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1 | allowed = {"NoobyGames12"} | |
2 | usable = {"NoobyGames12"} | |
3 | gud2go = false | |
4 | for _,p in ipairs(game.Players:GetPlayers()) do | |
5 | for _,v in ipairs(allowed) do | |
6 | if v == p.Name then | |
7 | gud2go = true | |
8 | end | |
9 | end | |
10 | end | |
11 | for _,v in ipairs(usable) do | |
12 | if v == game:GetService("Players").LocalPlayer.Name then | |
13 | gud2go = true | |
14 | end | |
15 | end | |
16 | if gud2go == false then | |
17 | print("nopls") | |
18 | wait(1) | |
19 | script.Parent = nil | |
20 | - | script.Parent.Name = "na man" |
20 | + | script..Name = "na man" |
21 | return | |
22 | end | |
23 | Player = game:GetService("Players").LocalPlayer | |
24 | Character = Player.Character | |
25 | PlayerGui = Player.PlayerGui | |
26 | Backpack = Player.Backpack | |
27 | Torso = Character.Torso | |
28 | Head = Character.Head | |
29 | Humanoid = Character.Humanoid | |
30 | LeftArm = Character["Left Arm"] | |
31 | LeftLeg = Character["Left Leg"] | |
32 | RightArm = Character["Right Arm"] | |
33 | RightLeg = Character["Right Leg"] | |
34 | LS = Torso["Left Shoulder"] | |
35 | LH = Torso["Left Hip"] | |
36 | RS = Torso["Right Shoulder"] | |
37 | RH = Torso["Right Hip"] | |
38 | Neck = Torso.Neck | |
39 | it = Instance.new | |
40 | vt = Vector3.new | |
41 | cf = CFrame.new | |
42 | euler = CFrame.fromEulerAnglesXYZ | |
43 | angles = CFrame.Angles | |
44 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
45 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
46 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
47 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
48 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
49 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
50 | RootPart = Character.HumanoidRootPart | |
51 | RootJoint = RootPart.RootJoint | |
52 | RootCF = euler(-1.57, 0, 3.14) | |
53 | attack = false | |
54 | attackdebounce = false | |
55 | MMouse = nil | |
56 | combo = 0 | |
57 | local idle = 0 | |
58 | local Anim = "Idle" | |
59 | local Effects = {} | |
60 | local Weapon = {} | |
61 | local Welds = {} | |
62 | local Armor = {} | |
63 | local AWelds = {} | |
64 | local PDriver = {} | |
65 | local PDWelds = {} | |
66 | local AilaBot = {} | |
67 | local ABWelds = {} | |
68 | local decreaseatk = 0 | |
69 | local decreasedef = 0 | |
70 | local decreasemvmt = 0 | |
71 | local Mode = "Normal" | |
72 | local AilaMode = "Passive" | |
73 | local AilaTarget = "None" | |
74 | local AilaTarget2 = nil | |
75 | local intro = false | |
76 | local brigatk = false | |
77 | local explode = false | |
78 | local move2do = false | |
79 | local tavis = false | |
80 | local laarmvis = false | |
81 | local raarmvis = false | |
82 | local lalegvis = false | |
83 | local ralegvis = false | |
84 | local lpdvis = false | |
85 | local rpdvis = false | |
86 | local ailaattack = false | |
87 | local move1 = "(Z)\nAila Stingers" | |
88 | local move2 = "(X)\nBooster Blaze" | |
89 | local move3 = "(C)\nGround Bunker" | |
90 | local move4 = "(V)\nAilaBot" | |
91 | local cooldowns = {} | |
92 | local cooldown1 = 0 | |
93 | table.insert(cooldowns, cooldown1) | |
94 | local cooldown2 = 0 | |
95 | table.insert(cooldowns, cooldown2) | |
96 | local cooldown3 = 0 | |
97 | table.insert(cooldowns, cooldown3) | |
98 | local cooldown4 = 0 | |
99 | table.insert(cooldowns, cooldown4) | |
100 | local cooldownsadd = {} | |
101 | local cooldownadd1 = 0.35 | |
102 | table.insert(cooldownsadd, cooldownadd1) | |
103 | local cooldownadd2 = 0.23 | |
104 | table.insert(cooldownsadd, cooldownadd2) | |
105 | local cooldownadd3 = 0.28 | |
106 | table.insert(cooldownsadd, cooldownadd3) | |
107 | local cooldownadd4 = 0.5 | |
108 | table.insert(cooldownsadd, cooldownadd4) | |
109 | local cooldownmax = 100 | |
110 | local damageFunc = workspace.damageFunc | |
111 | local manualguardend = false | |
112 | player = nil | |
113 | RSH = nil | |
114 | RW = Instance.new("Motor") | |
115 | RW.Name = "Right Shoulder" | |
116 | LW.Name = "Left Shoulder" | |
117 | LH = Torso["Left Hip"] | |
118 | RH = Torso["Right Hip"] | |
119 | TorsoColor = Torso.BrickColor | |
120 | NewCol = BrickColor.new("Earth green").Color | |
121 | NewCol2 = BrickColor.new("Bright blue").Color | |
122 | if Player:findFirstChild("Color1") ~= nil then | |
123 | NewCol2 = Player.Color1.Value | |
124 | end | |
125 | if Player:findFirstChild("Color2") ~= nil then | |
126 | NewCol = Player.Color2.Value | |
127 | end | |
128 | local mdec = Instance.new("NumberValue", Decrease) | |
129 | mdec.Name = "DecreaseDef" | |
130 | mdec.Value = 0.4 | |
131 | local mdec2 = Instance.new("NumberValue", Decrease) | |
132 | mdec2.Name = "DecreaseMvmt" | |
133 | mdec2.Value = 0.1 | |
134 | local Animate = Humanoid.Animator | |
135 | local canjump = true | |
136 | removeControl = function() | |
137 | canjump = false | |
138 | end | |
139 | resumeControl = function() | |
140 | canjump = true | |
141 | end | |
142 | Player.Character.Humanoid.Changed:connect(function() | |
143 | if canjump == false then | |
144 | Player.Character.Humanoid.Jump = false | |
145 | end | |
146 | end) | |
147 | swait = function(num) | |
148 | if num == 0 or num == nil then | |
149 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
150 | else | |
151 | for i = 0, num do | |
152 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
153 | end | |
154 | end | |
155 | end | |
156 | createpassgui = function(parent) | |
157 | print("makegui111") | |
158 | local g = Instance.new("ScreenGui", parent) | |
159 | local f = Instance.new("Frame", g) | |
160 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
161 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
162 | f.Style = "DropShadow" | |
163 | local t = Instance.new("TextBox", f) | |
164 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
165 | t.BackgroundTransparency = 0.5 | |
166 | t.BorderSizePixel = 0 | |
167 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
168 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
169 | t.Font = "SourceSansLight" | |
170 | t.Text = "Enter Access Code." | |
171 | t.TextScaled = true | |
172 | t.TextColor3 = Color3.new(1, 1, 1) | |
173 | t.TextStrokeTransparency = 0 | |
174 | local t2 = Instance.new("TextButton", f) | |
175 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
176 | t2.BackgroundTransparency = 0.5 | |
177 | t2.BorderSizePixel = 0 | |
178 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
179 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
180 | t2.TextScaled = true | |
181 | t2.Font = "SourceSansLight" | |
182 | t2.Text = "Submit" | |
183 | t2.TextColor3 = Color3.new(1, 1, 1) | |
184 | t2.TextStrokeTransparency = 0 | |
185 | print("done1") | |
186 | return t2 | |
187 | end | |
188 | local gud = false | |
189 | if workspace.codeFunc:InvokeServer(secgui, script, false) == false then | |
190 | secgui = createpassgui(Player.PlayerGui) | |
191 | secgui.MouseButton1Click:connect(function() | |
192 | if workspace.codeFunc:InvokeServer(secgui, script, true) == true then | |
193 | gud = true | |
194 | secgui.Parent.Parent:Destroy() | |
195 | end | |
196 | end) | |
197 | else | |
198 | gud = true | |
199 | end | |
200 | repeat | |
201 | wait() | |
202 | until gud | |
203 | if Torso:findFirstChild("ParticleEmitter", true) ~= nil then | |
204 | Torso:findFirstChild("ParticleEmitter", true).Parent = nil | |
205 | end | |
206 | if Character:findFirstChild("Arm Guard", true) ~= nil then | |
207 | Character:findFirstChild("Arm Guard", true).Parent = nil | |
208 | end | |
209 | if Character:findFirstChild("Armor", true) ~= nil then | |
210 | Character:findFirstChild("Armor", true).Parent = nil | |
211 | end | |
212 | if Character:findFirstChild("Pile Driver", true) ~= nil then | |
213 | Character:findFirstChild("Pile Driver", true).Parent = nil | |
214 | end | |
215 | if Character:findFirstChild("AilaBot", true) ~= nil then | |
216 | Character:findFirstChild("AilaBot", true).Parent = nil | |
217 | end | |
218 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
219 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
220 | end | |
221 | if Character:findFirstChild("Stats", true) ~= nil then | |
222 | Character:findFirstChild("Stats", true).Parent = nil | |
223 | end | |
224 | local Stats = Instance.new("BoolValue") | |
225 | Stats.Name = "Stats" | |
226 | Stats.Parent = Character | |
227 | local Atk = Instance.new("NumberValue") | |
228 | Atk.Name = "Damage" | |
229 | Atk.Parent = Stats | |
230 | Atk.Value = 1 | |
231 | local Def = Instance.new("NumberValue") | |
232 | Def.Name = "Defense" | |
233 | Def.Parent = Stats | |
234 | Def.Value = 1 | |
235 | local Mvmt = Instance.new("NumberValue") | |
236 | Mvmt.Name = "Movement" | |
237 | Mvmt.Parent = Stats | |
238 | Mvmt.Value = 1 | |
239 | local Block = Instance.new("BoolValue") | |
240 | Block.Name = "Block" | |
241 | Block.Parent = Stats | |
242 | Block.Value = false | |
243 | local Stun = Instance.new("NumberValue") | |
244 | Stun.Name = "Stun" | |
245 | Stun.Parent = Stats | |
246 | Stun.Value = 0 | |
247 | local StunT = Instance.new("NumberValue") | |
248 | StunT.Name = "StunThreshold" | |
249 | StunT.Parent = Stats | |
250 | StunT.Value = 100 | |
251 | local Rooted = Instance.new("BoolValue") | |
252 | Rooted.Name = "Rooted" | |
253 | Rooted.Parent = Stats | |
254 | Rooted.Value = false | |
255 | local Decrease = Instance.new("BoolValue") | |
256 | Decrease.Name = "Decrease" | |
257 | Decrease.Parent = Stats | |
258 | Decrease.Value = false | |
259 | local mana = Instance.new("NumberValue") | |
260 | mana.Name = "Mana" | |
261 | mana.Parent = Stats | |
262 | mana.Value = 0 | |
263 | local passive1 = Instance.new("NumberValue", Decrease) | |
264 | passive1.Name = "DecreaseDef" | |
265 | passive1.Value = 0 | |
266 | local passive2 = Instance.new("NumberValue", Decrease) | |
267 | passive2.Name = "DecreaseMvmt" | |
268 | passive2.Value = 0 | |
269 | local Stunned = Instance.new("BoolValue") | |
270 | Stunned.Name = "Stunned" | |
271 | Stunned.Parent = Stats | |
272 | Stunned.Value = false | |
273 | local Stagger = Instance.new("BoolValue") | |
274 | Stagger.Name = "Stagger" | |
275 | Stagger.Parent = Stats | |
276 | Stagger.Value = false | |
277 | local StaggerHit = Instance.new("BoolValue") | |
278 | StaggerHit.Name = "StaggerHit" | |
279 | StaggerHit.Parent = Stats | |
280 | StaggerHit.Value = false | |
281 | local RecentEnemy = Instance.new("ObjectValue") | |
282 | RecentEnemy.Name = "RecentEnemy" | |
283 | RecentEnemy.Parent = Stats | |
284 | RecentEnemy.Value = nil | |
285 | NoOutline = function(Part) | |
286 | Part.TopSurface = 10 | |
287 | end | |
288 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
289 | local fp = it("Part") | |
290 | fp.formFactor = formfactor | |
291 | fp.Parent = parent | |
292 | fp.Reflectance = reflectance | |
293 | fp.Transparency = transparency | |
294 | fp.CanCollide = false | |
295 | fp.Locked = true | |
296 | fp.BrickColor = brickcolor | |
297 | fp.Name = name | |
298 | fp.Size = size | |
299 | fp.Position = Torso.Position | |
300 | NoOutline(fp) | |
301 | fp.Material = "SmoothPlastic" | |
302 | fp:BreakJoints() | |
303 | return fp | |
304 | end | |
305 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
306 | local mesh = it(Mesh) | |
307 | mesh.Parent = part | |
308 | if Mesh == "SpecialMesh" then | |
309 | mesh.MeshType = meshtype | |
310 | if meshid ~= "nil" then | |
311 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
312 | end | |
313 | end | |
314 | mesh.Offset = offset | |
315 | mesh.Scale = scale | |
316 | return mesh | |
317 | end | |
318 | weld = function(parent, part0, part1, c0) | |
319 | local weld = it("Motor") | |
320 | weld.Parent = parent | |
321 | weld.Part0 = part0 | |
322 | weld.Part1 = part1 | |
323 | weld.C0 = c0 | |
324 | return weld | |
325 | end | |
326 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
327 | local gui = it(GuiType) | |
328 | gui.Parent = parent | |
329 | gui.Text = text | |
330 | gui.BackgroundTransparency = backtrans | |
331 | gui.BackgroundColor3 = backcol | |
332 | gui.SizeConstraint = "RelativeXY" | |
333 | gui.TextXAlignment = "Center" | |
334 | gui.TextYAlignment = "Center" | |
335 | gui.Position = pos | |
336 | gui.Size = size | |
337 | gui.Font = "SourceSans" | |
338 | gui.FontSize = "Size14" | |
339 | gui.TextWrapped = false | |
340 | gui.TextStrokeTransparency = 0 | |
341 | gui.TextColor = BrickColor.new("White") | |
342 | return gui | |
343 | end | |
344 | local Color1 = Torso.BrickColor | |
345 | local fengui = it("GuiMain") | |
346 | fengui.Parent = Player.PlayerGui | |
347 | fengui.Name = "WeaponGUI" | |
348 | local fenframe = it("Frame") | |
349 | fenframe.Parent = fengui | |
350 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
351 | fenframe.BackgroundTransparency = 1 | |
352 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
353 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
354 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
355 | local fenframe2 = it("Frame") | |
356 | fenframe2.Parent = fengui | |
357 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
358 | fenframe2.BackgroundTransparency = 1 | |
359 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
360 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
361 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
362 | local fenframe3 = it("Frame") | |
363 | fenframe3.Parent = fengui | |
364 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
365 | fenframe3.BackgroundTransparency = 1 | |
366 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
367 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
368 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
369 | fenframe3.Name = "MoveFrame" | |
370 | local fenframe4 = it("Frame") | |
371 | fenframe4.Parent = fengui | |
372 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
373 | fenframe4.BackgroundTransparency = 1 | |
374 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
375 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
376 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
377 | local pressedf = false | |
378 | local fenframe5 = it("Frame") | |
379 | fenframe5.Parent = fengui | |
380 | fenframe5.Parent = nil | |
381 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
382 | fenframe5.BackgroundTransparency = 1 | |
383 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
384 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
385 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
386 | fenframe5.ZIndex = 2 | |
387 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
388 | tellbar.Font = "Arial" | |
389 | tellbar.TextScaled = true | |
390 | tellbar.TextTransparency = 1 | |
391 | tellbar.TextStrokeTransparency = 1 | |
392 | tellbar.ZIndex = 2 | |
393 | local fnumb = 0 | |
394 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
395 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
396 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
397 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
398 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
399 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
400 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
401 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
402 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
403 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
404 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
405 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
406 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
407 | fenbarmove1.ZIndex = 2 | |
408 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
409 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
410 | fenbarmove2.ZIndex = 2 | |
411 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
412 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
413 | fenbarmove3.ZIndex = 2 | |
414 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
415 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
416 | fenbarmove4.ZIndex = 2 | |
417 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
418 | local modelzorz = Instance.new("Model") | |
419 | modelzorz.Parent = Character | |
420 | modelzorz.Name = "Arm Guard" | |
421 | local lprt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part01", vt()) | |
422 | local lprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Bright yellow"), "Part02", vt()) | |
423 | local lprt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part03", vt()) | |
424 | lprt3.Material = "Neon" | |
425 | local rprt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part01", vt()) | |
426 | local rprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Bright yellow"), "Part02", vt()) | |
427 | local rprt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part03", vt()) | |
428 | rprt3.Material = "Neon" | |
429 | local lmsh1 = mesh("BlockMesh", lprt1, "nil", "nil", vt(0, 0, 0), vt(5.01, 4, 5.01)) | |
430 | local lmsh2 = mesh("CylinderMesh", lprt2, "nil", "nil", vt(0, 0, 0), vt(3, 0.1, 3)) | |
431 | local lmsh3 = mesh("SpecialMesh", lprt3, "Sphere", "nil", vt(0, 0, 0), vt(2, 1, 2)) | |
432 | local rmsh1 = mesh("BlockMesh", rprt1, "nil", "nil", vt(0, 0, 0), vt(5.01, 4, 5.01)) | |
433 | local rmsh2 = mesh("CylinderMesh", rprt2, "nil", "nil", vt(0, 0, 0), vt(3, 0.1, 3)) | |
434 | local rmsh3 = mesh("SpecialMesh", rprt3, "Sphere", "nil", vt(0, 0, 0), vt(2, 1, 2)) | |
435 | local lwld1 = weld(lprt1, lprt1, LeftArm, euler(0, 0, 0) * cf(0, 0.5, 0)) | |
436 | local lwld2 = weld(lprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.5, 0, 0)) | |
437 | local lwld3 = weld(lprt1, lprt3, lprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
438 | local rwld1 = weld(lprt1, rprt1, RightArm, euler(0, 3.14, 0) * cf(0, 0.5, 0)) | |
439 | local rwld2 = weld(lprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(0.5, 0, 0)) | |
440 | local rwld3 = weld(lprt1, rprt3, rprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
441 | for i = 0.3, -0.45, -0.15 do | |
442 | local lprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Part04", vt()) | |
443 | local lmsh4 = mesh("BlockMesh", lprt4, "nil", "nil", vt(0, 0, 0), vt(2, 0.5, 5.1)) | |
444 | local lwld4 = weld(lprt1, lprt4, lprt1, euler(0, 0, 0.3) * cf(0.18, i, 0)) | |
445 | local lprt5 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Part04", vt()) | |
446 | local lmsh5 = mesh("BlockMesh", lprt5, "nil", "nil", vt(0, 0, 0), vt(2, 0.5, 5.1)) | |
447 | local lwld5 = weld(lprt1, lprt5, lprt1, euler(0, 0, -0.3) * cf(-0.18, i, 0)) | |
448 | end | |
449 | for i = 0.3, -0.45, -0.15 do | |
450 | local rprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Part04", vt()) | |
451 | local rmsh4 = mesh("BlockMesh", rprt4, "nil", "nil", vt(0, 0, 0), vt(2, 0.5, 5.1)) | |
452 | local rwld4 = weld(lprt1, rprt4, rprt1, euler(0, 0, 0.3) * cf(0.18, i, 0)) | |
453 | local rprt5 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Part04", vt()) | |
454 | local rmsh5 = mesh("BlockMesh", rprt5, "nil", "nil", vt(0, 0, 0), vt(2, 0.5, 5.1)) | |
455 | local rwld5 = weld(lprt1, rprt5, rprt1, euler(0, 0, -0.3) * cf(-0.18, i, 0)) | |
456 | end | |
457 | for _,c in pairs(modelzorz:children()) do | |
458 | table.insert(Weapon, c) | |
459 | end | |
460 | for _,c in pairs(lprt1:children()) do | |
461 | if c.className == "Motor" then | |
462 | table.insert(Welds, c) | |
463 | end | |
464 | end | |
465 | armor = Instance.new("Model") | |
466 | armor.Parent = Character | |
467 | armor.Name = "Armor" | |
468 | atprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part01", vt()) | |
469 | atprt2 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part02", vt()) | |
470 | atprt3 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part03", vt()) | |
471 | atprt4 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part04", vt()) | |
472 | atprt5 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part05", vt()) | |
473 | atprt6 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part06", vt()) | |
474 | atprt7 = part(3, armor, 0.5, 0, BrickColor.new("New Yeller"), "Armor Torso Part07", vt()) | |
475 | atprt7.Material = "Neon" | |
476 | atprt8 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part08", vt()) | |
477 | atprt9 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part09", vt()) | |
