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1 | wait(0.2) | |
2 | ||
3 | Player = game:GetService("Players").LocalPlayer | |
4 | PlayerGui = Player.PlayerGui | |
5 | Cam = workspace.CurrentCamera | |
6 | Backpack = Player.Backpack | |
7 | Character = Player.Character | |
8 | Humanoid = Character.Humanoid | |
9 | Mouse = Player:GetMouse() | |
10 | RootPart = Character["HumanoidRootPart"] | |
11 | Torso = Character["Torso"] | |
12 | Head = Character["Head"] | |
13 | RightArm = Character["Right Arm"] | |
14 | LeftArm = Character["Left Arm"] | |
15 | RightLeg = Character["Right Leg"] | |
16 | LeftLeg = Character["Left Leg"] | |
17 | RootJoint = RootPart["RootJoint"] | |
18 | Neck = Torso["Neck"] | |
19 | RightShoulder = Torso["Right Shoulder"] | |
20 | LeftShoulder = Torso["Left Shoulder"] | |
21 | RightHip = Torso["Right Hip"] | |
22 | LeftHip = Torso["Left Hip"] | |
23 | local sick = Instance.new("Sound",Torso) | |
24 | - | sick.SoundId = "rbxassetid://848439234" |
24 | + | sick.SoundId = "rbxassetid://137473066" |
25 | sick.Looped = true | |
26 | sick.Pitch = 1 | |
27 | sick.Volume = 3 | |
28 | sick:Play() | |
29 | ||
30 | IT = Instance.new | |
31 | CF = CFrame.new | |
32 | VT = Vector3.new | |
33 | RAD = math.rad | |
34 | C3 = Color3.new | |
35 | UD2 = UDim2.new | |
36 | BRICKC = BrickColor.new | |
37 | ANGLES = CFrame.Angles | |
38 | EULER = CFrame.fromEulerAnglesXYZ | |
39 | COS = math.cos | |
40 | ACOS = math.acos | |
41 | SIN = math.sin | |
42 | ASIN = math.asin | |
43 | ABS = math.abs | |
44 | MRANDOM = math.random | |
45 | FLOOR = math.floor | |
46 | ||
47 | --//=================================\\ | |
48 | --|| USEFUL VALUES | |
49 | --\\=================================// | |
50 | ||
51 | Animation_Speed = 3 | |
52 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
53 | local Speed = 35 | |
54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
57 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
58 | local DAMAGEMULTIPLIER = 1 | |
59 | local ANIM = "Idle" | |
60 | local ATTACK = false | |
61 | local EQUIPPED = false | |
62 | local HOLD = false | |
63 | local COMBO = 1 | |
64 | local Rooted = false | |
65 | local SINE = 0 | |
66 | local KEYHOLD = false | |
67 | local CHANGE = 2 / Animation_Speed | |
68 | local WALKINGANIM = false | |
69 | local VALUE1 = false | |
70 | local VALUE2 = false | |
71 | local ROBLOXIDLEANIMATION = IT("Animation") | |
72 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
73 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
74 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
75 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
76 | WEAPONGUI.Name = "Weapon GUI" | |
77 | local Effects = IT("Folder", Character) | |
78 | Effects.Name = "Effects" | |
79 | local ANIMATOR = Humanoid.Animator | |
80 | local ANIMATE = Character.Animate | |
81 | local UNANCHOR = true | |
82 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
83 | local SONGS = {534861083,530959353,1534958855,0} | |
84 | local CHOICE = MRANDOM(1,4) | |
85 | ||
86 | --//=================================\\ | |
87 | --\\=================================// | |
88 | ||
89 | ||
90 | --//=================================\\ | |
91 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
92 | --\\=================================// | |
93 | ||
94 | ArtificialHB = Instance.new("BindableEvent", script) | |
95 | ArtificialHB.Name = "ArtificialHB" | |
96 | ||
97 | script:WaitForChild("ArtificialHB") | |
98 | ||
99 | frame = Frame_Speed | |
100 | tf = 0 | |
101 | allowframeloss = false | |
102 | tossremainder = false | |
103 | lastframe = tick() | |
104 | script.ArtificialHB:Fire() | |
105 | ||
106 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
107 | tf = tf + s | |
108 | if tf >= frame then | |
109 | if allowframeloss then | |
110 | script.ArtificialHB:Fire() | |
111 | lastframe = tick() | |
112 | else | |
113 | for i = 1, math.floor(tf / frame) do | |
114 | script.ArtificialHB:Fire() | |
115 | end | |
116 | lastframe = tick() | |
117 | end | |
118 | if tossremainder then | |
119 | tf = 0 | |
120 | else | |
121 | tf = tf - frame * math.floor(tf / frame) | |
122 | end | |
123 | end | |
124 | end) | |
125 | ||
126 | --//=================================\\ | |
127 | --\\=================================// | |
128 | ||
129 | --//=================================\\ | |
130 | --|| SOME FUNCTIONS | |
131 | --\\=================================// | |
132 | ||
133 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
134 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
135 | end | |
136 | ||
137 | function PositiveAngle(NUMBER) | |
138 | if NUMBER >= 0 then | |
139 | NUMBER = 0 | |
140 | end | |
141 | return NUMBER | |
142 | end | |
143 | ||
144 | function NegativeAngle(NUMBER) | |
145 | if NUMBER <= 0 then | |
146 | NUMBER = 0 | |
147 | end | |
148 | return NUMBER | |
149 | end | |
150 | ||
151 | function Swait(NUMBER) | |
152 | if NUMBER == 0 or NUMBER == nil then | |
153 | ArtificialHB.Event:wait() | |
154 | else | |
155 | for i = 1, NUMBER do | |
156 | ArtificialHB.Event:wait() | |
157 | end | |
158 | end | |
159 | end | |
160 | ||
161 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
162 | local NEWMESH = IT(MESH) | |
163 | if MESH == "SpecialMesh" then | |
164 | NEWMESH.MeshType = MESHTYPE | |
165 | if MESHID ~= "nil" and MESHID ~= "" then | |
166 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
167 | end | |
168 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
169 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
170 | end | |
171 | end | |
172 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
173 | NEWMESH.Scale = SCALE | |
174 | NEWMESH.Parent = PARENT | |
175 | return NEWMESH | |
176 | end | |
177 | ||
178 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
179 | local NEWPART = IT("Part") | |
180 | NEWPART.formFactor = FORMFACTOR | |
181 | NEWPART.Reflectance = REFLECTANCE | |
182 | NEWPART.Transparency = TRANSPARENCY | |
183 | NEWPART.CanCollide = false | |
184 | NEWPART.Locked = true | |
185 | NEWPART.Anchored = true | |
186 | if ANCHOR == false then | |
187 | NEWPART.Anchored = false | |
188 | end | |
189 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
190 | NEWPART.Name = NAME | |
191 | NEWPART.Size = SIZE | |
192 | NEWPART.Position = Torso.Position | |
193 | NEWPART.Material = MATERIAL | |
194 | NEWPART:BreakJoints() | |
195 | NEWPART.Parent = PARENT | |
196 | return NEWPART | |
197 | end | |
198 | ||
199 | local function weldBetween(a, b) | |
200 | local weldd = IT("Weld") | |
201 | weldd.Part0 = a | |
202 | weldd.Part1 = b | |
203 | weldd.C0 = CF() | |
204 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
205 | weldd.Parent = a | |
206 | return weldd | |
207 | end | |
208 | ||
209 | ||
210 | function QuaternionFromCFrame(cf) | |
211 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
212 | local trace = m00 + m11 + m22 | |
213 | if trace > 0 then | |
214 | local s = math.sqrt(1 + trace) | |
