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1
--------------------------------------------------------
2
Effects         = {} --sound effects, for advanced players.
3
local Player    = game.Players.localPlayer
4
local Character = Player.Character
5
local Humanoid  = Character.Humanoid
6
z               = Instance.new("Sound", Character)
7
z.SoundId       = "rbxassetid://490954618"--
8
z.Looped        = true --False for a one-time song.
9
z.Pitch         = 1.0
10
z.Volume        = 1.6
11
wait(.1)
12
z:Play()
13
------------------------
14
	pls = game:GetService'Players'
15
	rs = game:GetService'RunService'
16
	uinps = game:GetService'UserInputService'
17
	lp = pls.LocalPlayer
18
	mouse = lp:GetMouse()
19
	c = lp.Character
20
	human = c.Humanoid
21
	critTime = .27
22
23
--------------------------------------------------------
24
25
	local h = Instance.new("Part",c)
26
	h.Name = "Trident"
27
	h.BrickColor = BrickColor.new(1,0,0)
28
	h.Material = "Neon"
29
	h.Size = Vector3.new(2,1,10)
30
	h.Locked = true
31
	h.CanCollide = false
32
	h.Name = "Handle"
33
	local m = Instance.new("SpecialMesh",h)
34
	m.MeshType = "FileMesh"
35
	m.Scale = Vector3.new(1.5,2.3,2.3)
36
	m.MeshId = "http://www.roblox.com/asset/?id=30694864"
37
	local hw = Instance.new("Motor",c.Torso)
38
	hw.Name = "HandleWeld"
39
	hw.Part0 = c.Torso
40
	hw.Part1 = h
41
	local l = Instance.new("PointLight",h)
42
	l.Range = 15
43
	l.Brightness = .6
44
	l.Color = Color3.new(1,0,0)
45
46
--------------------------------------------------------
47
48
	Debounces = {
49
		FPS = 0;
50
		Mode = "Still";
51
		Debounce = false;
52
		wasCrit = false;
53
		SwitchingModes = false;
54
		attackNumber = 0;
55
		isAttacking = false;
56
		isMoving = false;
57
		isSprinting = false;
58
		isJumping = false;
59
		isPassive = false;
60
		isTyping = false;
61
		isAgg = false;
62
		musicOn = false;
63
		isCombo = 0;
64
	}
65
66
--------------------------------------------------------
67
68
	numLerp = function(start, goal, alpha)
69
		return(((goal - start) * alpha) + start)
70
	end
71
72
	CFrameZero = function()
73
		return CFrame.new(Vector3.new())
74
	end
75
76
	rad = function(value)
77
		return math.rad(value)
78
	end
79
80
	CFAngles = function(Vector)
81
		return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
82
	end
83
84
--------------------------------------------------------
85
86
	AnimStat = {
87
		lerpSpeed = .2;
88
	}
89
90
	Joints = {
91
		c.HumanoidRootPart.RootJoint;
92
		c.Torso.Neck;
93
		c.Torso['Left Shoulder'];
94
		c.Torso['Right Shoulder'];
95
		c.Torso['Left Hip'];
96
		c.Torso['Right Hip'];
97
		hw;
98
	}
99
100
	JointTargets = {
101
		CFrameZero();
102
		CFrameZero();
103
		CFrameZero();
104
		CFrameZero();
105
		CFrameZero();
106
		CFrameZero();
107
		CFrameZero();
108
	}
109
110
111
--------------------------------------------------------
112
113
	prepareCharacter = function()
114
		local music = Instance.new("Sound",c)
115
		music.SoundId = "rbxassetid://311086301"
116
		music.Looped = true
117
		music.Volume = 1
118
		fight = music
119
		local music2 = Instance.new("Sound",c)
120
		music2.SoundId = "rbxassetid://311086498"
121
		music2.Looped = true
122
		music2.Volume = 1
123
		pass = music2
124
		human.WalkSpeed = 0
125
		human.JumpPower = 0
126
		human.Animator:Destroy()
127
		human.MaxHealth = 5500
128
		c.Animate:Destroy()
129
		wait()
130
		human.Health = 5500
131
		c.Health:Destroy()
132
	end
133
134
	uinps.InputBegan:connect(function(InputObject)
135
		if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
136
			Debounces.isPassive = not Debounces.isPassive
137
		end
138
	end)
139
140
	uinps.InputBegan:connect(function(InputObject)
141
		if InputObject.KeyCode == Enum.KeyCode.J and Debounces.isTyping == false then
142
			Debounces.isAgg = not Debounces.isAgg
143
		end
144
	end)
145
146
	uinps.InputBegan:connect(function(InputObject)
147
		if InputObject.KeyCode == Enum.KeyCode.L and Debounces.isTyping == false then
148
			Debounces.musicOn = not Debounces.musicOn
149
		end
150
	end)
151
152
	setJointCFrames = function(table)
153
		for i = 1,#table do
154
			JointTargets[i] = table[i]
155
		end
156
	end
157
158
	setLerp = function(speed)
159
		AnimStat.lerpSpeed = speed
160
	end
161
	
162
--------------------------------------------------------
163
164
	prepareCharacter()
165
166
--------------------------------------------------------
167
168
	spawn(function()
169
		local sine = 0
170
		while wait() do
171
			Debounces.isCombo = Debounces.isCombo + 1/30
172
			if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then
173
				setLerp(.2)
174
				if Debounces.isPassive == true then
175
					setJointCFrames({
176
						CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0));
