SHOW:
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- or go back to the newest paste.
1 | --Thanks to someone they name i will not say is this being traded around.-- | |
2 | --If they read this, fuck you.-- | |
3 | ||
4 | --Anyways Enjoy.-- | |
5 | --//====================================================\\-- | |
6 | --|| CREATED BY SHACKLUSTER THE EDIT BY XDAVODIOX || | |
7 | --\\====================================================//-- | |
8 | ||
9 | ||
10 | --Well that text under this tet is nothing anymore.-- | |
11 | --You are a fucking faggot if you leaked this bitch.-- | |
12 | ||
13 | wait(0.3) | |
14 | ||
15 | local Player = game.Players.localPlayer | |
16 | local Character = Player.Character | |
17 | local Humanoid = Character.Humanoid | |
18 | local LeftArm = Character["Left Arm"] | |
19 | local RightArm = Character["Right Arm"] | |
20 | local LeftLeg = Character["Left Leg"] | |
21 | local RightLeg = Character["Right Leg"] | |
22 | local Head = Character.Head | |
23 | local Torso = Character.Torso | |
24 | local RootPart = Character.HumanoidRootPart | |
25 | local RootJoint = RootPart.RootJoint | |
26 | local txt = Instance.new("BillboardGui", Character) | |
27 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
28 | local velocity = RootPart.Velocity.y | |
29 | CV = "Maroon" | |
30 | Player = game.Players.LocalPlayer | |
31 | char = Player.Character | |
32 | - | warn("Edit by XDavodioX") |
32 | + | warn("Edit 5mzazatv") |
33 | ||
34 | - | txt.Adornee = Character.Head |
34 | + | |
35 | - | txt.Name = "_status" |
35 | + | |
36 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
36 | + | |
37 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
37 | + | |
38 | - | local text = Instance.new("TextLabel", txt) |
38 | + | |
39 | - | text.Size = UDim2.new(10, 0, 7, 0) |
39 | + | |
40 | - | text.FontSize = "Size24" |
40 | + | |
41 | - | text.TextScaled = true |
41 | + | |
42 | - | text.TextTransparency = 0 |
42 | + | |
43 | - | text.BackgroundTransparency = 1 |
43 | + | |
44 | - | text.TextTransparency = 0 |
44 | + | |
45 | - | text.TextStrokeTransparency = 1 |
45 | + | |
46 | - | text.Font = "Code" |
46 | + | |
47 | - | v = Instance.new("Part") |
47 | + | |
48 | - | v.Name = "ColorBrick" |
48 | + | |
49 | - | v.Parent = Player.Character |
49 | + | |
50 | - | v.FormFactor = "Symmetric" |
50 | + | |
51 | - | v.Anchored = true |
51 | + | |
52 | - | v.CanCollide = false |
52 | + | |
53 | - | v.BottomSurface = "Smooth" |
53 | + | |
54 | - | v.TopSurface = "Smooth" |
54 | + | |
55 | - | v.Size = Vector3.new(10, 5, 3) |
55 | + | |
56 | - | v.Transparency = 1 |
56 | + | |
57 | - | v.CFrame = Character.Torso.CFrame |
57 | + | |
58 | - | v.BrickColor = BrickColor.new(CV) |
58 | + | |
59 | - | v.Transparency = 1 |
59 | + | |
60 | return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) | |
61 | else | |
62 | return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) | |
63 | end | |
64 | end | |
65 | - | local add=15 |
65 | + | |
66 | local p = Instance.new('Part',parent or Weapon) | |
67 | p.formFactor = 'Custom' | |
68 | p.Size = Vector3.new(x,y,z) | |
69 | p.BrickColor = BrickColor.new(color) | |
70 | p.CanCollide = cc | |
71 | p.Transparency = tr | |
72 | p.Anchored = an | |
73 | p.TopSurface,p.BottomSurface = 0,0 | |
74 | p:BreakJoints'' | |
75 | table.insert(Parts,p) | |
76 | - | text.TextColor3 = color |
76 | + | |
77 | end | |
78 | Weld = function(p0,p1) | |
79 | local w = Instance.new('Motor',p0) | |
80 | w.Part0 = p0 | |
81 | w.Part1 = p1 | |
82 | return w | |
83 | end | |
84 | Mesh = function(par,num,x,y,z) | |
85 | local msh = 0 | |
86 | if num == 1 then | |
87 | msh = Instance.new("SpecialMesh",par) | |
88 | msh.MeshId='rbxasset://fonts/torso.mesh' | |
89 | msh.TextureId='rbxasset://25701026' | |
90 | end | |
91 | if num == 2 then | |
92 | msh = Instance.new("SpecialMesh",par) | |
93 | msh.MeshId='rbxasset://fonts/head.mesh' | |
94 | msh.TextureId='rbxassetid://25701026' | |
95 | end | |
96 | msh.Scale = Vector3.new(x,y,z) | |
97 | return msh | |
98 | end | |
99 | plr=Game.Players.LocalPlayer | |
100 | char=plr.Character | |
101 | for _,v in pairs(char:GetChildren()) do | |
102 | if v.ClassName=="Part" then | |
103 | v.Transparency=1 | |
104 | elseif v.ClassName=="Hat" then | |
105 | v.Handle.Mesh.TextureId='rbxassetid://25701026' | |
106 | table.insert(Parts,v.Handle) | |
107 | end | |
108 | end | |
109 | t=Part(1,1,1,'',0,false,false,char) | |
110 | Mesh(t,1,1,1,1) | |
111 | Weld(char.Torso,t) | |
112 | a=Part(1,1,1,'',0,false,false,char) | |
113 | Mesh(a,1,.5,1,1) | |
114 | Weld(char['Right Arm'],a) | |
115 | a=Part(1,1,1,'',0,false,false,char) | |
116 | Mesh(a,1,.5,1,1) | |
117 | Weld(char['Left Arm'],a) | |
118 | l=Part(1,1,1,'',0,false,false,char) | |
119 | Mesh(l,1,.5,1,1) | |
120 | Weld(char['Right Leg'],l) | |
121 | l=Part(1,1,1,'',0,false,false,char) | |
122 | Mesh(l,1,.5,1,1) | |
123 | Weld(char['Left Leg'],l) | |
124 | h=Part(1,1,1,'',0,false,false,char) | |
125 | Mesh(h,2,1,1,1) | |
126 | Weld(char.Head,h) | |
127 | Spawn(function() | |
128 | while(coroutine.yield())do | |
129 | for i=1,#Parts do | |
130 | Parts[i].Mesh.VertexColor=GetDiscoColor(tick()*.8)--vertex 4 lyfe | |
131 | end | |
132 | end; | |
133 | end); | |
134 | ||
135 | char.Head.face:Destroy() | |
136 | ||
137 | for i,v in pairs(char:GetChildren()) do | |
138 | if v.ClassName == "Accessory" then | |
139 | v:Remove() | |
140 | elseif v.ClassName == "Shirt" then | |
141 | v:Remove() | |
142 | elseif v.ClassName == "Pants" then | |
143 | v:Remove() | |
144 | elseif v.ClassName == "ShirtGraphic" then | |
145 | v:Remove() | |
146 | end | |
147 | end | |
148 | ||
149 | wait(0.3) | |
150 | ||
151 | Player = game:GetService("Players").LocalPlayer | |
152 | PlayerGui = Player.PlayerGui | |
153 | Cam = workspace.CurrentCamera | |
154 | Backpack = Player.Backpack | |
155 | Character = Player.Character | |
156 | Humanoid = Character.Humanoid | |
157 | Mouse = Player:GetMouse() | |
158 | RootPart = Character["HumanoidRootPart"] | |
159 | Torso = Character["Torso"] | |
160 | Head = Character["Head"] | |
161 | RightArm = Character["Right Arm"] | |
162 | LeftArm = Character["Left Arm"] | |
163 | RightLeg = Character["Right Leg"] | |
164 | LeftLeg = Character["Left Leg"] | |
165 | RootJoint = RootPart["RootJoint"] | |
166 | Neck = Torso["Neck"] | |
167 | RightShoulder = Torso["Right Shoulder"] | |
168 | LeftShoulder = Torso["Left Shoulder"] | |
169 | RightHip = Torso["Right Hip"] | |
170 | LeftHip = Torso["Left Hip"] | |
171 | local sick = Instance.new("Sound",Character) | |
172 | sick.SoundId = "rbxassetid://198584962" | |
173 | sick.Looped = true | |
174 | sick.Pitch = 1 | |
175 | sick.Volume = 86783 | |
176 | sick:Play() | |
177 | ||
178 | IT = Instance.new | |
179 | CF = CFrame.new | |
180 | VT = Vector3.new | |
181 | RAD = math.rad | |
182 | C3 = Color3.new | |
183 | UD2 = UDim2.new | |
184 | BRICKC = BrickColor.new | |
185 | ANGLES = CFrame.Angles | |
186 | EULER = CFrame.fromEulerAnglesXYZ | |
187 | COS = math.cos | |
188 | ACOS = math.acos | |
189 | SIN = math.sin | |
190 | ASIN = math.asin | |
191 | ABS = math.abs | |
192 | MRANDOM = math.random | |
193 | FLOOR = math.floor | |
194 | ||
195 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
196 | local NEWMESH = IT(MESH) | |
197 | if MESH == "SpecialMesh" then | |
198 | NEWMESH.MeshType = MESHTYPE | |
199 | if MESHID ~= "nil" and MESHID ~= "" then | |
