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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | script:ClearAllChildren() | |
6 | wait(0.2) | |
7 | ||
8 | - | Player = game:GetService("Players").ehanjerome8 |
8 | + | Player = game:GetService("Players").silver22352 |
9 | PlayerGui = Player.PlayerGui | |
10 | Cam = workspace.CurrentCamera | |
11 | Backpack = Player.Backpack | |
12 | Character = Player.Character | |
13 | Humanoid = Character.Humanoid | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | ||
28 | IT = Instance.new | |
29 | CF = CFrame.new | |
30 | VT = Vector3.new | |
31 | RAD = math.rad | |
32 | C3 = Color3.new | |
33 | UD2 = UDim2.new | |
34 | BRICKC = BrickColor.new | |
35 | ANGLES = CFrame.Angles | |
36 | EULER = CFrame.fromEulerAnglesXYZ | |
37 | COS = math.cos | |
38 | ACOS = math.acos | |
39 | SIN = math.sin | |
40 | ASIN = math.asin | |
41 | ABS = math.abs | |
42 | MRANDOM = math.random | |
43 | FLOOR = math.floor | |
44 | ||
45 | Animation_Speed = 3 | |
46 | local FORCERESET = false | |
47 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
48 | local Speed = 16 | |
49 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
50 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
51 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
52 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
53 | local DAMAGEMULTIPLIER = 1 | |
54 | local ANIM = "Idle" | |
55 | local ATTACK = false | |
56 | local EQUIPPED = false | |
57 | local HOLD = false | |
58 | local COMBO = 1 | |
59 | local Rooted = false | |
60 | local SINE = 0 | |
61 | local KEYHOLD = false | |
62 | local CHANGE = 2 / Animation_Speed | |
63 | local WALKINGANIM = false | |
64 | local VALUE1 = false | |
65 | local VALUE2 = false | |
66 | local ROBLOXIDLEANIMATION = IT("Animation") | |
67 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
68 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
69 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
70 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
71 | WEAPONGUI.Name = "BanishV3Gui" | |
72 | local Weapon = IT("Model") | |
73 | Weapon.Name = "Adds" | |
74 | local Effects = IT("Folder", Weapon) | |
75 | Effects.Name = "Effects" | |
76 | local ANIMATOR = Humanoid.Animator | |
77 | local ANIMATE = Character:FindFirstChild("Animate") | |
78 | local UNANCHOR = true | |
79 | local TOBANISH = {} | |
80 | script.Parent = PlayerGui | |
81 | local sbanned = {} | |
82 | workspace.ChildAdded:connect(function(instance) | |
83 | for BANISH = 1, #sbanned do | |
84 | if sbanned[BANISH] ~= nil then | |
85 | if instance.Name == sbanned[BANISH] then | |
86 | coroutine.resume(coroutine.create(function() | |
87 | local bannedplr = game.Players:GetPlayerFromCharacter(instance) | |
88 | bannedplr:Kick("no") | |
89 | end)) | |
90 | end | |
91 | end | |
92 | end | |
93 | end) | |
94 | --//=================================\\ | |
95 | --\\=================================// | |
96 | ||
97 | ||
98 | --//=================================\\ | |
99 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
100 | --\\=================================// | |
101 | ||
102 | ArtificialHB = Instance.new("BindableEvent", script) | |
103 | ArtificialHB.Name = "ArtificialHB" | |
104 | ||
105 | script:WaitForChild("ArtificialHB") | |
106 | ||
107 | frame = Frame_Speed | |
108 | tf = 0 | |
109 | allowframeloss = false | |
110 | tossremainder = false | |
111 | lastframe = tick() | |
112 | script.ArtificialHB:Fire() | |
113 | ||
114 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
115 | tf = tf + s | |
116 | if tf >= frame then | |
117 | if allowframeloss then | |
118 | script.ArtificialHB:Fire() | |
119 | lastframe = tick() | |
120 | else | |
121 | for i = 1, math.floor(tf / frame) do | |
122 | script.ArtificialHB:Fire() | |
123 | end | |
124 | lastframe = tick() | |
125 | end | |
126 | if tossremainder then | |
127 | tf = 0 | |
128 | else | |
129 | tf = tf - frame * math.floor(tf / frame) | |
130 | end | |
131 | end | |
132 | end) | |
133 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
134 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
135 | end | |
136 | ||
137 | function PositiveAngle(NUMBER) | |
138 | if NUMBER >= 0 then | |
139 | NUMBER = 0 | |
140 | end | |
141 | return NUMBER | |
142 | end | |
143 | ||
144 | function NegativeAngle(NUMBER) | |
145 | if NUMBER <= 0 then | |
146 | NUMBER = 0 | |
147 | end | |
148 | return NUMBER | |
149 | end | |
150 | ||
151 | function Swait(NUMBER) | |
152 | if NUMBER == 0 or NUMBER == nil then | |
153 | ArtificialHB.Event:wait() | |
154 | else | |
155 | for i = 1, NUMBER do | |
156 | ArtificialHB.Event:wait() | |
157 | end | |
158 | end | |
159 | end | |
160 | local S = IT("Sound",script) | |
161 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
162 | local NEWSOUND = nil | |
163 | coroutine.resume(coroutine.create(function() | |
164 | NEWSOUND = S:Clone() | |
165 | NEWSOUND.Parent = PARENT | |
166 | NEWSOUND.Volume = VOLUME | |
167 | NEWSOUND.Pitch = PITCH | |
168 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
169 | NEWSOUND:play() | |
170 | if DOESLOOP == true then | |
171 | NEWSOUND.Looped = true | |
172 | else | |
173 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
174 | NEWSOUND:remove() | |
175 | end | |
176 | end)) | |
177 | return NEWSOUND | |
178 | end | |
179 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
180 | local NEWMESH = IT(MESH) | |
181 | if MESH == "SpecialMesh" then | |
182 | NEWMESH.MeshType = MESHTYPE | |
183 | if MESHID ~= "nil" and MESHID ~= "" then | |
184 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
185 | end | |
186 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
187 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
188 | end | |
189 | end | |
190 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
