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1 | -------------------------------------------------------- | |
2 | Effects = {} --sound effects, for advanced players. | |
3 | local Player = game.Players.localPlayer | |
4 | local Character = Player.Character | |
5 | local Humanoid = Character.Humanoid | |
6 | z = Instance.new("Sound", Character) | |
7 | z.SoundId = "rbxassetid://490954618"-- | |
8 | z.Looped = true --False for a one-time song. | |
9 | z.Pitch = 1.0 | |
10 | z.Volume = 1.6 | |
11 | wait(.1) | |
12 | z:Play() | |
13 | ------------------------ | |
14 | pls = game:GetService'Players' | |
15 | rs = game:GetService'RunService' | |
16 | uinps = game:GetService'UserInputService' | |
17 | lp = pls.LocalPlayer | |
18 | mouse = lp:GetMouse() | |
19 | c = lp.Character | |
20 | human = c.Humanoid | |
21 | critTime = .27 | |
22 | ||
23 | -------------------------------------------------------- | |
24 | ||
25 | local h = Instance.new("Part",c) | |
26 | h.Name = "Trident" | |
27 | h.BrickColor = BrickColor.new(1,0,0) | |
28 | h.Material = "Neon" | |
29 | h.Size = Vector3.new(2,1,10) | |
30 | h.Locked = true | |
31 | h.CanCollide = false | |
32 | h.Name = "Handle" | |
33 | local m = Instance.new("SpecialMesh",h) | |
34 | m.MeshType = "FileMesh" | |
35 | m.Scale = Vector3.new(1.5,2.3,2.3) | |
36 | m.MeshId = "http://www.roblox.com/asset/?id=30694864" | |
37 | local hw = Instance.new("Motor",c.Torso) | |
38 | hw.Name = "HandleWeld" | |
39 | hw.Part0 = c.Torso | |
40 | hw.Part1 = h | |
41 | local l = Instance.new("PointLight",h) | |
42 | l.Range = 15 | |
43 | l.Brightness = .6 | |
44 | l.Color = Color3.new(1,0,0) | |
45 | ||
46 | -------------------------------------------------------- | |
47 | ||
48 | Debounces = { | |
49 | FPS = 0; | |
50 | Mode = "Still"; | |
51 | Debounce = false; | |
52 | wasCrit = false; | |
53 | SwitchingModes = false; | |
54 | attackNumber = 0; | |
55 | isAttacking = false; | |
56 | isMoving = false; | |
57 | isSprinting = false; | |
58 | isJumping = false; | |
59 | isPassive = false; | |
60 | isTyping = false; | |
61 | isAgg = false; | |
62 | musicOn = false; | |
63 | isCombo = 0; | |
64 | } | |
65 | ||
66 | -------------------------------------------------------- | |
67 | ||
68 | numLerp = function(start, goal, alpha) | |
69 | return(((goal - start) * alpha) + start) | |
70 | end | |
71 | ||
72 | CFrameZero = function() | |
73 | return CFrame.new(Vector3.new()) | |
74 | end | |
75 | ||
76 | rad = function(value) | |
77 | return math.rad(value) | |
78 | end | |
79 | ||
80 | CFAngles = function(Vector) | |
81 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) | |
82 | end | |
83 | ||
84 | -------------------------------------------------------- | |
85 | ||
86 | AnimStat = { | |
87 | lerpSpeed = .2; | |
88 | } | |
89 | ||
90 | Joints = { | |
91 | c.HumanoidRootPart.RootJoint; | |
92 | c.Torso.Neck; | |
93 | c.Torso['Left Shoulder']; | |
94 | c.Torso['Right Shoulder']; | |
95 | c.Torso['Left Hip']; | |
96 | c.Torso['Right Hip']; | |
97 | hw; | |
98 | } | |
99 | ||
100 | JointTargets = { | |
101 | CFrameZero(); | |
102 | CFrameZero(); | |
103 | CFrameZero(); | |
104 | CFrameZero(); | |
105 | CFrameZero(); | |
106 | CFrameZero(); | |
107 | CFrameZero(); | |
108 | } | |
109 | ||
110 | ||
111 | -------------------------------------------------------- | |
112 | ||
113 | prepareCharacter = function() | |
114 | local music = Instance.new("Sound",c) | |
115 | music.SoundId = "rbxassetid://311086301" | |
116 | music.Looped = true | |
117 | music.Volume = 1 | |
118 | fight = music | |
119 | local music2 = Instance.new("Sound",c) | |
120 | music2.SoundId = "rbxassetid://311086498" | |
121 | music2.Looped = true | |
122 | music2.Volume = 1 | |
123 | pass = music2 | |
124 | human.WalkSpeed = 0 | |
125 | human.JumpPower = 0 | |
126 | human.Animator:Destroy() | |
127 | human.MaxHealth = 5500 | |
128 | c.Animate:Destroy() | |
129 | wait() | |
130 | human.Health = 5500 | |
131 | c.Health:Destroy() | |
132 | end | |
133 | ||
134 | uinps.InputBegan:connect(function(InputObject) | |
135 | if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then | |
