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1 | - | wait(1 / 60) |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end wait(1 / 60) | |
6 | Effects = { } | |
7 | KG = Instance.new("Sound", game.Players.LocalPlayer.Character) | |
8 | KG.Volume = .5 | |
9 | KG.SoundId = "rbxassetid://1111069207" | |
10 | KG.Looped = true | |
11 | KG:Play() | |
12 | local Player = game.Players.localPlayer | |
13 | local Character = Player.Character | |
14 | local Humanoid = Character.Humanoid | |
15 | Humanoid.WalkSpeed = 25 | |
16 | Humanoid.JumpPower = 75 | |
17 | local Mouse = Player:GetMouse() | |
18 | local shirt = Player.Character:WaitForChild("Shirt") | |
19 | local pants = Player.Character:WaitForChild("Pants") | |
20 | local face = Player.Character.Head.face | |
21 | Humanoid.MaxHealth = 10000000 | |
22 | Humanoid.Health = 10000000 | |
23 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=841007897" | |
24 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=841019962" | |
25 | face:remove() | |
26 | fd = Instance.new("Decal") | |
27 | fd.Texture = "rbxassetid://1119893707" | |
28 | fd.Name = "Decal" | |
29 | fd.Parent = Character.Head | |
30 | local p = game.Players.LocalPlayer | |
31 | local char = p.Character | |
32 | wait(3) | |
33 | Belmod = Instance.new("Model",game.Players.LocalPlayer.Character.Torso) | |
34 | Belmod.Name = "Belmod" | |
35 | humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.Belmod) | |
36 | shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.Belmod) | |
37 | shirt.Name = "Shirt" | |
38 | pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.Belmod) | |
39 | pants.Name = "Pants" | |
40 | Character.HumanoidRootPart.Anchored = true | |
41 | torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod) | |
42 | torso.Size = Vector3.new(2,2,1) | |
43 | torso.Rotation = Vector3.new(0,180,0) | |
44 | torso.Position = Vector3.new(0,4,0) | |
45 | torso.BrickColor = BrickColor.new("White") | |
46 | torso.Name = "Torso" | |
47 | aw = Instance.new("Shirt") | |
48 | aw.ShirtTemplate = "rbxassetid://766833621" | |
49 | aw.Name = "Shirt" | |
50 | aw.Parent = Character.Torso.Belmod | |
51 | aw2 = Instance.new("Pants") | |
52 | aw2.PantsTemplate = "rbxassetid://757414830" | |
53 | aw2.Name = "Pants" | |
54 | aw2.Parent = Character.Torso.Belmod | |
55 | head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod) | |
56 | head.Size = Vector3.new(1.25,1.25,1.25) | |
57 | head.BrickColor = BrickColor.new("White") | |
58 | head.Name = "Head" | |
59 | head.Position = Vector3.new(0,6,0) | |
60 | fd = Instance.new("Decal") | |
61 | fd.Texture = "rbxassetid://965886637" | |
62 | fd.Name = "Decal" | |
63 | fd.Parent = Character.Torso.Belmod.Head | |
64 | headmesh = Instance.new("SpecialMesh",head) | |
65 | headmesh.MeshType = "Head" | |
66 | hair = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod) | |
67 | hair.Size = Vector3.new(1.25,1.25,1.25) | |
68 | hair.BrickColor = BrickColor.new("White") | |
69 | hair.Name = "Head" | |
70 | hair.Position = Vector3.new(0,6,0) | |
71 | hair2mesh = Instance.new("SpecialMesh",hair) | |
72 | hair2mesh.Scale = Vector3.new(-2.14, 2.2, -2.2) | |
73 | hair2mesh.Offset = Vector3.new(0, 0.1, -0.17) | |
74 | hair2mesh.MeshType = "FileMesh" | |
75 | hair2mesh.MeshId = "http://www.roblox.com/asset/?id=74752142" | |
76 | hair2mesh.TextureId = "http://www.roblox.com/asset/?id=74752182" | |
77 | larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod) | |
78 | larm.Size = Vector3.new(1,2,1) | |
79 | larm.BrickColor = BrickColor.new("White") | |
80 | larm.Name = "Left Arm" | |
81 | larm.Position = Vector3.new(2,4,0) | |
82 | rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod) | |
83 | rarm.Size = Vector3.new(1,2,1) | |
84 | rarm.BrickColor = BrickColor.new("White") | |
85 | rarm.Name = "Right Arm" | |
86 | rarm.Position = Vector3.new(-2,4,0) | |
87 | lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod) | |
88 | lleg.Size = Vector3.new(1,2,1) | |
89 | lleg.Name = "Left Leg" | |
90 | lleg.Position = Vector3.new(1,2,0) | |
91 | lleg.BrickColor = BrickColor.new("White") | |
92 | rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod) | |
93 | rleg.Size = Vector3.new(1,2,1) | |
94 | rleg.Name = "Right Leg" | |
95 | rleg.Position = Vector3.new(-1,2,0) | |
96 | rleg.BrickColor = BrickColor.new("White") | |
97 | headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Head) | |
98 | headweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Head | |
99 | headweld.Part1 = torso | |
100 | headweld.C0 = CFrame.new(0, -1.5, 0) | |
101 | larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso) | |
102 | larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso | |
103 | larmweld.Part1 = larm | |
104 | larmweld.C0 = CFrame.new(1.5, 0, 0) | |
105 | rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso) | |
106 | rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso | |
107 | rarmweld.Part1 = rarm | |
108 | rarmweld.C0 = CFrame.new(-1.5, 0, 0) | |
109 | rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso) | |
110 | rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso | |
111 | rlegweld.Part1 = rleg | |
112 | rlegweld.C0 = CFrame.new(-0.5, -2, 0) | |
113 | llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso) | |
114 | llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso | |
115 | llegweld.Part1 = lleg | |
116 | llegweld.C0 = CFrame.new(0.5, -2, 0) | |
117 | npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso) | |
118 | npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso | |
119 | npctoplayer.Part1 = torso | |
120 | npctoplayer.C0 = CFrame.new(0, 0, -4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)) | |
121 | game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...)") | |
122 | wait(3) | |
123 | game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...)") | |
124 | wait(3) | |
125 | game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...Its time you use your full power..)") | |
126 | wait(3) | |
127 | Character.HumanoidRootPart.Anchored = false | |
128 | game.Players.LocalPlayer.Character.Torso.Belmod:remove() | |
129 | fd = Instance.new("Fire") | |
130 | fd.Enabled = true | |
131 | fd.Color = Color3.new(255, 0, 0) | |
132 | fd.SecondaryColor = Color3.new(213, 0, 0) | |
133 | fd.Heat = 15 | |
134 | fd.Size = 8 | |
135 | fd.Parent = Character.Torso | |
136 | fd = Instance.new("Fire") | |
137 | fd.Enabled = true | |
138 | fd.Color = Color3.new(255, 0, 0) | |
139 | fd.SecondaryColor = Color3.new(213, 0, 0) | |
140 | fd.Heat = 10 | |
141 | fd.Size = 4 | |
142 | fd.Parent = Character["Left Leg"] | |
143 | fd = Instance.new("Fire") | |
144 | fd.Enabled = true | |
145 | fd.Color = Color3.new(255, 0, 0) | |
146 | fd.SecondaryColor = Color3.new(213, 0, 0) | |
147 | fd.Heat = 10 | |
148 | fd.Size = 4 | |
149 | ||
150 | wait() | |
151 | local LeftArm = Character["Left Arm"] | |
152 | local RightArm = Character["Right Arm"] | |
153 | local LeftLeg = Character["Left Leg"] | |
154 | local RightLeg = Character["Right Leg"] | |
155 | local Head = Character.Head | |
156 | local Torso = Character.Torso | |
157 | local Camera = game.Workspace.CurrentCamera | |
158 | local RootPart = Character.HumanoidRootPart | |
159 | local RootJoint = RootPart.RootJoint | |
160 | local attack = false | |
161 | local Anim = 'Idle' | |
162 | local attacktype = 1 | |
163 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
164 | local velocity = RootPart.Velocity.y | |
165 | local sine = 0 | |
166 | local change = 1 | |
167 | local Create = LoadLibrary("RbxUtility").Create | |
168 | local TimeStop = false | |
169 | ||
170 | local m = Create("Model"){ | |
171 | Parent = Character, | |
172 | Name = "WeaponModel", | |
173 | } | |
174 | ||
175 | Humanoid.Animator.Parent = nil | |
176 | Character.Animate.Parent = nil | |
177 | ||
178 | local newMotor = function(part0, part1, c0, c1) | |
179 | local w = Create('Motor'){ | |
180 | Parent = part0, | |
181 | Part0 = part0, | |
182 | Part1 = part1, | |
183 | C0 = c0, | |
184 | C1 = c1, | |
185 | } | |
186 | return w | |
187 | end | |
188 | ||
189 | function clerp(a, b, t) | |
190 | return a:lerp(b, t) | |
191 | end | |
192 | ||
193 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
194 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
195 | ||
196 | local RW = newMotor(Torso, RightArm, CFrame.new(0.8,0.6,-0.6), CFrame.new(0, 0, 0)) | |
197 | local LW = newMotor(Torso, LeftArm, CFrame.new(-0.8,0.6,-.6), CFrame.new(0, 0, 0)) | |
198 | local RH = newMotor(Torso, RightLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 0, 0)) | |
199 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 0, 0)) | |
