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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
 
7
print([[
8
___________________________________
9
  
10
Kyutatsuki13's Chara script
11
Build 0002
12
Don't even mind why I did this, it was a challenge !
13
  
14
___________________________________
15
]])
16
17
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warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
19
20
local p = game:GetService("Players").LocalPlayer 
21
local char = p.Character
22
local mouse = p:GetMouse()
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local larm = char:WaitForChild("Left Arm")
24
local rarm = char:WaitForChild("Right Arm")
25
local lleg = char:WaitForChild("Left Leg")
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local rleg = char:WaitForChild("Right Leg")
27
local hed = char:WaitForChild("Head")
28
local torso = char:WaitForChild("Torso")
29
local root = char:WaitForChild("HumanoidRootPart")
30
local hum = char:FindFirstChildOfClass("Humanoid")
31
local debris = game:GetService("Debris")
32
local input = game:GetService("UserInputService")
33
local run = game:GetService("RunService")
34
local rs = run.RenderStepped
35
local wingpose = "Idle"
36
local DebrisModel = Instance.new("Model",char)
37
DebrisModel.Name = "Debris"
38
repeat rs:wait() until p.CharacterAppearanceLoaded
39
40
noidle = false
41
shift = false
42
control = false
43
no_nosound_able = false
44
kills = 0
45
46
----------------------------------------------------------------------------
47
48
function rswait(value)
49
  if value ~= nil and value ~= 0 then
50
    for i=1,value do
51
     rs:wait()
52
    end
53
  else
54
    rs:wait()
55
  end
56
end
57
58
----------------------------------------------------------------------------
59
60
local timeposition = 0
61
62
function music(id)
63
if not torso:FindFirstChild("MusicRuin") then
64
soundz = Instance.new("Sound",torso)
65
end
66
soundz.Volume = 10
67
soundz.Name = "MusicRuin"
68
soundz.Looped = true
69
soundz.PlaybackSpeed = 1
70
soundz.SoundId = "rbxassetid://"..id
71
soundz:Stop()
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soundz:Play()
73
if no_nosound_able == true then
74
soundz.TimePosition = timeposition
75
end
76
end
77
78
----------------------------------------------------------------------------
79
80
function lerp(a, b, t)
81
  return a + (b - a)*t
82
end
83
84
----------------------------------------------------------------------------
85
86
function Lerp(c1,c2,al)
87
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
88
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
89
  for i,v in pairs(com1) do
90
    com1[i] = v+(com2[i]-v)*al
91
  end
92
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
93
end
94
95
----------------------------------------------------------------------------
96
97
function slerp(a, b, t)
98
  dot = a:Dot(b)
99
  if dot > 0.99999 or dot < -0.99999 then
100
    return t <= 0.5 and a or b
101
  else
102
    r = math.acos(dot)
103
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
104
  end
105
end
106
107
----------------------------------------------------------------------------
108
109
function clerp(c1,c2,al)
110
111
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
112
113
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
114
115
  for i,v in pairs(com1) do
116
117
    com1[i] = lerp(v,com2[i],al)
118
119
  end
120
121
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
122
123
end
124
125
----------------------------------------------------------------------------
126
127
function findAllNearestTorso(pos,dist)
128
    local list = workspace:children()
129
    local torso = {}
130
    local temp = nil
131
    local human = nil
132
    local temp2 = nil
133
    for x = 1, #list do
134
        temp2 = list[x]
135
        if (temp2.className == "Model") and (temp2 ~= char) then
136
            temp = temp2:findFirstChild("Torso")
137
            human = temp2:findFirstChildOfClass("Humanoid")
138
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
139
                if (temp.Position - pos).magnitude < dist then
140
                    table.insert(torso,temp)
141
                    dist = (temp.Position - pos).magnitude
142
                end
143
            end
144
        end
145
    end
146
    return torso
147
end
148
149
----------------------------------------------------------------------------
150
151
function checkIfNotPlayer(model)
152
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
153
return true
154
else
155
return false
156
end
157
end
158
159
----------------------------------------------------------------------------
160
161
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
162
163
  local wld = Instance.new("Weld", wp1)
164
165
  wld.Part0 = wp0
166
167
  wld.Part1 = wp1
168
169
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
170
171
  return wld
172
173
end
174
175
function weld(model)
176
  local parts,last = {}
177
  local function scan(parent)
178
    for _,v in pairs(parent:GetChildren()) do
179
      if (v:IsA("BasePart")) then
180
        if (last) then
181
          local w = Instance.new("Weld")
182
          w.Name = ("%s_Weld"):format(v.Name)
183
          w.Part0,w.Part1 = last,v
184
          w.C0 = last.CFrame:inverse()
185
          w.C1 = v.CFrame:inverse()
186
          w.Parent = last
187
        end
188
        last = v
189
        table.insert(parts,v)
190
      end
191
      scan(v)
192
    end
193
  end
194
  scan(model)
195
  for _,v in pairs(parts) do
196
        v.Anchored = false
197
        v.Locked = true
198
        v.Anchored = false
199
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
200
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
201
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
202
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
203
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
204
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
205
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
206
  end
207
end
208
209
----------------------------------------------------------------------------
210
211
function calculate(part,asd)
212
local Head = hed
213
local RightShoulder = asd
214
local RightArm = part
215
local MousePosition = mouse.Hit.p
216
local ToMouse = (MousePosition - Head.Position).unit
217
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
218
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
219
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
220
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
221
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
222