136 | Debounces.isPassive = not Debounces.isPassive | |
137 | end | |
138 | end) | |
139 | ||
140 | uinps.InputBegan:connect(function(InputObject) | |
141 | if InputObject.KeyCode == Enum.KeyCode.J and Debounces.isTyping == false then | |
142 | Debounces.isAgg = not Debounces.isAgg | |
143 | end | |
144 | end) | |
145 | ||
146 | uinps.InputBegan:connect(function(InputObject) | |
147 | if InputObject.KeyCode == Enum.KeyCode.L and Debounces.isTyping == false then | |
148 | Debounces.musicOn = not Debounces.musicOn | |
149 | end | |
150 | end) | |
151 | ||
152 | setJointCFrames = function(table) | |
153 | for i = 1,#table do | |
154 | JointTargets[i] = table[i] | |
155 | end | |
156 | end | |
157 | ||
158 | setLerp = function(speed) | |
159 | AnimStat.lerpSpeed = speed | |
160 | end | |
161 | ||
162 | -------------------------------------------------------- | |
163 | ||
164 | prepareCharacter() | |
165 | ||
166 | -------------------------------------------------------- | |
167 | ||
168 | spawn(function() | |
169 | local sine = 0 | |
170 | while wait() do | |
171 | Debounces.isCombo = Debounces.isCombo + 1/30 | |
172 | if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then | |
173 | setLerp(.2) | |
174 | if Debounces.isPassive == true then | |
175 | setJointCFrames({ | |
176 | CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0)); | |
177 | CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523)); | |
178 | CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289)); | |
179 | CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912)); | |
180 | CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382)); | |
181 | CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809)); | |
182 | CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916 + math.sin(tick() * 1.8) * .4, 15.785, -177.784)); | |
183 | }) | |
184 | else | |
185 | setJointCFrames({ | |
186 | CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
187 | CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001)); | |
188 | CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0)); | |
189 | CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0)); | |
190 | CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382)); | |
191 | CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619)); | |
192 | CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774)); | |
193 | }) | |
194 | end | |
195 | elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then | |
196 | sine = sine + math.rad(15) | |
197 | human.WalkSpeed = 15 | |
198 | setLerp(.25) | |
199 | setJointCFrames({ | |
200 | CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); | |
201 | CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001)); | |
202 | CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5)); | |
203 | CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5)); | |
204 | CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); | |
205 | CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); | |
206 | CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784)); | |
207 | }) | |
208 | elseif Debounces.isJumping == true and Debounces.Debounce == false then | |
209 | setLerp(.14) | |
210 | setJointCFrames({ | |
211 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0)); | |
212 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306)); | |
213 | CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704)); | |
214 | CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416)); | |
215 | CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249)); | |
216 | CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776)); | |
217 | CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119)); | |
218 | }) | |
219 | end | |
220 | end | |
221 | end) | |
222 | ||
223 | human.Changed:connect(function(prop) | |
224 | if prop == "MoveDirection" then | |
225 | if human.MoveDirection.magnitude > .02 then | |
226 | Debounces.isMoving = true | |
227 | else | |
228 | Debounces.isMoving = false | |
229 | end | |
230 | end | |
231 | end) | |
232 | ||
233 | changeColor = function(mode) | |
234 | Debounces.SwitchingModes = true | |
235 | local color = Color3.new(0,0,0) | |
