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1-
owner,name = "TheMoonlightGlows","Dancer"
1+
owner,name = "TheProNoob2004","Dancer"
2
ply = game.Players[owner]
3
char = ply.Character
4
pcall(function() char:FindFirstChild("legetd"):Remove() char:FindFirstChild("Belt"):Remove() end)
5
m = Instance.new("Model",char) m.Name = "legetd"
6
if script.Parent.className ~= 'HopperBin' then
7
hop = Instance.new("HopperBin",game.Players[owner].Backpack)
8
hop.Name = name
9
script.Parent = hop
10
script.Name = "Function"
11
end
12
hop = script.Parent
13
 
14
debris = game:GetService("Debris")
15
 
16
cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
17
floatforce = 196.25
18
 
19
torso = char.Torso
20
attacking = false
21
track = false
22
 
23
rs = torso["Right Shoulder"]
24
ls = torso["Left Shoulder"]
25
rh = torso["Right Hip"]
26
lh = torso["Right Hip"]
27
neck = torso["Neck"]
28
rw,lw = nil,nil
29
rhw,lhw = nil,nil
30
local orgc1 = rs.C1
31
 
32
rarm = char["Right Arm"]
33
larm = char["Left Arm"]
34
rleg = char["Right Leg"]
35
lleg = char["Left Leg"]
36
 
37
normposr = cfn(1.5,.5,0)
38
normposl = cfn(-1.5,.5,0)
39
normposr2 = cfn(.5,-1.5,0)
40
normposl2 = cfn(-.5,-1.5,0)
41
normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
42
 
43
holdpos = normposr*ang(math.pi/2,0,0)
44
holdpos2 = normposl*ang(math.pi/2,0,0)
45
 
46
 
47
T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
48
if typee ~= nil then
49
c = Instance.new("WedgePart",m)
50
else
51
c = Instance.new("Part",m)
52
end
53
c.TopSurface,c.BottomSurface = 0,0
54
c.Locked = true
55
c.formFactor = "Custom"
56
c.Size = Vector3.new(x,y,z)
57
if color ~= "random" then
58
c.BrickColor = BrickColor.new(color)
59
else c.BrickColor = BrickColor:random() end
60
c.Transparency = transparency
61
c.CanCollide = cancollide
62
if anchored ~= nil then c.Anchored = anchored end
63
if parent ~= nil then c.Parent = parent end
64
return c
65
 
66
end
67
,
68
["C"] = function(func) coroutine.resume(coroutine.create(func)) end
69
,
70
["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
71
w = Instance.new("Motor",m)
72
if parent ~= nil then w.Parent = parent end
73
w.Part0,w.Part1 = part0,part1
74
w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
75
return w
76
end
77
,
78
["BG"] = function(parent)
79
local c = Instance.new("BodyGyro",parent)
80
c.P = 20e+003
81
c.cframe = parent.CFrame
82
c.maxTorque = Vector3.new(c.P,c.P,c.P)
83
return c
84
end
85
,
86
["BP"] = function(parent,position)
87
local bp = Instance.new("BodyPosition",parent)
88
bp.maxForce = Vector3.new()*math.huge
89
bp.position = position
90
return bp
91
end
92
,
93
["F"] = function(parent,size,heat,color,secondcolor,enabled)
94
f = Instance.new("Fire",parent)
95
f.Size = size
96
f.Heat = heat
97
if enabled ~= nil then f.Enabled = enabled end
98
if color ~= nil then f.Color = BrickColor.new(color).Color end
99
if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
100
return f
101
end
102
,
103
["FM"] = function(parent,meshid,x,y,z,meshtexture)
104
if meshid == "cylinder" then
105
mesh = Instance.new("CylinderMesh",parent)
106
mesh.Scale = Vector3.new(x,y,z)
107
return mesh
108
else
109
mesh = Instance.new("SpecialMesh",parent)
110
 
111
if meshid ~= "sphere" then
112
if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
113
mesh.MeshId = "rbxassetid://"..meshids[meshid]
114
end
115
 
116
else mesh.MeshType = 3 end
117
 
118
mesh.Scale = Vector3.new(x,y,z)
119
 
120
if meshtexture ~= nil then
121
if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
122
mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
123
 
