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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7-
Player = game:GetService("Players").LocalPlayer
7+
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13-
Mouse = Player:GetMouse()
13+
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
--//====================================================\\--
88
--||			   CREATED BY SHACKLUSTER
89
--\\====================================================//--
90
91
wait(0.2)
92
93
Player = owner
94
PlayerGui = Player.PlayerGui
95
Cam = workspace.CurrentCamera
96
Backpack = Player.Backpack
97
Character = Player.Character
98
Humanoid = Character:FindFirstChildOfClass("Humanoid")
99
RootPart = Character["HumanoidRootPart"]
100
Torso = Character["Torso"]
101
Head = Character["Head"]
102
RightArm = Character["Right Arm"]
103
LeftArm = Character["Left Arm"]
104
RightLeg = Character["Right Leg"]
105
LeftLeg = Character["Left Leg"]
106
RootJoint = RootPart["RootJoint"]
107
Neck = Torso["Neck"]
108
RightShoulder = Torso["Right Shoulder"]
109
LeftShoulder = Torso["Left Shoulder"]
110
RightHip = Torso["Right Hip"]
111
LeftHip = Torso["Left Hip"]
112
local sick = Instance.new("Sound",Torso)
113
114
local ORA = Instance.new("Sound",Torso)
115
	ORA.SoundId = "rbxassetid://791374350"
116
	ORA.Looped = false
117
	ORA.Pitch = 1.3
118
	ORA.Volume = 10
119
	ORA.Parent = Torso
120
121
local muda = Instance.new("Sound",Torso)
122
123
IT = Instance.new
124
CF = CFrame.new
125
VT = Vector3.new
126
RAD = math.rad
127
C3 = Color3.new
128
UD2 = UDim2.new
129
BRICKC = BrickColor.new
130
ANGLES = CFrame.Angles
131
EULER = CFrame.fromEulerAnglesXYZ
132
COS = math.cos
133
ACOS = math.acos
134
SIN = math.sin
135
ASIN = math.asin
136
ABS = math.abs
137
Mrandom = math.random
138
MRANDOM = math.random
139
FLOOR = math.floor
140
Effects = {}
141
local RbxUtility = LoadLibrary("RbxUtility")
142
local Create = RbxUtility.Create
143
144
--//=================================\\
145
--|| 	      USEFUL VALUES
146
--\\=================================//
147
148
Animation_Speed = 3
149
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
150
local Speed = 45
151
local SIZE = 1.3
152
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
153
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
154
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
155
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
156
local ANIM = "Idle"
157
local ATTACK = false
158
local COMBO = 1
159
local Rooted = false
160
local SINE = 0
161
local CHANGE = 2 / Animation_Speed
162
local ROBLOXIDLEANIMATION = IT("Animation")
163
local WEAPONGUI = IT("ScreenGui", PlayerGui)
164
WEAPONGUI.Name = "Big Boie Squad"
165
local ANIMATOR = Humanoid.Animator
166
local ANIMATE = Character.Animate
167
local UNANCHOR = true
168
local KILLCOUNT = 0
169
170
--//=================================\\
171
--\\=================================//
172
173
174
--//=================================\\
175
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
176
--\\=================================//
177
178
ArtificialHB = Instance.new("BindableEvent", script)
179
ArtificialHB.Name = "ArtificialHB"
180
181
script:WaitForChild("ArtificialHB")
182
183
frame = Frame_Speed
184
tf = 0
185
allowframeloss = false
186
tossremainder = false
187
lastframe = tick()
188
script.ArtificialHB:Fire()
189
190
game:GetService("RunService").Heartbeat:connect(function(s, p)
191
	tf = tf + s
192
	if tf >= frame then
193
		if allowframeloss then
194
			script.ArtificialHB:Fire()
195
			lastframe = tick()
196
		else
197
			for i = 1, math.floor(tf / frame) do
198
				script.ArtificialHB:Fire()
199
			end
200
		lastframe = tick()
201
		end
202
		if tossremainder then
203
			tf = 0
204
		else
205
			tf = tf - frame * math.floor(tf / frame)
206
		end
207
	end
208
end)
209
210
--//=================================\\
211
--\\=================================//
212
213
--//=================================\\
214
--|| 	      SOME FUNCTIONS
215
--\\=================================//
216
217
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
218
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
219
end
220
221
function PositiveAngle(NUMBER)
222
	if NUMBER >= 0 then
223
		NUMBER = 0
224
	end
225
	return NUMBER
226
end
227
228
function NegativeAngle(NUMBER)
229
	if NUMBER <= 0 then
230
		NUMBER = 0
231
	end
232
	return NUMBER
233
end
234
235
function Swait(NUMBER)
236
	if NUMBER == 0 or NUMBER == nil then
237
		ArtificialHB.Event:wait()
238
	else
239
		for i = 1, NUMBER do
240
			ArtificialHB.Event:wait()
241
		end
242
	end
243
end
244
245
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
246
	local NEWMESH = IT(MESH)
247
	if MESH == "SpecialMesh" then
248
		NEWMESH.MeshType = MESHTYPE
249
		if MESHID ~= "nil" and MESHID ~= "" then
250
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
251
		end
252
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
253
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
254
		end
255
	end
256
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
257
	NEWMESH.Scale = SCALE
258
	NEWMESH.Parent = PARENT
259
	return NEWMESH
260
end
261
262
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
263
	local NEWPART = IT("Part")
264
	NEWPART.formFactor = FORMFACTOR
265
	NEWPART.Reflectance = REFLECTANCE
266
	NEWPART.Transparency = TRANSPARENCY
267
	NEWPART.CanCollide = false
268
	NEWPART.Locked = true
269
	NEWPART.Anchored = true
270
	if ANCHOR == false then
271
