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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | - | Player = game:GetService("Players").LocalPlayer |
7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | - | Mouse = Player:GetMouse() |
13 | + | |
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --//====================================================\\-- | |
88 | --|| CREATED BY SHACKLUSTER | |
89 | --\\====================================================//-- | |
90 | ||
91 | wait(0.2) | |
92 | ||
93 | Player = owner | |
94 | PlayerGui = Player.PlayerGui | |
95 | Cam = workspace.CurrentCamera | |
96 | Backpack = Player.Backpack | |
97 | Character = Player.Character | |
98 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
99 | RootPart = Character["HumanoidRootPart"] | |
100 | Torso = Character["Torso"] | |
101 | Head = Character["Head"] | |
102 | RightArm = Character["Right Arm"] | |
103 | LeftArm = Character["Left Arm"] | |
104 | RightLeg = Character["Right Leg"] | |
105 | LeftLeg = Character["Left Leg"] | |
106 | RootJoint = RootPart["RootJoint"] | |
107 | Neck = Torso["Neck"] | |
108 | RightShoulder = Torso["Right Shoulder"] | |
109 | LeftShoulder = Torso["Left Shoulder"] | |
110 | RightHip = Torso["Right Hip"] | |
111 | LeftHip = Torso["Left Hip"] | |
112 | local sick = Instance.new("Sound",Torso) | |
113 | ||
114 | local ORA = Instance.new("Sound",Torso) | |
115 | ORA.SoundId = "rbxassetid://791374350" | |
116 | ORA.Looped = false | |
117 | ORA.Pitch = 1.3 | |
118 | ORA.Volume = 10 | |
119 | ORA.Parent = Torso | |
120 | ||
121 | local muda = Instance.new("Sound",Torso) | |
122 | ||
123 | IT = Instance.new | |
124 | CF = CFrame.new | |
125 | VT = Vector3.new | |
126 | RAD = math.rad | |
127 | C3 = Color3.new | |
128 | UD2 = UDim2.new | |
129 | BRICKC = BrickColor.new | |
130 | ANGLES = CFrame.Angles | |
131 | EULER = CFrame.fromEulerAnglesXYZ | |
132 | COS = math.cos | |
133 | ACOS = math.acos | |
134 | SIN = math.sin | |
135 | ASIN = math.asin | |
136 | ABS = math.abs | |
137 | Mrandom = math.random | |
138 | MRANDOM = math.random | |
139 | FLOOR = math.floor | |
140 | Effects = {} | |
141 | local RbxUtility = LoadLibrary("RbxUtility") | |
142 | local Create = RbxUtility.Create | |
143 | ||
144 | --//=================================\\ | |
145 | --|| USEFUL VALUES | |
146 | --\\=================================// | |
147 | ||
148 | Animation_Speed = 3 | |
149 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
150 | local Speed = 45 | |
151 | local SIZE = 1.3 | |
152 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
153 | local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
154 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
155 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
156 | local ANIM = "Idle" | |
157 | local ATTACK = false | |
158 | local COMBO = 1 | |
159 | local Rooted = false | |
160 | local SINE = 0 | |
161 | local CHANGE = 2 / Animation_Speed | |
162 | local ROBLOXIDLEANIMATION = IT("Animation") | |
163 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
164 | WEAPONGUI.Name = "Big Boie Squad" | |
165 | local ANIMATOR = Humanoid.Animator | |
166 | local ANIMATE = Character.Animate | |
167 | local UNANCHOR = true | |
168 | local KILLCOUNT = 0 | |
169 | ||
170 | --//=================================\\ | |
171 | --\\=================================// | |
172 | ||
173 | ||
174 | --//=================================\\ | |
175 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
176 | --\\=================================// | |
177 | ||
178 | ArtificialHB = Instance.new("BindableEvent", script) | |
179 | ArtificialHB.Name = "ArtificialHB" | |
180 | ||
181 | script:WaitForChild("ArtificialHB") | |
182 | ||
183 | frame = Frame_Speed | |
184 | tf = 0 | |
185 | allowframeloss = false | |
186 | tossremainder = false | |
187 | lastframe = tick() | |
188 | script.ArtificialHB:Fire() | |
189 | ||
190 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
191 | tf = tf + s | |
192 | if tf >= frame then | |
193 | if allowframeloss then | |
194 | script.ArtificialHB:Fire() | |
195 | lastframe = tick() | |
196 | else | |
197 | for i = 1, math.floor(tf / frame) do | |
198 | script.ArtificialHB:Fire() | |
199 | end | |
200 | lastframe = tick() | |
201 | end | |
202 | if tossremainder then | |
203 | tf = 0 | |
204 | else | |
205 | tf = tf - frame * math.floor(tf / frame) | |
206 | end | |
207 | end | |
208 | end) | |
209 | ||
210 | --//=================================\\ | |
211 | --\\=================================// | |
212 | ||
213 | --//=================================\\ | |
214 | --|| SOME FUNCTIONS | |
215 | --\\=================================// | |
216 | ||
217 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
218 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
219 | end | |
220 | ||
221 | function PositiveAngle(NUMBER) | |
222 | if NUMBER >= 0 then | |
223 | NUMBER = 0 | |
224 | end | |
225 | return NUMBER | |
226 | end | |
227 | ||
228 | function NegativeAngle(NUMBER) | |
229 | if NUMBER <= 0 then | |
230 | NUMBER = 0 | |
231 | end | |
232 | return NUMBER | |
233 | end | |
234 | ||
235 | function Swait(NUMBER) | |
236 | if NUMBER == 0 or NUMBER == nil then | |
237 | ArtificialHB.Event:wait() | |
238 | else | |
239 | for i = 1, NUMBER do | |
240 | ArtificialHB.Event:wait() | |
241 | end | |
242 | end | |
243 | end | |
244 | ||
245 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
246 | local NEWMESH = IT(MESH) | |
247 | if MESH == "SpecialMesh" then | |
