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1 | Effects = {} --sound effects, for advanced players. | |
2 | local Player = game.Players.localPlayer | |
3 | local Character = Player.Character | |
4 | local Humanoid = Character.Humanoid | |
5 | z = Instance.new("Sound", Character) | |
6 | z.SoundId = "rbxassetid://582365997"-- | |
7 | z.Looped = true --False for a one-time song. | |
8 | z.Pitch = 1.0 | |
9 | z.Volume = 1.6 | |
10 | wait(.1) | |
11 | z:Play() | |
12 | ------------------------ | |
13 | --meme smash!11!!! pls just stop | |
14 | Player = game:GetService("Players").LocalPlayer | |
15 | Character = Player.Character | |
16 | PlayerGui = Player.PlayerGui | |
17 | Backpack = Player.Backpack | |
18 | Torso = Character.Torso | |
19 | Head = Character.Head | |
20 | Humanoid = Character.Humanoid | |
21 | LeftArm = Character["Left Arm"] | |
22 | LeftLeg = Character["Left Leg"] | |
23 | RightArm = Character["Right Arm"] | |
24 | RightLeg = Character["Right Leg"] | |
25 | LS = Torso["Left Shoulder"] | |
26 | LH = Torso["Left Hip"] | |
27 | RS = Torso["Right Shoulder"] | |
28 | RH = Torso["Right Hip"] | |
29 | Face = Head.face | |
30 | Neck = Torso.Neck | |
31 | it = Instance.new | |
32 | attacktype = 1 | |
33 | vt = Vector3.new | |
34 | cf = CFrame.new | |
35 | euler = CFrame.fromEulerAnglesXYZ | |
36 | angles = CFrame.Angles | |
37 | cloaked = false | |
38 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
39 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
40 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
41 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
42 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
43 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
44 | RootPart = Character.HumanoidRootPart | |
45 | RootJoint = RootPart.RootJoint | |
46 | RootCF = euler(-1.57, 0, 3.14) | |
47 | attack = false | |
48 | attackdebounce = false | |
49 | deb = false | |
50 | equipped = false | |
51 | hand = false | |
52 | MMouse = nil | |
53 | combo = 0 | |
54 | mana = 0 | |
55 | trispeed = 0.2 | |
56 | attackmode = "none" | |
57 | local idle = 0 | |
58 | local Anim = "Idle" | |
59 | local gun = false | |
60 | local shoot = false | |
61 | player = nil | |
62 | mana = 0 | |
63 | local Player = game.Players.localPlayer | |
64 | local Character = Player.Character | |
65 | local Humanoid = Character.Humanoid | |
66 | local mouse = Player:GetMouse() | |
67 | local LeftArm = Character["Left Arm"] | |
68 | local RightArm = Character["Right Arm"] | |
69 | local LeftLeg = Character["Left Leg"] | |
70 | local RightLeg = Character["Right Leg"] | |
71 | local Head = Character.Head | |
72 | local Torso = Character.Torso | |
73 | local cam = game.Workspace.CurrentCamera | |
74 | local RootPart = Character.HumanoidRootPart | |
75 | local equipped = false | |
76 | local attack = false | |
77 | local Anim = "Idle" | |
78 | local idle = 0 | |
79 | local sprint = false | |
80 | local battlestance = false | |
81 | local attacktype = 1 | |
82 | local state = "none" | |
83 | local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
84 | local velocity = RootPart.Velocity.y | |
85 | local sine = 0 | |
86 | local change = 1 | |
87 | local on = false | |
88 | local grabbed = false | |
89 | local skill1 = false | |
90 | local skill2 = false | |
91 | local skill3 = false | |
92 | local skill4 = false | |
93 | local cooldown1 = 0 | |
94 | local cooldown2 = 0 | |
95 | local cooldown3 = 0 | |
96 | local cooldown4 = 0 | |
97 | local co1 = 0 | |
98 | local co2 = 0 | |
99 | local co3 = 0 | |
100 | local co4 = 0 | |
101 | local inputserv = game:GetService("UserInputService") | |
102 | local typing = false | |
103 | local crit = false | |
104 | - | local critchance = 2 |
104 | + | local critchance = 100 |
105 | - | local critdamageaddmin = 3 |
105 | + | local critdamageaddmin = 100 |
106 | - | local critdamageaddmax = 7 |
106 | + | local critdamageaddmax = 100 |
107 | local maxstamina = 100 | |
108 | - | local stamina = 0 |
108 | + | local stamina = 100 |
109 | - | local skill1stam = 0 |
109 | + | local skill1stam = 1 |
110 | - | local skill2stam = 0 |
110 | + | local skill2stam = 1 |
111 | - | local skill3stam = 0 |
111 | + | local skill3stam = 1 |
112 | - | local skill4stam = 0 |
112 | + | local skill4stam = 1 |
113 | local recovermana = 3 | |
114 | - | local mindamage = 5 |
114 | + | local mindamage = 50 |
115 | - | local maxdamage = 10 |
115 | + | local maxdamage = 100 |
116 | local cf = CFrame.new | |
117 | local mr = math.rad | |
118 | local angles = CFrame.Angles | |
119 | local ud = UDim2.new | |
120 | local c3 = Color3.new | |
121 | local skillcolorscheme = c3(1, 1, 1) | |
122 | local defensevalue = 1 | |
123 | local speedvalue = 1 | |
124 | local damagevalue = 1 | |
125 | local cf = CFrame.new | |
126 | local mr = math.rad | |
127 | local angles = CFrame.Angles | |
128 | local ud = UDim2.new | |
129 | local c3 = Color3.new | |
130 | local skillcolorscheme = c3(1, 1, 1) | |
131 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
132 | makeframe = function(par, trans, pos, size, color) | |
133 | local frame = Instance.new("Frame", par) | |
134 | frame.BackgroundTransparency = trans | |
135 | frame.BorderSizePixel = 0 | |
136 | frame.Position = pos | |
137 | frame.Size = size | |
138 | frame.BackgroundColor3 = color | |
139 | return frame | |
140 | end | |
141 | ||
142 | makelabel = function(par, text) | |
143 | local label = Instance.new("TextLabel", par) | |
144 | label.BackgroundTransparency = 1 | |
145 | label.Size = ud(1, 0, 1, 0) | |
146 | label.Position = ud(0, 0, 0, 0) | |
147 | label.TextColor3 = c3(255, 255, 255) | |
148 | label.TextStrokeTransparency = 0 | |
149 | label.FontSize = Enum.FontSize.Size32 | |
150 | label.Font = Enum.Font.SourceSansBold | |
151 | label.BorderSizePixel = 0 | |
152 | label.TextScaled = true | |
153 | label.Text = text | |
154 | end | |
155 | ||
156 | local stats = Instance.new("Folder", Character) | |
157 | stats.Name = "Stats" | |
158 | local block = Instance.new("BoolValue", stats) | |
159 | block.Name = "Block" | |
160 | block.Value = false | |
161 | local stun = Instance.new("BoolValue", stats) | |
162 | stun.Name = "Stun" | |
163 | stun.Value = false | |
164 | local defense = Instance.new("NumberValue", stats) | |
165 | - | defense.Name = "Defence" |
165 | + | defense.Name = "Octogan shield" |
166 | defense.Value = defensevalue | |
167 | local speed = Instance.new("NumberValue", stats) | |
168 | - | speed.Name = "Speed" |
168 | + | speed.Name = "octogan agility" |
169 | speed.Value = speedvalue | |
170 | local damagea = Instance.new("NumberValue", stats) | |
171 | - | damagea.Name = "Damage" |
171 | + | damagea.Name = "octogan powers" |
172 | damagea.Value = damagevalue | |
173 | framesk1 = makeframe(scrn, 0.5, ud(0.13, 0, 0.56, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 0.5)) | |
174 | bar1 = makeframe(framesk1, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0.5)) | |
175 | ammolabel = Instance.new("TextLabel", framesk1) | |
176 | ammolabel.BackgroundTransparency = 1 | |
177 | ammolabel.Size = ud(1, 0, 1, 0) | |
178 | ammolabel.Position = ud(0, 0, 0, 0) | |
179 | ammolabel.TextColor3 = c3(255, 255, 255) | |
180 | ammolabel.TextStrokeTransparency = 0 | |
181 | ammolabel.FontSize = Enum.FontSize.Size8 | |
182 | ammolabel.Font = Enum.Font.SourceSans | |
183 | ammolabel.BorderSizePixel = 0 | |
184 | ammolabel.TextScaled = true | |
185 | - | ammolabel.Text = "Speed [" .. speed.Value .. "]" |
185 | + | ammolabel.Text = "octogan agility [" .. speed.Value .. "]" |
186 | framesk2 = makeframe(scrn, 0.5, ud(0.13, 0, 0.63, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1)) | |
187 | bar2 = makeframe(framesk2, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.5, 0.25, 0.25)) | |
188 | ammolabel2 = Instance.new("TextLabel", framesk2) | |
189 | ammolabel2.BackgroundTransparency = 1 | |
190 | ammolabel2.Size = ud(1, 0, 1, 0) | |
191 | ammolabel2.Position = ud(0, 0, 0, 0) | |
192 | ammolabel2.TextColor3 = c3(255, 255, 255) | |
193 | ammolabel2.TextStrokeTransparency = 0 | |
194 | ammolabel2.FontSize = Enum.FontSize.Size8 | |
195 | ammolabel2.Font = Enum.Font.SourceSans | |
196 | ammolabel2.BorderSizePixel = 0 | |
197 | ammolabel2.TextScaled = true | |
198 | - | ammolabel2.Text = "Damage [" .. damagea.Value .. "]" |
198 | + | ammolabel2.Text = "octogan powers [" .. damagea.Value .. "]" |
199 | framesk3 = makeframe(scrn, 0.5, ud(0.13, 0, 0.7, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1)) | |
200 | bar3 = makeframe(framesk3, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.25, 0.25, 0.5)) | |
201 | ammolabel3 = Instance.new("TextLabel", framesk3) | |
202 | ammolabel3.BackgroundTransparency = 1 | |
203 | ammolabel3.Size = ud(1, 0, 1, 0) | |
204 | ammolabel3.Position = ud(0, 0, 0, 0) | |
205 | ammolabel3.TextColor3 = c3(255, 255, 255) | |
206 | ammolabel3.TextStrokeTransparency = 0 | |
207 | ammolabel3.FontSize = Enum.FontSize.Size8 | |
208 | ammolabel3.Font = Enum.Font.SourceSans | |
209 | ammolabel3.BorderSizePixel = 0 | |
210 | ammolabel3.TextScaled = true | |
211 | - | ammolabel3.Text = "Defense [" .. defense.Value .. "]" |
211 | + | ammolabel3.Text = "octogan shield [" .. defense.Value .. "]" |
212 | framesk4 = makeframe(scrn, 0.5, ud(0.13, 0, 0.42, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 1)) | |
213 | bar4 = makeframe(framesk4, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1)) | |
214 | ammolabel4 = Instance.new("TextLabel", framesk4) | |
215 | ammolabel4.BackgroundTransparency = 1 | |
216 | ammolabel4.Size = ud(1, 0, 1, 0) | |
217 | ammolabel4.Position = ud(0, 0, 0, 0) | |
218 | ammolabel4.TextColor3 = c3(255, 255, 255) | |
219 | ammolabel4.TextStrokeTransparency = 0 | |
220 | ammolabel4.FontSize = Enum.FontSize.Size8 | |
221 | ammolabel4.Font = Enum.Font.SourceSans | |
222 | ammolabel4.BorderSizePixel = 0 | |
223 | ammolabel4.TextScaled = true | |
224 | ammolabel4.Text = "Press F to equip your weapon." | |
225 | framesk5 = makeframe(scrn, 0.5, ud(0.13, 0, 0.49, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 1)) | |
226 | bar5 = makeframe(framesk5, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1)) | |
227 | ammolabel4 = Instance.new("TextLabel", framesk5) | |
228 | ammolabel4.BackgroundTransparency = 1 | |
229 | ammolabel4.Size = ud(1, 0, 1, 0) | |
230 | ammolabel4.Position = ud(0, 0, 0, 0) | |
231 | ammolabel4.TextColor3 = c3(255, 255, 255) | |
232 | ammolabel4.TextStrokeTransparency = 0 | |
233 | ammolabel4.FontSize = Enum.FontSize.Size8 | |
234 | ammolabel4.Font = Enum.Font.SourceSans | |
235 | ammolabel4.BorderSizePixel = 0 | |
236 | ammolabel4.TextScaled = true | |
237 | ammolabel4.Text = "The keys for the abilities are: E, Z, X, C, and V." | |
238 | animate = Character:findFirstChild("Animate") | |
239 | animate.Disabled = false | |
240 | CustomColor = Torso.BrickColor | |
241 | Colorpart1 = Torso.BrickColor.r | |
242 | Colorpart2 = Torso.BrickColor.g | |
243 | Colorpart3 = Torso.BrickColor.b | |
244 | mouse = Player:GetMouse() | |
245 | RW = Torso["Right Shoulder"] | |
246 | LW = Torso["Left Shoulder"] | |
247 | LH = Torso["Left Hip"] | |
248 | RH = Torso["Right Hip"] | |
249 | TorsoColor = Torso.BrickColor | |
250 | NoOutline = function(Part) | |
251 | Part.TopSurface = 10 | |
252 | end | |
253 | ||
254 | local weldBetween = function(a, b) | |
255 | local weldd = Instance.new("ManualWeld") | |
256 | weldd.Part0 = a | |
257 | weldd.Part1 = b | |
258 | weldd.C0 = CFrame.new() | |
259 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
260 | weldd.Parent = a | |
261 | return weldd | |
262 | end | |
