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1-
p = game.Players.Red_Jack142
1+
p = game.Players.zZzEgorPROzZz
2
char = p.Character
3
torso = char.Torso
4
hed = char.Head
5
neck = char.Torso.Neck
6
hum = char.Humanoid
7
hum.MaxHealth = math.huge
8
local msg = game:GetService("Chat")
9
torso.BrickColor = BrickColor.new("Institutional white")
10
hed.BrickColor = BrickColor.new("Institutional white")
11
char["Right Arm"].BrickColor = BrickColor.new("Institutional white")
12
char["Left Arm"].BrickColor = BrickColor.new("Institutional white")
13
char["Left Leg"].BrickColor = BrickColor.new("Institutional white") 
14
char["Right Leg"].BrickColor = BrickColor.new("Institutional white")
15
ypcall(function()
16
shirt = Instance.new("Shirt", char)
17
shirt.Name = "Shirt"
18
pants = Instance.new("Pants", char)
19
pants.Name = "Pants"
20
char.Shirt.ShirtTemplate = "rbxassetid://527139198"
21
char.Pants.PantsTemplate = "rbxassetid://1002356841"
22
end)
23
hed.face.Texture = "http://www.roblox.com/asset/?id=0"
24
p1 = Instance.new("Part",char)
25
p1.FormFactor = Enum.FormFactor.Custom
26
p1.Size = Vector3.new(2,4,3)
27
p1.CanCollide = false
28
p1.Locked = true
29
p1.BottomSurface = Enum.SurfaceType.Smooth
30
p1.TopSurface = Enum.SurfaceType.Smooth
31
SMesh = Instance.new("SpecialMesh", p1)
32
SMesh.MeshId = "http://www.roblox.com/asset/?id=0"
33
SMesh.MeshType = Enum.MeshType.FileMesh
34
SMesh.Name = "Mesh"
35
SMesh.TextureId = "http://www.roblox.com/asset/?id=0"
36
w1 = Instance.new("Weld", hed)
37
w1.Part0 = hed
38
w1.C0 = CFrame.new(0,0.76,0.2)*CFrame.Angles(0.3,0,0)
39
w1.Part1 = p1
40
w1.C1 = CFrame.new(0, 0, 0)
41
CV="Maroon"
42-
	Player = game.Players.Red_Jack142
42+
	Player = game.Players.zZzEgorPROzZz
43
	Character = Player.Character
44
	local txt = Instance.new("BillboardGui", Character)
45
	txt.Adornee = Character .Head
46
	txt.Name = "_status"
47
	txt.Size = UDim2.new(2, 0, 1.2, 0)
48
	txt.StudsOffset = Vector3.new(-9, 8, 0)
49
	local text = Instance.new("TextLabel", txt)
50
	text.Size = UDim2.new(10, 0, 7, 0)
51
	text.FontSize = "Size24"
52
	text.TextScaled = true
53
	text.TextTransparency = 0
54
	text.BackgroundTransparency = 1 
55
	text.TextTransparency = 0
56
	text.TextStrokeTransparency = 0
57
	text.Font = "Bodoni"
58
	text.TextStrokeColor3 = Color3.new(255,85,0)
59
60
	v=Instance.new("Part")
61
	v.Name = "ColorBrick"
62
	v.Parent=Player.Character
63
	v.FormFactor="Symmetric"
64
	v.Anchored=true
65
	v.CanCollide=false
66
	v.BottomSurface="Smooth"
67
	v.TopSurface="Smooth"
68
	v.Size=Vector3.new(10,5,3)
69
	v.Transparency=1
70
	v.CFrame=Character.Torso.CFrame
71
	v.BrickColor=BrickColor.new(CV)
72
	v.Transparency=1
73
	text.TextColor3 = Color3.new(255,170,0)
74
	v.Shape="Block"
75
	text.Text = "Papyrus Disbelief"
76
----------------------------------------------------
77
z = Instance.new("Sound", char)
78
z.SoundId = "rbxassetid://321451733"--321451733
79
z.Looped = true
80
z.Pitch = 1
81
z.Volume = 3
82
wait(.001)
83
z:Play()
84
----------------------------------------------------
85
--Shark op
86
--by osama44
87
--for shark nigger
88
--Converted to local by Scenius
89
90-
Player=game.Players.Red_Jack142
90+
Player=game.Players.zZzEgorPROzZz
91
o1 = Instance.new("ParticleEmitter")
92
o1.Name = "ora"
93
o1.Parent = script
94
o1.Transparency = NumberSequence.new(0,1)
95
o1.Size = NumberSequence.new(1.5,3.5)
96
o1.Color = ColorSequence.new(Color3.new(0, 0.333333, 1),Color3.new(0, 0.333333, 1))
97
o1.Enabled = false
98
o1.LightEmission = 1
99
o1.Texture = "rbxassetid://243086902"
100
o1.Lifetime = NumberRange.new(1,1)
101
o1.Rate = 500
102
o1.RotSpeed = NumberRange.new(90,90)
103
o1.Speed = NumberRange.new(0,0)
104
sv = Instance.new("Part")
105
for i = 1, 2 do
106
sv.Parent = script
107
end
108
sv.BrickColor = BrickColor.new("Deep orange")
109
sv.Name = "sword"
110
sv.Size = Vector3.new(0.248, 8.654, 1.153)
111
sv.Orientation = Vector3.new(90, 90, 0)
112
svm = Instance.new("FileMesh", sv)
113
svm.MeshId = "rbxassetid://445556170"
114
repeat wait() until Player.Character
115
repeat wait() until #script:children() >= 0
116
script.Parent=Player.PlayerGui
117
Effects = { }
118
--[[Credits to SazErenos for his Artificical Heartbeat]]--
119
ArtificialHB = Instance.new("BindableEvent", script)
120
ArtificialHB.Name = "Heartbeat"
121
122
script:WaitForChild("Heartbeat")
123
124
frame = 1 / 30
125
tf = 0
126
allowframeloss = false
127
tossremainder = false
128
lastframe = tick()
129
script.Heartbeat:Fire()
130
131
game:GetService("RunService").Heartbeat:connect(function(s, p)
132
	tf = tf + s
133
	if tf >= frame then
134
		if allowframeloss then
135
			script.Heartbeat:Fire()
136
			lastframe = tick()
137
		else
138
			for i = 1, math.floor(tf / frame) do
139
				script.Heartbeat:Fire()
140
			end
141
			lastframe = tick()
142
		end
143
		if tossremainder then
144
			tf = 0
145
		else
146
			tf = tf - frame * math.floor(tf / frame)
147
		end
148
	end
149
end)
150
151
function swait(num)
152
	if num == 0 or num == nil then
153
		ArtificialHB.Event:wait()
154
	else
155
		for i = 0, num do
156
			ArtificialHB.Event:wait()
157
		end
158
	end
159
end
160
------------------[[Variables and Main Stuff]]--------------------
161
162
163
164-
local Player = game.Players.Red_Jack142
164+
local Player = game.Players.zZzEgorPROzZz
165
local Character = Player.Character
166
local Humanoid = Character.Humanoid
167
local char=Character
168
local LeftArm = Character["Left Arm"]
169
local RightArm = Character["Right Arm"]
170
local LeftLeg = Character["Left Leg"]
171
local RightLeg = Character["Right Leg"]
172
local Head = Character.Head
173
local Torso = Character.Torso
174
local cam = game.Workspace.CurrentCamera
175
local RootPart = Character.HumanoidRootPart
176
local RootJoint = RootPart.RootJoint
177
local equipped = false
178
local attack = false
179
local Anim = 'Idle'
180
local idle = 0
181
local attacktype = 1
182
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
183
local velocity = RootPart.Velocity.y
184
local sine = 0
185
local change = 1
186
local grabbed = false
187
local cn = CFrame.new
188
local mr = math.rad
189
local angles = CFrame.Angles
190
local ud = UDim2.new
191
local c3 = Color3.new
192
local ORW=Torso["Right Shoulder"]
193
local OLW=Torso["Left Shoulder"]
194
local OLH=Torso["Left Hip"]
195
local ORH=Torso["Right Hip"]
196
local DesiredSpeed=15
197
local desiredjp=50
198
EffectModel = Instance.new("Model", Character)
199
it=Instance.new
200
vt=Vector3.new
201
cf=CFrame.new
202
euler=CFrame.Angles
203
EffectModel.Name = "Effects"
204
local Animator=Humanoid.Animator
205
local Animate=char.Animate
206
local EffecMo=EffectModel
207
euler=CFrame.Angles
208
RotCF = euler(-1.57, 0, 3.14)
209
it=Instance.new
210
vt=Vector3.new
211
LastMove=""
212
Orbs={}
213
EffecMo=EffectModel
214
RootCF = CFrame.Angles(0, 0, 0)
215
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
216
local RW=Instance.new("Motor",nil)
217
RW.Name="Right Shoulder"
218
local LW=Instance.new("Motor",nil)
219
LW.Name="Left Shoulder"
220
local RH=Instance.new("Motor",nil)
221
RH.Name="Right Hip"
222
local LH=Instance.new("Motor",nil)
223
LH.Name="Left Hip"
224
Neck=Torso.Neck
225
r1m=RootJoint.C1
226
r0m=RootJoint.C0
227
n1m=Neck.C1
228
n0m=Neck.C0
229
local rarmc1 = RW.C1
230
local larmc1 = LW.C1
231
local rlegc1 = RH.C1
232
local llegc1 = LH.C1
233
local resetc1 = false
234
Comboing=false
235
HTime=0
236
LastDamage=0
237
ComboHits=0
238
239
	local co1 = 10
240
	local co2 = 10
241
	local co3 = 20
242
	local co4 = 1
243
	local cooldown1 = 0
244
	local cooldown2 = 0
245
	local cooldown3 = 0
246
	local cooldown4 = 0
247
	local skillcolorscheme = BrickColor.new("Deep orange").Color
248
	local scrn = Instance.new("ScreenGui", Player.PlayerGui)
249
	makeframe = function(par, trans, pos, size, color)
250
	
251
	local frame = Instance.new("Frame", par)
252
	frame.BackgroundTransparency = trans
253
	frame.BorderSizePixel = 0
254
	frame.Position = pos
255
	frame.Size = size
256
	frame.BackgroundColor3 = color
257
	return frame
258
end
259
260
	makelabel = function(par, text)
261
	
262
	local label = Instance.new("TextLabel", par)
263
	label.BackgroundTransparency = 1
264
	label.Size = UDim2.new(1, 0, 1, 0)
265
	label.Position = UDim2.new(0, 0, 0, 0)
266
	label.TextColor3 = Color3.new(255, 255, 255)
267
	label.TextStrokeTransparency = 0
268
	label.FontSize = Enum.FontSize.Size32
269
	label.Font = Enum.Font.SourceSansLight
270
	label.BorderSizePixel = 0
271
	label.TextScaled = true
272
	label.Text = text
273
end
274
275
	framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
276
	framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
277
	framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
278
	framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
279
	bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
280
	bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
281
	bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
282
	bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
283
	text1 = Instance.new("TextLabel", framesk1)
284
	text1.BackgroundTransparency = 1
285
	text1.Size = UDim2.new(1, 0, 1, 0)
286
	text1.Position = UDim2.new(0, 0, 0, 0)
287
	text1.TextColor3 = Color3.new(255, 255, 255)
288
	text1.TextStrokeTransparency = 0
289
	text1.FontSize = Enum.FontSize.Size18
290
	text1.Font = Enum.Font.SourceSansLight
291
	text1.BorderSizePixel = 0
292
	text1.TextScaled = true
293
	text1.Text = "[Z]"
294
	text2 = Instance.new("TextLabel", framesk2)
295
	text2.BackgroundTransparency = 1
296
	text2.Size = UDim2.new(1, 0, 1, 0)
297
	text2.Position = UDim2.new(0, 0, 0, 0)
298
	text2.TextColor3 = Color3.new(255, 255, 255)
299
	text2.TextStrokeTransparency = 0
300
	text2.FontSize = Enum.FontSize.Size18
301
	text2.Font = Enum.Font.SourceSansLight
302
	text2.BorderSizePixel = 0
303
	text2.TextScaled = true
304
	text2.Text = "[X]"
305
	text3 = Instance.new("TextLabel", framesk3)
306
	text3.BackgroundTransparency = 1
307
	text3.Size = UDim2.new(1, 0, 1, 0)
308
	text3.Position = UDim2.new(0, 0, 0, 0)
309
	text3.TextColor3 = Color3.new(255, 255, 255)
310
	text3.TextStrokeTransparency = 0
311
	text3.FontSize = Enum.FontSize.Size18
312
	text3.Font = Enum.Font.SourceSansLight
313
	text3.BorderSizePixel = 0
314
	text3.TextScaled = false
315
	text3.Text = "[C]"
316
	text4 = Instance.new("TextLabel", framesk4)
317
	text4.BackgroundTransparency = 1
318
	text4.Size = UDim2.new(1, 0, 1, 0)
319
	text4.Position = UDim2.new(0, 0, 0, 0)
320
	text4.TextColor3 = Color3.new(255, 255, 255)
321
	text4.TextStrokeTransparency = 0
322
	text4.FontSize = Enum.FontSize.Size18
323
	text4.Font = Enum.Font.SourceSansLight
324
	text4.BorderSizePixel = 0
325
	text4.TextScaled = true
326
	text4.Text = "[V]"
327
328
------------[[Particle Emitters]]---------------------
329
local pe=Instance.new("ParticleEmitter",script)
330
pe.Enabled=false
331
pe.Name="pe"
332
local col1= Color3.new(0, 85, 255)
333
pe.Color=ColorSequence.new(col1)
334
pe.Texture="rbxassetid://436792038"
335
pe.LightEmission=1
336
pe.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0)})
337
pe.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
338
pe.Lifetime=NumberRange.new(1.5)
339
pe.Rate=500
340
pe.Acceleration=Vector3.new(5,0,5)
341
pe.Rotation=NumberRange.new(5)
342
pe.RotSpeed=NumberRange.new(10)
343
pe.Speed=NumberRange.new(5)
344
345
local pe=Instance.new("ParticleEmitter",script)
346
pe.Enabled=false
347
pe.Name="pe2"
348
local col1= BrickColor.new("Deep orange").Color
349
pe.Color=ColorSequence.new(col1)
350
pe.Texture="rbxassetid://436792038"
351
pe.LightEmission=.5
352
pe.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0)})