248 | NEWMESH.MeshType = MESHTYPE | |
249 | if MESHID ~= "nil" and MESHID ~= "" then | |
250 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
251 | end | |
252 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
253 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
254 | end | |
255 | end | |
256 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
257 | NEWMESH.Scale = SCALE | |
258 | NEWMESH.Parent = PARENT | |
259 | return NEWMESH | |
260 | end | |
261 | ||
262 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
263 | local NEWPART = IT("Part") | |
264 | NEWPART.formFactor = FORMFACTOR | |
265 | NEWPART.Reflectance = REFLECTANCE | |
266 | NEWPART.Transparency = TRANSPARENCY | |
267 | NEWPART.CanCollide = false | |
268 | NEWPART.Locked = true | |
269 | NEWPART.Anchored = true | |
270 | if ANCHOR == false then | |
271 | NEWPART.Anchored = false | |
272 | end | |
273 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
274 | NEWPART.Name = NAME | |
275 | NEWPART.Size = SIZE | |
276 | NEWPART.Position = Torso.Position | |
277 | NEWPART.Material = MATERIAL | |
278 | NEWPART:BreakJoints() | |
279 | NEWPART.Parent = PARENT | |
280 | return NEWPART | |
281 | end | |
282 | ||
283 | local function weldBetween(a, b) | |
284 | local weldd = Instance.new("ManualWeld") | |
285 | weldd.Part0 = a | |
286 | weldd.Part1 = b | |
287 | weldd.C0 = CFrame.new() | |
288 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
289 | weldd.Parent = a | |
290 | return weldd | |
291 | end | |
292 | ||
293 | ||
294 | function QuaternionFromCFrame(cf) | |
295 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
296 | local trace = m00 + m11 + m22 | |
297 | if trace > 0 then | |
298 | local s = math.sqrt(1 + trace) | |
299 | local recip = 0.5 / s | |
300 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
301 | else | |
302 | local i = 0 | |
303 | if m11 > m00 then | |
304 | i = 1 | |
305 | end | |
306 | if m22 > (i == 0 and m00 or m11) then | |
307 | i = 2 | |
308 | end | |
309 | if i == 0 then | |
310 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
311 | local recip = 0.5 / s | |
312 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
313 | elseif i == 1 then | |
314 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
315 | local recip = 0.5 / s | |
316 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
317 | elseif i == 2 then | |
318 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
319 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
320 | end | |
321 | end | |
322 | end | |
323 | ||
324 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
325 | local xs, ys, zs = x + x, y + y, z + z | |
326 | local wx, wy, wz = w * xs, w * ys, w * zs | |
327 | local xx = x * xs | |
328 | local xy = x * ys | |
329 | local xz = x * zs | |
330 | local yy = y * ys | |
331 | local yz = y * zs | |
332 | local zz = z * zs | |
333 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
334 | end | |
335 | ||
336 | function QuaternionSlerp(a, b, t) | |
337 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
338 | local startInterp, finishInterp; | |
339 | if cosTheta >= 0.0001 then | |
340 | if (1 - cosTheta) > 0.0001 then | |
341 | local theta = ACOS(cosTheta) | |
342 | local invSinTheta = 1 / SIN(theta) | |
343 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
344 | finishInterp = SIN(t * theta) * invSinTheta | |
345 | else | |
346 | startInterp = 1 - t | |
347 | finishInterp = t | |
348 | end | |
349 | else | |
350 | if (1 + cosTheta) > 0.0001 then | |
351 | local theta = ACOS(-cosTheta) | |
352 | local invSinTheta = 1 / SIN(theta) | |
353 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
354 | finishInterp = SIN(t * theta) * invSinTheta | |
355 | else | |
356 | startInterp = t - 1 | |
357 | finishInterp = t | |
358 | end | |
359 | end | |
360 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
361 | end | |
362 | ||
363 | function Clerp(a, b, t) | |
364 | local qa = {QuaternionFromCFrame(a)} | |
365 | local qb = {QuaternionFromCFrame(b)} | |
366 | local ax, ay, az = a.x, a.y, a.z | |
367 | local bx, by, bz = b.x, b.y, b.z | |
368 | local _t = 1 - t | |
369 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
370 | end | |
371 | ||
372 | CFuncs = { | |
373 | Part = { | |
374 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
375 | local Part = Create("Part")({ | |
376 | Parent = Parent, | |
377 | Reflectance = Reflectance, | |
378 | Transparency = Transparency, | |
379 | CanCollide = false, | |
380 | Locked = true, | |
381 | BrickColor = BrickColor.new(tostring(BColor)), | |
382 | Name = Name, | |
383 | Size = Size, | |
384 | Material = Material | |
385 | }) | |
386 | NoOutlines(Part) | |
387 | return Part | |
388 | end | |
389 | }, | |
390 | Mesh = { | |
391 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
392 | local Msh = Create(Mesh)({ | |
393 | Parent = Part, | |
394 | Offset = OffSet, | |
395 | Scale = Scale | |
396 | }) | |
397 | if Mesh == "SpecialMesh" then | |
398 | Msh.MeshType = MeshType | |
399 | Msh.MeshId = MeshId | |
400 | end | |
401 | return Msh | |
402 | end | |
403 | }, | |
404 | Mesh = { | |
405 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
406 | local Msh = Create(Mesh)({ | |
407 | Parent = Part, | |
408 | Offset = OffSet, | |
409 | Scale = Scale | |
410 | }) | |
411 | if Mesh == "SpecialMesh" then | |
412 | Msh.MeshType = MeshType | |
413 | Msh.MeshId = MeshId | |
414 | end | |
415 | return Msh | |
416 | end | |
417 | }, | |
418 | Weld = { | |
419 | Create = function(Parent, Part0, Part1, C0, C1) | |