200 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
201 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
202 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
203 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
204 | ||
205 | local rarmc1 = RW.C1 | |
206 | local larmc1 = LW.C1 | |
207 | local rlegc1 = RH.C1 | |
208 | local llegc1 = LH.C1 | |
209 | ||
210 | local resetc1 = false | |
211 | ||
212 | function PlayAnimationFromTable(table, speed, bool) | |
213 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
214 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
215 | RW.C0 = clerp(RW.C0, table[3], speed) | |
216 | LW.C0 = clerp(LW.C0, table[4], speed) | |
217 | RH.C0 = clerp(RH.C0, table[5], speed) | |
218 | LH.C0 = clerp(LH.C0, table[6], speed) | |
219 | if bool == true then | |
220 | if resetc1 == false then | |
221 | resetc1 = true | |
222 | RootJoint.C1 = RootJoint.C1 | |
223 | Torso.Neck.C1 = Torso.Neck.C1 | |
224 | RW.C1 = rarmc1 | |
225 | LW.C1 = larmc1 | |
226 | RH.C1 = rlegc1 | |
227 | LH.C1 = llegc1 | |
228 | end | |
229 | end | |
230 | end | |
231 | ||
232 | ArtificialHB = Create("BindableEvent", script){ | |
233 | Parent = script, | |
234 | Name = "Heartbeat", | |
235 | } | |
236 | ||
237 | script:WaitForChild("Heartbeat") | |
238 | ||
239 | frame = 1 / 35 | |
240 | tf = 0 | |
241 | allowframeloss = false | |
242 | tossremainder = false | |
243 | lastframe = tick() | |
244 | script.Heartbeat:Fire() | |
245 | ||
246 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
247 | tf = tf + s | |
248 | if tf >= frame then | |
249 | if allowframeloss then | |
250 | script.Heartbeat:Fire() | |
251 | lastframe = tick() | |
252 | else | |
253 | for i = 1, math.floor(tf / frame) do | |
254 | script.Heartbeat:Fire() | |
255 | end | |
256 | lastframe = tick() | |
257 | end | |
258 | if tossremainder then | |
259 | tf = 0 | |
260 | else | |
261 | tf = tf - frame * math.floor(tf / frame) | |
262 | end | |
263 | end | |
264 | end) | |
265 | ||
266 | function swait(num) | |
267 | if num == 0 or num == nil then | |
268 | ArtificialHB.Event:wait() | |
269 | else | |
270 | for i = 0, num do | |
271 | ArtificialHB.Event:wait() | |
272 | end | |
273 | end | |
274 | end | |
275 | ||
276 | function RemoveOutlines(part) | |
277 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
278 | end | |
279 | ||
280 | CFuncs = { | |
281 | Part = { | |
282 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
283 | local Part = Create("Part"){ | |
284 | Parent = Parent, | |
285 | Reflectance = Reflectance, | |
286 | Transparency = Transparency, | |
287 | CanCollide = false, | |
288 | Locked = true, | |
289 | BrickColor = BrickColor.new(tostring(BColor)), | |
290 | Name = Name, | |
291 | Size = Size, | |
292 | Material = Material, | |
293 | } | |
294 | RemoveOutlines(Part) | |
295 | return Part | |
296 | end; | |
297 | }; | |
298 | ||
299 | Mesh = { | |
300 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
301 | local Msh = Create(Mesh){ | |
302 | Parent = Part, | |
303 | Offset = OffSet, | |
304 | Scale = Scale, | |
305 | } | |
306 | if Mesh == "SpecialMesh" then | |
307 | Msh.MeshType = MeshType | |
308 | Msh.MeshId = MeshId | |
309 | end | |
310 | return Msh | |
311 | end; | |
312 | }; | |
313 | ||
314 | Weld = { | |
315 | Create = function(Parent, Part0, Part1, C0, C1) | |
316 | local Weld = Create("Weld"){ | |
317 | Parent = Parent, | |
318 | Part0 = Part0, | |
319 | Part1 = Part1, | |
320 | C0 = C0, | |
321 | C1 = C1, | |
322 | } | |
323 | return Weld | |
324 | end; | |
325 | }; | |
326 | ||
327 | Sound = { | |
328 | Create = function(id, par, vol, pit) | |
329 | local Sound = Create("Sound"){ | |
330 | Volume = vol, | |
331 | Pitch = pit or 1, | |
332 | SoundId = "rbxassetid://" .. id, | |
333 | Parent = par or workspace, | |
334 | } | |
335 | Sound:play() | |
336 | return Sound | |
337 | end; | |
338 | }; | |
339 | ||
340 | ||
341 | Decal = { | |
342 | Create = function(Color, Texture, Transparency, Name, Parent) | |
343 | local Decal = Create("Decal"){ | |
344 | Color3 = Color, | |
345 | Texture = "http://www.roblox.com/asset/?id=11187115", | |
346 | Transparency = Transparency, | |
347 | Name = Name, | |
348 | Parent = Parent, | |
349 | } | |
350 | return Decal | |
351 | end; | |
352 | }; | |
353 | ||
354 | BillboardGui = { | |
355 | Create = function(Parent, Image, Position, Size) | |
356 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
357 | BillPar.CFrame = CFrame.new(Position) | |
358 | local Bill = Create("BillboardGui"){ | |
359 | Parent = BillPar, | |
360 | Adornee = BillPar, | |
361 | Size = UDim2.new(1, 0, 1, 0), | |
362 | SizeOffset = Vector2.new(Size, Size), | |
363 | } | |
364 | local d = Create("ImageLabel", Bill){ | |
365 | Parent = Bill, | |
366 | BackgroundTransparency = 1, | |
367 | Size = UDim2.new(1, 0, 1, 0), | |
368 | Image = "rbxassetid://" .. Image, | |
369 | } | |
370 | return BillPar | |
371 | end | |
372 | }; | |
373 | ||
374 | ParticleEmitter = { | |
375 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
376 | local Particle = Create("ParticleEmitter"){ | |
377 | Parent = Parent, | |
378 | Color = ColorSequence.new(Color1, Color2), | |
379 | LightEmission = LightEmission, | |
380 | Size = Size, | |
381 | Texture = Texture, | |
382 | Transparency = Transparency, | |
383 | ZOffset = ZOffset, | |
384 | Acceleration = Accel, | |
385 | Drag = Drag, | |
386 | LockedToPart = LockedToPart, | |
387 | VelocityInheritance = VelocityInheritance, | |
388 | EmissionDirection = EmissionDirection, | |
389 | Enabled = Enabled, | |
390 | Lifetime = LifeTime, | |
391 | Rate = Rate, | |
392 | Rotation = Rotation, | |
393 | RotSpeed = RotSpeed, | |
394 | Speed = Speed, | |
395 | VelocitySpread = VelocitySpread, | |
396 | } | |
397 | return Particle | |
398 | end; | |
399 | }; | |
400 | ||
401 | CreateTemplate = { | |
402 | ||
403 | }; | |
404 | } | |
405 | ||
406 | function rayCast(Position, Direction, Range, Ignore) | |
407 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
408 | end | |
409 | ||
410 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
411 | if SinglePlayer then | |
412 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
413 | end | |
414 | local List = {} | |
415 | for i, v in pairs(workspace:GetChildren()) do | |
416 | if v:IsA("Model") then | |
417 | if v:findFirstChild("Torso") then | |
418 | if v ~= Character then | |
419 | if (v.Torso.Position - Position).magnitude <= Distance then | |
420 | table.insert(List, v) | |
421 | end | |
422 | end | |
423 | end | |
424 | end | |
425 | end | |
426 | return List | |
427 | end | |
428 | ||
429 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
430 | if hit.Parent == nil then | |
431 | return | |
432 | end | |
433 | local h = hit.Parent:FindFirstChild("Humanoid") | |
434 | for _, v in pairs(hit.Parent:children()) do | |
435 | if v:IsA("Humanoid") then | |
436 | h = v | |
437 | end | |
438 | end | |
439 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then | |
440 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
441 | if hit.Parent.DebounceHit.Value == true then | |
442 | return | |
443 | end | |
444 | end | |
445 | local c = Create("ObjectValue"){ | |
446 | Name = "creator", | |
447 | Value = game:service("Players").LocalPlayer, | |
448 | Parent = h, | |
449 | } | |
450 | game:GetService("Debris"):AddItem(c, .5) | |
451 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
452 | local Damage = math.random(minim+20, maxim+20) | |
453 | local blocked = false | |
454 | local block = hit.Parent:findFirstChild("Block") | |
455 | if block ~= nil then | |
456 | if block.className == "IntValue" then | |
457 | if block.Value > 0 then | |
458 | blocked = true | |
459 | block.Value = block.Value - 1 | |
460 | print(block.Value) | |
461 | end | |
462 | end | |
463 | end | |
464 | if TimeStop == false then | |
465 | h.Health = h.Health - Damage | |
466 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Medium stone grey").Color) | |
467 | elseif TimeStop == true then | |
468 | repeat wait() until TimeStop == false | |
469 | h.Health = h.Health - (Damage / 2) | |
470 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Medium stone grey").Color) | |
471 | end | |
472 | if Type == "Knockdown" then | |
473 | local hum = hit.Parent.Humanoid | |
474 | hum.PlatformStand = true | |
475 | coroutine.resume(coroutine.create(function(HHumanoid) | |
476 | swait(1) | |
477 | HHumanoid.PlatformStand = false | |
478 | end), hum) | |
479 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
480 | local bodvol = Create("BodyVelocity"){ | |
481 | velocity = angle * knockback, | |
