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1 | - | --[[KillerDarkness0105's/Codex's Sonic script]]-- |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | print(" this script was converted by An ignorant / zach ") | |
3 | warn(" credits goes to real creators ") | |
4 | warn(" pls dont abuse ") | |
5 | warn(" i beg u ") | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do | |
9 | print("FE Compatibility code by Mokiros") | |
10 | local rp = RealPlayer | |
11 | script.Parent = rp.Character | |
12 | ||
13 | --RemoteEvent for communicating | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | ||
17 | --Fake event to make stuff like Mouse.KeyDown work | |
18 | local function fakeEvent() | |
19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | ||
24 | --Creating fake input objects with fake variables | |
25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
29 | end} | |
30 | --Merged 2 functions into one by checking amount of arguments | |
31 | CAS.UnbindAction = CAS.BindAction | |
32 | ||
33 | --This function will trigger the events that have been :Connect()'ed | |
34 | local function te(self,ev,...) | |
35 | local t = m[ev] | |
36 | if t and t._fakeEvent then | |
37 | for _,f in pairs(t.Functions) do | |
38 | f(...) | |
39 | end | |
40 | end | |
41 | end | |
42 | m.TrigEvent = te | |
43 | UIS.TrigEvent = te | |
44 | ||
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=rp then return end | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | if not io.isMouse then | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | - | Humanoid.WalkSpeed = 64 |
68 | + | |
69 | local Mouse = Player:GetMouse() | |
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | ||
89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
90 | --Real game object | |
91 | local _rg = game | |
92 | ||
93 | - | music.SoundId = "rbxassetid://1251555494" |
93 | + | --Metatable for fake service |
94 | local fsmt = { | |
95 | __index = function(self,k) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then return s[k] end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end, | |
103 | __call = function(self,...) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then return s(...) end | |
106 | end | |
107 | } | |
108 | local function FakeService(t,RealService) | |
109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
110 | return setmetatable(t,fsmt) | |
111 | end | |
112 | ||
113 | --Fake game object | |
114 | local g = { | |
115 | GetService = function(self,s) | |
116 | return self[s] | |
117 | end, | |
118 | Players = FakeService({ | |
119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
120 | },"Players"), | |
121 | UserInputService = FakeService(UIS,"UserInputService"), | |
122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
123 | } | |
124 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
125 | g.service = g.GetService | |
126 | ||
127 | g.RunService = FakeService({ | |
128 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
129 | BindToRenderStep = function(self,name,_,fun) | |
130 | ||
131 | end, | |
132 | UnbindFromRenderStep = function(self,name) | |
133 | self._btrs[name]:Disconnect() | |
134 | end, | |
135 | },"RunService") | |
136 | ||
137 | setmetatable(g,{ | |
138 | __index=function(self,s) | |
139 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
140 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
141 | end, | |
142 | __newindex = fsmt.__newindex, | |
143 | __call = fsmt.__call | |
144 | }) | |
145 | --Changing owner to fake player object to support owner:GetMouse() | |
146 | game,owner = g,g.Players.LocalPlayer | |
147 | end | |
148 | ||
149 | ||
150 | ||
151 | wait(0.07) | |
152 | Player=game:GetService("Players").LocalPlayer | |
153 | Character=Player.Character | |
154 | PlayerGui=Player.PlayerGui | |
155 | Backpack=Player.Backpack | |
156 | Torso=Character.Torso | |
157 | Head=Character.Head | |
158 | Humanoid=Character.Humanoid | |
159 | LeftArm=Character["Left Arm"] | |
160 | LeftLeg=Character["Left Leg"] | |
161 | RightArm=Character["Right Arm"] | |
162 | RightLeg=Character["Right Leg"] | |
163 | LS=Torso["Left Shoulder"] | |
164 | LH=Torso["Left Hip"] | |
165 | RS=Torso["Right Shoulder"] | |
166 | RH=Torso["Right Hip"] | |
167 | Face = Head.face | |
168 | Neck=Torso.Neck | |
169 | it=Instance.new | |
170 | attacktype=1 | |
171 | attacktype2=1 | |
172 | vt=Vector3.new | |
173 | cf=CFrame.new | |
174 | cn=CFrame.new | |
175 | euler=CFrame.fromEulerAnglesXYZ | |
176 | angles=CFrame.Angles | |
177 | combo = 0 | |
178 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
179 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
180 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
181 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
182 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
183 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
184 | RootPart=Character.HumanoidRootPart | |
185 | RootJoint=RootPart.RootJoint | |
186 | RootCF=euler(-1.57,0,3.14) | |
187 | attack = false | |
188 | attackdebounce = false | |
189 | trispeed=.2 | |
190 | attackmode='none' | |
191 | local idle=0 | |
192 | local Anim="Idle" | |
193 | stance = false | |
194 | local ff = 2 | |
195 | noleg = false | |
196 | evadecooldown = false | |
197 | Humanoid.Animator.Parent = nil | |
198 | equip = false | |
199 | local Effects = {} | |
200 | attackspeed = 0.14 | |
201 | df = false | |
202 | Swing = 1 | |
203 | local sine = 0 | |
204 | local change = 1 | |
205 | local val = 0 | |
206 | local speed = 0 | |
207 | local rs = game:GetService("RunService").RenderStepped | |
208 | cam = workspace.CurrentCamera | |
209 | local RbxUtility = LoadLibrary("RbxUtility") | |
210 | local Create = RbxUtility.Create | |
211 | deb = game:GetService("Debris") | |
212 | Face.Transparency = 0 | |
213 | --Face.Texture = "rbxassetid://176217905" --176217905 | |
214 | Humanoid.WalkSpeed = 100 | |
215 | local freefall = 0 | |
216 | Head.Running.SoundId = "rbxassetid://758199523" | |
217 | Head.Running.Volume = 2 | |
218 | local boost = false | |
219 | Humanoid.JumpPower = 88 | |
220 | local musicnum = 1 | |
221 | ||
222 | local s = Instance.new('Shirt', Character) | |
223 | s.ShirtTemplate = "rbxassetid://208297138" | |
224 | local p = Instance.new('Pants', Character) | |
225 | p.PantsTemplate = "rbxassetid://184745905" | |
226 | ||
227 | ||
228 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
229 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
230 | local GravPoint = RootPart.Velocity.y | |
231 | local NV = Vector3.new(0,0,0) | |
232 | print("Move list") | |
233 | print("---------") | |
234 | print("Shift = Boost") | |
235 | print("Ctrl = Mach Speed Boost") | |
236 | print("Q = Left QuickStep, E = Right QuickStep") | |
237 | print("C = Slide, in air to stomp") | |
238 | print("Jump Then Hold B near a wall to wallrun") | |
239 | print("M to change music, if you're standing still you'll do a special animation!") | |
240 | print("Space near a wall to walljump, away from a wall homing attack") | |
241 | music = Instance.new("Sound",PlayerGui) | |
242 | music.Volume = 1 | |
243 | music.TimePosition = 0 | |
244 | music.Pitch = 1 | |
245 | music.SoundId = "rbxassetid://390846973" | |
246 | music.Looped = true | |
247 | music:Play() | |
248 | ||
249 | ||
250 | boostsound = Instance.new("Sound",PlayerGui) | |
251 | boostsound.Volume = .6 | |
252 | boostsound.TimePosition = 0 | |
253 | boostsound.Pitch = 1 | |
254 | boostsound.SoundId = "rbxassetid://924922553" | |
255 | boostsound.Looped = false | |
