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1 | if game:GetService("RunService"):IsClient() then error("use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | - | Player=game:GetService("Players").LocalPlayer |
3 | + | local RealPlayer = Player |
4 | do | |
5 | local rp = RealPlayer | |
6 | script.Parent = rp.Character | |
7 | ||
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | local function fakeEvent() | |
12 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
13 | t.connect = t.Connect | |
14 | return t | |
15 | end | |
16 | ||
17 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
18 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
19 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
20 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
21 | end} | |
22 | CAS.UnbindAction = CAS.BindAction | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | if t and t._fakeEvent then | |
26 | for _,f in pairs(t.Functions) do | |
27 | f(...) | |
28 | end | |
29 | end | |
30 | end | |
31 | m.TrigEvent = te | |
32 | UIS.TrigEvent = te | |
33 | ||
34 | Event.OnServerEvent:Connect(function(plr,io) | |
35 | if plr~=rp then return end | |
36 | m.Target = io.Target | |
37 | m.Hit = io.Hit | |
38 | if not io.isMouse then | |
39 | local b = io.UserInputState == Enum.UserInputState.Begin | |
40 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
41 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
42 | end | |
43 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
44 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
45 | end | |
46 | for _,t in pairs(CAS.Actions) do | |
47 | for _,k in pairs(t.Keys) do | |
48 | if k==io.KeyCode then | |
49 | t.Function(t.Name,io.UserInputState,io) | |
50 | end | |
51 | end | |
52 | end | |
53 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
54 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
55 | end | |
56 | end) | |
57 | Event.Parent = NLS([==[ | |
58 | local Player = game:GetService("Players").LocalPlayer | |
59 | local Event = script:WaitForChild("UserInput_Event") | |
60 | local Mouse = Player:GetMouse() | |
61 | local UIS = game:GetService("UserInputService") | |
62 | local input = function(io,a) | |
63 | if a then return end | |
64 | --Since InputObject is a client-side instance, we create and pass table instead | |
65 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
66 | end | |
67 | UIS.InputBegan:Connect(input) | |
68 | UIS.InputEnded:Connect(input) | |
69 | local h,t | |
70 | while wait(1/30) do | |
71 | if h~=Mouse.Hit or t~=Mouse.Target then | |
72 | h,t=Mouse.Hit,Mouse.Target | |
73 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
74 | end | |
75 | end]==],Player.Character) | |
76 | ||
77 | local _rg = game | |
78 | ||
79 | local fsmt = { | |
80 | __index = function(self,k) | |
81 | local s = rawget(self,"_RealService") | |
82 | if s then | |
83 | return typeof(s[k])=="function" | |
84 | and function(_,...)return s[k](s,...)end or s[k] | |
85 | end | |
86 | end, | |
87 | __newindex = function(self,k,v) | |
88 | local s = rawget(self,"_RealService") | |
89 | if s then s[k]=v end | |
90 | end | |
91 | } | |
92 | local function FakeService(t,RealService) | |
93 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
94 | return setmetatable(t,fsmt) | |
95 | end | |
96 | local g = { | |
97 | GetService = function(self,s) | |
98 | return rawget(self,s) or _rg:GetService(s) | |
99 | end, | |
100 | Players = FakeService({ | |
101 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
102 | },"Players"), | |
103 | UserInputService = FakeService(UIS,"UserInputService"), | |
104 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
105 | RunService = FakeService({ | |
106 | _btrs = {}, | |
107 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
108 | BindToRenderStep = function(self,name,_,fun) | |
109 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
110 | end, | |
111 | UnbindFromRenderStep = function(self,name) | |
112 | self._btrs[name]:Disconnect() | |
113 | end, | |
114 | },"RunService") | |
115 | } | |
116 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
117 | g.service = g.GetService | |
118 | FakeService(g,game) | |
119 | game,owner = g,g.Players.LocalPlayer | |
120 | end | |
121 | ||
122 | -- Shadow Blade Edit by MappleGalexy(MapleGalaxy) -- | |
123 | -- I'll Fucking Find You -- | |
124 | Player=owner | |
125 | Character=Player.Character | |
126 | PlayerGui=Player.PlayerGui | |
127 | Backpack=Player.Backpack | |
128 | Torso=Character.Torso | |
129 | Head=Character.Head | |
130 | Humanoid=Character.Humanoid | |
131 | LeftArm=Character["Left Arm"] | |
132 | LeftLeg=Character["Left Leg"] | |
133 | RightArm=Character["Right Arm"] | |
134 | RightLeg=Character["Right Leg"] | |
135 | cam=game.Workspace.CurrentCamera | |
136 | LS=Torso["Left Shoulder"] | |
137 | LH=Torso["Left Hip"] | |
138 | RS=Torso["Right Shoulder"] | |
139 | RH=Torso["Right Hip"] | |
140 | Face = Head.face | |
141 | Neck=Torso.Neck | |
142 | it=Instance.new | |
143 | attacktype=1 | |
144 | vt=Vector3.new | |
145 | cf=CFrame.new | |
146 | script.Name = "MagicBlade" | |
147 | euler=CFrame.fromEulerAnglesXYZ | |
148 | angles=CFrame.Angles | |
149 | cloaked=false | |
150 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
151 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
152 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
153 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
154 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
155 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
156 | RootPart=Character.HumanoidRootPart | |
157 | RootJoint=RootPart.RootJoint | |
158 | RootCF=euler(-1.57,0,3.14) | |
159 | attack = false | |
160 | bounce=false | |
161 | cooldown=false | |
162 | deeznuts=false | |
163 | attackdebounce = false | |
164 | deb=false | |
165 | equipped=true | |
166 | hand=false | |
167 | MMouse=nil | |
168 | combo=0 | |
169 | mana=0 | |
170 | trispeed=.2 | |
171 | attackmode='none' | |
172 | local idle=0 | |
173 | local Anim="Idle" | |
174 | local Effects={} | |
175 | local gun=false | |
176 | local shoot=false | |
177 | player=nil | |
178 | mana=0 | |
179 | cam = workspace.CurrentCamera | |
180 | ZTarget = nil | |
181 | RocketTarget = nil | |
182 | local m = Instance.new("Model",Character) | |
183 | m.Name = "WeaponModelz" | |
184 | ||
185 | local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play() | |
186 | mouse=Player:GetMouse() | |
187 | --save shoulders | |
188 | RSH, LSH=nil, nil | |
189 | --welds | |
190 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
191 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
192 | LH=Torso["Left Hip"] | |
193 | RH=Torso["Right Hip"] | |
194 | TorsoColor=Torso.BrickColor | |
195 | function NoOutline(Part) | |
196 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
197 | end | |
198 | player=Player | |
199 | ch=Character | |
200 | RSH=ch.Torso["Right Shoulder"] | |
201 | LSH=ch.Torso["Left Shoulder"] | |
202 | -- | |
203 | RSH.Parent=nil | |
204 | LSH.Parent=nil | |
205 | -- | |
206 | RW.Name="Right Shoulder" | |
207 | RW.Part0=ch.Torso | |
208 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
209 | RW.C1=cf(0, 0.5, 0) | |
210 | RW.Part1=ch["Right Arm"] | |
211 | RW.Parent=ch.Torso | |
212 | -- | |
213 | LW.Name="Left Shoulder" | |
214 | LW.Part0=ch.Torso | |
215 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
216 | LW.C1=cf(0, 0.5, 0) | |
217 | LW.Part1=ch["Left Arm"] | |
218 | LW.Parent=ch.Torso | |
219 | ||
220 | function swait(num) | |
221 | if num==0 or num==nil then | |
222 | game:service'RunService'.Heartbeat:wait(0) | |
223 | else | |
224 | for i=0,num do | |
225 | game:service'RunService'.Heartbeat:wait(0) | |
226 | end | |
227 | end | |
228 | end | |
229 | ||
230 | function nooutline(part) | |
231 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
232 | end | |
233 | ||
234 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
235 | local fp=it("Part") | |
236 | fp.formFactor=formfactor | |
237 | fp.Parent=parent | |
238 | fp.Reflectance=reflectance | |
239 | fp.Transparency=transparency | |
240 | fp.CanCollide=false | |
241 | fp.Locked=true | |
242 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
243 | fp.Name=name | |
244 | fp.Size=size | |
245 | fp.Position=Character.Torso.Position | |
246 | nooutline(fp) | |
247 | fp.Material=material | |
248 | fp:BreakJoints() | |
249 | return fp | |
250 | end | |
251 | ||
252 | function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
253 | local fp = it("Part") | |
254 | fp.formFactor = formfactor | |
255 | fp.Parent = parent | |
256 | fp.Reflectance = reflectance | |
257 | fp.Transparency = transparency | |
258 | fp.CanCollide = false | |
259 | fp.Locked=true | |
260 | fp.BrickColor = brickcolor | |
261 | fp.Name = name | |
262 | fp.Size = size | |
263 | fp.Position = EffectPart.Position | |
264 | NoOutline(fp) | |
265 | fp.Material="Neon" | |
266 | fp:BreakJoints() | |
267 | return fp | |
268 | end | |
269 | ||
