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1-
-- Created by Nebula_Zorua Edit By PowerSans1234--
1+
2-
-- Your DeTERMINATION --
2+
wait(0.2)
3-
-- Y o u  a c t  l i k e  y o u  h a v e  a  c h o i c e. =) --
3+
4-
-- Discord: Nebula the Zorua#6969
4+
Player = game:GetService("Players").LocalPlayer
5-
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
5+
PlayerGui = Player.PlayerGui
6
Cam = workspace.CurrentCamera
7
Backpack = Player.Backpack
8-
--// Initializing \\--
8+
Character = Player.Character
9-
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
9+
Humanoid = Character.Humanoid
10-
local Plrs = S.Players
10+
Mouse = Player:GetMouse()
11-
local Plr = Plrs.LocalPlayer
11+
RootPart = Character["HumanoidRootPart"]
12-
local Char = Plr.Character
12+
Torso = Character["Torso"]
13-
local Hum = Char:FindFirstChildOfClass'Humanoid'
13+
Head = Character["Head"]
14-
local RArm = Char["Right Arm"]
14+
RightArm = Character["Right Arm"]
15-
local LArm = Char["Left Arm"]
15+
LeftArm = Character["Left Arm"]
16-
local RLeg = Char["Right Leg"]
16+
RightLeg = Character["Right Leg"]
17-
local LLeg = Char["Left Leg"]  
17+
LeftLeg = Character["Left Leg"]
18-
local Root = Char:FindFirstChild'HumanoidRootPart'
18+
RootJoint = RootPart["RootJoint"]
19-
local Torso = Char.Torso
19+
Neck = Torso["Neck"]
20-
local Head = Char.Head
20+
RightShoulder = Torso["Right Shoulder"]
21-
local NeutralAnims = true
21+
LeftShoulder = Torso["Left Shoulder"]
22-
local Attack = false
22+
RightHip = Torso["Right Hip"]
23-
local BloodPuddles = {}
23+
LeftHip = Torso["Left Hip"]
24-
local Effects = {}
24+
local sick = Instance.new("Sound",Torso)
25-
local Debounces = {Debounces={}}
25+
sick.SoundId = "rbxassetid://0"
26-
local Mouse = Plr:GetMouse()
26+
sick.Looped = true
27-
local Hit = {}
27+
sick.Pitch = 1
28-
local Sine = 0
28+
sick.Volume = 1
29-
local Change = 1
29+
sick:Play()
30-
local Souls = 0
30+
for i,v in pairs(Character:GetChildren()) do
31-
--// Debounce System \\--
31+
	if v.ClassName == "CharacterMesh" then
32
		v:Destroy()
33
	end
34-
function Debounces:New(name,cooldown)
34+
35-
    local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
35+
for i,v in pairs(Character:GetChildren()) do
36-
    setmetatable(aaaaa,{__index = Debounces})
36+
	if v.ClassName == "Hat" or v.ClassName == "Accessory" then
37-
    Debounces.Debounces[name] = aaaaa
37+
		v:Destroy()
38-
    return aaaaa
38+
	end
39
end
40
41-
function Debounces:Use(overrideUsable)
41+
IT = Instance.new
42-
    assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
42+
CF = CFrame.new
43-
    if(self.Usable or overrideUsable)then
43+
VT = Vector3.new
44-
        self.Usable = false
44+
RAD = math.rad
45-
        self.CoolingDown = true
45+
C3 = Color3.new
46-
        local LastUse = time()
46+
UD2 = UDim2.new
47-
        self.LastUse = LastUse
47+
BRICKC = BrickColor.new
48-
        delay(self.Cooldown or 2,function()
48+
ANGLES = CFrame.Angles
49-
            if(self.LastUse == LastUse)then
49+
EULER = CFrame.fromEulerAnglesXYZ
50-
                self.CoolingDown = false
50+
COS = math.cos
51-
                self.Usable = true
51+
ACOS = math.acos
52-
            end
52+
SIN = math.sin
53-
        end)
53+
ASIN = math.asin
54-
    end
54+
ABS = math.abs
55
MRANDOM = math.random
56
FLOOR = math.floor
57-
function Debounces:Get(name)
57+
58-
    assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
58+
--//=================================\\
59-
    for i,v in next, Debounces.Debounces do
59+
--|| 	      SOME FUNCTIONS
60-
        if(i == name)then
60+
--\\=================================//
61-
            return v;
61+
62-
        end
62+
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
63-
    end
63+
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
64
end
65
66-
function Debounces:GetProgressPercentage()
66+
function PositiveAngle(NUMBER)
67-
    assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
67+
	if NUMBER >= 0 then
68-
    if(self.CoolingDown and not self.Usable)then
68+
		NUMBER = 0
69-
        return math.max(
69+
	end
70-
            math.floor(
70+
	return NUMBER
71-
                (
71+
72-
                    (time()-self.LastUse)/self.Cooldown or 2
72+
73-
                )*100
73+
function NegativeAngle(NUMBER)
74-
            )
74+
	if NUMBER <= 0 then
75-
        )
75+
		NUMBER = 0
76-
    else
76+
	end
77-
        return 100
77+
	return NUMBER
78-
    end
78+
79
80
function Swait(NUMBER)
81-
--// Shortcut Variables \\--
81+
	if NUMBER == 0 or NUMBER == nil then
82-
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
82+
		ArtificialHB.Event:wait()
83-
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
83+
	else
84-
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
84+
		for i = 1, NUMBER do
85-
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
85+
			ArtificialHB.Event:wait()
86-
local R3 = {N=Region3.new}
86+
		end
87-
local De = S.Debris
87+
	end
88-
local WS = workspace
88+
89-
local Lght = S.Lighting
89+
90-
local RepS = S.ReplicatedStorage
90+
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
91-
local IN = Instance.new
91+
	local NEWMESH = IT(MESH)
92-
local CSK = ColorSequenceKeypoint.new
92+
	if MESH == "SpecialMesh" then
93-
local CS = ColorSequence.new
93+
		NEWMESH.MeshType = MESHTYPE
94-
--// Instance Creation Functions \\--
94+
		if MESHID ~= "nil" and MESHID ~= "" then
95
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
96-
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
96+
		end
97-
    local Sound = IN("Sound")
97+
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
98-
    Sound.SoundId = "rbxassetid://".. tostring(id or 0)
98+
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
99-
    Sound.Pitch = pitch or 1
99+
		end
100-
    Sound.Volume = volume or 1
100+
	end
101-
    Sound.Looped = looped or false
101+
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
102-
    if(autoPlay)then
102+
	NEWMESH.Scale = SCALE
103-
        coroutine.wrap(function()
103+
	NEWMESH.Parent = PARENT
104-
            repeat wait() until Sound.IsLoaded
104+
	return NEWMESH
105-
            Sound.Playing = autoPlay or false
105+
106-
        end)()
106+
107-
    end
107+
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
108-
    if(not looped and effect)then
108+
	local NEWPART = IT("Part")
109-
        Sound.Stopped:connect(function()
109+
	NEWPART.formFactor = FORMFACTOR
110-
            Sound.Volume = 0
110+
	NEWPART.Reflectance = REFLECTANCE
111-
            Sound:destroy()
111+
	NEWPART.Transparency = TRANSPARENCY
112-
        end)
112+
	NEWPART.CanCollide = false
113-
    elseif(effect)then
113+
	NEWPART.Locked = true
114-
        warn("Sound can't be looped and a sound effect!")