256 | ||
257 | ||
258 | ||
259 | stompsound = Instance.new("Sound",PlayerGui) | |
260 | stompsound.Volume = 2 | |
261 | stompsound.TimePosition = 0 | |
262 | stompsound.Pitch = 1 | |
263 | stompsound.SoundId = "rbxassetid://1295424184" | |
264 | stompsound.Looped = false | |
265 | ||
266 | ||
267 | ||
268 | so = function(id,par,vol,pit) | |
269 | coroutine.resume(coroutine.create(function() | |
270 | local sou = Instance.new("Sound",par or workspace) | |
271 | sou.Volume=vol | |
272 | sou.Pitch=pit or 1 | |
273 | sou.SoundId=id | |
274 | sou:play() | |
275 | game:GetService("Debris"):AddItem(sou,8) | |
276 | end)) | |
277 | end | |
278 | ||
279 | --save shoulders | |
280 | RSH, LSH=nil, nil | |
281 | --welds | |
282 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
283 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
284 | LH=Torso["Left Hip"] | |
285 | RH=Torso["Right Hip"] | |
286 | TorsoColor=Torso.BrickColor | |
287 | function NoOutline(Part) | |
288 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
289 | end | |
290 | player=Player | |
291 | ch=Character | |
292 | RSH=ch.Torso["Right Shoulder"] | |
293 | LSH=ch.Torso["Left Shoulder"] | |
294 | -- | |
295 | RSH.Parent=nil | |
296 | LSH.Parent=nil | |
297 | -- | |
298 | RW.Name="Right Shoulder" | |
299 | RW.Part0=ch.Torso | |
300 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
301 | RW.C1=cf(0, 0.5, 0) | |
302 | RW.Part1=ch["Right Arm"] | |
303 | RW.Parent=ch.Torso | |
304 | -- | |
305 | LW.Name="Left Shoulder" | |
306 | LW.Part0=ch.Torso | |
307 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
308 | LW.C1=cf(0, 0.5, 0) | |
309 | LW.Part1=ch["Left Arm"] | |
310 | LW.Parent=ch.Torso | |
311 | ||
312 | ||
313 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
314 | local wld = Instance.new("Weld", wp1) | |
315 | wld.Part0 = wp0 | |
316 | wld.Part1 = wp1 | |
317 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
318 | end | |
319 | local rs = game:GetService("RunService").RenderStepped | |
320 | ||
321 | newWeld(RootPart, Torso, 0, -1, 0) | |
322 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
323 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
324 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
325 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
326 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
327 | ||
328 | Player=game:GetService('Players').LocalPlayer | |
329 | Character=Player.Character | |
330 | mouse=Player:GetMouse() | |
331 | m=Instance.new('Model',Character) | |
332 | ||
333 | ||
334 | local function weldBetween(a, b) | |
335 | local weldd = Instance.new("ManualWeld") | |
336 | weldd.Part0 = a | |
337 | weldd.Part1 = b | |
338 | weldd.C0 = CFrame.new() | |
339 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
340 | weldd.Parent = a | |
341 | return weldd | |
342 | end | |
343 | ||
344 | ArtificialHB = Instance.new("BindableEvent", script) | |
345 | ArtificialHB.Name = "Heartbeat" | |
346 | ||
347 | script:WaitForChild("Heartbeat") | |
348 | ||
349 | frame = 1 / 80 | |
350 | tf = 0 | |
351 | allowframeloss = false | |
352 | tossremainder = false | |
353 | lastframe = tick() | |
354 | script.Heartbeat:Fire() | |
355 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
356 | tf = tf + s | |
357 | if tf >= frame then | |
358 | if allowframeloss then | |
359 | script.Heartbeat:Fire() | |
360 | lastframe = tick() | |
361 | else | |
362 | for i = 1, math.floor(tf / frame) do | |
363 | script.Heartbeat:Fire() | |
364 | end | |
365 | lastframe = tick() | |
366 | end | |
367 | if tossremainder then | |
368 | tf = 0 | |
369 | else | |
370 | tf = tf - frame * math.floor(tf / frame) | |
371 | end | |
372 | end | |
373 | end) | |
374 | ||
375 | --[[] | |
376 | function swait(num) | |
377 | if num == 0 or num == nil then | |
378 | ArtificialHB.Event:wait() | |
379 | else | |
380 | for i = 0, num do | |
381 | ArtificialHB.Event:wait() | |
382 | end | |
383 | end | |
384 | end | |
385 | ||
386 | ]] | |
387 | ||
388 | ||
389 | ||
390 | ||
391 | function swait(num) | |
392 | if num == 0 or num == nil then | |
393 | game:service("RunService").Stepped:wait() | |
394 | else | |
395 | for i = 0, num do | |
396 | game:service("RunService").Stepped:wait() | |
397 | end | |
398 | end | |
399 | end | |
400 | ||
401 | function RemoveOutlines(part) | |
402 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
403 | end | |
404 | ||
405 | ||
406 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
407 | local fp = it("Part") | |
408 | fp.formFactor = formfactor | |
409 | fp.Parent = parent | |
410 | fp.Reflectance = reflectance | |
411 | fp.Transparency = transparency | |
412 | fp.CanCollide = false | |
413 | fp.Locked = true | |
414 | fp.BrickColor = brickcolor | |
415 | fp.Name = name | |
416 | fp.Size = size | |
417 | fp.Position = Torso.Position | |
418 | NoOutline(fp) | |
419 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
420 | fp.Material = "Neon" | |
421 | else | |
422 | if fp.BrickColor == BrickColor.new("Really black") then | |
423 | fp.BrickColor = BrickColor.new("Really black") | |
424 | fp.Material = "Metal" | |
425 | else | |
426 | fp.Material = "Neon" | |
427 | end | |
428 | end | |
429 | fp:BreakJoints() | |
430 | return fp | |
431 | end | |
432 | ||
433 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
434 | local mesh = it(Mesh) | |
435 | mesh.Parent = part | |
436 | if Mesh == "SpecialMesh" then | |
437 | mesh.MeshType = meshtype | |
438 | mesh.MeshId = meshid | |
439 | end | |
440 | mesh.Offset = offset | |
441 | mesh.Scale = scale | |
442 | return mesh | |
443 | end | |
444 | ||
445 | weld = function(parent, part0, part1, c0) | |
446 | local weld = it("Weld") | |
447 | weld.Parent = parent | |
448 | weld.Part0 = part0 | |
449 | weld.Part1 = part1 | |
450 | weld.C0 = c0 | |
451 | return weld | |
452 | end | |
453 | ||
454 | F1 = Instance.new("Folder", Character) | |
455 | F1.Name = "Effects Folder" | |
456 | F2 = Instance.new("Folder", F1) | |
457 | F2.Name = "Effects" | |
458 | Triangle = function(a, b, c) | |
459 | end | |
460 | ||
461 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
462 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
463 | prt.Anchored = true | |
464 | prt.CanCollide = false | |
465 | prt.CFrame = cframe | |
466 | prt.Name = "prt" | |
467 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
468 | game:GetService("Debris"):AddItem(prt, 5) | |
469 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
470 | end | |
471 | ||
472 | ||
473 | ||
474 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
475 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
476 | prt.Anchored = true | |
477 | prt.CanCollide = false | |
478 | prt.CFrame = cframe | |
479 | prt.Name = "prt" | |
480 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
481 | game:GetService("Debris"):AddItem(prt, 5) | |
482 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
483 | end | |
484 | ||
485 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
486 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
487 | prt.Anchored = true | |
488 | prt.CFrame = cframe | |
489 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
490 | game:GetService("Debris"):AddItem(prt, 5) | |
491 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
492 | end | |
493 | ||
494 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
495 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
496 | prt.Anchored = true | |
497 | prt.CFrame = cframe | |
498 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