200 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
201 | end | |
202 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
203 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
204 | end | |
205 | end | |
206 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
207 | NEWMESH.Scale = SCALE | |
208 | NEWMESH.Parent = PARENT | |
209 | return NEWMESH | |
210 | end | |
211 | ||
212 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
213 | local NEWPART = IT("Part") | |
214 | NEWPART.formFactor = FORMFACTOR | |
215 | NEWPART.Reflectance = REFLECTANCE | |
216 | NEWPART.Transparency = TRANSPARENCY | |
217 | NEWPART.CanCollide = false | |
218 | NEWPART.Locked = true | |
219 | NEWPART.Anchored = true | |
220 | if ANCHOR == false then | |
221 | NEWPART.Anchored = false | |
222 | end | |
223 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
224 | NEWPART.Name = NAME | |
225 | NEWPART.Size = SIZE | |
226 | NEWPART.Position = Torso.Position | |
227 | NEWPART.Material = MATERIAL | |
228 | NEWPART:BreakJoints() | |
229 | NEWPART.Parent = PARENT | |
230 | return NEWPART | |
231 | end | |
232 | ||
233 | ||
234 | function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR) | |
235 | local NEWPART = IT("Part") | |
236 | NEWPART.formFactor = FORMFACTOR | |
237 | NEWPART.Reflectance = REFLECTANCE | |
238 | NEWPART.Transparency = TRANSPARENCY | |
239 | NEWPART.CanCollide = false | |
240 | NEWPART.Locked = true | |
241 | NEWPART.Anchored = true | |
242 | if ANCHOR == false then | |
243 | NEWPART.Anchored = false | |
244 | end | |
245 | NEWPART.Name = NAME | |
246 | NEWPART.Size = SIZE | |
247 | NEWPART.Position = Torso.Position | |
248 | NEWPART.Material = MATERIAL | |
249 | NEWPART:BreakJoints() | |
250 | NEWPART.Parent = PARENT | |
251 | return NEWPART | |
252 | end | |
253 | ||
254 | --//=================================\\ | |
255 | --|| CUSTOMIZATION | |
256 | --\\=================================// | |
257 | ||
258 | Player_Size = 1 --Size of the player. | |
259 | Animation_Speed = 6 | |
260 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
261 | ||
262 | local Speed = 500 | |
263 | local Effects2 = {} | |
264 | ||
265 | local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well | |
266 | "Crimson", | |
267 | "Bright red", | |
268 | "Neon orange", | |
269 | "Deep orange", | |
270 | "Bright yellow", | |
271 | "New Yeller", | |
272 | "Br. yellowish green", | |
273 | "Lime green", | |
274 | "Sea green", | |
275 | "Bright bluish green", | |
276 | "Bright blue", | |
277 | "Lavender", | |
278 | "Royal purple", | |
279 | "Eggplant", | |
280 | "Hot pink" | |
281 | } | |
282 | ||
283 | --//=================================\\ | |
284 | --|| END OF CUSTOMIZATION | |
285 | --\\=================================// | |
286 | ||
287 | local function weldBetween(a, b) | |
288 | local weldd = Instance.new("ManualWeld") | |
289 | weldd.Part0 = a | |
290 | weldd.Part1 = b | |
291 | weldd.C0 = CFrame.new() | |
292 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
293 | weldd.Parent = a | |
294 | return weldd | |
295 | end | |
296 | ||
297 | --//=================================\\ | |
298 | --|| USEFUL VALUES | |
299 | --\\=================================// | |
300 | ||
301 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
302 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
303 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
304 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
305 | local CHANGEDEFENSE = 0 | |
306 | local CHANGEDAMAGE = 0 | |
307 | local CHANGEMOVEMENT = 0 | |
308 | local ANIM = "Idle" | |
309 | local ATTACK = false | |
310 | local EQUIPPED = false | |
311 | local HOLD = false | |
312 | local COMBO = 1 | |
313 | local Rooted = false | |
314 | local SINE = 0 | |
315 | local KEYHOLD = false | |
316 | local CHANGE = 2 / Animation_Speed | |
317 | local WALKINGANIM = false | |
318 | local WALK = 0 | |
319 | local VALUE1 = false | |
320 | local VALUE2 = false | |
321 | local ROBLOXIDLEANIMATION = IT("Animation") | |
322 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
323 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
324 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
325 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
326 | WEAPONGUI.Name = "Weapon GUI" | |
327 | local Weapon = IT("Model") | |
328 | Weapon.Name = "Adds" | |
329 | local HITFLOOR = nil | |
330 | local Effects = IT("Folder", Weapon) | |
331 | Effects.Name = "Effects" | |
332 | local ANIMATOR = Humanoid.Animator | |
333 | local ANIMATE = Character.Animate | |
334 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
335 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
336 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
337 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
338 | local UNANCHOR = true | |
339 | ||
340 | rainbowNumber = 1 | |
341 | ||
342 | local SKILLTEXTCOLOR = BrickColor.new(Rainbow[rainbowNumber]).Color | |
343 | ||
344 | --//=================================\\ | |
345 | --\\=================================// | |
346 | ||
347 | ||
348 | ||
349 | ||
350 | --//=================================\\ | |
351 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
352 | --\\=================================// | |
353 | ||
354 | ArtificialHB = Instance.new("BindableEvent", script) | |
355 | ArtificialHB.Name = "ArtificialHB" | |
356 | ||
357 | script:WaitForChild("ArtificialHB") | |
358 | ||
359 | frame = Frame_Speed | |
360 | tf = 0 | |
361 | allowframeloss = false | |
362 | tossremainder = false | |
363 | lastframe = tick() | |
364 | script.ArtificialHB:Fire() | |
365 | ||
366 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
367 | tf = tf + s | |
368 | if tf >= frame then | |
369 | if allowframeloss then | |
370 | script.ArtificialHB:Fire() | |
371 | lastframe = tick() | |
372 | else | |
373 | for i = 1, math.floor(tf / frame) do | |
374 | script.ArtificialHB:Fire() | |
375 | end | |
376 | lastframe = tick() | |
377 | end | |
378 | if tossremainder then | |
379 | tf = 0 | |
380 | else | |
381 | tf = tf - frame * math.floor(tf / frame) | |
382 | end | |
383 | end | |
384 | end) | |
385 | ||
386 | --//=================================\\ | |
387 | --\\=================================// | |
388 | ||
389 | ||
390 | ||
391 | --//=================================\\ | |
392 | --|| SOME FUNCTIONS | |
393 | --\\=================================// | |
394 | ||
395 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
396 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
397 | end | |
398 | ||
399 | function PositiveAngle(NUMBER) | |
400 | if NUMBER >= 0 then | |
401 | NUMBER = 0 | |
402 | end | |
403 | return NUMBER | |
404 | end | |
405 | ||
406 | function NegativeAngle(NUMBER) | |
407 | if NUMBER <= 0 then | |
408 | NUMBER = 0 | |
409 | end | |
410 | return NUMBER | |
411 | end | |
412 | ||
413 | function Swait(NUMBER) | |
414 | if NUMBER == 0 or NUMBER == nil then | |
415 | ArtificialHB.Event:wait() | |
416 | else | |
417 | for i = 1, NUMBER do | |
418 | ArtificialHB.Event:wait() | |
419 | end | |
420 | end | |
421 | end | |
422 | ||
423 | function QuaternionFromCFrame(cf) | |
424 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
425 | local trace = m00 + m11 + m22 | |
426 | if trace > 0 then | |
427 | local s = math.sqrt(1 + trace) | |
428 | local recip = 0.5 / s | |
429 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
430 | else | |
431 | local i = 0 | |
