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1
local lp = game.Players.LocalPlayer
2
local chr = lp.Character
3
local mouse = lp:GetMouse()
4
local euler = CFrame.fromEulerAnglesXYZ
5
local rad = math.rad
6
local trso = chr.Torso
7
8
local hd = Instance.new("Weld",chr.Head)
9
hd.Part0=chr.Head
10
hd.Part1=chr.Torso
11
hd.C0=CFrame.new(0,-1.5,0)
12
13
14
hum = chr.Humanoid
15
16
function Chat(msg) -- Credit to jillmiles1, kthxbye
17
        if chr.Head.Parent then
18
        pcall(function()
19
		if chr.Head:FindFirstChild("Fazbear Chat Gui") then
20
		chr.Head['Fazbear Chat Gui']:destroy()
21
		end
22
        local Gui = Instance.new('BillboardGui',chr.Head)
23
		Gui.Name = "Fazbear Chat Gui"
24
        Gui.ExtentsOffset = Vector3.new(0,3,0)
25
        Gui.Size = UDim2.new(0,200,0,300)
26
        local Frame = Instance.new('Frame',Gui)
27
        Frame.BackgroundTransparency = 1
28
        Frame.Size = UDim2.new(1,0,1,0)
29
        local Txt = Instance.new('TextLabel',Frame)
30
        Txt.BackgroundTransparency = 1
31
        Txt.Size = UDim2.new(1,0,1,0)
32
        Txt.Font = 'SourceSansItalic'
33
		Txt.Name = "ChatGui"
34
        Txt.FontSize = 'Size24'
35
        Txt.Text = ''
36
        Txt.TextColor3 = BrickColor.new("New Yeller").Color
37
        Txt.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
38
        Txt.TextStrokeTransparency = .5
39
        Txt.TextWrapped = true
40
        Txt.TextScaled = false
41
        delay(wait(),function()
42
                for v = 1, #msg do
43
                        Txt.Text=string.sub(msg,1,v)
44
                        wait(.07)
45
                end;
46
                wait(1)
47
                for v = 1, #Txt.Text do
48
                        Txt.Text=string.sub(msg,-1,v)
49
                        wait(.05)
50
                end;
51
                Gui:remove()
52
        end)
53
        end)
54
        else
55
        end
56
end
57
58
function Name(msg)
59
        if chr.Head.Parent then
60
        pcall(function()
61
        local Gui = Instance.new('BillboardGui',chr.Head)
62
        Gui.ExtentsOffset = Vector3.new(0,1.5,0)
63
        Gui.Size = UDim2.new(0,200,0,300)
64
        local Frame = Instance.new('Frame',Gui)
65
        Frame.BackgroundTransparency = 1
66
        Frame.Size = UDim2.new(1,0,1,0)
67
        local Txt = Instance.new('TextLabel',Frame)
68
        Txt.BackgroundTransparency = 1
69
        Txt.Size = UDim2.new(1,0,1,0)
70
        Txt.Font = 'SourceSansItalic'
71
        Txt.FontSize = 'Size24'
72
        Txt.Text = msg
73
        Txt.TextColor3 = BrickColor.new("New Yeller").Color
74
        Txt.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
75
        Txt.TextStrokeTransparency = .5
76
        Txt.TextWrapped = true
77
        Txt.TextScaled = false
78
        end)
79
        else
80
        end
81
end
82
83
84
hum.MaxHealth = math.huge
85
hum.Health = math.huge
86
87-
                    local FireColors = {'Really red', 'Really black'}
87+
88
lp.Chatted:connect(function(msg)
89
        Chat(msg)
90
end)
91
print'why steal credit when you know it\'s mine?'
92
--print'madiik cannot be resisted kthx'
93
 
94
function clerp(c1,c2,al)
95-
                    Instance.new('PointLight', p).Range = 10
95+
96
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
97
    for i,v in pairs(com1) do
98
        com1[i] = v+(com2[i]-v)*al
99
    end
100
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
101
end
102
 