270 | function wweld(parent,part0,part1,c0) | |
271 | local weld=it("Weld") | |
272 | weld.Parent=parent | |
273 | weld.Part0=part0 | |
274 | weld.Part1=part1 | |
275 | weld.C0=c0 | |
276 | return weld | |
277 | end | |
278 | ||
279 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
280 | local mesh=it(Mesh) | |
281 | mesh.Parent=part | |
282 | if Mesh=="SpecialMesh" then | |
283 | mesh.MeshType=meshtype | |
284 | mesh.MeshId=meshid | |
285 | end | |
286 | mesh.Offset=offset | |
287 | mesh.Scale=scale | |
288 | return mesh | |
289 | end | |
290 | ||
291 | function decal(part,face,texture,transparency,shiny,specular,name) | |
292 | local d=it("Decal",part) | |
293 | d.Shiny=shiny | |
294 | d.Face=face | |
295 | d.Specular=specular | |
296 | d.Transparency=transparency | |
297 | d.Texture=texture | |
298 | d.Name=name | |
299 | return d | |
300 | end | |
301 | ||
302 | function weld(parent,part0,part1,c0,c1) | |
303 | local weld=it("Weld") | |
304 | weld.Parent=parent | |
305 | weld.Part0=part0 | |
306 | weld.Part1=part1 | |
307 | weld.C0=c0 | |
308 | weld.C1=c1 | |
309 | return weld | |
310 | end | |
311 | ||
312 | Humanoid.Name = "Noctis" | |
313 | local SH = Instance.new("Sound") | |
314 | local list = {} | |
315 | ||
316 | so = function(id,par,vol,pit) | |
317 | coroutine.resume(coroutine.create(function() | |
318 | local sou = SH:clone() sou.Parent = par or workspace | |
319 | sou.Volume=vol | |
320 | sou.Pitch=pit or 1 | |
321 | sou.SoundId=id | |
322 | sou:play() | |
323 | game:GetService("Debris"):AddItem(sou,15) | |
324 | end)) | |
325 | end | |
326 | ||
327 | function clerp(a,b,t) | |
328 | local qa = {QuaternionFromCFrame(a)} | |
329 | local qb = {QuaternionFromCFrame(b)} | |
330 | local ax, ay, az = a.x, a.y, a.z | |
331 | local bx, by, bz = b.x, b.y, b.z | |
332 | local _t = 1-t | |
333 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
334 | end | |
335 | ||
336 | function QuaternionFromCFrame(cf) | |
337 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
338 | local trace = m00 + m11 + m22 | |
339 | if trace > 0 then | |
340 | local s = math.sqrt(1 + trace) | |
341 | local recip = 0.5/s | |
342 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
343 | else | |
344 | local i = 0 | |
345 | if m11 > m00 then | |
346 | i = 1 | |
347 | end | |
348 | if m22 > (i == 0 and m00 or m11) then | |
349 | i = 2 | |
350 | end | |
351 | if i == 0 then | |
352 | local s = math.sqrt(m00-m11-m22+1) | |
353 | local recip = 0.5/s | |
354 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
355 | elseif i == 1 then | |
356 | local s = math.sqrt(m11-m22-m00+1) | |
357 | local recip = 0.5/s | |
358 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
359 | elseif i == 2 then | |
360 | local s = math.sqrt(m22-m00-m11+1) | |
361 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
362 | end | |
363 | end | |
364 | end | |
365 | ||
366 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
367 | local xs, ys, zs = x + x, y + y, z + z | |
368 | local wx, wy, wz = w*xs, w*ys, w*zs | |
369 | local xx = x*xs | |
370 | local xy = x*ys | |
371 | local xz = x*zs | |
372 | local yy = y*ys | |
373 | local yz = y*zs | |
374 | local zz = z*zs | |
375 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
376 | end | |
377 | ||
378 | function QuaternionSlerp(a, b, t) | |
379 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
380 | local startInterp, finishInterp; | |
381 | if cosTheta >= 0.0001 then | |
382 | if (1 - cosTheta) > 0.0001 then | |
383 | local theta = math.acos(cosTheta) | |
384 | local invSinTheta = 1/math.sin(theta) | |
385 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
386 | finishInterp = math.sin(t*theta)*invSinTheta | |
387 | else | |
388 | startInterp = 1-t | |
389 | finishInterp = t | |
390 | end | |
391 | else | |
392 | if (1+cosTheta) > 0.0001 then | |
393 | local theta = math.acos(-cosTheta) | |
394 | local invSinTheta = 1/math.sin(theta) | |
395 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
396 | finishInterp = math.sin(t*theta)*invSinTheta | |
397 | else | |
398 | startInterp = t-1 | |
399 | finishInterp = t | |
400 | end | |
401 | end | |
402 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
403 | end | |
404 | ||
405 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
406 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
407 | end | |
408 | ||
409 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
410 | if hit.Parent==nil then | |
411 | return | |
412 | end | |
413 | local h=hit.Parent:FindFirstChild("Humanoid") | |
414 | for _,v in pairs(hit.Parent:children()) do | |
415 | if v:IsA("Humanoid") then | |
416 | h=v | |
417 | end | |
418 | end | |
419 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
420 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
421 | end | |
422 | if hit.Parent.className=="Hat" then | |
423 | hit=hit.Parent.Parent:findFirstChild("Head") | |
424 | end | |
425 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
426 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
427 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
428 | return | |
429 | end]] | |
430 | -- hs(hit,1.2) | |
431 | local c=Instance.new("ObjectValue") | |
432 | c.Name="creator" | |
433 | c.Value=game:service("Players").LocalPlayer | |
434 | c.Parent=h | |
435 | game:GetService("Debris"):AddItem(c,.5) | |
436 | local Damage=math.random(minim,maxim) | |
437 | -- h:TakeDamage(Damage) | |
438 | local blocked=false | |
439 | local block=hit.Parent:findFirstChild("Block") | |
440 | if block~=nil then | |
441 | print(block.className) | |
442 | if block.className=="NumberValue" then | |
443 | if block.Value>0 then | |
444 | blocked=true | |
445 | if decreaseblock==nil then | |
446 | block.Value=block.Value-1 | |
447 | end | |
448 | end | |
449 | end | |
450 | if block.className=="IntValue" then | |
451 | if block.Value>0 then | |
452 | blocked=true | |
453 | if decreaseblock~=nil then | |
454 | block.Value=block.Value-1 | |
455 | end | |
456 | end | |
457 | end | |
458 | end | |
459 | if blocked==false then | |
460 | -- h:TakeDamage(Damage) | |
461 | h.Health=h.Health-Damage | |
462 | ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
463 | else | |
464 | h.Health=h.Health-(Damage/2) | |
465 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
466 | end | |
467 | if Type=="Knockdown" then | |
468 | local hum=hit.Parent.Humanoid | |
469 | hum.PlatformStand=true | |
470 | coroutine.resume(coroutine.create(function(HHumanoid) | |
471 | swait(1) | |
472 | HHumanoid.PlatformStand=false | |
473 | end),hum) | |
474 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
475 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
476 | local bodvol=Instance.new("BodyVelocity") | |
477 | bodvol.velocity=angle*knockback | |
478 | bodvol.P=5000 | |
479 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
480 | bodvol.Parent=hit | |
481 | local rl=Instance.new("BodyAngularVelocity") | |
482 | rl.P=3000 | |
483 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
484 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
485 | rl.Parent=hit | |
486 | game:GetService("Debris"):AddItem(bodvol,.5) | |
487 | - | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) |
487 | + | |
488 | elseif Type=="Normal" then | |
489 | local vp=Instance.new("BodyVelocity") | |
490 | vp.P=500 | |
491 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) |
491 | + | |
492 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
493 | if KnockbackType==1 then | |
494 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) |
494 | + | |
495 | elseif KnockbackType==2 then | |
496 | vp.velocity=Property.CFrame.lookVector*knockback | |
497 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) |
497 | + | |
498 | if knockback>0 then | |
499 | vp.Parent=hit.Parent.Torso | |
500 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) |
500 | + | |
501 | game:GetService("Debris"):AddItem(vp,.5) | |
502 | elseif Type=="Up" then | |
503 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) |
503 | + | |
504 | bodyVelocity.velocity=vt(0,60,0) | |
505 | bodyVelocity.P=5000 | |
506 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) |
506 | + | |
507 | bodyVelocity.Parent=hit | |
508 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
509 | - | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1)) |
509 | + | |
510 | rl.P=3000 | |
511 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
512 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) |
512 | + | |
513 | rl.Parent=hit | |
514 | game:GetService("Debris"):AddItem(rl,.5) | |
515 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) |
515 | + | |
516 | local bp=Instance.new("BodyPosition") | |
517 | bp.P=2000 | |
518 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) |
518 | + | |
519 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
520 | bp.position=hit.Parent.Torso.Position | |
521 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) |
521 | + | |
522 | game:GetService("Debris"):AddItem(bp,1) | |
