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1 | - | me = game.Players.LocalPlayer |
1 | + | --By zed_isJayTheLionJR |
2 | - | char = me.Character |
2 | + | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) |
3 | - | selected = false |
3 | + | sound.SoundId = "rbxassetid://1321658591" |
4 | - | attacking = false |
4 | + | Instance.new("ForceField", game.Players.LocalPlayer.Character) |
5 | - | hurt = false |
5 | + | mouse = game.Players.LocalPlayer:GetMouse() |
6 | - | grabbed = nil |
6 | + | function key(key) |
7 | - | mode = "kill" |
7 | + | key = key:lower() |
8 | - | bloodcolors = {"Bright red", "Really red", "Crimson"} |
8 | + | if key == "q" then |
9 | - | enabled = true |
9 | + | for i = 1,5 do |
10 | - | enabled2 = true |
10 | + | wait(0.01) |
11 | - | |
11 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) |
12 | - | local breaksound = Instance.new("Sound") |
12 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) |
13 | - | breaksound.SoundId = "http://www.roblox.com/asset/?id=2801263" |
13 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) |
14 | - | breaksound.Parent = game.Workspace |
14 | + | end |
15 | - | breaksound.Volume = 0.8 |
15 | + | sound:Play() |
16 | - | |
16 | + | local hit = Instance.new("Explosion", plr["Right Arm"]) |
17 | - | local killsound = Instance.new("Sound") |
17 | + | hit.Position = plr["Right Arm"].Position |
18 | - | killsound.SoundId = "http://www.roblox.com/asset/?id=2801263" |
18 | + | hit.Visible = false |
19 | - | killsound.Pitch = 0.65 |
19 | + | hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
20 | - | killsound.Parent = game.Workspace |
20 | + | hit.BlastRadius = 70 |
21 | - | |
21 | + | wait(0.05) |
22 | - | local drainsound = Instance.new("Sound") |
22 | + | for i = 1,5 do |
23 | - | drainsound.SoundId = "http://www.roblox.com/asset/?id=2785493" |
23 | + | wait(0.01) |
24 | - | drainsound.Pitch = 0.7 |
24 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) |
25 | - | |
25 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) |
26 | - | |
26 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) |
27 | - | function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) |
27 | + | end |
28 | - | part.Parent = parent |
28 | + | hit:destroy() |
29 | - | part.formFactor = form |
29 | + | end |
30 | - | part.CanCollide = collide |
30 | + | if key == "e" then |
31 | - | part.Transparency = tran |
31 | + | for i = 1,5 do |
32 | - | part.Reflectance = ref |
32 | + | wait(0.01) |
33 | - | part.Size = Vector3.new(x,y,z) |
33 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) |
34 | - | part.BrickColor = BrickColor.new(color) |
34 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) |
35 | - | part.TopSurface = 0 |
35 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) |
36 | - | part.BottomSurface = 0 |
36 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) |
37 | - | part.Anchored = anchor |
37 | + | sound.PlaybackSpeed = 40 |
38 | - | part.Locked = true |
38 | + | end |
39 | - | part:BreakJoints() |
39 | + | sound:Play() |
40 | local hit1 = Instance.new("Explosion", plr["Right Leg"]) | |
41 | - | |
41 | + | hit1.Position = plr["Right Leg"].Position |
42 | - | function weld(w, p, p1, a, b, c, x, y, z) |
42 | + | hit1.Visible = false |
43 | - | w.Parent = p |
43 | + | hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
44 | - | w.Part0 = p |
44 | + | hit1.BlastRadius = 70 |
45 | - | w.Part1 = p1 |
45 | + | wait(0.1) |
46 | - | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) |
46 | + | for i = 1,5 do |
47 | wait(0.01) | |
48 | - | |
48 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) |
49 | - | function mesh(mesh, parent, x, y, z, type) |
49 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) |
50 | - | mesh.Parent = parent |
50 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) |
51 | - | mesh.Scale = Vector3.new(x, y, z) |
51 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) |
52 | - | mesh.MeshType = type |
52 | + | end |
53 | sound.PlaybackSpeed = 1 | |
54 | - | |