478 | atprt10 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part10", vt()) | |
479 | atprt11 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part11", vt()) | |
480 | atprt12 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part12", vt()) | |
481 | atprt13 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part13", vt()) | |
482 | atprt14 = part(3, armor, 0, 0, BrickColor.new("New Yeller"), "Armor Torso Part14", vt()) | |
483 | atprt14.Material = "Neon" | |
484 | atprt15 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part15", vt()) | |
485 | atprt16 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Torso Part16", vt()) | |
486 | atprt17 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part17", vt()) | |
487 | atprt18 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part18", vt()) | |
488 | atprt19 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Torso Part19", vt()) | |
489 | atprt20 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part20", vt()) | |
490 | atprt21 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Torso Part21", vt()) | |
491 | alaprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part01", vt()) | |
492 | alaprt2 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part02", vt()) | |
493 | alaprt3 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part03", vt()) | |
494 | alaprt4 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftArm Part04", vt()) | |
495 | alaprt5 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftArm Part05", vt()) | |
496 | alaprt6 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part06", vt()) | |
497 | alaprt9 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part09", vt()) | |
498 | araprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part01", vt()) | |
499 | araprt2 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part02", vt()) | |
500 | araprt3 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part03", vt()) | |
501 | araprt4 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightArm Part04", vt()) | |
502 | araprt5 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightArm Part05", vt()) | |
503 | araprt6 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part06", vt()) | |
504 | araprt9 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part09", vt()) | |
505 | allprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftLeg Part01", vt()) | |
506 | allprt2 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part02", vt()) | |
507 | allprt3 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor LeftLeg Part03", vt()) | |
508 | allprt4 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part04", vt()) | |
509 | allprt5 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part05", vt()) | |
510 | allprt6 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part06", vt()) | |
511 | allprt7 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part07", vt()) | |
512 | allprt8 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part08", vt()) | |
513 | allprt9 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part09", vt()) | |
514 | allprt10 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part10", vt()) | |
515 | arlprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightLeg Part01", vt()) | |
516 | arlprt2 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part02", vt()) | |
517 | arlprt3 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor RightLeg Part03", vt()) | |
518 | arlprt4 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part04", vt()) | |
519 | arlprt5 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part05", vt()) | |
520 | arlprt6 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part06", vt()) | |
521 | arlprt7 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part07", vt()) | |
522 | arlprt8 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part08", vt()) | |
523 | arlprt9 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part09", vt()) | |
524 | arlprt10 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part10", vt()) | |
525 | ahprt1 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part01", vt()) | |
526 | ahprt2 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part02", vt()) | |
527 | ahprt2v = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part02visor", vt()) | |
528 | ahprt3 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part03", vt()) | |
529 | ahprt3v = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part03visor", vt()) | |
530 | ahprt4 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part04", vt()) | |
531 | ahprt5 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part05", vt()) | |
532 | ahprt6 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part06", vt()) | |
533 | ahprt7 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part07", vt()) | |
534 | ahprt8 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part08", vt()) | |
535 | ahprt9 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part09", vt()) | |
536 | ahprt10 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part10", vt()) | |
537 | ahprt11 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part11", vt()) | |
538 | ahprt12 = part(3, armor, 0.8, 1, BrickColor.new("Black"), "Armor Head Part12", vt()) | |
539 | ahprt13 = part(3, armor, 0.8, 1, BrickColor.new("Black"), "Armor Head Part13", vt()) | |
540 | ahprt10v = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Head Part10v", vt()) | |
541 | ahprt11v = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Head Part11v", vt()) | |
542 | ahprt12v = part(3, armor, 0.8, 0, BrickColor.new("New Yeller"), "Armor Head Part12v", vt()) | |
543 | ahprt12v.Material = "Neon" | |
544 | ahprt13v = part(3, armor, 0.8, 0, BrickColor.new("New Yeller"), "Armor Head Part13v", vt()) | |
545 | ahprt12v.Material = "Neon" | |
546 | ahprt14 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part14", vt()) | |
547 | ahprt15 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Head Part15", vt()) | |
548 | ahprt16 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part16", vt()) | |
549 | ahprt17 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Head Part17", vt()) | |
550 | ahprt18 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part18", vt()) | |
551 | ahprt19 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part19", vt()) | |
552 | ahprt20 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Head Part20", vt()) | |
553 | ahprt21 = part(3, armor, 0.5, 0, BrickColor.new("New Yeller"), "Armor Head Part21", vt()) | |
554 | ahprt21.Material = "Neon" | |
555 | ahprt22 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part22", vt()) | |
556 | ahprt23 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part23", vt()) | |
557 | ahprt24 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part24", vt()) | |
558 | ahprt25 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part25", vt()) | |
559 | ahprt26 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part26", vt()) | |
560 | ahprt27 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part27", vt()) | |
561 | atmsh1 = mesh("BlockMesh", atprt1, "nil", "nil", vt(0, 0, 0), vt(10.5, 4, 5.5)) | |
562 | atmsh2 = mesh("BlockMesh", atprt2, "nil", "nil", vt(0, 0, 0), vt(4.5, 2.01, 5.5)) | |
563 | atmsh3 = mesh("BlockMesh", atprt3, "nil", "nil", vt(0, 0, 0), vt(4.5, 2.01, 5.5)) | |
564 | atmsh4 = mesh("SpecialMesh", atprt4, "Wedge", "nil", vt(0, 0, 0), vt(5.5, 5, 3)) | |
565 | atmsh5 = mesh("SpecialMesh", atprt5, "Wedge", "nil", vt(0, 0, 0), vt(5.5, 5, 3)) | |
566 | atmsh6 = mesh("CylinderMesh", atprt6, "nil", "nil", vt(0, 0, 0), vt(5, 1, 5)) | |
567 | atmsh7 = mesh("SpecialMesh", atprt7, "Sphere", "nil", vt(0, 0, 0), vt(4, 2, 4)) | |
568 | atmsh8 = mesh("BlockMesh", atprt8, "nil", "nil", vt(0, 0, 0), vt(2.9, 1, 1)) | |
569 | atmsh9 = mesh("BlockMesh", atprt9, "nil", "nil", vt(0, 0, 0), vt(2.9, 1, 1)) | |
570 | atmsh10 = mesh("BlockMesh", atprt10, "nil", "nil", vt(0, 0, 0), vt(4.9, 1, 0.5)) | |
571 | atmsh11 = mesh("BlockMesh", atprt11, "nil", "nil", vt(0, 0, 0), vt(4.9, 1, 0.5)) | |
572 | atmsh12 = mesh("BlockMesh", atprt12, "nil", "nil", vt(0, 0, 0), vt(1.2, 1, 0.5)) | |
573 | atmsh13 = mesh("BlockMesh", atprt13, "nil", "nil", vt(0, 0, 0), vt(1.2, 1, 0.5)) | |
574 | atmsh14 = mesh("SpecialMesh", atprt14, "Sphere", "nil", vt(0, 0, 0), vt(2, 1, 2)) | |
575 | atmsh15 = mesh("SpecialMesh", atprt15, "FileMesh", "3270017", vt(0, 0, 0), vt(0.4, 0.4, 1)) | |
576 | atmsh16 = mesh("SpecialMesh", atprt16, "FileMesh", "3270017", vt(0, 0, 0), vt(0.5, 0.5, 2)) | |
577 | atmsh17 = mesh("SpecialMesh", atprt17, "FileMesh", "3270017", vt(0, 0, 0), vt(0.7, 0.7, 2.5)) | |
578 | atmsh18 = mesh("SpecialMesh", atprt18, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1.5)) | |
579 | atmsh19 = mesh("SpecialMesh", atprt19, "FileMesh", "9756362", vt(0, 0, 0), vt(0.55, 0.4, 0.5)) | |
580 | atmsh20 = mesh("SpecialMesh", atprt20, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1.5)) | |
581 | atmsh21 = mesh("SpecialMesh", atprt21, "FileMesh", "9756362", vt(0, 0, 0), vt(0.55, 0.4, 0.5)) | |
582 | alamsh1 = mesh("BlockMesh", alaprt1, "nil", "nil", vt(0, 0, 0), vt(5.2, 5.5, 5.2)) | |
583 | alamsh2 = mesh("CylinderMesh", alaprt2, "nil", "nil", vt(0, 0, 0), vt(7.1, 2, 7.1)) | |
584 | alamsh3 = mesh("SpecialMesh", alaprt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.2, 1.2, 0.8)) | |
585 | alamsh4 = mesh("SpecialMesh", alaprt4, "FileMesh", "9756362", vt(0, 0, 0), vt(0.1, 0.7, 0.3)) | |
586 | alamsh5 = mesh("SpecialMesh", alaprt5, "FileMesh", "9756362", vt(0, 0, 0), vt(0.1, 0.7, 0.3)) | |
587 | alamsh6 = mesh("BlockMesh", alaprt6, "nil", "nil", vt(0, 0, 0), vt(5.01, 2.5, 5.01)) | |
588 | alamsh9 = mesh("SpecialMesh", alaprt9, "Wedge", "nil", vt(0, 0, 0), vt(6, 4, 8)) | |
589 | aramsh1 = mesh("BlockMesh", araprt1, "nil", "nil", vt(0, 0, 0), vt(5.2, 5.5, 5.2)) | |
590 | aramsh2 = mesh("CylinderMesh", araprt2, "nil", "nil", vt(0, 0, 0), vt(7.1, 2, 7.1)) | |
591 | aramsh3 = mesh("SpecialMesh", araprt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.2, 1.2, 0.8)) | |
592 | aramsh4 = mesh("SpecialMesh", araprt4, "FileMesh", "9756362", vt(0, 0, 0), vt(0.1, 0.7, 0.3)) | |
593 | aramsh5 = mesh("SpecialMesh", araprt5, "FileMesh", "9756362", vt(0, 0, 0), vt(0.1, 0.7, 0.3)) | |
594 | aramsh6 = mesh("BlockMesh", araprt6, "nil", "nil", vt(0, 0, 0), vt(5.01, 2.5, 5.01)) | |
595 | aramsh9 = mesh("SpecialMesh", araprt9, "Wedge", "nil", vt(0, 0, 0), vt(6, 4, 8)) | |
596 | allmsh1 = mesh("BlockMesh", allprt1, "nil", "nil", vt(0, 0, 0), vt(5.1, 8.5, 5.1)) | |
597 | allmsh2 = mesh("BlockMesh", allprt2, "nil", "nil", vt(0, 0, 0), vt(5.2, 1.51, 5.2)) | |
598 | allmsh3 = mesh("BlockMesh", allprt3, "nil", "nil", vt(0, 0, 0), vt(3, 1.4, 5.2)) | |
599 | allmsh4 = mesh("BlockMesh", allprt4, "nil", "nil", vt(0, 0, 0), vt(2, 2.2, 0.5)) | |
600 | allmsh5 = mesh("BlockMesh", allprt5, "nil", "nil", vt(0, 0, 0), vt(2, 2.2, 0.5)) | |
601 | allmsh6 = mesh("BlockMesh", allprt6, "nil", "nil", vt(0, 0, 0), vt(3, 0.5, 0.5)) | |
602 | allmsh7 = mesh("BlockMesh", allprt7, "nil", "nil", vt(0, 0, 0), vt(3, 0.5, 0.5)) | |
603 | allmsh8 = mesh("SpecialMesh", allprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 3)) | |
604 | allmsh9 = mesh("SpecialMesh", allprt9, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 3)) | |
605 | allmsh10 = mesh("SpecialMesh", allprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.7, 0.1)) | |
606 | arlmsh1 = mesh("BlockMesh", arlprt1, "nil", "nil", vt(0, 0, 0), vt(5.1, 8.5, 5.1)) | |
607 | arlmsh2 = mesh("BlockMesh", arlprt2, "nil", "nil", vt(0, 0, 0), vt(5.2, 1.51, 5.2)) | |
608 | arlmsh3 = mesh("BlockMesh", arlprt3, "nil", "nil", vt(0, 0, 0), vt(3, 1.4, 5.2)) | |
609 | arlmsh4 = mesh("BlockMesh", arlprt4, "nil", "nil", vt(0, 0, 0), vt(2, 2.2, 0.5)) | |
610 | arlmsh5 = mesh("BlockMesh", arlprt5, "nil", "nil", vt(0, 0, 0), vt(2, 2.2, 0.5)) | |
611 | arlmsh6 = mesh("BlockMesh", arlprt6, "nil", "nil", vt(0, 0, 0), vt(3, 0.5, 0.5)) | |
612 | arlmsh7 = mesh("BlockMesh", arlprt7, "nil", "nil", vt(0, 0, 0), vt(3, 0.5, 0.5)) | |
613 | arlmsh8 = mesh("SpecialMesh", arlprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 3)) | |
614 | arlmsh9 = mesh("SpecialMesh", arlprt9, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 3)) | |
615 | arlmsh10 = mesh("SpecialMesh", arlprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.7, 0.1)) | |
616 | ahmsh2 = mesh("BlockMesh", ahprt2v, "nil", "nil", vt(0, 0, 0), vt(4, 3, 1)) | |
617 | ahmsh3 = mesh("BlockMesh", ahprt3v, "nil", "nil", vt(0, 0, 0), vt(4, 3, 1)) | |
618 | ahmsh6 = mesh("BlockMesh", ahprt6, "nil", "nil", vt(0, 0, 0), vt(4, 2, 1)) | |
619 | ahmsh7 = mesh("BlockMesh", ahprt7, "nil", "nil", vt(0, 0, 0), vt(4, 2, 1)) | |
620 | ahmsh8 = mesh("BlockMesh", ahprt8, "nil", "nil", vt(0, 0, 0), vt(4, 3, 1)) | |
621 | ahmsh9 = mesh("BlockMesh", ahprt9, "nil", "nil", vt(0, 0, 0), vt(4, 3, 1)) | |
622 | ahmsh10 = mesh("BlockMesh", ahprt10v, "nil", "nil", vt(0, 0, 0), vt(4, 2, 0.5)) | |
623 | ahmsh11 = mesh("BlockMesh", ahprt11v, "nil", "nil", vt(0, 0, 0), vt(4, 2, 0.5)) | |
624 | ahmsh12 = mesh("BlockMesh", ahprt12v, "nil", "nil", vt(0, 0, 0), vt(1, 0.5, 1)) | |
625 | ahmsh13 = mesh("BlockMesh", ahprt13v, "nil", "nil", vt(0, 0, 0), vt(1, 0.5, 1)) | |
626 | ahmsh14 = mesh("SpecialMesh", ahprt14, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1.2, 0.2)) | |
627 | ahmsh15 = mesh("SpecialMesh", ahprt15, "FileMesh", "9756362", vt(0, 0, 0), vt(0.6, 0.8, 0.2)) | |
628 | ahmsh16 = mesh("SpecialMesh", ahprt16, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1.2, 0.2)) | |
629 | ahmsh17 = mesh("SpecialMesh", ahprt17, "FileMesh", "9756362", vt(0, 0, 0), vt(0.6, 0.8, 0.2)) | |
630 | ahmsh18 = mesh("BlockMesh", ahprt18, "nil", "nil", vt(0, 0, 0), vt(4.5, 1, 0.5)) | |
631 | ahmsh19 = mesh("BlockMesh", ahprt19, "nil", "nil", vt(0, 0, 0), vt(4.5, 1, 0.5)) | |
632 | ahmsh20 = mesh("SpecialMesh", ahprt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.8, 0.6)) | |
633 | ahmsh21 = mesh("SpecialMesh", ahprt21, "FileMesh", "9756362", vt(0, 0, 0), vt(0.4, 0.4, 0.4)) | |
634 | ahmsh22 = mesh("SpecialMesh", ahprt22, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1, 0.6)) | |
635 | ahmsh23 = mesh("SpecialMesh", ahprt23, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1.1, 0.6)) | |
636 | ahmsh24 = mesh("SpecialMesh", ahprt24, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1.2, 0.4)) | |
637 | ahmsh25 = mesh("BlockMesh", ahprt25, "nil", "nil", vt(0, 0, 0), vt(4, 5, 1)) | |
638 | ahmsh26 = mesh("BlockMesh", ahprt26, "nil", "nil", vt(0, 0, 0), vt(4, 5, 1)) | |
639 | ahmsh27 = mesh("SpecialMesh", ahprt27, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.5, 1)) | |
640 | atwld1 = weld(atprt1, atprt1, Torso, euler(0, 0, 0) * cf(0, -0.2, 0)) | |
641 | atwld2 = weld(atprt1, atprt2, atprt1, euler(0, 0, 0) * cf(-0.6, -0.6, 0)) | |
642 | atwld3 = weld(atprt1, atprt3, atprt1, euler(0, 0, 0) * cf(0.6, -0.6, 0)) | |
643 | atwld4 = weld(atprt1, atprt4, atprt1, euler(1.57, 1.57, 0) * cf(-0.5, 0.7, 0)) | |
644 | atwld5 = weld(atprt1, atprt5, atprt1, euler(1.57, -1.57, 0) * cf(0.5, 0.7, 0)) | |
645 | atwld6 = weld(atprt1, atprt6, atprt1, euler(1.57, 0, 0) * cf(0, 0.2, 0.5)) | |
646 | atwld7 = weld(atprt1, atprt7, atprt6, euler(0, 0, 0) * cf(0, 0, 0)) | |
647 | atwld8 = weld(atprt1, atprt8, atprt6, cf(0.75, 0, 0) * euler(0, 0, 0)) | |
648 | atwld9 = weld(atprt1, atprt9, atprt6, cf(0.75, 0, 0) * euler(0, -3.14, 0)) | |
649 | atwld10 = weld(atprt1, atprt10, atprt6, cf(0.95, 0, 0) * euler(0, -0.73, 0)) | |
650 | atwld11 = weld(atprt1, atprt11, atprt6, cf(0.95, 0, 0) * euler(0, -2.41, 0)) | |
651 | atwld12 = weld(atprt1, atprt12, atprt6, cf(0.58, 0, 0) * euler(0, 0.8, 0)) | |
652 | atwld13 = weld(atprt1, atprt13, atprt6, cf(0.58, 0, 0) * euler(0, 2.34, 0)) | |
653 | atwld14 = weld(atprt1, atprt14, atprt1, euler(1.57, 0, 0) * cf(0, 0, -0.5)) | |
654 | atwld15 = weld(atprt1, atprt15, atprt14, euler(1.57, 0, 0) * cf(0, 0, 0)) | |
655 | atwld16 = weld(atprt1, atprt16, atprt14, euler(1.57, 0, 0) * cf(0, 0, 0)) | |
656 | atwld17 = weld(atprt1, atprt17, atprt14, euler(1.57, 0, 0) * cf(0, 0, 0)) | |
657 | atwld18 = weld(atprt1, atprt18, atprt14, euler(0.2, -0.2, -0.2) * cf(0.65, 0.2, 0)) | |
658 | atwld19 = weld(atprt1, atprt19, atprt18, euler(0, 0, 0) * cf(0, 0, 0)) | |
659 | atwld20 = weld(atprt1, atprt20, atprt14, euler(0.2, 0.2, 0.2) * cf(-0.65, 0.2, 0)) | |
660 | atwld21 = weld(atprt1, atprt21, atprt20, euler(0, 0, 0) * cf(0, 0, 0)) | |
661 | alawld1 = weld(atprt1, alaprt1, LeftArm, euler(0, 0, 0) * cf(0, 0.5, 0)) | |
662 | alawld2 = weld(atprt1, alaprt2, alaprt1, euler(0, 0, 0) * cf(0, -0.2, 0)) | |
663 | alawld3 = weld(atprt1, alaprt3, alaprt1, euler(0, 0, -0.4) * cf(0.5, -0.4, 0)) | |
664 | alawld4 = weld(atprt1, alaprt4, alaprt1, euler(0, 1.2, 0) * cf(0.4, 0.2, 0.55)) | |
665 | alawld5 = weld(atprt1, alaprt5, alaprt1, euler(0, -1.2, 0) * cf(0.4, 0.2, -0.55)) | |
666 | alawld6 = weld(atprt1, alaprt6, LeftArm, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
667 | alawld9 = weld(atprt1, alaprt9, alaprt6, euler(-0.3, -1.57, 0) * cf(0.3, -0.3, 0)) | |
668 | arawld1 = weld(atprt1, araprt1, RightArm, euler(0, 3.14, 0) * cf(0, 0.5, 0)) | |
669 | arawld2 = weld(atprt1, araprt2, araprt1, euler(0, 0, 0) * cf(0, -0.2, 0)) | |
670 | arawld3 = weld(atprt1, araprt3, araprt1, euler(0, 0, -0.4) * cf(0.5, -0.4, 0)) | |
671 | arawld4 = weld(atprt1, araprt4, araprt1, euler(0, 1.2, 0) * cf(0.4, 0.2, 0.55)) | |
672 | arawld5 = weld(atprt1, araprt5, araprt1, euler(0, -1.2, 0) * cf(0.4, 0.2, -0.55)) | |
673 | arawld6 = weld(atprt1, araprt6, RightArm, euler(0, 3.14, 0) * cf(0, -0.8, 0)) | |
674 | arawld9 = weld(atprt1, araprt9, araprt6, euler(-0.3, -1.57, 0) * cf(0.3, -0.3, 0)) | |
675 | allwld1 = weld(atprt1, allprt1, LeftLeg, euler(0, 0, 0) * cf(0, 0.2, 0)) | |
676 | allwld2 = weld(atprt1, allprt2, allprt1, euler(0, 0, 0) * cf(0, 0.7, 0)) | |
677 | allwld3 = weld(atprt1, allprt3, allprt2, euler(0, 0, 0) * cf(0, 0.03, 0.01)) | |
678 | allwld4 = weld(atprt1, allprt4, allprt1, euler(0.1, -0.1, 0.3) * cf(0.2, 0, 0.5)) | |
679 | allwld5 = weld(atprt1, allprt5, allprt1, euler(0.1, 0.1, -0.3) * cf(-0.2, 0, 0.5)) | |
680 | allwld6 = weld(atprt1, allprt6, allprt4, euler(0, 0, 0) * cf(0.1, -0.27, 0)) | |
681 | allwld7 = weld(atprt1, allprt7, allprt5, euler(0, 0, 0) * cf(-0.1, -0.27, 0)) | |
682 | allwld8 = weld(atprt1, allprt8, allprt6, euler(-0.2, 3.4, -0.4) * cf(0.44, -0.13, -0.25)) | |
683 | allwld9 = weld(atprt1, allprt9, allprt7, euler(-0.2, -3.4, 0.4) * cf(-0.44, -0.13, -0.25)) | |
684 | allwld10 = weld(atprt1, allprt10, allprt1, euler(0.2, 0, 0) * cf(0, -0.3, 0.55)) | |
685 | arlwld1 = weld(atprt1, arlprt1, RightLeg, euler(0, 0, 0) * cf(0, 0.2, 0)) | |
686 | arlwld2 = weld(atprt1, arlprt2, arlprt1, euler(0, 0, 0) * cf(0, 0.7, 0)) | |
687 | arlwld3 = weld(atprt1, arlprt3, arlprt2, euler(0, 0, 0) * cf(0, 0.03, 0.01)) | |
688 | arlwld4 = weld(atprt1, arlprt4, arlprt1, euler(0.1, -0.1, 0.3) * cf(0.2, 0, 0.5)) | |
689 | arlwld5 = weld(atprt1, arlprt5, arlprt1, euler(0.1, 0.1, -0.3) * cf(-0.2, 0, 0.5)) | |
690 | arlwld6 = weld(atprt1, arlprt6, arlprt4, euler(0, 0, 0) * cf(0.1, -0.27, 0)) | |
691 | arlwld7 = weld(atprt1, arlprt7, arlprt5, euler(0, 0, 0) * cf(-0.1, -0.27, 0)) | |
692 | arlwld8 = weld(atprt1, arlprt8, arlprt6, euler(-0.2, 3.4, -0.4) * cf(0.44, -0.13, -0.25)) | |
693 | arlwld9 = weld(atprt1, arlprt9, arlprt7, euler(-0.2, -3.4, 0.4) * cf(-0.44, -0.13, -0.25)) | |
694 | arlwld10 = weld(atprt1, arlprt10, arlprt1, euler(0.2, 0, 0) * cf(0, -0.3, 0.55)) | |
695 | ahwld1 = weld(atprt1, ahprt1, Head, euler(0, 0, 0) * cf(0, 0.1, 0)) | |
696 | ahwld2 = weld(atprt1, ahprt2, ahprt1, euler(0, -0.7, 0) * cf(0.27, 0.1, 0.5)) | |
697 | ahwld3 = weld(atprt1, ahprt3, ahprt1, euler(0, 0.7, 0) * cf(-0.27, 0.1, 0.5)) | |
698 | ahwld2v = weld(atprt1, ahprt2v, ahprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
699 | ahwld3v = weld(atprt1, ahprt3v, ahprt3, euler(0, 0, 0) * cf(0, 0, 0)) | |
700 | ahwld4 = weld(atprt1, ahprt4, ahprt2, euler(0, 0, 0) * cf(0.4, 0, 0)) | |
701 | ahwld5 = weld(atprt1, ahprt5, ahprt3, euler(0, 0, 0) * cf(-0.4, 0, 0)) | |
702 | ahwld6 = weld(atprt1, ahprt6, ahprt4, cf(0.35, 0.1, 0) * euler(0, -0.8, 0)) | |
703 | ahwld7 = weld(atprt1, ahprt7, ahprt5, cf(-0.35, 0.1, 0) * euler(0, 0.8, 0)) | |
