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1-
me = game.Players.LocalPlayer
1+
--By zed_isJayTheLionJR
2-
char = me.Character
2+
sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
3-
selected = false
3+
sound.SoundId = "rbxassetid://1321658591"
4-
attacking = false
4+
Instance.new("ForceField", game.Players.LocalPlayer.Character)
5-
hurt = false
5+
mouse = game.Players.LocalPlayer:GetMouse()
6-
grabbed = nil
6+
function key(key)
7-
mode = "kill"
7+
	key = key:lower()
8-
bloodcolors = {"Bright red", "Really red", "Crimson"}
8+
	if key == "q" then
9-
enabled = true
9+
		for i = 1,5 do
10-
enabled2 = true
10+
		wait(0.01)
11-
 
11+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
12-
local breaksound = Instance.new("Sound")
12+
		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
13-
breaksound.SoundId = "http://www.roblox.com/asset/?id=2801263"
13+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
14-
breaksound.Parent = game.Workspace
14+
		end
15-
breaksound.Volume = 0.8
15+
		sound:Play()
16-
   
16+
		local hit = Instance.new("Explosion", plr["Right Arm"])
17-
local killsound = Instance.new("Sound")
17+
		hit.Position = plr["Right Arm"].Position
18-
killsound.SoundId = "http://www.roblox.com/asset/?id=2801263"
18+
		hit.Visible = false
19-
killsound.Pitch = 0.65
19+
		hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
20-
killsound.Parent = game.Workspace
20+
		hit.BlastRadius = 70
21-
 
21+
		wait(0.05)
22-
local drainsound = Instance.new("Sound")
22+
		for i = 1,5 do
23-
drainsound.SoundId = "http://www.roblox.com/asset/?id=2785493"
23+
		wait(0.01)
24-
drainsound.Pitch = 0.7
24+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
25-
 
25+
		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
26-
 
26+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
27-
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
27+
		end
28-
part.Parent = parent
28+
		hit:destroy()
29-
part.formFactor = form
29+
	end
30-
part.CanCollide = collide
30+
	if key == "e" then
31-
part.Transparency = tran
31+
		for i = 1,5 do
32-
part.Reflectance = ref
32+
		wait(0.01)
33-
part.Size = Vector3.new(x,y,z)
33+
		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
34-
part.BrickColor = BrickColor.new(color)
34+
        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
35-
part.TopSurface = 0
35+
        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
36-
part.BottomSurface = 0
36+
        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
37-
part.Anchored = anchor
37+
        sound.PlaybackSpeed = 40
38-
part.Locked = true
38+
		end
39-
part:BreakJoints()
39+
		sound:Play()
40
		local hit1 = Instance.new("Explosion", plr["Right Leg"])
41-
 
41+
		hit1.Position = plr["Right Leg"].Position
42-
function weld(w, p, p1, a, b, c, x, y, z)
42+
		hit1.Visible = false
43-
w.Parent = p
43+
		hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
44-
w.Part0 = p
44+
		hit1.BlastRadius = 70
45-
w.Part1 = p1
45+
		wait(0.1)
46-
w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
46+
		for i = 1,5 do
47
		wait(0.01)
48-
 
48+
		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
49-
function mesh(mesh, parent, x, y, z, type)
49+
        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
50-
mesh.Parent = parent
50+
        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
51-
mesh.Scale = Vector3.new(x, y, z)
51+
        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
52-
mesh.MeshType = type
52+
		end
53
		sound.PlaybackSpeed = 1
54-
 
54+
		hit1:destory()
55-
function remgui()
55+
	end
56-
    for _,v in pairs(me.PlayerGui:GetChildren()) do
56+
	if key == "r" then
57-
        if v.Name == "Modeshow" then
57+
		for i = 1,5 do
58-
            v:remove()
58+
		wait(0.01)
59-
        end
59+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
60-
    end
60+
		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
61
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
62-
 
