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function lerp(weld,beglerp,endlerp,speed)
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end function lerp(weld,beglerp,endlerp,speed)
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	weld.C0 = beglerp:lerp(endlerp,speed)
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	return weld.C0
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end
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local speed = 0.15
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local angle = 0
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local anglespeed = 1.5
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local armspeed = 0.15
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local armangle = 0
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local armanglespeed = 1.5
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local legspeed = 0.15
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local legangle = 0
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local leganglespeed = 1.5
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ignore = {}
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on = true
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damen = true
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enabled = true
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combo = 1
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Player = game.Players.LocalPlayer
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mouse = Player:GetMouse()
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Char = Player.Character
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if Char["Body Colors"] ~= nil then
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	Char["Body Colors"]:Destroy()
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end
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wait(0.1)
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if Char:FindFirstChild("Animate") ~= nil then Char.Animate:Destroy() end
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for i,v in pairs(Char:GetChildren()) do
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	if v.ClassName == "Hat" then
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		v:Destroy()
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	end
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	if v.ClassName == "Shirt" then
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		v:Destroy()
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	end
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	if v.ClassName == "Pants" then
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		v:Destroy()
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	end
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	if v.ClassName == "ShirtGraphic" then
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		v:Destroy()
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	end
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	if v.ClassName == "CharacterMesh" then
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		v:Destroy()
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	end
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	if v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
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		v.BrickColor = BrickColor.new("Pink")
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		m = Instance.new("SpecialMesh",v)
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	end
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end
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Char.Torso.Mesh.Scale = Vector3.new(1.4,1.25,2.5)
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Char.Torso.Mesh.Offset = Vector3.new(0,0,-0.5)
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Char.Torso.Mesh.MeshType = "Sphere"
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Human = Char.Humanoid
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if Human:FindFirstChild("Animator") ~= nil then Human.Animator:Destroy() end
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Sounds = {"rbxassetid://341648581","rbxassetid://288641333"}
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Head = Char.Head
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Head.Transparency = 1
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Head.face:Destroy()
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p = Instance.new("Part",Char)
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p.CanCollide = false
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p.TopSurface = 0
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p.BottomSurface = 0
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p.Transparency = 0.5
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p.Size = Head.Size
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p.BrickColor = BrickColor.new("Pink")
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w = Instance.new("Weld",p)
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w.Part0 = Head
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w.Part1 = p
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m = Instance.new("SpecialMesh",p)
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m.Scale = Vector3.new(1.15,1,1.15)
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m.MeshId = "http://www.roblox.com/asset/?id=33366461"
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Instance.new("Decal",Head).Texture = "rbxassetid://434049954"
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LA = Char:findFirstChild("Left Arm")
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RA = Char:findFirstChild("Right Arm")
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LL = Char:findFirstChild("Left Leg")
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RL = Char:findFirstChild("Right Leg")
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T = Char:findFirstChild("Torso")
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LS = T:findFirstChild("Left Shoulder")
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RS = T:findFirstChild("Right Shoulder")
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LH = T:findFirstChild("Left Hip")
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RH = T:findFirstChild("Right Hip")
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Neck = T:findFirstChild("Neck")
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HM = Char:findFirstChild("HumanoidRootPart")
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RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
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WLS = Instance.new("Weld", T)
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WLS.C0 = CFrame.new(-1.5, 0.5, 0)
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WLS.C1 = CFrame.new(0, 0.5, 0)
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WLS.Part0 = T
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WLS.Part1 = LA
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WRS = Instance.new("Weld", T)
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WRS.Part0 = T
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WRS.Part1 = RA
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WRS.C0 = CFrame.new(1.5, 0.5, 0)
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WRS.C1 = CFrame.new(0, 0.5, 0)
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WLH = LH
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WRH = RH
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LSC0 = WLS.C0
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RSC0 = WRS.C0
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LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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WRJ = RJ
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RJC0 = WRJ.C0
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RJC1 = WRJ.C1
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NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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Run = game:GetService("RunService")
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Human.MaxHealth = 1000000
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wait(0.1)
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Human.Health = Human.MaxHealth
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Meshes={
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	Blast="20329976",
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	Crown="1323306",
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	Ring="3270017",
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	Claw="10681506",
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	Crystal="9756362",
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	Coil="9753878",
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	Cloud="1095708",
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	Skull="4770583",
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}
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function nooutlines(part)
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	part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
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end
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function getmesh(mesh)
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	return "rbxassetid://"..mesh
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end
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function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
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	local p = Instance.new("Part", part or workspace)
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	p.Anchored = true
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	p.CanCollide = false
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	p.FormFactor = Enum.FormFactor.Custom
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	p.Material = "SmoothPlastic"
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	p.CFrame = cframe
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	p.BrickColor = brickcolor
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	p.Size = Vector3.new(1,1,1)
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	p.Transparency = trans
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	nooutlines(p)
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	local m = Instance.new("SpecialMesh",p)
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	if meshtype ~= nil and meshid == nil then
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		m.MeshType = meshtype
