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1
2
--Converted with ttyyuu12345's model to script plugin v4
3
function sandbox(var,func)
4
	local env = getfenv(func)
5
	local newenv = setmetatable({},{
6
		__index = function(self,k)
7
			if k=="script" then
8
				return var
9
			else
10
				return env[k]
11
			end
12
		end,
13
	})
14
	setfenv(func,newenv)
15
	return func
16
end
17
cors = {}
18
mas = Instance.new("Model",game:GetService("Lighting"))
19
Model0 = Instance.new("Model")
20
Script1 = Instance.new("Script")
21
Part2 = Instance.new("Part")
22
Part3 = Instance.new("Part")
23
Part4 = Instance.new("Part")
24
Part5 = Instance.new("Part")
25
Part6 = Instance.new("Part")
26
Part7 = Instance.new("Part")
27
Part8 = Instance.new("Part")
28
Part9 = Instance.new("Part")
29
Script10 = Instance.new("Script")
30-
Model0.Name = "Sonic Slime"
30+
BoolValue11 = Instance.new("BoolValue")
31
Model0.Name = "Particle Slime V2"
32
Model0.Parent = mas
33
Script1.Parent = Model0
34-
--Particle Slime by timwood1104--
34+
35
--Particle Slime V2 by timwood1104--
36
37
-- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D
38
39
-- Particle Slime is an interesting concept of Roblox enemy completely designed and built by 
40
-- timwood1104(aka, me). Originally inspired by an episode from Star Treck, I designed this using the 
41
-- .magnitude as a way to determine which slime particle is closest and farthest away from the target.
42
-- To move closer to the target, the slime takes the particle farthest away and puts it in a random 
43
-- position closer to the target it is chasing. This causes the slime to move slowly, but surely towards it's
44
-- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody 
45-
speed = 30 -- How fast it goes, just put any number I guess :P
45+
46
47
-------------
48
spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2)
49
speed = 6 -- How fast it goes, just put any number I guess :P
50-
function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victem.
50+
range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol
51
combine = true -- If there are multiple slimes of the same kind, they will combine together if this is true.
52
ooze = true -- This is whether the slime will squeeze through thick walls or not.
53
grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much 
54-
		if T == nil then
54+
55-
			T = g[i].Torso
55+
56-
		else
56+
57-
			if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then
57+
function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim.
58
	g = game.Workspace:getChildren()
59
	for i=1, #g do
60
	if g[i]:findFirstChild("Torso") ~= nil then
61
		if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < range then
62
			if T == nil then
63
				T = g[i].Torso
64
			else
65
				if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then
66
					T = g[i].Torso
67
				end
68
			end
69
		end
70
	end
71
	if grabslime == true and g[i].Name == "Slimey" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then
72
		g[i].Parent = script.Parent
73
	end
74
	end
75
end
76
77
function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very
78
	while b.Transparency < 1 do-- easily unless the slime is at a slow speed.
79
		b.Transparency = b.Transparency + 0.01*speed*#p/4
80
		wait(0.001)
81
	end
82
	b.Transparency = 1
83
end
84
85
function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very  
86
	while b.Transparency > 0 do -- easily unless the slime is at a slow speed.
87
		b.Transparency = b.Transparency - 0.01*speed*#p/4
88
		wait(0.001)
89-
	r = math.random(1,20) --This little bit is supposed to allow the slime to take bigger "steps" every
89+
90
	b.Transparency = 0
91
end
92
93
if combine == true then
94
k = game.Workspace:getChildren()
95
wait(math.random(1,10)/20)
96
for i=1, #k do
97
if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Slimey") ~= nil and k[i] ~= script.Parent then
98
if k[i]:findFirstChild("Slimey").BrickColor == script.Parent.Slimey.BrickColor then
99
h = k[i]:getChildren()
100-
	if T ~= nil then --If target exists, then attack!		
100+
for o=1, #h do
101-
		p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys"
101+
if h[o].Name == "Slimey" then 
102-
		for i=1, #p do
102+
h[o].Parent = script.Parent
103-
		if p[i].Name == "Slimey" then
103+
104-
			if prev == nil then
104+
105-
				prev = p[i]
105+
k[i]:remove()
106-
				prev2 = p[i]
106+
107
end
108-
			if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then
108+
109-
				prev = p[i]   -- This finds the Slimey closest to the target.
109+
110
111-
			if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then
111+
112-
				prev2 = p[i] -- This finds the Slimey farthest away from the target.
112+
113
114
	T = nil -- Erases previous target from memory.
115
	findTarget() -- Finds the new closest target!
116-
			fade(prev) --Make Slimey dissappear.     VV- Make Slimey move closer to target.
116+
117-
			prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space))
117+
	if ooze == true then
118-
			unfade(prev) -- Make Slimey appear again.
