kanz.Looped = true | |
5400 | currentThemePlaying = kanz.SoundId | |
5401 | currentVol = kanz.Volume | |
5402 | currentPitch = kanz.Pitch | |
5403 | kanz:Play() | |
5404 | coroutine.resume(coroutine.create(function() | |
5405 | wait(0.05) | |
5406 | end)) | |
5407 | end | |
5408 | ||
5409 | plr.Chatted:connect(function(message) | |
5410 | if Mode == 3 then | |
5411 | if message:sub(1,5) == "play/" then | |
5412 | OVMID = message:sub(6) | |
5413 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5414 | elseif message:sub(1,6) == "pitch/" then | |
5415 | OVMPIT = message:sub(7) | |
5416 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5417 | elseif message:sub(1,4) == "vol/" then | |
5418 | OVMVOL = message:sub(5) | |
5419 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5420 | elseif message:sub(1,7) == "skipto/" then | |
5421 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
5422 | newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL) | |
5423 | elseif message:sub(1,9) == "telltime/" then | |
5424 | chatfunc("Current time pos: "..math.floor(Music.TimePosition).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
5425 | end | |
5426 | end | |
5427 | end) | |
5428 | ||
5429 | Music.Name = "musicname" | |
5430 | ||
5431 | Character = plr.Character | |
5432 | Character.ChildRemoved:connect(function(removed) if removed.Name == "musicname" then Music = instanse.new("Sound") end end) | |
5433 | ||
5434 | ||
5435 | ------------------------------------------------------- | |
5436 | --Start Animations-- | |
5437 | ------------------------------------------------------- | |
5438 | while true do | |
5439 | swait() | |
5440 | sine = sine + change | |
5441 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
5442 | local velderp = root.Velocity.y | |
5443 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
5444 | if equipped == true or equipped == false then | |
5445 | if attack == false then | |
5446 | idle = idle + 1 | |
5447 | else | |
5448 | idle = 0 | |
5449 | end | |
5450 | if Mode == 10 then | |
5451 | maincolor = BrickColor.random() | |
5452 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5453 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5454 | ned.Text = "Masquerade" | |
5455 | ||
5456 | ned.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
5457 | ned.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
5458 | aa24.BrickColor = BrickColor.random() | |
5459 | aa28.BrickColor = BrickColor.random() | |
5460 | aa26.BrickColor = BrickColor.random() | |
5461 | aa35.BrickColor = BrickColor.random() | |
5462 | aa33.BrickColor = BrickColor.random() | |
5463 | aa31.BrickColor = BrickColor.random() | |
5464 | imgl2.Rotation = math.random(-9, 9) | |
5465 | techc.Rotation = math.random(-9, 9) | |
5466 | ned.Rotation = 0 - 2 * math.cos(sine / 1) | |
5467 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 1),0.79,0 - 10 * math.cos(sine / 1)) | |
5468 | hum.WalkSpeed = 8 | |
5469 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
5470 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
5471 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
5472 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
5473 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
5474 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
5475 | Effects.Wave.Create(BrickColor.new("Random"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5476 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Random")) | |
5477 | end | |
5478 | if Mode == 3 then | |
5479 | maincolor = BrickColor.new("Dark red") | |
5480 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5481 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5482 | ned.Text = "" | |
5483 | ned.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
5484 | ned.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
5485 | aa35.Color = Color3.fromRGB(r2,g2,b2) | |
5486 | aa33.Color = Color3.fromRGB(r2,g2,b2) | |
5487 | aa31.Color = Color3.fromRGB(r2,g2,b2) | |
5488 | hum.WalkSpeed = 8 | |
5489 | aa28.Color = Color3.fromRGB(r2,g2,b2) | |
5490 | aa26.Color = Color3.fromRGB(r2,g2,b2) | |
5491 | ||
5492 | aa24.Color = Color3.fromRGB(r2,g2,b2) | |
5493 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
5494 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
5495 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
5496 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
5497 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
5498 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
5499 | end | |
5500 | if Mode == oof then | |
5501 | maincolor = BrickColor.new("Sand yellow") | |
5502 | hum.WalkSpeed = 8 | |
5503 | aa.BrickColor = BrickColor.new("Sand yellow") | |
5504 | aa24.BrickColor = BrickColor.new("Sand yellow") | |
5505 | aa4.BrickColor = BrickColor.new("Sand yellow") | |
5506 | aa5.BrickColor = BrickColor.new("Sand yellow") | |
5507 | aa8.BrickColor = BrickColor.new("White") | |
5508 | aa11.BrickColor = BrickColor.new("White") | |
5509 | aa12.BrickColor = BrickColor.new("White") | |
5510 | aa13.BrickColor = BrickColor.new("White") | |
5511 | aa26.BrickColor = BrickColor.new("Sand yellow") | |
5512 | aa28.BrickColor = BrickColor.new("Sand yellow") | |
5513 | aa35.BrickColor = BrickColor.new("White") | |
5514 | aa33.BrickColor = BrickColor.new("White") | |
5515 | aa31.BrickColor = BrickColor.new("Sand yellow") | |
5516 | Effects.Wave.Create(BrickColor.new("Sand yellow"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5517 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Sand yellow")) | |
5518 | end | |
5519 | if Mode == 9990 then | |
5520 | maincolor = BrickColor.new("Really red") | |
5521 | hum.WalkSpeed = 8 | |
5522 | aa.BrickColor = BrickColor.new("Really black") | |
5523 | aa4.BrickColor = BrickColor.new("Really red") | |
5524 | aa5.BrickColor = BrickColor.new("Really red") | |
5525 | aa8.BrickColor = BrickColor.new("Really black") | |
5526 | aa11.BrickColor = BrickColor.new("Really black") | |
