SHOW:
|
|
- or go back to the newest paste.
1 | --[[Go down to line 336 to change frames g00ber]]-- | |
2 | wait(1/60) | |
3 | Player = game.Players.LocalPlayer | |
4 | Character = Player.Character | |
5 | PlayerGui = Player.PlayerGui | |
6 | Backpack = Player.Backpack | |
7 | Torso = Character.Torso | |
8 | Head = Character.Head | |
9 | Humanoid = Character.Humanoid | |
10 | LeftArm = Character["Left Arm"] | |
11 | LeftLeg = Character["Left Leg"] | |
12 | RightArm = Character["Right Arm"] | |
13 | RightLeg = Character["Right Leg"] | |
14 | Character = Player.Character | |
15 | PlayerGui = Player.PlayerGui | |
16 | Backpack = Player.Backpack | |
17 | Torso = Character.Torso | |
18 | Head = Character.Head | |
19 | Humanoid = Character.Humanoid | |
20 | LeftArm = Character["Left Arm"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RightArm = Character["Right Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LS = Torso["Left Shoulder"] | |
25 | LH = Torso["Left Hip"] | |
26 | RS = Torso["Right Shoulder"] | |
27 | RH = Torso["Right Hip"] | |
28 | Neck = Torso.Neck | |
29 | attacktype = 1 | |
30 | vt = Vector3.new | |
31 | cf = CFrame.new | |
32 | euler = CFrame.fromEulerAnglesXYZ | |
33 | angles = CFrame.Angles | |
34 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
35 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
36 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
37 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
38 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
39 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
40 | RootPart = Character.HumanoidRootPart | |
41 | RootJoint = RootPart.RootJoint | |
42 | RootCF = euler(-1.57, 0, 3.14) | |
43 | attack = false | |
44 | equipped = true | |
45 | local Anim = "Idle" | |
46 | local Effects = {} | |
47 | cam = workspace.CurrentCamera | |
48 | ZTarget = nil | |
49 | RocketTarget = nil | |
50 | local RbxUtility = LoadLibrary("RbxUtility") | |
51 | local Create = RbxUtility.Create | |
52 | local m = Create("Model"){ | |
53 | Parent = Character, | |
54 | Name = "WeaponModel", | |
55 | } | |
56 | mouse = Player:GetMouse() | |
57 | RSH, LSH = nil, nil | |
58 | LH = Torso["Left Hip"] | |
59 | RH = Torso["Right Hip"] | |
60 | RSH = Torso["Right Shoulder"] | |
61 | LSH = Torso["Left Shoulder"] | |
62 | ||
63 | RSH.Parent = nil | |
64 | LSH.Parent = nil | |
65 | ||
66 | RW = Create("Weld"){ | |
67 | Name = "Right Shoulder", | |
68 | Part0 = Torso , | |
69 | C0 = cf(1.5, 0.5, 0), | |
70 | C1 = cf(0, 0.5, 0), | |
71 | Part1 = RightArm , | |
72 | Parent = Torso , | |
73 | } | |
74 | ||
75 | LW = Create("Weld"){ | |
76 | Name = "Left Shoulder", | |
77 | Part0 = Torso , | |
78 | C0 = cf(-1.5, 0.5, 0), | |
79 | C1 = cf(0, 0.5, 0) , | |
80 | Part1 = LeftArm , | |
81 | Parent = Torso , | |
82 | } | |
83 | ||
84 | local co1 = 0--how long it will take for skill to cooldown | |
85 | local co2 = 0 | |
86 | local co3 = 0 | |
87 | local co4 = 0 | |
88 | ||
89 | local cooldown1 = 0 | |
90 | local cooldown2 = 0 | |
91 | local cooldown3 = 0 | |
92 | local cooldown4 = 0 | |
93 | ||
94 | local maxEnergy = 100 | |
95 | local Energy = 100--Energy you start out with | |
96 | local skill1stam = 0--how much Energy is needed for a skill | |
97 | local skill2stam = 0 | |
98 | local skill3stam = 0 | |
99 | local skill4stam = 0 | |
100 | local recovermana = 100--how much mana per second | |
101 | ||
102 | - | local skillcolorscheme = BrickColor.new("Really red").Color |
102 | + | local skillcolorscheme = BrickColor.new("Really green").Color |
103 | ||
104 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
105 | function makeframe(par, trans, pos, size, color) | |
106 | local frame = Instance.new('Frame', par) | |
107 | frame.BackgroundTransparency = trans | |
108 | frame.BorderSizePixel = 0 | |
109 | frame.Position = pos | |
110 | frame.Size = size | |
111 | frame.BackgroundColor3 = color | |
112 | return frame | |
113 | end | |
114 | function makelabel(par, text) | |
115 | local label = Instance.new('TextLabel', par) | |
116 | label.BackgroundTransparency = 1 | |
117 | label.Size = UDim2.new(1, 0, 1, 0) | |
118 | label.Position = UDim2.new(0, 0, 0, 0) | |
119 | label.TextColor3 = Color3.new(255, 255, 255) | |
120 | label.TextStrokeTransparency = 0 | |
121 | label.FontSize = Enum.FontSize.Size32 | |
122 | label.Font = Enum.Font.SourceSansBold | |
123 | label.BorderSizePixel = 0 | |
124 | label.TextScaled = true | |
125 | label.Text = text | |
126 | end | |
127 | framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
128 | framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
129 | framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
130 | framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
131 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
132 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
133 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
134 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
135 | text1 = makelabel(framesk1, '[r] Energy Wave') | |
136 | text2 = makelabel(framesk2, '[f] Energy Laser') | |
137 | text3 = makelabel(framesk3, "[e] Energy Burst") | |
138 | text4 = makelabel(framesk4, '[q] Energy Shots') | |
139 | Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Institutional white").Color) | |
140 | Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Cyan").Color) | |
141 | Energytext = makelabel(Energybar, 'Energy') | |
142 | healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Institutional white").Color) | |
143 | healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Lime green").Color) | |
144 | healthtext = makelabel(healthbar, 'Health') | |
145 | ||
146 | local stats=Instance.new('Folder',Character) | |
147 | stats.Name='Stats' | |
148 | local block=Instance.new('BoolValue',stats) | |
149 | block.Name='Block' | |
150 | block.Value=false | |
151 | local stun=Instance.new('BoolValue',stats) | |
152 | stun.Name='Stun' | |
153 | stun.Value=false | |
154 | local defense=Instance.new('NumberValue',stats) | |
155 | defense.Name='Defence' | |
156 | defense.Value=1 | |
157 | local speed=Instance.new('NumberValue',stats) | |
158 | speed.Name='Speed' | |
159 | speed.Value=1 | |
160 | local damagea=Instance.new('NumberValue',stats) | |
161 | damagea.Name='Damage' | |
162 | damagea.Value=1 | |
163 | ||
164 | function NoOutline(Part) | |
165 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
166 | end | |
167 | ||
168 | function nooutline(part) | |
169 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
170 | end | |
171 | ||
172 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
173 | local fp = Create("Part"){ | |
174 | formFactor = formfactor, | |
175 | Parent = parent, | |
176 | Reflectance = reflectance, | |
177 | Transparency = transparency, | |
178 | CanCollide = false, | |
179 | Locked = true, | |
180 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
181 | Name = name, | |
182 | Size = size, | |
183 | Position = Character.Torso.Position, | |
184 | Material = material, | |
185 | } | |
186 | nooutline(fp) | |
187 | return fp | |
188 | end | |
189 | ||
190 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
191 | local Msh = Create(Mesh){ | |
192 | Parent = part, | |
193 | Offset = offset, | |
194 | Scale = scale, | |
195 | } | |
196 | if Mesh == "SpecialMesh" then | |
197 | Msh.MeshType = meshtype | |
198 | Msh.MeshId = meshid | |
199 | end | |
200 | return Msh | |
201 | end | |
202 | ||
203 | function weld(parent, part0, part1, c0, c1) | |
204 | local Weld = Create("Weld"){ | |
205 | Parent = parent, | |
206 | Part0 = part0, | |
207 | Part1 = part1, | |
208 | C0 = c0, | |
209 | C1 = c1, | |
210 | } | |
211 | return Weld | |
212 | end | |
213 | ||
214 | ||
215 | local function CFrameFromTopBack(at, top, back) | |