if tostring(LateralAngle) == "-1.#IND" then
223
LateralAngle = 0
224
end
225
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
226
if LateralAngle > (math.pi / 2) then
227
LateralAngle = (math.pi / 2)
228
local Torso = root
229
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
230
if Point.Z > 0 then
231
if Point.X > -0 and RightArm == rarm then
232
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
233
elseif Point.X < 0 and RightArm == rarm then
234
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
235
end
236
end
237
end
238
if Cross.Y < 0 then
239
LateralAngle = -LateralAngle
240
end
241
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
242
end
243
244
----------------------------------------------------------------------------
245
246
function sound(id,position,vol,pitch,start,finish)
247
  coroutine.resume(coroutine.create(function()
248
249
  local part = Instance.new("Part",workspace)
250
  part.Position = position
251
  part.Size = Vector3.new(0,0,0)
252
  part.CanCollide = false
253
  part.Transparency = 1
254
255
  local sound = Instance.new("Sound",part)
256
257
  sound.SoundId = "rbxassetid://"..id
258
259
  repeat rs:wait() until sound.IsLoaded
260
  
261
  if vol ~= nil then
262
    sound.Volume = vol
263
  end
264
265
  if pitch ~= nil then
266
    sound.PlaybackSpeed = pitch
267
  end
268
269
  if start ~= nil then
270
    sound.TimePosition = start
271
  end
272
273
  if finish ~= nil then
274
    debris:AddItem(part,finish-start)
275
  else
276
    debris:AddItem(part,sound.TimeLength)
277
  end
278
  
279
  sound:Play()  
280
281
  return sound
282
283
  end))
284
end
285
286
----------------------------------------------------------------------------
287
288
function computeDirection(vec)
289
local lenSquared = vec.magnitude * vec.magnitude
290
local invSqrt = 1 / math.sqrt(lenSquared)
291
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
292
end
293
294
----------------------------------------------------------------------------
295
296
local shaking = 0
297
function shake(num) if num > shaking then shaking = num end end
298
game:GetService("RunService").RenderStepped:connect(function()
299
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
300
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
301
end)
302
303
plr = game:GetService("Players").LocalPlayer
304
DebrisModel = Instance.new("Model",plr.Character)
305
DebrisModel.Name = "DebrisModel"
306
307
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
308
 
309
 local part = Instance.new("Part",DebrisModel)
310
  part.Anchored = true
311
  part.CanCollide = false
312
  part.Size = Vector3.new(1,1,1)
313
  part.Transparency = transparency
314
  part.Material = material
315
  part.Color = color
316
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
317
 
318
 local partmesh = Instance.new("SpecialMesh",part)
319
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
320
  partmesh.Scale = size
321
 
322
 local pvalue = Instance.new("Vector3Value",part)
323
  pvalue.Name = "Position"
324
  pvalue.Value = part.Position
325
 
326
 local svalue = Instance.new("Vector3Value",part)
327
  svalue.Name = "Size"
328
  svalue.Value = sizechange
329
330
 local rvalue = Instance.new("Vector3Value",part)
331
  rvalue.Name = "Rotation"
332
  rvalue.Value = rotationchange
333
  
334
 local tvalue = Instance.new("NumberValue",part)
335
  tvalue.Name = "Transparency"
336
  tvalue.Value = transparencychange
337
338
 local avalue = Instance.new("NumberValue",part)
339
  avalue.Name = "Acceleration"
340
  avalue.Value = acceleration
341
 
342
 part.Name = "EFFECT"
343
 
344
 return part
345
346
end
347
348
game:GetService("RunService").RenderStepped:connect(function()
349
350
351
 if not plr.Character:FindFirstChild("DebrisModel") then
352
  DebrisModel = Instance.new("Model",plr.Character)
353
  DebrisModel.Name = "DebrisModel"
354
 end
355
356
 for i,v in pairs(DebrisModel:GetChildren()) do
357
  if v:IsA("BasePart") and v.Name == "EFFECT" then
358
   local pvalue = v:FindFirstChild("Position").Value
359
   local svalue = v:FindFirstChild("Size").Value
360
   local rvalue = v:FindFirstChild("Rotation").Value
361
   local tvalue = v:FindFirstChild("Transparency").Value
362
   local avalue = v:FindFirstChild("Acceleration").Value
363
   local mesh = v:FindFirstChild("Mesh")
364
   mesh.Scale = mesh.Scale + svalue
365
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
366
   v.Transparency = v.Transparency + tvalue
367
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
368
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
369
     v:Destroy()
370
   end
371
  end
372
 end
373
374
375
end)
376
377
----------------------------------------------------------------------------
378
skin_color = BrickColor.new("Light orange")
379
p:ClearCharacterAppearance()
380
--hed:WaitForChild("face"):Destroy()
381
382
----------------------------------------------------------------------------
383
music(540857600)
384
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
385
386
local size = 1
387
388
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
389
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
390
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
391
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
392
newWeld(torso, hed, 0, 1.5*size, 0)
393
newWeld(torso, lleg, -0.5*size, -1, 0)
394
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
395
newWeld(torso, rleg, 0.5*size, -1*size, 0)
396
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
397
newWeld(root, torso, 0, -1*size, 0)
398
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
399
400
emitters={}
401
for i,v in pairs(char:GetChildren()) do
402
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
403
local emitter = Instance.new("ParticleEmitter",v)
404
emitter.LightEmission = 1
405
emitter.Transparency = NumberSequence.new(0.95,1)
406
emitter.Size = NumberSequence.new(2,5)
407
emitter.SpreadAngle = Vector2.new(360,360)
408
emitter.Speed = NumberRange.new(1)
409
emitter.Lifetime = NumberRange.new(0.75)
410
emitter.Texture = "rbxassetid://133619974"
411
emitter.Rate = 20
412
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
413
emitter.LockedToPart = true
414
table.insert(emitters,emitter)
415
end
416
end
417
----------------------------------------------------------------------------------------
418
hair = Instance.new("Part",char)
419
hair.Color = Color3.fromRGB(30,10,0)
420
hair.CanCollide = false
421
meshhair = Instance.new("SpecialMesh",hair)
422
meshhair.MeshId = "rbxassetid://431809364"
423
meshhair.Scale = Vector3.new(1,1,1)*1.1
424
newWeld(hed,hair,0,0.22,0)
425
426
