SHOW:
|
|
- or go back to the newest paste.
1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | local sick = Instance.new("Sound",Character) | |
28 | ||
29 | IT = Instance.new | |
30 | CF = CFrame.new | |
31 | VT = Vector3.new | |
32 | RAD = math.rad | |
33 | C3 = Color3.new | |
34 | UD2 = UDim2.new | |
35 | BRICKC = BrickColor.new | |
36 | ANGLES = CFrame.Angles | |
37 | EULER = CFrame.fromEulerAnglesXYZ | |
38 | COS = math.cos | |
39 | ACOS = math.acos | |
40 | SIN = math.sin | |
41 | ASIN = math.asin | |
42 | ABS = math.abs | |
43 | MRANDOM = math.random | |
44 | FLOOR = math.floor | |
45 | ||
46 | --//=================================\\ | |
47 | --|| USEFUL VALUES | |
48 | --\\=================================// | |
49 | ||
50 | Animation_Speed = 3 | |
51 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
52 | local Speed = 45 | |
53 | local SIZE = 1.3 | |
54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
57 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
58 | local ANIM = "Idle" | |
59 | local ATTACK = false | |
60 | local COMBO = 1 | |
61 | local Rooted = false | |
62 | local SINE = 0 | |
63 | local CHANGE = 2 / Animation_Speed | |
64 | local ROBLOXIDLEANIMATION = IT("Animation") | |
65 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
66 | WEAPONGUI.Name = "Big Boie Squad" | |
67 | local ANIMATOR = Humanoid.Animator | |
68 | local ANIMATE = Character.Animate | |
69 | local UNANCHOR = true | |
70 | local KILLCOUNT = 0 | |
71 | ||
72 | --//=================================\\ | |
73 | --\\=================================// | |
74 | ||
75 | ||
76 | --//=================================\\ | |
77 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
78 | --\\=================================// | |
79 | ||
80 | ArtificialHB = Instance.new("BindableEvent", script) | |
81 | ArtificialHB.Name = "ArtificialHB" | |
82 | ||
83 | script:WaitForChild("ArtificialHB") | |
84 | ||
85 | frame = Frame_Speed | |
86 | tf = 0 | |
87 | allowframeloss = false | |
88 | tossremainder = false | |
89 | lastframe = tick() | |
90 | script.ArtificialHB:Fire() | |
91 | ||
92 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
93 | tf = tf + s | |
94 | if tf >= frame then | |
95 | if allowframeloss then | |
96 | script.ArtificialHB:Fire() | |
97 | lastframe = tick() | |
98 | else | |
99 | for i = 1, math.floor(tf / frame) do | |
100 | script.ArtificialHB:Fire() | |
101 | end | |
102 | lastframe = tick() | |
103 | end | |
104 | if tossremainder then | |
105 | tf = 0 | |
106 | else | |
107 | tf = tf - frame * math.floor(tf / frame) | |
108 | end | |
109 | end | |
110 | end) | |
111 | ||
112 | --//=================================\\ | |
113 | --\\=================================// | |
114 | ||
115 | --//=================================\\ | |
116 | --|| SOME FUNCTIONS | |
117 | --\\=================================// | |
118 | ||
119 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
120 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
121 | end | |
122 | ||
123 | function PositiveAngle(NUMBER) | |
124 | if NUMBER >= 0 then | |
125 | NUMBER = 0 | |
126 | end | |
127 | return NUMBER | |
128 | end | |
129 | ||
130 | function NegativeAngle(NUMBER) | |
131 | if NUMBER <= 0 then | |
132 | NUMBER = 0 | |
133 | end | |
134 | return NUMBER | |
135 | end | |
136 | ||
137 | function Swait(NUMBER) | |
138 | if NUMBER == 0 or NUMBER == nil then | |
139 | ArtificialHB.Event:wait() | |
140 | else | |
141 | for i = 1, NUMBER do | |
142 | ArtificialHB.Event:wait() | |
143 | end | |
144 | end | |
145 | end | |
146 | ||
147 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
148 | local NEWMESH = IT(MESH) | |
149 | if MESH == "SpecialMesh" then | |
150 | NEWMESH.MeshType = MESHTYPE | |
151 | if MESHID ~= "nil" and MESHID ~= "" then | |
152 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
153 | end | |
154 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
155 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
156 | end | |
157 | end | |
158 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
159 | NEWMESH.Scale = SCALE | |
160 | NEWMESH.Parent = PARENT | |
161 | return NEWMESH | |
162 | end | |
163 | ||
164 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
165 | local NEWPART = IT("Part") | |
166 | NEWPART.formFactor = FORMFACTOR | |
167 | NEWPART.Reflectance = REFLECTANCE | |
168 | NEWPART.Transparency = TRANSPARENCY | |
169 | NEWPART.CanCollide = false | |
170 | NEWPART.Locked = true | |