124
end
125
 
126
return mesh
127
end
128
end,
129
["Dec"] = function(parent,face,id,transparency)
130
c = Instance.new("Decal",parent)
131
c.Face = face
132
c.Texture = id
133
if transparency then c.Transparency = transparency end
134
return c
135
end,
136
["S"] = function(id,pitch,volume)
137
found = false
138
for i,v in pairs(char.Head:children()) do
139
if v:IsA("Sound") and v.Name == id and not found then
140
v.Pitch = pitch
141
if volume then v.Volume = volume end
142
v:Play()
143
found = true
144
return v
145
end
146
end
147
end
148
}
149
 
150
------MESHIDS---
151
meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
152
["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
153
["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
154
["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
155
["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids
156
textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153} 
157
-----------------
158
soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
159
['midas'] = 17385513,['splut'] = 16950449,['guitar'] = 1089407,['spark'] = 12555594,['knife'] = 1369159,
160
['awakenking'] = 8610025,['entertainer'] = 27697267,['chrono'] = 1280463
161
}
162
for i,v in pairs(char.Head:children()) do for _,q in pairs(soundids) do if v.Name == q then v:Remove() end end end
163
for i,v in pairs(soundids) do
164
sound = Instance.new("Sound")
165
sound.SoundId = "http://www.roblox.com/asset/?id="..v
166
sound.Name = i
167
sound.Parent = char.Head
168
end
169
 
170
lock = {["R"] =
171
function(a)
172
if a == 1 then
173
rabrick = T.P(1,1,1,"White",1,false,false)
174
rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
175
T.W(rarm,rabrick,0,-.5,0,0,0,0)
176
elseif a == 2 then
177
rlbrick = T.P(1,1,1,"White",1,false,false)
178
rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
179
T.W(rleg,rlbrick,0,-.5,0,0,0,0)
180
elseif a == 0 then
181
rs.Parent = torso
182
rw.Parent = nil
183
rabrick:Destroy() rabrick = nil
184
elseif a == -1 then
185
rhw.Parent = nil
186
rh.Parent = torso
187
rlbrick:Destroy() rlbrick = nil
188
end
189
end
190
, ["L"] = function(a)
191
if a == 1 then
192
labrick = T.P(1,1,1,"White",1,false,false)
193
lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
194
T.W(larm,labrick,0,-.5,0,0,0,0)
195
elseif a == 2 then
196
llbrick = T.P(1,1,1,"White",1,false,false)
197
lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
198
T.W(lleg,llbrick,0,-.5,0,0,0,0)
199
elseif a == 0 then
200
ls.Parent = torso
201
lw.Parent = nil
202
labrick:Destroy() labrick = nil
203
elseif a == -1 then
204
lhw.Parent = nil
205
lh.Parent = torso
206
llbrick:Destroy() llbrick = nil
207
end
208
end}
209
 
210
 
211
M = {["R"] = function(a,b) return math.random(a,b) end,
212
["Cos"] = function(a) return math.cos(a) end,
213
["Sin"] = function(a) return math.sin(a) end,
214
["D"] = function(a) return math.rad(a) end
215
}
216
 
217
r = .5
218
 
219
function spin()
220
lock.R(1) lock.L(1)
221
 
222
for i = -90,50,25 do
223
wait()
224
rw.C1 = holdpos*ang(M.D(i),0,0)
225
lw.C1 = holdpos2*ang(M.D(i),0,0)
226
end
227
snd = T.S('chrono',1,100)
228
holding = true
229
selectbox = Instance.new("SelectionBox",ply.PlayerGui)
230
while holding do
231
for i = 310,50,-25 do
232
wait()
233
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
234
lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
235
end
236
 
237
for i = 50,310,25 do
238
wait()
239
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
240
lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
241
end
242
end
243
 
244
for i = 310,0,-25 do
245
wait()
246
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
247
lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
248
end
249
for i = 50,-90,25 do
250
wait()
251
rw.C1 = holdpos*ang(M.D(i),0,0)
252
lw.C1 = holdpos2*ang(M.D(i),0,0)
253
end
254
lock.R(0) lock.L(0)
255
snd:Stop()
256
end
257
 
