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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
IT = Instance.new
28
CF = CFrame.new
29
VT = Vector3.new
30
RAD = math.rad
31
C3 = Color3.new
32
UD2 = UDim2.new
33
BRICKC = BrickColor.new
34
ANGLES = CFrame.Angles
35
EULER = CFrame.fromEulerAnglesXYZ
36
COS = math.cos
37
ACOS = math.acos
38
SIN = math.sin
39
ASIN = math.asin
40
ABS = math.abs
41
MRANDOM = math.random
42
FLOOR = math.floor
43
44
--//=================================\\
45
--|| 	      USEFUL VALUES
46
--\\=================================//
47
48
Animation_Speed = 3
49-
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
49+
Frame_Speed = 1 / 45 -- (1 / 30) OR (1 / 60)
50
local Speed = 45
51
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
52
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
53
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
54
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
55
local DAMAGEMULTIPLIER = 1
56
local ANIM = "Idle"
57
local ATTACK = false
58
local EQUIPPED = false
59
local HOLD = false
60
local COMBO = 1
61
local Rooted = false
62
local SINE = 0
63
local KEYHOLD = false
64
local CHANGE = 2 / Animation_Speed
65
local WALKINGANIM = false
66
local VALUE1 = false
67
local VALUE2 = false
68
local ROBLOXIDLEANIMATION = IT("Animation")
69
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
70
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
71
--ROBLOXIDLEANIMATION.Parent = Humanoid
72
local WEAPONGUI = IT("ScreenGui", PlayerGui)
73
WEAPONGUI.Name = "Weapon GUI"
74
local Weapon = IT("Model")
75
Weapon.Name = "Adds"
76
local Effects = IT("Folder", Weapon)
77
Effects.Name = "Effects"
78
local ANIMATOR = Humanoid.Animator
79
local ANIMATE = Character.Animate
80
local UNANCHOR = true
81
local HITFLOOR = nil
82
local HITPOS = nil
83
local FireSound = "904051531"
84-
local AMMO = 16
84+
local AMMO = math.huge
85
local SONG = nil
86
local READYTODOUBLE = false
87
local DOUBLEJUMP = false
88
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
89
90
--//=================================\\
91
--\\=================================//
92
93
94
--//=================================\\
95
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
96
--\\=================================//
97
98
ArtificialHB = Instance.new("BindableEvent", script)
99
ArtificialHB.Name = "ArtificialHB"
100
101
script:WaitForChild("ArtificialHB")
102
103
frame = Frame_Speed
104
tf = 0
105
allowframeloss = false
106
tossremainder = false
107
lastframe = tick()
108
script.ArtificialHB:Fire()
109
110
game:GetService("RunService").Heartbeat:connect(function(s, p)
111
	tf = tf + s
112
	if tf >= frame then
113
		if allowframeloss then
114
			script.ArtificialHB:Fire()
115
			lastframe = tick()
116
		else
117
			for i = 1, math.floor(tf / frame) do
118
				script.ArtificialHB:Fire()
119
			end
120
		lastframe = tick()
121
		end
122
		if tossremainder then
123
			tf = 0
124
		else
125
			tf = tf - frame * math.floor(tf / frame)
126
		end
127
	end
128
end)
129
130
--//=================================\\
131
--\\=================================//
132
133
--//=================================\\
134
--|| 	      SOME FUNCTIONS
135
--\\=================================//
136
137
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
138
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
139
end
140
141
function PositiveAngle(NUMBER)
142
	if NUMBER >= 0 then
143
		NUMBER = 0
144
	end
145
	return NUMBER
146
end
147
148
function NegativeAngle(NUMBER)
149
	if NUMBER <= 0 then
150
		NUMBER = 0
151
	end
152
	return NUMBER
153
end
154
155
function Swait(NUMBER)
156
	if NUMBER == 0 or NUMBER == nil then
157
		ArtificialHB.Event:wait()
158
	else
159
		for i = 1, NUMBER do
160
			ArtificialHB.Event:wait()
161
		end
162
	end
163
end
164
165
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
166
	local NEWMESH = IT(MESH)
167
	if MESH == "SpecialMesh" then
168
		NEWMESH.MeshType = MESHTYPE
169
		if MESHID ~= "nil" and MESHID ~= "" then
170
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
171
		end
172
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
173
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
174
		end
175
	end
176
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
177
	NEWMESH.Scale = SCALE
178
	NEWMESH.Parent = PARENT
179
	return NEWMESH
180
end
181
182
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
183
	local NEWPART = IT("Part")
184
	NEWPART.formFactor = FORMFACTOR
185
	NEWPART.Reflectance = REFLECTANCE
186
	NEWPART.Transparency = TRANSPARENCY
187
	NEWPART.CanCollide = false
188
	NEWPART.Locked = true
189
	NEWPART.Anchored = true
190
	if ANCHOR == false then
191
		NEWPART.Anchored = false
192
	end
193
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
194
	NEWPART.Name = NAME
195
	NEWPART.Size = SIZE
196
	NEWPART.Position = Torso.Position
197
	NEWPART.Material = MATERIAL
198
	NEWPART:BreakJoints()
199
	NEWPART.Parent = PARENT
200
	return NEWPART
201
end
202
203
	local function weldBetween(a, b)
204
	    local weldd = Instance.new("ManualWeld")
205
	    weldd.Part0 = a
206
	    weldd.Part1 = b
207
	    weldd.C0 = CFrame.new()
208
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
209
	    weldd.Parent = a
210
	    return weldd
211
	end
212
213
214
function QuaternionFromCFrame(cf)
215
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
216
	local trace = m00 + m11 + m22
217
	if trace > 0 then 
218
		local s = math.sqrt(1 + trace)
219
		local recip = 0.5 / s
220
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
221
	else
222
		local i = 0
223
		if m11 > m00 then
224
			i = 1
225
		end
226
		if m22 > (i == 0 and m00 or m11) then
227
			i = 2
228
		end
229
		if i == 0 then
230
			local s = math.sqrt(m00 - m11 - m22 + 1)
231
			local recip = 0.5 / s
232
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
233
		elseif i == 1 then
234
			local s = math.sqrt(m11 - m22 - m00 + 1)
235
			local recip = 0.5 / s
236
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
237
		elseif i == 2 then
238
			local s = math.sqrt(m22 - m00 - m11 + 1)
239
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
240
		end
241
	end
242
end
243
 
244
function QuaternionToCFrame(px, py, pz, x, y, z, w)
245
	local xs, ys, zs = x + x, y + y, z + z
246
	local wx, wy, wz = w * xs, w * ys, w * zs
247
	local xx = x * xs
248
	local xy = x * ys
249