704 | ahwld8 = weld(atprt1, ahprt8, ahprt4, cf(0.35, -0.4, 0) * euler(0, -0.8, 0)) | |
705 | ahwld9 = weld(atprt1, ahprt9, ahprt5, cf(-0.35, -0.4, 0) * euler(0, 0.8, 0)) | |
706 | ahwld10 = weld(atprt1, ahprt10, ahprt2, euler(0, 0, 0) * cf(0, -0.5, 0)) | |
707 | ahwld11 = weld(atprt1, ahprt11, ahprt3, euler(0, 0, 0) * cf(0, -0.5, 0)) | |
708 | ahwld12 = weld(atprt1, ahprt12, ahprt10, euler(0, 0, 0) * cf(-0.1, 0, 0)) | |
709 | ahwld13 = weld(atprt1, ahprt13, ahprt11, euler(0, 0, 0) * cf(0.1, 0, 0)) | |
710 | ahwld10v = weld(atprt1, ahprt10v, ahprt10, euler(0, 0, 0) * cf(0, 0, 0)) | |
711 | ahwld11v = weld(atprt1, ahprt11v, ahprt11, euler(0, 0, 0) * cf(0, 0, 0)) | |
712 | ahwld12v = weld(atprt1, ahprt12v, ahprt10v, euler(0, 0, 0) * cf(-0.1, 0, 0)) | |
713 | ahwld13v = weld(atprt1, ahprt13v, ahprt11v, euler(0, 0, 0) * cf(0.1, 0, 0)) | |
714 | ahwld14 = weld(atprt1, ahprt14, ahprt8, euler(-0.1, 0, -1) * cf(-0.2, 0, 0.15)) | |
715 | ahwld15 = weld(atprt1, ahprt15, ahprt14, euler(0, 0, 0) * cf(0, 0, 0.05)) | |
716 | ahwld16 = weld(atprt1, ahprt16, ahprt9, euler(-0.1, 0, 1) * cf(0.2, 0, 0.15)) | |
717 | ahwld17 = weld(atprt1, ahprt17, ahprt16, euler(0, 0, 0) * cf(0, 0, 0.05)) | |
718 | ahwld18 = weld(atprt1, ahprt18, ahprt2, euler(-0.4, 0.1, 0) * cf(0, -0.7, 0.1)) | |
719 | ahwld19 = weld(atprt1, ahprt19, ahprt3, euler(-0.4, -0.1, 0) * cf(0, -0.7, 0.1)) | |
720 | ahwld20 = weld(atprt1, ahprt20, ahprt1, euler(-0.2, 0, 0) * cf(0, -0.7, 0.4)) | |
721 | ahwld21 = weld(atprt1, ahprt21, ahprt20, euler(0.4, 0, 0) * cf(0, -0.2, 0.1)) | |
722 | ahwld22 = weld(atprt1, ahprt22, ahprt1, euler(-0.4, 0, 0) * cf(0, -0.7, 0.2)) | |
723 | ahwld23 = weld(atprt1, ahprt23, ahprt1, euler(-0.8, 0, 0) * cf(0, -0.7, 0)) | |
724 | ahwld24 = weld(atprt1, ahprt24, ahprt1, euler(-1.2, 0, 0) * cf(0, -0.7, -0.2)) | |
725 | ahwld25 = weld(atprt1, ahprt25, ahprt1, euler(0, 0.5, 0) * cf(0.3, -0.1, -0.6)) | |
726 | ahwld26 = weld(atprt1, ahprt26, ahprt1, euler(0, -0.5, 0) * cf(-0.3, -0.1, -0.6)) | |
727 | ahwld27 = weld(atprt1, ahprt27, ahprt1, euler(0, 0, 0) * cf(0, -0.6, -0.5)) | |
728 | for i = 1.57, 6.28 do | |
729 | alaprt7 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part07", vt()) | |
730 | alaprt8 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part08", vt()) | |
731 | alamsh7 = mesh("SpecialMesh", alaprt7, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2.3, 2)) | |
732 | alamsh8 = mesh("SpecialMesh", alaprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2.3, 2)) | |
733 | alawld7 = weld(atprt1, alaprt7, alaprt6, euler(1.57, 0, 0) * cf(0.46, 0.45, 0.225) * euler(0, i, 0)) | |
734 | alawld8 = weld(atprt1, alaprt8, alaprt6, euler(1.57, 3.14, 0) * cf(0.46, 0.45, -0.225) * euler(0, i, 0)) | |
735 | end | |
736 | for i = 1.57, 6.28 do | |
737 | araprt7 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part07", vt()) | |
738 | araprt8 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part08", vt()) | |
739 | aramsh7 = mesh("SpecialMesh", araprt7, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2.3, 2)) | |
740 | aramsh8 = mesh("SpecialMesh", araprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2.3, 2)) | |
741 | arawld7 = weld(atprt1, araprt7, araprt6, euler(1.57, 0, 0) * cf(0.46, 0.45, 0.225) * euler(0, i, 0)) | |
742 | arawld8 = weld(atprt1, araprt8, araprt6, euler(1.57, 3.14, 0) * cf(0.46, 0.45, -0.225) * euler(0, i, 0)) | |
743 | end | |
744 | for i = 0.4, -0.6, -0.2 do | |
745 | allprt11 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part11", vt()) | |
746 | allmsh11 = mesh("SpecialMesh", allprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 0.5, 0.1)) | |
747 | allwld11 = weld(atprt1, allprt11, allprt1, euler(0, 0, 0) * cf(0, i, -0.55)) | |
748 | end | |
749 | for i = 0.4, -0.6, -0.2 do | |
750 | arlprt11 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part11", vt()) | |
751 | arlmsh11 = mesh("SpecialMesh", arlprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 0.5, 0.1)) | |
752 | arlwld11 = weld(atprt1, arlprt11, arlprt1, euler(0, 0, 0) * cf(0, i, -0.55)) | |
753 | end | |
754 | for _,c in pairs(armor:children()) do | |
755 | table.insert(Armor, c) | |
756 | end | |
757 | for _,c in pairs(atprt1:children()) do | |
758 | if c.className == "Motor" then | |
759 | table.insert(AWelds, c) | |
760 | end | |
761 | end | |
762 | for i = 1, #Armor do | |
763 | Armor[i].Transparency = 1 | |
764 | end | |
765 | pdriver = Instance.new("Model") | |
766 | pdriver.Parent = Character | |
767 | pdriver.Name = "Pile Driver" | |
768 | pdprt1 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part01", vt()) | |
769 | pdprt2 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part02", vt()) | |
770 | pdprt3 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part03", vt()) | |
771 | pdprt4 = part(3, pdriver, 0, 0, BrickColor.new("Black"), "Pile Driver Part04", vt()) | |
772 | pdprt5 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part05", vt()) | |
773 | pdprt6 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part06", vt()) | |
774 | pdprt7 = part(3, pdriver, 0, 0, BrickColor.new("Really black"), "Pile Driver Part07", vt()) | |
775 | pdprt8 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part08", vt()) | |
776 | pdprt9 = part(3, pdriver, 0.6, 0, BrickColor.new("Medium stone grey"), "Pile Driver Part09", vt()) | |
777 | pdprt10 = part(3, pdriver, 0.6, 0, BrickColor.new("Medium stone grey"), "Pile Driver Part10", vt()) | |
778 | pdprt11 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part11", vt()) | |
779 | pdprt12 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part12", vt()) | |
780 | pdprt13 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part13", vt()) | |
781 | pdprt14 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part14", vt()) | |
782 | pdprt15 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part15", vt()) | |
783 | pdprt16 = part(3, pdriver, 0, 0, BrickColor.new("Black"), "Pile Driver Part16", vt()) | |
784 | pdprt17 = part(3, pdriver, 0, 0, BrickColor.new("Really black"), "Pile Driver Part17", vt()) | |
785 | pdprt18 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part18", vt()) | |
786 | pdprt19 = part(3, pdriver, 0.6, 0, BrickColor.new("Medium stone grey"), "Pile Driver Part19", vt()) | |
787 | pdprt20 = part(3, pdriver, 0.6, 0, BrickColor.new("Medium stone grey"), "Pile Driver Part20", vt()) | |
788 | pdmsh1 = mesh("SpecialMesh", pdprt1, "Torso", "nil", vt(0, 0, 0), vt(6, 2, 7)) | |
789 | pdmsh2 = mesh("SpecialMesh", pdprt2, "Torso", "nil", vt(0, 0, 0), vt(6, 2, 7)) | |
790 | pdmsh3 = mesh("SpecialMesh", pdprt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) | |
791 | pdmsh4 = mesh("BlockMesh", pdprt4, "nil", "nil", vt(0, 0, 0), vt(2, 2, 1)) | |
792 | pdmsh5 = mesh("SpecialMesh", pdprt5, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) | |
793 | pdmsh6 = mesh("SpecialMesh", pdprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.3, 0.5)) | |
794 | pdmsh7 = mesh("CylinderMesh", pdprt7, "nil", "nil", vt(0, 0, 0), vt(3, 1.1, 3)) | |
795 | pdmsh8 = mesh("SpecialMesh", pdprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 1)) | |
796 | pdmsh9 = mesh("CylinderMesh", pdprt9, "nil", "nil", vt(0, 0, 0), vt(2, 7, 2)) | |
797 | pdmsh10 = mesh("SpecialMesh", pdprt10, "FileMesh", "1778999", vt(0, 0, 0), vt(0.3, 0.1, 0.3)) | |
798 | pdmsh11 = mesh("SpecialMesh", pdprt11, "Torso", "nil", vt(0, 0, 0), vt(6, 2, 7)) | |
799 | pdmsh12 = mesh("SpecialMesh", pdprt12, "Torso", "nil", vt(0, 0, 0), vt(6, 2, 7)) | |
800 | pdmsh13 = mesh("SpecialMesh", pdprt13, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) | |
801 | pdmsh14 = mesh("SpecialMesh", pdprt14, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.3, 0.5)) | |
802 | pdmsh15 = mesh("SpecialMesh", pdprt15, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) | |
803 | pdmsh16 = mesh("BlockMesh", pdprt16, "nil", "nil", vt(0, 0, 0), vt(2, 2, 1)) | |
804 | pdmsh17 = mesh("CylinderMesh", pdprt17, "nil", "nil", vt(0, 0, 0), vt(3, 1.1, 3)) | |
805 | pdmsh18 = mesh("SpecialMesh", pdprt18, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 1)) | |
806 | pdmsh19 = mesh("CylinderMesh", pdprt19, "nil", "nil", vt(0, 0, 0), vt(2, 7, 2)) | |
807 | pdmsh20 = mesh("SpecialMesh", pdprt20, "FileMesh", "1778999", vt(0, 0, 0), vt(0.3, 0.1, 0.3)) | |
808 | pdwld1 = weld(pdprt1, pdprt1, LeftArm, euler(1.57, 1.57, 0) * cf(0.6, 0.35, 0)) | |
809 | pdwld2 = weld(pdprt1, pdprt2, pdprt1, euler(3.14, 0, 0) * cf(0, 0.4, 0)) | |
810 | pdwld3 = weld(pdprt1, pdprt3, pdprt2, euler(0, 0, -0.785) * cf(0.4, 0, 0)) | |
811 | pdwld4 = weld(pdprt1, pdprt4, pdprt3, euler(0, 0, 0) * cf(0, 0, 0)) | |
812 | pdwld5 = weld(pdprt1, pdprt5, pdprt2, euler(0, 0, 0.785) * cf(-0.4, 0, 0)) | |
813 | pdwld6 = weld(pdprt1, pdprt6, pdprt5, euler(0, 0, 0) * cf(0, 0, 0)) | |
814 | pdwld7 = weld(pdprt1, pdprt7, pdprt2, euler(1.57, 0, 0) * cf(0, 0.2, -0.6)) | |
815 | pdwld8 = weld(pdprt1, pdprt8, pdprt2, euler(1.57, 0, 0) * cf(0, 0.2, 0.7)) | |
816 | pdwld9 = weld(pdprt1, pdprt9, pdprt7, euler(0, 0, 0) * cf(0, -0.2, 0)) | |
817 | pdwld10 = weld(pdprt1, pdprt10, pdprt9, euler(3.14, 0, 0) * cf(0, 0.78, 0)) | |
818 | pdwld11 = weld(pdprt1, pdprt11, RightArm, euler(1.57, -1.57, 0) * cf(-0.6, 0.35, 0)) | |
819 | pdwld12 = weld(pdprt1, pdprt12, pdprt11, euler(3.14, 0, 0) * cf(0, 0.4, 0)) | |
820 | pdwld13 = weld(pdprt1, pdprt13, pdprt12, euler(0, 0, -0.785) * cf(0.4, 0, 0)) | |
821 | pdwld14 = weld(pdprt1, pdprt14, pdprt13, euler(0, 0, 0) * cf(0, 0, 0)) | |
822 | pdwld15 = weld(pdprt1, pdprt15, pdprt12, euler(0, 0, 0.785) * cf(-0.4, 0, 0)) | |
823 | pdwld16 = weld(pdprt1, pdprt16, pdprt15, euler(0, 0, 0) * cf(0, 0, 0)) | |
824 | pdwld17 = weld(pdprt1, pdprt17, pdprt12, euler(1.57, 0, 0) * cf(0, 0.2, -0.6)) | |
825 | pdwld18 = weld(pdprt1, pdprt18, pdprt12, euler(1.57, 0, 0) * cf(0, 0.2, 0.7)) | |
826 | pdwld19 = weld(pdprt1, pdprt19, pdprt17, euler(0, 0, 0) * cf(0, -0.2, 0)) | |
827 | pdwld20 = weld(pdprt1, pdprt20, pdprt19, euler(3.14, 0, 0) * cf(0, 0.78, 0)) | |
828 | for _,c in pairs(pdriver:children()) do | |
829 | table.insert(PDriver, c) | |
830 | end | |
831 | for _,c in pairs(pdprt1:children()) do | |
832 | if c.className == "Motor" then | |
833 | table.insert(PDWelds, c) | |
834 | end | |
835 | end | |
836 | for i = 1, #PDriver do | |
837 | PDriver[i].Transparency = 1 | |
838 | end | |
839 | local ailabot = Instance.new("Model") | |
840 | ailabot.Parent = Character | |
841 | ailabot.Name = "AilaBot" | |
842 | ailaref = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Ref", vt()) | |
843 | abtprt1 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Torso Part01", vt()) | |
844 | abtprt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part02", vt()) | |
845 | abtprt3 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part03", vt()) | |
846 | abtprt4 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Torso Part04", vt()) | |
847 | abtprt5 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part05", vt()) | |
848 | abtprt8 = part(3, ailabot, 0, 1, BrickColor.new("White"), "AilaBot Torso Part08", vt()) | |
849 | abtprt9 = part(3, ailabot, 0, 1, BrickColor.new("White"), "AilaBot Torso Part09", vt()) | |
850 | abtprt10 = part(3, ailabot, 0, 1, BrickColor.new("White"), "AilaBot Torso Part10", vt()) | |
851 | abtprt15 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part15", vt()) | |
852 | abtprt17 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part17", vt()) | |
853 | abtprt18 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part18", vt()) | |
854 | abtprt19 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part19", vt()) | |
855 | abtprt20 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Torso Part20", vt()) | |
856 | abraprt1 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part01", vt()) | |
857 | abraprt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part02", vt()) | |
858 | abraprt3 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part03", vt()) | |
859 | abraprt4 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part04", vt()) | |
860 | abraprt5 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part05", vt()) | |
861 | abraprt6 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part06", vt()) | |
862 | abraprt7 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Right Arm Part07", vt()) | |
863 | abraprt8 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Right Arm Part08", vt()) | |
864 | abraprt9 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Right Arm Part09", vt()) | |
865 | abraprt10 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part10", vt()) | |
866 | abraprt11 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part11", vt()) | |
867 | abraprt14 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Right Arm Part14", vt()) | |
868 | abraprt15 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part15", vt()) | |
869 | abraprt16 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part16", vt()) | |
870 | abraprt17 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part17", vt()) | |
871 | abraprt18 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part18", vt()) | |
872 | abraprt19 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part19", vt()) | |
873 | abraprt20 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part20", vt()) | |
874 | abraprt21 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part21", vt()) | |
875 | abraprt22 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part22", vt()) | |
876 | abraprt23 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part23", vt()) | |
877 | abraprt24 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part24", vt()) | |
878 | abraprt25 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part25", vt()) | |
879 | abraprt26 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part26", vt()) | |
880 | ablaprt1 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part01", vt()) | |
881 | ablaprt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part02", vt()) | |
882 | ablaprt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part02", vt()) | |
883 | ablaprt3 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part03", vt()) | |
884 | ablaprt4 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part04", vt()) | |
885 | ablaprt5 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part05", vt()) | |
886 | ablaprt6 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part06", vt()) | |
887 | ablaprt7 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Left Arm Part07", vt()) | |
888 | ablaprt8 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Left Arm Part08", vt()) | |
889 | ablaprt9 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Left Arm Part09", vt()) | |
890 | ablaprt10 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part10", vt()) | |
891 | ablaprt11 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part11", vt()) | |
892 | ablaprt14 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Left Arm Part14", vt()) | |
893 | ablaprt15 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part15", vt()) | |
894 | ablaprt16 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part16", vt()) | |
895 | ablaprt17 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part17", vt()) | |
896 | ablaprt18 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part18", vt()) | |
897 | ablaprt19 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part19", vt()) | |
898 | ablaprt20 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part20", vt()) | |
899 | ablaprt21 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part21", vt()) | |
900 | ablaprt22 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part22", vt()) | |
901 | ablaprt23 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part23", vt()) | |
902 | ablaprt24 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part24", vt()) | |
903 | ablaprt25 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part25", vt()) | |
904 | ablaprt26 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part26", vt()) | |
905 | head = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Head", vt()) | |
906 | arefmsh = mesh("BlockMesh", ailaref, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
907 | abtmsh1 = mesh("SpecialMesh", abtprt1, "Torso", "nil", vt(0, 0, 0), vt(20, 18, 10)) | |
908 | abtmsh2 = mesh("SpecialMesh", abtprt2, "FileMesh", "9756362", vt(0, 0, 0), vt(3, 1.7, 2)) | |
909 | abtmsh3 = mesh("SpecialMesh", abtprt3, "FileMesh", "9756362", vt(0, 0, 0), vt(2, 2.5, 1)) | |
910 | abtmsh4 = mesh("SpecialMesh", abtprt4, "Torso", "nil", vt(0, 0, 0), vt(14, 5, 10)) | |
911 | abtmsh5 = mesh("SpecialMesh", abtprt5, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 2.5, 0.5)) | |
912 | abtmsh8 = mesh("CylinderMesh", abtprt8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
913 | abtmsh9 = mesh("CylinderMesh", abtprt9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
914 | abtmsh10 = mesh("CylinderMesh", abtprt10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
915 | abtmsh15 = mesh("BlockMesh", abtprt15, "nil", "nil", vt(0, 0, 0), vt(8, 8, 3)) | |
916 | abtmsh17 = mesh("SpecialMesh", abtprt17, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5)) | |
917 | abtmsh18 = mesh("SpecialMesh", abtprt18, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5)) | |
918 | abtmsh19 = mesh("SpecialMesh", abtprt19, "Sphere", "nil", vt(0, 0, 0), vt(8, 8, 10)) | |
919 | abtmsh20 = mesh("CylinderMesh", abtprt20, "nil", "nil", vt(0, 0, 0), vt(6, 1, 6)) | |
920 | abramsh1 = mesh("BlockMesh", abraprt1, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
921 | abramsh2 = mesh("SpecialMesh", abraprt2, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) | |
922 | abramsh3 = mesh("BlockMesh", abraprt3, "nil", "nil", vt(0, 0, 0), vt(1, 5, 8)) | |
923 | abramsh4 = mesh("BlockMesh", abraprt4, "nil", "nil", vt(0, 0, 0), vt(1, 5, 8)) | |
924 | abramsh5 = mesh("BlockMesh", abraprt5, "nil", "nil", vt(0, 0, 0), vt(10, 1, 8)) | |
925 | abramsh6 = mesh("SpecialMesh", abraprt6, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) | |
926 | abramsh7 = mesh("SpecialMesh", abraprt7, "Sphere", "nil", vt(0, 0, 0), vt(8, 5, 8)) | |
927 | abramsh8 = mesh("SpecialMesh", abraprt8, "Torso", "nil", vt(0, 0, 0), vt(6, 8, 4)) | |
928 | abramsh9 = mesh("CylinderMesh", abraprt9, "nil", "nil", vt(0, 0, 0), vt(5, 4.1, 5)) | |
929 | abramsh10 = mesh("CylinderMesh", abraprt10, "nil", "nil", vt(0, 0, 0), vt(5.1, 3.1, 5.1)) | |
930 | abramsh11 = mesh("BlockMesh", abraprt11, "nil", "nil", vt(0, 0, 0), vt(4, 10, 3)) | |
931 | abramsh14 = mesh("BlockMesh", abraprt14, "nil", "nil", vt(0, 0, 0), vt(3, 3, 2)) | |
932 | abramsh15 = mesh("SpecialMesh", abraprt15, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
933 | abramsh16 = mesh("BlockMesh", abraprt16, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) | |
934 | abramsh17 = mesh("BlockMesh", abraprt17, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) | |
935 | abramsh18 = mesh("SpecialMesh", abraprt18, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
936 | abramsh19 = mesh("BlockMesh", abraprt19, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) | |
937 | abramsh20 = mesh("BlockMesh", abraprt20, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) | |
938 | abramsh21 = mesh("SpecialMesh", abraprt21, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
939 | abramsh22 = mesh("BlockMesh", abraprt22, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) | |
940 | abramsh23 = mesh("BlockMesh", abraprt23, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) | |
941 | abramsh24 = mesh("SpecialMesh", abraprt24, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
942 | abramsh25 = mesh("BlockMesh", abraprt25, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) | |
943 | abramsh26 = mesh("BlockMesh", abraprt26, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) | |
944 | ablamsh1 = mesh("BlockMesh", ablaprt1, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
945 | ablamsh2 = mesh("SpecialMesh", ablaprt2, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) | |
946 | ablamsh3 = mesh("BlockMesh", ablaprt3, "nil", "nil", vt(0, 0, 0), vt(1, 5, 8)) | |
947 | ablamsh4 = mesh("BlockMesh", ablaprt4, "nil", "nil", vt(0, 0, 0), vt(1, 5, 8)) | |