62+
		end
63-
function inform(text,delay)
63+
		sound:Play()
64-
    remgui()
64+
		local hit2 = Instance.new("Explosion", plr["Left Arm"])
65-
    local sc = Instance.new("ScreenGui")
65+
		hit2.Position = plr["Left Arm"].Position
66-
    sc.Parent = me.PlayerGui
66+
		hit2.Visible = false
67-
    sc.Name = "Modeshow"
67+
		hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
68-
    local bak = Instance.new("Frame",sc)
68+
		hit2.BlastRadius = 70
69-
    bak.BackgroundColor3 = Color3.new(1,1,1)
69+
		wait(0.05)
70-
    bak.Size = UDim2.new(0.94,0,0.1,0)
70+
		for i = 1,5 do
71-
    bak.Position = UDim2.new(0.03,0,0.037,0)
71+
		wait(0.01)
72-
    bak.BorderSizePixel = 0
72+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
73-
    local gi = Instance.new("TextLabel",sc)
73+
		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
74-
    gi.Size = UDim2.new(0.92,0,0.09,0)
74+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
75-
    gi.BackgroundColor3 = Color3.new(0,0,0)
75+
		end
76-
    gi.Position = UDim2.new(0.04,0,0.042,0)
76+
		hit2:destroy()
77-
    gi.TextColor3 = Color3.new(1,1,1)
77+
	end
78-
    gi.FontSize = "Size14"
78+
79-
    gi.Text = text
79+
mouse.KeyDown:connect(key)
80-
    coroutine.resume(coroutine.create(function()
80+
plr = game.Players.LocalPlayer.Character
81-
        wait(delay)
81+
sound1 = Instance.new("Sound", plr.Head)
82-
        sc:remove()
82+
sound1.SoundId = ""
83-
    end))
83+
sound1:Play()
84
sound1.Looped = false
85-
 
85+
sound1.Volume = 10
86-
if char:findFirstChild("Bricks",true) then
86+
plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
87-
    char:findFirstChild("Bricks",true):remove()
87+
plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
88
plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
89-
 
89+
plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
90-
bricks = Instance.new("Model",me.Character)
90+
plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
91-
bricks.Name = "Bricks"
91+
while true do
92-
 
92+
	wait(0.01)
93-
--Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
93+
	for i = 1,2 do
94-
 
94+
	wait(0.05)
95-
rarm = char:findFirstChild("Right Arm")
95+
    plr = game.Players.LocalPlayer.Character
96-
larm = char:findFirstChild("Left Arm")
96+
   plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
97-
lleg = char:findFirstChild("Left Leg")
97+
    plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
98-
torso = char:findFirstChild("Torso")
98+
    plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
99-
hum = char:findFirstChild("Humanoid")
99+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
100-
rleg = char:findFirstChild("Right Leg")
100+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
101-
 
101+
	end
102-
righthold = Instance.new("Part")
102+
	for i = 1,2 do
103-
prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Mid gray", false, "Custom")
103+
	wait(0.05)
104-
w11 = Instance.new("Weld")
104+
    plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
105-
weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0)
105+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
106-
 
106+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
107-
lefthold = Instance.new("Part")
107+
    plr = game.Players.LocalPlayer.Character
108-
prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Mid gray", false, "Custom")
108+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
109-
w12 = Instance.new("Weld")
109+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
110-
weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0)
110+
	end
111-
 
111+
	for i = 1,3 do
112-
hold = Instance.new("Part")
112+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
113-
prop(hold, bricks, false, 0, 0, 0.2, 0.3, 0.3, "Black", false, "Custom")
113+
	wait(0.05)
114-
oh = Instance.new("Weld")
114+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
115-
weld(oh, torso, hold, -math.pi/-0.86, 1.5, math.rad(0), -0.35, -0.4, -0.5)
115+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
116-
 
116+
    plr = game.Players.LocalPlayer.Character
117-
knife = Instance.new("Part")
117+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
118-
knife.Material = "Wood"
118+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
119-
prop(knife, bricks, false, 0, 0, 0.25, 1.1, 0.3, "Pine Cone", false, "Custom")
119+
	end
120-
orr = Instance.new("Weld")
120+
	wait(1)
121-
weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0)
121+
-------------------------------------------------------------------------------------------------------
122-
ar = Instance.new("Weld")
122+
    for i = 1,3 do
123-
weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0)
123+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
124-
 
124+
	wait(0.05)
125-
blade = Instance.new("Part")
125+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
126-
blade.Material = "Neon"
126+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
127-
prop(blade, bricks, false, 0, 0, 0.1, 2.5, 0.25, "Mid gray", false, "Custom")
127+
    plr = game.Players.LocalPlayer.Character
128-
Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1)
128+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
129-
w2 = Instance.new("Weld")
129+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
130-
weld(w2, knife, blade, 0, 0, 0, 0, -0.65, 0)
130+
131-
 
131+
132-
blade2 = Instance.new("Part")
132+
for i = 1,2 do
133-
blade2.Material = "Neon"
133+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
134-
prop(blade2, bricks, false, 0, 0, 0.1, 0.4, 0.25, "Mid gray", false, "Custom")
134+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
135-
local mew = Instance.new("SpecialMesh",blade2)
135+
	wait(0.05)
136-
mew.MeshType = "Wedge"
136+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
137-
mew.Scale = Vector3.new(0.3,1,1)
137+
    plr = game.Players.LocalPlayer.Character
138-
w3 = Instance.new("Weld")
138+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
139-
weld(w3, blade, blade2, 0, 0, 0, 0, -1.45, 0)
139+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
140-
 