114+
	NEWPART.Anchored = true
115-
    end
115+
	if ANCHOR == false then
116-
    Sound.Parent =parent or Torso
116+
		NEWPART.Anchored = false
117-
    return Sound
117+
	end
118
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
119-
function Part(parent,color,material,size,cframe,anchored,cancollide)
119+
	NEWPART.Name = NAME
120-
    local part = IN("Part")
120+
	NEWPART.Size = SIZE
121-
    part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
121+
	NEWPART.Position = Torso.Position
122-
    part.Material = (material or Enum.Material.SmoothPlastic)
122+
	NEWPART.Material = MATERIAL
123-
    part.TopSurface,part.BottomSurface=10,10
123+
	NEWPART:BreakJoints()
124-
    part.Size = (size or V3.N(1,1,1))
124+
	NEWPART.Parent = PARENT
125-
    part.CFrame = (cframe or CF.N(0,0,0))
125+
	return NEWPART
126-
    part.Anchored = (anchored or false)
126+
127-
    part.CanCollide = (cancollide or false)
127+
128-
    part.Parent = (parent or Char)
128+
	local function weldBetween(a, b)
129-
    return part
129+
	    local weldd = Instance.new("ManualWeld")
130
	    weldd.Part0 = a
131-
function Mesh(parent,meshtype,meshid,textid,scale,offset)
131+
	    weldd.Part1 = b
132-
    local part = IN("SpecialMesh")
132+
	    weldd.C0 = CFrame.new()
133-
    part.MeshId = meshid or ""
133+
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
134-
    part.TextureId = textid or ""
134+
	    weldd.Parent = a
135-
    part.Scale = scale or V3.N(1,1,1)
135+
	    return weldd
136-
    part.Offset = offset or V3.N(0,0,0)
136+
	end
137-
    part.MeshType = meshtype or Enum.MeshType.Sphere
137+
138-
    part.Parent = parent
138+
139-
    return part
139+
function QuaternionFromCFrame(cf)
140
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
141
	local trace = m00 + m11 + m22
142-
NewInstance = function(instance,parent,properties)
142+
	if trace > 0 then 
143-
    local inst = Instance.new(instance,parent)
143+
		local s = math.sqrt(1 + trace)
144-
    if(properties)then
144+
		local recip = 0.5 / s
145-
        for i,v in next, properties do
145+
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
146-
            pcall(function() inst[i] = v end)
146+
	else
147-
        end
147+
		local i = 0
148-
    end
148+
		if m11 > m00 then
149-
    return inst;
149+
			i = 1
150
		end
151
		if m22 > (i == 0 and m00 or m11) then
152
			i = 2
153
		end
154-
--// Extended ROBLOX tables \\--
154+
		if i == 0 then
155-
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
155+
			local s = math.sqrt(m00 - m11 - m22 + 1)
156-
--// Customization \\--
156+
			local recip = 0.5 / s
157
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
158-
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
158+
		elseif i == 1 then
159-
local Remove_Hats = false
159+
			local s = math.sqrt(m11 - m22 - m00 + 1)
160-
local Remove_Clothing = true
160+
			local recip = 0.5 / s
161-
local PlayerSize = 1
161+
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
162-
local DamageColor = BrickColor.new'Really red'
162+
		elseif i == 2 then
163-
local MusicID = 391549957
163+
			local s = math.sqrt(m22 - m00 - m11 + 1)
164-
local WalkSpeed = 8
164+
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
165-
local MaxSouls = 100
165+
		end
166-
local MaxHealth = 500
166+
	end
167
end
168
 
169-
if(_G.RefusedAnimation == nil) then _G.RefusedAnimation = false end
169+
function QuaternionToCFrame(px, py, pz, x, y, z, w)
170
	local xs, ys, zs = x + x, y + y, z + z
171-
--// Weapon and GUI creation, and Character Customization \\--
171+
	local wx, wy, wz = w * xs, w * ys, w * zs
172
	local xx = x * xs
173-
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
173+
	local xy = x * ys
174-
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
174+
	local xz = x * zs
175-
local Effects = IN("Folder",Char)
175+
	local yy = y * ys
176-
Effects.Name = "Effects"
176+
	local yz = y * zs
177
	local zz = z * zs
178-
Hum.MaxHealth = MaxHealth
178+
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
179-
Hum.Health = MaxHealth
179+
180
 
181-
local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.N(0,0,0)})
181+
function QuaternionSlerp(a, b, t)
182-
local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://121944805",V3.N(1,1,1),V3.N())
182+
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
183-
local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.N(1,0,0)),CSK(0.5,C3.N(1,1,0)),CSK(1,C3.RGB(255,191,0))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://1",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)})
183+
	local startInterp, finishInterp;
184-
local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.N(1,0,0),C3.N(1,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://1",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)})