5527 | aa12.BrickColor = BrickColor.new("Really black") | |
5528 | aa13.BrickColor = BrickColor.new("Really black") | |
5529 | aa24.BrickColor = BrickColor.new("Really black") | |
5530 | aa26.BrickColor = BrickColor.new("Really red") | |
5531 | aa28.BrickColor = BrickColor.new("Really red") | |
5532 | aa35.BrickColor = BrickColor.new("Really black") | |
5533 | aa33.BrickColor = BrickColor.new("Really black") | |
5534 | aa31.BrickColor = BrickColor.new("Really red") | |
5535 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5536 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Really red")) | |
5537 | MagicCharge(7, 0, "Add", la.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
5538 | local A = math.random(1,4) | |
5539 | if A == 1 then | |
5540 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5541 | if A == 2 then | |
5542 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5543 | end | |
5544 | end | |
5545 | end | |
5546 | if Mode == 6 then | |
5547 | maincolor = BrickColor.new("Black") | |
5548 | hum.WalkSpeed = 8 | |
5549 | aa.BrickColor = BrickColor.new("Royal purple") | |
5550 | aa4.BrickColor = BrickColor.new("Royal purple") | |
5551 | aa5.BrickColor = BrickColor.new("Royal purple") | |
5552 | aa8.BrickColor = BrickColor.new("Royal purple") | |
5553 | aa11.BrickColor = BrickColor.new("Black") | |
5554 | aa12.BrickColor = BrickColor.new("Black") | |
5555 | aa13.BrickColor = BrickColor.new("Black") | |
5556 | aa24.BrickColor = BrickColor.new("Black") | |
5557 | aa26.BrickColor = BrickColor.new("Black") | |
5558 | aa28.BrickColor = BrickColor.new("Black") | |
5559 | aa35.BrickColor = BrickColor.new("Royal purple") | |
5560 | aa33.BrickColor = BrickColor.new("Royal purple") | |
5561 | aa31.BrickColor = BrickColor.new("Royal purple") | |
5562 | local A = math.random(1,15) | |
5563 | if A == 1 then | |
5564 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
5565 | if A == 2 then | |
5566 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5567 | end | |
5568 | end | |
5569 | end | |
5570 | if Mode == 8 then | |
5571 | hum.WalkSpeed = 8 | |
5572 | maincolor = BrickColor.new("Dark indigo") | |
5573 | aa.BrickColor = BrickColor.new("Black") | |
5574 | aa4.BrickColor = BrickColor.new("Dark green") | |
5575 | aa5.BrickColor = BrickColor.new("Dark green") | |
5576 | aa8.BrickColor = BrickColor.new("Light orange brown") | |
5577 | aa11.BrickColor = BrickColor.new("White") | |
5578 | aa12.BrickColor = BrickColor.new("White") | |
5579 | aa13.BrickColor = BrickColor.new("Light orange brown") | |
5580 | aa24.BrickColor = BrickColor.new("Light orange brown") | |
5581 | aa26.BrickColor = BrickColor.new("Light orange brown") | |
5582 | aa28.BrickColor = BrickColor.new("Light orange brown") | |
5583 | aa35.BrickColor = BrickColor.new("Light orange brown") | |
5584 | aa33.BrickColor = BrickColor.new("Light orange brown") | |
5585 | aa31.BrickColor = BrickColor.new("Black") | |
5586 | end | |
5587 | if Mode == 25 then | |
5588 | hum.WalkSpeed = 50 | |
5589 | end | |
5590 | if Mode == 122 then | |
5591 | hum.WalkSpeed = 8 | |
5592 | maincolor = BrickColor.new("White") | |
5593 | aa.BrickColor = BrickColor.new("White") | |
5594 | aa4.BrickColor = BrickColor.new("White") | |
5595 | aa5.BrickColor = BrickColor.new("Royal purple") | |
5596 | aa8.BrickColor = BrickColor.new("Royal purple") | |
5597 | aa11.BrickColor = BrickColor.new("Royal purple") | |
5598 | aa12.BrickColor = BrickColor.new("Hot pink") | |
5599 | aa13.BrickColor = BrickColor.new("Royal purple") | |
5600 | aa24.BrickColor = BrickColor.new("Hot pink") | |
5601 | aa26.BrickColor = BrickColor.new("Hot pink") | |
5602 | aa28.BrickColor = BrickColor.new("Hot pink") | |
5603 | aa35.BrickColor = BrickColor.new("Royal purple") | |
5604 | aa33.BrickColor = BrickColor.new("Hot pink") | |
5605 | aa31.BrickColor = BrickColor.new("White") | |
5606 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5607 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White")) | |
5608 | end | |
5609 | if Mode == 10000 then | |
5610 | hum.WalkSpeed = 8 | |
5611 | maincolor = BrickColor.new("Bright yellow") | |
5612 | aa.BrickColor = BrickColor.new("Hot pink") | |
5613 | aa4.BrickColor = BrickColor.new("Hot pink") | |
5614 | aa5.BrickColor = BrickColor.new("Hot pink") | |
5615 | aa8.BrickColor = BrickColor.new("White") | |
5616 | aa11.BrickColor = BrickColor.new("White") | |
5617 | aa12.BrickColor = BrickColor.new("White") | |
5618 | aa13.BrickColor = BrickColor.new("White") | |
5619 | aa24.BrickColor = BrickColor.new("White") | |
5620 | aa26.BrickColor = BrickColor.new("Hot pink") | |
5621 | aa28.BrickColor = BrickColor.new("Hot pink") | |
5622 | aa35.BrickColor = BrickColor.new("White") | |
5623 | aa33.BrickColor = BrickColor.new("White") | |
5624 | aa31.BrickColor = BrickColor.new("Hot pink") | |
5625 | end | |
5626 | if Mode == 1 then | |
5627 | hum.WalkSpeed = 8 | |
5628 | maincolor = BrickColor.new("White") | |
5629 | aa.BrickColor = BrickColor.new("White") | |
5630 | aa4.BrickColor = BrickColor.new("White") | |
5631 | aa5.BrickColor = BrickColor.new("White") | |
5632 | aa8.BrickColor = BrickColor.new("Really black") | |
5633 | aa11.BrickColor = BrickColor.new("Really black") | |
5634 | aa12.BrickColor = BrickColor.new("Really black") | |
5635 | aa13.BrickColor = BrickColor.new("Really black") | |
5636 | aa24.BrickColor = BrickColor.new("Really black") | |
5637 | aa26.BrickColor = BrickColor.new("White") | |
5638 | aa28.BrickColor = BrickColor.new("White") | |
5639 | aa35.BrickColor = BrickColor.new("Really black") | |
5640 | aa33.BrickColor = BrickColor.new("Really black") | |
5641 | aa31.BrickColor = BrickColor.new("White") | |
5642 | end | |
5643 | if Mode == 99 then | |
5644 | hum.WalkSpeed = 100 | |
5645 | maincolor = BrickColor.new("Deep orange") | |
5646 | aa.BrickColor = BrickColor.new("Really black") | |
5647 | aa4.BrickColor = BrickColor.new("Deep orange") | |
5648 | aa5.BrickColor = BrickColor.new("Deep orange") | |
