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1 | - | I = "Put Your name" |
1 | + | I = "Magermash" |
2 | game.Players[I].Character.Head.Transparency = 1 | |
3 | local p = Instance.new("Part") | |
4 | p.Parent = game.Players[I].Character.Torso | |
5 | p.Position = Vector3.new(0, 50, 0) | |
6 | p.BrickColor = BrickColor.new("Really black") | |
7 | p.TopSurface = 0 | |
8 | p.BottomSurface = 0 | |
9 | p.Size = Vector3.new(1, 1, 2) | |
10 | p.CanCollide = False | |
11 | local w = Instance.new("Weld") | |
12 | w.Parent = game.Players[I].Character | |
13 | w.Part1 = game.Players[I].Character.Head | |
14 | w.Part0 = p | |
15 | w.C0 = CFrame.new(0,0,1.5) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
16 | local A = Instance.new("SpecialMesh") | |
17 | A.MeshType = "Brick" | |
18 | A.Parent = p | |
19 | A.Scale = Vector3.new(1.5, 0.8, 1) | |
20 | local p = Instance.new("Part") | |
21 | p.Parent = game.Players[I].Character.Torso | |
22 | p.Position = Vector3.new(0, 50, 0) | |
23 | p.BrickColor = BrickColor.new("Really black") | |
24 | p.TopSurface = 0 | |
25 | p.BottomSurface = 0 | |
26 | p.Size = Vector3.new(1, 1, 1.5) | |
27 | p.CanCollide = False | |
28 | local w = Instance.new("Weld") | |
29 | w.Parent = game.Players[I].Character | |
30 | w.Part1 = game.Players[I].Character.Head | |
31 | w.Part0 = p | |
32 | w.C0 = CFrame.new(0,-1.1,0) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
33 | local A = Instance.new("SpecialMesh") | |
34 | A.MeshType = "Brick" | |
35 | A.Parent = p | |
36 | A.Scale = Vector3.new(1.5, 1, 1) | |
37 | local p = Instance.new("Part") | |
38 | p.Parent = game.Players[I].Character.Torso | |
39 | p.Position = Vector3.new(0, 50, 0) | |
40 | p.BrickColor = BrickColor.new("Really black") | |
41 | p.TopSurface = 0 | |
42 | p.BottomSurface = 0 | |
43 | p.Size = Vector3.new(1, 1, 1.5) | |
44 | p.CanCollide = False | |
45 | local w = Instance.new("Weld") | |
46 | w.Parent = game.Players[I].Character | |
47 | w.Part1 = game.Players[I].Character.Head | |
48 | w.Part0 = p | |
49 | w.C0 = CFrame.new(0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
50 | local A = Instance.new("SpecialMesh") | |
51 | A.MeshType = "Brick" | |
52 | A.Parent = p | |
53 | A.Scale = Vector3.new(0.5, 0.5, 0.5) | |
54 | local p = Instance.new("Part") | |
55 | p.Parent = game.Players[I].Character.Torso | |
56 | p.Position = Vector3.new(0, 50, 0) | |
57 | p.BrickColor = BrickColor.new("Really black") | |
58 | p.TopSurface = 0 | |
59 | p.BottomSurface = 0 | |
60 | p.Size = Vector3.new(1, 1, 1.5) | |
61 | p.CanCollide = False | |
62 | local w = Instance.new("Weld") | |
63 | w.Parent = game.Players[I].Character | |
64 | w.Part1 = game.Players[I].Character.Head | |
65 | w.Part0 = p | |
66 | w.C0 = CFrame.new(-0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
67 | local A = Instance.new("SpecialMesh") | |
68 | A.MeshType = "Brick" | |
69 | A.Parent = p | |
70 | A.Scale = Vector3.new(0.5, 0.5, 0.5) | |
71 | local p = Instance.new("Part") | |
72 | p.Parent = game.Players[I].Character.Torso | |
73 | p.Position = Vector3.new(0, 50, 0) | |
74 | p.BrickColor = BrickColor.new("Really black") | |
75 | p.TopSurface = 0 | |
76 | p.BottomSurface = 0 | |
77 | p.Size = Vector3.new(1, 1, 1.5) | |
78 | p.CanCollide = False | |
79 | local w = Instance.new("Weld") | |
80 | w.Parent = game.Players[I].Character | |
81 | w.Part1 = game.Players[I].Character.Head | |
82 | w.Part0 = p | |
83 | w.C0 = CFrame.new(0,0.2,-0.1) * CFrame.fromEulerAnglesXYZ(math.pi/-3,0,0) | |
84 | local A = Instance.new("SpecialMesh") | |
85 | A.MeshType = "Brick" | |
86 | A.Parent = p | |