236 | if mode == "Still" then | |
237 | color = Color3.new(1,0,0) | |
238 | elseif mode == "Blue" then | |
239 | color = Color3.new(0,1,1) | |
240 | elseif mode == "Orange" then | |
241 | color = Color3.new(1,.5,1/5) | |
242 | elseif mode == "Heal" then | |
243 | color = Color3.new(.1,1,.1) | |
244 | end | |
245 | local s = Instance.new("Sound",h) | |
246 | s.SoundId = "rbxassetid://262249260" | |
247 | s.Volume = .5 | |
248 | s.Pitch = math.random(95,105)/100 | |
249 | s:Play() | |
250 | h.BrickColor = BrickColor.new(color) | |
251 | local e = Instance.new("Part",h) | |
252 | e.Size = Vector3.new(1,1,1) | |
253 | e.BrickColor = BrickColor.new(color) | |
254 | e.Anchored = false | |
255 | e.CanCollide = false | |
256 | local rm = Instance.new("SpecialMesh",e) | |
257 | rm.MeshType = "FileMesh" | |
258 | rm.MeshId = "rbxassetid://3270017" | |
259 | rm.Scale = Vector3.new(3.2,3.2,10) | |
260 | local ew = Instance.new("Weld",e) | |
261 | ew.Part0 = h | |
262 | ew.Part1 = e | |
263 | ew.C0 = CFrame.new(0,0,-5) | |
264 | l.Color = color | |
265 | local timer = 0 | |
266 | while rs.RenderStepped:wait() do | |
267 | timer = timer + (1/60)/(Debounces.FPS/60) | |
268 | ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60)) | |
269 | e.Transparency = math.sin(ew.C0.p.z/2.5) | |
270 | if e.Transparency >= .95 then break end | |
271 | end | |
272 | e:Destroy() | |
273 | Debounces.Mode = mode | |
274 | Debounces.SwitchingModes = false | |
275 | wait(6) | |
276 | s:Destroy() | |
277 | end | |
278 | ||
279 | uinps.InputBegan:connect(function(InputObj) | |
280 | if InputObj.KeyCode == Enum.KeyCode.Slash then | |
281 | local finishEvent = nil | |
282 | Debounces.isTyping = true | |
283 | finishEvent = uinps.InputBegan:connect(function(InputObj) | |
284 | if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then | |
285 | Debounces.isTyping = false | |
286 | finishEvent:disconnect() | |
287 | end | |
288 | end) | |
289 | end | |
290 | end) | |
291 | ||
292 | uinps.InputBegan:connect(function(InputObj) | |
293 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
294 | Debounces.isSprinting = true | |
295 | end | |
296 | end) | |
297 | ||
298 | uinps.InputEnded:connect(function(InputObj) | |
299 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
300 | Debounces.isSprinting = false | |
301 | end | |
302 | end) | |
303 | ||
304 | uinps.InputBegan:connect(function(InputObj) | |
305 | local e = nil | |
306 | local e2 = nil | |
307 | if InputObj.UserInputType == Enum.UserInputType.MouseButton1 and Debounces.isJumping == false and Debounces.isAttacking == false then | |
308 | if Debounces.isCombo <= critTime then | |
309 | Debounces.wasCrit = true | |
310 | else | |
311 | Debounces.wasCrit = false | |
312 | end | |
313 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
314 | Debounces.isCombo = 0 | |
315 | Debounces.isAttacking = true | |
316 | setLerp(.23) | |
317 | local playAnim = (Debounces.attackNumber)%3 + 1 | |
318 | local frame1 = { | |
319 | { | |
320 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
321 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015)); | |
322 | CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905)); | |
323 | CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328)); | |
324 | CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768)); | |
325 | CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817)); | |
326 | CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191)); | |
327 | }; | |
328 | { | |
329 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
330 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86)); | |
331 | CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74)); | |
332 | CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363)); | |
333 | CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679)); | |
334 | CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958)); | |
335 | CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928)); | |
336 | }; | |
337 | { | |
338 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
339 | CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967)); | |