54 | + | hit1:destory() |
55 | - | function remgui() |
55 | + | end |
56 | - | for _,v in pairs(me.PlayerGui:GetChildren()) do |
56 | + | if key == "r" then |
57 | - | if v.Name == "Modeshow" then |
57 | + | for i = 1,5 do |
58 | - | v:remove() |
58 | + | wait(0.01) |
59 | - | end |
59 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) |
60 | - | end |
60 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) |
61 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
62 | - | |
62 | + | end |
63 | - | function inform(text,delay) |
63 | + | sound:Play() |
64 | - | remgui() |
64 | + | local hit2 = Instance.new("Explosion", plr["Left Arm"]) |
65 | - | local sc = Instance.new("ScreenGui") |
65 | + | hit2.Position = plr["Left Arm"].Position |
66 | - | sc.Parent = me.PlayerGui |
66 | + | hit2.Visible = false |
67 | - | sc.Name = "Modeshow" |
67 | + | hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
68 | - | local bak = Instance.new("Frame",sc) |
68 | + | hit2.BlastRadius = 70 |
69 | - | bak.BackgroundColor3 = Color3.new(1,1,1) |
69 | + | wait(0.05) |
70 | - | bak.Size = UDim2.new(0.94,0,0.1,0) |
70 | + | for i = 1,5 do |
71 | - | bak.Position = UDim2.new(0.03,0,0.037,0) |
71 | + | wait(0.01) |
72 | - | bak.BorderSizePixel = 0 |
72 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) |
73 | - | local gi = Instance.new("TextLabel",sc) |
73 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) |
74 | - | gi.Size = UDim2.new(0.92,0,0.09,0) |
74 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) |
75 | - | gi.BackgroundColor3 = Color3.new(0,0,0) |
75 | + | end |
76 | - | gi.Position = UDim2.new(0.04,0,0.042,0) |
76 | + | hit2:destroy() |
77 | - | gi.TextColor3 = Color3.new(1,1,1) |
77 | + | end |
78 | - | gi.FontSize = "Size14" |
78 | + | |
79 | - | gi.Text = text |
79 | + | mouse.KeyDown:connect(key) |
80 | - | coroutine.resume(coroutine.create(function() |
80 | + | plr = game.Players.LocalPlayer.Character |
81 | - | wait(delay) |
81 | + | sound1 = Instance.new("Sound", plr.Head) |
82 | - | sc:remove() |
82 | + | sound1.SoundId = "" |
83 | - | end)) |
83 | + | sound1:Play() |
84 | sound1.Looped = false | |
85 | - | |
85 | + | sound1.Volume = 10 |
86 | - | if char:findFirstChild("Bricks",true) then |
86 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) |
87 | - | char:findFirstChild("Bricks",true):remove() |
87 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) |
88 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
89 | - | |
89 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) |
90 | - | bricks = Instance.new("Model",me.Character) |
90 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) |
91 | - | bricks.Name = "Bricks" |
91 | + | while true do |
92 | - | |
92 | + | wait(0.01) |
93 | - | --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- |
93 | + | for i = 1,2 do |
94 | - | |
94 | + | wait(0.05) |
95 | - | rarm = char:findFirstChild("Right Arm") |
95 | + | plr = game.Players.LocalPlayer.Character |
96 | - | larm = char:findFirstChild("Left Arm") |
96 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) |
97 | - | lleg = char:findFirstChild("Left Leg") |
97 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) |
98 | - | torso = char:findFirstChild("Torso") |
98 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
99 | - | hum = char:findFirstChild("Humanoid") |
99 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) |
100 | - | rleg = char:findFirstChild("Right Leg") |
100 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) |
101 | - | |
101 | + | end |
102 | - | righthold = Instance.new("Part") |
102 | + | for i = 1,2 do |
103 | - | prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Mid gray", false, "Custom") |
103 | + | wait(0.05) |
104 | - | w11 = Instance.new("Weld") |
104 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) |
105 | - | weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0) |
105 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) |
106 | - | |
106 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