184+
	if cosTheta >= 0.0001 then
185
		if (1 - cosTheta) > 0.0001 then
186-
local KTrail = NewInstance("Trail",Knife,{
186+
			local theta = ACOS(cosTheta)
187-
    Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}),
187+
			local invSinTheta = 1 / SIN(theta)
188-
    Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}),
188+
			startInterp = SIN((1 - t) * theta) * invSinTheta
189-
    Color=CS(C3.N(1,0,0)),
189+
			finishInterp = SIN(t * theta) * invSinTheta
190-
    Enabled=false,
190+
		else
191-
    Transparency=NumberSequence.new(0,1),
191+
			startInterp = 1 - t
192-
    Lifetime=1.25,
192+
			finishInterp = t
193-
})
193+
		end
194-
local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false)
194+
	else
195-
local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://876","rbxassetid://07",V3.N(1.05,1.05,1.05),V3.N())
195+
		if (1 + cosTheta) > 0.0001 then
196
			local theta = ACOS(-cosTheta)
197-
NewInstance("PointLight",Knife,{Color=C3.N(1,0,0),Range=10,Brightness=3})
197+
			local invSinTheta = 1 / SIN(theta)
198
			startInterp = SIN((t - 1) * theta) * invSinTheta
199
			finishInterp = SIN(t * theta) * invSinTheta
200-
Hum.DisplayDistanceType = 'None'
200+
		else
201
			startInterp = t - 1
202-
local naeeym2 = IN("BillboardGui",Char)
202+
			finishInterp = t
203-
naeeym2.AlwaysOnTop = true
203+
		end
204-
naeeym2.Size = UDim2.new(5,35,2,15)
204+
	end
205-
naeeym2.StudsOffset = V3.N(0,2.5,0)
205+
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
206-
naeeym2.Adornee = Char.Head
206+
207-
naeeym2.Name = "Name"
207+
208-
naeeym2.PlayerToHideFrom = Plr
208+
function Clerp(a, b, t)
209-
local tecks2 = IN("TextLabel",naeeym2)
209+
	local qa = {QuaternionFromCFrame(a)}
210-
tecks2.BackgroundTransparency = 1
210+
	local qb = {QuaternionFromCFrame(b)}
211-
tecks2.TextScaled = true
211+
	local ax, ay, az = a.x, a.y, a.z
212-
tecks2.BorderSizePixel = 0
212+
	local bx, by, bz = b.x, b.y, b.z
213-
tecks2.Text = "Killer UnderSwap Sans"
213+
	local _t = 1 - t
214-
tecks2.Font = Enum.Font.Bodoni
214+
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
215-
tecks2.TextSize = 30
215+
216-
tecks2.TextStrokeTransparency = 0
216+
217-
tecks2.TextColor3 = C3.N(0,0,0)
217+
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
218-
tecks2.TextStrokeColor3 = C3.N(.7,0,0)
218+
	local frame = IT("Frame")
219-
tecks2.Size = UDim2.new(1,0,0.5,0)
219+
	frame.BackgroundTransparency = TRANSPARENCY
220-
tecks2.Parent = naeeym2
220+
	frame.BorderSizePixel = BORDERSIZEPIXEL
221
	frame.Position = POSITION
222
	frame.Size = SIZE
223-
IN("Shirt",Char)
223+
	frame.BackgroundColor3 = COLOR
224-
IN("Pants",Char)
224+
	frame.BorderColor3 = BORDERCOLOR
225
	frame.Name = NAME
226-
Hum.WalkSpeed = WalkSpeed
226+
	frame.Parent = PARENT
227-
if(PlayerSize ~= 1)then
227+
	return frame
228-
    for _,v in next, Char:GetDescendats() do
228+
229-
        if(v:IsA'BasePart')then
229+
230-
            v.Size = v.Size * PlayerSize
230+
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
231-
        end
231+
	local label = IT("TextLabel")
232-
    end
232+
	label.BackgroundTransparency = 1
233
	label.Size = UD2(1, 0, 1, 0)
234
	label.Position = UD2(0, 0, 0, 0)
235
	label.TextColor3 = TEXTCOLOR
236
	label.TextStrokeTransparency = STROKETRANSPARENCY
237-
pcall(function()
237+
	label.TextTransparency = TRANSPARENCY
238-
    Char.LeftWing:destroy()
238+
	label.FontSize = TEXTFONTSIZE
239-
    Char.ReaperShadowHead:destroy()
239+
	label.Font = TEXTFONT
240-
end)
240+
	label.BorderSizePixel = BORDERSIZEPIXEL
241
	label.TextScaled = false
242
	label.Text = TEXT
243-
local Music = Sound(Torso,MusicID,1,3,true,false,true)
243+
	label.Name = NAME
244-
Music.Name = 'Music'
244+
	label.Parent = PARENT
245
	return label
246-
--// Stop animations \\--
246+
247-
for _,v in next, Hum:GetPlayingAnimationTracks() do
247+
248-
    v:Stop();
248+
function NoOutlines(PART)
249
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
250
end
251-
pcall(game.Destroy,Char:FindFirstChild'Animate')
251+
252-
pcall(game.Destroy,Hum:FindFirstChild'Animator')
252+
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
253
	local NEWWELD = IT(TYPE)
254-
--// Joints \\--
254+
	NEWWELD.Part0 = PART0
255
	NEWWELD.Part1 = PART1
256-
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
256+
	NEWWELD.C0 = C0
257-
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
257+
	NEWWELD.C1 = C1
258-
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
258+
	NEWWELD.Parent = PARENT
259-
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
259+
	return NEWWELD
260-
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