87 | A.Scale = Vector3.new(1.5, 1.5, 1.5) | |
88 | for c = 1, #game.Players[I].Character:GetChildren()do | |
89 | char = game.Players[I].Character:GetChildren() | |
90 | if char[c]:IsA("Part") then | |
91 | char[c].Transparency = 1 | |
92 | elseif char[c]:IsA("Hat") then | |
93 | char[c].Handle:Remove() | |
94 | end | |
95 | end | |
96 | if game.Players[I].Character.Head:FindFirstChild("face") then | |
97 | game.Players[I].Character.Head.face:Remove() | |
98 | end | |
99 | --[[------------------------------------------------------------------------]] | |
100 | Player = game.Players[I] | |
101 | local h = Instance.new("HopperBin") | |
102 | h.Name = "Fly" | |
103 | h.Parent = Player.Backpack | |
104 | local s = Instance.new("Script") | |
105 | s.Parent = h | |
106 | s.Name = "Script" | |
107 | local bin = s.Parent | |
108 | length = 3 | |
109 | away = 2 | |
110 | gap = 0 | |
111 | segs = 40 | |
112 | distance = length/3 | |
113 | speed = 1 | |
114 | Wave = 0 | |
115 | local Tail = {} | |
116 | local part0 = Instance.new("Part") | |
117 | part0.BrickColor = BrickColor.new("Really black") | |
118 | part0.TopSurface = 0 | |
119 | part0.BottomSurface = 0 | |
120 | part0.Locked = true | |
121 | part0.FormFactor = "Symmetric" | |
122 | part0.Size = Vector3.new(2,2,2) | |
123 | part0.Anchored = true | |
124 | part0.Shape = 1 | |
125 | part0.CanCollide = true | |
126 | part0.Parent = nil | |
127 | part0.Name = "Part0" | |
128 | local A = Instance.new("SpecialMesh") | |
129 | A.MeshType = "Brick" | |
130 | A.Parent = part0 | |
131 | A.Name = "Mesh" | |
132 | A.Scale = Vector3.new(1.1, 1.1, 1.1) | |
133 | for p = 1,segs do | |
134 | Tail[p] = part0:Clone() | |
135 | Tail[p].Parent = nil | |
136 | Tail[p].Name = "Part"..p | |
137 | Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
138 | Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.1 - (p/1000), 1.1 - (p/1000)) | |
139 | end | |
140 | function onButton1Down(mouse) | |
141 | local player = game.Players.LocalPlayer | |
142 | if player == nil then return end | |
143 | me1 = bin.Parent.Parent | |
144 | me = bin.Parent.Parent.Character | |
145 | for p = 1,segs do | |
146 | Tail[p].Parent = me | |
147 | end | |
148 | main = part0 | |
149 | part1 = Tail[1] | |
150 | follow = true | |
151 | while follow do | |
152 | Wave = Wave + 0.02 | |
153 | distance = length/3 | |
154 | mousehit = mouse.Hit.p | |
155 | if (main.Position - mousehit).magnitude >speed then | |
156 | main_mousehit = (main.Position - mousehit).unit*speed | |
157 | else | |
158 | main_mousehit = (main.Position - mousehit).unit*1 | |
159 | end | |
160 | start1 = main.Position-main_mousehit | |
161 | main.CFrame = CFrame.new(start1.x, start1.y, start1.z) | |
162 | p1pos = part1.Position | |
163 | start1_p1pos = (start1 - p1pos).unit | |
164 | spreadp1 = start1_p1pos*(distance+away) | |
165 | part1.CFrame = CFrame.new(start1-spreadp1, start1) | |
166 | me.Torso.CFrame=Tail[1].CFrame*CFrame.new(0,-0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0) | |
167 | me.Torso.Anchored = true | |
168 | Wave = Wave + 0.02 | |
169 | pc = me.Torso.CFrame | |
170 | starti = me.Torso.Position-(pc.lookVector*distance) | |
171 | pipos = Tail[1].Position | |
172 | starti_pipos = (starti - pipos).unit | |
173 | spreadpi = starti_pipos*(distance+gap) | |
174 | Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4 | |
175 | --[[ | |
176 | for i = 1,39 do | |
177 | wait() | |
178 | print("p2c = Tail["..i.."].CFrame\ | |
179 | start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\ | |
180 | p3pos = Tail["..(i+1).."].Position\ | |