258
wspeed = char.Humanoid.WalkSpeed
259
 
260
r = .7 r2 = .3
261
function spin2()
262
T.S('sensa',2)
263
lock.R(1) lock.L(1) lock.R(2) lock.L(2)
264
lhw.C1 = normposl2*ang(M.D(-30),0,0)
265
rhw.C1 = normposr2*ang(M.D(-30),0,0)
266
char.Humanoid.WalkSpeed = 50
267
neck.C0 = normposn*ang(M.D(-40),0,0)
268
for i = -90,50,25 do
269
wait()
270
rw.C1 = holdpos*ang(M.D(i),0,0)
271
lw.C1 = holdpos2*ang(M.D(i),0,0)
272
end
273
holding = true
274
 
275
local cons = {rarm.Touched:connect(function() T.S('splut',1.8) end),
276
larm.Touched:connect(function() T.S('splut',1.8) end)}
277
 
278
-------LOOP---
279
while holding do
280
for i = 310,0,-60 do
281
wait()
282
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
283
lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
284
end
285
for i = 0,310,60 do
286
wait()
287
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
288
lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
289
end
290
 
291
end
292
-------LOOP---
293
neck.C0 = normposn
294
char.Humanoid.WalkSpeed = wspeed
295
lock.R(-1) lock.L(-1)
296
for i = 310,0,-25 do
297
wait()
298
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
299
lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
300
end
301
for i = 50,-90,25 do
302
wait()
303
rw.C1 = holdpos*ang(M.D(i),0,0)
304
lw.C1 = holdpos2*ang(M.D(i),0,0)
305
end
306
for i,v in pairs(cons) do v:disconnect() end
307
lock.R(0) lock.L(0) 
308
end
309
 
310
prev,prev2 = holdpos*ang(math.pi/2,0,M.D(40)),holdpos2*ang(math.pi/2,0,M.D(-40))
311
 
312
function jump()
313
-------JUMP-----
314
lock.R(2) lock.L(2)
315
char.Humanoid.Jump = true
316
lhw.C1 = normposl2*ang(0,0,M.D(-40)) rhw.C1 = normposr2*ang(0,0,M.D(40))
317
bd = Instance.new("BodyForce",torso) bd.force = v3n(0,floatforce+3,0)
318
wait(1)
319
lock.R(-1) lock.L(-1)
320
bd:Remove()
321
-------JUMP-----
322
end
323
function headbang()
324
lock.R(1) lock.L(1)
325
holding = true
326
while holding do
327
for i = 0,40,10 do
328
wait()
329
neck.C0 = normposn*ang(M.D(i),0,0)
330
rw.C1 = prev*ang(M.D(-i),0,0)
331
lw.C1 = prev2*ang(M.D(-i),0,0)
332
end
333
T.S('guitar',1)
334
local p = T.P(1,1,1,'New Yeller',0,false,false)
335
p.CFrame = cfn(char.Head.Position+torso.CFrame.lookVector*1,char.Head.Position+torso.CFrame.lookVector*2)
336
T.FM(p,'ring',3,3,1)
337
Instance.new("BodyForce",p).force = torso.CFrame.lookVector*30 + v3n(0,p:GetMass()*floatforce,0)
338
delay(.5,function() for i = 3,30 do wait() p.Mesh.Scale = v3n(i,i,1) p.Transparency = i/30 end p:Remove() end)
339
for i = 40,0,-10 do
340
wait()
341
neck.C0 = normposn*ang(M.D(i),0,0)
342
rw.C1 = prev*ang(M.D(-i),0,0)
343
lw.C1 = prev2*ang(M.D(-i),0,0)
344
end
345
end
346
lock.R(0) lock.L(0)
347
end
348
hum = char.Humanoid
349
restbp = nil
350
restbg = nil
351
function rest()
352
if not restbp then
353
lock.R(1) lock.L(1) lock.R(2) lock.L(2)
354
tyu = cfn(.2,.2,-.2)
355
tyu1 = cfn(-.2,.2,-.2)
356
tyu2 = cfn(-.1,.2,-.2)
357
rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30))
358
lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30))
359
neck.C0 = normposn*ang(M.D(20),0,0)
360
lhw.C1 = (normposr2*tyu2)*ang(M.D(20),0,M.D(-20))
361
rhw.C1 = (normposl2)*ang(M.D(5),0,M.D(10))
362
 