107 | - | lefthold = Instance.new("Part") |
107 | + | plr = game.Players.LocalPlayer.Character |
108 | - | prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Mid gray", false, "Custom") |
108 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) |
109 | - | w12 = Instance.new("Weld") |
109 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) |
110 | - | weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0) |
110 | + | end |
111 | - | |
111 | + | for i = 1,3 do |
112 | - | hold = Instance.new("Part") |
112 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
113 | - | prop(hold, bricks, false, 0, 0, 0.2, 0.3, 0.3, "Black", false, "Custom") |
113 | + | wait(0.05) |
114 | - | oh = Instance.new("Weld") |
114 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) |
115 | - | weld(oh, torso, hold, -math.pi/-0.86, 1.5, math.rad(0), -0.35, -0.4, -0.5) |
115 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) |
116 | - | |
116 | + | plr = game.Players.LocalPlayer.Character |
117 | - | knife = Instance.new("Part") |
117 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) |
118 | - | knife.Material = "Wood" |
118 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) |
119 | - | prop(knife, bricks, false, 0, 0, 0.25, 1.1, 0.3, "Pine Cone", false, "Custom") |
119 | + | end |
120 | - | orr = Instance.new("Weld") |
120 | + | wait(1) |
121 | - | weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0) |
121 | + | ------------------------------------------------------------------------------------------------------- |
122 | - | ar = Instance.new("Weld") |
122 | + | for i = 1,3 do |
123 | - | weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0) |
123 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) |
124 | - | |
124 | + | wait(0.05) |
125 | - | blade = Instance.new("Part") |
125 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
126 | - | blade.Material = "Neon" |
126 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) |
127 | - | prop(blade, bricks, false, 0, 0, 0.1, 2.5, 0.25, "Mid gray", false, "Custom") |
127 | + | plr = game.Players.LocalPlayer.Character |
128 | - | Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1) |
128 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) |
129 | - | w2 = Instance.new("Weld") |
129 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) |
130 | - | weld(w2, knife, blade, 0, 0, 0, 0, -0.65, 0) |
130 | + | |
131 | - | |
131 | + | |
132 | - | blade2 = Instance.new("Part") |
132 | + | for i = 1,2 do |
133 | - | blade2.Material = "Neon" |
133 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) |
134 | - | prop(blade2, bricks, false, 0, 0, 0.1, 0.4, 0.25, "Mid gray", false, "Custom") |
134 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) |
135 | - | local mew = Instance.new("SpecialMesh",blade2) |
135 | + | wait(0.05) |
136 | - | mew.MeshType = "Wedge" |
136 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
137 | - | mew.Scale = Vector3.new(0.3,1,1) |
137 | + | plr = game.Players.LocalPlayer.Character |
138 | - | w3 = Instance.new("Weld") |
138 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) |
139 | - | weld(w3, blade, blade2, 0, 0, 0, 0, -1.45, 0) |
139 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) |
140 | - | |
140 | + | |
141 | - | |
141 | + | |
142 | - | rb = Instance.new("Part") |
142 | + | for i = 1,2 do |
143 | - | prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom") |
143 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) |
144 | - | w13 = Instance.new("Weld") |
144 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) |
145 | - | weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0) |
145 | + | wait(0.05) |
146 | - | |
146 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
147 | - | lb = Instance.new("Part") |
147 | + | plr = game.Players.LocalPlayer.Character |
148 | - | prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom") |
148 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) |
149 | - | w14 = Instance.new("Weld") |
149 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) |