181 | start3_p3pos = (start3 - p3pos).unit\ | |
182 | spreadp3 = start3_p3pos*(distance+gap)\ | |
183 | Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\ | |
184 | " ) | |
185 | end | |
186 | ]] | |
187 | p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 | |
188 | p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 | |
189 | p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 | |
190 | p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 | |
191 | p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 | |
192 | p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 | |
193 | p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 | |
194 | p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 | |
195 | p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 | |
196 | p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 | |
197 | p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 | |
198 | p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 | |
199 | p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 | |
200 | p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 | |
201 | p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 | |
202 | p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 | |
203 | p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 | |
204 | p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 | |
205 | p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 | |
206 | p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 | |
207 | p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 | |
208 | p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 | |
209 | p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 | |
210 | p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 | |
211 | p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 | |
212 | p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 | |
213 | p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 | |
214 | p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 | |
215 | p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 | |
216 | p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 | |
217 | p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 | |
218 | p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 | |
219 | p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 | |
220 | p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 | |
221 | p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 | |
222 | p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 | |
223 | p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 | |
224 | p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 | |
225 | p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4 | |
226 | wait() | |
227 | end | |
228 | end | |
229 | function onButton1Up(mouse) | |
230 | follow = false | |
231 | end | |
232 | function onSelected(mouse) | |
233 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
234 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
235 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
236 | mouse.KeyDown:connect(onKeyDown) | |
237 | end | |
238 | - | bin.Selected:connect(onSelected) |
238 | + | bin.Selected:connect(onSelected) |
239 | ||
240 | -- Black Dragon -- | |
241 | -- Local Script -- | |
242 | -- Its cool, breathes fire and all dat -- | |
243 | -- By Immunidon (Not the script) -- | |
244 | pcall(function () | |
245 | for i,v in pairs(script:GetChildren()) do | |
246 | if v:IsA('StringValue') then | |
247 | v.Value = '' | |
248 | v:Destroy() | |
249 | end | |
250 | end | |
251 | end) | |
252 | script.Parent = nil | |
