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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
7
8
wait(0.2)
9
10
Player = game:GetService("Players").LocalPlayer
11
PlayerGui = Player.PlayerGui
12
Cam = workspace.CurrentCamera
13
Backpack = Player.Backpack
14
Character = Player.Character
15
Humanoid = Character.Humanoid
16
Mouse = Player:GetMouse()
17
RootPart = Character.HumanoidRootPart
18
Torso = Character.Torso
19
Head = Character.Head
20
RightArm = Character["Right Arm"]
21
LeftArm = Character["Left Arm"]
22
RightLeg = Character["Right Leg"]
23
LeftLeg = Character["Left Leg"]
24
RootJoint = RootPart.RootJoint
25
Neck = Torso.Neck
26
RightShoulder = Torso["Right Shoulder"]
27
LeftShoulder = Torso["Left Shoulder"]
28
RightHip = Torso["Right Hip"]
29
LeftHip = Torso["Left Hip"]
30
local sick = Instance.new("Sound", Torso)
31
sick.SoundId = "rbxassetid://158353213"
32
sick.Looped = true
33
sick.Pitch = 1
34
sick.Volume = 5
35
sick.Playing = true
36
IT = Instance.new
37
CF = CFrame.new
38
VT = Vector3.new
39
RAD = math.rad
40
C3 = Color3.new
41
UD2 = UDim2.new
42
BRICKC = BrickColor.new
43
ANGLES = CFrame.Angles
44
EULER = CFrame.fromEulerAnglesXYZ
45
COS = math.cos
46
ACOS = math.acos
47
SIN = math.sin
48
ASIN = math.asin
49
ABS = math.abs
50
MRANDOM = math.random
51
FLOOR = math.floor
52
Animation_Speed = 3
53
Frame_Speed = 0.016666666666666666
54
local Speed = 30
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1.0E298
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local POWERLEVEL = 10
73
local Player_Size = 1
74
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
75
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
76
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
77
local HITBLOCKSOUNDS = {"199148933", "199148947"}
78
local ROBLOXIDLEANIMATION = IT("Animation")
79
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
80
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
81
local WEAPONGUI = IT("ScreenGui", PlayerGui)
82
WEAPONGUI.Name = "Weapon GUI"
83
local Weapon = IT("Model")
84
Weapon.Name = "Adds"
85
local Effects = IT("Folder", Weapon)
86
Effects.Name = "Effects"
87
local ANIMATOR = Humanoid.Animator
88
local ANIMATE = Character.Animate
89
local SIZE = 1
90
local ATTACKEDTAUNTS = {
91
	"907332040",
92
	"907332525",
93
	"907330011"
94
}
95
local ATTACKTAUNTS = {
96
	"907329893",
97
	"907329532",
98
	"907333294",
99
	"907332856"
100
}
101
local ULTTAUNTS = {
102
	"907332997",
103
	"907332670",
104
	"907330103"
105
}
106
local UNANCHOR = true
107-
local RWINGS = {}
107+
108-
local LWINGS = {}
108+
109
local FINISHEDINTRO = false
110
local INTROING = false
111
local INSTANT = true
112
local EYES = {}
113
local Sine = 0
114
local DemonForm = true
115
local ChaosForm = true
116
RightArm.Transparency = 1
117
Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
118
Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
119
Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
120
Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
121
Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
122
Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
123
ArtificialHB = Instance.new("BindableEvent", script)
124
ArtificialHB.Name = "ArtificialHB"
125
script:WaitForChild("ArtificialHB")
126
frame = Frame_Speed
127
tf = 0
128
allowframeloss = false
129
tossremainder = false
130
lastframe = tick()
131
script.ArtificialHB:Fire()
132
game:GetService("RunService").Heartbeat:connect(function(s, p)
133
	tf = tf + s
134
	if tf >= frame then
135
		if allowframeloss then
136
			script.ArtificialHB:Fire()
137
			lastframe = tick()
138
		else
139
			for i = 1, math.floor(tf / frame) do
140
				script.ArtificialHB:Fire()
141
			end
142
			lastframe = tick()
143
		end
144
		if tossremainder then
145
			tf = 0
146
		else
147
			tf = tf - frame * math.floor(tf / frame)
148
		end
149
	end
150
end)
151
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
152
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
153
end
154
function PositiveAngle(NUMBER)
155
	if NUMBER >= 0 then
156
		NUMBER = 0
157
	end
158
	return NUMBER
159
end
160
function NegativeAngle(NUMBER)
161
	if NUMBER <= 0 then
162
		NUMBER = 0
163
	end
164
	return NUMBER
165
end
166
function Swait(NUMBER)
167
	if NUMBER == 0 or NUMBER == nil then
168
		ArtificialHB.Event:wait()
169
	else
170
		for i = 1, NUMBER do
171
			ArtificialHB.Event:wait()
172
		end
173
	end
174
end
175
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
176
	local NEWMESH = IT(MESH)
177
	if MESH == "SpecialMesh" then
178
		NEWMESH.MeshType = MESHTYPE
179
		if MESHID ~= "nil" and MESHID ~= "" then
180
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
181
		end
182
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
183
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
184
		end
185
	end
186
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
187
	NEWMESH.Scale = SCALE
188
	NEWMESH.Parent = PARENT
189
	return NEWMESH
190
end
191
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
192
	local NEWPART = IT("Part")
193
	NEWPART.formFactor = FORMFACTOR
194
	NEWPART.Reflectance = REFLECTANCE
195
	NEWPART.Transparency = TRANSPARENCY
196
	NEWPART.CanCollide = false
197
	NEWPART.Locked = true
198
	NEWPART.Anchored = true
199
	if ANCHOR == false then
200
		NEWPART.Anchored = false
201
	end
202
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
203
	NEWPART.Name = NAME
204
	NEWPART.Size = SIZE
205
	NEWPART.Position = Torso.Position
206
	NEWPART.Material = MATERIAL
207
	NEWPART:BreakJoints()
208
	NEWPART.Parent = PARENT
209
	return NEWPART
210
end
211
212
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
213
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
214
	local mesh = IT("SpecialMesh",wave)
215
	mesh.MeshType = "Sphere"
216
	mesh.Scale = SIZE
217
	mesh.Offset = VT(0,0,0)
218
	wave.CFrame = CFRAME
219
	coroutine.resume(coroutine.create(function(PART)
220
		for i = 1, WAIT do
221
			Swait()
222
			mesh.Scale = mesh.Scale + GROW
223
			wave.Transparency = wave.Transparency + (1/WAIT)
224
			if wave.Transparency > 0.99 then
225
				wave:remove()
226
			end
227
		end
228
	end))
229
end
230
231
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
232
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
233
	local mesh = IT("SpecialMesh",wave)
234
	mesh.MeshType = "FileMesh"
235
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
236
	mesh.Scale = SIZE
237
	mesh.Offset = VT(0,0,0)
238
	wave.CFrame = CFRAME
239
	coroutine.resume(coroutine.create(function(PART)
240
		for i = 1, WAIT do
241
			Swait()
242
			mesh.Scale = mesh.Scale + GROW
243
			if DOESROT == true then
244
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
245
			end
246
			wave.Transparency = wave.Transparency + (0.5/WAIT)
247
			if wave.Transparency > 0.99 then
248
				wave:remove()
249
			end
250
		end
251
	end))
252
end
253
254
function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
255
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
256
	local mesh = IT("SpecialMesh",wave)
257
	mesh.MeshType = "FileMesh"
258
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
259
	mesh.Scale = SIZE
260
	mesh.Offset = VT(0,0,0)
261
	wave.CFrame = CFRAME
262
	coroutine.resume(coroutine.create(function(PART)
263
		for i = 1, WAIT do
264
			Swait()
265
			mesh.Scale = mesh.Scale + GROW
266
			if DOESROT == true then
267
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
268
			end
269
			wave.Transparency = wave.Transparency + (0.5/WAIT)
270
			if wave.Transparency > 0.99 then
271
				wave:remove()
272
			end
273
		end
274
	end))
275
end
276
277
function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
278
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
279
	local mesh = IT("SpecialMesh",wave)
280
	mesh.MeshType = "Sphere"
281
	mesh.Scale = SIZE
282
	mesh.Offset = VT(0,0,0)
283
	wave.CFrame = CFRAME
284
	coroutine.resume(coroutine.create(function(PART)
285
		for i = 1, WAIT do
286
			Swait()
287
			mesh.Scale = mesh.Scale + GROW
288
			wave.Transparency = wave.Transparency + (1/WAIT)
289
			if wave.Transparency > 0.99 then
290
				wave:remove()
291
			end
292
		end
293
	end))
294
end
295
296
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
297
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
298
	local mesh = IT("SpecialMesh",wave)
299
	mesh.MeshType = "FileMesh"
300
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
301
	mesh.Scale = SIZE
302
	mesh.Offset = VT(0,0,-SIZE.X/8)
303
	wave.CFrame = CFRAME
304
	coroutine.resume(coroutine.create(function(PART)
305
		for i = 1, WAIT do
306
			Swait()
307
			mesh.Scale = mesh.Scale + GROW
308
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
309
			if DOESROT == true then
310
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
311
			end
312
			wave.Transparency = wave.Transparency + (0.5/WAIT)
313
			if wave.Transparency > 0.99 then
314
				wave:remove()
315
			end
316
		end
317
	end))
318
end
319
320
function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
321
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
322
	local mesh = IT("SpecialMesh",wave)
323
	mesh.MeshType = "FileMesh"
324
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
325
	mesh.Scale = VT(size,size,size)
326
	mesh.Offset = VT(0,0,-size/8)
327
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
328
	coroutine.resume(coroutine.create(function(PART)
329
		for i = 1, waitt do
330
			Swait()
331
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
332
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
333
			if doesrotate == true then
334
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
335
			end
336
			wave.Transparency = wave.Transparency + (0.5/waitt)
337
			if wave.Transparency > 0.99 then
338
				wave:remove()
339
			end
340
		end
341
	end))
342
end
343
344
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
345
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
346
	local mesh = IT("SpecialMesh",wave)
347
	mesh.MeshType = "FileMesh"
348
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
349
	mesh.Scale = SIZE
350
	wave.CFrame = CFRAME
351
	coroutine.resume(coroutine.create(function(PART)
352
		for i = 1, WAIT do
353
			Swait()
354
			mesh.Scale = mesh.Scale + GROW
355
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
356
			if DOESROT == true then
357
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
358
			end
359
			wave.Transparency = wave.Transparency + (0.5/WAIT)
360
			if wave.Transparency > 0.99 then
361
				wave:remove()
362
			end
363
		end
364
	end))
365
end
366
367
local weldBetween = function(a, b)
368
	local weldd = Instance.new("ManualWeld")
369
	weldd.Part0 = a
370
	weldd.Part1 = b
371
	weldd.C0 = CFrame.new()
372
	weldd.C1 = b.CFrame:inverse() * a.CFrame
373
	weldd.Parent = a
374
	return weldd
375
end
376
function QuaternionFromCFrame(cf)
377
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
378
	local trace = m00 + m11 + m22
379
	if trace > 0 then
380
		local s = math.sqrt(1 + trace)
381
		local recip = 0.5 / s
382
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
383
	else
384
		local i = 0
385
		if m00 < m11 then
386
			i = 1
387
		end
388
		if m22 > (i == 0 and m00 or m11) then
389
			i = 2
390
		end
391
		if i == 0 then
392
			local s = math.sqrt(m00 - m11 - m22 + 1)
393
			local recip = 0.5 / s
394
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
395
		elseif i == 1 then
396
			local s = math.sqrt(m11 - m22 - m00 + 1)
397
			local recip = 0.5 / s
398
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
399
		elseif i == 2 then
400
			local s = math.sqrt(m22 - m00 - m11 + 1)
401
			local recip = 0.5 / s
402
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
403
		end
404
	end
405
end
406
function QuaternionToCFrame(px, py, pz, x, y, z, w)
407
	local xs, ys, zs = x + x, y + y, z + z
408
	local wx, wy, wz = w * xs, w * ys, w * zs
409
	local xx = x * xs
410
	local xy = x * ys
411
	local xz = x * zs
412
	local yy = y * ys
413
	local yz = y * zs
414
	local zz = z * zs
415
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
416
end
417
function QuaternionSlerp(a, b, t)
418
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
419
	local startInterp, finishInterp
420
	if cosTheta >= 1.0E-4 then
421
		if 1 - cosTheta > 1.0E-4 then
422
			local theta = ACOS(cosTheta)
423
			local invSinTheta = 1 / SIN(theta)
424
			startInterp = SIN((1 - t) * theta) * invSinTheta
425
			finishInterp = SIN(t * theta) * invSinTheta
426
		else
427
			startInterp = 1 - t
428
			finishInterp = t
429
		end
430
	elseif 1 + cosTheta > 1.0E-4 then
431
		local theta = ACOS(-cosTheta)
432
		local invSinTheta = 1 / SIN(theta)
433
		startInterp = SIN((t - 1) * theta) * invSinTheta
434
		finishInterp = SIN(t * theta) * invSinTheta
435
	else
436
		startInterp = t - 1
437
		finishInterp = t
438
	end
439
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
440
end
441
function Clerp(a, b, t)
442
	local qa = {
443
		QuaternionFromCFrame(a)
444
	}
445
	local qb = {
446
		QuaternionFromCFrame(b)
447
	}
448
	local ax, ay, az = a.x, a.y, a.z
449
	local bx, by, bz = b.x, b.y, b.z