523 | elseif Type=="Target" then | |
524 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) |
524 | + | |
525 | if Targetting==false then | |
526 | ZTarget=hit.Parent.Torso | |
527 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) |
527 | + | |
528 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
529 | swait(5) | |
530 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) |
530 | + | |
531 | end),ZTarget) | |
532 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
533 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) |
533 | + | |
534 | targetgui.Parent=ZTarget | |
535 | targetgui.Size=UDim2.new(10,100,10,100) | |
536 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) |
536 | + | |
537 | targ.Parent=targetgui | |
538 | targ.BackgroundTransparency=1 | |
539 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) |
539 | + | |
540 | targ.Size=UDim2.new(1,0,1,0) | |
541 | cam.CameraType="Scriptable" | |
542 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) |
542 | + | |
543 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
544 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
545 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) |
545 | + | |
546 | RocketTarget=ZTarget | |
547 | for i=1,Property do | |
548 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) |
548 | + | |
549 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
550 | swait() | |
551 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) |
551 | + | |
552 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
553 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
554 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) |
554 | + | |
555 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
556 | end | |
557 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) |
557 | + | |
558 | RocketTarget=nil | |
559 | targetgui.Parent=nil | |
560 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) |
560 | + | |
561 | end | |
562 | end | |
563 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) |
563 | + | |
564 | c.Name="creator" | |
565 | c.Value=Player | |
566 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
566 | + | |
567 | game:GetService("Debris"):AddItem(c,.5) | |
568 | end | |
569 | - | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) |
569 | + | |
570 | ||
571 | - | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
571 | + | |
572 | function ShowDamage(Pos, Text, Time, Color) | |
573 | local Rate = (1 / 30) | |
574 | - | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
574 | + | |
575 | local Text = (Text or "") | |
576 | local Time = (Time or 2) | |
577 | local Color = (Color or Color3.new(1, 0, 0)) | |
578 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
579 | EffectPart.Anchored = true | |
580 | local BillboardGui = Instance.new("BillboardGui") | |
581 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
582 | BillboardGui.Adornee = EffectPart | |
583 | local TextLabel = Instance.new("TextLabel") | |
584 | TextLabel.BackgroundTransparency = 1 | |
585 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
586 | TextLabel.Text = Text | |
587 | TextLabel.TextColor3 = Color | |
588 | TextLabel.TextScaled = true | |
589 | TextLabel.Font = Enum.Font.ArialBold | |
590 | TextLabel.Parent = BillboardGui | |
591 | BillboardGui.Parent = EffectPart | |
592 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
593 | EffectPart.Parent = game:GetService("Workspace") | |
594 | Delay(0, function() | |
595 | local Frames = (Time / Rate) | |
596 | for Frame = 1, Frames do | |
597 | wait(Rate) | |
598 | local Percent = (Frame / Frames) | |
599 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
600 | TextLabel.TextTransparency = Percent | |
601 | end | |
602 | if EffectPart and EffectPart.Parent then | |
603 | EffectPart:Destroy() | |
604 | end | |
605 | end) | |
606 | end | |
607 | ||
608 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) | |
609 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008)) | |
610 | handleweld.Name = "MagicWeld" | |
611 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746)) | |
612 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) | |
613 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010)) | |
614 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
615 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) | |
616 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006)) | |
617 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
618 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) | |
619 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006)) | |
620 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
621 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) | |
622 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007)) | |
623 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
624 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) | |
625 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007)) | |
626 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
627 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) | |
628 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010)) | |
629 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
630 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","SwordPart",Vector3.new(1, 1.20000005, 1)) | |
631 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008)) | |
632 | mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298)) | |
633 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
634 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
635 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
636 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
637 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
638 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1)) | |
639 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
640 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
641 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002)) | |
642 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) | |
643 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
644 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
645 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
646 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
647 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
648 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) | |
649 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
650 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
651 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
652 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007)) | |
653 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
654 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
655 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009)) | |
656 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
657 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
658 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008)) | |
659 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
660 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) | |
661 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
662 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
663 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) | |
664 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007)) | |
665 | - | effectsg.BrickColor = BrickColor.new("Cyan") |
665 | + | |
666 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
667 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008)) | |
668 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
669 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) | |
670 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
671 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364)) | |
672 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) | |
673 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
674 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408)) | |
675 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
676 | - | Part.BrickColor=BrickColor.new("Cyan") |
676 | + | |
677 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408)) | |
678 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
679 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
680 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364)) | |
681 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
682 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
683 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057)) | |
684 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
685 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
686 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268)) | |
687 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
688 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1)) | |
689 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746)) | |
690 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