253 | local _ = game.Players.LocalPlayer | |
254 | local dawn = false | |
255 | local up = true | |
256 | local fromup = 1 | |
257 | local fire = false | |
258 | local ice = false | |
259 | local heal = false | |
260 | local col1 = BrickColor.new("Really black") | |
261 | local col2 = BrickColor.new("Really black") | |
262 | repeat wait() until _ ~= nil | |
263 | local mouse = _:GetMouse() | |
264 | local BlackMagic = Instance.new("Model", workspace) | |
265 | BlackMagic.Name = "" | |
266 | length = 3 | |
267 | away = 2 | |
268 | gap = 0 | |
269 | segs = 40 | |
270 | distance = length/3 | |
271 | speed = 1 | |
272 | Wave = 0 | |
273 | part1 = Instance.new("Part") | |
274 | part1.BrickColor = BrickColor.Green() | |
275 | part1.Transparency = 0 | |
276 | part1.Locked = true | |
277 | part1.Size = Vector3.new(1,1,1) | |
278 | part1.Anchored = true | |
279 | part1.CanCollide = true | |
280 | part1.Parent = nil | |
281 | part1.Name = "Part1" | |
282 | part1.TopSurface = "Smooth" | |
283 | part1.BottomSurface = "Smooth" | |
284 | local Tail = {} | |
285 | local Tail2 = {} | |
286 | local part0 = Instance.new("Part") | |
287 | part0.BrickColor = col1 | |
288 | part0.TopSurface = 0 | |
289 | part0.BottomSurface = 0 | |
290 | part0.Locked = true | |
291 | part0.FormFactor = "Symmetric" | |
292 | part0.Size = Vector3.new(3,3,4) | |
293 | part0.Anchored = true | |
294 | part0.Shape = 1 | |
295 | part0.CanCollide = true | |
296 | part0.Parent = nil | |
297 | part0.Name = "Part0" | |
298 | local A = Instance.new("SpecialMesh") | |
299 | A.MeshType = "Brick" | |
300 | A.Parent = part0 | |
301 | A.Name = "Mesh" | |
302 | A.Scale = Vector3.new(1.1, 1.1, 1.1) | |
303 | local part1 = Instance.new("Part") | |
304 | part1.BrickColor = col2 | |
305 | part1.TopSurface = 0 | |
306 | part1.BottomSurface = 0 | |
307 | part1.Locked = true | |
308 | part1.FormFactor = "Symmetric" | |
309 | part1.Size = Vector3.new(1,2,1) | |
310 | part1.Anchored = true | |
311 | part1.Shape = 1 | |
312 | part1.CanCollide = true | |
313 | part1.Parent = nil | |
314 | part1.Name = "Part1" | |
315 | local A2 = Instance.new("SpecialMesh") | |
316 | A2.MeshId = "http://www.roblox.com/asset/?id=19326912" | |
317 | A2.Parent = part1 | |
318 | A2.Scale = Vector3.new(3,1,1) | |
319 | A2.Name = "Mesh" | |
320 | for p = 1,segs do | |
321 | Tail[p] = part0:Clone() | |
322 | Tail[p].Parent = nil | |
323 | Tail[p].Name = "Part"..p | |
324 | Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
325 | Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.4 - (p/1000), 1.1 - (p/1000)) | |
326 | Tail2[p] = part1:Clone() | |
327 | Tail2[p].Size = Vector3.new(1,2,1) | |
328 | Tail2[p].BrickColor = col2 | |
329 | Tail2[p].Parent = nil | |
330 | Tail2[p].Name = "Limb"..p | |
331 | Tail2[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
332 | end | |
333 | for z=26,28 do | |
334 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.1,0.1,0.1) | |
335 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(0.5,0.1,0.1) | |
336 | end | |
337 | for z=29,31 do | |
338 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.2,0.2,0.2) | |
339 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1,0.2,0.2) | |
340 | end | |
341 | for z=32,34 do | |
342 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.3,0.3,0.3) | |
343 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1.5,0.3,0.3) | |
344 | end | |
345 | for z=35,37 do | |
346 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.4,0.4,0.4) | |
347 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2,0.4,0.4) | |
348 | end | |
349 | for z=38,40 do | |