118+
	r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every
119
	if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls.
120
		space = spaces + 1
121
	elseif r == 4 or r == 5 then
122
		space = spaces + 2
123
	elseif r == 6 then
124
		space = spaces + 3
125
	else
126
		space = spaces
127-
Part2.BrickColor = BrickColor.new("Navy blue")
127+
128
	end
129
130
	if T ~= nil and script.Parent:findFirstChild("on") ~= nil then --If target exists, then attack!		
131
		if script.Parent:findFirstChild("on").Value == true then
132-
Part2.CFrame = CFrame.new(-26.5, 0.50001502, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
132+
			p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys"
133
			for i=1, #p do
134
			if p[i].Name == "Slimey" then
135
				if prev == nil then
136
					prev = p[i]
137
					prev2 = p[i]
138
				end
139-
Part2.Color = Color3.new(0, 0.12549, 0.376471)
139+
				if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then
140-
Part2.Position = Vector3.new(-26.5, 0.50001502, -11.5)
140+
					prev = p[i]   -- This finds the Slimey closest to the target.
141-
Part2.Color = Color3.new(0, 0.12549, 0.376471)
141+
				end
142
				if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then
143
					prev2 = p[i] -- This finds the Slimey farthest away from the target.
144-
Part3.BrickColor = BrickColor.new("Navy blue")
144+
				end
145
			end
146
			end
147
				fade(prev) --Make Slimey dissappear.     VV- Make Slimey move closer to target.
148
				prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space))
149-
Part3.CFrame = CFrame.new(-26.5, 0.50001502, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
149+
				unfade(prev) -- Make Slimey appear again.
150
		end
151
	end
152
	wait(0.01) -- And then wait... :P
153
end -- Repeat!!
154
155
156-
Part3.Color = Color3.new(0, 0.12549, 0.376471)
156+
157-
Part3.Position = Vector3.new(-26.5, 0.50001502, -10.5)
157+
158-
Part3.Color = Color3.new(0, 0.12549, 0.376471)
158+
159
Part2.BrickColor = BrickColor.new("Brown")
160
Part2.Anchored = true
161-
Part4.BrickColor = BrickColor.new("Navy blue")
161+
162
Part2.FormFactor = Enum.FormFactor.Symmetric
163
Part2.Size = Vector3.new(1, 1, 1)
164
Part2.CFrame = CFrame.new(-32.5, 0.50001502, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
165
Part2.BackSurface = Enum.SurfaceType.Glue
166-
Part4.CFrame = CFrame.new(-26.5, 1.50001395, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
166+
167
Part2.FrontSurface = Enum.SurfaceType.Glue
168
Part2.LeftSurface = Enum.SurfaceType.Glue
169
Part2.RightSurface = Enum.SurfaceType.Glue
170
Part2.TopSurface = Enum.SurfaceType.Glue
171
Part2.Color = Color3.new(0.486275, 0.360784, 0.27451)
172
Part2.Position = Vector3.new(-32.5, 0.50001502, -6.5)
173-
Part4.Color = Color3.new(0, 0.12549, 0.376471)
173+
Part2.Color = Color3.new(0.486275, 0.360784, 0.27451)
174-
Part4.Position = Vector3.new(-26.5, 1.50001395, -11.5)
174+
175-
Part4.Color = Color3.new(0, 0.12549, 0.376471)
175+
176
Part3.BrickColor = BrickColor.new("Brown")
177
Part3.Anchored = true
178-
Part5.BrickColor = BrickColor.new("Navy blue")
178+
179
Part3.FormFactor = Enum.FormFactor.Symmetric
180
Part3.Size = Vector3.new(1, 1, 1)
181
Part3.CFrame = CFrame.new(-32.5, 0.50001502, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
182
Part3.BackSurface = Enum.SurfaceType.Glue
183-
Part5.CFrame = CFrame.new(-26.5, 1.50001395, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
183+
184
Part3.FrontSurface = Enum.SurfaceType.Glue
185
Part3.LeftSurface = Enum.SurfaceType.Glue
186
Part3.RightSurface = Enum.SurfaceType.Glue
187
Part3.TopSurface = Enum.SurfaceType.Glue
188
Part3.Color = Color3.new(0.486275, 0.360784, 0.27451)
189
Part3.Position = Vector3.new(-32.5, 0.50001502, -5.5)