150 | - | weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0) |
150 | + | game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170 |
151 | - | |
151 | + | --By zed_isJayTheLionJR |
152 | - | rw = Instance.new("Weld") |
152 | + | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) |
153 | - | weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) |
153 | + | sound.SoundId = "rbxassetid://133680244" |
154 | - | |
154 | + | Instance.new("ForceField", game.Players.LocalPlayer.Character) |
155 | - | lw = Instance.new("Weld") |
155 | + | mouse = game.Players.LocalPlayer:GetMouse() |
156 | - | weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0) |
156 | + | function key(key) |
157 | - | |
157 | + | key = key:lower() |
158 | - | grabweld = nil |
158 | + | if key == "q" then |
159 | - | platlol = nil |
159 | + | for i = 1,5 do |
160 | - | lolhum = nil |
160 | + | wait(0.01) |
161 | - | |
161 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) |
162 | - | function touch(h) |
162 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) |
163 | - | if hurt then |
163 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) |
164 | - | if grabbed == nil then |
164 | + | end |
165 | - | local hu = h.Parent:findFirstChild("Humanoid") |
165 | + | sound:Play() |
166 | - | local head = h.Parent:findFirstChild("Head") |
166 | + | local hit = Instance.new("Explosion", plr["Right Arm"]) |
167 | - | local torz = h.Parent:findFirstChild("Torso") |
167 | + | hit.Position = plr["Right Arm"].Position |
168 | - | if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then |
168 | + | hit.Visible = false |
169 | - | if hu.Health > 0 then |
169 | + | hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
170 | - | grabbed = torz |
170 | + | hit.BlastRadius = 70 |
171 | - | hu.PlatformStand = true |
171 | + | wait(0.05) |
172 | - | local w = Instance.new("Weld") |
172 | + | for i = 1,5 do |
173 | - | weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6) |
173 | + | wait(0.01) |
174 | - | grabweld = w |
174 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) |
175 | - | lolhum = hu |
175 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) |
176 | - | local lolxd = true |
176 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) |
177 | - | platlol = lolxd |
177 | + | end |
178 | - | hu.Changed:connect(function(prop) |
178 | + | hit:destroy() |
179 | - | if prop == "PlatformStand" and platlol then |
179 | + | end |
180 | - | hu.PlatformStand = true |
180 | + | if key == "e" then |
181 | - | end |
181 | + | for i = 1,5 do |
182 | - | end) |
182 | + | wait(0.01) |
183 | - | end |
183 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) |
184 | - | end |
184 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) |
185 | - | end |
185 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) |
186 | - | end |
186 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) |
187 | sound.PlaybackSpeed = 40 | |
188 | - | |
188 | + | end |
189 | - | righthold.Touched:connect(touch) |
189 | + | sound:Play() |
190 | - | lefthold.Touched:connect(touch) |
190 | + | local hit1 = Instance.new("Explosion", plr["Right Leg"]) |
191 | - | |
191 | + | hit1.Position = plr["Right Leg"].Position |
192 | - | function bleed(part,po) |
192 | + | hit1.Visible = false |
193 | - | local lol1 = math.random(5,30)/100 |
193 | + | hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
194 | - | local lol2 = math.random(5,30)/100 |
194 | + | hit1.BlastRadius = 70 |
195 | - | local lol3 = math.random(5,30)/100 |
195 | + | wait(0.1) |
196 | - | local lol4 = math.random(1,#bloodcolors) |
196 | + | for i = 1,5 do |
197 | - | local p = Instance.new("Part") |
197 | + | wait(0.01) |
198 | - | prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom") |
198 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) |
199 | - | p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10) |
199 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) |
200 | - | p.Velocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) |