420 | local Weld = Create("Weld")({ | |
421 | Parent = Parent, | |
422 | Part0 = Part0, | |
423 | Part1 = Part1, | |
424 | C0 = C0, | |
425 | C1 = C1 | |
426 | }) | |
427 | return Weld | |
428 | end | |
429 | }, | |
430 | Sound = { | |
431 | Create = function(id, par, vol, pit) | |
432 | coroutine.resume(coroutine.create(function() | |
433 | local S = Create("Sound")({ | |
434 | Volume = vol, | |
435 | Pitch = pit or 1, | |
436 | SoundId = id, | |
437 | Parent = par or workspace | |
438 | }) | |
439 | wait() | |
440 | S:play() | |
441 | game:GetService("Debris"):AddItem(S, 6) | |
442 | end)) | |
443 | end | |
444 | }, | |
445 | ParticleEmitter = { | |
446 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
447 | local fp = Create("ParticleEmitter")({ | |
448 | Parent = Parent, | |
449 | Color = ColorSequence.new(Color1, Color2), | |
450 | LightEmission = LightEmission, | |
451 | Size = Size, | |
452 | Texture = Texture, | |
453 | Transparency = Transparency, | |
454 | ZOffset = ZOffset, | |
455 | Acceleration = Accel, | |
456 | Drag = Drag, | |
457 | LockedToPart = LockedToPart, | |
458 | VelocityInheritance = VelocityInheritance, | |
459 | EmissionDirection = EmissionDirection, | |
460 | Enabled = Enabled, | |
461 | Lifetime = LifeTime, | |
462 | Rate = Rate, | |
463 | Rotation = Rotation, | |
464 | RotSpeed = RotSpeed, | |
465 | Speed = Speed, | |
466 | VelocitySpread = VelocitySpread | |
467 | }) | |
468 | return fp | |
469 | end | |
470 | } | |
471 | } | |
472 | ||
473 | EffectModel = Instance.new("Model", Character) | |
474 | Effects = { | |
475 | Block = { | |
476 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
477 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
478 | prt.Anchored = true | |
479 | prt.CFrame = cframe | |
480 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
481 | game:GetService("Debris"):AddItem(prt, 10) | |
482 | if Type == 1 or Type == nil then | |
483 | table.insert(Effects, { | |
484 | prt, | |
485 | "Block1", | |
486 | delay, | |
487 | x3, | |
488 | y3, | |
489 | z3, | |
490 | msh | |
491 | }) | |
492 | elseif Type == 2 then | |
493 | table.insert(Effects, { | |
494 | prt, | |
495 | "Block2", | |
496 | delay, | |
497 | x3, | |
498 | y3, | |
499 | z3, | |
500 | msh | |
501 | }) | |
502 | else | |
503 | table.insert(Effects, { | |
504 | prt, | |
505 | "Block3", | |
506 | delay, | |
507 | x3, | |
508 | y3, | |
509 | z3, | |
510 | msh | |
511 | }) | |
512 | end | |
513 | end | |
514 | }, | |
515 | Sphere = { | |
516 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
517 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
518 | prt.Anchored = true | |
519 | prt.CFrame = cframe | |
520 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
521 | game:GetService("Debris"):AddItem(prt, 10) | |
522 | table.insert(Effects, { | |
523 | prt, | |
524 | "Cylinder", | |
525 | delay, | |
526 | x3, | |
527 | y3, | |
528 | z3, | |
529 | msh | |
530 | }) | |
531 | end | |
532 | }, | |
533 | Cylinder = { | |
534 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
535 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
536 | prt.Anchored = true | |
537 | prt.CFrame = cframe | |
538 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
539 | game:GetService("Debris"):AddItem(prt, 10) | |
540 | table.insert(Effects, { | |
541 | prt, | |
542 | "Cylinder", | |
543 | delay, | |
544 | x3, | |
545 | y3, | |
546 | z3, | |
547 | msh | |
548 | }) | |
549 | end | |
550 | }, | |
551 | Wave = { | |
552 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
553 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
554 | prt.Anchored = true | |
555 | prt.CFrame = cframe | |
556 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
557 | game:GetService("Debris"):AddItem(prt, 10) | |
558 | table.insert(Effects, { | |
559 | prt, | |
560 | "Cylinder", | |
561 | delay, | |
562 | x3 / 60, | |
563 | y3 / 60, | |
564 | z3 / 60, | |
565 | msh | |
566 | }) | |
567 | end | |
568 | }, | |
569 | Ring = { | |
570 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
571 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
572 | prt.Anchored = true | |
573 | prt.CFrame = cframe | |
574 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
575 | game:GetService("Debris"):AddItem(prt, 10) | |
576 | table.insert(Effects, { | |
577 | prt, | |
578 | "Cylinder", | |
579 | delay, | |
580 | x3, | |
581 | y3, | |
582 | z3, | |
583 | msh | |
584 | }) | |
585 | end | |
586 | }, | |
587 | Break = { | |
588 | Create = function(brickcolor, cframe, x1, y1, z1) | |
589 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
590 | prt.Anchored = true | |
591 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
592 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
593 | local num = math.random(10, 50) / 1000 | |
594 | game:GetService("Debris"):AddItem(prt, 10) | |
595 | table.insert(Effects, { | |
596 | prt, | |
597 | "Shatter", | |
598 | num, | |
599 | prt.CFrame, | |
600 | math.random() - math.random(), | |
601 | 0, | |
602 | math.random(50, 100) / 100 | |
603 | }) | |
604 | end | |
605 | }, | |
606 | Spiral = { | |
607 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
608 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
609 | prt.Anchored = true | |
610 | prt.CFrame = cframe | |
611 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
612 | game:GetService("Debris"):AddItem(prt, 10) | |
613 | table.insert(Effects, { | |
614 | prt, | |
615 | "Cylinder", | |
616 | delay, | |
617 | x3, | |
618 | y3, | |
619 | z3, | |
620 | msh | |
621 | }) | |