691 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907)) | |
692 | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Lime green","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
693 | EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
694 | - | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan")) |
694 | + | |
695 | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
696 | EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
697 | ||
698 | local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))} | |
699 | local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0) | |
700 | local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0) | |
701 | - | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan")) |
701 | + | |
702 | Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
703 | Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 | |
704 | ||
705 | DarkRiftF=function(par) | |
706 | while lol == true do | |
707 | wait() | |
708 | local PWN={} | |
709 | for _,v in pairs(game.Workspace:children()) do | |
710 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
711 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
712 | table.insert(PWN,v.Torso) | |
713 | end | |
714 | end | |
715 | end | |
716 | for _,t in pairs(PWN) do | |
717 | local targ=par.Position-t.Position | |
718 | local Mag=targ.magnitude | |
719 | if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then | |
720 | if Mag<=30 then | |
721 | t.Parent.Humanoid:TakeDamage(.5) | |
722 | local rl=Instance.new("BodyAngularVelocity") | |
723 | rl.P=3000 | |
724 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
725 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
726 | rl.Parent=t | |
727 | game:GetService("Debris"):AddItem(rl,.1) | |
728 | end | |
729 | if Mag<=20 then | |
730 | t.Parent.Humanoid:TakeDamage(.1) | |
731 | else | |
732 | local vl=Instance.new("BodyVelocity") | |
733 | vl.P=3000 | |
734 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
735 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
736 | vl.Parent=t | |
737 | game:GetService("Debris"):AddItem(vl,.1) | |
738 | end | |
739 | end | |
740 | end | |
741 | wait(.08) | |
742 | end | |
743 | end | |
744 | ||
745 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
746 | local msh1 = Instance.new("BlockMesh") | |
747 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
748 | local S=Instance.new("Part") | |
749 | S.Name="Effect" | |
750 | S.Material="Neon" | |
751 | S.formFactor=0 | |
752 | S.Size=Vector3.new(x1,y1,z1) | |
753 | S.BrickColor=color | |
754 | S.Reflectance = 0 | |
755 | S.TopSurface=0 | |
756 | S.BottomSurface=0 | |
757 | S.Transparency=0 | |
758 | S.Anchored=false | |
759 | S.CanCollide=false | |
760 | S.CFrame=part.CFrame | |
761 | S.Parent=game.Workspace | |
762 | msh1.Parent = S | |
763 | local W=Instance.new("Weld") | |
764 | W.Parent=S | |
765 | W.Part0=S | |
766 | W.Part1=part | |
767 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
768 | W.Parent=nil | |
769 | S.Anchored=true | |
770 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
771 | end | |
772 | ||
773 | local function BlackHole(parent,cframe) | |
774 | local effectsmsh = Instance.new("SpecialMesh") | |
775 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
776 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
777 | effectsmsh.Scale = Vector3.new(3,3,3) | |
778 | local effectsg = Instance.new("Part") | |
779 | effectsg.formFactor = 3 | |
780 | effectsg.CanCollide = false | |
781 | effectsg.Name = "Effect" | |
782 | effectsg.Locked = true | |
783 | effectsg.Transparency = 1 | |
784 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
785 | effectsg.Parent = parent | |
786 | effectsg.BrickColor = BrickColor.new("Lime green") | |
787 | effectsg.Material="Neon" | |
788 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
789 | local Mesh = Instance.new("SpecialMesh") | |
790 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
791 | Mesh.MeshType = "Sphere" | |
792 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
793 | Part=Instance.new("Part") | |
794 | Part.Name="Effect" | |
795 | Part.formFactor=0 | |
796 | Part.Size=Vector3.new(1,1,1) | |
797 | Part.BrickColor=BrickColor.new("Lime green") | |
798 | Part.Material="Neon" | |
799 | Part.Reflectance = 0 | |
800 | Part.TopSurface=0 | |
801 | Part.BottomSurface=0 | |
802 | Part.Transparency=0 | |
803 | Part.Anchored=true | |
804 | NoOutline(Part) | |
805 | Part.CanCollide=false | |
806 | Part.CFrame=cframe | |
807 | Part.Parent=parent | |
808 | Mesh.Parent = Part | |
809 | lol=true | |
810 | coroutine.resume(coroutine.create(function() | |
811 | DarkRiftF(Part) | |
812 | end)) | |
813 | for i=0,200 do | |
814 | wait() | |
815 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Lime green")) | |
816 | Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2) | |
817 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
818 | end | |
819 | local fff=200 | |
820 | for i=0,100 do | |
821 | wait() | |
822 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Lime green")) | |
823 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
824 | end | |
825 | for i=0,1,0.05 do | |
826 | wait() | |
827 | Part.Transparency=Part.Transparency+0.05 | |
828 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
829 | end | |
830 | lol=false | |
831 | Part.Parent=nil | |
832 | end),nil,nil) | |
833 | end | |
834 | ||
835 | function makeShockwave(height,color,speed,range,pulse) | |
836 | local range = range or 2000 | |
837 | local p = Instance.new("Part") | |
838 | p.Anchored = true | |
839 | p.CanCollide = false | |
840 | p.FormFactor = "Custom" | |
841 | p.BrickColor = color | |
842 | - | MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) |
842 | + | |
843 | - | MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) |
843 | + | |
844 | m.MeshId = "rbxassetid://3270017" | |
845 | local estimateSurvival = math.floor(range/speed) * 0.03 | |
846 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
847 | Spawn(function () | |
848 | for i = 1,range,speed do | |
849 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
850 | m.Scale = Vector3.new(i,i,i*height) | |
851 | p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0) | |
852 | wait() | |
853 | end | |
854 | - | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
854 | + | |
855 | end) | |
856 | - | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
856 | + | |
857 | ||
858 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
859 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
860 | prt.Anchored=true | |
861 | - | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
861 | + | |
862 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1)) | |
863 | - | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
863 | + | |
864 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
865 | - | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
865 | + | |
866 | wait() | |
867 | Part.CFrame=Part.CFrame | |
868 | Part.Transparency=i | |
869 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
870 | end | |
871 | Part.Parent=nil | |
872 | end),prt,msh) | |
873 | end | |
874 | ||
875 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
876 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
877 | prt.Anchored=true | |
878 | prt.CFrame=cframe | |
879 | - | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
879 | + | |
880 | game:GetService("Debris"):AddItem(prt,5) | |
881 | - | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
881 | + | |
882 | for i=0,1,delay do | |
883 | wait() | |
884 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
885 | Part.Transparency=i | |
886 | - | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
886 | + | |
887 | - | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) |
887 | + | |
888 | Part.Parent=nil | |
889 | - | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
889 | + | |
890 | - | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) |
890 | + | |
891 | ||
892 | - | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) |
892 | + | |
893 | - | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) |
893 | + | |
894 | if Type~=2 then | |
895 | prt.Anchored=true | |
896 | end | |
897 | prt.CFrame=cframe | |
898 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
899 | game:GetService("Debris"):AddItem(prt,5) | |
900 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
901 | local wld=nil | |
902 | if dur==2 then | |
903 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
904 | end | |
905 | for i=0,1,delay do | |
906 | swait() | |
907 | if dur==1 then | |
908 | Part.CFrame=Part.CFrame | |
909 | elseif dur==2 then | |
910 | wld.C0=cframe | |
911 | end | |
912 | Part.Transparency=i | |
913 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
914 | end | |
915 | Part.Parent=nil | |
916 | end),prt,msh,Type) | |
917 | end | |
918 | ||
919 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
920 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