948 | ablamsh5 = mesh("BlockMesh", ablaprt5, "nil", "nil", vt(0, 0, 0), vt(10, 1, 8)) | |
949 | ablamsh6 = mesh("SpecialMesh", ablaprt6, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) | |
950 | ablamsh7 = mesh("SpecialMesh", ablaprt7, "Sphere", "nil", vt(0, 0, 0), vt(8, 5, 8)) | |
951 | ablamsh8 = mesh("SpecialMesh", ablaprt8, "Torso", "nil", vt(0, 0, 0), vt(6, 8, 4)) | |
952 | ablamsh9 = mesh("CylinderMesh", ablaprt9, "nil", "nil", vt(0, 0, 0), vt(5, 4.1, 5)) | |
953 | ablamsh10 = mesh("CylinderMesh", ablaprt10, "nil", "nil", vt(0, 0, 0), vt(5.1, 3.1, 5.1)) | |
954 | ablamsh11 = mesh("BlockMesh", ablaprt11, "nil", "nil", vt(0, 0, 0), vt(4, 10, 3)) | |
955 | ablamsh14 = mesh("BlockMesh", ablaprt14, "nil", "nil", vt(0, 0, 0), vt(3, 3, 2)) | |
956 | ablamsh15 = mesh("SpecialMesh", ablaprt15, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
957 | ablamsh16 = mesh("BlockMesh", ablaprt16, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) | |
958 | ablamsh17 = mesh("BlockMesh", ablaprt17, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) | |
959 | ablamsh18 = mesh("SpecialMesh", ablaprt18, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
960 | ablamsh19 = mesh("BlockMesh", ablaprt19, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) | |
961 | ablamsh20 = mesh("BlockMesh", ablaprt20, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) | |
962 | ablamsh21 = mesh("SpecialMesh", ablaprt21, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
963 | ablamsh22 = mesh("BlockMesh", ablaprt22, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) | |
964 | ablamsh23 = mesh("BlockMesh", ablaprt23, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) | |
965 | ablamsh24 = mesh("SpecialMesh", ablaprt24, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
966 | ablamsh25 = mesh("BlockMesh", ablaprt25, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) | |
967 | ablamsh26 = mesh("BlockMesh", ablaprt26, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) | |
968 | hmsh1 = mesh("SpecialMesh", head, "Head", "nil", vt(0, 0, 0), vt(10, 10, 10)) | |
969 | abtwld1 = weld(abtprt1, abtprt1, ailaref, euler(0, 0, 0) * cf(0, 0, 0)) | |
970 | abtwld2 = weld(abtprt1, abtprt2, abtprt1, euler(0, 0, 0) * cf(0, 0.7, 1)) | |
971 | abtwld3 = weld(abtprt1, abtprt3, abtprt2, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
972 | abtwld4 = weld(abtprt1, abtprt4, abtprt1, euler(0, 0, 0) * cf(0, -2.3, 0)) | |
973 | abtwld5 = weld(abtprt1, abtprt5, abtprt4, euler(0.2, 0, 0) * cf(0, 0, 1)) | |
974 | abtwld8 = weld(abtprt1, abtprt8, abtprt4, euler(0, 0, 0) * cf(0, -0.5, 0)) | |
975 | abtwld9 = weld(abtprt1, abtprt9, abtprt4, euler(0, 0, 0) * cf(0, -1.5, 0)) | |
976 | abtwld10 = weld(abtprt1, abtprt10, abtprt4, euler(0, 0, 0) * cf(0, -2.5, 0)) | |
977 | abtwld15 = weld(abtprt1, abtprt15, abtprt1, euler(0, 0, 0) * cf(0, 0.5, -1)) | |
978 | abtwld17 = weld(abtprt1, abtprt17, abtprt1, euler(0, 0, 0.3) * cf(1.4, -1, -1)) | |
979 | abtwld18 = weld(abtprt1, abtprt18, abtprt1, euler(0, 0, -0.3) * cf(-1.4, -1, -1)) | |
980 | abtwld19 = weld(abtprt1, abtprt19, abtprt15, euler(0, 0, 0) * cf(0, 0, 0.2)) | |
981 | abtwld20 = weld(abtprt1, abtprt20, abtprt19, euler(1.57, 0, 0) * cf(0, 0, -0.6)) | |
982 | abrawld1 = weld(abtprt1, abraprt1, abtprt1, euler(3.14, 1.57, -0.1) * cf(2, 1.4, 0)) | |
983 | abrawld2 = weld(abtprt1, abraprt2, abraprt1, euler(0, 0, 0) * cf(0, 0, 0)) | |
984 | abrawld3 = weld(abtprt1, abraprt3, abraprt2, euler(0, 0, -0.3) * cf(-1.05, 0, 1.3)) | |
985 | abrawld4 = weld(abtprt1, abraprt4, abraprt2, euler(0, 0, 0.3) * cf(1.05, 0, 1.3)) | |
986 | abrawld5 = weld(abtprt1, abraprt5, abraprt2, euler(0, 0, 0) * cf(0, -0.4, 1.3)) | |
987 | abrawld6 = weld(abtprt1, abraprt6, abraprt2, euler(0, 0, 0) * cf(0, 0, 2.6)) | |
988 | abrawld7 = weld(abtprt1, abraprt7, abraprt2, euler(0, 0, 0) * cf(0, 0, 1.1)) | |
989 | abrawld8 = weld(abtprt1, abraprt8, abraprt7, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, -0.2)) | |
990 | abrawld9 = weld(abtprt1, abraprt9, abraprt8, euler(1.57, 0, 0) * cf(0, -0.9, 0)) | |
991 | abrawld10 = weld(abtprt1, abraprt10, abraprt9, euler(0, 0.2, 0) * cf(0, 0, 0)) | |
992 | abrawld11 = weld(abtprt1, abraprt11, abraprt10, euler(-1.57, 0, 0) * cf(0, 0, -1) * euler(0, 0.2, 0)) | |
993 | abrawld14 = weld(abtprt1, abraprt14, abraprt11, euler(0, 0, 0) * cf(0, -1.3, -0.1) * euler(0, 0, 0)) | |
994 | abrawld15 = weld(abtprt1, abraprt15, abraprt14, euler(0, 0, 0) * cf(0.219, -0.3, -0.15) * euler(0, 0, 0)) | |
995 | abrawld16 = weld(abtprt1, abraprt16, abraprt15, cf(0, -0.2, 0) * euler(0.5, 0, 0)) | |
996 | abrawld17 = weld(abtprt1, abraprt17, abraprt16, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) | |
997 | abrawld17.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) | |
998 | abrawld18 = weld(abtprt1, abraprt18, abraprt14, euler(0, 0, 0) * cf(0, -0.3, -0.15) * euler(0, 0, 0)) | |
999 | abrawld19 = weld(abtprt1, abraprt19, abraprt18, cf(0, -0.2, 0) * euler(0.5, 0, 0)) | |
1000 | abrawld20 = weld(abtprt1, abraprt20, abraprt19, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) | |
1001 | abrawld20.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) | |
1002 | abrawld21 = weld(abtprt1, abraprt21, abraprt14, euler(0, 0, 0) * cf(-0.219, -0.3, -0.15) * euler(0, 0, 0)) | |
1003 | abrawld22 = weld(abtprt1, abraprt22, abraprt21, cf(0, -0.2, 0) * euler(0.5, 0, 0)) | |
1004 | abrawld23 = weld(abtprt1, abraprt23, abraprt22, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) | |
1005 | abrawld23.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) | |
1006 | abrawld24 = weld(abtprt1, abraprt24, abraprt14, euler(0, 1.4, 0) * euler(0.7, 0, 0) * cf(0.3, -0.1, -0.1) * euler(0, 0, 0)) | |
1007 | abrawld25 = weld(abtprt1, abraprt25, abraprt24, cf(0, -0.2, 0) * euler(-0.3, 0, 0)) | |
1008 | abrawld26 = weld(abtprt1, abraprt26, abraprt25, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) | |
1009 | abrawld26.C1 = cf(0, 0.15, 0.03) * euler(-0.5, 0, 0) | |
1010 | ablawld1 = weld(abtprt1, ablaprt1, abtprt1, euler(3.14, 1.57, 0.1) * cf(-2, 1.4, 0)) | |
1011 | ablawld2 = weld(abtprt1, ablaprt2, ablaprt1, euler(0, 0, 0) * cf(0, 0, 0)) | |
1012 | ablawld3 = weld(abtprt1, ablaprt3, ablaprt2, euler(0, 0, -0.3) * cf(-1.05, 0, -1.3)) | |
1013 | ablawld4 = weld(abtprt1, ablaprt4, ablaprt2, euler(0, 0, 0.3) * cf(1.05, 0, -1.3)) | |
1014 | ablawld5 = weld(abtprt1, ablaprt5, ablaprt2, euler(0, 0, 0) * cf(0, -0.4, -1.3)) | |
1015 | ablawld6 = weld(abtprt1, ablaprt6, ablaprt2, euler(0, 0, 0) * cf(0, 0, -2.6)) | |
1016 | ablawld7 = weld(abtprt1, ablaprt7, ablaprt2, euler(0, 0, 0) * cf(0, 0, -1.1)) | |
1017 | ablawld8 = weld(abtprt1, ablaprt8, ablaprt7, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2)) | |
1018 | ablawld9 = weld(abtprt1, ablaprt9, ablaprt8, euler(1.57, 0, 0) * cf(0, -0.9, 0)) | |
1019 | ablawld10 = weld(abtprt1, ablaprt10, ablaprt9, euler(0, 0.2, 0) * cf(0, 0, 0)) | |
1020 | ablawld11 = weld(abtprt1, ablaprt11, ablaprt10, euler(-1.57, 0, 0) * cf(0, 0, -1) * euler(0, 0.2, 0)) | |
1021 | ablawld14 = weld(abtprt1, ablaprt14, ablaprt11, euler(0, 0, 0) * cf(0, -1.3, -0.1) * euler(0, 0, 0)) | |
1022 | ablawld15 = weld(abtprt1, ablaprt15, ablaprt14, euler(0, 3.14, 0) * cf(0.219, -0.3, 0.15) * euler(0, 0, 0)) | |
1023 | ablawld16 = weld(abtprt1, ablaprt16, ablaprt15, cf(0, -0.2, 0) * euler(0.5, 0, 0)) | |
1024 | ablawld17 = weld(abtprt1, ablaprt17, ablaprt16, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) | |
1025 | ablawld17.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) | |
1026 | ablawld18 = weld(abtprt1, ablaprt18, ablaprt14, euler(0, 3.14, 0) * cf(0, -0.3, 0.15) * euler(0, 0, 0)) | |
1027 | ablawld19 = weld(abtprt1, ablaprt19, ablaprt18, cf(0, -0.2, 0) * euler(0.5, 0, 0)) | |
1028 | ablawld20 = weld(abtprt1, ablaprt20, ablaprt19, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) | |
1029 | ablawld20.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) | |
1030 | ablawld21 = weld(abtprt1, ablaprt21, ablaprt14, euler(0, 3.14, 0) * cf(-0.219, -0.3, 0.15) * euler(0, 0, 0)) | |
1031 | ablawld22 = weld(abtprt1, ablaprt22, ablaprt21, cf(0, -0.2, 0) * euler(0.5, 0, 0)) | |
1032 | ablawld23 = weld(abtprt1, ablaprt23, ablaprt22, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) | |
1033 | ablawld23.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) | |
1034 | ablawld24 = weld(abtprt1, ablaprt24, ablaprt14, euler(0, 1.4, 0) * euler(-0.7, 0, 0) * cf(0.3, -0.1, 0.1) * euler(0, 0, 0)) | |
1035 | ablawld25 = weld(abtprt1, ablaprt25, ablaprt24, cf(0, -0.2, 0) * euler(-0.3, 0, 0)) | |
1036 | ablawld26 = weld(abtprt1, ablaprt26, ablaprt25, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) | |
1037 | ablawld26.C1 = cf(0, 0.15, 0.03) * euler(-0.5, 0, 0) | |
1038 | hwld1 = weld(abtprt1, head, abtprt1, euler(0.3, 0, 3.14) * cf(0, 2.5, 0.3)) | |
1039 | abw1prt1 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon01 Part01", vt()) | |
1040 | abw1prt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon01 Part02", vt()) | |
1041 | abw1prt3 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon01 Part03", vt()) | |
1042 | abw1prt4 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon01 Part04", vt()) | |
1043 | abw1prt5 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon01 Part05", vt()) | |
1044 | abw1prt6 = part(3, ailabot, 0.2, 0, BrickColor.new("White"), "AilaBot Weapon01 Part06", vt()) | |
1045 | abw1prt7 = part(3, ailabot, 0.2, 0, BrickColor.new("White"), "AilaBot Weapon01 Part07", vt()) | |
1046 | abw1prt8 = part(3, ailabot, 0.05, 0, BrickColor.new("Bright yellow"), "AilaBot Weapon01 Part08", vt()) | |
1047 | abw1prt8.Material = "Neon" | |
1048 | abw1prt9 = part(3, ailabot, 0.05, 0, BrickColor.new("Bright yellow"), "AilaBot Weapon01 Part09", vt()) | |
1049 | abw1prt9.Material = "Neon" | |
1050 | abw1prt10 = part(3, ailabot, 0.2, 0, BrickColor.new("White"), "AilaBot Weapon01 Part10", vt()) | |
1051 | abw1prt11 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon01 Part11", vt()) | |
1052 | abw2prt1 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part01", vt()) | |
1053 | abw2prt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon02 Part02", vt()) | |
1054 | abw2prt3 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Weapon02 Part03", vt()) | |
1055 | abw2prt4 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part04", vt()) | |
1056 | abw2prt5 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part05", vt()) | |
1057 | abw2prt6 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part06", vt()) | |
1058 | abw2prt10 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon02 Part10", vt()) | |
1059 | abw2prt11 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon02 Part11", vt()) | |
1060 | abw2prt12 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon02 Part12", vt()) | |
1061 | abw2prt13 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon02 Part13", vt()) | |
1062 | abw1msh1 = mesh("SpecialMesh", abw1prt1, "Torso", "nil", vt(0, 0, 0), vt(7, 5, 8)) | |
1063 | abw1msh2 = mesh("BlockMesh", abw1prt2, "nil", "nil", vt(0, 0, 0), vt(15, 4, 6)) | |
1064 | abw1msh3 = mesh("BlockMesh", abw1prt3, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
1065 | abw1msh4 = mesh("SpecialMesh", abw1prt4, "Torso", "nil", vt(0, 0, 0), vt(8, 8, 12)) | |
1066 | abw1msh5 = mesh("CylinderMesh", abw1prt5, "nil", "nil", vt(0, 0, 0), vt(8, 12.1, 8)) | |
1067 | abw1msh6 = mesh("CylinderMesh", abw1prt6, "nil", "nil", vt(0, 0, 0), vt(7.5, 20, 7.5)) | |
1068 | abw1msh7 = mesh("SpecialMesh", abw1prt7, "Sphere", "nil", vt(0, 0, 0), vt(7.5, 7.5, 7.5)) | |
1069 | abw1msh8 = mesh("CylinderMesh", abw1prt8, "nil", "nil", vt(0, 0, 0), vt(7.6, 2, 7.6)) | |
1070 | abw1msh9 = mesh("SpecialMesh", abw1prt9, "FileMesh", "1778999", vt(0, 0, 0), vt(1.14, 0.5, 1.14)) | |
1071 | abw1msh10 = mesh("CylinderMesh", abw1prt10, "nil", "nil", vt(0, 0, 0), vt(5, 12, 5)) | |
1072 | abw1msh11 = mesh("CylinderMesh", abw1prt11, "nil", "nil", vt(0, 0, 0), vt(4, 1, 4)) | |
1073 | abw2msh1 = mesh("BlockMesh", abw2prt1, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1074 | abw2msh2 = mesh("CylinderMesh", abw2prt2, "nil", "nil", vt(0, 0, 0), vt(5, 7, 5)) | |
1075 | abw2msh3 = mesh("CylinderMesh", abw2prt3, "nil", "nil", vt(0, 0, 0), vt(5, 15, 5)) | |
1076 | abw2msh4 = mesh("BlockMesh", abw2prt4, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
1077 | abw2msh5 = mesh("BlockMesh", abw2prt5, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
1078 | abw2msh6 = mesh("BlockMesh", abw2prt6, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
1079 | abw2msh10 = mesh("CylinderMesh", abw2prt10, "nil", "nil", vt(0, 0, 0), vt(1.5, 1, 1.5)) | |
1080 | abw2msh11 = mesh("CylinderMesh", abw2prt11, "nil", "nil", vt(0, 0, 0), vt(1.5, 1, 1.5)) | |
1081 | abw2msh12 = mesh("CylinderMesh", abw2prt12, "nil", "nil", vt(0, 0, 0), vt(1.5, 1, 1.5)) | |
1082 | abw2msh13 = mesh("CylinderMesh", abw2prt13, "nil", "nil", vt(0, 0, 0), vt(1.5, 1, 1.5)) | |
1083 | abw1wld1 = weld(abtprt1, abw1prt1, abtprt1, euler(-1.57, 0, -1.57) * euler(0, 0, 1.57) * cf(-1.4, 1, -1.5)) | |
1084 | abw1wld2 = weld(abtprt1, abw1prt2, abw1prt1, euler(0, 0, 0) * cf(-1.3, -0.11, 0)) | |
1085 | abw1wld3 = weld(abtprt1, abw1prt3, abw1prt2, euler(0, 3.14, 0) * cf(0, 0, -0.5) * euler(-0.5, 0, 0)) | |
1086 | abw1wld4 = weld(abtprt1, abw1prt4, abw1prt3, euler(3.14, 0, 0) * cf(0, -0.2, 0)) | |
1087 | abw1wld5 = weld(abtprt1, abw1prt5, abw1prt4, euler(1.57, 0, 0) * cf(0, 0.8, 0)) | |
1088 | abw1wld6 = weld(abtprt1, abw1prt6, abw1prt5, euler(0, 0, 0) * cf(0, -0.6, 0)) | |
1089 | abw1wld7 = weld(abtprt1, abw1prt7, abw1prt6, euler(0, 0, 0) * cf(0, 2, 0)) | |
1090 | abw1wld8 = weld(abtprt1, abw1prt8, abw1prt6, euler(0, 0, 0) * cf(0, -2, 0)) | |
1091 | abw1wld9 = weld(abtprt1, abw1prt9, abw1prt8, euler(0, 0, 0) * cf(0, -0.6, 0)) | |
1092 | abw1wld10 = weld(abtprt1, abw1prt10, abw1prt9, euler(0, 0, 0) * cf(0, -0.2, 0)) | |
1093 | abw1wld11 = weld(abtprt1, abw1prt11, abw1prt10, euler(3.14, 0, 0) * cf(0, -1.11, 0)) | |
1094 | abw2wld1 = weld(abtprt1, abw2prt1, abraprt11, euler(0, 0, 3.14) * cf(0, -0.8, -0.4)) | |
1095 | abw2wld2 = weld(abtprt1, abw2prt2, abw2prt1, euler(1.57, 0, 0) * cf(0, 0.8, -0.6)) | |
1096 | abw2wld3 = weld(abtprt1, abw2prt3, abw2prt2, euler(1.57, 0, 0) * cf(0, 0, -0.8)) | |
1097 | abw2wld4 = weld(abtprt1, abw2prt4, abw2prt3, euler(0, 0, 0) * cf(0, 1.5, 0)) | |
1098 | abw2wld5 = weld(abtprt1, abw2prt5, abw2prt3, euler(0, 0, 0) * cf(0.1, 0.6, 0)) | |
1099 | abw2wld6 = weld(abtprt1, abw2prt6, abw2prt3, euler(0, 0, 0) * cf(-0.1, 0.6, 0)) | |
1100 | abw2wld10 = weld(abtprt1, abw2prt10, abw2prt4, euler(0, 0, 0) * cf(0, 0.91, 0.3) * euler(0, 0, 0)) | |
1101 | abw2wld11 = weld(abtprt1, abw2prt11, abw2prt4, euler(0, 0, 0) * cf(0, 0.91, 0.3) * euler(0, 1.57, 0)) | |
1102 | abw2wld12 = weld(abtprt1, abw2prt12, abw2prt4, euler(0, 0, 0) * cf(0, 0.91, 0.3) * euler(0, 3.14, 0)) | |
1103 | abw2wld13 = weld(abtprt1, abw2prt13, abw2prt4, euler(0, 0, 0) * cf(0, 0.91, 0.3) * euler(0, 4.71, 0)) | |
1104 | for i = -1, 1 do | |
1105 | abw2prt7 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part07", vt()) | |
1106 | abw2msh7 = mesh("BlockMesh", abw2prt7, "nil", "nil", vt(0, 0, 0), vt(1.2, 18, 3)) | |
1107 | abw2wld7 = weld(abtprt1, abw2prt7, abw2prt5, euler(0, 0, 0) * cf(0.4, 0, 0) * euler(0, i, 0)) | |
1108 | abw2prt8 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part08", vt()) | |
1109 | abw2msh8 = mesh("BlockMesh", abw2prt8, "nil", "nil", vt(0, 0, 0), vt(1.2, 18, 3)) | |
1110 | abw2wld8 = weld(abtprt1, abw2prt8, abw2prt6, euler(0, 0, 0) * cf(0.4, 0, 0) * euler(0, i + 3.14, 0)) | |
1111 | end | |
1112 | for i = 1.57, 6.28 do | |
1113 | abw2prt9 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Weapon02 Part09", vt()) | |
1114 | abw2msh9 = mesh("CylinderMesh", abw2prt9, "nil", "nil", vt(0, 0, 0), vt(2.5, 5, 2.5)) | |
1115 | abw2wld9 = weld(abtprt1, abw2prt9, abw2prt4, euler(0, 0, 0) * cf(0, 0.5, 0.3) * euler(0, i, 0)) | |
1116 | end | |
1117 | for d = 1, 2 do | |
1118 | for i = -1.6, 1.6, 0.8 do | |
1119 | abw1prt12 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Weapon01 Part12", vt()) | |
1120 | abw1prt12.Material = "Neon" | |
1121 | abw1msh12 = mesh("SpecialMesh", abw1prt12, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) | |
1122 | if d == 1 then | |
1123 | abw1wld12 = weld(abtprt1, abw1prt12, abw1prt6, euler(0, -0.5, 0) * cf(-0.6, i, 0.2)) | |
1124 | else | |
1125 | abw1wld12 = weld(abtprt1, abw1prt12, abw1prt6, euler(0, 0.5, 0) * cf(0.6, i, 0.2)) | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | num = 1.75 | |
1130 | abhprt1 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part01", vt()) | |
1131 | abhprt2 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part02", vt()) | |
1132 | abhprt2v = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part02visor", vt()) | |
1133 | abhprt3 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part03", vt()) | |
1134 | abhprt3v = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part03visor", vt()) | |
1135 | abhprt4 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part04", vt()) | |
1136 | abhprt5 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part05", vt()) | |
1137 | abhprt6 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part06", vt()) | |
1138 | abhprt7 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part07", vt()) | |
1139 | abhprt8 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part08", vt()) | |
1140 | abhprt9 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part09", vt()) | |
1141 | abhprt10 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part10", vt()) | |
1142 | abhprt11 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part11", vt()) | |
1143 | abhprt12 = part(3, ailabot, 0.8, 1, BrickColor.new("Black"), "AilaBot Head Part12", vt()) | |
1144 | abhprt13 = part(3, ailabot, 0.8, 1, BrickColor.new("Black"), "AilaBot Head Part13", vt()) | |
1145 | abhprt10v = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Head Part10v", vt()) | |
1146 | abhprt11v = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Head Part11v", vt()) | |
1147 | abhprt12v = part(3, ailabot, 0.8, 0, BrickColor.new("New Yeller"), "AilaBot Head Part12v", vt()) | |
1148 | abhprt12v.Material = "Neon" | |
1149 | abhprt13v = part(3, ailabot, 0.8, 0, BrickColor.new("New Yeller"), "AilaBot Head Part13v", vt()) | |
1150 | abhprt13v.Material = "Neon" | |
1151 | abhprt14 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part14", vt()) | |
1152 | abhprt15 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Head Part15", vt()) | |
1153 | abhprt16 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part16", vt()) | |
1154 | abhprt17 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Head Part17", vt()) | |
1155 | abhprt18 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part18", vt()) | |
1156 | abhprt19 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part19", vt()) | |
1157 | abhprt20 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Head Part20", vt()) | |
1158 | abhprt21 = part(3, ailabot, 0.5, 0, BrickColor.new("New Yeller"), "AilaBot Head Part21", vt()) | |
1159 | abhprt21.Material = "Neon" | |
1160 | abhprt22 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part22", vt()) | |
1161 | abhprt23 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part23", vt()) | |
1162 | abhprt24 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part24", vt()) | |
1163 | abhprt25 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part25", vt()) | |
1164 | abhprt26 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part26", vt()) | |
1165 | abhprt27 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part27", vt()) | |
1166 | abhmshdecoy = mesh("BlockMesh", abhprt1, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1167 | abhmshdecoy = mesh("BlockMesh", abhprt2, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1168 | abhmshdecoy = mesh("BlockMesh", abhprt3, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1169 | abhmshdecoy = mesh("BlockMesh", abhprt4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1170 | abhmshdecoy = mesh("BlockMesh", abhprt5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1171 | abhmshdecoy = mesh("BlockMesh", abhprt10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1172 | abhmshdecoy = mesh("BlockMesh", abhprt11, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1173 | abhmshdecoy = mesh("BlockMesh", abhprt12, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1174 | abhmshdecoy = mesh("BlockMesh", abhprt13, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