260+
261-
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
261+
262-
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
262+
local S = IT("Sound")
263-
local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)})
263+
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
264
	local NEWSOUND = nil
265-
local LSC0 = LS.C0
265+
	coroutine.resume(coroutine.create(function()
266-
local RSC0 = RS.C0
266+
		NEWSOUND = S:Clone()
267-
local NKC0 = NK.C0
267+
		NEWSOUND.Parent = PARENT
268-
local LHC0 = LH.C0
268+
		NEWSOUND.Volume = VOLUME
269-
local RHC0 = RH.C0
269+
		NEWSOUND.Pitch = PITCH
270-
local RJC0 = RJ.C0
270+
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
271
		NEWSOUND:play()
272-
--// Artificial HB \\--
272+
		if DOESLOOP == true then
273
			NEWSOUND.Looped = true
274-
local ArtificialHB = IN("BindableEvent", script)
274+
		else
275-
ArtificialHB.Name = "Heartbeat"
275+
			repeat wait(1) until NEWSOUND.Playing == false
276
			NEWSOUND:remove()
277-
script:WaitForChild("Heartbeat")
277+
		end
278
	end))
279-
local tf = 0
279+
	return NEWSOUND
280-
local allowframeloss = false
280+
281-
local tossremainder = false
281+
282-
local lastframe = tick()
282+
function CFrameFromTopBack(at, top, back)
283-
local frame = 1/Frame_Speed
283+
	local right = top:Cross(back)
284-
ArtificialHB:Fire()
284+
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
285
end
286-
game:GetService("RunService").Heartbeat:connect(function(s, p)
286+
287-
    tf = tf + s
287+
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
288-
    if tf >= frame then
288+
function WACKYEFFECT(Table)
289-
        if allowframeloss then
289+
	local TYPE = (Table.EffectType or "Sphere")
290-
            script.Heartbeat:Fire()
290+
	local SIZE = (Table.Size or VT(1,1,1))
291-
            lastframe = tick()
291+
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
292-
        else
292+
	local TRANSPARENCY = (Table.Transparency or 0)
293-
            for i = 1, math.floor(tf / frame) do
293+
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
294-
                ArtificialHB:Fire()
294+
	local CFRAME = (Table.CFrame or Torso.CFrame)
295-
            end
295+
	local MOVEDIRECTION = (Table.MoveToPos or nil)
296-
            lastframe = tick()
296+
	local ROTATION1 = (Table.RotationX or 0)
297-
        end
297+
	local ROTATION2 = (Table.RotationY or 0)
298-
        if tossremainder then
298+
	local ROTATION3 = (Table.RotationZ or 0)
299-
            tf = 0
299+
	local MATERIAL = (Table.Material or "Neon")
300-
        else
300+
	local COLOR = (Table.Color or C3(1,1,1))
301-
            tf = tf - frame * math.floor(tf / frame)
301+
	local TIME = (Table.Time or 45)
302-
        end
302+
	local SOUNDID = (Table.SoundID or nil)
303-
    end
303+
	local SOUNDPITCH = (Table.SoundPitch or nil)
304-
end)
304+
	local SOUNDVOLUME = (Table.SoundVolume or nil)
305
	coroutine.resume(coroutine.create(function()
306-
function swait(num)
306+
		local PLAYSSOUND = false
307-
    if num == 0 or num == nil then
307+
		local SOUND = nil
308-
        ArtificialHB.Event:wait()
308+
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
309-
    else
309+
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
310-
        for i = 0, num do
310+
			PLAYSSOUND = true
311-
            ArtificialHB.Event:wait()
311+
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
312-
        end
312+
		end
313-
    end
313+
		EFFECT.Color = COLOR
314
		local MSH = nil
315
		if TYPE == "Sphere" then
316
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
317-
--// Effect Function(s) \\--
317+
		elseif TYPE == "Block" then
318
			MSH = IT("BlockMesh",EFFECT)
319-
function Bezier(startpos, pos2, pos3, endpos, t)
319+
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
320-
    local A = startpos:lerp(pos2, t)
320+
		elseif TYPE == "Wave" then
321-
    local B  = pos2:lerp(pos3, t)
321+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
322-
    local C = pos3:lerp(endpos, t)
322+
		elseif TYPE == "Ring" then
323-
    local lerp1 = A:lerp(B, t)
323+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
324-
    local lerp2 = B:lerp(C, t)
324+
		elseif TYPE == "Slash" then
325-
    local cubic = lerp1:lerp(lerp2, t)
325+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
326-
    return cubic
326+
		elseif TYPE == "Round Slash" then
327
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
328
		elseif TYPE == "Swirl" then
329-
function Tween(obj,props,time,easing,direction,repeats,backwards)
329+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
330-
    local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
330+
		elseif TYPE == "Skull" then
331-
