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print("This script made by Jackie_Wolfy2. You have to give credit to him.")
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local player = game.Players.LocalPlayer
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local UnusedGui = Instance.new("Folder")
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UnusedGui.Parent = workspace
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UnusedGui.Name = "UnusedGui"
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local gui = Instance.new("ScreenGui")
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gui.Parent = player.PlayerGui
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mpb.Text = "Make part to make it press Q. if want to delete parts or models press E. Scale mode only works for parts. if want to use it press R for X size, F for Y size and V for Z size. and Anchored Mode is working for any Models or Parts. if want to use it press T."
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mpb.Parent = gui
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mpb.Position = UDim2.new(0.5,0,0.5,0)
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mpb.Text = "Make part to make it press Q. if want to delete parts press B."
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local colorgui = Instance.new("ScreenGui")
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colorgui.Name = "Color Gui"
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colorgui.Parent = player.PlayerGui
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local rb = Instance.new("TextButton")
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rb.Name = "Red Button"
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rb.Text = "Anchored Mode is working for any Models or Parts."
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local ob = Instance.new("TextButton")
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ob.Name = "ob"
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if input.KeyCode == Enum.KeyCode.E then
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ob.Text = ""
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ob.Position = UDim2.new(0, 200,0, 50)
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rb.Position = UDim2.new(0.449, 0,0.719, 0)
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rb.Parent = colorgui
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local gb = Instance.new("TextButton")
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gb.Name = "gb"
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gb.Parent = colorgui
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gb.Position = UDim2.new(0.455, 0,0.058, 0)
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gb.Text = "Scale mode only works for parts. if want to use it press R for X size, F for Y size and V for Z size. if want to use it press T. want to color some part? ok! if you want to color part Press Y for tips. H = Red N = Blue U = Green J = Grey M = Black I = Yellow and K = White and press at that part that you select. "
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local sb = Instance.new("TextButton")
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sb.Parent = gui
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sb.Position = UDim2.new(1,0,1,0)
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sb.Text = ""
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game.UserInputService.InputBegan:Connect(function(input)
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if input.KeyCode == Enum.KeyCode.Q then
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local part = Instance.new("Part")
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part.Parent = workspace
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part.Position = player:GetMouse().hit.Position
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print("Success to make part or parts.")
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end
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if input.KeyCode == Enum.KeyCode.B then
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print("Success to Delete model or part.")
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if player:GetMouse().Target:IsA("Model") then
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player:GetMouse().Target:Destroy()
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end
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if player:GetMouse().Target:IsA("Part") then
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player:GetMouse().Target:Destroy()
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if msg == "give me gun" then
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end
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if input.KeyCode == Enum.KeyCode.R then
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player:GetMouse().Target.Size += Vector3.new(1,0,0)
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end
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if input.KeyCode == Enum.KeyCode.F then
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player:GetMouse().Target.Size += Vector3.new(0,1,0)
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end
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if input.KeyCode == Enum.KeyCode.V then
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player:GetMouse().Target.Size += Vector3.new(0,0,1)
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end
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if input.KeyCode == Enum.KeyCode.T then
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if player:GetMouse().Target.Anchored == false then
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player:GetMouse().Target.Anchored = true
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else
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player:GetMouse().Target.Anchored = false
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end
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end
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if input.KeyCode == Enum.KeyCode.G then
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local Dummy = Instance.new("Model")
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local Humanoid = Instance.new("Humanoid")
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Dummy.Parent = workspace
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Humanoid.Parent = Dummy
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local HumanoidRootPart = Instance.new("Part")
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HumanoidRootPart.Transparency = 1
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HumanoidRootPart.Parent = Dummy
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HumanoidRootPart.Name = "HumanoidRootPart"
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local Torso = Instance.new("Part")
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Torso.Name = "Torso"
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Torso.Parent = Dummy
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local Head = Instance.new("Part")
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local SpecialMesh = Instance.new("SpecialMesh")
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SpecialMesh.Parent = Head
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Head.Parent = Dummy
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Head.Name = "Head"
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local Weld = Instance.new("Weld")
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Weld.Parent = HumanoidRootPart
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Weld.Part0 = HumanoidRootPart
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Weld.Part1 = Torso
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local Weld = Instance.new("Weld")
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Weld.Parent = Torso
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Weld.Part0 = Torso
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Weld.Part1 = Head
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Dummy:MoveTo(player:GetMouse().hit.Position)
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local LeftLeg = Instance.new("Part")
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end
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if input.KeyCode == Enum.KeyCode.H then
