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-- Q to build, E TO DETONATE!!!11!!!one (by Rufus14)
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howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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howtobasic.Volume = 45
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howtobasic.SoundId = "rbxassetid://539881843"
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P0P = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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P0P.Volume = 45
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P0P.SoundId = "rbxassetid://762570073"
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howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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howtobasic1.Volume = 45
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howtobasic1.SoundId = "rbxassetid://762570073"
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howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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howtobasic2.Volume = 45
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howtobasic2.SoundId = "rbxassetid://762570073"
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howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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howtobasic3.Volume = 45
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howtobasic3.SoundId = "rbxassetid://762570073"
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B0b = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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B0b.Volume = 30
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B0b.SoundId = "rbxassetid://154238035"
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B0b:Play()
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B0b.Looped = true
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hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
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w3ld = Instance.new("Weld", hat)
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w3ld.Part0 = hat
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w3ld.Part1 = game.Players.LocalPlayer.Character.Head
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w3ld.C0 = w3ld.C0 * CFrame.new(0,-0.7,0.1)
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mesh = Instance.new("SpecialMesh", hat)
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mesh.MeshId = "http://www.roblox.com/asset/?id=1073659"
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mesh.TextureId = "http://www.roblox.com/asset/?id=29458192"
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hammer = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
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w33ld = Instance.new("Weld", hammer)
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w33ld.Part0 = hammer
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w33ld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
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w33ld.C0 = w33ld.C0 * CFrame.Angles(0,-3.2,1.7)
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w33ld.C0 = w33ld.C0 * CFrame.new(0,1,0.4)
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mesh = Instance.new("SpecialMesh", hammer)
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hammer.CanCollide = false
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mesh.MeshId = "http://www.roblox.com/asset/?id=16198309"
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mesh.TextureId = "http://www.roblox.com/asset/?id=16198294"
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game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=22644329"
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for i = 1,10 do
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	wait(0.01)
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	game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15)
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end
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print(game.Players.LocalPlayer.Character.Torso.Neck.C0)
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mouse = game.Players.LocalPlayer:GetMouse()
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function lol(key)
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	key = key:lower()
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	if key == "q" then
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		local Math = math.random(1,4)
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		if Math == 1 then
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			howtobasic:Play()
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		end
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		if Math == 2 then
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			howtobasic1:Play()
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		end
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		if Math == 3 then
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			howtobasic2:Play()
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		end
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		if Math == 4 then
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			howtobasic3:Play()
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		end
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		for i = 1,55 do
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			wait()
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
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			game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
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		end
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		P0P:Play()
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		game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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		game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0.997494936, 0.0707371086, 0, -0.0707371086, 0.997494936, 0)
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		local HAUS = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
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		HAUS.Position = game.Players.LocalPlayer.Character.Torso.Position
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		HAUS.Position = HAUS.Position + Vector3.new(math.random(-20,35),2,math.random(-20,35))
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		HAUS.Size = Vector3.new(10,10,10)
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		HAUS.Name = "LEHAUSXDD"
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		local MEESH = Instance.new("SpecialMesh", HAUS)
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		local again = math.random(1,3)
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		if again == 1 then
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			HAUS.Size = Vector3.new(10,20,10)
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			MEESH.MeshId = "rbxassetid://447512236"
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		MEESH.TextureId = "rbxassetid://447512240"
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		MEESH.Scale = Vector3.new(1, 1, 1)
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		end
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		if again == 2 then
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			MEESH.MeshId = "rbxassetid://916949101"
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		MEESH.TextureId = "rbxassetid://916949166"
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		HAUS.Size = Vector3.new(1,1,1)
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		end
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		if again == 3 then
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			MEESH.MeshId = "rbxassetid://430819577"
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		MEESH.TextureId = "rbxassetid://430819580"
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		MEESH.Scale = Vector3.new(0.020,0.020,0.015)
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		end
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	end
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	if key == "e" then
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		local BOOM = Instance.new("Explosion", game.Players.LocalPlayer.Character.Torso.LEHAUSXDD)
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		local BOOM = Instance.new("Explosion", game.Players.LocalPlayer.Character.Torso.HAUS)
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		BOOM.Position = game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Position
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		BOOM.Position = game.Players.LocalPlayer.Character.Torso.HAUS.Position
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        BOOM.BlastRadius = 9109209527865987320485739025394753945793487
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        BOOM.BlastPressure = 500000
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        for i = 1,100 do
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	wait()
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	game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Transparency = game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Transparency + 0.01
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	game.Players.LocalPlayer.Character.Torso.HAUS.Transparency = game.Players.LocalPlayer.Character.Torso.HAUS.Transparency + 0.01
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    end
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        game.Players.LocalPlayer.Character.Torso.LEHAUSXDD:destroy()
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        game.Players.LocalPlayer.Character.Torso.HAUS:destroy()
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	end
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end
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mouse.KeyDown:connect(lol)