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	end
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	if meshtype == nil and meshid ~= nil then
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		m.MeshId = getmesh(meshid)
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	end
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	m.Scale = size
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	coroutine.wrap(function()
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		for i = 0,loopwait,0.1 do
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			p.CFrame = p.CFrame
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			p.Transparency = p.Transparency +transincrement
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			m.Scale = m.Scale + scaleby
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			wait(1/60)
159
		end
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		p:Destroy()
161
	end)()
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	return p
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end
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PlaySound = function(part,volume,pitch,id,looped)
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	local Sound = Instance.new("Sound", part)
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	Sound.SoundId = id
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	Sound.Pitch = pitch
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	Sound.Volume = volume
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	coroutine.wrap(function()
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		wait()
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		Sound:Play()
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		if looped == nil and Sound.SoundId ~= Sounds[2] then
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			game.Debris:AddItem(Sound,10)
175
		end
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	end)()
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	if looped == true then
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		Sound.Looped = true
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		ThisSound = Sound
180
	end
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end
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PlaySound(Head,0.5,1,Sounds[1],true)
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function GetDistance(Obj,Mag)
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	for _,v in pairs(workspace:GetChildren()) do
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		if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
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			local Mag2 = (v.Torso.Position - Obj.Position).magnitude
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			if Mag2 < Mag then
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				return v
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			end
191
		end
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	end
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end
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function Die(touched)
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	if touched.Parent ~= nil and touched.Parent ~= Char and touched.Parent:FindFirstChild("Head") ~= nil and touched.Parent:FindFirstChild("Humanoid") ~= nil then
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		PlaySound(touched.Parent.Head,0.1,0.9,Sounds[2],true)
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		touched:Destroy()
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	end
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end
201
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function Rwait(long)
203
	if long == 0 or long == nil then
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		Run.RenderStepped:wait()
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	else
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		for i = 0,long do
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			Run.RenderStepped:wait()
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		end
209
	end
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end
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keys = mouse.KeyDown:connect(function(key)
213
	if key == "q" then
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		game:GetService("Chat"):Chat(Char,"who wants to gnaw on human bones")
215
	end
216
	if key == "e" then
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		game:GetService("Chat"):Chat(Char,"can i gnaw your human bones")
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	end
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	if key == "r" then
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		game:GetService("Chat"):Chat(Char,"hello")
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	end
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	if key == "t" then
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		game:GetService("Chat"):Chat(Char,"would you like to gnaw some human bones sir/madam")
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	end
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	if key == "y" then
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		game:GetService("Chat"):Chat(Char,"walking in the fields over here")
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	end
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	if key == "u" then
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		game:GetService("Chat"):Chat(Char,"im hungry",2)
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	end
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	if key == "p" then
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		game:GetService("Chat"):Chat(Char,"nom",2)
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	end
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	if key == "z" then
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		game:GetService("Chat"):Chat(Char,"no")
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	end
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	if key == "x" then
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		game:GetService("Chat"):Chat(Char,"yes")
239
	end
240
	if key == "c" then
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		game:GetService("Chat"):Chat(Char,"https://www.youtube.com/watch?v=jdRCNM2k42o")
242
	end
243
	if key == "f" and enabled == true then
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		enabled = false
245
		game:GetService("Chat"):Chat(Char,"gnaw time",2)
246
		Head.Decal.Texture = "rbxassetid://449278124"
247
		Human.WalkSpeed = 50
248
		po = Head.Touched:connect(Die)
249
		legspeed = 1
250
		for i = 1,80 do
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			lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed)
252
			lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,0),armspeed)
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			lerp(WLH,WLH.C0,LHC0,legspeed)
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			lerp(WRH,WRH.C0,RHC0,legspeed)
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			lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-HM.RotVelocity.Y/20),speed)
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			lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,HM.RotVelocity.Y/12),speed)
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			if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
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				lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
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				lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
260
			end
261
			Rwait()
262
		end
263
		legspeed = 0.15
264
		Human.WalkSpeed = 16
265
		Head.Decal.Texture = "rbxassetid://434049954"
266
		po:disconnect()
267
		enabled = true
268
	end
269
end)
270
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function Cast(Pos,Dir,Amp,IgnoreList)
272
	return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList) 
273
end 
274
275
while true do
276
	surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char)
277
	if on == true then
278
		angle = (angle % 100) +anglespeed/10
279
		armangle = (armangle % 100) +armanglespeed/10
280
		legangle = (legangle % 100) +leganglespeed/10
281
		if action == "Idle" and enabled == true and surface ~= nil then
282
			lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed)
283
			lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed)
284
			lerp(WLH,WLH.C0,LHC0,legspeed)
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			lerp(WRH,WRH.C0,RHC0,legspeed)
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			lerp(WRJ,WRJ.C0,RJC0,speed)
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			lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25/2)*0.25/5,0,0),speed)
288
		end
289
		if action == "Walk" and enabled == true and surface ~= nil then
290
			lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.sin(armangle)*2,0,0),armspeed)
291
			lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.sin(armangle)*2,0,0),armspeed)
292
			lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
293
			lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
294
			lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-HM.RotVelocity.Y/20),speed)
295
			lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,HM.RotVelocity.Y/12),speed)
296
		end
297
		if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
298
			action = "Jump"
299
			lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.5,0,0),armspeed)
300
			lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.5,0,0),armspeed)
301
			lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed)
302
			lerp(WRH,WRH.C0,RHC0 *CFrame.new(1,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed)
303
			lerp(WRJ,WRJ.C0,RJC0,speed)
304
			lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed)
305
			Rwait()
306
		end
307
		if HM.Velocity.Y <= -5 and enabled == true and surface == nil then
308
			action = "Fall"
309
			lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/3,0,0),armspeed)
310
			lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/3,0,0),armspeed)
311
			lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
312
			lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed)
313
			lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed)
314
			lerp(Neck,Neck.C0,NC0,speed)
315
			Rwait()
316
		end
317
		if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
318
			action = "Idle"
319
		elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
320
			action = "Walk"
321
		end
322
	end
323
	Rwait()
324
end