171 | NEWPART.Anchored = true | |
172 | if ANCHOR == false then | |
173 | NEWPART.Anchored = false | |
174 | end | |
175 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
176 | NEWPART.Name = NAME | |
177 | NEWPART.Size = SIZE | |
178 | NEWPART.Position = Torso.Position | |
179 | NEWPART.Material = MATERIAL | |
180 | NEWPART:BreakJoints() | |
181 | NEWPART.Parent = PARENT | |
182 | return NEWPART | |
183 | end | |
184 | ||
185 | local function weldBetween(a, b) | |
186 | local weldd = Instance.new("ManualWeld") | |
187 | weldd.Part0 = a | |
188 | weldd.Part1 = b | |
189 | weldd.C0 = CFrame.new() | |
190 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
191 | weldd.Parent = a | |
192 | return weldd | |
193 | end | |
194 | ||
195 | ||
196 | function QuaternionFromCFrame(cf) | |
197 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
198 | local trace = m00 + m11 + m22 | |
199 | if trace > 0 then | |
200 | local s = math.sqrt(1 + trace) | |
201 | local recip = 0.5 / s | |
202 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
203 | else | |
204 | local i = 0 | |
205 | if m11 > m00 then | |
206 | i = 1 | |
207 | end | |
208 | if m22 > (i == 0 and m00 or m11) then | |
209 | i = 2 | |
210 | end | |
211 | if i == 0 then | |
212 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
213 | local recip = 0.5 / s | |
214 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
215 | elseif i == 1 then | |
216 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
217 | local recip = 0.5 / s | |
218 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
219 | elseif i == 2 then | |
220 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
221 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
222 | end | |
223 | end | |
224 | end | |
225 | ||
226 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
227 | local xs, ys, zs = x + x, y + y, z + z | |
228 | local wx, wy, wz = w * xs, w * ys, w * zs | |
229 | local xx = x * xs | |
230 | local xy = x * ys | |
231 | local xz = x * zs | |
232 | local yy = y * ys | |
233 | local yz = y * zs | |
234 | local zz = z * zs | |
235 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
236 | end | |
237 | ||
238 | function QuaternionSlerp(a, b, t) | |
239 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
240 | local startInterp, finishInterp; | |
241 | if cosTheta >= 0.0001 then | |
242 | if (1 - cosTheta) > 0.0001 then | |
243 | local theta = ACOS(cosTheta) | |
244 | local invSinTheta = 1 / SIN(theta) | |
245 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
246 | finishInterp = SIN(t * theta) * invSinTheta | |
247 | else | |
248 | startInterp = 1 - t | |
249 | finishInterp = t | |
250 | end | |
251 | else | |
252 | if (1 + cosTheta) > 0.0001 then | |
253 | local theta = ACOS(-cosTheta) | |
254 | local invSinTheta = 1 / SIN(theta) | |
255 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
256 | finishInterp = SIN(t * theta) * invSinTheta | |
257 | else | |
258 | startInterp = t - 1 | |
259 | finishInterp = t | |
260 | end | |
261 | end | |
262 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
263 | end | |
264 | ||
265 | function Clerp(a, b, t) | |
266 | local qa = {QuaternionFromCFrame(a)} | |
267 | local qb = {QuaternionFromCFrame(b)} | |
268 | local ax, ay, az = a.x, a.y, a.z | |
269 | local bx, by, bz = b.x, b.y, b.z | |
270 | local _t = 1 - t | |
271 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
272 | end | |
273 | ||
274 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
275 | local frame = IT("Frame") | |
276 | frame.BackgroundTransparency = TRANSPARENCY | |
277 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
278 | frame.Position = POSITION | |
279 | frame.Size = SIZE | |
280 | frame.BackgroundColor3 = COLOR | |
281 | frame.BorderColor3 = BORDERCOLOR | |
282 | frame.Name = NAME | |
283 | frame.Parent = PARENT | |
284 | return frame | |
285 | end | |
286 | ||
287 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
288 | local label = IT("TextLabel") | |
289 | label.BackgroundTransparency = 1 | |
290 | label.Size = UD2(1, 0, 1, 0) | |
291 | label.Position = UD2(0, 0, 0, 0) | |
292 | label.TextColor3 = TEXTCOLOR | |
293 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
294 | label.TextTransparency = TRANSPARENCY | |
295 | label.FontSize = TEXTFONTSIZE | |
296 | label.Font = TEXTFONT | |
297 | label.BorderSizePixel = BORDERSIZEPIXEL | |
298 | label.TextScaled = false | |
299 | label.Text = TEXT | |
300 | label.Name = NAME | |