191 | NEWMESH.Scale = SCALE | |
192 | NEWMESH.Parent = PARENT | |
193 | return NEWMESH | |
194 | end | |
195 | ||
196 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
197 | local NEWPART = IT("Part") | |
198 | NEWPART.formFactor = FORMFACTOR | |
199 | NEWPART.Reflectance = REFLECTANCE | |
200 | NEWPART.Transparency = TRANSPARENCY | |
201 | NEWPART.CanCollide = false | |
202 | NEWPART.Locked = true | |
203 | NEWPART.Anchored = true | |
204 | if ANCHOR == false then | |
205 | NEWPART.Anchored = false | |
206 | end | |
207 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
208 | NEWPART.Name = NAME | |
209 | NEWPART.Size = SIZE | |
210 | NEWPART.Position = Torso.Position | |
211 | NEWPART.Material = MATERIAL | |
212 | NEWPART:BreakJoints() | |
213 | NEWPART.Parent = PARENT | |
214 | return NEWPART | |
215 | end | |
216 | ||
217 | local function weldBetween(a, b) | |
218 | local weldd = Instance.new("ManualWeld") | |
219 | weldd.Part0 = a | |
220 | weldd.Part1 = b | |
221 | weldd.C0 = CFrame.new() | |
222 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
223 | weldd.Parent = a | |
224 | return weldd | |
225 | end | |
226 | ||
227 | ||
228 | function QuaternionFromCFrame(cf) | |
229 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
230 | local trace = m00 + m11 + m22 | |
231 | if trace > 0 then | |
232 | local s = math.sqrt(1 + trace) | |
233 | local recip = 0.5 / s | |
234 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
235 | else | |
236 | local i = 0 | |
237 | if m11 > m00 then | |
238 | i = 1 | |
239 | end | |
240 | if m22 > (i == 0 and m00 or m11) then | |
241 | i = 2 | |
242 | end | |
243 | if i == 0 then | |
244 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
245 | local recip = 0.5 / s | |
246 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
247 | elseif i == 1 then | |
248 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
249 | local recip = 0.5 / s | |
250 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
251 | elseif i == 2 then | |
252 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
253 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
254 | end | |
255 | end | |
256 | end | |
257 | ||
258 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
259 | local xs, ys, zs = x + x, y + y, z + z | |
260 | local wx, wy, wz = w * xs, w * ys, w * zs | |
261 | local xx = x * xs | |
262 | local xy = x * ys | |
263 | local xz = x * zs | |
264 | local yy = y * ys | |
265 | local yz = y * zs | |
266 | local zz = z * zs | |
267 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
268 | end | |
269 | ||
270 | function QuaternionSlerp(a, b, t) | |
271 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
272 | local startInterp, finishInterp; | |
273 | if cosTheta >= 0.0001 then | |
274 | if (1 - cosTheta) > 0.0001 then | |
275 | local theta = ACOS(cosTheta) | |
276 | local invSinTheta = 1 / SIN(theta) | |
277 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
278 | finishInterp = SIN(t * theta) * invSinTheta | |
279 | else | |
280 | startInterp = 1 - t | |
281 | finishInterp = t | |
282 | end | |
283 | else | |
284 | if (1 + cosTheta) > 0.0001 then | |
285 | local theta = ACOS(-cosTheta) | |
286 | local invSinTheta = 1 / SIN(theta) | |
287 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
288 | finishInterp = SIN(t * theta) * invSinTheta | |
289 | else | |
290 | startInterp = t - 1 | |
291 | finishInterp = t | |
292 | end | |
293 | end | |
294 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
295 | end | |
296 | ||
297 | function Clerp(a, b, t) | |
298 | local qa = {QuaternionFromCFrame(a)} | |
299 | local qb = {QuaternionFromCFrame(b)} | |
300 | local ax, ay, az = a.x, a.y, a.z | |
301 | local bx, by, bz = b.x, b.y, b.z | |
302 | local _t = 1 - t | |
303 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
304 | end | |
305 | function NoOutlines(PART) | |
306 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
307 | end | |
308 | ||
309 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
310 | local NEWWELD = IT(TYPE) | |
311 | NEWWELD.Part0 = PART0 | |
312 | NEWWELD.Part1 = PART1 | |
313 | NEWWELD.C0 = C0 | |
314 | NEWWELD.C1 = C1 | |
315 | NEWWELD.Parent = PARENT | |
316 | return NEWWELD | |
317 | end | |
318 | function MakeForm(PART,TYPE) | |
319 | if TYPE == "Cyl" then | |
320 | local MSH = IT("CylinderMesh",PART) | |
321 | elseif TYPE == "Ball" then | |
322 | local MSH = IT("SpecialMesh",PART) | |
323 | MSH.MeshType = "Sphere" | |
324 | elseif TYPE == "Wedge" then | |
325 | local MSH = IT("SpecialMesh",PART) | |
326 | MSH.MeshType = "Wedge" | |
327 | end | |
328 | end | |
329 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
330 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
331 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
332 | MakeForm(Part,"Wedge") | |
333 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
334 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
335 | MakeForm(Part,"Wedge") | |
336 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
337 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
338 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
339 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
340 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
341 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
342 | MakeForm(Part,"Cyl") | |
343 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
344 | for i = 1, 8 do | |
345 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
346 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
347 | end | |
348 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
349 | MakeForm(Part,"Cyl") | |
350 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
351 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
352 | MakeForm(Part,"Ball") | |