5649 | aa8.BrickColor = BrickColor.new("Deep orange") | |
5650 | aa11.BrickColor = BrickColor.new("Really black") | |
5651 | aa12.BrickColor = BrickColor.new("Really black") | |
5652 | aa13.BrickColor = BrickColor.new("Really black") | |
5653 | aa24.BrickColor = BrickColor.new("Deep orange") | |
5654 | aa26.BrickColor = BrickColor.new("Deep orange") | |
5655 | aa28.BrickColor = BrickColor.new("Deep orange") | |
5656 | aa35.BrickColor = BrickColor.new("Really black") | |
5657 | aa33.BrickColor = BrickColor.new("Really black") | |
5658 | aa31.BrickColor = BrickColor.new("Deep orange") | |
5659 | end | |
5660 | imgl2.Rotation = techc.Rotation + 0.2 | |
5661 | techc.Rotation = techc.Rotation + 0.2 | |
5662 | ned.Rotation = 0 - 2 * math.cos(sine / 24) | |
5663 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 32),0.79,0 - 10 * math.cos(sine / 45)) | |
5664 | if 1 < root.Velocity.y and hitfloor == nil then | |
5665 | Anim = "Jump" | |
5666 | if attack == false then | |
5667 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
5668 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5669 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
5670 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
5671 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
5672 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
5673 | end | |
5674 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
5675 | Anim = "Fall" | |
5676 | if attack == false then | |
5677 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
5678 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5679 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
5680 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
5681 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
5682 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
5683 | end | |
5684 | elseif torvel < 1 and hitfloor ~= nil then | |
5685 | Anim = "Idle" | |
5686 | change = 1 | |
5687 | if attack == false then | |
5688 | if Mode == 1 then --Normal | |
5689 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5690 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5691 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5692 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5693 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5694 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5695 | elseif Mode == 122 then | |
5696 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5697 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5698 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5699 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5700 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5701 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5702 | elseif Mode == oof then --PIXELATED | |
5703 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5704 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5705 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5706 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5707 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5708 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5709 | elseif Mode == 0 then | |
5710 | rootj.C0 = clerp(rootj.C0,RootCF* CF(0, 0, -1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
5711 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 1) | |
5712 | if Mrandom(1,30) == 1 then | |
5713 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
5714 | end | |
5715 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5716 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(-12)), 0.15) | |
5717 | RH.C0 = clerp(RH.C0, CF(1, -0.5, -0.5) * angles(Rad(25), Rad(90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
5718 | LH.C0 = clerp(LH.C0, CF(-1, -1, -0.01) * angles(Rad(-45), Rad(-90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
5719 | elseif Mode == 2 then --Machinery | |
5720 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5721 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5722 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5723 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5724 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5725 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5726 | elseif Mode == 3 then --ICE | |
5727 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.1) | |
5728 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(90 - 3.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
5729 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5730 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5731 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
5732 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
5733 | elseif Mode == 99 then --Infused | |
5734 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
5735 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5736 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
5737 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5738 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90 - 3.5 * Cos(sine / 20)), Rad(0), Rad(120)), 0.08) | |
5739 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90 - 3.5 * Cos(sine / 20)), Rad(0), Rad(-120)), 0.08) | |
5740 | elseif Mode == 5 then --Cybernetic | |
5741 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5742 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5743 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5744 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5745 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5746 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5747 | elseif Mode == 25 then --Spiritual | |
5748 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5749 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
5750 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
5751 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
5752 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