	local xz = x * zs
250
	local yy = y * ys
251
	local yz = y * zs
252
	local zz = z * zs
253
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
254
end
255
 
256
function QuaternionSlerp(a, b, t)
257
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
258
	local startInterp, finishInterp;
259
	if cosTheta >= 0.0001 then
260
		if (1 - cosTheta) > 0.0001 then
261
			local theta = ACOS(cosTheta)
262
			local invSinTheta = 1 / SIN(theta)
263
			startInterp = SIN((1 - t) * theta) * invSinTheta
264
			finishInterp = SIN(t * theta) * invSinTheta
265
		else
266
			startInterp = 1 - t
267
			finishInterp = t
268
		end
269
	else
270
		if (1 + cosTheta) > 0.0001 then
271
			local theta = ACOS(-cosTheta)
272
			local invSinTheta = 1 / SIN(theta)
273
			startInterp = SIN((t - 1) * theta) * invSinTheta
274
			finishInterp = SIN(t * theta) * invSinTheta
275
		else
276
			startInterp = t - 1
277
			finishInterp = t
278
		end
279
	end
280
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
281
end
282
283
function Clerp(a, b, t)
284
	local qa = {QuaternionFromCFrame(a)}
285
	local qb = {QuaternionFromCFrame(b)}
286
	local ax, ay, az = a.x, a.y, a.z
287
	local bx, by, bz = b.x, b.y, b.z
288
	local _t = 1 - t
289
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
290
end
291
292
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
293
	local frame = IT("Frame")
294
	frame.BackgroundTransparency = TRANSPARENCY
295
	frame.BorderSizePixel = BORDERSIZEPIXEL
296
	frame.Position = POSITION
297
	frame.Size = SIZE
298
	frame.BackgroundColor3 = COLOR
299
	frame.BorderColor3 = BORDERCOLOR
300
	frame.Name = NAME
301
	frame.Parent = PARENT
302
	return frame
303
end
304
305
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
306
	local label = IT("TextLabel")
307
	label.BackgroundTransparency = 1
308
	label.Size = UD2(1, 0, 1, 0)
309
	label.Position = UD2(0, 0, 0, 0)
310
	label.TextColor3 = TEXTCOLOR
311
	label.TextStrokeTransparency = STROKETRANSPARENCY
312
	label.TextTransparency = TRANSPARENCY
313
	label.FontSize = TEXTFONTSIZE
314
	label.Font = TEXTFONT
315
	label.BorderSizePixel = BORDERSIZEPIXEL
316
	label.TextScaled = false
317
	label.Text = TEXT
318
	label.Name = NAME
319
	label.Parent = PARENT
320
	return label
321
end
322
323
function NoOutlines(PART)
324
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
325
end
326
327
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
328
	local NEWWELD = IT(TYPE)
329
	NEWWELD.Part0 = PART0
330
	NEWWELD.Part1 = PART1
331
	NEWWELD.C0 = C0
332
	NEWWELD.C1 = C1
333
	NEWWELD.Parent = PARENT
334
	return NEWWELD
335
end
336
337
local S = IT("Sound")
338
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
339
	local NEWSOUND = nil
340
	coroutine.resume(coroutine.create(function()
341
		NEWSOUND = S:Clone()
342
		NEWSOUND.Parent = PARENT
343
		NEWSOUND.Volume = VOLUME
344
		NEWSOUND.Pitch = PITCH
345
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
346
		NEWSOUND:play()
347
		if DOESLOOP == true then
348
			NEWSOUND.Looped = true
349
		else
350
			repeat Swait() until NEWSOUND.Playing == false
351
			NEWSOUND:remove()
352
		end
353
	end))
354
	return NEWSOUND
355
end
356
357
function CFrameFromTopBack(at, top, back)
358
	local right = top:Cross(back)
359
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
360
end
361
362
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
363
function WACKYEFFECT(Table)
364
	local TYPE = (Table.EffectType or "Sphere")
365
	local SIZE = (Table.Size or VT(1,1,1))
366
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
367
	local TRANSPARENCY = (Table.Transparency or 0)
368
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
369
	local CFRAME = (Table.CFrame or Torso.CFrame)
370
	local MOVEDIRECTION = (Table.MoveToPos or nil)
371
	local ROTATION1 = (Table.RotationX or 0)
372
	local ROTATION2 = (Table.RotationY or 0)
373
	local ROTATION3 = (Table.RotationZ or 0)
374
	local MATERIAL = (Table.Material or "Neon")
375
	local COLOR = (Table.Color or C3(1,1,1))
376
	local TIME = (Table.Time or 45)
377
	local SOUNDID = (Table.SoundID or nil)
378
	local SOUNDPITCH = (Table.SoundPitch or nil)
379
	local SOUNDVOLUME = (Table.SoundVolume or nil)
380
	coroutine.resume(coroutine.create(function()
381
		local PLAYSSOUND = false
382
		local SOUND = nil
383
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
384
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
385
			PLAYSSOUND = true
386
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
387
		end
388
		EFFECT.Color = COLOR
389
		local MSH = nil
390
		if TYPE == "Sphere" then
391
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
392
		elseif TYPE == "Block" then
393
			MSH = IT("BlockMesh",EFFECT)
394
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
395
		elseif TYPE == "Wave" then
396
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
397
		elseif TYPE == "Ring" then
398
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
399
		elseif TYPE == "Slash" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
401
		elseif TYPE == "Round Slash" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
403
		elseif TYPE == "Swirl" then
404
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
405
		elseif TYPE == "Skull" then
406
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
407
		elseif TYPE == "Crystal" then
408
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
409
		end
410
		if MSH ~= nil then
411
			local MOVESPEED = nil
412
			if MOVEDIRECTION ~= nil then
413
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
414
			end
415
			local GROWTH = SIZE - ENDSIZE
416
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
417
			if TYPE == "Block" then
418
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
419
			else
420
				EFFECT.CFrame = CFRAME
421
			end
422
			for LOOP = 1, TIME do
423
				Swait()
424
				MSH.Scale = MSH.Scale - GROWTH/TIME
425
				if TYPE == "Wave" then
426
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
427
				end
428
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
429
				if TYPE == "Block" then
430
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
431
				else
432
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
433
				end
434
				if MOVEDIRECTION ~= nil then
435
					local ORI = EFFECT.Orientation
436
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
437
					EFFECT.Orientation = ORI
438
				end
439