353 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
354 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
355 | MakeForm(Part,"Wedge") | |
356 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
357 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
358 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
359 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
360 | MakeForm(Part,"Cyl") | |
361 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
362 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
363 | MakeForm(Part,"Cyl") | |
364 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
365 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
366 | MakeForm(Part,"Cyl") | |
367 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
368 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
369 | MakeForm(Part,"Wedge") | |
370 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
371 | local LASTPART = Handle | |
372 | for i = 1, 10 do | |
373 | if LASTPART == Handle then | |
374 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
375 | LASTPART = Part | |
376 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
377 | else | |
378 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
379 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
380 | LASTPART = Part | |
381 | end | |
382 | end | |
383 | ||
384 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
385 | MakeForm(Barrel,"Cyl") | |
386 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
387 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
388 | MakeForm(Part,"Cyl") | |
389 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
390 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
391 | MakeForm(Part,"Wedge") | |
392 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
393 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
394 | MakeForm(Hole,"Cyl") | |
395 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
396 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
397 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
398 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
399 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
400 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
401 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
402 | coroutine.resume(coroutine.create(function() | |
403 | while wait() do | |
404 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360))) | |
405 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360))) | |
406 | end | |
407 | end)) | |
408 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
409 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
410 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
411 | end | |
412 | ||
413 | function turnto(position) | |
414 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
415 | end | |
416 | function SpawnTrail(FROM,TO,BIG) | |
417 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
418 | MakeForm(TRAIL,"Cyl") | |
419 | local DIST = (FROM - TO).Magnitude | |
420 | if BIG == true then | |
421 | TRAIL.Size = VT(0.5,DIST,0.5) | |
422 | else | |
423 | TRAIL.Size = VT(0.25,DIST,0.25) | |
424 | end | |
425 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
426 | coroutine.resume(coroutine.create(function() | |
427 | for i = 1, 5 do | |
428 | Swait() | |
429 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
430 | end | |
431 | TRAIL:remove() | |
432 | end)) | |
433 | end | |
434 | function WACKYEFFECT(Table) | |
435 | local TYPE = (Table.EffectType or "Sphere") | |
436 | local SIZE = (Table.Size or VT(1,1,1)) | |
437 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
438 | local TRANSPARENCY = (Table.Transparency or 0) | |
439 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
440 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
441 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
442 | local ROTATION1 = (Table.RotationX or 0) | |
443 | local ROTATION2 = (Table.RotationY or 0) | |
444 | local ROTATION3 = (Table.RotationZ or 0) | |
445 | local MATERIAL = (Table.Material or "Neon") | |
446 | local COLOR = (Table.Color or C3(1,1,1)) | |
447 | local TIME = (Table.Time or 45) | |
448 | local SOUNDID = (Table.SoundID or nil) | |
449 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
450 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
451 | coroutine.resume(coroutine.create(function() | |
452 | local PLAYSSOUND = false | |
453 | local SOUND = nil | |
454 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
455 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
456 | PLAYSSOUND = true | |
457 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
458 | end | |
459 | EFFECT.Color = COLOR | |
460 | local MSH = nil | |
461 | if TYPE == "Sphere" then | |
462 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
463 | elseif TYPE == "Block" then | |
464 | MSH = IT("BlockMesh",EFFECT) | |
465 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
466 | elseif TYPE == "Wave" then | |
467 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
468 | elseif TYPE == "Ring" then | |
469 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
470 | elseif TYPE == "Slash" then | |
471 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
472 | elseif TYPE == "Round Slash" then | |
473 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
474 | elseif TYPE == "Swirl" then | |
475 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
476 | elseif TYPE == "Skull" then | |
477 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
478 | elseif TYPE == "Crystal" then | |
479 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
480 | end | |
481 | if MSH ~= nil then | |
482 | local MOVESPEED = nil | |
483 | if MOVEDIRECTION ~= nil then | |
484 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
485 | end | |
486 | local GROWTH = SIZE - ENDSIZE | |