353
pe.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
354
pe.Lifetime=NumberRange.new(1)
355
pe.Rate=500
356
pe.Rotation=NumberRange.new(5)
357
pe.RotSpeed=NumberRange.new(10)
358
pe.Speed=NumberRange.new(5)
359
pe.VelocitySpread=360
360
361
------------------[[Main Functions]]--------------------
362
363
function CameraShake(Times, Power)
364
coroutine.resume(coroutine.create(function()
365
FV = Instance.new("BoolValue", Character)
366
FV.Name = "CameraShake"
367
for ShakeNum=1,Times do
368
swait()
369
local ef=Power
370
  if ef>=1 then
371
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
372
  else
373
   ef=Power*10
374
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
375
  end	
376
end
377
Humanoid.CameraOffset = Vector3.new(0,0,0)
378
FV:Destroy()
379
end))
380
end
381
382
so = function(id, par, vol, pit)
383
  local sou = Instance.new("Sound", par or workspace)
384
if par==char then sou.Parent=char.Torso end
385
  sou.Volume = vol
386
  sou.Pitch = pit or 1
387
  sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
388
  coroutine.resume(coroutine.create(function(Sound)
389
    swait()
390
    Sound:play()
391
    while sou.Parent.Parent ~= nil and sou.TimePosition >= sou.TimeLength do
392
      swait()
393
    end
394
    sou.Parent = char.Torso
395
  end), sou)
396
  game:GetService("Debris"):AddItem(sou, sou.TimeLength + 0.5)
397
end
398
399
part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
400
  local fp = it("Part")
401
  fp.Parent = parent
402
  fp.Reflectance = reflectance
403
  fp.Transparency = transparency
404
  fp.CanCollide = false
405
  fp.Locked = true
406
  fp.BrickColor = brickcolor
407
  fp.Name = name
408
  fp.Size = size
409
  fp.Position = Torso.Position
410
  fp.Material = "SmoothPlastic"
411
  fp:BreakJoints()
412
  return fp
413
end
414
mesh = function(Mesh, part, meshtype, meshid, offset, scale)
415
  local mesh = it(Mesh)
416
  mesh.Parent = part
417
  if Mesh == "SpecialMesh" then
418
    mesh.MeshType = meshtype
419
    if meshid ~= "nil" then
420
      mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
421
    end
422
  end
423
  mesh.Offset = offset
424
  mesh.Scale = scale
425
  return mesh
426
end
427
local function weldBetween(a, b)
428
    local OR=CFrame.new(a.Position)
429
    local P1C, P2C=a.CFrame:inverse()*OR,b.CFrame:inverse()*OR
430
    local weld = Instance.new("ManualWeld", a)
431
    weld.Part0 = a
432
    weld.Part1 = b
433
    weld.C0 = P1C
434
    weld.C1=P2C
435
    return weld
436
end
437
lock=function(a,b)
438
local vp2=Instance.new("BodyPosition",a)
439
vp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
440
vp2.P=1e7
441
vp2.D=1e3
442
vp2.Position=b.Position
443
local vp3=Instance.new("BodyGyro",a)
444
vp3.MaxTorque=Vector3.new(math.huge,math.huge,math.huge)
445
vp3.P=1e7
446
vp3.D=1e3
447
vp3.cframe=a.CFrame
448
return vp2,vp3
449
end
450
weld = function(parent, part0, part1, c0)
451
  local weld = it("Motor")
452
  weld.Parent = parent
453
  weld.Part0 = part0
454
  weld.Part1 = part1
455
  weld.C0 = c0
456
  return weld
457
end
458
function NoOutline(Part)
459
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
460
end
461
462
Par=function(Parent,Name,Col,size,Mater)
463
p=Instance.new("Part",Parent)
464
p.Anchored=true
465
p.CanCollide=false
466
p.BrickColor=BrickColor.new(Col)
467
p.Locked=true
468
NoOutline(p)
469
p.Size=size or Vector3.new(1,1,1)
470
p.Material=Mater
471
return p
472
end
473
Par2=function(size,cframe,color,meshtype,meshscale) --returns a basic part for further manipulation
474
	local par = Instance.new("Part")
475
	par.formFactor="Custom"
476
	par.TopSurface=0
477
	par.BottomSurface=0
478
	par.Size=size
479
	par.CFrame=cframe
480
	par.BrickColor=BrickColor.new(color)
481
	if meshtype then
482
		local m = Instance.new(meshtype,par)
483
		m.Scale=meshscale
484
	end
485
	return par
486
end
487
BillboardGui = function(image, position, size)
488
  local billpar = Instance.new("Part")
489
  billpar.Transparency = 1
490
  billpar.formFactor = "Custom"
491
  billpar.Size = Vector3.new(1, 1, 1)
492
  billpar.Anchored = true
493
  billpar.CanCollide = false
494
  billpar.CFrame = CFrame.new(position)
495
  billpar.Name = "BillboardGuiPart"
496
  local bill = Instance.new("BillboardGui", billpar)
497
  bill.Adornee = billpar
498
  bill.Size = UDim2.new(1, 0, 1, 0)
499
  bill.SizeOffset = Vector2.new(size, size)
500
  local d = Instance.new("ImageLabel", bill)
501
  d.BackgroundTransparency = 1
502
  d.Size = UDim2.new(1, 0, 1, 0)
503
  d.Image = image
504
  return billpar
505
end
506
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
507
  local gui = it(GuiType)
508
  gui.Parent = parent
509
  gui.Text = text
510
  gui.BackgroundTransparency = backtrans
511
  gui.BackgroundColor3 = backcol
512
  gui.SizeConstraint = "RelativeXY"
513
  gui.TextXAlignment = "Center"
514
  gui.TextYAlignment = "Center"
515
  gui.Position = pos
516
  gui.Size = size
517
  gui.Font = "SciFi"
518
  gui.FontSize = "Size14"
519
  gui.TextWrapped = false
520
  gui.TextStrokeTransparency = 0
521
  gui.TextColor3 = Color3.new(255,255,127)
522
  return gui
523
end
524
525
local TotalSuppressedTable = {}
526
	CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
527
	local RbxUtility = LoadLibrary("RbxUtility")
528
	local Create = RbxUtility.Create
529
	local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
530
	RemoveOutlines(Part)
531
	return Part
532
end
533
534
function BreakEffect(brickcolor,cframe,x1,y1,z1) --Credits to Ace
535
local prt=part(3,EffectModel,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
536
prt.Anchored=true
537
prt.Material="Neon"
538
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
539
game:GetService("Debris"):AddItem(prt,10)
540
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
541
local num=math.random(10,50)/1000
542
table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
543
end
544
545
local function CFrameFromTopBack(at, top, back)
546
    local right = top:Cross(back)
547
    return CFrame.new(at.x, at.y, at.z,
548
    right.x, top.x, back.x,
549
    right.y, top.y, back.y,
550
    right.z, top.z, back.z)
551
end
552
function clerp(a,b,t)
553
return a:Lerp(b,t)
554
end
555
function QuaternionFromCFrame(cf)
556
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
557
local trace = m00 + m11 + m22
558
if trace > 0 then
559
local s = math.sqrt(1 + trace)
560
local recip = 0.5/s
561
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
562
else
563
local i = 0
564
if m11 > m00 then
565
i = 1
566
end
567
if m22 > (i == 0 and m00 or m11) then
568
i = 2
569
end
570
if i == 0 then
571
local s = math.sqrt(m00-m11-m22+1)
572
local recip = 0.5/s
573
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
574
elseif i == 1 then
575
local s = math.sqrt(m11-m22-m00+1)
576
local recip = 0.5/s
577
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
578
elseif i == 2 then
579
local s = math.sqrt(m22-m00-m11+1)
580
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
581
end
582
end
583
end
584
function QuaternionToCFrame(px, py, pz, x, y, z, w)
585
local xs, ys, zs = x + x, y + y, z + z
586
local wx, wy, wz = w*xs, w*ys, w*zs
587
local xx = x*xs
588
local xy = x*ys
589
local xz = x*zs
590
local yy = y*ys
591
local yz = y*zs
592
local zz = z*zs
593
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
594
end
595
function QuaternionSlerp(a, b, t)
596
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
597
local startInterp, finishInterp;
598
if cosTheta >= 0.0001 then
599
if (1 - cosTheta) > 0.0001 then
600
local theta = math.acos(cosTheta)
601
local invSinTheta = 1/math.sin(theta)
602
startInterp = math.sin((1-t)*theta)*invSinTheta
603
finishInterp = math.sin(t*theta)*invSinTheta  
604
else
605
startInterp = 1-t
606
finishInterp = t
607
end
608
else
609
if (1+cosTheta) > 0.0001 then
610
local theta = math.acos(-cosTheta)
611
local invSinTheta = 1/math.sin(theta)
612
startInterp = math.sin((t-1)*theta)*invSinTheta
613
finishInterp = math.sin(t*theta)*invSinTheta
614
else
615
startInterp = t-1
616
finishInterp = t
617
end
618
end
619
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
620
end
621
622
local newMotor = function(part0, part1, c0, c1)
623
	local w = Instance.new('Motor', part0)
624
	w.Part0 = part0
625
	w.Part1 = part1
626
	w.C0 = c0
627
	w.C1 = c1
628
	return w
629
end
630
631
Triangle=function(a, b, c)
632
	local col=BrickColor.new("White")
633
	--Credit to Fenrier
634
	local edg1 = (c-a):Dot((b-a).unit)
635
	local edg2 = (a-b):Dot((c-b).unit)
636
	local edg3 = (b-c):Dot((a-c).unit)
637
	if edg1 <= (b-a).magnitude and edg1 >= 0 then
638
		a, b, c = a, b, c
639
	elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
640
		a, b, c = b, c, a
641
	elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
642
		a, b, c = c, a, b
643
	else 
644
		assert(false, "unreachable")
645
	end
646
	
647
	local len1 = (c-a):Dot((b-a).unit)
648
	local len2 = (b-a).magnitude - len1
649
	local width = (a + (b-a).unit*len1 - c).magnitude
650
	local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
651
	
652
	local list = {}
653
654
	if len1 > 0.01 then
655
		local w1 = Instance.new('WedgePart', EffectModel)
656
		game:GetService("Debris"):AddItem(w1,5)
657
		coroutine.resume(coroutine.create(function(p)
658
			for i=1, 10 do
659
				p.Transparency=i/10
660
				swait()
661
			end
662
			p:Remove()
663
		end),w1)
664
		w1.FormFactor = "Custom"
665
		w1.BrickColor = col
666
		w1.Material = "SmoothPlastic"
667
		w1.CanCollide = false
668
		local sz = Vector3.new(0.2, width, len1)
669
		w1.Size = sz
670
		local sp = Instance.new("SpecialMesh",w1)
671
		sp.MeshType = "Wedge"
672
		sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
673
		w1:BreakJoints()
674
		w1.Anchored = true
675
		w1.Transparency = 0
676
		w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
677
	end
678
679
	if len2 > 0.01 then
680
		local w2 = Instance.new('WedgePart', EffectModel)
681
		game:GetService("Debris"):AddItem(w2,5)
682
		coroutine.resume(coroutine.create(function(p)
683
			for i=1, 10 do
684
				p.Transparency=i/10
685
				swait()
686
			end
687
			p:Remove()
688
		end),w2)
689
690
		w2.FormFactor = "Custom"
691
		w2.BrickColor = col
692
		w2.Material = "SmoothPlastic"
693
		w2.CanCollide = false
694
		local sz = Vector3.new(0.2, width, len2)
695
		w2.Size = sz
696
		local sp = Instance.new("SpecialMesh",w2)
697
		sp.MeshType = "Wedge"
698
		sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
699
		w2:BreakJoints()
700
		w2.Anchored = true
701
		w2.Transparency = 0
702
		w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
703
	end
704
	return unpack(list)
705
end
706
707
osamachain = function(P0,P1,Color1,Color2,thickness1,thickness2,T)
708
local Part0=P0.Position
709
local Part1=P1.Position
710
local magz = (Part0 - Part1).magnitude
711
local curpos = Part0
712
local parts = {} 
713
local lastpart=P0
714
local model = Instance.new("Model",EffecMo) 
715
model.Name = "osama_chain" 
716
local par=model
717
if par:FindFirstChild("TimeLeft")~=nil then
718
par:FindFirstChild("TimeLeft"):Destroy()	
719
end
720
local chains = {} 
721
local WAT=false
722
local cb=Instance.new("Part",model)
723
cb.Name="Main_chain"
724
cb.Size=Vector3.new(.2,1,.2)
725
cb.BrickColor=BrickColor.new(Color1)
726
cb.Anchored=false
727
cb.CanCollide=false
728
cb.Locked=true
729
cbM=Instance.new("CylinderMesh",cb) 
730
cbM.Name="Mesh"               
731
cb.CFrame = CFrame.new((Part0 + Part1)/2, Part0) * CFrame.Angles(math.pi/2, 0, 0)      
732
for j = 1, T do
733
local Part0=P0.Position
734
local Part1=P1.Position
735
local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/T).p
