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1 | Player = game:GetService("Players").LocalPlayer | |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | ||
13 | z = Instance.new("Sound", Torso) | |
14 | z.SoundId = "rbxassetid://199138298" -- Put Music ID Here. | |
15 | z.Looped = true | |
16 | z.Volume = 1 | |
17 | z.Pitch = 1 | |
18 | wait(.1) | |
19 | z:Play() | |
20 | ||
21 | LS = Torso["Left Shoulder"] | |
22 | LH = Torso["Left Hip"] | |
23 | RS = Torso["Right Shoulder"] | |
24 | RH = Torso["Right Hip"] | |
25 | Neck = Torso.Neck | |
26 | it = Instance.new | |
27 | vt = Vector3.new | |
28 | cf = CFrame.new | |
29 | euler = CFrame.fromEulerAnglesXYZ | |
30 | angles = CFrame.Angles | |
31 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
32 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
33 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
34 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
35 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
36 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
37 | RootPart = Character.HumanoidRootPart | |
38 | RootJoint = RootPart.RootJoint | |
39 | RootCF = euler(-1.57, 0, 3.14) | |
40 | attack = false | |
41 | attackdebounce = false | |
42 | isblarghing = false | |
43 | MMouse = nil | |
44 | combo = 0 | |
45 | combospeed = 0 | |
46 | stop = false | |
47 | local hitfloor, posfloor = nil, nil | |
48 | local idle = 0 | |
49 | local Anim = "Idle" | |
50 | local Effects = {} | |
51 | local Weapon = {} | |
52 | local Welds = {} | |
53 | local decreaseatk = 0 | |
54 | local decreasedef = 0 | |
55 | local decreasemvmt = 0 | |
56 | local Mode = "Defensive" | |
57 | local GuardStance = false | |
58 | local Target = nil | |
59 | local manualguardend = false | |
60 | local Fly = false | |
61 | local prop = Instance.new("RocketPropulsion") | |
62 | local move1 = "(Z)\nQuack n' Boom" | |
63 | local move2 = "(X)\nDucks" | |
64 | local move3 = "(C)\nLOL XTREME BUFF" | |
65 | local move4 = "(V)\nEpicDuck Building" | |
66 | local cooldowns = {} | |
67 | local cooldown1 = 0 | |
68 | table.insert(cooldowns, cooldown1) | |
69 | local cooldown2 = 0 | |
70 | table.insert(cooldowns, cooldown2) | |
71 | local cooldown3 = 0 | |
72 | table.insert(cooldowns, cooldown3) | |
73 | local cooldown4 = 0 | |
74 | table.insert(cooldowns, cooldown4) | |
75 | local cooldown5 = 0 | |
76 | table.insert(cooldowns, cooldown5) | |
77 | local cooldownsadd = {} | |
78 | local cooldownadd1 = 0.55 | |
79 | table.insert(cooldownsadd, cooldownadd1) | |
80 | local cooldownadd2 = 0.2 | |
81 | table.insert(cooldownsadd, cooldownadd2) | |
82 | local cooldownadd3 = 0.25 | |
83 | table.insert(cooldownsadd, cooldownadd3) | |
84 | local cooldownadd4 = 0.06 | |
85 | table.insert(cooldownsadd, cooldownadd4) | |
86 | local cooldownadd5 = 0.06 | |
87 | table.insert(cooldownsadd, cooldownadd5) | |
88 | local cooldownmax = 1 | |
89 | player = nil | |
90 | RSH = nil | |
91 | RW = Instance.new("Motor") | |
92 | LW = Instance.new("Motor") | |
93 | RW.Name = "Right Shoulder" | |
94 | LW.Name = "Left Shoulder" | |
95 | LH = Torso["Left Hip"] | |
96 | RH = Torso["Right Hip"] | |
97 | TorsoColor = Torso.BrickColor | |
98 | TorsoBlue = TorsoColor.Color.b | |
99 | TorsoRed = TorsoColor.Color.r | |
100 | TorsoGreen = TorsoColor.Color.g | |
101 | NewCol = Color3.new(TorsoRed, TorsoGreen, TorsoBlue) | |
102 | if Player:findFirstChild("Color1") ~= nil then | |
103 | NewCol = Player.Color1.Value | |
104 | end | |
105 | print(BrickColor.new(NewCol)) | |
106 | local mdec = Instance.new("NumberValue", Decrease) | |
107 | mdec.Name = "DecreaseDef" | |
108 | mdec.Value = 0.5 | |
109 | local mdec2 = Instance.new("NumberValue", Decrease) | |
110 | mdec2.Name = "DecreaseMvmt" | |
111 | mdec2.Value = 0.1 | |
112 | local Animate = Humanoid.Animator | |
113 | local canjump = true | |
114 | removeControl = function() | |
115 | canjump = false | |
116 | end | |
117 | resumeControl = function() | |
118 | canjump = true | |
119 | end | |
120 | Player.Character.Humanoid.Changed:connect(function() | |
121 | if canjump == false then | |
122 | Player.Character.Humanoid.Jump = false | |
123 | end | |
124 | end) | |
125 | swait = function(num) | |
126 | if num == 0 or num == nil then | |
127 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
128 | else | |
129 | for i = 0, num do | |
130 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
131 | end | |
132 | end | |
133 | end | |
134 | ArtificialHB = Instance.new("BindableEvent", script) | |
135 | ArtificialHB.Name = "Heartbeat" | |
136 | ||
137 | script:WaitForChild("Heartbeat") | |
138 | ||
139 | frame = 1 / 40 | |
140 | tf = 0 | |
141 | allowframeloss = true | |
142 | tossremainder = false | |
143 | lastframe = tick() | |
144 | script.Heartbeat:Fire() | |
145 | ||
146 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
147 | tf = tf + s | |
148 | if tf >= frame then | |
149 | if allowframeloss then | |
150 | script.Heartbeat:Fire() | |
151 | lastframe = tick() | |
152 | else | |
153 | for i = 1, math.floor(tf / frame) do | |
154 | script.Heartbeat:Fire() | |
155 | end | |
156 | lastframe = tick() | |
157 | end | |
158 | if tossremainder then | |
159 | tf = 0 | |
160 | else | |
161 | tf = tf - frame * math.floor(tf / frame) | |
162 | end | |
163 | end | |
164 | end) | |
165 | function swait(num) | |
166 | if num == 0 or num == nil then | |
167 | ArtificialHB.Event:wait() | |
168 | else | |
169 | for i = 0, num do | |
170 | ArtificialHB.Event:wait() | |
171 | end | |
172 | end | |
173 | end | |
174 | createpassgui = function(parent) | |
175 | print("makegui111") | |
176 | local g = Instance.new("ScreenGui", parent) | |
177 | local f = Instance.new("Frame", g) | |
178 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
179 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
180 | f.Style = "DropShadow" | |
181 | local t = Instance.new("TextBox", f) | |
182 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
183 | t.BackgroundTransparency = 0.5 | |
184 | t.BorderSizePixel = 0 | |
185 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
186 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
187 | t.Font = "SourceSansLight" | |
188 | t.Text = "Enter Access Code." | |
189 | t.TextScaled = true | |
190 | t.TextColor3 = Color3.new(1, 1, 1) | |
191 | t.TextStrokeTransparency = 0 | |
192 | local t2 = Instance.new("TextButton", f) | |
193 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
194 | t2.BackgroundTransparency = 0.5 | |
195 | t2.BorderSizePixel = 0 | |
196 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
197 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
198 | t2.TextScaled = true | |
199 | t2.Font = "SourceSansLight" | |
200 | t2.Text = "Submit" | |
201 | t2.TextColor3 = Color3.new(1, 1, 1) | |
202 | t2.TextStrokeTransparency = 0 | |
203 | print("done1") | |
204 | return t2 | |
205 | end | |
206 | local gud = true | |
207 | repeat | |
208 | wait() | |
209 | until gud | |
210 | if Character:findFirstChild("dedliwepon", true) ~= nil then | |
211 | Character:findFirstChild("dedliwepon", true).Parent = nil | |
212 | end | |
213 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
214 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
215 | end | |
216 | if Character:findFirstChild("Stats", true) ~= nil then | |
217 | Character:findFirstChild("Stats", true).Parent = nil | |
218 | end | |
219 | local Stats = Instance.new("BoolValue") | |
220 | Stats.Name = "Stats" | |
221 | Stats.Parent = Character | |
222 | local Atk = Instance.new("NumberValue") | |
223 | Atk.Name = "Damage" | |
224 | Atk.Parent = Stats | |
225 | Atk.Value = 1 | |
226 | local Def = Instance.new("NumberValue") | |
227 | Def.Name = "Defense" | |
228 | Def.Parent = Stats | |
229 | Def.Value = 0.5 | |
230 | local Mvmt = Instance.new("NumberValue") | |
231 | Mvmt.Name = "Movement" | |
232 | Mvmt.Parent = Stats | |
233 | Mvmt.Value = 1 | |
234 | local Block = Instance.new("BoolValue") | |
235 | Block.Name = "Block" | |
236 | Block.Parent = Stats | |
237 | Block.Value = false | |
238 | local Stun = Instance.new("NumberValue") | |
239 | Stun.Name = "Stun" | |
240 | Stun.Parent = Stats | |
241 | Stun.Value = 0 | |
242 | local StunT = Instance.new("NumberValue") | |
243 | StunT.Name = "StunThreshold" | |
244 | StunT.Parent = Stats | |
245 | StunT.Value = 100 | |
246 | local Rooted = Instance.new("BoolValue") | |
247 | Rooted.Name = "Rooted" | |
248 | Rooted.Parent = Stats | |
249 | Rooted.Value = false | |
250 | local Stunned = Instance.new("BoolValue") | |
251 | Stunned.Name = "Stunned" | |
252 | Stunned.Parent = Stats | |
253 | Stunned.Value = false | |
254 | local Stagger = Instance.new("BoolValue") | |
255 | Stagger.Name = "Stagger" | |
256 | Stagger.Parent = Stats | |
257 | Stagger.Value = false | |
258 | local StaggerHit = Instance.new("BoolValue") | |
259 | StaggerHit.Name = "StaggerHit" | |
260 | StaggerHit.Parent = Stats | |
261 | StaggerHit.Value = false | |
262 | local RecentEnemy = Instance.new("ObjectValue") | |
263 | RecentEnemy.Name = "RecentEnemy" | |
264 | RecentEnemy.Parent = Stats | |
265 | RecentEnemy.Value = nil | |
266 | local Decrease = Instance.new("BoolValue") | |
267 | Decrease.Name = "Decrease" | |
268 | Decrease.Parent = Stats | |
269 | Decrease.Value = false | |
270 | local passive = Instance.new("NumberValue", Decrease) | |
271 | passive.Name = "DecreaseMvmt" | |
272 | passive.Value = -0.4 | |
273 | local passive2 = Instance.new("NumberValue", Decrease) | |
274 | passive2.Name = "DecreaseDef" | |
275 | passive2.Value = 0.5 | |
276 | local mana = Instance.new("NumberValue") | |
277 | mana.Name = "Mana" | |
278 | mana.Parent = Stats | |
279 | mana.Value = 0 | |
280 | NoOutline = function(Part) | |
281 | Part.TopSurface = 10 | |
282 | end | |
283 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size, material, anchor) | |
284 | local fp = it("Part") | |
285 | fp.formFactor = formfactor | |
286 | fp.Parent = parent | |
287 | fp.Reflectance = reflectance | |
288 | fp.Transparency = transparency | |
289 | fp.CanCollide = false | |
290 | fp.Locked = true | |
291 | fp.BrickColor = brickcolor | |
292 | fp.Name = name | |
293 | fp.Size = size | |
294 | fp.Position = Torso.Position | |
295 | NoOutline(fp) | |
296 | if material then | |
297 | fp.Material = material | |
298 | end | |
299 | if anchor then | |
300 | fp.Anchored = anchor | |
301 | end | |
302 | fp:BreakJoints() | |
303 | return fp | |
304 | end | |
305 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
306 | local mesh = it(Mesh) | |
307 | mesh.Parent = part | |
308 | if Mesh == "SpecialMesh" then | |
309 | mesh.MeshType = meshtype | |
310 | if meshid ~= "nil" then | |
311 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
312 | end | |
313 | end | |
314 | mesh.Offset = offset | |
315 | mesh.Scale = scale | |
316 | return mesh | |
317 | end | |
318 | weld = function(parent, part0, part1, c0) | |
319 | local weld = it("Motor") | |
320 | weld.Parent = parent | |
321 | weld.Part0 = part0 | |
322 | weld.Part1 = part1 | |
323 | weld.C0 = c0 | |
324 | return weld | |
325 | end | |
326 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
327 | local gui = it(GuiType) | |
328 | gui.Parent = parent | |
329 | gui.Text = text | |
330 | gui.BackgroundTransparency = backtrans | |
331 | gui.BackgroundColor3 = backcol | |
332 | gui.SizeConstraint = "RelativeXY" | |
333 | gui.TextXAlignment = "Center" | |
334 | gui.TextYAlignment = "Center" | |
335 | gui.Position = pos | |
336 | gui.Size = size | |
337 | gui.Font = "SourceSans" | |
338 | gui.FontSize = "Size14" | |
339 | gui.TextWrapped = false | |
340 | gui.TextStrokeTransparency = 0 | |
341 | gui.TextColor = BrickColor.new("White") | |
342 | return gui | |
343 | end | |
344 | local Color1 = Torso.BrickColor | |
345 | local fengui = it("GuiMain") | |
346 | fengui.Parent = Player.PlayerGui | |
347 | fengui.Name = "WeaponGUI" | |
348 | local fenframe = it("Frame") | |
349 | fenframe.Parent = fengui | |
350 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
351 | fenframe.BackgroundTransparency = 1 | |
352 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
353 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
354 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
355 | local fenframe2 = it("Frame") | |
356 | fenframe2.Parent = fengui | |
357 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
358 | fenframe2.BackgroundTransparency = 1 | |
359 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
360 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
361 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
362 | local fenframe3 = it("Frame") | |
363 | fenframe3.Parent = fengui | |
364 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
365 | fenframe3.BackgroundTransparency = 1 | |
366 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
367 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
368 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
369 | local fenframe4 = it("Frame") | |
370 | fenframe4.Parent = fengui | |
371 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
372 | fenframe4.BackgroundTransparency = 1 | |
373 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
374 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
375 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
376 | local pressedf = false | |
377 | local fenframe5 = it("Frame") | |
378 | fenframe5.Parent = fengui | |
379 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
380 | fenframe5.BackgroundTransparency = 1 | |
381 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
382 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
383 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
384 | fenframe5.ZIndex = 2 | |
385 | local tellbar = gui("TextLabel", fenframe5, "ok this duck class is made by noobygames12 bye", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
386 | tellbar.Font = "Arial" | |
387 | tellbar.TextScaled = true | |
388 | tellbar.TextTransparency = 1 | |
389 | tellbar.TextStrokeTransparency = 1 | |
390 | tellbar.ZIndex = 2 | |
391 | local fnumb = 0 | |
392 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
393 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
394 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
395 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
396 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
397 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
398 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
399 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
400 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
401 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
402 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
403 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
404 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
405 | fenbarmove1.ZIndex = 2 | |
406 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
407 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
408 | fenbarmove2.ZIndex = 2 | |
409 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
410 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
411 | fenbarmove3.ZIndex = 2 | |
412 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
413 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
414 | fenbarmove4.ZIndex = 2 | |
415 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
416 | local modelzorz = Instance.new("Model") | |
417 | modelzorz.Parent = Character | |
418 | modelzorz.Name = "dedliwepon" | |
419 | local handle = part(3, modelzorz, 0, 0.5, TorsoColor, "Handle", vt(), "Fabric") | |
420 | local prt1 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part01", vt(0.2, 0.2, 0.2), "Fabric") | |
421 | local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part02", vt(0.2, 0.2, 0.2), "Fabric") | |
422 | local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part03", vt(), "Fabric") | |
423 | local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Steel blue"), "Part04", vt(), "Metal") | |
424 | local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt(0.2, 0.2, 0.2), "Marble") | |
425 | local msh1 = mesh("BlockMesh", prt1, "", "nil", vt(0, 0, 0), vt(6, 5.5, 5.4)) | |
426 | local msh2 = mesh("BlockMesh", prt2, "", "nil", vt(0, 0, 0), vt(1, 5.6, 7.4)) | |
427 | local msh3 = mesh("BlockMesh", prt3, "", "nil", vt(0, 0, 0), vt(1, 5.6, 7.4)) | |
428 | local msh4 = mesh("CylinderMesh", prt4, "", "nil", vt(0, 0, 0), vt(2.5, 5.53, 2.5)) | |
429 | local msh5 = mesh("CylinderMesh", prt5, "", "nil", vt(0, 0, 0), vt(2, 5.55, 2)) | |
430 | local handlewld = weld(handle, handle, Torso, euler(0, 0, 0) * cf(0, 0, 0)) | |
431 | local wld1 = weld(prt1, prt1, Torso, cf(0, 0, 0) * euler(math.rad(90), 0, 0)) | |
432 | local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0.7, 0, -0.3)) | |
433 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(-0.7, 0, -0.3)) | |
434 | local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, 0, 0)) | |
435 | local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 0) * cf(0, 0, 0)) | |
436 | num = 0 | |
437 | num2 = 0 | |
438 | num3 = 0 | |
439 | num4 = 0 | |
440 | num5 = 2 | |
441 | for _,c in pairs(modelzorz:children()) do | |
442 | table.insert(Weapon, c) | |
443 | end | |
444 | for _,c in pairs(prt1:children()) do | |
445 | if c.className == "Motor" then | |
446 | table.insert(Welds, c) | |
447 | end | |
448 | end | |
449 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt()) | |
450 | hitbox.Anchored = false | |
451 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
452 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1)) | |
453 | hitbox2.Anchored = true | |
454 | local hitboxCF = cf(0, 0, 0) | |
455 | hboxpos = Instance.new("BodyPosition", nil) | |
456 | hboxpos.P = 2000 | |
457 | hboxpos.D = 100 | |
458 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
459 | hitboxweld = function() | |
460 | hbwld.Parent = modelzorz | |
461 | hbwld.Part0 = hitbox | |
462 | hbwld.Part1 = prt5 | |
463 | end | |
464 | Tool = Instance.new("HopperBin") | |
465 | Tool.Parent = Backpack | |
466 | Tool.Name = "Lennah" | |
467 | local Parent = Tool | |
468 | Bin = Tool | |
469 | if Bin.Name == "Allah" then | |
470 | Bin.Name = "Allahu Akbar" | |
471 | end | |
472 | local bodvel = Instance.new("BodyVelocity") | |
473 | local bg = Instance.new("BodyGyro") | |
474 | so = function(id, par, vol, pit) | |
475 | local sou = Instance.new("Sound", par or workspace) | |
476 | sou.Volume = vol | |
477 | sou.Pitch = pit or 1 | |
478 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
479 | sou:play() | |
480 | game:GetService("Debris"):AddItem(sou, 6) | |
481 | end | |
482 | ||
483 | function clerp(a,b,t) | |
484 | local qa = {QuaternionFromCFrame(a)} | |
485 | local qb = {QuaternionFromCFrame(b)} | |
486 | local ax, ay, az = a.x, a.y, a.z | |
487 | local bx, by, bz = b.x, b.y, b.z | |
488 | local _t = 1-t | |
489 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
490 | end | |
491 | ||
492 | function QuaternionFromCFrame(cf) | |
493 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
494 | local trace = m00 + m11 + m22 | |
495 | if trace > 0 then | |
496 | local s = math.sqrt(1 + trace) | |
497 | local recip = 0.5/s | |
498 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
499 | else | |
500 | local i = 0 | |
501 | if m11 > m00 then | |
502 | i = 1 | |
503 | end | |
504 | if m22 > (i == 0 and m00 or m11) then | |
505 | i = 2 | |
506 | end | |
507 | if i == 0 then | |
508 | local s = math.sqrt(m00-m11-m22+1) | |