1175 | abhmsh2 = mesh("BlockMesh", abhprt2v, "nil", "nil", vt(0, 0, 0), vt(7, 5.25, 1.75)) | |
1176 | abhmsh3 = mesh("BlockMesh", abhprt3v, "nil", "nil", vt(0, 0, 0), vt(7, 5.25, 1.75)) | |
1177 | abhmsh6 = mesh("BlockMesh", abhprt6, "nil", "nil", vt(0, 0, 0), vt(7, 3.5, 1.75)) | |
1178 | abhmsh7 = mesh("BlockMesh", abhprt7, "nil", "nil", vt(0, 0, 0), vt(7, 3.5, 1.75)) | |
1179 | abhmsh8 = mesh("BlockMesh", abhprt8, "nil", "nil", vt(0, 0, 0), vt(7, 5.25, 1.75)) | |
1180 | abhmsh9 = mesh("BlockMesh", abhprt9, "nil", "nil", vt(0, 0, 0), vt(7, 5.25, 1.75)) | |
1181 | abhmsh10 = mesh("BlockMesh", abhprt10v, "nil", "nil", vt(0, 0, 0), vt(7, 3.5, 0.875)) | |
1182 | abhmsh11 = mesh("BlockMesh", abhprt11v, "nil", "nil", vt(0, 0, 0), vt(7, 3.5, 0.875)) | |
1183 | abhmsh12 = mesh("BlockMesh", abhprt12v, "nil", "nil", vt(0, 0, 0), vt(1.75, 0.875, 1.75)) | |
1184 | abhmsh13 = mesh("BlockMesh", abhprt13v, "nil", "nil", vt(0, 0, 0), vt(1.75, 0.875, 1.75)) | |
1185 | abhmsh14 = mesh("SpecialMesh", abhprt14, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8 * num, 1.2 * num, 0.2 * num)) | |
1186 | abhmsh15 = mesh("SpecialMesh", abhprt15, "FileMesh", "9756362", vt(0, 0, 0), vt(0.6 * num, 0.8 * num, 0.2 * num)) | |
1187 | abhmsh16 = mesh("SpecialMesh", abhprt16, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8 * num, 1.2 * num, 0.2 * num)) | |
1188 | abhmsh17 = mesh("SpecialMesh", abhprt17, "FileMesh", "9756362", vt(0, 0, 0), vt(0.6 * num, 0.8 * num, 0.2 * num)) | |
1189 | abhmsh18 = mesh("BlockMesh", abhprt18, "nil", "nil", vt(0, 0, 0), vt(7.875, 1.75, 0.875)) | |
1190 | abhmsh19 = mesh("BlockMesh", abhprt19, "nil", "nil", vt(0, 0, 0), vt(7.875, 1.75, 0.875)) | |
1191 | abhmsh20 = mesh("SpecialMesh", abhprt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 0.8 * num, 0.6 * num)) | |
1192 | abhmsh21 = mesh("SpecialMesh", abhprt21, "FileMesh", "9756362", vt(0, 0, 0), vt(0.4 * num, 0.4 * num, 0.4 * num)) | |
1193 | abhmsh22 = mesh("SpecialMesh", abhprt22, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 1 * num, 0.6 * num)) | |
1194 | abhmsh23 = mesh("SpecialMesh", abhprt23, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 1.1 * num, 0.6 * num)) | |
1195 | abhmsh24 = mesh("SpecialMesh", abhprt24, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 1.2 * num, 0.4 * num)) | |
1196 | abhmsh25 = mesh("BlockMesh", abhprt25, "nil", "nil", vt(0, 0, 0), vt(4 * num, 5 * num, 1 * num)) | |
1197 | abhmsh26 = mesh("BlockMesh", abhprt26, "nil", "nil", vt(0, 0, 0), vt(4 * num, 5 * num, 1 * num)) | |
1198 | abhmsh27 = mesh("SpecialMesh", abhprt27, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 0.5 * num, 1 * num)) | |
1199 | abhwld1 = weld(abtprt1, abhprt1, head, euler(0, 0, 0) * cf(0, 0.175, 0)) | |
1200 | abhwld2 = weld(abtprt1, abhprt2, abhprt1, euler(0, -0.7, 0) * cf(0.4725, 0.175, 0.875)) | |
1201 | abhwld3 = weld(abtprt1, abhprt3, abhprt1, euler(0, 0.7, 0) * cf(-0.4725, 0.175, 0.875)) | |
1202 | abhwld2v = weld(abtprt1, abhprt2v, abhprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
1203 | abhwld3v = weld(abtprt1, abhprt3v, abhprt3, euler(0, 0, 0) * cf(0, 0, 0)) | |
1204 | abhwld4 = weld(abtprt1, abhprt4, abhprt2, euler(0, 0, 0) * cf(0.7, 0, 0)) | |
1205 | abhwld5 = weld(abtprt1, abhprt5, abhprt3, euler(0, 0, 0) * cf(-0.7, 0, 0)) | |
1206 | abhwld6 = weld(abtprt1, abhprt6, abhprt4, cf(0.6125, 0.175, 0) * euler(0, -0.8, 0)) | |
1207 | abhwld7 = weld(abtprt1, abhprt7, abhprt5, cf(-0.6125, 0.175, 0) * euler(0, 0.8, 0)) | |
1208 | abhwld8 = weld(abtprt1, abhprt8, abhprt4, cf(0.6125, -0.7, 0) * euler(0, -0.8, 0)) | |
1209 | abhwld9 = weld(abtprt1, abhprt9, abhprt5, cf(-0.6125, -0.7, 0) * euler(0, 0.8, 0)) | |
1210 | abhwld10 = weld(abtprt1, abhprt10, abhprt2, euler(0, 0, 0) * cf(0, -0.875, 0)) | |
1211 | abhwld11 = weld(abtprt1, abhprt11, abhprt3, euler(0, 0, 0) * cf(0, -0.875, 0)) | |
1212 | abhwld12 = weld(abtprt1, abhprt12, abhprt10, euler(0, 0, 0) * cf(-0.175, 0, 0)) | |
1213 | abhwld13 = weld(abtprt1, abhprt13, abhprt11, euler(0, 0, 0) * cf(0.175, 0, 0)) | |
1214 | abhwld10v = weld(abtprt1, abhprt10v, abhprt10, euler(0, 0, 0) * cf(0, 0, 0)) | |
1215 | abhwld11v = weld(abtprt1, abhprt11v, abhprt11, euler(0, 0, 0) * cf(0, 0, 0)) | |
1216 | abhwld12v = weld(abtprt1, abhprt12v, abhprt10v, euler(0, 0, 0) * cf(-0.175, 0, 0)) | |
1217 | abhwld13v = weld(abtprt1, abhprt13v, abhprt11v, euler(0, 0, 0) * cf(0.175, 0, 0)) | |
1218 | abhwld14 = weld(abtprt1, abhprt14, abhprt8, euler(-0.1, 0, -1) * cf(-0.35, 0, 0.2625)) | |
1219 | abhwld15 = weld(abtprt1, abhprt15, abhprt14, euler(0, 0, 0) * cf(0, 0, 0.05)) | |
1220 | abhwld16 = weld(abtprt1, abhprt16, abhprt9, euler(-0.1, 0, 1) * cf(0.35, 0, 0.2625)) | |
1221 | abhwld17 = weld(abtprt1, abhprt17, abhprt16, euler(0, 0, 0) * cf(0, 0, 0.05)) | |
1222 | abhwld18 = weld(abtprt1, abhprt18, abhprt2, euler(-0.4, 0.1, 0) * cf(0, -1.225, 0.175)) | |
1223 | abhwld19 = weld(abtprt1, abhprt19, abhprt3, euler(-0.4, -0.1, 0) * cf(0, -1.225, 0.175)) | |
1224 | abhwld20 = weld(abtprt1, abhprt20, abhprt1, euler(-0.2, 0, 0) * cf(0, -0.7 * num, 0.4 * num)) | |
1225 | abhwld21 = weld(abtprt1, abhprt21, abhprt20, euler(0.4, 0, 0) * cf(0, -0.2 * num, 0.1 * num)) | |
1226 | abhwld22 = weld(abtprt1, abhprt22, abhprt1, euler(-0.4, 0, 0) * cf(0, -0.7 * num, 0.2 * num)) | |
1227 | abhwld23 = weld(abtprt1, abhprt23, abhprt1, euler(-0.8, 0, 0) * cf(0, -0.7 * num, 0)) | |
1228 | abhwld24 = weld(abtprt1, abhprt24, abhprt1, euler(-1.2, 0, 0) * cf(0, -0.7 * num, -0.2 * num)) | |
1229 | abhwld25 = weld(abtprt1, abhprt25, abhprt1, euler(0, 0.5, 0) * cf(0.3 * num, -0.1 * num, -0.6 * num)) | |
1230 | abhwld26 = weld(abtprt1, abhprt26, abhprt1, euler(0, -0.5, 0) * cf(-0.3 * num, -0.1 * num, -0.6 * num)) | |
1231 | abhwld27 = weld(abtprt1, abhprt27, abhprt1, euler(0, 0, 0) * cf(0, -0.6 * num, -0.5 * num)) | |
1232 | for i = 2.093, 6.28, 2.093 do | |
1233 | num = math.random(1500, 3000) / 100 | |
1234 | local abtprt6 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part06", vt()) | |
1235 | local abtmsh6 = mesh("CylinderMesh", abtprt6, "nil", "nil", vt(0, 0, 0), vt(2, num, 2)) | |
1236 | local abtwld6 = weld(abtprt1, abtprt6, abtprt4, cf(0, 0, 0.5) * euler(0, i, 0)) | |
1237 | local abtprt7 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part07", vt()) | |
1238 | local abtmsh7 = mesh("SpecialMesh", abtprt7, "Head", "nil", vt(0, 0, 0), vt(2, 2, 2)) | |
1239 | local abtwld7 = weld(abtprt1, abtprt7, abtprt6, euler(0, 0, 0) * cf(0, -num / 10, 0)) | |
1240 | end | |
1241 | for i = 0.44857, 6.28, 0.44857 do | |
1242 | if math.random(1, 2) == 1 then | |
1243 | local abtprt11 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Torso Part11", vt()) | |
1244 | abtprt11.Material = "Neon" | |
1245 | local abtmsh11 = mesh("BlockMesh", abtprt11, "nil", "nil", vt(0, 0, 0), vt(6, 1, 1)) | |
1246 | local abtwld11 = weld(abtprt1, abtprt11, abtprt8, cf(0, 0, 2.5) * euler(0, i, 0)) | |
1247 | end | |
1248 | end | |
1249 | for i = 0.48307, 6.28, 0.48307 do | |
1250 | if math.random(1, 2) == 1 then | |
1251 | local abtprt11 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Torso Part11", vt()) | |
1252 | abtprt11.Material = "Neon" | |
1253 | local abtmsh11 = mesh("BlockMesh", abtprt11, "nil", "nil", vt(0, 0, 0), vt(5.5, 1, 1)) | |
1254 | local abtwld11 = weld(abtprt1, abtprt11, abtprt9, cf(0, 0, 2.1) * euler(0, i, 0)) | |
1255 | end | |
1256 | end | |
1257 | for i = 0.523, 6.28, 0.523 do | |
1258 | if math.random(1, 2) == 1 then | |
1259 | local abtprt11 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Torso Part11", vt()) | |
1260 | abtprt11.Material = "Neon" | |
1261 | local abtmsh11 = mesh("BlockMesh", abtprt11, "nil", "nil", vt(0, 0, 0), vt(5, 1, 1)) | |
1262 | local abtwld11 = weld(abtprt1, abtprt11, abtprt10, cf(0, 0, 1.7) * euler(0, i, 0)) | |
1263 | end | |
1264 | end | |
1265 | for i = 1, 2 do | |
1266 | local abtprt12 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part12", vt()) | |
1267 | local abtmsh12 = mesh("SpecialMesh", abtprt12, "Wedge", "nil", vt(0, 0, 0), vt(5, 8, 11)) | |
1268 | if i == 1 then | |
1269 | local abtwld12 = weld(abtprt1, abtprt12, abtprt4, euler(3.14, 0, 2) * euler(0, 0.4, 0) * cf(1.7, 0.4, 0)) | |
1270 | else | |
1271 | do | |
1272 | do | |
1273 | local abtwld12 = weld(abtprt1, abtprt12, abtprt4, euler(3.14, 0, -2) * euler(0, -0.4, 0) * cf(-1.7, 0.4, 0)) | |
1274 | local abtprt13 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part13", vt()) | |
1275 | local abtmsh13 = mesh("SpecialMesh", abtprt13, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 1, 2)) | |
1276 | do | |
1277 | local abtwld13 = weld(abtprt1, abtprt13, abtprt12, euler(0.6, 0, 0) * cf(0, 0.35, 0.5)) | |
1278 | -- DECOMPILER ERROR at PC14073: LeaveBlock: unexpected jumping out DO_STMT | |
1279 | ||
1280 | -- DECOMPILER ERROR at PC14073: LeaveBlock: unexpected jumping out DO_STMT | |
1281 | ||
1282 | -- DECOMPILER ERROR at PC14073: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1283 | ||
1284 | -- DECOMPILER ERROR at PC14073: LeaveBlock: unexpected jumping out IF_STMT | |
1285 | ||
1286 | end | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | for i = 1, 2 do | |
1292 | local abtprt14 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Torso Part14", vt()) | |
1293 | local abtmsh14 = mesh("SpecialMesh", abtprt14, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) | |
1294 | local wldprt = ablaprt2 | |
1295 | if i == 2 then | |
1296 | wldprt = abraprt2 | |
1297 | end | |
1298 | local abtwld14 = weld(abtprt1, abtprt14, wldprt, euler(3.14, 0, 0) * cf(0, 1, 0)) | |
1299 | end | |
1300 | for i = 0.785, 6.28 do | |
1301 | local abtprt16 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part16", vt()) | |
1302 | local abtmsh16 = mesh("SpecialMesh", abtprt16, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1, 1)) | |
1303 | local abtwld16 = weld(abtprt1, abtprt16, abtprt15, euler(1, 0, 0) * cf(0, 0.8, 0) * euler(0, 0, i)) | |
1304 | end | |
1305 | for i = 1, 2 do | |
1306 | local dpart = abtprt17 | |
1307 | if i == 2 then | |
1308 | dpart = abtprt18 | |
1309 | end | |
1310 | local abtprt19 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part19", vt()) | |
1311 | local abtmsh19 = mesh("SpecialMesh", abtprt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 3, 0.5)) | |
1312 | local abtwld19 = weld(abtprt1, abtprt19, dpart, euler(0, 0, 0) * cf(0, -0.5, 0) * euler(0, 0, 0)) | |
1313 | for d = 1.57, 6.28 do | |
1314 | local abtprt20 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part20", vt()) | |
1315 | local abtmsh20 = mesh("SpecialMesh", abtprt20, "Wedge", "nil", vt(0, 0, 0), vt(2, 2, 8)) | |
1316 | local abtwld20 = weld(abtprt1, abtprt20, abtprt19, euler(1.67, 1.57, 0) * cf(-0.5, 1.3, 0) * euler(0, d, 0)) | |
1317 | end | |
1318 | end | |
1319 | for i = 1.57, 6.28 do | |
1320 | local abtprt21 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Torso Part21", vt()) | |
1321 | local abtmsh21 = mesh("CylinderMesh", abtprt21, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
1322 | local abtwld21 = weld(abtprt1, abtprt21, abtprt19, euler(1.57, 0, 0) * cf(0, 0, -0.9) * euler(0.4, 0, i)) | |
1323 | end | |
1324 | for i = 1, 3 do | |
1325 | ablaprt12 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part12", vt()) | |
1326 | abraprt12 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part12", vt()) | |
1327 | local n = 6 | |
1328 | if i == 3 then | |
1329 | n = 5 | |
1330 | end | |
1331 | ablamsh12 = mesh("CylinderMesh", ablaprt12, "nil", "nil", vt(0, 0, 0), vt(n, 1, n)) | |
1332 | abramsh12 = mesh("CylinderMesh", abraprt12, "nil", "nil", vt(0, 0, 0), vt(n, 1, n)) | |
1333 | local c6 = 0.3 | |
1334 | if i == 2 then | |
1335 | c6 = -0.8 | |
1336 | else | |
1337 | if i == 3 then | |
1338 | c6 = -1 | |
1339 | end | |
1340 | end | |
1341 | ablawld12 = weld(abtprt1, ablaprt12, ablaprt11, euler(0, 0, 0) * cf(0, c6, 0)) | |
1342 | abrawld12 = weld(abtprt1, abraprt12, abraprt11, euler(0, 0, 0) * cf(0, c6, 0)) | |
1343 | end | |
1344 | for i = 1, 2 do | |
1345 | ablaprt13 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part13", vt()) | |
1346 | abraprt13 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part13", vt()) | |
1347 | ablamsh13 = mesh("SpecialMesh", ablaprt13, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1.5, 0.2)) | |
1348 | abramsh13 = mesh("SpecialMesh", abraprt13, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1.5, 0.2)) | |
1349 | local n = 0.5 | |
1350 | if i == 2 then | |
1351 | n = n * -1 | |
1352 | end | |
1353 | ablawld13 = weld(abtprt1, ablaprt13, ablaprt11, euler(0, 0, 0) * cf(0, -0.25, n)) | |
1354 | abrawld13 = weld(abtprt1, abraprt13, abraprt11, euler(0, 0, 0) * cf(0, -0.25, n)) | |
1355 | end | |
1356 | for _,c in pairs(ailabot:children()) do | |
1357 | table.insert(AilaBot, c) | |
1358 | end | |
1359 | for _,c in pairs(abtprt1:children()) do | |
1360 | if c.className == "Motor" then | |
1361 | table.insert(ABWelds, c) | |
1362 | end | |
1363 | end | |
1364 | ailabot.Parent = nil | |
1365 | local abpos = it("BodyPosition", ailaref) | |
1366 | abpos.P = 4000 | |
1367 | abpos.D = 200 | |
1368 | abpos.maxForce = Vector3.new(545000, 545000, 545000) | |
1369 | local abgy = Instance.new("BodyGyro", ailaref) | |
1370 | abgy.maxTorque = Vector3.new(400000, 400000, 400000) * math.huge | |
1371 | abgy.P = 300000 | |
1372 | abgy.cframe = RootPart.CFrame | |
1373 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt()) | |
1374 | hitbox.Anchored = false | |
1375 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
1376 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1)) | |
1377 | hitbox2.Anchored = true | |
1378 | local hitboxCF = cf(0, 0, 0) | |
1379 | hboxpos = Instance.new("BodyPosition", nil) | |
1380 | hboxpos.P = 2000 | |
1381 | hboxpos.D = 100 | |
1382 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
1383 | hitboxweld = function() | |
1384 | hbwld.Parent = modelzorz | |
1385 | hbwld.Part0 = hitbox | |
1386 | hbwld.Part1 = prtt | |
1387 | end | |
1388 | disappearhat = function() | |
1389 | for _,c in pairs(Character:children()) do | |
1390 | if c.className == "Hat" then | |
1391 | c.Handle.Transparency = 1 | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | appearhat = function() | |
1396 | for _,c in pairs(Character:children()) do | |
1397 | if c.className == "Hat" then | |
1398 | c.Handle.Transparency = 0 | |
1399 | end | |
1400 | end | |
1401 | end | |
1402 | appearhat() | |
1403 | disappeargaunt = function() | |
1404 | for i = 1, #Weapon do | |
1405 | Weapon[i].Transparency = 1 | |
1406 | end | |
1407 | end | |
1408 | appeargaunt = function() | |
1409 | for i = 1, #Weapon do | |
1410 | Weapon[i].Transparency = 0 | |
1411 | end | |
1412 | end | |
1413 | local nr = NumberRange.new | |
1414 | local ns = NumberSequence.new | |
1415 | local cs = ColorSequence.new | |
1416 | local parti = it("ParticleEmitter") | |
1417 | parti.Color = cs(NewCol2, NewCol2) | |
1418 | parti.LightEmission = 1 | |
1419 | parti.Texture = "http://www.roblox.com/asset/?id=241779220" | |
1420 | sizeseq = ns({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 8)}) | |
1421 | transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1, 0.5), NumberSequenceKeypoint.new(0.8, 0.5), NumberSequenceKeypoint.new(1, 1)}) | |
1422 | parti.Transparency = transseq | |
1423 | parti.Size = sizeseq | |
1424 | parti.Acceleration = vt(0, -1, 0) | |
1425 | parti.Lifetime = nr(1, 3) | |
1426 | parti.Rate = 80 | |
1427 | parti.RotSpeed = nr(90) | |
1428 | parti.Speed = nr(2) | |
1429 | parti.VelocitySpread = 180 | |
1430 | parti.Parent = Torso | |
1431 | parti.Enabled = false | |
1432 | parti.ZOffset = 2 | |
1433 | parti2 = parti:Clone() | |
1434 | parti2.Parent = lprt1 | |
1435 | parti2.Size = ns({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 0.1)}) | |
1436 | parti2.Texture = "http://www.roblox.com/asset/?id=243728166" | |
1437 | parti2.Color = cs(NewCol, NewCol2) | |
1438 | parti2.ZOffset = 0 | |
1439 | parti2.Acceleration = vt(0, 0, 0) | |
1440 | parti2.Lifetime = nr(3, 3) | |
1441 | parti2.Rate = 20 | |
1442 | parti2.Speed = nr(-3) | |
1443 | parti2.VelocitySpread = 90 | |
1444 | parti3 = parti2:Clone() | |
1445 | parti3.Parent = rprt1 | |
1446 | parti4 = parti2:Clone() | |
1447 | parti4.Parent = ahprt21 | |
1448 | parti4.Color = cs(Color3.new(1, 1, 0), Color3.new(1, 1, 0)) | |
1449 | parti4.Size = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0)}) | |
1450 | parti4.Texture = "http://www.roblox.com/asset/?id=243728206" | |
1451 | parti4.Lifetime = nr(10, 10) | |
1452 | parti4.Rate = 1 | |
1453 | parti4.RotSpeed = nr(0) | |
1454 | parti4.Speed = nr(0.5) | |
1455 | parti4.VelocitySpread = 180 | |
1456 | parti4.Enabled = false | |
1457 | if script.Parent.className ~= "HopperBin" then | |
1458 | Tool = Instance.new("HopperBin") | |
1459 | Tool.Parent = Backpack | |
1460 | Tool.Name = "Fendam" | |
1461 | script.Parent = Tool | |
1462 | end | |
1463 | Bin = script.Parent | |
1464 | if Bin.Name == "Fendam" then | |
1465 | Bin.Name = "Fendam" | |
1466 | end | |
1467 | local bodvel = Instance.new("BodyVelocity") | |
1468 | local bg = Instance.new("BodyGyro") | |
1469 | so = function(id, par, vol, pit) | |
1470 | local sou = Instance.new("Sound", par or workspace) | |
1471 | sou.Volume = vol | |
1472 | sou.Pitch = pit or 1 | |
1473 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
1474 | coroutine.resume(coroutine.create(function(Sound) | |
1475 | swait() | |
1476 | Sound:play() | |
1477 | end), sou) | |
1478 | game:GetService("Debris"):AddItem(sou, 6) | |
1479 | end | |
1480 | clerp = function(a, b, t) | |
1481 | local qa = {QuaternionFromCFrame(a)} | |
1482 | local qb = {QuaternionFromCFrame(b)} | |
1483 | local ax, ay, az = a.x, a.y, a.z | |
1484 | local bx, by, bz = b.x, b.y, b.z | |
1485 | local _t = 1 - t | |
1486 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1487 | end | |
1488 | QuaternionFromCFrame = function(cf) | |
1489 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1490 | local trace = m00 + m11 + m22 | |
1491 | if trace > 0 then | |
1492 | local s = math.sqrt(1 + trace) | |
1493 | local recip = 0.5 / s | |
1494 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1495 | else | |
1496 | do | |
1497 | local i = 0 | |
1498 | if m00 < m11 then | |
1499 | i = 1 | |
1500 | end | |
1501 | if i == 0 and m00 or m11 < m22 then | |
1502 | i = 2 | |
1503 | end | |
1504 | if i == 0 then | |
1505 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1506 | local recip = 0.5 / s | |
1507 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1508 | else | |
1509 | do | |
1510 | if i == 1 then | |
1511 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1512 | local recip = 0.5 / s | |
1513 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1514 | else | |
1515 | do | |
1516 | if i == 2 then | |
1517 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1518 | local recip = 0.5 / s | |
1519 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1520 | end | |
1521 | end | |
1522 | end | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | end | |
1527 | end | |
1528 | QuaternionToCFrame = function(px, py, pz, x, y, z, w) | |
1529 | local xs, ys, zs = x + x, y + y, z + z | |
1530 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1531 | local xx = x * xs | |
1532 | local xy = x * ys | |
1533 | local xz = x * zs | |
1534 | local yy = y * ys | |
1535 | local yz = y * zs | |
1536 | local zz = z * zs | |
1537 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1538 | end | |
1539 | QuaternionSlerp = function(a, b, t) | |
1540 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1541 | local startInterp, finishInterp = nil, nil | |
1542 | if cosTheta >= 0.0001 then | |
1543 | if 1 - cosTheta > 0.0001 then | |
1544 | local theta = math.acos(cosTheta) | |
1545 | local invSinTheta = 1 / math.sin(theta) | |
1546 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
1547 | finishInterp = math.sin(t * theta) * invSinTheta | |
1548 | else | |
1549 | do | |
1550 | startInterp = 1 - t | |