363
pos = torso.CFrame
364
restbp = T.BP(torso,pos.p)
365
cloud = T.P(5,2,5,'White',.5,false,false) T.FM(cloud,'cloud',5,2,5)
366
cloud.Position = pos.p
367
T.W(cloud,torso,0,0,.8,-math.pi/2,0,0)
368
 
369
T.C(function()
370
while wait() do
371
for i = 0,.5,.05 do
372
restbp.position = pos.p+v3n(0,i,0)
373
wait(.2)
374
end
375
for i = .5,0,-.05 do
376
restbp.position = pos.p+v3n(0,i,0)
377
wait(.2)
378
end
379
end
380
end)
381
 
382
restbg = T.BG(torso)
383
restbg.cframe = pos*ang(math.pi/2,0,0)
384
hum.PlatformStand = true
385
else
386
hum.PlatformStand = false
387
for i = -1,0 do lock.R(i) lock.L(i) end
388
cloud:Remove()
389
restbp:Remove() 
390
restbg:Remove()
391
neck.C0 = normposn 
392
torso.CFrame = pos
393
restbp,restbg = nil,nil
394
 
395
end
396
end
397
 
398
function spaas(position,radius,number,color)
399
 
400
mode = Instance.new("Model",m)
401
for i = 1,3 do
402
pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
403
mag = (position-pos).magnitude
404
 
405
col = color or 'Toothpaste'
406
local laz = T.P(.1,mag,.1,col,0,false,true,mode)
407
 
408
T.FM(laz,'cylinder',.3,1,.3)
409
laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
410
 
411
cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
412
pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
413
mag2 = (cframe-pos2).magnitude
414
local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
415
T.FM(laz2,'cylinder',.3,1,.3)
416
laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
417
 
418
previo = laz2
419
for i = 1,number do
420
cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
421
pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
422
mag2 = (cframe-pos2).magnitude
423
 
424
local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
425
T.FM(laz2,'cylinder',.3,1,.3)
426
laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
427
 
428
previo = laz2
429
end
430
 
431
end
432
debris:AddItem(mode,.1)
433
end
434
 
435
function lazors()
436
holding = true
437
 
438
while holding do
439
T.S('spark',1)
440
spaas(torso.Position,1,3)
441
wait()
442
end
443
end
444
 
445
dolls = {}
446
function doll()
447
local doll = Instance.new("Model",m)
448
doll.Name = 'Claydoll'
449
table.insert(dolls,doll)
450
col = 'White'
451
 
452
p = T.P(2,2,1,col,0,true,false,doll) p.Position = torso.Position+torso.CFrame.lookVector*5 p.Name = 'Torso'
453
p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Arm'
454
T.W(p2,p,1.5,0,0,0,0,0)
455
p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Arm'
456
T.W(p2,p,-1.5,0,0,0,0,0)
457
p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Leg'
458
T.W(p2,p,-.5,-2,0,0,0,0)
459
p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Leg'
460
T.W(p2,p,.5,-2,0,0,0,0)
461
p2 = T.P(1,1,1,col,0,true,false,doll) p2.Name = 'Head'
462
T.W(p2,p,0,1.5,0,0,0,0) Instance.new("SpecialMesh",p2).Scale = v3n(1.25,1.25,1.25)
463
end
464
 
465
function spare()
466
lock.R(1)
467
local ball = T.P(1,1,1,'Deep blue',1,true,false) ball.Shape = 0
468
ball.Touched:connect(function(hit)
469
for i,v in pairs(dolls) do if hit.Parent == v then
470
ball:BreakJoints()
471
T.W(ball,v.Torso,0,0,0,0,0,0)
472
Instance.new("Humanoid",v)
473
T.S('midas',1)
474
T.C(function()
475
local ef = T.P(1,1,1,'New Yeller',0,false,true)
476
ef.CFrame = ball.CFrame
477
local msh = T.FM(ef,'sphere',1,1,1)
478
for i = 1,30 do
479
msh.Scale = v3n(i,i,i)
480
ef.Transparency = i/30
481
wait()
482
end
483
ef:Remove()
484
end)
485
end end
486
end)
487
 