216 | local right = top:Cross(back) | |
217 | return CFrame.new(at.x, at.y, at.z, | |
218 | right.x, top.x, back.x, | |
219 | right.y, top.y, back.y, | |
220 | right.z, top.z, back.z) | |
221 | end | |
222 | ||
223 | function Triangle(a, b, c) | |
224 | local edg1 = (c - a):Dot((b - a).unit) | |
225 | local edg2 = (a - b):Dot((c - b).unit) | |
226 | local edg3 = (b - c):Dot((a - c).unit) | |
227 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
228 | a, b, c = a, b, c | |
229 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
230 | a, b, c = b, c, a | |
231 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
232 | a, b, c = c, a, b | |
233 | else | |
234 | assert(false, "unreachable") | |
235 | end | |
236 | ||
237 | local len1 = (c - a):Dot((b - a).unit) | |
238 | local len2 = (b - a).magnitude - len1 | |
239 | local width = (a + (b - a).unit * len1 - c).magnitude | |
240 | ||
241 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
242 | ||
243 | local list = {} | |
244 | ||
245 | local Color = BrickColor.new("Dark stone grey") | |
246 | ||
247 | if len1 > 0.01 then | |
248 | local w1 = Create('WedgePart', m){ | |
249 | Material = "SmoothPlastic", | |
250 | FormFactor = 'Custom', | |
251 | BrickColor = Color, | |
252 | Transparency = 0, | |
253 | Reflectance = 0, | |
254 | Material = "SmoothPlastic", | |
255 | CanCollide = false, | |
256 | Anchored = true, | |
257 | Parent = workspace, | |
258 | Transparency = 0.3, | |
259 | } | |
260 | game:GetService("Debris"):AddItem(w1, 5) | |
261 | NoOutline(w1) | |
262 | local sz = Vector3.new(0.2, width, len1) | |
263 | w1.Size = sz | |
264 | local sp = Create("SpecialMesh"){ | |
265 | Parent = w1, | |
266 | MeshType = "Wedge", | |
267 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
268 | } | |
269 | w1:BreakJoints() | |
270 | table.insert(Effects, { | |
271 | w1, | |
272 | "Disappear", | |
273 | .03 | |
274 | }) | |
275 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
276 | table.insert(list, w1) | |
277 | end | |
278 | if len2 > 0.01 then | |
279 | local w2 = Create('WedgePart', m){ | |
280 | Material = "SmoothPlastic", | |
281 | FormFactor = 'Custom', | |
282 | BrickColor = Color, | |
283 | Transparency = 0, | |
284 | Reflectance = 0, | |
285 | Material = "SmoothPlastic", | |
286 | CanCollide = false, | |
287 | Anchored = true, | |
288 | Parent = workspace, | |
289 | Transparency = 0.3, | |
290 | } | |
291 | game:GetService("Debris"):AddItem(w2, 5) | |
292 | NoOutline(w2) | |
293 | local sz = Vector3.new(0.2, width, len2) | |
294 | w2.Size = sz | |
295 | local sp = Create("SpecialMesh"){ | |
296 | Parent = w2, | |
297 | MeshType = "Wedge", | |
298 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
299 | } | |
300 | w2:BreakJoints() | |
301 | table.insert(Effects, { | |
302 | w2, | |
303 | "Disappear", | |
304 | .03 | |
305 | }) | |
306 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
307 | table.insert(list, w2) | |
308 | end | |
309 | return unpack(list) | |
310 | end | |
311 | ||
312 | function so(id, par, vol, pit) | |
313 | coroutine.resume(coroutine.create(function() | |
314 | local sou = Instance.new("Sound", par or workspace) | |
315 | sou.Volume = vol | |
316 | sou.Pitch = pit or 1 | |
317 | sou.SoundId = Sounds[id].Id or id | |
318 | swait() | |
319 | sou:play() | |
320 | swait(6) | |
321 | sou:Remove() | |
322 | end)) | |
323 | end | |
324 | ||
325 | function clerp(a, b, t) | |
326 | return a:lerp(b, t) | |
327 | end | |
328 | ||
329 | --[[Credits to SazErenos for his Artificial ]]-- | |
330 | ||
331 | ArtificialHB = Instance.new("BindableEvent", script) | |
332 | ArtificialHB.Name = "Heartbeat" | |
333 | ||
334 | script:WaitForChild("Heartbeat") | |
335 | ||
336 | frame = 1 / 60 | |
337 | tf = 0 | |
338 | allowframeloss = false | |
339 | tossremainder = false | |
340 | lastframe = tick() | |
341 | script.Heartbeat:Fire() | |
342 | ||
343 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
344 | tf = tf + s | |
345 | if tf >= frame then | |
346 | if allowframeloss then | |
347 | script.Heartbeat:Fire() | |
348 | lastframe = tick() | |
349 | else | |
350 | for i = 1, math.floor(tf / frame) do | |
351 | script.Heartbeat:Fire() | |
352 | end | |
353 | lastframe = tick() | |
354 | end | |
355 | if tossremainder then | |
356 | tf = 0 | |
357 | else | |
358 | tf = tf - frame * math.floor(tf / frame) | |
359 | end | |
360 | end | |
361 | end) | |
362 | ||
363 | function swait(num) | |
364 | if num == 0 or num == nil then | |
365 | ArtificialHB.Event:wait() | |
366 | else | |
367 | for i = 0, num do | |
368 | ArtificialHB.Event:wait() | |
369 | end | |
370 | end | |
371 | end | |
372 | ||
373 | function rayCast(Pos, Dir, Max, Ignore) | |
374 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
375 | end | |
376 | ||
377 | Asset = "http://www.roblox.com/asset/?id=" | |
378 | ||
379 | Sounds = { | |
380 | Hit1 = { | |
381 | Id = Asset..(199149137) | |
382 | }, | |
383 | Hit2 = { | |
384 | Id = Asset..(199149186) | |
385 | }, | |
386 | Hit3 = { | |
387 | Id = Asset..(199149221) | |
388 | }, | |
389 | Hit4 = { | |
390 | Id = Asset..(199149235) | |
391 | }, | |
392 | Slash1 = { | |
393 | Id = Asset..(161006195) | |
394 | }, | |
395 | Slash2 = { | |
396 | Id = Asset..(161006212) | |
397 | }, | |
398 | Fire = { | |
399 | Id = Asset..(168413145) | |
400 | }, | |
401 | Beam = { | |
402 | Id = Asset..(278596476) | |
403 | }, | |
404 | Appear = { | |
405 | Id = Asset..(200633077) | |
406 | }, | |
407 | Disappear = { | |
408 | Id = Asset..(200633029) | |
409 | }, | |
410 | } | |
411 | ||
412 | ContentProvider = game:GetService("ContentProvider") | |
413 | for _, v in pairs(Sounds) do | |
414 | ContentProvider:Preload(v.Id) | |
415 | end | |
416 | ||
417 | ||
418 | ||
419 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
420 | if hit.Parent == nil then | |
421 | return | |
422 | end | |
423 | local h = hit.Parent:FindFirstChild("Humanoid") | |
424 | for _, v in pairs(hit.Parent:children()) do | |
425 | if v:IsA("Humanoid") then | |
426 | h = v | |
427 | end | |
428 | end | |
429 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
430 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
431 | if hit.Parent.DebounceHit.Value == true then | |
432 | return | |
433 | end | |
434 | end | |
435 | if h.MaxHealth >= math.huge then | |
436 | hit:BreakJoints() | |
437 | end | |
438 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
439 | return | |
440 | end]] | |
441 | -- hs(hit,1.2) | |
442 | local c = Create("ObjectValue"){ | |
443 | Name = "creator", | |
444 | Value = game:service("Players").LocalPlayer, | |
445 | Parent = h, | |
446 | } | |
447 | game:GetService("Debris"):AddItem(c, .5) | |
448 | if HitSound ~= nil and HitPitch ~= nil then | |
449 | so(HitSound, hit, 1, HitPitch) | |
450 | end | |
451 | local Damage = math.random(minim, maxim) | |
452 | -- h:TakeDamage(Damage) | |
453 | local blocked = false | |
454 | local block = hit.Parent:findFirstChild("Block") | |
455 | if block ~= nil then | |
456 | if block.className == "IntValue" then | |
457 | if block.Value > 0 then | |
458 | blocked = true | |
459 | block.Value = block.Value - 1 | |
460 | print(block.Value) | |
461 | end | |
462 | end | |
463 | end | |
464 | if blocked == false then | |
465 | -- h:TakeDamage(Damage) | |
466 | h.Health = h.Health - Damage | |
467 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
468 | else | |
469 | h.Health = h.Health - (Damage / 2) | |
470 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
471 | end | |
472 | if Type == "Knockdown" then | |
473 | local hum = hit.Parent.Humanoid | |
474 | hum.PlatformStand = true | |
475 | coroutine.resume(coroutine.create(function(HHumanoid) | |
476 | swait(1) | |