200 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) |
201 | - | p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10) |
201 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) |
202 | - | p.CanCollide = true |
202 | + | end |
203 | - | coroutine.resume(coroutine.create(function() |
203 | + | sound.PlaybackSpeed = 1 |
204 | - | wait(3) |
204 | + | hit1:destory() |
205 | - | p:remove() |
205 | + | end |
206 | - | end)) |
206 | + | if key == "r" then |
207 | for i = 1,5 do | |
208 | - | |
208 | + | wait(0.01) |
209 | - | h = Instance.new("HopperBin",me.Backpack) |
209 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) |
210 | - | |
210 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) |
211 | - | h.Name = "Knife" |
211 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) |
212 | - | |
212 | + | end |
213 | - | script.Parent = h |
213 | + | sound:Play() |
214 | - | |
214 | + | local hit2 = Instance.new("Explosion", plr["Left Arm"]) |
215 | - | |
215 | + | hit2.Position = plr["Left Arm"].Position |
216 | - | bin = h |
216 | + | hit2.Visible = false |
217 | - | |
217 | + | hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
218 | - | |
218 | + | hit2.BlastRadius = 70 |
219 | - | |
219 | + | wait(0.05) |
220 | - | function select(mouse) |
220 | + | for i = 1,5 do |
221 | - | orr.Part1 = nil |
221 | + | wait(0.01) |
222 | - | ar.Part1 = knife |
222 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) |
223 | - | mouse.Button1Down:connect(function() |
223 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) |
224 | - | if attacking == false then |
224 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) |
225 | - | attacking = true |
225 | + | end |
226 | - | lw.Part1 = larm |
226 | + | hit2:destroy() |
227 | - | rw.Part1 = rarm |
227 | + | end |
228 | - | hurt = true |
228 | + | |
229 | - | for i=1, 8 do |
229 | + | mouse.KeyDown:connect(key) |
230 | - | rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0) |
230 | + | plr = game.Players.LocalPlayer.Character |
231 | - | lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) |
231 | + | sound1 = Instance.new("Sound", plr.Head) |
232 | - | wait() |
232 | + | sound1.SoundId = "rbxassetid://1252113657" |
233 | - | end |
233 | + | sound1:Play() |
234 | - | wait(1) |
234 | + | sound1.Looped = true |
235 | - | hurt = false |
235 | + | sound1.Volume = 10 |
236 | - | if grabbed == nil then |
236 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) |
237 | - | for i=1, 4 do |
237 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) |
238 | - | rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) |
238 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) |
239 | - | lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) |
239 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) |
240 | - | wait() |
240 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) |
241 | - | end |
241 | + | while true do |
242 | - | lw.C0 = CFrame.new(0,0,0) |
242 | + | wait(0.01) |
243 | - | rw.C0 = CFrame.new(0,0,0) |
243 | + | for i = 1,2 do |
244 | - | lw.Part1 = nil |
244 | + | wait(0.05) |
245 | - | rw.Part1 = nil |
245 | + | plr = game.Players.LocalPlayer.Character |
246 | - | attacking = false |
246 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) |
247 | - | end |
247 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) |
248 | - | elseif hurt == false and grabbed ~= nil and mode == "drop" then |
248 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
249 | - | enabled2 = true |
249 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) |
250 | - | grabweld:remove() |
250 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) |
251 | - | grabweld = nil |
251 | + | end |
252 | - | platlol = false |
252 | + | for i = 1,2 do |
253 | - | grabbed = nil |
253 | + | wait(0.05) |
254 | - | lolhum.PlatformStand = false |
254 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) |
255 | - | lolhum = nil |
255 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) |
256 | - | for i=1, 4 do |