432 | if m11 > m00 then | |
433 | i = 1 | |
434 | end | |
435 | if m22 > (i == 0 and m00 or m11) then | |
436 | i = 2 | |
437 | end | |
438 | if i == 0 then | |
439 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
440 | local recip = 0.5 / s | |
441 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
442 | elseif i == 1 then | |
443 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
444 | local recip = 0.5 / s | |
445 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
446 | elseif i == 2 then | |
447 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
448 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
449 | end | |
450 | end | |
451 | end | |
452 | ||
453 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
454 | local xs, ys, zs = x + x, y + y, z + z | |
455 | local wx, wy, wz = w * xs, w * ys, w * zs | |
456 | local xx = x * xs | |
457 | local xy = x * ys | |
458 | local xz = x * zs | |
459 | local yy = y * ys | |
460 | local yz = y * zs | |
461 | local zz = z * zs | |
462 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
463 | end | |
464 | ||
465 | function QuaternionSlerp(a, b, t) | |
466 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
467 | local startInterp, finishInterp; | |
468 | if cosTheta >= 0.0001 then | |
469 | if (1 - cosTheta) > 0.0001 then | |
470 | local theta = ACOS(cosTheta) | |
471 | local invSinTheta = 1 / SIN(theta) | |
472 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
473 | finishInterp = SIN(t * theta) * invSinTheta | |
474 | else | |
475 | startInterp = 1 - t | |
476 | finishInterp = t | |
477 | end | |
478 | else | |
479 | if (1 + cosTheta) > 0.0001 then | |
480 | local theta = ACOS(-cosTheta) | |
481 | local invSinTheta = 1 / SIN(theta) | |
482 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
483 | finishInterp = SIN(t * theta) * invSinTheta | |
484 | else | |
485 | startInterp = t - 1 | |
486 | finishInterp = t | |
487 | end | |
488 | end | |
489 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
490 | end | |
491 | ||
492 | function Clerp(a, b, t) | |
493 | local qa = {QuaternionFromCFrame(a)} | |
494 | local qb = {QuaternionFromCFrame(b)} | |
495 | local ax, ay, az = a.x, a.y, a.z | |
496 | local bx, by, bz = b.x, b.y, b.z | |
497 | local _t = 1 - t | |
498 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
499 | end | |
500 | ||
501 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
502 | local frame = IT("Frame") | |
503 | frame.BackgroundTransparency = TRANSPARENCY | |
504 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
505 | frame.Position = POSITION | |
506 | frame.Size = SIZE | |
507 | frame.BackgroundColor3 = COLOR | |
508 | frame.BorderColor3 = BORDERCOLOR | |
509 | frame.Name = NAME | |
510 | frame.Parent = PARENT | |
511 | return frame | |
512 | end | |
513 | ||
514 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
515 | local label = IT("TextLabel") | |
516 | label.BackgroundTransparency = 1 | |
517 | label.Size = UD2(1, 0, 1, 0) | |
518 | label.Position = UD2(0, 0, 0, 0) | |
519 | label.TextColor3 = TEXTCOLOR | |
520 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
521 | label.TextTransparency = TRANSPARENCY | |
522 | label.FontSize = TEXTFONTSIZE | |
523 | label.Font = TEXTFONT | |
524 | label.BorderSizePixel = BORDERSIZEPIXEL | |
525 | label.TextScaled = false | |
526 | label.Text = TEXT | |
527 | label.Name = NAME | |
528 | label.Parent = PARENT | |
529 | return label | |
530 | end | |
531 | ||
532 | function NoOutlines(PART) | |
533 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
534 | end | |
535 | ||
536 | ||
537 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
538 | local NEWWELD = IT(TYPE) | |
539 | NEWWELD.Part0 = PART0 | |
540 | NEWWELD.Part1 = PART1 | |
541 | NEWWELD.C0 = C0 | |
542 | NEWWELD.C1 = C1 | |
543 | NEWWELD.Parent = PARENT | |
544 | return NEWWELD | |
545 | end | |
546 | ||
547 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
548 | local NEWSOUND = nil | |
549 | coroutine.resume(coroutine.create(function() | |
550 | NEWSOUND = IT("Sound", PARENT) | |
551 | NEWSOUND.Volume = VOLUME | |
552 | NEWSOUND.Pitch = PITCH | |
553 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
554 | Swait() | |
555 | NEWSOUND:play() | |
556 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
557 | end)) | |
558 | return NEWSOUND | |
559 | end | |
560 | ||
561 | function CFrameFromTopBack(at, top, back) | |
562 | local right = top:Cross(back) | |
563 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
564 | end | |
565 | ||
566 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
567 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
568 | local mesh = IT("SpecialMesh",wave) | |
569 | mesh.MeshType = "FileMesh" | |
570 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
571 | mesh.Scale = SIZE | |
572 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
573 | wave.CFrame = CFRAME | |
574 | coroutine.resume(coroutine.create(function(PART) | |
575 | for i = 1, WAIT do | |
576 | Swait() | |
577 | mesh.Scale = mesh.Scale + GROW | |
578 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
579 | if DOESROT == true then | |
580 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
581 | end | |
582 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
583 | if wave.Transparency > 0.99 then | |
584 | wave:remove() | |
585 | end | |
586 | end | |
587 | end)) | |
588 | end | |
589 | ||
590 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
591 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
592 | local mesh = IT("SpecialMesh",wave) | |
593 | mesh.MeshType = "FileMesh" | |
594 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
595 | mesh.Scale = SIZE | |
596 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
597 | wave.CFrame = CFRAME | |
598 | coroutine.resume(coroutine.create(function(PART) | |
599 | for i = 1, WAIT do | |
600 | Swait() | |
601 | mesh.Scale = mesh.Scale + GROW | |
602 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
603 | if DOESROT == true then | |
604 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
605 | end | |
606 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
607 | if wave.Transparency > 0.99 then | |
608 | wave:remove() | |
609 | end | |
610 | end | |
611 | end)) | |
612 | end | |
613 | ||
614 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
615 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
616 | local mesh = IT("SpecialMesh",wave) | |
617 | mesh.MeshType = "FileMesh" | |
618 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
619 | mesh.Scale = SIZE | |
620 | wave.CFrame = CFRAME | |
621 | coroutine.resume(coroutine.create(function(PART) | |
622 | for i = 1, WAIT do | |
623 | Swait() | |
624 | mesh.Scale = mesh.Scale + GROW | |
625 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
626 | if DOESROT == true then | |
627 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
628 | end | |
629 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
630 | if wave.Transparency > 0.99 then | |
631 | wave:remove() | |
632 | end | |
633 | end | |
634 | end)) | |
635 | end | |
636 | ||
637 | ||
638 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
639 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true) | |
640 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
641 | wave.CFrame = CFRAME | |
642 | coroutine.resume(coroutine.create(function(PART) | |
643 | for i = 1, WAIT do | |