			end
440
			if PLAYSSOUND == false then
441
				EFFECT:remove()
442
			else
443
				repeat Swait() until SOUND.Playing == false
444
				EFFECT:remove()
445
			end
446
		else
447
			if PLAYSSOUND == false then
448
				EFFECT:remove()
449
			else
450
				repeat Swait() until SOUND.Playing == false
451
				EFFECT:remove()
452
			end
453
		end
454
	end))
455
end
456
457
function SpawnTrail(FROM,TO)
458
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
459
	MakeForm(TRAIL,"Cyl")
460
	local DIST = (FROM - TO).Magnitude
461
	TRAIL.Size = VT(0.1,DIST,0.1)
462
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
463
	coroutine.resume(coroutine.create(function()
464
		for i = 1, 5 do
465
			Swait()
466
			TRAIL.Transparency = TRAIL.Transparency + 0.1
467
		end
468
		TRAIL:remove()
469
	end))
470
end
471
472
function MakeForm(PART,TYPE)
473
	if TYPE == "Cyl" then
474
		local MSH = IT("CylinderMesh",PART)
475
	elseif TYPE == "Ball" then
476
		local MSH = IT("SpecialMesh",PART)
477
		MSH.MeshType = "Sphere"
478
	elseif TYPE == "Wedge" then
479
		local MSH = IT("SpecialMesh",PART)
480
		MSH.MeshType = "Wedge"
481
	end
482
end
483
484
Debris = game:GetService("Debris")
485
486
function CastProperRay(StartPos, EndPos, Distance, Ignore)
487
	local DIRECTION = CF(StartPos,EndPos).lookVector
488
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
489
end
490
491
function turnto(position)
492
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
493
end
494
495
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
496
	if FLOOR ~= nil then
497
		coroutine.resume(coroutine.create(function()
498
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
499
			PART.CFrame = CF(POSITION)
500
			for i = 1, 45 do
501
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
502
				RingPiece.Material = FLOOR.Material
503
				RingPiece.Color = FLOOR.Color
504
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
505
				Debris:AddItem(RingPiece,SWAIT)
506
			end
507
			PART:remove()
508
		end))
509
	end
510
end
511
512
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
513
	if FLOOR ~= nil then
514
		for i = 1, AMOUNT do
515
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
516
			DEBREE.Material = FLOOR.Material
517
			DEBREE.Color = FLOOR.Color
518
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
519
			if DOES360 == true then
520
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
521
			else
522
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
523
			end
524
			coroutine.resume(coroutine.create(function()
525
				Swait(15)
526
				DEBREE.Parent = workspace
527
				DEBREE.CanCollide = true
528
				Debris:AddItem(DEBREE,SWAIT)
529
			end))
530
		end
531
	end
532
end
533
534
local Decal = IT("Decal")
535
function SpawnBulletHole(POSITION)
536
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
537
	local decal = Decal:Clone()
538
	decal.Parent = O1
539
	decal.Face = "Top"
540
	decal.Texture = "http://www.roblox.com/asset/?id=130624105"
541
	local decal2 = Decal:Clone()
542
	decal2.Parent = O1
543
	decal2.Face = "Bottom"
544
	decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
545
	O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
546
	Debris:AddItem(O1,5)
547
end
548
549
local asd = Instance.new("ParticleEmitter")
550
asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
551
asd.LightEmission = .1
552
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
553
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
554
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
555
asd.Transparency = bbb
556
asd.Size = aaa
557
asd.ZOffset = .9
558
asd.Acceleration = Vector3.new(0, -15, 0)
559
asd.LockedToPart = false
560
asd.EmissionDirection = "Back"
561
asd.Lifetime = NumberRange.new(1, 2)
562
asd.Rotation = NumberRange.new(-100, 100)
563
asd.RotSpeed = NumberRange.new(-100, 100)
564
asd.Speed = NumberRange.new(10)
565
asd.Enabled = false
566
asd.VelocitySpread = 999
567
568
function getbloody(victim,amount)
569
	local PART = IT("Part",Effects)
570
	PART.Transparency = 1
571
	PART.Size = victim.Size
572
	PART.Anchored = true
573
	PART.CanCollide = false
574
	PART.CFrame = CF(victim.Position)
575
	local HITPLAYERSOUNDS = {"356551938","264486467"}
576
	Debris:AddItem(PART,5)
577
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
578
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
579
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
580
	local prtcl = asd:Clone()
581
	prtcl.Parent = PART
582
	prtcl:Emit(amount*10)
583
end
584
585
function BulletDetection(FROM,TO)
586
	local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
587
	if AIMHIT ~= nil then
588
		if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then
589
			if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
590
				if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
591
					ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
592
				elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
593
					if AIMHIT.Parent.ClassName == "Accessory" then
594
						if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
595
							AIMHIT.Parent.Parent:BreakJoints()
596
							if AIMHIT.Parent.Parent:FindFirstChild("Head") then
597
								getbloody(AIMHIT.Parent.Parent.Head,15)
598
								AIMHIT.Parent.Parent.Head:remove()
599
								StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
600
							end
601
						else
602
							ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
603
						end
604
					elseif AIMHIT.Name == "Head" then
605
						getbloody(AIMHIT,15)
606
						AIMHIT.Parent:BreakJoints()
607
						AIMHIT:remove()
608
						StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
609
					end
610
				end
611
			else
612
				CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
613
				SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
614
			end
615
		end
616
	end
617
	return AIMHIT,AIMPOS,NORMAL
618
end
619
620
--//=================================\\
621
--||	     WEAPON CREATION
622
--\\=================================//
623
624
local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
625
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
626
CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
627
Hair.Color = C3(0,0,0)
628
local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
629
local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(0), RAD(70)), CF(0, 0, 0))