499 | game:GetService("Debris"):AddItem(prt, 5) | |
500 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
501 | end | |
502 | ||
503 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
504 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
505 | prt.Anchored = true | |
506 | prt.CFrame = cframe | |
507 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
508 | game:GetService("Debris"):AddItem(prt, 5) | |
509 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
510 | end | |
511 | ||
512 | MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
513 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
514 | prt.Anchored = true | |
515 | prt.CFrame = cframe | |
516 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
517 | game:GetService("Debris"):AddItem(prt, 5) | |
518 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
519 | end | |
520 | ||
521 | ElecEffect = function(cff, x, y, z) | |
522 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
523 | prt.Anchored = true | |
524 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
525 | prt.CFrame = cf(prt.Position) | |
526 | game:GetService("Debris"):AddItem(prt, 2) | |
527 | xval = math.random() / 2 | |
528 | yval = math.random() / 2 | |
529 | zval = math.random() / 2 | |
530 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
531 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
532 | end | |
533 | ||
534 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
535 | if SinglePlayer then | |
536 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
537 | end | |
538 | local List = {} | |
539 | for i, v in pairs(workspace:GetChildren()) do | |
540 | if v:IsA("Model") then | |
541 | if v:findFirstChild("Torso") then | |
542 | if v ~= Character then | |
543 | if (v.Torso.Position - Position).magnitude <= Distance then | |
544 | table.insert(List, v) | |
545 | end | |
546 | end | |
547 | end | |
548 | end | |
549 | end | |
550 | return List | |
551 | end | |
552 | ||
553 | ||
554 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
555 | local Part = Create("Part"){ | |
556 | Parent = Parent, | |
557 | Reflectance = Reflectance, | |
558 | Transparency = Transparency, | |
559 | CanCollide = false, | |
560 | Locked = true, | |
561 | BrickColor = BrickColor.new(tostring(BColor)), | |
562 | Name = Name, | |
563 | Size = Size, | |
564 | Material = Material, | |
565 | } | |
566 | RemoveOutlines(Part) | |
567 | return Part | |
568 | end | |
569 | ||
570 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
571 | local Msh = Create(Mesh){ | |
572 | Parent = Part, | |
573 | Offset = OffSet, | |
574 | Scale = Scale, | |
575 | } | |
576 | if Mesh == "SpecialMesh" then | |
577 | Msh.MeshType = MeshType | |
578 | Msh.MeshId = MeshId | |
579 | end | |
580 | return Msh | |
581 | end | |
582 | ||
583 | ||
584 | ||
585 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
586 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
587 | prt.Anchored = true | |
588 | prt.CFrame = cframe | |
589 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
590 | game:GetService("Debris"):AddItem(prt, 10) | |
591 | if Type == 1 or Type == nil then | |
592 | table.insert(Effects, { | |
593 | prt, | |
594 | "Block1", | |
595 | delay, | |
596 | x3, | |
597 | y3, | |
598 | z3, | |
599 | msh | |
600 | }) | |
601 | elseif Type == 2 then | |
602 | table.insert(Effects, { | |
603 | prt, | |
604 | "Block2", | |
605 | delay, | |
606 | x3, | |
607 | y3, | |
608 | z3, | |
609 | msh | |
610 | }) | |
611 | end | |
612 | end | |
613 | ||
614 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
615 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
616 | prt.Anchored = true | |
617 | prt.CFrame = cframe | |
618 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
619 | game:GetService("Debris"):AddItem(prt, 10) | |
620 | table.insert(Effects, { | |
621 | prt, | |
622 | "Cylinder", | |
623 | delay, | |
624 | x3, | |
625 | y3, | |
626 | z3, | |
627 | msh | |
628 | }) | |
629 | end | |
630 | ||
631 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material) | |
632 | local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
633 | prt.Anchored=true | |
634 | prt.CFrame=cframe | |
635 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
636 | game:GetService("Debris"):AddItem(prt,2) | |
637 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
638 | for i=0,1,delay do | |
639 | swait() | |
640 | Part.Transparency=i | |
641 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
642 | end | |
643 | Part.Parent=nil | |
644 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
645 | end | |
646 | ||
647 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
648 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
649 | prt.Anchored = true | |
650 | prt.CFrame = cframe | |
651 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
652 | game:GetService("Debris"):AddItem(prt, 10) | |
653 | table.insert(Effects, { | |
654 | prt, | |
655 | "Cylinder", | |
656 | delay, | |
657 | x3, | |
658 | y3, | |
659 | z3, | |
660 | msh | |
661 | }) | |
662 | end | |
663 | ||
664 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
665 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
666 | prt.Anchored = true | |
667 | prt.CFrame = cframe | |
668 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
669 | game:GetService("Debris"):AddItem(prt, 10) | |
670 | table.insert(Effects, { | |
671 | prt, | |
672 | "Cylinder", | |
673 | delay, | |
674 | x3, | |
675 | y3, | |
676 | z3, | |
677 | msh | |
678 | }) | |
679 | end | |
680 | ||
681 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
682 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
683 | prt.Anchored = true | |
684 | prt.CFrame = cframe | |
685 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
686 | game:GetService("Debris"):AddItem(prt, 10) | |
687 | table.insert(Effects, { | |
688 | prt, | |
689 | "Cylinder", | |
690 | delay, | |
691 | x3, | |
692 | y3, | |
693 | z3, | |
694 | msh | |
695 | }) | |
696 | end | |
697 | ||
698 | ||
699 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
700 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
701 | prt.Anchored = true | |
702 | prt.CFrame = cframe | |
703 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
704 | game:GetService("Debris"):AddItem(prt, 10) | |
705 | table.insert(Effects, { | |
706 | prt, | |
707 | "Cylinder", | |
708 | delay, | |
709 | x3, | |
710 | y3, | |
711 | z3, | |
712 | msh | |
713 | }) | |
714 | end | |
715 | ||
716 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
717 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
718 | prt.Anchored = true | |
719 | prt.CFrame = cframe | |
720 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
721 | game:GetService("Debris"):AddItem(prt, 10) | |
722 | table.insert(Effects, { | |
723 | prt, | |
724 | "Cylinder", | |
725 | delay, | |
726 | x3, | |
727 | y3, | |
728 | z3, | |
729 | msh | |
730 | }) | |
731 | end | |
732 | ||
733 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
734 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
735 | prt.Anchored = true | |
736 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
737 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
738 | local num = math.random(10, 50) / 1000 | |
739 | game:GetService("Debris"):AddItem(prt, 10) | |
740 | table.insert(Effects, { | |
741 | prt, | |
742 | "Shatter", | |
743 | num, | |
744 | prt.CFrame, | |
745 | math.random() - math.random(), | |
746 | 0, | |
747 | math.random(50, 100) / 100 | |
748 | }) | |
749 | end | |
750 | ||