    local tween = S.TweenService:Create(obj, info, props)
331+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
332-
   
332+
		elseif TYPE == "Crystal" then
333-
    tween:Play()
333+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
334
		end
335
		if MSH ~= nil then
336-
local FXTable = {}
336+
			local MOVESPEED = nil
337
			if MOVEDIRECTION ~= nil then
338-
coroutine.resume(coroutine.create(function()
338+
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
339-
    while true do
339+
			end
340-
        for i = 1, #FXTable do
340+
			local GROWTH = SIZE - ENDSIZE
341-
            local data = FXTable[i]
341+
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
342-
            if(data)then
342+
			if TYPE == "Block" then
343-
                local Frame = data.Frame
343+
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
344-
                local FX = data.Effect or 'ResizeAndFade'
344+
			else
345-
                local Parent = data.Parent or Effects
345+
				EFFECT.CFrame = CFRAME
346-
                local Color = data.Color or C3.N(0,0,0)
346+
			end
347-
                local Size = data.Size or V3.N(1,1,1)
347+
			for LOOP = 1, TIME+1 do
348-
                local MoveDir = data.MoveDirection or nil
348+
				Swait()
349-
                local MeshData = data.Mesh or nil
349+
				MSH.Scale = MSH.Scale - GROWTH/TIME
350-
                local SndData = data.Sound or nil
350+
				if TYPE == "Wave" then
351-
                local Frames = data.Frames or 45
351+
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
352-
                local CFra = data.CFrame or Torso.CFrame
352+
				end
353-
                local Settings = data.FXSettings or {}
353+
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
354-
                local Prt,Msh,Snd = data.Part,data.Mesh,data.Sound
354+
				if TYPE == "Block" then
355-
                local grow = data.Grow
355+
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
356-
               
356+
				else
357-
                local MoveSpeed = nil;
357+
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
358-
                if(MoveDir)then
358+
				end
359-
                    MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
359+
				if MOVEDIRECTION ~= nil then
360-
                end
360+
					local ORI = EFFECT.Orientation
361-
                if(FX ~= 'Arc')then
361+
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
362-
                    Frame = Frame + 1
362+
					EFFECT.Orientation = ORI
363-
                    if(FX == "Fade")then
363+
				end
364-
                        Prt.Transparency  = (Frame/Frames)
364+
			end
365-
                    elseif(FX == "Resize")then
365+
			if PLAYSSOUND == false then
366-
                        if(not Settings.EndSize)then
366+
				EFFECT:remove()
367-
                            Settings.EndSize = V3.N(0,0,0)
367+
			else
368-
                        end
368+
				SOUND.Stopped:Connect(function()
369-
                        if(Settings.EndIsIncrement)then
369+
					EFFECT:remove()
370-
                            if(Msh)then
370+
				end)
371-
                                Msh.Scale = Msh.Scale + Settings.EndSize
371+
			end
372-
                            else
372+
		else
373-
                                Prt.Size = Prt.Size + Settings.EndSize
373+
			if PLAYSSOUND == false then
374-
                            end                
374+
				EFFECT:remove()
375-
                        else
375+
			else
376-
                            if(Msh)then
376+
				repeat Swait() until SOUND.Playing == false
377-
                                Msh.Scale = Msh.Scale - grow/Frames
377+
				EFFECT:remove()
378-
                            else
378+
			end
379-
                                Prt.Size = Prt.Size - grow/Frames
379+
		end
380-
                            end
380+
	end))
381-
                        end
381+
382-
                    elseif(FX == "ResizeAndFade")then
382+
383-
                        if(not Settings.EndSize)then
383+
function MakeForm(PART,TYPE)
384-
                            Settings.EndSize = V3.N(0,0,0)
384+
	if TYPE == "Cyl" then
385-
                        end
385+
		local MSH = IT("CylinderMesh",PART)
386-
                        if(Settings.EndIsIncrement)then
386+
	elseif TYPE == "Ball" then
387-
                            if(Msh)then
387+
		local MSH = IT("SpecialMesh",PART)
388-
                                Msh.Scale = Msh.Scale + Settings.EndSize
388+
		MSH.MeshType = "Sphere"
389-
                            else
389+
	elseif TYPE == "Wedge" then
390-
                                Prt.Size = Prt.Size + Settings.EndSize
390+
		local MSH = IT("SpecialMesh",PART)
391-
