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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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print("Press R for explosions!")
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local gui = Instance.new("BillboardGui")
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local gui2 = Instance.new("BillboardGui")
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local label = Instance.new("TextLabel")
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local tool = Instance.new("Tool")
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local handle = Instance.new("Part")
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local tool2 = Instance.new("Tool")
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local handle2 = Instance.new("Part")
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local explosion = Instance.new("Explosion")
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local tool3 = Instance.new("Tool")
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local handle3 = Instance.new("Part")
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gui.Parent = owner.Character.Head
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gui.Size = UDim2.new(0, 250, 0, 250)
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gui.Size = UDim2.new(0, 500, 0, 250)
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label.Parent = gui
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label.Size = UDim2.new(0, 250, 0, 55)
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label.BackgroundColor3 = Color3.new(255, 0, 0)
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label.Font = "SciFi"
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label.TextSize = 40
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label.Text = "tame iz creating :thinking:"
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tool.Parent = owner.Backpack
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tool.Name = "Color Changing Brick"
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tool.Activated:connect(function()
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	handle.BrickColor = BrickColor.new("Bright green")
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	handle.Size = Vector3.new(4, 6, 5)
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	wait(0.2)
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	handle.BrickColor = BrickColor.new("Really red")
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	handle.Size = Vector3.new(1, 7, 10)
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	wait(0.2)
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	handle.BrickColor = BrickColor.new("Bright blue")
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	handle.Size = Vector3.new(3, 4, 6)
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	wait(0.2)
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	handle.BrickColor = BrickColor.new("Bright red")
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	handle.Size = Vector3.new(3, 6, 1)
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	wait(0.2)
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	handle.BrickColor = BrickColor.new("Bright orange")
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	handle.Size = Vector3.new(4, 2, 6)
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	wait(0.2)
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	handle.BrickColor = BrickColor.new("Baby blue")
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	handle.Size = Vector3.new(4, 8, 7)
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	wait(0.2)
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	handle.BrickColor = BrickColor.new("Dark green")
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	handle.Size = Vector3.new(2, 2, 2)
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end)
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handle.Parent = tool
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handle.Name = "Handle"
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handle.BrickColor = BrickColor.new("Dark green")
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handle.Size = Vector3.new(2, 2, 2)
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handle.Material = "Plastic"
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tool2.Parent = owner.Backpack
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tool2.Name = "Teleport Tool"
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tool2.Activated:connect(function()
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	owner.Character.HumanoidRootPart.CFrame = CFrame.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z)
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end)
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handle2.Parent = tool2
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handle2.Name = "Handle"
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handle2.BrickColor = BrickColor.new("Really black")
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handle2.Size = Vector3.new(2, 2, 2)
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handle2.Material = "Plastic"
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tool3.Parent = owner.Backpack
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tool3.Name = "Fake Admin Pad Tool"
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tool3.Activated:connect(function()
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	local label2 = Instance.new("TextLabel")
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	local gui2 = Instance.new("BillboardGui")
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	local adminpad = Instance.new("Part")
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	adminpad.Parent = owner.Character.Head
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	adminpad.Position = Vector3.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z)
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	adminpad.BrickColor = BrickColor.new("Really black")
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	adminpad.Size = Vector3.new(4, 0.4, 4)
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	adminpad.Anchored = true
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	adminpad.Touched:connect(function(p)
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		local humanoid = p.Parent:FindFirstChild("Humanoid")
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		if humanoid ~= nil then
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		local weld = Instance.new("Weld")
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		weld.Part0 = p
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		weld.Part1 = adminpad
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		weld.Parent = adminpad
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		end		
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	end)
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	gui2.Parent = adminpad
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	gui2.Size = UDim2.new(0, 250, 0, 250)
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	label2.Parent = gui2
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	label2.Size = UDim2.new(0, 250, 0, 55)
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	label2.BackgroundTransparency = 1
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	label2.TextSize = 40
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	label2.TextColor3 = Color3.new(255, 0, 0)
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	label2.Text = "Touch For Admin"
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end)
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handle3.Parent = tool3
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handle3.Name = "Handle"
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handle3.BrickColor = BrickColor.new("Royal purple")
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handle3.Size = Vector3.new(2, 2, 2)
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handle3.Material = "Plastic"
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Mouse.KeyDown:connect(function(key)
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		if key == "r" then
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	explosion.Parent = owner.Character.HumanoidRootPart
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	explosion.Position = Vector3.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z)
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	end
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end)