450
	local _t = 1 - t
451
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
452
end
453
454
function clerp(startCF,endCF,alpha)
455
	return startCF:lerp(endCF, alpha)
456
end
457
458
459
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
460
	local frame = IT("Frame")
461
	frame.BackgroundTransparency = TRANSPARENCY
462
	frame.BorderSizePixel = BORDERSIZEPIXEL
463
	frame.Position = POSITION
464
	frame.Size = SIZE
465
	frame.BackgroundColor3 = COLOR
466
	frame.BorderColor3 = BORDERCOLOR
467
	frame.Name = NAME
468
	frame.Parent = PARENT
469
	return frame
470
end
471
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
472
	local label = IT("TextLabel")
473
	label.BackgroundTransparency = 1
474
	label.Size = UD2(1, 0, 1, 0)
475
	label.Position = UD2(0, 0, 0, 0)
476
	label.TextColor3 = TEXTCOLOR
477
	label.TextStrokeTransparency = STROKETRANSPARENCY
478
	label.TextTransparency = TRANSPARENCY
479
	label.FontSize = TEXTFONTSIZE
480
	label.Font = TEXTFONT
481
	label.BorderSizePixel = BORDERSIZEPIXEL
482
	label.TextScaled = false
483
	label.Text = TEXT
484
	label.Name = NAME
485
	label.Parent = PARENT
486
	return label
487
end
488
function NoOutlines(PART)
489
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
490
end
491
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
492
	local NEWWELD = IT(TYPE)
493
	NEWWELD.Part0 = PART0
494
	NEWWELD.Part1 = PART1
495
	NEWWELD.C0 = C0
496
	NEWWELD.C1 = C1
497
	NEWWELD.Parent = PARENT
498
	return NEWWELD
499
end
500
local S = IT("Sound")
501
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
502
	local NEWSOUND
503
	coroutine.resume(coroutine.create(function()
504
		NEWSOUND = S:Clone()
505
		NEWSOUND.Parent = PARENT
506
		NEWSOUND.Volume = VOLUME
507
		NEWSOUND.Pitch = PITCH
508
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
509
		NEWSOUND:play()
510
		if DOESLOOP == true then
511
			NEWSOUND.Looped = true
512
		else
513
			repeat
514
				Swait()
515
			until NEWSOUND.Playing == false
516
			NEWSOUND:remove()
517
		end
518
	end))
519
	return NEWSOUND
520
end
521
function CFrameFromTopBack(at, top, back)
522
	local right = top:Cross(back)
523
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
524
end
525
526
function WACKYEFFECT(Table)
527
	local TYPE = Table.EffectType or "Sphere"
528
	local SIZE = Table.Size or VT(1, 1, 1)
529
	local ENDSIZE = Table.Size2 or VT(0, 0, 0)
530
	local TRANSPARENCY = Table.Transparency or 0
531
	local ENDTRANSPARENCY = Table.Transparency2 or 1
532
	local CFRAME = Table.CFrame or Torso.CFrame
533
	local MOVEDIRECTION = Table.MoveToPos or nil
534
	local ROTATION1 = Table.RotationX or 0
535
	local ROTATION2 = Table.RotationY or 0
536
	local ROTATION3 = Table.RotationZ or 0
537
	local MATERIAL = Table.Material or "Neon"
538
	local COLOR = Table.Color or C3(1, 1, 1)
539
	local TIME = Table.Time or 45
540
	local SOUNDID = Table.SoundID or nil
541
	local SOUNDPITCH = Table.SoundPitch or nil
542
	local SOUNDVOLUME = Table.SoundVolume or nil
543
	coroutine.resume(coroutine.create(function()
544
		local PLAYSSOUND = false
545
		local SOUND
546
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
547
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
548
			PLAYSSOUND = true
549
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
550
		end
551
		EFFECT.Color = COLOR
552
		local MSH
553
		if TYPE == "Sphere" then
554
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
555
		elseif TYPE == "Block" then
556
			MSH = IT("BlockMesh", EFFECT)
557
			MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
558
		elseif TYPE == "Wave" then
559
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
560
		elseif TYPE == "Ring" then
561
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
562
		elseif TYPE == "Slash" then
563
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
564
		elseif TYPE == "Round Slash" then
565
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
566
		elseif TYPE == "Swirl" then
567
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
568
		elseif TYPE == "Skull" then
569
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
570
		elseif TYPE == "Crystal" then
571
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
572
		end
573
		if MSH ~= nil then
574
			local MOVESPEED
575
			if MOVEDIRECTION ~= nil then
576
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
577
			end
578
			local GROWTH = SIZE - ENDSIZE
579
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
580
			if TYPE == "Block" then
581
				EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
582
			else
583
				EFFECT.CFrame = CFRAME
584
			end
585
			for LOOP = 1, TIME do
586
				Swait()
587
				MSH.Scale = MSH.Scale - GROWTH / TIME
588
				if TYPE == "Wave" then
589
					MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
590
				end
591
				EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
592
				if TYPE == "Block" then
593
					EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
594
				else
595
					EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
596
				end
597
				if MOVEDIRECTION ~= nil then
598
					local ORI = EFFECT.Orientation
599
					EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
600
					EFFECT.Orientation = ORI
601
				end
602
			end
603
			if PLAYSSOUND == false then
604
				EFFECT:remove()
605
			else
606
				repeat
607
					Swait()
608
				until SOUND.Playing == false
609
				EFFECT:remove()
610
			end
611
		elseif PLAYSSOUND == false then
612
			EFFECT:remove()
613
		else
614
			repeat
615
				Swait()
616
			until SOUND.Playing == false
617
			EFFECT:remove()
618
		end
619
	end))
620
end
621
function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
622
	if FLOOR ~= nil then
623
		coroutine.resume(coroutine.create(function()
624
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
625
			PART.CFrame = CF(POSITION)
626
			for i = 1, 45 do
627
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
628
				RingPiece.Material = FLOOR.Material
629
				RingPiece.Color = FLOOR.Color
630
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
631
				Debris:AddItem(RingPiece, SWAIT)
632
			end
633
			PART:remove()
634
		end))
635
	end
636
end
637
function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
638
	if FLOOR ~= nil then
639
		for i = 1, AMOUNT do
640
			do
641
				local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
642
				DEBREE.Material = FLOOR.Material
643
				DEBREE.Color = FLOOR.Color
644
				DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
645
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
646
				coroutine.resume(coroutine.create(function()
647
					Swait(15)
648
					DEBREE.Parent = workspace
649
					DEBREE.CanCollide = true
650
					Debris:AddItem(DEBREE, SWAIT)
651
				end))
652
			end
653
		end
654
	end
655
end
656
657
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
658
	for _, c in pairs(PARENT:GetChildren()) do
659
		if c.ClassName == "Model" then
660
			if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
661
				local HUMANOID = c:FindFirstChildOfClass("Humanoid")
662
				local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
663
				if DIST > (TORSO.Position - FROM).Magnitude then
664
					table.insert(TABLE, c)
665
				end
666
				AddChildrenToTable(FROM, c, DIST, TABLE)
667
			elseif c.ClassName == "Folder" then
668
				AddChildrenToTable(FROM, c, DIST, TABLE)
669
			end
670
		end
671
	end
672
end
673
674
function MakeForm(PART, TYPE)
675
	if TYPE == "Cyl" then
676
		local MSH = IT("CylinderMesh", PART)
677
	elseif TYPE == "Ball" then
678
		local MSH = IT("SpecialMesh", PART)
679
		MSH.MeshType = "Sphere"
680
	elseif TYPE == "Wedge" then
681
		local MSH = IT("SpecialMesh", PART)
682
		MSH.MeshType = "Wedge"
683
	end
684
end
685
686
function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
687
	if DoesCourontine == false then
688
		local Direction = CF(Part.Position, ToLocation)
689
		local Distance = (Part.Position - ToLocation).magnitude
690
		for i = 1, AmountOfTime do
691
			Swait()
692
			Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
693
			Direction = Part.CFrame
694
		end
695
		Part:remove()
696
	elseif DoesCourontine == true then
697
		coroutine.resume(coroutine.create(function()
698
			local Direction = CF(Part.Position, ToLocation)
699
			local Distance = (Part.Position - ToLocation).magnitude
700
			for i = 1, AmountOfTime do
701
				Swait()
702
				Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
703
				Direction = Part.CFrame
704
			end
705
			Part:remove()
706
		end))
707
	end
708
end
709
710
function CheckTableForString(Table, String)
711
	for i, v in pairs(Table) do
712
		if string.find(string.lower(String), string.lower(v)) then
713
			return true
714
		end
715
	end
716
	return false
717
end
718
function CheckIntangible(Hit)
719
	local ProjectileNames = {
720
		"Water",
721
		"Arrow",
722
		"Projectile",
723
		"Effect",
724
		"Rail",
725
		"Lightning",
726
		"Bullet"
727
	}
728
	if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
729
		return true
730
	end
731
	return false
732
end
733
Debris = game:GetService("Debris")
734
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
735
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
736
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
737
	if RayHit and CheckIntangible(RayHit) then
738
		if DelayIfHit then
739
			wait()
740
		end
741
		RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
742
	end
743
	return RayHit, RayPos, RayNormal
744
end
745
746
NewInstance = function(instance,parent,properties)
747
	local inst = Instance.new(instance,parent)
748
	if(properties)then
749
		for i,v in next, properties do
750
			pcall(function() inst[i] = v end)
751
		end
752
	end
753
	return inst;
754
end
755
756
local plr = game:service'Players'.LocalPlayer
757
local char2 = plr.Character
758
local hum2 = char2.Humanoid
759
local ra = char2["Right Arm"]
760
local la= char2["Left Arm"]
761
local rl= char2["Right Leg"]
762
local ll = char2["Left Leg"]
763
local hed = char2.Head
764
765
766
function checkfriendlist(model)
767
local friend = false
768
local target = nil
769
if model.ClassName == "Player" then
770
target = model
771
else
772
target = game:GetService("Players"):GetPlayerFromCharacter(model)
773
end
774
if target ~= nil then
775
if target:IsFriendsWith(366099047) then friend = true end
776
end
777
return friend
778
end
779
if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
780
	
781
end
782
783
if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
784
	 
785
end
786
787
ff = Instance.new("ForceField",char2)
788
ff.Visible = false
789
hum2.Name = "Base"
790
hum2.MaxHealth = 1.0E298
791
hum2.Health = 1.0E298
792
game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
793
  if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
794
    hum2.MaxHealth = 1.0E298
795
    hum2.Health = 1.0E298
796
  end
797
end)
798
799
800
function CastProperRay(StartPos, EndPos, Distance, Ignore)
801
	local DIRECTION = CF(StartPos, EndPos).lookVector
802
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
803
end
804
function turnto(position)
805
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
806
end
807
BaseLightning = IT("Part")
808
BaseLightning.Anchored = true
809
BaseLightning.CanCollide = false
810
BaseLightning.Material = "Neon"
811
local LightningBolts = {}
812
function Zap(Table)
813
	local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
814
	local Duration = Table.Duration or 2
815
	local Offset = Table.Offset or 2
816
	local Individualize = Table.Individualize or false
817
	local MaxRange = Table.MaxRange or 200
818
	local SegmentLength = Table.SegmentLength or 5
819
	local Transparency = Table.Transparency or 0
820
	local Ignore = Table.Ignore or {}
821
	local SIZE = Table.SIZE or 0.3
822
	if not (StartPos and TargetPos) or not Character then
823
		return
824
	end
825
	local LightningModel = IT("Folder", Effects)
826
	LightningModel.Name = "ZAPP"
827
	for i, v in pairs({Character, LightningModel}) do
828
		table.insert(Ignore, v)
829
	end
830
	local LastPos = StartPos
831
	local Direction = CFrame.new(StartPos, TargetPos).lookVector
832
	local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
833
	local RayLength = (StartPos - RayPos).Magnitude
834
	local Struck = false
835
	local TotalSegments = math.ceil(RayLength / SegmentLength)
836
	Direction = CFrame.new(StartPos, RayPos).lookVector
837
	local LightningBolt = IT("Model", Effects)
838
	LightningBolt.Name = "Lightning"
839
	LastBolt = LightningBolt
840
	Debris:AddItem(LightningBolt, Duration)
841
	LightningBolt.Parent = LightningModel
842
	for i = 1, TotalSegments do
843
		if not Struck then
844
			local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
845
			local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
846
			local SegmentVec = NewPos - LastPos
847
			local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
848
			local RayVec = LastPos - RayPos
849
			local LightningPart = BaseLightning:Clone()
850
			LightningPart.BrickColor = BrickColor.new(Color)
851
			LightningPart.Transparency = Transparency
852
			LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