921 | prt.Anchored=true | |
922 | prt.CFrame=cframe | |
923 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
924 | game:GetService("Debris"):AddItem(prt,5) | |
925 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
926 | for i=0,1,delay do | |
927 | swait() | |
928 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
929 | Part.Transparency=i | |
930 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
931 | end | |
932 | Part.Parent=nil | |
933 | end),prt,msh) | |
934 | end | |
935 | ||
936 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
937 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
938 | prt.Anchored=true | |
939 | prt.CFrame=cframe | |
940 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
941 | game:GetService("Debris"):AddItem(prt,5) | |
942 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
943 | for i=0,1,delay do | |
944 | wait() | |
945 | Part.CFrame=Part.CFrame | |
946 | Part.Transparency=i | |
947 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
948 | end | |
949 | Part.Parent=nil | |
950 | end),prt,msh) | |
951 | end | |
952 | ||
953 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
954 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt()) | |
955 | prt.Anchored=true | |
956 | prt.CFrame=cframe | |
957 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
958 | game:GetService("Debris"):AddItem(prt,5) | |
959 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
960 | end | |
961 | ||
962 | function Blast(parent) | |
963 | MagicBlock(BrickColor.new("Really black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
964 | MagicWaveThing(BrickColor.new("Really black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
965 | end | |
966 | ||
967 | function ChargeBall(parent,t) | |
968 | local counter=0 | |
969 | local size=1 | |
970 | for i=0,t,1 do | |
971 | swait() | |
972 | counter=counter+1 | |
973 | if counter%10==0 then | |
974 | if size==3 then | |
975 | MagicRing(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
976 | elseif size==2 then | |
977 | MagicRing(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
978 | end | |
979 | end | |
980 | if counter%5==0 then | |
981 | if size==1 then | |
982 | MagicBlock(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
983 | elseif size==2 then | |
984 | MagicBlock(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
985 | elseif size==3 then | |
986 | MagicBlock(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
987 | end | |
988 | end | |
989 | end | |
990 | end | |
991 | ||
992 | function ChargeBall2(parent,t) | |
993 | local counter=0 | |
994 | local size=1 | |
995 | for i=0,t,1 do | |
996 | swait() | |
997 | counter=counter+1 | |
998 | if counter%10==0 then | |
999 | if size==3 then | |
1000 | MagicRing(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1001 | elseif size==2 then | |
1002 | MagicRing(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1003 | end | |
1004 | end | |
1005 | if counter%5==0 then | |
1006 | if size==1 then | |
1007 | MagicBlock(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1008 | MagicWave(BrickColor.new("Lime green"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
1009 | elseif size==2 then | |
1010 | MagicBlock(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1011 | MagicWave(BrickColor.new("Lime green"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
1012 | elseif size==3 then | |
1013 | MagicBlock(BrickColor.new("Really black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1014 | MagicWave(BrickColor.new("Lime green"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
1015 | end | |
1016 | end | |
1017 | end | |
1018 | end | |
1019 | ||
1020 | function MagniDamage(Part,dis,mind,maxd,force,knock) | |
1021 | for _,c in pairs(workspace:children()) do | |
1022 | local hum=c:findFirstChild("Humanoid") | |
1023 | if hum~=nil then | |
1024 | local head=c:findFirstChild("Torso") | |
1025 | if head~=nil then | |
1026 | local targ=head.Position-Part.Position | |
1027 | local mag=targ.magnitude | |
1028 | if mag<=dis and c.Name~=Character.Name then | |
1029 | Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1) | |
1030 | end | |
1031 | end | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | ||
1036 | function computeDirection(vec) | |
1037 | local lenSquared = vec.magnitude * vec.magnitude | |
1038 | local invSqrt = 1 / math.sqrt(lenSquared) | |
1039 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
1040 | end | |
1041 | ||
1042 | function attackone() | |
1043 | attack = true | |
1044 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1045 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1046 | local fx=Hitbox.Touched:connect(function(part) | |
1047 | local human=part.Parent:findFirstChild("Humanoid") | |
1048 | if human~=nil and bounce==false then | |
1049 | bounce=true | |
1050 | local rndm=math.random(1,#hitsounds) | |
1051 | local r=rndm | |
1052 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1053 | end | |
1054 | end) | |
1055 | for i = 0,1,0.25 do | |
1056 | swait() | |
1057 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1) | |
1058 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1) | |
1059 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
1060 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
1061 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
1062 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
1063 | end | |
1064 | so("http://www.roblox.com/asset/?id=712781677",handle,1,.9) | |
1065 | for i = 0,1,0.5 do | |
1066 | swait() | |
1067 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1068 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1069 | local h = 5 | |
1070 | scfr = blcf | |
1071 | elseif not scfr then | |
1072 | scfr = blcf | |
1073 | end | |
1074 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5) | |
1075 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5) | |
1076 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5) | |
1077 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5) | |
1078 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5) | |
1079 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5) | |
1080 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5) | |
1081 | end | |
1082 | attack = false | |
1083 | bounce=false | |
1084 | scfr=nil | |
1085 | fx:disconnect() | |
1086 | con:disconnect() | |
1087 | end | |
1088 | ||
1089 | function attacktwo() | |
1090 | attack=true | |
1091 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1092 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1093 | local fx=Hitbox.Touched:connect(function(part) | |
1094 | local human=part.Parent:findFirstChild("Humanoid") | |
1095 | if human~=nil and bounce==false then | |
1096 | bounce=true | |
1097 | local rndm=math.random(1,#hitsounds) | |
1098 | local r=rndm | |
1099 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1100 | end | |
1101 | end) | |
1102 | for i=0,1,.25 do | |
1103 | swait() | |
1104 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5) | |
1105 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5) | |
1106 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5) | |
1107 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5) | |
1108 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1109 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5) | |
1110 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5) | |
1111 | end | |
1112 | so("http://www.roblox.com/asset/?id=712781677",handle,1,1) | |
1113 | for i = 0,1,0.5 do | |
1114 | swait() | |
1115 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1116 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1117 | local h = 5 | |
1118 | scfr = blcf | |
1119 | elseif not scfr then | |
1120 | scfr = blcf | |
1121 | end | |
1122 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5) | |
1123 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5) | |
1124 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5) | |
1125 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5) | |
1126 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5) | |
1127 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5) | |
1128 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1129 | end | |
1130 | scfr=nil | |
1131 | attack=false | |
1132 | bounce=false | |
1133 | con:disconnect() | |
1134 | fx:disconnect() | |
1135 | end | |
1136 | ||
1137 | function attackthree() | |
1138 | attack=true | |
1139 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1140 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1141 | local fx=Hitbox.Touched:connect(function(part) | |
1142 | local human=part.Parent:findFirstChild("Humanoid") | |
1143 | if human~=nil and bounce==false then | |
1144 | bounce=true | |
1145 | local rndm=math.random(1,#hitsounds) | |
1146 | local r=rndm | |
1147 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1148 | end | |
1149 | end) | |
1150 | for i=0,1,.25 do | |
1151 | swait() | |