103
 
104
plr = game:service'Players'.LocalPlayer
105
plrgui = plr.PlayerGui
106
char = plr.Character
107
mouse = plr:GetMouse()
108
humanoid = char:findFirstChild("Humanoid")
109
torso = char:findFirstChild("Torso")
110
head = char.Head
111
ra = char:findFirstChild("Right Arm")
112
la = char:findFirstChild("Left Arm")
113
rl = char:findFirstChild("Right Leg")
114-
            local FireColors = {'Really red', 'Really black'}
114+
115
rs = torso:findFirstChild("Right Shoulder")
116
ls = torso:findFirstChild("Left Shoulder")
117
rh = torso:findFirstChild("Right Hip")
118
lh = torso:findFirstChild("Left Hip")
119
neck = torso:findFirstChild("Neck")
120
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
121
rootpart = char:findFirstChild("HumanoidRootPart")
122
camera = workspace.CurrentCamera
123
anim = char:findFirstChild("Animate")
124
if anim then
125
anim:Destroy()
126
end
127
 
128
wait(1)
129
 
130
local rm = Instance.new("Motor", torso)
131
rm.C0 = CFrame.new(1.5, 0.5, 0)
132
rm.C1 = CFrame.new(0, 0.5, 0)
133
rm.Part0 = torso
134
rm.Part1 = ra
135
rm.Name = 'Right Shoulder'
136
 
137
local lm = Instance.new("Motor", torso)
138
lm.C0 = CFrame.new(-1.5, 0.5, 0)
139
lm.C1 = CFrame.new(0, 0.5, 0)
140
lm.Part0 = torso
141-
            humanoid:TakeDamage(80)
141+
142
lm.Name = 'Left Shoulder'
143
 
144
local rlegm = Instance.new("Motor", torso)
145-
            humanoid:TakeDamage(80)
145+
146
rlegm.C1 = CFrame.new(0, 1, 0)
147
rlegm.Part0 = torso
148
rlegm.Part1 = rl
149
local llegm = Instance.new("Motor", torso)
150
llegm.C0 = CFrame.new(-0.5, -1, 0)
151-
        rayPart.BrickColor    = BrickColor.new("Bright red")
151+
152
llegm.Part0 = torso
153
llegm.Part1 = ll
154
 
155
rj.C0 = CFrame.new()
156
rj.C1 = CFrame.new()
157
 
158
neck.C0 = CFrame.new(0, 1, 0)
159-
        rayPart.Size          = Vector3.new(1, distance, 1)
159+
160
 
161
local speed = 0.3
162-
            rayPart.Transparency = i
162+
163
local anglespeed = 1
164
rsc0 = rm.C0
165
lsc0 = lm.C0
166
llc0 = llegm.C0
167
rlc0 = rlegm.C0
168
rootc0 = rj.C0
169-
                humanoid.WalkSpeed = 24
169+
170
 