736
                local p = Instance.new("Part") 
737
                p.Name="Outline"..j
738
                p.Size = Vector3.new(.2,1,.2) 
739
                p.BrickColor = BrickColor.new(Color2)
740
                p.TopSurface = 0 
741
                p.BottomSurface = 0 
742
                p.CanCollide = false 
743
                p.Locked=true
744
                p.Anchored=true
745
                p.Material = "Neon" 
746
                p.TopSurface = 0 
747
                p.BottomSurface = 0 
748
                local mesh = Instance.new("CylinderMesh",p) 
749
                mesh.Name = "Mesh" 
750
                mesh.Scale = Vector3.new(1.5,magz/T,1.5) 
751
                p.Parent = model
752
                p.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/T/2)
753
                curpos = p.CFrame*CFrame.new(0,0,magz/T/2).p
754
                p.CFrame=p.CFrame*CFrame.Angles(math.rad(90),0,0)
755
                p.Transparency=0.35
756
local str=Instance.new("ObjectValue",p)
757
str.Value=lastpart 
758
str.Name="LP"
759
lastpart=p
760
table.insert(parts,{p,p})
761
table.insert(chains,{0,0,parts,0})
762
763
coroutine.resume(coroutine.create(function()
764
while WAT==false do
765
game:GetService("RunService").RenderStepped:wait()
766
local Part0=P0.Position
767
local Part1=P1.Position
768
local ow=j
769
local magz = (Part0 - Part1).magnitude
770
local oldT=T
771
local wtf=magz
772
mesh.Scale = Vector3.new(thickness2,magz/T,thickness2) 
773
if ow>1 then
774
local dangnigga=CFrame.new(str.Value.Position)*CFrame.new(0,0,wtf/oldT/2).p
775
local trolpos = CFrame.new(dangnigga,Part1)*CFrame.new(0,0,wtf/oldT).p
776
p.CFrame = CFrame.new(str.Value.Position,Part1)*CFrame.new(0,0,-(wtf/oldT))*CFrame.Angles(math.rad(90),0,0)
777
end
778
if ow<=1 then
779
local dangnigga=Part0
780
local trolpos = CFrame.new(dangnigga,Part1)*CFrame.new(0,0,wtf/oldT).p
781
p.CFrame = CFrame.new(dangnigga,trolpos)*CFrame.new(0,0,wtf/oldT/2)*CFrame.Angles(math.rad(90),0,0)
782
end
783
end
784
end))
785
end
786
787
788
coroutine.resume(coroutine.create(function()
789
while WAT==false do
790
local Part0=P0.Position
791
local Part1=P1.Position
792
cbM.Scale = Vector3.new(thickness1, (Part0 - Part1).magnitude, thickness1)
793
cb.CFrame = CFrame.new((Part0 + Part1)/2, Part0) * CFrame.Angles(math.pi/2, 0, 0) 
794
for i, v in pairs(chains) do 
795
                v[1] = v[1] %200 +4
796
                local dir = i%2 == 0 and 1 or -1 
797
                for j, V in pairs(v[3]) do 
798
                        local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100)) 
799
                        V[2].Transparency = 0.12 + val * 0.85
800
                 end 
801
        end 
802
game:GetService("RunService").RenderStepped:wait()
803
end
804
end)) 
805
806
local t=Instance.new("BoolValue",par)
807
t.Name="TimeLeft"
808
809
coroutine.resume(coroutine.create(function()
810
repeat wait() until par:FindFirstChild("TimeLeft")==nil
811
WAT=true
812
for _,v in pairs(model:children()) do
813
coroutine.resume(coroutine.create(function()
814
 for i=1,30 do
815
swait() 
816
 v.Mesh.Scale=v.Mesh.Scale-Vector3.new(.05,0,.05)
817
v.Transparency=i/30
818
   end	
819
     v:Destroy()
820
       end))	
821
game.Debris:AddItem(model,1)
822
end
823
end))
824
825
return t
826
end
827
AnimTab={}
828
angles=CFrame.Angles
829
euler=CFrame.fromEulerAnglesXYZ
830
cf=CFrame.new
831
AnimTab["Idle"]=function(frameN,sine)
832
local frame={}	
833
frame[1]={
834
         CFrame.new(0.0749855712, -0.0629398525, 0.0235529467, 0.819152057, -0.0499904789, -0.571393847, 0.0499904789, 0.998626292, -0.0157019496, 0.571393847, -0.0157019496, 0.820525885)  * CFrame.new(0, .05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0), 
835
         CFrame.new(-2.23517418e-008, 1.49999809, -5.96046448e-008, 0.707106829, 0, 0.707106948, -0.0616284125, 0.99619478, 0.0616284236, -0.704416037, -0.0871557444, 0.704416215) * CFrame.new(0, .02*math.cos(sine/16), 0) * CFrame.Angles( math.rad(2*math.cos(sine/16)), 0, 0), 
836
         CFrame.new(1.39567375, 0.0430115312, 0.0315978527, 0.694800496, -0.393022656, -0.602318823, 0.404297799, 0.90606755, -0.12484619, 0.594807148, -0.156772524, 0.788436532) * CFrame.new(0, .05* math.cos(sine/16), 0) * CFrame.Angles(0, 0, math.rad(3.5*math.cos(sine/16))), 
837
         CFrame.new(-1.58251691, 0.206372619, 0.0614111423, 0.471944094, 0.547303855, 0.691178441, -0.39397791, 0.832269073, -0.39001283, -0.788701952, -0.0882446468, 0.608410358) * CFrame.new(0, .05 * math.cos(sine/16), 0) * CFrame.Angles( math.rad(3.5*math.cos(sine/16)), 0, 0),  
838
         CFrame.new(0.560000062, -1.83199704, 8.94069672e-008, 0.99619472, -0.0871557444, 2.98023224e-008, 0.0841859877, 0.962250233, 0.258819044, -0.0225575566, -0.257834196, 0.965925813) * CFrame.new(0,-.05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
839
         CFrame.new(-0.612000167, -1.99999762, -4.47034836e-008, 0.936116815, 0.0871557519, 0.340718925, -0.0818995982, 0.996194839, -0.0298090391, -0.342020333, 1.3038516e-008, 0.939692676)* CFrame.new(0,-.05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
840
}
841
842
return frame[frameN]
843
end
844
845
AnimTab["Walk"]=function(frameN,sine,num)
846
local frame={}	
847
frame[1]={
848
         CFrame.new(-0.0113935694, 0.00570777431, 0.130231544, 0.984834015, 0.0075960937, -0.173317313, 0.00759613095, 0.99619472, 0.0868239552, 0.173317313, -0.0868239775, 0.981028795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
849
         CFrame.new(4.61004674e-007, 1.49999475, -2.23517418e-007, 0.996191978, 0.00759613141, 0.0868240595, -9.31322575e-010, 0.99619472, -0.0871556401, -0.0871557146, 0.0868239626, 0.992401242) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
850
         CFrame.new(1.46789289, 0.0982637256, -0.144648015, 0.950443208, -0.30540812, -0.058124274, 0.310294747, 0.943467736, 0.116559155, 0.0192402601, -0.128818408, 0.99147892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
851
         CFrame.new(-1.51850045, 0.0611076728, -0.0488293171, 0.793944538, 0.343733251, -0.501494884, -0.374889195, 0.926151514, 0.0412922278, 0.478652835, 0.155221671, 0.864171624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
852
CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / num) / 2, 0 + 2 *  math.sin(sine / num) / 2) * angles(math.rad(-60 *  math.sin(sine / num)), math.rad(-5), math.rad(0)),
853
CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / num) / 2, 0 - 2 * math.sin(sine / num) / 2) * angles(math.rad(60 *  math.sin(sine / num)), math.rad(5), math.rad(0)),
854
}
855
return frame[frameN]
856
end
857
858
AnimTab["Fall"]=function(frameN)
859
local frame={}	
860
frame[1]={
861
         CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
862
         CFrame.new(0, 1.49999714, 4.47034836e-008, 1, 0, -0, 0, 0.996194601, -0.0871557221, 0, 0.0871557221, 0.996194601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
863
         CFrame.new(1.52677226, 0.170301318, 0.120866239, 0.615058243, -0.725984514, -0.307655036, 0.75595212, 0.653862953, -0.0316542089, 0.224143073, -0.213102654, 0.950971305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
864
         CFrame.new(-1.74943757, 0.22577554, 0.248999774, -0.467496186, 0.588313401, 0.659799039, -0.437883109, 0.494264781, -0.750973344, -0.767922878, -0.639991939, 0.0265456047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
865
         CFrame.new(0.5, -1.79199886, 0.372999966, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
866
         CFrame.new(-0.5, -1.56999934, 3.57627869e-007, 1, 0, 0, 0, 0.906307697, 0.422618449, 0, -0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
867
		}
868
return frame[frameN]
869
end
870
871
AnimTab["Jump"]=function(frameN)
872
local frame={}	
873
frame[1]={
874
         CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, 0), 
875
         CFrame.new(0, 1.49999642, -2.98023224e-007, 1, 0, -0, 0, 0.984807611, -0.173648387, 0, 0.173648387, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0), 
876
         CFrame.new(1.52818167, 0.149664342, 0.34200123, 0.642788768, -0.627507448, -0.439385235, 0.766045749, 0.526541293, 0.368688077, 2.44126284e-008, -0.573576927, 0.8191517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
877
         CFrame.new(-1.55943918, 0.108779103, 0.407002598, 0.0947543383, 0.640856326, 0.761791289, -0.612354636, 0.640856147, -0.462954849, -0.784887373, -0.422618419, 0.4531537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
878
         CFrame.new(0.5, -1.79199874, 0.372999489, 1, 0, 0, 0, 0.819151998, 0.573576391, 0, -0.573576391, 0.819151998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
879
         CFrame.new(-0.5, -1.18119395, -0.181302905, 1, 0, 0, 0, 0.906307697, 0.422618449, 0, -0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
880
		}
881
return frame[frameN]
882
end
883
884
AnimTab["ClickCombo"]=function(frameN)
885
local frame={}	
886
frame[1]={
887
         CFrame.new(-0.0197398271, 0.00017363939, -0.0113914032, 0.819431186, 0.0131589621, -0.573026359, -0.0151344128, 0.999884605, 0.00131906569, 0.572977841, 0.00759153441, 0.819535732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
888
         CFrame.new(-5.12972474e-006, 1.49999857, 6.86198473e-006, 0.939692736, 0, -0.342020154, -0.0298089944, 0.99619472, -0.081899412, 0.340719104, 0.0871555582, 0.936116457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
889
         CFrame.new(1.46780205, 0.710095406, 0.234785587, -0.355826288, -0.865559995, 0.352411389, -0.172264263, -0.30988273, -0.935039043, 0.918538094, -0.393419534, -0.038840577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
890
         CFrame.new(-1.43954968, -2.52574682e-006, 0.129604459, 0.836516142, 0.258819044, 0.482963055, -0.224143833, 0.965925813, -0.129409522, -0.499999762, 5.96046448e-008, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
891
         CFrame.new(0.679453552, -2.00000072, -0.0836714357, 0.984807849, -0.173648208, 1.78813934e-007, 0.173648164, 0.984807789, 1.49011612e-008, 2.08616257e-007, -2.23517418e-008, 0.999999762) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
892
         CFrame.new(-0.604891539, -2.00168324, 0.0733468086, 0.902858794, 0.0789898112, 0.422619224, -0.0871558189, 0.996194482, -8.33533704e-008, -0.421009451, -0.0368335843, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
893
		}
894
frame[2]={
895
         CFrame.new(-0.0613368936, 0.00152878393, 0.0285331458, 0.76637429, 0.0408957675, 0.641089976, -0.0435777232, 0.99898237, -0.0116322488, -0.640913188, -0.0190227255, 0.767376542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
896
         CFrame.new(-7.62548461e-006, 1.49999809, -3.71038914e-006, 0.999998212, 0, 2.98023224e-008, 5.58793545e-009, 0.99619478, 0.0871554092, 0, -0.0871555507, 0.996193051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
897
         CFrame.new(0.00463496707, 0.187205061, -0.965997756, 0.367293179, 0.711594164, 0.598938942, 0.427254975, 0.442903399, -0.788219512, -0.826164603, 0.545407176, -0.141356587) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
898
         CFrame.new(-1.49999774, 3.53902578e-006, 1.47521496e-005, 0.907670081, 0.258818388, 0.330364645, -0.243210018, 0.965925872, -0.0885214061, -0.342019051, -2.08616257e-007, 0.939689517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
899
         CFrame.new(0.499999136, -2.00000024, -3.50921755e-006, 0.999998271, 1.86264515e-009, 5.96046448e-008, 1.86264515e-009, 1.00000012, -1.37835741e-007, 5.96046448e-008, -1.37835741e-007, 0.99999845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
900
