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1 | ----[Created by OmegaHardcore99]---- | |
2 | ||
3 | - | Player = game.Players.LocalPlayer |
3 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | do | |
6 | print("FE Compatibility code by Mokiros") | |
7 | script.Parent = Player.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent and t.Function then | |
33 | t.Function(...) | |
34 | end | |
35 | end | |
36 | m.TrigEvent = te | |
37 | UIS.TrigEvent = te | |
38 | ||
39 | Event.OnServerEvent:Connect(function(plr,io) | |
40 | if plr~=Player then return end | |
41 | if io.isMouse then | |
42 | m.Target = io.Target | |
43 | m.Hit = io.Hit | |
44 | else | |
45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
48 | end | |
49 | for _,t in pairs(CAS.Actions) do | |
50 | for _,k in pairs(t.Keys) do | |
51 | if k==io.KeyCode then | |
52 | t.Function(t.Name,io.UserInputState,io) | |
53 | end | |
54 | end | |
55 | end | |
56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
58 | end | |
59 | end) | |
60 | Event.Parent = NLS([==[ | |
61 | local Player = game:GetService("Players").LocalPlayer | |
62 | local Event = script:WaitForChild("UserInput_Event") | |
63 | ||
64 | local UIS = game:GetService("UserInputService") | |
65 | local input = function(io,a) | |
66 | if a then return end | |
67 | --Since InputObject is a client-side instance, we create and pass table instead | |
68 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
69 | end | |
70 | UIS.InputBegan:Connect(input) | |
71 | UIS.InputEnded:Connect(input) | |
72 | ||
73 | local Mouse = Player:GetMouse() | |
74 | local h,t | |
75 | --Give the server mouse data 30 times every second, but only if the values changed | |
76 | --If player is not moving their mouse, client won't fire events | |
77 | while wait(1/30) do | |
78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
79 | h,t=Mouse.Hit,Mouse.Target | |
80 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
81 | end | |
82 | end]==],Player.Character) | |
83 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
84 | end | |
85 | ||
86 | Player = owner | |
87 | ||
88 | Bomb = Instance.new("Tool") | |
89 | Bomb.Parent = Player.Backpack | |
90 | Bomb.Name = "WTF Bomb" | |
91 | Bomb.ToolTip = "Nuke the Entire Game :3" | |
92 | ||
93 | H = Instance.new("Part") | |
94 | H.Parent = Bomb | |
95 | H.Name = "Handle" | |
96 | H.Size = Vector3.new(2,1,2) | |
97 | ||
98 | C4 = Instance.new("SpecialMesh") | |
99 | C4.Parent = H | |
100 | C4.MeshId = "http://www.roblox.com/asset/?id=104516854" | |
101 | C4.TextureId = "http://www.roblox.com/asset/?id=104516981" | |
102 | C4.Scale = Vector3.new(2,2,2) | |
103 | ||
104 | function nuke() | |
105 | ||
106 | skyNOOB = coroutine.create(function() | |
107 | while wait(0.3) do | |
108 | local s = Instance.new("Sky",game.Lighting) | |
109 | s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://227451813","rbxassetid://559660882","rbxassetid://947995509","rbxassetid://824851584","rbxassetid://835633217","rbxassetid://726895156" | |
110 | s.CelestialBodiesShown = false | |
111 | end | |
112 | end) | |
113 | soundNOOB = coroutine.create(function() | |
114 | local a = Instance.new("Sound",workspace) | |
115 | a.SoundId = "rbxassetid://902601313" | |
116 | a.Name = "RAINING MEN" | |
117 | a.Volume = 58359 | |
118 | a.Looped = true | |
119 | a:Play() | |
120 | while wait(0.2) do | |
121 | local rainin = workspace:FindFirstChild("RAINING MEN") | |
122 | if not rainin then | |
123 | a = Instance.new("Sound",workspace) | |
124 | a.SoundId = "rbxassetid://902601313" | |
125 | a.Name = "RAINING MEN" | |
126 | a.Volume = 58359 | |
127 | a.Looped = true | |
128 | a:Play() | |
129 | end | |
130 | end | |
131 | end) | |
132 | rainNOOB = coroutine.create(function() | |
133 | local cc = Instance.New("ColorCorrectionEffect",game.Lighting) | |
134 | cc.Saturation = -4 | |
135 | end) | |
136 | coroutine.resume(rainNOOB) | |
137 | coroutine.resume(soundNOOB) | |
138 | coroutine.resume(skyNOOB) | |
139 | ||
140 | ||
141 | ||
142 | for i, player in ipairs(game.Players:GetPlayers()) do | |
143 | if player.Character then | |
144 | local tor = player.Character:FindFirstChild('Torso') | |
145 | if tor then | |
146 | S = Instance.new("Explosion",game.workspace) | |
147 | S.Position = tor.Position | |
148 | end | |
149 | end | |
150 | end | |
151 | end | |
152 | Bomb.Activated:connect(nuke) |