		NEWPART.Anchored = false
272
	end
273
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
274
	NEWPART.Name = NAME
275
	NEWPART.Size = SIZE
276
	NEWPART.Position = Torso.Position
277
	NEWPART.Material = MATERIAL
278
	NEWPART:BreakJoints()
279
	NEWPART.Parent = PARENT
280
	return NEWPART
281
end
282
283
	local function weldBetween(a, b)
284
	    local weldd = Instance.new("ManualWeld")
285
	    weldd.Part0 = a
286
	    weldd.Part1 = b
287
	    weldd.C0 = CFrame.new()
288
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
289
	    weldd.Parent = a
290
	    return weldd
291
	end
292
293
294
function QuaternionFromCFrame(cf)
295
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
296
	local trace = m00 + m11 + m22
297
	if trace > 0 then 
298
		local s = math.sqrt(1 + trace)
299
		local recip = 0.5 / s
300
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
301
	else
302
		local i = 0
303
		if m11 > m00 then
304
			i = 1
305
		end
306
		if m22 > (i == 0 and m00 or m11) then
307
			i = 2
308
		end
309
		if i == 0 then
310
			local s = math.sqrt(m00 - m11 - m22 + 1)
311
			local recip = 0.5 / s
312
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
313
		elseif i == 1 then
314
			local s = math.sqrt(m11 - m22 - m00 + 1)
315
			local recip = 0.5 / s
316
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
317
		elseif i == 2 then
318
			local s = math.sqrt(m22 - m00 - m11 + 1)
319
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
320
		end
321
	end
322
end
323
 
324
function QuaternionToCFrame(px, py, pz, x, y, z, w)
325
	local xs, ys, zs = x + x, y + y, z + z
326
	local wx, wy, wz = w * xs, w * ys, w * zs
327
	local xx = x * xs
328
	local xy = x * ys
329
	local xz = x * zs
330
	local yy = y * ys
331
	local yz = y * zs
332
	local zz = z * zs
333
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
334
end
335
 
336
function QuaternionSlerp(a, b, t)
337
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
338
	local startInterp, finishInterp;
339
	if cosTheta >= 0.0001 then
340
		if (1 - cosTheta) > 0.0001 then
341
			local theta = ACOS(cosTheta)
342
			local invSinTheta = 1 / SIN(theta)
343
			startInterp = SIN((1 - t) * theta) * invSinTheta
344
			finishInterp = SIN(t * theta) * invSinTheta
345
		else
346
			startInterp = 1 - t
347
			finishInterp = t
348
		end
349
	else
350
		if (1 + cosTheta) > 0.0001 then
351
			local theta = ACOS(-cosTheta)
352
			local invSinTheta = 1 / SIN(theta)
353
			startInterp = SIN((t - 1) * theta) * invSinTheta
354
			finishInterp = SIN(t * theta) * invSinTheta
355
		else
356
			startInterp = t - 1
357
			finishInterp = t
358
		end
359
	end
360
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
361
end
362
363
function Clerp(a, b, t)
364
	local qa = {QuaternionFromCFrame(a)}
365
	local qb = {QuaternionFromCFrame(b)}
366
	local ax, ay, az = a.x, a.y, a.z
367
	local bx, by, bz = b.x, b.y, b.z
368
	local _t = 1 - t
369
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
370
end
371
372
CFuncs = {
373
	Part = {
374
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
375
			local Part = Create("Part")({
376
				Parent = Parent,
377
				Reflectance = Reflectance,
378
				Transparency = Transparency,
379
				CanCollide = false,
380
				Locked = true,
381
				BrickColor = BrickColor.new(tostring(BColor)),
382
				Name = Name,
383
				Size = Size,
384
				Material = Material
385
			})
386
			NoOutlines(Part)
387
			return Part
388
		end
389
	},
390
	Mesh = {
391
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
392
			local Msh = Create(Mesh)({
393
				Parent = Part,
394
				Offset = OffSet,
395
				Scale = Scale
396
			})
397
			if Mesh == "SpecialMesh" then
398
				Msh.MeshType = MeshType
399
				Msh.MeshId = MeshId
400
			end
401
			return Msh
402
		end
403
	},
404
	Mesh = {
405
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
406
			local Msh = Create(Mesh)({
407
				Parent = Part,
408
				Offset = OffSet,
409
				Scale = Scale
410
			})
411
			if Mesh == "SpecialMesh" then
412
				Msh.MeshType = MeshType
413
				Msh.MeshId = MeshId
414
			end
415
			return Msh
416
		end
417
	},
418
	Weld = {
419
		Create = function(Parent, Part0, Part1, C0, C1)
420
			local Weld = Create("Weld")({
421
				Parent = Parent,
422
				Part0 = Part0,
423
				Part1 = Part1,
424
				C0 = C0,
425
				C1 = C1
426
			})
427
			return Weld
428
		end
429
	},
430
	Sound = {
431
		Create = function(id, par, vol, pit)
432
			coroutine.resume(coroutine.create(function()
433
				local S = Create("Sound")({
434
					Volume = vol,
435
					Pitch = pit or 1,
436
					SoundId = id,
437
					Parent = par or workspace
438
				})
439
				wait()
440
				S:play()
441
				game:GetService("Debris"):AddItem(S, 6)
442
			end))
443
		end
444
	},
445
	ParticleEmitter = {
446
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
447
			local fp = Create("ParticleEmitter")({
448
				Parent = Parent,
449
				Color = ColorSequence.new(Color1, Color2),
450
				LightEmission = LightEmission,
451
				Size = Size,
452
				Texture = Texture,
453
				Transparency = Transparency,
454
				ZOffset = ZOffset,
455
				Acceleration = Accel,
456
				Drag = Drag,
457
				LockedToPart = LockedToPart,
458
				VelocityInheritance = VelocityInheritance,
459
				EmissionDirection = EmissionDirection,
460
				Enabled = Enabled,
461
				Lifetime = LifeTime,
462
				Rate = Rate,
463
				Rotation = Rotation,
464
				RotSpeed = RotSpeed,
465
				Speed = Speed,
466
				VelocitySpread = VelocitySpread
467
			})
468
			return fp