1152 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1153 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1154 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1155 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1156 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1157 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1158 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1159 | end | |
1160 | so("http://www.roblox.com/asset/?id=712781677",handle,1,.9) | |
1161 | for i = 0,1,0.5 do | |
1162 | swait() | |
1163 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1164 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1165 | local h = 5 | |
1166 | scfr = blcf | |
1167 | elseif not scfr then | |
1168 | scfr = blcf | |
1169 | end | |
1170 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1171 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1172 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5) | |
1173 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1174 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1175 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1176 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1177 | end | |
1178 | attack=false | |
1179 | bounce=false | |
1180 | scfr=nil | |
1181 | con:disconnect() | |
1182 | fx:disconnect() | |
1183 | end | |
1184 | ||
1185 | function attackfour() | |
1186 | attack = true | |
1187 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1188 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end) | |
1189 | local fx=Hitbox.Touched:connect(function(part) | |
1190 | local human=part.Parent:findFirstChild("Humanoid") | |
1191 | if human~=nil and bounce==false then | |
1192 | bounce=true | |
1193 | local rndm=math.random(1,#hitsounds) | |
1194 | - | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace |
1194 | + | |
1195 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1196 | end | |
1197 | end) | |
1198 | for i = 0,1,0.25 do | |
1199 | swait() | |
1200 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5) | |
1201 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5) | |
1202 | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5) | |
1203 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5) | |
1204 | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5) | |
1205 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5) | |
1206 | handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5) | |
1207 | end | |
1208 | so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1) | |
1209 | local v=it("BodyVelocity",Torso) | |
1210 | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
1211 | v.velocity=RootPart.CFrame.lookVector*50 | |
1212 | for i = 0,1,0.5 do | |
1213 | swait() | |
1214 | local blcf = Hitbox.CFrame*cf(0,0,0) | |
1215 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1216 | local h = 5 | |
1217 | scfr = blcf | |
1218 | elseif not scfr then | |
1219 | scfr = blcf | |
1220 | end | |
1221 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5) | |
1222 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5) | |
1223 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5) | |
1224 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5) | |
1225 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5) | |
1226 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5) | |
1227 | handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5) | |
1228 | end | |
1229 | v.Parent=nil | |
1230 | scfr=nil | |
1231 | attack = false | |
1232 | - | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace |
1232 | + | |
1233 | con:disconnect() | |
1234 | fx:disconnect() | |
1235 | end | |
1236 | ||
1237 | function Shockwave1(CFramez, Rangez) | |
1238 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true | |
1239 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock) | |
1240 | SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0) | |
1241 | Spawn(function () | |
1242 | for i = 1,3 do | |
1243 | SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2) | |
1244 | Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0) | |
1245 | wait() | |
1246 | end | |
1247 | for i = 1,math.huge do | |
1248 | if Shock.Transparency >= 1 then break end | |
1249 | Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0) | |
1250 | SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5) | |
1251 | wait() | |
1252 | end | |
1253 | Shock:remove() | |
1254 | end) | |
1255 | end | |
1256 | ||
1257 | ||
1258 | function PortalStorm() | |
1259 | attack=true | |
1260 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1261 | so("http://www.roblox.com/asset/?id=562500427",handle,1,.9) | |
1262 | MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart) | |
1263 | local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1) | |
1264 | BV.maxForce = Vector3.new(0,math.huge,0) | |
1265 | for i2 = 1,10 do | |
1266 | Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2) | |
1267 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1) | |
1268 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1) | |
1269 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
1270 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
1271 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
1272 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
1273 | swait() | |
1274 | end | |
1275 | attack = false | |
1276 | bounce=false | |
1277 | - | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace |
1277 | + | |
1278 | attack = false | |
1279 | end | |
1280 | ||
1281 | function Spin() | |
1282 | attack=true | |
1283 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1284 | so("http://www.roblox.com/asset/?id=562500427",handle,1,.9) | |
1285 | local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25) | |
1286 | BV.maxForce = Vector3.new(0,math.huge,0) | |
1287 | for i2 = 1,25 do | |
1288 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1) | |
1289 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1) | |
1290 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
1291 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
1292 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
1293 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
1294 | MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart) | |
1295 | swait() | |
1296 | end | |
1297 | attack = false | |
1298 | bounce=false | |
1299 | scfr=nil | |
1300 | attack = false | |
1301 | end | |
1302 | ||
1303 | function ProjectileStrike() | |
1304 | attack=true | |
1305 | for i=0,1,.25 do | |
1306 | swait() | |
1307 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1308 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1309 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1311 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1312 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1313 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1314 | end | |
1315 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace | |
1316 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0) | |
1317 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0) | |
1318 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 | |
1319 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1320 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
1321 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20))) | |
1322 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250 | |
1323 | so("http://www.roblox.com/asset/?id=506383970",handle,1,.9) | |
1324 | local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end) | |
1325 | for i = 0,1,0.1 do | |
1326 | swait() | |
1327 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1328 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1329 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1330 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1331 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1332 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1333 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1334 | end | |
1335 | attack=false | |
1336 | bounce=false | |
1337 | scfr=nil | |
1338 | con:disconnect() | |
1339 | end | |
1340 | ||
1341 | function WorldBreaker() | |
1342 | attack=true | |
1343 | for i=0,1,.25 do | |
1344 | swait() | |
1345 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1346 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1347 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1348 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1349 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1350 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1351 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1352 | end | |
1353 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace | |
1354 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10) | |
1355 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10) | |
1356 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4 | |
1357 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1358 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