340 | CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888)); | |
341 | CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434)); | |
342 | CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585)); | |
343 | CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748)); | |
344 | CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063)); | |
345 | }; | |
346 | } | |
347 | local frame2 = { | |
348 | { | |
349 | CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
350 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169)); | |
351 | CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032)); | |
352 | CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869)); | |
353 | CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828)); | |
354 | CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266)); | |
355 | CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496)); | |
356 | }; | |
357 | { | |
358 | CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
359 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885)); | |
360 | CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203)); | |
361 | CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7)); | |
362 | CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2)); | |
363 | CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441)); | |
364 | CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063)); | |
365 | }; | |
366 | { | |
367 | CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
368 | CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899)); | |
369 | CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966)); | |
370 | CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337)); | |
371 | CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958)); | |
372 | CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237)); | |
373 | CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492)); | |
374 | }; | |
375 | } | |
376 | if Debounces.wasCrit == false then | |
377 | local e = Instance.new("Sound",c.Head) | |
378 | e.Volume = .5 | |
379 | e.SoundId = "rbxassetid://145486992" | |
380 | e.Pitch = math.random(110,130)/100 | |
381 | e:Play() | |
382 | setJointCFrames(frame1[playAnim]) | |
383 | setLerp(.35) | |
384 | wait(.07) | |
385 | setJointCFrames(frame2[playAnim]) | |
386 | wait(.05) | |
387 | else | |
388 | local e = Instance.new("Sound",c.Head) | |
389 | e.Volume = .5 | |
390 | e.SoundId = "rbxassetid://181894961" | |
391 | e.Pitch = math.random(130,160)/100 | |
392 | e:Play() | |
393 | local e2 = Instance.new("Sound",c.Head) | |
394 | e2.Volume = .6 | |
395 | e2.Pitch = math.random(110,130)/100 | |
396 | e2.SoundId = "rbxassetid://200632875" | |
397 | e2:Play() | |
398 | setLerp(.6) | |
399 | setJointCFrames(frame1[playAnim]) | |
400 | setLerp(.7) | |
401 | wait(.02) | |
402 | setJointCFrames(frame2[playAnim]) | |
403 | wait(.01) | |
404 | end | |
405 | Debounces.isAttacking = false | |
406 | end | |
407 | wait(5) | |
408 | if e then | |
409 | e:Destroy() | |
410 | e2:Destroy() | |
411 | end | |
412 | end) | |
413 | ||
414 | uinps.InputBegan:connect(function(InputObj) | |
415 | if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then | |
416 | Debounces.Debounce = true | |
417 | human.WalkSpeed = 0 | |
418 | setLerp(.2) | |
419 | setJointCFrames({ | |
420 | CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
421 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)); | |
422 | CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)); | |
423 | CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)); | |
424 | CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)); | |
425 | CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)); | |
426 | CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578)); | |
427 | }) | |
428 | wait(.25) | |
429 | human.JumpPower = 60 | |
430 | human.Jump = true | |
431 | Debounces.Debounce = false | |
432 | human.WalkSpeed = 35 | |
433 | Debounces.isJumping = true | |
434 | wait() | |
435 | human.JumpPower = 0 | |
436 | end | |
437 | end) | |
438 | ||
439 | uinps.InputBegan:connect(function(InputObj) | |