488
wld = T.W(ball,rarm,0,-1,0,0,0,0)
489
rw.C1 = holdpos*cfn(0,.5,0)
490
for i = 1,0,-.05 do wait() ball.Transparency = i end
491
rw.C1 = holdpos*cfn(0,-.3,0)
492
wait()
493
wld:Remove()
494
Instance.new("BodyForce",ball).force = torso.CFrame.lookVector*4 + v3n(0,ball:GetMass()*floatforce,0)
495
T.C(function(hit)
496
while wait(.5) do
497
if ball.Parent == nil then break end
498
for i = 1,3 do
499
spaas(ball.Position,1,3,'New Yeller')
500
wait()
501
end
502
end
503
end)
504
wait(.3) lock.R(0)
505
end
506
 
507
function grab(a,b,speed)
508
if speed then c = speed else c = 5 end
509
local er,er2,er3
510
if b == 1 then er,er2,er3 = 0,40,c
511
elseif b == 0 then er,er2,er3 = 40,0,-c
512
end
513
 
514
for i = er,er2,er3 do
515
wait()
516
 
517
if a == 1 then
518
lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
519
elseif a == 2 then
520
rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
521
elseif a == 3 then
522
lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
523
rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
524
end
525
 
526
end
527
end
528
 
529
afro = nil
530
function disco()
531
foundhat = false
532
for i,v in pairs(char:children()) do if v:IsA("Hat") then foundhat = true end end
533
lock.R(1) lock.L(1)
534
if foundhat or afro then
535
for i = 0,180,20 do
536
wait()
537
rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
538
neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
539
end
540
wait(.1)
541
neck.C0 = normposn
542
if afro then
543
headweld = afroweld
544
headweld.Part1 = rarm
545
 
546
headweld.C1 = cfn(0,-1.5,0)
547
else
548
headweld = char.Head.HeadWeld
549
headweld.Part0 = rarm
550
 
551
headweld.C0 = cfn(0,-1.5,0)
552
end
553
for i = 180,0,-20 do
554
wait()
555
rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
556
neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
557
end
558
grab(2,1,10)
559
headweld:Remove()
560
wait(.3)
561
grab(2,0,10)
562
if afro then afro = nil lock.R(0) lock.L(0) return end
563
end
564
if not afro then
565
grab(2,1,10)
566
afro = T.P(1,1,1,'Brown',0,false,false)
567
msh = T.FM(afro,11412443,1,1,1,55078516)
568
afroweld = T.W(afro,rarm,0,-1.5,0,0,math.pi,0)
569
grab(2,0,10)
570
 
571
for i = 0,180,20 do
572
wait()
573
rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
574
neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
575
end
576
 
577
afroweld.Part1 = char.Head
578
afroweld.C1 = cfn(0,.9,0)
579
rw.C1 = holdpos*ang(M.D(90),0,0)
580
for i = 180,0,-20 do
581
wait()
582
rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
583
neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
584
end
585
end
586
lock.R(0) lock.L(0)
587
end
588
 
589
function teleport(mouse)
590
char:MoveTo(mouse.hit.p)
591
end
592
 
593
klist = {
594
{'f',function() headbang() end,''},
595
{'q',function() spin2() end,''},
596
{'e',function() spin() end,''},
597
{'c',function() rest() end},
598
{'r',function() lazors() end,''},
599
{'g',function() spare() end},
600
{'v',function() disco() end},
601
{'t',function(a) teleport(a) end},
602
{'h',function() doll() end}
603
}
604
 
605
function bowl() return end
606
 
607
hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
608
hop.Selected:connect(function(mouse)
609
mouse.Button1Up:connect(function() holding = false end)
610
mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
611
mouse.KeyDown:connect(function(key) if attacking then return end
612
for i,v in pairs(klist) do
613
if key == v[1] then attacking = true v[2](mouse) attacking = false end
614
end
615
end)
616
 
617
mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end)
618
end)
619
--medifire