         CFrame.new(-0.645505011, -2.00401926, 0.0868109241, 0.924950242, 0.16841127, 0.340715557, -0.168411225, 0.985266805, -0.0298095532, -0.340716124, -0.0298096016, 0.939684689) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
901
		}
902
frame[3]={
903
         CFrame.new(1.55471647e-009, -0.0068855267, -5.47999889e-006, 0.793305218, -2.25794793e-007, 0.608824253, 0.000484734424, 0.999999702, -0.000631258881, -0.608824015, 0.000795871951, 0.79330498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
904
         CFrame.new(0.0225859769, 1.49797451, 0.0388732702, 0.883248448, 0.0451714694, 0.466724664, -0.00345645775, 0.995949268, -0.089850761, -0.468892813, 0.0777472705, 0.879826784) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
905
         CFrame.new(1.58917701, 0.14805764, 0.334518611, 0.0183337033, -0.201969534, -0.979220271, 0.697920084, 0.70388478, -0.132113129, 0.715941131, -0.680995286, 0.153863311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
906
         CFrame.new(-1.88436937, 0.643480539, -0.285786152, 0.300701588, 0.768738747, 0.564463854, 0.950921416, -0.286961168, -0.115765437, 0.0729858056, 0.571571708, -0.817299783) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
907
         CFrame.new(0.412421823, -2.00387192, 0.0902987272, 0.791517377, 0.00115086511, -0.611145437, 0.00795604475, 0.999894083, 0.0121870684, 0.611094832, -0.0145086367, 0.791424394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
908
         CFrame.new(-0.409770161, -1.99211299, -0.0764102042, 0.792799294, 0.000281186076, -0.609482467, 0.00198945496, 0.999993384, 0.00304915174, 0.609479368, -0.00362995872, 0.792793512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
909
}
910
frame[4]={
911
         CFrame.new(2.62498816e-007, -0.000344276341, -2.2777408e-007, 0.803031087, 0, -0.595937431, -0.000474512577, 0.999999702, -0.000639379025, 0.595937312, 0.000796243548, 0.80303061) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
912
         CFrame.new(-0.0595012531, 1.49132609, -0.0711210817, 0.77105993, -0.119002283, 0.62554419, 0.00120455027, 0.982652485, 0.185453147, -0.636761785, -0.14224194, 0.757826924) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
913
         CFrame.new(1.59903359, 0.230916396, 0.409287423, 0.0014244318, -0.198947608, -0.980009317, 0.835885108, 0.538167715, -0.108036242, 0.54890269, -0.819021165, 0.167063877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
914
         CFrame.new(-0.625070512, 0.361982256, -0.745636106, 0.285767585, -0.796516061, 0.532822251, 0.955926418, 0.276036203, -0.100043766, -0.0673916936, 0.537928045, 0.840292692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
915
         CFrame.new(0.398624241, -1.9999733, -0.0658840984, 0.804467261, -0.000422894955, 0.593996882, -5.37931919e-005, 0.999999702, 0.000784777105, -0.593996882, -0.000663250685, 0.804466903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
916
         CFrame.new(-0.398404002, -1.99966228, 0.0658915937, 0.803506851, -0.000106021762, 0.595295787, -1.34408474e-005, 1, 0.000196315348, -0.595295668, -0.000165745616, 0.803506553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
917
}
918
frame[5]={
919
CFrame.new(-1.14056382e-008, -0.196045384, -0.000156056514, 1, 5.81785571e-008, -0.00159262121, -1.21010919e-006, 0.99999994, -0.000796537439, 0.00159247965, 0.000796022301, 0.999999464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
920
CFrame.new(9.34411162e-008, 1.47852278, -0.144922316, 0.99999392, 7.4505806e-008, -5.21540642e-008, 5.78365871e-008, 0.957062781, 0.289872348, -7.4505806e-008, -0.289865702, 0.957063496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
921
CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
922
CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
923
CFrame.new(0.499701917, -1.92411804, 0.38171339, 0.999994397, 0.000301316381, -0.000750280917, 5.81403583e-006, 0.924113035, 0.382118583, 0.000808849931, -0.382119298, 0.924106598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
924
CFrame.new(-0.401899934, -1.79915607, -0.00056552887, 0.999996126, -7.83959404e-005, 0.000813350081, -9.8903547e-007, 0.995200098, 0.0978638232, -0.000817283988, -0.0978644416, 0.995195687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
925
}
926
frame[6]={
927
         CFrame.new(-0, -0.828355193, 0.211025894, 1, 0, 0, 0, 0.939692676, 0.342019737, 0, -0.342019737, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
928
         CFrame.new(0, 1.49999678, 3.7252903e-006, 1, 0, 0, 0, 0.996194541, -0.0871557444, 0, 0.0871557444, 0.996194541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
929
         CFrame.new(1.87859392, 0.514964342, 0.34640047, -0.0871552005, -0.936116815, -0.340718567, 0.996194661, -0.0818997845, -0.029810369, -1.13248825e-006, -0.342018634, 0.939689815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
930
         CFrame.new(-1.68897307, 0.493994951, 0.408263475, 2.7980894e-008, 0.906309366, 0.422614932, -0.999999881, 6.40749931e-007, -1.28149986e-006, -1.43051147e-006, -0.422614932, 0.906309187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
931
         CFrame.new(0.5, -1.59677243, -0.49357605, 1, 0, 0, 0, 0.984807909, -0.17364797, 0, 0.17364797, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
932
         CFrame.new(-0.5, -1.90224135, 0.424649239, 1, 0, 0, 0, 0.906307638, 0.422618598, 0, -0.422618598, 0.906307638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
933
}
934
frame[7]={
935
         CFrame.new(-0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
936
         CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
937
         CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
938
         CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
939
         CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
940
         CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
941
}
942
return frame[frameN]
943
end
944
945
AnimTab["C"]=function(frameN)
946
local frame={}	
947
frame[1]={
948
CFrame.new(2.84053385e-007, -0.699999809, -2.38418579e-007, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
949
CFrame.new(-5.63820706e-008, 1.49240422, 0.0868239999, 1, -4.84287739e-008, -8.94069672e-008, -4.47034836e-008, 0.98480767, -0.173648149, -2.98023224e-008, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
950
CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
951
CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
952
CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
953
CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
954
}
955
return frame[frameN]
956
end
957
958
AnimTab["Z"]=function(frameN)
959
local frame={}	
960
frame[1]={
961
         CFrame.new(-0, -0, 0, 0.939692557, 0, 0.342020363, 0, 1, 0, -0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
962
         CFrame.new(7.67409801e-007, 1.49999976, -2.84612179e-006, 0.965925753, -0.0449434593, -0.254887015, 0, 0.98480773, -0.173648164, 0.258819044, 0.167731255, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
963
         CFrame.new(1.45801651, 1.30391252, -0.184753254, 0.908105314, -0.402072936, 0.116977036, -0.316420078, -0.841866553, -0.43720898, 0.274269402, 0.360022634, -0.891720653) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
964
         CFrame.new(-1.49999797, -1.36718154e-006, -4.20212746e-006, 0.907673359, 0.258819044, -0.330366075, -0.243210346, 0.965925813, 0.0885213241, 0.342020154, 0, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
965
         CFrame.new(0.552665412, -2.01035452, 0.0304116532, 0.962249815, -0.0871557146, -0.257833838, 0.0841859728, 0.996194422, -0.022557551, 0.258818924, -5.58793545e-009, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
966
         CFrame.new(-0.49999544, -2, -1.74716115e-006, 0.99619472, 0, 0.0871555209, 0, 1, 0, -0.0871555209, 0, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
967
		}
968
return frame[frameN]
969
end
970
971
AnimTab["X"]=function(frameN)
972
local frame={}	
973
frame[1]={
974
         CFrame.new(0, -0, 0, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
975
         CFrame.new(0, 1.5, 0, 1.19248824e-008, 0, -1, 0, 1, 0, 1, 0, 1.19248824e-008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
976
         CFrame.new(1.875, 0.443000317, 2.5331974e-007, -3.09086197e-008, -1, 3.09086197e-008, 0.707106769, -4.37113883e-008, -0.707106769, 0.707106769, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
977
         CFrame.new(-1.30599999, 0.0260016322, -4.529953e-006, 0.694272041, 0.422618032, 0.58256346, -0.323744178, 0.906307817, -0.271653652, -0.642787516, 1.08828191e-008, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
978
         CFrame.new(0.677001357, -1.99999976, 0, 0.98480773, -0.173648179, 0, 0.173648179, 0.98480773, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
979
         CFrame.new(-0.500001073, -2, 7.00354576e-007, 0.866025329, 0, 0.500000179, 0, 1, 0, -0.500000179, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
980
		}
981
return frame[frameN]
982
end
983
lastcframe={RootJoint.C0,Neck.C0,RW.C0,LW.C0,RH.C0,LH.C0}
984
function PlayAnimationFromTable(tabl, speed, bool)
985
	RootJoint.C0 = clerp(RootJoint.C0, tabl[1], speed) 
986
	Neck.C0 = clerp(Neck.C0, tabl[2], speed) 
987
	RW.C0 = clerp(RW.C0, tabl[3], speed) 
988
	LW.C0 = clerp(LW.C0, tabl[4], speed) 
989
	RH.C0 = clerp(RH.C0, tabl[5], speed) 
990
	LH.C0 = clerp(LH.C0, tabl[6], speed)
991
	lastcframe={RootJoint.C0,Neck.C0,RW.C0,LW.C0,RH.C0,LH.C0} 
992
	if bool == true then
993
		if resetc1 == false then
994
			resetc1 = true
995
			RootJoint.C1 = RootJoint.C1
996
			Torso.Neck.C1 = Torso.Neck.C1
997
			RW.C1 = rarmc1
998
			LW.C1 = larmc1
999
			RH.C1 = rlegc1
1000
			LH.C1 = llegc1
1001
		end
1002
	end
1003
1004
end
1005
1006
CamShake=function(Part,Distan,Power,Times) 
1007
local de=Part.Position
1008
for i,v in pairs(workspace:children()) do
1009
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
1010
for _,c in pairs(v:children()) do
1011
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
1012
local Noob=v.Humanoid
1013
if Noob~=nil then
1014
if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
1015
--[[local ss=script.CamShake:clone()
1016
ss.Parent=Noob
1017
ss.Power.Value=Power
1018
ss.Times.Value=Times
1019
ss.Disabled=false]]
1020
CameraShake(Times, Power)
1021
end
1022
end
1023
end
1024
end
1025
end
1026
end
1027
end
1028
1029
local RbxUtility = LoadLibrary("RbxUtility")
1030
local Create = RbxUtility.Create
1031
1032
function RemoveOutlines(part)
1033
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
1034
end
1035
1036
function rayCast(Position, Direction, Range, Ignore)
1037
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1038
end 
1039
function rayCastWithIngore(Position, Direction, Range, Ignore)
1040
	return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1041
end 
1042
1043
detect_state = function()
1044
Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1045
velocity = RootPart.Velocity.y
1046
sine = sine + change
1047
local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1048
if equipped == true then
1049
if RootPart.Velocity.y > 1 and hit == nil then 
1050
Anim = "Jump"
1051
elseif RootPart.Velocity.y < -1 and hit == nil then 
1052
Anim = "Fall"
1053
elseif Torsovelocity < 1 and hit ~= nil then
1054
Anim = "Idle"
1055
elseif Torsovelocity > 2 and hit ~= nil  then
1056
Anim = "Walk"
1057
end
1058
end
1059
end
1060
1061
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
1062
       local magz = (Part0 - Part1).magnitude
1063
    local curpos = Part0
1064
    local trz = {-Offset,Offset}
1065
    for i=1,Times do
1066