215 | local recip = 0.5 / s | |
216 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
217 | else | |
218 | local i = 0 | |
219 | if m11 > m00 then | |
220 | i = 1 | |
221 | end | |
222 | if m22 > (i == 0 and m00 or m11) then | |
223 | i = 2 | |
224 | end | |
225 | if i == 0 then | |
226 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
227 | local recip = 0.5 / s | |
228 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
229 | elseif i == 1 then | |
230 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
231 | local recip = 0.5 / s | |
232 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
233 | elseif i == 2 then | |
234 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
235 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
236 | end | |
237 | end | |
238 | end | |
239 | ||
240 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
241 | local xs, ys, zs = x + x, y + y, z + z | |
242 | local wx, wy, wz = w * xs, w * ys, w * zs | |
243 | local xx = x * xs | |
244 | local xy = x * ys | |
245 | local xz = x * zs | |
246 | local yy = y * ys | |
247 | local yz = y * zs | |
248 | local zz = z * zs | |
249 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
250 | end | |
251 | ||
252 | function QuaternionSlerp(a, b, t) | |
253 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
254 | local startInterp, finishInterp; | |
255 | if cosTheta >= 0.0001 then | |
256 | if (1 - cosTheta) > 0.0001 then | |
257 | local theta = ACOS(cosTheta) | |
258 | local invSinTheta = 1 / SIN(theta) | |
259 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
260 | finishInterp = SIN(t * theta) * invSinTheta | |
261 | else | |
262 | startInterp = 1 - t | |
263 | finishInterp = t | |
264 | end | |
265 | else | |
266 | if (1 + cosTheta) > 0.0001 then | |
267 | local theta = ACOS(-cosTheta) | |
268 | local invSinTheta = 1 / SIN(theta) | |
269 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
270 | finishInterp = SIN(t * theta) * invSinTheta | |
271 | else | |
272 | startInterp = t - 1 | |
273 | finishInterp = t | |
274 | end | |
275 | end | |
276 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
277 | end | |
278 | ||
279 | function Clerp(a, b, t) | |
280 | local qa = {QuaternionFromCFrame(a)} | |
281 | local qb = {QuaternionFromCFrame(b)} | |
282 | local ax, ay, az = a.x, a.y, a.z | |
283 | local bx, by, bz = b.x, b.y, b.z | |
284 | local _t = 1 - t | |
285 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
286 | end | |
287 | ||
288 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
289 | local frame = IT("Frame") | |
290 | frame.BackgroundTransparency = TRANSPARENCY | |
291 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
292 | frame.Position = POSITION | |
293 | frame.Size = SIZE | |
294 | frame.BackgroundColor3 = COLOR | |
295 | frame.BorderColor3 = BORDERCOLOR | |
296 | frame.Name = NAME | |
297 | frame.Parent = PARENT | |
298 | return frame | |
299 | end | |
300 | ||
301 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
302 | local label = IT("TextLabel") | |
303 | label.BackgroundTransparency = 1 | |
304 | label.Size = UD2(1, 0, 1, 0) | |
305 | label.Position = UD2(0, 0, 0, 0) | |
306 | label.TextColor3 = TEXTCOLOR | |
307 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
308 | label.TextTransparency = TRANSPARENCY | |
309 | label.FontSize = TEXTFONTSIZE | |
310 | label.Font = TEXTFONT | |
311 | label.BorderSizePixel = BORDERSIZEPIXEL | |
312 | label.TextScaled = false | |
313 | label.Text = TEXT | |
314 | label.Name = NAME | |
315 | label.Parent = PARENT | |
316 | return label | |
317 | end | |
318 | ||
319 | function NoOutlines(PART) | |
320 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
321 | end | |
322 | ||
323 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
324 | local NEWWELD = IT(TYPE) | |
325 | NEWWELD.Part0 = PART0 | |
326 | NEWWELD.Part1 = PART1 | |
327 | NEWWELD.C0 = C0 | |
328 | NEWWELD.C1 = C1 | |
329 | NEWWELD.Parent = PARENT | |
330 | return NEWWELD | |
331 | end | |
332 | ||
333 | local S = IT("Sound") | |
334 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
335 | local NEWSOUND = nil | |
336 | coroutine.resume(coroutine.create(function() | |
337 | NEWSOUND = S:Clone() | |
338 | NEWSOUND.Parent = PARENT | |
339 | NEWSOUND.Volume = VOLUME | |
340 | NEWSOUND.Pitch = PITCH | |
341 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
342 | NEWSOUND:play() | |
343 | if DOESLOOP == true then | |
344 | NEWSOUND.Looped = true | |
345 | else | |
346 | repeat wait(1) until NEWSOUND.Playing == false | |
347 | NEWSOUND:remove() | |
348 | end | |
349 | end)) | |
350 | return NEWSOUND | |
351 | end | |
352 | ||
353 | function CFrameFromTopBack(at, top, back) | |
354 | local right = top:Cross(back) | |
355 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
356 | end | |
357 | ||
358 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
359 | function WACKYEFFECT(Table) | |
360 | local TYPE = (Table.EffectType or "Sphere") | |
361 | local SIZE = (Table.Size or VT(1,1,1)) | |
362 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
363 | local TRANSPARENCY = (Table.Transparency or 0) | |
364 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
365 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
366 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
367 | local ROTATION1 = (Table.RotationX or 0) | |
368 | local ROTATION2 = (Table.RotationY or 0) | |
369 | local ROTATION3 = (Table.RotationZ or 0) | |
370 | local MATERIAL = (Table.Material or "Neon") | |
371 | local COLOR = (Table.Color or C3(1,1,1)) | |
372 | local TIME = (Table.Time or 45) | |
373 | local SOUNDID = (Table.SoundID or nil) | |
374 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
375 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
376 | coroutine.resume(coroutine.create(function() | |
377 | local PLAYSSOUND = false | |
378 | local SOUND = nil | |
379 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
380 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
381 | PLAYSSOUND = true | |
382 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
383 | end | |
384 | EFFECT.Color = COLOR | |
385 | local MSH = nil | |
386 | if TYPE == "Sphere" then | |
387 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
388 | elseif TYPE == "Block" then | |
389 | MSH = IT("BlockMesh",EFFECT) | |
390 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
391 | elseif TYPE == "Wave" then | |
392 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
393 | elseif TYPE == "Ring" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
395 | elseif TYPE == "Slash" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
397 | elseif TYPE == "Round Slash" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
399 | elseif TYPE == "Swirl" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
401 | elseif TYPE == "Skull" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
403 | elseif TYPE == "Crystal" then | |
404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