256 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
257 | - | rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) |
257 | + | plr = game.Players.LocalPlayer.Character |
258 | - | lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) |
258 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) |
259 | - | wait() |
259 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) |
260 | - | end |
260 | + | end |
261 | - | lw.C0 = CFrame.new(0,0,0) |
261 | + | for i = 1,3 do |
262 | - | rw.C0 = CFrame.new(0,0,0) |
262 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
263 | - | lw.Part1 = nil |
263 | + | wait(0.05) |
264 | - | rw.Part1 = nil |
264 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) |
265 | - | attacking = false |
265 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) |
266 | - | platlol = nil |
266 | + | plr = game.Players.LocalPlayer.Character |
267 | - | |
267 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) |
268 | - | elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "para" and enabled2 == true then |
268 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) |
269 | - | enabled2 = false |
269 | + | end |
270 | - | enabled = false |
270 | + | wait(1) |
271 | - | |
271 | + | ------------------------------------------------------------------------------------------------------- |
272 | - | breaksound.Parent = grabbed |
272 | + | for i = 1,3 do |
273 | - | breaksound:Play() |
273 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) |
274 | - | |
274 | + | wait(0.05) |
275 | - | for i=1, 5 do |
275 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
276 | - | lw.C0 = lw.C0 * CFrame.new(0.02,0.15,-0.02) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) |
276 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) |
277 | - | wait() |
277 | + | plr = game.Players.LocalPlayer.Character |
278 | - | end |
278 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) |
279 | - | local duh = grabbed |
279 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) |
280 | - | bleed(duh,1) |
280 | + | |
281 | - | bleed(duh,1) |
281 | + | |
282 | - | bleed(duh,1) |
282 | + | for i = 1,2 do |
283 | - | bleed(duh,1) |
283 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) |
284 | - | bleed(duh,1) |
284 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) |
285 | - | bleed(duh,1) |
285 | + | wait(0.05) |
286 | - | bleed(duh,1) |
286 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
287 | - | bleed(duh,1) |
287 | + | plr = game.Players.LocalPlayer.Character |
288 | - | bleed(duh,1) |
288 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) |
289 | - | bleed(duh,1) |
289 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) |
290 | - | wait(0.12) |
290 | + | |
291 | - | for i=1, 5 do |
291 | + | |
292 | - | lw.C0 = lw.C0 * CFrame.new(-0.02,-0.15,0.02) * CFrame.fromEulerAnglesXYZ(0.05,-0,0.03) |
292 | + | for i = 1,2 do |
293 | - | wait() |
293 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) |
294 | - | end |
294 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) |
295 | - | |
295 | + | wait(0.05) |
296 | - | |
296 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
297 | - | if grabbed.Parent:findFirstChild("HumanoidRootPart",true) then |
297 | + | plr = game.Players.LocalPlayer.Character |
298 | - | grabbed.Parent.HumanoidRootPart:Remove() |
298 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) |
299 | - | end |
299 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) |
300 | - | grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health / 1.5 |
300 | + | game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170 |
301 | - | |
301 | + | p = game.Players.LocalPlayer |
302 | - | elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "drain" and enabled == true then |
302 | + | char = p.Character |
303 | - | enabled = false |
303 | + | des = false |
304 | - | enabled2 = true |
304 | + | fling = true |
305 | - | |
305 | + | dot = false |
306 | - | for i=1, 2 do |
306 | + | falling = false |
307 | - | lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) |