350 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.5,0.5,0.5) | |
351 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2.5,0.5,0.5) | |
352 | end | |
353 | limb6 = part1:clone() | |
354 | limb6.Size = Vector3.new(1,1,1) | |
355 | limb6.BrickColor = col2 | |
356 | limb6.Name = "Head4" | |
357 | limb6.Mesh.Scale = Vector3.new(3,4,4) | |
358 | limb7 = part0:clone() | |
359 | limb7.Size = Vector3.new(1,2,3) | |
360 | limb7.BrickColor = col1 | |
361 | limb7.Name = "Head3" | |
362 | limb7.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
363 | limb8 = part0:clone() | |
364 | limb8.Size = Vector3.new(1,1,4) | |
365 | limb8.BrickColor = col2 | |
366 | limb8.Name = "horn1" | |
367 | limb8.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
368 | limb8.Mesh.MeshType = 'FileMesh' | |
369 | limb8.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365' | |
370 | limb9 = part0:clone() | |
371 | limb9.Size = Vector3.new(1,1,4) | |
372 | limb9.BrickColor = col2 | |
373 | limb9.Name = "horn2" | |
374 | limb9.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
375 | limb9.Mesh.MeshType = 'FileMesh' | |
376 | limb9.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365' | |
377 | limb10 = part0:clone() | |
378 | limb10.Size = Vector3.new(2,2,5) | |
379 | limb10.BrickColor = col1 | |
380 | limb10.Name = "Head2" | |
381 | limb10.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
382 | limb11 = part0:clone() | |
383 | limb11.Size = Vector3.new(1,2,1) | |
384 | limb11.BrickColor = col1 | |
385 | limb11.Name = "Leg1" | |
386 | limb11.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
387 | limb12 = part0:clone() | |
388 | limb12.Size = Vector3.new(1,2,1) | |
389 | limb12.BrickColor = col1 | |
390 | limb12.Name = "Leg2" | |
391 | limb12.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
392 | limb13 = part0:clone() | |
393 | limb13.Size = Vector3.new(1,2,1) | |
394 | limb13.BrickColor = col1 | |
395 | limb13.Name = "Leg3" | |
396 | limb13.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
397 | limb14 = part0:clone() | |
398 | limb14.Size = Vector3.new(1,2,1) | |
399 | limb14.BrickColor = col1 | |
400 | limb14.Name = "Leg4" | |
401 | limb14.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
402 | limb15 = part0:clone() | |
403 | limb15.Size = Vector3.new(1,2,1) | |
404 | limb15.BrickColor = col1 | |
405 | limb15.Name = "Leg5" | |
406 | limb15.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
407 | limb16 = part0:clone() | |
408 | limb16.Size = Vector3.new(1,2,1) | |
409 | limb16.BrickColor = col1 | |
410 | limb16.Name = "Leg6" | |
411 | limb16.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
412 | limb17 = part0:clone() | |
413 | limb17.Size = Vector3.new(1,2,1) | |
414 | limb17.BrickColor = col1 | |
415 | limb17.Name = "Leg7" | |
416 | limb17.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
417 | limb18 = part0:clone() | |
418 | limb18.Size = Vector3.new(1,2,1) | |
419 | limb18.BrickColor = col1 | |
420 | limb18.Name = "Leg8" | |
421 | limb18.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
422 | limb41 = part0:clone() | |
423 | limb41.Size = Vector3.new(1,1,1) | |
424 | limb41.BrickColor = col2 | |
425 | limb41.Name = "TailEnd" | |
426 | limb41.Mesh.Scale = Vector3.new(1.5,4,1.5) | |
427 | limb41.Mesh.MeshType = "FileMesh" | |
428 | limb41.Mesh.MeshId = "http://www.roblox.com/asset/?id=25212400" | |
429 | local main = part0:Clone() | |
430 | main.Name = "Head" | |
431 | main.Size = Vector3.new(3, 4, 4) | |
432 | main.Transparency = 0 | |
433 | main.Anchored = true | |
434 | main.BrickColor = col1 | |
435 | main.TopSurface = 0 | |
