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1 | print([[ | |
2 | ___________________________________ | |
3 | ||
4 | Booty Offender // A Kyutatsuki13's script | |
5 | Build 0001 | |
6 | Credit to Ethanhong that gave me this idea ;) | |
7 | https://discord.gg/DueqyJ8 | |
8 | ||
9 | ___________________________________ | |
10 | ]]) | |
11 | ||
12 | warn("You're Not Welcome, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
13 | ||
14 | local p = game:GetService("Players").LocalPlayer | |
15 | local char = p.Character | |
16 | local mouse = p:GetMouse() | |
17 | local larm = char:WaitForChild("Left Arm") | |
18 | local rarm = char:WaitForChild("Right Arm") | |
19 | local lleg = char:WaitForChild("Left Leg") | |
20 | local rleg = char:WaitForChild("Right Leg") | |
21 | local hed = char:WaitForChild("Head") | |
22 | local torso = char:WaitForChild("Torso") | |
23 | local root = char:WaitForChild("HumanoidRootPart") | |
24 | local hum = char:FindFirstChildOfClass("Humanoid") | |
25 | local debris = game:GetService("Debris") | |
26 | local input = game:GetService("UserInputService") | |
27 | local run = game:GetService("RunService") | |
28 | local rs = run.RenderStepped | |
29 | local wingpose = "Idle" | |
30 | local DebrisModel = Instance.new("Model",char) | |
31 | DebrisModel.Name = "Debris" | |
32 | repeat rs:wait() until p.CharacterAppearanceLoaded | |
33 | ||
34 | noidle = false | |
35 | shift = false | |
36 | control = false | |
37 | ||
38 | ---------------------------------------------------------------------------- | |
39 | ||
40 | function rswait(value) | |
41 | if value ~= nil and value ~= 0 then | |
42 | for i=1,value do | |
43 | rs:wait() | |
44 | end | |
45 | else | |
46 | rs:wait() | |
47 | end | |
48 | end | |
49 | ||
50 | ---------------------------------------------------------------------------- | |
51 | ||
52 | local timeposition = 0 | |
53 | ||
54 | function music(id) | |
55 | if id == "Stop" then | |
56 | if not torso:FindFirstChild("MusicRuin") then | |
57 | soundz = Instance.new("Sound",torso) | |
58 | end | |
59 | soundz:Stop() | |
60 | else | |
61 | if not torso:FindFirstChild("MusicRuin") then | |
62 | soundz = Instance.new("Sound",torso) | |
63 | for i=1,2 do | |
64 | local equalizer = Instance.new("EqualizerSoundEffect",soundz) | |
65 | equalizer.HighGain = 6 | |
66 | equalizer.MidGain = 0 | |
67 | equalizer.LowGain = 6 | |
68 | end | |
69 | end | |
70 | soundz.Volume = 10 | |
71 | soundz.Name = "MusicRuin" | |
72 | soundz.Looped = true | |
73 | soundz.PlaybackSpeed = 1 | |
74 | soundz.SoundId = "rbxassetid://"..id | |
75 | soundz:Stop() | |
76 | soundz:Play() | |
77 | end | |
78 | end | |
79 | ||
80 | ---------------------------------------------------------------------------- | |
81 | ||
82 | function lerp(a, b, t) | |
83 | return a + (b - a)*t | |
84 | end | |
85 | ||
86 | ---------------------------------------------------------------------------- | |
87 | ||
88 | function Lerp(c1,c2,al) | |
89 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
90 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
91 | for i,v in pairs(com1) do | |
92 | com1[i] = v+(com2[i]-v)*al | |
93 | end | |
94 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
95 | end | |
96 | ||
97 | ---------------------------------------------------------------------------- | |
98 | ||
99 | function slerp(a, b, t) | |
100 | dot = a:Dot(b) | |
101 | if dot > 0.99999 or dot < -0.99999 then | |
102 | return t <= 0.5 and a or b | |
103 | else | |
104 | r = math.acos(dot) | |
105 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
106 | end | |
107 | end | |
108 | ||
109 | ---------------------------------------------------------------------------- | |
110 | ||
111 | function clerp(c1,c2,al) | |
112 | ||
113 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
114 | ||
115 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
116 | ||
117 | for i,v in pairs(com1) do | |
118 | ||
119 | com1[i] = lerp(v,com2[i],al) | |
120 | ||
121 | end | |
122 | ||
123 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
124 | ||
125 | end | |
126 | ||
127 | ---------------------------------------------------------------------------- | |
128 | ||
129 | function findAllNearestTorso(pos,dist) | |
130 | local list = workspace:children() | |
131 | local torso = {} | |
132 | local temp = nil | |