477 | HHumanoid.PlatformStand = false | |
478 | end), hum) | |
479 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
480 | local bodvol = Create("BodyVelocity"){ | |
481 | velocity = angle * knockback, | |
482 | P = 5000, | |
483 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
484 | Parent = hit, | |
485 | } | |
486 | local rl = Create("BodyAngularVelocity"){ | |
487 | P = 3000, | |
488 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
489 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
490 | Parent = hit, | |
491 | } | |
492 | game:GetService("Debris"):AddItem(bodvol, .5) | |
493 | game:GetService("Debris"):AddItem(rl, .5) | |
494 | elseif Type == "Normal" then | |
495 | local vp = Create("BodyVelocity"){ | |
496 | P = 500, | |
497 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
498 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
499 | } | |
500 | if knockback > 0 then | |
501 | vp.Parent = hit.Parent.Torso | |
502 | end | |
503 | game:GetService("Debris"):AddItem(vp, .5) | |
504 | elseif Type == "Up" then | |
505 | local bodyVelocity = Create("BodyVelocity"){ | |
506 | velocity = vt(0, 20, 0), | |
507 | P = 5000, | |
508 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
509 | Parent = hit, | |
510 | } | |
511 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
512 | elseif Type == "Snare" then | |
513 | local bp = Create("BodyPosition"){ | |
514 | P = 2000, | |
515 | D = 100, | |
516 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
517 | position = hit.Parent.Torso.Position, | |
518 | Parent = hit.Parent.Torso, | |
519 | } | |
520 | game:GetService("Debris"):AddItem(bp, 1) | |
521 | elseif Type == "Freeze" then | |
522 | local BodPos = Create("BodyPosition"){ | |
523 | P = 50000, | |
524 | D = 1000, | |
525 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
526 | position = hit.Parent.Torso.Position, | |
527 | Parent = hit.Parent.Torso, | |
528 | } | |
529 | local BodGy = Create("BodyGyro") { | |
530 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
531 | P = 20e+003, | |
532 | Parent = hit.Parent.Torso, | |
533 | cframe = hit.Parent.Torso.CFrame, | |
534 | } | |
535 | hit.Parent.Torso.Anchored = true | |
536 | coroutine.resume(coroutine.create(function(Part) | |
537 | swait(1.5) | |
538 | Part.Anchored = false | |
539 | end), hit.Parent.Torso) | |
540 | game:GetService("Debris"):AddItem(BodPos, 3) | |
541 | game:GetService("Debris"):AddItem(BodGy, 3) | |
542 | end | |
543 | local debounce = Create("BoolValue"){ | |
544 | Name = "DebounceHit", | |
545 | Parent = hit.Parent, | |
546 | Value = true, | |
547 | } | |
548 | game:GetService("Debris"):AddItem(debounce, Delay) | |
549 | c = Instance.new("ObjectValue") | |
550 | c.Name = "creator" | |
551 | c.Value = Player | |
552 | c.Parent = h | |
553 | game:GetService("Debris"):AddItem(c, .5) | |
554 | end | |
555 | end | |
556 | ||
557 | function ShowDamage(Pos, Text, Time, Color) | |
558 | local Rate = (1 / 30) | |
559 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
560 | local Text = (Text or "") | |
561 | local Time = (Time or 2) | |
562 | local Color = (Color or Color3.new(1, 0, 0)) | |
563 | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
564 | EffectPart.Anchored = true | |
565 | local BillboardGui = Create("BillboardGui"){ | |
566 | Size = UDim2.new(3, 0, 3, 0), | |
567 | Adornee = EffectPart, | |
568 | Parent = EffectPart, | |
569 | } | |
570 | local TextLabel = Create("TextLabel"){ | |
571 | BackgroundTransparency = 1, | |
572 | Size = UDim2.new(1, 0, 1, 0), | |
573 | Text = Text, | |
574 | TextColor3 = Color, | |
575 | TextScaled = true, | |
576 | Font = Enum.Font.ArialBold, | |
577 | Parent = BillboardGui, | |
578 | } | |
579 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
580 | EffectPart.Parent = game:GetService("Workspace") | |
581 | delay(0, function() | |
582 | local Frames = (Time / Rate) | |
583 | for Frame = 1, Frames do | |
584 | wait(Rate) | |
585 | local Percent = (Frame / Frames) | |
586 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
587 | TextLabel.TextTransparency = Percent | |
588 | end | |
589 | if EffectPart and EffectPart.Parent then | |
590 | EffectPart:Destroy() | |
591 | end | |
592 | end) | |
593 | end | |
594 | ||
595 | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Teal", "Handle", Vector3.new(1.20000005, 0.200000003, 1.20000005)) | |
596 | Handleweld = weld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0396080017, -4.09992504, 0.0598115921, 1, -7.6153174e-011, -2.01268858e-006, 8.22890089e-011, 1, 3.084431e-006, 2.01269063e-006, -3.084431e-006, 1)) | |
597 | mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1)) | |
598 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.44000006, 0.200000003, 1.44000006)) | |
599 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, 1.62124634e-005, -1.04904175e-005, 1, 1.23146328e-011, 1.07286201e-006, -1.13079598e-011, 1, -1.07284109e-006, -1.07285791e-006, 1.07284109e-006, 1)) | |
600 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
601 | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 0.480001062)) | |
602 | Layer2Handleweld = weld(m, Handle, Layer2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000301361084, 2.28881836e-005, -0.000202178955, 1, 2.70082467e-007, -1.75730406e-006, -2.70091959e-007, 1, -8.66388018e-006, 1.7573052e-006, 8.66388655e-006, 1)) | |
603 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) | |
604 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, -9.53674316e-007, -2.8800478, 0.999997914, -1.93837602e-011, -1.48245363e-008, 3.90257063e-011, 1, -7.13953341e-011, 1.48336312e-008, 8.91304808e-011, 0.999997914)) | |
605 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
606 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) | |
607 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.19616699e-005, -3.24249268e-005, 2.87992668, 0.999985158, 2.87014509e-012, -1.48093022e-008, 5.66184322e-011, 1, -5.45696821e-012, 1.48470463e-008, 8.04902811e-011, 0.999985158)) | |
608 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
609 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.480000019, 0.200000003, 5.04000092)) | |
610 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -9.53674316e-007, -0.0001039505, 0.999987781, -7.77617137e-011, -1.49125299e-008, 1.16872789e-010, 1, -1.96905603e-010, 1.493936e-008, 2.51930032e-010, 0.999987781)) | |
611 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
612 | mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
613 | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Teal", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) | |
614 | Layer3Handleweld = weld(m, Handle, Layer3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000802993774, -0.000151634216, 3.05175781e-005, 0.999999404, 4.16033836e-005, 1.96785777e-006, 1.96798396e-006, -2.12107511e-006, -0.999999404, -4.16014955e-005, 1, -2.12118243e-006)) | |
615 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
616 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.840223312, 3.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006)) | |
617 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
618 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
619 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000864028931, -6.00814819e-005, -3.59964466, -0.999999404, 9.70068322e-006, 3.31623378e-005, 3.31642768e-005, 4.86649742e-006, 1, 9.70056226e-006, 0.999999404, -4.86679755e-006)) | |
620 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
621 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
622 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, -0.840137482, 3.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006)) | |