Model0 = Instance.new("Model")
427
Part1 = Instance.new("Part")
428
Part2 = Instance.new("Part")
429
Part3 = Instance.new("Part")
430
Part4 = Instance.new("Part")
431
Part5 = Instance.new("Part")
432
Part6 = Instance.new("Part")
433
Part7 = Instance.new("Part")
434
Model0.Parent = char
435
Part1.Parent = Model0
436
Part1.Anchored = true
437
Part1.CanCollide = false
438
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
439
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
440
Part1.BottomSurface = Enum.SurfaceType.Smooth
441
Part1.TopSurface = Enum.SurfaceType.Smooth
442
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
443
Part1.Color = Color3.new(0, 1, 0)
444
Part2.Parent = Model0
445
Part2.Anchored = true
446
Part2.CanCollide = false
447
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
448
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
449
Part2.BottomSurface = Enum.SurfaceType.Smooth
450
Part2.TopSurface = Enum.SurfaceType.Smooth
451
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
452
Part2.Color = Color3.new(0, 1, 0)
453
Part3.Parent = Model0
454
Part3.Anchored = true
455
Part3.CanCollide = false
456
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
457
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
458
Part3.BottomSurface = Enum.SurfaceType.Smooth
459
Part3.TopSurface = Enum.SurfaceType.Smooth
460
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
461
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
462
Part4.Parent = Model0
463
Part4.Anchored = true
464
Part4.CanCollide = false
465
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
466
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
467
Part4.BottomSurface = Enum.SurfaceType.Smooth
468
Part4.TopSurface = Enum.SurfaceType.Smooth
469
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
470
Part4.Color = Color3.new(0, 1, 0)
471
Part5.Parent = Model0
472
Part5.Anchored = true
473
Part5.CanCollide = false
474
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
475
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
476
Part5.BottomSurface = Enum.SurfaceType.Smooth
477
Part5.TopSurface = Enum.SurfaceType.Smooth
478
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
479
Part5.Color = Color3.new(0, 1, 0)
480
Part6.Name = "asd"
481
Part6.Parent = Model0
482
Part6.Transparency = 1
483
Part6.Anchored = true
484
Part6.CanCollide = false
485
Part6.Size = Vector3.new(2, 2, 1)
486
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
487
Part6.BottomSurface = Enum.SurfaceType.Smooth
488
Part6.TopSurface = Enum.SurfaceType.Smooth
489
Part6.Position = Vector3.new(87.5, 18, 83.5)
490
Part7.Parent = Model0
491
Part7.Anchored = true
492
Part7.CanCollide = false
493
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
494
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
495
Part7.BottomSurface = Enum.SurfaceType.Smooth
496
Part7.TopSurface = Enum.SurfaceType.Smooth
497
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
498
Part7.Color = Color3.new(0, 1, 0)
499
weld(Model0)
500
newWeld(torso,Model0.asd)
501
502
Model0 = Instance.new("Model")
503
Part1 = Instance.new("Part")
504
Part2 = Instance.new("Part")
505
Model0.Parent = char
506
Part1.Parent = Model0
507
Part1.Anchored = true
508
Part1.CanCollide = false
509
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
510
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
511
Part1.BottomSurface = Enum.SurfaceType.Smooth
512
Part1.TopSurface = Enum.SurfaceType.Smooth
513
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
514
Part1.Color = Color3.new(0, 1, 0)
515
Part2.Name = "asd"
516
Part2.Parent = Model0
517
Part2.Transparency = 1
518
Part2.Anchored = true
519
Part2.CanCollide = false
520
Part2.Size = Vector3.new(1, 2, 1)
521
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
522
Part2.BottomSurface = Enum.SurfaceType.Smooth
523
Part2.TopSurface = Enum.SurfaceType.Smooth
524
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
525
weld(Model0)
526
Model1=Model0:Clone()
527
Model1.Parent=char
528
newWeld(larm,Model0.asd,0,0,0)
529
newWeld(rarm,Model1.asd,0,0,0)
530
531
Model0 = Instance.new("Model")
532
Part1 = Instance.new("Part")
533
Part2 = Instance.new("Part")
534
Part3 = Instance.new("Part")
535
Model0.Parent = char
536
Part1.Parent = Model0
537
Part1.Anchored = true
538
Part1.CanCollide = false
539
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
540
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
541
Part1.BottomSurface = Enum.SurfaceType.Smooth
542
Part1.TopSurface = Enum.SurfaceType.Smooth
543
Part1.Position = Vector3.new(28, 17.125, 83.5)
544
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
545
Part2.Parent = Model0
546
Part2.Anchored = true
547
Part2.CanCollide = false
548
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
549
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
550
Part2.BottomSurface = Enum.SurfaceType.Smooth
551
Part2.TopSurface = Enum.SurfaceType.Smooth
552
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
553
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
554
Part3.Name = "asd"
555
Part3.Parent = Model0
556
Part3.Transparency = 1
557
Part3.Anchored = true
558
Part3.CanCollide = false
559
Part3.Size = Vector3.new(1, 2, 1)
560
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
561
Part3.BottomSurface = Enum.SurfaceType.Smooth
562
Part3.TopSurface = Enum.SurfaceType.Smooth
563
Part3.Position = Vector3.new(28, 18, 83.5)
564
weld(Model0)
565
Model1=Model0:Clone()
566
Model1.Parent=char
567
newWeld(lleg,Model0.asd,0,0,0)
568
newWeld(rleg,Model1.asd,0,0,0)
569
570
----------------------------------------------------------------------------
571
HitBox = Instance.new("Part",DebrisModel)
572
HitBox.Size = Vector3.new(0.5,0.5,2.45)
573
HitBox.CanCollide = false
574
HitBox:BreakJoints()
575
HitBox.Transparency = 1
576
newWeld(rarm,HitBox,0,-0.95,-1.9)
577
atch0 = Instance.new("Attachment",HitBox)
578
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
579
atch1 = Instance.new("Attachment",HitBox)
580
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
581
trail = Instance.new("Trail",HitBox)
582
trail.Attachment0 = atch0
583
trail.Attachment1 = atch1
584
trail.Lifetime = 0.2
585
trail.Enabled = true
586
trail.LightEmission = 1
587
trail.LightInfluence = 0
588
trail.Color = ColorSequence.new(Color3.new(1,0,0))
589
trail.Transparency = NumberSequence.new(0,1)
590
591
function ded(model)
592
kills = kills + 1
593
model.Archivable = true
594
model.Head:ClearAllChildren()
595
local clone = model:Clone()
596
clone.Parent = workspace
597
clone.Name = "DED"
598
model:Destroy()
599
clone:FindFirstChildOfClass("Humanoid"):Destroy()
600
