SHOW:
|
|
- or go back to the newest paste.
1 | local lp = game.Players.LocalPlayer | |
2 | local chr = lp.Character | |
3 | local mouse = lp:GetMouse() | |
4 | local euler = CFrame.fromEulerAnglesXYZ | |
5 | local rad = math.rad | |
6 | local trso = chr.Torso | |
7 | ||
8 | local hd = Instance.new("Weld",chr.Head) | |
9 | hd.Part0=chr.Head | |
10 | hd.Part1=chr.Torso | |
11 | hd.C0=CFrame.new(0,-1.5,0) | |
12 | ||
13 | ||
14 | hum = chr.Humanoid | |
15 | ||
16 | function Chat(msg) -- Credit to jillmiles1, kthxbye | |
17 | if chr.Head.Parent then | |
18 | pcall(function() | |
19 | if chr.Head:FindFirstChild("Fazbear Chat Gui") then | |
20 | chr.Head['Fazbear Chat Gui']:destroy() | |
21 | end | |
22 | local Gui = Instance.new('BillboardGui',chr.Head) | |
23 | Gui.Name = "Fazbear Chat Gui" | |
24 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
25 | Gui.Size = UDim2.new(0,200,0,300) | |
26 | local Frame = Instance.new('Frame',Gui) | |
27 | Frame.BackgroundTransparency = 1 | |
28 | Frame.Size = UDim2.new(1,0,1,0) | |
29 | local Txt = Instance.new('TextLabel',Frame) | |
30 | Txt.BackgroundTransparency = 1 | |
31 | Txt.Size = UDim2.new(1,0,1,0) | |
32 | Txt.Font = 'SourceSansItalic' | |
33 | Txt.Name = "ChatGui" | |
34 | Txt.FontSize = 'Size24' | |
35 | Txt.Text = '' | |
36 | Txt.TextColor3 = BrickColor.new("New Yeller").Color | |
37 | Txt.TextStrokeColor3 = Color3.new(0/255,0/255,0/255) | |
38 | Txt.TextStrokeTransparency = .5 | |
39 | Txt.TextWrapped = true | |
40 | Txt.TextScaled = false | |
41 | delay(wait(),function() | |
42 | for v = 1, #msg do | |
43 | Txt.Text=string.sub(msg,1,v) | |
44 | wait(.07) | |
45 | end; | |
46 | wait(1) | |
47 | for v = 1, #Txt.Text do | |
48 | Txt.Text=string.sub(msg,-1,v) | |
49 | wait(.05) | |
50 | end; | |
51 | Gui:remove() | |
52 | end) | |
53 | end) | |
54 | else | |
55 | end | |
56 | end | |
57 | ||
58 | function Name(msg) | |
59 | if chr.Head.Parent then | |
60 | pcall(function() | |
61 | local Gui = Instance.new('BillboardGui',chr.Head) | |
62 | Gui.ExtentsOffset = Vector3.new(0,1.5,0) | |
63 | Gui.Size = UDim2.new(0,200,0,300) | |
64 | local Frame = Instance.new('Frame',Gui) | |
65 | Frame.BackgroundTransparency = 1 | |
66 | Frame.Size = UDim2.new(1,0,1,0) | |
67 | local Txt = Instance.new('TextLabel',Frame) | |
68 | Txt.BackgroundTransparency = 1 | |
69 | Txt.Size = UDim2.new(1,0,1,0) | |
70 | Txt.Font = 'SourceSansItalic' | |
71 | Txt.FontSize = 'Size24' | |
72 | Txt.Text = msg | |
73 | Txt.TextColor3 = BrickColor.new("New Yeller").Color | |
74 | Txt.TextStrokeColor3 = Color3.new(0/255,0/255,0/255) | |
75 | Txt.TextStrokeTransparency = .5 | |
76 | Txt.TextWrapped = true | |
77 | Txt.TextScaled = false | |
78 | end) | |
79 | else | |
80 | end | |
81 | end | |
82 | ||
83 | ||
84 | hum.MaxHealth = math.huge | |
85 | hum.Health = math.huge | |
86 | ||
87 | - | local FireColors = {'Really red', 'Really black'} |
87 | + | |
88 | lp.Chatted:connect(function(msg) | |
89 | Chat(msg) | |
90 | end) | |
91 | print'why steal credit when you know it\'s mine?' | |
92 | --print'madiik cannot be resisted kthx' | |
93 | ||
94 | function clerp(c1,c2,al) | |
95 | - | Instance.new('PointLight', p).Range = 10 |
95 | + | |
96 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
97 | for i,v in pairs(com1) do | |
98 | com1[i] = v+(com2[i]-v)*al | |
99 | end | |
100 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
101 | end | |
102 | ||
103 | ||
104 | plr = game:service'Players'.LocalPlayer | |
105 | plrgui = plr.PlayerGui | |
106 | char = plr.Character | |
107 | mouse = plr:GetMouse() | |
108 | humanoid = char:findFirstChild("Humanoid") | |
109 | torso = char:findFirstChild("Torso") | |
110 | head = char.Head | |
111 | ra = char:findFirstChild("Right Arm") | |
112 | la = char:findFirstChild("Left Arm") | |
113 | rl = char:findFirstChild("Right Leg") | |
114 | - | local FireColors = {'Really red', 'Really black'} |
114 | + | |
115 | rs = torso:findFirstChild("Right Shoulder") | |
116 | ls = torso:findFirstChild("Left Shoulder") | |
117 | rh = torso:findFirstChild("Right Hip") | |