630
CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
631
Hair.Color = C3(0,0,0)
632
633
for i = 1, 6 do
634
	local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
635
	local HairWeld = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(-125+(15*i)), RAD(70)), CF(0, i/(3+i/8), 0) * ANGLES(RAD(0), RAD(90),RAD(0)))
636
	CreateMesh("SpecialMesh", Hair, "FileMesh", "12212520", "", VT(1,2,1)*(1.02-(i/10)), VT(0,0,0))
637
	Hair.Color = C3(0,0,0)
638
end
639
640
local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Right Gun", VT(2.05, 1.05, 0.2),false)
641
local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
642
CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
643
644
local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
645
local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
646
CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
647
648
local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eye", VT(0.3,0.5,0.3)/2.5,false)
649
MakeForm(Eye,"Ball")
650
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.05,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.575) * ANGLES(RAD(0), RAD(0), RAD(45)))
651
652
	local top = Instance.new("Shirt")
653
	top.ShirtTemplate = "rbxassetid://764933308"
654
	top.Parent = Character
655
	top.Name = "Cloth"
656
	local bottom = Instance.new("Pants")
657
	bottom.PantsTemplate = "rbxassetid://238651628"
658
	bottom.Parent = Character
659
	bottom.Name = "Cloth"
660
661
local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
662
CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
663
local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
664
665
for _, c in pairs(Weapon:GetChildren()) do
666
	if c.ClassName == "Part" then
667
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
668
	end
669
end
670
671
local SKILLTEXTCOLOR = C3(1,1,1)
672
local SKILLFONT = "SciFi"
673
local SKILLTEXTSIZE = 7
674
675
Weapon.Parent = Character
676
677
Humanoid.Died:connect(function()
678
	ATTACK = true
679
end)
680
681
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
682
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
683
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
684
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
685
local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame")
686
local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame")
687
688
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
689
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Nexus Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
690
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Heartstroke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
691
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Blind Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
692
local AMMOTEXT = CreateLabel(AMMOFRAME, "[16]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo")
693
local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies")
694
695
--//=================================\\
696
--||	     DAMAGE FUNCTIONS
697
--\\=================================//
698
699
function StatLabel(CFRAME, TEXT, COLOR)
700
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
701
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
702
	local BODYGYRO = IT("BodyGyro", STATPART)
703
	game:GetService("Debris"):AddItem(STATPART ,5)
704
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
705
	BILLBOARDGUI.Adornee = STATPART
706
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
707
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
708
	BILLBOARDGUI.AlwaysOnTop = false
709
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
710
	TEXTLABEL.BackgroundTransparency = 1
711
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
712
	TEXTLABEL.Text = TEXT
713
	TEXTLABEL.Font = SKILLFONT
714
	TEXTLABEL.FontSize="Size42"
715
	TEXTLABEL.TextColor3 = COLOR
716
	TEXTLABEL.TextStrokeTransparency = 0
717
	TEXTLABEL.TextScaled = true
718
	TEXTLABEL.TextWrapped = true
719
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
720
		for i = 1, 50 do
721
			Swait()
722
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
723
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
724
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50)
725
		end
726
		THEPART.Parent = nil
727
	end),STATPART, TEXTLABEL)
728
end
729
730
--//=================================\\
731
--||			DAMAGING
732
--\\=================================//
733
734
function ApplyDamage(Humanoid,Damage,TorsoPart)
735
	if Humanoid ~= nil then
736
		Damage = Damage * DAMAGEMULTIPLIER
737
		if Humanoid.Health ~= 0 then
738
			local CritChance = MRANDOM(1,100)
739
			if Damage > Humanoid.Health then
740
				Damage = math.ceil(Humanoid.Health)
741
				if Damage == 0 then
742
					Damage = 0.1
743
				end
744
			end
745
			CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false)
746
			Humanoid.Health = Humanoid.Health - Damage
747
			StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1))
748
		end
749
	end
750
end
751
752
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
753
	local CHILDREN = workspace:GetDescendants()
754
	for index, CHILD in pairs(CHILDREN) do
755
		if CHILD.ClassName == "Model" and CHILD ~= Character then
756
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
757
			if HUM then
758
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
759
				if TORSO then
760
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
761
						if INSTAKILL == true then
762
							CHILD:BreakJoints()
763
						else
764
							local DMG = MRANDOM(MINDMG,MAXDMG)
765
							ApplyDamage(HUM,DMG,TORSO)
766
						end
767
						if FLING > 0 then
768
							for _, c in pairs(CHILD:GetChildren()) do
769
								if c:IsA("BasePart") then
770
									local bv = Instance.new("BodyVelocity") 
771
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
772
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
773
									bv.Parent = c
774
									Debris:AddItem(bv,0.05)
775
								end
776
							end
777
						end
778
					end
779
				end
780
			end
781
		end
782
	end
783
end
784
785
--//=================================\\
786
--||	ATTACK FUNCTIONS AND STUFF
787
--\\=================================//
788
789
function BULLET_SHOT()
790
	ATTACK = true
791
	Rooted = false
792
	local STOP = false
793
	repeat
794
		if AMMO > 0 then
795
			if COMBO == 1 then
796
				COMBO = 2