751 | local lerp = function(a, b, t) | |
752 | return a * (1 - t) + b * t | |
753 | end | |
754 | ||
755 | function clerp(a,b,t) | |
756 | local qa = {QuaternionFromCFrame(a)} | |
757 | local qb = {QuaternionFromCFrame(b)} | |
758 | local ax, ay, az = a.x, a.y, a.z | |
759 | local bx, by, bz = b.x, b.y, b.z | |
760 | local _t = 1-t | |
761 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
762 | end | |
763 | ||
764 | function QuaternionFromCFrame(cf) | |
765 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
766 | local trace = m00 + m11 + m22 | |
767 | if trace > 0 then | |
768 | local s = math.sqrt(1 + trace) | |
769 | local recip = 0.5/s | |
770 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
771 | else | |
772 | local i = 0 | |
773 | if m11 > m00 then | |
774 | i = 1 | |
775 | end | |
776 | if m22 > (i == 0 and m00 or m11) then | |
777 | i = 2 | |
778 | end | |
779 | if i == 0 then | |
780 | local s = math.sqrt(m00-m11-m22+1) | |
781 | local recip = 0.5/s | |
782 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
783 | elseif i == 1 then | |
784 | local s = math.sqrt(m11-m22-m00+1) | |
785 | local recip = 0.5/s | |
786 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
787 | elseif i == 2 then | |
788 | local s = math.sqrt(m22-m00-m11+1) | |
789 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
790 | end | |
791 | end | |
792 | end | |
793 | ||
794 | ||
795 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
796 | local xs, ys, zs = x + x, y + y, z + z | |
797 | local wx, wy, wz = w*xs, w*ys, w*zs | |
798 | local xx = x*xs | |
799 | local xy = x*ys | |
800 | local xz = x*zs | |
801 | local yy = y*ys | |
802 | local yz = y*zs | |
803 | local zz = z*zs | |
804 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
805 | end | |
806 | function QuaternionSlerp(a, b, t) | |
807 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
808 | local startInterp, finishInterp; | |
809 | if cosTheta >= 0.0001 then | |
810 | if (1 - cosTheta) > 0.0001 then | |
811 | local theta = math.acos(cosTheta) | |
812 | local invSinTheta = 1/math.sin(theta) | |
813 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
814 | finishInterp = math.sin(t*theta)*invSinTheta | |
815 | else | |
816 | startInterp = 1-t | |
817 | finishInterp = t | |
818 | end | |
819 | else | |
820 | if (1+cosTheta) > 0.0001 then | |
821 | local theta = math.acos(-cosTheta) | |
822 | local invSinTheta = 1/math.sin(theta) | |
823 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
824 | finishInterp = math.sin(t*theta)*invSinTheta | |
825 | else | |
826 | startInterp = t-1 | |
827 | finishInterp = t | |
828 | end | |
829 | end | |
830 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
831 | end | |
832 | ||
833 | function weld5(part0, part1, c0, c1) | |
834 | weeld=Instance.new("Weld", part0) | |
835 | weeld.Part0=part0 | |
836 | weeld.Part1=part1 | |
837 | weeld.C0=c0 | |
838 | weeld.C1=c1 | |
839 | return weeld | |
840 | end | |
841 | ||
842 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
843 | ||
844 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
845 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
846 | end | |
847 | ||
848 | ||
849 | ||
850 | ||
851 | Character.Humanoid.MaxHealth = 120 | |
852 | Character.Humanoid.Health = 120 | |
853 | ||
854 | local f = 0 | |
855 | local b = Instance.new("BlurEffect",cam) | |
856 | local c = Instance.new('PointLight', Torso) | |
857 | c.Range = 16 | |
858 | c.Color = Color3.new(0, 1,1) | |
859 | c.Brightness = 1.5 | |
860 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
861 | ||
862 | b.Size = b.Size - 4 | |
863 | if boost == true then | |
864 | c.Enabled = true | |
865 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
866 | -- cam.FieldOfView = 110 | |
867 | freefall = 0 | |
868 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25) | |
869 | SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07) | |
870 | SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07) | |
871 | if hitfloor ~= nil and Anim ~= "runIdle" then | |
872 | SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09) | |
873 | end | |
874 | end | |
875 | if boost == false then | |
876 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
877 | --cam.FieldOfView = 70 | |
878 | c.Enabled = false | |
879 | end | |
880 | end) | |
881 | ||
882 | ||
883 | ||
884 | mouse.KeyDown:connect(function(key) | |
885 | if string.byte(key) == 48 then | |
886 | b.Size = 40 | |
887 | Swing = 2 | |
888 | freefall = 0 | |
889 | ||
890 | coroutine.resume(coroutine.create(function() | |
891 | for i = 0,1,0.1 do | |
892 | swait() | |
893 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24) | |
894 | end | |
895 | end)) | |
896 | Humanoid.WalkSpeed = 180 | |
897 | RootPart.Velocity = RootPart.CFrame.lookVector*150 | |
898 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon") | |
899 | boost = true | |
900 | boostsound:Play() | |
901 | end | |
902 | end) | |
903 | ||
904 | mouse.KeyUp:connect(function(key) | |
905 | if string.byte(key) == 48 then | |
906 | Swing = 1 | |
907 | Humanoid.WalkSpeed = 64 | |
908 | boost = false | |
909 | boostsound:Stop() | |
910 | ||
911 | end | |
912 | end) | |
913 | ||
914 | ||
915 | ||
916 | ||
917 | mouse.KeyDown:connect(function(key) | |
918 | if string.byte(key) == 50 then | |
919 | b.Size = 40 | |
920 | freefall = 0 | |
921 | Swing = 2 | |
922 | ||
923 | coroutine.resume(coroutine.create(function() | |
924 | for i = 0,1,0.1 do | |
925 | swait() | |
926 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48) | |
927 | end | |
928 | end)) | |
929 | ||
930 | Humanoid.WalkSpeed = 320 | |
931 | RootPart.Velocity = RootPart.CFrame.lookVector*550 | |
932 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
933 | RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
934 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
935 | boost = true | |
936 | boostsound:Play() | |
937 | end | |
938 | end) | |
939 | ||
940 | mouse.KeyUp:connect(function(key) | |
941 | if string.byte(key) == 50 then | |
942 | Swing = 1 | |
943 | Humanoid.WalkSpeed = 64 | |
944 | boost = false | |
945 | boostsound:Stop() | |
946 | ||
947 | end | |
948 | end) | |
949 | ||
950 | ||
951 | local lastwall = nil | |
952 | local jumped = false | |
953 | ||
954 | ||
955 | ||
956 | ||
957 | ||
958 | ||
959 | local vwall = false | |
960 | ||
961 | mouse.KeyDown:connect(function(key) | |
962 | if key == 'b' and hitfloor == nil and attack == false then | |
963 | vrun() | |
964 | end | |
965 | end) | |
966 | ||
967 | ||
968 | function vrun() | |
969 | local ray = Ray.new( | |
970 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
971 | ) | |
972 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
973 | ||
974 | if hit then | |
975 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then | |
976 | vwall = true | |
977 | local NV = Vector3.new(0,0,0) | |
978 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
979 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
980 | local GravPoint = RootPart.Velocity.y | |
981 | local velo = Instance.new("BodyVelocity",Torso) | |
982 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
983 | ||
984 | attack = true | |
985 | while vwall == true and ray and hit do | |
986 | swait() | |
987 | change = 0.84+ Humanoid.WalkSpeed/132 | |
988 | if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then | |
989 | velo.Velocity = Vector3.new(0,40,0) | |
990 | end | |
991 | if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then | |
992 | velo.Velocity = Vector3.new(0,80,0) | |