1551 | finishInterp = t | |
1552 | if 1 + cosTheta > 0.0001 then | |
1553 | local theta = math.acos(-cosTheta) | |
1554 | local invSinTheta = 1 / math.sin(theta) | |
1555 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
1556 | finishInterp = math.sin(t * theta) * invSinTheta | |
1557 | else | |
1558 | do | |
1559 | startInterp = t - 1 | |
1560 | finishInterp = t | |
1561 | return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp | |
1562 | end | |
1563 | end | |
1564 | end | |
1565 | end | |
1566 | end | |
1567 | end | |
1568 | hideanim = function() | |
1569 | equipped = false | |
1570 | for i = 0, 1, 0.1 do | |
1571 | swait() | |
1572 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
1573 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
1574 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1575 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1576 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1577 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1578 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
1579 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) | |
1580 | end | |
1581 | mdec.Parent = Decrease | |
1582 | end | |
1583 | mdec.Parent = Decrease | |
1584 | equipanim = function() | |
1585 | equipped = true | |
1586 | mdec.Parent = nil | |
1587 | n = 0 | |
1588 | local dec = Instance.new("NumberValue", Decrease) | |
1589 | dec.Name = "DecreaseMvmt" | |
1590 | dec.Value = 10 | |
1591 | so("300915902", RootPart, 1, 1) | |
1592 | for i = 0, 50 do | |
1593 | swait() | |
1594 | if i == 0 then | |
1595 | laarmvis = true | |
1596 | else | |
1597 | if i == 5 then | |
1598 | raarmvis = true | |
1599 | else | |
1600 | if i == 10 then | |
1601 | lalegvis = true | |
1602 | else | |
1603 | if i == 15 then | |
1604 | ralegvis = true | |
1605 | else | |
1606 | if i == 20 then | |
1607 | tavis = true | |
1608 | end | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | n = n + 1 | |
1614 | if n > 6 then | |
1615 | if n >= 9 then | |
1616 | n = 0 | |
1617 | Clone() | |
1618 | end | |
1619 | for i = 1, 3 do | |
1620 | ElecEffect(Torso.CFrame, 3, 3, 3) | |
1621 | end | |
1622 | end | |
1623 | do | |
1624 | do | |
1625 | if i <= 25 then | |
1626 | Neck.C0 = clerp(Neck.C0, necko * euler(0.6, 0, 0), 0.15) | |
1627 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0.1, 0, 0), 0.15) | |
1628 | RW.C0 = clerp(RW.C0, cf(0.7, 0.4, -0.5) * euler(1.5, 0, -1.2), 0.15) | |
1629 | LW.C0 = clerp(LW.C0, cf(-0.7, 0.4, -0.5) * euler(0.7, 0, 1), 0.15) | |
1630 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1), 0.15) | |
1631 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, -0.1), 0.15) | |
1632 | else | |
1633 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.2) | |
1634 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(-0.1, 0, 0), 0.2) | |
1635 | RW.C0 = clerp(RW.C0, cf(1, 0.7, -0.5) * euler(2.5, 0, -0.8), 0.2) | |
1636 | LW.C0 = clerp(LW.C0, cf(-1, 0.7, -0.5) * euler(2, 0, 0.6), 0.2) | |
1637 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.2) | |
1638 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.2) | |
1639 | end | |
1640 | -- DECOMPILER ERROR at PC313: LeaveBlock: unexpected jumping out DO_STMT | |
1641 | ||
1642 | end | |
1643 | end | |
1644 | end | |
1645 | laarmvis = false | |
1646 | raarmvis = false | |
1647 | lalegvis = false | |
1648 | ralegvis = false | |
1649 | tavis = false | |
1650 | dec.Parent = nil | |
1651 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
1652 | if hit ~= nil then | |
1653 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt()) | |
1654 | ref.Anchored = true | |
1655 | ref.CFrame = cf(pos) | |
1656 | game:GetService("Debris"):AddItem(ref, 1) | |
1657 | MagicWave(BrickColor.new("Bright blue"), cf(ref.Position), 1, 1, 1, 1.2, 0.2, 1.2, 0.05) | |
1658 | end | |
1659 | end | |
1660 | StaggerAnim = function() | |
1661 | attack = true | |
1662 | removeControl() | |
1663 | for i = 1, math.random(2, 4) do | |
1664 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
1665 | end | |
1666 | for i = 0, 1, 0.35 do | |
1667 | swait() | |
1668 | if Rooted.Value == false then | |
1669 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
1670 | end | |
1671 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
1672 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
1673 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
1674 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1675 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
1676 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1677 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
1678 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1679 | end | |
1680 | for i = 0, 1, 0.2 do | |
1681 | swait() | |
1682 | if Rooted.Value == false then | |
1683 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
1684 | end | |
1685 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
1686 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
1687 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
1688 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1689 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
1690 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1691 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
1692 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
1693 | end | |
1694 | for i = 0, 1, 0.1 do | |
1695 | swait() | |
1696 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
1697 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
1698 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
1699 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1700 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
1701 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1702 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
1703 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1704 | end | |
1705 | for i = 1, 40 do | |
1706 | swait() | |
1707 | if StunT.Value <= Stun.Value then | |
1708 | break | |
1709 | end | |
1710 | end | |
1711 | do | |
1712 | resumeControl() | |
1713 | combo = 0 | |
1714 | attack = false | |
1715 | end | |
1716 | end | |
1717 | StaggerHitt = function() | |
1718 | attack = true | |
1719 | for i = 1, math.random(2, 4) do | |
1720 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
1721 | end | |
1722 | for i = 0, 1, 0.1 do | |
1723 | swait() | |
1724 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
1725 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
1726 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
1727 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1728 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
1729 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1730 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
1731 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1732 | end | |
1733 | attack = false | |
1734 | end | |
1735 | StunAnim = function() | |
1736 | attack = true | |
1737 | Stunned.Value = true | |
1738 | removeControl() | |
1739 | showDamage(Character, "Stunned", "Interrupt") | |
1740 | local dec = Instance.new("NumberValue", Decrease) | |
1741 | dec.Name = "DecreaseMvmt" | |
1742 | dec.Value = 10 | |
1743 | for i = 0, 1, 0.3 do | |
1744 | swait() | |
1745 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
1746 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
1747 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
1748 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1749 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
1750 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1751 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
1752 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
1753 | end | |
1754 | for i = 0, 1, 0.3 do | |
1755 | swait() | |
1756 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
1757 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
1758 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1759 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1760 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
1761 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1762 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
1763 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
1764 | end | |
1765 | for i = 0, 1, 0.3 do | |
1766 | swait() | |
1767 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
1768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
1769 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1770 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1771 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
1772 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1773 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
1774 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
1775 | end | |
1776 | local gairost = Instance.new("BodyGyro") | |
1777 | gairost.Parent = RootPart | |
1778 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
1779 | gairost.P = 20000 | |
1780 | gairost.cframe = cf(0, 0, 0) | |
1781 | for i = 0, 1, 0.1 do | |
1782 | swait() | |
1783 | if hitfloor ~= nil then | |
1784 | do | |
1785 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
1786 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
1787 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
1788 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1789 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
1790 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1791 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
1792 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
1793 | -- DECOMPILER ERROR at PC711: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1794 | ||
1795 | -- DECOMPILER ERROR at PC711: LeaveBlock: unexpected jumping out IF_STMT | |
1796 | ||
1797 | end | |
1798 | end | |
1799 | end | |
1800 | for i = 1, 70 do | |
1801 | swait() | |
1802 | gairost.cframe = RootPart.CFrame | |
1803 | if hitfloor ~= nil then | |
1804 | Torso.Velocity = vt(0, 0, 0) | |
1805 | end | |
1806 | end | |
1807 | for i = 0, 1, 0.2 do | |
1808 | swait() | |
1809 | Stun.Value = 0 | |
1810 | gairost.cframe = RootPart.CFrame | |
1811 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
1812 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
1813 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
1814 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1815 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1816 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1817 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
1818 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
1819 | end | |
1820 | resumeControl() | |
1821 | gairost.Parent = nil | |
1822 | dec.Parent = nil | |
1823 | Stun.Value = 0 | |
1824 | combo = 0 | |
1825 | Stunned.Value = false | |
1826 | attack = false | |
1827 | for i = 1, 10 do | |
1828 | swait() | |
1829 | Stun.Value = 0 | |
1830 | end | |
1831 | end | |
1832 | attackone = function() | |
1833 | attack = true | |
1834 | if Mode == "Normal" then | |
1835 | laarmvis = true | |
1836 | lpdvis = true | |
1837 | for i = 0, 1, 0.1 do | |
1838 | swait() | |
1839 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) | |
1840 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) | |
1841 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.2, 0.2, 0), 0.3) | |
1842 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.5), 0.3) | |
1843 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.5, 0), 0.3) | |
1844 | LW.C0 = clerp(LW.C0, cf(-1.1, 0.5, -0.5) * euler(1.57, 0, 0.4) * euler(0, 0, 0), 0.3) | |
1845 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, -0.5, -0.1), 0.3) | |
1846 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.3) | |
1847 | end | |
1848 | so("203691885", pdprt9, 0.5, 1.5) | |
1849 | so("81116747", pdprt9, 1, 1) | |
1850 | if Rooted.Value == false then | |
1851 | Torso.Velocity = RootPart.CFrame.lookVector * 90 | |
1852 | end | |
1853 | RecentEnemy.Value = nil | |
1854 | hbwld.Parent = nil | |
1855 | hboxpos.Parent = hitbox | |
1856 | hitbox.Parent = modelzorz | |
1857 | hitbox.Size = vt(2, 6, 2) | |
1858 | hitboxCF = pdprt9.CFrame * cf(0, 0, 0) | |
1859 | hitbox.CFrame = hitboxCF | |
1860 | MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt7) | |
1861 | MagicBlock(BrickColor.new("Bright yellow"), pdprt7.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt7) | |
1862 | MagicBoom2(BrickColor.new("Bright red"), pdprt7.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt7) | |
1863 | num = 0 | |
1864 | for i = 0, 1, 0.07 do | |
1865 | swait() | |
1866 | num = num + 1 | |
1867 | if num == 5 then | |
1868 | Bullet(pdprt4) | |
1869 | end | |
1870 | if num <= 5 then | |
1871 | MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) | |
1872 | end | |
1873 | hitboxCF = pdprt9.CFrame * cf(0, 0, 0) | |
1874 | hitbox.CFrame = hitboxCF | |
1875 | MagniDamage(hitbox, 6, 5, 7, math.random(20, 25), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) | |
1876 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) | |
1877 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.3, 0, 0), 0.3) | |
1878 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.5), 0.3) | |
1879 | if i >= 0.1 then | |
1880 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.54, 0, -0.4) * euler(0, 0, 0), 0.3) | |
1881 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3) | |
1882 | else | |
1883 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 0, 0), 0.3) | |
1884 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3) | |
1885 | end | |
1886 | RH.C0 = clerp(RH.C0, cf(1.2, -1, 0.2) * euler(0, 1.57, 0) * euler(0, 0.2, -0.5), 0.3) | |
1887 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(0, 0.5, 0.2), 0.3) | |
1888 | if RecentEnemy.Value ~= nil then | |
1889 | Torso.Velocity = vt(0, 0, 0) | |
1890 | end | |
1891 | end | |
1892 | hitbox.Parent = modelzorz | |
1893 | hitbox.Size = vt() | |
1894 | hitboxweld() | |
1895 | hboxpos.Parent = nil | |
1896 | lpdvis = false | |
1897 | else | |
1898 | local refat = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1899 | refat.Anchored = true | |
1900 | refat.CFrame = LeftArm.CFrame * cf(0, -1, 0) | |
1901 | game:GetService("Debris"):AddItem(refat, 5) | |
1902 | for i = 1, 3 do | |
1903 | local Col = "Medium blue" | |
1904 | if i == 2 then | |
1905 | Col = "Bright blue" | |
1906 | end | |
1907 | MagicCircle(BrickColor.new(Col), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1 * i, 1 * i, 1 * i, 0.08) | |
1908 | end | |
1909 | so("300915947", refat, 1, 0.6) | |
1910 | for i = 0, 1, 0.15 do | |
1911 | swait() | |
1912 | refat.CFrame = LeftArm.CFrame * cf(0, -1 - 3 * i, 0) | |
1913 | ElecEffect(LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1) | |
1914 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.4) | |
1915 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4), 0.4) | |
1916 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.4) | |
1917 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.8, 0, 1.2) * euler(0, -1, 0) * euler(0, 0, -0.5), 0.4) | |
1918 | RH.C0 = clerp(RH.C0, cf(1.05, -0.8, 0.1) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0.1), 0.4) | |
1919 | LH.C0 = clerp(LH.C0, cf(-1, -0.95, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0.1), 0.4) | |
1920 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1921 | do | |
1922 | if StaggerHit.Value == true then | |
1923 | break | |
1924 | end | |
1925 | -- DECOMPILER ERROR at PC843: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1926 | ||
1927 | -- DECOMPILER ERROR at PC843: LeaveBlock: unexpected jumping out IF_STMT | |
1928 | ||
1929 | end | |
1930 | end | |
1931 | end | |
1932 | local d = 0 | |
1933 | for i = 0, 1, 0.1 do | |
1934 | swait() | |
1935 | refat.CFrame = LeftArm.CFrame * cf(0, -4 + 2 * i, 0) | |
1936 | if i < 0.7 then | |
1937 | MagniDamage(refat, 5, 5, 7, math.random(10, 20), "Normal", true, nil, nil, nil, math.random(4, 6), RootPart, 0.2, 2) | |
1938 | end | |
1939 | for i = 1, 3 do | |
1940 | ElecEffect2(refat.CFrame, 4, 4, 4) | |
1941 | end | |
1942 | if d % 2 == 0 and i < 0.7 then | |
1943 | for i = 1, 3 do | |
1944 | local Col = "Medium blue" | |
1945 | if i == 2 then | |
1946 | Col = "Bright blue" | |
1947 | end | |
1948 | MagicCircle(BrickColor.new(Col), refat.CFrame, 0, 0, 0, 0.8 * i, 0.8 * i, 0.8 * i, 0.08) | |
1949 | end | |
1950 | end | |
1951 | do | |
1952 | d = d + 1 | |
1953 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.3) | |
1954 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4), 0.3) | |
1955 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 1) * euler(0, 0, 0), 0.3) | |
1956 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, 0) * euler(1.57, 0, -1.57) * euler(0, -1.5, 0) * euler(0, 0, 0.4), 0.3) | |
1957 | RH.C0 = clerp(RH.C0, cf(1.05, -0.8, 0.1) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0.1), 0.3) | |
1958 | LH.C0 = clerp(LH.C0, cf(-1, -0.95, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0.1), 0.3) | |
1959 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1960 | do | |
1961 | if StaggerHit.Value == true then | |
1962 | break | |
1963 | end | |
1964 | -- DECOMPILER ERROR at PC1082: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1965 | ||
1966 | -- DECOMPILER ERROR at PC1082: LeaveBlock: unexpected jumping out IF_STMT | |
1967 | ||
1968 | -- DECOMPILER ERROR at PC1082: LeaveBlock: unexpected jumping out DO_STMT | |
1969 | ||
1970 | end | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | refat.Parent = nil | |
1975 | end | |
1976 | do | |
1977 | attack = false | |
1978 | end | |
1979 | end | |
1980 | attacktwo = function() | |
1981 | attack = true | |
1982 | if Mode == "Normal" then | |
1983 | raarmvis = true | |
1984 | rpdvis = true | |
1985 | for i = 0, 1, 0.1 do | |
1986 | swait() | |
1987 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) | |
1988 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) | |
1989 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3) | |
1990 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3) | |
1991 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.4, 0, -1), 0.3) | |
1992 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -1) * euler(0, 0, 0), 0.3) | |
1993 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1, -0.1), 0.3) | |
1994 | LH.C0 = clerp(LH.C0, cf(-0.8, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.3) | |
1995 | end | |
1996 | so("203691885", pdprt19, 0.5, 1.5) | |
1997 | so("81116747", pdprt19, 1, 1) | |
1998 | if Rooted.Value == false then | |
1999 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
2000 | end | |
2001 | RecentEnemy.Value = nil | |
2002 | hbwld.Parent = nil | |
2003 | hboxpos.Parent = hitbox | |
2004 | hitbox.Parent = modelzorz | |
2005 | hitbox.Size = vt(2, 6, 2) | |
2006 | hitboxCF = pdprt19.CFrame * cf(0, 0, 0) | |
2007 | hitbox.CFrame = hitboxCF | |
2008 | MagicBlock(BrickColor.new("Bright red"), pdprt17.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt17) | |
2009 | MagicBlock(BrickColor.new("Bright yellow"), pdprt17.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt17) | |
2010 | MagicBoom2(BrickColor.new("Bright red"), pdprt17.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt17) | |
2011 | num = 0 | |
2012 | for i = 0, 1, 0.07 do | |
2013 | swait() | |
2014 | num = num + 1 | |
2015 | if num == 5 then | |
2016 | Bullet(pdprt16) | |
2017 | end | |
2018 | if num <= 5 then | |
2019 | MagicBlock(BrickColor.new("Bright red"), pdprt17.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) | |
2020 | end | |
2021 | hitboxCF = pdprt19.CFrame * cf(0, 0, 0) | |
2022 | hitbox.CFrame = hitboxCF | |
2023 | MagniDamage(hitbox, 6, 5, 7, math.random(20, 25), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) | |
2024 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) | |
2025 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -1.57) * euler(0.2, 0, 0), 0.3) | |
2026 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.3) | |
2027 | if i >= 0.2 then | |
2028 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 0) * euler(0, 0, 0.2), 0.3) | |
2029 | else | |
2030 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.8, 0, 1.2), 0.3) | |
2031 | end | |
2032 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.4), 0.3) | |
2033 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.3) | |