797
				for i=0, 0.3, 0.1 / Animation_Speed do
798
					Swait()
799
					turnto(Mouse.Hit.p)
800
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
801
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
802
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
803
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
804
					if HITFLOOR == true then
805
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
806
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
807
					elseif HITFLOOR == false then
808
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
809
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
810
					end
811
				end
812
				AMMO = AMMO - 1
813
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p)
814
				SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS)
815
				CreateSound(FireSound, Gun1, 5, 1, false)
816
				for i=0, 0.1, 0.1 / Animation_Speed do
817
					Swait()
818
					turnto(AIMPOS)
819
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
820
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
821
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
822
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
823
					if HITFLOOR == true then
824
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
825
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
826
					elseif HITFLOOR == false then
827
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
828
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
829
					end
830
				end
831
			elseif COMBO == 2 then
832
				COMBO = 1
833
				for i=0, 0.3, 0.1 / Animation_Speed do
834
					Swait()
835
					turnto(Mouse.Hit.p)
836
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
837
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
838
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
839
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
840
					if HITFLOOR == true then
841
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
842
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
843
					elseif HITFLOOR == false then
844
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
845
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
846
					end
847
				end
848
				AMMO = AMMO - 1	
849
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p)
850
				CreateSound(FireSound, Gun2, 5, 1, false)
851
				SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS)
852
				for i=0, 0.1, 0.1 / Animation_Speed do
853
					Swait()
854
					turnto(AIMPOS)
855
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
856
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
857
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
858
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
859
					if HITFLOOR == true then
860
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
861
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
862
					elseif HITFLOOR == false then
863
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
864
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
865
					end
866
				end
867
			end
868
		else
869
			Reload()
870
			STOP = true
871
		end
872
	until KEYHOLD == false or STOP == true
873
	ATTACK = false
874
	Rooted = false
875
end
876
877
function NEXUS_BARRAGE()
878
	ATTACK = true
879
	Rooted = true
880
	local BULLETS = {}
881
	for FIRE = 1, 3 do
882
		for i=0, 0.2, 0.1 / Animation_Speed do
883
			Swait()
884
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
885
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
886
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
887
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
888
			if HITFLOOR then
889
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
890
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
891
			elseif HITFLOOR == nil then
892
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
893
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
894
			end
895
		end
896
		CreateSound(FireSound, Gun1, 5, 1, false)
897
		CreateSound(FireSound, Gun2, 5, 1, false)
898
		local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
899
		BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0)
900
		SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
901
		table.insert(BULLETS,BULLET)
902
		local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
903
		BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0)
904
		SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
905
		table.insert(BULLETS,BULLET)
906
		AMMO = AMMO - 2
907
		for i=0, 0.1, 0.1 / Animation_Speed do
908
			Swait()
909
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
910
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
911
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
912
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
913
			if HITFLOOR then
914
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
915
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
916
			elseif HITFLOOR == nil then
917
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
918
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
919
			end
920
		end
921
	end
922
	Rooted = false
923
	for i=0, 0.2, 0.1 / Animation_Speed do
924
		Swait()
925
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
926
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
927
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
928
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
929
		if HITFLOOR then
930
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
931
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
932
		elseif HITFLOOR == nil then
933
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
934
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
935
		end
936
	end
937
	coroutine.resume(coroutine.create(function()
938
		for BULLET = 1, #BULLETS do
939
			if BULLETS[BULLET] ~= nil then
940
				Swait(5)
941
				local FIRE = BULLETS[BULLET]
942
				local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p)
943
				SpawnTrail(FIRE.Position,AIMPOS)
944
				FIRE:remove()
945
			end
946
		end
947
	end))
948
	for i=0, 0.2, 0.1 / Animation_Speed do
949
		Swait()
950
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
951
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
952
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
953
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
954
		if HITFLOOR then
955
