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--Script by Rufus14, Companion Cube model by Natej89
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --Script by Rufus14, Companion Cube model by Natej89
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mouse = game.Players.LocalPlayer:GetMouse()
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gun = Instance.new("Part", game.Players.LocalPlayer.Character)
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gun.Size = Vector3.new(0.5, 1, 2)
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gun.CanCollide = false
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gun:BreakJoints()
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weld = Instance.new("Weld", gun)
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weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
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weld.Part1 = gun
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mesh = Instance.new("SpecialMesh", gun)
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mesh.MeshId = "rbxassetid://430056568"
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mesh.TextureId = "rbxassetid://430056584"
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portalmoosic = Instance.new("Sound", game.Players.LocalPlayer.Character)
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portalmoosic.SoundId = "rbxassetid://142300248"
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portalmoosic.Looped = true
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portalmoosic:Play()
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impact = Instance.new("Sound", game.Players.LocalPlayer.Character)
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impact.SoundId = "rbxassetid://142082170"
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mesh.Scale = Vector3.new(0.17,0.17,0.17)
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weld.C0 = weld.C0 * CFrame.new(-0.2,-1.3,-0.8) * CFrame.Angles(3,0,0)
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local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
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rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
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rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
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lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
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lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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Pick = Instance.new("Sound", gun)
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Pick.SoundId = "rbxassetid://291256829"
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Pick:Play()
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blueexists = false
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tping = false
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orangeexists = false
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for i = 0,1 , 0.1 do
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	wait()
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	lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,-0.2,-0.28),i)
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	rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.28),i)
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end
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for i = 0,1 , 0.1 do
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	wait()
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	lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.new(0,-0.25,0),i)
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end
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using = false
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orange = false
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blue = true
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function changeportals(key)
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	key = key:lower()
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	if key == "q" then
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		if not blue then
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			blue = true
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			orange = false
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		end
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	end
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	if key == "e" then
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		if not orange then
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			blue = false
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			orange = true
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		end
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	end
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end
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function portal()
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	if not using then
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		using = true
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		if blue then
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			local projectile = Instance.new("Part", workspace)
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			projectile.Size = Vector3.new(1,1,1)
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			projectile.BrickColor = BrickColor.new("Electric blue")
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			projectile.Shape = "Ball"
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			projectile.CanCollide = true
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			projectile.Anchored = false
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			projectile.Material = "Neon"
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			local vel = Instance.new("BodyVelocity", projectile)
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			vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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			vel.Velocity = mouse.Hit.lookVector * 80
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			projectile.Position = gun.CFrame.p
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			wait(0.03)
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			local function make(part)
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				local gr = part.Parent:findFirstChild("Part")
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				local portaldoor = Instance.new("Part", workspace)
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				portaldoor.Size = Vector3.new(6.09, 5.84, 5.93)
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				portaldoor.BrickColor = BrickColor.new("Electric blue")
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				portaldoor.Anchored = true
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				portaldoor.Shape = "Ball"
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				portaldoor.Material = "Neon"
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				portaldoor.CanCollide = false
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				if blueexists == true then
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					workspace.BluePortal:destroy()
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				end
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				blueexists = true
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				portaldoor.Name = "BluePortal"
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				portaldoor.CFrame = projectile.CFrame
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				projectile:destroy()
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				local function tp(part)
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					local hum = part.Parent:findFirstChild("Humanoid")
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					if hum ~= nil and blueexists and orangeexists and not tping then
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						tping = true
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						local tor = part.Parent:findFirstChild("Torso")
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						if tor ~= nil then
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							tor.CFrame = workspace.OrangePortal.CFrame
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						end
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						wait(0.1)
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						tping = false
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					end
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					if not hum and blueexists and orangeexists and not tping then
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							tping = true
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							local cube = part.Parent:findFirstChild("Cube")
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							if cube then
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								tping = true
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								cube.CFrame = workspace.OrangePortal.CFrame
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								wait(0.1)
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								tping = false
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							end
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					end
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				end
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				portaldoor.Touched:connect(tp)
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			end
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			projectile.Touched:connect(make)
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		end
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		if orange then
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			local projectile1 = Instance.new("Part", workspace)