509 | local recip = 0.5/s | |
510 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
511 | elseif i == 1 then | |
512 | local s = math.sqrt(m11-m22-m00+1) | |
513 | local recip = 0.5/s | |
514 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
515 | elseif i == 2 then | |
516 | local s = math.sqrt(m22-m00-m11+1) | |
517 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
518 | end | |
519 | end | |
520 | end | |
521 | ||
522 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
523 | local xs, ys, zs = x + x, y + y, z + z | |
524 | local wx, wy, wz = w*xs, w*ys, w*zs | |
525 | local xx = x*xs | |
526 | local xy = x*ys | |
527 | local xz = x*zs | |
528 | local yy = y*ys | |
529 | local yz = y*zs | |
530 | local zz = z*zs | |
531 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
532 | end | |
533 | ||
534 | function QuaternionSlerp(a, b, t) | |
535 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
536 | local startInterp, finishInterp; | |
537 | if cosTheta >= 0.0001 then | |
538 | if (1 - cosTheta) > 0.0001 then | |
539 | local theta = math.acos(cosTheta) | |
540 | local invSinTheta = 1/math.sin(theta) | |
541 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
542 | finishInterp = math.sin(t*theta)*invSinTheta | |
543 | else | |
544 | startInterp = 1-t | |
545 | finishInterp = t | |
546 | end | |
547 | else | |
548 | if (1+cosTheta) > 0.0001 then | |
549 | local theta = math.acos(-cosTheta) | |
550 | local invSinTheta = 1/math.sin(theta) | |
551 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
552 | finishInterp = math.sin(t*theta)*invSinTheta | |
553 | else | |
554 | startInterp = t-1 | |
555 | finishInterp = t | |
556 | end | |
557 | end | |
558 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
559 | end | |
560 | hideanim = function() | |
561 | equipped = false | |
562 | for i = 0, 1, 0.12 do | |
563 | swait() | |
564 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
565 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
566 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, 0) * euler(0, 0, -1), 0.3) | |
567 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
568 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3) | |
569 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
570 | end | |
571 | for i = 0, 1, 0.18 do | |
572 | swait() | |
573 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.5) | |
574 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
575 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, -1.2), 0.5) | |
576 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
577 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.25), 0.5) | |
578 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
579 | end | |
580 | prt5.Material = "Marble" | |
581 | prt5.BrickColor = BrickColor.new("Black") | |
582 | for i = 0, 1, 0.1 do | |
583 | swait() | |
584 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
585 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3) | |
586 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
587 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3) | |
588 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
589 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
590 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
591 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
592 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
593 | end | |
594 | mdec.Parent = nil | |
595 | handlewld.Part1 = Torso | |
596 | handlewld.C0 = euler(-1.8, 0, 0) * cf(-1.1, 1, 0.65) | |
597 | mdec.Parent = Decrease | |
598 | mdec2.Parent = nil | |
599 | end | |
600 | mdec.Parent = Decrease | |
601 | equipanim = function() | |
602 | equipped = true | |
603 | mdec.Parent = nil | |
604 | for i = 0, 1, 0.12 do | |
605 | swait() | |
606 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
607 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
608 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, 0) * euler(0, 0, -1), 0.3) | |
609 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
610 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3) | |
611 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
612 | end | |
613 | for i = 0, 1, 0.18 do | |
614 | swait() | |
615 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.5) | |
616 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
617 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, -1.2), 0.5) | |
618 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
619 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.25), 0.5) | |
620 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
621 | end | |
622 | prt5.Material = "Neon" | |
623 | prt5.BrickColor = BrickColor.new(NewCol) | |
624 | handlewld.Part1 = LeftArm | |
625 | handlewld.C0 = euler(1.5, 1.4, 0) * euler(0, 0, -1) * cf(0, 0, 0) | |
626 | mdec2.Parent = Decrease | |
627 | end | |
628 | StaggerAnim = function() | |
629 | attack = true | |
630 | removeControl() | |
631 | for i = 1, math.random(2, 4) do | |
632 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
633 | end | |
634 | for i = 0, 1, 0.35 do | |
635 | swait() | |
636 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
637 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
638 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
639 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
640 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
641 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
642 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
643 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.4, -0.2, 0.4), 0.3) | |
644 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
645 | end | |
646 | for i = 0, 1, 0.2 do | |
647 | swait() | |
648 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
649 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
650 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0, 0.6), 0.3) | |
651 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.4, 0), 0.3) | |
652 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
653 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
654 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
655 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.5, -0.2, 0.5), 0.3) | |
656 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
657 | end | |
658 | for i = 0, 1, 0.1 do | |
659 | swait() | |
660 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
661 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
662 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, 0.4), 0.3) | |
663 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.4), 0.3) | |
664 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
665 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.3, 0), 0.3) | |
666 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
667 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.2, 0) * euler(-0.4, 0, 1.2), 0.3) | |
668 | LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.8) * euler(0, -1.57, 0) * euler(0, 0.2, -0.1), 0.3) | |
669 | end | |
670 | for i = 1, 40 do | |
671 | swait() | |
672 | if StunT.Value <= Stun.Value then | |
673 | break | |
674 | end | |
675 | end | |
676 | do | |
677 | resumeControl() | |
678 | combo = 0 | |
679 | attack = false | |
680 | end | |
681 | end | |
682 | StaggerHitt = function() | |
683 | attack = true | |
684 | for i = 1, math.random(2, 4) do | |
685 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
686 | end | |
687 | for i = 0, 1, 0.1 do | |
688 | swait() | |
689 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
690 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
691 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
692 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
693 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
694 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
695 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.2, -0.2), 0.3) | |
696 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
697 | end | |
698 | attack = false | |
699 | end | |
700 | StunAnim = function() | |
701 | attack = true | |
702 | removeControl() | |
703 | Stunned.Value = true | |
704 | showDamage(Character, "Stunned", "Interrupt") | |
705 | local dec = Instance.new("NumberValue", Decrease) | |
706 | dec.Name = "DecreaseMvmt" | |
707 | dec.Value = 10 | |
708 | for i = 0, 1, 0.3 do | |
709 | swait() | |
710 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
711 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
713 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
714 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
715 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
716 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
717 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
718 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
719 | end | |
720 | for i = 0, 1, 0.3 do | |
721 | swait() | |
722 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
723 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
724 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
725 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
726 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
727 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
728 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
729 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
730 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
731 | end | |
732 | for i = 0, 1, 0.3 do | |
733 | swait() | |
734 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
735 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
736 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
737 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
738 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
739 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
740 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
741 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
742 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
743 | end | |
744 | local gairost = Instance.new("BodyGyro") | |
745 | gairost.Parent = RootPart | |
746 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
747 | gairost.P = 20000 | |
748 | gairost.cframe = cf(0, 0, 0) | |
749 | for i = 0, 1, 0.1 do | |
750 | swait() | |
751 | if hitfloor ~= nil then | |
752 | Torso.Velocity = vt(0, 0, 0) | |
753 | end | |
754 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
755 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
756 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
757 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
758 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
759 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
760 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
761 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
762 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
763 | end | |
764 | for i = 1, 70 do | |
765 | swait() | |
766 | gairost.cframe = RootPart.CFrame | |
767 | if hitfloor ~= nil then | |
768 | Torso.Velocity = vt(0, 0, 0) | |
769 | end | |
770 | end | |
771 | for i = 0, 1, 0.2 do | |
772 | swait() | |
773 | Stun.Value = 0 | |
774 | gairost.cframe = RootPart.CFrame | |
775 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
776 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
777 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
778 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
779 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
780 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
781 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
782 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
783 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
784 | end | |
785 | resumeControl() | |
786 | gairost.Parent = nil | |
787 | dec.Parent = nil | |
788 | Stun.Value = 0 | |
789 | combo = 0 | |
790 | Stunned.Value = false | |
791 | attack = false | |
792 | for i = 1, 10 do | |
793 | swait() | |
794 | Stun.Value = 0 | |
795 | end | |
796 | end | |
797 | dattackone = function() | |
798 | stop = true | |
799 | if isblarghing == false then | |
800 | attack = true | |
801 | do | |
802 | for i = 0, 1, 0.15 do | |
803 | swait() | |
804 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(-0.1, 0, 0), 0.3) | |
805 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.3) | |
806 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
807 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
808 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.15) | |
809 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
810 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
811 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
812 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
813 | do | |
814 | if StaggerHit.Value == true then | |
815 | break | |
816 | end | |
817 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
818 | ||
819 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT | |
820 | ||
821 | end | |
822 | end | |
823 | end | |
824 | end | |
825 | local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1)) | |
826 | local pmsh = mesh("SpecialMesh", pl, "FileMesh", "9419831", vt(0, 0, 0), vt(3, 3, 3)) | |
827 | local pwld = weld(pl, pl, RightArm, euler(0, math.rad(180), math.rad(180)) * cf(0, 1.1, 0)) | |
828 | MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2) | |
829 | pl.Transparency = 0 | |
830 | for i = 0, 1, 0.15 do | |
831 | swait() | |
832 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(-0.3, 0, 0), 0.3) | |
833 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.3) | |
834 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.8, 0, 0.2) * euler(0, 0, 0), 0.3) | |
835 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
836 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
837 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
838 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
839 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
840 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
841 | do | |
842 | if StaggerHit.Value == true then | |
843 | break | |
844 | end | |
845 | -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
846 | ||
847 | -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_STMT | |
848 | ||
849 | end | |
850 | end | |
851 | end | |
852 | pwld.Parent = nil | |
853 | pl.Anchored = true | |
854 | local MainPos = pl.Position | |
855 | local MainPos2 = MMouse.Hit.p | |
856 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
857 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
858 | local num = 15 | |
859 | repeat | |
860 | swait() | |
861 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) | |
862 | pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
863 | MagicBlock(BrickColor.new("New Yeller"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2) | |
864 | Pos1 = Pos1 + Look.lookVector * 5 | |
865 | pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p) | |
866 | if ohit ~= nil then | |
867 | num = 0 | |
868 | end | |
869 | num = num - 1 | |
870 | until num <= 0 | |
871 | local ref = part(3, workspace, 0, 1, BrickColor.new("New Yeller"), "Effect", vt()) | |
872 | ref.Anchored = true | |
873 | ref.CFrame = cf(pl.Position) | |
874 | so("206049428", ref, 0.5, math.random(7, 10) / 10) | |
875 | game:GetService("Debris"):AddItem(ref, 0.5) | |
876 | local col = {"New Yeller", "New Yeller", "New Yeller"} | |
877 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2) | |
878 | for i = 1, 4 do | |
879 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1) | |
880 | end | |
881 | MagniDamage(ref, 5, 6, 9, math.random(5, 10), "Knockdown2", ref, 0.15, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500) | |
882 | pl.Parent = nil | |
883 | end), MainPos, MainPos2, MouseLook) | |
884 | for i = 0, 1, 0.2 do | |
885 | swait() | |
886 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.1, 0, 0), 0.5) | |
887 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.5) | |
888 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.4, 0, 0.2) * euler(0, 0, 0), 0.5) | |
889 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
890 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.2) * euler(0, 0, 0), 0.5) | |
891 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
892 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
893 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
894 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
895 | do | |
896 | if StaggerHit.Value == true then | |
897 | break | |
898 | end | |
899 | -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
900 | ||
901 | -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_STMT | |
902 | ||
903 | end | |
904 | end | |
905 | end | |
906 | attack = false | |
907 | end | |
908 | end | |
909 | dattacktwo = function() | |
910 | stop = true | |
911 | if isblarghing == false then | |
912 | attack = true | |
913 | do | |
914 | for i = 0, 1, 0.15 do | |
915 | swait() | |
916 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(-0.1, 0, 0), 0.3) | |
917 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.3) | |
918 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0, 0), 0.3) | |
919 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
920 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.7, 0, -0.2) * euler(0, 0, 0), 0.15) | |
921 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
922 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3) | |
923 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3) | |
924 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
925 | do | |
926 | if StaggerHit.Value == true then | |
927 | break | |
928 | end | |
929 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
930 | ||
931 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT | |
932 | ||
933 | end | |
934 | end | |
935 | end | |
936 | end | |
937 | local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1)) | |
938 | local pmsh = mesh("SpecialMesh", pl, "FileMesh", "9419831", vt(0, 0, 0), vt(3, 3, 3)) | |
939 | local pwld = weld(pl, pl, LeftArm, euler(0, math.rad(180), math.rad(180)) * cf(0, 1.1, 0)) | |
940 | MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2) | |
941 | pl.Transparency = 0 | |
942 | for i = 0, 1, 0.15 do | |
943 | swait() | |
944 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(-0.3, 0, 0), 0.3) | |
945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.3) | |
946 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0, 0), 0.3) | |
947 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
948 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.8, 0, -0.2) * euler(0, 0, 0), 0.3) | |
949 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
950 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3) | |
951 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3) | |
952 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
953 | do | |
954 | if StaggerHit.Value == true then | |
955 | break | |
956 | end | |
957 | -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
958 | ||
959 | -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_STMT | |
960 | ||
961 | end | |
962 | end | |
963 | end | |
964 | pwld.Parent = nil | |
965 | pl.Anchored = true | |
966 | local MainPos = pl.Position | |
967 | local MainPos2 = MMouse.Hit.p | |
968 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
969 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
970 | local num = 15 | |
971 | repeat | |
972 | swait() | |