133 | local human = nil | |
134 | local temp2 = nil | |
135 | for x = 1, #list do | |
136 | temp2 = list[x] | |
137 | if (temp2.className == "Model") and (temp2 ~= char) then | |
138 | temp = temp2:findFirstChild("Torso") | |
139 | human = temp2:findFirstChildOfClass("Humanoid") | |
140 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
141 | if (temp.Position - pos).magnitude < dist then | |
142 | table.insert(torso,temp) | |
143 | dist = (temp.Position - pos).magnitude | |
144 | end | |
145 | end | |
146 | end | |
147 | end | |
148 | return torso | |
149 | end | |
150 | ||
151 | ---------------------------------------------------------------------------- | |
152 | ||
153 | function checkIfNotPlayer(model) | |
154 | if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then | |
155 | return true | |
156 | else | |
157 | return false | |
158 | end | |
159 | end | |
160 | ||
161 | ---------------------------------------------------------------------------- | |
162 | ||
163 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
164 | ||
165 | local wld = Instance.new("Weld", wp1) | |
166 | ||
167 | wld.Part0 = wp0 | |
168 | ||
169 | wld.Part1 = wp1 | |
170 | ||
171 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
172 | ||
173 | return wld | |
174 | ||
175 | end | |
176 | ||
177 | function weld(model) | |
178 | local parts,last = {} | |
179 | local function scan(parent) | |
180 | for _,v in pairs(parent:GetChildren()) do | |
181 | if (v:IsA("BasePart")) then | |
182 | if (last) then | |
183 | local w = Instance.new("Weld") | |
184 | w.Name = ("%s_Weld"):format(v.Name) | |
185 | w.Part0,w.Part1 = last,v | |
186 | w.C0 = last.CFrame:inverse() | |
187 | w.C1 = v.CFrame:inverse() | |
188 | w.Parent = last | |
189 | end | |
190 | last = v | |
191 | table.insert(parts,v) | |
192 | end | |
193 | scan(v) | |
194 | end | |
195 | end | |
196 | scan(model) | |
197 | for _,v in pairs(parts) do | |
198 | v.Anchored = false | |
199 | v.Locked = true | |
200 | v.Anchored = false | |
201 | v.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
202 | v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
203 | v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
204 | v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
205 | v.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
206 | v.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
207 | v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0) | |
208 | end | |
209 | end | |
210 | ||
211 | ---------------------------------------------------------------------------- | |
212 | ||
213 | function calculate(part,asd) | |
214 | local Head = hed | |
215 | local RightShoulder = asd | |
216 | local RightArm = part | |
217 | local MousePosition = mouse.Hit.p | |
218 | local ToMouse = (MousePosition - Head.Position).unit | |
219 | local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) | |
220 | local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) | |
221 | local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit | |
222 | local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
223 | local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) | |
224 | if tostring(LateralAngle) == "-1.#IND" then | |
225 | LateralAngle = 0 | |
226 | end | |
227 | local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) | |
228 | if LateralAngle > (math.pi / 2) then | |
229 | LateralAngle = (math.pi / 2) | |
230 | local Torso = root | |
231 | local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p) | |
232 | if Point.Z > 0 then | |
233 | if Point.X > -0 and RightArm == rarm then | |
234 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0) | |
235 | elseif Point.X < 0 and RightArm == rarm then | |
236 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0) | |
237 | end | |
238 | end | |
239 | end | |
240 | if Cross.Y < 0 then | |
241 | LateralAngle = -LateralAngle | |
242 | end | |
243 | return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) | |
244 | end | |
245 | ||
246 | ---------------------------------------------------------------------------- | |
247 | ||
248 | function sound(id,position,vol,pitch,start,finish) | |
249 | coroutine.resume(coroutine.create(function() | |
250 | ||
251 | local part = Instance.new("Part",workspace) | |
252 | part.Position = position | |
253 | part.Size = Vector3.new(0,0,0) | |
