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1 | Player = game.Players.LocalPlayer | |
2 | Gun = script.Parent | |
3 | Ammo = 20 | |
4 | mouse = Player:GetMouse() | |
5 | enabled = true | |
6 | function = Shoot() | |
7 | - | if Ammo >= 1 and enabled == true then |
7 | + | if Ammo > = 1 and enabled == true then |
8 | Ammo = Ammo -1 | |
9 | enabled = false | |
10 | Bullet = Instance.new("Part", Workspace) | |
11 | Gun.GripPos.Y = Vector3.new(0, -0.35, -0.4) | |
12 | game.Debris:AddItem(Bullet, 2) | |
13 | Bullet.shape = "Cube" | |
14 | Bullet.size = Vector3.new(0.1, 0.1, 0.1) | |
15 | Bullet.TopSurface = "Smooth" | |
16 | Bullet.BottomSurface = "Smooth" | |
17 | Bullet.BrickColor = BrickColor.new("Dark stone blue") | |
18 | Bullet.CanCollide = false | |
19 | Bullet.CFrame = Gun.Handle.CFrame | |
20 | Bullet.CFrame = CFrame.new(Bullet.Position, mouse.Hit.p) | |
21 | v = instance.new("BodyVelocity", Bullet) | |
22 | v.velocity = Bullet.CFrame.lookVector *90 | |
23 | v.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
24 | FireSound = Instance.new("Sound", Bullet) | |
25 | FireSound.SoundId = "https://www.roblox.com/Gunshot-item?id=130770091" | |
26 | RP = math.random(60,80) | |
27 | RP = RP /10 | |
28 | FireSound.Pitch = 0.8 | |
29 | RV = RV /10 | |
30 | FireSound.Volume = RV | |
31 | FireSound:Play() | |
32 | game.Debris:AddItem(FireSound, 2) | |
33 | wait (0.2) | |
34 | Gun.GripPos.Y = Vector3.new(0, -0.6, -0.4) | |
35 | wait() | |
36 | enabled = true | |
37 | end | |
38 | end |