973 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) | |
974 | pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
975 | MagicBlock(BrickColor.new("New Yeller"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2) | |
976 | Pos1 = Pos1 + Look.lookVector * 5 | |
977 | pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p) | |
978 | if ohit ~= nil then | |
979 | num = 0 | |
980 | end | |
981 | num = num - 1 | |
982 | until num <= 0 | |
983 | local ref = part(3, workspace, 0, 1, BrickColor.new("New Yeller"), "Effect", vt()) | |
984 | ref.Anchored = true | |
985 | ref.CFrame = cf(pl.Position) | |
986 | so("206049428", ref, 0.5, math.random(7, 10) / 10) | |
987 | game:GetService("Debris"):AddItem(ref, 0.5) | |
988 | local col = {"New Yeller", "New Yeller", "New Yeller"} | |
989 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2) | |
990 | for i = 1, 4 do | |
991 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1) | |
992 | end | |
993 | MagniDamage(ref, 5, 6, 9, math.random(5, 10), "Knockdown2", ref, 0.15, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500) | |
994 | pl.Parent = nil | |
995 | end), MainPos, MainPos2, MouseLook) | |
996 | for i = 0, 1, 0.2 do | |
997 | swait() | |
998 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(-0.1, 0, 0), 0.5) | |
999 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.5) | |
1000 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2) * euler(0, 0, 0), 0.5) | |
1001 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1002 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.2) * euler(0, 0, 0), 0.5) | |
1003 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1004 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3) | |
1005 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3) | |
1006 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1007 | do | |
1008 | if StaggerHit.Value == true then | |
1009 | break | |
1010 | end | |
1011 | -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1012 | ||
1013 | -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_STMT | |
1014 | ||
1015 | end | |
1016 | end | |
1017 | end | |
1018 | attack = false | |
1019 | end | |
1020 | end | |
1021 | dattackthree = function() | |
1022 | stop = true | |
1023 | if isblarghing == false then | |
1024 | attack = true | |
1025 | for i = 0, 1, 0.15 do | |
1026 | swait() | |
1027 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.1, 0, 0), 0.3) | |
1028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1029 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1030 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1031 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.15) | |
1032 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1033 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3) | |
1034 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3) | |
1035 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1036 | do | |
1037 | if StaggerHit.Value == true then | |
1038 | break | |
1039 | end | |
1040 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1041 | ||
1042 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT | |
1043 | ||
1044 | end | |
1045 | end | |
1046 | end | |
1047 | do | |
1048 | for i = 0, 1, 0.15 do | |
1049 | swait() | |
1050 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.3) | |
1051 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1052 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1053 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1054 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
1055 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1056 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3) | |
1057 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3) | |
1058 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1059 | do | |
1060 | if StaggerHit.Value == true then | |
1061 | break | |
1062 | end | |
1063 | -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1064 | ||
1065 | -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT | |
1066 | ||
1067 | end | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt()) | |
1072 | ref2.Anchored = true | |
1073 | ref2.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(Vector3.new(0, 7, 0), MMouse.Hit.p) | |
1074 | game:GetService("Debris"):AddItem(ref2, 1) | |
1075 | for i = -1, 1 do | |
1076 | local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1)) | |
1077 | local pmsh = mesh("SpecialMesh", pl, "FileMesh", "9419831", vt(0, 0, 0), vt(3, 3, 3)) | |
1078 | pl.CFrame = ref2.CFrame * CFrame.new(i * 5, 0, 0) | |
1079 | MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2) | |
1080 | pl.Transparency = 0 | |
1081 | pl.Anchored = true | |
1082 | local MainPos = pl.Position | |
1083 | local MainPos2 = MMouse.Hit.p + Vector3.new(i + math.random(-250, 250) / 100, i + math.random(-250, 250) / 100, i + math.random(-250, 250) / 100) | |
1084 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
1085 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
1086 | local num = 25 | |
1087 | repeat | |
1088 | swait() | |
1089 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, pl) | |
1090 | pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
1091 | MagicBlock(BrickColor.new("New Yeller"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2) | |
1092 | Pos1 = Pos1 + Look.lookVector * 5 | |
1093 | pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p) | |
1094 | if ohit ~= nil then | |
1095 | num = 0 | |
1096 | end | |
1097 | num = num - 1 | |
1098 | until num <= 0 | |
1099 | local ref = part(3, workspace, 0, 1, BrickColor.new("New Yeller"), "Effect", vt()) | |
1100 | ref.Anchored = true | |
1101 | ref.CFrame = cf(pl.Position) | |
1102 | so("206049428", ref, 0.5, math.random(7, 10) / 10) | |
1103 | game:GetService("Debris"):AddItem(ref, 0.5) | |
1104 | local col = {"New Yeller", "New Yeller", "New Yeller"} | |
1105 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2) | |
1106 | for i = 1, 4 do | |
1107 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1) | |
1108 | end | |
1109 | MagniDamage(ref, 5, 8, 12, math.random(5, 10), "Knockdown2", ref, 0.01, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500) | |
1110 | pl.Parent = nil | |
1111 | end), MainPos, MainPos2, MouseLook) | |
1112 | end | |
1113 | for i = 0, 1, 0.15 do | |
1114 | swait() | |
1115 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3) | |
1116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1117 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0) * euler(0, 0, 0), 0.3) | |
1118 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1119 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
1120 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1121 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3) | |
1122 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3) | |
1123 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1124 | do | |
1125 | if StaggerHit.Value == true then | |
1126 | break | |
1127 | end | |
1128 | -- DECOMPILER ERROR at PC780: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1129 | ||
1130 | -- DECOMPILER ERROR at PC780: LeaveBlock: unexpected jumping out IF_STMT | |
1131 | ||
1132 | end | |
1133 | end | |
1134 | end | |
1135 | attack = false | |
1136 | end | |
1137 | end | |
1138 | dattackfour = function() | |
1139 | stop = true | |
1140 | if isblarghing == false then | |
1141 | attack = true | |
1142 | do | |
1143 | for i = 0, 1, 0.15 do | |
1144 | swait() | |
1145 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.15, 0, 0), 0.3) | |
1146 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1147 | RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(2.5, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1148 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1149 | LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(2.5, 0, -0.2) * euler(0, 0, 0), 0.3) | |
1150 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1151 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1152 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
1153 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1154 | do | |
1155 | if StaggerHit.Value == true then | |
1156 | break | |
1157 | end | |
1158 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1159 | ||
1160 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT | |
1161 | ||
1162 | end | |
1163 | end | |
1164 | end | |
1165 | end | |
1166 | for i = 0, 1, 0.15 do | |
1167 | swait() | |
1168 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.25, 0, 0), 0.3) | |
1169 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1170 | RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1171 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1172 | LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(3, 0, -0.2) * euler(0, 0, 0), 0.3) | |
1173 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1174 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1175 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
1176 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1177 | do | |
1178 | if StaggerHit.Value == true then | |
1179 | break | |
1180 | end | |
1181 | -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1182 | ||
1183 | -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT | |
1184 | ||
1185 | end | |
1186 | end | |
1187 | end | |
1188 | local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(2, 2, 2)) | |
1189 | local pmsh = mesh("SpecialMesh", pl, "FileMesh", "9419831", vt(0, 0, 0), vt(6, 6, 6)) | |
1190 | local pwld = weld(pl, pl, RightArm, euler(0, math.rad(180), math.rad(180)) * cf(1.5, 2.6, 0)) | |
1191 | MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 5, 5, 5, 0.1, 2) | |
1192 | pl.Transparency = 0 | |
1193 | for i = 0, 1, 0.15 do | |
1194 | swait() | |
1195 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.45, 0, 0), 0.3) | |
1196 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1197 | RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(3.8, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1198 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1199 | LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(3.8, 0, -0.2) * euler(0, 0, 0), 0.3) | |
1200 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1201 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1202 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
1203 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1204 | do | |
1205 | if StaggerHit.Value == true then | |
1206 | break | |
1207 | end | |
1208 | -- DECOMPILER ERROR at PC702: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1209 | ||
1210 | -- DECOMPILER ERROR at PC702: LeaveBlock: unexpected jumping out IF_STMT | |
1211 | ||
1212 | end | |
1213 | end | |
1214 | end | |
1215 | pwld.Parent = nil | |
1216 | pl.Anchored = true | |
1217 | local MainPos = pl.Position | |
1218 | local MainPos2 = MMouse.Hit.p | |
1219 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
1220 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
1221 | local num = 30 | |
1222 | repeat | |
1223 | swait() | |
1224 | local ohit, opos = rayCast(Pos1, Look.lookVector, 20, pl) | |
1225 | pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
1226 | MagicBlock(BrickColor.new("New Yeller"), cf(pl.Position) * cf(0, -0.55, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2.5, 2.5, 2.5, 2, 2, 2, 0.15, 2) | |
1227 | Pos1 = Pos1 + Look.lookVector * 5 | |
1228 | pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p) | |
1229 | if ohit ~= nil then | |
1230 | num = 0 | |
1231 | end | |
1232 | num = num - 1 | |
1233 | until num <= 0 | |
1234 | local ref = part(3, workspace, 0, 1, BrickColor.new("New Yeller"), "Effect", vt()) | |
1235 | ref.Anchored = true | |
1236 | ref.CFrame = cf(pl.Position) | |
1237 | so("206049428", ref, 0.8, math.random(4, 6) / 10) | |
1238 | game:GetService("Debris"):AddItem(ref, 0.5) | |
1239 | local col = {"New Yeller", "New Yeller", "New Yeller"} | |
1240 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(ref.Position), 5, 5, 5, 10.5, 10.5, 10.5, 0.1, 1) | |
1241 | for i = 1, 4 do | |
1242 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 5, 5, 5, 6, 6, 6, 0.1) | |
1243 | end | |
1244 | MagniDamage(ref, 15, 10, 15, math.random(15, 25), "Knockdown2", ref, 0.15, 2, math.random(12, 20), false, true, false, "Defense", 0.05, 700) | |
1245 | pl.Parent = nil | |
1246 | end), MainPos, MainPos2, MouseLook) | |
1247 | for i = 0, 1, 0.2 do | |
1248 | swait() | |
1249 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.35, 0, 0), 0.5) | |
1250 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1251 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.4, 0, 0.2) * euler(0, 0, 0), 0.5) | |
1252 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1253 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.2) * euler(0, 0, 0), 0.5) | |
1254 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1255 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1256 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
1257 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1258 | do | |
1259 | if StaggerHit.Value == true then | |
1260 | break | |
1261 | end | |
1262 | -- DECOMPILER ERROR at PC924: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1263 | ||
1264 | -- DECOMPILER ERROR at PC924: LeaveBlock: unexpected jumping out IF_STMT | |
1265 | ||
1266 | end | |
1267 | end | |
1268 | end | |
1269 | attack = false | |
1270 | end | |
1271 | end | |
1272 | do1 = function() | |
1273 | if attack == true then | |
1274 | return | |
1275 | end | |
1276 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1277 | return | |
1278 | end | |
1279 | if cooldownmax <= cooldowns[1] and mana.Value >= 15 then | |
1280 | stop = false | |
1281 | attack = true | |
1282 | isblarghing = true | |
1283 | cooldowns[1] = 0 | |
1284 | s = Character.Torso | |
1285 | local p = Instance.new("Sound", s) | |
1286 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "261637593" | |
1287 | p.Volume = 1 | |
1288 | game:GetService("Debris"):AddItem(p, 4) | |
1289 | p:Play() | |
1290 | wait(0.1) | |
1291 | s.Parent.Humanoid.PlatformStand = true | |
1292 | local v = Instance.new("BodyVelocity", s) | |
1293 | v.P = 5000 | |
1294 | v.maxForce = Vector3.new(545000, 545000, 545000) | |
1295 | local Dist = 80 | |
1296 | v.velocity = s.CFrame.lookVector * Dist + Vector3.new(0, Dist, 0) | |
1297 | game:GetService("Debris"):AddItem(v, 0.25) | |
1298 | s.Parent.Humanoid.PlatformStand = true | |
1299 | s.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) / 2 | |
1300 | wait(0.175) | |
1301 | local x = false | |
1302 | attack = false | |
1303 | for i = 1, 500 do | |
1304 | swait() | |
1305 | MagicBlock(BrickColor.new("New Yeller"), RootPart.CFrame * euler(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 3, 3, 3, 0.1) | |
1306 | for _,v in pairs(s:children()) do | |
1307 | hitfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character) | |
1308 | if v.className == "Motor" or v.className == "Weld" or v.className == "Motor6D" then | |
1309 | v.C0 = v.C0 * CFrame.Angles(math.random(-50, 50) / 30, math.random(-50, 50) / 30, math.random(-50, 50) / 30) | |
1310 | end | |
1311 | end | |
1312 | if stop then | |
1313 | s.Parent.Humanoid.PlatformStand = false | |
1314 | Torso.Velocity = Vector3.new(0, -100, 0) | |
1315 | MagicBlock(BrickColor.new("New Yeller"), RootPart.CFrame * euler(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 10, 10, 10, 0.07) | |
1316 | MagicWave(BrickColor.new("New Yeller"), cf(RootPart.Position) * euler(math.rad(math.random(-20, 20)), math.rad(math.random(-200, 200)), 0), 1, 0.5, 1, 3, 3, 3, 0.15) | |
1317 | end | |
1318 | if hitfloord then | |
1319 | s.Parent.Humanoid.PlatformStand = false | |
1320 | break | |
1321 | end | |
1322 | end | |
1323 | do | |
1324 | MagniDamage(RootPart, 25, 15, 20, math.random(75, 105), "Normal", RootPart, 0.15, 2, math.random(55, 97), true, true, false, "Movement", 0.25, 400) | |
1325 | MagicWave(BrickColor.new("New Yeller"), cf(RootPart.Position) * cf(0, 0, 0), 1.5, 4, 1.5, 1.5, 0.5, 1.5, 0.05) | |
1326 | MagicBlock(BrickColor.new("New Yeller"), cf(RootPart.Position) * cf(0, 0, 0), 1.5, 4, 1.5, 8, 8, 8, 0.05) | |
1327 | p = Instance.new("Sound", s) | |
1328 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "157878578" | |
1329 | p.Volume = 1 | |
1330 | p.Pitch = 0.9 | |
1331 | p:Play() | |
1332 | game:GetService("Debris"):AddItem(p, 4) | |
1333 | showDamage(Character, 0, "Damage") | |
1334 | s.Parent.Humanoid:TakeDamage(0) | |
1335 | isblarghing = false | |
1336 | end | |
1337 | end | |
1338 | end | |
1339 | bombmeshes = { | |
1340 | {mesh = "http://www.roblox.com/asset/?id=9419831", texture = "http://www.roblox.com/asset/?id=9419827", offset = Vector3.new(0, 7.25, 0), size = Vector3.new(8, 8, 8)} | |
1341 | , | |
1342 | {mesh = "http://www.roblox.com/asset/?id=9419831", texture = "http://www.roblox.com/asset/?id=9419827", offset = Vector3.new(0, 7.25, 0), size = Vector3.new(8, 8, 8)} | |
1343 | , | |
1344 | {mesh = "http://www.roblox.com/asset/?id=9419831", texture = "http://www.roblox.com/asset/?id=9419827", offset = Vector3.new(0, 7.25, 0), size = Vector3.new(8, 8, 8)} | |
1345 | } | |
1346 | xl = {"606037537", "676845644", "205335029"} | |
1347 | xe = {"853224808", "616594208", "616582814", "203063501"} | |
1348 | do2 = function() | |
1349 | if attack == true then | |
1350 | return | |
1351 | end | |
1352 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1353 | return | |
1354 | end | |
1355 | if cooldownmax <= cooldowns[2] and mana.Value >= 20 then | |
1356 | stop = false | |
1357 | attack = true | |
1358 | cooldowns[2] = 10 | |
1359 | s = Character.Torso | |
1360 | local p = Instance.new("Sound", s) | |
1361 | p.SoundId = "http://www.roblox.com/asset/?id=" .. xe[math.random(1, #xe)] | |
1362 | p.Volume = 1 | |
1363 | game:GetService("Debris"):AddItem(p, 4) | |
1364 | p:Play() | |
1365 | for i = 1, 15 do | |
1366 | swait() | |
1367 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.15) | |
1368 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.3) | |
1369 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.25) | |
1370 | RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi, 0, 0) * euler(0, 0, 0.2), 0.25) | |
1371 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1372 | LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(-math.pi, 0, 0) * euler(0, 0, -0.2), 0.25) | |
1373 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1374 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.25) | |
1375 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.25) | |
1376 | end | |
1377 | local b = Instance.new("Part", workspace) | |
1378 | b.Name = "HEIL" | |
1379 | b.TopSurface = 0 | |
1380 | b.BottomSurface = 0 | |
1381 | b.formFactor = "Symmetric" | |
1382 | b.CanCollide = false | |
1383 | b.Size = Vector3.new(5, 5, 5) | |
1384 | local m = Instance.new("SpecialMesh", b) | |
1385 | m.MeshType = "FileMesh" | |
1386 | local rnd = math.random(0, 100) | |
1387 | local rand = math.random(1, 2) | |
1388 | if rnd <= 20 then | |
1389 | rand = 3 | |
1390 | end | |
1391 | m.MeshId = bombmeshes[rand].mesh | |
1392 | m.TextureId = bombmeshes[rand].texture | |
1393 | m.Scale = bombmeshes[rand].size | |
1394 | b.Transparency = 1 | |
1395 | local w = Instance.new("Weld", b) | |
1396 | w.Part0 = s | |
1397 | w.Part1 = b | |
1398 | w.C0 = CFrame.new(bombmeshes[rand].offset) | |
1399 | local sus = Instance.new("ParticleEmitter", b) | |