623 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
624 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
625 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000713348389, -2.76565552e-005, -3.6005826, -0.999993503, -9.68569748e-006, 5.00400529e-005, -5.00420938e-005, -4.89724516e-006, -0.999999881, 9.62627109e-006, -0.999993503, 4.89690592e-006)) | |
626 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
627 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
628 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.838525772, 3.54048347, 3.57801182e-005, 5.10578639e-006, 0.99999994, 0.999999046, 1.0341405e-005, -3.57782446e-005, -1.03266702e-005, 0.999998927, -5.10551126e-006)) | |
629 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
630 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
631 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.84022522, 3.53960228, -3.45465851e-005, -1.12046393e-006, -1, 5.82638359e-006, -0.999999225, 1.12023974e-006, -0.999999225, -5.82638404e-006, 3.45446933e-005)) | |
632 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
633 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
634 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.86102295e-006, -0.839550018, 3.53951263, 3.41143859e-005, 1.04596313e-006, 1, -6.24368704e-006, 0.999999225, -1.04572723e-006, -0.999999225, -6.24369022e-006, 3.41124942e-005)) | |
635 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
636 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
637 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000238418579, -9.53674316e-006, -3.59959984, 6.28840098e-006, -0.999999225, 1.09042128e-006, -3.40994848e-005, -1.09065854e-006, -1, 0.999999225, 6.2884028e-006, -3.4097593e-005)) | |
638 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
639 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Teal", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) | |
640 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.81469727e-006, 0.999998808, 4.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1)) | |
641 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(3.58200026, 3.58200002, 2.9532001)) | |
642 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
643 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00543213e-005, -0.838380814, 3.53930187, -4.74264707e-005, -5.02687499e-006, -0.999999762, 0.999999046, -1.03116026e-005, -4.74245317e-005, -1.0311428e-005, -0.999998808, 5.02768307e-006)) | |
644 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
645 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) | |
646 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999998808, 4.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1)) | |
647 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(3.60000014, 3.60000014, 3.60000014)) | |
648 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
649 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.839694977, 3.53992653, -3.91442991e-005, -8.80631774e-007, -0.999993026, 2.27987925e-006, 0.999991357, -8.80696462e-007, 0.999997556, -2.29477519e-006, -3.92767397e-005)) | |
650 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
651 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
652 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000235557556, -2.38418579e-005, -3.60028458, 1.50501114e-006, -0.999997199, 8.35720812e-007, 3.47488422e-005, 8.35786693e-007, 1, -0.999997199, -1.50502308e-006, 3.47468304e-005)) | |
653 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
654 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
655 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.840080261, 3.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005)) | |
656 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
657 | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) | |
658 | HitboxAweld = weld(m, Layer3Handle, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.67572021e-006, -0.039557457, 3.53951645, 3.44422551e-005, 1.04596529e-006, 1, -5.90090622e-006, 0.999999225, -1.04573905e-006, -0.999999225, -5.90090895e-006, 3.44403634e-005)) | |
659 | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) | |
660 | HitboxBweld = weld(m, Layer3Handle, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0402240753, 3.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006)) | |
661 | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
662 | HitboxCweld = weld(m, Layer3Handle, HitboxC, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, 0.0598621368, 3.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006)) | |
663 | mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
664 | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
665 | HitboxDweld = weld(m, Layer3Handle, HitboxD, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, 0.0599050522, 3.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005)) | |
666 | mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
667 | mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994)) | |
668 | ||
669 | local Lite = Create("PointLight"){ | |
670 | Parent = Handle, | |
671 | Color = BrickColor.new("Teal").Color, | |
672 | Shadows = true, | |
673 | Range = 20, | |
674 | Brightness = 0.5, | |
675 | } | |
676 | ||
677 | local Spin = Create("Sound"){ | |
678 | Parent = Handle, | |
679 | SoundId = "rbxassetid://143301643", | |
680 | Volume = 1, | |
681 | Pitch = 1, | |
682 | Looped = true, | |
683 | } | |
684 | ||
685 | local Spin2 = Create("Sound"){ | |
686 | Parent = Handle, | |
687 | SoundId = "rbxassetid://149560784", | |
688 | Volume = .7, | |
689 | Pitch = .8, | |
690 | Looped = true, | |
691 | } | |
692 | ||
693 | Spin:Play() | |
694 | ||
695 | Spin2:Play() | |
696 | ||
697 | local PE1 = Create("ParticleEmitter"){ | |
698 | Parent = Layer3Handle, | |
699 | Color = ColorSequence.new(BrickColor.new("Teal").Color), | |
700 | Transparency = NumberSequence.new(.5), | |
701 | Size = NumberSequence.new(0.2), | |
702 | Texture = "rbxassetid://263433152", | |
703 | Lifetime = NumberRange.new(1), | |
704 | Rate = 20, | |
705 | VelocitySpread = 180, | |
706 | Rotation = NumberRange.new(100), | |
707 | Speed = NumberRange.new(3), | |
708 | LightEmission = 1, | |
709 | } | |
710 | ||
711 | function Reappear() | |
712 | for _, i in pairs(m:children()) do | |
713 | if i.Name == "Layer3Handle" then | |
714 | Part.Transparency = 1 | |
715 | coroutine.resume(coroutine.create(function(Part) | |
716 | for i = 0, 1, 0.1 do | |
717 | swait() | |
718 | Part.Transparency = i | |
719 | end | |
720 | Part.Transparency = 0.5 | |
721 | end), i) | |
722 | end | |
723 | end | |
724 | end | |
725 | ||
726 | function Disappear() | |
727 | for _, i in pairs(m:children()) do | |
728 | if i.Name == "Layer3Handle" then | |
729 | Part.Transparency = .5 | |
730 | coroutine.resume(coroutine.create(function(Part) | |
731 | for i = 0, 1, 0.1 do | |
732 | swait() | |
733 | Part.Transparency = i | |
734 | end | |
735 | Part.Transparency = 1 | |
736 | end), i) | |
737 | end | |
738 | end | |
739 | end | |
740 | ||
741 | function attackone() | |
742 | attack = true | |
743 | local con1 = HitboxA.Touched:connect(function(hit) | |
744 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
745 | end) | |
746 | local con2 = HitboxB.Touched:connect(function(hit) | |
747 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
748 | end) | |
749 | local con3 = HitboxC.Touched:connect(function(hit) | |
750 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
751 | end) | |
752 | local con4 = HitboxD.Touched:connect(function(hit) | |
753 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
754 | end) | |
755 | Reappear() | |
756 | for i = 0, 1, 0.1 do | |
757 | swait() | |