469
		end
470
	}
471
}
472
473
EffectModel = Instance.new("Model", Character)
474
Effects = {
475
  Block = {
476
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
477
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
478
      prt.Anchored = true
479
      prt.CFrame = cframe
480
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
481
      game:GetService("Debris"):AddItem(prt, 10)
482
      if Type == 1 or Type == nil then
483
        table.insert(Effects, {
484
          prt,
485
          "Block1",
486
          delay,
487
          x3,
488
          y3,
489
          z3,
490
          msh
491
        })
492
      elseif Type == 2 then
493
        table.insert(Effects, {
494
          prt,
495
          "Block2",
496
          delay,
497
          x3,
498
          y3,
499
          z3,
500
          msh
501
        })
502
      else
503
        table.insert(Effects, {
504
          prt,
505
          "Block3",
506
          delay,
507
          x3,
508
          y3,
509
          z3,
510
          msh
511
        })
512
      end
513
    end
514
  },
515
  Sphere = {
516
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
517
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
518
      prt.Anchored = true
519
      prt.CFrame = cframe
520
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
521
      game:GetService("Debris"):AddItem(prt, 10)
522
      table.insert(Effects, {
523
        prt,
524
        "Cylinder",
525
        delay,
526
        x3,
527
        y3,
528
        z3,
529
        msh
530
      })
531
    end
532
  },
533
  Cylinder = {
534
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
535
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
536
      prt.Anchored = true
537
      prt.CFrame = cframe
538
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
539
      game:GetService("Debris"):AddItem(prt, 10)
540
      table.insert(Effects, {
541
        prt,
542
        "Cylinder",
543
        delay,
544
        x3,
545
        y3,
546
        z3,
547
        msh
548
      })
549
    end
550
  },
551
  Wave = {
552
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
553
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
554
      prt.Anchored = true
555
      prt.CFrame = cframe
556
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
557
      game:GetService("Debris"):AddItem(prt, 10)
558
      table.insert(Effects, {
559
        prt,
560
        "Cylinder",
561
        delay,
562
        x3 / 60,
563
        y3 / 60,
564
        z3 / 60,
565
        msh
566
      })
567
    end
568
  },
569
  Ring = {
570
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
571
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
572
      prt.Anchored = true
573
      prt.CFrame = cframe
574
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
575
      game:GetService("Debris"):AddItem(prt, 10)
576
      table.insert(Effects, {
577
        prt,
578
        "Cylinder",
579
        delay,
580
        x3,
581
        y3,
582
        z3,
583
        msh
584
      })
585
    end
586
  },
587
  Break = {
588
    Create = function(brickcolor, cframe, x1, y1, z1)
589
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
590
      prt.Anchored = true
591
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
592
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
593
      local num = math.random(10, 50) / 1000
594
      game:GetService("Debris"):AddItem(prt, 10)
595
      table.insert(Effects, {
596
        prt,
597
        "Shatter",
598
        num,
599
        prt.CFrame,
600
        math.random() - math.random(),
601
        0,
602
        math.random(50, 100) / 100
603
      })
604
    end
605
  },
606
Spiral = {
607
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
608
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
609
      prt.Anchored = true
610
      prt.CFrame = cframe
611
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
612
      game:GetService("Debris"):AddItem(prt, 10)
613
      table.insert(Effects, {
614
        prt,
615
        "Cylinder",
616
        delay,
617
        x3,
618
        y3,
619
        z3,
620
        msh
621
      })
622
    end
623
  },
624
Push = {
625
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
626
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
627
      prt.Anchored = true
628
      prt.CFrame = cframe
629
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
630
      game:GetService("Debris"):AddItem(prt, 10)
631
      table.insert(Effects, {
632
        prt,
633
        "Cylinder",
634
        delay,
635
        x3,
636
        y3,
637
        z3,
638
        msh
639
      })
640
    end
641
  }
642
}
643
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
644
	local fp = IT("Part")
645
	fp.formFactor = formfactor 
646
	fp.Parent = parent
647
	fp.Reflectance = reflectance
648
	fp.Transparency = transparency
649
	fp.CanCollide = false 
650
	fp.Locked = true
651
	fp.BrickColor = brickcolor
652
	fp.Name = name
653
	fp.Size = size
654
	fp.Position = tors.Position 
655
	NoOutlines(fp)
656
	fp.Material = "SmoothPlastic"
657
	fp:BreakJoints()
658
	return fp 
659
end 
660
661
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
662
	local frame = IT("Frame")
663
	frame.BackgroundTransparency = TRANSPARENCY
664
	frame.BorderSizePixel = BORDERSIZEPIXEL
665
	frame.Position = POSITION
666
	frame.Size = SIZE
667
	frame.BackgroundColor3 = COLOR
668
	frame.BorderColor3 = BORDERCOLOR
669
	frame.Name = NAME