1400 | sus.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1401 | sus.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 10)}) | |
1402 | sus.Lifetime = NumberRange.new(1.5, 2.25) | |
1403 | sus.RotSpeed = NumberRange.new(-20, 20) | |
1404 | sus.Rotation = NumberRange.new(-360, 360) | |
1405 | sus.Texture = "http://www.roblox.com/asset/?id=133619974" | |
1406 | sus.Speed = NumberRange.new(2, 6) | |
1407 | sus.Acceleration = Vector3.new(0, 0, 0) | |
1408 | sus.VelocitySpread = 30 | |
1409 | sus.LockedToPart = true | |
1410 | sus.Rate = 200 | |
1411 | for i = 1, 10 do | |
1412 | b.Transparency = 1 - i / 10 | |
1413 | swait() | |
1414 | end | |
1415 | sus.Enabled = false | |
1416 | wait(math.random(20, 40) / 10) | |
1417 | local p = Instance.new("Sound", s) | |
1418 | p.SoundId = "http://www.roblox.com/asset/?id=" .. xl[math.random(1, #xl)] | |
1419 | p.Volume = 1 | |
1420 | p:Play() | |
1421 | game:GetService("Debris"):AddItem(p, 4) | |
1422 | MagniDamage(RootPart, 45, 30, 40, math.random(150, 250), "Normal", b, 0.05, 2, 9999, false, false, false, "Defense", 0.2, 550) | |
1423 | local p = Instance.new("Sound", b) | |
1424 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "216782105" | |
1425 | p.Pitch = 0.8 | |
1426 | p.Volume = 1 | |
1427 | p:Play() | |
1428 | game:GetService("Debris"):AddItem(p, 4) | |
1429 | local eff = Instance.new("Part", workspace) | |
1430 | eff.formFactor = "Custom" | |
1431 | eff.Size = Vector3.new(1, 1, 1) | |
1432 | eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
1433 | eff.BrickColor = BrickColor.new("New Yeller") | |
1434 | local m = Instance.new("BlockMesh", eff) | |
1435 | m.Scale = Vector3.new(10, 10, 10) | |
1436 | eff.Parent = workspace | |
1437 | eff.Name = "Bewm" | |
1438 | eff.Anchored = true | |
1439 | eff.CanCollide = false | |
1440 | game:GetService("Debris"):AddItem(eff, 5) | |
1441 | coroutine.resume(coroutine.create(function(p, V, x) | |
1442 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
1443 | for i = 1, 30 do | |
1444 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(25.5, 25.5, 25.5) / 20 | |
1445 | p.Transparency = i / 30 | |
1446 | p.CFrame = p.CFrame * V | |
1447 | swait() | |
1448 | end | |
1449 | p:Remove() | |
1450 | end), eff, CFrame.Angles(math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)))) | |
1451 | local eff = Instance.new("Part", workspace) | |
1452 | eff.formFactor = "Custom" | |
1453 | eff.Size = Vector3.new(1, 1, 1) | |
1454 | eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
1455 | eff.BrickColor = BrickColor.new("New Yeller") | |
1456 | local m = Instance.new("BlockMesh", eff) | |
1457 | m.Scale = Vector3.new(10, 10, 10) | |
1458 | eff.Parent = workspace | |
1459 | eff.Name = "Bewm" | |
1460 | eff.Anchored = true | |
1461 | eff.CanCollide = false | |
1462 | game:GetService("Debris"):AddItem(eff, 5) | |
1463 | coroutine.resume(coroutine.create(function(p, V, x) | |
1464 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
1465 | for i = 1, 30 do | |
1466 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(37.5, 37.5, 37.5) / 20 | |
1467 | p.Transparency = i / 30 | |
1468 | p.CFrame = p.CFrame * V | |
1469 | swait() | |
1470 | end | |
1471 | p:Remove() | |
1472 | end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)))) | |
1473 | local eff = Instance.new("Part", workspace) | |
1474 | eff.formFactor = "Custom" | |
1475 | eff.Size = Vector3.new(1, 1, 1) | |
1476 | eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
1477 | eff.BrickColor = BrickColor.new("New Yeller") | |
1478 | local m = Instance.new("BlockMesh", eff) | |
1479 | m.Scale = Vector3.new(10, 10, 10) | |
1480 | eff.Parent = workspace | |
1481 | eff.Name = "Bewm" | |
1482 | eff.Anchored = true | |
1483 | eff.CanCollide = false | |
1484 | game:GetService("Debris"):AddItem(eff, 5) | |
1485 | coroutine.resume(coroutine.create(function(p, V, x) | |
1486 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
1487 | for i = 1, 30 do | |
1488 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 55, 55) / 20 | |
1489 | p.Transparency = i / 30 | |
1490 | p.CFrame = p.CFrame * V | |
1491 | swait() | |
1492 | end | |
1493 | p:Remove() | |
1494 | end), eff, CFrame.Angles(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))) | |
1495 | hitfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character) | |
1496 | local eff = Instance.new("Part", workspace) | |
1497 | eff.formFactor = "Custom" | |
1498 | eff.Size = Vector3.new(1, 1, 1) | |
1499 | eff.CFrame = CFrame.new(RootPart.Position) | |
1500 | eff.BrickColor = BrickColor.new("New Yeller") | |
1501 | local m = Instance.new("SpecialMesh", eff) | |
1502 | m.MeshType = "FileMesh" | |
1503 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
1504 | m.Scale = Vector3.new(10, 10, 10) | |
1505 | eff.Parent = workspace | |
1506 | eff.Name = "Bewm" | |
1507 | eff.Anchored = true | |
1508 | eff.CanCollide = false | |
1509 | game:GetService("Debris"):AddItem(eff, 5) | |
1510 | coroutine.resume(coroutine.create(function(p, V, x) | |
1511 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
1512 | for i = 1, 30 do | |
1513 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 55, 55) / 20 | |
1514 | p.Transparency = i / 30 | |
1515 | p.CFrame = p.CFrame * V | |
1516 | swait() | |
1517 | end | |
1518 | p:Remove() | |
1519 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
1520 | local eff = Instance.new("Part", workspace) | |
1521 | eff.formFactor = "Custom" | |
1522 | eff.Size = Vector3.new(1, 1, 1) | |
1523 | eff.CFrame = CFrame.new(RootPart.Position) | |
1524 | eff.BrickColor = BrickColor.new("Institutional white") | |
1525 | local m = Instance.new("SpecialMesh", eff) | |
1526 | m.MeshType = "FileMesh" | |
1527 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
1528 | m.Scale = Vector3.new(10, 10, 10) | |
1529 | eff.Parent = workspace | |
1530 | eff.Name = "Bewm" | |
1531 | eff.Anchored = true | |
1532 | eff.CanCollide = false | |
1533 | game:GetService("Debris"):AddItem(eff, 5) | |
1534 | coroutine.resume(coroutine.create(function(p, V, x) | |
1535 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
1536 | for i = 1, 12 do | |
1537 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(100, 100, 100) / 12 | |
1538 | p.Transparency = 0.5 + i / 24 | |
1539 | p.CFrame = p.CFrame * V | |
1540 | swait() | |
1541 | end | |
1542 | p:Remove() | |
1543 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
1544 | b:BreakJoints() | |
1545 | b.Transparency = 1 | |
1546 | b.Anchored = true | |
1547 | game:GetService("Debris"):AddItem(b, 5) | |
1548 | showDamage(Character, 0, "Damage") | |
1549 | s.Parent.Stats.Stun.Value = 1 | |
1550 | s.Parent.Humanoid:TakeDamage(0) | |
1551 | local v = Instance.new("BodyVelocity", s) | |
1552 | v.velocity = Vector3.new(math.random(-50, 50), math.random(5, 50), math.random(-50, 50)).unit * 70 + Vector3.new(0, 20, 0) | |
1553 | v.maxForce = Vector3.new(545000, 545000, 545000) | |
1554 | game:GetService("Debris"):AddItem(v, 0.3) | |
1555 | local v = Instance.new("BodyAngularVelocity", s) | |
1556 | do | |
1557 | v.angularvelocity = Vector3.new(math.random(-50, 50), math.random(5, 50), math.random(-50, 50)).unit * 20 | |
1558 | v.maxTorque = Vector3.new(500000000, 500000000, 500000000) | |
1559 | game:GetService("Debris"):AddItem(v, 0.6) | |
1560 | local sus = Instance.new("ParticleEmitter", s) | |
1561 | sus.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1562 | sus.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 6)}) | |
1563 | sus.Lifetime = NumberRange.new(1, 2) | |
1564 | sus.RotSpeed = NumberRange.new(-20, 20) | |
1565 | sus.Rotation = NumberRange.new(-360, 360) | |
1566 | sus.Texture = "http://www.roblox.com/asset/?id=133619974" | |
1567 | sus.Speed = NumberRange.new(0, 0) | |
1568 | sus.Acceleration = Vector3.new(0, 5, 0) | |
1569 | sus.VelocitySpread = 180 | |
1570 | sus.Rate = 20 | |
1571 | coroutine.resume(coroutine.create(function(p) | |
1572 | wait(2) | |
1573 | p.Enabled = false | |
1574 | end), sus) | |
1575 | if rand == 3 then | |
1576 | local p = Instance.new("Sound", b) | |
1577 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "270620358" | |
1578 | p.Pitch = 1 | |
1579 | p.Volume = 1 | |
1580 | p:Play() | |
1581 | game:GetService("Debris"):AddItem(p, 4) | |
1582 | local Torso = b | |
1583 | for i = 1, math.random(26, 34) do | |
1584 | local s = math.random(100, 125) / 100 | |
1585 | if math.random(1, 20) == 20 then | |
1586 | s = math.random(225, 250) / 100 * 2 | |
1587 | end | |
1588 | local p = Instance.new("Part", workspace) | |
1589 | p.Name = "BONUSDUCK" | |
1590 | p.TopSurface = 0 | |
1591 | p.BottomSurface = 0 | |
1592 | p.formFactor = "Custom" | |
1593 | p.Size = Vector3.new(s, s, s) | |
1594 | p.BrickColor = BrickColor.new("New Yeller") | |
1595 | p.CanCollide = false | |
1596 | p.CFrame = Torso.CFrame * CFrame.new(math.random(-5, 5) / 10, 0, math.random(-5, 5) / 10) * CFrame.fromEulerAnglesXYZ(0, math.random(-50, 50) / 10, 0) | |
1597 | local dir = Torso.CFrame * CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(-180, 180)), 0).lookVector | |
1598 | p.Velocity = (dir * (math.random(58, 80) / 10) + Vector3.new(0, math.random(20, 25), 0)) * math.random(1, 3) | |
1599 | local r = Instance.new("BodyAngularVelocity") | |
1600 | r.Parent = p | |
1601 | r.angularvelocity = Vector3.new(0, 3, 0) | |
1602 | p.Friction = 0.5 | |
1603 | local f = Instance.new("BodyForce", p) | |
1604 | f.force = Vector3.new(0, p:GetMass() * 90, 0) | |
1605 | Instance.new("BodyGyro", p) | |
1606 | m = Instance.new("SpecialMesh", p) | |
1607 | m.MeshType = "FileMesh" | |
1608 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
1609 | m.TextureId = "http://www.roblox.com/asset/?id=9419827" | |
1610 | m.Scale = p.Size | |
1611 | local rr = math.random(1, 3) | |
1612 | if rr == 3 then | |
1613 | m.VertexColor = Vector3.new(0.85, 0.85, 0.85) | |
1614 | else | |
1615 | if rr == 2 then | |
1616 | m.VertexColor = Vector3.new(1, 0.8, 0.8) | |
1617 | else | |
1618 | if rr == 1 then | |
1619 | m.VertexColor = Vector3.new(0.8, 1, 0.8) | |
1620 | end | |
1621 | end | |
1622 | end | |
1623 | game:GetService("RunService").Heartbeat:wait() | |
1624 | coroutine.resume(coroutine.create(function(e) | |
1625 | wait(1) | |
1626 | e.CanCollide = true | |
1627 | game:GetService("Debris"):AddItem(e, 17.5) | |
1628 | e.Touched:connect(function(hit) | |
1629 | if hit.Parent and hit.Parent:FindFirstChild("Humanoid") and e:FindFirstChild("BONUSDUCK") == nil then | |
1630 | hit.Parent.Humanoid:TakeDamage(-2.5) | |
1631 | if hit.Parent:FindFirstChild("Decrease") then | |
1632 | s = Instance.new("IntValue", hit.Parent.Decrease) | |
1633 | s.Name = "DecreaseAtk" | |
1634 | s.Value = -10 | |
1635 | game:GetService("Debris"):AddItem(s, 30) | |
1636 | end | |
1637 | pp = Instance.new("BoolValue", e) | |
1638 | pp.Name = "BONUSDUCK" | |
1639 | e.Transparency = 1 | |
1640 | e.Anchored = true | |
1641 | e.CanCollide = false | |
1642 | local ss = Instance.new("Sparkles", e) | |
1643 | local so = {"261637666", "261637644", "261637620", "261637599", "261637593"} | |
1644 | local sp = Instance.new("Sound", e) | |
1645 | sp.Volume = -0.15 + e.Size.x | |
1646 | sp.SoundId = "http://www.roblox.com/asset/?id=" .. so[math.random(1, 5)] | |
1647 | sp:Play() | |
1648 | wait(0.33) | |
1649 | ss.Enabled = false | |
1650 | wait(1) | |
1651 | e:Remove() | |
1652 | end | |
1653 | end) | |
1654 | wait(10 + math.random(0, 20) / 20) | |
1655 | if e.Parent and e:FindFirstChild("BONUSDUCK") == nil then | |
1656 | for i = 1, 4 do | |
1657 | e.Transparency = 1 | |
1658 | wait(0.2) | |
1659 | e.Transparency = 0 | |
1660 | wait(0.2) | |
1661 | end | |
1662 | e.Parent = nil | |
1663 | end | |
1664 | end), p) | |
1665 | end | |
1666 | -- DECOMPILER ERROR at PC1398: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1667 | ||
1668 | -- DECOMPILER ERROR at PC1398: LeaveBlock: unexpected jumping out IF_STMT | |
1669 | ||
1670 | end | |
1671 | end | |
1672 | end | |
1673 | attack = false | |
1674 | end | |
1675 | do3 = function() | |
1676 | speech = {316403490, 316403787, 316403844, 316403916} | |
1677 | if attack == true then | |
1678 | return | |
1679 | end | |
1680 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1681 | return | |
1682 | end | |
1683 | if cooldownmax <= cooldowns[3] and mana.Value >= 25 then | |
1684 | attack = true | |
1685 | removeControl() | |
1686 | local dec = Instance.new("NumberValue", Decrease) | |
1687 | dec.Name = "DecreaseMvmt" | |
1688 | dec.Value = 10 | |
1689 | mana.Value = mana.Value - 25 | |
1690 | num = 0 | |
1691 | local dec2 = Instance.new("NumberValue", Decrease) | |
1692 | dec2.Name = "DecreaseDef" | |
1693 | dec2.Value = -10 | |
1694 | local pod = part(3, workspace, 0, 0, BrickColor.new("Reddish brown"), "Podium", vt(2, 2.5, 2), "WoodPlanks", true) | |
1695 | pod.CFrame = Torso.CFrame * CFrame.new(0, -1.8, -2) | |
1696 | for i = 1, 4 do | |
1697 | MagicCloud(BrickColor.new("White"), cf(pod.Position) * cf(math.random(-80, 80) / 100, math.random(-100, 150) / 100, math.random(-80, 80) / 100) * euler(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180))), 3, 5, 5, 0.1, 0.1, 0.1, 0.05) | |
1698 | end | |
1699 | pod.Rotation = Torso.Rotation | |
1700 | pod.CanCollide = true | |
1701 | local pod2 = part(3, workspace, 0, 0, BrickColor.new("Reddish brown"), "Podium", vt(2, 1, 2), "WoodPlanks", true) | |
1702 | local msh = mesh("SpecialMesh", pod2, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
1703 | pod2.CFrame = pod.CFrame * CFrame.new(0, 1.75, 0) | |
1704 | pod2.Rotation = pod.Rotation + Vector3.new(0, 180, 0) | |
1705 | pod2.CanCollide = true | |
1706 | speeching = true | |
1707 | local snd = Instance.new("Sound", Head) | |
1708 | snd.Volume = 1 | |
1709 | snd.SoundId = "http://www.roblox.com/asset/?id=" .. speech[math.random(1, #speech)] | |
1710 | game:GetService("Debris"):AddItem(snd, snd.TimeLength + 5) | |
1711 | for i = 0, 1, 0.1 do | |
1712 | swait() | |
1713 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1714 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1715 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3) | |
1716 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1717 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3) | |
1718 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1719 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
1720 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3) | |
1721 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1722 | do | |
1723 | if StaggerHit.Value == true then | |
1724 | break | |
1725 | end | |
1726 | -- DECOMPILER ERROR at PC441: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1727 | ||
1728 | -- DECOMPILER ERROR at PC441: LeaveBlock: unexpected jumping out IF_STMT | |
1729 | ||
1730 | end | |
1731 | end | |
1732 | end | |
1733 | snd:Play() | |
1734 | numofanim = 0 | |
1735 | deb = false | |
1736 | while speeching do | |
1737 | swait() | |
1738 | num = num + 1 | |
1739 | local rng = math.random(0, 100) | |
1740 | if 90 + numofanim < rng and deb == false then | |
1741 | coroutine.resume(coroutine.create(function() | |
1742 | deb = true | |
1743 | local anim = math.random(0, 100) | |
1744 | if anim <= 25 then | |
1745 | numofanim = numofanim + 2 | |
1746 | for i = 0, 1, 0.1 do | |
1747 | swait() | |
1748 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3) | |
1749 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1750 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(2.3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1751 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1752 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3) | |
1753 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1754 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
1755 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3) | |
1756 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1757 | do | |
1758 | if StaggerHit.Value == true then | |
1759 | break | |
1760 | end | |
1761 | -- DECOMPILER ERROR at PC211: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1762 | ||
1763 | -- DECOMPILER ERROR at PC211: LeaveBlock: unexpected jumping out IF_STMT | |
1764 | ||
1765 | end | |
1766 | end | |
1767 | end | |
1768 | for i = 0, 1, 0.025 do | |
1769 | swait() | |
1770 | end | |
1771 | for i = 0, 1, 0.1 do | |
1772 | swait() | |
1773 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1774 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1775 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3) | |
1776 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1777 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3) | |
1778 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1779 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
1780 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3) | |
1781 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1782 | do | |
1783 | if StaggerHit.Value == true then | |
1784 | break | |
1785 | end | |
1786 | -- DECOMPILER ERROR at PC418: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1787 | ||
1788 | -- DECOMPILER ERROR at PC418: LeaveBlock: unexpected jumping out IF_STMT | |
1789 | ||
1790 | end | |
1791 | end | |
1792 | end | |
1793 | else | |
1794 | if anim > 25 and anim <= 50 then | |
1795 | numofanim = numofanim + 2 | |
1796 | local reps = math.random(2, 4) | |
1797 | local repsdone = 0 | |
1798 | repeat | |
1799 | for i = 0, 1, 0.15 do | |
1800 | swait() | |
1801 | Neck.C0 = clerp(Neck.C0, necko * euler(0.15, 0.1, 0) * euler(0, 0, 0), 0.15) | |
1802 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.15) | |
1803 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(2, 0, -0.15) * euler(0, 0, 0), 0.15) | |
1804 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
1805 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.15) | |
1806 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
1807 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.15) | |
1808 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.15) | |
1809 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1810 | do | |
1811 | if StaggerHit.Value == true then | |
1812 | break | |
1813 | end | |
1814 | -- DECOMPILER ERROR at PC632: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1815 | ||
1816 | -- DECOMPILER ERROR at PC632: LeaveBlock: unexpected jumping out IF_STMT | |
1817 | ||
1818 | end | |
1819 | end | |
1820 | end | |
1821 | for i = 0, 1, 0.1 do | |
1822 | swait() | |
1823 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
1824 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1825 | RW.C0 = clerp(RW.C0, cf(1.35, 0.3, -0.5) * euler(1.4, 0, -0.15) * euler(0, 0, 0), 0.7) | |
1826 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1827 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.5) | |
1828 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1829 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
1830 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.5) | |
1831 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1832 | do | |
1833 | if StaggerHit.Value == true then | |
1834 | break | |
1835 | end | |
1836 | -- DECOMPILER ERROR at PC832: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1837 | ||
1838 | -- DECOMPILER ERROR at PC832: LeaveBlock: unexpected jumping out IF_STMT | |
1839 | ||
1840 | end | |
1841 | end | |
1842 | end | |
1843 | repsdone = repsdone + 1 | |
1844 | until repsdone == reps | |
1845 | else | |
1846 | do | |
1847 | if anim > 50 and anim <= 75 then | |
1848 | numofanim = numofanim + 2 | |