2034 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.3) | |
2035 | if RecentEnemy.Value ~= nil then | |
2036 | Torso.Velocity = vt(0, 0, 0) | |
2037 | end | |
2038 | end | |
2039 | hitbox.Parent = modelzorz | |
2040 | hitbox.Size = vt() | |
2041 | hitboxweld() | |
2042 | hboxpos.Parent = nil | |
2043 | rpdvis = false | |
2044 | else | |
2045 | local refat = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2046 | refat.Anchored = true | |
2047 | refat.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
2048 | game:GetService("Debris"):AddItem(refat, 5) | |
2049 | for i = 1, 3 do | |
2050 | local Col = "Medium blue" | |
2051 | if i == 2 then | |
2052 | Col = "Bright blue" | |
2053 | end | |
2054 | MagicCircle(BrickColor.new(Col), RightArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1 * i, 1 * i, 1 * i, 0.08) | |
2055 | end | |
2056 | so("300915983", refat, 1, 0.7) | |
2057 | for i = 0, 1, 0.15 do | |
2058 | swait() | |
2059 | refat.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
2060 | ElecEffect(refat.CFrame, 1, 1, 1) | |
2061 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.3, 0, 0), 0.4) | |
2062 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.3), 0.4) | |
2063 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0.3) * euler(1.4, 0, 0.2) * euler(0, 1, 0), 0.4) | |
2064 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6) * euler(0, 0, 0), 0.4) | |
2065 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.3, -0.1), 0.4) | |
2066 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0.2), 0.4) | |
2067 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2068 | do | |
2069 | if StaggerHit.Value == true then | |
2070 | break | |
2071 | end | |
2072 | -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2073 | ||
2074 | -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out IF_STMT | |
2075 | ||
2076 | end | |
2077 | end | |
2078 | end | |
2079 | local d = 0 | |
2080 | for i = 0, 1, 0.1 do | |
2081 | swait() | |
2082 | refat.CFrame = RightArm.CFrame * cf(0, -1 - 8 * i, 0) | |
2083 | if i < 0.7 then | |
2084 | MagniDamage(refat, 6, 5, 7, math.random(10, 20), "Normal", true, nil, nil, nil, math.random(4, 6), RootPart, 0.2, 2) | |
2085 | end | |
2086 | for i = 1, 3 do | |
2087 | ElecEffect2(refat.CFrame, 5, 5, 5) | |
2088 | end | |
2089 | if d % 2 == 0 and i < 0.9 then | |
2090 | cef = refat.CFrame * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) | |
2091 | for i = 1, 3 do | |
2092 | local Col = "Medium blue" | |
2093 | if i == 2 then | |
2094 | Col = "Bright blue" | |
2095 | end | |
2096 | MagicCircle(BrickColor.new(Col), cef, 0, 0, 0, 0.5 * i, 0.5 * i, 0.5 * i, 0.08) | |
2097 | end | |
2098 | end | |
2099 | do | |
2100 | d = d + 1 | |
2101 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.3) * euler(0.05, 0, 0), 0.3) | |
2102 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.3), 0.3) | |
2103 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.5) * euler(1.5, 0, 0.3) * euler(0, 1.57, 0), 0.3) | |
2104 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0, 0), 0.3) | |
2105 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.3, -0.1), 0.3) | |
2106 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0.2), 0.3) | |
2107 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2108 | do | |
2109 | if StaggerHit.Value == true then | |
2110 | break | |
2111 | end | |
2112 | -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2113 | ||
2114 | -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_STMT | |
2115 | ||
2116 | -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out DO_STMT | |
2117 | ||
2118 | end | |
2119 | end | |
2120 | end | |
2121 | end | |
2122 | refat.Parent = nil | |
2123 | end | |
2124 | do | |
2125 | attack = false | |
2126 | end | |
2127 | end | |
2128 | attackthree = function() | |
2129 | attack = true | |
2130 | local refat = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2131 | if Mode == "Normal" then | |
2132 | lalegvis = true | |
2133 | ralegvis = true | |
2134 | RecentEnemy.Value = nil | |
2135 | for i = 0, 1, 0.2 do | |
2136 | swait() | |
2137 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.2), 0.3) | |
2138 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0) * euler(0, 0, 0.4), 0.3) | |
2139 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, -1) * euler(0, 1.57, 0), 0.3) | |
2140 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2141 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.3) * euler(0, -1.57, 0), 0.3) | |
2142 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2143 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.2) | |
2144 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0.4) * euler(-0.1, 0, 0), 0.2) | |
2145 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2146 | do | |
2147 | if StaggerHit.Value == true then | |
2148 | break | |
2149 | end | |
2150 | -- DECOMPILER ERROR at PC235: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2151 | ||
2152 | -- DECOMPILER ERROR at PC235: LeaveBlock: unexpected jumping out IF_STMT | |
2153 | ||
2154 | end | |
2155 | end | |
2156 | end | |
2157 | if Rooted.Value == false then | |
2158 | Torso.Velocity = RootPart.CFrame.lookVector * 80 | |
2159 | end | |
2160 | so("200632211", LeftLeg, 1, 0.8) | |
2161 | hbwld.Parent = nil | |
2162 | hboxpos.Parent = hitbox | |
2163 | hitbox.Parent = modelzorz | |
2164 | hitbox.Size = vt(1.5, 2.5, 1.5) | |
2165 | hitboxCF = LeftLeg.CFrame | |
2166 | hitbox.CFrame = hitboxCF | |
2167 | RecentEnemy.Value = nil | |
2168 | for i = 0, 1, 0.1 do | |
2169 | swait() | |
2170 | hitboxCF = LeftLeg.CFrame | |
2171 | hitbox.CFrame = hitboxCF | |
2172 | MagniDamage(hitbox, 3, 4, 5, math.random(20, 25), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) | |
2173 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0.4), 0.5) | |
2174 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.8, -0.2) * euler(0.2, 0, 0) * euler(0, 0, -0.4), 0.5) | |
2175 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(1, 0, -0.2) * euler(0, 1.57, 0), 0.5) | |
2176 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
2177 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.5) * euler(0, 0, 0), 0.5) | |
2178 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
2179 | RH.C0 = clerp(RH.C0, cf(1.1, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(0.1, 0, 0), 0.5) | |
2180 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.4, -0.4) * euler(0, -1.57, 0) * euler(0, 0, -2) * euler(-0.3, 0, 0), 0.5) | |
2181 | if RecentEnemy.Value ~= nil then | |
2182 | Torso.Velocity = vt(0, 0, 0) | |
2183 | end | |
2184 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2185 | do | |
2186 | if StaggerHit.Value == true then | |
2187 | break | |
2188 | end | |
2189 | -- DECOMPILER ERROR at PC525: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2190 | ||
2191 | -- DECOMPILER ERROR at PC525: LeaveBlock: unexpected jumping out IF_STMT | |
2192 | ||
2193 | end | |
2194 | end | |
2195 | end | |
2196 | hitbox.Parent = modelzorz | |
2197 | hitbox.Size = vt() | |
2198 | hitboxweld() | |
2199 | hboxpos.Parent = nil | |
2200 | if RecentEnemy.Value ~= nil then | |
2201 | for i = 0, 1, 0.15 do | |
2202 | swait() | |
2203 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.5, 0) * euler(0, 0, -1.3), 0.3) | |
2204 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 1.3) * euler(0, 0.5, 0), 0.3) | |
2205 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.3) | |
2206 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2207 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.3) | |
2208 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2209 | RH.C0 = clerp(RH.C0, cf(0.6, -0.4, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(-0.7, 0, 0), 0.3) | |
2210 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.4, -0.4) * euler(0, -1.57, 0) * euler(-0.5, 0, 0), 0.3) | |
2211 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2212 | do | |
2213 | if StaggerHit.Value == true then | |
2214 | break | |
2215 | end | |
2216 | -- DECOMPILER ERROR at PC746: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2217 | ||
2218 | -- DECOMPILER ERROR at PC746: LeaveBlock: unexpected jumping out IF_STMT | |
2219 | ||
2220 | end | |
2221 | end | |
2222 | end | |
2223 | RecentEnemy.Value = nil | |
2224 | local dec = Instance.new("NumberValue", Decrease) | |
2225 | dec.Name = "DecreaseMvmt" | |
2226 | dec.Value = 10 | |
2227 | if Rooted.Value == false then | |
2228 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
2229 | end | |
2230 | so("200632136", LeftLeg, 1, 0.8) | |
2231 | hbwld.Parent = nil | |
2232 | hboxpos.Parent = hitbox | |
2233 | hitbox.Parent = modelzorz | |
2234 | hitbox.Size = vt(1.5, 2.5, 1.5) | |
2235 | hitboxCF = LeftLeg.CFrame | |
2236 | hitbox.CFrame = hitboxCF | |
2237 | for i = 0, 1, 0.1 do | |
2238 | swait() | |
2239 | hitboxCF = RightLeg.CFrame | |
2240 | hitbox.CFrame = hitboxCF | |
2241 | MagniDamage(hitbox, 3, 5, 7, math.random(10, 15), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) | |
2242 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.5, 0) * euler(0, 0, -1), 0.3) | |
2243 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.2) * euler(0, 0, 1.3) * euler(0, 1, 0), 0.3) | |
2244 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2245 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2246 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.8, 0, -0.3) * euler(0, 0, 0), 0.3) | |
2247 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2248 | RH.C0 = clerp(RH.C0, cf(0.8, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(-0.5, 0, 0), 0.3) | |
2249 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.8) * euler(0, -1.57, 0) * euler(-0.3, 0, 1.2), 0.3) | |
2250 | if RecentEnemy.Value ~= nil then | |
2251 | Torso.Velocity = vt(0, 0, 0) | |
2252 | end | |
2253 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2254 | do | |
2255 | if StaggerHit.Value == true then | |
2256 | break | |
2257 | end | |
2258 | -- DECOMPILER ERROR at PC1037: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2259 | ||
2260 | -- DECOMPILER ERROR at PC1037: LeaveBlock: unexpected jumping out IF_STMT | |
2261 | ||
2262 | end | |
2263 | end | |
2264 | end | |
2265 | dec.Parent = nil | |
2266 | hitbox.Parent = modelzorz | |
2267 | hitbox.Size = vt() | |
2268 | hitboxweld() | |
2269 | hboxpos.Parent = nil | |
2270 | end | |
2271 | else | |
2272 | do | |
2273 | for i = 0, 1, 0.1 do | |
2274 | swait() | |
2275 | ElecEffect(LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1) | |
2276 | ElecEffect(RightArm.CFrame * cf(0, -1, 0), 1, 1, 1) | |
2277 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.3) | |
2278 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0.1), 0.3) | |
2279 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(1.7, 0, -0.2) * euler(0, 1.5, 0), 0.3) | |
2280 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1.7, 0, 0.2) * euler(0, -1.5, 0), 0.3) | |
2281 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.3) * euler(0, 1.57, 0) * euler(0, -0.1, 0.4), 0.3) | |
2282 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0.4, -0.1), 0.3) | |
2283 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2284 | do | |
2285 | if StaggerHit.Value == true then | |
2286 | break | |
2287 | end | |
2288 | -- DECOMPILER ERROR at PC1234: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2289 | ||
2290 | -- DECOMPILER ERROR at PC1234: LeaveBlock: unexpected jumping out IF_STMT | |
2291 | ||
2292 | end | |
2293 | end | |
2294 | end | |
2295 | refat.Anchored = true | |
2296 | refat.CFrame = RootPart.CFrame * cf(0, 0, -6) | |
2297 | game:GetService("Debris"):AddItem(refat, 5) | |
2298 | so("300916014", refat, 1, 1) | |
2299 | MagniDamage(refat, 6, 6, 8, math.random(20, 30), "Normal", true, nil, nil, nil, math.random(4, 6), RootPart, 0.2, 2) | |
2300 | for i = 1, 3 do | |
2301 | local Col = "Medium blue" | |
2302 | if i == 2 then | |
2303 | Col = "Bright blue" | |
2304 | end | |
2305 | MagicCircle(BrickColor.new(Col), refat.CFrame, 3, 3, 3, 2 * i, 2 * i, 2 * i, 0.08) | |
2306 | end | |
2307 | do | |
2308 | attack = false | |
2309 | if Mode ~= "Normal" then | |
2310 | local d = 0 | |
2311 | for i = 0, 1, 0.1 do | |
2312 | swait() | |
2313 | for i = 1, 3 do | |
2314 | ElecEffect2(refat.CFrame, 6, 6, 6) | |
2315 | end | |
2316 | if d % 2 == 0 and i < 0.9 then | |
2317 | cef = refat.CFrame * cf(math.random(-400, 400) / 100, math.random(-400, 400) / 100, math.random(-400, 400) / 100) | |
2318 | for i = 1, 3 do | |
2319 | local Col = "Medium blue" | |
2320 | if i == 2 then | |
2321 | Col = "Bright blue" | |
2322 | end | |
2323 | MagicCircle(BrickColor.new(Col), cef, 0, 0, 0, 0.5 * i, 0.5 * i, 0.5 * i, 0.08) | |
2324 | end | |
2325 | end | |
2326 | do | |
2327 | do | |
2328 | d = d + 1 | |
2329 | -- DECOMPILER ERROR at PC1379: LeaveBlock: unexpected jumping out DO_STMT | |
2330 | ||
2331 | end | |
2332 | end | |
2333 | end | |
2334 | refat.Parent = nil | |
2335 | end | |
2336 | end | |
2337 | end | |
2338 | end | |
2339 | end | |
2340 | attackfour = function() | |
2341 | attack = true | |
2342 | tavis = true | |
2343 | laarmvis = true | |
2344 | raarmvis = true | |
2345 | lpdvis = true | |
2346 | rpdvis = true | |
2347 | for i = 0, 1, 0.1 do | |
2348 | swait() | |
2349 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) | |
2350 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) | |
2351 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
2352 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.3) | |
2353 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.3) * euler(1.7, 0, -0.2) * euler(0, 1.57, 0), 0.3) | |
2354 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.3) * euler(1.7, 0, 0.2) * euler(0, -1.57, 0), 0.3) | |
2355 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.2) * euler(0, 0, 0), 0.2) | |
2356 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.1), 0.2) | |
2357 | end | |
2358 | so("203691885", pdprt9, 0.5, 1.5) | |
2359 | so("81116747", pdprt9, 1, 1) | |
2360 | so("203691885", pdprt19, 0.5, 1.5) | |
2361 | so("81116747", pdprt19, 1, 1) | |
2362 | if Rooted.Value == false then | |
2363 | Torso.Velocity = RootPart.CFrame.lookVector * 120 | |
2364 | end | |
2365 | RecentEnemy.Value = nil | |
2366 | hbwld.Parent = nil | |
2367 | hboxpos.Parent = hitbox | |
2368 | hitbox.Parent = modelzorz | |
2369 | hitbox.Size = vt(4, 4, 8) | |
2370 | hitboxCF = Torso.CFrame * cf(0, 0, -2) | |
2371 | hitbox.CFrame = hitboxCF | |
2372 | MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt7) | |
2373 | MagicBlock(BrickColor.new("Bright yellow"), pdprt7.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt7) | |
2374 | MagicBoom2(BrickColor.new("Bright red"), pdprt7.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt7) | |
2375 | MagicBlock(BrickColor.new("Bright red"), pdprt17.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt17) | |
2376 | MagicBlock(BrickColor.new("Bright yellow"), pdprt17.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt17) | |
2377 | MagicBoom2(BrickColor.new("Bright red"), pdprt17.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt17) | |
2378 | num = 0 | |
2379 | for i = 0, 1, 0.07 do | |
2380 | swait() | |
2381 | num = num + 1 | |
2382 | if num == 9 then | |
2383 | Bullet(pdprt4) | |
2384 | Bullet(pdprt16) | |
2385 | end | |
2386 | if num <= 5 then | |
2387 | MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) | |
2388 | MagicBlock(BrickColor.new("Bright red"), pdprt17.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) | |
2389 | end | |
2390 | hitboxCF = Torso.CFrame * cf(0, 0, -2) | |
2391 | hitbox.CFrame = hitboxCF | |
2392 | MagniDamage(hitbox, 8, 7, 10, math.random(30, 30), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) | |
2393 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) | |
2394 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) | |
2395 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
2396 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5) | |
2397 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.7, 0, -0.1) * euler(0, 1.57, 0), 0.5) | |
2398 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7, 0, 0.1) * euler(0, -1.57, 0), 0.5) | |
2399 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.2) * euler(0, 0, 0), 0.5) | |
2400 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.1), 0.5) | |
2401 | if RecentEnemy.Value ~= nil then | |
2402 | Torso.Velocity = vt(0, 0, 0) | |
2403 | end | |
2404 | end | |
2405 | hitbox.Parent = modelzorz | |
2406 | hitbox.Size = vt() | |
2407 | hitboxweld() | |
2408 | hboxpos.Parent = nil | |
2409 | laarmvis = false | |
2410 | raarmvis = false | |
2411 | lalegvis = false | |
2412 | ralegvis = false | |
2413 | tavis = false | |
2414 | lpdvis = false | |
2415 | rpdvis = false | |
2416 | attack = false | |
2417 | end | |
2418 | eyeeffect = function(Part) | |
2419 | MagicCircle(BrickColor.new("Institutional white"), cf(Part.Position), 0, 0, 0, 0.2, 5, 0.2, 0.1) | |
2420 | MagicCircle(BrickColor.new("Institutional white"), cf(Part.Position) * euler(1.57, 0, 0), 0, 0, 0, 0.2, 5, 0.2, 0.1) | |
2421 | MagicCircle(BrickColor.new("Institutional white"), cf(Part.Position) * euler(0, 0, 1.57), 0, 0, 0, 0.2, 5, 0.2, 0.1) | |
2422 | end | |
2423 | ChangeTarget = function() | |
2424 | attack = true | |
2425 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2426 | ref.Anchored = true | |
2427 | ref.CFrame = Head.CFrame * cf(-0.25, 0.25, -0.6) | |
2428 | game:GetService("Debris"):AddItem(ref, 1) | |
2429 | local dec = Instance.new("NumberValue", Decrease) | |
2430 | dec.Name = "DecreaseMvmt" | |
2431 | dec.Value = 10 | |
2432 | if AilaTarget == "None" then | |
2433 | local cando = true | |
2434 | if MMouse.Target ~= nil and MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent:findFirstChild("Torso") ~= nil then | |
2435 | if game.Players:GetPlayerFromCharacter(MMouse.Target.Parent) ~= nil and Player.Neutral == false and game.Players:GetPlayerFromCharacter(MMouse.Target.Parent).TeamColor == Player.TeamColor then | |
2436 | cando = false | |
2437 | end | |
2438 | if cando == true then | |
2439 | Targ = MMouse.Target | |
2440 | for i = 0, 1, 0.1 do | |
2441 | swait() | |
2442 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) | |
2443 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
2444 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) | |
2445 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
2446 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) | |
2447 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
2448 | end | |
2449 | AilaTarget = "Target" | |
2450 | AilaTarget2 = Targ.Parent.Torso | |
2451 | eyeeffect(ref) | |
2452 | so("300563970", Head, 1, 1) | |
2453 | for i = 0, 1, 0.1 do | |
2454 | swait() | |
2455 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0, 0, 0), 0.3) | |
2456 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
2457 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) | |
2458 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.6) * euler(0, -1.57, 0), 0.3) | |
2459 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) | |
2460 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
2461 | end | |
2462 | end | |
2463 | end | |
2464 | else | |
2465 | do | |
2466 | if AilaTarget == "Target" then | |
2467 | for i = 0, 1, 0.1 do | |
2468 | swait() | |
2469 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) | |
2470 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
2471 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) | |
2472 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
2473 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) | |
2474 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
2475 | end | |
2476 | AilaTarget = "Nearest" | |
2477 | so("300563977", Head, 1, 1) | |
2478 | eyeeffect(ref) | |
2479 | for i = 0, 1, 0.1 do | |
2480 | swait() | |
2481 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) | |
2482 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
2483 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) | |
2484 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0) * euler(-2, 0, 0), 0.3) | |
2485 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) | |
2486 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