254 | part.CanCollide = false | |
255 | part.Transparency = 1 | |
256 | ||
257 | local sound = Instance.new("Sound",part) | |
258 | ||
259 | sound.SoundId = "rbxassetid://"..id | |
260 | ||
261 | repeat rs:wait() until sound.IsLoaded | |
262 | ||
263 | if vol ~= nil then | |
264 | sound.Volume = vol | |
265 | end | |
266 | ||
267 | if pitch ~= nil then | |
268 | sound.PlaybackSpeed = pitch | |
269 | end | |
270 | ||
271 | if start ~= nil then | |
272 | sound.TimePosition = start | |
273 | end | |
274 | ||
275 | if finish ~= nil then | |
276 | debris:AddItem(part,finish-start) | |
277 | else | |
278 | debris:AddItem(part,sound.TimeLength) | |
279 | end | |
280 | ||
281 | sound:Play() | |
282 | ||
283 | return sound | |
284 | ||
285 | end)) | |
286 | end | |
287 | ||
288 | ---------------------------------------------------------------------------- | |
289 | ||
290 | function computeDirection(vec) | |
291 | local lenSquared = vec.magnitude * vec.magnitude | |
292 | local invSqrt = 1 / math.sqrt(lenSquared) | |
293 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
294 | end | |
295 | ||
296 | ---------------------------------------------------------------------------- | |
297 | ||
298 | local shaking = 0 | |
299 | function shake(num) if num > shaking then shaking = num end end | |
300 | game:GetService("RunService").RenderStepped:connect(function() | |
301 | hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100) | |
302 | if shaking > 0 then shaking = shaking - 1 else shaking = 0 end | |
303 | end) | |
304 | ||
305 | plr = game:GetService("Players").LocalPlayer | |
306 | DebrisModel = Instance.new("Model",plr.Character) | |
307 | DebrisModel.Name = "DebrisModel" | |
308 | ||
309 | function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration) | |
310 | ||
311 | local part = Instance.new("Part",DebrisModel) | |
312 | part.Anchored = true | |
313 | part.CanCollide = false | |
314 | part.Size = Vector3.new(1,1,1) | |
315 | part.Transparency = transparency | |
316 | part.Material = material | |
317 | part.Color = color | |
318 | part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z)) | |
319 | ||
320 | local partmesh = Instance.new("SpecialMesh",part) | |
321 | if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end | |
322 | partmesh.Scale = size | |
323 | ||
324 | local pvalue = Instance.new("Vector3Value",part) | |
325 | pvalue.Name = "Position" | |
326 | pvalue.Value = positionchange | |
327 | ||
328 | local svalue = Instance.new("Vector3Value",part) | |
329 | svalue.Name = "Size" | |
330 | svalue.Value = sizechange | |
331 | ||
332 | local rvalue = Instance.new("Vector3Value",part) | |
333 | rvalue.Name = "Rotation" | |
334 | rvalue.Value = rotationchange | |
335 | ||
336 | local tvalue = Instance.new("NumberValue",part) | |
337 | tvalue.Name = "Transparency" | |
338 | tvalue.Value = transparencychange | |
339 | ||
340 | local avalue = Instance.new("NumberValue",part) | |
341 | avalue.Name = "Acceleration" | |
342 | avalue.Value = acceleration | |
343 | ||
344 | part.Name = "EFFECT" | |
345 | ||
346 | return part | |
347 | ||
348 | end | |
349 | ||
350 | game:GetService("RunService").RenderStepped:connect(function() | |
351 | coroutine.resume(coroutine.create(function() | |
352 | ||
353 | for i, v in pairs(DebrisModel:GetChildren()) do | |
354 | if v:isA("BasePart") then | |
355 | v.LocalTransparencyModifier = 0 | |
356 | end | |
357 | end | |
358 | ||
359 | if not plr.Character:FindFirstChild("DebrisModel") then | |
360 | DebrisModel = Instance.new("Model",plr.Character) | |
361 | DebrisModel.Name = "DebrisModel" | |
362 | end | |
363 | ||
364 | for i,v in pairs(DebrisModel:GetChildren()) do | |
365 | if v:IsA("BasePart") and v.Name == "EFFECT" then | |
366 | local pvalue = v:FindFirstChild("Position").Value | |
367 | local svalue = v:FindFirstChild("Size").Value | |
368 | local rvalue = v:FindFirstChild("Rotation").Value | |
369 | local tvalue = v:FindFirstChild("Transparency").Value | |
370 | local avalue = v:FindFirstChild("Acceleration").Value | |
371 | local mesh = v:FindFirstChild("Mesh") | |
372 | mesh.Scale = mesh.Scale + svalue | |
373 | v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue) | |
374 | v.Transparency = v.Transparency + tvalue | |
375 | v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z)) | |
376 | if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then | |