1849 | for i = 0, 1, 0.1 do | |
1850 | swait() | |
1851 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.3) | |
1852 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1853 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3) | |
1854 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1855 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3) | |
1856 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1857 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
1858 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3) | |
1859 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1860 | do | |
1861 | if StaggerHit.Value == true then | |
1862 | break | |
1863 | end | |
1864 | -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1865 | ||
1866 | -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_STMT | |
1867 | ||
1868 | end | |
1869 | end | |
1870 | end | |
1871 | for i = 0, 1, 0.25 do | |
1872 | swait() | |
1873 | end | |
1874 | for i = 0, 1, 0.1 do | |
1875 | swait() | |
1876 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1877 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1878 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.5) | |
1879 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1880 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.5) | |
1881 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1882 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
1883 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.5) | |
1884 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1885 | do | |
1886 | if StaggerHit.Value == true then | |
1887 | break | |
1888 | end | |
1889 | -- DECOMPILER ERROR at PC1250: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1890 | ||
1891 | -- DECOMPILER ERROR at PC1250: LeaveBlock: unexpected jumping out IF_STMT | |
1892 | ||
1893 | end | |
1894 | end | |
1895 | end | |
1896 | end | |
1897 | deb = false | |
1898 | end | |
1899 | end | |
1900 | end | |
1901 | end)) | |
1902 | end | |
1903 | if snd.TimeLength * 30 <= num then | |
1904 | speeching = false | |
1905 | end | |
1906 | end | |
1907 | do | |
1908 | do | |
1909 | local col = {"New Yeller", "New Yeller", "New Yeller"} | |
1910 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(pod.Position), 5, 5, 5, 10.5, 10.5, 10.5, 0.1, 1) | |
1911 | for i = 1, 4 do | |
1912 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(pod.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 5, 5, 5, 6, 6, 6, 0.1) | |
1913 | end | |
1914 | so("216782105", pod, 0.5, 1.5) | |
1915 | MagniDamage(pod, 15, 15, 20, math.random(35, 55), "Normal", pod, 0.15, 2, math.random(55, 97), true, true, false) | |
1916 | MagniBuff(RootPart, 45, "Defense", -1, 800) | |
1917 | MagniBuff(RootPart, 45, "Movement", -1, 800) | |
1918 | MagniBuff(RootPart, 45, "Damage", -125, 800) | |
1919 | showDamage(Character, 1337, "Damage") | |
1920 | Character.Humanoid:TakeDamage(-9001) | |
1921 | Stagger.Value = true | |
1922 | cooldowns[3] = 0 | |
1923 | pod.Parent = nil | |
1924 | pod2.Parent = nil | |
1925 | dec.Parent = nil | |
1926 | dec2.Parent = nil | |
1927 | attack = false | |
1928 | resumeControl() | |
1929 | end | |
1930 | end | |
1931 | end | |
1932 | end | |
1933 | do4 = function() | |
1934 | if attack == true then | |
1935 | return | |
1936 | end | |
1937 | if Player.Name == Player.Name then | |
1938 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1939 | return | |
1940 | end | |
1941 | local hitfloord, posfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character) | |
1942 | if cooldownmax <= cooldowns[4] and mana.Value >= 50 then | |
1943 | attack = true | |
1944 | stop = true | |
1945 | mana.Value = mana.Value - 50 | |
1946 | local s = game.Players.LocalPlayer.Character.Torso | |
1947 | do | |
1948 | local p = Instance.new("Sound", s) | |
1949 | p.SoundId = "http://www.roblox.com/asset/?id=" .. xl[math.random(1, #xl)] | |
1950 | p.Volume = 1 | |
1951 | game:GetService("Debris"):AddItem(p, 4) | |
1952 | p:Play() | |
1953 | local sl = Instance.new("IntValue", s.Parent.Stats.Decrease) | |
1954 | sl.Name = "DecreaseMvmt" | |
1955 | sl.Value = 100 | |
1956 | local xdir = RootPart.CFrame.lookVector | |
1957 | local xpos = posfloord - Vector3.new(0, 66, 0) + xdir * 25 | |
1958 | local building = Instance.new("Model", workspace) | |
1959 | local p = Instance.new("Part", building) | |
1960 | p.TopSurface = 0 | |
1961 | p.BottomSurface = 0 | |
1962 | p.Anchored = true | |
1963 | p.CanCollide = true | |
1964 | p.formFactor = "Symmetric" | |
1965 | p.Material = "Concrete" | |
1966 | p.Size = Vector3.new(30, 90, 30) | |
1967 | p.CFrame = CFrame.new(xpos, xpos + RootPart.CFrame.lookVector * 5) | |
1968 | building.PrimaryPart = p | |
1969 | local ps = Instance.new("Part", workspace) | |
1970 | ps.Anchored = true | |
1971 | ps.CanCollide = false | |
1972 | ps.CFrame = CFrame.new(posfloord + RootPart.CFrame.lookVector * 25) | |
1973 | ps.Size = Vector3.new(33, 1, 33) | |
1974 | ps.Transparency = 1 | |
1975 | local pem = Instance.new("ParticleEmitter", ps) | |
1976 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1977 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 10)}) | |
1978 | pem.Lifetime = NumberRange.new(2.5, 3.5) | |
1979 | pem.RotSpeed = NumberRange.new(-100, 100) | |
1980 | pem.Rotation = NumberRange.new(-350, 350) | |
1981 | pem.Texture = "http://www.roblox.com/asset/?id=133619974" | |
1982 | pem.Speed = NumberRange.new(0, 0) | |
1983 | pem.Acceleration = Vector3.new(0, 0, 0) | |
1984 | pem.VelocitySpread = 180 | |
1985 | pem.Rate = 250 | |
1986 | pem.Enabled = false | |
1987 | for y = -1, 3 do | |
1988 | for r = -1, 1 do | |
1989 | local p = Instance.new("Part", building) | |
1990 | p.TopSurface = 0 | |
1991 | p.BottomSurface = 0 | |
1992 | p.Anchored = true | |
1993 | p.CanCollide = false | |
1994 | p.formFactor = "Custom" | |
1995 | p.Size = Vector3.new(30.1, 8, 8) | |
1996 | p.CFrame = building.PrimaryPart.CFrame * CFrame.new(0, 14 * y - 8, 10 * r) | |
1997 | p.BrickColor = BrickColor.new("New Yeller") | |
1998 | p.Reflectance = 0.33 | |
1999 | p.Material = "Neon" | |
2000 | end | |
2001 | end | |
2002 | local cam = workspace.CurrentCamera | |
2003 | cam.CameraType = "Scriptable" | |
2004 | cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 120, 0) - xdir * 100, building.PrimaryPart.CFrame * CFrame.new(0, 100, 0), 4) | |
2005 | for i = 1, 15 do | |
2006 | swait() | |
2007 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1) | |
2008 | Neck.C0 = clerp(Neck.C0, necko * euler(0.7, 0, 0), 0.3) | |
2009 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.2) | |
2010 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-0.6, 0, 0) * euler(0, 0, 0.4), 0.2) | |
2011 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2012 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.4), 0.2) | |
2013 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2014 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.2) | |
2015 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.2) | |
2016 | building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100))) | |
2017 | end | |
2018 | pem.Enabled = true | |
2019 | for i = 1, 25 do | |
2020 | swait() | |
2021 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.05) | |
2022 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.05) | |
2023 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.05) | |
2024 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0.4), 0.05) | |
2025 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.05) | |
2026 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.05) | |
2027 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.05) | |
2028 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.05) | |
2029 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.05) | |
2030 | building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 15, math.random(-100, 100) / 100))) | |
2031 | end | |
2032 | for i = 1, 40 do | |
2033 | swait() | |
2034 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.05) | |
2035 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1) | |
2036 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1) | |
2037 | RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1) | |
2038 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) | |
2039 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1) | |
2040 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) | |
2041 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1) | |
2042 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1) | |
2043 | building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 40, math.random(-100, 100) / 100))) | |
2044 | end | |
2045 | do | |
2046 | for i = 1, 25 do | |
2047 | swait() | |
2048 | building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 80, math.random(-100, 100) / 100))) | |
2049 | end | |
2050 | end | |
2051 | pem.Enabled = false | |
2052 | game:GetService("Debris"):AddItem(ps, 5) | |
2053 | for i = 1, 15 do | |
2054 | swait() | |
2055 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.25) | |
2056 | Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3) | |
2057 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35) | |
2058 | RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35) | |
2059 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2060 | LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35) | |
2061 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2062 | RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35) | |
2063 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35) | |
2064 | end | |
2065 | for _,v in pairs(workspace:children()) do | |
2066 | if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then | |
2067 | local h, t = v.Humanoid, v.Torso | |
2068 | if h.Health > 0 and game.Players:GetPlayerFromCharacter(v) ~= nil then | |
2069 | end | |
2070 | end | |
2071 | end | |
2072 | local eff = Instance.new("Part", workspace) | |
2073 | eff.formFactor = "Custom" | |
2074 | eff.Size = Vector3.new(1, 1, 1) | |
2075 | eff.CFrame = CFrame.new(posfloord) | |
2076 | eff.BrickColor = BrickColor.new("New Yeller") | |
2077 | local m = Instance.new("SpecialMesh", eff) | |
2078 | m.MeshType = "FileMesh" | |
2079 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
2080 | m.Scale = Vector3.new(10, 10, 10) | |
2081 | eff.Parent = workspace | |
2082 | eff.Name = "Bewm" | |
2083 | eff.Anchored = true | |
2084 | eff.CanCollide = false | |
2085 | game:GetService("Debris"):AddItem(eff, 5) | |
2086 | coroutine.resume(coroutine.create(function(p, V, x) | |
2087 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
2088 | for i = 1, 30 do | |
2089 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 55, 55) / 20 | |
2090 | p.Transparency = i / 30 | |
2091 | p.CFrame = p.CFrame * V | |
2092 | swait() | |
2093 | end | |
2094 | p:Remove() | |
2095 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
2096 | local sbs = Instance.new("BodyPosition", RootPart) | |
2097 | sbs.P = 3000 | |
2098 | sbs.D = 1000 | |
2099 | sbs.maxForce = Vector3.new(500000, 500000000, 500000) | |
2100 | sbs.position = RootPart.CFrame.p + Vector3.new(0, 2000, 0) | |
2101 | local gl = Instance.new("BodyGyro", RootPart) | |
2102 | gl.P = 8000 | |
2103 | gl.D = 400 | |
2104 | gl.maxTorque = Vector3.new(50000000, 0, 50000000) | |
2105 | gl.cframe = RootPart.CFrame | |
2106 | local sk = Instance.new("Part", workspace) | |
2107 | sk.Name = "D" | |
2108 | sk.CanCollide = false | |
2109 | sk.Anchored = true | |
2110 | sk.Transparency = 1 | |
2111 | sk.Size = Vector3.new(1, 1, 1) | |
2112 | sk.CFrame = RootPart.CFrame | |
2113 | local p = Instance.new("Sound", sk) | |
2114 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "134012322" | |
2115 | p.Volume = 1 | |
2116 | p.Pitch = 0.8 | |
2117 | game:GetService("Debris"):AddItem(sk, 4) | |
2118 | for i = 1, 5 do | |
2119 | swait() | |
2120 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.4) | |
2121 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.4) | |
2122 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
2123 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-0.2, 0, 0) * euler(0, 0, 0.1), 0.4) | |
2124 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2125 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(math.pi * 0.95, 0, 0) * euler(0, 0, -0.2), 0.4) | |
2126 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2127 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.3) * euler(0, math.pi / 2, 0), 0.4) | |
2128 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.3) * euler(0, -math.pi / 2, 0), 0.4) | |
2129 | end | |
2130 | wait(0.5) | |
2131 | cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 100, 0) - xdir * 65, building.PrimaryPart.CFrame * CFrame.new(0, 60, 0), 2) | |
2132 | wait(0.5) | |
2133 | local pz = Instance.new("Sound", building.PrimaryPart) | |
2134 | pz.SoundId = "http://www.roblox.com/asset/?id=" .. "167273611" | |
2135 | pz.Pitch = 1 | |
2136 | pz.Volume = 1 | |
2137 | pz:Play() | |
2138 | wait(1) | |
2139 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 1) | |
2140 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 1) | |
2141 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 1) | |
2142 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-math.pi, 0, 0) * euler(0, 0, 0.5), 1) | |
2143 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1) | |
2144 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(math.pi, 0, 0) * euler(0, 0, -0.5), 1) | |
2145 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1) | |
2146 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 1) | |
2147 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 1) | |
2148 | sbs:Destroy() | |
2149 | RootPart.Anchored = true | |
2150 | gl:Destroy() | |
2151 | local start = building.PrimaryPart.CFrame * CFrame.new(0, 810, 0) | |
2152 | local xpart = Instance.new("Part", s.Parent) | |
2153 | xpart.Name = "ROAD ROLLER DA!" | |
2154 | xpart.TopSurface = 0 | |
2155 | xpart.BottomSurface = 0 | |
2156 | xpart.Anchored = true | |
2157 | xpart.CanCollide = false | |
2158 | xpart.Size = Vector3.new(1, 1, 1) | |
2159 | local xm = Instance.new("SpecialMesh", xpart) | |
2160 | xm.MeshType = "FileMesh" | |
2161 | xm.Scale = Vector3.new(25, 25, 25) | |
2162 | xm.TextureId = "http://www.roblox.com/asset?id=9419827" | |
2163 | xm.MeshId = "http://www.roblox.com/asset?id=9419831" | |
2164 | for i = 1, 47 do | |
2165 | swait() | |
2166 | pz.Volume = 0.05 + i * 0.2 | |
2167 | cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 140, 0) - xdir * 90, s.CFrame, 5.1 - i * 0.1) | |
2168 | RootPart.CFrame = start * CFrame.new(0, -i * 3.5 - i ^ 1.65 + 5, 0) * CFrame.Angles(-math.pi, 0, 0) | |
2169 | xpart.CFrame = RootPart.CFrame * CFrame.new(0, 2, 2) * CFrame.Angles(math.pi, 0, 0) | |
2170 | end | |
2171 | game:GetService("Debris"):AddItem(pz, 3) | |
2172 | local p = Instance.new("Sound", s) | |
2173 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "165970126" | |
2174 | p.Volume = 1 | |
2175 | p.Pitch = 0.85 | |
2176 | game:GetService("Debris"):AddItem(p, 4) | |
2177 | p:Play() | |
2178 | local p = Instance.new("Sound", workspace) | |
2179 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "165970126" | |
2180 | p.Volume = 0.05 | |
2181 | p.Pitch = 0.85 | |
2182 | game:GetService("Debris"):AddItem(p, 4) | |
2183 | p:Play() | |
2184 | MagniDamage(RootPart, 55, 20, 30, math.random(50, 100), "Normal", building.PrimaryPart, 0.05, 2, 9999, false, false, false, "Defense", 0, 0) | |
2185 | MagniDamage(building.PrimaryPart, 55, 20, 30, math.random(100, 150), "Normal", building.PrimaryPart, 0.05, 2, 9999, false, false, false, "Defense", 0, 0) | |
2186 | local p = Instance.new("Sound", RootPart) | |
2187 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "216782105" | |
2188 | p.Pitch = 0.8 | |
2189 | p.Volume = 1 | |
2190 | p:Play() | |
2191 | game:GetService("Debris"):AddItem(p, 4) | |
2192 | local p = Instance.new("Sound", s) | |
2193 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396" | |
2194 | p.Volume = 1 | |
2195 | p.Pitch = 0.8 | |
2196 | game:GetService("Debris"):AddItem(p, 4) | |
2197 | p:Play() | |
2198 | local p = Instance.new("Sound", workspace) | |
2199 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396" | |
2200 | p.Volume = 0.05 | |
2201 | p.Pitch = 0.8 | |
2202 | game:GetService("Debris"):AddItem(p, 4) | |
2203 | p:Play() | |
2204 | local pem = Instance.new("ParticleEmitter", building.PrimaryPart) | |
2205 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2206 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 8), NumberSequenceKeypoint.new(1, 10)}) | |
2207 | pem.Lifetime = NumberRange.new(2.5, 3.5) | |
2208 | pem.RotSpeed = NumberRange.new(-69, 69) | |
2209 | pem.Rotation = NumberRange.new(-350, 350) | |
2210 | pem.Texture = "http://www.roblox.com/asset/?id=133619974" | |
2211 | pem.Speed = NumberRange.new(2, 12) | |
2212 | pem.Acceleration = Vector3.new(0, -10, 0) | |
2213 | pem.VelocitySpread = 180 | |
2214 | pem.Rate = 5 | |
2215 | pem.Enabled = true | |
2216 | spawn(function() | |
2217 | wait() | |
2218 | pem:Emit(200) | |
2219 | end) | |
2220 | local kek = {"http://www.roblox.com/asset/?id=48803786", "http://www.roblox.com/asset/?id=116579230", "http://www.roblox.com/asset/?id=187884226", "http://www.roblox.com/asset/?id=2426617"} | |
2221 | for _,v in pairs(building:children()) do | |
2222 | if v.BrickColor == BrickColor.new("New Yeller") then | |
2223 | do | |
2224 | if _ % 3 == 0 then | |
2225 | local p = Instance.new("Sound", v) | |
2226 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "144884907" | |
2227 | p.Pitch = math.random(65, 80) / 100 | |
2228 | p.Volume = 1 | |
2229 | p:Play() | |
2230 | game:GetService("Debris"):AddItem(p, 4) | |
2231 | end | |
2232 | local sks = Instance.new("Part", building) | |
2233 | sks.Name = "DIIC" | |
2234 | sks.Anchored = true | |
2235 | sks.CanCollide = false | |
2236 | sks.formFactor = "Custom" | |
2237 | sks.Size = Vector3.new(0.2, 8, 8) | |
2238 | sks.BrickColor = BrickColor:Red() | |
2239 | sks.CFrame = v.CFrame * CFrame.new(15, 0, 0) | |
2240 | sks.Transparency = 1 | |
2241 | local pem = Instance.new("ParticleEmitter", sks) | |
2242 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2243 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.15), NumberSequenceKeypoint.new(1, 0.15)}) | |
2244 | pem.Lifetime = NumberRange.new(3.5, 4) | |
2245 | pem.RotSpeed = NumberRange.new(-110, 110) | |
2246 | pem.Rotation = NumberRange.new(-350, 350) | |
2247 | pem.Texture = "http://www.roblox.com/asset/?id=316915922" | |
2248 | pem.Speed = NumberRange.new(5, 50) | |
2249 | pem.Acceleration = Vector3.new(0, -20, 0) | |
2250 | pem.VelocitySpread = 80 | |
2251 | pem.Rate = 0 | |
2252 | pem.LightEmission = -0.2 | |
2253 | pem.Enabled = true | |
2254 | pem.EmissionDirection = "Right" | |
2255 | spawn(function() | |
2256 | wait() | |
2257 | pem:Emit(50) | |
2258 | end) | |
2259 | local pem = Instance.new("ParticleEmitter", sks) | |
2260 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2261 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)}) | |
2262 | pem.Lifetime = NumberRange.new(3.5, 4) | |
2263 | pem.RotSpeed = NumberRange.new(-110, 110) | |
2264 | pem.Rotation = NumberRange.new(-350, 350) | |
2265 | pem.Texture = "http://www.roblox.com/asset/?id=316915935" | |
2266 | pem.Speed = NumberRange.new(5, 50) | |
2267 | pem.Acceleration = Vector3.new(0, -22, 0) | |
2268 | pem.VelocitySpread = 70 | |
2269 | pem.Rate = 0 | |