644 | Swait() | |
645 | mesh.Scale = mesh.Scale * GROW | |
646 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
647 | if wave.Transparency > 0.99 then | |
648 | wave:remove() | |
649 | end | |
650 | end | |
651 | end)) | |
652 | end | |
653 | ||
654 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
655 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true) | |
656 | local mesh = IT("SpecialMesh",wave) | |
657 | mesh.MeshType = "Sphere" | |
658 | mesh.Scale = SIZE | |
659 | mesh.Offset = VT(0,0,0) | |
660 | wave.CFrame = CFRAME | |
661 | coroutine.resume(coroutine.create(function(PART) | |
662 | for i = 1, WAIT do | |
663 | Swait() | |
664 | mesh.Scale = mesh.Scale + GROW | |
665 | wave.Transparency = wave.Transparency + (1/WAIT) | |
666 | if wave.Transparency > 0.99 then | |
667 | wave:remove() | |
668 | end | |
669 | end | |
670 | end)) | |
671 | end | |
672 | ||
673 | function MakeForm(PART,TYPE) | |
674 | if TYPE == "Cyl" then | |
675 | local MSH = IT("CylinderMesh",PART) | |
676 | elseif TYPE == "Ball" then | |
677 | local MSH = IT("SpecialMesh",PART) | |
678 | MSH.MeshType = "Sphere" | |
679 | elseif TYPE == "Wedge" then | |
680 | local MSH = IT("SpecialMesh",PART) | |
681 | MSH.MeshType = "Wedge" | |
682 | end | |
683 | end | |
684 | ||
685 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
686 | if FLOOR ~= nil then | |
687 | coroutine.resume(coroutine.create(function() | |
688 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
689 | PART.CFrame = CF(POSITION) | |
690 | for i = 1, 45 do | |
691 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
692 | RingPiece.Material = FLOOR.Material | |
693 | RingPiece.Color = FLOOR.Color | |
694 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
695 | Debris:AddItem(RingPiece,SWAIT/100) | |
696 | end | |
697 | PART:remove() | |
698 | end)) | |
699 | end | |
700 | end | |
701 | ||
702 | function CheckTableForString(Table, String) | |
703 | for i, v in pairs(Table) do | |
704 | if string.find(string.lower(String), string.lower(v)) then | |
705 | return true | |
706 | end | |
707 | end | |
708 | return false | |
709 | end | |
710 | ||
711 | function CheckIntangible(Hit) | |
712 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
713 | if Hit and Hit.Parent then | |
714 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
715 | return true | |
716 | end | |
717 | end | |
718 | return false | |
719 | end | |
720 | ||
721 | Debris = game:GetService("Debris") | |
722 | ||
723 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
724 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
725 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
726 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
727 | if RayHit and CheckIntangible(RayHit) then | |
728 | if DelayIfHit then | |
729 | wait() | |
730 | end | |
731 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
732 | end | |
733 | return RayHit, RayPos, RayNormal | |
734 | end | |
735 | ||
736 | function turnto(position) | |
737 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
738 | end | |
739 | ||
740 | --//=================================\\ | |
741 | --|| WEAPON CREATION | |
742 | --\\=================================// | |
743 | local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
744 | Light = Instance.new("PointLight",FIST) | |
745 | Light.Brightness = 0.85 | |
746 | touchCounter = 0 | |
747 | local cR=255 | |
748 | local cG=0 | |
749 | local cB=0 | |
750 | local flg5=1 local omgidk=1 | |
751 | local add=7.5 | |
752 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
753 | if omgidk>10000 then omgidk=0 end | |
754 | omgidk=omgidk+1 | |
755 | if cR>=255 then flg5=1 end | |
756 | if cG>=255 then flg5=2 end | |
757 | if cB>=255 then flg5=3 end | |
758 | if flg5==1 then cR=cR-add cG=cG+add end | |
759 | if flg5==2 then cG=cG-add cB=cB+add end | |
760 | if flg5==3 then cB=cB-add cR=cR+add end | |
761 | color=Color3.fromRGB(cR,cG,cB) | |
762 | Light.Color = color | |
763 | end) | |
764 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
765 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
766 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
767 | ||
768 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
769 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
770 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
771 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
772 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
773 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
774 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
775 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
776 | ||
777 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
778 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
779 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
780 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
781 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
782 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
783 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
784 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
785 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
786 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
787 | touchCounter = 0 | |
788 | local cR=255 | |
789 | local cG=0 | |
790 | local cB=0 | |
791 | local flg5=1 local omgidk=1 | |
792 | local add=7.5 | |
793 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
794 | if omgidk>10000 then omgidk=0 end | |
795 | omgidk=omgidk+1 | |
796 | if cR>=255 then flg5=1 end | |
797 | if cG>=255 then flg5=2 end | |
798 | if cB>=255 then flg5=3 end | |
799 | if flg5==1 then cR=cR-add cG=cG+add end | |
800 | if flg5==2 then cG=cG-add cB=cB+add end | |
801 | if flg5==3 then cB=cB-add cR=cR+add end | |
802 | color=Color3.fromRGB(cR,cG,cB) | |
803 | local d = Weapon:FindFirstChild("Neon Gauntlet Part") | |
804 | if d then | |
805 | d.Color = color | |
806 | end | |
807 | local d = Weapon:FindFirstChild("Neon Gauntlet Part1") | |
808 | if d then | |
809 | d.Color = color | |
810 | end | |
811 | end) | |
812 | for _, c in pairs(Weapon:GetChildren()) do | |
813 | if c.ClassName == "Part" then | |
814 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
815 | end | |
816 | end | |
817 | ||
818 | Weapon.Parent = Character | |
819 | ||
820 | local BODY = {} | |
821 | ||
822 | for _, c in pairs(Character:GetChildren()) do | |
823 | if c.ClassName == "Part" then | |
824 | table.insert(BODY,{c,Character}) | |
825 | for _, q in pairs(c:GetChildren()) do | |
826 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
827 | table.insert(BODY,{q,c}) | |
828 | end | |
829 | end | |
830 | end | |
831 | end | |
832 | ||
833 | function refit() | |
834 | Character.Parent = workspace | |
835 | for e = 1, #BODY do | |
836 | if BODY[e] ~= nil then | |
837 | local STUFF = BODY[e] | |
838 | local PART = STUFF[1] | |
839 | local PARENT = STUFF[2] | |
840 | PART.Parent = PARENT | |
841 | end | |
842 | end | |
843 | end | |
844 | ||
845 | Humanoid.HealthChanged:connect(function() | |
846 | Humanoid.Parent = nil | |
847 | Humanoid.MaxHealth = "inf" | |
848 | Humanoid.Health = "inf" | |
849 | refit() | |
850 | Humanoid.Parent = Character | |
851 | end) | |
852 | ||
853 | Humanoid.Died:connect(function() | |
854 | Humanoid.Parent = nil | |
855 | Humanoid.MaxHealth = "inf" | |
856 | Humanoid.Health = "inf" | |
857 | refit() | |
858 | Humanoid.Parent = Character | |