487 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
488 | if TYPE == "Block" then | |
489 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
490 | else | |
491 | EFFECT.CFrame = CFRAME | |
492 | end | |
493 | for LOOP = 1, TIME+1 do | |
494 | Swait() | |
495 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
496 | if TYPE == "Wave" then | |
497 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
498 | end | |
499 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
500 | if TYPE == "Block" then | |
501 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
502 | else | |
503 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
504 | end | |
505 | if MOVEDIRECTION ~= nil then | |
506 | local ORI = EFFECT.Orientation | |
507 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
508 | EFFECT.Orientation = ORI | |
509 | end | |
510 | end | |
511 | if PLAYSSOUND == false then | |
512 | Debris:AddItem(EFFECT,0) | |
513 | else | |
514 | SOUND.Stopped:Connect(function() | |
515 | Debris:AddItem(EFFECT,0) | |
516 | end) | |
517 | end | |
518 | else | |
519 | if PLAYSSOUND == false then | |
520 | EFFECT:remove() | |
521 | else | |
522 | repeat Swait() until SOUND.Playing == false | |
523 | EFFECT:remove() | |
524 | end | |
525 | end | |
526 | end)) | |
527 | end | |
528 | song3 = 1138145518 | |
529 | Player_Size = 1 | |
530 | local sick = Instance.new("Sound",Torso) | |
531 | sick.SoundId = "rbxassetid://1635957117" | |
532 | sick.Volume = 2 | |
533 | sick.Looped = true | |
534 | sick.PlaybackSpeed = 0.76 | |
535 | ||
536 | local Create = LoadLibrary("RbxUtility").Create | |
537 | ||
538 | CFuncs = { | |
539 | ["Part"] = { | |
540 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
541 | local Part = Create("Part"){ | |
542 | Parent = Parent, | |
543 | Reflectance = Reflectance, | |
544 | Transparency = Transparency, | |
545 | CanCollide = false, | |
546 | Locked = true, | |
547 | BrickColor = BrickColor.new(tostring(BColor)), | |
548 | Name = Name, | |
549 | Size = Size, | |
550 | Material = Material, | |
551 | } | |
552 | NoOutlines(Part) | |
553 | return Part | |
554 | end; | |
555 | }; | |
556 | ||
557 | ["Mesh"] = { | |
558 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
559 | local Msh = Create(Mesh){ | |
560 | Parent = Part, | |
561 | Offset = OffSet, | |
562 | Scale = Scale, | |
563 | } | |
564 | if Mesh == "SpecialMesh" then | |
565 | Msh.MeshType = MeshType | |
566 | Msh.MeshId = MeshId | |
567 | end | |
568 | return Msh | |
569 | end; | |
570 | }; | |
571 | ||
572 | ["Mesh"] = { | |
573 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
574 | local Msh = Create(Mesh){ | |
575 | Parent = Part, | |
576 | Offset = OffSet, | |
577 | Scale = Scale, | |
578 | } | |
579 | if Mesh == "SpecialMesh" then | |
580 | Msh.MeshType = MeshType | |
581 | Msh.MeshId = MeshId | |
582 | end | |
583 | return Msh | |
584 | end; | |
585 | }; | |
586 | ||
587 | ["Weld"] = { | |
588 | Create = function(Parent, Part0, Part1, C0, C1) | |
589 | local Weld = Create("Weld"){ | |
590 | Parent = Parent, | |
591 | Part0 = Part0, | |
592 | Part1 = Part1, | |
593 | C0 = C0, | |
594 | C1 = C1, | |
595 | } | |
596 | return Weld | |
597 | end; | |
598 | }; | |
599 | ||
600 | ["Sound"] = { | |
601 | Create = function(id, par, vol, pit) | |
602 | coroutine.resume(coroutine.create(function() | |
603 | local S = Create("Sound"){ | |
604 | Volume = vol, | |
605 | Name = "EffectSoundo", | |
606 | Pitch = pit or 1, | |
607 | SoundId = id, | |
608 | Parent = par or workspace, | |
609 | } | |
610 | wait() | |
611 | S:play() | |
612 | game:GetService("Debris"):AddItem(S, 10) | |
613 | end)) | |
614 | end; | |
615 | }; | |
616 | ||
617 | ["TimeSound"] = { | |
618 | Create = function(id, par, vol, pit, timepos) | |
619 | coroutine.resume(coroutine.create(function() | |
620 | local S = Create("Sound"){ | |
621 | Volume = vol, | |
622 | Name = "EffectSoundo", | |
623 | Pitch = pit or 1, | |
624 | SoundId = id, | |
625 | TimePosition = timepos, | |
626 | Parent = par or workspace, | |
627 | } | |
628 | wait() | |
629 | S:play() | |
630 | game:GetService("Debris"):AddItem(S, 10) | |
631 | end)) | |
632 | end; | |
633 | }; | |
634 | ["EchoSound"] = { | |
635 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
636 | coroutine.resume(coroutine.create(function() | |
637 | local Sas = Create("Sound"){ | |
638 | Volume = vol, | |
639 | Name = "EffectSoundo", | |
640 | Pitch = pit or 1, | |
641 | SoundId = id, | |
642 | TimePosition = timepos, | |
643 | Parent = par or workspace, | |
644 | } | |
645 | local E = Create("EchoSoundEffect"){ | |
646 | Delay = echodelay, | |
647 | Name = "Echo", | |
648 | Feedback = fedb, | |
649 | DryLevel = dryl, | |
650 | Parent = Sas, | |
651 | } | |
652 | wait() | |
653 | Sas:play() | |
654 | game:GetService("Debris"):AddItem(Sas, delays) | |
655 | end)) | |
656 | end; | |
657 | }; | |
658 | ||
659 | ["LongSound"] = { | |
660 | Create = function(id, par, vol, pit) | |
661 | coroutine.resume(coroutine.create(function() | |
662 | local S = Create("Sound"){ | |
663 | Volume = vol, | |
664 | Pitch = pit or 1, | |
665 | SoundId = id, | |
666 | Parent = par or workspace, | |
667 | } | |
668 | wait() | |
669 | S:play() | |
670 | game:GetService("Debris"):AddItem(S, 60) | |
671 | end)) | |
672 | end; | |
673 | }; | |
674 | ||
675 | ["ParticleEmitter"] = { | |
676 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
677 | local fp = Create("ParticleEmitter"){ | |
678 | Parent = Parent, | |
679 | Color = ColorSequence.new(Color1, Color2), | |
680 | LightEmission = LightEmission, | |
681 | Size = Size, | |
682 | Texture = Texture, | |
683 | Transparency = Transparency, | |
684 | ZOffset = ZOffset, | |
685 | Acceleration = Accel, | |
686 | Drag = Drag, | |
687 | LockedToPart = LockedToPart, | |