2270 | pem.LightEmission = -0.2 | |
2271 | pem.Enabled = true | |
2272 | pem.EmissionDirection = "Right" | |
2273 | spawn(function() | |
2274 | wait() | |
2275 | pem:Emit(50) | |
2276 | end) | |
2277 | local pem = Instance.new("ParticleEmitter", sks) | |
2278 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2279 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)}) | |
2280 | pem.Lifetime = NumberRange.new(3.5, 4) | |
2281 | pem.RotSpeed = NumberRange.new(-110, 110) | |
2282 | pem.Rotation = NumberRange.new(-350, 350) | |
2283 | pem.Texture = "http://www.roblox.com/asset/?id=316915947" | |
2284 | pem.Speed = NumberRange.new(5, 55) | |
2285 | pem.Acceleration = Vector3.new(0, -20, 0) | |
2286 | pem.VelocitySpread = 60 | |
2287 | pem.Rate = 0 | |
2288 | pem.LightEmission = -0.2 | |
2289 | pem.Enabled = true | |
2290 | pem.EmissionDirection = "Right" | |
2291 | spawn(function() | |
2292 | wait() | |
2293 | pem:Emit(50) | |
2294 | end) | |
2295 | local sks = Instance.new("Part", building) | |
2296 | sks.Name = "DIIC" | |
2297 | sks.Anchored = true | |
2298 | sks.CanCollide = false | |
2299 | sks.formFactor = "Custom" | |
2300 | sks.Size = Vector3.new(0.2, 8, 8) | |
2301 | sks.BrickColor = BrickColor:Red() | |
2302 | sks.CFrame = v.CFrame * CFrame.new(-15, 0, 0) | |
2303 | sks.Transparency = 1 | |
2304 | local pem = Instance.new("ParticleEmitter", sks) | |
2305 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2306 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.15), NumberSequenceKeypoint.new(1, 0.15)}) | |
2307 | pem.Lifetime = NumberRange.new(3.5, 4) | |
2308 | pem.RotSpeed = NumberRange.new(-110, 110) | |
2309 | pem.Rotation = NumberRange.new(-350, 350) | |
2310 | pem.Texture = "http://www.roblox.com/asset/?id=316915922" | |
2311 | pem.Speed = NumberRange.new(5, 50) | |
2312 | pem.Acceleration = Vector3.new(0, -20, 0) | |
2313 | pem.VelocitySpread = 80 | |
2314 | pem.Rate = 0 | |
2315 | pem.LightEmission = -0.2 | |
2316 | pem.Enabled = true | |
2317 | pem.EmissionDirection = "Left" | |
2318 | spawn(function() | |
2319 | wait() | |
2320 | pem:Emit(50) | |
2321 | end) | |
2322 | local pem = Instance.new("ParticleEmitter", sks) | |
2323 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2324 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)}) | |
2325 | pem.Lifetime = NumberRange.new(3.5, 4) | |
2326 | pem.RotSpeed = NumberRange.new(-110, 110) | |
2327 | pem.Rotation = NumberRange.new(-350, 350) | |
2328 | pem.Texture = "http://www.roblox.com/asset/?id=316915935" | |
2329 | pem.Speed = NumberRange.new(5, 50) | |
2330 | pem.Acceleration = Vector3.new(0, -22, 0) | |
2331 | pem.VelocitySpread = 70 | |
2332 | pem.Rate = 0 | |
2333 | pem.LightEmission = -0.2 | |
2334 | pem.Enabled = true | |
2335 | pem.EmissionDirection = "Left" | |
2336 | spawn(function() | |
2337 | wait() | |
2338 | pem:Emit(50) | |
2339 | end) | |
2340 | local pem = Instance.new("ParticleEmitter", sks) | |
2341 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2342 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)}) | |
2343 | pem.Lifetime = NumberRange.new(3.5, 4) | |
2344 | pem.RotSpeed = NumberRange.new(-110, 110) | |
2345 | pem.Rotation = NumberRange.new(-350, 350) | |
2346 | pem.Texture = "http://www.roblox.com/asset/?id=316915947" | |
2347 | pem.Speed = NumberRange.new(5, 55) | |
2348 | pem.Acceleration = Vector3.new(0, -20, 0) | |
2349 | pem.VelocitySpread = 60 | |
2350 | pem.Rate = 0 | |
2351 | pem.LightEmission = -0.2 | |
2352 | pem.Enabled = true | |
2353 | pem.EmissionDirection = "Left" | |
2354 | spawn(function() | |
2355 | wait() | |
2356 | pem:Emit(50) | |
2357 | end) | |
2358 | local thed = Instance.new("Decal", v) | |
2359 | thed.Face = "Left" | |
2360 | thed.Texture = kek[math.random(1, #kek)] | |
2361 | do | |
2362 | local thed = Instance.new("Decal", v) | |
2363 | thed.Face = "Right" | |
2364 | thed.Texture = kek[math.random(1, #kek)] | |
2365 | -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out DO_STMT | |
2366 | ||
2367 | -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2368 | ||
2369 | -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out IF_STMT | |
2370 | ||
2371 | end | |
2372 | end | |
2373 | end | |
2374 | end | |
2375 | local eff = Instance.new("Part", workspace) | |
2376 | eff.formFactor = "Custom" | |
2377 | eff.Size = Vector3.new(1, 1, 1) | |
2378 | eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 35, 0)) | |
2379 | eff.BrickColor = BrickColor.new("Institutional white") | |
2380 | local m = Instance.new("SpecialMesh", eff) | |
2381 | m.MeshType = "FileMesh" | |
2382 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
2383 | m.Scale = Vector3.new(10, 10, 10) | |
2384 | eff.Parent = workspace | |
2385 | eff.Name = "Bewm" | |
2386 | eff.Anchored = true | |
2387 | eff.CanCollide = false | |
2388 | game:GetService("Debris"):AddItem(eff, 5) | |
2389 | coroutine.resume(coroutine.create(function(p, V, x) | |
2390 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
2391 | for i = 1, 20 do | |
2392 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(65, 65, 65) / 20 | |
2393 | p.Transparency = i / 20 | |
2394 | p.CFrame = p.CFrame * V | |
2395 | swait() | |
2396 | end | |
2397 | p:Remove() | |
2398 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
2399 | local eff = Instance.new("Part", workspace) | |
2400 | eff.formFactor = "Custom" | |
2401 | eff.Size = Vector3.new(1, 1, 1) | |
2402 | eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 35, 0)) | |
2403 | eff.BrickColor = BrickColor.new("Institutional white") | |
2404 | local m = Instance.new("SpecialMesh", eff) | |
2405 | m.MeshType = "FileMesh" | |
2406 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
2407 | m.Scale = Vector3.new(10, 10, 10) | |
2408 | eff.Parent = workspace | |
2409 | eff.Name = "Bewm" | |
2410 | eff.Anchored = true | |
2411 | eff.CanCollide = false | |
2412 | game:GetService("Debris"):AddItem(eff, 5) | |
2413 | coroutine.resume(coroutine.create(function(p, V, x) | |
2414 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
2415 | for i = 1, 10 do | |
2416 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(145, 145, 145) / 10 | |
2417 | p.Transparency = 0.5 + i / 20 | |
2418 | p.CFrame = p.CFrame * V | |
2419 | swait() | |
2420 | end | |
2421 | p:Remove() | |
2422 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
2423 | local eff = Instance.new("Part", workspace) | |
2424 | eff.formFactor = "Custom" | |
2425 | eff.Size = Vector3.new(1, 1, 1) | |
2426 | eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p + Vector3.new(0, 40, 0)) | |
2427 | eff.BrickColor = BrickColor.new("Institutional white") | |
2428 | local m = Instance.new("SpecialMesh", eff) | |
2429 | m.MeshType = "FileMesh" | |
2430 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
2431 | m.Scale = Vector3.new(10, 10, 10) | |
2432 | eff.Parent = workspace | |
2433 | eff.Name = "Bewm" | |
2434 | eff.Anchored = true | |
2435 | eff.CanCollide = false | |
2436 | game:GetService("Debris"):AddItem(eff, 5) | |
2437 | coroutine.resume(coroutine.create(function(p, V, x) | |
2438 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
2439 | for i = 1, 10 do | |
2440 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(125, 125, 125) / 10 | |
2441 | p.Transparency = 0.5 + i / 20 | |
2442 | p.CFrame = p.CFrame * V | |
2443 | swait() | |
2444 | end | |
2445 | p:Remove() | |
2446 | end), eff, CFrame.Angles(0, -math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
2447 | for _,v in pairs(workspace:children()) do | |
2448 | if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then | |
2449 | local h, t = v.Humanoid, v.Torso | |
2450 | end | |
2451 | end | |
2452 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 1) | |
2453 | Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3) | |
2454 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 1) | |
2455 | RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 1) | |
2456 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2457 | LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 1) | |
2458 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2459 | RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 1) | |
2460 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 1) | |
2461 | for i = 1, 3 do | |
2462 | building:SetPrimaryPartCFrame(CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 2.5, 0))) | |
2463 | -- DECOMPILER ERROR at PC3348: Overwrote pending register: R44 in 'AssignReg' | |
2464 | ||
2465 | RootPart.CFrame = start * CFrame.new(0, -758.86938347034 - i * 2.5, 0) * CFrame.Angles(0, 0, 0) | |
2466 | xpart.CFrame = RootPart.CFrame * CFrame.new(0, -2, 2) * CFrame.Angles(0, 0, 0) | |
2467 | -- DECOMPILER ERROR at PC3375: Overwrote pending register: R44 in 'AssignReg' | |
2468 | ||
2469 | cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 0, 0) - xdir * 90, CFrame.new(s.Position), 0.5) | |
2470 | swait() | |
2471 | end | |
2472 | wait(0.5) | |
2473 | local p = Instance.new("Sound", RootPart) | |
2474 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396" | |
2475 | p.Volume = 1 | |
2476 | p.Pitch = 1 | |
2477 | game:GetService("Debris"):AddItem(p, 30) | |
2478 | p:Play() | |
2479 | cam:Interpolate(xpart.CFrame * CFrame.new(10, 10, -10), xpart.CFrame + Vector3.new(0, 2, 0), 1) | |
2480 | wait(4) | |
2481 | xpart:Remove() | |
2482 | RootPart.Anchored = false | |
2483 | cam.CameraType = "Custom" | |
2484 | sl.Parent = nil | |
2485 | attack = false | |
2486 | stop = false | |
2487 | cooldowns[4] = 0 | |
2488 | wait(10) | |
2489 | building:Destroy() | |
2490 | end | |
2491 | end | |
2492 | end | |
2493 | end | |
2494 | taunt = function() | |
2495 | if attack == true then | |
2496 | return | |
2497 | end | |
2498 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2499 | return | |
2500 | end | |
2501 | if cooldownmax <= cooldowns[5] and mana.Value >= 20 then | |
2502 | stop = false | |
2503 | attack = true | |
2504 | cooldowns[5] = 40 | |
2505 | s = Character.Torso | |
2506 | local p = Instance.new("Sound", s) | |
2507 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "318111747" | |
2508 | p.Volume = 1 | |
2509 | game:GetService("Debris"):AddItem(p, 4) | |
2510 | p:Play() | |
2511 | for i = 1, 15 do | |
2512 | swait() | |
2513 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1) | |
2514 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.2) | |
2515 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.2) | |
2516 | RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 0.99, 0, 0) * euler(0, 0, 0.2), 0.2) | |
2517 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2518 | LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 0.99, 0, 0) * euler(0, 0, -0.2), 0.2) | |
2519 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2520 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.2) | |
2521 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.2) | |
2522 | end | |
2523 | local b = Instance.new("Part", workspace) | |
2524 | b.Name = "HEILx2" | |
2525 | b.TopSurface = 0 | |
2526 | b.BottomSurface = 0 | |
2527 | b.formFactor = "Symmetric" | |
2528 | b.CanCollide = false | |
2529 | b.Size = Vector3.new(3, 2, 2) | |
2530 | local m = Instance.new("SpecialMesh", b) | |
2531 | m.MeshType = "FileMesh" | |
2532 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
2533 | m.TextureId = "http://www.roblox.com/asset/?id=9419827" | |
2534 | local wa = Instance.new("Weld", b) | |
2535 | wa.Part0 = s.Parent["Right Arm"] | |
2536 | wa.Part1 = b | |
2537 | wa.C0 = CFrame.new(-1.65, -1.2, 0) * CFrame.Angles(math.pi * 1.025, 0, 0.2) | |
2538 | b.Transparency = 0 | |
2539 | local p = Instance.new("Sound", s) | |
2540 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "111124523" | |
2541 | p.Volume = 1 | |
2542 | p.Pitch = math.random(80, 90) / 100 | |
2543 | game:GetService("Debris"):AddItem(p, 4) | |
2544 | p:Play() | |
2545 | wait(0.5) | |
2546 | local p = Instance.new("Sound", s) | |
2547 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "190126363" | |
2548 | p.Volume = 1 | |
2549 | p.Pitch = math.random(80, 90) / 100 | |
2550 | game:GetService("Debris"):AddItem(p, 4) | |
2551 | wait(0.2) | |
2552 | local trx = math.random(0, 100) | |
2553 | if trx <= 10 then | |
2554 | local bb = Instance.new("Part", b) | |
2555 | bb.Name = "HEIL" | |
2556 | bb.TopSurface = 0 | |
2557 | bb.BottomSurface = 0 | |
2558 | bb.formFactor = "Symmetric" | |
2559 | bb.CanCollide = false | |
2560 | bb.Size = Vector3.new(1, 1, 1) | |
2561 | local m = Instance.new("SpecialMesh", bb) | |
2562 | m.MeshType = "FileMesh" | |
2563 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
2564 | m.TextureId = "http://www.roblox.com/asset/?id=9419827" | |
2565 | m.Scale = Vector3.new(5, 5, 5) | |
2566 | local w = Instance.new("Weld", b) | |
2567 | w.Part0 = b | |
2568 | w.Part1 = bb | |
2569 | w.C0 = CFrame.new(0, 0.74, -0.25) * CFrame.Angles(0, 0, 0) | |
2570 | bb.Transparency = 0 | |
2571 | local p = Instance.new("Sound", s) | |
2572 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "111124523" | |
2573 | p.Volume = 1 | |
2574 | p.Pitch = math.random(100, 110) / 100 | |
2575 | game:GetService("Debris"):AddItem(p, 4) | |
2576 | p:Play() | |
2577 | wait(0.4) | |
2578 | local p = Instance.new("Sound", s) | |
2579 | p.SoundId = "http://www.roblox.com/asset/?id=" .. xe[math.random(1, #xe)] | |
2580 | p.Volume = 1 | |
2581 | p.Pitch = 1.4 | |
2582 | game:GetService("Debris"):AddItem(p, 4) | |
2583 | p:Play() | |
2584 | wait(1.5) | |
2585 | end | |
2586 | do | |
2587 | local topkek = {317667032, 317667048, 317667070, 317670161} | |
2588 | local dix = {13.8, 12, 12.35, 15} | |
2589 | local rando = math.random(1, 4) | |
2590 | if trx <= 10 then | |
2591 | local poop = {} | |
2592 | for i = 1, 33 do | |
2593 | local p = Instance.new("Sound", b) | |
2594 | p.SoundId = "http://www.roblox.com/asset/?id=" .. topkek[rando] | |
2595 | p.Volume = 1 | |
2596 | p.Pitch = 1 | |
2597 | if rando == 4 then | |
2598 | p.Pitch = 6.66 | |
2599 | end | |
2600 | table.insert(poop, p) | |
2601 | end | |
2602 | wait(0.25) | |
2603 | for _,v in pairs(poop) do | |
2604 | v:Play() | |
2605 | end | |
2606 | wait(dix[rando] * 0.9 - 2.5) | |
2607 | wait(0.1) | |
2608 | else | |
2609 | do | |
2610 | do | |
2611 | local p = Instance.new("Sound", b) | |
2612 | p.SoundId = "http://www.roblox.com/asset/?id=" .. topkek[rando] | |
2613 | p.Volume = 1 | |
2614 | p.Pitch = 1 | |
2615 | if rando == 4 then | |
2616 | p.Pitch = 6.66 | |
2617 | end | |
2618 | p:Play() | |
2619 | print(rando) | |
2620 | wait(dix[rando] * 0.9 - 2.5) | |
2621 | wait(0.1) | |
2622 | local thed = {142539074, 142539082, 142539090} | |
2623 | local p = Instance.new("Sound", s) | |
2624 | p.SoundId = "http://www.roblox.com/asset/?id=" .. thed[math.random(1, #thed)] | |
2625 | p.Volume = 1 | |
2626 | p.Pitch = 1 | |
2627 | game:GetService("Debris"):AddItem(p, 4) | |
2628 | p:Play() | |
2629 | local borb = Instance.new("NumberValue", s.Parent.Stats.Decrease) | |
2630 | borb.Name = "DecreaseMvmt" | |
2631 | borb.Value = 100 | |
2632 | for i = 1, 15 do | |
2633 | swait() | |
2634 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1) | |
2635 | Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.15) | |
2636 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(-1.4, 0, 0), 0.15) | |
2637 | RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 1.15, 0, 0) * euler(0, 0, 0.1), 0.15) | |
2638 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
2639 | LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 1.15, 0, 0) * euler(0, 0, -0.1), 0.15) | |
2640 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
2641 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.5) * euler(-1.4, 0, 0.1) * euler(0, math.pi / 2, 0), 0.15) | |
2642 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.5) * euler(-1.4, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.15) | |
2643 | end | |
2644 | wait(0.1) | |
2645 | for i = 1, 10 do | |
2646 | swait() | |
2647 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.4, 0), 0.1) | |
2648 | Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.3) | |
2649 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(1.4, 0, 0), 0.3) | |
2650 | RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 0.8, 0, 0) * euler(0, 0, 0.1), 0.3) | |
2651 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2652 | LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 0.8, 0, 0) * euler(0, 0, -0.1), 0.3) | |
2653 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2654 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(1.4, 0, 0.1) * euler(0, math.pi / 2, 0), 0.3) | |
2655 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(1.4, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.3) | |
2656 | if i == 6 then | |
2657 | wa:Destroy() | |
2658 | local vb = Instance.new("BodyVelocity", b) | |
2659 | vb.P = 4000 | |
2660 | vb.maxForce = Vector3.new(545000, 545000, 545000) | |
2661 | vb.velocity = RootPart.CFrame.lookVector * 220 + Vector3.new(0, 5, 0) | |
2662 | game:GetService("Debris"):AddItem(vb, 0.25) | |
2663 | local vb = Instance.new("BodyAngularVelocity", b) | |
2664 | vb.maxTorque = Vector3.new(500000, 500000, 500000) | |
2665 | vb.angularvelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2666 | game:GetService("Debris"):AddItem(vb, 0.25) | |
2667 | b.CanCollide = true | |
2668 | local sz = script.JustAGamingRobloxian:clone() | |
2669 | sz.Disabled = false | |
2670 | sz.Parent = b | |
2671 | local tt = Instance.new("ObjectValue", sz) | |
2672 | tt.Name = "creator" | |
2673 | tt.Value = s.Parent | |
2674 | end | |
2675 | end | |
2676 | wait(0.2) | |
2677 | borb.Parent = nil | |
2678 | game:GetService("Debris"):AddItem(b, 5) | |
2679 | attack = false | |
2680 | end | |
2681 | end | |
2682 | end | |
2683 | end | |
2684 | end | |
2685 | end | |
2686 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
2687 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
2688 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
2689 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
2690 | dur = Instance.new("NumberValue", d) | |
2691 | dur.Name = "Duration" | |
2692 | dur.Value = Duration | |
2693 | game:GetService("Debris"):AddItem(d, 20) | |
2694 | if Stat == "Damage" then | |
2695 | d.Name = "DecreaseAtk" | |
2696 | else | |
2697 | if Stat == "Defense" then | |
2698 | d.Name = "DecreaseDef" | |
2699 | else | |
2700 | if Stat == "Movement" then | |
2701 | d.Name = "DecreaseMvmt" | |
2702 | end | |
2703 | end | |
2704 | end | |
2705 | if Model:findFirstChild("Torso") ~= nil then | |
2706 | display = "" | |
2707 | if Stat == "Damage" then | |
2708 | if Amount > 0 then | |
2709 | display = "-Damage" | |
2710 | else | |
2711 | display = "+Damage" | |
2712 | end | |
2713 | else | |
2714 | if Stat == "Defense" then | |
2715 | if Amount > 0 then | |
2716 | display = "-Defense" | |
2717 | else | |
2718 | display = "+Defense" | |
2719 | end | |
2720 | else | |
2721 | if Stat == "Movement" then | |
2722 | if Amount > 0 then | |
2723 | display = "-Movement" | |
2724 | else | |
2725 | display = "+Movement" | |
2726 | end | |
2727 | end | |
2728 | end | |
2729 | end | |
2730 | showDamage(Model, display, "Debuff") | |
2731 | end | |
2732 | d.Value = Amount | |
2733 | end | |
2734 | end | |
2735 | GetDist = function(Part1, Part2, magni) | |
2736 | local targ = Part1.Position - Part2.Position | |
2737 | local mag = targ.magnitude | |
2738 | if mag <= magni then | |
2739 | return true | |
2740 | else | |