482 | P = 5000, | |
483 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
484 | Parent = hit, | |
485 | } | |
486 | local rl = Create("BodyAngularVelocity"){ | |
487 | P = 3000, | |
488 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
489 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
490 | Parent = hit, | |
491 | } | |
492 | game:GetService("Debris"):AddItem(bodvol, .5) | |
493 | game:GetService("Debris"):AddItem(rl, .5) | |
494 | elseif Type == "Normal" then | |
495 | local vp = Create("BodyVelocity"){ | |
496 | P = 500, | |
497 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
498 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
499 | } | |
500 | if knockback > 0 then | |
501 | vp.Parent = hit.Parent.Torso | |
502 | end | |
503 | game:GetService("Debris"):AddItem(vp, .5) | |
504 | elseif Type == "Up" then | |
505 | local bodyVelocity = Create("BodyVelocity"){ | |
506 | velocity = Vector3.new(0, 20, 0), | |
507 | P = 5000, | |
508 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
509 | Parent = hit, | |
510 | } | |
511 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
512 | elseif Type == "DarkUp" then | |
513 | coroutine.resume(coroutine.create(function() | |
514 | for i = 0, 1, 0.1 do | |
515 | swait() | |
516 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
517 | end | |
518 | end)) | |
519 | local bodyVelocity = Create("BodyVelocity"){ | |
520 | velocity = Vector3.new(0, 20, 0), | |
521 | P = 5000, | |
522 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
523 | Parent = hit, | |
524 | } | |
525 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
526 | elseif Type == "Snare" then | |
527 | local bp = Create("BodyPosition"){ | |
528 | P = 2000, | |
529 | D = 100, | |
530 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
531 | position = hit.Parent.Torso.Position, | |
532 | Parent = hit.Parent.Torso, | |
533 | } | |
534 | game:GetService("Debris"):AddItem(bp, 1) | |
535 | elseif Type == "Freeze" then | |
536 | local BodPos = Create("BodyPosition"){ | |
537 | P = 50000, | |
538 | D = 1000, | |
539 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
540 | position = hit.Parent.Torso.Position, | |
541 | Parent = hit.Parent.Torso, | |
542 | } | |
543 | local BodGy = Create("BodyGyro") { | |
544 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
545 | P = 20e+003, | |
546 | Parent = hit.Parent.Torso, | |
547 | cframe = hit.Parent.Torso.CFrame, | |
548 | } | |
549 | hit.Parent.Torso.Anchored = true | |
550 | coroutine.resume(coroutine.create(function(Part) | |
551 | swait(1.5) | |
552 | Part.Anchored = false | |
553 | end), hit.Parent.Torso) | |
554 | game:GetService("Debris"):AddItem(BodPos, 3) | |
555 | game:GetService("Debris"):AddItem(BodGy, 3) | |
556 | end | |
557 | local debounce = Create("BoolValue"){ | |
558 | Name = "DebounceHit", | |
559 | Parent = hit.Parent, | |
560 | Value = true, | |
561 | } | |
562 | game:GetService("Debris"):AddItem(debounce, Delay) | |
563 | c = Create("ObjectValue"){ | |
564 | Name = "creator", | |
565 | Value = Player, | |
566 | Parent = h, | |
567 | } | |
568 | game:GetService("Debris"):AddItem(c, .5) | |
569 | end | |
570 | end | |
571 | ||
572 | function ShowDamage(Pos, Text, Time, Color) | |
573 | local Rate = (1 / 30) | |
574 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
575 | local Text = (Text or "") | |
576 | local Time = (Time or 2) | |
577 | local Color = (Color or Color3.new(1, 0, 1)) | |
578 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
579 | EffectPart.Anchored = true | |
580 | local BillboardGui = Create("BillboardGui"){ | |
581 | Size = UDim2.new(3, 0, 3, 0), | |
582 | Adornee = EffectPart, | |
583 | Parent = EffectPart, | |
584 | } | |
585 | local TextLabel = Create("TextLabel"){ | |
586 | BackgroundTransparency = 1, | |
587 | Size = UDim2.new(1, 0, 1, 0), | |
588 | Text = Text, | |
589 | Font = "SciFi", | |
590 | TextColor3 = Color, | |
591 | TextScaled = true, | |
592 | Parent = BillboardGui, | |
593 | } | |
594 | game.Debris:AddItem(EffectPart, (Time)) | |
595 | EffectPart.Parent = game:GetService("Workspace") | |
596 | delay(0, function() | |
597 | local Frames = (Time / Rate) | |
598 | for Frame = 1, Frames do | |
599 | wait(Rate) | |
600 | local Percent = (Frame / Frames) | |
601 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
602 | TextLabel.TextTransparency = Percent | |
603 | end | |
604 | if EffectPart and EffectPart.Parent then | |
605 | EffectPart:Destroy() | |
606 | end | |
607 | end) | |
608 | end | |
609 | ||
610 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
611 | for _, c in pairs(workspace:children()) do | |
612 | local hum = c:findFirstChild("Humanoid") | |
613 | if hum ~= nil then | |
614 | local head = c:findFirstChild("Torso") | |
615 | if head ~= nil then | |
616 | local targ = head.Position - Part.Position | |
617 | local mag = targ.magnitude | |
618 | if mag <= Magnitude and c.Name ~= Player.Name then | |
619 | for i = 1, 10 do | |
620 | Effects.Elect.Create(head.CFrame, 10, 10, 10) | |
621 | end | |
622 | CFuncs.Sound.Create("324867021", head, 1, 1) | |
623 | Effects.Sphere.Create(BrickColor.new("Black"), head.CFrame, .5, .5, .5, .5, .5, .5, .05) | |
624 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
625 | end | |
626 | end | |
627 | end | |
628 | end | |
629 | end | |
630 | ||
631 | HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
632 | HandleR.Transparency = 1 | |
633 | HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
634 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
635 | HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
636 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
637 | Part.Transparency = 1 | |
638 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
639 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
640 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) | |
641 | Part.Transparency = 1 | |
642 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0)) | |
643 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
644 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
645 | Part.Transparency = 1 | |
646 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
647 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
648 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
649 | Part.Transparency = 1 | |
650 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
651 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
652 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
653 | Part.Transparency = 1 | |
654 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
655 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
656 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) | |
657 | Part.Transparency = 1 | |
658 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
659 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
660 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
661 | Part.Transparency = 1 | |
662 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
663 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
664 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
665 | Part.Transparency = 1 | |
666 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
667 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
668 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
669 | Part.Transparency = 1 | |
670 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
671 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
672 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
673 | Part.Transparency = 1 | |
674 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
675 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
676 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
677 | Part.Transparency = 1 | |
678 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
679 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
680 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
681 | Part.Transparency = 1 | |
682 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
683 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
684 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) | |
685 | Part.Transparency = 1 | |
686 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
687 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
688 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
689 | Part.Transparency = 1 | |
690 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
691 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
692 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
693 | Part.Transparency = 1 | |