405 | end | |
406 | if MSH ~= nil then | |
407 | local MOVESPEED = nil | |
408 | if MOVEDIRECTION ~= nil then | |
409 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
410 | end | |
411 | local GROWTH = SIZE - ENDSIZE | |
412 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
413 | if TYPE == "Block" then | |
414 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
415 | else | |
416 | EFFECT.CFrame = CFRAME | |
417 | end | |
418 | for LOOP = 1, TIME+1 do | |
419 | Swait() | |
420 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
421 | if TYPE == "Wave" then | |
422 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
423 | end | |
424 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
425 | if TYPE == "Block" then | |
426 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
427 | else | |
428 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
429 | end | |
430 | if MOVEDIRECTION ~= nil then | |
431 | local ORI = EFFECT.Orientation | |
432 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
433 | EFFECT.Orientation = ORI | |
434 | end | |
435 | end | |
436 | if PLAYSSOUND == false then | |
437 | EFFECT:remove() | |
438 | else | |
439 | SOUND.Stopped:Connect(function() | |
440 | EFFECT:remove() | |
441 | end) | |
442 | end | |
443 | else | |
444 | if PLAYSSOUND == false then | |
445 | EFFECT:remove() | |
446 | else | |
447 | repeat Swait() until SOUND.Playing == false | |
448 | EFFECT:remove() | |
449 | end | |
450 | end | |
451 | end)) | |
452 | end | |
453 | ||
454 | function MakeForm(PART,TYPE) | |
455 | if TYPE == "Cyl" then | |
456 | local MSH = IT("CylinderMesh",PART) | |
457 | elseif TYPE == "Ball" then | |
458 | local MSH = IT("SpecialMesh",PART) | |
459 | MSH.MeshType = "Sphere" | |
460 | elseif TYPE == "Wedge" then | |
461 | local MSH = IT("SpecialMesh",PART) | |
462 | MSH.MeshType = "Wedge" | |
463 | end | |
464 | end | |
465 | ||
466 | Debris = game:GetService("Debris") | |
467 | ||
468 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
469 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
470 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
471 | end | |
472 | ||
473 | function turnto(position) | |
474 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
475 | end | |
476 | ||
477 | function SpawnTrail(FROM,TO,BIG) | |
478 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
479 | MakeForm(TRAIL,"Cyl") | |
480 | local DIST = (FROM - TO).Magnitude | |
481 | if BIG == true then | |
482 | TRAIL.Size = VT(0.5,DIST,0.5) | |
483 | else | |
484 | TRAIL.Size = VT(0.25,DIST,0.25) | |
485 | end | |
486 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
487 | coroutine.resume(coroutine.create(function() | |
488 | for i = 1, 5 do | |
489 | Swait() | |
490 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
491 | end | |
492 | TRAIL:remove() | |
493 | end)) | |
494 | end | |
495 | ||
496 | local asd = Instance.new("ParticleEmitter") | |
497 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
498 | asd.LightEmission = .1 | |
499 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
500 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
501 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
502 | asd.Transparency = bbb | |
503 | asd.Size = aaa | |
504 | asd.ZOffset = .9 | |
505 | asd.Acceleration = Vector3.new(0, -15, 0) | |
506 | asd.LockedToPart = false | |
507 | asd.EmissionDirection = "Back" | |
508 | asd.Lifetime = NumberRange.new(1, 2) | |
509 | asd.Rotation = NumberRange.new(-100, 100) | |
510 | asd.RotSpeed = NumberRange.new(-100, 100) | |
511 | asd.Speed = NumberRange.new(10) | |
512 | asd.Enabled = false | |
513 | asd.VelocitySpread = 999 | |
514 | ||
515 | function getbloody(victim,amount) | |
516 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
517 | PART.CFrame = victim.CFrame | |
518 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
519 | Debris:AddItem(PART,5) | |
520 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
521 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
522 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
523 | local prtcl = asd:Clone() | |
524 | prtcl.Parent = PART | |
525 | prtcl:Emit(amount*10) | |
526 | end | |
527 | ||
528 | local Particle = IT("ParticleEmitter",nil) | |
529 | Particle.Enabled = false | |
530 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
531 | Particle.LightEmission = 0.5 | |
532 | Particle.Rate = 150 | |
533 | Particle.ZOffset = 1 | |
534 | Particle.Rotation = NumberRange.new(-180, 180) | |
535 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
536 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
537 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
538 | ||
539 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
540 | function ParticleEmitter(Table) | |
541 | local PRTCL = Particle:Clone() | |
542 | local Speed = Table.Speed or 5 | |
543 | local Drag = Table.Drag or 0 | |
544 | local Size1 = Table.Size1 or 1 | |
545 | local Size2 = Table.Size2 or 5 | |
546 | local Lifetime1 = Table.Lifetime1 or 1 | |
547 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
548 | local Parent = Table.Parent or Torso | |
549 | local Emit = Table.Emit or 100 | |
550 | local Offset = Table.Offset or 360 | |
551 | local Acel = Table.Acel or VT(0,0,0) | |
552 | local Enabled = Table.Enabled or false | |
553 | PRTCL.Parent = Parent | |
554 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
555 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
556 | PRTCL.Speed = NumberRange.new(Speed) | |
557 | PRTCL.VelocitySpread = Offset | |
558 | PRTCL.Drag = Drag | |
559 | PRTCL.Acceleration = Acel | |
560 | if Enabled == false then | |
561 | PRTCL:Emit(Emit) | |
562 | Debris:AddItem(PRTCL,Lifetime2) | |
563 | else | |
564 | PRTCL.Enabled = true | |
565 | end | |
566 | return PRTCL | |
567 | end | |
568 | ||
569 | --//=================================\\ | |
570 | --|| WEAPON CREATION | |
571 | --\\=================================// | |
572 | ||
573 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
574 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
575 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
576 | MakeForm(Part,"Wedge") | |
577 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
578 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
579 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
580 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
581 | MakeForm(Part,"Cyl") | |
582 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
583 | for i = 1, 8 do | |
584 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
585 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
586 | end | |
587 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
588 | MakeForm(Part,"Wedge") | |
589 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
590 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
591 | MakeForm(Part,"Cyl") | |
592 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