688 | VelocityInheritance = VelocityInheritance, | |
689 | EmissionDirection = EmissionDirection, | |
690 | Enabled = Enabled, | |
691 | Lifetime = LifeTime, | |
692 | Rate = Rate, | |
693 | Rotation = Rotation, | |
694 | RotSpeed = RotSpeed, | |
695 | Speed = Speed, | |
696 | VelocitySpread = VelocitySpread, | |
697 | } | |
698 | return fp | |
699 | end; | |
700 | }; | |
701 | ||
702 | CreateTemplate = { | |
703 | ||
704 | }; | |
705 | } | |
706 | local FXFolder = script.Effects | |
707 | function newbosschatfunc(text,color1,color2,delay) | |
708 | for _,v in next, game:service'Players':players() do | |
709 | coroutine.wrap(function() | |
710 | if(FXFolder:FindFirstChild'BossChat' and v.Character)then | |
711 | local cha = FXFolder.BossChat:Clone() | |
712 | cha.Color1.Value=color1 | |
713 | cha.Color2.Value=color2 | |
714 | cha.Text.Value=text | |
715 | cha.Ghghghghgh.Value=delay | |
716 | cha.Mode.Value=1 | |
717 | cha.ModeName.Value="KICKISHER V8" | |
718 | cha.Music.Value=sick | |
719 | cha.Parent=v.Character | |
720 | wait() | |
721 | cha.Disabled = false | |
722 | game:service'Debris':AddItem(cha,(delay/60)*4) | |
723 | end | |
724 | end)() | |
725 | end | |
726 | end | |
727 | function bosschatfunc(text,color,watval) | |
728 | newbosschatfunc(text,BrickColor.new("Institutional white").Color,color,watval) | |
729 | end | |
730 | ||
731 | ||
732 | function intro() | |
733 | sick:Play() | |
734 | end | |
735 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
736 | function Banish(Foe) | |
737 | if Foe then | |
738 | coroutine.resume(coroutine.create(function() | |
739 | --if game.Players:FindFirstChild(Foe.Name) then | |
740 | table.insert(TOBANISH,Foe.Name) | |
741 | bosschatfunc("I have got you now ,"..Foe.Name..".",MAINRUINCOLOR.Color,120) | |
742 | --end | |
743 | Foe.Archivable = true | |
744 | local CLONE = Foe:Clone() | |
745 | Debris:AddItem(Foe,0) | |
746 | CLONE.Parent = Effects | |
747 | CLONE:BreakJoints() | |
748 | local MATERIALS = {"Glass","Neon"} | |
749 | for _, c in pairs(CLONE:GetDescendants()) do | |
750 | if c:IsA("BasePart") then | |
751 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
752 | CreateSound(340722848, c, 10, 1, false) | |
753 | end | |
754 | c.Anchored = true | |
755 | c.Transparency = c.Transparency + 0.2 | |
756 | c.Material = MATERIALS[MRANDOM(1,2)] | |
757 | c.Color = C3(1,0,0) | |
758 | if c.ClassName == "MeshPart" then | |
759 | c.TextureID = "" | |
760 | end | |
761 | if c:FindFirstChildOfClass("SpecialMesh") then | |
762 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
763 | end | |
764 | if c:FindFirstChildOfClass("Decal") then | |
765 | c:FindFirstChildOfClass("Decal"):remove() | |
766 | end | |
767 | c.Name = "Banished" | |
768 | c.CanCollide = false | |
769 | else | |
770 | c:remove() | |
771 | end | |
772 | end | |
773 | local A = false | |
774 | for i = 1, 35 do | |
775 | if A == false then | |
776 | A = true | |
777 | elseif A == true then | |
778 | A = false | |
779 | end | |
780 | for _, c in pairs(CLONE:GetDescendants()) do | |
781 | if c:IsA("BasePart") then | |
782 | c.Anchored = true | |
783 | c.Material = MATERIALS[MRANDOM(1,2)] | |
784 | c.Transparency = c.Transparency + 0.8/35 | |
785 | if A == false then | |
786 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
787 | elseif A == true then | |
788 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
789 | end | |
790 | end | |
791 | end | |
792 | Swait() | |
793 | end | |
794 | CLONE:remove() | |
795 | end)) | |
796 | end | |
797 | end | |
798 | for _, c in pairs(Weapon:GetDescendants()) do | |
799 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
800 | c.Material = "Glass" | |
801 | c.Color = C3(0,0,0) | |
802 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
803 | c.Color = C3(1,0,0) | |
804 | c.Material = "Neon" | |
805 | end | |
806 | end | |
807 | ||
808 | local sick = Instance.new("Sound",Torso) | |
809 | workspace.ChildAdded:connect(function(instance) | |
810 | for BANISH = 1, #TOBANISH do | |
811 | if TOBANISH[BANISH] ~= nil then | |
812 | if instance.Name == TOBANISH[BANISH] then | |
813 | coroutine.resume(coroutine.create(function() | |
814 | instance:ClearAllChildren() | |
815 | ||
816 | end)) | |
817 | end | |
818 | end | |
819 | end | |
820 | end) | |
821 | local naeeym2 = Instance.new("BillboardGui",Character) | |
822 | naeeym2.AlwaysOnTop = true | |
823 | naeeym2.Size = UDim2.new(7,35,3,15) | |
824 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
825 | naeeym2.MaxDistance = 75 | |
826 | naeeym2.Adornee = Character.Head | |
827 | naeeym2.Name = "Name2" | |
828 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
829 | tecks2.BackgroundTransparency = 1 | |
830 | tecks2.TextScaled = true | |
831 | tecks2.BorderSizePixel = 0 | |
832 | tecks2.Text = "Kickisher Gun V8" | |
833 | tecks2.Font = "ArialBold" | |
834 | tecks2.TextSize = 30 | |
835 | glitchy = {"KIcKiSheR gun v8","kicKisHEr GuN V8","KKIICCKKIISSHHEERR GGUUNN VV88","KiCkIsHeR GuN V8","KiCkIshER GuN V8","K̶̺̺͓͇̰͍̦̘̘̇̓͒ͨ̀̅̋ͥí̡̯͔̘̤̅̾͋ͦ̍̊̄͢͡c̢͋̒̃̓҉̷͜ḳ̡͙͎̙ͫͨͧͭ̚͘̚͡҉͂̍̀͢͝ĭ̱̩̮̄̈́̋͢s̷̴̮̮̏̃̊ͨ͆̀̊̑̃h̢̢̡̰͓̎̌̊̆ͥe̸͔͑̋̓ͩ͛͛̀ͣ̅͡r̷͙͂ͪͯ͡ ̼G͛un̘̬͝ ͚͕ͪͯ̀̂̀V̵̛̛̹̰̜͚̭̦͉͎̊̓̀ͮ͂̓7̣̞̜̪̎͌͛̅̆͌̚","KIckISheR GuN V8","KiCkISheR GuN V8","...","BeGoNe","bEgOnE"} | |
836 | tecks2.TextStrokeTransparency = 0 | |
837 | tecks2.TextColor3 = Color3.fromRGB(.5,0,.5) | |
838 | tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5) | |
839 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
840 | tecks2.Parent = naeeym2 | |
841 | MAINRUINCOLOR = BrickColor.Random() | |
842 | local ni = Color3.new(0,0,0) | |
843 | bosschatfunc("Last version of kickisher has been loaded.",ni,120) | |
844 | local LOOP = false | |
845 | function Joy() | |
846 | ATTACK = true | |
847 | Rooted = true | |
848 | LOOP = true | |
849 | coroutine.resume(coroutine.create(function() | |