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
956
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
957
		elseif HITFLOOR == nil then
958
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
959
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
960
		end
961
	end
962
	ATTACK = false
963
	Rooted = false
964
end
965
966
function HEARTSTROKE()
967
	ATTACK = true
968
	Rooted = false
969
	CreateSound(1112042117, Torso, 5, 1, false)
970
	WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
971
	WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
972
	for i = 1, 50 do
973
		local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
974
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-2)
975
		if DASHTHROUGH ~= nil then
976
			if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then
977
				local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid")
978
				local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso") 
979
				if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
980
					Rooted = true
981
					local SOUND = CreateSound("147758746", TORSO, 10, 1,false)
982
					RootPart.CFrame = RootPart.CFrame*CF(0,0,-12)
983
					RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0))
984
					for i=0, 0.5, 0.1 / Animation_Speed do
985
						Swait()
986
						TORSO.Anchored = true
987
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
988
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
989
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
990
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
991
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
992
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
993
					end
994
					TORSO.Anchored = false
995
					TORSO.Parent:BreakJoints()
996
					if TORSO.Parent:FindFirstChild("Head") then
997
						getbloody(TORSO.Parent:FindFirstChild("Head"),15)
998
						SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position)
999
						TORSO.Parent:FindFirstChild("Head"):remove()
1000
						CreateSound(FireSound, Gun1, 5, 1, false)
1001
						AMMO = AMMO - 1
1002
					end
1003
					SOUND:remove()
1004
					SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position)
1005
					CreateSound(FireSound, Gun2, 5, 1, false)
1006
					StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0))
1007
					AMMO = AMMO - 1
1008
					for i=0, 0.1, 0.1 / Animation_Speed do
1009
						Swait()
1010
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
1011
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1012
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1013
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1014
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
1015
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
1016
					end
1017
				end
1018
			end
1019
			break
1020
		end
1021
	end
1022
	ATTACK = false
1023
	Rooted = false
1024
end
1025
1026
function BLIND_STAR()
1027
	ATTACK = true
1028
	Rooted = true
1029
	for i=0, 0.3, 0.1 / Animation_Speed do
1030
		Swait()
1031
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1032
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1033
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1034
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1035
		if HITFLOOR then
1036
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1037
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1038
		elseif HITFLOOR == nil then
1039
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1040
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1041
		end
1042
	end
1043
	for i = 1, 8 do
1044
		for i=0, 0.2, 0.1 / Animation_Speed do
1045
			Swait()
1046
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1047
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1048
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1049
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
1050
			if HITFLOOR then
1051
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1052
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1053
			elseif HITFLOOR == nil then
1054
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1055
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1056
			end
1057
		end
1058
		AMMO = AMMO - 1
1059
		SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p)
1060
		CreateSound(FireSound, Gun1, 5, 1, false)
1061
		for i=0, 0.2, 0.1 / Animation_Speed do
1062
			Swait()
1063
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1064
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
1066
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1067
			if HITFLOOR then
1068
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1069
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1070
			elseif HITFLOOR == nil then
1071
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1072
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1073
			end
1074
		end
1075
		AMMO = AMMO - 1
1076
		SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p)
1077
		CreateSound(FireSound, Gun2, 5, 1, false)
1078
	end
1079
	local AIMPOS = Mouse.Hit.p
1080
	local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
1081
	coroutine.resume(coroutine.create(function()
1082
		local RAYS = {}
1083
		for i = 1, 4 do
1084
			local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15))
1085
			MakeForm(RAY,"Cyl")
1086
			RAY.Mesh.Scale = VT(1,1.1,1)
1087
			table.insert(RAYS,RAY)
1088
		end
1089
		CreateSound(348663022, Effects, 2, 1.2, false)
1090
		for i = 1, 100 do
1091
			Swait()
1092
			for e = 1, #RAYS do
1093
				if RAYS[e] ~= nil then
1094
					local RAY = RAYS[e]
1095
					RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
1096
					RAY.Transparency = RAY.Transparency - 0.01
1097
				end
1098
			end
1099
		end
1100
		for i = 1, 20 do
1101
			Swait()
1102
			for e = 1, #RAYS do
1103
				if RAYS[e] ~= nil then
1104
					local RAY = RAYS[e]
1105
					RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
1106
				end
1107
			end
1108
		end
1109
		wait(0.3)
1110
		for i = 1, 16 do
1111
			local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
1112
			SpawnTrail(POS+VT(0,200,0),POS)
1113
		end
1114
		for i = 1, 4 do
1115
			CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
1116
		end
1117
		CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
1118
		CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
1119
		CreateSound(130972023, Effects, 2, 1, false)