177
						CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523));
178
						CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289));
179
						CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912));
180
						CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
181
						CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809));
182
						CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916  + math.sin(tick() * 1.8) * .4, 15.785, -177.784));
183
					})
184
				else
185
					setJointCFrames({
186
						CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0));
187
						CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001));
188
						CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
189
						CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
190
						CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
191
						CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619));
192
						CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774));
193
					})
194
				end
195
			elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then
196
				sine = sine + math.rad(15)
197
				human.WalkSpeed = 15
198
				setLerp(.25)
199
				setJointCFrames({
200
					CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
201
					CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001));
202
					CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5));
203
					CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5));
204
					CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
205
					CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
206
					CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784));
207
				})
208
			elseif Debounces.isJumping == true and Debounces.Debounce == false then
209
				setLerp(.14)
210
				setJointCFrames({
211
					CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0));
212
					CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306));
213
					CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704));
214
					CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416));
215
					CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249));
216
					CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776));
217
					CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119));
218
				})
219
			end
220
		end
221
	end)
222
223
	human.Changed:connect(function(prop)
224
		if prop == "MoveDirection" then
225
			if human.MoveDirection.magnitude > .02 then
226
				Debounces.isMoving = true
227
			else
228
				Debounces.isMoving = false
229
			end
230
		end
231
	end)
232
233
	changeColor = function(mode)
234
		Debounces.SwitchingModes = true
235
		local color = Color3.new(0,0,0)
236
		if mode == "Still" then
237
			color = Color3.new(1,0,0)
238
		elseif mode == "Blue" then
239
			color = Color3.new(0,1,1)
240
		elseif mode == "Orange" then
241
			color = Color3.new(1,.5,1/5)
242
		elseif mode == "Heal" then
243
			color = Color3.new(.1,1,.1)
244
		end
245
		local s = Instance.new("Sound",h)
246
		s.SoundId = "rbxassetid://262249260"
247
		s.Volume = .5
248
		s.Pitch = math.random(95,105)/100
249
		s:Play()
250
		h.BrickColor = BrickColor.new(color)
251
		local e = Instance.new("Part",h)
252
		e.Size = Vector3.new(1,1,1)
253
		e.BrickColor = BrickColor.new(color)
254
		e.Anchored = false
255
		e.CanCollide = false
256
		local rm = Instance.new("SpecialMesh",e)
257
		rm.MeshType = "FileMesh"
258
		rm.MeshId = "rbxassetid://3270017"
259
		rm.Scale = Vector3.new(3.2,3.2,10)
260
		local ew = Instance.new("Weld",e)
261
		ew.Part0 = h
262
		ew.Part1 = e
263
		ew.C0 = CFrame.new(0,0,-5)
264
		l.Color = color
265
		local timer = 0
266
		while rs.RenderStepped:wait() do
267
			timer = timer + (1/60)/(Debounces.FPS/60)
268
			ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60))
269
			e.Transparency = math.sin(ew.C0.p.z/2.5)
270
			if e.Transparency >= .95 then break end
271
		end
272
		e:Destroy()
273
		Debounces.Mode = mode
274
		Debounces.SwitchingModes = false
275
		wait(6)
276
		s:Destroy()
277
	end
278
279
	uinps.InputBegan:connect(function(InputObj)
280
		if InputObj.KeyCode == Enum.KeyCode.Slash then
281
			local finishEvent = nil
282
			Debounces.isTyping = true
283
			finishEvent = uinps.InputBegan:connect(function(InputObj)
284
				if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
285
					Debounces.isTyping = false
286
					finishEvent:disconnect()
287
				end
288
			end)
289
		end
290
	end)
291
292
	uinps.InputBegan:connect(function(InputObj)
293
		if InputObj.KeyCode == Enum.KeyCode.LeftShift then
294
			Debounces.isSprinting = true
295
		end
296
	end)
297
298
	uinps.InputEnded:connect(function(InputObj)
299
		if InputObj.KeyCode == Enum.KeyCode.LeftShift then
300