263 | ||
264 | swait = function(num) | |
265 | if num == 0 or num == nil then | |
266 | game:service("RunService").Stepped:wait(0) | |
267 | else | |
268 | for i = 0, num do | |
269 | game:service("RunService").Stepped:wait(0) | |
270 | end | |
271 | end | |
272 | end | |
273 | ||
274 | fat = Instance.new("BindableEvent", script) | |
275 | fat.Name = "Heartbeat" | |
276 | script:WaitForChild("Heartbeat") | |
277 | frame = 0.033333333333333 | |
278 | tf = 0 | |
279 | allowframeloss = false | |
280 | tossremainder = false | |
281 | lastframe = tick() | |
282 | script.Heartbeat:Fire() | |
283 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
284 | tf = tf + s | |
285 | if frame <= tf then | |
286 | if allowframeloss then | |
287 | script.Heartbeat:Fire() | |
288 | lastframe = tick() | |
289 | else | |
290 | for i = 1, math.floor(tf / frame) do | |
291 | script.Heartbeat:Fire() | |
292 | end | |
293 | lastframe = tick() | |
294 | end | |
295 | if tossremainder then | |
296 | tf = 0 | |
297 | else | |
298 | tf = tf - frame * math.floor(tf / frame) | |
299 | end | |
300 | end | |
301 | end | |
302 | ) | |
303 | nooutline = function(part) | |
304 | part.TopSurface = 10 | |
305 | end | |
306 | ||
307 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
308 | local fp = it("Part") | |
309 | fp.formFactor = formfactor | |
310 | fp.Parent = parent | |
311 | fp.Reflectance = reflectance | |
312 | fp.Transparency = transparency | |
313 | fp.CanCollide = false | |
314 | fp.Locked = true | |
315 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
316 | fp.Name = name | |
317 | fp.Size = size | |
318 | fp.Position = Character.Torso.Position | |
319 | nooutline(fp) | |
320 | fp.Material = material | |
321 | fp:BreakJoints() | |
322 | return fp | |
323 | end | |
324 | ||
325 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
326 | local mesh = it(Mesh) | |
327 | mesh.Parent = part | |
328 | if Mesh == "SpecialMesh" then | |
329 | mesh.MeshType = meshtype | |
330 | mesh.MeshId = meshid | |
331 | end | |
332 | mesh.Offset = offset | |
333 | mesh.Scale = scale | |
334 | return mesh | |
335 | end | |
336 | ||
337 | weld = function(parent, part0, part1, c0, c1) | |
338 | local weld = it("Weld") | |
339 | weld.Parent = parent | |
340 | weld.Part0 = part0 | |
341 | weld.Part1 = part1 | |
342 | weld.C0 = c0 | |
343 | weld.C1 = c1 | |
344 | return weld | |
345 | end | |
346 | ||
347 | m = Instance.new("Model", Character) | |
348 | m.Name = "STOP" | |
349 | Handle = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
350 | Handleweld = weld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721e-005, 1.00000191, 1.52587891e-005, -4.37113883e-008, 0, -1, 0, 0.999999881, 0, 1, 0, -4.37113883e-008)) | |
351 | mesh("SpecialMesh", Handle, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(35, 1.5, 1.5)) | |
352 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
353 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.01000118, -0.200000763, -1.1920929e-007, 1, 4.37113883e-008, 0, 0, 1.91068547e-015, 1, 4.37113883e-008, -1, 1.91068547e-015)) | |
354 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4)) | |
355 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
356 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.1283927, -0.200000763, -2.12839127, 0.707106948, 0.70710659, -1.28027615e-008, -1.28027615e-008, 3.0908609e-008, 1, 0.70710659, -0.707106948, 3.0908609e-008)) | |
357 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981)) | |
358 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
359 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.12839174, -0.200000763, -2.1283927, -0.70710659, 0.707106948, -7.46199973e-008, -7.46199973e-008, 3.09086268e-008, 1, 0.707106948, 0.70710659, 3.09086268e-008)) | |
360 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981)) | |
361 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
362 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.200000763, 3.01000118, 1.91068547e-015, -1, -4.37113883e-008, -4.37113883e-008, -4.37113883e-008, 1, -1, 0, -4.37113883e-008)) | |
363 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4)) | |
364 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
365 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.724999547, -0.210002899, -3.34500122, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
366 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
367 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
368 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.18500042, -0.210002899, -0.824999571, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
369 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
370 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
371 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.72500062, -0.210002899, 3.0350008, -5.96046341e-008, -1, -4.37113954e-008, -4.37113883e-008, -4.37113918e-008, 1, -1, 5.96046377e-008, -4.37113847e-008)) | |
372 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
373 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
374 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, -0.625000238, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
375 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
376 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
377 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.725000381, -0.210002899, 2.73500061, -5.96046341e-008, -1, -4.37113954e-008, -4.37113883e-008, -4.37113918e-008, 1, -1, 5.96046377e-008, -4.37113847e-008)) | |
378 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
379 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
380 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500023, -0.210002899, -0.305000544, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
381 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
382 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
383 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.1950016, -0.210002899, -0.30500102, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
384 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
385 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
386 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.305000186, -0.210002899, -3.34500217, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
387 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
388 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
389 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, 0.015000701, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
390 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
391 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
392 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.0150001049, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
393 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
394 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
395 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.164998531, -0.210002899, -3.34500122, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
396 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
397 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
398 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, 0.315000296, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
399 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
400 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
401 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.315001369, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
402 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
403 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
404 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.164998174, -0.210002899, -2.73500061, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
405 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
406 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
407 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500214, -0.210002899, 0.535002112, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
408 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
409 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
410 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.535001278, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
411 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
412 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
413 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.834999204, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015)) | |
414 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
415 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
416 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684997559, -0.210002899, -3.34500027, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
417 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
418 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
419 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684998512, -0.210002899, -3.04500103, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008)) | |
420 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
421 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
422 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.01000166, -0.189994812, 0.0100030899, 1, -4.37114025e-008, -1.58932352e-008, -1.58932387e-008, -5.96046377e-008, -1, 4.37114025e-008, 1, -5.96046341e-008)) | |
423 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4)) | |
424 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
425 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.1354661, -0.189994812, -2.12131977, 0.707106829, -0.707106769, 4.58097809e-008, -2.24173533e-008, -8.72021815e-008, -1, 0.707106769, 0.707106829, -7.75127234e-008)) | |
426 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981)) | |
427 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
428 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.12131834, -0.189994812, -2.13546705, -0.707106292, -0.707107246, -6.07109172e-008, 1.47268324e-007, -6.14099775e-008, -1, 0.707107246, -0.707106292, 1.47557884e-007)) | |
429 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981)) | |
430 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
431 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100032091, -0.189994812, 3.01000166, 2.60540156e-015, 1, -5.96046377e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, 3.55271368e-015, 1.58932636e-008)) | |
432 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4)) | |
433 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
434 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.735001564, -0.199996948, -3.34499979, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
435 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
436 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
437 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.18499231, -0.199996948, -0.834997773, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
438 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
439 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
440 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.735005498, -0.199996948, 3.03500223, -5.96046164e-008, 1, -5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, -5.96046164e-008, 1.58932636e-008)) | |
441 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
442 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
443 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88499784, -0.200004578, -0.63499558, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