853
			LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
854
			local CylinderMesh = IT("CylinderMesh", LightningPart)
855
			local OrigCF = LightningPart.CFrame
856
			LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
857
			LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
858
			LightningPart.Parent = LightningBolt
859
			LastPos = NewPos
860
		end
861
	end
862
	return {
863
		RayHit = RayHit,
864
		RayPos = RayPos,
865
		RayNormal = RayNormal,
866
		LightningModel = LightningModel
867
	}
868
end
869
870
function Blink()
871
	coroutine.resume(coroutine.create(function()
872
		if EYE ~= nil and PUPIL ~= nil then
873
			for i = 1, 5 do
874
				Swait()
875
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
876
				PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
877
			end
878
			for i = 1, 7 do
879
				Swait()
880
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
881
				PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
882
			end
883
			EYE.Mesh.Scale = VT(1, 1, 1)
884
			PUPIL.Mesh.Scale = VT(1, 1, 1)
885
		end
886
	end))
887
end
888
889
local BODY = {}
890
function Face()
891
	EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
892
	MakeForm(EYE, "Ball")
893
	CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
894
	PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
895
	PUPIL.Color = C3(0, 0, 0)
896
	MakeForm(PUPIL, "Ball")
897
	CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
898
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
899
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
900
    MakeForm(Part,"Wedge")
901
902
    local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
903
    PRT.Color = C3(0,0,0)
904
    local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
905
    CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
906
907
    local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
908
    PRT.Color = C3(0,0,0)
909
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
910
    CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
911
912
RightArm.Transparency = 1
913
local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
914
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
915
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
916
MakeForm(Sphere,"Ball")
917
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
918
local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
919
MakeForm(LaserPart,"Ball")
920
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
921
local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
922
MakeForm(Bump,"Ball")
923
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
924
local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
925
MakeForm(BottomLaser,"Cyl")
926
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
927
local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
928
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
929
local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
930
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
931
local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
932
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
933
local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
934
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
935
local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
936
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
937
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
938
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
939
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
940
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
941
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
942
MakeForm(Part,"Cyl")
943
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
944
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
945
MakeForm(Part,"Cyl")
946
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
947
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
948
MakeForm(Sphere,"Ball")
949
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
950
951
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
952
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
953
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
954
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
955
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
956
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
957
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
958
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
959
    local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
960
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
961
962
New = function(Object, Parent, Name, Data)
963
	local Object = Instance.new(Object)
964
	for Index, Value in pairs(Data or {}) do
965
		Object[Index] = Value
966
	end
967
	Object.Parent = Parent
968
	Object.Name = Name
969
	return Object
970
end
971
972
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
973
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
974
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
975
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
976
977
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
978
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
979
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
980
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
981
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
982
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
983
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
984
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
985
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
986
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
987
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
988
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
989
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
990
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
991
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
992
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
993
994
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
995
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
996
997
	local LASTPART = Head
998
	for i = 1, 30 do
999
		local MATH = 1 - i / 40
1000
		if LASTPART == Head then
1001
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1002
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
1003
			LASTPART = Horn
1004
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1005
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1006
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
1007
			LASTPART = Horn
1008
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1009
		end
1010
	end
1011
	local LASTPART = Head
1012
	for i = 1, 30 do
1013
		local MATH = 1 - i / 40
1014
		if LASTPART == Head then
1015
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1016
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
1017
			LASTPART = Horn
1018
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1019
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1020
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
1021
			LASTPART = Horn
1022
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1023
		end
1024
	end
1025
end
1026
1027
1028
1029
--//=================================\\
1030-
function RightWing()
1030+
1031-
	for i = 1, 2 do
1031+
1032-
		local PART
1032+
1033-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1033+
1034-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
1034+
1035-
		table.insert(RWINGS, WingWeld)
1035+
1036-
		PART = Wing
1036+
1037-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
1037+
1038-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
1038+
1039-
		PART = Wing
1039+
1040-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1040+
1041-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
1041+
1042-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
1042+
1043-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1043+
1044-
		PART = Wing
1044+
1045-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1045+
1046-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
1046+
1047-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
1047+
1048-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1048+
1049-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
1049+
1050-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1050+
1051-
		PART = Wing
1051+
1052-
		table.insert(RWINGS, WingWeld)
1052+
1053-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
1053+
1054-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
1054+
1055-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
1055+
1056-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1056+
1057-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
1057+
1058-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1058+
1059-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1059+
1060-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
1060+
1061-
		PART = Wing
1061+
1062-
		table.insert(RWINGS, WingWeld)
1062+
1063-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1063+
1064-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1064+
1065-
		PART = Wing
1065+
1066-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1066+
1067-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
1067+
1068-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
1068+
1069-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1069+
1070-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
1070+
1071-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
1071+
1072-
		PART = Wing
1072+
1073-
		table.insert(RWINGS, WingWeld)
1073+
1074-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
1074+
1075-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
1075+
1076-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
1076+
1077-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1077+
1078-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
1078+
1079-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
1079+
1080-
		local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
1080+
1081-
		table.insert(EYES, Wing1)
1081+
1082-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
1082+
1083-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1083+
1084-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
1084+
1085-
		PART = Wing
1085+
1086-
		table.insert(RWINGS, WingWeld)
1086+
1087
	local CLONE = IT("Model", Effects)
1088-
	BODY = {}
1088+
1089-
	for _, c in pairs(Character:GetDescendants()) do
1089+
1090-
		if c:IsA("BasePart") then
1090+
1091-
			table.insert(BODY, {
1091+
1092-
				c,
1092+
1093-
				c.Parent,
1093+
1094-
				c.Material,
1094+
1095-
				c.Color
1095+
1096
	end
1097-
		elseif c:IsA("JointInstance") then
1097+
1098-
			table.insert(BODY, {
1098+
1099-
				c,
1099+
1100-
				c.Parent,
1100+
1101-
				nil,
1101+
1102-
				nil
1102+
1103
		end
1104
	end
1105
	local function Scan(ch)
1106
		local e
1107-
function LeftWing()
1107+
1108-
	for i = 1, 2 do
1108+
1109-
		local PART
1109+
1110-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1110+
1111-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
1111+
1112-
		table.insert(LWINGS, WingWeld)
1112+
1113-
		PART = Wing
1113+
1114-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
1114+
1115-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
1115+
1116-
		PART = Wing
1116+
1117-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1117+
1118-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
1118+
1119-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
1119+
1120-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1120+
1121-
		PART = Wing
1121+
1122-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1122+
1123-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
1123+
1124-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
1124+
1125-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1125+
1126-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
1126+
1127-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1127+
1128-
		PART = Wing
1128+
1129-
		table.insert(LWINGS, WingWeld)
1129+
1130-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
1130+
1131-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
1131+
1132-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
1132+
1133-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1133+
1134-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
1134+
1135-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1135+
1136-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1136+
1137-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
1137+
1138-
		PART = Wing
1138+
1139-
		table.insert(LWINGS, WingWeld)
1139+
1140-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1140+
1141-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1141+
1142-
		PART = Wing
1142+
1143-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1143+
1144-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
1144+