301 | label.Parent = PARENT | |
302 | return label | |
303 | end | |
304 | ||
305 | function NoOutlines(PART) | |
306 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
307 | end | |
308 | ||
309 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
310 | local NEWWELD = IT(TYPE) | |
311 | NEWWELD.Part0 = PART0 | |
312 | NEWWELD.Part1 = PART1 | |
313 | NEWWELD.C0 = C0 | |
314 | NEWWELD.C1 = C1 | |
315 | NEWWELD.Parent = PARENT | |
316 | return NEWWELD | |
317 | end | |
318 | ||
319 | local S = IT("Sound") | |
320 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
321 | local NEWSOUND = nil | |
322 | coroutine.resume(coroutine.create(function() | |
323 | NEWSOUND = S:Clone() | |
324 | NEWSOUND.Parent = PARENT | |
325 | NEWSOUND.Volume = VOLUME | |
326 | NEWSOUND.Pitch = PITCH | |
327 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
328 | NEWSOUND:play() | |
329 | if DOESLOOP == true then | |
330 | NEWSOUND.Looped = true | |
331 | else | |
332 | repeat wait(1) until NEWSOUND.Playing == false | |
333 | NEWSOUND:remove() | |
334 | end | |
335 | end)) | |
336 | return NEWSOUND | |
337 | end | |
338 | ||
339 | function CFrameFromTopBack(at, top, back) | |
340 | local right = top:Cross(back) | |
341 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
342 | end | |
343 | ||
344 | function MakeForm(PART,TYPE) | |
345 | if TYPE == "Cyl" then | |
346 | local MSH = IT("CylinderMesh",PART) | |
347 | elseif TYPE == "Ball" then | |
348 | local MSH = IT("SpecialMesh",PART) | |
349 | MSH.MeshType = "Sphere" | |
350 | elseif TYPE == "Wedge" then | |
351 | local MSH = IT("SpecialMesh",PART) | |
352 | MSH.MeshType = "Wedge" | |
353 | end | |
354 | end | |
355 | ||
356 | Debris = game:GetService("Debris") | |
357 | ||
358 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
359 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
360 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
361 | end | |
362 | ||
363 | --//=================================\\ | |
364 | --|| WEAPON CREATION | |
365 | --\\=================================// | |
366 | ||
367 | Humanoid.Parent = nil | |
368 | RootPart.Size = RootPart.Size*SIZE | |
369 | Torso.Size = Torso.Size*SIZE | |
370 | RightArm.Size = RightArm.Size*SIZE | |
371 | RightLeg.Size = RightLeg.Size*SIZE | |
372 | LeftArm.Size = LeftArm.Size*SIZE | |
373 | LeftLeg.Size = LeftLeg.Size*SIZE | |
374 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
375 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
376 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
377 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
378 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
379 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
380 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
381 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
382 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
383 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
384 | Head.Size = Head.Size*SIZE | |
385 | RootJoint.Parent = RootPart | |
386 | Neck.Parent = Torso | |
387 | RightShoulder.Parent = Torso | |
388 | LeftShoulder.Parent = Torso | |
389 | RightHip.Parent = Torso | |
390 | LeftHip.Parent = Torso | |
391 | ||
392 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
393 | MakeForm(PART,"Ball") | |
394 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
395 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
396 | MakeForm(PART,"Ball") | |
397 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
398 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
399 | MakeForm(PART,"Ball") | |
400 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
401 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
402 | MakeForm(PART,"Ball") | |
403 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
404 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
405 | MakeForm(PART,"Ball") | |
406 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
407 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
408 | MakeForm(PART,"Ball") | |
409 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
410 | ||
411 | Humanoid.Parent = Character | |
412 | ||
413 | Humanoid.Died:connect(function() | |
414 | ATTACK = true | |
415 | end) | |
416 | ||
417 | local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet") | |
418 | ||
419 | local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text") | |
420 | ||
421 | --//=================================\\ | |
422 | --|| DAMAGING | |