622 | end | |
623 | }, | |
624 | Push = { | |
625 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
626 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
627 | prt.Anchored = true | |
628 | prt.CFrame = cframe | |
629 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
630 | game:GetService("Debris"):AddItem(prt, 10) | |
631 | table.insert(Effects, { | |
632 | prt, | |
633 | "Cylinder", | |
634 | delay, | |
635 | x3, | |
636 | y3, | |
637 | z3, | |
638 | msh | |
639 | }) | |
640 | end | |
641 | } | |
642 | } | |
643 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
644 | local fp = IT("Part") | |
645 | fp.formFactor = formfactor | |
646 | fp.Parent = parent | |
647 | fp.Reflectance = reflectance | |
648 | fp.Transparency = transparency | |
649 | fp.CanCollide = false | |
650 | fp.Locked = true | |
651 | fp.BrickColor = brickcolor | |
652 | fp.Name = name | |
653 | fp.Size = size | |
654 | fp.Position = tors.Position | |
655 | NoOutlines(fp) | |
656 | fp.Material = "SmoothPlastic" | |
657 | fp:BreakJoints() | |
658 | return fp | |
659 | end | |
660 | ||
661 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
662 | local frame = IT("Frame") | |
663 | frame.BackgroundTransparency = TRANSPARENCY | |
664 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
665 | frame.Position = POSITION | |
666 | frame.Size = SIZE | |
667 | frame.BackgroundColor3 = COLOR | |
668 | frame.BorderColor3 = BORDERCOLOR | |
669 | frame.Name = NAME | |
670 | frame.Parent = PARENT | |
671 | return frame | |
672 | end | |
673 | ||
674 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
675 | local label = IT("TextLabel") | |
676 | label.BackgroundTransparency = 1 | |
677 | label.Size = UD2(1, 0, 1, 0) | |
678 | label.Position = UD2(0, 0, 0, 0) | |
679 | label.TextColor3 = TEXTCOLOR | |
680 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
681 | label.TextTransparency = TRANSPARENCY | |
682 | label.FontSize = TEXTFONTSIZE | |
683 | label.Font = TEXTFONT | |
684 | label.BorderSizePixel = BORDERSIZEPIXEL | |
685 | label.TextScaled = false | |
686 | label.Text = TEXT | |
687 | label.Name = NAME | |
688 | label.Parent = PARENT | |
689 | return label | |
690 | end | |
691 | ||
692 | function NoOutlines(PART) | |
693 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
694 | end | |
695 | ||
696 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
697 | local NEWWELD = IT(TYPE) | |
698 | NEWWELD.Part0 = PART0 | |
699 | NEWWELD.Part1 = PART1 | |
700 | NEWWELD.C0 = C0 | |
701 | NEWWELD.C1 = C1 | |
702 | NEWWELD.Parent = PARENT | |
703 | return NEWWELD | |
704 | end | |
705 | ||
706 | local S = IT("Sound") | |
707 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
708 | local NEWSOUND = nil | |
709 | coroutine.resume(coroutine.create(function() | |
710 | NEWSOUND = S:Clone() | |
711 | NEWSOUND.Parent = PARENT | |
712 | NEWSOUND.Volume = VOLUME | |
713 | NEWSOUND.Pitch = PITCH | |
714 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
715 | NEWSOUND:play() | |
716 | if DOESLOOP == true then | |
717 | NEWSOUND.Looped = true | |
718 | else | |
719 | repeat wait(1) until NEWSOUND.Playing == false | |
720 | NEWSOUND:remove() | |
721 | end | |
722 | end)) | |
723 | return NEWSOUND | |
724 | end | |
725 | ||
726 | function CFrameFromTopBack(at, top, back) | |
727 | local right = top:Cross(back) | |
728 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
729 | end | |
730 | ||
731 | function MakeForm(PART,TYPE) | |
732 | if TYPE == "Cyl" then | |
733 | local MSH = IT("CylinderMesh",PART) | |
734 | elseif TYPE == "Ball" then | |
735 | local MSH = IT("SpecialMesh",PART) | |
736 | MSH.MeshType = "Sphere" | |
737 | elseif TYPE == "Wedge" then | |
738 | local MSH = IT("SpecialMesh",PART) | |
739 | MSH.MeshType = "Wedge" | |
740 | end | |
741 | end | |
742 | ||
743 | Debris = game:GetService("Debris") | |
744 | ||
745 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
746 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
747 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
748 | end | |
749 | ||
750 | --//=================================\\ | |
751 | --|| WEAPON CREATION | |
752 | --\\=================================// | |
753 | ||
754 | Humanoid.Parent = nil | |
755 | RootPart.Size = RootPart.Size*SIZE | |
756 | Torso.Size = Torso.Size*SIZE | |
757 | RightArm.Size = RightArm.Size*SIZE | |
758 | RightLeg.Size = RightLeg.Size*SIZE | |
759 | LeftArm.Size = LeftArm.Size*SIZE | |
760 | LeftLeg.Size = LeftLeg.Size*SIZE | |
761 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
762 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
763 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
764 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
765 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
766 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
767 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
768 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
769 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
770 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
771 | Head.Size = Head.Size*SIZE | |
772 | RootJoint.Parent = RootPart | |
773 | Neck.Parent = Torso | |
774 | RightShoulder.Parent = Torso | |
775 | LeftShoulder.Parent = Torso | |
776 | RightHip.Parent = Torso | |
777 | LeftHip.Parent = Torso | |
778 | ||
779 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
780 | MakeForm(PART,"Ball") | |
781 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
782 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