        local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
1067
		li.Transparency = Trans 
1068
		li.BrickColor = BrickColor.new(Color)
1069
ora=Instance.new("BlockMesh",li)
1070
ora.Scale=Vector3.new(Thickness,Thickness,1)     
1071
   local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
1072
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
1073
        if Times == i then
1074
        local magz2 = (curpos - Part1).magnitude
1075
        li.Size = Vector3.new(Thickness,Thickness,magz2)
1076
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
1077
        else
1078
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
1079
        end
1080
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
1081
        game.Debris:AddItem(li,.1)
1082
    end
1083
end
1084
function Lightning2(Part0,Part1,Times,Offset,Color,Thickness,Trans,V) -- Lightning module
1085
       local magz = (Part0 - Part1).magnitude
1086
    local curpos = Part0
1087
    local trz = {-Offset,Offset}
1088
    for i=1,Times do
1089
         local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
1090
		li.Transparency = Trans 
1091
ora=Instance.new("BlockMesh",li)
1092
ora.Scale=Vector3.new(Thickness,Thickness,1)     
1093
   local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
1094
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
1095
        if Times == i then
1096
        local magz2 = (curpos - Part1).magnitude
1097
        li.Size = Vector3.new(Thickness,Thickness,magz2)
1098
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
1099
        else
1100
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
1101
        end
1102
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
1103
coroutine.resume(coroutine.create(function() 
1104
      for i=1,V do
1105
swait()
1106
li.Transparency=i/V	
1107
end
1108
li:Destroy()
1109
end))
1110
    end
1111
end
1112
function Lightning3(Part0,Part1,Times,Offset,Color,Thickness,Trans,last) -- Lightning module
1113
       local magz = (Part0 - Part1).magnitude
1114
    local curpos = Part0
1115
    local trz = {-Offset,Offset}
1116
    for i=1,Times do
1117
         local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
1118
		li.Transparency = Trans 
1119
   local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
1120
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
1121
        if Times == i then
1122
        local magz2 = (curpos - Part1).magnitude
1123
        li.Size = Vector3.new(Thickness,Thickness,magz2)
1124
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
1125
        else
1126
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
1127
        end
1128
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
1129
        game.Debris:AddItem(li,5)
1130
coroutine.resume(coroutine.create(function()
1131
for i=1,20 do
1132
swait()
1133
li.Transparency=li.Transparency+last	
1134
end
1135
li:Destroy()   
1136
end))
1137
 end
1138
end
1139
1140
GET_THE_NEAREST_FAGGOT = function(pos)
1141
  local list = (game.Workspace:children())
1142
  local torso = nil
1143
  local DISTANCE_u_BITCH = 1000
1144
  local temp, human, temp2 = nil, nil, nil
1145
  for x = 1, #list do
1146
    temp2 = list[x]
1147
    if temp2.className == "Model" and temp2.Name ~= Character.Name then
1148
      temp = temp2:findFirstChild("Torso")
1149
      human = temp2:findFirstChild("Humanoid")
1150
      if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < DISTANCE_u_BITCH then
1151
        local FOUND_YOU = true
1152
        if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil  then
1153
          FOUND_YOU = false
1154
        end
1155
        if FOUND_YOU == true then
1156
          torso = temp
1157
          DISTANCE_u_BITCH = (temp.Position - pos).magnitude
1158
        end
1159
      end
1160
    end
1161
  end
1162
  return torso, DISTANCE_u_BITCH
1163
end
1164
Damagefunc=function(hit,Damage, knockback,tiem, Type, Delay,stun,removebodypos)
1165
local Hited=false
1166
 if hit.Parent == nil then
1167
    return 
1168
  end
1169
1170
 h = hit.Parent:FindFirstChild("Humanoid")
1171
  if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1172
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1173
      return 
1174
    end
1175
if h.Health<=0 then return end 
1176
  h = hit.Parent:FindFirstChild("Humanoid")
1177
     c = Instance.new("ObjectValue")
1178
    c.Name = "creator"
1179-
    c.Value = game:service("Players").Red_Jack142
1179+
    c.Value = game:service("Players").zZzEgorPROzZz
1180
    c.Parent = h
1181
    game:GetService("Debris"):AddItem(c, 0.5)
1182
if Type=="H2" then
1183
	   local eff = Par2(Vector3.new(1, 1, 1), hit.CFrame * CFrame.new(math.random(-15, 15) / 10, math.random(-20, 15) / 10, math.random(-5, 5) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "SpecialMesh", Vector3.new(0.5, 0.5, 0.5))
1184
      eff.Parent = EffectModel
1185
      eff.Name = "BloodEffect"
1186
      eff.Mesh.MeshType = "Sphere"
1187
      eff.Anchored = true
1188
      eff.CanCollide = false
1189
      game:GetService("Debris"):AddItem(eff, 5)
1190
      coroutine.resume(coroutine.create(function(p, A)
1191
      local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 50
1192
      for i = 1, 6 do
1193
        p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.85, 0.85, 0.85)
1194
        p.Transparency =1
1195
        p.CFrame = p.CFrame * A
1196
        swait()
1197
      end
1198
      p:Remove()
1199
    end), eff, CFrame.Angles(math.rad(math.random(-4, 4) * 4), math.rad(math.random(-4, 4) * 3), math.rad(math.random(-4, 4) * 2)), 0)
1200
      local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", eff.Position, 0)
1201
      eb.Parent = EffectModel
1202
      eb.BillboardGui.ImageLabel.ImageColor3=Color3.new(255, 0, 0)
1203
      eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
1204
      eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
1205
      game:GetService("Debris"):AddItem(eb, 3)
1206
      coroutine.resume(coroutine.create(function(p)
1207
      local r = math.random(-3, 3) * 9
1208
      if r > -12 and r < 1 then
1209
        r = -12
1210
      else
1211
        if r < 12 and r > -1 then
1212
          r = 12
1213
        end
1214
      end
1215
      for i = 1, 6 do
1216
        p.BillboardGui.ImageLabel.ImageTransparency = 0.25 + i / 6
1217
        p.BillboardGui.Size = UDim2.new(2 + i / 1.75, 0, 2 + i / 1.75, 0)
1218
        p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
1219
        swait()
1220
      end
1221
      p:Remove()
1222
    end), eb)
1223
1224
    local hitnum = math.random(1, 8)
1225
            if hitnum == 1 then
1226
              so("153092274", hit, 1, 1)
1227
            end
1228
              if hitnum == 2 then
1229
                so("199149186", hit, 2, .5)
1230
              end
1231
                if hitnum == 3 then
1232
                  so("153092296", hit, 1, .3)
1233
                end
1234
                  if hitnum == 4 then
1235
                    so("199149235", hit, 1, .5)
1236
                  end
1237
                    if hitnum == 5 then
1238
                      so("199149269", hit, 1, .4)
1239
                    end
1240
                      if hitnum == 6 then
1241
                        so("199149297", hit, 1, .5)
1242
                       end
1243
                      if hitnum == 7 then
1244
                        so("201858024", hit, 1, .6)
1245
                       end
1246
                      if hitnum == 8 then
1247
                        so("201858024", hit, 1, .5)
1248
                       end
1249
end   
1250
1251
if Type=="H1" then
1252
local hitnum=math.random(2,4)       
1253
        p=Par(EffectModel,"EffectHi","White",Vector3.new(1,1,1),"SmoothPlastic")
1254
        p.CFrame=hit.Parent.Torso.CFrame
1255
		m=Instance.new("SpecialMesh")
1256
		m.MeshType="Sphere"
1257
		m.Parent=p
1258
		game:GetService("Debris"):AddItem(p,5)
1259
		coroutine.resume(coroutine.create(function(p)
1260
		for i=1, 8 do
1261
			p.Transparency=i/8
1262
			p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5)
1263
			swait(.5)
1264
		end
1265
		p:Remove() end),p)
1266
1267
if hitnum==1 then
1268
              so("153092274", hit, 1, 1)
1269
            else
1270
              if hitnum == 2 then
1271
                so("153092217", hit, 1, 1)
1272
              else
1273
                if hitnum == 3 then
1274
                  so("153092227", hit, 1, 1)
1275
                else
1276
                  if hitnum == 4 then
1277
                    so("153092238", hit, 1, 1)
1278
                                   end
1279
                end
1280
 end     end
1281
end
1282
1283
        Noob=hit.Parent
1284
		HTime=time()+1.8
1285
		LastDamage=LastDamage + Damage*1
1286
		ComboHits=ComboHits+1
1287
		Comboing=true
1288
        Hited=true
1289
        local ded=false
1290
		Comboing=true
1291
 
1292
h:TakeDamage(Damage)
1293
local Part=hit
1294
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 3.5, 0), -Damage, 1.5, BrickColor.new("Deep orange").Color)
1295
if stun==true then
1296
local t=hit.Parent.Torso	
1297
if hit.Parent.Torso:FindFirstChild("EBOLA")==nil then
1298
			local   r=Instance.new("BodyGyro")
1299
                    r.P=1e7
1300
                    r.D=1e3
1301
					r.maxTorque=Vector3.new(50000,50000,50000)*50000000000
1302
					r.cframe=r.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
1303
					r.Parent=t
1304
					game:GetService("Debris"):AddItem(r,1)
1305
                    r.Name="EBOLA"
1306
	                local fff=Instance.new("BodyForce")
1307
			        fff.force=Vector3.new(0,1200,0)
1308
				    fff.Parent=t
1309
					game:GetService("Debris"):AddItem(fff,1)
1310
     local hum = hit.Parent.Humanoid
1311
            local bodvol = Instance.new("BodyVelocity")
1312
            bodvol.velocity = Vector3.new(0,0,0)+RootPart.CFrame.lookVector*4
1313
            bodvol.Name="EBOLA"           
1314
            bodvol.P = 4000
1315
            bodvol.maxForce=Vector3.new(50000000,5000000,50000000)*10000
1316
            bodvol.Parent = hit
1317
            game.Debris:AddItem(bodvol,.5)
1318
 				
1319
end
1320
			
1321
end
1322
if stun~=true  then
1323
if removebodypos==true then
1324
for _,v in pairs(hit:children()) do
1325
	if v.ClassName=="BodyPosition" or v.ClassName=="BodyVelocity" then
1326
		v.Parent=nil
1327
	end
1328
end
1329
end
1330
     local hum = hit.Parent.Humanoid
1331
            if hit:FindFirstChild("EBOLA")~=nil then hit:FindFirstChild("EBOLA").Parent=nil end
1332
            local bodvol = Instance.new("BodyVelocity")
1333
            bodvol.Name="EBOLA"            
1334
            bodvol.velocity = knockback
1335
            bodvol.P = 4000
1336
            bodvol.maxForce=Vector3.new(50000000,5000000,50000000)*10000
1337
            bodvol.Parent = hit
1338
            game.Debris:AddItem(bodvol,tiem)
1339
      
1340
end
1341
         
1342
 local debounce = Instance.new("BoolValue")
1343
              debounce.Name = "DebounceHit"
1344
              debounce.Parent = hit.Parent
1345
              debounce.Value = true
1346
              game:GetService("Debris"):AddItem(debounce, Delay)
1347
              c = Instance.new("ObjectValue")
1348
              c.Name = "creator"
1349
              c.Value = Player
1350
              c.Parent = h
1351
              game:GetService("Debris"):AddItem(c, 0.5)
1352
            local  CRIT = false
1353
     end
1354
end     
1355
function MagnitudeDamage(Part, magni,Damage, knockback,tiem, Type, Delay ,stun,removebodypos)
1356
	for _, c in pairs(workspace:children()) do
1357
		local hum = c:findFirstChild("Humanoid")
1358