5753 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
5754 | elseif Mode == 6 then --Controlled Beyond Recognition | |
5755 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5756 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5757 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5758 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5759 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5760 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5761 | elseif Mode == 10000 then | |
5762 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5763 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3) | |
5764 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5765 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5766 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
5767 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5768 | elseif Mode == 9990 then | |
5769 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(0)), 0.08) | |
5770 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1 - 1 * Sin(sine / 30)), Rad(-1 * Sin(sine / .5)), Rad(15)), 0.08) | |
5771 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5772 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
5773 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5774 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
5775 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
5776 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
5777 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
5778 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
5779 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
5780 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
5781 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5782 | elseif Mode == 100 then | |
5783 | rootj.C0 = clerp(rootj.C0,RootCF*CF(0 - 0.05 * Cos(sine / 44),0 + 0.03 * Cos(sine / 34),-0.05 + 0.05 * Cos(sine / 28))*angles(Rad(0 - 3 * Cos(sine / 34)),Rad(0 - 5 * Cos(sine / 44)),Rad(-5)), .1) | |
5784 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
5785 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * Cos(sine / 28) + 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(7 - 5 * Cos(sine / 44)),Rad(0),Rad(-6 - 3 * Cos(sine / 34))), .1) | |
5786 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * Cos(sine / 28) - 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(3 + 5 * Cos(sine / 44)),Rad(0),Rad(0 + 3 * Cos(sine / 34))), .1) | |
5787 | RW.C0 = clerp(RW.C0,CF(1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(22 - 3 * Cos(sine / 53)),Rad(0),Rad(-37 + 2 * Cos(sine / 37))), .1) | |
5788 | LW.C0 = clerp(LW.C0,CF(-1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(23 - 2 * Cos(sine / 58)),Rad(0),Rad(38 - 3 * Cos(sine / 57) )), .1) | |
5789 | elseif Mode == 8 then --Lunarist | |
5790 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5791 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5792 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5793 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5794 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(-20), Rad(-10), Rad(-43)), 0.08) | |
5795 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(20), Rad(10), Rad(43)), 0.08) | |
5796 | elseif Mode == 10 then --INSANITY | |
5797 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5798 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
5799 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5800 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
5801 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
5802 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
5803 | end | |
5804 | end | |
5805 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
5806 | Anim = "Walk" | |
5807 | change = 1.1 | |
5808 | if attack == false then | |
5809 | if Mode == 6 then | |
5810 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
5811 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5812 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
5813 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
5814 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5815 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5816 | elseif Mode == oof then --PIXELATED | |
5817 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5818 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5819 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5820 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5821 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
5822 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
5823 | elseif Mode == 5 then | |
5824 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5825 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5826 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5827 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5828 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5829 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5830 | elseif Mode == 25 then | |
5831 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
5832 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5833 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
5834 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
5835 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5836 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5837 | elseif Mode == 100 then | |
5838 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
5839 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5840 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
5841 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
5842 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
5843 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
5844 | elseif Mode == 0 then | |
5845 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5846 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 0.5) | |
5847 | if Mrandom(1,30) == 1 then | |
5848 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