758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3) | |
760 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
761 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
762 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
763 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
764 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
765 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
766 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
767 | end | |
768 | so("Slash1", Handle, 1, 1) | |
769 | for i = 0, 1, 0.1 do | |
770 | swait() | |
771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5) | |
772 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5) | |
773 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5) | |
774 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
775 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
776 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
777 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
778 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
779 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
780 | end | |
781 | Disappear() | |
782 | con1:disconnect() | |
783 | con2:disconnect() | |
784 | con3:disconnect() | |
785 | con4:disconnect() | |
786 | attack = false | |
787 | end | |
788 | ||
789 | function attacktwo() | |
790 | attack = true | |
791 | local con1 = HitboxA.Touched:connect(function(hit) | |
792 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
793 | end) | |
794 | local con2 = HitboxB.Touched:connect(function(hit) | |
795 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
796 | end) | |
797 | local con3 = HitboxC.Touched:connect(function(hit) | |
798 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
799 | end) | |
800 | local con4 = HitboxD.Touched:connect(function(hit) | |
801 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
802 | end) | |
803 | Reappear() | |
804 | for i = 0, 1, 0.1 do | |
805 | swait() | |
806 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
807 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
808 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
809 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
810 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
811 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
812 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
813 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
814 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
815 | end | |
816 | so("Slash2", Handle, 1, 1.2) | |
817 | for i = 0, 1, 0.1 do | |
818 | swait() | |
819 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
820 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
821 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5) | |
822 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5) | |
823 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
824 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
825 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
826 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
827 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
828 | end | |
829 | Disappear() | |
830 | con1:disconnect() | |
831 | con2:disconnect() | |
832 | con3:disconnect() | |
833 | con4:disconnect() | |
834 | attack = false | |
835 | end | |
836 | ||
837 | function attackthree() | |
838 | attack = true | |
839 | local con1 = HitboxA.Touched:connect(function(hit) | |
840 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
841 | end) | |
842 | local con2 = HitboxB.Touched:connect(function(hit) | |
843 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
844 | end) | |
845 | local con3 = HitboxC.Touched:connect(function(hit) | |
846 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
847 | end) | |
848 | local con4 = HitboxD.Touched:connect(function(hit) | |
849 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
850 | end) | |
851 | Reappear() | |
852 | for i = 0, 1, 0.1 do | |
853 | swait() | |
854 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
855 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
856 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3) | |
857 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
858 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
859 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
860 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
861 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
862 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
863 | end | |
864 | so("Slash1", Handle, 1, 1.2) | |
865 | for i = 0, 1, 0.1 do | |
866 | swait() | |
867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5) | |
868 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5) | |
869 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5) | |
870 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
871 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
872 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
873 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
874 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
875 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
876 | end | |
877 | Disappear() | |
878 | con1:disconnect() | |
879 | con2:disconnect() | |
880 | con3:disconnect() | |
881 | con4:disconnect() | |
882 | attack = false | |
883 | end | |
884 | ||
885 | local hovering = false | |
886 | ||
887 | local Hover = false | |
888 | ||
889 | local Animator = Humanoid.Animator | |
890 | ||
891 | function OnHover() | |
892 | so("Appear",Handle,1,1) | |
893 | attack = true | |
894 | Animator.Parent = nil | |
895 | Character.Animate.Disabled = true | |
896 | Hover = true | |
897 | Humanoid.JumpPower = 0 | |
898 | Reappear() | |
899 | attack = false | |
900 | end | |
901 | ||
902 | function OffHover() | |
903 | so("Disappear",Handle,1,1) | |
904 | attack = true | |
905 | Animator.Parent = Humanoid | |
906 | Character.Animate.Disabled = false | |
907 | Hover = false | |
908 | Humanoid.JumpPower = 50 | |
909 | Disappear() | |
910 | attack = false | |
911 | end | |
912 | ||
913 | function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) | |
914 | for _,c in pairs(workspace:children()) do | |
915 | local hum=c:findFirstChild("Humanoid") | |
916 | if hum~=nil then | |
917 | local head=c:findFirstChild("Torso") | |
918 | if head~=nil then | |
919 | local targ=head.Position-Part.Position | |
920 | local mag=targ.magnitude | |
921 | if mag<=magni and c.Name~=Player.Name then | |
922 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1) | |
923 | end | |
924 | end | |
925 | end | |
926 | end | |
927 | end | |
928 | ||
929 | function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
930 | local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
931 | prt.Anchored=true | |
932 | prt.CFrame=cframe | |
933 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
934 | game:GetService("Debris"):AddItem(prt,5) | |
935 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay | |
936 | end | |
937 | ||
938 | RocketTarget = RootPart | |
939 | function ShootCannon(asd) | |
940 | local MainPos=asd.Position | |
941 | local MainPos2=mouse.Hit.p | |
942 | local MouseLook=cf((MainPos+MainPos2)/2,MainPos2) | |
943 | num=30 | |
944 | coroutine.resume(coroutine.create(function() | |
945 | repeat | |
946 | wait() | |
947 | local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent) | |
948 | local mag=(MainPos-pos).magnitude | |
949 | CylinderEffect(BrickColor.new("Teal"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1) | |
950 | MainPos=MainPos+(MouseLook.lookVector*10) | |
951 | num=num-1 | |
952 | if hit~=nil then | |
953 | num=0 | |
954 | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Teal"),"Reference",vt()) | |
955 | ref.Anchored=true | |