694 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
695 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
696 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
697 | Part2.Transparency = 1 | |
698 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
699 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
700 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
701 | Part2.Transparency = 1 | |
702 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
703 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
704 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
705 | Part2.Transparency = 1 | |
706 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
707 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
708 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) | |
709 | Part2.Transparency = 1 | |
710 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
711 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) | |
712 | Part2.Transparency = 1 | |
713 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
714 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) | |
715 | Part2.Transparency = 1 | |
716 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
717 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) | |
718 | Part2.Transparency = 1 | |
719 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
720 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
721 | Part2.Transparency = 1 | |
722 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
723 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
724 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
725 | Part2.Transparency = 1 | |
726 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
727 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
728 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) | |
729 | Part2.Transparency = 1 | |
730 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
731 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)) | |
732 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
733 | Part2.Transparency = 1 | |
734 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
735 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
736 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
737 | Part2.Transparency = 1 | |
738 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
739 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
740 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
741 | Part2.Transparency = 1 | |
742 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
743 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
744 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) | |
745 | Part3.Transparency = 1 | |
746 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
747 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)) | |
748 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
749 | Part3.Transparency = 1 | |
750 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
751 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
752 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
753 | Part3.Transparency = 1 | |
754 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
755 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
756 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) | |
757 | Part3.Transparency = 1 | |
758 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
759 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
760 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
761 | Part3.Transparency = 1 | |
762 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0)) | |
763 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)) | |
764 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) | |
765 | Part3.Transparency = 1 | |
766 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
767 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
768 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
769 | Part3.Transparency = 1 | |
770 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
771 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
772 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) | |
773 | Part3.Transparency = 1 | |
774 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
775 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
776 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
777 | Part3.Transparency = 1 | |
778 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
779 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
780 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) | |
781 | Part3.Transparency = 1 | |
782 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0)) | |
783 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
784 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) | |
785 | Part3.Transparency = 1 | |
786 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
787 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
788 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) | |
789 | Part3.Transparency = 1 | |
790 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0)) | |
791 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)) | |
792 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
793 | Part3.Transparency = 1 | |
794 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
795 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
796 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
797 | Part3.Transparency = 1 | |
798 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
799 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
800 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) | |
801 | Part3.Transparency = 1 | |
802 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
803 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)) | |
804 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
805 | Part3.Transparency = 1 | |
806 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
807 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
808 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
809 | Part3.Transparency = 1 | |
810 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
811 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
812 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
813 | Part3.Transparency = 1 | |
814 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
815 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
816 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) | |
817 | Part3.Transparency = 1 | |
818 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
819 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)) | |
820 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
821 | Part3.Transparency = 1 | |
822 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
823 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
824 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) | |
825 | Part3.Transparency = 1 | |
826 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
827 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)) | |
828 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
829 | Part3.Transparency = 1 | |
830 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
831 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
832 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
833 | Part3.Transparency = 1 | |
834 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
835 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
836 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
837 | Part3.Transparency = 1 | |
838 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
839 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
840 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) | |
841 | Part3.Transparency = 1 | |
842 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
843 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
844 | Part3.Transparency = 1 | |
845 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
846 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
847 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) | |
848 | Part3.Transparency = 1 | |
849 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
850 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
851 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
852 | Part3.Transparency = 1 | |
853 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
854 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
855 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
856 | Part3.Transparency = 1 | |
857 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
858 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