377 | v:Destroy() | |
378 | end | |
379 | end | |
380 | end | |
381 | ||
382 | end)) | |
383 | end) | |
384 | ||
385 | local wsback = 0 | |
386 | local frozen = false | |
387 | function freeze() | |
388 | if frozen == false then | |
389 | frozen = true | |
390 | wsback = hum.WalkSpeed | |
391 | hum.WalkSpeed = 1 | |
392 | else | |
393 | frozen = false | |
394 | hum.WalkSpeed = wsback | |
395 | end | |
396 | end | |
397 | hum.WalkSpeed = 25 | |
398 | ||
399 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) | |
400 | local magz = (Part0 - Part1).magnitude | |
401 | local curpos = Part0 | |
402 | local trz = {-Offset,Offset} | |
403 | for i=1,Times do | |
404 | local li = Instance.new("Part", DebrisModel) | |
405 | li.TopSurface =0 | |
406 | li.Material = Enum.Material.Neon | |
407 | li.BottomSurface = 0 | |
408 | li.Anchored = true | |
409 | li.Locked = true | |
410 | li.Transparency = Trans or 0.4 | |
411 | li.Color = Color | |
412 | li.formFactor = "Custom" | |
413 | li.CanCollide = false | |
414 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
415 | local lim = Instance.new("BlockMesh",li) | |
416 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
417 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
418 | if Times == i then | |
419 | local magz2 = (curpos - Part1).magnitude | |
420 | li.Size = Vector3.new(Thickness,Thickness,magz2) | |
421 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
422 | else | |
423 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
424 | end | |
425 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
426 | li.Name = "LIGHTNING" | |
427 | end | |
428 | end | |
429 | ||
430 | ---------------------------------------------------------------------------- | |
431 | skin_color = BrickColor.new("Light orange") | |
432 | --p:ClearCharacterAppearance() | |
433 | --hed:WaitForChild("face"):Destroy() | |
434 | hed:WaitForChild("face").Texture = "rbxassetid://331387792" | |
435 | ---------------------------------------------------------------------------- | |
436 | local size = 1 | |
437 | ||
438 | newWeld(torso, larm, -1.5, 0.5, 0) | |
439 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
440 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
441 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
442 | newWeld(torso, hed, 0, 1.5, 0) | |
443 | newWeld(torso, lleg, -0.5, -1, 0) | |
444 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
445 | newWeld(torso, rleg, 0.5, -1, 0) | |
446 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
447 | newWeld(root, torso, 0, -1, 0) | |
448 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
449 | ||
450 | emitters={} | |
451 | ||
452 | ---------------------------------------------------------------------------------------- | |
453 | - | music(580256583) |
453 | + | music(604671208) |
454 | velocityYFall=0 | |
455 | velocityYFall2=0 | |
456 | velocityYFall3=0 | |
457 | velocityYFall4=0 | |
458 | neckrotY=0 | |
459 | neckrotY2=0 | |
460 | torsorotY=0 | |
461 | torsorotY2=0 | |
462 | torsoY=0 | |
463 | torsoY2=0 | |
464 | colored = 0 | |
465 | sine = 0 | |
466 | change=0.4 | |
467 | movement=10 | |
468 | timeranim=0 | |
469 | running = false | |
470 | jumped = false | |
471 | icolor=1 | |
472 | imode=false | |
473 | ||
474 | didjump = false | |
475 | jumppower = 0 | |
476 | debounceimpact = false | |
477 | ||
478 | function jumpimpact() | |
479 | if debounceimpact == false then | |
480 | debounceimpact = true | |
481 | if jumppower < -150 then jumppower = -150 end | |
482 | shake(-jumppower/5) | |
483 | for i=1,-jumppower/20 do rs:wait() | |
484 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05) | |
485 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05) | |
486 | end | |
487 | debounceimpact = false | |
488 | end | |
489 | end | |
490 | ||
491 | max = 0 | |
492 | ||
493 | rs:connect(function() | |
494 | ||
495 | for i,v in pairs(DebrisModel:GetChildren()) do | |
496 | if v.Name == "LIGHTNING" then | |
497 | local vm = v:FindFirstChildOfClass("BlockMesh") | |
498 | vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0) | |
499 | if vm.Scale.X <= 0 then | |
500 | v:Destroy() | |
501 | end | |
502 | end | |
503 | end | |
504 | ||
505 | if p.Character.Parent == nil then | |
506 | local model = Instance.new("Model") | |
507 | model.Name = p.Name | |