783 | MakeForm(PART,"Ball") | |
784 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
785 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
786 | MakeForm(PART,"Ball") | |
787 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
788 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
789 | MakeForm(PART,"Ball") | |
790 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
791 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
792 | MakeForm(PART,"Ball") | |
793 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
794 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
795 | MakeForm(PART,"Ball") | |
796 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
797 | ||
798 | Humanoid.Parent = Character | |
799 | ||
800 | Humanoid.Died:connect(function() | |
801 | ATTACK = true | |
802 | end) | |
803 | ||
804 | local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet") | |
805 | ||
806 | local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text") | |
807 | ||
808 | --//=================================\\ | |
809 | --|| DAMAGING | |
810 | --\\=================================// | |
811 | ||
812 | local EXPLOSION = IT("Explosion",nil) | |
813 | EXPLOSION.BlastPressure = 0 | |
814 | function PUNCH(Fist) | |
815 | TOUCH = Fist.Touched:Connect(function(hit) | |
816 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
817 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
818 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
819 | if TORSO and HUM.Health > 0 then | |
820 | CreateSound(296102734,Fist,6,1,false) | |
821 | CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false) | |
822 | TORSO.Parent:BreakJoints() | |
823 | for _, c in pairs(TORSO.Parent:GetChildren()) do | |
824 | if c:IsA("BasePart") then | |
825 | local bv = Instance.new("BodyVelocity",c) | |
826 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
827 | bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) | |
828 | Debris:AddItem(bv,0.05) | |
829 | end | |
830 | end | |
831 | local BOOM = EXPLOSION:Clone() | |
832 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
833 | BOOM.Parent = Character | |
834 | TOUCH:Disconnect() | |
835 | KILLCOUNT = KILLCOUNT + 1 | |
836 | end | |
837 | elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then | |
838 | hit:remove() | |
839 | CreateSound(296102734,Fist,6,1,false) | |
840 | local BOOM = EXPLOSION:Clone() | |
841 | BOOM.BlastPressure = 15 | |
842 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
843 | BOOM.Parent = Character | |
844 | elseif hit.Anchored == false then | |
845 | CreateSound(296102734,Fist,6,1,false) | |
846 | local BOOM = EXPLOSION:Clone() | |
847 | BOOM.BlastPressure = 70 | |
848 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
849 | BOOM.Parent = Character | |
850 | TOUCH:Disconnect() | |
851 | end | |
852 | end) | |
853 | return TOUCH | |
854 | end | |
855 | ||
856 | --//=================================\\ | |
857 | --|| ATTACK FUNCTIONS AND STUFF | |
858 | --\\=================================// | |
859 | ||
860 | function Yeet() | |
861 | ATTACK = true | |
862 | Rooted = false | |
863 | if COMBO == 1 then | |
864 | COMBO = 2 | |
865 | for i=0, 0.1, 0.1 / Animation_Speed do | |
866 | Swait() | |
867 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
871 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
873 | end | |
874 | local FIST = PUNCH(LeftArm) | |
875 | CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false) | |
876 | for i=0, 0.15, 0.1 / Animation_Speed do | |
877 | Swait() | |
878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
882 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
884 | end | |
885 | FIST:Disconnect() | |
886 | else | |
887 | COMBO = 1 | |
888 | for i=0, 0.1, 0.1 / Animation_Speed do | |
889 | Swait() | |
890 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
891 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
892 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
893 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
894 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
895 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
896 | end | |
897 | local FIST = PUNCH(RightArm) | |
898 | CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false) | |
899 | for i=0, 0.15, 0.1 / Animation_Speed do | |
900 | Swait() | |
901 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) | |
902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
904 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
906 | end | |
907 | FIST:Disconnect() | |
908 | end | |
909 | ATTACK = false | |
910 | Rooted = false | |
911 | end | |
912 | ||
913 | function kICKS() | |
914 | ATTACK = true | |
915 | Rooted = false | |
916 | muda:Play() | |
917 | local KICK = PUNCH(LeftLeg) | |
918 | local KICK2 = PUNCH(RightLeg) | |
919 | for i=0, 9, 0.1 / Animation_Speed do | |
920 | Swait() | |
921 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4) | |
922 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed) | |
923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed) | |
924 | end | |
925 | KICK:Disconnect() | |
926 | KICK2:Disconnect() | |
927 | muda:Stop() | |
928 | ATTACK = false | |
929 | Rooted = false | |
930 | end | |
931 | ||
932 | function DORAH() | |
933 | ATTACK = true | |
934 | Rooted = false | |
935 | CreateSound(1529432744, Torso, 10, 1, false) | |
936 | for i=0, 1, 0.1 / Animation_Speed do | |
937 | Swait() | |
938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
942 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