956 | ref.CFrame=cf(pos) | |
957 | MagniDamage(ref,hit,5,30,50,1,"Normal") | |
958 | game:GetService("Debris"):AddItem(ref,5) | |
959 | end | |
960 | until num<=0 | |
961 | end)) | |
962 | end | |
963 | ||
964 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
965 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
966 | prt.Anchored = true | |
967 | prt.CFrame = cframe | |
968 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
969 | coroutine.resume(coroutine.create(function() | |
970 | for i = 0, 1, 0.05 do | |
971 | wait() | |
972 | prt.Transparency = i | |
973 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
974 | end | |
975 | prt.Parent = nil | |
976 | end)) | |
977 | end | |
978 | ||
979 | function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
980 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
981 | prt.Anchored=true | |
982 | prt.CFrame=cframe | |
983 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
984 | game:GetService("Debris"):AddItem(prt,5) | |
985 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay | |
986 | end | |
987 | ||
988 | function FireProjectiles() | |
989 | attack = true | |
990 | so("Appear",Handle,1,1) | |
991 | Reappear() | |
992 | for i = 0,1,0.1 do | |
993 | swait() | |
994 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
995 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3) | |
996 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
997 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) | |
998 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
999 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1000 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1001 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1002 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1003 | end | |
1004 | Humanoid.WalkSpeed = 0 | |
1005 | for i = 1,8 do | |
1006 | ShootCannon(Handle) | |
1007 | BlockEffect(BrickColor.new("Teal"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) | |
1008 | so("Beam",Handle,1,1.5) | |
1009 | for i = 0,1,0.1 do | |
1010 | swait() | |
1011 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1012 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1013 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5) | |
1014 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5) | |
1015 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1016 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1017 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
1018 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1019 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1020 | end | |
1021 | end | |
1022 | Disappear() | |
1023 | so("Disappear",Handle,1,1) | |
1024 | Humanoid.WalkSpeed = 16 | |
1025 | attack = false | |
1026 | end | |
1027 | ||
1028 | function EnergyBurst() | |
1029 | attack = true | |
1030 | so("Appear",Handle,1,1) | |
1031 | for i = 0,1,0.1 do | |
1032 | swait() | |
1033 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1034 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1035 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3) | |
1036 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
1037 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1038 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1039 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1040 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1041 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1042 | end | |
1043 | Reappear() | |
1044 | so("Slash1", Handle, 1, 1.2) | |
1045 | for i = 1,2 do | |
1046 | for i = 0,1,0.1 do | |
1047 | swait() | |
1048 | BlockEffect(BrickColor.new("Teal"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) | |
1049 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) | |
1050 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
1051 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3) | |
1052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3) | |
1053 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1054 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1055 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1056 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1057 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1058 | end | |
1059 | end | |
1060 | Disappear() | |
1061 | so("Disappear",Handle,1,1) | |
1062 | so("Fire", Handle, 1, 1.2) | |
1063 | so("Fire", Handle, 1, .8) | |
1064 | MagniDamage(Handle,Handle,30,30,50,1,"Knockdown") | |
1065 | BlastEffect(BrickColor.new("Teal"), Handle.CFrame, .1, .1, .1, 1, 1, 1) | |
1066 | for i = 1,5 do | |
1067 | BlockEffect(BrickColor.new("Teal"),Handle.CFrame,1,1,1,5,5,5,0.05) | |
1068 | end | |
1069 | attack = false | |
1070 | end | |
1071 | ||
1072 | function WaveEffect(Part,cframe1,cframe2,Damage,Size) | |
1073 | coroutine.resume(coroutine.create(function() | |
1074 | local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Teal"),"Effect",vt(3,3,10)) | |
1075 | wave.Anchored=true | |
1076 | wave.CFrame=Part.CFrame*cframe1 | |
1077 | so("Beam",wave,1,1.3) | |
1078 | MagniDamage(wave,wave,10,10,30,1,"Normal") | |
1079 | local Msh = Create("SpecialMesh"){ | |
1080 | Parent = wave, | |
1081 | MeshType = "Sphere" | |
1082 | } | |
1083 | BlockEffect(BrickColor.new("Teal"),wave.CFrame,1,1,1,3,3,3,0.05) | |
1084 | local PE1 = Create("ParticleEmitter"){ | |
1085 | Parent = wave, | |
1086 | Color = ColorSequence.new(BrickColor.new("Teal").Color), | |
1087 | Transparency = NumberSequence.new(.5), | |
1088 | Size = NumberSequence.new(1), | |
1089 | Texture = "rbxassetid://249270319", | |
1090 | Lifetime = NumberRange.new(1), | |
1091 | Rate = 50, | |
1092 | VelocitySpread = 180, | |
1093 | Rotation = NumberRange.new(0), | |
1094 | Speed = NumberRange.new(5), | |
1095 | LightEmission = 1, | |
1096 | } | |
1097 | for i=0,1,0.2 do | |
1098 | wait() | |
1099 | local dir = wave.CFrame.lookVector*-1 | |
1100 | local pos = rayCast(wave.Position,dir,5,Character) | |
1101 | wave.CFrame=wave.CFrame*cframe2 | |
1102 | Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03} | |
1103 | end | |
1104 | end)) | |
1105 | end | |
1106 | ||
1107 | function Wave() | |
1108 | attack = true | |
1109 | Reappear() | |
1110 | so("Appear",Handle,1,.8) | |
1111 | for i = 1,3 do | |
1112 | for i = 0, 1, 0.1 do | |
1113 | swait() | |
1114 | BlockEffect(BrickColor.new("Teal"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1115 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1116 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1117 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
1118 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1119 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1120 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1121 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
1122 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1123 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1124 | end | |
1125 | end | |
1126 | so("Slash2",Handle,1,.4) | |
1127 | local inc=-10 | |
1128 | for i=1,8 do | |
1129 | WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5) | |
1130 | inc=inc-7 | |
1131 | end | |
1132 | for i = 1,2 do | |
1133 | for i = 0, 1, 0.1 do | |
1134 | swait() | |
1135 | BlockEffect(BrickColor.new("Teal"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1136 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
1137 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
1138 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) | |
1139 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5) | |
1140 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1141 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1142 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