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if player:GetMouse().Target:IsA("Part") then
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player:GetMouse().Target.BrickColor = BrickColor.Red()
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end
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end
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if input.KeyCode == Enum.KeyCode.N then
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if player:GetMouse().Target:IsA("Part") then
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player:GetMouse().Target.BrickColor = BrickColor.Blue()
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end
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end
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if input.KeyCode == Enum.KeyCode.U then
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if player:GetMouse().Target:IsA("Part") then
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player:GetMouse().Target.BrickColor = BrickColor.Green()
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end
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end
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if input.KeyCode == Enum.KeyCode.J then
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if player:GetMouse().Target:IsA("Part") then
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player:GetMouse().Target.BrickColor = BrickColor.Gray()
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end
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end
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if input.KeyCode == Enum.KeyCode.M then
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if player:GetMouse().Target:IsA("Part") then
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player:GetMouse().Target.BrickColor = BrickColor.Black()
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end
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end
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if input.KeyCode == Enum.KeyCode.I then
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if player:GetMouse().Target:IsA("Part") then
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player:GetMouse().Target.BrickColor = BrickColor.Yellow()
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end
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end
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if input.KeyCode == Enum.KeyCode.K then
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if player:GetMouse().Target:IsA("Part") then
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player:GetMouse().Target.BrickColor = BrickColor.White()
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end
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end
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end)
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player.Chatted:Connect(function(msg)
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if msg == "give me destroyer" then
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local gunPart = Instance.new("MeshPart")
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gunPart.Name = "Handle"
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local gunTool = Instance.new("Tool")
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gunPart.Parent = gunTool
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gunTool.Name = "Gun"
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gunPart.Position = player.Character:WaitForChild("LeftHand").Position
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gunPart.MeshId = "rbxassetid://623102664"
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gunTool.Parent = player.Backpack
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gunPart.Transparency = 0
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gunTool.TextureId = "http://www.roblox.com/asset/?id=11951757824"
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end
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if msg == "give me sword" then
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local SwordPart = Instance.new("MeshPart")
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SwordPart .Name = "Handle"
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local SwordTool = Instance.new("Tool")
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SwordTool.Parent = gunTool
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SwordTool.Name = "Sword"
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SwordPart.Position = player.Character:WaitForChild("LeftHand").Position
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SwordTool.TextureId = "http://www.roblox.com/asset/?id=11952931040"
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SwordTool.Parent = player.Backpack
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SwordPart.Transparency = 0
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end
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if msg == "tp" then
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player.Character:MoveTo(player:GetMouse().hit.Position)
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player.Character.HumanoidRootPart.Anchored = true
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wait(2)
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character.HumanoidRootPart.Anchored = false
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end
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if msg == "unanchoredHumanoidRootPart" then
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player.Character.HumanoidRootPart.Anchored = false
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end
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if input == "kill all" then
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game.Players:GetChildren().Character.Humanoid.Health = 0
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end
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end)
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player:GetMouse().Button1Down:Connect(function()
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player.Character:WaitForChild("Gun").Equipped:Connect(function()
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local shotPart = Instance.new("Part")
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shotPart.Parent = workspace
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shotPart.Anchored = false
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local weld = Instance.new("Weld")
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weld.Parent = shotPart
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weld.Part0 = shotPart
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weld.Part1 = player.Character:WaitForChild("Gun").Handle
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shotPart.BrickColor = BrickColor.Yellow()
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local clone = shotPart:Clone()
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clone:WaitForChild("Weld"):Destroy()
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local TweenService = game:GetService("TweenService")
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local Tweeninfo = TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0)
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local Tween = TweenService:Create(clone,Tweeninfo,{Position = Vector3.new(player:GetMouse().hit.Position.X,shotPart.Position.Y,shotPart.Position.Z)})
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player:GetMouse().Target:Destroy()
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Tween:Play()
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print("Success to fire event.")
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wait(2)
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shotPart:Destroy()
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end)
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end)
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player.Backpack:WaitForChild("Sword").Equipped:Connect(function()
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if mouse.Target then
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mouse.Target:FindFirstChild("Humanoid"):TakeDamage(100)
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end
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end)