993 | end | |
994 | if Humanoid.WalkSpeed > 200 then | |
995 | velo.Velocity = Vector3.new(0,130,0) | |
996 | end | |
997 | ray = Ray.new( | |
998 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
999 | ) | |
1000 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
1001 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1002 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
1003 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
1004 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
1005 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272) | |
1006 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272) | |
1007 | end | |
1008 | velo:Destroy() | |
1009 | wait(0.07) | |
1010 | ||
1011 | if vwall == false then | |
1012 | ||
1013 | RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0) | |
1014 | ||
1015 | --[[] | |
1016 | for i = 0,5,0.2 do | |
1017 | rs:wait() | |
1018 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
1019 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1020 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
1021 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
1022 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1023 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1024 | end | |
1025 | ]] | |
1026 | ||
1027 | ||
1028 | for i = 0,4,0.1 do | |
1029 | swait() | |
1030 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1031 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1032 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1033 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1034 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1035 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1036 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1037 | end | |
1038 | ||
1039 | attack = false | |
1040 | ||
1041 | ||
1042 | end | |
1043 | ||
1044 | ||
1045 | if vwall == true then | |
1046 | RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0) | |
1047 | ||
1048 | --[[] | |
1049 | for i = 0,5,0.2 do | |
1050 | rs:wait() | |
1051 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
1052 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1053 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
1054 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
1055 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1056 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1057 | end | |
1058 | ]] | |
1059 | ||
1060 | ||
1061 | for i = 0,4,0.15 do | |
1062 | swait() | |
1063 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1064 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
1065 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1066 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1067 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1068 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1069 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1070 | end | |
1071 | ||
1072 | attack = false | |
1073 | ||
1074 | end | |
1075 | ||
1076 | ||
1077 | end | |
1078 | end | |
1079 | end | |
1080 | ||
1081 | ||
1082 | ||
1083 | ||
1084 | mouse.KeyUp:connect(function(key) | |
1085 | if key == 'b' and vwall == true then | |
1086 | vwall = false | |
1087 | end | |
1088 | end) | |
1089 | ||
1090 | ||
1091 | ||
1092 | ||
1093 | ||
1094 | function Ldash() | |
1095 | ||
1096 | ||
1097 | ||
1098 | evadecooldown = true | |
1099 | attack = true | |
1100 | k = math.random(1,2) | |
1101 | if k == 1 then | |
1102 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1103 | else | |
1104 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1105 | end | |
1106 | ||
1107 | ||
1108 | ||
1109 | ||
1110 | ||
1111 | --+173.8*i | |
1112 | for i = 0,.7,0.1 do | |
1113 | swait() | |
1114 | Head.Velocity = Head.CFrame.rightVector * -135 | |
1115 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
1116 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
1117 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2) | |
1118 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2) | |
1119 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
1120 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
1121 | end | |
1122 | ||
1123 | attack = false | |
1124 | wait(0.08) | |
1125 | evadecooldown = false | |
1126 | ||
1127 | ||
1128 | end | |
1129 | ||
1130 | ||
1131 | ||
1132 | ||
1133 | ||
1134 | function Rdash() | |
1135 | ||
1136 | ||
1137 | ||
1138 | evadecooldown = true | |
1139 | attack = true | |
1140 | k = math.random(1,2) | |
1141 | if k == 1 then | |
1142 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1143 | else | |
1144 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1145 | end | |
1146 | ||
1147 | ||
1148 | ||
1149 | ||
1150 | ||
1151 | --+173.8*i | |
1152 | for i = 0,.7,0.1 do | |
1153 | swait() | |
1154 | Head.Velocity = Head.CFrame.rightVector * 135 | |
1155 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
1156 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
1157 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2) | |
1158 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2) | |
1159 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
1160 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
1161 | end | |
1162 | ||
1163 | attack = false | |
1164 | wait(0.08) | |
1165 | evadecooldown = false | |
1166 | ||
1167 | ||
1168 | end | |
1169 | local sliding = false | |
1170 | ||
1171 | ||
1172 | function Slide() | |
1173 | ||
1174 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
1175 | spd = spd + 30 | |
1176 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
1177 | local GravPoint = RootPart.Velocity.y | |
1178 | if spd > 40 and hitfloor ~= nil then | |
1179 | noleg = true | |
1180 | ||
1181 | attack = true | |
1182 | k = math.random(1,2) | |
1183 | if k == 1 then | |
1184 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1185 | else | |
1186 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1187 | end | |
1188 | ||
1189 | ||
1190 | ||
1191 | ||
1192 | ||
1193 | ||
1194 | ||
1195 | ||
1196 | ||
1197 | ||
1198 | local NV = Vector3.new(0,0,0) | |
1199 | local bv = Instance.new("BodyVelocity", Torso) | |
1200 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
1201 | bv.velocity = dir*spd | |
1202 | local bg = Instance.new("BodyGyro", Torso) | |
1203 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1204 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
1205 | Head.Running.SoundId = "rbxassetid://1295468446" | |
1206 | Head.Running.TimePosition = 0 | |
1207 | ||
1208 | Humanoid.PlatformStand = true | |
1209 | while spd > 2 and hitfloor ~= nil and sliding == true do | |
1210 | swait() | |
1211 | spd = spd - 0.95 | |
1212 | bv.velocity = dir*spd + Vector3.new(0,0,0) | |
1213 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
1214 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2) | |
1215 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2) | |
1216 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2) | |
1217 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
1218 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1219 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2) | |
1220 | end | |
1221 | bv:Destroy() | |
1222 | bg:Destroy() | |
1223 | Head.Running.SoundId = "rbxassetid://758199523" | |
1224 | Head.Running.TimePosition = 0 | |
1225 | Humanoid.PlatformStand = false | |
1226 | attack = false | |
1227 | sliding = false | |
1228 | wait(0.05) | |
1229 | evadecooldown = false | |
1230 | ||
1231 | ||
1232 | end | |
1233 | end | |
1234 | ||
1235 | function land() | |