                            end                
391+
		MSH.MeshType = "Wedge"
392-
                        else
392+
	end
393-
                            if(Msh)then
393+
394-
                                Msh.Scale = Msh.Scale - grow/Frames
394+
395-
                            else
395+
Debris = game:GetService("Debris")
396-
                                Prt.Size = Prt.Size - grow/Frames
396+
397-
                            end
397+
function CastProperRay(StartPos, EndPos, Distance, Ignore)
398-
                        end
398+
	local DIRECTION = CF(StartPos,EndPos).lookVector
399-
                        Prt.Transparency = (Frame/Frames)
399+
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
400-
                    end
400+
401-
                    if(Settings.RandomizeCFrame)then
401+
402-
                        Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
402+
local EyeSizes={
403-
                    end
403+
	NumberSequenceKeypoint.new(0,1,0),
404-
                    if(MoveDir and MoveSpeed)then
404+
	NumberSequenceKeypoint.new(1,0,0)
405-
                        local Orientation = Prt.Orientation
405+
}
406-
                        Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
406+
local EyeTrans={
407-
                        Prt.Orientation = Orientation
407+
	NumberSequenceKeypoint.new(0,0.8,0),
408-
                    end
408+
	NumberSequenceKeypoint.new(1,1,0)
409-
                    if(Prt.Transparency >= 1 or Frame >= Frames)then
409+
}
410-
                        Prt:destroy()
410+
local PE=Instance.new("ParticleEmitter",nil)
411-
                        table.remove(FXTable,i)
411+
PE.LightEmission=.8
412-
                    else
412+
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
413-
                        data.Frame = Frame
413+
PE.Size=NumberSequence.new(EyeSizes)
414-
                    end
414+
PE.Transparency=NumberSequence.new(EyeTrans)
415-
                else
415+
PE.Lifetime=NumberRange.new(0.35,1.5)
416-
                    local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
416+
PE.Rotation=NumberRange.new(0,360)
417-
                    if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
417+
PE.Rate=999
418-
                    if(start and endP)then
418+
PE.VelocitySpread = 10000
419-
                        local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
419+
PE.Acceleration = Vector3.new(0,0,0)
420-
                        local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
420+
PE.Drag = 5
421-
                        Frame = Frame + (Settings.Speed or 0.01)
421+
PE.Speed = NumberRange.new(0,0,0)
422-
                        if(Settings.Home)then
422+
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
423-
                            endP = Settings.Home.CFrame
423+
PE.ZOffset = -0
424-
                        end
424+
PE.Name = "PE"
425-
                        Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
425+
PE.Enabled = false
426-
                        if(Prt.Transparency >= 1 or Frame >= Frames)then
426+
427-
                            if(Settings.RemoveOnGoal)then
427+
function particles(art)
428-
                                Prt:destroy()
428+
	local PARTICLES = PE:Clone()
429-
                            end
429+
	PARTICLES.Parent = art
430-
                        end
430+
431-
                    else
431+
432-
                        Prt:destroy()
432+
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
433-
                    end
433+
	if FLOOR ~= nil then
434-
                end
434+
		coroutine.resume(coroutine.create(function()
435-
            end
435+
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
436-
        end
436+
			PART.CFrame = CF(POSITION)
437-
        swait()
437+
			for i = 1, 45 do
438-
    end
438+
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
439-
end))
439+
				RingPiece.Material = FLOOR.Material
440
				RingPiece.Color = FLOOR.Color
441-
function Effect(data)
441+
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
442-
    local FX = data.Effect or 'ResizeAndFade'
442+
				Debris:AddItem(RingPiece,SWAIT)
443-
    local Parent = data.Parent or Effects
443+
			end
444-
    local Color = data.Color or C3.N(0,0,0)
444+
			PART:remove()
445-
    local Size = data.Size or V3.N(1,1,1)
445+
		end))
446-
    local MoveDir = data.MoveDirection or nil
446+
	end
447-
    local MeshData = data.Mesh or nil
447+
448-
    local SndData = data.Sound or nil
448+
449-
    local Frames = data.Frames or 45
449+
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
450-
    local Manual = data.Manual or nil
450+
	if FLOOR ~= nil then
451-
    local Material = data.Material or nil