850 | repeat | |
851 | Swait() | |
852 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
853 | until LOOP == false | |
854 | end)) | |
855 | repeat | |
856 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
857 | Swait() | |
858 | if LOOP == false then | |
859 | break | |
860 | end | |
861 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
864 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
866 | end | |
867 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
868 | Swait() | |
869 | if LOOP == false then | |
870 | break | |
871 | end | |
872 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
873 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
877 | end | |
878 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
879 | Swait() | |
880 | if LOOP == false then | |
881 | break | |
882 | end | |
883 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
888 | end | |
889 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
890 | Swait() | |
891 | if LOOP == false then | |
892 | break | |
893 | end | |
894 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
897 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
899 | end | |
900 | until LOOP == false | |
901 | ATTACK = false | |
902 | Rooted = false | |
903 | end | |
904 | cankick = false | |
905 | local timePos=0; | |
906 | local timePos = typeof(timePos)=='number' and timePos or sick.TimePosition | |
907 | function Vaporize(THING) | |
908 | if cankick == false then | |
909 | if THING ~= nil then | |
910 | if THING.Parent ~= nil then | |
911 | if THING.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
912 | for _, c in pairs(THING.Parent:GetChildren()) do | |
913 | if c.ClassName == "Part" and c:IsA("BasePart") and c.ClassName ~= "Humanoid" then | |
914 | local lot = c:Clone() | |
915 | lot.CFrame = c.CFrame * CF(0,0,0) | |
916 | coroutine.resume(coroutine.create(function() | |
917 | while true do | |
918 | Swait() | |
919 | lot.Color = MAINRUINCOLOR.Color | |
920 | end | |
921 | end)) | |
922 | lot.CanCollide = false | |
923 | lot.Anchored = true | |
924 | lot.Material = "Neon" | |
925 | if c.Name == "Head" then | |
926 | lot.Size = c.Size - VT(1,0,0) | |
927 | end | |
928 | if lot.Name == "Head" then | |
929 | lot:ClearAllChildren() | |
930 | end | |
931 | lot.Parent = Effects | |
932 | coroutine.resume(coroutine.create(function() | |
933 | for i = 1,40 do Swait() | |
934 | lot.Transparency = lot.Transparency + 0.025 | |
935 | end | |
936 | lot:Destroy() | |
937 | end)) | |
938 | end | |
939 | end | |
940 | elseif THING:IsA("Part") then | |
941 | local lot = THING:Clone() | |
942 | lot.CFrame = THING.CFrame * CF(0,0,0) | |
943 | coroutine.resume(coroutine.create(function() | |
944 | while true do | |
945 | Swait() | |
946 | lot.Color = MAINRUINCOLOR.Color | |
947 | end | |
948 | end)) | |
949 | lot.CanCollide = false | |
950 | lot.Anchored = true | |
951 | lot.Material = "Neon" | |
952 | lot.Parent = Effects | |
953 | coroutine.resume(coroutine.create(function() | |
954 | for i = 1,40 do Swait() | |
955 | lot.Transparency = lot.Transparency + 0.025 | |
956 | end | |
957 | lot:Destroy() | |
958 | end)) | |
959 | THING:Destroy() | |
960 | end | |
961 | end | |
962 | end | |
963 | end | |
964 | end | |
965 | ||
966 | function Shot() | |
967 | ATTACK = true | |
968 | Rooted = false | |
969 | for i=0, 0.01, 0.1 / Animation_Speed do | |
970 | Swait() | |
971 | turnto(Mouse.Hit.p) | |
972 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
977 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
978 | end | |
979 | repeat | |
980 | for i=0, 0.01, 0.1 / Animation_Speed do | |
981 | Swait() | |
982 | turnto(Mouse.Hit.p) | |
983 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
989 | end | |
990 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
991 | SpawnTrail(Hole.Position,POS) | |
992 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
993 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
994 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
995 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
996 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
997 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
998 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
999 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1000 | if HIT ~= nil then | |
1001 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1002 | Banish(HIT.Parent) | |
1003 | end | |
1004 | end | |
1005 | ||
1006 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1007 | Swait() | |
1008 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1012 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1014 | end | |
1015 | until KEYHOLD == false | |
1016 | ATTACK = false | |
1017 | Rooted = false | |
1018 | end | |
1019 | ||
1020 | function Shot2() | |
1021 | ATTACK = true | |
1022 | Rooted = false | |
1023 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1024 | Swait() | |
1025 | turnto(Mouse.Hit.p) | |
1026 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1031 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1032 | end | |
1033 | repeat | |
1034 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1035 | Swait() | |
1036 | turnto(Mouse.Hit.p) | |
1037 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1042 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1043 | end | |
1044 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1045 | SpawnTrail(Hole.Position,POS) | |
1046 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1047 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1048 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1049 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1050 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1051 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1052 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1053 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1054 | if HIT ~= nil then | |