1236 | attack = true | |
1237 | RootPart.Velocity = Vector3.new(0,0,0) | |
1238 | WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06) | |
1239 | so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1) | |
1240 | ||
1241 | coroutine.resume(coroutine.create(function() | |
1242 | for i = 0,1,0.1 do | |
1243 | swait() | |
1244 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44) | |
1245 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5) | |
1246 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5) | |
1247 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5) | |
1248 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5) | |
1249 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5) | |
1250 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5) | |
1251 | ||
1252 | end | |
1253 | attack = false | |
1254 | ||
1255 | ||
1256 | end)) | |
1257 | ||
1258 | ||
1259 | ||
1260 | end | |
1261 | ||
1262 | ||
1263 | ||
1264 | ||
1265 | function stomp() | |
1266 | attack = true | |
1267 | stompsound:Play() | |
1268 | ||
1269 | while hitfloor == nil do | |
1270 | swait() | |
1271 | b.Size = 12 | |
1272 | WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14) | |
1273 | RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0) | |
1274 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1275 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1276 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1277 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1278 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1279 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1280 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1281 | ||
1282 | end | |
1283 | stompsound:Stop() | |
1284 | land() | |
1285 | ||
1286 | ||
1287 | end | |
1288 | ||
1289 | ||
1290 | function changemusic() | |
1291 | musicnum = musicnum + 1 | |
1292 | music.TimePosition = 0 | |
1293 | local osix = false | |
1294 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude | |
1295 | if musicnum > 14 then | |
1296 | musicnum = 1 | |
1297 | end | |
1298 | if musicnum == 1 then | |
1299 | music.SoundId = "rbxassetid://179029173" | |
1300 | end | |
1301 | if musicnum == 2 then | |
1302 | music.SoundId = "rbxassetid://146443855" | |
1303 | end | |
1304 | if musicnum == 3 then | |
1305 | music.SoundId = "rbxassetid://1342408291" | |
1306 | end | |
1307 | if musicnum == 4 then | |
1308 | music.SoundId = "rbxassetid://201219416" | |
1309 | end | |
1310 | if musicnum == 5 then | |
1311 | music.SoundId = "rbxassetid://1390472571" | |
1312 | end | |
1313 | if musicnum == 6 then | |
1314 | osix = true | |
1315 | music.SoundId = "rbxassetid://249974783" | |
1316 | end | |
1317 | if musicnum == 7 then | |
1318 | music.SoundId = "rbxassetid://1851880603" | |
1319 | end | |
1320 | if musicnum == 8 then | |
1321 | music.SoundId = "rbxassetid://412034984" | |
1322 | end | |
1323 | if musicnum == 9 then | |
1324 | music.SoundId = "rbxassetid://536915629" | |
1325 | end | |
1326 | if musicnum == 10 then | |
1327 | music.SoundId = "rbxassetid://1200005861" | |
1328 | end | |
1329 | if musicnum == 11 then | |
1330 | music.SoundId = "rbxassetid://1055930631" | |
1331 | end | |
1332 | if musicnum == 12 then | |
1333 | music.SoundId = "rbxassetid://300269553" | |
1334 | end | |
1335 | if musicnum == 13 then | |
1336 | music.SoundId = "rbxassetid://199897052" | |
1337 | end | |
1338 | if musicnum == 14 then | |
1339 | music.SoundId = "rbxassetid://638115895" | |
1340 | end | |
1341 | ||
1342 | if spd < 14 then | |
1343 | Humanoid.Jump = true | |
1344 | ||
1345 | if osix == false then | |
1346 | so("rbxassetid://537371462",PlayerGui,2,1) | |
1347 | end | |
1348 | ||
1349 | ||
1350 | RootPart.Velocity = Vector3.new(0,102,0) | |
1351 | attack = true | |
1352 | wait(0.08) | |
1353 | for i = 0,7,0.1 do | |
1354 | swait() | |
1355 | RootPart.Velocity = Vector3.new(0,2,0) | |
1356 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1357 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
1358 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1359 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1360 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1361 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1362 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1363 | ||
1364 | end | |
1365 | b.Size = 40 | |
1366 | MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06) | |
1367 | ||
1368 | if osix == true then | |
1369 | osix = false | |
1370 | so("rbxassetid://156821036",PlayerGui,2,1) | |
1371 | end | |
1372 | ||
1373 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1374 | for i = 0,5,0.1 do | |
1375 | swait() | |
1376 | RootPart.Velocity = Vector3.new(0,3.5,0) | |
1377 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1378 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
1379 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
1380 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
1381 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
1382 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
1383 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
1384 | end | |
1385 | attack = false | |
1386 | end | |
1387 | end | |
1388 | ||
1389 | ||
1390 | mouse.KeyDown:connect(function(key) | |
1391 | if key == 'q' and attack == false and evadecooldown == false then | |
1392 | Ldash() | |
1393 | end | |
1394 | end) | |
1395 | ||
1396 | ||
1397 | ||
1398 | mouse.KeyDown:connect(function(key) | |
1399 | if key == 'e' and attack == false and evadecooldown == false then | |
1400 | Rdash() | |
1401 | end | |
1402 | end) | |
1403 | ||
1404 | mouse.KeyDown:connect(function(key) | |
1405 | if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then | |
1406 | sliding = true | |
1407 | Slide() | |
1408 | end | |
1409 | end) | |
1410 | ||
1411 | mouse.KeyDown:connect(function(key) | |
1412 | if key == 'c' and attack == false and hitfloor == nil then | |
1413 | stomp() | |
1414 | end | |
1415 | end) | |
1416 | ||
1417 | ||
1418 | local walljump = false | |
1419 | ||
1420 | ||
1421 | function walljumpp() | |
1422 | local ray = Ray.new( | |
1423 | Torso.CFrame.p, RootPart.CFrame.lookVector *5 | |
1424 | ) | |
1425 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
1426 | ||
1427 | if hit then | |
1428 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character then | |
1429 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
1430 | GravPoint = 0 | |
1431 | freefall = 0 | |
1432 | walljump = true | |
1433 | Humanoid.AutoRotate = false | |
1434 | local velo = Instance.new("BodyVelocity",Torso) | |
1435 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
1436 | --game.Debris:AddItem(velo,0.1) | |
1437 | attack = true | |
1438 | while hitfloor == nil and walljump == true and ray and hit do | |
1439 | swait() | |
1440 | freefall = 0 | |
1441 | GravPoint = GravPoint - 0.36 | |
1442 | ray = Ray.new( | |
1443 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
1444 | ) | |
1445 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
1446 | velo.Velocity = vt(0,GravPoint,0) | |
1447 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2) | |
1448 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2) | |
1449 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2) | |
1450 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
1451 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2) | |
1452 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2) | |
1453 | end | |
1454 | if walljump == false then | |
1455 | k = math.random(1,3) | |