944 | end | |
945 | Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05) | |
946 | local FIST = PUNCH(LeftArm) | |
947 | for _, c in pairs(Character:GetChildren()) do | |
948 | if c:FindFirstChild("face") then | |
949 | c.face.Texture = "http://www.roblox.com/asset/?id=1853734154" | |
950 | end | |
951 | end | |
952 | CreateSound(1529198207, Torso, 10, 1, false) | |
953 | CreateSound(1268140357, LeftArm, 2, 1, false) | |
954 | for i=0, 0.15, 0.1 / Animation_Speed do | |
955 | Swait() | |
956 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
957 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
958 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
959 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
960 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
961 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
962 | end | |
963 | FIST:Disconnect() | |
964 | for i=0, 0.2, 0.15 / Animation_Speed do | |
965 | Swait() | |
966 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
967 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
969 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
970 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
971 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
972 | end | |
973 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
974 | local FIST = PUNCH(LeftArm) | |
975 | for i=0, 0.2, 0.15 / Animation_Speed do | |
976 | Swait() | |
977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
981 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
983 | end | |
984 | FIST:Disconnect() | |
985 | COMBO = 1 | |
986 | for i=0, 0.2, 0.15 / Animation_Speed do | |
987 | Swait() | |
988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
992 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
994 | end | |
995 | local FIST = PUNCH(RightArm) | |
996 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
997 | for i=0, 0.2, 0.15 / Animation_Speed do | |
998 | Swait() | |
999 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
1000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
1001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
1002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1003 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1005 | end | |
1006 | FIST:Disconnect() | |
1007 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1008 | Swait() | |
1009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
1010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
1011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1013 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1015 | end | |
1016 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1017 | local FIST = PUNCH(LeftArm) | |
1018 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1019 | Swait() | |
1020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
1021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
1022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
1024 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1026 | end | |
1027 | FIST:Disconnect() | |
1028 | COMBO = 1 | |
1029 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1030 | Swait() | |
1031 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
1032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
1033 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1034 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1035 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1037 | end | |
1038 | local FIST = PUNCH(RightArm) | |
1039 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1040 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1041 | Swait() | |
1042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
1043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
1044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1046 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1048 | end | |
1049 | FIST:Disconnect() | |
1050 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1051 | Swait() | |
1052 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
1053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
1054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1056 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1058 | end | |
1059 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1060 | local FIST = PUNCH(LeftArm) | |
1061 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1062 | Swait() | |
1063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
1064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
1065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
1067 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1069 | end | |
1070 | FIST:Disconnect() | |
1071 | COMBO = 1 | |
1072 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1073 | Swait() | |
1074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
1075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
1076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1078 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1080 | end | |
1081 | local FIST = PUNCH(RightArm) | |
1082 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1083 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1084 | Swait() | |
1085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
1086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
1087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
1088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1089 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1091 | end | |
1092 | FIST:Disconnect() | |