593 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
594 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
595 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
596 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
597 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
598 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
599 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
600 | MakeForm(RightBarrel,"Cyl") | |
601 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
602 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
603 | MakeForm(Part,"Wedge") | |
604 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
605 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
606 | MakeForm(RightHole,"Cyl") | |
607 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
608 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
609 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
610 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
611 | MakeForm(Part,"Wedge") | |
612 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
613 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
614 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
615 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
616 | MakeForm(Part,"Cyl") | |
617 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
618 | for i = 1, 8 do | |
619 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
620 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
621 | end | |
622 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
623 | MakeForm(Part,"Wedge") | |
624 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
625 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
626 | MakeForm(Part,"Cyl") | |
627 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
628 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
629 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
630 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
631 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
632 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
633 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
634 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
635 | MakeForm(LeftBarrel,"Cyl") | |
636 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
637 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
638 | MakeForm(Part,"Wedge") | |
639 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
640 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
641 | MakeForm(LeftHole,"Cyl") | |
642 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
643 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
644 | MakeForm(Eye,"Ball") | |
645 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
646 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
647 | MakeForm(Eye,"Ball") | |
648 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
649 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
650 | MakeForm(Eye,"Ball") | |
651 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
652 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
653 | MakeForm(Eye,"Ball") | |
654 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
655 | local A = IT("Attachment",Torso) | |
656 | A.Position = VT(1,1.3,0) | |
657 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
658 | local B = IT("Attachment",Torso) | |
659 | B.Position = VT(-1.3,-0.6,0) | |
660 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
661 | local ChainLink = IT("Beam",Torso) | |
662 | ChainLink.Texture = "rbxassetid://73042633" | |
663 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
664 | ChainLink.TextureSpeed = 1 | |
665 | ChainLink.FaceCamera = true | |
666 | ChainLink.Width0 = 1 | |
667 | ChainLink.Width1 = 1 | |
668 | ChainLink.TextureLength = 3 | |
669 | ChainLink.Attachment0 = A | |
670 | ChainLink.Attachment1 = B | |
671 | ChainLink.CurveSize0 = 1.6 | |
672 | ChainLink.CurveSize1 = 1.6 | |
673 | ChainLink.FaceCamera = true | |
674 | ChainLink.Transparency = NumberSequence.new(0) | |
675 | local ChainLink = IT("Beam",Torso) | |
676 | ChainLink.Texture = "rbxassetid://73042633" | |
677 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
678 | ChainLink.TextureSpeed = 1 | |
679 | ChainLink.FaceCamera = true | |
680 | ChainLink.Width0 = 1 | |
681 | ChainLink.Width1 = 1 | |
682 | ChainLink.TextureLength = 3 | |
683 | ChainLink.Attachment0 = B | |
684 | ChainLink.Attachment1 = A | |
685 | ChainLink.CurveSize0 = 1.6 | |
686 | ChainLink.CurveSize1 = 1.6 | |
687 | ChainLink.FaceCamera = true | |
688 | ChainLink.Transparency = NumberSequence.new(0) | |
689 | local A = IT("Attachment",Torso) | |
690 | A.Position = VT(1.3,-0.85,0) | |
691 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
692 | local B = IT("Attachment",Torso) | |
693 | B.Position = VT(-1,2,0) | |
694 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
695 | local ChainLink = IT("Beam",Torso) | |
696 | ChainLink.Texture = "rbxassetid://73042633" | |
697 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
698 | ChainLink.TextureSpeed = 1 | |
699 | ChainLink.FaceCamera = true | |
700 | ChainLink.Width0 = 1 | |
701 | ChainLink.Width1 = 1 | |
702 | ChainLink.TextureLength = 3 | |
703 | ChainLink.Attachment0 = A | |
704 | ChainLink.Attachment1 = B | |
705 | ChainLink.CurveSize0 = 1.3 | |
706 | ChainLink.CurveSize1 = 1.3 | |
707 | ChainLink.FaceCamera = true | |
708 | ChainLink.Transparency = NumberSequence.new(0) | |
709 | local ChainLink = IT("Beam",Torso) | |
710 | ChainLink.Texture = "rbxassetid://73042633" | |
711 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
712 | ChainLink.TextureSpeed = 1 | |
713 | ChainLink.FaceCamera = true | |
714 | ChainLink.Width0 = 1 | |
715 | ChainLink.Width1 = 1 | |
716 | ChainLink.TextureLength = 3 | |
717 | ChainLink.Attachment0 = B | |
718 | ChainLink.Attachment1 = A | |
719 | ChainLink.CurveSize0 = 1.3 | |
720 | ChainLink.CurveSize1 = 1.3 | |
721 | ChainLink.FaceCamera = true | |
722 | ChainLink.Transparency = NumberSequence.new(0) | |
723 | ||
724 | local A = IT("Attachment",RightBarrel) | |
725 | A.Position = VT(0,-2.5,0) | |
726 | local B = IT("Attachment",RightBarrel) | |
727 | B.Position = VT(0,2.5,0) | |
728 | local Trail = IT("Trail",RightBarrel) | |
729 | Trail.Attachment0 = A | |
730 | Trail.Attachment1 = B | |
731 | Trail.Lifetime = 0.2 | |
732 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
733 | Trail.Transparency = NumberSequence.new(0, 1) | |
734 | Trail.Enabled = false | |
735 | ||
736 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
737 | PRT.LockedToPart = true | |
738 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
739 | PRT.LockedToPart = true | |
740 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
741 | PRT.LockedToPart = true | |
742 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
743 | PRT.LockedToPart = true | |
744 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
745 | PRT.LockedToPart = true | |
746 | for _, c in pairs(Character:GetDescendants()) do | |