1456 | if k == 1 then | |
1457 | so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1) | |
1458 | else if k == 2 then | |
1459 | so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1) | |
1460 | else if k == 3 then | |
1461 | so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1) | |
1462 | end | |
1463 | end | |
1464 | end | |
1465 | ||
1466 | velo:Destroy() | |
1467 | attack = false | |
1468 | coroutine.resume(coroutine.create(function() | |
1469 | for i = 0,1,0.1 do | |
1470 | swait() | |
1471 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1472 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1473 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1474 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1475 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1476 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1477 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1478 | end | |
1479 | end)) | |
1480 | ||
1481 | Humanoid.AutoRotate = true | |
1482 | RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0) | |
1483 | wait(0.07) | |
1484 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector) | |
1485 | end | |
1486 | if walljump == true then | |
1487 | attack = false | |
1488 | walljump = false | |
1489 | Humanoid.AutoRotate = true | |
1490 | velo:Destroy() | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | end | |
1495 | ||
1496 | ||
1497 | local homed = nil | |
1498 | function home() | |
1499 | if walljump ~= true then | |
1500 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do | |
1501 | if v:FindFirstChild('Head') then | |
1502 | Grabbed = true | |
1503 | homed = v | |
1504 | end | |
1505 | end | |
1506 | ||
1507 | if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then | |
1508 | so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8) | |
1509 | local SBall = Instance.new("Part",Character) | |
1510 | SBall.Name = "Homing Ball" | |
1511 | SBall.CanCollide = false | |
1512 | SBall.Anchored = false | |
1513 | SBall.Transparency = 0.64 | |
1514 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
1515 | SBall.BrickColor = BrickColor.new("Toothpaste") | |
1516 | SBall.Size = Vector3.new(1,1,1) | |
1517 | SBall.Material = "Neon" | |
1518 | SBallweld = Instance.new("Weld") | |
1519 | SBallweld.Parent = SBall | |
1520 | SBallweld.Part0 = RootPart | |
1521 | SBallweld.Part1 = SBall | |
1522 | SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
1523 | SBallweld.Part0 = RootPart | |
1524 | local SBallmesh = Instance.new("SpecialMesh",SBall) | |
1525 | SBallmesh.MeshType = "Sphere" | |
1526 | SBallmesh.Scale = Vector3.new(6,6,6) | |
1527 | trail = Instance.new("Trail", Character) | |
1528 | a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0) | |
1529 | a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0) | |
1530 | trail.Texture = "rbxassetid://0" | |
1531 | trail.Attachment0 = a2 | |
1532 | trail.Attachment1 = a3 | |
1533 | trail.Lifetime = 0.353 | |
1534 | trail.MinLength = 0.03 | |
1535 | trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)}) | |
1536 | trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0)) | |
1537 | trail.LightEmission = 4.8 | |
1538 | trail.TextureLength = 0.034 | |
1539 | trail.Enabled = true | |
1540 | attack = true | |
1541 | local position = Instance.new("BodyPosition",Torso) | |
1542 | position.P = 68350 | |
1543 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1544 | ||
1545 | while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do | |
1546 | swait() | |
1547 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
1548 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6) | |
1549 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1550 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1551 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1552 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1553 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1554 | position.Position = homed.Torso.Position + Vector3.new(0,2,0) | |
1555 | end | |
1556 | local bodvol=Instance.new("BodyVelocity") | |
1557 | bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0) | |
1558 | bodvol.P= 35200 | |
1559 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1560 | bodvol.Parent=homed.Head | |
1561 | game:GetService("Debris"):AddItem(bodvol, 0.2) | |
1562 | homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30)) | |
1563 | ||
1564 | position:Destroy() | |
1565 | trail.Enabled = false | |
1566 | SBall:Destroy() | |
1567 | RootPart.Velocity = Vector3.new(0,93.5,0) | |
1568 | coroutine.resume(coroutine.create(function() | |
1569 | for i = 0,5,0.26 do | |
1570 | swait() | |
1571 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1572 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
1573 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
1574 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
1575 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
1576 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
1577 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
1578 | end | |
1579 | homed = nil | |
1580 | attack = false | |
1581 | end)) | |
1582 | ||
1583 | end | |
1584 | ||
1585 | end | |
1586 | ||
1587 | ||
1588 | end | |
1589 | ||
1590 | ||
1591 | ||
1592 | ||
1593 | ||
1594 | ||
1595 | ||
1596 | ||
1597 | ||
1598 | ||
1599 | ||
1600 | ||
1601 | ||
1602 | ||
1603 | ||
1604 | ||
1605 | ||
1606 | ||
1607 | ||
1608 | ||
1609 | ||
1610 | ||
1611 | ||
1612 | mouse.KeyDown:connect(function(key) | |
1613 | wait(0.16) | |
1614 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
1615 | walljumpp() | |
1616 | end | |
1617 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
1618 | home() | |
1619 | end | |
1620 | ||
1621 | if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then | |
1622 | walljump = false | |
1623 | end | |
1624 | end) | |
1625 | ||
1626 | ||
1627 | ||
1628 | ||
1629 | mouse.KeyDown:connect(function(key) | |
1630 | if key == 'm' and attack == false then | |
1631 | changemusic() | |
1632 | end | |
1633 | end) | |
1634 | ||
1635 | ||
1636 | ||
1637 | ||
1638 | ||
1639 | ||
1640 | mouse.KeyUp:connect(function(key) | |
1641 | wait(0.05) | |
1642 | if key == 'c' and sliding == true then | |
1643 | sliding = false | |
1644 | end | |
1645 | end) | |
1646 | local look = 0 | |
1647 | ||
1648 | ||
1649 | ||
1650 | while true do | |
1651 | swait() | |
1652 | sine = sine + change | |
1653 | --speed = speed + music.PlaybackLoudness/90 | |
1654 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1655 | local velderp=RootPart.Velocity.y | |
1656 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1657 | ||
1658 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
1659 | ||
1660 | local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
1661 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character) | |
1662 | ||
1663 | local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
1664 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character) | |
1665 | ||
1666 | local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0)) | |
1667 | local start, position = workspace:FindPartOnRay(waterthing, character) | |
1668 | ||
1669 | if start ~= nil and start.Material == "Water" then | |
1670 | ||
1671 | RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0) | |
1672 | ||
1673 | end | |
1674 | ||
1675 | Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124 | |
1676 | if torvel<1 and Swing == 2 then | |
1677 | boost = false | |
1678 | elseif torvel>1 and Swing == 2 then | |