1120
		ApplyAoE(AIMPOS,25,0,0,100,true)
1121
		Swait()
1122
		ApplyAoE(AIMPOS,85,80,99,45,false)
1123
	end))
1124
	ATTACK = false
1125
	Rooted = false
1126
end
1127
1128
function Reload()
1129
	ATTACK = true
1130
	Rooted = false
1131
	for i=0, 0.3, 0.1 / Animation_Speed do
1132
		Swait()
1133
		if ANIM == "Walk" then
1134
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1135
		else
1136
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1137
		end
1138
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1139
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1140
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1141
		if HITFLOOR then
1142
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1143
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1144
		elseif HITFLOOR == nil then
1145
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1146
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1147
		end
1148
	end
1149
	for i=0, 0.1, 0.1 / Animation_Speed do
1150
		Swait()
1151
		if ANIM == "Walk" then
1152
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1153
		else
1154
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1155
		end
1156
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1157
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1158
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1159
		if HITFLOOR then
1160
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1161
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1162
		elseif HITFLOOR == nil then
1163
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1164
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1165
		end
1166
	end
1167
	local FakeGun1 = Gun1:Clone()
1168
	FakeGun1.Parent = Effects
1169
	FakeGun1.CanCollide = true
1170
	Debris:AddItem(FakeGun1,5)
1171
	local FakeGun2 = Gun2:Clone()
1172
	FakeGun2.Parent = Effects
1173
	FakeGun2.CanCollide = true
1174
	Debris:AddItem(FakeGun2,5)
1175
	local bv = Instance.new("BodyVelocity") 
1176
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1177
	bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
1178
	bv.Parent = FakeGun1
1179
	Debris:AddItem(bv,0.05)
1180
	local bv = Instance.new("BodyVelocity") 
1181
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1182
	bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25
1183
	bv.Parent = FakeGun2
1184
	Debris:AddItem(bv,0.05)
1185
	Gun1.Transparency = 1
1186
	Gun2.Transparency = 1
1187
	CreateSound(1112042117, FakeGun1, 5, 1, false)
1188
	CreateSound(1112042117, FakeGun2, 5, 1, false)
1189
	FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
1190
	FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
1191
	for i=0, 0.2, 0.1 / Animation_Speed do
1192
		Swait()
1193
		if ANIM == "Walk" then
1194
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1195
		else
1196
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1197
		end
1198
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1199
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1200
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1201
		if HITFLOOR then
1202
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1203
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1204
		elseif HITFLOOR == nil then
1205
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1206
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1207
		end
1208
	end
1209
	for i=0, 0.2, 0.1 / Animation_Speed do
1210
		Swait()
1211
		if ANIM == "Walk" then
1212
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1213
		else
1214
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1215
		end
1216
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1217
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1218
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1219
		if HITFLOOR then
1220
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1221
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1222
		elseif HITFLOOR == nil then
1223
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1224
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1225
		end
1226
	end
1227
	Gun1.Transparency = 0
1228
	Gun2.Transparency = 0
1229
	AMMO = 16
1230
	ATTACK = false
1231
	Rooted = false
1232
end
1233
1234
--//=================================\\
1235
--||	  ASSIGN THINGS TO KEYS
1236
--\\=================================//
1237
1238
function MouseDown(Mouse)
1239
	if ATTACK == false then
1240
	end
1241
end
1242
1243
function MouseUp(Mouse)
1244
HOLD = false
1245
end
1246
1247
function KeyDown(Key)
1248
	KEYHOLD = true
1249
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
1250
		if AMMO > 0 then
1251
			if Key == "z" and ATTACK == false then
1252
				BULLET_SHOT()
1253
			end
1254
		
1255-
			if Key == "b" and AMMO >= 6 and ATTACK == false then
1255+
			if Key == "b" and ATTACK == false then
1256
				NEXUS_BARRAGE()
1257
			end
1258
		
1259-
			if Key == "c" and AMMO > 1 and ATTACK == false then
1259+
			if Key == "c" and  ATTACK == false then
1260
				HEARTSTROKE()
1261
			end
1262
		
1263-
			if Key == "x" and AMMO == 16 and ATTACK == false then
1263+
			if Key == "x" and ATTACK == false then
1264
				BLIND_STAR()
1265
			end
1266
1267
			if Key == "r" and ATTACK == false then
1268-
				Reload()
1268+
				---Reload()
1269
			end
1270
		elseif ATTACK == false then
1271
			---Reload()
1272
		end
1273
	end
1274
	if Key == "q" then
1275
		if Radio:FindFirstChild("EdgySong") == nil then
1276
			local SONGS = {188988878,214614192,343137910,590071128}
1277
			SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 3, 1, true)
1278
			SONG.Name = "EdgySong"
1279
		else
1280
			Radio.EdgySong:remove()
1281
			SONG = nil
1282
		end
1283
	end
1284
	if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then
1285
		DOUBLEJUMP = true
1286
		Torso.Velocity = Vector3.new(0,125,0)
1287
		CreateSound(159882477, Head, 4, 1, false)
1288
		CreateSound(1112042117, Torso, 2, 1, false)
1289
	end
1290
end
1291
1292
Humanoid.Changed:connect(function(Jump)
1293
	if Jump == "Jump" and (Disable_Jump == false) then
1294
		wait(0.1)
1295
		READYTODOUBLE = true
1296
	end
1297
end)
1298
1299
function KeyUp(Key)
1300
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
1301
		KEYHOLD = false
1302
	end
1303
end
1304
1305
	Mouse.Button1Down:connect(function(NEWKEY)
1306
		MouseDown(NEWKEY)
1307
	end)
1308
	Mouse.Button1Up:connect(function(NEWKEY)
1309
		MouseUp(NEWKEY)