1143 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1144 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1145 | end | |
1146 | end | |
1147 | Disappear() | |
1148 | so("Disappear",Handle,1,.8) | |
1149 | attack = false | |
1150 | end | |
1151 | ||
1152 | function LaserBarrage(Prt,Parent) | |
1153 | attack=true | |
1154 | --so("BeamLockon",Prt,1,1) | |
1155 | local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Toothpaste"),"Effect",vt(5,5,5)) | |
1156 | efprt.Anchored=true | |
1157 | local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) | |
1158 | local spread=vt(0,0,0) | |
1159 | coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) | |
1160 | game:GetService("Debris"):AddItem(Part,6) | |
1161 | local TheHit=mouse.Hit.p | |
1162 | local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) | |
1163 | local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) | |
1164 | so("Elec",Prt,0.2,1) | |
1165 | local tefprt=part(3,workspace,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) | |
1166 | tefprt.CFrame=cf(pos) | |
1167 | MagicCircle(BrickColor.new("Toothpaste"),cf(pos),5,5,5,5,5,5,0.04) | |
1168 | so("Elec",tefprt,0.3,1) | |
1169 | game:GetService("Debris"):AddItem(tefprt,3) | |
1170 | Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) | |
1171 | if(hit.Parent:findFirstChild("Humanoid")~= nil)then | |
1172 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then | |
1173 | MagniDamage(efprt,efprt,40,50,130,20,1) | |
1174 | end | |
1175 | end | |
1176 | local mag=(Prt.Position-pos).magnitude | |
1177 | MagicCylinder(BrickColor.new("Toothpaste"),Part.CFrame,1,mag*5,1,5,5,5,0.05) | |
1178 | Part.Parent=nil | |
1179 | end),efprt,efmsh,spread) | |
1180 | end | |
1181 | ||
1182 | function SuperLaser() | |
1183 | attack = true | |
1184 | so("Appear",Handle,1,0.5) | |
1185 | Humanoid.WalkSpeed = 5 | |
1186 | Reappear() | |
1187 | for i = 0,1,0.01 do | |
1188 | swait() | |
1189 | BlockEffect(BrickColor.new("Teal"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1190 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1191 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
1192 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(50)), 0.5) | |
1193 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-50)), 0.5) | |
1194 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1195 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1196 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
1197 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1198 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1199 | end | |
1200 | Humanoid.WalkSpeed = 0 | |
1201 | LaserBarrage(Handle,Character) | |
1202 | so("Beam",Handle,1,0.8) | |
1203 | for i = 0,1,0.05 do | |
1204 | swait() | |
1205 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
1206 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
1207 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2) | |
1208 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2) | |
1209 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1210 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1211 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) | |
1212 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.2) | |
1213 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.2) | |
1214 | end | |
1215 | Disappear() | |
1216 | so("Disappear",Handle,1,.7) | |
1217 | Humanoid.WalkSpeed = 16 | |
1218 | attack = false | |
1219 | end | |
1220 | ||
1221 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1222 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1223 | prt.Anchored=true | |
1224 | prt.CFrame=cframe | |
1225 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
1226 | game:GetService("Debris"):AddItem(prt,2) | |
1227 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1228 | for i=0,1,delay do | |
1229 | swait() | |
1230 | Part.CFrame=Part.CFrame | |
1231 | Part.Transparency=i | |
1232 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1233 | end | |
1234 | Part.Parent=nil | |
1235 | end),prt,msh) | |
1236 | end | |
1237 | ||
1238 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1239 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1240 | prt.Anchored=true | |
1241 | prt.CFrame=cframe | |
1242 | prt.CanCollide = false | |
1243 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1244 | game:GetService("Debris"):AddItem(prt,2) | |
1245 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1246 | for i=0,1,delay do | |
1247 | swait() | |
1248 | Part.CFrame=Part.CFrame | |
1249 | Part.Transparency=i | |
1250 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1251 | end | |
1252 | Part.Parent=nil | |
1253 | end),prt,msh) | |
1254 | end | |
1255 | ||
1256 | mouse.Button1Down:connect(function() | |
1257 | if attack == false and Hover == false and attacktype == 1 then | |
1258 | attacktype = 2 | |
1259 | attackone() | |
1260 | elseif attack == false and Hover == false and attacktype == 2 then | |
1261 | attacktype = 3 | |
1262 | attacktwo() | |
1263 | elseif attack == false and Hover == false and attacktype == 3 then | |
1264 | attacktype = 1 | |
1265 | attackthree() | |
1266 | end | |
1267 | end) | |
1268 | ||
1269 | function subtractEnergy(k) | |
1270 | if Energy>=k then | |
1271 | Energy=Energy-k | |
1272 | end | |
1273 | end | |
1274 | ||
1275 | mouse.KeyDown:connect(function(k) | |
1276 | k = k:lower() | |
1277 | if attack == false and k == ' ' and Anim == "Jump" and Hover == false then | |
1278 | hovering = true | |
1279 | OnHover() | |
1280 | elseif attack == false and k == ' ' and Hover == true then | |
1281 | hovering = false | |
1282 | OffHover() | |
1283 | elseif attack == false and k == 'q' and Hover == false and cooldown1 >= co1 and Energy>=skill1stam then | |
1284 | subtractEnergy(skill1stam) | |
1285 | cooldown1=0 | |
1286 | FireProjectiles() | |
1287 | elseif attack == false and k == 'e' and Hover == false and cooldown2 >= co2 and Energy>=skill2stam then | |
1288 | subtractEnergy(skill2stam) | |
1289 | cooldown2=0 | |
1290 | EnergyBurst() | |
1291 | elseif attack == false and k == 'r' and Hover == false and cooldown3 >= co3 and Energy>=skill3stam then | |
1292 | subtractEnergy(skill3stam) | |
1293 | cooldown3=0 | |
1294 | Wave() | |
1295 | elseif attack == false and k == 'f' and Hover == false and cooldown4 >= co4 and Energy>=skill4stam then | |
1296 | subtractEnergy(skill4stam) | |
1297 | cooldown4=0 | |
1298 | SuperLaser() | |
1299 | end | |
1300 | end) | |
1301 | ||
1302 | function updateskills() | |
1303 | if cooldown1 <= co1 then | |
1304 | cooldown1 = cooldown1 + 1 / 30 | |
1305 | end | |
1306 | if cooldown2 <= co2 then | |
1307 | cooldown2 = cooldown2 + 1 / 30 | |
1308 | end | |
1309 | if cooldown3 <= co3 then | |
1310 | cooldown3 = cooldown3 + 1 / 30 | |
1311 | end | |
1312 | if cooldown4 <= co4 then | |
1313 | cooldown4 = cooldown4 + 1 / 30 | |
1314 | end | |
1315 | if Energy<=skill1stam then | |
1316 | bar4.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1317 | else | |
1318 | bar4.BackgroundColor3=skillcolorscheme | |
1319 | end | |
1320 | if Energy<=skill2stam then | |
1321 | bar3.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1322 | else | |
1323 | bar3.BackgroundColor3=skillcolorscheme | |
1324 | end | |
1325 | if Energy<=skill3stam then | |
1326 | bar1.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1327 | else | |
1328 | bar1.BackgroundColor3=skillcolorscheme | |
1329 | end | |
1330 | if Energy<=skill4stam then | |
1331 | bar2.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1332 | else | |
1333 | bar2.BackgroundColor3=skillcolorscheme | |
1334 | end | |
1335 | if Energy <= maxEnergy then | |
1336 | Energy = Energy + recovermana / 30 | |
1337 | end | |
1338 | end | |
1339 | ||
1340 | local sine = 0 | |