1145-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
1145+
1146-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1146+
1147-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
1147+
1148-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
1148+
1149-
		PART = Wing
1149+
1150-
		table.insert(LWINGS, WingWeld)
1150+
1151-
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
1151+
1152-
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
1152+
1153-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
1153+
1154-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1154+
1155-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
1155+
1156-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
1156+
1157-
		local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
1157+
1158-
		table.insert(EYES, Wing1)
1158+
1159-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
1159+
1160-
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1160+
1161-
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
1161+
1162-
		PART = Wing
1162+
1163-
		table.insert(LWINGS, WingWeld)
1163+
1164
			Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1165-
	BODY = {}
1165+
1166-
	for _, c in pairs(Character:GetDescendants()) do
1166+
1167-
		if c:IsA("BasePart") then
1167+
1168-
			table.insert(BODY, {
1168+
1169-
				c,
1169+
1170-
				c.Parent,
1170+
1171-
				c.Material,
1171+
1172-
				c.Color
1172+
1173
			B.Parent = Character2
1174-
		elseif c:IsA("JointInstance") then
1174+
1175-
			table.insert(BODY, {
1175+
1176-
				c,
1176+
1177-
				c.Parent,
1177+
1178-
				nil,
1178+
1179-
				nil
1179+
1180
		local Limb = Character2:FindFirstChild("Left Arm")
1181
		if Limb then
1182
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
1183
			local Joint = Instance.new("Glue")
1184-
for _, c in pairs(Weapon:GetChildren()) do
1184+
1185-
	if c.ClassName == "Part" then
1185+
1186-
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1186+
1187
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1188
			Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1189-
for _, c in pairs(Character:GetDescendants()) do
1189+
1190-
	if c:IsA("BasePart") then
1190+
1191-
		table.insert(BODY, {
1191+
1192-
			c,
1192+
1193-
			c.Parent,
1193+
1194-
			c.Material,
1194+
1195-
			c.Color
1195+
1196-
		})
1196+
1197-
	elseif c:IsA("JointInstance") then
1197+
1198-
		table.insert(BODY, {
1198+
1199-
			c,
1199+
1200-
			c.Parent,
1200+
1201-
			nil,
1201+
1202-
			nil
1202+
1203-
		})
1203+
1204
		local Limb = Character2:FindFirstChild("Right Leg")
1205
		if Limb then
1206-
for e = 1, #BODY do
1206+
1207-
	if BODY[e] ~= nil then
1207+
1208
			Joint.Name = "RightHip"
1209
			Joint.Part0 = Torso2
1210
			Joint.Part1 = Limb
1211-
			local PARENT = STUFF[2]
1211+
1212-
			local MATERIAL = STUFF[3]
1212+
1213-
			local COLOR = STUFF[4]
1213+
1214-
			PART.AncestryChanged:Connect(function()
1214+
1215-
				if PART.ClassName == "Part" then
1215+
1216-
					PART.Material = MATERIAL
1216+
1217-
					PART.Color = COLOR
1217+
1218
			B.Size = Vector3.new(1, 1, 1)
1219-
				PART.Parent = PARENT
1219+
1220-
			end)
1220+
1221
			B.Parent = Character2
1222
			local W = Instance.new("Weld")
1223
			W.Part0 = Limb
1224-
function refit()
1224+
1225-
	Weapon.Parent = Character
1225+
1226-
	Character.Parent = workspace
1226+
1227
		end
1228
		local Limb = Character2:FindFirstChild("Left Leg")
1229
		if Limb then
1230
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
1231-
			local PARENT = STUFF[2]
1231+
1232-
			local MATERIAL = STUFF[3]
1232+
1233-
			local COLOR = STUFF[4]
1233+
1234-
			if PART.Parent ~= PARENT then
1234+
1235-
				Humanoid:remove()
1235+
1236-
				if PART.ClassName == "Part" then
1236+
1237-
					PART.Material = MATERIAL
1237+
1238-
					PART.Color = COLOR
1238+
1239
			B.TopSurface = 0
1240-
				PART.Parent = PARENT
1240+
1241-
				Humanoid = IT("Humanoid", Character)
1241+
1242
			B.Size = Vector3.new(1, 1, 1)
1243
			B.Transparency = 1
1244
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1245
			B.Parent = Character2
1246
			local W = Instance.new("Weld")
1247-
local SKILLTEXTCOLOR = C3(0, 0, 0)
1247+
1248-
local SKILLTEXTCOLOR2 = C3(1, 0, 0)
1248+
1249-
local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
1249+
1250-
local SKILLFONT = "Antique"
1250+
1251-
local SKILLTEXTSIZE = 8
1251+
1252-
Weapon.Parent = Character
1252+
1253-
Humanoid.Died:connect(function()
1253+
1254
		Bar.BottomSurface = 0
1255-
    chatfunc("Futile.")
1255+
1256
		Bar.Size = Vector3.new(1, 1, 1)
1257
		Bar.Transparency = 1
1258-
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
1258+
1259-
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
1259+
1260-
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
1260+
1261-
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
1261+
1262-
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
1262+
1263-
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
1263+
1264-
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
1264+
1265-
local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
1265+
1266
	Character2.Parent = Weapon
1267-
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
1267+
1268-
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
1268+
1269-
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
1269+
1270-
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
1270+
1271-
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
1271+
1272-
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
1272+
1273-
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
1273+
1274-
local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
1274+
1275
function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
1276-
function StatLabel(CFRAME, TEXT, COLOR)
1276+
1277-
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
1277+
1278-
	STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
1278+
1279-
	local BODYGYRO = IT("BodyGyro", STATPART)
1279+
1280-
	game:GetService("Debris"):AddItem(STATPART, 5)
1280+
1281-
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1281+
1282-
	BILLBOARDGUI.Adornee = STATPART
1282+
1283-
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
1283+
1284-
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1284+
1285-
	BILLBOARDGUI.AlwaysOnTop = false
1285+
1286-
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1286+
1287-
	TEXTLABEL.BackgroundTransparency = 1
1287+
1288-
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1288+
1289-
	TEXTLABEL.Text = TEXT
1289+
1290-
	TEXTLABEL.Font = SKILLFONT
1290+
1291-
	TEXTLABEL.FontSize = "Size42"
1291+
1292-
	TEXTLABEL.TextColor3 = COLOR
1292+
1293-
	TEXTLABEL.TextStrokeTransparency = 0
1293+
1294-
	TEXTLABEL.TextScaled = true
1294+
1295-
	TEXTLABEL.TextWrapped = true
1295+
1296-
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1296+
1297-
		for i = 1, 50 do
1297+
1298
				end))
1299-
			STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
1299+
1300-
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
1300+
1301-
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
1301+
1302
end
1303-
		THEPART.Parent = nil
1303+
1304-
	end), STATPART, TEXTLABEL)
1304+
1305
	BLOOD.CFrame = CF(POSITION)
1306
	MakeForm(BLOOD, "Ball")
1307
	local bv = Instance.new("BodyVelocity", BLOOD)
1308
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1309
	bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
1310
	bv.Name = "MOVE"
1311
	Debris:AddItem(bv, 0.05)
1312
	coroutine.resume(coroutine.create(function()
1313
		local HASTOUCHEDGROUND = false
1314
		local HIT = BLOOD.Touched:Connect(function(hit)
1315
			if hit.Anchored == true then
1316
				HASTOUCHEDGROUND = true
1317
				PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
1318
			end
1319
		end)
1320
		wait(5)
1321
		if HASTOUCHEDGROUND == false then
1322
			BLOOD:remove()
1323
		end
1324
	end))
1325
end
1326
function ApplyDamage(Humanoid, Damage, TorsoPart)
1327
	local defence = Instance.new("BoolValue", Humanoid.Parent)
1328
	defence.Name = "HitBy" .. Player.Name
1329
	game:GetService("Debris"):AddItem(defence, 0.001)
1330
	Damage = Damage * DAMAGEMULTIPLIER
1331
	if Humanoid.Health ~= 0 then
1332
		local CritChance = MRANDOM(1, 100)
1333
		if Damage > Humanoid.Health then
1334
			Damage = math.ceil(Humanoid.Health)
1335
			if Damage == 0 then
1336
				Damage = 0.1
1337
			end
1338
		end
1339
		Humanoid.Health = Humanoid.Health - Damage
1340
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
1341
	end
1342
end
1343
1344
function Petrify(Foe)
1345
	local STONEMODEL = IT("Model", Effects)
1346
	local CHILDREN = Foe:GetDescendants()
1347
	for index, CHILD in pairs(CHILDREN) do
1348
		if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
1349
			CHILD.Parent = STONEMODEL
1350
			CHILD.Material = "Slate"
1351
			CHILD.Color = C3(1, 0, 0)
1352
			if CHILD:FindFirstChildOfClass("SpecialMesh") then
1353
				local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
1354
				mesh.TextureId = ""
1355
			end
1356
			if CHILD:FindFirstChildOfClass("Decal") then
1357
				local mesh = CHILD:FindFirstChildOfClass("Decal")
1358
				mesh:remove()
1359
			end
1360
			if CHILD.ClassName == "MeshPart" then
1361
				CHILD.TextureID = ""
1362
			end
1363
			if CHILD.ClassName == "UnionOperation" then
1364
				CHILD.UsePartColor = true
1365
			end
1366
			CHILD.CanCollide = true
1367
		end
1368
	end
1369
	Debris:AddItem(STONEMODEL, 5)
1370
end
1371
1372
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
1373
	local CHILDREN = workspace:GetDescendants()
1374
	for index, CHILD in pairs(CHILDREN) do
1375
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1376
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1377
			if HUM then
1378
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1379
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
1380
					if INSTAKILL == true then
1381
						Petrify(CHILD)
1382
					else
1383
						local DMG = MRANDOM(MINDMG, MAXDMG)
1384
						ApplyDamage(HUM, DMG, TORSO)
1385
					end
1386
					if FLING > 0 then
1387
						for _, c in pairs(CHILD:GetChildren()) do
1388
							if c:IsA("BasePart") then
1389
								local bv = Instance.new("BodyVelocity")
1390
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1391
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
1392
								bv.Parent = c
1393
								Debris:AddItem(bv, 0.05)
1394
							end
1395
						end
1396
					end
1397
				end
1398
			end
1399
		end
1400
	end
1401
end
1402
1403
function Intro()
1404
	coroutine.resume(coroutine.create(function()
1405
		INTROING = true
1406
		Rooted = true
1407
		FINISHEDINTRO = true
1408
		Head.Transparency = 1
1409
		Torso.Transparency = 1
1410
		LeftArm.Transparency = 1
1411
		RightArm.Transparency = 1
1412
		LeftLeg.Transparency = 1
1413
		RightLeg.Transparency = 1
1414
		repeat
1415
			Swait()
1416
		until sick.TimePosition > 1
1417
		for i = 1, 5 do
1418
			WACKYEFFECT({
1419
				EffectType = "Sphere",
1420
				Size = VT(3, 3, 3),
1421
				Size2 = VT(0, 5, 0),
1422
				Transparency = 0.5,
1423
				Transparency2 = 1,
1424
				CFrame = Torso.CFrame,
1425
				MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
1426
				RotationX = MRANDOM(-5, 5),
1427
				RotationY = MRANDOM(-5, 5),
1428
				RotationZ = MRANDOM(-5, 5),
1429
				Material = "Neon",
1430
				Color = C3(1, 0, 0),
1431
				SoundID = nil,
1432
				SoundPitch = nil,
1433
				SoundVolume = nil
1434
			})
1435
		end
1436
			Swait()
1437
		until sick.TimePosition > 1.8
1438
		for i = 1, 5 do
1439
			WACKYEFFECT({
1440
				EffectType = "Sphere",
1441
				Size = VT(3, 3, 3),
1442
				Size2 = VT(0, 5, 0),
1443
				Transparency = 0.5,
1444
				Transparency2 = 1,
1445
				CFrame = Torso.CFrame,
1446
				MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
1447
				RotationX = MRANDOM(-5, 5),
1448
				RotationY = MRANDOM(-5, 5),
1449
				RotationZ = MRANDOM(-5, 5),
1450
				Material = "Neon",
1451
				Color = C3(1, 0, 0),
1452
				SoundID = nil,
1453
				SoundPitch = nil,
1454
				SoundVolume = nil
1455
			})
1456
		end
1457
			Swait()
1458
		until sick.TimePosition > 3.5
1459
		for i = 1, 6 do
1460
			WACKYEFFECT({
1461
				EffectType = "Sphere",
1462
				Size = VT(1.5, 1.5, 1.5),
1463
				Size2 = VT(4, 4, 4) * i,
1464
				Transparency = 0,
1465
				Transparency2 = 1,
1466
				CFrame = Head.CFrame,
1467
				MoveToPos = nil,
1468
				RotationX = 0,
1469
				RotationY = 0,
1470
				RotationZ = 0,
1471
				Material = "Neon",
1472
				Color = C3(1, 0, 0),
1473
				SoundID = nil,
1474
				SoundPitch = nil,
1475
				SoundVolume = nil
1476
			})
1477
		end
1478
		Head.Transparency = 0
1479
		Face()
1480
		wait(0.5)
1481
		for i = 1, 100 do
1482
			Swait()
1483
			Torso.Transparency = 1 - i / 100
1484
			LeftArm.Transparency = 1 - i / 100
1485
			RightArm.Transparency = 1 - i / 100
1486
			LeftLeg.Transparency = 1 - i / 100
1487
			RightLeg.Transparency = 1 - i / 100
1488
            Humanoid.DisplayDistanceType = "None"
1489
            local naeeym2 = IT("BillboardGui",Character)
1490
            naeeym2.AlwaysOnTop = true
1491
            naeeym2.Size = UDim2.new(7,50,4,25)
1492