423 | --\\=================================// | |
424 | ||
425 | local EXPLOSION = IT("Explosion",nil) | |
426 | EXPLOSION.BlastPressure = 0 | |
427 | function PUNCH(Fist) | |
428 | TOUCH = Fist.Touched:Connect(function(hit) | |
429 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
430 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
431 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
432 | if TORSO and HUM.Health > 0 then | |
433 | CreateSound(296102734,Fist,6,1,false) | |
434 | CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false) | |
435 | TORSO.Parent:BreakJoints() | |
436 | for _, c in pairs(TORSO.Parent:GetChildren()) do | |
437 | if c:IsA("BasePart") then | |
438 | local bv = Instance.new("BodyVelocity",c) | |
439 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
440 | bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) | |
441 | Debris:AddItem(bv,0.05) | |
442 | end | |
443 | end | |
444 | local BOOM = EXPLOSION:Clone() | |
445 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
446 | BOOM.Parent = Character | |
447 | TOUCH:Disconnect() | |
448 | KILLCOUNT = KILLCOUNT + 1 | |
449 | end | |
450 | elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then | |
451 | hit:remove() | |
452 | CreateSound(296102734,Fist,6,1,false) | |
453 | local BOOM = EXPLOSION:Clone() | |
454 | BOOM.BlastPressure = 15 | |
455 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
456 | BOOM.Parent = Character | |
457 | elseif hit.Anchored == false then | |
458 | CreateSound(296102734,Fist,6,1,false) | |
459 | local BOOM = EXPLOSION:Clone() | |
460 | BOOM.BlastPressure = 70 | |
461 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
462 | BOOM.Parent = Character | |
463 | TOUCH:Disconnect() | |
464 | end | |
465 | end) | |
466 | return TOUCH | |
467 | end | |
468 | ||
469 | --//=================================\\ | |
470 | --|| ATTACK FUNCTIONS AND STUFF | |
471 | --\\=================================// | |
472 | ||
473 | function Yeet() | |
474 | ATTACK = true | |
475 | Rooted = false | |
476 | if COMBO == 1 then | |
477 | COMBO = 2 | |
478 | for i=0, 0.1, 0.1 / Animation_Speed do | |
479 | Swait() | |
480 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
484 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
486 | end | |
487 | local FIST = PUNCH(LeftArm) | |
488 | for i=0, 0.15, 0.1 / Animation_Speed do | |
489 | Swait() | |
490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
494 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
496 | end | |
497 | FIST:Disconnect() | |
498 | else | |
499 | COMBO = 1 | |
500 | for i=0, 0.1, 0.1 / Animation_Speed do | |
501 | Swait() | |
502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
506 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
508 | end | |
509 | local FIST = PUNCH(RightArm) | |
510 | for i=0, 0.15, 0.1 / Animation_Speed do | |
511 | Swait() | |
512 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) | |
513 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
514 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
515 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
516 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
517 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
518 | end | |
519 | FIST:Disconnect() | |
520 | end | |
521 | ATTACK = false | |
522 | Rooted = false | |
523 | end | |
524 | ||
525 | function YesPlease() | |
526 | ATTACK = true | |
527 | Rooted = true | |
528 | - | CreateSound(616576465,Head,6,1,false) |
528 | + | CreateSound(291394633,Head,6,1,false) |
529 | for i=0, 2, 0.1 / Animation_Speed do | |
530 | Swait() | |
531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
535 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
537 | end | |
538 | ATTACK = false | |
539 | Rooted = false | |
540 | end | |
541 | ||
542 | --//=================================\\ | |
543 | --|| ASSIGN THINGS TO KEYS | |
544 | --\\=================================// | |
545 | ||
546 | Mouse.Button1Down:connect(function(NEWKEY) | |
547 | if ATTACK == false then | |
548 | Yeet() | |
549 | end | |
550 | end) | |
551 | Mouse.KeyDown:connect(function(NEWKEY) | |
552 | if NEWKEY == "t" and ATTACK == false then | |
553 | YesPlease() | |
554 | end | |
555 | end) | |
556 | ||
557 | --//=================================\\ | |
558 | --\\=================================// | |
559 | ||
560 | function unanchor() | |
561 | if UNANCHOR == true then | |
562 | g = Character:GetChildren() | |