		if hum ~= nil then
1359
			local head = c:findFirstChild("Torso")
1360
			if head ~= nil then
1361
				local targ = head.Position - Part.Position
1362
				local mag = targ.magnitude
1363
				if mag <= magni and c.Name ~= Player.Name then 
1364
					Damagefunc(head,Damage, knockback,tiem, Type, Delay,stun,removebodypos)
1365
				end
1366
			end
1367
		end
1368
	end
1369
end
1370
Cooldown=function(name,duration)
1371
local t=Instance.new("BoolValue",char)
1372
t.Name=name
1373
coroutine.resume(coroutine.create(function()
1374
	swait((duration*30)-1)
1375
	game.Debris:AddItem(t,.1)
1376
end))
1377
end
1378
1379
Koy=""
1380
Dmoves=nil
1381
1382
Stop = function()
1383
  canjump = false
1384
end
1385
Resume= function()
1386
  canjump = true
1387
end
1388
1389
Player.Character.Humanoid.Changed:connect(function()
1390
  if canjump == false then
1391
    Player.Character.Humanoid.Jump = false
1392
  end
1393
end)
1394
1395
doingmoves=function(value)
1396
if value==true then
1397
LastMove=""
1398
Stop()
1399
input=""
1400
Koy=""
1401
CanCancel=false
1402
Dmoves=true	
1403
DIR=RootPart.CFrame.lookVector
1404
end	
1405
1406
if value==false then
1407
Dmoves=false
1408
LastMove=""
1409
Koy=""
1410
if Dmoves==false then
1411
CanCancel=true
1412
char.Humanoid.WalkSpeed=DesiredSpeed
1413
Resume()
1414
end
1415
Dmoves=false
1416
end	
1417
1418
end
1419
1420
Dmoves=false
1421
1422
input=""
1423
age=0
1424
cam_ing=false
1425
local Input_MaxTime=.8
1426
local Input_Time=Input_MaxTime
1427
local Input_Addition=.2
1428
local Input_Lose=.1
1429
local Max_Input=20
1430
local Running_Timer=false
1431
1432
coroutine.resume(coroutine.create(function()
1433
	while true do
1434
		swait()
1435
		if Input_Time>0 then
1436
			Input_Time=Input_Time-Input_Lose
1437
		elseif Input_Time < 0 then
1438
			Input_Time=0
1439
			input=""
1440
		elseif Input_Time == 0 then
1441
			input=""
1442
		elseif Input_Time > Input_MaxTime then
1443
			Input_Time = Input_MaxTime
1444
		end
1445
	end
1446
end))
1447
1448
getDirection=function()
1449
	local par=RootPart
1450
	Cam=workspace.CurrentCamera
1451
	return {CFrame.new(par.Position,Vector3.new(Cam.CoordinateFrame.x,par.Position.y,Cam.CoordinateFrame.z))*CFrame.fromEulerAnglesXYZ(0,math.pi,0),Vector3.new(Cam.CoordinateFrame.p.x,par.CFrame.p.y,Cam.CoordinateFrame.p.z)}
1452
end
1453
getrek=function()
1454
	Cam=workspace.CurrentCamera
1455
	Cam=workspace.CurrentCamera
1456
	return {CFrame.new(RootPart.Position,Vector3.new(Noob.Torso.Position.x,RootPart.Position.y,Noob.Torso.Position.z)),Vector3.new(Noob.Torso.CFrame.p.x,Noob.Torso.CFrame.p.y,Noob.Torso.CFrame.p.z)}
1457
end
1458
FaceMouse=function()
1459
	Cam=workspace.CurrentCamera
1460
	return {CFrame.new(char.Torso.Position,Vector3.new(mouse.Hit.p.x,char.Torso.Position.y,mouse.Hit.p.z)),Vector3.new(mouse.Hit.p.x,mouse.Hit.p.y,mouse.Hit.p.z)}
1461
end
1462
FaceForward=function() 
1463
	RootPart.CFrame=getDirection()[1]
1464
	return RootPart.CFrame
1465
end
1466
1467
1468
ph0segui = function(Char, Dealt,color)
1469
  local holder = Instance.new("Model",Char)
1470
  holder.Name = "Effect"
1471
  local c = Par(holder,"Head","White",Vector3.new(1, 0.4, 1),"SmoothPlastic")
1472
  c.Transparency = 1
1473
  local b = Instance.new("BillboardGui", c)
1474
  b.Size = UDim2.new(5, 0, 5, 0)
1475
  b.AlwaysOnTop = true
1476
  local damgui = it("TextLabel")
1477
  damgui.Parent = b
1478
  damgui.Text = Dealt
1479
  damgui.BackgroundTransparency = 1
1480
  damgui.BackgroundColor3 = Color3.new(0, 0, 0)
1481
  damgui.SizeConstraint = "RelativeXY"
1482
  damgui.TextXAlignment = "Center"
1483
  damgui.TextYAlignment = "Center"
1484
  damgui.Position =  UDim2.new(0, 0, 0, 0)
1485
  damgui.Size = UDim2.new(1, 0, 1, 0)
1486
  damgui.Font = "ArialBold"
1487
  damgui.FontSize = "Size14"
1488
  damgui.TextWrapped = false
1489
  damgui.TextStrokeTransparency = 0
1490
  damgui.TextColor3 = BrickColor.new(color).Color
1491
  damgui.TextScaled = true
1492
  local ms = Instance.new("CylinderMesh")
1493
  ms.Scale = Vector3.new(0.8, 0.8, 0.8)
1494
  ms.Parent = c
1495
  c.Reflectance = 0
1496
  Instance.new("BodyGyro").Parent = c
1497
  c.Parent = holder
1498
  if Char:findFirstChild("Head") ~= nil then
1499
    c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
1500
  else
1501
    if Char.Parent:findFirstChild("Head") ~= nil then
1502
      c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
1503
    end
1504
  end
1505
  local f = Instance.new("BodyPosition")
1506
  f.P = 2000
1507
  f.D = 100
1508
  f.maxForce = Vector3.new(545000, 545000, 545000)
1509
  f.position = c.Position + Vector3.new(0, 1, 0)
1510
  f.Parent = c
1511
  c.CanCollide = false
1512
  c.CanCollide = false
1513
  coroutine.resume(coroutine.create(function()
1514
swait(20)
1515
for i=1,15 do
1516
swait()
1517
damgui.TextTransparency=i/15
1518
damgui.TextStrokeTransparency=i/15	
1519
f.position=f.position+Vector3.new(0,.3,0)
1520
end	
1521
end))
1522
game:GetService("Debris"):AddItem(m, 1)
1523
end
1524
mouse=nil
1525
	ShowDamage = function(Pos, Text, Time, Color)
1526
	
1527
	local Rate = 0.033333333333333
1528
	if not Pos then
1529
		local Pos = Vector3.new(0, 0, 0)
1530
	end
1531
	local Text = Text or ""
1532
	local Time = Time or 2
1533
	if not Color then
1534
		local Color = Color3.new(1, 0, 1)
1535
	end
1536
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1537
	EffectPart.Anchored = true
1538
	local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
1539
	local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
1540
	game.Debris:AddItem(EffectPart, Time + 0.1)
1541
	EffectPart.Parent = game:GetService("Workspace")
1542
	delay(0, function()
1543
		
1544
		local Frames = Time / Rate
1545
		for Frame = 1, Frames do
1546
			wait(Rate)
1547
			local Percent = Frame / Frames
1548
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1549
			TextLabel.TextTransparency = Percent
1550
		end
1551
		if EffectPart and EffectPart.Parent then
1552
			EffectPart:Destroy()
1553
		end
1554
	end
1555
)
1556
end
1557
equip=function()
1558
repeat wait() until Dmoves==false
1559
input=""
1560
Koy=""
1561
ORH=Torso["Right Hip"]
1562
OLW=Torso["Left Shoulder"]
1563
OLH=Torso["Left Hip"]
1564
ORW=Torso["Right Shoulder"]
1565
ORH.Parent=nil
1566
OLW.Parent=nil
1567
OLH.Parent=nil
1568
ORW.Parent=nil
1569
Animate.Parent=nil
1570
Animator.Parent=nil	
1571
RW.Parent=Torso
1572
RW.Part0=Torso
1573
RW.Part1=RightArm
1574
RW.C0=CFrame.new(1.5, 0, 0)
1575
RW.C1=CFrame.new(0, 0, 0)
1576
LW.Parent=Torso
1577
LW.Part0=Torso
1578
LW.Part1=LeftArm
1579
LW.C0=CFrame.new(-1.5, 0, 0)
1580
LW.C1=CFrame.new(0, 0, 0)
1581
RH.Parent=Torso
1582
RH.Part0=Torso
1583
RH.Part1=RightLeg
1584
RH.C0=CFrame.new(.5, -2, 0)
1585
RH.C1=CFrame.new(0, 0, 0)
1586
LH.Parent=Torso
1587
LH.Part0=Torso
1588
LH.Part1=LeftLeg
1589
LH.C0=CFrame.new(-.5, -2, 0)
1590
LH.C1=CFrame.new(0, 0, 0)
1591
RootJoint.C1 = CFrame.new(0, 0, 0)
1592
RootJoint.C0 = CFrame.new(0, 0, 0)
1593
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1594
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1595
equipped=true
1596
doingmoves(true)
1597
--hi
1598
doingmoves(false)
1599
end
1600
1601
1602
de_equip=function()
1603
if equipped==false then return end
1604
repeat wait() until Dmoves==false
1605
doingmoves(true)
1606
1607
--bye
1608
doingmoves(false)
1609
input=""
1610
RW.Parent=nil
1611
LW.Parent=nil
1612
RH.Parent=nil
1613
LH.Parent=nil
1614
1615
ORW.Parent=Torso
1616
ORH.Parent=Torso
1617
OLW.Parent=Torso
1618
OLH.Parent=Torso	
1619
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1620
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1621
RootJoint.C0=clerp(RootJoint.C0,RootCF,1)	
1622
Animate.Parent=char
1623
Animator.Parent=Humanoid	
1624
RootJoint.C1=r1m
1625
RootJoint.C0=r0m
1626
Neck.C1=n1m
1627
Neck.C0=n0m
1628
Humanoid.WalkSpeed=16
1629
r1m=RootJoint.C1
1630
r0m=RootJoint.C0
1631
n1m=Neck.C1
1632
n0m=Neck.C0
1633
equipped=false
1634
end
1635
------------------[[Attacks]]--------------------
1636
MovesTable={}
1637
table.insert(MovesTable,{["Key"] = "c" ,["Name"]="", ["CanCancel"]  = false ,
1638
["Conditions"] = function()
1639
local Viable = false
1640
local Move = nil
1641
for _,p in pairs(MovesTable) do
1642
 if p["Key"] == "c" then
1643
	Move = p
1644
	break
1645
end	
1646
end
1647
1648
if CanCancel==true and cooldown3 >= co3 then
1649
  cooldown3=0
1650
  Viable=true
1651
end
1652
1653
return Viable
1654
end,
1655
["function"] = function()
1656
doingmoves(true)
1657
for i=1,10 do
1658
	swait()
1659
	PlayAnimationFromTable(AnimTab["C"](1),.3,false)
1660
end
1661
Humanoid.WalkSpeed=0
1662
local lightning=true
1663
p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
1664
p.CFrame=RootPart.CFrame*CFrame.new(0,17,0)
1665
p.Transparency=1
1666
local from=p
1667
local bill=Instance.new("BillboardGui",p)
1668
bill.Size=UDim2.new(15,0,15,0)
1669
local ORGbill=bill
1670
local billimg=Instance.new("ImageLabel",bill)
1671
local ORGbillimg=billimg
1672
billimg.BackgroundTransparency=1
1673
billimg.Size=UDim2.new(1,0,1,0)
1674
billimg.Image="rbxgameasset://Images/oyes"
1675
billimg.ImageColor3=BrickColor.new("Lapis").Color
1676
1677
for i=1,5 do
1678
swait()
1679
local orb1=Instance.new("Part",EffectModel)
1680
orb1.Anchored=false
1681
orb1.Transparency=1
1682
orb1.CanCollide=false
1683
orb1.Size=Vector3.new()
1684
local orb2=Instance.new("Part",orb1)
1685
orb2.Anchored=false
1686
orb2.Transparency=1
1687
orb2.CanCollide=false
1688
orb2.BrickColor=BrickColor.new("New Yeller")
1689
orb2.Material = "Neon"
1690
orb2.Size=Vector3.new()
1691
local OrbMesh = Instance.new("SpecialMesh",orb2)
1692
OrbMesh.MeshType="Sphere"
1693
OrbMesh.Scale=Vector3.new(1,1,1)
1694
local orbW = weld(orb1, orb1, RootPart,CFrame.new())
1695
local orbW2 = weld(orb2, orb2, orb1, cf(0, 0, 0))
1696
table.insert(Orbs, {orb1, "Orb", orb2, orbW, orbW2, 400, 0, CFrame.new(0, math.random(10,30), 0), 0, CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(2, 5) / 100, 0})
1697
local pe=script.pe:clone()
1698
pe.Parent=orb2
1699
pe.Enabled=true
1700
coroutine.resume(coroutine.create(function()
1701
	repeat wait() until lightning==false
1702
	pe.Enabled=false
1703
	game.Debris:AddItem(orb1,1)
1704
end))
1705
end
1706
coroutine.resume(coroutine.create(function()
1707
	local num=0
1708
	while lightning do
1709
		num=num+1
1710
		if num>=3 then
1711
			num=0
1712
			so("206083232",RootPart,1,.8)
1713
            so("206083252",RootPart,1,2)
1714
		end
1715
		swait()
1716
		local ecksdee=27
1717
		billimg.Rotation=billimg.Rotation+5
1718
        Lightning2(from.Position,Torso.Position+Vector3.new(math.random(-ecksdee,ecksdee),0,math.random(-ecksdee,ecksdee)),6,2,"White",.5,.5,5)
1719
	end
1720
	for i=1,10 do
1721
	swait()
1722
	bill.Size=bill.Size+UDim2.new(1,0,1,0)
1723
    billimg.ImageTransparency=i/10
1724
   end
1725
from:Destroy()
1726
end))
1727
for i=1,25 do
1728
	swait(2)
1729
	MagnitudeDamage(RootPart,28,1,Vector3.new(0,1,0)+DIR*5,0.5,"H2",0,false,false)          
1730
	CamShake(RootPart,27,.4,5)
1731
		                local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
1732
						p.CFrame=CFrame.new(Character.Torso.Position-Vector3.new(0,1.5,0))*CFrame.Angles(0,math.random(-50,50),0)
1733
						game:GetService("Debris"):AddItem(p,8)
1734
						local m=Instance.new("SpecialMesh",p)
1735
						m.MeshId="http://www.roblox.com/asset/?id=20329976"
1736
						m.Scale=Vector3.new(2,2,2)
1737
						coroutine.resume(coroutine.create(function(p,s)
1738
							for i=1, 20 do
1739
								p.Transparency=.5+i/20
1740
								m.Scale=m.Scale + Vector3.new(3.5,-.1,3.5)
1741
								p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(10 + i),0) - Vector3.new(0,.05,0)