747 | if c and c.Parent then | |
748 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
749 | local ACCESSORY = c.Parent | |
750 | c.Parent = Character | |
751 | if c then | |
752 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
753 | weldBetween(Head,c) | |
754 | else | |
755 | weldBetween(Torso,c) | |
756 | end | |
757 | end | |
758 | ACCESSORY:remove() | |
759 | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
760 | c.Material = "Neon" | |
761 | c.Color = C3(0,0,0) | |
762 | if c:FindFirstChildOfClass("SpecialMesh") then | |
763 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
764 | end | |
765 | if c == Head then | |
766 | if c:FindFirstChild("face") then | |
767 | c.face:remove() | |
768 | end | |
769 | end | |
770 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
771 | c.Color = C3(1,0,0) | |
772 | c.Material = "Neon" | |
773 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
774 | c:remove() | |
775 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
776 | c:remove() | |
777 | end | |
778 | end | |
779 | end | |
780 | local BODY = {} | |
781 | for _, c in pairs(Character:GetDescendants()) do | |
782 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
783 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
784 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
785 | end | |
786 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
787 | elseif c:IsA("JointInstance") then | |
788 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
789 | end | |
790 | end | |
791 | function refit() | |
792 | Character.Parent = workspace | |
793 | for e = 1, #BODY do | |
794 | if BODY[e] ~= nil then | |
795 | local STUFF = BODY[e] | |
796 | local PART = STUFF[1] | |
797 | local PARENT = STUFF[2] | |
798 | local MATERIAL = STUFF[3] | |
799 | local COLOR = STUFF[4] | |
800 | local TRANSPARENCY = STUFF[5] | |
801 | --local SIZE = STUFF[6] | |
802 | local NAME = STUFF[7] | |
803 | if PART.ClassName == "Part" and PART ~= RootPart then | |
804 | PART.Material = MATERIAL | |
805 | PART.Transparency = TRANSPARENCY | |
806 | PART.Name = NAME | |
807 | end | |
808 | if PART.Parent ~= PARENT then | |
809 | Humanoid:remove() | |
810 | PART.Parent = PARENT | |
811 | Humanoid = IT("Humanoid",Character) | |
812 | end | |
813 | end | |
814 | end | |
815 | end | |
816 | ||
817 | local SKILLTEXTCOLOR = C3(1,0,0) | |
818 | local SKILLFONT = "Fantasy" | |
819 | local SKILLTEXTSIZE = 6 | |
820 | ||
821 | Humanoid.Died:connect(function() | |
822 | refit() | |
823 | end) | |
824 | ||
825 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
826 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
827 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
828 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
829 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
830 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
831 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
832 | ||
833 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
834 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
835 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
836 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
837 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
838 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
839 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
840 | ||
841 | --//=================================\\ | |
842 | --|| DAMAGE FUNCTIONS | |
843 | --\\=================================// | |
844 | ||
845 | function StatLabel(CFRAME, TEXT, COLOR) | |
846 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
847 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
848 | local BODYGYRO = IT("BodyGyro", STATPART) | |
849 | game:GetService("Debris"):AddItem(STATPART ,5) | |
850 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
851 | BILLBOARDGUI.Adornee = STATPART | |
852 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
853 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
854 | BILLBOARDGUI.AlwaysOnTop = false | |
855 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
856 | TEXTLABEL.BackgroundTransparency = 1 | |
857 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
858 | TEXTLABEL.Text = TEXT | |
859 | TEXTLABEL.Font = SKILLFONT | |
860 | TEXTLABEL.FontSize="Size42" | |
861 | TEXTLABEL.TextColor3 = COLOR | |
862 | TEXTLABEL.TextStrokeTransparency = 0 | |
863 | TEXTLABEL.TextScaled = true | |
864 | TEXTLABEL.TextWrapped = true | |
865 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
866 | for i = 1, 50 do | |
867 | Swait() | |
868 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
869 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
870 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
871 | end | |
872 | THEPART.Parent = nil | |
873 | end),STATPART, TEXTLABEL) | |
874 | end | |
875 | ||
876 | --//=================================\\ | |
877 | --|| DAMAGING | |
878 | --\\=================================// | |
879 | ||
880 | function Kill(Char) | |
881 | local NewCharacter = IT("Model",Effects) | |
882 | NewCharacter.Name = "Ow im ded ;-;" | |
883 | for _, c in pairs(Char:GetDescendants()) do | |
884 | if c:IsA("BasePart") and c.Transparency == 0 then | |
885 | if c.Parent == Char then | |
886 | getbloody(c,5) | |
887 | end | |
888 | c:BreakJoints() | |
889 | c.Material = "Glass" | |
890 | c.Color = C3(0.5,0,0) | |
891 | c.CanCollide = true | |
892 | c.Transparency = 0.3 | |
893 | if c:FindFirstChildOfClass("SpecialMesh") then | |
894 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
895 | end | |
896 | if c.Name == "Head" then | |
897 | c:ClearAllChildren() | |
898 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
899 | end | |
900 | if c.ClassName == "MeshPart" then | |
901 | c.TextureID = "" | |
902 | end | |
903 | if c:FindFirstChildOfClass("BodyPosition") then | |
904 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
905 | end | |
906 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
907 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
908 | end | |
909 | c.Parent = NewCharacter | |
910 | c.Name = "DeadPart" | |
911 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
912 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
913 | end | |
914 | end | |
915 | Char:remove() | |
916 | Debris:AddItem(NewCharacter,5) | |
917 | end | |
918 | ||
919 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
920 | local CHILDREN = workspace:GetDescendants() | |
921 | for index, CHILD in pairs(CHILDREN) do | |
922 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
923 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
924 | if HUM then | |
925 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
926 | if TORSO then | |
927 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
928 | if BRUTAL == true then | |
929 | Kill(CHILD) | |
930 | else | |
931 | CHILD:BreakJoints() | |
932 | end | |
933 | end | |
934 | end | |
935 | end | |
936 | end | |
937 | end | |
938 | end | |
939 | ||