444 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
445 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
446 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.734998822, -0.199993134, 2.73499918, -5.96046164e-008, 1, -5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, -5.96046164e-008, 1.58932636e-008)) | |
447 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
448 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
449 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88499594, -0.200000763, -0.315001726, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
450 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
451 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
452 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500494, -0.199996948, -0.31500113, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
453 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
454 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
455 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.315002918, -0.200000763, -3.34500074, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
456 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1)) | |
457 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
458 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200000763, 0.00499808788, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
459 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
460 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
461 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200000763, 0.00499856472, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
462 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
463 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
464 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154998422, -0.200000763, -3.34500074, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
465 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
466 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
467 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200004578, 0.305001616, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
468 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
469 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
470 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.305000901, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
471 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
472 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
473 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154993892, -0.199996948, -2.73500013, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
474 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
475 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
476 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200000763, 0.525003314, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
477 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
478 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
479 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.524998307, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
480 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
481 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
482 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.82499969, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008)) | |
483 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
484 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
485 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.675001979, -0.199996948, -3.34499884, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
486 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
487 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
488 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.675001979, -0.199996948, -3.04500151, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008)) | |
489 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1)) | |
490 | Hitbox = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(0.899999976, 2.25, 2.25)) | |
491 | Hitboxweld = weld(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.01000118, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)) | |
492 | Handleweld.Part0 = Torso | |
493 | Handleweld.Part1 = Handle | |
494 | Handleweld.C0 = cf(-0.5, 0.75, 0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(45), math.rad(0), math.rad(0)) | |
495 | if script.Parent.className ~= "HopperBin" then | |
496 | Tool = Instance.new("HopperBin") | |
497 | Tool.Parent = Backpack | |
498 | Tool.Name = "It\'s Time to Stop" | |
499 | script.Parent = Tool | |
500 | end | |
501 | Bin = script.Parent | |
502 | for i,v in pairs(Character:GetChildren()) do | |
503 | if v:IsA("Model") then | |
504 | for _,c in pairs(v:GetChildren()) do | |
505 | if c:IsA("Part") then | |
506 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
507 | end | |
508 | end | |
509 | end | |
510 | end | |
511 | so = function(id, par, vol, pit) | |
512 | coroutine.resume(coroutine.create(function() | |
513 | local sou = Instance.new("Sound", par or workspace) | |
514 | sou.Volume = vol | |
515 | sou.Pitch = pit or 1 | |
516 | sou.SoundId = id | |
517 | swait() | |
518 | sou:play() | |
519 | game:GetService("Debris"):AddItem(sou, 6) | |
520 | end | |
521 | )) | |
522 | end | |
523 | ||
524 | local CFrameFromTopBack = function(at, top, back) | |
525 | local right = top:Cross(back) | |
526 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
527 | end | |
528 | ||
529 | Triangle = function(a, b, c) | |
530 | local edg1 = c - a:Dot(b - a.unit) | |
531 | local edg2 = a - b:Dot(c - b.unit) | |
532 | local edg3 = b - c:Dot(a - c.unit) | |
533 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
534 | a = a | |
535 | else | |
536 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
537 | ||
538 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
539 | a = b | |
540 | else | |
541 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
542 | ||
543 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
544 | ||
545 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
546 | a = c | |
547 | else | |
548 | assert(false, "unreachable") | |
549 | end | |
550 | end | |
551 | end | |
552 | local len1 = c - a:Dot(b - a.unit) | |
553 | local len2 = b - a.magnitude - len1 | |
554 | local width = a + b - a.unit * len1 - c.magnitude | |
555 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
556 | local list = {} | |
557 | local TrailColor = "Dark grey" | |
558 | if len1 > 0.01 then | |
559 | local w1 = Instance.new("WedgePart", m) | |
560 | game:GetService("Debris"):AddItem(w1, 5) | |
561 | w1.Material = "SmoothPlastic" | |
562 | w1.FormFactor = "Custom" | |
563 | w1.BrickColor = BrickColor.new(TrailColor) | |
564 | w1.Transparency = 0 | |
565 | w1.Reflectance = 0 | |
566 | w1.Material = "SmoothPlastic" | |
567 | w1.CanCollide = false | |
568 | NoOutline(w1) | |
569 | local sz = Vector3.new(0.2, width, len1) | |
570 | w1.Size = sz | |
571 | local sp = Instance.new("SpecialMesh", w1) | |
572 | sp.MeshType = "Wedge" | |
573 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
574 | w1:BreakJoints() | |
575 | w1.Anchored = true | |
576 | w1.Parent = workspace | |
577 | w1.Transparency = 0.7 | |
578 | table.insert(Effects, {w1, "Disappear", 0.01}) | |
579 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
580 | table.insert(list, w1) | |
581 | end | |
582 | do | |
583 | if len2 > 0.01 then | |
584 | local w2 = Instance.new("WedgePart", m) | |
585 | game:GetService("Debris"):AddItem(w2, 5) | |
586 | w2.Material = "SmoothPlastic" | |
587 | w2.FormFactor = "Custom" | |
588 | w2.BrickColor = BrickColor.new(TrailColor) | |
589 | w2.Transparency = 0 | |
590 | w2.Reflectance = 0 | |
591 | w2.Material = "SmoothPlastic" | |
592 | w2.CanCollide = false | |
593 | NoOutline(w2) | |
594 | local sz = Vector3.new(0.2, width, len2) | |
595 | w2.Size = sz | |
596 | local sp = Instance.new("SpecialMesh", w2) | |
597 | sp.MeshType = "Wedge" | |
598 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
599 | w2:BreakJoints() | |
600 | w2.Anchored = true | |
601 | w2.Parent = workspace | |
602 | w2.Transparency = 0.7 | |
603 | table.insert(Effects, {w2, "Disappear", 0.01}) | |
604 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
605 | table.insert(list, w2) | |
606 | end | |
607 | do | |
608 | return unpack(list) | |
609 | end | |
610 | end | |
611 | end | |
612 | ||
613 | rayCast = function(Pos, Dir, Max, Ignore) | |
614 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
615 | end | |
616 | ||
617 | function clerp(a,b,t) | |
618 | local qa = {QuaternionFromCFrame(a)} | |
619 | local qb = {QuaternionFromCFrame(b)} | |
620 | local ax, ay, az = a.x, a.y, a.z | |
621 | local bx, by, bz = b.x, b.y, b.z | |
622 | local _t = 1-t | |
623 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
624 | end | |
625 | ||
626 | function QuaternionFromCFrame(cf) | |
627 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
628 | local trace = m00 + m11 + m22 | |
629 | if trace > 0 then | |
630 | local s = math.sqrt(1 + trace) | |
631 | local recip = 0.5/s | |
632 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
633 | else | |
634 | local i = 0 | |
635 | if m11 > m00 then | |
636 | i = 1 | |
637 | end | |
638 | if m22 > (i == 0 and m00 or m11) then | |
639 | i = 2 | |
640 | end | |
641 | if i == 0 then | |
642 | local s = math.sqrt(m00-m11-m22+1) | |
643 | local recip = 0.5/s | |
644 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
645 | elseif i == 1 then | |
646 | local s = math.sqrt(m11-m22-m00+1) | |
647 | local recip = 0.5/s | |
648 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
649 | elseif i == 2 then | |
650 | local s = math.sqrt(m22-m00-m11+1) | |
651 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
652 | end | |
653 | end | |
654 | end | |
655 | ||
656 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
657 | local xs, ys, zs = x + x, y + y, z + z | |
658 | local wx, wy, wz = w*xs, w*ys, w*zs | |
659 | local xx = x*xs | |
660 | local xy = x*ys | |
661 | local xz = x*zs | |
662 | local yy = y*ys | |
663 | local yz = y*zs | |
664 | local zz = z*zs | |
665 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
666 | end | |
667 | ||
668 | function QuaternionSlerp(a, b, t) | |
669 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
670 | local startInterp, finishInterp; | |
671 | if cosTheta >= 0.0001 then | |
672 | if (1 - cosTheta) > 0.0001 then | |
673 | local theta = math.acos(cosTheta) | |
674 | local invSinTheta = 1/math.sin(theta) | |
675 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
676 | finishInterp = math.sin(t*theta)*invSinTheta | |
677 | else | |
678 | startInterp = 1-t | |
679 | finishInterp = t | |
680 | end | |
681 | else | |
682 | if (1+cosTheta) > 0.0001 then | |
683 | local theta = math.acos(-cosTheta) | |
684 | local invSinTheta = 1/math.sin(theta) | |
685 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
686 | finishInterp = math.sin(t*theta)*invSinTheta | |
687 | else | |
688 | startInterp = t-1 | |
689 | finishInterp = t | |
690 | end | |
691 | end | |
692 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
693 | end | |
694 | ||
695 | rayCast = function(Pos, Dir, Max, Ignore) | |
696 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
697 | end | |
698 | ||
699 | makegui = function(cframe, text) | |
700 | local a = math.random(-10, 10) / 100 | |
701 | local c = Instance.new("Part") | |
702 | c.Transparency = 1 | |
703 | Instance.new("BodyGyro").Parent = c | |
704 | c.Parent = workspace | |
705 | c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) | |