local emitters={}
601
for i,v in pairs(clone:GetChildren()) do
602
if v:IsA("Accoutrement") then
603
v:Destroy()
604
end
605
if v:IsA("Part") then
606
v.Anchored = true
607
v.CanCollide = false
608
v.Transparency = 1
609
local emitter = Instance.new("ParticleEmitter",v)
610
emitter.LightEmission = 1
611
emitter.Transparency = NumberSequence.new(0,1)
612
emitter.Size = NumberSequence.new(0,0.8)
613
emitter.SpreadAngle = Vector2.new(360,360)
614
emitter.Speed = NumberRange.new(0.5)
615
emitter.Lifetime = NumberRange.new(0.75)
616
emitter.Texture = "rbxassetid://744949545"
617
emitter.Rate = 20
618
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
619
emitter.LockedToPart = false
620
table.insert(emitters,emitter)
621
end
622
end
623
delay(1, function()
624
sound(427025525,clone.Head.Position,10,1)
625
for i,v in pairs(emitters) do
626
v.Speed = NumberRange.new(4)
627
v.Acceleration = Vector3.new(0,10,0)
628
delay(0.5, function()
629
v.Enabled = false
630
debris:AddItem(clone,0.75)
631
end)
632
end
633
end)
634
end
635
636
local alreadytouched = {}
637
HitBox.Touched:connect(function(ht)
638
coroutine.resume(coroutine.create(function()
639
local hit = ht.Parent
640
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
641
local hurt = true
642
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
643
if hurt == true then
644
table.insert(alreadytouched,hit)
645
sound(388826051,ht.Position,10,1)
646
ded(hit)
647
end
648
end
649
end))
650
end)
651
652
function createknife()
653
Model0 = Instance.new("Model")
654
Part1 = Instance.new("Part")
655
BlockMesh2 = Instance.new("BlockMesh")
656
Part3 = Instance.new("Part")
657
BlockMesh4 = Instance.new("BlockMesh")
658
Part5 = Instance.new("Part")
659
Part6 = Instance.new("Part")
660
BlockMesh7 = Instance.new("BlockMesh")
661
Part8 = Instance.new("Part")
662
Part9 = Instance.new("Part")
663
Part10 = Instance.new("Part")
664
SpecialMesh11 = Instance.new("SpecialMesh")
665
Part12 = Instance.new("Part")
666
Model0.Parent = char
667
Part1.Parent = Model0
668
Part1.Anchored = true
669
Part1.CanCollide = false
670
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
671
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
672
Part1.BottomSurface = Enum.SurfaceType.Smooth
673
Part1.TopSurface = Enum.SurfaceType.Smooth
674
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
675
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
676
BlockMesh2.Parent = Part1
677
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
678
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
679
Part3.Parent = Model0
680
Part3.Anchored = true
681
Part3.CanCollide = false
682
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
683
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
684
Part3.BottomSurface = Enum.SurfaceType.Smooth
685
Part3.TopSurface = Enum.SurfaceType.Smooth
686
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
687
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
688
BlockMesh4.Parent = Part3
689
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
690
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
691
Part5.Parent = Model0
692
Part5.Anchored = true
693
Part5.CanCollide = false
694
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
695
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
696
Part5.BottomSurface = Enum.SurfaceType.Smooth
697
Part5.TopSurface = Enum.SurfaceType.Smooth
698
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
699
Part5.Color = Color3.new(1, 0, 0)
700
Part6.Parent = Model0
701
Part6.Anchored = true
702
Part6.CanCollide = false
703
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
704
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
705
Part6.BottomSurface = Enum.SurfaceType.Smooth
706
Part6.TopSurface = Enum.SurfaceType.Smooth
707
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
708
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
709
BlockMesh7.Parent = Part6
710
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
711
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
712
Part8.Name = "asd"
713
Part8.Parent = Model0
714
Part8.Anchored = true
715
Part8.CanCollide = false
716
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
717
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
718
Part8.BottomSurface = Enum.SurfaceType.Smooth
719
Part8.TopSurface = Enum.SurfaceType.Smooth
720
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
721
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
722
Part9.Parent = Model0
723
Part9.Anchored = true
724
Part9.CanCollide = false
725
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
726
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
727
Part9.BottomSurface = Enum.SurfaceType.Smooth
728
Part9.TopSurface = Enum.SurfaceType.Smooth
729
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
730
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
731
Part10.Parent = Model0
732
Part10.Rotation = Vector3.new(0, 0, 180)
733
Part10.Anchored = true
734
Part10.CanCollide = false
735
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
736
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
737
Part10.BottomSurface = Enum.SurfaceType.Smooth
738
Part10.TopSurface = Enum.SurfaceType.Smooth
739
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
740
Part10.Color = Color3.new(1, 0, 0)
741
SpecialMesh11.Parent = Part10
742
SpecialMesh11.MeshType = Enum.MeshType.Wedge
743
Part12.Parent = Model0
744
Part12.Anchored = true
745
Part12.CanCollide = false
746
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
747
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
748
Part12.BottomSurface = Enum.SurfaceType.Smooth
749
Part12.TopSurface = Enum.SurfaceType.Smooth
750
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
751
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
752
weld(Model0)
753
for i,v in pairs(Model0:GetChildren()) do
754
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
755
v.Material = Enum.Material.Neon
756
end
757
end
758
return Model0
759
end
760
761
knife = createknife()
762
newWeld(rarm,knife.asd,0,-1,0)
763
764
----------------------------------------------------------------------------------------
765
766
function createpistol()
767
Model0 = Instance.new("Model")
768
Part1 = Instance.new("Part")
769
BlockMesh2 = Instance.new("BlockMesh")
770
Part3 = Instance.new("Part")
771
Part4 = Instance.new("Part")
772
Part5 = Instance.new("Part")
773
Part6 = Instance.new("Part")
774
Part7 = Instance.new("Part")
775
Part8 = Instance.new("Part")
776
Part9 = Instance.new("Part")
777
Part10 = Instance.new("Part")
778
Part11 = Instance.new("Part")
779
Part12 = Instance.new("Part")