940 | function BulletDetection(FROM,TO,BRUTAL) | |
941 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
942 | coroutine.resume(coroutine.create(function() | |
943 | if AIMHIT ~= nil then | |
944 | if AIMHIT.Parent ~= Character then | |
945 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
946 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
947 | if BRUTAL == true then | |
948 | Kill(AIMHIT.Parent) | |
949 | else | |
950 | getbloody(AIMHIT,15) | |
951 | AIMHIT.Parent:BreakJoints() | |
952 | if AIMHIT.Name == "Head" then | |
953 | AIMHIT.Name = "HEADSHOT" | |
954 | AIMHIT:remove() | |
955 | end | |
956 | end | |
957 | else | |
958 | if BRUTAL == true then | |
959 | Kill(AIMHIT.Parent.Parent) | |
960 | else | |
961 | AIMHIT.Parent.Parent:BreakJoints() | |
962 | end | |
963 | end | |
964 | end | |
965 | end | |
966 | end | |
967 | end)) | |
968 | SpawnTrail(FROM,AIMPOS) | |
969 | return AIMHIT,AIMPOS,NORMAL | |
970 | end | |
971 | ||
972 | --//=================================\\ | |
973 | --|| ATTACK FUNCTIONS AND STUFF | |
974 | --\\=================================// | |
975 | ||
976 | function Unload() | |
977 | ATTACK = true | |
978 | Rooted = false | |
979 | repeat | |
980 | local GYRO = IT("BodyGyro",RootPart) | |
981 | GYRO.D = 175 | |
982 | GYRO.P = 20000 | |
983 | GYRO.MaxTorque = VT(0,40000,0) | |
984 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
985 | if COMBO == 1 then | |
986 | COMBO = 2 | |
987 | for i=0, 0.6, 0.1 / Animation_Speed do | |
988 | Swait() | |
989 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
996 | end | |
997 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
998 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
999 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1000 | BulletDetection(LeftHole.Position,Mouse.Hit.p,false) | |
1001 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1002 | Swait() | |
1003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1009 | end | |
1010 | elseif COMBO == 2 then | |
1011 | COMBO = 1 | |
1012 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1013 | Swait() | |
1014 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1021 | end | |
1022 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1023 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1024 | CreateSound(145080998, RightHole, 7, 1, false) | |
1025 | BulletDetection(RightHole.Position,Mouse.Hit.p,false) | |
1026 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1027 | Swait() | |
1028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1034 | end | |
1035 | end | |
1036 | GYRO:remove() | |
1037 | until KEYHOLD == false | |
1038 | ATTACK = false | |
1039 | Rooted = false | |
1040 | end | |
1041 | function Psyo() | |
1042 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1043 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1044 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1045 | if TORSO and HUM.Health > 0 then | |
1046 | ATTACK = true | |
1047 | Rooted = false | |
1048 | local GYRO = IT("BodyGyro",RootPart) | |
1049 | GYRO.D = 275 | |
1050 | GYRO.P = 20000 | |
1051 | GYRO.MaxTorque = VT(0,40000,0) | |
1052 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1053 | Swait() | |
1054 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1061 | end | |
1062 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true}) | |
1063 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1064 | local grav = Instance.new("BodyPosition",TORSO) | |
1065 | grav.D = 1500 | |
1066 | grav.P = 20000 | |
1067 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1068 | grav.position = TORSO.Position+VT(0,15,0) | |
1069 | Debris:AddItem(grav,10) | |
1070 | Debris:AddItem(MAGIC,10) | |
1071 | CreateSound(429459101, Torso, 7, 1, false) | |
1072 | CreateSound(429459101, TORSO, 7, 1, false) | |
1073 | for i=0, 1, 0.1 / Animation_Speed do | |
1074 | Swait() | |
1075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1079 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1081 | end | |
1082 | GYRO:remove() | |
1083 | ATTACK = false | |
1084 | Rooted = false | |
1085 | end | |
1086 | end | |
1087 | end | |
1088 | function Cleave() | |
1089 | ATTACK = true | |
1090 | Rooted = false | |
1091 | local TARGET = nil | |
1092 | local TORS = nil | |
1093 | local GYRO = IT("BodyGyro",RootPart) | |
1094 | GYRO.D = 175 | |
1095 | GYRO.P = 20000 | |
1096 | GYRO.MaxTorque = VT(0,40000,0) | |
1097 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1098 | local RANGE = 5 | |
1099 | CreateSound(541909867, Torso, 7, 1, false) | |
1100 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1101 | for i=0, 1, 0.1 / Animation_Speed do | |
1102 | Swait() | |
1103 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
1104 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1105 | local CHILDREN = workspace:GetDescendants() | |
1106 | for index, CHILD in pairs(CHILDREN) do | |
1107 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1108 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1109 | if HUM then | |
1110 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1111 | if TORSO then | |
1112 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
1113 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
1114 | TARGET = HUM | |
1115 | TORS = TORSO | |
1116 | end | |
1117 | end | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | if TARGET then | |
1122 | break | |
1123 | end | |
1124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1130 | end | |
1131 | GYRO:remove() | |
1132 | if TORS and TARGET then | |
1133 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1134 | Rooted = true | |
1135 | local BODYPOSITION = IT("BodyPosition", TORS) | |
1136 | BODYPOSITION.P = 2000 | |
1137 | BODYPOSITION.D = 100 | |
1138 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1139 | for i=0, 1, 0.1 / Animation_Speed do | |
1140 | Swait() | |
1141 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1142 | BODYPOSITION.Position = TORS.Position | |
1143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1149 | end | |
1150 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1151 | Swait() | |
1152 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1153 | BODYPOSITION.Position = TORS.Position | |
1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1160 | end | |
1161 | local LOOP = 0 | |
1162 | local LOOP2 = 0 | |
1163 | for i=0, 5, 0.1 / Animation_Speed do | |
1164 | Swait() | |
1165 | LOOP = LOOP + 1 | |
1166 | TORS.Anchored = true | |
1167 | LOOP2 = LOOP2 + 1 | |
1168 | if LOOP2 >= 5 then | |
1169 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1170 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1171 | CreateSound(145080998, RightHole, 7, 1, false) | |
1172 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
1173 | LOOP2 = 0 | |
1174 | getbloody(TORS,1) | |
1175 | end | |
1176 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1177 | BODYPOSITION.Position = TORS.Position | |
