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1 | -- Instructions: | |
2 | --[[ | |
3 | Any local variables with : | |
4 | = LocalPlayer: | |
5 | Must be replaced with "owner". So if your local variable is game.Players.LocalPlayer , replace it with owner | |
6 | = :GetMouse(): | |
7 | Remove the variable entirely. | |
8 | ||
9 | then paste this over the desired script | |
10 | --]] | |
11 | ||
12 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
13 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
14 | do | |
15 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
16 | script.Parent = Player.Character | |
17 | ||
18 | --RemoteEvent for communicating | |
19 | local Event = Instance.new("RemoteEvent") | |
20 | Event.Name = "UserInput_Event" | |
21 | --Fake event to make stuff like Mouse.KeyDown work | |
22 | local function fakeEvent() | |
23 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
24 | t.connect = t.Connect | |
25 | return t | |
26 | end | |
27 | --Creating fake input objects with fake variables | |
28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
32 | end} | |
33 | --Merged 2 functions into one by checking amount of arguments | |
34 | CAS.UnbindAction = CAS.BindAction | |
35 | ||
36 | --This function will trigger the events that have been :Connect()'ed | |
37 | local function te(self,ev,...) | |
38 | local t = m[ev] | |
39 | if t and t._fakeEvent and t.Function then | |
40 | t.Function(...) | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=Player then return end | |
47 | if io.isMouse then | |
48 | m.Target = io.Target | |
49 | m.Hit = io.Hit | |
50 | else | |
51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
54 | end | |
55 | for _,t in pairs(CAS.Actions) do | |
56 | for _,k in pairs(t.Keys) do | |
57 | if k==io.KeyCode then | |
58 | t.Function(t.Name,io.UserInputState,io) | |
59 | end | |
60 | end | |
61 | end | |
62 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
63 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
64 | end | |
65 | end) | |
66 | Event.Parent = NLS([==[ | |
67 | local Player = game:GetService("Players").LocalPlayer | |
68 | local Event = script:WaitForChild("UserInput_Event") | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | local Mouse = Player:GetMouse() | |
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
88 | end | |
89 | -- End of FE converter | |
90 | local lp = owner | |
91 | local ch = owner.Character | |
92 | name = owner.Name | |
93 | - | if owner.UserId==710232008 then |
93 | + | if owner.UserId==225869729 then |
94 | name="CHL" | |
95 | end | |
96 | if ch then | |
97 | local b = Instance.new("BillboardGui",ch.Head) | |
98 | b.Size = UDim2.new(0,200,0,50) | |
99 | b.ExtentsOffsetWorldSpace = Vector3.new(0,5,0) | |
100 | b.MaxDistance = 75 | |
101 | local TextL= Instance.new("TextLabel",b) | |
102 | TextL.Size =UDim2.new(0,200,0,50) | |
103 | TextL.Text = name.." but with laser beams." | |
104 | TextL.TextColor3 = Color3.fromRGB(255, 255, 0) | |
105 | TextL.BackgroundTransparency = 1 | |
106 | TextL.TextScaled = true | |
107 | TextL.Font = Enum.Font.Arcade | |
108 | ||
109 | end | |
110 | mouse.KeyDown:Connect(function(key) | |
111 | if key=="q" or key=="z" then | |
112 | local part0 = Instance.new("Part",game.Workspace) | |
113 | part0.Name="Laser Beam" | |
114 | part0.Position = lp.Character.Head.Position + Vector3.new(0,5,0) | |
115 | part0.Orientation = mouse.Hit.lookVector | |
116 | part0.Size = Vector3.new(1,1,1) | |
117 | part0.Shape = "Ball" | |
118 | part0.Transparency = 1 | |
119 | part0.Anchored = false | |
120 | part0.CanCollide = false | |
121 | ||
122 | local at1 = Instance.new("Attachment",part0) | |
123 | at1.Position = Vector3.new(.5,.5,0) | |
124 | local at2 = Instance.new("Attachment",part0) | |
125 | at2.Position = Vector3.new(.5,-.5,0) | |
126 | local trail = Instance.new("Trail",part0) | |
127 | trail.Lifetime = 10 | |
128 | trail.MaxLength = 0 | |
129 | trail.Attachment0 = at1 | |
130 | trail.Attachment1 = at2 | |
131 | ||
132 | local at3 = Instance.new("Attachment",part0) | |
133 | at3.Position = Vector3.new(-.5,.5,0) | |