563 | for i = 1, #g do | |
564 | if g[i].ClassName == "Part" then | |
565 | g[i].Anchored = false | |
566 | end | |
567 | end | |
568 | end | |
569 | end | |
570 | ||
571 | --//=================================\\ | |
572 | --|| WRAP THE WHOLE SCRIPT UP | |
573 | --\\=================================// | |
574 | ||
575 | Humanoid.Changed:connect(function(Jump) | |
576 | if Jump == "Jump" and (Disable_Jump == true) then | |
577 | Humanoid.Jump = false | |
578 | end | |
579 | end) | |
580 | ||
581 | local FF = IT("ForceField",Character) | |
582 | FF.Visible = false | |
583 | ||
584 | while true do | |
585 | Swait() | |
586 | script.Parent = WEAPONGUI | |
587 | ANIMATE.Parent = nil | |
588 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
589 | v:Stop(); | |
590 | end | |
591 | SINE = SINE + CHANGE | |
592 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
593 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
594 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
595 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
596 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
597 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
598 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
599 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
600 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
601 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
602 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
603 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
604 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
605 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
606 | end | |
607 | if HITFLOOR == nil then | |
608 | ANIM = "Midair" | |
609 | if ATTACK == false then | |
610 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
613 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
614 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
615 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
616 | end | |
617 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
618 | ANIM = "Idle" | |
619 | if ATTACK == false then | |
620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
624 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
626 | end | |
627 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
628 | ANIM = "Walk" | |
629 | if ATTACK == false then | |
630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed) | |
632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
634 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
636 | end | |
637 | end | |
638 | unanchor() | |
639 | Humanoid.MaxHealth = 5e7 | |
640 | Humanoid.Health = 5e7 | |
641 | Humanoid.Name = "BigBoie" | |
642 | if Rooted == false then | |
643 | Disable_Jump = false | |
644 | Humanoid.WalkSpeed = Speed | |
645 | elseif Rooted == true then | |
646 | Disable_Jump = true | |
647 | Humanoid.WalkSpeed = 0 | |
648 | end | |
649 | for _, c in pairs(Character:GetChildren()) do | |
650 | if c.ClassName == "Part" then | |
651 | c.Material = "SmoothPlastic" | |
652 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
653 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
654 | end | |
655 | if c == Torso or c.Name == "Muscle" then | |
656 | c.BrickColor = BRICKC"Toothpaste" | |
657 | elseif c == RightLeg or c == LeftLeg then | |
658 | c.BrickColor = BRICKC"New Yeller" | |
659 | else | |
660 | c.BrickColor = BRICKC"Cool yellow" | |
661 | end | |
662 | if c == Head then | |
663 | if c:FindFirstChild("face") then | |
664 | - | c.face.Texture = "http://www.roblox.com/asset/?id=184779654" |
664 | + | c.face.Texture = "http://www.roblox.com/asset/?id=345986231" |
665 | end | |
666 | end | |
667 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
668 | c:remove() | |
669 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
670 | c:remove() | |
671 | end | |
672 | end | |
673 | - | sick.SoundId = "rbxassetid://1677562206" |
673 | + | sick.SoundId = "rbxassetid://626244131" |
674 | sick.Looped = true | |
675 | sick.Pitch = 1 | |
676 | sick.Volume = 3 | |
677 | sick:Resume() | |
678 | sick.Parent = Torso | |
679 | Humanoid.JumpPower = 150 | |
680 | TEXT.Text = KILLCOUNT | |
681 | end | |
682 | ||
683 | --//=================================\\ | |
684 | --\\=================================// | |
685 | ||
686 | ||
687 | ||
688 | ||
689 | ||
690 | --//====================================================\\-- | |
691 | --|| END OF SCRIPT | |
692 | --\\====================================================//-- |