706 | local f = Instance.new("BodyPosition") | |
707 | f.P = 2000 | |
708 | f.D = 100 | |
709 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
710 | f.position = c.Position + Vector3.new(0, 3, 0) | |
711 | f.Parent = c | |
712 | game:GetService("Debris"):AddItem(c, 6.5) | |
713 | c.CanCollide = false | |
714 | c.Parent = workspace | |
715 | c.CanCollide = false | |
716 | local bg = Instance.new("BillboardGui", c) | |
717 | bg.Adornee = c | |
718 | bg.Size = UDim2.new(1, 0, 1, 0) | |
719 | bg.StudsOffset = Vector3.new(0, 0, 0) | |
720 | bg.AlwaysOnTop = false | |
721 | local tl = Instance.new("TextLabel", bg) | |
722 | tl.BackgroundTransparency = 1 | |
723 | tl.Size = UDim2.new(1, 0, 1, 0) | |
724 | tl.Text = text | |
725 | tl.Font = "SourceSansBold" | |
726 | tl.FontSize = "Size42" | |
727 | if crit == true then | |
728 | tl.TextColor3 = Color3.new(0.70588235294118, 0, 0) | |
729 | else | |
730 | tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2) | |
731 | end | |
732 | tl.TextStrokeTransparency = 0 | |
733 | tl.TextScaled = true | |
734 | tl.TextWrapped = true | |
735 | coroutine.wrap(function() | |
736 | wait(2) | |
737 | for i = 1, 10 do | |
738 | swait() | |
739 | c.Transparency = 1 | |
740 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
741 | end | |
742 | end | |
743 | )() | |
744 | end | |
745 | ||
746 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock) | |
747 | if hit.Parent == nil then | |
748 | return | |
749 | end | |
750 | h = hit.Parent:FindFirstChild("Humanoid") | |
751 | for _,v in pairs(hit.Parent:children()) do | |
752 | if v:IsA("Humanoid") then | |
753 | h = v | |
754 | end | |
755 | end | |
756 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
757 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
758 | end | |
759 | if hit.Parent.className == "Hat" then | |
760 | hit = hit.Parent.Parent:findFirstChild("Head") | |
761 | end | |
762 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
763 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
764 | return | |
765 | end | |
766 | local blocked = false | |
767 | block = hit.Parent:findFirstChild("Block") | |
768 | if block ~= nil then | |
769 | print(block.className) | |
770 | if block.className == "NumberValue" and block.Value > 0 then | |
771 | blocked = true | |
772 | if decreaseblock == nil then | |
773 | block.Value = block.Value - 1 | |
774 | end | |
775 | end | |
776 | if block.className == "IntValue" and block.Value > 0 then | |
777 | blocked = true | |
778 | if decreaseblock ~= nil then | |
779 | block.Value = block.Value - 1 | |
780 | end | |
781 | end | |
782 | end | |
783 | if blocked == false then | |
784 | local D = math.random(minim, maxim) * damagea.Value | |
785 | if h.Parent:FindFirstChild("Stats") then | |
786 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
787 | else | |
788 | end | |
789 | if not h.Parent:FindFirstChild("Stats") then | |
790 | do | |
791 | h.Health = h.Health - D | |
792 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
793 | local D = math.random(minim, maxim) * damagea.Value | |
794 | if h.Parent:FindFirstChild("Stats") then | |
795 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
796 | else | |
797 | end | |
798 | if not h.Parent:FindFirstChild("Stats") then | |
799 | do | |
800 | h.Health = h.Health - D / 2 | |
801 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
802 | if Type == "Knockdown" then | |
803 | local humanoid = hit.Parent.Humanoid | |
804 | humanoid.PlatformStand = true | |
805 | coroutine.resume(coroutine.create(function(Humanoid) | |
806 | fat.Event:wait() | |
807 | Humanoid.PlatformStand = false | |
808 | end | |
809 | ), humanoid) | |
810 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
811 | local bodvol = Instance.new("BodyVelocity") | |
812 | bodvol.velocity = angle * knockback | |
813 | bodvol.P = 5000 | |
814 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
815 | bodvol.Parent = hit | |
816 | rl = Instance.new("BodyAngularVelocity") | |
817 | rl.P = 3000 | |
818 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
819 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
820 | rl.Parent = hit | |
821 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
822 | game:GetService("Debris"):AddItem(rl, 0.5) | |
823 | else | |
824 | do | |
825 | if Type == "Normal" then | |
826 | local hitsoundchoose = math.random(1, 6) | |
827 | if hitsoundchoose == 1 then | |
828 | so("http://www.roblox.com/asset/?id=199149137", hit, 1, 1) | |
829 | else | |
830 | if hitsoundchoose == 2 then | |
831 | so("http://www.roblox.com/asset/?id=199149186", hit, 1, 1) | |
832 | else | |
833 | if hitsoundchoose == 3 then | |
834 | so("http://www.roblox.com/asset/?id=199149221", hit, 1, 1) | |
835 | else | |
836 | if hitsoundchoose == 4 then | |
837 | so("http://www.roblox.com/asset/?id=199149235", hit, 1, 1) | |
838 | else | |
839 | if hitsoundchoose == 5 then | |
840 | so("http://www.roblox.com/asset/?id=199149269", hit, 1, 1) | |
841 | else | |
842 | if hitsoundchoose == 6 then | |
843 | so("http://www.roblox.com/asset/?id=199149297", hit, 1, 1) | |
844 | end | |
845 | end | |
846 | end | |
847 | end | |
848 | end | |
849 | end | |
850 | vp = Instance.new("BodyVelocity") | |
851 | vp.P = 500 | |
852 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
853 | if KnockbackType == 1 then | |
854 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
855 | else | |
856 | if KnockbackType == 2 then | |
857 | vp.velocity = Property.CFrame.lookVector * knockback | |
858 | end | |
859 | end | |
860 | if knockback > 0 then | |
861 | vp.Parent = hit.Parent.Torso | |
862 | end | |
863 | game:GetService("Debris"):AddItem(vp, 0.5) | |
864 | else | |
865 | do | |
866 | if Type == "QuietNormal" then | |
867 | vp = Instance.new("BodyVelocity") | |
868 | vp.P = 500 | |
869 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
870 | if KnockbackType == 1 then | |
871 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
872 | else | |
873 | if KnockbackType == 2 then | |
874 | vp.velocity = Property.CFrame.lookVector * knockback | |
875 | end | |
876 | end | |
877 | if knockback > 0 then | |
878 | vp.Parent = hit.Parent.Torso | |
879 | end | |
880 | game:GetService("Debris"):AddItem(vp, 0.5) | |
881 | else | |
882 | if Type == "MovementDebuff" then | |
883 | coroutine.resume(coroutine.create(function() | |
884 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2 | |
885 | speed.Value = speed.Value + 0.2 | |
886 | Humanoid.WalkSpeed = 16 * speed.Value | |
887 | wait(1) | |
888 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2 | |
889 | speed.Value = speed.Value - 0.2 | |
890 | Humanoid.WalkSpeed = 24 * speed.Value | |
891 | end | |
892 | )) | |
893 | vp = Instance.new("BodyVelocity") | |
894 | vp.P = 500 | |
895 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
896 | if KnockbackType == 1 then | |
897 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
898 | else | |
899 | if KnockbackType == 2 then | |
900 | vp.velocity = Property.CFrame.lookVector * knockback | |
901 | end | |
902 | end | |
903 | if knockback > 0 then | |
904 | vp.Parent = hit.Parent.Torso | |
905 | end | |
906 | game:GetService("Debris"):AddItem(vp, 0.5) | |
907 | else | |
908 | if Type == "CurseAura" then | |
909 | coroutine.resume(coroutine.create(function() | |
910 | local savethewalkspeed = hit.Parent.Humanoid.WalkSpeed | |
911 | hit.Parent.Humanoid.WalkSpeed = 0 | |
912 | wait(0.25) | |
913 | hit.Parent.Humanoid.WalkSpeed = savethewalkspeed | |
914 | end | |
915 | )) | |
916 | vp = Instance.new("BodyVelocity") | |
917 | vp.P = 500 | |
918 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
919 | if KnockbackType == 1 then | |
920 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
921 | else | |
922 | if KnockbackType == 2 then | |
923 | vp.velocity = Property.CFrame.lookVector * knockback | |
924 | end | |
925 | end | |
926 | if knockback > 0 then | |
927 | vp.Parent = hit.Parent.Torso | |
928 | end | |
929 | game:GetService("Debris"):AddItem(vp, 0.5) | |
930 | else | |
931 | if Type == "Up" then | |
932 | local bodyVelocity = Instance.new("BodyVelocity") | |
933 | bodyVelocity.velocity = vt(0, 60, 0) | |
934 | bodyVelocity.P = 5000 | |
935 | bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000) | |
936 | bodyVelocity.Parent = hit | |
937 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
938 | rl = Instance.new("BodyAngularVelocity") | |
939 | rl.P = 3000 | |
940 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
941 | rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
942 | rl.Parent = hit | |
943 | game:GetService("Debris"):AddItem(rl, 0.5) | |
944 | else | |
945 | do | |
946 | if Type == "Snare" then | |
947 | wait() | |
948 | bp = Instance.new("BodyPosition") | |
949 | bp.P = 2000 | |
950 | bp.D = 100 | |
951 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
952 | bp.position = hit.Parent.Torso.Position | |
953 | bp.Parent = hit.Parent.Torso | |
954 | game:GetService("Debris"):AddItem(bp, 1) | |
955 | else | |
956 | if Type == "Target" then | |
957 | so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100) | |
958 | vp = Instance.new("BodyVelocity") | |
959 | vp.P = 500 | |
960 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
961 | if KnockbackType == 1 then | |
962 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
963 | else | |
964 | if KnockbackType == 2 then | |
965 | vp.velocity = Property.CFrame.lookVector * knockback | |
966 | end | |
967 | end | |
968 | if knockback > 0 then | |
969 | vp.Parent = hit.Parent.Torso | |
970 | end | |
971 | game:GetService("Debris"):AddItem(vp, 0.5) | |
972 | end | |
973 | end | |
974 | debounce = Instance.new("BoolValue") | |
975 | debounce.Name = "DebounceHit" | |
976 | debounce.Parent = hit.Parent | |
977 | debounce.Value = true | |
978 | game:GetService("Debris"):AddItem(debounce, Delay) | |
979 | c = Instance.new("ObjectValue") | |
980 | c.Name = "creator" | |
981 | c.Value = Player | |
982 | c.Parent = h | |
983 | game:GetService("Debris"):AddItem(c, 0.5) | |
984 | CRIT = false | |
985 | hitDeb = true | |
986 | AttackPos = 6 | |
987 | end | |
988 | end | |
989 | end | |
990 | end | |
991 | end | |
992 | end | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | end | |
998 | end | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | end | |
1003 | ||
1004 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
1005 | for _,c in pairs(workspace:children()) do | |
1006 | local hum = c:findFirstChild("Humanoid") | |
1007 | if hum ~= nil then | |
1008 | local head = c:findFirstChild("Torso") | |
1009 | if head ~= nil then | |
1010 | local targ = head.Position - Part.Position | |
1011 | local mag = targ.magnitude | |
1012 | if mag <= magni and c.Name ~= Player.Name then | |
1013 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1) | |
1014 | end | |
1015 | end | |
1016 | end | |
1017 | end | |
1018 | end | |
1019 | ||
1020 | Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last) | |
1021 | local magz = p0 - p1.magnitude | |
1022 | local curpos = p0 | |
1023 | local trz = {-ofs, ofs} | |
1024 | for i = 1, tym do | |
1025 | local li = Instance.new("Part", workspace) | |
1026 | do | |
1027 | li.TopSurface = 0 | |
1028 | li.BottomSurface = 0 | |
1029 | li.Anchored = true | |
1030 | li.Transparency = tra or 0.4 | |
1031 | li.BrickColor = brickcolor | |
1032 | li.formFactor = "Custom" | |
1033 | li.CanCollide = false | |
1034 | li.Size = Vector3.new(th, th, magz / tym) | |
1035 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1036 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1037 | if tym == i then | |