780
Part13 = Instance.new("Part")
781
Part14 = Instance.new("Part")
782
Part15 = Instance.new("Part")
783
Part16 = Instance.new("Part")
784
Part17 = Instance.new("Part")
785
Part18 = Instance.new("Part")
786
Part19 = Instance.new("Part")
787
Model0.Name = "Pistol"
788
Model0.Parent = char
789
Part1.Name = "ShootPos"
790
Part1.Parent = Model0
791
Part1.BrickColor = BrickColor.new("Really black")
792
Part1.Anchored = true
793
Part1.CanCollide = false
794
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
795
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
796
Part1.BottomSurface = Enum.SurfaceType.Smooth
797
Part1.TopSurface = Enum.SurfaceType.Smooth
798
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
799
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
800
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
801
BlockMesh2.Parent = Part1
802
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
803
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
804
Part3.Parent = Model0
805
Part3.BrickColor = BrickColor.new("Pearl")
806
Part3.Anchored = true
807
Part3.CanCollide = false
808
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
809
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
810
Part3.BottomSurface = Enum.SurfaceType.Smooth
811
Part3.TopSurface = Enum.SurfaceType.Smooth
812
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
813
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
814
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
815
Part4.Parent = Model0
816
Part4.BrickColor = BrickColor.new("Pearl")
817
Part4.Anchored = true
818
Part4.CanCollide = false
819
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
820
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
821
Part4.BottomSurface = Enum.SurfaceType.Smooth
822
Part4.TopSurface = Enum.SurfaceType.Smooth
823
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
824
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
825
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
826
Part5.Parent = Model0
827
Part5.BrickColor = BrickColor.new("Pearl")
828
Part5.Rotation = Vector3.new(15, 0, 0)
829
Part5.Anchored = true
830
Part5.CanCollide = false
831
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
832
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
833
Part5.BottomSurface = Enum.SurfaceType.Smooth
834
Part5.TopSurface = Enum.SurfaceType.Smooth
835
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
836
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
837
Part5.Orientation = Vector3.new(15, 0, 0)
838
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
839
Part6.Parent = Model0
840
Part6.BrickColor = BrickColor.new("Pearl")
841
Part6.Anchored = true
842
Part6.CanCollide = false
843
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
844
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
845
Part6.BottomSurface = Enum.SurfaceType.Smooth
846
Part6.TopSurface = Enum.SurfaceType.Smooth
847
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
848
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
849
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
850
Part7.Parent = Model0
851
Part7.BrickColor = BrickColor.new("Pearl")
852
Part7.Anchored = true
853
Part7.CanCollide = false
854
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
855
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
856
Part7.BottomSurface = Enum.SurfaceType.Smooth
857
Part7.TopSurface = Enum.SurfaceType.Smooth
858
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
859
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
860
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
861
Part8.Parent = Model0
862
Part8.BrickColor = BrickColor.new("Black")
863
Part8.Rotation = Vector3.new(-15, 0, 0)
864
Part8.Anchored = true
865
Part8.CanCollide = false
866
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
867
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
868
Part8.BottomSurface = Enum.SurfaceType.Smooth
869
Part8.TopSurface = Enum.SurfaceType.Smooth
870
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
871
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
872
Part8.Orientation = Vector3.new(-15, 0, 0)
873
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
874
Part9.Parent = Model0
875
Part9.BrickColor = BrickColor.new("Pearl")
876
Part9.Anchored = true
877
Part9.CanCollide = false
878
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
879
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
880
Part9.BottomSurface = Enum.SurfaceType.Smooth
881
Part9.TopSurface = Enum.SurfaceType.Smooth
882
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
883
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
884
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
885
Part10.Parent = Model0
886
Part10.BrickColor = BrickColor.new("Pearl")
887
Part10.Anchored = true
888
Part10.CanCollide = false
889
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
890
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
891
Part10.BottomSurface = Enum.SurfaceType.Smooth
892
Part10.TopSurface = Enum.SurfaceType.Smooth
893
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
894
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
895
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
896
Part11.Parent = Model0
897
Part11.BrickColor = BrickColor.new("Pearl")
898
Part11.Anchored = true
899
Part11.CanCollide = false
900
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
901
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
902
Part11.BottomSurface = Enum.SurfaceType.Smooth
903
Part11.TopSurface = Enum.SurfaceType.Smooth
904
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
905
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
906
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
907
Part12.Parent = Model0
908
Part12.BrickColor = BrickColor.new("Pearl")
909
Part12.Rotation = Vector3.new(-30, 0, 0)
910
Part12.Anchored = true
911
Part12.CanCollide = false
912
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
913
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
914
Part12.BottomSurface = Enum.SurfaceType.Smooth
915
Part12.TopSurface = Enum.SurfaceType.Smooth
916
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
917
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
918
Part12.Orientation = Vector3.new(-30, 0, 0)
919
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
920
Part13.Parent = Model0
921
Part13.BrickColor = BrickColor.new("Pearl")
922
Part13.Anchored = true
923
Part13.CanCollide = false
924
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
925
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