134 | local at4 = Instance.new("Attachment",part0) | |
135 | at4.Position = Vector3.new(-.5,-.5,0) | |
136 | local trail0 = Instance.new("Trail",part0) | |
137 | trail0.Lifetime = 10 | |
138 | trail0.MaxLength = 0 | |
139 | trail0.Attachment0 = at3 | |
140 | trail0.Attachment1 = at4 | |
141 | ||
142 | local trail1 = Instance.new("Trail",part0) | |
143 | trail1.Lifetime = 10 | |
144 | trail1.MaxLength = 0 | |
145 | trail1.Attachment0 = at3 | |
146 | trail1.Attachment1 = at1 | |
147 | ||
148 | local trail2 = Instance.new("Trail",part0) | |
149 | trail2.Lifetime = 10 | |
150 | trail2.MaxLength = 0 | |
151 | trail2.Attachment0 = at2 | |
152 | trail2.Attachment1 = at4 | |
153 | ||
154 | trail.Transparency = NumberSequence.new(0,0) | |
155 | trail0.Transparency = NumberSequence.new(0,0) | |
156 | trail1.Transparency = NumberSequence.new(0,0) | |
157 | trail2.Transparency = NumberSequence.new(0,0) | |
158 | wait(.001) | |
159 | ||
160 | part0.CFrame = mouse.Hit | |
161 | trail.MaxLength = 100 | |
162 | trail0.MaxLength = 100 | |
163 | trail1.MaxLength = 100 | |
164 | trail2.MaxLength = 100 | |
165 | local target = mouse.Target | |
166 | if game.PlaceId==843495510 or mouse.Target.Parent.Name=="Zombie" or mouse.Target.Parent.Name=="Default Dummy" then | |
167 | if mouse.Target==nil or mouse.Target.Name=="Laser Beam" then | |
168 | elseif mouse.Target.Parent:IsA("Accessory") then | |
169 | local tar = mouse.Target.Parent.Parent | |
170 | if tar:FindFirstChildWhichIsA("Humanoid") then | |
171 | if tar:FindFirstChildWhichIsA("Humanoid").Health==0 then | |
172 | else | |
173 | tar:FindFirstChildWhichIsA("Humanoid").Health = 0 | |
174 | end | |
175 | elseif tar:FindFirstChild("Head") then | |
176 | tar:FindFirstChild("Head"):Destroy() | |
177 | elseif tar:FindFirstChild("UpperTorso") then | |
178 | tar:FindFirstChild("UpperTorso"):Destroy() | |
179 | elseif tar:FindFirstChild("Torso") then | |
180 | tar:FindFirstChild("Torso"):Destroy() | |
181 | end | |
182 | print(tar.Name.." died.") | |
183 | elseif mouse.Target:IsA("MeshPart") or mouse.Target:IsA("Part") then | |
184 | local tar = mouse.Target.Parent | |
185 | if tar:FindFirstChildWhichIsA("Humanoid") then | |
186 | if tar:FindFirstChildWhichIsA("Humanoid").Health==0 then | |
187 | else | |
188 | tar:FindFirstChildWhichIsA("Humanoid").Health = 0 | |
189 | print(tar.Name.." died.") | |
190 | end | |
191 | elseif tar:FindFirstChild("Head") then | |
192 | tar:FindFirstChild("Head"):Destroy() | |
193 | print(tar.Name.." died.") | |
194 | elseif tar:FindFirstChild("UpperTorso") then | |
195 | tar:FindFirstChild("UpperTorso"):Destroy() | |
196 | print(tar.Name.." died.") | |
197 | elseif tar:FindFirstChild("Torso") then | |
198 | tar:FindFirstChild("Torso"):Destroy() | |
199 | print(tar.Name.." died.") | |
200 | end | |
201 | end | |
202 | elseif game.PlaceId==843468296 then | |
203 | if mouse.Target==nil or mouse.Target.Name=="Laser Beam" then | |
204 | elseif mouse.Target.Parent:IsA("Accessory") then | |
205 | local tar = mouse.Target.Parent.Parent | |
206 | if tar:FindFirstChildWhichIsA("Humanoid") then | |
207 | - | tar:FindFirstChildWhichIsA("Humanoid").PlatformStand = true |
207 | + | tar:FindFirstChildWhichIsA("Humanoid").Sit = true |
208 | - | mouse.Target.Anchored = true |
208 | + | |
209 | - | else |
209 | + | |
210 | - | mouse.Target.Anchored = true |
210 | + | |
211 | elseif mouse.Target:IsA("MeshPart") or mouse.Target:IsA("Part") then | |
212 | local tar = mouse.Target.Parent | |
213 | if tar:FindFirstChildWhichIsA("Humanoid") then | |
214 | tar:FindFirstChildWhichIsA("Humanoid").Sit = true | |
215 | ||
216 | - | tar:FindFirstChildWhichIsA("Humanoid").PlatformStand = true |
216 | + | |
217 | - | mouse.Target.Anchored = true |
217 | + | |
218 | - | else |
218 | + | |
219 | - | mouse.Target.Anchored = true |
219 | + | |
220 | wait(.001) | |
221 | part0:Destroy() | |
222 | end | |
223 | end) | |
224 | local char = lp.Character | |
225 | while true do | |
226 | char.Humanoid.MaxHealth = "inf" | |
227 | char.Humanoid.Health = "inf" | |
228 | wait(.25) | |
229 | end |