1341 | local change = 1 | |
1342 | local val = 0 | |
1343 | local idle = 0 | |
1344 | local donum = 0 | |
1345 | local donum2 = 0 | |
1346 | ||
1347 | while true do | |
1348 | swait() | |
1349 | updateskills() | |
1350 | healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5) | |
1351 | Energycover:TweenSize(UDim2.new(1 * (Energy / maxEnergy), 0, 1, 0), 'Out', 'Quad', .5) | |
1352 | bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5) | |
1353 | bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5) | |
1354 | bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5) | |
1355 | bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5) | |
1356 | sine = sine + change | |
1357 | torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1358 | velderp = RootPart.Velocity.y | |
1359 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1360 | if equipped == true or equipped == false then | |
1361 | if attack == false then | |
1362 | idle = idle + 1 | |
1363 | else | |
1364 | idle = 0 | |
1365 | end | |
1366 | if idle >= 500 then | |
1367 | if attack == false then | |
1368 | end | |
1369 | end | |
1370 | if donum2 >= .5 then | |
1371 | handidle = true | |
1372 | elseif donum2 <= 0 then | |
1373 | handidle = false | |
1374 | end | |
1375 | if handidle == false then | |
1376 | donum2 = donum2 + 0.003 | |
1377 | else | |
1378 | donum2 = donum2 - 0.003 | |
1379 | end | |
1380 | donum = donum + 0.003 | |
1381 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
1382 | Anim = "Jump" | |
1383 | if attack == false then | |
1384 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1385 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1386 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1387 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
1388 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1389 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
1390 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1391 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1392 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1393 | end | |
1394 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
1395 | Anim = "Fall" | |
1396 | if attack == false then | |
1397 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1398 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
1399 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1400 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1401 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1402 | LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
1403 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1404 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1405 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1406 | elseif attack == false and Hover == true then | |
1407 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1408 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
1409 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1410 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1411 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1412 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
1413 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1414 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1415 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1416 | end | |
1417 | elseif torvel < 1 and hitfloor ~= nil then | |
1418 | Anim = "Idle" | |
1419 | change = 1 | |
1420 | if attack == false and Hover == false then | |
1421 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1422 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) | |
1423 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3) | |
1424 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3) | |
1425 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1426 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1427 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1428 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1429 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1430 | elseif attack == false and Hover == true then | |
1431 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5+0.2*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1432 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1433 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1434 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1435 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1436 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
1437 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1438 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1439 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1440 | end | |
1441 | elseif torvel > 2 and hitfloor ~= nil then | |
1442 | Anim = "Walk" | |
1443 | if attack == false and Hover == false then | |
1444 | change = 1 | |
1445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1447 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) | |
1448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) | |
1449 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
1450 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
1451 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1452 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1453 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1454 | elseif attack == false and Hover == true then | |
1455 | change = 1 | |
1456 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5+0.2*math.cos(sine/15)) * angles(math.rad(30+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1457 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-15-3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1458 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1459 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1460 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1461 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1462 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1463 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .008, math.rad(0)), 0.3) | |
1464 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .009, math.rad(0)), 0.3) | |
1465 | end | |
1466 | end | |
1467 | end | |
1468 | if #Effects > 0 then | |
1469 | for e = 1, #Effects do | |
1470 | if Effects[e] ~= nil then | |
1471 | local Thing = Effects[e] | |
1472 | if Thing ~= nil then | |
1473 | local Part = Thing[1] | |
1474 | local Mode = Thing[2] | |
1475 | local Delay = Thing[3] | |
1476 | local IncX = Thing[4] | |
1477 | local IncY = Thing[5] | |
1478 | local IncZ = Thing[6] | |
1479 | if Thing[1].Transparency <= 1 then | |
1480 | if Thing[2] == "Block1" then | |
1481 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1482 | Mesh = Thing[1].Mesh | |
1483 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1484 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1485 | elseif Thing[2] == "Cylinder" then | |
1486 | Mesh = Thing[1].Mesh | |
1487 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1488 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1489 | elseif Thing[2] == "Blood" then | |
1490 | Mesh = Thing[7] | |
1491 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
1492 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1493 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1494 | elseif Thing[2] == "Elec" then | |
1495 | Mesh = Thing[1].Mesh | |
1496 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1497 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1498 | elseif Thing[2] == "Disappear" then | |
1499 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1500 | end | |
1501 | else | |
1502 | Part.Parent = nil | |
1503 | table.remove(Effects, e) | |
1504 | end | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | end | |
1509 | end |