2741 | return false | |
2742 | end | |
2743 | end | |
2744 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2745 | for _,c in pairs(workspace:children()) do | |
2746 | local hum = c:findFirstChild("Humanoid") | |
2747 | if hum ~= nil then | |
2748 | local head = nil | |
2749 | for _,d in pairs(c:children()) do | |
2750 | if d.className == "Model" and ranged ~= true then | |
2751 | head = d:findFirstChild("Hitbox") | |
2752 | if d.Parent == Character then | |
2753 | break | |
2754 | end | |
2755 | if head ~= nil then | |
2756 | local targ = head.Position - Part.Position | |
2757 | local mag = targ.magnitude | |
2758 | if mag <= magni and c.Name ~= Player.Name then | |
2759 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2760 | ref.Anchored = true | |
2761 | ref.CFrame = cf(head.Position) | |
2762 | game:GetService("Debris"):AddItem(ref, 1) | |
2763 | hitnum = math.random(1, 5) | |
2764 | if hitnum == 1 then | |
2765 | so("199148971", ref, 1, 1) | |
2766 | else | |
2767 | if hitnum == 2 then | |
2768 | so("199149025", ref, 1, 1) | |
2769 | else | |
2770 | if hitnum == 3 then | |
2771 | so("199149072", ref, 1, 1) | |
2772 | else | |
2773 | if hitnum == 4 then | |
2774 | so("199149109", ref, 1, 1) | |
2775 | else | |
2776 | if hitnum == 5 then | |
2777 | so("199149119", ref, 1, 1) | |
2778 | end | |
2779 | end | |
2780 | end | |
2781 | end | |
2782 | end | |
2783 | StaggerHit.Value = true | |
2784 | end | |
2785 | end | |
2786 | end | |
2787 | do | |
2788 | if d.className == "Part" then | |
2789 | head = d | |
2790 | if head ~= nil then | |
2791 | local targ = head.Position - Part.Position | |
2792 | local mag = targ.magnitude | |
2793 | if mag <= magni and c.Name ~= Player.Name then | |
2794 | if stun == nil then | |
2795 | stun = math.random(5, 10) | |
2796 | end | |
2797 | local Rang = nil | |
2798 | if Ranged == false then | |
2799 | Rang = true | |
2800 | end | |
2801 | local stag = nil | |
2802 | if shbash == true then | |
2803 | stag = true | |
2804 | end | |
2805 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2806 | end | |
2807 | end | |
2808 | end | |
2809 | do | |
2810 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT | |
2811 | ||
2812 | end | |
2813 | end | |
2814 | end | |
2815 | end | |
2816 | end | |
2817 | end | |
2818 | MagniBuff = function(Part, magni, Dec, DecAm, Dur, others) | |
2819 | if Player.Neutral == true then | |
2820 | DecreaseStat(Character, Dec, DecAm / 2, Dur) | |
2821 | end | |
2822 | for _,c in pairs(workspace:children()) do | |
2823 | local hum = c:findFirstChild("Humanoid") | |
2824 | if hum ~= nil then | |
2825 | local head = c:findFirstChild("Torso") | |
2826 | if head ~= nil then | |
2827 | local targ = head.Position - Part.Position | |
2828 | local mag = targ.magnitude | |
2829 | -- DECOMPILER ERROR at PC67: Unhandled construct in 'MakeBoolean' P1 | |
2830 | ||
2831 | if others == nil and mag <= magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
2832 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2833 | end | |
2834 | end | |
2835 | end | |
2836 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and mag <= magni and head.Parent ~= Character and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
2837 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2838 | end | |
2839 | end | |
2840 | end | |
2841 | rayCast = function(Pos, Dir, Max, Ignore) | |
2842 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2843 | end | |
2844 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
2845 | LastPoint = Point | |
2846 | effect = function(Color, Ref, LP, P1, returnn) | |
2847 | if LP == nil or P1 == nil then | |
2848 | return | |
2849 | end | |
2850 | local effectsmsh = Instance.new("CylinderMesh") | |
2851 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2852 | effectsmsh.Name = "Mesh" | |
2853 | local effectsg = Instance.new("Part") | |
2854 | NoOutline(effectsg) | |
2855 | effectsg.formFactor = 3 | |
2856 | effectsg.CanCollide = false | |
2857 | effectsg.Name = "Eff" | |
2858 | effectsg.Locked = true | |
2859 | effectsg.Anchored = true | |
2860 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2861 | effectsg.Parent = workspace | |
2862 | effectsmsh.Parent = effectsg | |
2863 | effectsg.BrickColor = BrickColor.new(Color) | |
2864 | effectsg.Reflectance = Ref | |
2865 | local point1 = P1 | |
2866 | local mg = point1.p.magnitude | |
2867 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2868 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2869 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2870 | game:GetService("Debris"):AddItem(effectsg, 2) | |
2871 | if returnn then | |
2872 | return effectsg | |
2873 | end | |
2874 | if not returnn then | |
2875 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
2876 | end | |
2877 | end | |
2878 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2879 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2880 | prt.Anchored = true | |
2881 | prt.CFrame = cframe | |
2882 | local msh = mesh("SpecialMesh", prt, "FileMesh", "9419831", vt(0, 0, 0), vt(x1, y1, z1)) | |
2883 | game:GetService("Debris"):AddItem(prt, 10) | |
2884 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2885 | end | |
2886 | MagicSpike = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2887 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2888 | prt.Anchored = true | |
2889 | prt.CFrame = cframe | |
2890 | local msh = mesh("SpecialMesh", prt, "FileMesh", "9419831", vt(0, 0, 0), vt(x1, y1, z1)) | |
2891 | game:GetService("Debris"):AddItem(prt, 10) | |
2892 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2893 | end | |
2894 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2895 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2896 | prt.Anchored = true | |
2897 | prt.CFrame = cframe | |
2898 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2899 | game:GetService("Debris"):AddItem(prt, 10) | |
2900 | if Type == 1 or Type == nil then | |
2901 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2902 | else | |
2903 | if Type == 2 then | |
2904 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2905 | end | |
2906 | end | |
2907 | end | |
2908 | MagicCloud = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2909 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2910 | prt.Anchored = true | |
2911 | prt.CFrame = cframe | |
2912 | local msh = mesh("SpecialMesh", prt, "FileMesh", "9419831", vt(0, 0, 0), vt(x1, y1, z1)) | |
2913 | game:GetService("Debris"):AddItem(prt, 10) | |
2914 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2915 | end | |
2916 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2917 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2918 | prt.Anchored = true | |
2919 | prt.Material = material | |
2920 | prt.CFrame = cframe | |
2921 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2922 | game:GetService("Debris"):AddItem(prt, 10) | |
2923 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2924 | end | |
2925 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2926 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2927 | prt.Anchored = true | |
2928 | prt.CFrame = cframe | |
2929 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2930 | game:GetService("Debris"):AddItem(prt, 10) | |
2931 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2932 | end | |
2933 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2934 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2935 | prt.Anchored = true | |
2936 | prt.CFrame = cframe | |
2937 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2938 | game:GetService("Debris"):AddItem(prt, 10) | |
2939 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2940 | end | |
2941 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
2942 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
2943 | prt.Anchored = true | |
2944 | prt.CFrame = cframe | |
2945 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
2946 | game:GetService("Debris"):AddItem(prt, 10) | |
2947 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
2948 | end | |
2949 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2950 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2951 | prt.Anchored = true | |
2952 | prt.CFrame = cframe | |
2953 | local msh = mesh("SpecialMesh", prt, "FileMesh", "9419831", vt(0, 0, 0), vt(x1, y1, z1)) | |
2954 | game:GetService("Debris"):AddItem(prt, 10) | |
2955 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2956 | end | |
2957 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2958 | if hit.Parent == nil then | |
2959 | return | |
2960 | end | |
2961 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
2962 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2963 | ref.Anchored = true | |
2964 | ref.CFrame = cf(hit.Position) | |
2965 | game:GetService("Debris"):AddItem(ref, 1) | |
2966 | hitnum = math.random(1, 5) | |
2967 | if hitnum == 1 then | |
2968 | so("199148971", ref, 1, 1) | |
2969 | else | |
2970 | if hitnum == 2 then | |
2971 | so("199149025", ref, 1, 1) | |
2972 | else | |
2973 | if hitnum == 3 then | |
2974 | so("199149072", ref, 1, 1) | |
2975 | else | |
2976 | if hitnum == 4 then | |
2977 | so("199149109", ref, 1, 1) | |
2978 | else | |
2979 | if hitnum == 5 then | |
2980 | so("199149119", ref, 1, 1) | |
2981 | end | |
2982 | end | |
2983 | end | |
2984 | end | |
2985 | end | |
2986 | StaggerHit.Value = true | |
2987 | end | |
2988 | h = hit.Parent:FindFirstChild("Humanoid") | |
2989 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
2990 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
2991 | return | |
2992 | end | |
2993 | c = Instance.new("ObjectValue") | |
2994 | c.Name = "creator" | |
2995 | c.Value = game:service("Players").LocalPlayer | |
2996 | c.Parent = h | |
2997 | RecentEnemy.Value = hit.Parent | |
2998 | game:GetService("Debris"):AddItem(c, 0.5) | |
2999 | minim = minim * Atk.Value | |
3000 | maxim = maxim * Atk.Value | |
3001 | Damage = 0 | |
3002 | if minim == maxim then | |
3003 | Damage = maxim | |
3004 | else | |
3005 | Damage = math.random(minim, maxim) | |
3006 | end | |
3007 | blocked = false | |
3008 | enblock = nil | |
3009 | local EStats = hit.Parent:findFirstChild("Stats") | |
3010 | if EStats ~= nil then | |
3011 | invis = EStats:findFirstChild("Invisibility") | |
3012 | isinvis = EStats:findFirstChild("IsInvisible") | |
3013 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
3014 | invis.Value = 0 | |
3015 | end | |
3016 | enblock = EStats:findFirstChild("Block") | |
3017 | if enblock ~= nil and enblock.Value == true then | |
3018 | blocked = true | |
3019 | end | |
3020 | if EStats:findFirstChild("Defense") ~= nil then | |
3021 | Damage = Damage / EStats.Defense.Value | |
3022 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
3023 | hitnum = math.random(1, 5) | |
3024 | if hitnum == 1 then | |
3025 | so("199149321", hit, 1, 1) | |
3026 | else | |
3027 | if hitnum == 2 then | |
3028 | so("199149338", hit, 1, 1) | |
3029 | else | |
3030 | if hitnum == 3 then | |
3031 | so("199149367", hit, 1, 1) | |
3032 | else | |
3033 | if hitnum == 4 then | |
3034 | so("199149409", hit, 1, 1) | |
3035 | else | |
3036 | if hitnum == 5 then | |
3037 | so("199149452", hit, 1, 1) | |
3038 | end | |
3039 | end | |
3040 | end | |
3041 | end | |
3042 | end | |
3043 | else | |
3044 | if ranged == false or ranged == nil and blocked ~= true then | |
3045 | hitnum = math.random(1, 6) | |
3046 | if hitnum == 1 then | |
3047 | so("199149137", hit, 1, 1) | |
3048 | else | |
3049 | if hitnum == 2 then | |
3050 | so("199149186", hit, 1, 1) | |
3051 | else | |
3052 | if hitnum == 3 then | |
3053 | so("199149221", hit, 1, 1) | |
3054 | else | |
3055 | if hitnum == 4 then | |
3056 | so("199149235", hit, 1, 1) | |
3057 | else | |
3058 | if hitnum == 5 then | |
3059 | so("199149269", hit, 1, 1) | |
3060 | else | |
3061 | if hitnum == 6 then | |
3062 | so("199149297", hit, 1, 1) | |
3063 | end | |
3064 | end | |
3065 | end | |
3066 | end | |
3067 | end | |
3068 | end | |
3069 | end | |
3070 | end | |
3071 | if Damage <= 3 and staghit == true and ranged ~= true then | |
3072 | StaggerHit.Value = true | |
3073 | end | |
3074 | end | |
3075 | if EStats:findFirstChild("Stun") ~= nil then | |
3076 | if blocked == true then | |
3077 | incstun = incstun / 2 | |
3078 | end | |
3079 | if EStats.Stun.Value < EStats.StunThreshold.Value then | |
3080 | EStats.Stun.Value = EStats.Stun.Value + incstun | |
3081 | end | |
3082 | end | |
3083 | if EStats:findFirstChild("Stagger") ~= nil and stagger == true then | |
3084 | EStats.Stagger.Value = true | |
3085 | end | |
3086 | end | |
3087 | if blocked == true then | |
3088 | showDamage(hit.Parent, "Block", "Damage") | |
3089 | if ranged ~= true then | |
3090 | enblock.Value = false | |
3091 | Stagger.Value = true | |
3092 | hitnum = math.random(1, 2) | |
3093 | if hitnum == 1 then | |
3094 | so("199148933", hit, 1, 1) | |
3095 | else | |
3096 | if hitnum == 2 then | |
3097 | so("199148947", hit, 1, 1) | |
3098 | end | |
3099 | end | |
3100 | end | |
3101 | else | |
3102 | Damage = math.floor(Damage) | |
3103 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
3104 | hit.Parent.Humanoid:TakeDamage(Damage) | |
3105 | end | |
3106 | ), h, Damage) | |
3107 | showDamage(hit.Parent, Damage, "Damage") | |
3108 | if DecreaseState ~= nil then | |
3109 | if DecreaseState == "Temporal" then | |
3110 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3111 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
3112 | else | |
3113 | if DecreaseState == "Temporal2" then | |
3114 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3115 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
3116 | else | |
3117 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
3118 | end | |
3119 | end | |
3120 | end | |
3121 | if Type == "NormalDecreaseMvmt1" then | |
3122 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
3123 | end | |
3124 | if Type == "Knockdown" then | |
3125 | hum = hit.Parent.Humanoid | |
3126 | hum.PlatformStand = true | |
3127 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3128 | swait(1) | |
3129 | HHumanoid.PlatformStand = false | |
3130 | end | |
3131 | ), hum) | |
3132 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3133 | local bodvol = Instance.new("BodyVelocity") | |
3134 | bodvol.velocity = angle * knockback | |
3135 | bodvol.P = 5000 | |
3136 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
3137 | bodvol.Parent = hit | |
3138 | rl = Instance.new("BodyAngularVelocity") | |
3139 | rl.P = 3000 | |
3140 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
3141 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
3142 | rl.Parent = hit | |
3143 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3144 | game:GetService("Debris"):AddItem(rl, 0.5) | |
3145 | else | |
3146 | do | |
3147 | if Type == "Knockdown2" then | |
3148 | hum = hit.Parent.Humanoid | |
3149 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3150 | local bodvol = Instance.new("BodyVelocity") | |
3151 | bodvol.velocity = angle * knockback | |
3152 | bodvol.P = 5000 | |
3153 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
3154 | bodvol.Parent = hit | |
3155 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3156 | else | |
3157 | do | |
3158 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
3159 | vp = Instance.new("BodyVelocity") | |
3160 | vp.P = 500 | |
3161 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
3162 | if KnockbackType == 1 then | |
3163 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
3164 | else | |
3165 | if KnockbackType == 2 then | |
3166 | vp.velocity = Property.CFrame.lookVector * knockback | |
3167 | end | |
3168 | end | |
3169 | game:GetService("Debris"):AddItem(vp, 0.5) | |
3170 | if knockback > 0 then | |
3171 | vp.Parent = hit.Parent.Torso | |
3172 | end | |
3173 | end | |
3174 | debounce = Instance.new("BoolValue") | |
3175 | debounce.Name = "DebounceHit" | |
3176 | debounce.Parent = hit.Parent | |
3177 | debounce.Value = true | |
3178 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3179 | c = Instance.new("ObjectValue") | |
3180 | c.Name = "creator" | |
3181 | c.Value = Player | |
3182 | c.Parent = h | |
3183 | game:GetService("Debris"):AddItem(c, 0.5) | |
3184 | CRIT = false | |
3185 | end | |
3186 | end | |
3187 | end | |
3188 | end | |
3189 | end | |
3190 | end | |
3191 | end | |
3192 | showDamage = function(Char, Dealt, Type) | |
3193 | m = Instance.new("Model") | |
3194 | m.Name = "Effect" | |
3195 | c = Instance.new("Part") | |
3196 | c.Transparency = 1 | |
3197 | c.Name = "Head" | |
3198 | c.TopSurface = 0 | |
3199 | c.BottomSurface = 0 | |
3200 | c.formFactor = "Plate" | |
3201 | c.Size = Vector3.new(1, 0.4, 1) | |
3202 | b = Instance.new("BillboardGui", c) | |
3203 | b.Size = UDim2.new(5, 0, 5, 0) | |
3204 | b.AlwaysOnTop = true | |
3205 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
3206 | if Type == "Damage" then | |
3207 | damgui.Font = "SourceSans" | |
3208 | if Dealt == "Block" then | |
3209 | damgui.TextColor3 = BrickColor.new("Really green").Color | |
3210 | else | |
3211 | if Dealt < 3 then | |
3212 | damgui.TextColor3 = BrickColor.new("Deep orange").Color | |
3213 | else | |
3214 | if Dealt >= 3 and Dealt < 20 then | |
3215 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
3216 | else | |
3217 | damgui.TextColor3 = BrickColor.new("Maroon").Color | |
3218 | damgui.Font = "SourceSansBold" | |
3219 | end | |
3220 | end | |
3221 | end | |
3222 | else | |
3223 | if Type == "Debuff" then | |
3224 | damgui.TextColor3 = BrickColor.new("Deep orange").Color | |
3225 | else | |
3226 | if Type == "Interrupt" then | |
3227 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
3228 | end | |
3229 | end | |
3230 | end | |
3231 | damgui.TextScaled = true | |
3232 | ms = Instance.new("CylinderMesh") | |
3233 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
3234 | ms.Parent = c | |
3235 | c.Reflectance = 0 | |
3236 | Instance.new("BodyGyro").Parent = c | |
3237 | c.Parent = m | |
3238 | if Char:findFirstChild("Head") ~= nil then | |
3239 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3240 | else | |
3241 | if Char.Parent:findFirstChild("Head") ~= nil then | |
3242 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3243 | end | |
3244 | end | |
3245 | f = Instance.new("BodyPosition") | |
3246 | f.P = 2000 | |
3247 | f.D = 100 | |
3248 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
3249 | if Type == "Damage" then | |
3250 | f.position = c.Position + Vector3.new(0, 3, 0) | |
3251 | else | |
3252 | if Type == "Debuff" or Type == "Interrupt" then | |
3253 | f.position = c.Position + Vector3.new(0, 5, 0) | |
3254 | end | |
3255 | end | |
3256 | f.Parent = c | |
3257 | game:GetService("Debris"):AddItem(m, 5) | |
3258 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
3259 | c.CanCollide = false | |
3260 | m.Parent = workspace | |
3261 | c.CanCollide = false | |
3262 | end | |
3263 | combo = 0 | |
3264 | ob1d = function(mouse) | |
3265 | if GuardStance == true and MMouse.Target ~= nil then | |
3266 | if MMouse.Target.Parent.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent.Parent:findFirstChild("Torso") ~= nil then | |
3267 | Target = MMouse.Target.Parent.Parent | |
3268 | GuardStance = false | |
3269 | end | |
3270 | if MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent:findFirstChild("Torso") ~= nil then | |
3271 | Target = MMouse.Target.Parent | |
3272 | GuardStance = false | |
3273 | end | |
3274 | end | |