1310
	end)
1311
	Mouse.KeyDown:connect(function(NEWKEY)
1312
		KeyDown(NEWKEY)
1313
	end)
1314
	Mouse.KeyUp:connect(function(NEWKEY)
1315
		KeyUp(NEWKEY)
1316
	end)
1317
1318
--//=================================\\
1319
--\\=================================//
1320
1321
1322
function unanchor()
1323
	if UNANCHOR == true then
1324
		RootPart.Anchored = false
1325
	end
1326
	g = Character:GetChildren()
1327
	for i = 1, #g do
1328
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1329
			g[i].Anchored = false
1330
		end
1331
	end
1332
	g = Weapon:GetChildren()
1333
	for i = 1, #g do
1334
		if g[i].ClassName == "Part" then
1335
			g[i].Anchored = false
1336
		end
1337
	end
1338
end
1339
1340
1341
--//=================================\\
1342
--||	WRAP THE WHOLE SCRIPT UP
1343
--\\=================================//
1344
1345
Humanoid.Changed:connect(function(Jump)
1346
	if Jump == "Jump" and (Disable_Jump == true) then
1347
		Humanoid.Jump = false
1348
	end
1349
end)
1350
1351
Humanoid.JumpPower = 75
1352
1353
local FF = IT("ForceField",Character)
1354
FF.Visible = false
1355
local LOOP = 0
1356
1357
while true do
1358
	Swait()
1359
	script.Parent = WEAPONGUI
1360
	Character.Parent = workspace
1361
	Humanoid.Parent = Character
1362
	ANIMATE.Parent = nil
1363
	if Humanoid then
1364
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1365
		IDLEANIMATION:Play()
1366
	end
1367
	SINE = SINE + CHANGE
1368
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1369
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1370
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1371
	local WALKSPEEDVALUE = 3
1372
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1373
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
1374
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
1375
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1376
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1377
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1378
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1379
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1380
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1381
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1382
	end
1383
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1384
		if ANIM ~= "Jump" then
1385
			LOOP = 0
1386
		end
1387
		ANIM = "Jump"
1388
		if DOUBLEJUMP == false then
1389
			if ATTACK == false then
1390
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1391
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1392
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1393
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1394
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1395
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1396
		    end
1397
		elseif DOUBLEJUMP == true then
1398
			if ATTACK == false then
1399
				LOOP = LOOP + 1
1400
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
1401
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1402
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1403
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1404
				RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1405
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1406
			end
1407
		end
1408
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1409
		ANIM = "Fall"
1410
		if ATTACK == false then
1411
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1412
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1413
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1414
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1415
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1416
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1417
		end
1418
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1419
		ANIM = "Idle"
1420
		if DOUBLEJUMP == true then
1421
			DOUBLEJUMP = false
1422
		end
1423
		if READYTODOUBLE == true then
1424
			READYTODOUBLE = false
1425
		end
1426
		if ATTACK == false then
1427
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1428
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1429
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1430
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1431
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1432
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1433
		end
1434
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1435
		ANIM = "Walk"
1436
		if DOUBLEJUMP == true then
1437
			DOUBLEJUMP = false
1438
		end
1439
		if READYTODOUBLE == true then
1440
			READYTODOUBLE = false
1441
		end
1442
		if ATTACK == false then
1443
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1444
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1445
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1446
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1447
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1448
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1449
		end
1450
	end
1451
	unanchor()
1452
	Humanoid.MaxHealth = "inf"
1453
	Humanoid.Health = "inf"
1454
	if Rooted == false then
1455
		Disable_Jump = false
1456
		Humanoid.WalkSpeed = Speed
1457
	elseif Rooted == true then
1458
		Disable_Jump = true
1459
		Humanoid.WalkSpeed = 0
1460
	end
1461
	for _, c in pairs(Character:GetChildren()) do
1462
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1463
			c.Material = "Neon"
1464
			if c:FindFirstChildOfClass("ParticleEmitter") then
1465
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1466
			end
1467
			c.Color = C3(255/255, 230/255, 194/255)
1468
			if c == Head then
1469
				if c:FindFirstChild("face") then
1470
					c.face:remove()
1471
				end
1472
			end
1473
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1474
			c:remove()
1475
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1476
			c:remove()
1477
		end
1478
	end
1479
	AMMOTEXT.Text = "["..AMMO.."]"
1480
	Humanoid.Name = "Gunslinger"
1481
	script.Parent = WEAPONGUI
1482
	if SONG ~= nil then
1483
		RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500)
1484
	else
1485
		RADIOMESH.Scale = VT(1,1,1)
1486
	end
1487
end
1488
1489
--//=================================\\
1490
--\\=================================//
1491
1492
1493
1494
1495
1496
--//====================================================\\--
1497
--||			  		 END OF SCRIPT
1498
--\\====================================================//--