1038 | local magz2 = curpos - p1.magnitude | |
1039 | li.Size = Vector3.new(th, th, magz2) | |
1040 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1041 | else | |
1042 | do | |
1043 | do | |
1044 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1045 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1046 | game.Debris:AddItem(li, last) | |
1047 | coroutine.resume(coroutine.create(function() | |
1048 | while li.Transparency ~= 1 do | |
1049 | for i = 0, 1, last do | |
1050 | fat.Event:wait() | |
1051 | li.Transparency = li.Transparency + 0.1 / last | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | )) | |
1056 | end | |
1057 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1058 | ||
1059 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_STMT | |
1060 | ||
1061 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out DO_STMT | |
1062 | ||
1063 | end | |
1064 | end | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | ||
1069 | JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1070 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1071 | prt.Anchored = true | |
1072 | prt.CanCollide = false | |
1073 | prt.CFrame = cframe * angles(math.rad(90), 0, 0) | |
1074 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1075 | game:GetService("Debris"):AddItem(prt, 10) | |
1076 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1077 | for i = 0, 1, delay do | |
1078 | fat.Event:wait() | |
1079 | Part.CFrame = Part.CFrame | |
1080 | Part.Transparency = i | |
1081 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1082 | end | |
1083 | Part.Parent = nil | |
1084 | end | |
1085 | ), prt, msh) | |
1086 | end | |
1087 | ||
1088 | Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1089 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1090 | prt.Anchored = true | |
1091 | prt.CFrame = cframe | |
1092 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1093 | game:GetService("Debris"):AddItem(prt, 4) | |
1094 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1095 | for i = 0, 1, delay do | |
1096 | fat.Event:wait() | |
1097 | Part.CFrame = Part.CFrame | |
1098 | Part.Transparency = i | |
1099 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1100 | end | |
1101 | Part.Parent = nil | |
1102 | end | |
1103 | ), prt, msh) | |
1104 | end | |
1105 | ||
1106 | OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1107 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1108 | prt.Anchored = true | |
1109 | prt.CanCollide = false | |
1110 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1111 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1112 | game:GetService("Debris"):AddItem(prt, 10) | |
1113 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1114 | for i = 0, 1, delay do | |
1115 | fat.Event:wait() | |
1116 | Part.CFrame = Part.CFrame | |
1117 | Part.Transparency = i | |
1118 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1119 | end | |
1120 | Part.Parent = nil | |
1121 | end | |
1122 | ), prt, msh) | |
1123 | end | |
1124 | ||
1125 | BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1126 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1127 | prt.Anchored = true | |
1128 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1129 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1130 | game:GetService("Debris"):AddItem(prt, 10) | |
1131 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1132 | for i = 0, 1, delay do | |
1133 | fat.Event:wait() | |
1134 | Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1135 | Part.Transparency = i | |
1136 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1137 | end | |
1138 | Part.Parent = nil | |
1139 | end | |
1140 | ), prt, msh) | |
1141 | end | |
1142 | ||
1143 | RainbowBlockShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay) | |
1144 | local rainbowcolor = BrickColor.new(0) | |
1145 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, rainbowcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1146 | prt.Anchored = true | |
1147 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1148 | prt.Material = "Neon" | |
1149 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1150 | game:GetService("Debris"):AddItem(prt, 10) | |
1151 | coroutine.resume(coroutine.create(function() | |
1152 | while prt.Parent ~= nil do | |
1153 | wait() | |
1154 | rainbowcolor = BrickColor.new(23) | |
1155 | wait() | |
1156 | rainbowcolor = BrickColor.new(107) | |
1157 | wait() | |
1158 | rainbowcolor = BrickColor.new(37) | |
1159 | wait() | |
1160 | rainbowcolor = BrickColor.new(119) | |
1161 | wait() | |
1162 | rainbowcolor = BrickColor.new(24) | |
1163 | wait() | |
1164 | rainbowcolor = BrickColor.new(106) | |
1165 | wait() | |
1166 | rainbowcolor = BrickColor.new(21) | |
1167 | wait() | |
1168 | rainbowcolor = BrickColor.new(104) | |
1169 | end | |
1170 | end | |
1171 | )) | |
1172 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1173 | for i = 0, 1, delay do | |
1174 | fat.Event:wait() | |
1175 | Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1176 | Part.Transparency = i | |
1177 | Part.BrickColor = rainbowcolor | |
1178 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1179 | end | |
1180 | Part.Parent = nil | |
1181 | end | |
1182 | ), prt, msh) | |
1183 | end | |
1184 | ||
1185 | RainbowCylinderShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay) | |
1186 | local rainbowcolor = BrickColor.new(0) | |
1187 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1188 | prt.Anchored = true | |
1189 | prt.CFrame = cframe | |
1190 | prt.Material = "Neon" | |
1191 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1192 | game:GetService("Debris"):AddItem(prt, 10) | |
1193 | coroutine.resume(coroutine.create(function() | |
1194 | while prt.Parent ~= nil do | |
1195 | wait() | |
1196 | rainbowcolor = BrickColor.new(23) | |
1197 | wait() | |
1198 | rainbowcolor = BrickColor.new(107) | |
1199 | wait() | |
1200 | rainbowcolor = BrickColor.new(37) | |
1201 | wait() | |
1202 | rainbowcolor = BrickColor.new(119) | |
1203 | wait() | |
1204 | rainbowcolor = BrickColor.new(24) | |
1205 | wait() | |
1206 | rainbowcolor = BrickColor.new(106) | |
1207 | wait() | |
1208 | rainbowcolor = BrickColor.new(21) | |
1209 | wait() | |
1210 | rainbowcolor = BrickColor.new(104) | |
1211 | end | |
1212 | end | |
1213 | )) | |
1214 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1215 | for i = 0, 1, delay do | |
1216 | fat.Event:wait() | |
1217 | Part.BrickColor = rainbowcolor | |
1218 | Part.Transparency = i | |
1219 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1220 | end | |
1221 | Part.Parent = nil | |
1222 | end | |
1223 | ), prt, msh) | |
1224 | end | |
1225 | ||
1226 | CylinderShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1227 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1228 | prt.Anchored = true | |
1229 | prt.CFrame = cframe | |
1230 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1231 | game:GetService("Debris"):AddItem(prt, 10) | |
1232 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1233 | for i = 0, 1, delay do | |
1234 | fat.Event:wait() | |
1235 | Part.Transparency = i | |
1236 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1237 | end | |
1238 | Part.Parent = nil | |
1239 | end | |
1240 | ), prt, msh) | |
1241 | end | |
1242 | ||
1243 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1244 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1245 | prt.Anchored = true | |
1246 | prt.CFrame = cframe | |
1247 | prt.Material = "Neon" | |
1248 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1249 | game:GetService("Debris"):AddItem(prt, 10) | |
1250 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1251 | for i = 0, 1, delay do | |
1252 | fat.Event:wait() | |
1253 | Part.Transparency = i | |
1254 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1255 | end | |
1256 | Part.Parent = nil | |
1257 | end | |
1258 | ), prt, msh) | |
1259 | end | |
1260 | ||
1261 | Laser2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1262 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1263 | prt.Anchored = true | |
1264 | prt.CFrame = cframe | |
1265 | prt.Material = "Neon" | |
1266 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1267 | game:GetService("Debris"):AddItem(prt, 10) | |
1268 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1269 | for i = 0, 1, delay do | |
1270 | fat.Event:wait() | |
1271 | Part.Transparency = i | |
1272 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1273 | end | |
1274 | Part.Parent = nil | |
1275 | end | |
1276 | ), prt, msh) | |
1277 | end | |
1278 | ||
1279 | Laser3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1280 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1281 | prt.Anchored = true | |
1282 | prt.CFrame = cframe | |
1283 | prt.Material = "Neon" | |
1284 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1285 | game:GetService("Debris"):AddItem(prt, 10) | |
1286 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1287 | for i = 0, 1, delay do | |
1288 | fat.Event:wait() | |
1289 | Part.Transparency = i | |
1290 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1291 | end | |
1292 | Part.Parent = nil | |
1293 | end | |
1294 | ), prt, msh) | |
1295 | end | |
1296 | ||
1297 | SphereShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1298 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1299 | prt.Anchored = true | |
1300 | prt.CFrame = cframe | |
1301 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1302 | game:GetService("Debris"):AddItem(prt, 10) | |
1303 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1304 | for i = 0, 1, delay do | |
1305 | fat.Event:wait() | |
1306 | Part.Transparency = i | |
1307 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1308 | end | |
1309 | Part.Parent = nil | |
1310 | end | |
1311 | ), prt, msh) | |
1312 | end | |
1313 | ||
1314 | SphereShockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1315 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1316 | prt.Anchored = true | |
1317 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1318 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1319 | game:GetService("Debris"):AddItem(prt, 10) | |
1320 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1321 | for i = 0, 1, delay do | |
1322 | fat.Event:wait() | |
1323 | Part.Transparency = i | |
1324 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1325 | end | |
1326 | Part.Parent = nil | |
1327 | end | |
1328 | ), prt, msh) | |
1329 | end | |
1330 | ||
1331 | Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1332 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1333 | prt.Anchored = true | |
1334 | prt.CFrame = cframe | |
1335 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1336 | game:GetService("Debris"):AddItem(prt, 10) | |
1337 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1338 | for i = 0, 1, delay do | |
1339 | fat.Event:wait() | |
1340 | Part.CFrame = Part.CFrame | |
1341 | Part.Transparency = i | |
1342 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1343 | end | |
1344 | Part.Parent = nil | |
1345 | end | |
1346 | ), prt, msh) | |
1347 | end | |
1348 | ||
1349 | BashEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1350 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1351 | prt.Anchored = true | |
1352 | prt.CFrame = cframe | |
1353 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1354 | game:GetService("Debris"):AddItem(prt, 10) | |
1355 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1356 | for i = 0, 1, delay do | |
1357 | fat.Event:wait() | |