118 | lh = torso:findFirstChild("Left Hip") | |
119 | neck = torso:findFirstChild("Neck") | |
120 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
121 | rootpart = char:findFirstChild("HumanoidRootPart") | |
122 | camera = workspace.CurrentCamera | |
123 | anim = char:findFirstChild("Animate") | |
124 | if anim then | |
125 | anim:Destroy() | |
126 | end | |
127 | ||
128 | wait(1) | |
129 | ||
130 | local rm = Instance.new("Motor", torso) | |
131 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
132 | rm.C1 = CFrame.new(0, 0.5, 0) | |
133 | rm.Part0 = torso | |
134 | rm.Part1 = ra | |
135 | rm.Name = 'Right Shoulder' | |
136 | ||
137 | local lm = Instance.new("Motor", torso) | |
138 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
139 | lm.C1 = CFrame.new(0, 0.5, 0) | |
140 | lm.Part0 = torso | |
141 | - | humanoid:TakeDamage(80) |
141 | + | |
142 | lm.Name = 'Left Shoulder' | |
143 | ||
144 | local rlegm = Instance.new("Motor", torso) | |
145 | - | humanoid:TakeDamage(80) |
145 | + | |
146 | rlegm.C1 = CFrame.new(0, 1, 0) | |
147 | rlegm.Part0 = torso | |
148 | rlegm.Part1 = rl | |
149 | local llegm = Instance.new("Motor", torso) | |
150 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
151 | - | rayPart.BrickColor = BrickColor.new("Bright red") |
151 | + | |
152 | llegm.Part0 = torso | |
153 | llegm.Part1 = ll | |
154 | ||
155 | rj.C0 = CFrame.new() | |
156 | rj.C1 = CFrame.new() | |
157 | ||
158 | neck.C0 = CFrame.new(0, 1, 0) | |
159 | - | rayPart.Size = Vector3.new(1, distance, 1) |
159 | + | |
160 | ||
161 | local speed = 0.3 | |
162 | - | rayPart.Transparency = i |
162 | + | |
163 | local anglespeed = 1 | |
164 | rsc0 = rm.C0 | |
165 | lsc0 = lm.C0 | |
166 | llc0 = llegm.C0 | |
167 | rlc0 = rlegm.C0 | |
168 | rootc0 = rj.C0 | |
169 | - | humanoid.WalkSpeed = 24 |
169 | + | |
170 | ||
171 | mouse.KeyDown:connect(function(k) | |
172 | if k == "e" then | |
173 | fieryhead = not fieryhead | |
174 | if fieryhead then | |
175 | - | humanoid.WalkSpeed = 16 |
175 | + | |
176 | while fieryhead and wait() do | |
177 | local FireColors = {'New Yeller', 'New Yeller'} | |
178 | local p = Instance.new('Part', char) | |
179 | p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)]) | |
180 | p.FormFactor = 'Custom' | |
181 | p.Size = Vector3.new(3, 3, 3) | |
182 | p.CanCollide = false | |
183 | p.Anchored = true | |
184 | p.Locked = true | |
185 | Instance.new('PointLight', p).Range = 0 | |
186 | p.CFrame = head.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3)) | |
187 | Instance.new('BlockMesh', p) | |
188 | coroutine.wrap(function() | |
189 | for i = 1, 10 do | |
190 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1) | |
191 | p.CFrame = p.CFrame * CFrame.new(0, .35, 0) | |
192 | wait() | |
193 | end | |
194 | end)() | |
195 | game:service'Debris':AddItem(p, .55) | |
196 | end | |
197 | end)() | |
198 | end | |
199 | end | |
200 | if k == "r" then | |
201 | if Charge1Anim or Attack1Anim then return end | |
202 | Charge1Anim = true | |
203 | for i = 0, 70 do | |
204 | local FireColors = {'New Yeller', 'New Yeller'} | |
205 | local p = Instance.new('Part', char) | |
206 | p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)]) | |
207 | p.FormFactor = 'Custom' | |
208 | p.Size = Vector3.new(.8, .8, .8) | |
209 | p.CanCollide = false | |
210 | p.Anchored = true | |
211 | p.Locked = true | |
212 | p.CFrame = ra.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3)) | |
213 | Instance.new('BlockMesh', p) | |
214 | coroutine.wrap(function() | |
215 | for i = 1, 10 do | |
216 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1) | |
217 | p.CFrame = p.CFrame * CFrame.new(0, .15, 0) | |
218 | wait() | |
219 | end | |
220 | end)() | |
221 | game:service'Debris':AddItem(p, 2) | |
222 | wait() | |
223 | end | |
224 | Charge1Anim = false | |
225 | Attack1Anim = true | |
226 | wait(.35) | |
227 | local ray = Ray.new(ra.CFrame*CFrame.new(0,-1,0).p, ra.CFrame*CFrame.new(0, -150, 0).p) | |
228 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