140+
141-
 
141+
142-
rb = Instance.new("Part")
142+
for i = 1,2 do
143-
prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom")
143+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
144-
w13 = Instance.new("Weld")
144+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
145-
weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0)
145+
	wait(0.05)
146-
 
146+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
147-
lb = Instance.new("Part")
147+
    plr = game.Players.LocalPlayer.Character
148-
prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom")
148+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
149-
w14 = Instance.new("Weld")
149+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
150-
weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0)
150+
    game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170
151-
 
151+
    --By zed_isJayTheLionJR
152-
rw = Instance.new("Weld")
152+
sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
153-
weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
153+
sound.SoundId = "rbxassetid://133680244"
154-
 
154+
Instance.new("ForceField", game.Players.LocalPlayer.Character)
155-
lw = Instance.new("Weld")
155+
mouse = game.Players.LocalPlayer:GetMouse()
156-
weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0)
156+
function key(key)
157-
 
157+
	key = key:lower()
158-
grabweld = nil
158+
	if key == "q" then
159-
platlol = nil
159+
		for i = 1,5 do
160-
lolhum = nil
160+
		wait(0.01)
161-
 
161+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
162-
function touch(h)
162+
		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
163-
    if hurt then
163+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
164-
        if grabbed == nil then
164+
		end
165-
            local hu = h.Parent:findFirstChild("Humanoid")
165+
		sound:Play()
166-
            local head = h.Parent:findFirstChild("Head")
166+
		local hit = Instance.new("Explosion", plr["Right Arm"])
167-
            local torz = h.Parent:findFirstChild("Torso")
167+
		hit.Position = plr["Right Arm"].Position
168-
            if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then
168+
		hit.Visible = false
169-
                if hu.Health > 0 then
169+
		hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
170-
                grabbed = torz
170+
		hit.BlastRadius = 70
171-
                hu.PlatformStand = true
171+
		wait(0.05)
172-
                local w = Instance.new("Weld")
172+
		for i = 1,5 do
173-
                weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6)
173+
		wait(0.01)
174-
                grabweld = w
174+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
175-
                lolhum = hu
175+
		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
176-
                local lolxd = true
176+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
177-
                platlol = lolxd
177+
		end
178-
                hu.Changed:connect(function(prop)
178+
		hit:destroy()
179-
                    if prop == "PlatformStand" and platlol then
179+
	end
180-
                        hu.PlatformStand = true
180+
	if key == "e" then
181-
                    end
181+
		for i = 1,5 do
182-
                end)
182+
		wait(0.01)
183-
                end
183+
		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
184-
            end
184+
        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
185-
        end
185+
        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
186-
    end
186+
        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
187
        sound.PlaybackSpeed = 40
188-
 
188+
		end
189-
righthold.Touched:connect(touch)
189+
		sound:Play()
190-
lefthold.Touched:connect(touch)
190+
		local hit1 = Instance.new("Explosion", plr["Right Leg"])
191-
 
191+
		hit1.Position = plr["Right Leg"].Position
192-
function bleed(part,po)
192+
		hit1.Visible = false
193-
    local lol1 = math.random(5,30)/100
193+
		hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
194-
    local lol2 = math.random(5,30)/100
194+
		hit1.BlastRadius = 70
195-
    local lol3 = math.random(5,30)/100
195+
		wait(0.1)
196-
    local lol4 = math.random(1,#bloodcolors)
196+
		for i = 1,5 do
197-
    local p = Instance.new("Part")
197+
		wait(0.01)
198-
    prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom")
198+
		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
199-
    p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10)
199+
        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
200-
    p.Velocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
200+
        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
201-
    p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10)
201+
        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
202-
    p.CanCollide = true
202+
		end
203-
    coroutine.resume(coroutine.create(function()
203+
		sound.PlaybackSpeed = 1
204-
        wait(3)
204+
		hit1:destory()
205-
        p:remove()
205+
	end
206-
    end))
206+
	if key == "r" then
207
		for i = 1,5 do
208-
 
208+
		wait(0.01)
209-
h = Instance.new("HopperBin",me.Backpack)
209+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
210-
 
210+
		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
211-
h.Name = "Knife"
211+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
212-
 
212+
		end
213-
script.Parent = h
213+
		sound:Play()
214-
 
214+
		local hit2 = Instance.new("Explosion", plr["Left Arm"])
215-
 
215+
		hit2.Position = plr["Left Arm"].Position
216-
bin = h
216+
		hit2.Visible = false
217-
 