1679 | boost = true | |
1680 | freefall = 0 | |
1681 | end | |
1682 | if hitfloor ~= nil and freefall < 150 then | |
1683 | freefall = 0 | |
1684 | end | |
1685 | if freefall > 150 and hitfloor ~= nil then | |
1686 | land() | |
1687 | freefall = 0 | |
1688 | end | |
1689 | ||
1690 | ||
1691 | ||
1692 | ||
1693 | ||
1694 | ||
1695 | ||
1696 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1697 | Anim="Jump" | |
1698 | ||
1699 | ||
1700 | ||
1701 | ||
1702 | ||
1703 | if attack==false then | |
1704 | change = 1 | |
1705 | look = 0 | |
1706 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1707 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
1708 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
1709 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
1710 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
1711 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1712 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1713 | end | |
1714 | ||
1715 | elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then | |
1716 | Anim="Fall" | |
1717 | change = 1 | |
1718 | freefall = freefall +0.77 | |
1719 | ||
1720 | ||
1721 | if attack==false then | |
1722 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1723 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1724 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1725 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1726 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1727 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1728 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1729 | end | |
1730 | ||
1731 | ||
1732 | ||
1733 | elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then | |
1734 | Anim="FreeFall" | |
1735 | change = 1 | |
1736 | ||
1737 | ||
1738 | if attack==false then | |
1739 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1740 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1741 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07) | |
1742 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07) | |
1743 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1744 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1) | |
1745 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1) | |
1746 | end | |
1747 | ||
1748 | elseif torvel<1 and hitfloor~=nil then | |
1749 | Anim="Idle" | |
1750 | change = 1 | |
1751 | if attack==false and equip == false then | |
1752 | ||
1753 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1754 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1) | |
1755 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1) | |
1756 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1) | |
1757 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1) | |
1758 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1) | |
1759 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1) | |
1760 | end | |
1761 | ||
1762 | ||
1763 | ||
1764 | elseif torvel>1.5 and torvel<70 and hitfloor~=nil then | |
1765 | Anim="Walk" | |
1766 | change = 0.84+ Character.Humanoid.WalkSpeed/132 | |
1767 | look = 0 | |
1768 | if attack==false and equip == false then | |
1769 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1770 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1771 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
1772 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
1773 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
1774 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
1775 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
1776 | end | |
1777 | ||
1778 | ||
1779 | elseif torvel>=70 and torvel<200 and hitfloor~=nil then | |
1780 | Anim="Run" | |
1781 | change = 0.84+ Character.Humanoid.WalkSpeed/142 | |
1782 | if attack==false and equip == false then | |
1783 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1784 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1785 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1) | |
1786 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25) | |
1787 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25) | |
1788 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44) | |
1789 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44) | |
1790 | end | |
1791 | ||
1792 | --[[ | |
1793 | if attack==false then | |
1794 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1795 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1796 | end | |
1797 | ]] | |
1798 | if attack==true and noleg == false then | |
1799 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1800 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1801 | end | |
1802 | ||
1803 | ||
1804 | ||
1805 | elseif torvel>=200 and hitfloor~=nil then | |
1806 | Anim="MachRun" | |
1807 | change = 0.84+ Character.Humanoid.WalkSpeed/182 | |
1808 | if attack==false and equip == false then | |
1809 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1810 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2) | |
1811 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2) | |
1812 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35) | |
1813 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35) | |
1814 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52) | |
1815 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52) | |
1816 | end | |
1817 | ||
1818 | ||
1819 | ||
1820 | end | |
1821 | ||
1822 | ||
1823 | ||
1824 | ||
1825 | ||
1826 | ||
1827 | ||
1828 | ||
1829 | ||
1830 | if 0 < #Effects then | |
1831 | for e = 1, #Effects do | |
1832 | if Effects[e] ~= nil then | |
1833 | local Thing = Effects[e] | |
1834 | if Thing ~= nil then | |
1835 | local Part = Thing[1] | |
1836 | local Mode = Thing[2] | |
1837 | local Delay = Thing[3] | |
1838 | local IncX = Thing[4] | |
1839 | local IncY = Thing[5] | |
1840 | local IncZ = Thing[6] | |
1841 | if Thing[1].Transparency <= 1 then | |
1842 | if Thing[2] == "Block1" then | |
1843 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1844 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1845 | if not Mesh then | |
1846 | Mesh = Instance.new("BlockMesh") | |
1847 | end | |
1848 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1849 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1850 | elseif Thing[2] == "Cylinder" then | |
1851 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1852 | if not Mesh then | |
1853 | Mesh = Instance.new("BlockMesh") | |
1854 | end | |
1855 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1856 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1857 | elseif Thing[2] == "Blood" then | |
1858 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1859 | if not Mesh then | |
1860 | Mesh = Instance.new("BlockMesh") | |
1861 | end | |
1862 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1863 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1864 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1865 | elseif Thing[2] == "Elec" then | |
1866 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1867 | if not Mesh then | |
1868 | Mesh = Instance.new("BlockMesh") | |
1869 | end | |
1870 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1871 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1872 | elseif Thing[2] == "Disappear" then | |
1873 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1874 | end | |
1875 | else | |
1876 | Part.Parent = nil | |
1877 | game:GetService("Debris"):AddItem(Part, 0) | |
1878 | table.remove(Effects, e) | |
1879 | end | |
1880 | end | |
1881 | end | |
1882 | end | |
1883 | end | |
1884 | ||
1885 | end |