670
	frame.Parent = PARENT
671
	return frame
672
end
673
674
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
675
	local label = IT("TextLabel")
676
	label.BackgroundTransparency = 1
677
	label.Size = UD2(1, 0, 1, 0)
678
	label.Position = UD2(0, 0, 0, 0)
679
	label.TextColor3 = TEXTCOLOR
680
	label.TextStrokeTransparency = STROKETRANSPARENCY
681
	label.TextTransparency = TRANSPARENCY
682
	label.FontSize = TEXTFONTSIZE
683
	label.Font = TEXTFONT
684
	label.BorderSizePixel = BORDERSIZEPIXEL
685
	label.TextScaled = false
686
	label.Text = TEXT
687
	label.Name = NAME
688
	label.Parent = PARENT
689
	return label
690
end
691
692
function NoOutlines(PART)
693
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
694
end
695
696
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
697
	local NEWWELD = IT(TYPE)
698
	NEWWELD.Part0 = PART0
699
	NEWWELD.Part1 = PART1
700
	NEWWELD.C0 = C0
701
	NEWWELD.C1 = C1
702
	NEWWELD.Parent = PARENT
703
	return NEWWELD
704
end
705
706
local S = IT("Sound")
707
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
708
	local NEWSOUND = nil
709
	coroutine.resume(coroutine.create(function()
710
		NEWSOUND = S:Clone()
711
		NEWSOUND.Parent = PARENT
712
		NEWSOUND.Volume = VOLUME
713
		NEWSOUND.Pitch = PITCH
714
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
715
		NEWSOUND:play()
716
		if DOESLOOP == true then
717
			NEWSOUND.Looped = true
718
		else
719
			repeat wait(1) until NEWSOUND.Playing == false
720
			NEWSOUND:remove()
721
		end
722
	end))
723
	return NEWSOUND
724
end
725
726
function CFrameFromTopBack(at, top, back)
727
	local right = top:Cross(back)
728
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
729
end
730
731
function MakeForm(PART,TYPE)
732
	if TYPE == "Cyl" then
733
		local MSH = IT("CylinderMesh",PART)
734
	elseif TYPE == "Ball" then
735
		local MSH = IT("SpecialMesh",PART)
736
		MSH.MeshType = "Sphere"
737
	elseif TYPE == "Wedge" then
738
		local MSH = IT("SpecialMesh",PART)
739
		MSH.MeshType = "Wedge"
740
	end
741
end
742
743
Debris = game:GetService("Debris")
744
745
function CastProperRay(StartPos, EndPos, Distance, Ignore)
746
	local DIRECTION = CF(StartPos,EndPos).lookVector
747
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
748
end
749
750
--//=================================\\
751
--||	     WEAPON CREATION
752
--\\=================================//
753
754
Humanoid.Parent = nil
755
RootPart.Size = RootPart.Size*SIZE
756
Torso.Size = Torso.Size*SIZE
757
RightArm.Size = RightArm.Size*SIZE
758
RightLeg.Size = RightLeg.Size*SIZE
759
LeftArm.Size = LeftArm.Size*SIZE
760
LeftLeg.Size = LeftLeg.Size*SIZE
761
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
762
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
763
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
764
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
765
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
766
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
767
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
768
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
769
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
770
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
771
Head.Size = Head.Size*SIZE
772
RootJoint.Parent = RootPart
773
Neck.Parent = Torso
774
RightShoulder.Parent = Torso
775
LeftShoulder.Parent = Torso
776
RightHip.Parent = Torso
777
LeftHip.Parent = Torso
778
779
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
780
MakeForm(PART,"Ball")
781
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
782
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
783
MakeForm(PART,"Ball")
784
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
785
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
786
MakeForm(PART,"Ball")
787
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
788
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
789
MakeForm(PART,"Ball")
790
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
791
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
792
MakeForm(PART,"Ball")
793
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
794
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
795
MakeForm(PART,"Ball")
796
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
797
798
Humanoid.Parent = Character
799
800
Humanoid.Died:connect(function()
801
	ATTACK = true
802
end)
803
804
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
805
806
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
807
808
--//=================================\\
809
--||			DAMAGING
810
--\\=================================//
811
812
local EXPLOSION = IT("Explosion",nil)
813
EXPLOSION.BlastPressure = 0
814
function PUNCH(Fist)
815
	TOUCH = Fist.Touched:Connect(function(hit)
816
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
817
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
818
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
819
			if TORSO and HUM.Health > 0 then
820
				CreateSound(296102734,Fist,6,1,false)
821
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
822
				TORSO.Parent:BreakJoints()
823
				for _, c in pairs(TORSO.Parent:GetChildren()) do
824
					if c:IsA("BasePart") then
825
						local bv = Instance.new("BodyVelocity",c) 
826
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
827
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
828
						Debris:AddItem(bv,0.05)
829
					end
830
				end
831
				local BOOM = EXPLOSION:Clone()
832