1742
								swait()
1743
							end
1744
							p:Remove()
1745
						end),p)
1746
1747
		                local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
1748
						p.CFrame=CFrame.new(Character.Torso.Position-Vector3.new(0,1.5,0))*CFrame.Angles(0,math.random(-50,50),0)
1749
						game:GetService("Debris"):AddItem(p,8)
1750
						local m=Instance.new("SpecialMesh",p)
1751
						m.MeshId="http://www.roblox.com/asset/?id=737406442"
1752
						m.Scale=Vector3.new(.1,0,.1)
1753
						coroutine.resume(coroutine.create(function(p,s)
1754
							for i=1, 20 do
1755
								p.Transparency=.5+i/20
1756
								m.Scale=m.Scale + Vector3.new(.01,0,.01)
1757
								p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(10 + i),0)
1758
								swait()
1759
							end
1760
							p:Remove()
1761
						end),p)
1762
1763
end
1764
lightning=false
1765
doingmoves(false)
1766
end})
1767
1768
table.insert(MovesTable,{["Key"] = "z" ,["Name"]="", ["CanCancel"]  = false ,
1769
["Conditions"] = function()
1770
local Viable = false
1771
local Move = nil
1772
for _,p in pairs(MovesTable) do
1773
 if p["Key"] == "z" then
1774
	Move = p
1775
	break
1776
end	
1777
end
1778
1779
if CanCancel==true and cooldown1 >= co1 then
1780
  cooldown1=0
1781
  Viable=true
1782
end
1783
1784
return Viable
1785
end,
1786
["function"] = function()
1787
doingmoves(true)
1788
for i=1,10 do
1789
	swait()
1790
	PlayAnimationFromTable(AnimTab["Z"](1),.3,false)
1791
local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
1792
blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1793
local m=Instance.new("SpecialMesh",blast2)
1794
m.Scale=Vector3.new(1.5,1.5,1.5)
1795
m.MeshType="Brick"
1796
					coroutine.resume(coroutine.create(function(p)
1797
						for i=1, 15 do
1798
							blast2.Transparency=i/15
1799
							m.Scale=m.Scale+Vector3.new(.1,.1,.1)
1800
							swait()
1801
						end
1802
						blast2:Remove()
1803
					end),p)
1804
1805
end
1806
1807
for i=1,8 do
1808
BreakEffect(BrickColor.new("White"),RightArm.CFrame*CFrame.new(0,-1.4,0),math.random(20,50)/100,math.random(1,5)*3,math.random(20,50)/100)
1809
end
1810
1811
local sref=part(3,nil,0,1,BrickColor.new("Black"),"Reference",vt())
1812
sref.Anchored=true
1813
for i=1,math.random(2,4) do
1814
local MouseLook=cf((RootPart.Position+mouse.Hit.p)/2,mouse.Hit.p)
1815
local hit,pos=rayCast(RootPart.Position,MouseLook.lookVector,9999,Character)
1816
local random=cf(math.random(-1000,1000)/100,0,math.random(-1000,1000)/100)
1817
sref.CFrame=cf(pos)*random
1818
local hit,pos=rayCast(sref.Position,(CFrame.new(sref.Position,sref.Position - Vector3.new(0,1,0))).lookVector,999,Character)
1819
1820
local blast2=Par(EffectModel,"Effect","White",vt(1,1,1),"Neon")
1821
blast2.CFrame=sref.CFrame
1822
local m=Instance.new("CylinderMesh",blast2)
1823
m.Scale=Vector3.new(10,.003,10)
1824
local bmeo=Par(EffectModel,"Effect","Lapis",vt(1,1,1),"Neon")
1825
bmeo.CFrame=sref.CFrame
1826
local m=Instance.new("CylinderMesh",bmeo)
1827
m.Scale=Vector3.new(10,.003,10)
1828
bmeo.Mesh.Scale=Vector3.new(0,.005,0)
1829
bmeo.Size=bmeo.Size+Vector3.new(0,0.1,0)
1830
bmeo.BrickColor=BrickColor.new("Lapis")
1831
bmeo.Transparency=0.5
1832
local coo=sref.CFrame
1833
					coroutine.resume(coroutine.create(function(p)
1834
						for i=1, 50 do
1835
							local ee=10/50
1836
							bmeo.Mesh.Scale=bmeo.Mesh.Scale+Vector3.new(ee,0,ee)
1837
							swait()
1838
						end
1839
			for i=1, 2 do
1840
				p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
1841
				p.CFrame=coo * CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1842
				m=Instance.new("SpecialMesh")
1843
				m.MeshId="http://www.roblox.com/asset/?id=3270017"
1844
				m.Scale=Vector3.new(10,10,0)
1845
				m.Parent=p
1846
				game:GetService("Debris"):AddItem(p,5)
1847
				coroutine.resume(coroutine.create(function(p,l)
1848
				for i=1, 20 do
1849
					p.Transparency=.5+i/20
1850
					p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5*3,.5*3,0)
1851
					swait()
1852
				end
1853
				p:Remove() end),p,3/3)
1854
           end
1855
1856
for i=1,8 do
1857
BreakEffect(BrickColor.new("White"),coo*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100),math.random(20,50)/100,math.random(1,5)*3,math.random(20,50)/100)
1858
end         
1859
for loel = 1,2 do
1860
              local pc2 = Par2(Vector3.new(1, 1, 1), coo * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Deep orange", "BlockMesh", Vector3.new(3,3,3))
1861
              pc2.Parent = EffectModel
1862
              pc2.Anchored = true
1863
              pc2.CanCollide = false
1864
              game:GetService("Debris"):AddItem(pc2, 5)
1865
              pc2.Material="Neon"
1866
              coroutine.resume(coroutine.create(function(p, V, x)
1867
        for i = 1, 15 do
1868
          p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 18, 14 + loel * 18, 14 + loel * 18) / 45
1869
          p.Transparency = 0.25 + i / 15
1870
          p.CFrame = p.CFrame * V
1871
          swait()
1872
        end
1873
        p:Remove()
1874
      end), pc2, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
1875
end
1876
so("338594574",blast2,1,1)
1877
MagnitudeDamage(blast2,12,math.random(13,20),Vector3.new(0,5,0)+DIR*13,0.5,"H2",0.1,false,false)          
1878
CamShake(blast2,12,.3,10)
1879
						for i=1,25 do
1880
							swait()
1881
							blast2.Transparency=i/25
1882
							bmeo.Transparency=0.5+i/25
1883
						end
1884
						bmeo.Parent=nil
1885
						blast2:Remove()
1886
					end),p)
1887
1888
end
1889
sref:Destroy()
1890
swait(10)
1891
doingmoves(false)
1892
end})
1893
1894
table.insert(MovesTable,{["Key"] = "x" ,["Name"]="", ["CanCancel"]  = false ,
1895
["Conditions"] = function()
1896
local Viable = false
1897
local Move = nil
1898
for _,p in pairs(MovesTable) do
1899
 if p["Key"] == "x" then
1900
	Move = p
1901
	break
1902
end	
1903
end
1904
1905
if CanCancel==true and cooldown2>=co2 then
1906
  cooldown2=0
1907
  Viable=true
1908
end
1909
1910
return Viable
1911
end,
1912
["function"] = function()
1913
doingmoves(true)
1914
Humanoid.WalkSpeed=0
1915
1916
local goto=part(3,EffectModel,0,1,BrickColor.new("Black"),"Reference",vt())
1917
goto.Anchored=true
1918
goto.CFrame=RootPart.CFrame*CFrame.new(0,0,-10)
1919
local startpos=part(3,EffectModel,0,1,BrickColor.new("Black"),"Reference",vt())
1920
startpos.Anchored=true
1921
startpos.Transparency=1
1922
goto.Transparency=1
1923
local num=0
1924
for i=1,60 do
1925
PlayAnimationFromTable(AnimTab["X"](1),.3,false)
1926
swait()
1927
local DIR=RootPart.CFrame.lookVector
1928
	                local CPlayer=char
1929
					local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
1930
					p.Transparency=.5
1931
					p.Anchored=true
1932
					p.CFrame=CFrame.new(startpos.Position,CPlayer["HumanoidRootPart"].Position+DIR*20) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.random(-360,360),0)
1933
					m=Instance.new("SpecialMesh",p)
1934
					m.MeshId="http://www.roblox.com/asset/?id=20329976"
1935
					m.Scale=Vector3.new(2,2,2)
1936
					coroutine.resume(coroutine.create(function(p) for i=1, 15 do
1937
						p.Mesh.Scale=p.Mesh.Scale+Vector3.new(1.5-i*.1,.15,1.5-i*.1)
1938
						p.Transparency=0.5+i/15
1939
						p.CFrame=p.CFrame*CFrame.new(0,.5,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(8),0)
1940
						swait()
1941
					end
1942
					p:Destroy()
1943
					end),p)
1944
startpos.CFrame=RootPart.CFrame*CFrame.new(0,.5,-3)
1945
local hit,pos=rayCast(startpos.Position,startpos.CFrame.lookVector,100,Character)
1946
goto.CFrame=CFrame.new(pos)
1947
local endpos=goto
1948
local beam=it("Part",EffectModel)
1949
beam.Anchored=true
1950
beam.CanCollide=false
1951
beam.BrickColor=BrickColor.new("Lapis")
1952
local beamM=it("CylinderMesh",beam)
1953
beam.Material="Neon"
1954
beam.Size = Vector3.new(2, (startpos.Position - endpos.Position).magnitude,2)
1955
beam.CFrame = CFrame.new((startpos.Position+ endpos.Position)/2, startpos.Position) * CFrame.Angles(math.pi/2, 0, 0)
1956
coroutine.resume(coroutine.create(function() for i=1,5 do swait() beam.Transparency=i/5 beamM.Scale=beamM.Scale+Vector3.new(.6,0,.6) end beam:Destroy() end))
1957
1958
num=num+1
1959
if num>=3 then
1960
	
1961
	local p =Par(EffectModel,"Effect","Black",vt(1,1,1),"Neon")
1962
	local s = math.random(1,35)/10
1963
    local m = Instance.new("BlockMesh",p)
1964
    m.Scale = Vector3.new(s,s,s)
1965
    p.CFrame = RootPart.CFrame*CFrame.new(math.random(-10,10),math.random(-2,4),math.random(-10,10))*CFrame.Angles(math.random(),math.random(),math.random())
1966
    coroutine.resume(coroutine.create(function(p)
1967
        for i=1,30 do
1968
	       swait()
1969
           p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.4,0)                       
1970
           p.Transparency = i/30
1971
        end p.Parent=nil end),p)
1972
1973
so("183763515", endpos, 1, 1.2)
1974
so("178452221", endpos, 1, 0.7)
1975
so("161006069", endpos, 1, 1)
1976
num=0
1977
MagnitudeDamage(endpos,10,1,Vector3.new(),.5,"H2",0,false,false)          
1978
CamShake(endpos,10,.2,8)
1979
CamShake(RootPart,7,.2,8)
1980
local blast2=Instance.new("Part",EffectModel)
1981
blast2.Anchored=true
1982
blast2.CanCollide=false
1983
blast2.Size=Vector3.new(1,1,1)
1984
blast2.CFrame=cf(pos)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1985
m=Instance.new("SpecialMesh",blast2)
1986
m.Scale=Vector3.new(3.5,3.5,3.5)
1987
m.MeshType="Brick"
1988
blast2.BrickColor=BrickColor.new("Lapis")
1989
blast2.Material="Neon"
1990
				coroutine.resume(coroutine.create(function(p)
1991
					local R = CFrame.Angles(math.random(-3,3),math.random(-4,4),math.random(-5,5))
1992
					local C = Vector3.new(math.random(-5,5)/40,math.random(-5,5)/40,math.random(-5,5)/40)
1993
					for i=1, 20 do
1994
						p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1,1,1)/30
1995
						p.Transparency = .5 + i/40
1996
						p.CFrame = p.CFrame * R - Vector3.new(0,9.82/30/11*i,0) + C
1997
						swait()
1998
					end
1999
					p:Remove()
2000
				end),blast2)
2001
				
2002
				p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
2003
				p.CFrame=cf(pos)* CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2004
				m=Instance.new("SpecialMesh")
2005
				m.MeshId="http://www.roblox.com/asset/?id=3270017"
2006
				m.Scale=Vector3.new(10,10,0)
2007
				m.Parent=p
2008
				game:GetService("Debris"):AddItem(p,5)
2009
				coroutine.resume(coroutine.create(function(p,l)
2010
				for i=1, 20 do
2011
					p.Transparency=.5+i/20
2012
					p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5*1,.5*1,0)
2013
					swait()
2014
				end
2015
				p:Remove() end),p,3/3)
2016
				num=0
2017
end
2018
end
2019
2020
doingmoves(false)
2021
end})
2022
2023
2024
-------------[[Click Combo]]----------------------
2025
ClickOne=function()
2026
doingmoves(true)
2027
for i=1,10 do
2028
	swait()
2029
	PlayAnimationFromTable(AnimTab["ClickCombo"](1),.3,false)
2030
end
2031
so("200632136",RightArm,1,1)
2032
for i=1,10 do
2033
local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
2034
blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2035
local m=Instance.new("SpecialMesh",blast2)
2036
m.Scale=Vector3.new(1.5,1.5,1.5)
2037
m.MeshType="Sphere"
2038
					coroutine.resume(coroutine.create(function(p)
2039
						for i=1, 15 do
2040
							blast2.Transparency=i/15
2041
							swait()
2042
						end
2043
						blast2:Remove()
2044
					end),p)
2045
local blast2=Par(EffectModel,"Effect","Deep orange",vt(.5,.5,.5),"Neon")
2046
blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2047
local m=Instance.new("SpecialMesh",blast2)
2048
m.Scale=Vector3.new(3,3,3)
2049
m.MeshType="Sphere"