171
mouse.KeyDown:connect(function(k)
172
    if k == "e" then
173
        fieryhead = not fieryhead
174
        if fieryhead then
175-
                humanoid.WalkSpeed = 16
175+
176
                while fieryhead and wait() do
177
                    local FireColors = {'New Yeller', 'New Yeller'}
178
                    local p = Instance.new('Part', char)
179
                    p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)])
180
                    p.FormFactor = 'Custom'
181
                    p.Size = Vector3.new(3, 3, 3)
182
                    p.CanCollide = false
183
                    p.Anchored = true
184
                    p.Locked = true
185
                    Instance.new('PointLight', p).Range = 0
186
                    p.CFrame = head.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
187
                    Instance.new('BlockMesh', p)
188
                    coroutine.wrap(function()
189
                        for i = 1, 10 do
190
                            p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
191
                            p.CFrame = p.CFrame * CFrame.new(0, .35, 0)
192
                            wait()
193
                        end
194
                    end)()
195
                    game:service'Debris':AddItem(p, .55)
196
                end
197
            end)()
198
        end
199
    end
200
    if k == "r" then
201
        if Charge1Anim or Attack1Anim then return end
202
        Charge1Anim = true
203
        for i = 0, 70 do
204
            local FireColors = {'New Yeller', 'New Yeller'}
205
            local p = Instance.new('Part', char)
206
            p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)])
207
            p.FormFactor = 'Custom'
208
            p.Size = Vector3.new(.8, .8, .8)
209
            p.CanCollide = false
210
            p.Anchored = true
211
            p.Locked = true
212
            p.CFrame = ra.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
213
            Instance.new('BlockMesh', p)
214
            coroutine.wrap(function()
215
                for i = 1, 10 do
216
                    p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
217
                    p.CFrame = p.CFrame * CFrame.new(0, .15, 0)
218
                    wait()
219
                end
220
            end)()
221
            game:service'Debris':AddItem(p, 2)
222
            wait()
223
        end
224
        Charge1Anim = false
225
        Attack1Anim = true
226
        wait(.35)
227
        local ray = Ray.new(ra.CFrame*CFrame.new(0,-1,0).p, ra.CFrame*CFrame.new(0, -150, 0).p)
228
        local hitz, enz = workspace:FindPartOnRay(ray, char)
229
        local humanoid = hitz and hitz.Parent and hitz.Parent:findFirstChild("Humanoid")
230
        if humanoid then
231
            humanoid:TakeDamage(999999999999999999999999999999999999999999)
232
        end
233
        local humanoid = hitz and hitz.Parent and hitz.Parent.Parent and hitz.Parent.Parent:findFirstChild("Humanoid")
234
        if humanoid then
235
            humanoid:TakeDamage(999999999999999999999999999999999999999999)
236
        end
237
 
238
        --draw the ray
239
        local distance = (enz - ra.CFrame*CFrame.new(0,-1,0).p).magnitude
240
        local rayPart = Instance.new("Part", char)
241
        rayPart.BrickColor    = BrickColor.new("New Yeller")
242
        rayPart.Anchored      = true
243
        rayPart.CanCollide    = false
244
        rayPart.Locked = true
245
        rayPart.TopSurface    = 0
246
        rayPart.BottomSurface = 0
247
        rayPart.formFactor    = 'Custom'
248
        Instance.new('CylinderMesh', rayPart)
249
        rayPart.Size          = Vector3.new(20, distance, 20)
250
        rayPart.CFrame        = CFrame.new((enz + ra.CFrame*CFrame.new(0,-1,0).p)/2,enz) * CFrame.Angles(math.pi/2, 0, 0)
251
        for i = 0, 1, .1 do
252
            rayPart.Transparency = 0
253
            wait()
254
        end
255
        rayPart:remove()
256
        Attack1Anim = false
257
    end
258
        if string.byte(k) == 48 then
259
                humanoid.WalkSpeed = 30
260
        end
261
end)
262
 
263
mouse.KeyUp:connect(function(k)
264
        if string.byte(k) == 48 then
265
                humanoid.WalkSpeed = 20
266
        end
267
end)
268
 
269
local action = 'None'
270
plr.Chatted:connect(function(msg)
271
    if msg == '/e dance' or msg == '/emote dance' then
272
        action = 'Dance'
273
    end
274
    if msg == '/e bernie' or msg == '/emote bernie' then
275
        action = 'MovingLikeBernie'
276
    end
277
end)
278
 