451+
		for i = 1, AMOUNT do
452-
    local CFra = data.CFrame or Torso.CFrame
452+
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
453-
    local Settings = data.FXSettings or {}
453+
			DEBREE.Material = FLOOR.Material
454-
    local Shape = data.Shape or Enum.PartType.Block
454+
			DEBREE.Color = FLOOR.Color
455-
    local Snd,Prt,Msh;
455+
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
456-
    coroutine.wrap(function()
456+
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
457-
        if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
457+
			coroutine.resume(coroutine.create(function()
458-
            Prt = Manual
458+
				Swait(15)
459-
        else
459+
				DEBREE.Parent = workspace
460-
            Prt = Part(Parent,Color,Material,Size,CFra,true,false)
460+
				DEBREE.CanCollide = true
461-
            Prt.Shape = Shape
461+
				Debris:AddItem(DEBREE,SWAIT)
462-
        end
462+
			end))
463-
        if(typeof(MeshData) == 'table')then
463+
		end
464-
            Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
464+
	end
465-
        elseif(typeof(MeshData) == 'Instance')then
465+
466-
            Msh = MeshData:Clone()
466+
467-
            Msh.Parent = Prt
467+
--//=================================\\
468-
        elseif(Shape == Enum.PartType.Block)then
468+
--||	     WEAPON CREATION
469-
            Msh = Mesh(Prt,Enum.MeshType.Brick)
469+
--\\=================================//
470-
        end
470+
471-
        if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
471+
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
472-
            Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
472+
PRT.Color = C3(0,0,0)
473-
        end
473+
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
474-
        if(Snd)then
474+
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
475-
            repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
475+
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
476-
            Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
476+
PRT.Color = C3(0,0,0)
477-
        end
477+
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
478-
        Size = (Msh and Msh.Scale or Size)
478+
CreateMesh("SpecialMesh", PRT, "FileMesh", "0", "", VT(1.1,1,1.1), VT(0,0,0))
479-
        local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
479+
local LASTPART = Head
480-
       
480+
for i = 1, 20 do
481-
        local MoveSpeed = nil;
481+
	local MATH = (1-(i/25))
482-
        if(MoveDir)then
482+
	if LASTPART == Head then
483-
            MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
483+
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
484-
        end
484+
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
485-
        if(FX ~= 'Arc')then
485+
		LASTPART = Horn
486-
            for Frame = 1, Frames do
486+
		Horn.Color = C3((i*3-3)/255,0,0)
487-
                if(FX == "Fade")then
487+
	else
488-
                    Prt.Transparency  = (Frame/Frames)
488+
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
489-
                elseif(FX == "Resize")then
489+
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
490-
                    if(not Settings.EndSize)then
490+
		LASTPART = Horn
491-
                        Settings.EndSize = V3.N(0,0,0)
491+
		Horn.Color = C3((i*3-3)/255,0,0)
492-
                    end
492+
	end
493-
                    if(Settings.EndIsIncrement)then
493+
494-
                        if(Msh)then
494+
local LASTPART = Head
495-
                            Msh.Scale = Msh.Scale + Settings.EndSize
495+
for i = 1, 20 do
496-
                        else
496+
	local MATH = (1-(i/25))
497-
                            Prt.Size = Prt.Size + Settings.EndSize
497+
	if LASTPART == Head then
498-
                        end                
498+
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
499-
                    else
499+
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
500-
                        if(Msh)then
500+
		LASTPART = Horn
501-
                            Msh.Scale = Msh.Scale - grow/Frames
501+
		Horn.Color = C3((i*3-3)/255,0,0)
502-
                        else
502+
	else
503-
                            Prt.Size = Prt.Size - grow/Frames
503+
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
504-
                        end
504+
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
505-
                    end
505+
		LASTPART = Horn
506-
                elseif(FX == "ResizeAndFade")then
506+
		Horn.Color = C3((i*3-3)/255,0,0)
507-
                    if(not Settings.EndSize)then
507+
	end
508-
                        Settings.EndSize = V3.N(0,0,0)
508+