859 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
860 | Part3.Transparency = 1 | |
861 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
862 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
863 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
864 | Part3.Transparency = 1 | |
865 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
866 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
867 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
868 | Part3.Transparency = 1 | |
869 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
870 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
871 | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
872 | Part4.Transparency = 1 | |
873 | Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
874 | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
875 | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
876 | Part5.Transparency = 1 | |
877 | Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
878 | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
879 | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) | |
880 | Part6.Transparency = 1 | |
881 | Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
882 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)) | |
883 | HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
884 | HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
885 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
886 | HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
887 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) | |
888 | Part.Transparency = 1 | |
889 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)) | |
890 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
891 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
892 | Part.Transparency = 1 | |
893 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
894 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
895 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
896 | Part.Transparency = 1 | |
897 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
898 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
899 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
900 | Part.Transparency = 1 | |
901 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
902 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)) | |
903 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
904 | Part.Transparency = 1 | |
905 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
906 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
907 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
908 | Part.Transparency = 1 | |
909 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
910 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
911 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
912 | Part.Transparency = 1 | |
913 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
914 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
915 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
916 | Part.Transparency = 1 | |
917 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
918 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
919 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
920 | Part.Transparency = 1 | |
921 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
922 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)) | |
923 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
924 | Part.Transparency = 1 | |
925 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
926 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
927 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) | |
928 | Part.Transparency = 1 | |
929 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
930 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
931 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
932 | Part.Transparency = 1 | |
933 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
934 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)) | |
935 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
936 | Part.Transparency = 1 | |
937 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
938 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)) | |
939 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) | |
940 | Part.Transparency = 1 | |
941 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
942 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
943 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
944 | Part.Transparency = 1 | |
945 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
946 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)) | |
947 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
948 | Part2.Transparency = 1 | |
949 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
950 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
951 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
952 | Part2.Transparency = 1 | |
953 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
954 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
955 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
956 | Part2.Transparency = 1 | |
957 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
958 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
959 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) | |
960 | Part2.Transparency = 1 | |
961 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
962 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) | |
963 | Part2.Transparency = 1 | |
964 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
965 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) | |
966 | Part2.Transparency = 1 | |
967 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
968 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
969 | Part2.Transparency = 1 | |
970 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
971 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
972 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
973 | Part2.Transparency = 1 | |
974 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
975 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
976 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
977 | Part2.Transparency = 1 | |
978 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
979 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)) | |
980 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) | |
981 | Part2.Transparency = 1 | |
982 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
983 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)) | |
984 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
985 | Part2.Transparency = 1 | |
986 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
987 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
988 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
989 | Part2.Transparency = 1 | |
990 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
991 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)) | |
992 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) | |
993 | Part2.Transparency = 1 | |
994 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
995 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
996 | Part3.Transparency = 1 | |
997 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
998 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
999 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) | |
1000 | Part3.Transparency = 1 | |
1001 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1002 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
1003 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1004 | Part3.Transparency = 1 | |
1005 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1006 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
1007 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) | |
1008 | Part3.Transparency = 1 | |
1009 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1010 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)) | |
1011 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1012 | Part3.Transparency = 1 | |
1013 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1014 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
1015 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) | |
1016 | Part3.Transparency = 1 | |
1017 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)) | |
1018 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1019 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) | |
1020 | Part3.Transparency = 1 | |
1021 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1022 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1023 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) | |