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
833
				BOOM.Parent = Character
834
				TOUCH:Disconnect()
835
				KILLCOUNT = KILLCOUNT + 1
836
			end
837
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
838
			hit:remove()
839
			CreateSound(296102734,Fist,6,1,false)
840
			local BOOM = EXPLOSION:Clone()
841
			BOOM.BlastPressure = 15
842
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
843
			BOOM.Parent = Character
844
		elseif hit.Anchored == false then
845
			CreateSound(296102734,Fist,6,1,false)
846
			local BOOM = EXPLOSION:Clone()
847
			BOOM.BlastPressure = 70
848
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
849
			BOOM.Parent = Character
850
			TOUCH:Disconnect()
851
		end
852
	end)
853
	return TOUCH
854
end
855
856
--//=================================\\
857
--||	ATTACK FUNCTIONS AND STUFF
858
--\\=================================//
859
860
function Yeet()
861
	ATTACK = true
862
	Rooted = false
863
	if COMBO == 1 then
864
		COMBO = 2
865
		for i=0, 0.1, 0.1 / Animation_Speed do
866
			Swait()
867
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
868
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
869
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
870
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
871
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
872
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
873
		end
874
		local FIST = PUNCH(LeftArm)
875
                CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
876
		for i=0, 0.15, 0.1 / Animation_Speed do
877
			Swait()
878
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
879
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
880
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
881
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
882
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
883
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
884
		end
885
		FIST:Disconnect()
886
	else
887
		COMBO = 1
888
		for i=0, 0.1, 0.1 / Animation_Speed do
889
			Swait()
890
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
891
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
892
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
893
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
894
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
895
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
896
		end
897
		local FIST = PUNCH(RightArm)
898
                CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
899
		for i=0, 0.15, 0.1 / Animation_Speed do
900
			Swait()
901
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
902
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
903
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
904
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
905
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
906
		end
907
		FIST:Disconnect()
908
	end
909
	ATTACK = false
910
	Rooted = false
911
end
912
913
function kICKS()
914
	ATTACK = true
915
	Rooted = false
916
                muda:Play()
917
		local KICK = PUNCH(LeftLeg)
918
		local KICK2 = PUNCH(RightLeg)
919
		for i=0, 9, 0.1 / Animation_Speed do
920
			Swait()
921
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
922
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
923
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
924
	   	end
925
		KICK:Disconnect()
926
		KICK2:Disconnect()
927
        muda:Stop()
928
	ATTACK = false
929
	Rooted = false
930
end
931
932
function DORAH()
933
	ATTACK = true
934
	Rooted = false
935
                CreateSound(1529432744, Torso, 10, 1, false)
936
		for i=0, 1, 0.1 / Animation_Speed do
937
			Swait()
938
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
939
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
940
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
941
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
942
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
943
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
944
		end
945
	        Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
946
		local FIST = PUNCH(LeftArm)
947
	for _, c in pairs(Character:GetChildren()) do
948
	if c:FindFirstChild("face") then
949
		c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
950
	end
951
        end
952
                CreateSound(1529198207, Torso, 10, 1, false)
953
                CreateSound(1268140357, LeftArm, 2, 1, false)
954
		for i=0, 0.15, 0.1 / Animation_Speed do
955
			Swait()
956
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
957
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
958
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
959
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
960
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
961
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
962
		end
963
		FIST:Disconnect()
964
		for i=0, 0.2, 0.15 / Animation_Speed do
965
			Swait()
966
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
967
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
968
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
969
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
970
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
971
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
972
		end
973
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
974
		local FIST = PUNCH(LeftArm)
975
		for i=0, 0.2, 0.15 / Animation_Speed do
976
			Swait()
977
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
978