            naeeym2.StudsOffset = Vector3.new(0,4,0)
1493
            naeeym2.MaxDistance = 200
1494
            naeeym2.Adornee = Character.Head
1495
            naeeym2.Name = "Name"
1496
            local tecks2 = IT("TextLabel",naeeym2)
1497
            tecks2.BackgroundTransparency = 1
1498
            tecks2.TextScaled = true
1499
            tecks2.BorderSizePixel = 0
1500
            tecks2.Text = Character.Name
1501
            tecks2.Font = "Antique"
1502
            tecks2.TextSize = 50
1503
            tecks2.TextStrokeTransparency = 0
1504
            tecks2.TextColor3 = BRICKC"Maroon".Color
1505
            tecks2.TextStrokeColor3 = C3(0,0,0)
1506
            tecks2.Size = UDim2.new(1,0,0.5,0)
1507
            tecks2.Parent = naeeym2
1508
1509
            Humanoid.DisplayDistanceType = "None"
1510
            local naeeym3 = IT("BillboardGui",Character)
1511
            naeeym3.AlwaysOnTop = true
1512
            naeeym3.Size = UDim2.new(5,30,2,15)
1513
            naeeym3.StudsOffset = Vector3.new(0,2.5,0)
1514
            naeeym3.MaxDistance = 200
1515
            naeeym3.Adornee = Character.Head
1516
            naeeym3.Name = "Name"
1517
            local tecks3 = IT("TextLabel",naeeym3)
1518
            tecks3.BackgroundTransparency = 1
1519
            tecks3.TextScaled = true
1520
            tecks3.BorderSizePixel = 0
1521
            tecks3.Text = "God of Destruction"
1522
            tecks3.Font = "Fantasy"
1523
            tecks3.TextSize = 50
1524
            tecks3.TextStrokeTransparency = 1
1525
            tecks3.TextColor3 = Color3.new(0,0,0)
1526
            tecks3.Size = UDim2.new(1,0,0.5,0)
1527
            tecks3.Parent = naeeym3
1528
        end
1529
		FINISHEDINTRO = true
1530
		Rooted = false
1531
	end))
1532
end
1533
1534
function Warp()
1535
	ATTACK = true
1536
	Rooted = false
1537
	for i=0, 0.5, 0.1 / Animation_Speed do
1538
		Swait()
1539
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1540
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
1541
	end
1542
	for e = 1, #BODY do
1543
		if BODY[e] ~= nil then
1544
			local STUFF = BODY[e]
1545
			local PART = STUFF[1]
1546
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
1547
				local PRT = PART:Clone()
1548
				PRT.Anchored = true
1549
				PRT.CanCollide = false
1550
				PRT.Material = "Neon"
1551
				PRT.Color = C3(1,0,0)
1552
				PRT.Name = "WarpEffect"
1553
				PRT.Parent = Effects
1554
				PRT.CFrame = PART.CFrame
1555
				PRT:BreakJoints()
1556
				if PRT:FindFirstChildOfClass("Sound") then
1557
					PRT:FindFirstChildOfClass("Sound"):remove()
1558
				end
1559
				if PRT:FindFirstChildOfClass("Decal") then
1560
					PRT:FindFirstChildOfClass("Decal"):remove()
1561
				end
1562
				coroutine.resume(coroutine.create(function()
1563
					for i = 1, 100 do
1564
						Swait()
1565
						PRT.Transparency = PRT.Transparency + 1/100
1566
					end
1567
					PRT:remove()
1568
				end))
1569
			end
1570
		end
1571
	end
1572
	local POS = RootPart.Orientation
1573
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
1574
	RootPart.Orientation = POS
1575
	RootJoint.Parent = RootPart
1576
	for i=0, 0.5, 0.1 / Animation_Speed do
1577
		Swait()
1578
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1579
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1580
	end
1581
	for i=0, 0.1, 0.1 / Animation_Speed do
1582
		Swait()
1583
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1584
	end
1585
	ATTACK = false
1586
	Rooted = false
1587
end
1588
1589
function Neck_Snap()
1590
	ATTACK = true
1591
	Rooted = false
1592
	local TARGET, HUM, WLD
1593
	local HIT = RightArm.Touched:Connect(function(hit)
1594
		if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
1595
			local H = hit.Parent:FindFirstChildOfClass("Humanoid")
1596
			if H.Health > 0 then
1597
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1598
				if TORSO then
1599
					HUM = H
1600
					TARGET = TORSO
1601
					H.PlatformStand = true
1602
					CreateSound("260411131", TORSO, 10, 1)
1603
					WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1604
				end
1605
			end
1606
		end
1607
	end)
1608
	for i = 0, 1, 0.1 / Animation_Speed do
1609
		Swait()
1610
		if TARGET ~= nil then
1611
			break
1612
		end
1613
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
1614
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
1615
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1616
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1617
		if ANIM == "Idle" then
1618
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1620
		elseif ANIM == "Walk" then
1621
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1622
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1623
		elseif ANIM == "Jump" or ANIM == "Fall" then
1624
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1625
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1626
		end
1627
	end
1628
	HIT:disconnect()
1629
	if TARGET ~= nil then
1630
		if TARGET.Name == "Torso" then
1631
			for i = 0, 2, 0.1 / Animation_Speed do
1632
				Swait()
1633
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1634
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1635
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1636
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1637
				if ANIM == "Idle" then
1638
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1639
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1640
				elseif ANIM == "Walk" then
1641
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1642
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1643
				elseif ANIM == "Jump" or ANIM == "Fall" then
1644
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1645
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1646
				end
1647
			end
1648
			WLD:remove()
1649
			local HEAD = TARGET.Parent:FindFirstChild("Head")
1650
			if HEAD then
1651
				UNANCHOR = false
1652
				RootPart.Anchored = true
1653
				local HD = HEAD:Clone()
1654
				HD.Name = "FakeHead"
1655
				for i = 1, 7 do
1656
					SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
1657
				end
1658
				local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
1659
				local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1660
				HD.Parent = RAGDOLL
1661
				CreateSound("264486467", RAGTORSO, 10, 1)
1662
				local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1663
				for i = 0, 2, 0.1 / Animation_Speed do
1664
					Swait()
1665
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1666
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1667
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1668
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1669
					if ANIM == "Idle" then
1670
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1671
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1672
					elseif ANIM == "Walk" then
1673
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1674
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1675
					elseif ANIM == "Jump" or ANIM == "Fall" then
1676
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1677
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1678
					end
1679
				end
1680
				HEADWELD:remove()
1681
				for i = 0, 0.5, 0.1 / Animation_Speed do
1682
					Swait()
1683
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1684
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1685
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1686
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1687
					if ANIM == "Idle" then
1688
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1689
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1690
					elseif ANIM == "Walk" then
1691
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1692
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1693
					elseif ANIM == "Jump" or ANIM == "Fall" then
1694
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1695
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1696
					end
1697
				end
1698
				CreateSound("907333406", Torso, 10, 1)
1699
				for i = 0, 0.25, 0.1 / Animation_Speed do
1700
					Swait()
1701
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1702
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1703
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1704
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1705
					if ANIM == "Idle" then
1706
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1707
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1708
					elseif ANIM == "Walk" then
1709
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1710
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1711
					elseif ANIM == "Jump" or ANIM == "Fall" then
1712
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1713
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1714-
		RightWing()
1714+
1715
				end
1716
				RAGWELD:remove()
1717
				local bv = Instance.new("BodyVelocity")
1718
				bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1719
				bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
1720
				bv.Parent = RAGTORSO
1721
				Debris:AddItem(bv, 0.05)
1722
				Debris:AddItem(RAGDOLL, 5)
1723
				for i = 0, 0.15, 0.1 / Animation_Speed do
1724
					Swait()
1725
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1726
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1727
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1728
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1729
					if ANIM == "Idle" then
1730
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1731
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1732
elseif ANIM == "Walk" then
1733
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1734
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1735
					elseif ANIM == "Jump" or ANIM == "Fall" then
1736
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1737-
		LeftWing()
1737+
1738
					end
1739
				end
1740
				UNANCHOR = true
1741
				RootPart.Anchored = false
1742
			end
1743
		else
1744
			UNANCHOR = false
1745
			RootPart.Anchored = true
1746
			for i = 0, 0.5, 0.1 / Animation_Speed do
1747
				Swait()
1748
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1749
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1750
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1751
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1752
				if ANIM == "Idle" then
1753
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1754
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1755
				elseif ANIM == "Walk" then
1756
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1757
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1758
				elseif ANIM == "Jump" or ANIM == "Fall" then
1759
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1760
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1761
				end
1762
			end
1763
			for i = 0, 0.25, 0.1 / Animation_Speed do
1764
				Swait()
1765
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1766
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1767
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1768
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1769
				if ANIM == "Idle" then
1770
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1771
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1772
elseif ANIM == "Walk" then
1773
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1774
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1775
				elseif ANIM == "Jump" or ANIM == "Fall" then
1776
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1777
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1778
				end
1779
			end
1780
			WLD:remove()
1781
			TARGET.Parent:BreakJoints()
1782
			for _, c in pairs(TARGET.Parent:GetChildren()) do
1783
				if c:IsA("BasePart") then
1784
					local bv = Instance.new("BodyVelocity")
1785
					bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1786
					bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
1787
					bv.Parent = c
1788
					Debris:AddItem(bv, 0.05)
1789
				end
1790
			end
1791
			for i = 0, 0.15, 0.1 / Animation_Speed do
1792
				Swait()
1793
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1794
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1795
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1796
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1797
				if ANIM == "Idle" then
1798
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1799
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1800
				elseif ANIM == "Walk" then
1801
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1802
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1803
				elseif ANIM == "Jump" or ANIM == "Fall" then
1804
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1805
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1806
				end
1807
			end
1808
			UNANCHOR = true
1809
			RootPart.Anchored = false
1810
		end
1811
	end
1812
	ATTACK = false
1813
	Rooted = false
1814
end
1815
1816
function Taunt()
1817
	ATTACK = true
1818
	Rooted = true
1819
	CreateSound("865772398", Character, 10, 1)
1820
    chatfunc("Foolish Decision..")