1024 | Part3.Transparency = 1 | |
1025 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1026 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)) | |
1027 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1028 | Part3.Transparency = 1 | |
1029 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
1030 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)) | |
1031 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) | |
1032 | Part3.Transparency = 1 | |
1033 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1034 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1035 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1036 | Part3.Transparency = 1 | |
1037 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1038 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1039 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
1040 | Part3.Transparency = 1 | |
1041 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1042 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
1043 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1044 | Part3.Transparency = 1 | |
1045 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1046 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1047 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) | |
1048 | Part3.Transparency = 1 | |
1049 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1050 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1051 | Part3.Transparency = 1 | |
1052 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1053 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
1054 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) | |
1055 | Part3.Transparency = 1 | |
1056 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
1057 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)) | |
1058 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
1059 | Part3.Transparency = 1 | |
1060 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1061 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1062 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) | |
1063 | Part3.Transparency = 1 | |
1064 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1065 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)) | |
1066 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1067 | Part3.Transparency = 1 | |
1068 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1069 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)) | |
1070 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1071 | Part3.Transparency = 1 | |
1072 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1073 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)) | |
1074 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
1075 | Part3.Transparency = 1 | |
1076 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1077 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1078 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1079 | Part3.Transparency = 1 | |
1080 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1081 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1082 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) | |
1083 | Part3.Transparency = 1 | |
1084 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1085 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)) | |
1086 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) | |
1087 | Part3.Transparency = 1 | |
1088 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1089 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)) | |
1090 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) | |
1091 | Part3.Transparency = 1 | |
1092 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1093 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)) | |
1094 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
1095 | Part3.Transparency = 1 | |
1096 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
1097 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)) | |
1098 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
1099 | Part3.Transparency = 1 | |
1100 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1101 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
1102 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
1103 | Part3.Transparency = 1 | |
1104 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1105 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)) | |
1106 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1107 | Part3.Transparency = 1 | |
1108 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1109 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
1110 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
1111 | Part3.Transparency = 1 | |
1112 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1113 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)) | |
1114 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1115 | Part3.Transparency = 1 | |
1116 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1117 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)) | |
1118 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
1119 | Part3.Transparency = 1 | |
1120 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
1121 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)) | |
1122 | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
1123 | Part4.Transparency = 1 | |
1124 | Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
1125 | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
1126 | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
1127 | Part5.Transparency = 1 | |
1128 | Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
1129 | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)) | |
1130 | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) | |
1131 | Part6.Transparency = 1 | |
1132 | Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
1133 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)) | |
1134 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()) | |
1135 | sref.Anchored = true | |
1136 | ||
1137 | EffectModel = Create("Model"){ | |
1138 | Parent = Character, | |
1139 | Name = "Effects", | |
1140 | } | |
1141 | ||
1142 | Effects = { | |
1143 | Block = { | |
1144 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1145 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1146 | prt.Anchored = true | |
1147 | prt.CFrame = cframe | |
1148 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1149 | game:GetService("Debris"):AddItem(prt, 10) | |
1150 | if Type == 1 or Type == nil then | |
1151 | table.insert(Effects, { | |
1152 | prt, | |
1153 | "Block1", | |
1154 | delay, | |
1155 | x3, | |
1156 | y3, | |
1157 | z3, | |
1158 | msh | |
1159 | }) | |
1160 | elseif Type == 2 then | |
1161 | table.insert(Effects, { | |
1162 | prt, | |
1163 | "Block2", | |
1164 | delay, | |
1165 | x3, | |
1166 | y3, | |
1167 | z3, | |
1168 | msh | |
1169 | }) | |
1170 | end | |
1171 | end; | |
1172 | }; | |
1173 | ||
1174 | Cylinder = { | |
1175 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1176 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
1177 | prt.Anchored = true | |
1178 | prt.CFrame = cframe | |
1179 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1180 | game:GetService("Debris"):AddItem(prt, 2) | |
1181 | table.insert(Effects, { | |
1182 | prt, | |
1183 | "Cylinder", | |
1184 | delay, | |
1185 | x3, | |
1186 | y3, | |
1187 | z3, | |
1188 | msh | |
1189 | }) | |
1190 | end; | |
1191 | }; | |
1192 | ||
1193 | Head = { | |
1194 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1195 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1196 | prt.Anchored = true | |
1197 | prt.CFrame = cframe | |
1198 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1199 | game:GetService("Debris"):AddItem(prt, 10) | |
1200 | table.insert(Effects, { | |
1201 | prt, | |
1202 | "Cylinder", | |
1203 | delay, | |
1204 | x3, | |
1205 | y3, | |
1206 | z3, | |
1207 | msh | |
1208 | }) | |
1209 | end; | |
1210 | }; | |
1211 | ||
1212 | Sphere = { | |
1213 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1214 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1215 | prt.Anchored = true | |
1216 | prt.CFrame = cframe | |
1217 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1218 | game:GetService("Debris"):AddItem(prt, 10) | |
1219 | table.insert(Effects, { | |
1220 | prt, | |
1221 | "Cylinder", | |
1222 | delay, | |
1223 | x3, | |
1224 | y3, | |
1225 | z3, | |
1226 | msh | |
1227 | }) | |
1228 | end; | |
1229 | }; | |
1230 | ||
1231 | Elect = { | |
1232 | Create = function(cff, x, y, z) | |