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			projectile1.Size = Vector3.new(1,1,1)
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			projectile1.BrickColor = BrickColor.new("Deep orange")
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			projectile1.Shape = "Ball"
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			projectile1.CanCollide = true
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			projectile1.Anchored = false
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			projectile1.Material = "Neon"
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			local vel1 = Instance.new("BodyVelocity", projectile1)
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			vel1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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			vel1.Velocity = mouse.Hit.lookVector * 80
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			projectile1.Position = gun.CFrame.p
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			wait(0.03)
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			local function make1(part)
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				local gr = part.Parent:findFirstChild("Part")
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				local portaldoor = Instance.new("Part", workspace)
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				portaldoor.Size = Vector3.new(6.09, 5.84, 5.93)
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				portaldoor.BrickColor = BrickColor.new("Deep orange")
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				portaldoor.Anchored = true
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				portaldoor.Material = "Neon"
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				portaldoor.Shape = "Ball"
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				portaldoor.CanCollide = false
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				if orangeexists == true then
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					workspace.OrangePortal:destroy()
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				end
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				orangeexists = true
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				portaldoor.Name = "OrangePortal"
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				portaldoor.CFrame = projectile1.CFrame
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				projectile1:destroy()
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				local function tp(part)
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					local hum = part.Parent:findFirstChild("Humanoid")
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					if hum ~= nil and blueexists and orangeexists and not tping then
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						tping = true
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						local tor = part.Parent:findFirstChild("Torso")
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						if tor ~= nil then
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							tor.CFrame = workspace.BluePortal.CFrame
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						end
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						wait(0.1)
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						tping = false
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					end
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					if not hum and blueexists and orangeexists and not tping then
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							tping = true
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							local cube = part.Parent:findFirstChild("Cube")
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							if cube then
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								tping = true
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								cube.CFrame = workspace.BluePortal.CFrame
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								wait(0.1)
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								tping = false
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							end
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					end
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				end
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				portaldoor.Touched:connect(tp)
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			end
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			projectile1.Touched:connect(make1)
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		end
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		for i = 0,1 , 0.3 do
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			wait()
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			lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.2),i)
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			rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.2),i)
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		end
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		for i = 0,1 , 0.3 do
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			wait()
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			lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.2),i)
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			rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.2),i)
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		end
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		using = false
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	end
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end
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function remove(key)
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	key = key:lower()
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	if key == "r" then
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		if blueexists or orangeexists or blueexists and orangeexists then
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			workspace.OrangePortal:destroy()
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			workspace.BluePortal:destroy()
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			orangeexists = false
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			blueexists = false
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		end
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	end
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end
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impacting = false
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cubesp = false
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function cubespawn(key)
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	key = key:lower()
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	if key == "c" then
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		if cubesp then
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			workspace.Cube:destroy()
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		end
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		cubesp = true
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		local coobe = Instance.new("Part", workspace)
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		coobe.Size = Vector3.new(2.774, 2.834, 2.804)
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		coobe:BreakJoints()
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		coobe.Position = game.Players.LocalPlayer.Character.Torso.Position
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		coobe.Name = "Cube"
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		local meh = Instance.new("SpecialMesh", coobe)
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		meh.MeshId = "rbxassetid://464957313"
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		meh.TextureId = "rbxassetid://464957325"
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		meh.Scale = Vector3.new(0.8,0.8,0.8)
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		local function sounds()
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			if not impacting then
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				impacting = true
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				local impactspeed = math.random(0.9,1.1)
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				impact.PlaybackSpeed = impactspeed
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				impact:Play()
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				wait(0.2)
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				impacting = false
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			end
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		end
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		coobe.Touched:connect(sounds)
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	end
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end
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function deleterportalsondedth()
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	if orangeexists or blueexists or blueexists and orangeexists then
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		workspace.OrangePortal:destroy()
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		workspace.BluePortal:destroy()
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		if cubesp then
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			workspace.Cube:destroy()
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		end
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	end
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end
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game.Players.LocalPlayer.Character.Humanoid.Died:connect(deleterportalsondedth)
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mouse.KeyDown:connect(cubespawn)
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mouse.Button1Down:connect(portal)
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mouse.KeyDown:connect(changeportals)
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mouse.KeyDown:connect(remove)