1821
	for i=0, 1, 0.1 / Animation_Speed do
1822
		Swait()
1823
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1824
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1825
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1826
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1827
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1828
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1829
	end
1830
	for i=0, 2, 0.1 / Animation_Speed do
1831
		Swait()
1832
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1833
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1834
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1835
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1836
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1837
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1838
	end
1839
	ATTACK = false
1840
	Rooted = false
1841
end
1842
1843
function Taunt2()
1844
	CreateSound(907331307, Torso, 50, 0.9, false)
1845
    chatfunc("You have failed.")
1846
	for i=0, 1, 0.1 / Animation_Speed do
1847
		Swait()
1848
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1849
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1850
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1851
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1852
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1853
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1854
	end
1855
	for i=0, 2, 0.1 / Animation_Speed do
1856
		Swait()
1857
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1858
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1859
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1860
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1861
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1862
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1863
	end
1864
end
1865
1866
function Imperfect_Command()
1867
	ATTACK = true
1868
	Rooted = true
1869
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1870
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1871
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1872
		if TORSO then
1873
			local GYRO = IT("BodyGyro", RootPart)
1874
			GYRO.D = 750
1875
			GYRO.P = 2000
1876
			GYRO.MaxTorque = VT(0, 40000, 0)
1877
			CreateSound("907330103", Torso, 10, 1)
1878
			for i = 0, 1.6, 0.1 / Animation_Speed do
1879
				Swait()
1880
				WACKYEFFECT({
1881
					Time = 5,
1882
					EffectType = "Round Slash",
1883
					Size = VT(0, 0, 0),
1884
					Size2 = VT(0.01, 0, 0.01),
1885
					Transparency = 0.5,
1886
					Transparency2 = 1,
1887
					CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
1888
					MoveToPos = nil,
1889
					RotationX = MRANDOM(-50, 50) / 10,
1890
					RotationY = MRANDOM(-50, 50) / 10,
1891
					RotationZ = MRANDOM(-50, 50) / 10,
1892
					Material = "Neon",
1893
					Color = C3(1, 0, 0),
1894
					SoundID = nil,
1895
					SoundPitch = nil,
1896
					SoundVolume = nil
1897
				})
1898
				GYRO.cframe = CF(RootPart.Position, TORSO.Position)
1899
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
1900
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
1901
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1902
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1903
				if ANIM == "Idle" then
1904
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1905
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1906
				elseif ANIM == "Walk" then
1907
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1908
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1909
				elseif ANIM == "Jump" or ANIM == "Fall" then
1910
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1911
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1912
				end
1913
			end
1914
			GYRO:remove()
1915
			for i = 1, 15 do
1916
				WACKYEFFECT({
1917
					Time = MRANDOM(15, 85),
1918
					EffectType = "Round Slash",
1919
					Size = VT(0, 0, 0),
1920
					Size2 = VT(0.3, 0, 0.3),
1921
					Transparency = 0.5,
1922
					Transparency2 = 1,
1923
					CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
1924
					MoveToPos = nil,
1925
					RotationX = MRANDOM(-50, 50) / 10,
1926
					RotationY = MRANDOM(-50, 50) / 10,
1927
					RotationZ = MRANDOM(-50, 50) / 10,
1928
					Material = "Neon",
1929
					Color = C3(1, 0, 0),
1930
					SoundID = nil,
1931
					SoundPitch = nil,
1932
					SoundVolume = nil
1933
				})
1934
			end
1935
			local bv = Instance.new("BodyVelocity")
1936
			bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1937
			bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
1938
			bv.Parent = TORSO
1939
			Debris:AddItem(bv, 0.05)
1940
			CreateSound("1222405264", TORSO, 10, 1)
1941
			Petrify(HUM.Parent)
1942
			for i = 0, 0.5, 0.1 / Animation_Speed do
1943
				Swait()
1944
				WACKYEFFECT({
1945
					Time = 5,
1946
					EffectType = "Round Slash",
1947
					Size = VT(0, 0, 0),
1948
					Size2 = VT(0.01, 0, 0.01),
1949
					Transparency = 0.5,
1950
					Transparency2 = 1,
1951
					CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
1952
					MoveToPos = nil,
1953
					RotationX = MRANDOM(-50, 50) / 10,
1954
					RotationY = MRANDOM(-50, 50) / 10,
1955
					RotationZ = MRANDOM(-50, 50) / 10,
1956
					Material = "Neon",
1957
					Color = C3(1, 0, 0),
1958
					SoundID = nil,
1959
					SoundPitch = nil,
1960
					SoundVolume = nil
1961
				})
1962
				GYRO.cframe = CF(RootPart.Position, TORSO.Position)
1963
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
1964
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
1965
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1966
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1967
				if ANIM == "Idle" then
1968
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1969
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1970
				elseif ANIM == "Walk" then
1971
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1972
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1973
				elseif ANIM == "Jump" or ANIM == "Fall" then
1974
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1975
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1976
				end
1977
			end
1978
		end
1979
	end
1980
	ATTACK = false
1981
	Rooted = false
1982
end
1983
1984
function Perfect_Command()
1985
ATTACK = true
1986
Rooted = true
1987
        chatfunc("Weaklings...")
1988
        CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
1989
	    CreateSound("1368605755", Effects, 10, 1)
1990
	    MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
1991
		ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
1992
ATTACK = false
1993
Rooted = false
1994
end
1995
1996
function killnearest2(position,range,maxstrength)
1997
	for i,v in ipairs(workspace:GetChildren()) do
1998
	if v.ClassName == "Model" then
1999
		local body = v:GetChildren()
2000
			for part = 1, #body do
2001
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2002
					if(body[part].Position - position).Magnitude < range then
2003
						if v.ClassName == "Model" then
2004
							v:BreakJoints()
2005
						end
2006
						--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
2007
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
2008
					end
2009
				end
2010
			end
2011
		end
2012
	end
2013
end
2014
2015
function killnearest(position,range,maxstrength,direction)
2016
	for i,v in ipairs(workspace:GetChildren()) do
2017
	local body = v:GetChildren()
2018
		for part = 1, #body do
2019
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2020
				if(body[part].Position - position).Magnitude < range then
2021
					if v.ClassName == "Model" then
2022
						--v:BreakJoints()
2023
					end
2024
					local POS = position
2025
					coroutine.resume(coroutine.create(function()
2026
						body[part].Anchored = true
2027
						body[part].Parent = Effects
2028
						body[part].CanCollide = true
2029
						local SIZE = body[part].Size
2030
						body[part].Material = "Neon"
2031
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
2032
						for i = 1, 75 do
2033
							Swait()
2034
							body[part].Color = Color3.fromRGB(cR,cG,cB)
2035
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2036
						end
2037
						coroutine.resume(coroutine.create(function()
2038
							while true do
2039
								Swait()
2040
								body[part].Color = Color3.fromRGB(cR,cG,cB)
2041
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2042
							end
2043
						end))
2044
						body[part].Anchored = false
2045
						body[part].Velocity = direction.lookVector*maxstrength
2046
					end))
2047
				end
2048
			end
2049
		end
2050
		if v.ClassName == "Part" then
2051
			if v.Anchored == false and (v.Position - position).Magnitude < range then
2052
				local POS = position
2053
				coroutine.resume(coroutine.create(function()
2054
					v.Anchored = true
2055
					v.Parent = Effects
2056
					local SIZE = v.Size
2057
					v.Material = "Neon"
2058
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
2059
					for i = 1, 75 do
2060
						Swait()
2061
						v.Color = Color3.fromRGB(cR,cG,cB)
2062
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2063
					end
2064
					coroutine.resume(coroutine.create(function()
2065
						while true do
2066
							Swait()
2067
							v.Color = Color3.fromRGB(cR,cG,cB)
2068
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2069
						end
2070
					end))
2071
					v.Anchored = false
2072
					v.Velocity = direction.lookVector*maxstrength
2073
				end))
2074
			end
2075
		end
2076
	end
2077
end
2078
2079
function VanishPlayer()
2080
	tecks2.TextTransparency = 1
2081
	tecks2.TextStrokeTransparency = 1
2082
	for _, c in pairs(Character:GetChildren()) do
2083
		if c.ClassName == "Part" then
2084
			c.Transparency = 0
2085
			if c:FindFirstChildOfClass("Decal") then
2086
				c:FindFirstChildOfClass("Decal").Transparency = 1
2087
			end
2088
			if c:FindFirstChildOfClass("ParticleEmitter") then
2089
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2090
			end
2091
		elseif c.ClassName == "Accessory" then
2092
			c.Handle.Transparency = 0
2093
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2094
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2095
			end
2096
		end
2097
	end
2098
end
2099
2100
function Reappear()
2101
	tecks2.TextTransparency = 0
2102
	tecks2.TextStrokeTransparency = 0
2103
	for _, c in pairs(Character:GetChildren()) do
2104
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
2105
			c.Transparency = 0
2106
			if c:FindFirstChildOfClass("Decal") then
2107
				c:FindFirstChildOfClass("Decal").Transparency = 0
2108
			end
2109
			if c:FindFirstChildOfClass("ParticleEmitter") then
2110
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2111
			end
2112
		elseif c.ClassName == "Accessory" then
2113
			c.Handle.Transparency = 0
2114
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2115
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2116
			end
2117
		end
2118
	end
2119
end
2120
2121
function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
2122
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
2123
	local mesh
2124
	if KIND == "Base" then
2125
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
2126
	elseif KIND == "Thin" then
2127
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2128
	elseif KIND == "Round" then
2129
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2130
	end
2131
	wave.CFrame = CFRAME
2132
	coroutine.resume(coroutine.create(function(PART)
2133
		for i = 1, WAIT do
2134
			Swait()
2135
			mesh.Scale = mesh.Scale + GROW / 10
2136
			wave.Transparency = wave.Transparency + 0.5 / WAIT
2137
			if wave.Transparency > 0.99 then
2138
				wave:remove()
2139
			end
2140
		end
2141
	end))
2142
end
2143
2144
function Orb()
2145
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
2146
	if HITFLOOR ~= nil then
2147
		do
2148
			local HITBODIES = {}
2149
			ATTACK = true
2150
			Rooted = true
2151
			local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
2152
			MakeForm(ABSOLUTE, "Ball")
2153
			CreateSound("416200578", RootPart, 10, 0.7)
2154
			for i = 0, 8, 0.1 / Animation_Speed do
2155
				Swait()
2156
				ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
2157
				ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
2158
				ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
2159
				local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
2160
				MakeForm(CHARGE, "Ball")
2161
				CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
2162
				FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
2163
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2164
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2165
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2166
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2167
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2168
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2169
			end
2170
			CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
2171
			CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
2172
			for i = 1, 45 do
2173
				Swait()
2174
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2175
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2176
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2177
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2178
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2179
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2180
			end
2181
			coroutine.resume(coroutine.create(function()
2182
				local IMPACT = false
2183
				local BULLET = ABSOLUTE
2184
				MakeForm(BULLET, "Ball")
2185
				BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
2186
				for i = 1, 500 do
2187
					Swait()
2188
					BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
2189
					local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
2190
					MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
2191
					if HIT ~= nil then
2192
						IMPACT = true
2193
						break
2194
					end
2195
				end
2196
				if IMPACT == false then
2197
					for i = 1, 40 do
2198
						Swait()
2199
						BULLET.Size = BULLET.Size * 0.9
2200
					end
2201
					BULLET:remove()
2202
				else
2203
					CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
2204
					for i = 1, 175 do
2205
						Swait()
2206
						BULLET.Size = BULLET.Size * 0.99
2207
						Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
2208
					end
2209
					CreateSound("438666001", BULLET, 10, 3)
2210
					Swait(35)
2211
					BULLET.Transparency = 1
2212
					for i = 1, 20 do
2213
						for e = 1, 5 do
2214
							MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
2215
							Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
2216
						end
2217
						AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
2218
						CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
2219
						CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
2220
						MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
2221
						Swait(5)
2222
						for e = 1, #HITBODIES do
2223
							if HITBODIES[e] ~= nil then
2224
								local BOD = HITBODIES[e]
2225
								local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
2226
								if TORS then
2227
									BOD:BreakJoints()
2228
			                        Petrify(HUM.Parent)
2229
                                    C3(193,223,240)
2230
									for _, c in pairs(BOD:GetChildren()) do
2231
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
2232
											local bv = Instance.new("BodyVelocity")
2233
											bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2234
											bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
2235
											bv.Parent = c
2236
											Debris:AddItem(bv, 0.2)
2237
										end
2238
									end
2239
								end
2240
							end
2241
						end
2242
						CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
2243
					end
2244
					MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
2245
					Debris:AddItem(BULLET, 10)
2246
				end
2247
			end))
2248
			ATTACK = false
2249
			Rooted = false
2250
		end
2251
	end
2252
end
2253
2254
function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
2255
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
2256
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
2257
	wave.CFrame = CFRAME
2258
	coroutine.resume(coroutine.create(function(PART)
2259
		for i = 1, WAIT do
2260
			Swait()
2261
			mesh.Scale = mesh.Scale * GROW
2262
			wave.Transparency = wave.Transparency + (0.5/WAIT)
2263
			if wave.Transparency > 0.99 then
2264
				wave:remove()
2265
			end
2266
		end
2267
	end))
2268
end
2269
2270
function swait(num)
2271
	if num == 0 or num == nil then
2272
		ArtificialHB.Event:wait()
2273
	else
2274
		for i = 0, num do
2275
			ArtificialHB.Event:wait()
2276
		end
2277
	end
2278
end
2279
2280
function ChaosWorld()
2281
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2282
	CHOICE = 6
2283
2284
	chatfunc("I am bored...")