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
979
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
980
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
981
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
982
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
983
		end
984
		FIST:Disconnect()
985
		COMBO = 1
986
		for i=0, 0.2, 0.15 / Animation_Speed do
987
			Swait()
988
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
989
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
990
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
991
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
992
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
993
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
994
		end
995
		local FIST = PUNCH(RightArm)
996
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
997
		for i=0, 0.2, 0.15 / Animation_Speed do
998
			Swait()
999
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1000
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1001
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1002
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1003
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1004
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1005
		end
1006
		FIST:Disconnect()
1007
		for i=0, 0.2, 0.15 / Animation_Speed do
1008
			Swait()
1009
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1010
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1011
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1012
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1013
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1014
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1015
		end
1016
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1017
		local FIST = PUNCH(LeftArm)
1018
		for i=0, 0.2, 0.15 / Animation_Speed do
1019
			Swait()
1020
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1021
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1022
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1023
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1024
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1025
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1026
		end
1027
		FIST:Disconnect()
1028
		COMBO = 1
1029
		for i=0, 0.2, 0.15 / Animation_Speed do
1030
			Swait()
1031
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1032
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1033
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1034
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1035
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1036
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1037
		end
1038
		local FIST = PUNCH(RightArm)
1039
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1040
		for i=0, 0.2, 0.15 / Animation_Speed do
1041
			Swait()
1042
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1043
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1044
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1045
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1046
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1047
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1048
		end
1049
		FIST:Disconnect()
1050
		for i=0, 0.2, 0.15 / Animation_Speed do
1051
			Swait()
1052
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1053
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1054
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1055
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1056
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1057
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1058
		end
1059
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1060
		local FIST = PUNCH(LeftArm)
1061
		for i=0, 0.2, 0.15 / Animation_Speed do
1062
			Swait()
1063
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1064
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1065
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1066
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1067
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1068
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1069
		end
1070
		FIST:Disconnect()
1071
		COMBO = 1
1072
		for i=0, 0.2, 0.15 / Animation_Speed do
1073
			Swait()
1074
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1075
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1076
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1077
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1078
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1079
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1080
		end
1081
		local FIST = PUNCH(RightArm)
1082
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1083
		for i=0, 0.2, 0.15 / Animation_Speed do
1084
			Swait()
1085
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1086
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1087
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1088
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1089
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1090
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1091
		end
1092
		FIST:Disconnect()
1093
        for _, c in pairs(Character:GetChildren()) do
1094
	if c:FindFirstChild("face") then
1095
	c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1096
        end
1097
        end
1098
	ATTACK = false
1099
	Rooted = false
1100
end
1101
1102
function ORAORA()
1103
	ATTACK = true
1104
	Rooted = false
1105