1055 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1056 | local bannedplr = game.Players:GetPlayerFromCharacter(HIT.Parent) | |
1057 | if bannedplr then | |
1058 | bannedplr:Kick("no") | |
1059 | else | |
1060 | end | |
1061 | Vaporize(HIT.Parent) | |
1062 | bosschatfunc("I have got you now ,"..HIT.Parent.Name..".",MAINRUINCOLOR.Color,120) | |
1063 | end | |
1064 | end | |
1065 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1066 | Swait() | |
1067 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1071 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1073 | end | |
1074 | until KEYHOLD == false | |
1075 | ATTACK = false | |
1076 | Rooted = false | |
1077 | end | |
1078 | ||
1079 | function Shot3() | |
1080 | ATTACK = true | |
1081 | Rooted = false | |
1082 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1083 | Swait() | |
1084 | turnto(Mouse.Hit.p) | |
1085 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1090 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1091 | end | |
1092 | repeat | |
1093 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1094 | Swait() | |
1095 | turnto(Mouse.Hit.p) | |
1096 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1100 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1101 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1102 | end | |
1103 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1104 | SpawnTrail(Hole.Position,POS) | |
1105 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1106 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1107 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1108 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1109 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1110 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1111 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1112 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1113 | if HIT ~= nil then | |
1114 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1115 | table.insert(sbanned,HIT.Parent.Name) | |
1116 | local bannedplr = game.Players:GetPlayerFromCharacter(HIT.Parent) | |
1117 | if bannedplr then | |
1118 | bannedplr:Kick("no") | |
1119 | else | |
1120 | end | |
1121 | Vaporize(HIT.Parent) | |
1122 | bosschatfunc("I have got you now ,"..HIT.Parent.Name..".",MAINRUINCOLOR.Color,120) | |
1123 | end | |
1124 | end | |
1125 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1126 | Swait() | |
1127 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1129 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1130 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1131 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1132 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1133 | end | |
1134 | until KEYHOLD == false | |
1135 | ATTACK = false | |
1136 | Rooted = false | |
1137 | end | |
1138 | Player.Chatted:Connect(function(msg) | |
1139 | bosschatfunc(msg,ni,120) | |
1140 | end) | |
1141 | Weapon.Parent = Character | |
1142 | for _, c in pairs(Weapon:GetChildren()) do | |
1143 | if c.ClassName == "Part" then | |
1144 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1145 | end | |
1146 | end | |
1147 | Mouse.KeyDown:Connect(function(key) | |
1148 | KEYHOLD = true | |
1149 | if key == "z" and ATTACK == false then | |
1150 | Shot() | |
1151 | elseif key == "x" and ATTACK == false then | |
1152 | Shot2() | |
1153 | elseif key == "c" and ATTACK == false then | |
1154 | Shot3() | |
1155 | elseif key == "t" and LOOP == false then | |
1156 | Joy() | |
1157 | elseif key == "t" and LOOP == true then | |
1158 | LOOP = false | |
1159 | end | |
1160 | end) | |
1161 | Mouse.KeyUp:Connect(function() | |
1162 | KEYHOLD = false | |
1163 | end) | |
1164 | intro() | |
1165 | local lightning = Instance.new("ParticleEmitter",Torso) | |
1166 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
1167 | lightning.LightEmission = 0 | |
1168 | lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
1169 | lightning.LockedToPart = true | |
1170 | lightning.Rate = 40 | |
1171 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
1172 | lightning.Rotation = NumberRange.new(0,360) | |
1173 | lightning.Size = NumberSequence.new(3,3,3) | |
1174 | lightning.Transparency = NumberSequence.new(0,0) | |
1175 | lightning.Speed = NumberRange.new(0,0) | |
1176 | lightning.RotSpeed = NumberRange.new(0,0) | |
1177 | lightning.ZOffset = 5.5 | |
1178 | lightning.Parent = Character.Torso | |
1179 | lightning.Enabled = false | |
1180 | ||
1181 | local eeeffecto = Instance.new("ParticleEmitter",Torso) | |
1182 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
1183 | eeeffecto.LightEmission = 0 | |
1184 | eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
1185 | eeeffecto.LockedToPart = true | |
1186 | eeeffecto.Rate = 10.5 | |
1187 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
1188 | eeeffecto.Rotation = NumberRange.new(0,0) | |
1189 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
1190 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
1191 | eeeffecto.Speed = NumberRange.new(0,0) | |
1192 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
1193 | eeeffecto.Parent = Character.Torso | |
1194 | eeeffecto.Enabled = false | |
1195 | lightning.Enabled = true | |
1196 | eeeffecto.Enabled = true | |
1197 | Debris = game.Debris | |
1198 | function unanchor() | |
1199 | for i,v in pairs(Character:GetChildren()) do | |
1200 | if v:IsA("Part") then | |
1201 | v.Anchored = false | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | local spinc = 0 | |
1206 | ||
1207 | local spinc=0 | |
1208 | cf = CFrame.new | |
1209 | radian = math.rad | |
1210 | random = math.random | |
1211 | Vec3 = Vector3.new | |
1212 | Inst = Instance.new | |