1359 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play() | |
1360 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10) | |
1361 | game.Debris:AddItem(Wave,5) | |
1362 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25 | |
1363 | Wave.Touched:connect(function(hit) | |
1364 | if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then | |
1365 | hit:remove() | |
1366 | end | |
1367 | end) | |
1368 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9) | |
1369 | for i = 0,1,0.1 do | |
1370 | swait() | |
1371 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1372 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1373 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1374 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1375 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1376 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1377 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1378 | end | |
1379 | attack=false | |
1380 | bounce=false | |
1381 | scfr=nil | |
1382 | end | |
1383 | ||
1384 | function SuperProjectile() | |
1385 | attack=true | |
1386 | for i=0,1,.25 do | |
1387 | swait() | |
1388 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1389 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1390 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1391 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1392 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1393 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1394 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1395 | end | |
1396 | for i2 = 1,3 do | |
1397 | for i = 1,12 do | |
1398 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace | |
1399 | game.Debris:AddItem(Wave,10) | |
1400 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0) | |
1401 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0) | |
1402 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4 | |
1403 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1404 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
1405 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play() | |
1406 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i)) | |
1407 | Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2) | |
1408 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300 | |
1409 | Wave.Touched:connect(function(hit) | |
1410 | if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then | |
1411 | hit:remove() | |
1412 | end | |
1413 | end) | |
1414 | end | |
1415 | end | |
1416 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9) | |
1417 | for i = 0,1,0.1 do | |
1418 | swait() | |
1419 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1420 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1421 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1422 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1423 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1424 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1425 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1426 | end | |
1427 | attack=false | |
1428 | bounce=false | |
1429 | scfr=nil | |
1430 | end | |
1431 | ||
1432 | ||
1433 | function ShockSpin(Partz,SM) | |
1434 | Spawn(function() | |
1435 | for i = 1,math.huge do | |
1436 | if Partz.Transparency >= 1 then break end | |
1437 | Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0) | |
1438 | SM.Scale = SM.Scale + Vector3.new(1,0.25,1) | |
1439 | wait() | |
1440 | end | |
1441 | Partz:remove() | |
1442 | end) | |
1443 | end | |
1444 | ||
1445 | function Shockwave2(Partz) | |
1446 | local W = 0 | |
1447 | Spawn(function() | |
1448 | for i = 1,math.huge do | |
1449 | W = W + 1 | |
1450 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true | |
1451 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock) | |
1452 | SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0) | |
1453 | ShockSpin(Shock,SM) | |
1454 | wait() | |
1455 | end | |
1456 | end) | |
1457 | end | |
1458 | ||
1459 | function SuperProjectile2() | |
1460 | attack=true | |
1461 | for i=0,1,.25 do | |
1462 | swait() | |
1463 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1464 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1465 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1466 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1467 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1468 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1469 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1470 | - | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock) |
1470 | + | |
1471 | local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1 | |
1472 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame | |
1473 | local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150 | |
1474 | Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end) | |
1475 | Shockwave2(Wave2) game.Debris:addItem(Wave2,5) | |
1476 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9) | |
1477 | for i = 0,1,0.1 do | |
1478 | swait() | |
1479 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1480 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1481 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1482 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1483 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1484 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1485 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1486 | end | |
1487 | attack=false | |
1488 | bounce=false | |
1489 | scfr=nil | |
1490 | end | |
1491 | ||
1492 | function Warp() | |
1493 | for i=0,1,.25 do | |
1494 | swait() | |
1495 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1496 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1497 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1499 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1500 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1501 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1502 | end | |
1503 | local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword" | |
1504 | WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1 | |
1505 | local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs | |
1506 | Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
1507 | local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750 | |
1508 | Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0) | |
1509 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play() | |
1510 | local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5 | |
1511 | Trail.Enabled = false | |
1512 | for i, v in pairs(m:children()) do | |
1513 | if v.ClassName == "Part" then | |
1514 | if v.Transparency ~= 1 then | |
1515 | v.Transparency = 0.99 | |
1516 | end | |
1517 | end | |
1518 | end | |
1519 | for i = 0,1,0.1 do | |
1520 | swait() | |
1521 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1522 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1523 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1524 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1525 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1526 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1527 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1528 | end | |
1529 | wait(0.05) | |
1530 | local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play() | |
1531 | Character.HumanoidRootPart.CFrame = Partzs.CFrame | |
1532 | Humanoid.Jump = true | |
1533 | WarpS:remove() | |
1534 | Trail.Enabled = true | |
1535 | for i, v in pairs(m:children()) do | |
1536 | if v.ClassName == "Part" then | |
1537 | if v.Transparency ~= 1 then | |
1538 | v.Transparency = 0 | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | ||
1544 | function NukeShockwaves(Size, CFramez) | |
1545 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true | |
1546 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock) | |
1547 | SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0) | |
1548 | Spawn(function() | |
1549 | for i = 1,math.huge do | |
1550 | if Shock.Transparency >= 1 then break end | |
1551 | Shock.Transparency = Shock.Transparency + 0.025 | |
1552 | wait() | |
1553 | end | |
1554 | end) | |
1555 | end | |
1556 | ||
1557 | function NukeBlade() | |
1558 | for i=0,1,.25 do | |
1559 | swait() | |
1560 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1561 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1562 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1563 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1564 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1565 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1566 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1567 | end | |
1568 | local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword" | |
1569 | WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1 | |
1570 | local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs | |
1571 | Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