307 | + | jump = true |
308 | - | wait() |
308 | + | char.Shirt:Remove() |
309 | - | end |
309 | + | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end |
310 | - | |
310 | + | for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end |
311 | - | while char.Humanoid.Health == char.Humanoid.MaxHealth do |
311 | + | wait()shirt = Instance.new("Shirt", char) |
312 | - | bleed(grabbed, 1) |
312 | + | shirt.Name = "Shirt" |
313 | - | char.Humanoid.Health = char.Humanoid.Health + 1 |
313 | + | pants = Instance.new("Pants", char) |
314 | - | grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health - 1 |
314 | + | pants.Name = "Pants" |
315 | - | wait(0.0335) |
315 | + | |
316 | - | end |
316 | + | char.Shirt.ShirtTemplate = "rbxassetid://1434196251" |
317 | - | |
317 | + | char.Pants.PantsTemplate = "rbxassetid://1113839469" |
318 | - | for i=1, 1 do |
318 | + | tp = true |
319 | - | lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) |
319 | + | shoot = true |
320 | - | wait() |
320 | + | hum = char.Humanoid |
321 | - | end |
321 | + | punch = true |
322 | - | enabled = true |
322 | + | neckp = char.Torso.Neck.C0 |
323 | - | |
323 | + | neck = char.Torso.Neck |
324 | - | |
324 | + | hum.MaxHealth = 9e999 |
325 | - | elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then |
325 | + | wait() |
326 | - | enabled2 = true |
326 | + | hum.Health =hum.MaxHealth |
327 | - | grabweld:remove() |
327 | + | des = false |
328 | - | grabweld = nil |
328 | + | root=char.HumanoidRootPart |
329 | - | local bf = Instance.new("BodyForce",grabbed) |
329 | + | torso = char.Torso |
330 | - | bf.force = torso.CFrame.lookVector * 4000 |
330 | + | char.Head.face.Texture = "rbxassetid://1010250288" |
331 | - | bf.force = bf.force + Vector3.new(0,1500,0) |
331 | + | Hair7 = Instance.new("Part") |
332 | - | coroutine.resume(coroutine.create(function() |
332 | + | Hair7.Parent = char |
333 | - | wait(0.12) |
333 | + | Hair7.Name = "Hair" |
334 | - | bf:remove() |
334 | + | Hair7.CanCollide = false |
335 | - | end)) |
335 | + | Hair7.Locked = true |
336 | - | for i=1, 6 do |
336 | + | Hair7.TopSurface = "Smooth" |
337 | - | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0) |
337 | + | Hair7.BottomSurface = "Smooth" |
338 | - | lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0) |
338 | + | Hair7.formFactor = "Symmetric" |
339 | - | wait() |
339 | + | Hair7.Material = "Neon" |
340 | - | end |
340 | + | Hair7.BrickColor = BrickColor.new("white") |
341 | - | for i=1, 4 do |
341 | + | Hair7.CFrame = char.Torso.CFrame |
342 | - | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0) |
342 | + | Hair7.Size = Vector3.new(1, 1, 1) |
343 | - | lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) |
343 | + | Hair7.Transparency = 0 |
344 | - | wait() |
344 | + | |
345 | - | end |
345 | + | |
346 | - | wait(0.2) |
346 | + | Weld1 = Instance.new("Weld") |
347 | - | platlol = false |
347 | + | Weld1.Parent = char.Head |
348 | - | grabbed = nil |
348 | + | Weld1.Part0 = char.Head |
349 | - | lolhum.PlatformStand = false |
349 | + | Weld1.Part1 = Hair7 |
350 | - | lolhum = nil |
350 | + | Weld1.C0 = CFrame.new(0, 1.2, -0.17) |
351 | - | for i=1, 4 do |
351 | + | |
352 | - | rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) |
352 | + | Mesh = Instance.new("SpecialMesh") |
353 | - | lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) |
353 | + | Mesh.Offset = Vector3.new(0,-0.4,0) |
354 | - | wait() |
354 | + | Mesh.Parent = Hair7 |
355 | - | end |
355 | + | Mesh.Scale = Vector3.new(6.5, 6.5, 6.5) |
356 | - | lw.C0 = CFrame.new(0,0,0) |
356 | + | Mesh.MeshType = "FileMesh" |
357 | - | rw.C0 = CFrame.new(0,0,0) |
357 | + | Mesh.MeshId = "rbxassetid://1125231485" |
358 | - | lw.Part1 = nil |
358 | + | Mesh.TextureId = "" |
359 | - | rw.Part1 = nil |
359 | + | wait(0.5) |
360 | - | attacking = false |
360 | + | |
361 | - | platlol = nil |
361 | + | |
362 | - | elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then |
362 | + | end |
363 | - | enabled2 = true |
363 | + | end |