1213 | cFrame = CFrame.new | |
1214 | Euler = CFrame.fromEulerAnglesXYZ | |
1215 | vt = Vector3.new | |
1216 | bc = BrickColor.new | |
1217 | br = BrickColor.random | |
1218 | it = Instance.new | |
1219 | LH = LeftHip | |
1220 | RH = RightHip | |
1221 | LW = LeftShoulder | |
1222 | RW = RightShoulder | |
1223 | local sine = 0 | |
1224 | local change = 1 | |
1225 | angles=CFrame.Angles | |
1226 | RootCF=Euler(-1.57,0,3.14) | |
1227 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1228 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1229 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
1230 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
1231 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
1232 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
1233 | function clerp(a,b,t) | |
1234 | local qa = {QuaternionFromCFrame(a)} | |
1235 | local qb = {QuaternionFromCFrame(b)} | |
1236 | local ax, ay, az = a.x, a.y, a.z | |
1237 | local bx, by, bz = b.x, b.y, b.z | |
1238 | local _t = 1-t | |
1239 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1240 | end | |
1241 | local spinc=0 | |
1242 | local cR=255 | |
1243 | local cG=0 | |
1244 | local cB=0 | |
1245 | local flg5=1 local omgidk=1 | |
1246 | local add=15 | |
1247 | local color = nil | |
1248 | game:GetService("RunService").Heartbeat:Connect(function() | |
1249 | if omgidk>10000 then omgidk=0 end | |
1250 | omgidk=omgidk+1 | |
1251 | if cR>=255 then flg5=1 end | |
1252 | if cG>=255 then flg5=2 end | |
1253 | if cB>=255 then flg5=3 end | |
1254 | if flg5==1 then cR=cR-add cG=cG+add end | |
1255 | if flg5==2 then cG=cG-add cB=cB+add end | |
1256 | if flg5==3 then cB=cB-add cR=cR+add end | |
1257 | color=Color3.fromRGB(cR,cG,cB) | |
1258 | ||
1259 | end) | |
1260 | coroutine.resume(coroutine.create(function() | |
1261 | while wait() do | |
1262 | spinc=spinc+1 | |
1263 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1264 | WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1265 | end | |
1266 | end)) | |
1267 | local musictime = sick.TimePosition | |
1268 | for i = 1, 10 do | |
1269 | local FACE = CreatePart(3, Character, "Fabric", 0, 0 + (i - 1) / 10.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false) | |
1270 | FACE.Color = C3(0, 0, 0) | |
1271 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1272 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.28 - (i - 1) / 30, 0), CF(0, 0, 0)) | |
1273 | end | |
1274 | while true do | |
1275 | Swait() | |
1276 | Humanoid.HipHeight = 1.5 | |
1277 | ANIMATE.Parent = nil | |
1278 | timePos = sick.TimePosition | |
1279 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1280 | Humanoid = IT("Humanoid",Character) | |
1281 | end | |
1282 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1283 | v:Stop(); | |
1284 | end | |
1285 | for _, c in pairs(Weapon:GetDescendants()) do | |
1286 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1287 | c.Material = "Neon" | |
1288 | c.Color = color | |
1289 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1290 | c.Color = color | |
1291 | c.Material = "Neon" | |
1292 | end | |
1293 | end | |
1294 | tecks2.Rotation = -2 * math.cos(SINE / 1) + math.random(-3,3) | |
1295 | tecks2.TextColor3 = MAINRUINCOLOR.Color | |
1296 | tecks2.TextStrokeColor3 = BrickColor.Random().Color | |
1297 | tecks2.Text = glitchy[MRANDOM(1,#glitchy)] | |
1298 | MAINRUINCOLOR = BrickColor.Random() | |
1299 | unanchor() | |
1300 | lightning.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
1301 | eeeffecto.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
1302 | if sick.Parent~= Torso then | |
1303 | sick = Instance.new("Sound",Torso) | |
1304 | sick.SoundId = "rbxassetid://2079410088" | |
1305 | sick.Volume = 2 | |
1306 | sick.Looped = true | |
1307 | sick.TimePosition = timePos | |
1308 | sick.PlaybackSpeed = 0.76 | |
1309 | sick:Play() | |
1310 | else | |
1311 | timePos = sick.TimePosition | |
1312 | sick.SoundId = "rbxassetid://2079410088" | |
1313 | sick.Volume = 2 | |
1314 | sick.Looped = true | |
1315 | sick.PlaybackSpeed = 0.76 | |
1316 | end | |
1317 | SINE = SINE + CHANGE | |
1318 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1319 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1320 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1321 | if ATTACK == false then | |
1322 | if TORSOVELOCITY < 1 then | |
1323 | local snap = math.random(1,5) | |
1324 | if snap == 1 then | |
1325 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6) | |
1326 | end | |
1327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(-15 + -10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1333 | elseif TORSOVELOCITY > 1 then | |
1334 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1335 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1336 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1337 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1338 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1339 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1340 | end | |
1341 | end | |
1342 | Humanoid.MaxHealth = math.huge | |
1343 | Humanoid.Health = math.huge | |
1344 | if Rooted == false then | |
1345 | Disable_Jump = false | |
1346 | Humanoid.WalkSpeed = Speed | |
1347 | elseif Rooted == true then | |
1348 | Disable_Jump = true | |
1349 | Humanoid.WalkSpeed = 0 | |
1350 | end | |
1351 | if Head:FindFirstChild("face") then | |
1352 | Head.face.Texture = "rbxassetid://210559531" | |
1353 | end | |
1354 | end | |
1355 | ||
1356 | --//=================================\\ | |
1357 | --\\=================================// | |
1358 | ||
1359 | ||
1360 | ||
1361 | ||
1362 | ||
1363 | --//====================================================\\-- | |
1364 | --|| END OF SCRIPT | |
1365 | --\\====================================================//-- |