436 | main.BottomSurface = 0 | |
437 | pos = Instance.new("BodyVelocity", main) | |
438 | stay = Instance.new("BodyGyro", main) | |
439 | pos.maxForce = Vector3.new(100000,100000,100000) | |
440 | stay.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
441 | stay.cframe = CFrame.new(0,0,0) | |
442 | function onButton1Down(mouse) | |
443 | local player = game.Players.LocalPlayer | |
444 | if player == nil then return end | |
445 | if player ~= nil then | |
446 | player.Parent = nil | |
447 | end | |
448 | print("trigger") | |
449 | if main.Parent ~= BlackMagic then | |
450 | main.Parent = BlackMagic | |
451 | limb6.Parent = BlackMagic | |
452 | limb7.Parent = BlackMagic | |
453 | limb8.Parent = BlackMagic | |
454 | limb9.Parent = BlackMagic | |
455 | limb10.Parent = BlackMagic | |
456 | limb11.Parent = BlackMagic | |
457 | limb12.Parent = BlackMagic | |
458 | limb13.Parent = BlackMagic | |
459 | limb14.Parent = BlackMagic | |
460 | limb15.Parent = BlackMagic | |
461 | limb16.Parent = BlackMagic | |
462 | limb17.Parent = BlackMagic | |
463 | limb18.Parent = BlackMagic | |
464 | limb41.Parent = BlackMagic | |
465 | end | |
466 | limb6 = part1:clone() | |
467 | limb6.Size = Vector3.new(1,1,1) | |
468 | limb6.BrickColor = col2 | |
469 | limb6.Name = "Head4" | |
470 | limb6.Mesh.Scale = Vector3.new(3,4,4) | |
471 | limb7 = part0:clone() | |
472 | limb7.Size = Vector3.new(1,2,3) | |
473 | limb7.BrickColor = col1 | |
474 | limb7.Name = "Head3" | |
475 | limb7.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
476 | limb8 = part0:clone() | |
477 | limb8.Size = Vector3.new(1,1,4) | |
478 | limb8.BrickColor = col2 | |
479 | limb8.Name = "horn1" | |
480 | limb8.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
481 | limb8.Mesh.MeshType = 'FileMesh' | |
482 | limb8.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365' | |
483 | limb9 = part0:clone() | |
484 | limb9.Size = Vector3.new(1,1,4) | |
485 | limb9.BrickColor = col2 | |
486 | limb9.Name = "horn2" | |
487 | limb9.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
488 | limb9.Mesh.MeshType = 'FileMesh' | |
489 | limb9.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365' | |
490 | limb10 = part0:clone() | |
491 | limb10.Size = Vector3.new(2,2,5) | |
492 | limb10.BrickColor = col1 | |
493 | limb10.Name = "Head2" | |
494 | limb10.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
495 | limb11 = part0:clone() | |
496 | limb11.Size = Vector3.new(1,2,1) | |
497 | limb11.BrickColor = col1 | |
498 | limb11.Name = "Leg1" | |
499 | limb11.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
500 | limb12 = part0:clone() | |
501 | limb12.Size = Vector3.new(1,2,1) | |
502 | limb12.BrickColor = col1 | |
503 | limb12.Name = "Leg2" | |
504 | limb12.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
505 | limb13 = part0:clone() | |
506 | limb13.Size = Vector3.new(1,2,1) | |
507 | limb13.BrickColor = col1 | |
508 | limb13.Name = "Leg3" | |
509 | limb13.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
510 | limb14 = part0:clone() | |
511 | limb14.Size = Vector3.new(1,2,1) | |
512 | limb14.BrickColor = col1 | |
513 | limb14.Name = "Leg4" | |
514 | limb14.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
515 | limb15 = part0:clone() | |
516 | limb15.Size = Vector3.new(1,2,1) | |
517 | limb15.BrickColor = col1 | |
518 | limb15.Name = "Leg5" | |
519 | limb15.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
520 | limb16 = part0:clone() | |
521 | limb16.Size = Vector3.new(1,2,1) | |
522 | limb16.BrickColor = col1 | |
523 | limb16.Name = "Leg6" | |