859 | end) | |
860 | ||
861 | Humanoid.Died:connect(function() | |
862 | ATTACK = true | |
863 | end) | |
864 | ||
865 | function onTouched(brick) | |
866 | local humn = brick.Parent:FindFirstChildOfClass("Humanoid") | |
867 | if humn then | |
868 | humn.Health = -1 | |
869 | end | |
870 | end | |
871 | ||
872 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
873 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
874 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
875 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
876 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
877 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
878 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
879 | ||
880 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
881 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
882 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
883 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
884 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] R.I.P World", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5") | |
885 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[R] Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text6") | |
886 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Apocalypse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text7") | |
887 | ||
888 | --//=================================\\ | |
889 | --|| DAMAGE FUNCTIONS | |
890 | --\\=================================// | |
891 | ||
892 | function onTouched(Torso) | |
893 | local humn = brick.Parent:FindFirstChildOfClass("Humanoid") | |
894 | if humn then | |
895 | humn.Health = -1 | |
896 | end | |
897 | end | |
898 | ||
899 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
900 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
901 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
902 | local BODYGYRO = IT("BodyGyro", STATPART) | |
903 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
904 | BODYPOSITION.P = 2000 | |
905 | BODYPOSITION.D = 100 | |
906 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
907 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
908 | game:GetService("Debris"):AddItem(STATPART ,5) | |
909 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
910 | BILLBOARDGUI.Adornee = STATPART | |
911 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
912 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
913 | BILLBOARDGUI.AlwaysOnTop = false | |
914 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
915 | TEXTLABEL.BackgroundTransparency = 1 | |
916 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
917 | TEXTLABEL.Text = TEXT | |
918 | TEXTLABEL.Font = "SciFi" | |
919 | TEXTLABEL.FontSize="Size42" | |
920 | TEXTLABEL.TextColor3 = COLOR | |
921 | TEXTLABEL.TextStrokeTransparency = 1 | |
922 | TEXTLABEL.TextScaled = true | |
923 | TEXTLABEL.TextWrapped = true | |
924 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
925 | if LABELTYPE == "Normal" then | |
926 | for i = 1, 30 do | |
927 | Swait() | |
928 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
929 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
930 | end | |
931 | elseif LABELTYPE == "Debuff" then | |
932 | for i = 1, 30 do | |
933 | Swait() | |
934 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
935 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
936 | end | |
937 | elseif LABELTYPE == "Shock" then | |
938 | local ORIGIN = STATPART.Position | |
939 | for i = 1, 30 do | |
940 | Swait() | |
941 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
942 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
943 | end | |
944 | end | |
945 | THEPART.Parent = nil | |
946 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
947 | end | |
948 | ||
949 | --//=================================\\ | |
950 | --|| DAMAGING | |
951 | --\\=================================// | |
952 | ||
953 | function killnearest(position,range,maxstrength,direction) | |
954 | for i,v in ipairs(workspace:GetChildren()) do | |
955 | local body = v:GetChildren() | |
956 | for part = 1, #body do | |
957 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
958 | if(body[part].Position - position).Magnitude < range then | |
959 | if v.ClassName == "Model" then | |
960 | --v:BreakJoints() | |
961 | end | |
962 | local POS = position | |
963 | coroutine.resume(coroutine.create(function() | |
964 | body[part].Anchored = true | |
965 | body[part].Parent = Effects | |
966 | body[part].CanCollide = true | |
967 | local SIZE = body[part].Size | |
968 | body[part].Material = "Neon" | |
969 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
970 | for i = 1, 75 do | |
971 | Swait() | |
972 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
973 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
974 | end | |
975 | coroutine.resume(coroutine.create(function() | |
976 | while true do | |
977 | Swait() | |
978 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
979 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
980 | end | |
981 | end)) | |
982 | body[part].Anchored = false | |
983 | body[part].Velocity = direction.lookVector*maxstrength | |
984 | end)) | |
985 | end | |
986 | end | |
987 | end | |
988 | if v.ClassName == "Part" then | |
989 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
990 | local POS = position | |
991 | coroutine.resume(coroutine.create(function() | |
992 | v.Anchored = true | |
993 | v.Parent = Effects | |
994 | local SIZE = v.Size | |
995 | v.Material = "Neon" | |
996 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
997 | for i = 1, 75 do | |
998 | Swait() | |
999 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1000 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1001 | end | |
1002 | coroutine.resume(coroutine.create(function() | |
1003 | while true do | |
1004 | Swait() | |
1005 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1006 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1007 | end | |
1008 | end)) | |
1009 | v.Anchored = false | |
1010 | v.Velocity = direction.lookVector*maxstrength | |
1011 | end)) | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | end | |
1016 | ||
1017 | --//=================================\\ | |
1018 | --|| ATTACK FUNCTIONS AND STUFF | |
1019 | --\\=================================// | |
1020 | ||
1021 | function AttackTemplate() | |
1022 | ATTACK = true | |
1023 | Rooted = false | |
1024 | for i=0, 1, 0.1 / Animation_Speed do | |
1025 | Swait() | |
1026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1032 | end | |
1033 | ATTACK = false | |
1034 | Rooted = false | |
1035 | end | |
1036 | ||
1037 | function UltraPunch() | |
1038 | ATTACK = true | |
1039 | Rooted = false | |
1040 | local SPEED = Speed | |
1041 | Speed = 8 | |
1042 | CreateSound("214876666", RightArm, 7.5, 0.8) | |
1043 | for i=0, 0, 0.1 / Animation_Speed do | |
1044 | Swait() | |
1045 | turnto(Mouse.Hit.p) | |
1046 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
1047 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
1048 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1052 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1054 | end | |
1055 | for i=0, 0, 0.1 / Animation_Speed do | |
1056 | Swait() | |
1057 | turnto(Mouse.Hit.p) | |
1058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1062 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1064 | end | |