1233 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Black"), "Part", Vector3.new(1, 1, 1)) | |
1234 | prt.Anchored = true | |
1235 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1236 | prt.CFrame = CFrame.new(prt.Position) | |
1237 | game:GetService("Debris"):AddItem(prt, 2) | |
1238 | local xval = math.random() / 2 | |
1239 | local yval = math.random() / 2 | |
1240 | local zval = math.random() / 2 | |
1241 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1242 | table.insert(Effects, { | |
1243 | prt, | |
1244 | "Elec", | |
1245 | 0.1, | |
1246 | x, | |
1247 | y, | |
1248 | z, | |
1249 | xval, | |
1250 | yval, | |
1251 | zval | |
1252 | }) | |
1253 | end; | |
1254 | ||
1255 | }; | |
1256 | ||
1257 | Ring = { | |
1258 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1259 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1260 | prt.Anchored = true | |
1261 | prt.CFrame = cframe | |
1262 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1263 | game:GetService("Debris"):AddItem(prt, 10) | |
1264 | table.insert(Effects, { | |
1265 | prt, | |
1266 | "Cylinder", | |
1267 | delay, | |
1268 | x3, | |
1269 | y3, | |
1270 | z3, | |
1271 | msh | |
1272 | }) | |
1273 | end; | |
1274 | }; | |
1275 | ||
1276 | ||
1277 | Wave = { | |
1278 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1279 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1280 | prt.Anchored = true | |
1281 | prt.CFrame = cframe | |
1282 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1283 | game:GetService("Debris"):AddItem(prt, 10) | |
1284 | table.insert(Effects, { | |
1285 | prt, | |
1286 | "Cylinder", | |
1287 | delay, | |
1288 | x3, | |
1289 | y3, | |
1290 | z3, | |
1291 | msh | |
1292 | }) | |
1293 | end; | |
1294 | }; | |
1295 | ||
1296 | Break = { | |
1297 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1298 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1299 | prt.Anchored = true | |
1300 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1301 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1302 | local num = math.random(10, 50) / 1000 | |
1303 | game:GetService("Debris"):AddItem(prt, 10) | |
1304 | table.insert(Effects, { | |
1305 | prt, | |
1306 | "Shatter", | |
1307 | num, | |
1308 | prt.CFrame, | |
1309 | math.random() - math.random(), | |
1310 | 0, | |
1311 | math.random(50, 100) / 100 | |
1312 | }) | |
1313 | end; | |
1314 | }; | |
1315 | ||
1316 | Fire = { | |
1317 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1318 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1319 | prt.Anchored = true | |
1320 | prt.CFrame = cframe | |
1321 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1322 | game:GetService("Debris"):AddItem(prt, 10) | |
1323 | table.insert(Effects, { | |
1324 | prt, | |
1325 | "Fire", | |
1326 | delay, | |
1327 | 1, | |
1328 | 1, | |
1329 | 1, | |
1330 | msh | |
1331 | }) | |
1332 | end; | |
1333 | }; | |
1334 | ||
1335 | FireWave = { | |
1336 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1337 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1338 | prt.Anchored = true | |
1339 | prt.CFrame = cframe | |
1340 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1341 | local d = Create("Decal"){ | |
1342 | Parent = prt, | |
1343 | Texture = "rbxassetid://26356434", | |
1344 | Face = "Top", | |
1345 | } | |
1346 | local d = Create("Decal"){ | |
1347 | Parent = prt, | |
1348 | Texture = "rbxassetid://26356434", | |
1349 | Face = "Bottom", | |
1350 | } | |
1351 | game:GetService("Debris"):AddItem(prt, 10) | |
1352 | table.insert(Effects, { | |
1353 | prt, | |
1354 | "FireWave", | |
1355 | 1, | |
1356 | 30, | |
1357 | math.random(400, 600) / 100, | |
1358 | msh | |
1359 | }) | |
1360 | end; | |
1361 | }; | |
1362 | ||
1363 | Lightning = { | |
1364 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1365 | local magz = (p0 - p1).magnitude | |
1366 | local curpos = p0 | |
1367 | local trz = { | |
1368 | -ofs, | |
1369 | ofs | |
1370 | } | |
1371 | for i = 1, tym do | |
1372 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1373 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1374 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1375 | li.Material = "Neon" | |
1376 | if tym == i then | |
1377 | local magz2 = (curpos - p1).magnitude | |
1378 | li.Size = Vector3.new(th, th, magz2) | |
1379 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1380 | table.insert(Effects, { | |
1381 | li, | |
1382 | "Disappear", | |
1383 | last | |
1384 | }) | |
1385 | else | |
1386 | do | |
1387 | do | |
1388 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1389 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1390 | game.Debris:AddItem(li, 10) | |
1391 | table.insert(Effects, { | |
1392 | li, | |
1393 | "Disappear", | |
1394 | last | |
1395 | }) | |
1396 | end | |
1397 | end | |
1398 | end | |
1399 | end | |
1400 | end | |
1401 | }; | |
1402 | ||
1403 | EffectTemplate = { | |
1404 | ||
1405 | }; | |
1406 | } | |
1407 | ||
1408 | local DORARA = false | |
1409 | ||
1410 | function ORA() | |
1411 | attack = true | |
1412 | for i = 0, 1, 0.2 do | |
1413 | swait() | |
1414 | PlayAnimationFromTable({ | |
1415 | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1416 | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1417 | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1418 | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1419 | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1420 | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1421 | }, .3, false) | |
1422 | end | |
1423 | local DORA = CFuncs.Sound.Create("294188981", HumanoidRootPart, 1, 1) | |
1424 | Instance.new("DistortionSoundEffect").Level = .95 | |
1425 | DORA.Looped = true | |
1426 | DORA.Volume = 0.2 | |
1427 | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
1428 | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
1429 | while DORARA == true do | |
1430 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
1431 | for i = 0, 1, 0.7 do | |
1432 | swait() | |
1433 | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) | |
1434 | Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
1435 | PlayAnimationFromTable({ | |
1436 | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1437 | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1438 | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1439 | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1440 | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1441 | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1442 | }, .9, false) | |
1443 | end | |
1444 | CFuncs.Sound.Create("1113515482", HitboxL, 1, 1) | |
1445 | Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15) | |
1446 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
1447 | for i = 0, 1, 0.7 do | |
1448 | swait() | |
1449 | Effects.Sphere.Create(BrickColor.new("Black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2) | |
1450 | PlayAnimationFromTable({ | |
1451 | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1452 | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1453 | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1454 | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1455 | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1456 | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1457 | }, .9, false) | |
1458 | end | |
1459 | CFuncs.Sound.Create("1", HitboxR, 1, 1) | |
1460 | Effects.Sphere.Create(BrickColor.new("Black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2) | |
1461 | end | |
1462 | Con1:disconnect() | |
1463 | Con2:disconnect() | |
1464 | DORA:Stop() | |
1465 | attack = false | |
1466 | end | |
1467 | ||
1468 | local stoppedParts = {} | |
1469 | ||
1470 | ||
1471 | function getAllParts() | |
1472 | local rtn = {} | |
1473 | ||
1474 | local function recurse(object) | |
1475 | for q,e in next, object:children() do | |
1476 | if e:isA'BasePart' and e.Name ~= "Torso" then | |
1477 | table.insert(rtn, e) | |
1478 | end | |
1479 | recurse(e) | |
1480 | end | |
1481 | end | |
1482 | ||
1483 | recurse(workspace) | |
1484 | return rtn | |
1485 | end | |
1486 | ||
1487 | function stopParts(distance) | |
1488 | stoppedParts = {} | |
1489 | for nada, part in next, getAllParts() do | |
1490 | local dist = (Torso.Position-part.Position).magnitude | |
1491 | if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then | |
1492 | table.insert(stoppedParts, part) | |
1493 | if part.Name ~= "Torso" and part.Anchored ~= true then | |
1494 | part.Anchored = true | |
1495 | end | |
1496 | end | |
1497 | end | |
1498 | - | for q,e in next, stoppedParts do |
1498 | + | |
1499 | - | stoppedParts[q] = nil |
1499 | + | |