229 | local humanoid = hitz and hitz.Parent and hitz.Parent:findFirstChild("Humanoid") | |
230 | if humanoid then | |
231 | humanoid:TakeDamage(999999999999999999999999999999999999999999) | |
232 | end | |
233 | local humanoid = hitz and hitz.Parent and hitz.Parent.Parent and hitz.Parent.Parent:findFirstChild("Humanoid") | |
234 | if humanoid then | |
235 | humanoid:TakeDamage(999999999999999999999999999999999999999999) | |
236 | end | |
237 | ||
238 | --draw the ray | |
239 | local distance = (enz - ra.CFrame*CFrame.new(0,-1,0).p).magnitude | |
240 | local rayPart = Instance.new("Part", char) | |
241 | rayPart.BrickColor = BrickColor.new("New Yeller") | |
242 | rayPart.Anchored = true | |
243 | rayPart.CanCollide = false | |
244 | rayPart.Locked = true | |
245 | rayPart.TopSurface = 0 | |
246 | rayPart.BottomSurface = 0 | |
247 | rayPart.formFactor = 'Custom' | |
248 | Instance.new('CylinderMesh', rayPart) | |
249 | rayPart.Size = Vector3.new(20, distance, 20) | |
250 | rayPart.CFrame = CFrame.new((enz + ra.CFrame*CFrame.new(0,-1,0).p)/2,enz) * CFrame.Angles(math.pi/2, 0, 0) | |
251 | for i = 0, 1, .1 do | |
252 | rayPart.Transparency = 0 | |
253 | wait() | |
254 | end | |
255 | rayPart:remove() | |
256 | Attack1Anim = false | |
257 | end | |
258 | if string.byte(k) == 48 then | |
259 | humanoid.WalkSpeed = 30 | |
260 | end | |
261 | end) | |
262 | ||
263 | mouse.KeyUp:connect(function(k) | |
264 | if string.byte(k) == 48 then | |
265 | humanoid.WalkSpeed = 20 | |
266 | end | |
267 | end) | |
268 | ||
269 | local action = 'None' | |
270 | plr.Chatted:connect(function(msg) | |
271 | if msg == '/e dance' or msg == '/emote dance' then | |
272 | action = 'Dance' | |
273 | end | |
274 | if msg == '/e bernie' or msg == '/emote bernie' then | |
275 | action = 'MovingLikeBernie' | |
276 | end | |
277 | end) | |
278 | ||
279 | local dance_move_wait = 0 | |
280 | print'madiik cannot be resisted kthx' | |
281 | game:service'RunService'.RenderStepped:connect(function() | |
282 | rm.MaxVelocity = 0 | |
283 | lm.MaxVelocity = 0 | |
284 | rm.DesiredAngle = 0 | |
285 | rm.CurrentAngle = 0 | |
286 | lm.DesiredAngle = 0 | |
287 | lm.CurrentAngle = 0 | |
288 | angle = (angle % 100) + anglespeed/10 | |
289 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
290 | local rscf = rsc0 | |
291 | local lscf = lsc0 | |
292 | local rlcf = rlc0 | |
293 | local llcf = llc0 | |
294 | local rjcf = rootc0 | |
295 | local ncf = neckc0 | |
296 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
297 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
298 | for i,object in pairs(char:children()) do | |
299 | if object:IsA("Tool") then | |
300 | tool = true | |
301 | if not debounce then | |
302 | for x,value in pairs(object:children()) do | |
303 | if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then | |
304 | debounce = true | |
305 | coroutine.wrap(function() | |
306 | slashing = true | |
307 | wait(.15) | |
308 | slashing = false | |
309 | - | end) |
309 | + | |
310 | end)() | |
311 | value:Destroy() | |
312 | end | |
313 | end | |
314 | end | |
315 | elseif not object:IsA'Tool' then | |
316 | tool = false | |
317 | end | |
318 | end | |
319 | if action == 'Dance' then | |
320 | anglespeed = 2 | |
321 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
322 | rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0) | |
323 | lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4) | |
324 | rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4) | |
325 | rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0) | |
326 | llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0) | |
327 | ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0) | |
328 | else | |
329 | action = 'None' | |
330 | end | |
331 | elseif action == 'MovingLikeBernie' then | |
332 | anglespeed = 1+math.random() | |
333 | dance_move_wait = (dance_move_wait%40) + 1/60 | |
334 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
335 | if dance_move_wait <= 20 then | |
336 | rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0) | |