279
local dance_move_wait = 0
280
print'madiik cannot be resisted kthx'
281
game:service'RunService'.RenderStepped:connect(function()
282
                rm.MaxVelocity = 0
283
        lm.MaxVelocity = 0
284
        rm.DesiredAngle = 0
285
        rm.CurrentAngle = 0
286
        lm.DesiredAngle = 0
287
        lm.CurrentAngle = 0
288
        angle = (angle % 100) + anglespeed/10
289
        mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
290
        local rscf = rsc0
291
        local lscf = lsc0
292
        local rlcf = rlc0
293
        local llcf = llc0
294
        local rjcf = rootc0
295
        local ncf = neckc0
296
        local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
297
        local hitz, enz = workspace:FindPartOnRay(ray, char)
298
        for i,object in pairs(char:children()) do
299
            if object:IsA("Tool") then
300
                tool = true
301
                if not debounce then
302
                for x,value in pairs(object:children()) do
303
                    if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
304
                        debounce = true
305
                        coroutine.wrap(function()
306
                        slashing = true
307
                        wait(.15)
308
                        slashing = false
309-
end)
309+
310
                    end)()
311
                    value:Destroy()
312
                    end
313
                end
314
                end
315
            elseif not object:IsA'Tool' then
316
                tool = false
317
            end
318
        end
319
        if action == 'Dance' then
320
            anglespeed = 2
321
            if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
322
                rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0)
323
                lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
324
                rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
325
                rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
326
                llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
327
                ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
328
            else
329
                action = 'None'
330
            end
331
        elseif action == 'MovingLikeBernie' then
332
            anglespeed = 1+math.random()
333
            dance_move_wait = (dance_move_wait%40) + 1/60
334
            if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
335
                if dance_move_wait <= 20 then
336
                    rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
337
                    lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
338
                    rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
339
                    rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
340
                    llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
341
                    ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
342
                elseif dance_move_wait > 20 then
343
                    rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
344
                    lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
345
                    rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
346
                    rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
347
                    llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
348
                    ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
349
                end
350
            else
351
                action = 'None'
352
            end
353
        elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then
354
                anglespeed = 3
355
                rjcf = rootc0 * CFrame.Angles(math.rad(5), 0, 0)
356
                rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15)
357
                lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15)
358
                rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0)
359
                llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0)
360
                ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.8, 0)
361
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
362
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
363
                anglespeed = 2
364
                rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
365
                rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05)
366
                lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05)
367
                rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0)
368
                llcf = llc0 * CFrame.Angles(math.sin(angle)*1.4, 0, 0)
369
                ncf = neckc0 * CFrame.Angles(-math.rad(30) + math.abs(math.sin(angle))*.95, math.sin(angle)*.8, 0)
370
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then
371
                anglespeed = 2.5
372
                rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
373
                rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5)
374
                lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5)
375
                rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5))
376
            llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5))
377
                ncf = neckc0 * CFrame.Angles(math.cos(angle), math.sin(angle), 0)
378
        end
379
        if Charge1Anim then
380
            rscf = rsc0 * CFrame.new(-.75, 0, .75) * CFrame.Angles(math.pi/4, 0, math.pi/4)
381
            lscf = lsc0 * CFrame.new(.95, 0, -.45) * CFrame.Angles(math.pi/4, 0, math.pi/3)
382
        end
383
        if Attack1Anim then
384
            rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
385
            lscf = lsc0 * CFrame.Angles(-math.pi/8, 0, 0)
386
        end
387
        if tool then
388
            rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
389
            if slashing then
390
                rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1)
391
            end
392
        end
393
    rm.C0 = clerp(rm.C0,rscf,speed)
394
    lm.C0 = clerp(lm.C0,lscf,speed)
395
    rj.C0 = clerp(rj.C0,rjcf,speed)
396
    neck.C0 = clerp(neck.C0,ncf,speed)
397
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
398
    llegm.C0 = clerp(llegm.C0,llcf,speed)
399
end)
400
        pls = game:GetService'Players'
401
        rs = game:GetService'RunService'
402
        uinps = game:GetService'UserInputService'
403
        lp = pls.LocalPlayer
404
        mouse = lp:GetMouse()
405
        c = lp.Character
406
        human = c.Humanoid
407
        human.MaxHealth = 999999999999999999999999999999999999999999
408
        soundVol = 0
409
        wait()
410
        human.Health = 999999999999999999999999999999999999999999
411
        c.Health:Destroy()
412
head.face.Texture = "rbxassetid://333475741"
413
z = Instance.new("Sound", char)
414
z.SoundId = "rbxassetid://302095292"--412316161
415
z.Looped = true
416
z.Pitch = 1.05
417
z.Volume = 1
418
wait(.1)
419
z:Play()