			Debounces.isSprinting = false
301
		end
302
	end)
303
304
	uinps.InputBegan:connect(function(InputObj)
305
		local e = nil
306
		local e2 = nil
307
		if InputObj.UserInputType == Enum.UserInputType.MouseButton1 and Debounces.isJumping == false and Debounces.isAttacking == false then
308
			if Debounces.isCombo <= critTime then
309
				Debounces.wasCrit = true
310
			else
311
				Debounces.wasCrit = false
312
			end
313
			Debounces.attackNumber = Debounces.attackNumber + 1
314
			Debounces.isCombo = 0
315
			Debounces.isAttacking = true
316
			setLerp(.23)
317
			local playAnim = (Debounces.attackNumber)%3 + 1
318
			local frame1 = {
319
				{
320
					CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
321
					CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015));
322
					CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905));
323
					CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328));
324
					CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768));
325
					CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817));
326
					CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191));
327
				};
328
				{
329
					CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
330
					CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86));
331
					CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74));
332
					CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363));
333
					CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679));
334
					CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958));
335
					CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928));
336
				};
337
				{
338
					CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
339
					CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967));
340
					CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888));
341
					CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434));
342
					CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585));
343
					CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748));
344
					CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
345
				};
346
			}
347
			local frame2 = {
348
				{
349
					CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
350
					CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169));
351
					CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032));
352
					CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869));
353
					CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828));
354
					CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266));
355
					CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496));
356
				};
357
				{
358
					CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
359
					CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885));
360
					CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203));
361
					CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7));
362
					CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2));
363
					CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441));
364
					CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
365
				};
366
				{
367
					CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
368
					CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899));
369
					CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966));
370
					CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337));
371
					CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958));
372
					CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237));
373
					CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492));
374
				};
375
			}
376
			if Debounces.wasCrit == false then
377
				local e = Instance.new("Sound",c.Head)
378
				e.Volume = .5
379
				e.SoundId = "rbxassetid://145486992"
380
				e.Pitch = math.random(110,130)/100
381
				e:Play()
382
				setJointCFrames(frame1[playAnim])
383
				setLerp(.35)
384
				wait(.07)
385
				setJointCFrames(frame2[playAnim])
386
				wait(.05)
387
			else
388
				local e = Instance.new("Sound",c.Head)
389
				e.Volume = .5
390
				e.SoundId = "rbxassetid://181894961"
391
				e.Pitch = math.random(130,160)/100
392
				e:Play()
393
				local e2 = Instance.new("Sound",c.Head)
394
				e2.Volume = .6
395
				e2.Pitch = math.random(110,130)/100
396
				e2.SoundId = "rbxassetid://200632875"
397
				e2:Play()
398
				setLerp(.6)
399
				setJointCFrames(frame1[playAnim])
400
				setLerp(.7)
401
				wait(.02)
402
				setJointCFrames(frame2[playAnim])
403
				wait(.01)
404
			end
405
			Debounces.isAttacking = false
406
		end
407
		wait(5)
408
		if e then
409
			e:Destroy()
410
			e2:Destroy()
411
		end
412
	end)
413
414