926
Part13.BottomSurface = Enum.SurfaceType.Smooth
927
Part13.TopSurface = Enum.SurfaceType.Smooth
928
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
929
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
930
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
931
Part14.Parent = Model0
932
Part14.BrickColor = BrickColor.new("Pearl")
933
Part14.Rotation = Vector3.new(-30, 0, 0)
934
Part14.Anchored = true
935
Part14.CanCollide = false
936
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
937
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
938
Part14.BottomSurface = Enum.SurfaceType.Smooth
939
Part14.TopSurface = Enum.SurfaceType.Smooth
940
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
941
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
942
Part14.Orientation = Vector3.new(-30, 0, 0)
943
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
944
Part15.Parent = Model0
945
Part15.BrickColor = BrickColor.new("White")
946
Part15.Rotation = Vector3.new(-105, 0, 0)
947
Part15.Anchored = true
948
Part15.CanCollide = false
949
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
950
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
951
Part15.BottomSurface = Enum.SurfaceType.Smooth
952
Part15.TopSurface = Enum.SurfaceType.Smooth
953
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
954
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
955
Part15.Orientation = Vector3.new(-75, 180, 180)
956
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
957
Part16.Name = "asd"
958
Part16.Parent = Model0
959
Part16.BrickColor = BrickColor.new("Pearl")
960
Part16.Rotation = Vector3.new(-15, 0, 0)
961
Part16.Anchored = true
962
Part16.CanCollide = false
963
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
964
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
965
Part16.BottomSurface = Enum.SurfaceType.Smooth
966
Part16.TopSurface = Enum.SurfaceType.Smooth
967
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
968
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
969
Part16.Orientation = Vector3.new(-15, 0, 0)
970
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
971
Part17.Parent = Model0
972
Part17.BrickColor = BrickColor.new("Pearl")
973
Part17.Anchored = true
974
Part17.CanCollide = false
975
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
976
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
977
Part17.BottomSurface = Enum.SurfaceType.Smooth
978
Part17.TopSurface = Enum.SurfaceType.Smooth
979
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
980
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
981
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
982
Part18.Parent = Model0
983
Part18.BrickColor = BrickColor.new("Pearl")
984
Part18.Anchored = true
985
Part18.CanCollide = false
986
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
987
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
988
Part18.BottomSurface = Enum.SurfaceType.Smooth
989
Part18.TopSurface = Enum.SurfaceType.Smooth
990
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
991
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
992
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
993
Part19.Parent = Model0
994
Part19.BrickColor = BrickColor.new("Pearl")
995
Part19.Anchored = true
996
Part19.CanCollide = false
997
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
998
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
999
Part19.BottomSurface = Enum.SurfaceType.Smooth
1000
Part19.TopSurface = Enum.SurfaceType.Smooth
1001
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1002
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1003
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1004
for i,v in pairs(Model0:GetChildren()) do
1005
if v:IsA("Part") then
1006
v.Color = Color3.new(1,1,0)
1007
v.Material = Enum.Material.Neon
1008
v.Transparency = 0
1009
v.CanCollide = false
1010
end
1011
end
1012
weld(Model0)
1013
return Model0
1014
end
1015
1016
mode = "determination"
1017
function justice()
1018
mode = "justice"
1019
for i=1,5 do rs:wait()
1020
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1021
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1022
end
1023
knife:Destroy()
1024
pistol = createpistol()
1025
newWeld(rarm,pistol.asd,0,-1,0)
1026
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1027
end
1028
1029
function determination()
1030
mode = "determination"
1031
for i=1,5 do rs:wait()
1032
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1033
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1034
end
1035
pistol:Destroy()
1036
knife = createknife()
1037
newWeld(rarm,knife.asd,0,-1,0)
1038
end
1039
1040
debounce = false
1041
mouse.KeyDown:connect(function(key)
1042
if debounce == false then
1043
debounce = true
1044
if key == "e" then
1045
sound(462606062,root.Position,10,1)
1046
if mode == "determination" then
1047
justice()
1048
elseif mode == "justice" then
1049
determination()
1050
end
1051
end
1052
delay(0.3,function() debounce = false end)
1053
end
1054
end)
1055
1056
----------------------------------------------------------------------------------------
1057
1058
function slash()
1059
local spd = 0.2
1060
for i=1,15 do rs:wait()
1061
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1062
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1063
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1064
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1065
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1066
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1067
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1068
end
1069
sound(357417055,root.Position,10,1)
1070
attacking = true
1071
local spd = 0.4
1072
for i=1,5 do rs:wait()
1073
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1074
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1075
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1076
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1077
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1078
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1079
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1080
end
1081
end
1082
1083
mouse.Button1Down:connect(function()
1084
if debounce == false and mode == "determination" then
1085
alreadytouched = {}
1086
noidle = true
1087
debounce = true
1088
slash()
1089
attacking = false
1090
noidle = false
1091
delay(0.05,function() debounce = false end)
1092
end
1093
end)
1094
1095
-----------------------------
1096
local jumped = false
1097
function boom()
1098
freeze = true
1099
sound(446961725,root.Position,10,1)
1100
local bg = Instance.new("BodyGyro",root)