337 | lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4) | |
338 | rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4) | |
339 | rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1) | |
340 | llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1) | |
341 | ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0) | |
342 | elseif dance_move_wait > 20 then | |
343 | rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0) | |
344 | lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4) | |
345 | rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4) | |
346 | rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1) | |
347 | llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, -.1) | |
348 | ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0) | |
349 | end | |
350 | else | |
351 | action = 'None' | |
352 | end | |
353 | elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then | |
354 | anglespeed = 3 | |
355 | rjcf = rootc0 * CFrame.Angles(math.rad(5), 0, 0) | |
356 | rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15) | |
357 | lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15) | |
358 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0) | |
359 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0) | |
360 | ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.8, 0) | |
361 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
362 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
363 | anglespeed = 2 | |
364 | rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0) | |
365 | rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05) | |
366 | lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05) | |
367 | rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0) | |
368 | llcf = llc0 * CFrame.Angles(math.sin(angle)*1.4, 0, 0) | |
369 | ncf = neckc0 * CFrame.Angles(-math.rad(30) + math.abs(math.sin(angle))*.95, math.sin(angle)*.8, 0) | |
370 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then | |
371 | anglespeed = 2.5 | |
372 | rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0) | |
373 | rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5) | |
374 | lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5) | |
375 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5)) | |
376 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5)) | |
377 | ncf = neckc0 * CFrame.Angles(math.cos(angle), math.sin(angle), 0) | |
378 | end | |
379 | if Charge1Anim then | |
380 | rscf = rsc0 * CFrame.new(-.75, 0, .75) * CFrame.Angles(math.pi/4, 0, math.pi/4) | |
381 | lscf = lsc0 * CFrame.new(.95, 0, -.45) * CFrame.Angles(math.pi/4, 0, math.pi/3) | |
382 | end | |
383 | if Attack1Anim then | |
384 | rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0) | |
385 | lscf = lsc0 * CFrame.Angles(-math.pi/8, 0, 0) | |
386 | end | |
387 | if tool then | |
388 | rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0) | |
389 | if slashing then | |
390 | rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1) | |
391 | end | |
392 | end | |
393 | rm.C0 = clerp(rm.C0,rscf,speed) | |
394 | lm.C0 = clerp(lm.C0,lscf,speed) | |
395 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
396 | neck.C0 = clerp(neck.C0,ncf,speed) | |
397 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
398 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
399 | end) | |
400 | pls = game:GetService'Players' | |
401 | rs = game:GetService'RunService' | |
402 | uinps = game:GetService'UserInputService' | |
403 | lp = pls.LocalPlayer | |
404 | mouse = lp:GetMouse() | |
405 | c = lp.Character | |
406 | human = c.Humanoid | |
407 | human.MaxHealth = 999999999999999999999999999999999999999999 | |
408 | soundVol = 0 | |
409 | wait() | |
410 | human.Health = 999999999999999999999999999999999999999999 | |
411 | c.Health:Destroy() | |
412 | head.face.Texture = "rbxassetid://333475741" | |
413 | z = Instance.new("Sound", char) | |
414 | z.SoundId = "rbxassetid://302095292"--412316161 | |
415 | z.Looped = true | |
416 | z.Pitch = 1.05 | |
417 | z.Volume = 1 | |
418 | wait(.1) | |
419 | z:Play() |