1500 | - | e.Anchored = false |
1500 | + | |
1501 | function freeParts() | |
1502 | end | |
1503 | ||
1504 | - | local effect = Instance.new('ColorCorrectionEffect') |
1504 | + | |
1505 | function TheWorld(Mode) | |
1506 | if Mode == "Time Start" then | |
1507 | Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
1508 | for i = 1,50 do | |
1509 | if effect.Saturation <= 0 then | |
1510 | effect.Saturation = effect.Saturation + i/50 | |
1511 | end | |
1512 | swait(1/30) | |
1513 | end | |
1514 | freeParts() | |
1515 | effect.Saturation = 0 | |
1516 | effect.Contrast = 0 | |
1517 | effect.Parent = nil | |
1518 | workspace.Gravity = 196.2 | |
1519 | end | |
1520 | if Mode == "Quick Stop" then | |
1521 | CFuncs.Sound.Create("468760371", workspace, 1, 1) | |
1522 | swait(60) | |
1523 | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01) | |
1524 | effect.Parent = game.Lighting | |
1525 | for i = 1,50 do | |
1526 | effect.Saturation = -(i/10) | |
1527 | swait() | |
1528 | end | |
1529 | stopParts(5555) | |
1530 | end | |
1531 | end | |
1532 | ||
1533 | Mouse.Button1Down:connect(function() | |
1534 | if attack == false and DORARA == false then | |
1535 | DORARA = true | |
1536 | ORA() | |
1537 | end | |
1538 | end) | |
1539 | ||
1540 | Mouse.Button1Up:connect(function() | |
1541 | if attack == true and DORARA == true then | |
1542 | DORARA = false | |
1543 | end | |
1544 | end) | |
1545 | ||
1546 | Mouse.KeyDown:connect(function(k) | |
1547 | k = k:lower() | |
1548 | if attack == false and k == '' and TimeStop == false then | |
1549 | TimeStop = true | |
1550 | TheWorld("Quick Stop") | |
1551 | elseif attack == false and k == '' and TimeStop == true then | |
1552 | TimeStop = false | |
1553 | TheWorld("Time Start") | |
1554 | end | |
1555 | end) | |
1556 | ||
1557 | while true do | |
1558 | swait() | |
1559 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
1560 | for i, v in pairs(Character:GetChildren()) do | |
1561 | if v:IsA("Part") then | |
1562 | v.Material = "SmoothPlastic" | |
1563 | elseif v:IsA("Accessory") then | |
1564 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1565 | end | |
1566 | end | |
1567 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1568 | velocity = RootPart.Velocity.y | |
1569 | sine = sine + change | |
1570 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1571 | if RootPart.Velocity.y > 1 and hit == nil then | |
1572 | Anim = "Jump" | |
1573 | if attack == false then | |
1574 | PlayAnimationFromTable({ | |
1575 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1576 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1577 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1578 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1579 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1580 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1581 | }, .3, false) | |
1582 | end | |
1583 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1584 | Anim = "Fall" | |
1585 | if attack == false then | |
1586 | PlayAnimationFromTable({ | |
1587 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1588 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1589 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1590 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1591 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1592 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1593 | }, .3, false) | |
1594 | end | |
1595 | elseif Torsovelocity < 1 and hit ~= nil then | |
1596 | Anim = "Idle" | |
1597 | if attack == false then | |
1598 | change = 1 | |
1599 | PlayAnimationFromTable({ | |
1600 | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1601 | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1602 | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1603 | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1604 | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1605 | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1606 | }, .3, false) | |
1607 | end | |
1608 | elseif Torsovelocity > 2 and hit ~= nil then | |
1609 | Anim = "Walk" | |
1610 | if attack == false then | |
1611 | change = 2 | |
1612 | PlayAnimationFromTable({ | |
1613 | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), | |
1614 | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), | |
1615 | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1616 | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1617 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
1618 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
1619 | }, .3, false) | |
1620 | end | |
1621 | end | |
1622 | if 0 < #Effects then | |
1623 | for e = 1, #Effects do | |
1624 | if Effects[e] ~= nil then | |
1625 | local Thing = Effects[e] | |
1626 | if Thing ~= nil then | |
1627 | local Part = Thing[1] | |
1628 | local Mode = Thing[2] | |
1629 | local Delay = Thing[3] | |
1630 | local IncX = Thing[4] | |
1631 | local IncY = Thing[5] | |
1632 | local IncZ = Thing[6] | |
1633 | if Thing[2] == "Shoot" then | |
1634 | local Look = Thing[1] | |
1635 | local move = 5 | |
1636 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
1637 | if Thing[10] ~= nil then | |
1638 | da = pos | |
1639 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1640 | cfa = CFrame.new(Thing[4], pos) | |
1641 | tehCF = cfa:lerp(cf2, 0.2) | |
1642 | Thing[1] = tehCF.lookVector | |
1643 | end | |
1644 | local mag = (Thing[4] - pos).magnitude | |
1645 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
1646 | Effects.Sphere.Create(BrickColor.new("Black"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15) | |
1647 | Thing[4] = Thing[4] + Look * move | |
1648 | Thing[3] = Thing[3] - 1 | |
1649 | if 2 < Thing[5] then | |
1650 | Thing[5] = Thing[5] - 0.3 | |
1651 | Thing[6] = Thing[6] - 0.3 | |
1652 | end | |
1653 | if hit ~= nil then | |
1654 | Thing[3] = 0 | |
1655 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
1656 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1657 | ref.Anchored = true | |
1658 | ref.CFrame = CFrame.new(pos) | |
1659 | Effects.Block.Create(BrickColor.new("Black"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05) | |
1660 | Effects.Sphere.Create(BrickColor.new("Black"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03) | |
1661 | game:GetService("Debris"):AddItem(ref, 1) | |
1662 | end | |
1663 | if Thing[3] <= 0 then | |
1664 | table.remove(Effects, e) | |
1665 | end | |
1666 | end | |
1667 | do | |
1668 | do | |
1669 | if Thing[2] == "FireWave" then | |
1670 | if Thing[3] <= Thing[4] then | |
1671 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1672 | Thing[3] = Thing[3] + 1 | |
1673 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1674 | else | |
1675 | Part.Parent = nil | |
1676 | table.remove(Effects, e) | |
1677 | end | |
1678 | end | |
1679 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1680 | if Thing[1].Transparency <= 1 then | |
1681 | if Thing[2] == "Block1" then | |
1682 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1683 | Mesh = Thing[7] | |
1684 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1685 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1686 | else | |
1687 | if Thing[2] == "Block2" then | |
1688 | Thing[1].CFrame = Thing[1].CFrame | |
1689 | Mesh = Thing[7] | |
1690 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1691 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1692 | else | |
1693 | if Thing[2] == "Fire" then | |
1694 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1695 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1696 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1697 | else | |
1698 | if Thing[2] == "Cylinder" then | |
1699 | Mesh = Thing[7] | |
1700 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1701 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1702 | else | |
1703 | if Thing[2] == "Blood" then | |
1704 | Mesh = Thing[7] | |
1705 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1706 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1707 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1708 | else | |
1709 | if Thing[2] == "Elec" then | |
1710 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1711 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1712 | else | |
1713 | if Thing[2] == "Disappear" then | |
1714 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1715 | end | |
1716 | end | |
1717 | end | |
1718 | end | |
1719 | end | |
1720 | end | |
1721 | end | |
1722 | else | |
1723 | Part.Parent = nil | |
1724 | table.remove(Effects, e) | |
1725 | end | |
1726 | end | |
1727 | end | |
1728 | end | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | end |