1093 | for _, c in pairs(Character:GetChildren()) do | |
1094 | if c:FindFirstChild("face") then | |
1095 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
1096 | end | |
1097 | end | |
1098 | ATTACK = false | |
1099 | Rooted = false | |
1100 | end | |
1101 | ||
1102 | function ORAORA() | |
1103 | ATTACK = true | |
1104 | Rooted = false | |
1105 | ORA:Play() | |
1106 | sick.Volume = 0 | |
1107 | for _, c in pairs(Character:GetChildren()) do | |
1108 | if c:FindFirstChild("face") then | |
1109 | c.face.Texture = "http://www.roblox.com/asset/?id=1156642909" | |
1110 | end | |
1111 | end | |
1112 | repeat | |
1113 | if COMBO == 1 then | |
1114 | COMBO = 2 | |
1115 | for i=0, 0.03, 0.15 / Animation_Speed do | |
1116 | Swait() | |
1117 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
1119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1121 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1123 | end | |
1124 | local FIST = PUNCH(LeftArm) | |
1125 | for i=0, 0.03, 0.15 / Animation_Speed do | |
1126 | Swait() | |
1127 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
1128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
1129 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1130 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
1131 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1132 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1133 | end | |
1134 | FIST:Disconnect() | |
1135 | else | |
1136 | COMBO = 1 | |
1137 | for i=0, 0.03, 0.15 / Animation_Speed do | |
1138 | Swait() | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1145 | end | |
1146 | local FIST = PUNCH(RightArm) | |
1147 | for i=0, 0.03, 0.15 / Animation_Speed do | |
1148 | Swait() | |
1149 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
1150 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
1151 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
1152 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1153 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1154 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1155 | end | |
1156 | FIST:Disconnect() | |
1157 | end | |
1158 | until ORA.Playing == false | |
1159 | for _, c in pairs(Character:GetChildren()) do | |
1160 | if c:FindFirstChild("face") then | |
1161 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
1162 | end | |
1163 | end | |
1164 | sick.Volume = 2.5 | |
1165 | ATTACK = false | |
1166 | Rooted = false | |
1167 | end | |
1168 | ||
1169 | function YesPlease() | |
1170 | ATTACK = true | |
1171 | Rooted = true | |
1172 | CreateSound(1535471840,Head,6,1.1,false) | |
1173 | for i=0, 4.01, 0.1 / Animation_Speed do | |
1174 | Swait() | |
1175 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1176 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1179 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1181 | end | |
1182 | ATTACK = false | |
1183 | Rooted = false | |
1184 | end | |
1185 | ||
1186 | --//=================================\\ | |
1187 | --|| ASSIGN THINGS TO KEYS | |
1188 | --\\=================================// | |
1189 | ||
1190 | Mouse.Button1Down:connect(function(NEWKEY) | |
1191 | if ATTACK == false then | |
1192 | Yeet() | |
1193 | end | |
1194 | end) | |
1195 | Mouse.KeyDown:connect(function(NEWKEY) | |
1196 | if NEWKEY == "t" and ATTACK == false then | |
1197 | YesPlease() | |
1198 | elseif NEWKEY == "q" and ATTACK == false then | |
1199 | ORAORA() | |
1200 | elseif NEWKEY == "e" and ATTACK == false then | |
1201 | DORAH() | |
1202 | elseif NEWKEY == "r" and ATTACK == false then | |
1203 | kICKS() | |
1204 | end | |
1205 | end) | |
1206 | ||
1207 | --//=================================\\ | |
1208 | --\\=================================// | |
1209 | ||
1210 | function unanchor() | |
1211 | if UNANCHOR == true then | |
1212 | g = Character:GetChildren() | |
1213 | for i = 1, #g do | |
1214 | if g[i].ClassName == "Part" then | |
1215 | g[i].Anchored = false | |
1216 | end | |
1217 | end | |
1218 | end | |
1219 | end | |
1220 | ||
1221 | --//=================================\\ | |
1222 | --|| WRAP THE WHOLE SCRIPT UP | |
1223 | --\\=================================// | |
1224 | ||
1225 | Humanoid.Changed:connect(function(Jump) | |
1226 | if Jump == "Jump" and (Disable_Jump == true) then | |
1227 | Humanoid.Jump = false | |
1228 | end | |
1229 | end) | |
1230 | ||
1231 | local FF = IT("ForceField",Character) | |
1232 | FF.Visible = false | |
1233 | ||
1234 | while true do | |
1235 | Swait() | |
1236 | script.Parent = WEAPONGUI | |
1237 | ANIMATE.Parent = nil | |
1238 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1239 | v:Stop(); | |
1240 | end | |
1241 | SINE = SINE + CHANGE | |
1242 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1243 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1244 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1245 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1246 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1247 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
1248 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1249 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1250 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1251 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1252 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1253 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1254 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1255 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1256 | end | |
1257 | if HITFLOOR == nil then | |