1358 | Part.CFrame = Part.CFrame | |
1359 | Part.Transparency = i | |
1360 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1361 | end | |
1362 | Part.Parent = nil | |
1363 | end | |
1364 | ), prt, msh) | |
1365 | end | |
1366 | ||
1367 | leftlegangle = 0 | |
1368 | leftlegcframe2 = 0 | |
1369 | leftlegcframe3 = 0 | |
1370 | rightlegangle = 0 | |
1371 | rightlegcframe2 = 0 | |
1372 | rightlegcframe3 = 0 | |
1373 | leftarmangle = 0 | |
1374 | rightarmangle = 0 | |
1375 | MMouse = mouse | |
1376 | canidle = true | |
1377 | canwalk = true | |
1378 | local robloxidleanimation = Instance.new("Animation", Torso) | |
1379 | robloxidleanimation.Name = "robloxidleanimation" | |
1380 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1381 | RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) | |
1382 | LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) | |
1383 | coroutine.resume(coroutine.create(function() | |
1384 | while 1 do | |
1385 | while 1 do | |
1386 | leftlegangle = -60 | |
1387 | leftlegcframe3 = 0.1 | |
1388 | leftlegcframe2 = 0.225 | |
1389 | rightlegangle = 60 | |
1390 | rightlegcframe3 = 0.2 | |
1391 | rightlegcframe2 = -0.2 | |
1392 | leftarmangle = -30 | |
1393 | rightarmangle = 60 | |
1394 | if speed.Value > 0.9 then | |
1395 | wait(0.375 / (speed.Value / 0.9)) | |
1396 | else | |
1397 | if speed.Value == 0.9 or speed.Value < 0.9 then | |
1398 | wait(0.375) | |
1399 | end | |
1400 | end | |
1401 | leftlegangle = 60 | |
1402 | leftlegcframe3 = -0.2 | |
1403 | leftlegcframe2 = -0.2 | |
1404 | rightlegangle = -60 | |
1405 | rightlegcframe3 = -0.1 | |
1406 | rightlegcframe2 = 0.225 | |
1407 | leftarmangle = 60 | |
1408 | rightarmangle = -30 | |
1409 | if speed.Value > 0.9 then | |
1410 | wait(0.375 / (speed.Value / 0.9)) | |
1411 | -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1412 | ||
1413 | -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_STMT | |
1414 | ||
1415 | end | |
1416 | end | |
1417 | if speed.Value == 0.9 or speed.Value < 0.9 then | |
1418 | wait(0.375) | |
1419 | end | |
1420 | end | |
1421 | end | |
1422 | )) | |
1423 | leftarmidleangle = 0 | |
1424 | rightarmidleangle = 0 | |
1425 | headidleangle = 0 | |
1426 | idlenumber = 0 | |
1427 | coroutine.resume(coroutine.create(function() | |
1428 | while 1 do | |
1429 | wait() | |
1430 | idlenumber = idlenumber + 1 | |
1431 | if idlenumber == 250 then | |
1432 | idlenumber = 0 | |
1433 | leftarmidleangle = -25 | |
1434 | rightarmidleangle = 25 | |
1435 | headidleangle = 50 | |
1436 | wait(2) | |
1437 | leftarmidleangle = 25 | |
1438 | rightarmidleangle = -25 | |
1439 | headidleangle = -50 | |
1440 | wait(2) | |
1441 | leftarmidleangle = 0 | |
1442 | rightarmidleangle = 0 | |
1443 | headidleangle = 0 | |
1444 | end | |
1445 | if attack == true or equipped == false or Anim ~= "Idle" then | |
1446 | idlenumber = 0 | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | )) | |
1451 | canability1 = true | |
1452 | canability2 = true | |
1453 | canability3 = true | |
1454 | canability4 = true | |
1455 | equipanim = function() | |
1456 | attack = true | |
1457 | for i = 0, 1, 0.1 do | |
1458 | fat.Event:wait() | |
1459 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1460 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3) | |
1461 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(-50), math.rad(0), math.rad(-40)) * RWC0, 0.3) | |
1462 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1463 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3) | |
1464 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1465 | end | |
1466 | Handleweld.Part0 = RightArm | |
1467 | Handleweld.Part1 = Handle | |
1468 | Handleweld.C0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(145), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(0)) * cf(0, 0.25, 0) | |
1469 | Handleweld.C0 = clerp(Handleweld.C0, cf(0.5, -0.5, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(45)) * cf(0, 0.25, 0), 1) | |
1470 | for i = 0, 1, 0.1 do | |
1471 | fat.Event:wait() | |
1472 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1473 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1474 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(30), math.rad(0), math.rad(30)) * RWC0, 0.3) | |
1475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)) * LWC0, 0.3) | |
1476 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3) | |
1477 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1478 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(315), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)) * cf(0, 0.25, 0), 0.3) | |
1479 | end | |
1480 | speed.Value = speed.Value - 0.1 | |
1481 | attack = false | |
1482 | end | |
1483 | ||
1484 | unequipanim = function() | |
1485 | attack = true | |
1486 | for i = 0, 1, 0.2 do | |
1487 | fat.Event:wait() | |
1488 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1489 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1490 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(30), math.rad(0), math.rad(30)) * RWC0, 0.3) | |
1491 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)) * LWC0, 0.3) | |
1492 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3) | |
1493 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1494 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(315), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)) * cf(0, 0.25, 0), 0.3) | |
1495 | end | |
1496 | for i = 0, 1, 0.08 do | |
1497 | fat.Event:wait() | |
1498 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) | |
1499 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3) | |
1500 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(-40), math.rad(0), math.rad(-40)) * RWC0, 0.3) | |
1501 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1502 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3) | |
1503 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1504 | Handleweld.C0 = clerp(Handleweld.C0, cf(0.5, -0.5, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(45)) * cf(0, 0.25, 0), 0.3) | |
1505 | end | |
1506 | Handleweld.Part0 = Torso | |
1507 | Handleweld.Part1 = Handle | |
1508 | Handleweld.C0 = cf(-0.5, 0.75, 0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(45), math.rad(0), math.rad(0)) | |
1509 | for i = 0, 1, 0.06 do | |
1510 | fat.Event:wait() | |
1511 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1512 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1513 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.3) | |
1514 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.3) | |
1515 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1516 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1517 | end | |
1518 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1519 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1520 | speed.Value = speed.Value + 0.1 | |
1521 | attack = false | |
1522 | end | |
1523 | ||
1524 | attackone = function() | |
1525 | attack = true | |
1526 | for i = 0, 1, 0.16 do | |
1527 | fat.Event:wait() | |
1528 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
1529 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1530 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.3) | |
1531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-45)) * LWC0, 0.3) | |
1532 | RH.C0 = clerp(RH.C0, cf(0.75, -1, -0.25) * angles(math.rad(0), math.rad(150), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1533 | LH.C0 = clerp(LH.C0, cf(-0.75, -1, 0.25) * angles(math.rad(0), math.rad(-30), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1534 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1535 | end | |
1536 | con1 = Hitbox.Touched:connect(function(hit) | |
1537 | Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1) | |
1538 | end | |
1539 | ) | |
1540 | so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1.2) | |
1541 | for i = 0, 1, 0.16 do | |
1542 | fat.Event:wait() | |
1543 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45) | |
1544 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.45) | |
1545 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(5), math.rad(0)) * angles(math.rad(60), math.rad(0), math.rad(10)) * RWC0, 0.45) | |
1546 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)) * LWC0, 0.45) | |
1547 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1548 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.45) | |
1549 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.25, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)) * cf(0, 0, -1), 0.45) | |
1550 | end | |
1551 | con1:disconnect() | |
1552 | attack = false | |
1553 | end | |
1554 | ||
1555 | attacktwo = function() | |
1556 | attack = true | |
1557 | for i = 0, 1, 0.16 do | |
1558 | fat.Event:wait() | |
1559 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1560 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1561 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, -0.5) * angles(math.rad(135), math.rad(0), math.rad(-45)) * RWC0, 0.3) | |
1562 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)) * LWC0, 0.3) | |
1563 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
1564 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
1565 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)) * angles(math.rad(20), math.rad(0), math.rad(0)) * cf(-0.65, 0.25, 0), 0.3) | |
1566 | end | |
1567 | con1 = Hitbox.Touched:connect(function(hit) | |
1568 | Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1) | |
1569 | end | |
1570 | ) | |
1571 | so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1) | |
1572 | for i = 0, 1, 0.16 do | |
1573 | fat.Event:wait() | |
1574 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.45) | |
1575 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45) | |
1576 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.25, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)) * RWC0, 0.45) | |
1577 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.25, -0.5) * angles(math.rad(45), math.rad(0), math.rad(45)) * LWC0, 0.45) | |
1578 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.45) | |
1579 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.45) | |
1580 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)) * angles(math.rad(-40), math.rad(0), math.rad(0)) * cf(-0.65, 0.25, 0), 0.3) | |
1581 | end | |
1582 | con1:disconnect() | |
1583 | attack = false | |
1584 | end | |
1585 | ||
1586 | attackthree = function() | |
1587 | attack = true | |
1588 | for i = 0, 1, 0.16 do | |
1589 | fat.Event:wait() | |
1590 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1591 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-15)), 0.3) | |
1592 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.3) | |
1593 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)) * LWC0, 0.3) | |
1594 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1595 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1596 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
1597 | end | |
1598 | con1 = Hitbox.Touched:connect(function(hit) | |
1599 | Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1) | |
1600 | end | |
1601 | ) | |
1602 | so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 0.8) | |
1603 | for i = 0, 1, 0.16 do | |
1604 | fat.Event:wait() | |
1605 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30 - 360 * i)), 0.45) | |
1606 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45) | |
1607 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45) | |
1608 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45) | |