3275 | if attack == true or equipped == false then | |
3276 | return | |
3277 | end | |
3278 | hold = true | |
3279 | if Mode == "Defensive" then | |
3280 | if combo == 0 then | |
3281 | combo = 1 | |
3282 | dattackone() | |
3283 | else | |
3284 | if combo == 1 then | |
3285 | combo = 2 | |
3286 | dattacktwo() | |
3287 | else | |
3288 | if combo == 2 then | |
3289 | combo = 3 | |
3290 | dattackthree() | |
3291 | else | |
3292 | if combo == 3 then | |
3293 | combo = 0 | |
3294 | dattackfour() | |
3295 | end | |
3296 | end | |
3297 | end | |
3298 | end | |
3299 | end | |
3300 | coroutine.resume(coroutine.create(function() | |
3301 | for i = 1, 50 do | |
3302 | if attack == false then | |
3303 | swait() | |
3304 | end | |
3305 | end | |
3306 | if attack == false then | |
3307 | combo = 0 | |
3308 | end | |
3309 | end)) | |
3310 | end | |
3311 | ob1u = function(mouse) | |
3312 | hold = false | |
3313 | end | |
3314 | buttonhold = false | |
3315 | fenbarmove1.MouseButton1Click:connect(do1) | |
3316 | fenbarmove2.MouseButton1Click:connect(do2) | |
3317 | fenbarmove3.MouseButton1Click:connect(do3) | |
3318 | fenbarmove4.MouseButton1Click:connect(do4) | |
3319 | eul = 0 | |
3320 | equipped = false | |
3321 | key = function(key) | |
3322 | if key == "x" and Fly == true then | |
3323 | Fly = false | |
3324 | Target = nil | |
3325 | end | |
3326 | if key == string.char(8) and Fly == true then | |
3327 | Fly = false | |
3328 | Target = nil | |
3329 | end | |
3330 | if key == "x" and GuardStance == true then | |
3331 | manualguardend = true | |
3332 | GuardStance = false | |
3333 | end | |
3334 | if attack == true then | |
3335 | return | |
3336 | end | |
3337 | if key == "f" then | |
3338 | pressedf = true | |
3339 | fnumb = 0 | |
3340 | attack = true | |
3341 | if equipped == false then | |
3342 | equipped = true | |
3343 | RSH = ch.Torso["Right Shoulder"] | |
3344 | LSH = ch.Torso["Left Shoulder"] | |
3345 | RSH.Parent = nil | |
3346 | LSH.Parent = nil | |
3347 | RW.Name = "Right Shoulder" | |
3348 | RW.Part0 = ch.Torso | |
3349 | RW.C0 = cf(1.5, 0.5, 0) | |
3350 | RW.C1 = cf(0, 0.5, 0) | |
3351 | RW.Part1 = ch["Right Arm"] | |
3352 | RW.Parent = ch.Torso | |
3353 | LW.Name = "Left Shoulder" | |
3354 | LW.Part0 = ch.Torso | |
3355 | LW.C0 = cf(-1.5, 0.5, 0) | |
3356 | LW.C1 = cf(0, 0.5, 0) | |
3357 | LW.Part1 = ch["Left Arm"] | |
3358 | LW.Parent = ch.Torso | |
3359 | Animate.Parent = nil | |
3360 | equipanim() | |
3361 | else | |
3362 | equipped = false | |
3363 | hideanim() | |
3364 | LH.C1 = LHC1 | |
3365 | RH.C1 = RHC1 | |
3366 | Animate.Parent = Humanoid | |
3367 | swait(0) | |
3368 | RW.Parent = nil | |
3369 | LW.Parent = nil | |
3370 | RSH.Parent = player.Character.Torso | |
3371 | LSH.Parent = player.Character.Torso | |
3372 | end | |
3373 | attack = false | |
3374 | end | |
3375 | if equipped == false then | |
3376 | return | |
3377 | end | |
3378 | if key == "z" then | |
3379 | do1() | |
3380 | end | |
3381 | if key == "x" then | |
3382 | do2() | |
3383 | end | |
3384 | if key == "c" then | |
3385 | do3() | |
3386 | end | |
3387 | if key == "v" then | |
3388 | do4() | |
3389 | end | |
3390 | if key == "h" and (Player.Name == "speedydude900" or Player.Name == "Player" or Player.Name == "Player1") then | |
3391 | mana.Value = 100 | |
3392 | cooldowns[1] = 100 | |
3393 | cooldowns[2] = 100 | |
3394 | cooldowns[3] = 100 | |
3395 | cooldowns[4] = 100 | |
3396 | cooldowns[5] = 100 | |
3397 | end | |
3398 | if key == "g" then | |
3399 | taunt() | |
3400 | end | |
3401 | if attack == false then | |
3402 | RecentEnemy.Value = nil | |
3403 | end | |
3404 | end | |
3405 | key2 = function(key) | |
3406 | end | |
3407 | s = function(mouse) | |
3408 | mouse.Button1Down:connect(function() | |
3409 | ob1d(mouse) | |
3410 | end) | |
3411 | mouse.Button1Up:connect(function() | |
3412 | ob1u(mouse) | |
3413 | end) | |
3414 | mouse.KeyDown:connect(key) | |
3415 | mouse.KeyUp:connect(key2) | |
3416 | player = Player | |
3417 | ch = Character | |
3418 | MMouse = mouse | |
3419 | end | |
3420 | ds = function(mouse) | |
3421 | end | |
3422 | Bin.Selected:connect(s) | |
3423 | Bin.Deselected:connect(ds) | |
3424 | print("Major loaded.") | |
3425 | local mananum = 0 | |
3426 | local donum = 0 | |
3427 | local stunnum = 0 | |
3428 | local staggeranim = false | |
3429 | local stunanim = false | |
3430 | local passivenum = 0 | |
3431 | local walk = 0 | |
3432 | local walkforw = true | |
3433 | while 1 do | |
3434 | swait() | |
3435 | if Humanoid.Health <= 0 then | |
3436 | attack = true | |
3437 | resumeControl() | |
3438 | modelzorz.Parent = workspace | |
3439 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
3440 | for i = 1, #Weapon do | |
3441 | Weapon[i].Parent = modelzorz | |
3442 | Weapon[i].CanCollide = true | |
3443 | end | |
3444 | for i = 1, #Welds do | |
3445 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
3446 | Welds[i].Parent = nil | |
3447 | else | |
3448 | Welds[i].Parent = prt1 | |
3449 | end | |
3450 | end | |
3451 | end | |
3452 | do | |
3453 | if fnumb < 21 then | |
3454 | fnumb = fnumb + 1 | |
3455 | if pressedf == false then | |
3456 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
3457 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
3458 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
3459 | else | |
3460 | if fnumb == 20 then | |
3461 | fenframe5.Parent = nil | |
3462 | print("daigui") | |
3463 | end | |
3464 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
3465 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
3466 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
3467 | end | |
3468 | end | |
3469 | if hbwld.Parent == nil then | |
3470 | hitbox2.Name = "Hitbox" | |
3471 | else | |
3472 | hitbox2.Name = "Hitbox2" | |
3473 | end | |
3474 | hitbox2.Parent = hitbox.Parent | |
3475 | hitbox2.Size = hitbox.Size | |
3476 | hitbox2.CFrame = hitboxCF | |
3477 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
3478 | passivenum = passivenum + 1 | |
3479 | if 80 <= passivenum then | |
3480 | passivenum = 0 | |
3481 | end | |
3482 | if Stagger.Value == true and staggeranim == false then | |
3483 | coroutine.resume(coroutine.create(function() | |
3484 | staggeranim = true | |
3485 | while attack == true do | |
3486 | swait() | |
3487 | end | |
3488 | StaggerAnim() | |
3489 | StaggerHit.Value = false | |
3490 | Stagger.Value = false | |
3491 | staggeranim = false | |
3492 | end)) | |
3493 | end | |
3494 | if StaggerHit.Value == true and staggeranim == false then | |
3495 | coroutine.resume(coroutine.create(function() | |
3496 | staggeranim = true | |
3497 | while attack == true do | |
3498 | swait() | |
3499 | end | |
3500 | StaggerHitt() | |
3501 | StaggerHit.Value = false | |
3502 | Stagger.Value = false | |
3503 | staggeranim = false | |
3504 | end)) | |
3505 | end | |
3506 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
3507 | Humanoid.WalkSpeed = 0 | |
3508 | else | |
3509 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
3510 | end | |
3511 | if StunT.Value <= Stun.Value and stunanim == false then | |
3512 | coroutine.resume(coroutine.create(function() | |
3513 | stunanim = true | |
3514 | while attack == true do | |
3515 | swait() | |
3516 | end | |
3517 | StunAnim() | |
3518 | Stun.Value = 0 | |
3519 | stunanim = false | |
3520 | end)) | |
3521 | end | |
3522 | local stunnum2 = 20 | |
3523 | if Mode == "Defensive" then | |
3524 | stunnum2 = 20 | |
3525 | else | |
3526 | stunnum2 = 60 | |
3527 | end | |
3528 | if stunnum2 <= stunnum then | |
3529 | if 0 < Stun.Value then | |
3530 | Stun.Value = Stun.Value - 1 | |
3531 | end | |
3532 | stunnum = 0 | |
3533 | end | |
3534 | stunnum = stunnum + 1 | |
3535 | if 0.5 <= donum then | |
3536 | handidle = true | |
3537 | else | |
3538 | if donum <= 0 then | |
3539 | handidle = false | |
3540 | end | |
3541 | end | |
3542 | if handidle == false then | |
3543 | donum = donum + 0.006 | |
3544 | else | |
3545 | donum = donum - 0.006 | |
3546 | end | |
3547 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3548 | local velderp = RootPart.Velocity.y | |
3549 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3550 | if equipped == true then | |
3551 | if attack == false then | |
3552 | idle = idle + 1 | |
3553 | else | |
3554 | idle = 0 | |
3555 | end | |
3556 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
3557 | if walkforw == true then | |
3558 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3559 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3560 | if attack == false then | |
3561 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50) | |
3562 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50) | |
3563 | else | |
3564 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3565 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3566 | end | |
3567 | else | |
3568 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3569 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3570 | if attack == false then | |
3571 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50) | |
3572 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50) | |
3573 | else | |
3574 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3575 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3576 | end | |
3577 | end | |
3578 | else | |
3579 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
3580 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
3581 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3582 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3583 | end | |
3584 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
3585 | Anim = "Jump" | |
3586 | if attack == false then | |
3587 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
3588 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
3589 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3590 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3591 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.2), 0.2) | |
3592 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3593 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2) | |
3594 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3595 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3596 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3597 | end | |
3598 | else | |
3599 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
3600 | Anim = "Fall" | |
3601 | if attack == false then | |
3602 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
3603 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3604 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3605 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3606 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2) | |
3607 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3608 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
3609 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3610 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3611 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3612 | end | |
3613 | else | |
3614 | if torvel < 1 and hitfloor ~= nil then | |
3615 | Anim = "Idle" | |
3616 | if attack == false then | |
3617 | Neck.C0 = clerp(Neck.C0, necko * euler(0.35, 0, 0), 0.15) | |
3618 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.15) | |
3619 | RW.C0 = clerp(RW.C0, cf(1.45, 0.4 + (donum) / 3, -0.2) * euler(0, 0.3, 0.2), 0.15) | |
3620 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
3621 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.4 + (donum) / 3, -0.2) * euler(0, -0.3, -0.2), 0.15) | |
3622 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
3623 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, -0.15, 0), 0.2) | |
3624 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.15, 0), 0.2) | |
3625 | end | |
3626 | else | |
3627 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
3628 | Anim = "Walk" | |
3629 | walk = walk + 1 | |
3630 | if 15 - 5 * Mvmt.Value <= walk then | |
3631 | walk = 0 | |
3632 | if walkforw == true then | |
3633 | walkforw = false | |
3634 | else | |
3635 | if walkforw == false then | |
3636 | walkforw = true | |
3637 | end | |
3638 | end | |
3639 | end | |
3640 | if attack == false then | |
3641 | Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, 0), 0.2) | |
3642 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3643 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2) | |
3644 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2) | |
3645 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
3646 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
3647 | end | |
3648 | else | |
3649 | if 30 <= torvel and hitfloor ~= nil then | |
3650 | Anim = "Run" | |
3651 | if attack == false then | |
3652 | Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, 0), 0.2) | |
3653 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3654 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2) | |
3655 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2) | |
3656 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
3657 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
3658 | end | |
3659 | end | |
3660 | end | |
3661 | end | |
3662 | end | |
3663 | end | |
3664 | end | |
3665 | if 0 < #Effects then | |
3666 | for e = 1, #Effects do | |
3667 | if Effects[e] ~= nil then | |
3668 | local Thing = Effects[e] | |
3669 | if Thing ~= nil then | |
3670 | local Part = Thing[1] | |
3671 | local Mode = Thing[2] | |
3672 | local Delay = Thing[3] | |
3673 | local IncX = Thing[4] | |
3674 | local IncY = Thing[5] | |
3675 | local IncZ = Thing[6] | |
3676 | if Thing[2] == "CylinderClang" then | |
3677 | if Thing[3] <= 1 then | |
3678 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3679 | Thing[7] = Thing[1].CFrame | |
3680 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
3681 | Thing[8] = Thing[7] | |
3682 | Thing[3] = Thing[3] + Thing[4] | |
3683 | else | |
3684 | Part.Parent = nil | |
3685 | table.remove(Effects, e) | |
3686 | end | |
3687 | end | |
3688 | if Thing[2] == "showDamage" then | |
3689 | if Thing[6] < Thing[5] then | |
3690 | Thing[6] = Thing[6] + 1 | |
3691 | else | |
3692 | if Thing[6] < Thing[7] then | |
3693 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
3694 | Thing[6] = Thing[6] + 1 | |
3695 | else | |
3696 | if Thing[6] < Thing[8] then | |
3697 | Thing[6] = Thing[6] + 1 | |
3698 | else | |
3699 | if Thing[6] < Thing[9] then | |
3700 | Thing[6] = Thing[6] + 1 | |
3701 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
3702 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
3703 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
3704 | else | |
3705 | Thing[1].Parent = nil | |
3706 | table.remove(Effects, e) | |
3707 | end | |
3708 | end | |
3709 | end | |
3710 | end | |
3711 | end | |
3712 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then | |
3713 | if Thing[1].Transparency <= 1 then | |
3714 | if Thing[2] == "Block1" then | |
3715 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3716 | Mesh = Thing[7] | |
3717 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3718 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3719 | else | |
3720 | if Thing[2] == "Block2" then | |
3721 | Thing[1].CFrame = Thing[1].CFrame | |
3722 | Mesh = Thing[7] | |
3723 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3724 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3725 | else | |
3726 | if Thing[2] == "Cylinder" then | |
3727 | Mesh = Thing[7] | |
3728 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3729 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3730 | else | |
3731 | if Thing[2] == "Blood" then | |
3732 | Mesh = Thing[7] | |
3733 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
3734 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3735 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3736 | else | |
3737 | if Thing[2] == "Elec" then | |
3738 | Mesh = Thing[7] | |
3739 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
3740 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3741 | else | |
3742 | if Thing[2] == "Disappear" then | |
3743 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3744 | end | |
3745 | end | |
3746 | end | |
3747 | end | |
3748 | end | |
3749 | end | |
3750 | else | |
3751 | Part.Parent = nil | |
3752 | table.remove(Effects, e) | |
3753 | end | |
3754 | end | |
3755 | end | |
3756 | end | |
3757 | end | |
3758 | end | |
3759 | do | |
3760 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
3761 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
3762 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
3763 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
3764 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
3765 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3766 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3767 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3768 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3769 | for _,c in pairs(Decrease:children()) do | |
3770 | if (c:findFirstChild("Duration")) ~= nil then | |
3771 | c.Duration.Value = c.Duration.Value - 1 | |
3772 | if c.Duration.Value <= 0 then | |
3773 | c.Parent = nil | |
3774 | end | |
3775 | end | |
3776 | if c.Name == "DecreaseAtk" then | |
3777 | decreaseatk = decreaseatk + c.Value | |
3778 | else | |
3779 | if c.Name == "DecreaseDef" then | |
3780 | decreasedef = decreasedef + c.Value | |
3781 | else | |
3782 | if c.Name == "DecreaseMvmt" then | |
3783 | decreasemvmt = decreasemvmt + c.Value | |
3784 | end | |
3785 | end | |
3786 | end | |
3787 | end | |
3788 | Atk.Value = 1 - (decreaseatk) | |
3789 | if Atk.Value <= 0 then | |
3790 | Atk.Value = 0 | |
3791 | end | |
3792 | Def.Value = 1 - (decreasedef) | |
3793 | if Def.Value <= 0 then | |
3794 | Def.Value = -10 | |
3795 | end | |
3796 | Mvmt.Value = 1 - (decreasemvmt) | |
3797 | if Mvmt.Value <= 0 then | |
3798 | Mvmt.Value = 0 | |
3799 | end | |
3800 | decreaseatk = 0 | |
3801 | decreasedef = 0 | |
3802 | decreasemvmt = 0 | |
3803 | AtkVal = Atk.Value * 100 | |
3804 | AtkVal = math.floor(AtkVal) | |
3805 | AtkVal = AtkVal / 100 | |
3806 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
3807 | DefVal = Def.Value * 100 | |
3808 | DefVal = math.floor(DefVal) | |
3809 | DefVal = DefVal / 100 | |
3810 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
3811 | MvmtVal = Mvmt.Value * 100 | |
3812 | MvmtVal = math.floor(MvmtVal) | |
3813 | MvmtVal = MvmtVal / 100 | |
3814 | if Rooted.Value == true then | |
3815 | MvmtVal = 0 | |
3816 | end | |
3817 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
3818 | if StunT.Value <= Stun.Value then | |
3819 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
3820 | else | |
3821 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
3822 | end | |
3823 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
3824 | if 100 <= mana.Value then | |
3825 | mana.Value = 100 | |
3826 | else | |
3827 | if mananum <= 9 then | |
3828 | mananum = mananum + 5 | |
3829 | else | |
3830 | mananum = 0 | |
3831 | mana.Value = mana.Value + 3222 | |
3832 | end | |
3833 | end | |
3834 | for i = 1, #cooldowns do | |
3835 | if cooldownmax <= cooldowns[i] then | |
3836 | cooldowns[i] = cooldownmax | |
3837 | else | |
3838 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
3839 | end | |
3840 | end | |
3841 | -- DECOMPILER ERROR at PC4541: LeaveBlock: unexpected jumping out DO_STMT | |
3842 | ||
3843 | -- DECOMPILER ERROR at PC4541: LeaveBlock: unexpected jumping out DO_STMT | |
3844 | ||
3845 | end | |
3846 | end | |
3847 | end |