1258 | ANIM = "Midair" | |
1259 | if ATTACK == false then | |
1260 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1266 | end | |
1267 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1268 | ANIM = "Idle" | |
1269 | if ATTACK == false then | |
1270 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1274 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1275 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1276 | end | |
1277 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1278 | ANIM = "Walk" | |
1279 | if ATTACK == false then | |
1280 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1281 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed) | |
1282 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1283 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1284 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1286 | end | |
1287 | end | |
1288 | unanchor() | |
1289 | Humanoid.MaxHealth = 5e7 | |
1290 | Humanoid.Health = 5e7 | |
1291 | Humanoid.Name = "BigJoJoFanBoie" | |
1292 | if Rooted == false then | |
1293 | Disable_Jump = false | |
1294 | Humanoid.WalkSpeed = Speed | |
1295 | elseif Rooted == true then | |
1296 | Disable_Jump = true | |
1297 | Humanoid.WalkSpeed = 0 | |
1298 | end | |
1299 | for _, c in pairs(Character:GetChildren()) do | |
1300 | if c.ClassName == "Part" then | |
1301 | c.Material = "SmoothPlastic" | |
1302 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1303 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1304 | end | |
1305 | if c == Torso or c.Name == "Muscle" then | |
1306 | c.BrickColor = BRICKC"Bright blue" | |
1307 | elseif c == RightLeg or c == LeftLeg then | |
1308 | c.BrickColor = BRICKC"Br. yellowish green" | |
1309 | else | |
1310 | c.BrickColor = BRICKC"Bright yellow" | |
1311 | end | |
1312 | if c == Head and ATTACK == false then | |
1313 | if c:FindFirstChild("face") then | |
1314 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
1315 | end | |
1316 | end | |
1317 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1318 | c:remove() | |
1319 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1320 | c:remove() | |
1321 | end | |
1322 | end | |
1323 | if ATTACK == false then | |
1324 | sick.SoundId = "rbxassetid://292480358" | |
1325 | sick.Looped = true | |
1326 | sick.Pitch = (MRANDOM(95,105)/100)+0.1 | |
1327 | sick.Volume = 2.5 | |
1328 | sick:Resume() | |
1329 | end | |
1330 | sick.Parent = Torso | |
1331 | ORA.SoundId = "rbxassetid://791374350" | |
1332 | ORA.Looped = false | |
1333 | ORA.Pitch = (MRANDOM(90,110)/100)+0.13 | |
1334 | ORA.Volume = 10 | |
1335 | ORA.Parent = Torso | |
1336 | muda.SoundId = "rbxassetid://904811971" | |
1337 | muda.Looped = false | |
1338 | muda.Pitch = (MRANDOM(80,140)/100)+0.13 | |
1339 | muda.Volume = 10 | |
1340 | muda.Parent = Torso | |
1341 | Humanoid.JumpPower = 150 | |
1342 | TEXT.Text = KILLCOUNT | |
1343 | if 0 < #Effects then | |
1344 | for e = 1, #Effects do | |
1345 | if Effects[e] ~= nil then | |
1346 | local Thing = Effects[e] | |
1347 | if Thing ~= nil then | |
1348 | local Part = Thing[1] | |
1349 | local Mode = Thing[2] | |
1350 | local Delay = Thing[3] | |
1351 | local IncX = Thing[4] | |
1352 | local IncY = Thing[5] | |
1353 | local IncZ = Thing[6] | |
1354 | if 1 >= Thing[1].Transparency then | |
1355 | if Thing[2] == "Block1" then | |
1356 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1357 | local Mesh = Thing[1].Mesh | |
1358 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1359 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1360 | elseif Thing[2] == "Block2" then | |
1361 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1362 | local Mesh = Thing[7] | |
1363 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1364 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1365 | elseif Thing[2] == "Block3" then | |
1366 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1367 | local Mesh = Thing[7] | |
1368 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1369 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1370 | elseif Thing[2] == "Cylinder" then | |
1371 | local Mesh = Thing[1].Mesh | |
1372 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1373 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1374 | elseif Thing[2] == "Blood" then | |
1375 | local Mesh = Thing[7] | |
1376 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1377 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1378 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1379 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
1380 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1381 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1382 | elseif Thing[2] == "Disappear" then | |
1383 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1384 | elseif Thing[2] == "Shatter" then | |
1385 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1386 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1387 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1388 | Thing[6] = Thing[6] + Thing[5] | |
1389 | end | |
1390 | else | |
1391 | Part.Parent = nil | |
1392 | table.remove(Effects, e) | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | end | |
1398 | end | |
1399 | ||
1400 | --//=================================\\ | |
1401 | --\\=================================// | |
1402 | ||
1403 | ||
1404 | ||
1405 | ||
1406 | ||
1407 | --//====================================================\\-- | |
1408 | --|| END OF SCRIPT | |
1409 | --\\====================================================//-- |