524 | limb16.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
525 | limb17 = part0:clone() | |
526 | limb17.Size = Vector3.new(1,2,1) | |
527 | limb17.BrickColor = col1 | |
528 | limb17.Name = "Leg7" | |
529 | limb17.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
530 | limb18 = part0:clone() | |
531 | limb18.Size = Vector3.new(1,2,1) | |
532 | limb18.BrickColor = col1 | |
533 | limb18.Name = "Leg8" | |
534 | limb18.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
535 | limb41 = part0:clone() | |
536 | limb41.Size = Vector3.new(1,1,1) | |
537 | limb41.BrickColor = col2 | |
538 | limb41.Name = "TailEnd" | |
539 | limb41.Mesh.Scale = Vector3.new(1.5,4,1.5) | |
540 | limb41.Mesh.MeshType = "FileMesh" | |
541 | limb41.Mesh.MeshId = "http://www.roblox.com/asset/?id=25212400" | |
542 | local main = part0:Clone() | |
543 | main.Name = "Head" | |
544 | main.Size = Vector3.new(3, 4, 4) | |
545 | main.Transparency = 0 | |
546 | main.Anchored = true | |
547 | main.BrickColor = col1 | |
548 | main.TopSurface = 0 | |
549 | main.BottomSurface = 0 | |
550 | pos = Instance.new("BodyVelocity", main) | |
551 | stay = Instance.new("BodyGyro", main) | |
552 | pos.maxForce = Vector3.new(100000,100000,100000) | |
553 | stay.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
554 | stay.cframe = CFrame.new(0,0,0) | |
555 | function onButton1Down(mouse) | |
556 | local player = game.Players.LocalPlayer | |
557 | if player == nil then return end | |
558 | if player ~= nil then | |
559 | player.Parent = nil | |
560 | end | |
561 | print("trigger") | |
562 | if main.Parent ~= BlackMagic then | |
563 | main.Parent = BlackMagic | |
564 | limb6.Parent = BlackMagic | |
565 | limb7.Parent = BlackMagic | |
566 | limb8.Parent = BlackMagic | |
567 | limb9.Parent = BlackMagic | |
568 | limb10.Parent = BlackMagic | |
569 | limb11.Parent = BlackMagic | |
570 | limb12.Parent = BlackMagic | |
571 | limb13.Parent = BlackMagic | |
572 | limb14.Parent = BlackMagic | |
573 | limb15.Parent = BlackMagic | |
574 | limb16.Parent = BlackMagic | |
575 | limb17.Parent = BlackMagic | |
576 | limb18.Parent = BlackMagic | |
577 | limb41.Parent = BlackMagic | |
578 | end | |
579 | -- find the best cf | |
580 | me = BlackMagic | |
581 | workspace.CurrentCamera.CameraSubject = main | |
582 | workspace.CurrentCamera.CameraType = "Track" | |
583 | for p = 1,segs do | |
584 | limb8.CFrame = main.CFrame * CFrame.new(-1,1.5,4) | |
585 | limb9.CFrame = limb8.CFrame * CFrame.new(2,0,0) | |
586 | limb10.CFrame = main.CFrame - Vector3.new(0,2,0) | |
587 | limb10.CFrame = limb10.CFrame * CFrame.Angles(-0.25,0,0) | |
588 | limb6.CFrame = main.CFrame * CFrame.new(0,-1.5,0) | |
589 | limb6.CFrame = limb6.CFrame*CFrame.Angles(2,0,0) | |
590 | limb7.CFrame = limb10.CFrame * CFrame.new(0,1.5,-1) | |
591 | limb41.CFrame = (Tail[40].CFrame * CFrame.new(0,0,5))* CFrame.Angles(math.rad(90),0,0) | |
592 | back2 = Tail[10].CFrame | |
593 | limb11.CFrame = back2 * CFrame.new(1,-2,0) * CFrame.Angles(2.5,0,0) | |
594 | limb12.CFrame = back2 * CFrame.new(-1,-2,0) * CFrame.Angles(2.5,0,0) | |
595 | limb13.CFrame = limb11.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0) | |
596 | limb14.CFrame = limb12.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0) | |
597 | back3 = Tail[25].CFrame | |
598 | limb15.CFrame = back3 * CFrame.new(1,-2,0) * CFrame.Angles(-2.5,0,0) | |
599 | limb16.CFrame = back3 * CFrame.new(-1,-2,0) * CFrame.Angles(-2.5,0,0) | |
600 | limb17.CFrame = limb15.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0) | |
601 | limb18.CFrame = limb16.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0) |