508 | p.Character = model | |
509 | for i,v in pairs(char:GetChildren()) do | |
510 | v.Parent = p.Character | |
511 | end | |
512 | end | |
513 | ||
514 | char = p.Character | |
515 | if p.Character.Parent ~= workspace then | |
516 | p.Character.Parent = workspace | |
517 | end | |
518 | for i,v in pairs(char:GetChildren()) do | |
519 | if v:IsA("Accoutrement") then | |
520 | if v.Handle:FindFirstChild("Mesh") then | |
521 | v.Handle:FindFirstChild("Mesh").Offset = Vector3.new() | |
522 | v.Handle.Transparency = 0 | |
523 | end | |
524 | elseif v:IsA("BasePart") then | |
525 | v.Anchored = false | |
526 | if v:FindFirstChildOfClass("BodyPosition") then | |
527 | v:FindFirstChildOfClass("BodyPosition"):Destroy() | |
528 | end | |
529 | if v:FindFirstChildOfClass("BodyVelocity") then | |
530 | v:FindFirstChildOfClass("BodyVelocity"):Destroy() | |
531 | end | |
532 | if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then | |
533 | v:FindFirstChildOfClass("BodyGyro"):Destroy() | |
534 | end | |
535 | if v:FindFirstChild("Mesh") then | |
536 | v:FindFirstChild("Mesh").Offset = Vector3.new() | |
537 | end | |
538 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then | |
539 | local force = Instance.new("Part",DebrisModel) | |
540 | force.Name = v.Name.."FORCEFIELD" | |
541 | if v ~= hed then | |
542 | force.Size = v.Size+(Vector3.new(1,1,1)*0.2) | |
543 | else | |
544 | force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2) | |
545 | end | |
546 | force.CanCollide = false | |
547 | force.Transparency = 1 | |
548 | force.Color = Color3.new(0,1,1) | |
549 | force.Material = Enum.Material.Neon | |
550 | newWeld(v,force,0,0,0) | |
551 | else | |
552 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then | |
553 | newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0) | |
554 | end | |
555 | end | |
556 | if v.Name ~= "HumanoidRootPart" then | |
557 | v.Transparency = 0 | |
558 | else | |
559 | v.Transparency = 1 | |
560 | end | |
561 | end | |
562 | end | |
563 | ||
564 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then | |
565 | velocityYFall = root.Velocity.Y/1.5 | |
566 | else | |
567 | if -root.Velocity.Y/1.5 < -5 then | |
568 | velocityYFall = 5 | |
569 | elseif -root.Velocity.Y/1.5 > 150 then | |
570 | velocityYFall = -150 | |
571 | end | |
572 | end | |
573 | ||
574 | if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then | |
575 | velocityYFall2 = root.Velocity.Y/180 | |
576 | else | |
577 | if -root.Velocity.Y/180 < 0 then | |
578 | velocityYFall2 = 0 | |
579 | elseif -root.Velocity.Y/180 > 1.2 then | |
580 | velocityYFall2 = -1.2 | |
581 | end | |
582 | end | |
583 | ||
584 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then | |
585 | velocityYFall3 = root.Velocity.Y/1.5 | |
586 | else | |
587 | if -root.Velocity.Y/1.5 < -5 then | |
588 | velocityYFall3 = 5 | |
589 | elseif -root.Velocity.Y/1.5 > 50 then | |
590 | velocityYFall3 = -50 | |
591 | end | |
592 | end | |
593 | ||
594 | if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then | |
595 | velocityYFall4 = root.Velocity.Y/1.5 | |
596 | else | |
597 | if -root.Velocity.Y/180 < -5 then | |
598 | velocityYFall4 = 5 | |
599 | elseif -root.Velocity.Y/180 > 50 then | |
600 | velocityYFall4 = -50 | |
601 | end | |
602 | end | |
603 | ||
604 | if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then | |
605 | neckrotY = root.RotVelocity.Y/6 | |
606 | else | |
607 | if root.RotVelocity.Y/6 < -1 then | |
608 | neckrotY = -1 | |
609 | elseif root.RotVelocity.Y/6 > 1 then | |
610 | neckrotY = 1 | |
611 | end | |
612 | end | |
613 | ||
614 | if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then | |
615 | neckrotY2 = root.RotVelocity.Y/8 | |
616 | else | |
617 | if root.RotVelocity.Y/8 < -0.6 then | |
618 | neckrotY2 = -0.6 | |
619 | elseif root.RotVelocity.Y/8 > 0.6 then | |
620 | neckrotY2 = 0.6 | |
621 | end | |
622 | end | |
623 | ||
624 | if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then | |
625 | torsorotY = root.RotVelocity.Y/6 | |
626 | else | |
627 | if root.RotVelocity.Y/6 < -0.2 then | |
628 | torsorotY = -0.2 | |
629 | elseif root.RotVelocity.Y/6 > 0.2 then | |
630 | torsorotY = 0.2 | |
631 | end | |
632 | end | |
633 | ||
634 | if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then | |
635 | torsorotY2 = root.RotVelocity.Y/8 | |
636 | else | |