1065 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false) | |
1066 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1067 | PART.Shape = "Ball" | |
1068 | local bv = Instance.new("BodyVelocity") | |
1069 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1070 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1071 | bv.Parent = PART | |
1072 | bv.Name = "PROJECTILEVELOCITY" | |
1073 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5)) | |
1074 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3)) | |
1075 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2)) | |
1076 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2)) | |
1077 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10) | |
1078 | coroutine.resume(coroutine.create(function() | |
1079 | for i = 1, 11 do | |
1080 | Swait() | |
1081 | PART.Transparency = PART.Transparency + 0.2/10 | |
1082 | PART.Size = PART.Size + VT(5,5,5) | |
1083 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1084 | end | |
1085 | PART:Destroy() | |
1086 | end)) | |
1087 | for i=0, 0, 0.1 / Animation_Speed do | |
1088 | Swait() | |
1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1095 | end | |
1096 | Speed = SPEED | |
1097 | ATTACK = false | |
1098 | Rooted = false | |
1099 | end | |
1100 | ||
1101 | function Punish() | |
1102 | Animation_Speed = 1 | |
1103 | ATTACK = true | |
1104 | Rooted = false | |
1105 | local HASGRABBED = false | |
1106 | local WELD = nil | |
1107 | local TORS = nil | |
1108 | local hitting = FIST.Touched:connect(function(hit) | |
1109 | if hit.Parent:FindFirstChild("Humanoid") then | |
1110 | if hit.Parent.Humanoid.Health ~= 0 then | |
1111 | UNANCHOR = false | |
1112 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1113 | TORS.Anchored = true | |
1114 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1115 | WELD = weldBetween(RightArm,TORS) | |
1116 | HASGRABBED = true | |
1117 | Rooted = true | |
1118 | end | |
1119 | end | |
1120 | end) | |
1121 | for i=0, 2, 0.1 / Animation_Speed do | |
1122 | Swait() | |
1123 | if HASGRABBED == true then | |
1124 | break | |
1125 | end | |
1126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1130 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1132 | end | |
1133 | hitting:disconnect() | |
1134 | if HASGRABBED == true then | |
1135 | TORS.Anchored = false | |
1136 | RootPart.Anchored = true | |
1137 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1138 | Swait() | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1145 | end | |
1146 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
1147 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
1148 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1149 | SOUNDPART.CFrame = RootPart.CFrame | |
1150 | Debris:AddItem(SOUNDPART,5) | |
1151 | CreateSound("357202073", SOUNDPART, 0, 1) | |
1152 | for i = 1, 16 do | |
1153 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
1154 | end | |
1155 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1156 | Swait() | |
1157 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1161 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1163 | end | |
1164 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1165 | Swait() | |
1166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1170 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1171 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1172 | end | |
1173 | if HITFLOOR ~= nil then | |
1174 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1175 | end | |
1176 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10) | |
1177 | WELD:remove() | |
1178 | for i = 1, 26 do | |
1179 | Swait() | |
1180 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1181 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
1182 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1)) | |
1183 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3)) | |
1184 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1185 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15) | |
1186 | end | |
1187 | end | |
1188 | UNANCHOR = true | |
1189 | ATTACK = false | |
1190 | Rooted = false | |
1191 | Animation_Speed = 8 | |
1192 | end | |
1193 | ||
1194 | function Dash() | |
1195 | local ORIGIN = RootPart.Position | |
1196 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1197 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1198 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1199 | SOUNDPART.CFrame = RootPart.CFrame | |
1200 | Debris:AddItem(SOUNDPART,5) | |
1201 | CreateSound("357202032", SOUNDPART, 0, 1) | |
1202 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1203 | Swait() | |
1204 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1205 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1206 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1207 | SOUNDPART.CFrame = RootPart.CFrame | |
1208 | Debris:AddItem(SOUNDPART,5) | |
1209 | CreateSound("1295446488", SOUNDPART, 2.5, 1) | |
1210 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1211 | Swait() | |
1212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1218 | end | |
1219 | ATTACK = false | |
1220 | Rooted = false | |
1221 | end | |
1222 | function Begoner9000() | |
1223 | ATTACK = true | |
1224 | Rooted = true | |
1225 | CreateSound("255679384", RightArm, 8, 1) | |
1226 | for i=0, 0, 0.1 / Animation_Speed do | |
1227 | Swait() | |
1228 | turnto(Mouse.Hit.p) | |
1229 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2)) | |
1230 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1) | |
1231 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
1232 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0) | |
1233 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
1234 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
1235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1239 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1241 | end | |
1242 | for i=0, 0, 0.1 / Animation_Speed do | |
1243 | Swait() | |
1244 | turnto(Mouse.Hit.p) | |
1245 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1249 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1251 | end | |
1252 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04)) | |
1253 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
1254 | coroutine.resume(coroutine.create(function() | |
1255 | Swait(0.01) | |
1256 | for i = 1, 2 do | |
1257 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1258 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i)) | |
1259 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i)) | |
1260 | end | |
1261 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1262 | for i = 1, 3 do | |
1263 | CreateSound("414517163", Effects, 3.5, 0.8) | |
1264 | CreateSound("414517163", Effects, 3.5, 0.8) | |
1265 | end | |
1266 | coroutine.resume(coroutine.create(function() | |
1267 | for i = 1, 3 do | |
1268 | Swait() | |
1269 | for i = 1, 1 do | |
1270 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1271 | end | |
1272 | for i = 1, 2 do | |
1273 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3) | |
1274 | end | |
1275 | end | |
1276 | end)) | |
1277 | end)) | |
1278 | for i=0, 0, 0.1 / Animation_Speed do | |
1279 | Swait() | |
1280 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1281 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1282 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1283 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1284 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1286 | end | |