1101
bg.Name = "lolnochara"
1102
bg.P = 10000
1103
bg.D = 100
1104
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1105
if jumped == false then
1106
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1107
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1108
else
1109
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1110
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1111
end
1112
1113
local spd = 0.2
1114
for i=1,20 do rs:wait()
1115
if jumped == false then
1116
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1117
else
1118
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1119
end
1120
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1121
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1122
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1123
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1124
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1125
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1126
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1127
end
1128
1129
bg:Destroy()
1130
1131
sound(470245800,root.Position,10,1)
1132
1133
local Part0 = Instance.new("Part",DebrisModel)
1134
Part0.Name = "Bullet"
1135
Part0.Material = Enum.Material.Neon
1136
Part0.Color = Color3.new(1,1,0)
1137
Part0.Anchored = true
1138
local mesh = Instance.new("SpecialMesh",Part0)
1139
mesh.MeshType = Enum.MeshType.Brick
1140
Part0.CanCollide = false
1141
local Position = rarm.Position
1142
local Target = mouse.Hit.p
1143
local direction = Target - Position
1144
local direction = computeDirection(direction)
1145
local ray = Ray.new(Position, (Target-Position).unit*1048)
1146
local part, endPoint = workspace:FindPartOnRay(ray, char)
1147
Part0.Size = Vector3.new(5,1,5)
1148
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1149
local pos = Position + (direction * (mesh.Scale.Y/2))
1150
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1151
local loop = nil
1152
local i = 0
1153
rs:connect(function()
1154
local lole = (i/10)
1155
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1156
Part0.Transparency = Part0.Transparency + 0.1
1157
i = i + 1
1158
if Part0.Transparency >= 1 then
1159
Part0:Destroy()
1160
end
1161
end)
1162
1163
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1164
coroutine.resume(coroutine.create(function()
1165
sound(388826051,part.Position,10,1)
1166
ded(part.Parent)
1167
end))
1168
end
1169
1170
local spd = 0.5
1171
for i=1,10 do rs:wait()
1172
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1173
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1174
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1175
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1176
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1177
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1178
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1179
end
1180
1181
freeze = false
1182
1183
end
1184
1185
mouse.Button1Down:connect(function()
1186
if debounce == false and mode == "justice" then
1187
alreadytouched = {}
1188
noidle = true
1189
debounce = true
1190
boom()
1191
attacking = false
1192
noidle = false
1193
delay(0.05,function() debounce = false end)
1194
end
1195
end)
1196
1197
----------------------------------------------------------------------------------------
1198
velocityYFall=0
1199
velocityYFall2=0
1200
velocityYFall3=0
1201
velocityYFall4=0
1202
neckrotY=0
1203
neckrotY2=0
1204
torsorotY=0
1205
torsorotY2=0
1206
torsoY=0
1207
torsoY2=0
1208
colored = 0
1209
sine = 0
1210
change=0.4
1211
movement=5
1212
timeranim=0
1213
running = false
1214
glitched = false
1215
backup = hed.Weld.C1
1216
glitchedC1 = hed.Weld.C1
1217
1218
mouse.KeyDown:connect(function(key)
1219
key = string.lower(key)
1220
if string.byte(key) == 48 then
1221
running = true
1222
local keyup = mouse.KeyUp:connect(function(key)
1223
if string.byte(key) == 48 then
1224
running = false
1225
end
1226
end)
1227
repeat rs:wait() until running == false
1228
keyup:disconnect()
1229
end
1230
end)
1231
1232
icolor=1
1233
imode=false
1234
1235
didjump = false
1236
jumppower = 0
1237
freeze = false
1238
debounceimpact = false
1239
1240
function jumpimpact()
1241
if debounceimpact == false then
1242
debounceimpact = true
1243
if jumppower < -150 then jumppower = -150 end
1244
shake(-jumppower/5)
1245
for i=1,-jumppower/20 do rs:wait()
1246
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1247
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1248
end
1249
debounceimpact = false
1250
end
1251
end
1252
1253
local sond = nil
1254
rs:connect(function()
1255
1256
if not torso:FindFirstChild("STATICSOUND") then
1257
sond=Instance.new("Sound",torso)
1258
sond.Name = "STATICSOUND"
1259
sond.SoundId = "rbxassetid://223103466"
1260
sond.Looped = true
1261
sond:Play()
1262
end
1263
1264
if icolor > 1 then
1265
imode = false
1266
elseif icolor < 0 then
1267
imode = true
1268
end
1269
1270
if imode == true then
1271
icolor = icolor + 0.01
1272
else
1273
icolor = icolor - 0.01
1274
end
1275
1276
for i,v in pairs(emitters) do
1277
v.Acceleration = root.CFrame.upVector*(666/100)
1278
end
1279
1280
if p.Character.Parent == nil then
1281
local model = Instance.new("Model")
1282
model.Name = p.Name
1283
p.Character = model
1284
for i,v in pairs(char:GetChildren()) do
1285
v.Parent = p.Character
1286
end
1287
end
1288
1289
char = p.Character
1290
if p.Character.Parent ~= workspace then
1291
p.Character.Parent = workspace
1292
end
1293
for i,v in pairs(char:GetChildren()) do
1294
if v:IsA("Accoutrement") then
1295
if v.Handle:FindFirstChild("Mesh") then
1296
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1297
v.Handle.Transparency = 0
1298
end
1299
elseif v:IsA("BasePart") then
1300
v.Anchored = false
1301
if v:FindFirstChildOfClass("BodyPosition") then
1302
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1303
end
1304
if v:FindFirstChildOfClass("BodyVelocity") then
1305
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1306
end
1307
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1308
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1309
end
1310
if v:FindFirstChild("Mesh") then
1311
v:FindFirstChild("Mesh").Offset = Vector3.new()
1312
end
1313
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1314
local force = Instance.new("Part",DebrisModel)
1315
force.Name = v.Name.."FORCEFIELD"
1316
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1317
force.CanCollide = false
1318
force.Transparency = 1
1319
newWeld(v,force,0,0,0)
1320
else
1321
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1322
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1323
end
1324
end
1325
if v.Name ~= "HumanoidRootPart" then