        ORA:Play()
1106
	sick.Volume = 0
1107
	for _, c in pairs(Character:GetChildren()) do
1108
	if c:FindFirstChild("face") then
1109
		c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
1110
	end
1111
        end
1112
        repeat
1113
	if COMBO == 1 then
1114
		COMBO = 2
1115
		for i=0, 0.03, 0.15 / Animation_Speed do
1116
			Swait()
1117
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1118
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1119
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1120
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1121
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1122
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1123
		end
1124
		local FIST = PUNCH(LeftArm)
1125
		for i=0, 0.03, 0.15 / Animation_Speed do
1126
			Swait()
1127
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1128
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1129
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1130
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1131
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1132
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1133
		end
1134
		FIST:Disconnect()
1135
	else
1136
		COMBO = 1
1137
		for i=0, 0.03, 0.15 / Animation_Speed do
1138
			Swait()
1139
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1140
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1141
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1142
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1143
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1144
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1145
		end
1146
		local FIST = PUNCH(RightArm)
1147
		for i=0, 0.03, 0.15 / Animation_Speed do
1148
			Swait()
1149
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1150
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1151
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1152
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1153
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1154
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1155
		end
1156
		FIST:Disconnect()
1157
	end
1158
        until ORA.Playing == false
1159
	for _, c in pairs(Character:GetChildren()) do
1160
	if c:FindFirstChild("face") then
1161
		c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1162
	end
1163
        end
1164
	sick.Volume = 2.5
1165
	ATTACK = false
1166
	Rooted = false
1167
end
1168
1169
function YesPlease()
1170
	ATTACK = true
1171
	Rooted = true
1172
	CreateSound(1535471840,Head,6,1.1,false)
1173
	for i=0, 4.01, 0.1 / Animation_Speed do
1174
		Swait()
1175
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1177
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1178
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1179
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1181
	end
1182
	ATTACK = false
1183
	Rooted = false
1184
end
1185
1186
--//=================================\\
1187
--||	  ASSIGN THINGS TO KEYS
1188
--\\=================================//
1189
1190
Mouse.Button1Down:connect(function(NEWKEY)
1191
	if ATTACK == false then
1192
		Yeet()
1193
	end
1194
end)
1195
Mouse.KeyDown:connect(function(NEWKEY)
1196
	if NEWKEY == "t" and ATTACK == false then
1197
		YesPlease()
1198
	elseif NEWKEY == "q" and ATTACK == false then
1199
		ORAORA()
1200
	elseif NEWKEY == "e" and ATTACK == false then
1201
		DORAH()
1202
	elseif NEWKEY == "r" and ATTACK == false then
1203
		kICKS()
1204
	end
1205
end)
1206
1207
--//=================================\\
1208
--\\=================================//
1209
1210
function unanchor()
1211
	if UNANCHOR == true then
1212
		g = Character:GetChildren()
1213
		for i = 1, #g do
1214
			if g[i].ClassName == "Part" then
1215
				g[i].Anchored = false
1216
			end
1217
		end
1218
	end
1219
end
1220
1221
--//=================================\\
1222
--||	WRAP THE WHOLE SCRIPT UP
1223
--\\=================================//
1224
1225
Humanoid.Changed:connect(function(Jump)
1226
	if Jump == "Jump" and (Disable_Jump == true) then
1227
		Humanoid.Jump = false
1228
	end
1229
end)
1230
1231
local FF = IT("ForceField",Character)
1232
FF.Visible = false
1233
1234
while true do
1235
	Swait()
1236
	script.Parent = WEAPONGUI
1237
	ANIMATE.Parent = nil
1238
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1239
	    v:Stop();
1240
	end
1241
	SINE = SINE + CHANGE
1242
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1243
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1244
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1245
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1246
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1247
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
1248
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1249
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1250
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1251
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1252
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1253
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1254
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1255
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1256
	end
1257
	if HITFLOOR == nil then
1258
		ANIM = "Midair"
1259
		if ATTACK == false then
1260
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1261
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1262
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1263
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1264