217+
		hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
218-
 
218+
		hit2.BlastRadius = 70
219-
 
219+
		wait(0.05)
220-
function select(mouse)
220+
		for i = 1,5 do
221-
    orr.Part1 = nil
221+
		wait(0.01)
222-
    ar.Part1 = knife
222+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
223-
    mouse.Button1Down:connect(function()
223+
		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
224-
        if attacking == false then
224+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
225-
            attacking = true
225+
		end
226-
            lw.Part1 = larm
226+
		hit2:destroy()
227-
            rw.Part1 = rarm
227+
	end
228-
            hurt = true
228+
229-
            for i=1, 8 do
229+
mouse.KeyDown:connect(key)
230-
                rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0)
230+
plr = game.Players.LocalPlayer.Character
231-
                lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)
231+
sound1 = Instance.new("Sound", plr.Head)
232-
                wait()
232+
sound1.SoundId = "rbxassetid://1252113657"
233-
            end
233+
sound1:Play()
234-
            wait(1)
234+
sound1.Looped = true
235-
            hurt = false
235+
sound1.Volume = 10
236-
            if grabbed == nil then
236+
plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
237-
                for i=1, 4 do
237+
plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
238-
                    rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
238+
plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
239-
                    lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
239+
plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
240-
                    wait()
240+
plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
241-
                end
241+
while true do
242-
                lw.C0 = CFrame.new(0,0,0)
242+
	wait(0.01)
243-
                rw.C0 = CFrame.new(0,0,0)
243+
	for i = 1,2 do
244-
                lw.Part1 = nil
244+
	wait(0.05)
245-
                rw.Part1 = nil
245+
    plr = game.Players.LocalPlayer.Character
246-
                attacking = false
246+
   plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
247-
            end
247+
    plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
248-
        elseif hurt == false and grabbed ~= nil and mode == "drop" then
248+
    plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
249-
            enabled2 = true
249+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
250-
            grabweld:remove()
250+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
251-
            grabweld = nil
251+
	end
252-
            platlol = false
252+
	for i = 1,2 do
253-
            grabbed = nil
253+
	wait(0.05)
254-
            lolhum.PlatformStand = false
254+
    plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
255-
            lolhum = nil
255+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
256-
            for i=1, 4 do
256+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
257-
                rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
257+
    plr = game.Players.LocalPlayer.Character
258-
                lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)
258+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
259-
                wait()
259+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
260-
            end
260+
	end
261-
            lw.C0 = CFrame.new(0,0,0)
261+
	for i = 1,3 do
262-
            rw.C0 = CFrame.new(0,0,0)
262+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
263-
            lw.Part1 = nil
263+
	wait(0.05)
264-
            rw.Part1 = nil
264+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
265-
            attacking = false
265+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
266-
            platlol = nil
266+
    plr = game.Players.LocalPlayer.Character
267-
           
267+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
268-
        elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "para" and enabled2 == true then
268+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
269-
            enabled2 = false
269+
	end
270-
            enabled = false
270+
	wait(1)
271-
           
271+
-------------------------------------------------------------------------------------------------------
272-
            breaksound.Parent = grabbed
272+
    for i = 1,3 do
273-
            breaksound:Play()
273+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
274-
           
274+
	wait(0.05)
275-
            for i=1, 5 do
275+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
276-
                lw.C0 = lw.C0 * CFrame.new(0.02,0.15,-0.02) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
276+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
277-
                wait()
277+
    plr = game.Players.LocalPlayer.Character
278-
            end
278+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
279-
            local duh = grabbed
279+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
280-
            bleed(duh,1)
280+
281-
            bleed(duh,1)
281+
282-
            bleed(duh,1)
282+
for i = 1,2 do
283-
            bleed(duh,1)
283+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
284-
            bleed(duh,1)               
284+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
285-
            bleed(duh,1)
285+
	wait(0.05)
286-
            bleed(duh,1)
286+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
287-
            bleed(duh,1)
287+
    plr = game.Players.LocalPlayer.Character
288-
            bleed(duh,1)
288+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
289-
            bleed(duh,1)
289+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
290-
            wait(0.12)
290+
291-
            for i=1, 5 do
291+
292-
                lw.C0 = lw.C0 * CFrame.new(-0.02,-0.15,0.02) * CFrame.fromEulerAnglesXYZ(0.05,-0,0.03)
292+
for i = 1,2 do
293-
                wait()
293+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
294-
            end
294+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
295-
           