190-
Part5.Color = Color3.new(0, 0.12549, 0.376471)
190+
Part3.Color = Color3.new(0.486275, 0.360784, 0.27451)
191-
Part5.Position = Vector3.new(-26.5, 1.50001395, -10.5)
191+
192-
Part5.Color = Color3.new(0, 0.12549, 0.376471)
192+
193
Part4.BrickColor = BrickColor.new("Brown")
194
Part4.Anchored = true
195-
Part6.BrickColor = BrickColor.new("Navy blue")
195+
196
Part4.FormFactor = Enum.FormFactor.Symmetric
197
Part4.Size = Vector3.new(1, 1, 1)
198
Part4.CFrame = CFrame.new(-32.5, 1.50001395, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
199
Part4.BackSurface = Enum.SurfaceType.Glue
200-
Part6.CFrame = CFrame.new(-25.5, 0.50001502, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
200+
201
Part4.FrontSurface = Enum.SurfaceType.Glue
202
Part4.LeftSurface = Enum.SurfaceType.Glue
203
Part4.RightSurface = Enum.SurfaceType.Glue
204
Part4.TopSurface = Enum.SurfaceType.Glue
205
Part4.Color = Color3.new(0.486275, 0.360784, 0.27451)
206
Part4.Position = Vector3.new(-32.5, 1.50001395, -6.5)
207-
Part6.Color = Color3.new(0, 0.12549, 0.376471)
207+
Part4.Color = Color3.new(0.486275, 0.360784, 0.27451)
208-
Part6.Position = Vector3.new(-25.5, 0.50001502, -10.5)
208+
209-
Part6.Color = Color3.new(0, 0.12549, 0.376471)
209+
210
Part5.BrickColor = BrickColor.new("Brown")
211
Part5.Anchored = true
212-
Part7.BrickColor = BrickColor.new("Navy blue")
212+
213
Part5.FormFactor = Enum.FormFactor.Symmetric
214
Part5.Size = Vector3.new(1, 1, 1)
215
Part5.CFrame = CFrame.new(-32.5, 1.50001395, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
216
Part5.BackSurface = Enum.SurfaceType.Glue
217-
Part7.CFrame = CFrame.new(-25.5, 1.50001395, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
217+
218
Part5.FrontSurface = Enum.SurfaceType.Glue
219
Part5.LeftSurface = Enum.SurfaceType.Glue
220
Part5.RightSurface = Enum.SurfaceType.Glue
221
Part5.TopSurface = Enum.SurfaceType.Glue
222
Part5.Color = Color3.new(0.486275, 0.360784, 0.27451)
223
Part5.Position = Vector3.new(-32.5, 1.50001395, -5.5)
224-
Part7.Color = Color3.new(0, 0.12549, 0.376471)
224+
Part5.Color = Color3.new(0.486275, 0.360784, 0.27451)
225-
Part7.Position = Vector3.new(-25.5, 1.50001395, -10.5)
225+
226-
Part7.Color = Color3.new(0, 0.12549, 0.376471)
226+
227
Part6.BrickColor = BrickColor.new("Brown")
228
Part6.Anchored = true
229-
Part8.BrickColor = BrickColor.new("Navy blue")
229+
230
Part6.FormFactor = Enum.FormFactor.Symmetric
231
Part6.Size = Vector3.new(1, 1, 1)
232
Part6.CFrame = CFrame.new(-31.5, 0.50001502, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
233
Part6.BackSurface = Enum.SurfaceType.Glue
234-
Part8.CFrame = CFrame.new(-25.5, 1.50001395, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
234+
235
Part6.FrontSurface = Enum.SurfaceType.Glue
236
Part6.LeftSurface = Enum.SurfaceType.Glue
237
Part6.RightSurface = Enum.SurfaceType.Glue
238
Part6.TopSurface = Enum.SurfaceType.Glue
239
Part6.Color = Color3.new(0.486275, 0.360784, 0.27451)
240
Part6.Position = Vector3.new(-31.5, 0.50001502, -5.5)
241-
Part8.Color = Color3.new(0, 0.12549, 0.376471)
241+
Part6.Color = Color3.new(0.486275, 0.360784, 0.27451)
242-
Part8.Position = Vector3.new(-25.5, 1.50001395, -11.5)
242+
243-
Part8.Color = Color3.new(0, 0.12549, 0.376471)
243+
244
Part7.BrickColor = BrickColor.new("Brown")
245
Part7.Anchored = true
246-
Part9.BrickColor = BrickColor.new("Navy blue")
246+
247
Part7.FormFactor = Enum.FormFactor.Symmetric
248
Part7.Size = Vector3.new(1, 1, 1)
249
Part7.CFrame = CFrame.new(-31.5, 1.50001395, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
250
Part7.BackSurface = Enum.SurfaceType.Glue
251-
Part9.CFrame = CFrame.new(-25.5, 0.50001502, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
251+
252
Part7.FrontSurface = Enum.SurfaceType.Glue