	uinps.InputBegan:connect(function(InputObj)
415
		if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then
416
			Debounces.Debounce = true
417
			human.WalkSpeed = 0
418
			setLerp(.2)
419
			setJointCFrames({
420
				CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
421
				CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
422
				CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
423
				CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
424
				CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
425
				CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
426
				CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
427
			})
428
			wait(.25)
429
			human.JumpPower = 60
430
			human.Jump = true
431
			Debounces.Debounce = false
432
			human.WalkSpeed = 35
433
			Debounces.isJumping = true
434
			wait()
435
			human.JumpPower = 0
436
		end
437
	end)
438
439
	uinps.InputBegan:connect(function(InputObj)
440
		if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then
441
			Debounces.Debounce = true
442
			human.WalkSpeed = 0
443
			setLerp(.2)
444
			setJointCFrames({
445
				CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
446
				CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
447
				CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
448
				CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
449
				CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
450
				CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
451
				CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
452
			})
453
			wait(.25)
454
			human.JumpPower = 150
455
			local e = Instance.new("Sound",c.Head)
456
			e.SoundId = "rbxassetid://180204603"
457
			e.Pitch = math.random(90,110)/100
458
			e.Volume = 1
459
			e:Play()
460
			local e2 = Instance.new("Part",h)
461
			e2.Size = Vector3.new(1,1,1)
462
			e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0)
463
			e2.BrickColor = h.BrickColor
464
			e2.Anchored = true
465
			e2.CanCollide = false
466
			local rm = Instance.new("SpecialMesh",e2)
467
			rm.MeshType = "FileMesh"
468
			rm.MeshId = "rbxassetid://3270017"
469
			rm.Scale = Vector3.new(1,1,6)
470
			human.Jump = true
471
			Debounces.Debounce = false
472
			Debounces.isJumping = true
473
			human.WalkSpeed = 75
474
			wait()
475
			human.JumpPower = 0
476
			while rs.RenderStepped:wait() do
477
				rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60))
478
				e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60))
479
				if e2.Transparency >= .98 then
480
					break
481
				end
482
			end
483
			e2:Destroy()
484
		end
485
	end)
486
487
	uinps.InputBegan:connect(function(InputObj)
488
		if Debounces.isTyping == false then
489
			if InputObj.KeyCode == Enum.KeyCode.Z and Debounces.SwitchingModes == false then
490
				changeColor("Still")
491
			elseif InputObj.KeyCode == Enum.KeyCode.X and Debounces.SwitchingModes == false then
492
				changeColor("Blue")
493
			elseif InputObj.KeyCode == Enum.KeyCode.C and Debounces.SwitchingModes == false then
494
				changeColor("Orange")
495
			elseif InputObj.KeyCode == Enum.KeyCode.V and Debounces.SwitchingModes == false then
496
				changeColor("Heal")
497
			end
498
		end
499
	end)
500
501
	h.Touched:connect(function(part)
502
		local h2 = part.Parent:FindFirstChild("Humanoid")
503
		if h2 then
504
			canAttack = "false"
505
			if Debounces.Mode == "Still" then canAttack = "true" end
506
			if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end
507
			if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end
508
			if Debounces.Mode == "Heal" then canAttack = "heal" end
509
			if canAttack == "true" then
510
				if Debounces.isCombo <= critTime then
511
					h2:TakeDamage(math.random(3,7))
512
				else
513
					h2:TakeDamage(math.random(1,4))
514
				end
515
			elseif canAttack == "heal" then
516
				h2:TakeDamage(math.random(-4,-1))
517
			end
518
		end
519
	end)
520
521
	human.StateChanged:connect(function(os,ns)
522
		if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then
523
			Debounces.isJumping = false
524
		end
525
	end)
526
527
	rs.RenderStepped:connect(function()
528
		Debounces.FPS = 1/rs.RenderStepped:wait()
529
		if Debounces.isAgg == true then
530
			fight:Resume()
531
			pass:Pause()
532
		else
533
			fight:Pause()
534
			pass:Resume()
535
		end
536
		if Debounces.musicOn == true then
537
			pass.Volume = 1
538
			fight.Volume = 1
539
		else
540
			pass.Volume = 0
541
			fight.Volume = 0
542
		end
543
		l.Range = math.sin(tick() * 1.8) * 8 + 5
544
		local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
545
		for i = 1,#Joints do
546
			Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
547
			Joints[i].C1 = CFrameZero()
548
		end
549
	end)