440 | if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then | |
441 | Debounces.Debounce = true | |
442 | human.WalkSpeed = 0 | |
443 | setLerp(.2) | |
444 | setJointCFrames({ | |
445 | CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
446 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)); | |
447 | CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)); | |
448 | CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)); | |
449 | CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)); | |
450 | CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)); | |
451 | CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578)); | |
452 | }) | |
453 | wait(.25) | |
454 | human.JumpPower = 150 | |
455 | local e = Instance.new("Sound",c.Head) | |
456 | e.SoundId = "rbxassetid://180204603" | |
457 | e.Pitch = math.random(90,110)/100 | |
458 | e.Volume = 1 | |
459 | e:Play() | |
460 | local e2 = Instance.new("Part",h) | |
461 | e2.Size = Vector3.new(1,1,1) | |
462 | e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0) | |
463 | e2.BrickColor = h.BrickColor | |
464 | e2.Anchored = true | |
465 | e2.CanCollide = false | |
466 | local rm = Instance.new("SpecialMesh",e2) | |
467 | rm.MeshType = "FileMesh" | |
468 | rm.MeshId = "rbxassetid://3270017" | |
469 | rm.Scale = Vector3.new(1,1,6) | |
470 | human.Jump = true | |
471 | Debounces.Debounce = false | |
472 | Debounces.isJumping = true | |
473 | human.WalkSpeed = 75 | |
474 | wait() | |
475 | human.JumpPower = 0 | |
476 | while rs.RenderStepped:wait() do | |
477 | rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60)) | |
478 | e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60)) | |
479 | if e2.Transparency >= .98 then | |
480 | break | |
481 | end | |
482 | end | |
483 | e2:Destroy() | |
484 | end | |
485 | end) | |
486 | ||
487 | uinps.InputBegan:connect(function(InputObj) | |
488 | if Debounces.isTyping == false then | |
489 | if InputObj.KeyCode == Enum.KeyCode.Z and Debounces.SwitchingModes == false then | |
490 | changeColor("Still") | |
491 | elseif InputObj.KeyCode == Enum.KeyCode.X and Debounces.SwitchingModes == false then | |
492 | changeColor("Blue") | |
493 | elseif InputObj.KeyCode == Enum.KeyCode.C and Debounces.SwitchingModes == false then | |
494 | changeColor("Orange") | |
495 | elseif InputObj.KeyCode == Enum.KeyCode.V and Debounces.SwitchingModes == false then | |
496 | changeColor("Heal") | |
497 | end | |
498 | end | |
499 | end) | |
500 | ||
501 | h.Touched:connect(function(part) | |
502 | local h2 = part.Parent:FindFirstChild("Humanoid") | |
503 | if h2 then | |
504 | canAttack = "false" | |
505 | if Debounces.Mode == "Still" then canAttack = "true" end | |
506 | if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end | |
507 | if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end | |
508 | if Debounces.Mode == "Heal" then canAttack = "heal" end | |
509 | if canAttack == "true" then | |
510 | if Debounces.isCombo <= critTime then | |
511 | h2:TakeDamage(math.random(3,7)) | |
512 | else | |
513 | h2:TakeDamage(math.random(1,4)) | |
514 | end | |
515 | elseif canAttack == "heal" then | |
516 | h2:TakeDamage(math.random(-4,-1)) | |
517 | end | |
518 | end | |
519 | end) | |
520 | ||
521 | human.StateChanged:connect(function(os,ns) | |
522 | if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then | |
523 | Debounces.isJumping = false | |
524 | end | |
525 | end) | |
526 | ||
527 | rs.RenderStepped:connect(function() | |
528 | Debounces.FPS = 1/rs.RenderStepped:wait() | |
529 | if Debounces.isAgg == true then | |
530 | fight:Resume() | |
531 | pass:Pause() | |
532 | else | |
533 | fight:Pause() | |
534 | pass:Resume() | |
535 | end | |
536 | if Debounces.musicOn == true then | |
537 | pass.Volume = 1 | |
538 | fight.Volume = 1 | |
539 | else | |
540 | pass.Volume = 0 | |
541 | fight.Volume = 0 | |
542 | end | |
543 | l.Range = math.sin(tick() * 1.8) * 8 + 5 | |
544 | local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) | |
545 | for i = 1,#Joints do | |
546 | Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) | |
547 | Joints[i].C1 = CFrameZero() | |
548 | end | |
549 | end) |