5849 | end | |
5850 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5851 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5852 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5853 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5854 | elseif Mode == 10 then | |
5855 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5856 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5857 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
5858 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
5859 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
5860 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5861 | elseif Mode == 8 then | |
5862 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5863 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-23 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5864 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
5865 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
5866 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
5867 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
5868 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
5869 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5870 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5871 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5872 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5873 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
5874 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5875 | end | |
5876 | end | |
5877 | elseif torvel >= 25 and hitfloor ~= nil then | |
5878 | Anim = "Sprint" | |
5879 | change = 1.35 | |
5880 | if attack == false then | |
5881 | if Mode == 5 then | |
5882 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
5883 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5884 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
5885 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
5886 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5887 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5888 | elseif Mode == 99 then | |
5889 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
5890 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
5891 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5892 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5893 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5894 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5895 | elseif Mode == oof then | |
5896 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
5897 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5898 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
5899 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
5900 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5901 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5902 | elseif Mode ~= 5 then | |
5903 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
5904 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5905 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5906 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5907 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
5908 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
5909 | end | |
5910 | end | |
5911 | end | |
5912 | end | |
5913 | Music.SoundId = "rbxassetid://"..SONG | |
5914 | Music.Looped = true | |
5915 | Music.Pitch = 1 | |
5916 | Music.Volume = 5 | |
5917 | Music:Resume() | |
5918 | if Music.Parent ~= tors then | |
5919 | Music = Instance.new("Sound",tors) | |
5920 | end | |
5921 | if 0 < #Effects then | |
5922 | for e = 1, #Effects do | |
5923 | if Effects[e] ~= nil then | |
5924 | local Thing = Effects[e] | |
5925 | if Thing ~= nil then | |
5926 | local Part = Thing[1] | |
5927 | local Mode = Thing[2] | |
5928 | local Delay = Thing[3] | |
5929 | local IncX = Thing[4] | |
5930 | local IncY = Thing[5] | |
5931 | local IncZ = Thing[6] | |
5932 | if 1 >= Thing[1].Transparency then | |
5933 | if Thing[2] == "Block1" then | |
5934 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
5935 | local Mesh = Thing[1].Mesh | |
5936 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5937 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5938 | elseif Thing[2] == "Block2" then | |
5939 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
5940 | local Mesh = Thing[7] | |
5941 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5942 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5943 | elseif Thing[2] == "Block3" then | |
5944 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
5945 | local Mesh = Thing[7] | |
5946 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5947 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5948 | elseif Thing[2] == "Cylinder" then | |
5949 | local Mesh = Thing[1].Mesh | |
5950 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5951 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5952 | elseif Thing[2] == "Blood" then | |
5953 | local Mesh = Thing[7] | |
5954 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
5955 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5956 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5957 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
5958 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
5959 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5960 | elseif Thing[2] == "Disappear" then | |
5961 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5962 | elseif Thing[2] == "Shatter" then | |
5963 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5964 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
5965 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
5966 | Thing[6] = Thing[6] + Thing[5] | |
5967 | end | |
5968 | else | |
5969 | Part.Parent = nil | |
5970 | table.remove(Effects, e) | |
5971 | end | |
5972 | end | |
5973 | end | |
5974 | end | |
5975 | end | |
5976 | end | |
5977 | ------------------------------------------------------- | |
5978 | --End Animations And Script-- |