1326
v.Transparency = 0
1327
else
1328
v.Transparency = 1
1329
end
1330
end
1331
end
1332
1333
if mode == "determination" then
1334
trail.Enabled = true
1335
else
1336
trail.Enabled = false
1337
end
1338
1339
if freeze == false then
1340
if running == false then
1341
hum.WalkSpeed = 12*size
1342
change=0.4
1343
movement=5
1344
else
1345
hum.WalkSpeed = (666/10)*size
1346
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1347
change=1
1348
else
1349
change=0.4
1350
end
1351
movement=15
1352
end
1353
else
1354
hum.WalkSpeed = 1
1355
change=0.4
1356
movement=5
1357
end
1358
1359
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1360
velocityYFall = root.Velocity.Y/1.5
1361
else
1362
if -root.Velocity.Y/1.5 < -5 then
1363
velocityYFall = 5
1364
elseif -root.Velocity.Y/1.5 > 150 then
1365
velocityYFall = -150
1366
end
1367
end
1368
1369
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1370
velocityYFall2 = root.Velocity.Y/180
1371
else
1372
if -root.Velocity.Y/180 < 0 then
1373
velocityYFall2 = 0
1374
elseif -root.Velocity.Y/180 > 1.2 then
1375
velocityYFall2 = -1.2
1376
end
1377
end
1378
1379
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1380
velocityYFall3 = root.Velocity.Y/1.5
1381
else
1382
if -root.Velocity.Y/1.5 < -5 then
1383
velocityYFall3 = 5
1384
elseif -root.Velocity.Y/1.5 > 50 then
1385
velocityYFall3 = -50
1386
end
1387
end
1388
1389
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1390
velocityYFall4 = root.Velocity.Y/1.5
1391
else
1392
if -root.Velocity.Y/180 < -5 then
1393
velocityYFall4 = 5
1394
elseif -root.Velocity.Y/180 > 50 then
1395
velocityYFall4 = -50
1396
end
1397
end
1398
1399
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1400
neckrotY = root.RotVelocity.Y/6
1401
else
1402
if root.RotVelocity.Y/6 < -1 then
1403
neckrotY = -1
1404
elseif root.RotVelocity.Y/6 > 1 then
1405
neckrotY = 1
1406
end
1407
end
1408
1409
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1410
neckrotY2 = root.RotVelocity.Y/8
1411
else
1412
if root.RotVelocity.Y/8 < -0.6 then
1413
neckrotY2 = -0.6
1414
elseif root.RotVelocity.Y/8 > 0.6 then
1415
neckrotY2 = 0.6
1416
end
1417
end
1418
1419
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1420
torsorotY = root.RotVelocity.Y/6
1421
else
1422
if root.RotVelocity.Y/6 < -0.2 then
1423
torsorotY = -0.2
1424
elseif root.RotVelocity.Y/6 > 0.2 then
1425
torsorotY = 0.2
1426
end
1427
end
1428
1429
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1430
torsorotY2 = root.RotVelocity.Y/8
1431
else
1432
if root.RotVelocity.Y/8 < -0.2 then
1433
torsorotY2 = -0.2
1434
elseif root.RotVelocity.Y/8 > 0.2 then
1435
torsorotY2 = 0.2
1436
end
1437
end
1438
1439
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1440
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1441
1442
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1443
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1444
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1445
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1446
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1447
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1448
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1449
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1450
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1451
local part, endPoint = workspace:FindPartOnRay(ray, char)
1452
1453
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1454
1455
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1456
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1457
1458
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1459
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1460
1461
if hum.Health > 0 and noidle == false then
1462
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1463
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1464
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1465
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1466
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1467
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1468
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1469
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1470
elseif jumped == true then
1471
didjump = true
1472
jumppower = root.Velocity.Y
1473
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1474
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1475
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1476
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1477
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1478
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1479
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1480
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1481
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1482
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1483
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1484
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1485
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1486
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1487
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1488
end
1489
end
1490
if didjump == true and jumped == false and jumppower < 0 then
1491
didjump = false
1492
jumpimpact()
1493
end
1494
1495
local chance = math.random(0,10000)/100
1496
if chance <= 5 + (kills/2) then
1497
if glitched == false then
1498
backup = hed.Weld.C1
1499
end
1500
if torso:FindFirstChild("MusicRuin") then
1501
equalizer.HighGain = 0
1502
equalizer.MidGain = -20
1503
equalizer.LowGain = -80
1504
end
1505
hed.Weld.C1 = glitchedC1
1506
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1507
hed.Color = glitch_color
1508
torso.Color = glitch_color
1509
rarm.Color = glitch_color
1510
larm.Color = glitch_color
1511
rleg.Color = glitch_color
1512
lleg.Color = glitch_color
1513
shake(5)
1514
glitched = true
1515
hed.face.Texture = "rbxassetid://435233416"
1516
sond:Resume()
1517
else
1518
if glitched == true then
1519
glitched = false
1520
hed.Weld.C1 = backup
1521
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1522
end
1523
if torso:FindFirstChild("MusicRuin") then
1524
equalizer.HighGain = 0
1525
equalizer.MidGain = 0
1526
equalizer.LowGain = 0
1527
end
1528
hed.BrickColor = skin_color
1529
torso.BrickColor = skin_color
1530
rarm.BrickColor = skin_color
1531
larm.BrickColor = skin_color
1532
rleg.BrickColor = skin_color
1533
lleg.BrickColor = skin_color
1534
hed.face.Texture = "rbxassetid://422627909"
1535
sond:Pause()
1536
end
1537
1538
timeposition = soundz.TimePosition
1539
sine = sine + change
1540
hum.Health = math.huge
1541
hum.MaxHealth = math.huge
1542
end)