1609 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1610 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1611 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45) | |
1612 | end | |
1613 | for i = 0, 1, 0.16 do | |
1614 | fat.Event:wait() | |
1615 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1616 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1617 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.3) | |
1618 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.3) | |
1619 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1620 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1621 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
1622 | end | |
1623 | con1:disconnect() | |
1624 | attack = false | |
1625 | end | |
1626 | ||
1627 | attackfour = function() | |
1628 | attack = true | |
1629 | for i = 0, 1, 0.16 do | |
1630 | fat.Event:wait() | |
1631 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1632 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.3) | |
1633 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(135), math.rad(0)) * RWC0, 0.3) | |
1634 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)) * LWC0, 0.3) | |
1635 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1636 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1637 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
1638 | end | |
1639 | con1 = Hitbox.Touched:connect(function(hit) | |
1640 | Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1) | |
1641 | end | |
1642 | ) | |
1643 | so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1) | |
1644 | for i = 0, 1, 0.12 do | |
1645 | fat.Event:wait() | |
1646 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(90), math.rad(-30 - 360 * i)), 0.45) | |
1647 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45) | |
1648 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45) | |
1649 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45) | |
1650 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1651 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1652 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45) | |
1653 | end | |
1654 | so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 0.9) | |
1655 | for i = 0, 1, 0.12 do | |
1656 | fat.Event:wait() | |
1657 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 4) * angles(math.rad(0), math.rad(90), math.rad(-30 - 360 * i)), 0.45) | |
1658 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45) | |
1659 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45) | |
1660 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45) | |
1661 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1662 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1663 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45) | |
1664 | end | |
1665 | con1:disconnect() | |
1666 | attack = false | |
1667 | end | |
1668 | ||
1669 | Stop = function() | |
1670 | attack = true | |
1671 | for i = 0, 1, 0.1 do | |
1672 | fat.Event:wait() | |
1673 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1674 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
1675 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(30), math.rad(30)) * RWC0, 0.3) | |
1676 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1677 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1678 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3) | |
1679 | Handleweld.C0 = clerp(Handleweld.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1680 | end | |
1681 | for i = 0, 1, 0.1 do | |
1682 | fat.Event:wait() | |
1683 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
1684 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1685 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)) * RWC0, 0.3) | |
1686 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)) * LWC0, 0.3) | |
1687 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * angles(math.rad(0), math.rad(45), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1688 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3) | |
1689 | Handleweld.C0 = clerp(Handleweld.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1690 | end | |
1691 | local stopsignref = part(3, Character, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
1692 | stopsignref.Anchored = true | |
1693 | stopsignref.CanCollide = false | |
1694 | stopsignref.Size = Vector3.new(0.2, 0.2, 0.2) | |
1695 | stopsignref.CFrame = RootPart.CFrame * cf(1.05, 0, -2.5) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1696 | Handleweld.Part0 = stopsignref | |
1697 | Handleweld.Part1 = Handle | |
1698 | Handleweld.C0 = stopsignref.CFrame * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1699 | coroutine.resume(coroutine.create(function() | |
1700 | while Handleweld.Part0 == stopsignref do | |
1701 | wait(0.5) | |
1702 | MagniDamage(stopsignref, 15, 5, 10, 0, "QuietNormal") | |
1703 | end | |
1704 | end | |
1705 | )) | |
1706 | for i = 1, math.random(2, 4) do | |
1707 | OrbEffect(CustomColor, stopsignref.CFrame * cf(0, 0, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.05) | |
1708 | end | |
1709 | coroutine.resume(coroutine.create(function() | |
1710 | while 1 do | |
1711 | wait() | |
1712 | if stopsignref.Parent ~= nil then | |
1713 | wait(0.1) | |
1714 | SphereShockwave(CustomColor, stopsignref.CFrame * cf(0, -2.95, 0), 50, 0.1, 50, 0.1, 0.1, 0.1, 0.1) | |
1715 | BlockShockwave(CustomColor, stopsignref.CFrame * cf(math.random(-6, 6), math.random(-2, 2), math.random(-6, 6)), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
1716 | JumpEffect(CustomColor, stopsignref.CFrame * cf(0, -2.9, 0), 25, 25, 0.1, 0.1, 0.1, 1, 0.1) | |
1717 | end | |
1718 | if Humanoid.Health < 0 or Humanoid.Health == 0 then | |
1719 | stopsignref:Destroy() | |
1720 | end | |
1721 | if (((equipped == false or equipped ~= true) or attack ~= false) and attack ~= true) or Handleweld.Part0 ~= stopsignref then | |
1722 | stopsignref:Destroy() | |
1723 | end | |
1724 | end | |
1725 | end | |
1726 | )) | |
1727 | attack = false | |
1728 | end | |
1729 | ||
1730 | NoStop = function() | |
1731 | attack = true | |
1732 | speed.Value = speed.Value - 0.6 | |
1733 | coroutine.resume(coroutine.create(function() | |
1734 | for i,v in pairs(m:children()) do | |
1735 | do | |
1736 | if v:IsA("Part") and v.Name ~= "Hitbox" then | |
1737 | do | |
1738 | coroutine.resume(coroutine.create(function() | |
1739 | for i = 0, 1, 0.1 do | |
1740 | fat.Event:wait() | |
1741 | v.Transparency = v.Transparency + 1 * i | |
1742 | end | |
1743 | v.Transparency = 1 | |
1744 | end | |
1745 | )) | |
1746 | end | |
1747 | end | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | )) | |
1752 | for i = 0, 1, 0.1 do | |
1753 | fat.Event:wait() | |
1754 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.3) | |
1755 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1756 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(70), math.rad(30)) * RWC0, 0.3) | |
1757 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)) * LWC0, 0.3) | |
1758 | RH.C0 = clerp(RH.C0, cf(1, 0.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
1759 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-40), math.rad(-80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
1760 | SphereShockwave(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 8, 0.2, 8, 0.1, 0.1, 0.1, 0.1) | |
1761 | JumpEffect(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 4, 4, 0.2, 0.1, 0.1, 0.4, 0.1) | |
1762 | end | |
1763 | coroutine.resume(coroutine.create(function() | |
1764 | for i,v in pairs(m:children()) do | |
1765 | do | |
1766 | if v:IsA("Part") and v.Name ~= "Hitbox" then | |
1767 | do | |
1768 | coroutine.resume(coroutine.create(function() | |
1769 | for i = 0, 1, 0.1 do | |
1770 | fat.Event:wait() | |
1771 | v.Transparency = v.Transparency - 1 * i | |
1772 | end | |
1773 | v.Transparency = 0 | |
1774 | end | |
1775 | )) | |
1776 | -- DECOMPILER ERROR at PC22: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1777 | ||
1778 | -- DECOMPILER ERROR at PC22: LeaveBlock: unexpected jumping out IF_STMT | |
1779 | ||
1780 | end | |
1781 | end | |
1782 | end | |
1783 | end | |
1784 | end | |
1785 | )) | |
1786 | Handleweld.Part0 = RootPart | |
1787 | Handleweld.Part1 = Handle | |
1788 | Handleweld.C0 = cf(-0.25, -8, -1.5) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)) * cf(0, 0, 0) | |
1789 | so("http://roblox.com/asset/?id=203691785", Hitbox, 1, 1) | |
1790 | for i = 0, 1, 0.1 do | |
1791 | fat.Event:wait() | |
1792 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1793 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1794 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(70), math.rad(0)) * RWC0, 0.3) | |
1795 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1796 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1797 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1798 | Handleweld.C0 = clerp(Handleweld.C0, cf(-0.25, 0, -1.5) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)) * cf(0, 0, 0), 0.3) | |
1799 | SphereShockwave(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 8, 0.2, 8, 0.1, 0.1, 0.1, 0.1) | |
1800 | JumpEffect(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 4, 4, 0.2, 0.1, 0.1, 0.4, 0.1) | |
1801 | end | |
1802 | Handleweld.Part0 = RightArm | |
1803 | Handleweld.Part1 = Handle | |
1804 | Handleweld.C0 = cf(1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * cf(0, 0, 0) * angles(math.rad(120), math.rad(-70), math.rad(0)) * angles(math.rad(0), math.rad(-70), math.rad(0)) * cf(1, 1, 1) | |
1805 | speed.Value = speed.Value + 0.6 | |
1806 | attack = false | |
1807 | end | |
1808 | ||
1809 | LaserThing = function(Part, Spread1, Spread2, Height1, Height2) | |
1810 | coroutine.resume(coroutine.create(function() | |
1811 | local risespeed = 0.08 | |
1812 | local orbthingy = part(3, Character, "SmoothPlastic", 0, 1, CustomColor, "Orb Thingy", vt()) | |
1813 | orbthingy.Anchored = true | |
1814 | orbthingy.CanCollide = false | |
1815 | local orbthingymesh = mesh("SpecialMesh", orbthingy, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10)) | |
1816 | orbthingy.CFrame = Part.CFrame * cf(math.random(-10, 10), math.random(0, 10), math.random(-10, 10)) | |
1817 | BlockShockwave(CustomColor, cf(orbthingy.Position), 1, 1, 1, 1, 1, 1, 0.1) | |
1818 | so("http://roblox.com/asset/?id=183763498", orbthingy, 1, 1.2) | |
1819 | coroutine.resume(coroutine.create(function() | |
1820 | local cf1 = math.random(Height1, Height2) / 10 | |
1821 | local cf2 = math.random(Spread1, Spread2) / 10 | |
1822 | local cf3 = math.random(Spread1, Spread2) / 10 | |
1823 | local n = 10 | |
1824 | for i = 0, 1, risespeed do | |
1825 | fat.Event:wait() | |
1826 | orbthingy.Transparency = 1 - 0.5 * i | |
1827 | orbthingy.CFrame = orbthingy.CFrame * cf(cf2 * i * n, cf1 * i * n, cf3 * i * n) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1828 | n = n - 0.8 | |
1829 | end | |
1830 | end | |
1831 | )) | |
1832 | coroutine.resume(coroutine.create(function() | |
1833 | wait(1) | |
1834 | orbthingy.CFrame = orbthingy.CFrame * angles(math.rad(180), math.rad(0), math.rad(0)) | |
1835 | local spread = vt(math.random(-1, 1) / 10, math.random(-1, 1) / 10, math.random(-1, 1) / 10) | |
1836 | local StartingPos = orbthingy.Position + vt(0, -1, 0) | |
1837 | local MouseLook = cf((orbthingy.Position + StartingPos) / 2, StartingPos + spread) | |
1838 | local hit, pos = rayCast(orbthingy.Position, MouseLook.lookVector, 999, Character) | |
1839 | local mag = orbthingy.Position - pos.magnitude | |
1840 | CylinderShockwave(CustomColor, CFrame.new((StartingPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 2, 1, 0.5, 0, 0.5, 0.125) | |