1287 | ATTACK = false | |
1288 | Rooted = false | |
1289 | end | |
1290 | ||
1291 | --//=================================\\ | |
1292 | --|| ASSIGN THINGS TO KEYS | |
1293 | --\\=================================// | |
1294 | ||
1295 | function MouseDown(Mouse) | |
1296 | if ATTACK == false then | |
1297 | end | |
1298 | end | |
1299 | ||
1300 | function MouseUp(Mouse) | |
1301 | HOLD = false | |
1302 | end | |
1303 | ||
1304 | function KeyDown(Key) | |
1305 | KEYHOLD = true | |
1306 | if Key == "e" and ATTACK == false then | |
1307 | UltraPunch() | |
1308 | end | |
1309 | ||
1310 | if Key == "f" and ATTACK == false then | |
1311 | Punish() | |
1312 | end | |
1313 | ||
1314 | if Key == "c" and ATTACK == false then | |
1315 | Dash() | |
1316 | end | |
1317 | ||
1318 | if Key == "q" and ATTACK == false then | |
1319 | Begoner9000()() | |
1320 | end | |
1321 | ||
1322 | if Key == "t" and ATTACK == false then | |
1323 | Begoner9000() | |
1324 | wait(0.43) | |
1325 | Begoner9000() | |
1326 | wait(0.43) | |
1327 | Begoner9000() | |
1328 | wait(0.43) | |
1329 | Begoner9000() | |
1330 | wait(0.43) | |
1331 | Begoner9000() | |
1332 | wait(0.43) | |
1333 | Begoner9000() | |
1334 | wait(0.43) | |
1335 | Begoner9000() | |
1336 | wait(0.43) | |
1337 | Begoner9000() | |
1338 | wait(0.43) | |
1339 | Begoner9000() | |
1340 | wait(0.43) | |
1341 | Begoner9000() | |
1342 | end | |
1343 | ||
1344 | if Key == "g" and ATTACK == false then | |
1345 | Begoner9000() | |
1346 | UltraPunch() | |
1347 | wait(0.0001) | |
1348 | Begoner9000() | |
1349 | UltraPunch() | |
1350 | wait(0.0001) | |
1351 | Begoner9000() | |
1352 | UltraPunch() | |
1353 | wait(0.0001) | |
1354 | Begoner9000() | |
1355 | UltraPunch() | |
1356 | wait(0.0001) | |
1357 | Begoner9000() | |
1358 | UltraPunch() | |
1359 | wait(0.0001) | |
1360 | Begoner9000() | |
1361 | UltraPunch() | |
1362 | wait(0.0001) | |
1363 | Begoner9000() | |
1364 | UltraPunch() | |
1365 | wait(0.0001) | |
1366 | Begoner9000() | |
1367 | UltraPunch() | |
1368 | wait(0.0001) | |
1369 | Begoner9000() | |
1370 | UltraPunch() | |
1371 | wait(0.0001) | |
1372 | Begoner9000() | |
1373 | UltraPunch() | |
1374 | wait(0.0001) | |
1375 | Begoner9000() | |
1376 | UltraPunch() | |
1377 | wait(0.0001) | |
1378 | Begoner9000() | |
1379 | UltraPunch() | |
1380 | wait(0.0001) | |
1381 | Begoner9000() | |
1382 | UltraPunch() | |
1383 | wait(0.0001) | |
1384 | Begoner9000() | |
1385 | UltraPunch() | |
1386 | wait(0.0001) | |
1387 | Begoner9000() | |
1388 | UltraPunch() | |
1389 | wait(0.0001) | |
1390 | Begoner9000() | |
1391 | UltraPunch() | |
1392 | wait(0.0001) | |
1393 | Begoner9000() | |
1394 | UltraPunch() | |
1395 | wait(0.0001) | |
1396 | Begoner9000() | |
1397 | UltraPunch() | |
1398 | wait(0.0001) | |
1399 | Begoner9000() | |
1400 | UltraPunch() | |
1401 | wait(0.0001) | |
1402 | Begoner9000() | |
1403 | UltraPunch() | |
1404 | wait(0.0001) | |
1405 | Begoner9000() | |
1406 | UltraPunch() | |
1407 | wait(0.0001) | |
1408 | Begoner9000() | |
1409 | UltraPunch() | |
1410 | wait(0.0001) | |
1411 | Begoner9000() | |
1412 | UltraPunch() | |
1413 | wait(0.0001) | |
1414 | Begoner9000() | |
1415 | UltraPunch() | |
1416 | wait(0.0001) | |
1417 | Begoner9000() | |
1418 | UltraPunch() | |
1419 | wait(0.0001) | |
1420 | Begoner9000() | |
1421 | UltraPunch() | |
1422 | wait(0.0001) | |
1423 | Begoner9000() | |
1424 | UltraPunch() | |
1425 | wait(0.0001) | |
1426 | Begoner9000() | |
1427 | UltraPunch() | |
1428 | wait(0.0001) | |
1429 | Begoner9000() | |
1430 | UltraPunch() | |
1431 | wait(0.0001) | |
1432 | Begoner9000() | |
1433 | UltraPunch() | |
1434 | wait(0.0001) | |
1435 | Begoner9000() | |
1436 | UltraPunch() | |
1437 | wait(0.0001) | |
1438 | Begoner9000() | |
1439 | UltraPunch() | |
1440 | wait(0.0001) | |
1441 | Begoner9000() | |
1442 | UltraPunch() | |
1443 | wait(0.0001) | |
1444 | Begoner9000() | |
1445 | UltraPunch() | |
1446 | wait(0.0001) | |
1447 | Begoner9000() | |
1448 | UltraPunch() | |
1449 | wait(0.0001) | |
1450 | Begoner9000() | |
1451 | UltraPunch() | |
1452 | wait(0.0001) | |
1453 | Begoner9000() | |
1454 | UltraPunch() | |
1455 | wait(0.0001) | |
1456 | Begoner9000() | |
1457 | UltraPunch() | |
1458 | wait(0.0001) | |
1459 | Begoner9000() | |
1460 | UltraPunch() | |
1461 | wait(0.0001) | |
1462 | Begoner9000() | |
1463 | UltraPunch() | |
1464 | wait(0.0001) | |
1465 | Begoner9000() | |
1466 | UltraPunch() | |
1467 | wait(0.0001) | |
1468 | Begoner9000() | |
1469 | UltraPunch() | |
1470 | wait(0.0001) | |
1471 | Begoner9000() | |
1472 | UltraPunch() | |
1473 | wait(0.0001) | |
1474 | Begoner9000() | |
1475 | UltraPunch() | |
1476 | wait(0.0001) | |
1477 | Begoner9000() | |
1478 | UltraPunch() | |
1479 | wait(0.0001) | |
1480 | Begoner9000() | |
1481 | UltraPunch() | |
1482 | wait(0.0001) | |
1483 | Begoner9000() | |
1484 | UltraPunch() | |
1485 | wait(0.0001) | |
1486 | Begoner9000() | |
1487 | UltraPunch() | |
1488 | wait(0.0001) | |
1489 | Begoner9000() | |
1490 | UltraPunch() | |
1491 | wait(0.0001) | |
1492 | Begoner9000() | |
1493 | UltraPunch() | |
1494 | wait(0.0001) | |
1495 | Begoner9000() | |
1496 | UltraPunch() | |
1497 | wait(0.0001) | |
1498 | Begoner9000() | |
1499 | UltraPunch() | |
1500 | wait(0.0001) | |
1501 | Begoner9000() | |
1502 | UltraPunch() | |
1503 | wait(0.0001) | |
1504 | Begoner9000() | |
1505 | UltraPunch() | |
1506 | wait(0.0001) | |
1507 | Begoner9000() | |
1508 | UltraPunch() | |
1509 | wait(0.0001) | |
1510 | Begoner9000() | |
1511 | UltraPunch() | |
1512 | wait(0.0001) | |
1513 | Begoner9000() | |
1514 | UltraPunch() | |
1515 | wait(0.0001) | |
1516 | Begoner9000() | |
1517 | UltraPunch() | |
1518 | wait(0.0001) | |
1519 | Begoner9000() | |
1520 | UltraPunch() | |
1521 | wait(0.0001) | |
1522 | Begoner9000() | |
1523 | UltraPunch() | |
1524 | wait(0.0001) | |
1525 | Begoner9000() | |
1526 | UltraPunch() | |
1527 | wait(0.0001) | |
1528 | Begoner9000() | |
1529 | UltraPunch() | |
1530 | wait(0.0001) | |
1531 | Begoner9000() | |
1532 | UltraPunch() | |
1533 | wait(0.0001) | |
1534 | Begoner9000() | |
1535 | UltraPunch() | |
1536 | wait(0.0001) | |
1537 | Begoner9000() | |
1538 | UltraPunch() | |
1539 | wait(0.0001) | |
1540 | Begoner9000() | |
1541 | UltraPunch() | |
1542 | wait(0.0001) | |
1543 | Begoner9000() | |
1544 | UltraPunch() | |
1545 | wait(0.0001) | |
1546 | Begoner9000() | |
1547 | UltraPunch() | |
1548 | wait(0.0001) | |
1549 | Begoner9000() | |
1550 | UltraPunch() | |
1551 | wait(0.0001) | |
1552 | Begoner9000() | |
1553 | UltraPunch() | |
1554 | wait(0.0001) | |
1555 | Begoner9000() | |
1556 | UltraPunch() | |
1557 | wait(0.0001) | |
1558 | Begoner9000() | |
1559 | UltraPunch() | |
1560 | wait(0.0001) | |
1561 | Begoner9000() | |
1562 | UltraPunch() | |
1563 | wait(0.0001) | |
1564 | Begoner9000() | |
1565 | UltraPunch() | |
1566 | wait(0.0001) | |
1567 | Begoner9000() | |
1568 | UltraPunch() | |
1569 | wait(0.0001) | |
1570 | Begoner9000() | |
1571 | UltraPunch() | |
1572 | wait(0.0001) | |
1573 | Begoner9000() | |
1574 | UltraPunch() | |
1575 | wait(0.0001) | |
1576 | Begoner9000() | |
1577 | UltraPunch() | |
1578 | wait(0.0001) | |
1579 | Begoner9000() | |
1580 | UltraPunch() | |
1581 | wait(0.0001) | |
1582 | Begoner9000() | |
1583 | UltraPunch() | |
1584 | wait(0.0001) | |
1585 | Begoner9000() | |
1586 | UltraPunch() | |
1587 | wait(0.0001) | |