2285
	for i = 0, 12, .1 do
2286
		swait(0.35)
2287
end
2288
2289
	chatfunc("Time to cause some chaos!")
2290
	for i = 0, 16, .1 do
2291
end
2292
swait(0.15)
2293
	CreateWave2(0,4,true,0.2,45,RootPart,-5)
2294
	CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
2295
	CreateWave2(0,5,true,0.2,35,RootPart,-5)
2296
	CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
2297
	CreateWave2(0,6,true,0.2,25,RootPart,-5)
2298
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
2299
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
2300
	CreateSound("1368605755", Effects, 10, 1)
2301
2302
back2 = CreateSound(177604015, Character, 9999, 0.9, true)
2303
ChaosForm = true
2304
local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
2305
sillsky2.SkyboxBk = "rbxassetid://1012890"
2306
sillsky2.SkyboxDn = "rbxassetid://1012891"
2307
sillsky2.SkyboxFt = "rbxassetid://1012887"
2308
sillsky2.SkyboxLf = "rbxassetid://1012889"
2309
sillsky2.SkyboxRt = "rbxassetid://1012888"
2310
sillsky2.SkyboxUp = "rbxassetid://1014449"
2311
sillsky2.StarCount = 0
2312
sillsky2.SunAngularSize = 0
2313
sillsky2.MoonAngularSize = 0
2314
sillsky2.MoonTextureId = ""
2315
sillsky2.CelestialBodiesShown = false
2316
game.Lighting.FogColor = BRICKC"Bright orange".Color
2317
game.Lighting.FogEnd = 1400
2318
end
2319
2320
function DemonWorld()
2321
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2322
	CHOICE = 6
2323
2324
	chatfunc("All of these fools...")
2325
	for i = 0, 12, .1 do
2326
		swait(0.35)
2327
end
2328
2329
	chatfunc("Its time to  p e r i s h.")
2330
	for i = 0, 16, .1 do
2331
end
2332
swait(0.15)
2333
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
2334
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
2335
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
2336
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
2337
	CreateSound("1368605755", Effects, 10, 1)
2338
	CreateSound("265201042", Effects, 10, 0.5)
2339
2340
back = CreateSound(1192655599, Character, 9999, 1, true)
2341
DemonForm = true
2342
local sillsky = Instance.new('Sky', game:GetService'Lighting')
2343
sillsky.SkyboxBk = "rbxassetid://157712259"
2344
sillsky.SkyboxDn = "rbxassetid://157712247"
2345
sillsky.SkyboxFt = "rbxassetid://157712266"
2346
sillsky.SkyboxLf = "rbxassetid://157712240"
2347
sillsky.SkyboxRt = "rbxassetid://157712254"
2348
sillsky.SkyboxUp = "rbxassetid://157712276"
2349
sillsky.StarCount = 0
2350
sillsky.SunAngularSize = 0
2351
sillsky.MoonAngularSize = 0
2352
sillsky.MoonTextureId = ""
2353
sillsky.CelestialBodiesShown = false
2354
game.Lighting.FogColor = Color3.new(1,0,0)
2355
game.Lighting.FogEnd = 1400
2356
end
2357
2358
function Eliminate()
2359
    chatfunc("Come here!")
2360
	ATTACK = true
2361
	Rooted = false
2362
	local HASGRABBED = false
2363
	local WELD = nil
2364
	local TORS = nil
2365
	local hitting = RightArm.Touched:Connect(function(hit)
2366
		if hit.Parent:FindFirstChild("Humanoid") then
2367
			if hit.Parent.Humanoid.Health ~= 0 then
2368
				UNANCHOR = false
2369
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
2370
				TORS.Anchored = true
2371
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
2372
           		WELD = weldBetween(RightArm,TORS)
2373
				HASGRABBED = true
2374
                chatfunc("Time to die.")
2375
				Rooted = true
2376
			end
2377
		end
2378
	end)
2379
	for i=0, 1, 0.1 / Animation_Speed do
2380
		Swait()
2381
		if HASGRABBED == true then
2382
			break
2383
		end
2384
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
2385
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
2386
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2387
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2388
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2389
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2390
	end
2391
	hitting:disconnect()
2392
	if HASGRABBED == true then
2393
		TORS.Anchored = false
2394
        RootPart.Anchored = true
2395
		for i=0, 2, 0.1 / Animation_Speed do
2396
			Swait()
2397
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2398
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2399
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2400
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2401
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2402
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2403
		end
2404
		CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
2405
		CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
2406
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
2407
		SOUNDPART.CFrame = RootPart.CFrame
2408
		Debris:AddItem(SOUNDPART,5)
2409
		CreateSound("260411131", SOUNDPART, 2, 1)
2410
		for i = 1, 15 do
2411
			Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
2412
		end
2413
		for i=0, 2, 0.1 / Animation_Speed do
2414
			Swait()
2415
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2416
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2417
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2418
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2419
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2420
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2421
		end
2422
		for i=0, 0.25, 0.1 / Animation_Speed do
2423
			Swait()
2424
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
2425
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
2426
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2427
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
2428
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2429
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2430
		end
2431
		if HITFLOOR ~= nil then
2432
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
2433
		end
2434
		CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
2435
		WELD:remove()
2436
		for i = 1, 25 do
2437
			Swait()
2438
			killnearest(RootPart.Position,45,100,Torso.CFrame)
2439
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
2440
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
2441
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
2442
			Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
2443
			Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
2444
		end
2445
	end
2446
	UNANCHOR = true
2447
	ATTACK = false
2448
	Rooted = false
2449
end
2450
2451
function Fire_At_Will()
2452
	ATTACK = true
2453
	Rooted = false
2454
	local GYRO = IT("BodyGyro", RootPart)
2455
	GYRO.D = 750
2456
	GYRO.P = 2000
2457
	GYRO.MaxTorque = VT(0, 40000, 0)
2458
	for i = 0, 0.2, 0.1 / Animation_Speed do
2459
		Swait()
2460
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2461
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2462
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2463
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2464
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2465
		if ANIM == "Idle" then
2466
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2467
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2468
				elseif ANIM == "Walk" then
2469
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2470
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2471
		elseif ANIM == "Jump" or ANIM == "Fall" then
2472
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2473
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2474
		end
2475
	end
2476
	local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
2477
	MakeForm(BOMB, "Ball")
2478
	BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
2479
	local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
2480
	for i = 0, 1.5, 0.1 / Animation_Speed do
2481
		Swait()
2482
		if MRANDOM(1, 2) == 1 then
2483
			for E = 1, #EYES do
2484
				if EYES[E] ~= nil then
2485
					local EY = EYES[E]
2486
					local LIGHTNING = Zap({
2487
						StartPosition = EY.Position,
2488
						TargetPosition = BOMB.Position,
2489
						Character = Character,
2490
						Color = "Really red",
2491
						Individual = false,
2492
						MaxRange = 7,
2493
						SegmentLength = 1,
2494
						Offset = 0.3,
2495
						SIZE = 0.05
2496
					})
2497
					Debris:AddItem(LIGHTNING.LightningModel, 0.05)
2498
				end
2499
			end
2500
		end
2501
		BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
2502
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2503
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2504
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2505
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2506
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2507
		if ANIM == "Idle" then
2508
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2509
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2510
		elseif ANIM == "Walk" then
2511
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2512
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2513
		elseif ANIM == "Jump" or ANIM == "Fall" then
2514
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2515
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2516
		end
2517
	end
2518
	WACKYEFFECT({
2519
		Time = 25,
2520
		EffectType = "Ring",
2521
		Size = VT(0, 0, 0),
2522
		Size2 = VT(18.75, 18.75, 0),
2523
		Transparency = 0.7,
2524
		Transparency2 = 1,
2525
		CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
2526
		MoveToPos = nil,
2527
		RotationX = 0,
2528
		RotationY = 0,
2529
		RotationZ = 0,
2530
		Material = "Neon",
2531
		Color = BOMB.Color,
2532
		SoundID = nil,
2533
		SoundPitch = nil,
2534
		SoundVolume = nil
2535
	})
2536
	WACKYEFFECT({
2537
		Time = 50,
2538
		EffectType = "Ring",
2539
		Size = VT(0, 0, 0),
2540
		Size2 = VT(75, 75, 0),
2541
		Transparency = 0.7,
2542
		Transparency2 = 1,
2543
		CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
2544
		MoveToPos = nil,
2545
		RotationX = 0,
2546
		RotationY = 0,
2547
		RotationZ = 0,
2548
		Material = "Neon",
2549
		Color = BOMB.Color,
2550
		SoundID = nil,
2551
		SoundPitch = nil,
2552
		SoundVolume = nil
2553
	})
2554
	BOMB.Anchored = true
2555
	WELD:remove()
2556
	GYRO:remove()
2557
	coroutine.resume(coroutine.create(function()
2558
		BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
2559
		for i = 1, 500 do
2560
			Swait()
2561
			BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
2562
			local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
2563
			if HITFLOOR ~= nil then
2564
				break
2565
			end
2566
		end
2567
		ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
2568
		for i = 1, 5 do
2569
			WACKYEFFECT({
2570
				Time = 50,
2571
				EffectType = "Sphere",
2572
				Size = BOMB.Mesh.Scale,
2573
				Size2 = VT(125, 125, 125) * i,
2574
				Transparency = 0.5,
2575
				Transparency2 = 1,
2576
				CFrame = BOMB.CFrame,
2577
				MoveToPos = nil,
2578
				RotationX = 0,
2579
				RotationY = 0,
2580
				RotationZ = 0,