1841 | BlockShockwave(CustomColor, cf(orbthingy.Position), 1, 1, 1, 1, 1, 1, 0.1) | |
1842 | BlockShockwave(CustomColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.075) | |
1843 | JumpEffect(CustomColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.075) | |
1844 | local refpart = part(3, Character, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
1845 | refpart.Anchored = true | |
1846 | refpart.CanCollide = false | |
1847 | refpart.CFrame = cf(pos) | |
1848 | game:getService("Debris"):AddItem(refpart, 2) | |
1849 | so("http://roblox.com/asset/?id=183763487", refpart, 1, 1) | |
1850 | MagniDamage(refpart, 10, 5, 10, 0, "Normal", RootPart) | |
1851 | if hit ~= nil then | |
1852 | Damagefunc(hit, 10, 20, 1, "Normal", RootPart, 0) | |
1853 | end | |
1854 | orbthingy.Parent = nil | |
1855 | end | |
1856 | )) | |
1857 | end | |
1858 | )) | |
1859 | end | |
1860 | ||
1861 | local LaserTarget = RootPart | |
1862 | local spawninglasers = false | |
1863 | Lasers = function() | |
1864 | attack = true | |
1865 | spawninglasers = true | |
1866 | coroutine.resume(coroutine.create(function() | |
1867 | while spawninglasers == true do | |
1868 | LaserThing(Torso, -1, 1, 5, 10) | |
1869 | if Handleweld.Part0 == RightArm then | |
1870 | BlockShockwave(CustomColor, cf(Hitbox.Position), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1) | |
1871 | else | |
1872 | if Handleweld.Part0 ~= RightArm then | |
1873 | BlockShockwave(CustomColor, RightArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1) | |
1874 | end | |
1875 | end | |
1876 | wait(0.1) | |
1877 | end | |
1878 | end | |
1879 | )) | |
1880 | for i = 1, 3 do | |
1881 | for i = 0, 1, 0.1 do | |
1882 | fat.Event:wait() | |
1883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1884 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1885 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(20)) * RWC0, 0.3) | |
1886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)) * LWC0, 0.3) | |
1887 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1888 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1889 | if Handleweld.Part0 == RightArm then | |
1890 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)), 0.3) | |
1891 | end | |
1892 | end | |
1893 | end | |
1894 | spawninglasers = false | |
1895 | attack = false | |
1896 | end | |
1897 | ||
1898 | hold = false | |
1899 | ob1d = function(mouse) | |
1900 | if attack == true or equipped == false then | |
1901 | return | |
1902 | end | |
1903 | hold = true | |
1904 | if Handleweld.Part0 == RightArm then | |
1905 | if attacktype == 1 then | |
1906 | attacktype = 2 | |
1907 | attackone() | |
1908 | else | |
1909 | if attacktype == 2 then | |
1910 | attacktype = 3 | |
1911 | attacktwo() | |
1912 | else | |
1913 | if attacktype == 3 then | |
1914 | attacktype = 4 | |
1915 | attackthree() | |
1916 | else | |
1917 | if attacktype == 4 then | |
1918 | attacktype = 1 | |
1919 | attackfour() | |
1920 | end | |
1921 | end | |
1922 | end | |
1923 | end | |
1924 | end | |
1925 | coroutine.resume(coroutine.create(function() | |
1926 | for i = 1, 50 do | |
1927 | if attack == false then | |
1928 | swait(1) | |
1929 | end | |
1930 | end | |
1931 | if attack == false then | |
1932 | attacktype = 1 | |
1933 | end | |
1934 | end | |
1935 | )) | |
1936 | end | |
1937 | ||
1938 | ob1u = function(mouse) | |
1939 | hold = false | |
1940 | end | |
1941 | ||
1942 | k = function(k) | |
1943 | if k == "f" and attack == false then | |
1944 | if equipped == false then | |
1945 | equipped = true | |
1946 | animate.Disabled = true | |
1947 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1948 | idleanimation:Play() | |
1949 | equipanim() | |
1950 | else | |
1951 | do | |
1952 | if equipped == true and Handleweld.Part0 == RightArm then | |
1953 | equipped = false | |
1954 | unequipanim() | |
1955 | swait(0) | |
1956 | animate.Disabled = false | |
1957 | end | |
1958 | if k == "e" and attack == false and equipped == true and canability1 == true then | |
1959 | if Handleweld.Part0 == RightArm then | |
1960 | Stop() | |
1961 | else | |
1962 | if Handleweld.Part0 ~= RightArm then | |
1963 | NoStop() | |
1964 | end | |
1965 | end | |
1966 | end | |
1967 | if k == "x" and attack == false and equipped == true and canability2 == true then | |
1968 | Lasers() | |
1969 | end | |
1970 | if k == "c" and attack == false and equipped == true and canability3 == true then | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | end | |
1976 | ||
1977 | k2 = function(k) | |
1978 | end | |
1979 | ||
1980 | s = function(mouse) | |
1981 | mouse.Button1Down:connect(function() | |
1982 | ob1d(mouse) | |
1983 | end | |
1984 | ) | |
1985 | mouse.Button1Up:connect(function() | |
1986 | ob1u(mouse) | |
1987 | end | |
1988 | ) | |
1989 | mouse.KeyDown:connect(k) | |
1990 | mouse.KeyUp:connect(k2) | |
1991 | player = Player | |
1992 | ch = Character | |
1993 | MMouse = mouse | |
1994 | end | |
1995 | ||
1996 | ds = function(mouse) | |
1997 | end | |
1998 | ||
1999 | local Stats = Instance.new("BoolValue") | |
2000 | Stats.Name = "Stats" | |
2001 | Stats.Parent = Character | |
2002 | local Mvmt = Instance.new("NumberValue") | |
2003 | Mvmt.Name = "Movement" | |
2004 | Mvmt.Parent = Stats | |
2005 | Mvmt.Value = 1 | |
2006 | ||
2007 | Bin.Selected:connect(s) | |
2008 | Bin.Deselected:connect(ds) | |
2009 | local donum = 0 | |
2010 | local walk = 0 | |
2011 | local walkforw = true | |
2012 | while true do | |
2013 | swait() | |
2014 | if 0.5 <= donum then | |
2015 | handidle = true | |
2016 | else | |
2017 | if donum <= 0 then | |
2018 | handidle = false | |
2019 | end | |
2020 | end | |
2021 | if handidle == false then | |
2022 | donum = donum + 0.003 | |
2023 | else | |
2024 | donum = donum - 0.003 | |
2025 | end | |
2026 | torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2027 | velderp=RootPart.Velocity.y | |
2028 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2029 | if equipped == true then | |
2030 | if Anim == "Walk" then | |
2031 | if walkforw == true then | |
2032 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
2033 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
2034 | else | |
2035 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
2036 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
2037 | end | |
2038 | else | |
2039 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
2040 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
2041 | end | |
2042 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
2043 | Anim = "Jump" | |
2044 | if attack == false and equipped == true and Handleweld.Part0 == RightArm then | |
2045 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
2046 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
2047 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15) | |
2048 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(30)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15) | |
2049 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.25) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2050 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.25) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2051 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2052 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2053 | end | |
2054 | if Handleweld.Part0 == RightArm then | |
2055 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.5, -1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2056 | end | |
2057 | else | |
2058 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
2059 | Anim = "Fall" | |
2060 | if attack == false and equipped == true and Handleweld.Part0 == RightArm then | |
2061 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2062 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2063 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15) | |
2064 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15) | |
2065 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2066 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2067 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2068 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2069 | end | |
2070 | if attack == false and equipped == true and Handleweld.Part0 ~= RightArm then | |
2071 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2072 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2073 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(10)) * RWC0, 0.15) | |
2074 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)) * LWC0, 0.15) | |
2075 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2076 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2077 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2078 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2079 | end | |
2080 | else | |
2081 | if torvel < 1 and hitfloor ~= nil then | |
2082 | Anim = "Idle" | |
2083 | if attack == false and equipped == true then | |
2084 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.15) | |
2085 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(30 + headidleangle)), 0.15) | |
2086 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 + (donum) / 0.05 + rightarmidleangle), math.rad(0), math.rad(20 - (donum) / 0.05)) * RWC0, 0.15) | |
2087 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30 - (donum) / 0.05 + leftarmidleangle), math.rad(0), math.rad(-30 + (donum) / 0.05)) * LWC0, 0.15) | |
2088 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.15) | |
2089 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15) | |
2090 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2091 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2092 | end | |
2093 | if Handleweld.Part0 == RightArm then | |
2094 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.25, 0.75) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2095 | end | |
2096 | else | |
2097 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
2098 | Anim = "Walk" | |
2099 | walk = walk + 1 | |
2100 | if 15 - 5 * Mvmt.Value <= walk then | |
2101 | walk = 0 | |
2102 | if walkforw == true then | |
2103 | walkforw = false | |
2104 | else | |
2105 | if walkforw == false then | |
2106 | walkforw = true | |
2107 | end | |
2108 | end | |
2109 | end | |
2110 | if attack == false and equipped == true and Handleweld.Part0 == RightArm then | |
2111 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.15) | |
2112 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.15) | |
2113 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15) | |
2114 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15) | |
2115 | --RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
2116 | --LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
2117 | RH.C0 = clerp(RH.C0, cf(1.05, -1, 0) * angles(math.rad(0), math.rad(105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2118 | LH.C0 = clerp(LH.C0, cf(-1.05, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2119 | --RH.C1 = clerp(RH.C1, RHC1 * cf(0 + rightlegcframe3, 0 + rightlegcframe2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + rightlegangle)), 0.175 * (speed.Value / 0.9)) | |
2120 | --LH.C1 = clerp(LH.C1, LHC1 * cf(0 + leftlegcframe3, 0 + leftlegcframe2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 - leftlegangle)), 0.175 * (speed.Value / 0.9)) | |
2121 | end | |
2122 | if Handleweld.Part0 == RightArm then | |
2123 | Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.5, -1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2124 | end | |
2125 | end | |
2126 | end | |
2127 | end | |
2128 | end | |
2129 | end | |
2130 | end |