1588 | Begoner9000() | |
1589 | UltraPunch() | |
1590 | wait(0.0001) | |
1591 | Begoner9000() | |
1592 | UltraPunch() | |
1593 | wait(0.0001) | |
1594 | Begoner9000() | |
1595 | UltraPunch() | |
1596 | wait(0.0001) | |
1597 | Begoner9000() | |
1598 | UltraPunch() | |
1599 | wait(0.0001) | |
1600 | Begoner9000() | |
1601 | UltraPunch() | |
1602 | wait(0.0001) | |
1603 | Begoner9000() | |
1604 | UltraPunch() | |
1605 | wait(0.0001) | |
1606 | Begoner9000() | |
1607 | UltraPunch() | |
1608 | wait(0.0001) | |
1609 | Begoner9000() | |
1610 | UltraPunch() | |
1611 | wait(0.0001) | |
1612 | Begoner9000() | |
1613 | UltraPunch() | |
1614 | wait(0.0001) | |
1615 | Begoner9000() | |
1616 | UltraPunch() | |
1617 | wait(0.0001) | |
1618 | Begoner9000() | |
1619 | UltraPunch() | |
1620 | wait(0.0001) | |
1621 | Begoner9000() | |
1622 | UltraPunch() | |
1623 | wait(0.0001) | |
1624 | Begoner9000() | |
1625 | UltraPunch() | |
1626 | wait(0.0001) | |
1627 | Begoner9000() | |
1628 | UltraPunch() | |
1629 | wait(0.0001) | |
1630 | Begoner9000() | |
1631 | UltraPunch() | |
1632 | wait(0.0001) | |
1633 | Begoner9000() | |
1634 | UltraPunch() | |
1635 | wait(0.0001) | |
1636 | Begoner9000() | |
1637 | UltraPunch() | |
1638 | wait(0.0001) | |
1639 | Begoner9000() | |
1640 | UltraPunch() | |
1641 | wait(0.0001) | |
1642 | Begoner9000() | |
1643 | UltraPunch() | |
1644 | end | |
1645 | ||
1646 | if Key == "r" and ATTACK == false then | |
1647 | UltraPunch() | |
1648 | wait(0.0002) | |
1649 | UltraPunch() | |
1650 | wait(0.0002) | |
1651 | UltraPunch() | |
1652 | wait(0.0002) | |
1653 | UltraPunch() | |
1654 | wait(0.0002) | |
1655 | UltraPunch() | |
1656 | wait(0.0002) | |
1657 | UltraPunch() | |
1658 | wait(0.0002) | |
1659 | UltraPunch() | |
1660 | wait(0.0002) | |
1661 | UltraPunch() | |
1662 | wait(0.0002) | |
1663 | UltraPunch() | |
1664 | wait(0.0002) | |
1665 | UltraPunch() | |
1666 | wait(0.0002) | |
1667 | UltraPunch() | |
1668 | wait(0.0002) | |
1669 | UltraPunch() | |
1670 | wait(0.0002) | |
1671 | UltraPunch() | |
1672 | wait(0.0002) | |
1673 | UltraPunch() | |
1674 | wait(0.0002) | |
1675 | UltraPunch() | |
1676 | wait(0.0002) | |
1677 | UltraPunch() | |
1678 | wait(0.0002) | |
1679 | UltraPunch() | |
1680 | wait(0.0002) | |
1681 | UltraPunch() | |
1682 | wait(0.0002) | |
1683 | UltraPunch() | |
1684 | wait(0.0002) | |
1685 | UltraPunch() | |
1686 | wait(0.0002) | |
1687 | UltraPunch() | |
1688 | wait(0.0002) | |
1689 | UltraPunch() | |
1690 | end | |
1691 | ||
1692 | if Key == "p" and ATTACK == false then | |
1693 | if Speed == 16 then | |
1694 | Speed = 150 | |
1695 | elseif Speed == 150 then | |
1696 | Speed = 16 | |
1697 | end | |
1698 | end | |
1699 | end | |
1700 | ||
1701 | function KeyUp(Key) | |
1702 | KEYHOLD = false | |
1703 | end | |
1704 | ||
1705 | Mouse.Button1Down:connect(function(NEWKEY) | |
1706 | MouseDown(NEWKEY) | |
1707 | end) | |
1708 | Mouse.Button1Up:connect(function(NEWKEY) | |
1709 | MouseUp(NEWKEY) | |
1710 | end) | |
1711 | Mouse.KeyDown:connect(function(NEWKEY) | |
1712 | KeyDown(NEWKEY) | |
1713 | end) | |
1714 | Mouse.KeyUp:connect(function(NEWKEY) | |
1715 | KeyUp(NEWKEY) | |
1716 | end) | |
1717 | ||
1718 | --//=================================\\ | |
1719 | --\\=================================// | |
1720 | ||
1721 | ||
1722 | function unanchor() | |
1723 | if UNANCHOR == true then | |
1724 | g = Character:GetChildren() | |
1725 | for i = 1, #g do | |
1726 | if g[i].ClassName == "Part" then | |
1727 | g[i].Anchored = false | |
1728 | end | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | ||
1733 | ||
1734 | --//=================================\\ | |
1735 | --|| WRAP THE WHOLE SCRIPT UP | |
1736 | --\\=================================// | |
1737 | ||
1738 | Humanoid.Changed:connect(function(Jump) | |
1739 | if Jump == "Jump" and (Disable_Jump == true) then | |
1740 | Humanoid.Jump = false | |
1741 | end | |
1742 | end) | |
1743 | ||
1744 | while true do | |
1745 | Swait() | |
1746 | ANIMATE.Parent = nil | |
1747 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1748 | IDLEANIMATION:Play() | |
1749 | SINE = SINE + CHANGE | |
1750 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1751 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1752 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1753 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1754 | local WALKSPEEDVALUE = 0 | |
1755 | if Speed < 35 then | |
1756 | WALKSPEEDVALUE = 48 | |
1757 | else | |
1758 | WALKSPEEDVALUE = 48 | |
1759 | end | |
1760 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1761 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1762 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1763 | if Speed < 35 then | |
1764 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1765 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1766 | else | |
1767 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1768 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1769 | end | |
1770 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1771 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1772 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1773 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1774 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1775 | end | |
1776 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1777 | ANIM = "Jump" | |
1778 | if ATTACK == false then | |
1779 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1783 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1785 | end | |
1786 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1787 | ANIM = "Fall" | |
1788 | if ATTACK == false then | |
1789 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1793 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1795 | end | |
1796 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1797 | ANIM = "Idle" | |
1798 | if ATTACK == false then | |
1799 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1805 | end | |
1806 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1807 | ANIM = "Walk" | |
1808 | WALK = WALK + 1 / Animation_Speed | |
1809 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1810 | WALK = 0 | |
1811 | if WALKINGANIM == true then | |
1812 | WALKINGANIM = false | |
1813 | elseif WALKINGANIM == false then | |
1814 | WALKINGANIM = true | |
1815 | end | |
1816 | end | |
1817 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1818 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1819 | if ATTACK == false then | |
1820 | if Speed < 35 then | |
1821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1825 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1827 | else | |
1828 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1832 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | unanchor() | |
1838 | Humanoid.MaxHealth = "inf" | |
1839 | Humanoid.Health = "inf" | |
1840 | if Rooted == false then | |
1841 | Disable_Jump = false | |
1842 | Humanoid.WalkSpeed = Speed | |
1843 | elseif Rooted == true then | |
1844 | Disable_Jump = true | |
1845 | Humanoid.WalkSpeed = 0 | |
1846 | end | |
1847 | local MATHS = {"0","1"} | |
1848 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1849 | Humanoid.PlatformStand = false | |
1850 | end | |
1851 | ||
1852 | ||
1853 | --//====================================================\\-- | |
1854 | --|| END OF SCRIPT | |
1855 | --\\====================================================//-- |