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1265
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1266
		end
1267
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1268
		ANIM = "Idle"
1269
		if ATTACK == false then
1270
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1271
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1272
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1273
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1274
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1275
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1276
		end
1277
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1278
		ANIM = "Walk"
1279
		if ATTACK == false then
1280
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1281
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
1282
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1283
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1284
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1285
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1286
		end
1287
	end
1288
	unanchor()
1289
	Humanoid.MaxHealth = 5e7
1290
	Humanoid.Health = 5e7
1291
	Humanoid.Name = "BigJoJoFanBoie"
1292
	if Rooted == false then
1293
		Disable_Jump = false
1294
		Humanoid.WalkSpeed = Speed
1295
	elseif Rooted == true then
1296
		Disable_Jump = true
1297
		Humanoid.WalkSpeed = 0
1298
	end
1299
	for _, c in pairs(Character:GetChildren()) do
1300
		if c.ClassName == "Part" then
1301
			c.Material = "SmoothPlastic"
1302
			if c:FindFirstChildOfClass("ParticleEmitter") then
1303
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1304
			end
1305
			if c == Torso or c.Name == "Muscle" then
1306
				c.BrickColor = BRICKC"Bright blue"
1307
			elseif c == RightLeg or c == LeftLeg then
1308
				c.BrickColor = BRICKC"Br. yellowish green"
1309
			else
1310
				c.BrickColor = BRICKC"Bright yellow"
1311
			end
1312
			if c == Head and ATTACK == false then
1313
				if c:FindFirstChild("face") then
1314
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1315
				end
1316
			end
1317
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1318
			c:remove()
1319
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1320
			c:remove()
1321
		end
1322
	end
1323
        if ATTACK == false then
1324
	sick.SoundId = "rbxassetid://292480358"
1325
	sick.Looped = true
1326
	sick.Pitch = (MRANDOM(95,105)/100)+0.1
1327
	sick.Volume = 2.5
1328
	sick:Resume()
1329
        end
1330
	sick.Parent = Torso
1331
	ORA.SoundId = "rbxassetid://791374350"
1332
	ORA.Looped = false
1333
	ORA.Pitch = (MRANDOM(90,110)/100)+0.13
1334
	ORA.Volume = 10
1335
	ORA.Parent = Torso
1336
	muda.SoundId = "rbxassetid://904811971"
1337
	muda.Looped = false
1338
	muda.Pitch = (MRANDOM(80,140)/100)+0.13
1339
	muda.Volume = 10
1340
	muda.Parent = Torso
1341
	Humanoid.JumpPower = 150
1342
	TEXT.Text = KILLCOUNT
1343
	if 0 < #Effects then
1344
		for e = 1, #Effects do
1345
			if Effects[e] ~= nil then
1346
				local Thing = Effects[e]
1347
				if Thing ~= nil then
1348
					local Part = Thing[1]
1349
					local Mode = Thing[2]
1350
					local Delay = Thing[3]
1351
					local IncX = Thing[4]
1352
					local IncY = Thing[5]
1353
					local IncZ = Thing[6]
1354
					if 1 >= Thing[1].Transparency then
1355
						if Thing[2] == "Block1" then
1356
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1357
							local Mesh = Thing[1].Mesh
1358
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1359
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1360
						elseif Thing[2] == "Block2" then
1361
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1362
							local Mesh = Thing[7]
1363
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1364
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1365
						elseif Thing[2] == "Block3" then
1366
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1367
							local Mesh = Thing[7]
1368
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1369
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1370
						elseif Thing[2] == "Cylinder" then
1371
							local Mesh = Thing[1].Mesh
1372
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1373
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1374
						elseif Thing[2] == "Blood" then
1375
							local Mesh = Thing[7]
1376
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1377
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1378
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1379
						elseif Thing[2] == "Elec" then							local Mesh = Thing[1].Mesh
1380
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1381
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1382
						elseif Thing[2] == "Disappear" then
1383
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1384
						elseif Thing[2] == "Shatter" then
1385
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1386
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1387
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1388
							Thing[6] = Thing[6] + Thing[5]
1389
						end
1390
					else
1391
						Part.Parent = nil
1392
						table.remove(Effects, e)
1393
					end
1394
				end
1395
			end
1396
		end
1397
	end
1398
end
1399
1400
--//=================================\\
1401
--\\=================================//
1402
1403
1404
1405
1406
1407
--//====================================================\\--
1408
--||			  		 END OF SCRIPT
1409
--\\====================================================//--