1178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1182 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1184 | end | |
1185 | BODYPOSITION:remove() | |
1186 | if TORS then | |
1187 | TORS.Anchored = false | |
1188 | Kill(TORS.Parent) | |
1189 | end | |
1190 | end | |
1191 | ATTACK = false | |
1192 | Rooted = false | |
1193 | end | |
1194 | function Lock_n_Load() | |
1195 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1196 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1197 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1198 | if TORSO and HUM.Health > 0 then | |
1199 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1200 | ATTACK = true | |
1201 | Rooted = true | |
1202 | local GYRO = IT("BodyGyro",RootPart) | |
1203 | GYRO.D = 175 | |
1204 | GYRO.P = 20000 | |
1205 | GYRO.MaxTorque = VT(0,40000,0) | |
1206 | if COMBO == 1 then | |
1207 | COMBO = 2 | |
1208 | for i=0, 1, 0.1 / Animation_Speed do | |
1209 | Swait() | |
1210 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1215 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1217 | end | |
1218 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1219 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1220 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1221 | BulletDetection(LeftHole.Position,TORSO.Position,false) | |
1222 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1223 | Swait() | |
1224 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1230 | end | |
1231 | elseif COMBO == 2 then | |
1232 | COMBO = 1 | |
1233 | for i=0, 1, 0.1 / Animation_Speed do | |
1234 | Swait() | |
1235 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1242 | end | |
1243 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1244 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1245 | CreateSound(145080998, RightHole, 7, 1, false) | |
1246 | BulletDetection(RightHole.Position,TORSO.Position,false) | |
1247 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1248 | Swait() | |
1249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1255 | end | |
1256 | end | |
1257 | GYRO:remove() | |
1258 | ATTACK = false | |
1259 | Rooted = false | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | function Morning_Star() | |
1264 | ATTACK = true | |
1265 | Rooted = true | |
1266 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1267 | for i=0, 1, 0.1 / Animation_Speed do | |
1268 | Swait() | |
1269 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1270 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1273 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1274 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1275 | end | |
1276 | coroutine.resume(coroutine.create(function() | |
1277 | local POS = Mouse.Hit.p | |
1278 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
1279 | MakeForm(RAY,"Cyl") | |
1280 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
1281 | MakeForm(SPHERE,"Ball") | |
1282 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
1283 | MakeForm(SHIELD,"Ball") | |
1284 | SHIELD.CFrame = CF(POS) | |
1285 | RAY.CFrame = CF(POS) | |
1286 | SPHERE.CFrame = CF(POS) | |
1287 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1288 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1289 | for i = 1, 200 do | |
1290 | Swait() | |
1291 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1292 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1293 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1294 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1295 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1296 | end | |
1297 | for i = 1, 45 do | |
1298 | Swait() | |
1299 | RAY.Transparency = RAY.Transparency + 1/45 | |
1300 | SPHERE.Transparency = RAY.Transparency | |
1301 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1302 | end | |
1303 | RAY:remove() | |
1304 | SHIELD:remove() | |
1305 | SPHERE:remove() | |
1306 | end)) | |
1307 | for i=0, 1, 0.1 / Animation_Speed do | |
1308 | Swait() | |
1309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1315 | end | |
1316 | ATTACK = false | |
1317 | Rooted = false | |
1318 | end | |
1319 | function Deathbound() | |
1320 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1321 | ATTACK = true | |
1322 | Rooted = true | |
1323 | for i=0, 1, 0.1 / Animation_Speed do | |
1324 | Swait() | |
1325 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1329 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | end | |
1332 | local DONE = false | |
1333 | local GATE = nil | |
1334 | local GATESPIN = true | |
1335 | coroutine.resume(coroutine.create(function() | |
1336 | repeat | |
1337 | Swait() | |
1338 | if GATE ~= nil then | |
1339 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1340 | end | |
1341 | until GATESPIN == false | |
1342 | end)) | |
1343 | coroutine.resume(coroutine.create(function() | |
1344 | repeat | |
1345 | Swait() | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1352 | until DONE == true | |
1353 | Swait(50) | |
1354 | for i = 1, 35 do | |
1355 | Swait(4) | |
1356 | local FIRED = false | |
1357 | local CHILDREN = workspace:GetDescendants() | |
1358 | for index, CHILD in pairs(CHILDREN) do | |
1359 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1360 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1361 | if HUM then | |
1362 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1363 | if TORSO then | |
1364 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1365 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1366 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1367 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1368 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1369 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1370 | Kill(CHILD) | |
1371 | FIRED = true | |
1372 | break | |
1373 | end | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | if FIRED == false then | |
1379 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1380 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1381 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1382 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1383 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1384 | if HITBOD ~= nil then | |
1385 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1386 | Kill(HITBOD.Parent) | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | end | |
1391 | for i = 1, 45 do | |
1392 | Swait() | |
1393 | GATE.Size = GATE.Size - VT(3,0,3) | |
1394 | end | |
1395 | GATESPIN = false | |
1396 | GATE:remove() | |
1397 | end)) | |
1398 | Swait(15) | |
1399 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1400 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
1401 | local DECAL = IT("Decal",GATE) | |
1402 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
1403 | DECAL.Face = "Top" | |
1404 | GATE.CFrame = CF(HITPOS) | |
1405 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1406 | for i = 1, 45 do | |
1407 | Swait() | |
1408 | GATE.Size = GATE.Size + VT(3,0,3) | |