1572 | local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750 | |
1573 | Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0) | |
1574 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play() | |
1575 | local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5 | |
1576 | Trail.Enabled = false | |
1577 | for i, v in pairs(m:children()) do | |
1578 | if v.ClassName == "Part" then | |
1579 | if v.Transparency ~= 1 then | |
1580 | v.Transparency = 0.99 | |
1581 | end | |
1582 | end | |
1583 | end | |
1584 | wait(0.02) | |
1585 | local Hit = false | |
1586 | Partzs.Touched:connect(function(Hit) | |
1587 | if Hit == true then return end | |
1588 | Hit = true | |
1589 | Partzs.Anchored = true | |
1590 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true | |
1591 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Lime green") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock) | |
1592 | Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere" | |
1593 | local Pos = Shock.Position | |
1594 | for i = 1,3 do | |
1595 | local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play() | |
1596 | end | |
1597 | for i = 1,200 do | |
1598 | SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025) | |
1599 | NukeShockwaves(i*1.5,CFrame.new(Shock.Position)) | |
1600 | MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart) | |
1601 | wait() | |
1602 | end | |
1603 | for i = 1,30 do | |
1604 | Shock.Transparency = Shock.Transparency + 1/30 | |
1605 | SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025) | |
1606 | wait() | |
1607 | end | |
1608 | end) | |
1609 | game.Debris:AddItem(WarpS,10) | |
1610 | for i = 0,1,0.1 do | |
1611 | swait() | |
1612 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1613 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1614 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1615 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1616 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1617 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1618 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1619 | end | |
1620 | wait(0.05) | |
1621 | Trail.Enabled = true | |
1622 | for i, v in pairs(m:children()) do | |
1623 | if v.ClassName == "Part" then | |
1624 | if v.Transparency ~= 1 then | |
1625 | v.Transparency = 0 | |
1626 | end | |
1627 | end | |
1628 | end | |
1629 | end | |
1630 | ||
1631 | attacktype=1 | |
1632 | mouse.Button1Down:connect(function() | |
1633 | if attacktype==1 and attack==false then | |
1634 | attacktype=2 | |
1635 | attackone() | |
1636 | elseif attacktype==2 and attack==false then | |
1637 | attacktype=3 | |
1638 | attacktwo() | |
1639 | elseif attacktype==3 and attack==false then | |
1640 | attacktype=4 | |
1641 | attackthree() | |
1642 | elseif attacktype==4 and attack==false then | |
1643 | attacktype=1 | |
1644 | attackfour() | |
1645 | end | |
1646 | end) | |
1647 | ||
1648 | mouse.KeyDown:connect(function(k) | |
1649 | k=k:lower() | |
1650 | if attack == false and k == 'e' then | |
1651 | Spin() | |
1652 | end | |
1653 | if attack == false and k == 'q' then | |
1654 | ProjectileStrike() | |
1655 | end | |
1656 | if attack == false and k == 'z' then | |
1657 | SuperProjectile() | |
1658 | end | |
1659 | if attack == false and k == 'x' then | |
1660 | SuperProjectile2() | |
1661 | end | |
1662 | if attack == false and k == 'c' then | |
1663 | NukeBlade() | |
1664 | end | |
1665 | if attack == false and k == 'v' then | |
1666 | Warp() | |
1667 | end | |
1668 | if attack == false and k == 'f'then | |
1669 | WorldBreaker() | |
1670 | end | |
1671 | if attack == false and k == 'r'then | |
1672 | PortalStorm() | |
1673 | end | |
1674 | end) | |
1675 | ||
1676 | ||
1677 | local sine = 0 | |
1678 | local change = 1 | |
1679 | local val = 0 | |
1680 | ||
1681 | while true do | |
1682 | swait() | |
1683 | for i, v in pairs(m:children()) do | |
1684 | if v.ClassName == "Part" then | |
1685 | v.Anchored = false | |
1686 | v.CanCollide = false | |
1687 | end | |
1688 | end | |
1689 | for i,v in pairs (Character:children()) do | |
1690 | if v.ClassName == "Part" then | |
1691 | v.Anchored = false | |
1692 | end | |
1693 | if v.ClassName == "Accessory" then | |
1694 | for i,v2 in pairs (v:children()) do | |
1695 | if v2.ClassName == "Part" then | |
1696 | v2.Anchored = false | |
1697 | end | |
1698 | end | |
1699 | end | |
1700 | end | |
1701 | sine = sine + change | |
1702 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1703 | local velderp=RootPart.Velocity.y | |
1704 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1705 | if equipped==true or equipped==false then | |
1706 | if attack==false then | |
1707 | idle=idle+1 | |
1708 | else | |
1709 | idle=0 | |
1710 | end | |
1711 | if idle>=500 then | |
1712 | if attack==false then | |
1713 | end | |
1714 | end | |
1715 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1716 | Anim="Jump" | |
1717 | if attack==false then | |
1718 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1719 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1720 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
1721 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
1722 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1723 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1724 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1725 | end | |
1726 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1727 | Anim="Fall" | |
1728 | if attack==false then | |
1729 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1730 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3) | |
1731 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) | |
1732 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
1733 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1734 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1735 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3) | |
1736 | end | |
1737 | elseif torvel<1 and hitfloor~=nil then | |
1738 | Anim="Idle" | |
1739 | if attack==false then | |
1740 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3) | |
1741 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3) | |
1742 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
1743 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1744 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3) | |
1745 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3) | |
1746 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2) | |
1747 | end | |
1748 | elseif torvel>2 and hitfloor~=nil then | |
1749 | Anim="Walk" | |
1750 | if attack==false then | |
1751 | change=3 | |
1752 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3) | |
1753 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3) | |
1754 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3) | |
1755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3) | |
1756 | RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
1757 | LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
1758 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1759 | end | |
1760 | end | |
1761 | end | |
1762 | if #Effects>0 then | |
1763 | for e=1,#Effects do | |
1764 | if Effects[e]~=nil then | |
1765 | local Thing=Effects[e] | |
1766 | if Thing~=nil then | |
1767 | local Part=Thing[1] | |
1768 | local Mode=Thing[2] | |
1769 | local Delay=Thing[3] | |
1770 | local IncX=Thing[4] | |
1771 | local IncY=Thing[5] | |
1772 | local IncZ=Thing[6] | |
1773 | if Thing[1].Transparency<=1 then | |
1774 | if Thing[2]=="Block1" then | |
1775 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1776 | Mesh=Thing[1].Mesh | |
1777 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1778 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1779 | elseif Thing[2]=="Cylinder" then | |
1780 | Mesh=Thing[1].Mesh | |
1781 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1782 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1783 | elseif Thing[2]=="Blood" then | |
1784 | Mesh=Thing[7] | |
1785 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
1786 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1787 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1788 | elseif Thing[2]=="Elec" then | |
1789 | Mesh=Thing[1].Mesh | |
1790 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
1791 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1792 | elseif Thing[2]=="Disappear" then | |
1793 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1794 | end | |
1795 | else | |
1796 | Part.Parent=nil | |
1797 | table.remove(Effects,e) | |
1798 | end | |
1799 | end | |
1800 | end | |
1801 | end | |
1802 | end | |
1803 | end | |
1804 | ||
1805 | --[[game:GetService("RunService").RenderStepped:connect(function() | |
1806 | for i,v in pairs (ShockModel:children()) do | |
1807 | if v.Transparency == 1 then break end | |
1808 | v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0) | |
1809 | local SM = v:findFirstChild("Mesh") | |
1810 | SM.Scale = SM.Scale + Vector3.new(1,0,1) | |
1811 | end | |
1812 | end)]] |