2581
				Material = "Neon",
2582
				Color = BOMB.Color,
2583
				SoundID = 1222405264,
2584
				SoundPitch = 1,
2585
				SoundVolume = 10
2586
			})
2587
		end
2588
		local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
2589
		if HITFLOOR then
2590
			CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
2591
		end
2592
		BOMB.Transparency = 1
2593
		for i = 1, 35 do
2594
			Swait()
2595
			CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
2596
		end
2597
		BOMB:remove()
2598
	end))
2599
	ATTACK = false
2600
	Rooted = false
2601
end
2602
2603
2604
2605
function Imperfect_Storm()
2606
	ATTACK = true
2607
	Rooted = false
2608
	for i = 0, 1, 0.1 / Animation_Speed do
2609
		Swait()
2610
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2611
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2612
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2613
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2614
		if ANIM == "Idle" then
2615
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2616
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2617
		elseif ANIM == "Walk" then
2618
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2620
		elseif ANIM == "Jump" or ANIM == "Fall" then
2621
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2622
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2623
		end
2624
	end
2625
	ATTACK = false
2626
	Rooted = false
2627
end
2628
2629
function MouseDown(Mouse)
2630
	if ATTACK == false then
2631
	end
2632
end
2633
function MouseUp(Mouse)
2634
	HOLD = false
2635
end
2636
2637
function KeyDown(Key)
2638
	KEYHOLD = true
2639
	if DemonForm == false then
2640
		if Key == "z" and ATTACK == false then
2641
			Neck_Snap()
2642
		end
2643
2644
		if Key == "b" and ATTACK == false then
2645
			Imperfect_Command()
2646
		end
2647
2648
		if Key == "c" and ATTACK == false then
2649
			Fire_At_Will()
2650
		end
2651
2652
		if Key == "e" and ATTACK == false then
2653
			Warp()
2654
		end
2655
2656
		if Key == "f" and ATTACK == false then
2657
			Eliminate()
2658
		end
2659
2660
        if Key == "t" and ATTACK == false then
2661
		    Taunt()
2662
        end
2663
2664
		if Key == "q" and ATTACK == false then
2665
			Orb()
2666
		end
2667
2668
        if Key == "p" and ATTACK == false then
2669
            DemonWorld()
2670
            SKILL2TEXT:remove()
2671
            SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
2672
            SKILL3TEXT:remove()
2673
            SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
2674
            SKILL7TEXT:remove()
2675
            SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
2676
        end
2677
2678
else
2679
2680
		if Key == "z" and ATTACK == false then
2681
			Neck_Snap()
2682
		end
2683
		if Key == "b" and ATTACK == false then
2684
			Perfect_Command()
2685
		end
2686
		if Key == "c" and ATTACK == false then
2687
		end
2688
		if Key == "e" and ATTACK == false then
2689
			Warp()
2690
		end
2691
		if Key == "f" and ATTACK == false then
2692
			Eliminate()
2693
		end
2694
2695
		if Key == "q" and ATTACK == false then
2696
			Orb()
2697
		end
2698
2699
        if Key == "t" and ATTACK == false then
2700
		    Taunt2()
2701
        end
2702
2703
        if Key == "p" and ATTACK == false then
2704
        DemonForm = false
2705
        SKILL2TEXT:remove()
2706
        SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
2707
        SKILL3TEXT:remove()
2708
        SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
2709
        SKILL7TEXT:remove()
2710
        SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
2711
		local sillsky = Instance.new('Sky', game:GetService'Lighting')
2712
        sillsky:remove()
2713
        back:remove()
2714
        game.Lighting.FogEnd = 90000000
2715
        CreateSound(464600985, Character, 99999, 0.8, false)
2716
        end
2717
end
2718
end
2719
2720
function KeyDown2(Key)
2721
	KEYHOLD = true
2722
	if ChaosForm == false then
2723
        if Key == "l" and ATTACK == false then
2724
            ChaosWorld()
2725
            SKILL8TEXT:remove()
2726
            SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
2727
        end
2728
else
2729
        if Key == "l" and ATTACK == false then
2730
            ChaosForm = false
2731
            SKILL8TEXT:remove()
2732
            SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
2733
		    local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
2734
            sillsky2:remove()
2735
            back2:remove()
2736
            game.Lighting.FogEnd = 90000000
2737
            CreateSound(464600985, Character, 99999, 0.8, false)
2738
        end
2739
end
2740
end
2741
2742
function KeyUp(Key)
2743
	KEYHOLD = false
2744
end
2745
Mouse.Button1Down:connect(function(NEWKEY)
2746
	MouseDown(NEWKEY)
2747
end)
2748
Mouse.Button1Up:connect(function(NEWKEY)
2749
	MouseUp(NEWKEY)
2750
end)
2751
Mouse.KeyDown:connect(function(NEWKEY)
2752
	KeyDown(NEWKEY)
2753
end)
2754
Mouse.KeyDown:connect(function(NEWKEY)
2755
	KeyDown2(NEWKEY)
2756
end)
2757
Mouse.KeyUp:connect(function(NEWKEY)
2758
	KeyUp(NEWKEY)
2759
end)
2760
function unanchor()
2761
	if UNANCHOR == true then
2762
		RootPart.Anchored = false
2763
	end
2764
	local CHILDREN = Character:GetDescendants()
2765
	for index, CHILD in pairs(CHILDREN) do
2766
		if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
2767
			CHILD.Anchored = false
2768
		end
2769
	end
2770
end
2771
Humanoid.Changed:connect(function(Jump)
2772
	if Jump == "Jump" and Disable_Jump == true then
2773
		Humanoid.Jump = false
2774
	end
2775
end)
2776
while true do
2777
	Swait()
2778
	script.Parent = WEAPONGUI
2779
	ANIMATE.Parent = nil
2780
	if Humanoid then
2781
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
2782
		IDLEANIMATION:Play()
2783
	end
2784
		end
2785
	end
2786
	SINE = SINE + CHANGE
2787
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2788
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2789
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
2790
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
2791
	if FINISHEDINTRO == true then
2792
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2793
			ANIM = "Jump"
2794
			if ATTACK == false then
2795
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2796
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2797
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2798
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2799
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2800
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2801
			end
2802
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2803
			ANIM = "Fall"
2804
			if ATTACK == false then
2805
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2806
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2807
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2808
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2809
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2810
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2811
			end
2812
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2813
			ANIM = "Idle"
2814
			if ATTACK == false then
2815
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2816
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
2817
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2818
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2819
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2820
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2821
			end
2822
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2823
			ANIM = "Walk"
2824
if ATTACK == false then
2825
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2826
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
2827
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2828
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2829
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2830
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2831
			end
2832
		end
2833
		if TORSOVELOCITY > 1 then
2834
			Humanoid.HipHeight = 1
2835
		else
2836
			Humanoid.HipHeight = 0
2837
		end
2838
	elseif FINISHEDINTRO == false then
2839
		Humanoid.HipHeight = 0
2840
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2841
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2842
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2843
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2844
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2845
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2846
	end
2847
	unanchor()
2848
	Humanoid.MaxHealth = 1.0E298
2849
	Humanoid.Health = 1.0E298
2850
	if Rooted == false then
2851
		Disable_Jump = false
2852
		Humanoid.WalkSpeed = Speed
2853
	elseif Rooted == true then
2854
		Disable_Jump = true
2855
		Humanoid.WalkSpeed = 0
2856
	end
2857
if DemonForm == false then
2858
    sick.Parent = Torso
2859
    sick.Playing = true
2860
    sick.Volume = 5
2861
    sick.Pitch = 1
2862
else
2863
    sick.Parent = Torso
2864
    sick.Playing = false
2865
    sick.Volume = 0
2866
    sick.Pitch = 1
2867
end
2868
2869
if ChaosForm == false then
2870
    sick.Parent = Torso
2871
    sick.Playing = true
2872
    sick.Volume = 5
2873
    sick.Pitch = 1
2874
else
2875
    sick.Parent = Torso
2876
    sick.Playing = false
2877
    sick.Volume = 0
2878
    sick.Pitch = 1
2879
end
2880
	BLINKLOOP = BLINKLOOP + 1
2881
	if BLINKLOOP >= 325 then
2882
		BLINKLOOP = 0
2883
		Blink()
2884
	end
2885
	if Character:FindFirstChildOfClass("Accessory") then
2886
		Character:FindFirstChildOfClass("Accessory"):remove()
2887
	end
2888
	if Character:FindFirstChildOfClass("Shirt") then
2889
		Character:FindFirstChildOfClass("Shirt"):remove()
2890
	end
2891
	if Character:FindFirstChildOfClass("Pants") then
2892
		Character:FindFirstChildOfClass("Pants"):remove()
2893
	end
2894
	if Character:FindFirstChildOfClass("Cloth") then
2895
		Character:FindFirstChildOfClass("Cloth"):remove()
2896
	end
2897
	if Head:FindFirstChildOfClass("Sound") then
2898
		Head:FindFirstChildOfClass("Sound"):remove()
2899
	end
2900
	if INTROING == false and FINISHEDINTRO == false then
2901
		if INSTANT == false then
2902
			Intro()
2903
		else
2904
			FINISHEDINTRO = true
2905
			Face()
2906
		end
2907
	end
2908
	if Head:FindFirstChild("face") then
2909
		Head.face:remove()
2910
	end
2911
	refit()
2912
	Humanoid.PlatformStand = false
2913
end
2914
2915
if Humanoid.Health < 1.0E298 then
2916
refit()
2917
chatfunc("Futile.")
2918
Humanoid.MaxHealth = 1.0E298
2919
Humanoid.Health = Humanoid.Health + 1.0E298
2920
end
2921
2922
--//====================================================\\--
2923
--||			  		 END OF SCRIPT                  ||--
2924
--\\====================================================//--