1409 | end | |
1410 | CreateSound(145080998, RightHole, 7, 1, false) | |
1411 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1412 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1413 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1414 | ATTACK = false | |
1415 | Rooted = false | |
1416 | DONE = true | |
1417 | end | |
1418 | function Execute() | |
1419 | ATTACK = true | |
1420 | Rooted = false | |
1421 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
1422 | Part.Color = C3(0,0,0) | |
1423 | MakeForm(Part,"Wedge") | |
1424 | Part.CanCollide = true | |
1425 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
1426 | for i=0, 1, 0.1 / Animation_Speed do | |
1427 | Swait() | |
1428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1434 | end | |
1435 | Trail.Enabled = true | |
1436 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
1437 | local TOCH = Part.Touched:Connect(function(hit) | |
1438 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
1439 | Kill(hit.Parent) | |
1440 | end | |
1441 | end) | |
1442 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1443 | Swait() | |
1444 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1450 | end | |
1451 | TOCH:disconnect() | |
1452 | Trail.Enabled = false | |
1453 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1454 | Swait() | |
1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1461 | end | |
1462 | Part:remove() | |
1463 | ATTACK = false | |
1464 | Rooted = false | |
1465 | end | |
1466 | ||
1467 | --//=================================\\ | |
1468 | --|| ASSIGN THINGS TO KEYS | |
1469 | --\\=================================// | |
1470 | ||
1471 | function MouseDown(Mouse) | |
1472 | if ATTACK == false then | |
1473 | Execute() | |
1474 | end | |
1475 | end | |
1476 | ||
1477 | function MouseUp(Mouse) | |
1478 | HOLD = false | |
1479 | end | |
1480 | ||
1481 | function KeyDown(Key) | |
1482 | KEYHOLD = true | |
1483 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1484 | if Key == "z" and ATTACK == false then | |
1485 | Unload() | |
1486 | ||
1487 | elseif Key == "b" and ATTACK == false then | |
1488 | Psyo() | |
1489 | ||
1490 | elseif Key == "c" and ATTACK == false then | |
1491 | Cleave() | |
1492 | ||
1493 | elseif Key == "v" and ATTACK == false then | |
1494 | Lock_n_Load() | |
1495 | ||
1496 | elseif Key == "g" and ATTACK == false then | |
1497 | Deathbound() | |
1498 | ||
1499 | elseif Key == "x" and ATTACK == false then | |
1500 | Morning_Star() | |
1501 | ||
1502 | elseif Key == "t" then | |
1503 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1504 | elseif Key == "1" and ATTACK == false then | |
1505 | if CHOICE ~= 1 then | |
1506 | CHOICE = 1 | |
1507 | sick:Play() | |
1508 | end | |
1509 | elseif Key == "2" and ATTACK == false then | |
1510 | if CHOICE ~= 2 then | |
1511 | CHOICE = 2 | |
1512 | sick:Play() | |
1513 | end | |
1514 | elseif Key == "3" and ATTACK == false then | |
1515 | if CHOICE ~= 3 then | |
1516 | CHOICE = 3 | |
1517 | sick:Play() | |
1518 | end | |
1519 | elseif Key == "4" and ATTACK == false then | |
1520 | if CHOICE ~= 4 then | |
1521 | CHOICE = 4 | |
1522 | sick:Play() | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | end | |
1527 | ||
1528 | function KeyUp(Key) | |
1529 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1530 | KEYHOLD = false | |
1531 | end | |
1532 | end | |
1533 | ||
1534 | Mouse.Button1Down:connect(function(NEWKEY) | |
1535 | MouseDown(NEWKEY) | |
1536 | end) | |
1537 | Mouse.Button1Up:connect(function(NEWKEY) | |
1538 | MouseUp(NEWKEY) | |
1539 | end) | |
1540 | Mouse.KeyDown:connect(function(NEWKEY) | |
1541 | KeyDown(NEWKEY) | |
1542 | end) | |
1543 | Mouse.KeyUp:connect(function(NEWKEY) | |
1544 | KeyUp(NEWKEY) | |
1545 | end) | |
1546 | ||
1547 | --//=================================\\ | |
1548 | --\\=================================// | |
1549 | ||
1550 | ||
1551 | function unanchor() | |
1552 | if UNANCHOR == true then | |
1553 | g = Character:GetChildren() | |
1554 | for i = 1, #g do | |
1555 | if g[i].ClassName == "Part" then | |
1556 | g[i].Anchored = false | |
1557 | end | |
1558 | end | |
1559 | end | |
1560 | end | |
1561 | ||
1562 | ||
1563 | --//=================================\\ | |
1564 | --|| WRAP THE WHOLE SCRIPT UP | |
1565 | --\\=================================// | |
1566 | ||
1567 | Humanoid.Changed:connect(function(Jump) | |
1568 | if Jump == "Jump" and (Disable_Jump == true) then | |
1569 | Humanoid.Jump = false | |
1570 | end | |
1571 | end) | |
1572 | ||
1573 | while true do | |
1574 | Swait() | |
1575 | Humanoid.HipHeight = 1.5 | |
1576 | script.Parent = WEAPONGUI | |
1577 | ANIMATE.Parent = nil | |
1578 | if Humanoid then | |
1579 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1580 | IDLEANIMATION:Play() | |
1581 | end | |
1582 | SINE = SINE + CHANGE | |
1583 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1584 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1585 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1586 | if ATTACK == false then | |
1587 | if TORSOVELOCITY < 1 then | |
1588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1594 | elseif TORSOVELOCITY > 1 then | |
1595 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1599 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1600 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1601 | end | |
1602 | end | |
1603 | RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
1604 | LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
1605 | unanchor() | |
1606 | Humanoid.MaxHealth = "inf" | |
1607 | Humanoid.Health = "inf" | |
1608 | if Rooted == false then | |
1609 | Disable_Jump = false | |
1610 | Humanoid.WalkSpeed = Speed | |
1611 | elseif Rooted == true then | |
1612 | Disable_Jump = true | |
1613 | Humanoid.WalkSpeed = 0 | |
1614 | end | |
1615 | for _, c in pairs(Character:GetDescendants()) do | |
1616 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1617 | c.Material = "Neon" | |
1618 | c.Color = C3(0,0,0) | |
1619 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1620 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1621 | end | |
1622 | if c == Head then | |
1623 | if c:FindFirstChild("face") then | |
1624 | c.face:remove() | |
1625 | end | |
1626 | end | |
1627 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1628 | c.Color = C3(1,0,0) | |
1629 | c.Material = "Neon" | |
1630 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
1631 | c:remove() | |
1632 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1633 | c:remove() | |
1634 | end | |
1635 | end | |
1636 | refit() | |
1637 | Humanoid.Name = "Deadeyes" | |
1638 | sick.Parent = Torso | |
1639 | sick:resume() | |
1640 | sick.Volume = 5 | |
1641 | sick.Pitch = 1 | |
1642 | - | sick.SoundId = "rbxassetid://"..SONGS[CHOICE] |
1642 | + | sick.SoundId = "rbxassetid://562082197" |
1643 | if Head:FindFirstChildOfClass("Sound") then | |
1644 | Head:FindFirstChildOfClass("Sound"):remove() | |
1645 | end | |
1646 | end |