253
Part7.LeftSurface = Enum.SurfaceType.Glue
254
Part7.RightSurface = Enum.SurfaceType.Glue
255
Part7.TopSurface = Enum.SurfaceType.Glue
256
Part7.Color = Color3.new(0.486275, 0.360784, 0.27451)
257
Part7.Position = Vector3.new(-31.5, 1.50001395, -5.5)
258-
Part9.Color = Color3.new(0, 0.12549, 0.376471)
258+
Part7.Color = Color3.new(0.486275, 0.360784, 0.27451)
259-
Part9.Position = Vector3.new(-25.5, 0.50001502, -11.5)
259+
260-
Part9.Color = Color3.new(0, 0.12549, 0.376471)
260+
261
Part8.BrickColor = BrickColor.new("Brown")
262
Part8.Anchored = true
263
Part8.Locked = true
264
Part8.FormFactor = Enum.FormFactor.Symmetric
265
Part8.Size = Vector3.new(1, 1, 1)
266
Part8.CFrame = CFrame.new(-31.5, 1.50001395, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
267
Part8.BackSurface = Enum.SurfaceType.Glue
268
Part8.BottomSurface = Enum.SurfaceType.Glue
269
Part8.FrontSurface = Enum.SurfaceType.Glue
270
Part8.LeftSurface = Enum.SurfaceType.Glue
271
Part8.RightSurface = Enum.SurfaceType.Glue
272
Part8.TopSurface = Enum.SurfaceType.Glue
273
Part8.Color = Color3.new(0.486275, 0.360784, 0.27451)
274
Part8.Position = Vector3.new(-31.5, 1.50001395, -6.5)
275
Part8.Color = Color3.new(0.486275, 0.360784, 0.27451)
276
Part9.Name = "Slimey"
277
Part9.Parent = Model0
278
Part9.BrickColor = BrickColor.new("Brown")
279
Part9.Anchored = true
280
Part9.Locked = true
281
Part9.FormFactor = Enum.FormFactor.Symmetric
282
Part9.Size = Vector3.new(1, 1, 1)
283
Part9.CFrame = CFrame.new(-31.5, 0.50001502, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
284
Part9.BackSurface = Enum.SurfaceType.Glue
285
Part9.BottomSurface = Enum.SurfaceType.Glue
286
Part9.FrontSurface = Enum.SurfaceType.Glue
287
Part9.LeftSurface = Enum.SurfaceType.Glue
288
Part9.RightSurface = Enum.SurfaceType.Glue
289
Part9.TopSurface = Enum.SurfaceType.Glue
290
Part9.Color = Color3.new(0.486275, 0.360784, 0.27451)
291
Part9.Position = Vector3.new(-31.5, 0.50001502, -6.5)
292
Part9.Color = Color3.new(0.486275, 0.360784, 0.27451)
293
Script10.Name = "Touch"
294
Script10.Parent = Model0
295
table.insert(cors,sandbox(Script10,function()
296
ting = false
297
function onTouched(p)
298
if ting == false then
299
ting = true
300
if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then
301
p.Anchored = true
302
reflect(p)
303
part = Instance.new("Part")
304
part.Parent = game.Workspace
305
part.Position = p.Position
306
p:remove()
307
part.Reflectance = 1
308
part.formFactor = "Symmetric"
309
part.TopSurface = "Glue"
310
part.BottomSurface = "Glue"
311
part.LeftSurface = "Glue"
312
part.RightSurface = "Glue"
313
part.BackSurface = "Glue"
314
part.FrontSurface = "Glue"
315
part.Locked = true
316
part.Anchored = true
317
part.Size = Vector3.new(1,1,1)
318
unreflect(part)
319
part.BrickColor = script.Parent.Slimey.BrickColor
320
part.Parent = script.Parent
321
part.Name = "Slimey"
322
part.Touched:connect(onTouched)
323
end
324
ting = false
325
end
326
end
327
328
function reflect(b)
329
while b.Reflectance < 1 do
330
b.Reflectance = b.Reflectance + 0.05
331
wait(0.01)
332
end
333
b.Reflectance = 1
334
end
335
336
function unreflect(b)
337
while b.Reflectance > 0 do
338
b.Reflectance = b.Reflectance - 0.05
339
wait(0.01)
340
end
341
b.Reflectance = 0
342
end
343
344
e = script.Parent:getChildren()
345
for i=1, #e do
346
if e[i].Name == "Slimey" then
347
e[i].Touched:connect(onTouched)
348
end
349
end
350
351
end))
352
BoolValue11.Name = "on"
353
BoolValue11.Parent = Model0
354
BoolValue11.Value = true
355
for i,v in pairs(mas:GetChildren()) do
356
	v.Parent = workspace
357
	pcall(function() v:MakeJoints() end)
358
end
359
mas:Destroy()
360
for i,v in pairs(cors) do
361
	spawn(function()
362
		pcall(v)
363
	end)
364
end