637 | if root.RotVelocity.Y/8 < -0.2 then | |
638 | torsorotY2 = -0.2 | |
639 | elseif root.RotVelocity.Y/8 > 0.2 then | |
640 | torsorotY2 = 0.2 | |
641 | end | |
642 | end | |
643 | ||
644 | torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 | |
645 | torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 | |
646 | ||
647 | local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
648 | local part1, endPoint = workspace:FindPartOnRay(ray1, char) | |
649 | ||
650 | local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
651 | local part2, endPoint = workspace:FindPartOnRay(ray2, char) | |
652 | ||
653 | local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
654 | local part3, endPoint = workspace:FindPartOnRay(ray3, char) | |
655 | ||
656 | local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
657 | local part4, endPoint = workspace:FindPartOnRay(ray4, char) | |
658 | ||
659 | local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
660 | local part5, endPoint = workspace:FindPartOnRay(ray5, char) | |
661 | ||
662 | local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
663 | local part6, endPoint = workspace:FindPartOnRay(ray6, char) | |
664 | ||
665 | local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
666 | local part7, endPoint = workspace:FindPartOnRay(ray7, char) | |
667 | ||
668 | local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
669 | local part8, endPoint = workspace:FindPartOnRay(ray8, char) | |
670 | ||
671 | local ray = Ray.new(root.Position,Vector3.new(0, -6, 0)) | |
672 | local part, endPoint = workspace:FindPartOnRay(ray, char) | |
673 | ||
674 | if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end | |
675 | ||
676 | local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
677 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) | |
678 | ||
679 | local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
680 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) | |
681 | ||
682 | if hum.Health > 0 and noidle == false then | |
683 | if hum.Sit == false then | |
684 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then | |
685 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4) | |
686 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1) | |
687 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
688 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
689 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) | |
690 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
691 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
692 | elseif jumped == true then | |
693 | didjump = true | |
694 | jumppower = root.Velocity.Y | |
695 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4) | |
696 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1) | |
697 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
698 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
699 | torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180))) | |
700 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
701 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
702 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then | |
703 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
704 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1) | |
705 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2) | |
706 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2) | |
707 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
708 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1) | |
709 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1) | |
710 | end | |
711 | ||
712 | else | |
713 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
714 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1) | |
715 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2) | |
716 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2) | |
717 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
718 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2) | |
719 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2) | |
720 | end | |
721 | ||
722 | end | |
723 | if didjump == true and jumped == false and jumppower < 0 then | |
724 | didjump = false | |
725 | jumpimpact() | |
726 | end | |
727 | ||
728 | sine = sine + change | |
729 | hum.Health = math.huge | |
730 | hum.MaxHealth = math.huge | |
731 | end) |