295+
	wait(0.05)
296-
           
296+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
297-
            if grabbed.Parent:findFirstChild("HumanoidRootPart",true) then
297+
    plr = game.Players.LocalPlayer.Character
298-
                grabbed.Parent.HumanoidRootPart:Remove()
298+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
299-
            end
299+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
300-
            grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health / 1.5
300+
    game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170
301-
           
301+
    p = game.Players.LocalPlayer
302-
        elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "drain" and enabled == true then
302+
char = p.Character
303-
                enabled = false
303+
des = false
304-
                enabled2 = true
304+
fling = true
305-
               
305+
dot = false
306-
                for i=1, 2 do
306+
falling = false
307-
                    lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)
307+
jump = true
308-
                    wait()
308+
char.Shirt:Remove()
309-
                end
309+
for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
310-
 
310+
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
311-
                while char.Humanoid.Health == char.Humanoid.MaxHealth do
311+
wait()shirt = Instance.new("Shirt", char)
312-
                    bleed(grabbed, 1)
312+
shirt.Name = "Shirt"
313-
                    char.Humanoid.Health = char.Humanoid.Health + 1
313+
pants = Instance.new("Pants", char)
314-
                    grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health - 1
314+
pants.Name = "Pants"
315-
                    wait(0.0335)
315+
316-
                end
316+
char.Shirt.ShirtTemplate = "rbxassetid://1434196251"
317-
               
317+
char.Pants.PantsTemplate = "rbxassetid://1113839469"
318-
                for i=1, 1 do
318+
tp = true
319-
                    lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
319+
shoot = true
320-
                    wait()
320+
hum = char.Humanoid
321-
                end
321+
punch = true
322-
                enabled = true
322+
neckp = char.Torso.Neck.C0
323-
               
323+
neck = char.Torso.Neck
324-
               
324+
hum.MaxHealth = 9e999
325-
        elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then
325+
wait()
326-
            enabled2 = true
326+
hum.Health =hum.MaxHealth
327-
            grabweld:remove()
327+
des = false
328-
            grabweld = nil
328+
root=char.HumanoidRootPart
329-
            local bf = Instance.new("BodyForce",grabbed)
329+
torso = char.Torso
330-
            bf.force = torso.CFrame.lookVector * 4000
330+
char.Head.face.Texture = "rbxassetid://1010250288"
331-
            bf.force = bf.force + Vector3.new(0,1500,0)
331+
Hair7 = Instance.new("Part")
332-
            coroutine.resume(coroutine.create(function()
332+
Hair7.Parent = char
333-
                wait(0.12)
333+
Hair7.Name = "Hair"
334-
                bf:remove()
334+
Hair7.CanCollide = false
335-
            end))
335+
Hair7.Locked = true
336-
            for i=1, 6 do
336+
Hair7.TopSurface = "Smooth"
337-
                rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0)
337+
Hair7.BottomSurface = "Smooth"
338-
                lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0)
338+
Hair7.formFactor = "Symmetric"
339-
                wait()
339+
Hair7.Material = "Neon"
340-
            end
340+
Hair7.BrickColor = BrickColor.new("white")
341-
            for i=1, 4 do
341+
Hair7.CFrame = char.Torso.CFrame
342-
                rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0)
342+
Hair7.Size = Vector3.new(1, 1, 1)
343-
                lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0)
343+
Hair7.Transparency = 0
344-
                wait()
344+
345-
            end
345+
346-
            wait(0.2)
346+
Weld1 = Instance.new("Weld")
347-
            platlol = false
347+
Weld1.Parent = char.Head
348-
            grabbed = nil
348+
Weld1.Part0 = char.Head
349-
            lolhum.PlatformStand = false
349+
Weld1.Part1 = Hair7
350-
            lolhum = nil
350+
Weld1.C0 = CFrame.new(0, 1.2, -0.17)
351-
            for i=1, 4 do
351+
352-
                rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
352+
Mesh = Instance.new("SpecialMesh")
353-
                lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)
353+
Mesh.Offset = Vector3.new(0,-0.4,0)
354-
                wait()
354+
Mesh.Parent = Hair7
355-
            end
355+
Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
356-
            lw.C0 = CFrame.new(0,0,0)
356+
Mesh.MeshType = "FileMesh"
357-
            rw.C0 = CFrame.new(0,0,0)
357+
Mesh.MeshId = "rbxassetid://1125231485"
358-
            lw.Part1 = nil
358+
Mesh.TextureId = "" 
359-
            rw.Part1 = nil
359+
wait(0.5)
360-
            attacking = false
360+
361-
            platlol = nil
361+
362-
        elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then
362+
end 
363-
            enabled2 = true
363+
end