2050
					coroutine.resume(coroutine.create(function(p)
2051
						for i=1, 30 do
2052
							blast2.Transparency=i/15
2053
							swait()
2054
						end
2055
						blast2:Remove()
2056
					end),p)
2057
2058
	MagnitudeDamage(RootPart,7,math.random(3,6),Vector3.new(0,2,0)+DIR*3,.5,"H2",.4,false,false)          
2059
	swait()
2060
	PlayAnimationFromTable(AnimTab["ClickCombo"](2),.3,false)
2061
end
2062
doingmoves(false)
2063
end
2064
2065
ClickTwo=function()
2066
doingmoves(true)
2067
for i=1,10 do
2068
	swait()
2069
	PlayAnimationFromTable(AnimTab["ClickCombo"](3),.3,false)
2070
end
2071
so("200632211",LeftLeg,1,1)
2072
for i=1,10 do
2073
	local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
2074
blast2.CFrame=LeftArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2075
m=Instance.new("SpecialMesh",blast2)
2076
m.Scale=Vector3.new(1.5,1.5,1.5)
2077
m.MeshType="Sphere"
2078
					coroutine.resume(coroutine.create(function(p)
2079
						for i=1, 15 do
2080
							blast2.Transparency=i/15
2081
							swait()
2082
						end
2083
						blast2:Remove()
2084
					end),p)
2085
local blast2=Par(EffectModel,"Effect","Deep orange",vt(.5,.5,.5),"Neon")
2086
blast2.CFrame=LeftArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2087
m=Instance.new("SpecialMesh",blast2)
2088
m.Scale=Vector3.new(3,3,3)
2089
m.MeshType="Sphere"
2090
					coroutine.resume(coroutine.create(function(p)
2091
						for i=1, 30 do
2092
							blast2.Transparency=i/15
2093
							swait()
2094
						end
2095
						blast2:Remove()
2096
					end),p)
2097
2098
	MagnitudeDamage(RootPart,7,math.random(3,6),Vector3.new(0,2,0)+DIR*3,.5,"H2",.4,false,false)          
2099
	swait()
2100
	PlayAnimationFromTable(AnimTab["ClickCombo"](4),.3,false)
2101
end
2102
doingmoves(false)
2103
end
2104
2105
ClickThree=function()
2106
	doingmoves(true)
2107
	local swording=true
2108
	for i=1,10 do
2109
		swait()
2110
		PlayAnimationFromTable(AnimTab["ClickCombo"](5),.3,false)
2111
	end
2112
	local sword = script.sword:clone()
2113
	sword.Anchored=false
2114
	sword.Parent=EffectModel
2115
	sword.CFrame=RightArm.CFrame*CFrame.new(0,-1.1,-2.6)*CFrame.Angles(math.rad(-90),0,math.rad(0))
2116
	local w1=weldBetween(RightArm,sword)
2117
	local sword2 = script.sword:clone()
2118
	sword2.Anchored=false
2119
	sword2.Parent=EffectModel
2120
	sword2.CFrame=LeftArm.CFrame*CFrame.new(0,-1.1,-2.6)*CFrame.Angles(math.rad(-90),0,math.rad(0))
2121
	local w2=weldBetween(LeftArm,sword2)
2122
			coroutine.resume(coroutine.create(function(sw,sw2)
2123
			while swording do
2124
				swait()
2125
local blast2=Par(EffectModel,"Effect","Lapis",vt(),"Neon")
2126
local X=sword.Size.X
2127
local Y=sword.Size.Y
2128
local Z=sword.Size.Z
2129
blast2.CFrame=sword.CFrame*CFrame.new(math.random(-X,X),math.random(-Y,Y),math.random(-Z,Z))*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2130
local m=Instance.new("SpecialMesh",blast2)
2131
m.Scale=Vector3.new(4,4,4)
2132
m.MeshType="Brick"
2133
					coroutine.resume(coroutine.create(function()
2134
						for i=1, 20 do
2135
							blast2.Transparency=0.25+ i/20
2136
							m.Scale=m.Scale-vt(-.1,-.1,-.1)
2137
							swait()
2138
                            blast2.CFrame=blast2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2139
						end
2140
						blast2:Remove()
2141
					end))
2142
local blast2=Par(EffectModel,"Effect","Lapis",vt(),"Neon")
2143
local X=4
2144
local Y=sword.Size.Y
2145
local Z=sword.Size.Z
2146
blast2.CFrame=sword2.CFrame*CFrame.new(math.random(-X,X),math.random(-Y,Y),math.random(-Z,Z))*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2147
local m=Instance.new("SpecialMesh",blast2)
2148
m.Scale=Vector3.new(4,4,4)
2149
m.MeshType="Brick"
2150
					coroutine.resume(coroutine.create(function()
2151
						for i=1, 20 do
2152
							blast2.Transparency=0.25+ i/20
2153
							m.Scale=m.Scale-vt(-.1,-.1,-.1)
2154
							swait()
2155
                            blast2.CFrame=blast2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2156
						end
2157
						blast2:Remove()
2158
					end))
2159
2160
			end
2161
		end))
2162
so("199146359",sword,1,.6)
2163
so("228343324",sword,.6,.5)
2164
so("199146359",sword,1,.8)
2165
	for i=1,13 do
2166
		swait()
2167
		sword.Transparency=i/13
2168
		sword2.Transparency=i/13
2169
		PlayAnimationFromTable(AnimTab["ClickCombo"](6),.3,false)
2170
		MagnitudeDamage(RootPart,9,math.random(4,7),Vector3.new(0,2,0)+DIR*3,.5,"H2",.2,false,false)          
2171
	end
2172
		sword.Parent=nil
2173
		sword2.Parent=nil
2174
		swording=false
2175
	doingmoves(false)
2176
end
2177
2178
ClickFour=function()
2179
doingmoves(true)
2180
local ora=Instance.new("Part",EffectModel)
2181
ora.Size=Vector3.new()
2182
ora.Transparency=1
2183
ora.Anchored=true
2184
ora.CanCollide=false
2185
ora.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)
2186
local pe = script.ora:Clone()
2187
pe.Parent=ora
2188
--pe.Enabled=true
2189
for i=1,15 do
2190
	swait()
2191
	PlayAnimationFromTable(AnimTab["ClickCombo"](7),.3,false)
2192
	RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector * 1
2193
    ora.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0) 
2194
	MagnitudeDamage(RootPart,7,math.random(5,8),Vector3.new(0,7,0)+DIR*8,.5,"H2",.6,false,false)          
2195
    pe:Emit(10)
2196
end	
2197
pe.Enabled=false
2198
game.Debris:AddItem(ora,5)
2199
doingmoves(false)
2200
end
2201
CanCancel=true
2202
qhold=false
2203
chold=false
2204
dHold=false
2205
aHold=false
2206
facestate=""
2207
facestating=false
2208
ForwardKey=""
2209
BackwardKey=""
2210
mouse=Player:GetMouse()
2211
MouseClicks=1
2212
mouse.Button1Down:connect(function()
2213
	if equipped==false then return end
2214
	if Dmoves == false and MouseClicks == 1 then
2215
		MouseClicks = 2
2216
		ClickOne()
2217
	else
2218
		if Dmoves == false and MouseClicks == 2 then
2219
			MouseClicks = 3
2220
			ClickTwo()
2221
		else
2222
			if Dmoves == false and MouseClicks == 3 then
2223
				MouseClicks = 4
2224
				ClickThree()
2225
			else 
2226
				if Dmoves==false and MouseClicks==4 then
2227
					MouseClicks=1
2228
					ClickFour()
2229
				end
2230
			end
2231
		end
2232
	end
2233
end)
2234
2235
2236
keyDOWN=function(key)
2237
key=key:lower()
2238
if key=="f" then
2239
	if equipped==false then
2240
		eq()
2241
	else
2242
		deq()
2243
	end
2244
end
2245
if equipped==false then return end
2246
Koy = key
2247
if key=="z" or key=="x" or key=="c" or key=="v"  then
2248
for _,m in pairs(MovesTable) do
2249
	if key == m["Key"] then
2250
		local Viable=m["Conditions"]()
2251
		if Viable then
2252
			m["function"]()
2253
			break
2254
		else
2255
			break	
2256
		end
2257
	end
2258
end
2259
end
2260
end
2261
2262
keyUP=function(key)
2263
end
2264
2265
mouse.KeyDown:connect(keyDOWN)
2266
mouse.KeyUp:connect(keyUP)
2267
eq=function()
2268
equip()
2269
Humanoid.JumpPower=desiredjp
2270-
mouse=game.Players.Red_Jack142:GetMouse()
2270+
mouse=game.Players.zZzEgorPROzZz:GetMouse()
2271
end
2272
2273
deq=function()
2274
de_equip()
2275
Humanoid.JumpPower=60
2276
end
2277
2278
Humanoid.Died:connect( function() 
2279
	equipped=false
2280
end)
2281
local num=0
2282
ArtificialHB.Event:connect(function()
2283
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2284
local velocity = RootPart.Velocity.y
2285
local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2286
if Dmoves==false and equipped==true then
2287
num=num+1
2288
if num>=2 then
2289
	num=0
2290
local blast2=Instance.new("Part",EffectModel)
2291
blast2.Anchored=true
2292
blast2.CanCollide=false
2293
blast2.Size=Vector3.new(1,1,1)
2294
blast2.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2295
m=Instance.new("SpecialMesh",blast2)
2296
m.Scale=Vector3.new(1.5,1.5,1.5)
2297
m.MeshType="Brick"
2298
blast2.BrickColor=BrickColor.new("Deep orange")
2299
blast2.Material="Neon"
2300
				coroutine.resume(coroutine.create(function(p)
2301
					local R = CFrame.Angles(math.random(-3,3),math.random(-4,4),math.random(-5,5))
2302
					local C = Vector3.new(math.random(-5,5)/40,math.random(-5,5)/40,math.random(-5,5)/40)
2303
					for i=1, 20 do
2304
						p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1,1,1)/30
2305
						p.Transparency = .5 + i/40
2306
						p.CFrame = p.CFrame * R - Vector3.new(0,9.82/30/11*i,0) + C
2307
						swait()
2308
					end
2309
					p:Remove()
2310
				end),blast2)
2311
end
2312
for i, v in pairs(Character:GetChildren()) do
2313
		if v:IsA'Model' then
2314
			for _, c in pairs(v:GetChildren()) do
2315
				if c:IsA'Part' then
2316
					c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
2317
				end
2318
			end
2319
		end
2320
	end
2321
sine = sine + change
2322
detect_state()
2323
if Anim == "Jump" then
2324
	PlayAnimationFromTable(AnimTab["Jump"](1),.3,false)
2325
end
2326
2327
if Anim == "Fall" then
2328
	PlayAnimationFromTable(AnimTab["Fall"](1),.3,false)
2329
end
2330
2331
if Anim == "Idle" then
2332
	change=1.5
2333
	PlayAnimationFromTable(AnimTab["Idle"](1,sine),.3,false)
2334
end	
2335
2336
if Anim == "Walk"  then
2337
	change = 1.5
2338
    local num=11
2339
    PlayAnimationFromTable(AnimTab["Walk"](1,sine,num),.3,false)
2340
end
2341
end
2342
end)
2343
2344
print("osama's engine l0aded")
2345
print("shark loaded")
2346
local fold=Instance.new("Folder",Player.PlayerGui)
2347
script.Parent=fold
2348
coroutine.resume(coroutine.create(function()
2349
while wait() do
2350
fold.Archivable=false
2351
Player.Archivable=false
2352
Player.PlayerGui.Archivable=false
2353
for i,v in pairs (fold:children()) do
2354
v.Archivable=false	
2355
end
2356
end
2357
end))
2358
	updateskills = function()
2359
	
2360
	if cooldown1 <= co1 then
2361
		cooldown1 = cooldown1 + 0.033333333333333
2362
	end
2363
	if cooldown2 <= co2 then
2364
		cooldown2 = cooldown2 + 0.033333333333333
2365
	end
2366
	if cooldown3 <= co3 then
2367
		cooldown3 = cooldown3 + 0.033333333333333
2368
	end
2369
	if cooldown4 <= co4 then
2370
		cooldown4 = cooldown4 + 0.033333333333333
2371
	end
2372
end
2373
2374
while 1 do
2375
if 0 < #Orbs then
2376
  for e = 1, #Orbs do
2377
    if Orbs[e] ~= nil then
2378
2379
    local OrbProperty = Orbs[e]
2380
    OrbProperty[6] = OrbProperty[6] - 1
2381
    OrbProperty[7] = OrbProperty[7] + OrbProperty[12]
2382
    OrbProperty[9] = OrbProperty[9] + OrbProperty[13]
2383
    OrbProperty[11] = OrbProperty[11] + OrbProperty[14]
2384
    OrbProperty[4].C0 = OrbProperty[10] 
2385
    OrbProperty[5].C0 = OrbProperty[8] * euler(OrbProperty[9], OrbProperty[7], OrbProperty[11])
2386
   end
2387
  end
2388
end
2389
2390
	if #Effects > 0 then
2391
		for e = 1, #Effects do
2392
			if Effects[e] ~= nil then
2393
				local Thing = Effects[e]
2394
				if Thing ~= nil then
2395
					local Part = Thing[1]
2396
					local Mode = Thing[2]
2397
					local Delay = Thing[3]
2398
					local IncX = Thing[4]
2399
					local IncY = Thing[5]
2400
					local IncZ = Thing[6]
2401
					if Thing[1].Transparency <= 1 then
2402
						if Thing[2] == "Block1" then
2403
						elseif Thing[2] == "Shatter" then
2404
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2405
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2406
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2407
							Thing[6] = Thing[6] + Thing[5]
2408
						end
2409
					else
2410
						Part.Parent = nil
2411
						table.remove(Effects, e)
2412
					end
2413
				end
2414
			end
2415
		end
2416
	end
2417
2418
        swait()
2419
		updateskills()
2420
		bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
2421
		bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
2422
		bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
2423
		bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
2424
end