SHOW:
|
|
- or go back to the newest paste.
1 | local player = game:GetService("Players").LocalPlayer -- :GetService() is optional, if Players is renamed, this will still get Players, unlike game.Players | |
2 | local mouse = player:GetMouse() --GetMouse is deprecated but works and is more simpler than UserInputService in my opinion | |
3 | ||
4 | function wave() | |
5 | coroutine.resume(coroutine.create(function() | |
6 | local pos = mouse.Hit -- CFrame, the target for part to move towards | |
7 | local part = Instance.new("Part") | |
8 | part.CFrame = player.Character.Torso.CFrame | |
9 | part.Anchored = true -- Object is stationary, can only be moved when Position or CFrame is modified | |
10 | part.CanCollide = false -- Objects can go through the part | |
11 | part.Transparency = 0 | |
12 | part.Size = Vector3.new(1, 1, 1) | |
13 | part.Parent = workspace | |
14 | for i = 1, 20 do | |
15 | wait() | |
16 | print(i) | |
17 | part.Touched:Connect(function(hit) | |
18 | for i,v in pairs(hit.Parent:GetChildren()) do | |
19 | if v:IsA("Humanoid") == true then | |
20 | - | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) |
20 | + | hit.Parent:FindFirstChild("Humanoid"):Destroy() |
21 | end | |
22 | end | |
23 | end) | |
24 | part.CFrame = part.CFrame:lerp(pos, i/20) | |
25 | part.Transparency = part.Transparency + .05 | |
26 | part.Size = part.Size + Vector3.new(2, 2, 2) | |
27 | end | |
28 | if part.Transparency >= 1 then | |
29 | part:Destroy() | |
30 | end | |
31 | end)) | |
32 | end | |
33 | ||
34 | ||
35 | mouse.Button1Down:Connect(function() -- Whenever mouse is clicked | |
36 | coroutine.resume(coroutine.create(function() | |
37 | while wait() do | |
38 | wave() | |
39 | end | |
40 | end)) | |
41 | -- Write the code now to move the part towards the position 'pos' | |
42 | end) |