2487 | end | |
2488 | else | |
2489 | do | |
2490 | if AilaTarget == "Nearest" then | |
2491 | for i = 0, 1, 0.1 do | |
2492 | swait() | |
2493 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) | |
2494 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
2495 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) | |
2496 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
2497 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) | |
2498 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
2499 | end | |
2500 | AilaTarget = "None" | |
2501 | so("300563954", Head, 1, 1) | |
2502 | eyeeffect(ref) | |
2503 | end | |
2504 | dec.Parent = nil | |
2505 | attack = false | |
2506 | end | |
2507 | end | |
2508 | end | |
2509 | end | |
2510 | end | |
2511 | aopenleftfist = function() | |
2512 | ablawld16.C0 = clerp(ablawld16.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) | |
2513 | ablawld19.C0 = clerp(ablawld19.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) | |
2514 | ablawld22.C0 = clerp(ablawld22.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) | |
2515 | ablawld25.C0 = clerp(ablawld25.C0, cf(0, -0.2, 0) * euler(-0.3, 0, 0), 0.4) | |
2516 | ablawld17.C0 = clerp(ablawld17.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2517 | ablawld17.C1 = clerp(ablawld17.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) | |
2518 | ablawld20.C0 = clerp(ablawld20.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2519 | ablawld20.C1 = clerp(ablawld20.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) | |
2520 | ablawld23.C0 = clerp(ablawld23.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2521 | ablawld23.C1 = clerp(ablawld23.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) | |
2522 | ablawld26.C0 = clerp(ablawld26.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2523 | ablawld26.C1 = clerp(ablawld26.C1, cf(0, 0.15, 0.03) * euler(-0.5, 0, 0), 0.4) | |
2524 | end | |
2525 | acloseleftfist = function() | |
2526 | ablawld16.C0 = clerp(ablawld16.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) | |
2527 | ablawld19.C0 = clerp(ablawld19.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) | |
2528 | ablawld22.C0 = clerp(ablawld22.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) | |
2529 | ablawld25.C0 = clerp(ablawld25.C0, cf(0, -0.2, 0) * euler(-0.3, 0, 0), 0.4) | |
2530 | ablawld17.C0 = clerp(ablawld17.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2531 | ablawld17.C1 = clerp(ablawld17.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) | |
2532 | ablawld20.C0 = clerp(ablawld20.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2533 | ablawld20.C1 = clerp(ablawld20.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) | |
2534 | ablawld23.C0 = clerp(ablawld23.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2535 | ablawld23.C1 = clerp(ablawld23.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) | |
2536 | ablawld26.C0 = clerp(ablawld26.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2537 | ablawld26.C1 = clerp(ablawld26.C1, cf(0, 0.15, 0.03) * euler(-1, 0, 0), 0.4) | |
2538 | end | |
2539 | aopenrightfist = function() | |
2540 | abrawld16.C0 = clerp(abrawld16.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) | |
2541 | abrawld19.C0 = clerp(abrawld19.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) | |
2542 | abrawld22.C0 = clerp(abrawld22.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) | |
2543 | abrawld25.C0 = clerp(abrawld25.C0, cf(0, -0.2, 0) * euler(-0.3, 0, 0), 0.4) | |
2544 | abrawld17.C0 = clerp(abrawld17.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2545 | abrawld17.C1 = clerp(abrawld17.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) | |
2546 | abrawld20.C0 = clerp(abrawld20.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2547 | abrawld20.C1 = clerp(abrawld20.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) | |
2548 | abrawld23.C0 = clerp(abrawld23.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2549 | abrawld23.C1 = clerp(abrawld23.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) | |
2550 | abrawld26.C0 = clerp(abrawld26.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2551 | abrawld26.C1 = clerp(abrawld26.C1, cf(0, 0.15, 0.03) * euler(-0.5, 0, 0), 0.4) | |
2552 | end | |
2553 | acloserightfist = function() | |
2554 | abrawld16.C0 = clerp(abrawld16.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) | |
2555 | abrawld19.C0 = clerp(abrawld19.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) | |
2556 | abrawld22.C0 = clerp(abrawld22.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) | |
2557 | abrawld25.C0 = clerp(abrawld25.C0, cf(0, -0.2, 0) * euler(-0.3, 0, 0), 0.4) | |
2558 | abrawld17.C0 = clerp(abrawld17.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2559 | abrawld17.C1 = clerp(abrawld17.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) | |
2560 | abrawld20.C0 = clerp(abrawld20.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2561 | abrawld20.C1 = clerp(abrawld20.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) | |
2562 | abrawld23.C0 = clerp(abrawld23.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2563 | abrawld23.C1 = clerp(abrawld23.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) | |
2564 | abrawld26.C0 = clerp(abrawld26.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
2565 | abrawld26.C1 = clerp(abrawld26.C1, cf(0, 0.15, 0.03) * euler(-1, 0, 0), 0.4) | |
2566 | end | |
2567 | LaserShot = function() | |
2568 | ailaattack = true | |
2569 | for i = 0, 1, 0.1 do | |
2570 | swait() | |
2571 | acloseleftfist() | |
2572 | hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * euler(0, 0.8, 0) * cf(0, 2.5, 0.3), 0.3) | |
2573 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0.8, 0), 0.3) | |
2574 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) | |
2575 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.3, 0, -0.4), 0.2) | |
2576 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 1.2, 0) * cf(0, 0, 0), 0.2) | |
2577 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, -0.5) * cf(0, 0, 0), 0.2) | |
2578 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, -0.2, 0) * cf(0, 0.9, 0) * euler(0.2, 0, -0.5), 0.2) | |
2579 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 1.2, 0) * cf(0, 0, 0), 0.2) | |
2580 | abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, -0.8, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.2) | |
2581 | abgy.cframe = cf(abw1prt11.Position, AilaTarget2.Position) * euler(0, 0, 3.14) | |
2582 | end | |
2583 | local cylind = part(3, ailabot, 0, 0.5, BrickColor.new("Medium blue"), "Effect", vt()) | |
2584 | cylind.Anchored = true | |
2585 | cylind.CFrame = abw1prt11.CFrame | |
2586 | local cmsh = mesh("CylinderMesh", cylind, "", "", vt(0, 0, 0), vt(1, 1, 1)) | |
2587 | game:GetService("Debris"):AddItem(cylind, 10) | |
2588 | local ceef = cf(abw1prt11.Position, AilaTarget2.Position) | |
2589 | so("169380469", abw1prt11, 1, 2) | |
2590 | for i = 0, 2, 0.1 do | |
2591 | swait() | |
2592 | if i < 1 then | |
2593 | ceef = cf(abw1prt11.Position, AilaTarget2.Position) | |
2594 | abgy.cframe = cf(abw1prt11.Position, AilaTarget2.Position) * euler(0, 0, 3.14) | |
2595 | end | |
2596 | MagicCircle(BrickColor.new("Medium blue"), abw1prt11.CFrame, 0, 0, 0, 3, 3, 3, 0.2, ailabot) | |
2597 | MagicCircle2(BrickColor.new("Bright blue"), abw1prt11.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, 6, 0), 1, 1, 1, 0, 0, 0, 0.1) | |
2598 | local hit, pos = rayCast(abw1prt11.Position, ceef.lookVector, 999, Character) | |
2599 | local mag = abw1prt11.Position - pos.magnitude | |
2600 | cylind.CFrame = CFrame.new((abw1prt11.Position + pos) / 2, pos) * angles(1.57, 0, 0) | |
2601 | if i < 1 then | |
2602 | cmsh.Scale = vt(8 - 5 * i, mag * 5, 8 - 5 * i) | |
2603 | else | |
2604 | cmsh.Scale = vt(3, mag * 5, 3) | |
2605 | end | |
2606 | end | |
2607 | cylind.Parent = nil | |
2608 | local hit, pos = rayCast(abw1prt11.Position, ceef.lookVector, 999, Character) | |
2609 | local mag = abw1prt11.Position - pos.magnitude | |
2610 | if pos ~= nil then | |
2611 | so("300916038", abw1prt11, 1, 1) | |
2612 | MagicCircle(BrickColor.new("Medium blue"), abw1prt11.CFrame, 6, 6, 6, 3, 3, 3, 0.08, ailabot) | |
2613 | MagicHead(BrickColor.new("Medium blue"), CFrame.new((abw1prt11.Position + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, 1, 1, 1, 0.1) | |
2614 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2615 | ref.Anchored = true | |
2616 | ref.CFrame = cf(pos) | |
2617 | game:GetService("Debris"):AddItem(ref, 1) | |
2618 | so("300916057", ref, 1, 1) | |
2619 | MagniDamage(ref, 10, 5, 7, math.random(30, 40), "Knockdown2", true, "Movement", 0.2, 100, math.random(3, 4), ref, 0, 1) | |
2620 | for i = 1, 3 do | |
2621 | MagicCircle(BrickColor.new("Medium blue"), cf(ref.Position), 5, 5, 5, 4 * i, 4 * i, 4 * i, 0.08) | |
2622 | end | |
2623 | end | |
2624 | do | |
2625 | for i = 0, 1, 0.1 do | |
2626 | swait() | |
2627 | aopenleftfist() | |
2628 | hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * euler(0, -0.2, 0) * cf(0, 2.5, 0.3), 0.3) | |
2629 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, -0.2, 0), 0.3) | |
2630 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) | |
2631 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, -0.3), 0.2) | |
2632 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 1, 0) * cf(0, 0, 0), 0.2) | |
2633 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, -0.2) * cf(0, 0, 0), 0.2) | |
2634 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, -0.2, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.2) | |
2635 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 1, 0) * cf(0, 0, 0), 0.2) | |
2636 | abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0.2, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.2) | |
2637 | end | |
2638 | ailaattack = false | |
2639 | end | |
2640 | end | |
2641 | QuadBarrage = function() | |
2642 | ailaattack = true | |
2643 | for i = 0, 1, 0.1 do | |
2644 | swait() | |
2645 | abgy.cframe = cf(abw2prt4.Position, AilaTarget2.Position) * euler(0, 0, 3.14) | |
2646 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, -0.3, 0), 0.3) | |
2647 | hwld1.C0 = clerp(hwld1.C0, euler(0.2, 0, 3.14) * euler(0, -0.3, 0) * cf(0, 2.5, 0.3), 0.3) | |
2648 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0.4) * cf(0, 0, 0), 0.3) | |
2649 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, 0.8) * euler(0, -0.2, 0) * euler(-1.1, 0, 0), 0.3) | |
2650 | abrawld9.C0 = clerp(abrawld9.C0, euler(1.57, 0, 0) * euler(0, 0.4, 0) * cf(0, -0.9, 0), 0.3) | |
2651 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.3) | |
2652 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
2653 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.3, 0, -0.4), 0.3) | |
2654 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.3) | |
2655 | abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.3) | |
2656 | abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.3) | |
2657 | abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.2, -0.2, 0), 0.3) | |
2658 | abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.2, -0.2, 0), 0.3) | |
2659 | end | |
2660 | OldPos = AilaTarget2.Position | |
2661 | for i = 1, 4 do | |
2662 | local tpart = abw2prt10 | |
2663 | if i == 2 then | |
2664 | tpart = abw2prt11 | |
2665 | else | |
2666 | if i == 3 then | |
2667 | tpart = abw2prt12 | |
2668 | else | |
2669 | if i == 4 then | |
2670 | tpart = abw2prt13 | |
2671 | end | |
2672 | end | |
2673 | end | |
2674 | spread = vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * tpart.Position - OldPos.magnitude / 100 | |
2675 | local ceef = cf((tpart.Position + OldPos) / 2, OldPos + spread) | |
2676 | local hit, pos = rayCast(tpart.Position, ceef.lookVector, 999, Character) | |
2677 | local mag = tpart.Position - pos.magnitude | |
2678 | if pos ~= nil then | |
2679 | so("87015121", tpart, 0.6, 1) | |
2680 | MagicCircle(BrickColor.new("Bright yellow"), tpart.CFrame, 2, 2, 2, 2, 2, 2, 0.1, ailabot) | |
2681 | MagicHead(BrickColor.new("Bright yellow"), CFrame.new((tpart.Position + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.4, 0.4, 0.4, 0.1) | |
2682 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2683 | ref.Anchored = true | |
2684 | ref.CFrame = cf(pos) | |
2685 | game:GetService("Debris"):AddItem(ref, 1) | |
2686 | so("172146984", ref, 0.4, 1.4) | |
2687 | so("163573436", ref, 0.4, 1) | |
2688 | MagniDamage(ref, 6, 4, 5, 0, "Normal", true, nil, nil, nil, math.random(1, 3), ref, 0, 1) | |
2689 | for i = 1, 2 do | |
2690 | MagicBlock(BrickColor.new("Bright yellow"), cf(ref.Position), 1, 1, 1, 2 * i, 2 * i, 2 * i, 0.12, 4) | |
2691 | end | |
2692 | end | |
2693 | do | |
2694 | do | |
2695 | swait(5) | |
2696 | -- DECOMPILER ERROR at PC487: LeaveBlock: unexpected jumping out DO_STMT | |
2697 | ||
2698 | end | |
2699 | end | |
2700 | end | |
2701 | abrawld9.C0 = euler(1.57, 0, 0) * cf(0, -0.9, 0) | |
2702 | ailaattack = false | |
2703 | end | |
2704 | QuadBurst = function() | |
2705 | ailaattack = true | |
2706 | for i = 0, 1, 0.1 do | |
2707 | swait() | |
2708 | abgy.cframe = cf(abw2prt4.Position, AilaTarget2.Position) * euler(0, 0, 3.14) | |
2709 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, -0.3, 0), 0.3) | |
2710 | hwld1.C0 = clerp(hwld1.C0, euler(0.2, 0, 3.14) * euler(0, -0.3, 0) * cf(0, 2.5, 0.3), 0.3) | |
2711 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0.4) * cf(0, 0, 0), 0.3) | |
2712 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, 0.8) * euler(0, -0.2, 0) * euler(-1.1, 0, 0), 0.3) | |
2713 | abrawld9.C0 = clerp(abrawld9.C0, euler(1.57, 0, 0) * euler(0, 0.4, 0) * cf(0, -0.9, 0), 0.3) | |
2714 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.3) | |
2715 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
2716 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.3, 0, -0.4), 0.3) | |
2717 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.3) | |
2718 | abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.3) | |
2719 | abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.3) | |
2720 | abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.2, -0.2, 0), 0.3) | |
2721 | abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.2, -0.2, 0), 0.3) | |
2722 | end | |
2723 | OldPos = AilaTarget2.Position | |
2724 | for i = 1, 4 do | |
2725 | local tpart = abw2prt10 | |
2726 | if i == 2 then | |
2727 | tpart = abw2prt11 | |
2728 | else | |
2729 | if i == 3 then | |
2730 | tpart = abw2prt12 | |
2731 | else | |
2732 | if i == 4 then | |
2733 | tpart = abw2prt13 | |
2734 | end | |
2735 | end | |
2736 | end | |
2737 | spread = vt(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * tpart.Position - OldPos.magnitude / 100 | |
2738 | local ceef = cf((tpart.Position + OldPos) / 2, OldPos + spread) | |
2739 | local hit, pos = rayCast(tpart.Position, ceef.lookVector, 999, Character) | |
2740 | local mag = tpart.Position - pos.magnitude | |
2741 | if pos ~= nil then | |
2742 | so("87015121", tpart, 0.6, 1) | |
2743 | MagicCircle(BrickColor.new("Bright yellow"), tpart.CFrame, 2, 2, 2, 2, 2, 2, 0.1, ailabot) | |
2744 | MagicHead(BrickColor.new("Bright yellow"), CFrame.new((tpart.Position + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.4, 0.4, 0.4, 0.1) | |
2745 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2746 | ref.Anchored = true | |
2747 | ref.CFrame = cf(pos) | |
2748 | game:GetService("Debris"):AddItem(ref, 1) | |
2749 | so("172146984", ref, 0.4, 1.4) | |
2750 | so("163573436", ref, 0.4, 1) | |
2751 | MagniDamage(ref, 6, 5, 8, 0, "Normal", true, nil, nil, nil, math.random(3, 6), ref, 0, 1) | |
2752 | for i = 1, 2 do | |
2753 | MagicBlock(BrickColor.new("Bright yellow"), cf(ref.Position), 1, 1, 1, 2 * i, 2 * i, 2 * i, 0.12, 4) | |
2754 | end | |
2755 | end | |
2756 | end | |
2757 | for i = 0, 1, 0.1 do | |
2758 | swait() | |
2759 | abgy.cframe = cf(abw2prt4.Position, AilaTarget2.Position) * euler(0, 0, 3.14) | |
2760 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0.1, 0), 0.4) | |
2761 | hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * euler(0, 0.1, 0) * cf(0, 2.5, 0.3), 0.4) | |
2762 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0.3) * cf(0, 0, 0), 0.4) | |
2763 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, 0.6) * euler(0, -0.2, 0) * euler(-1.1, 0, 0), 0.4) | |
2764 | abrawld9.C0 = clerp(abrawld9.C0, euler(1.57, 0, 0) * euler(0, 0.4, 0) * cf(0, -0.9, 0), 0.4) | |
2765 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.4) | |
2766 | end | |
2767 | abrawld9.C0 = euler(1.57, 0, 0) * cf(0, -0.9, 0) | |
2768 | ailaattack = false | |
2769 | end | |
2770 | SatelliteShot = function() | |
2771 | ailaattack = true | |
2772 | for i = 0, 1, 0.1 do | |
2773 | swait() | |
2774 | pos4 = vt(AilaTarget2.Position.X, abtprt4.Position.Y, AilaTarget2.Position.Z) | |
2775 | abgy.cframe = cf(abtprt4.Position, pos4) * euler(0, 0, 3.14) | |
2776 | acloseleftfist() | |
2777 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) | |
2778 | hwld1.C0 = clerp(hwld1.C0, euler(0.1, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) | |
2779 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
2780 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.3, 0, -0.2), 0.3) | |
2781 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 1.2, 0) * cf(0, 0, 0), 0.3) | |
2782 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 1.1) * cf(0, 0, 0), 0.3) | |
2783 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, 0.8), 0.3) | |
2784 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 1, 0) * cf(0, 0, 0), 0.3) | |
2785 | abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.6, 0) * euler(0, 0, 0), 0.3) | |
2786 | abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.3) | |
2787 | abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.2, -0.2, 0), 0.3) | |
2788 | abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.2, -0.2, 0), 0.3) | |
2789 | end | |
2790 | for i = 0, 1, 0.1 do | |
2791 | swait() | |
2792 | pos4 = vt(AilaTarget2.Position.X, abtprt4.Position.Y, AilaTarget2.Position.Z) | |
2793 | abgy.cframe = cf(abtprt4.Position, pos4) * euler(0, 0, 3.14) | |
2794 | aopenleftfist() | |
2795 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) | |
2796 | hwld1.C0 = clerp(hwld1.C0, euler(0.1, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) | |
2797 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
2798 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.3, 0, -0.2), 0.3) | |
2799 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 1.2, 0) * cf(0, 0, 0), 0.3) | |
2800 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 1.1) * cf(0, 0, 0), 0.3) | |
2801 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.3) | |
2802 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.3) | |
2803 | end | |
2804 | for i = 1, 5 do | |
2805 | if AilaTarget2 ~= nil then | |
2806 | so("300916038", abw1prt11, 1, 1) | |
2807 | local hit, pos = rayCast(abw1prt11.Position, abw1prt11.CFrame * euler(-1.57, 0, 0).lookVector, 300, Character) | |
2808 | local mag = abw1prt11.Position - pos.magnitude | |
2809 | MagicCircle(BrickColor.new("Medium blue"), abw1prt11.CFrame, 6, 6, 6, 3, 3, 3, 0.08, ailabot) | |
2810 | MagicHead(BrickColor.new("Medium blue"), CFrame.new((abw1prt11.Position + pos) / 2, pos) * angles(1.57, 0, 0), 6, mag * 5, 6, -0.5, 1, -0.5, 0.1) | |
2811 | swait(5) | |
2812 | cf2 = AilaTarget2.Position + vt(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100) | |
2813 | local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
2814 | if hit2 ~= nil then | |
2815 | local d1 = part(3, workspace, 0, 0.5, BrickColor.new("Medium blue"), "Effect", vt()) | |
2816 | d1.Anchored = true | |
2817 | d1.CFrame = cf(pos2) | |
2818 | game:GetService("Debris"):AddItem(d1, 5) | |
2819 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(80, 5, 80)) | |
2820 | d2 = d1:Clone() | |
2821 | d2.Parent = d1 | |
2822 | d2.CFrame = cf(d1.Position) | |
2823 | d2.BrickColor = BrickColor.new("White") | |
2824 | d2.Mesh.Scale = vt(0, 5, 0) | |
2825 | table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0}) | |
2826 | end | |
2827 | end | |
2828 | end | |
2829 | ailaattack = false | |
2830 | end | |
2831 | do1 = function() | |
2832 | if attack == true then | |
2833 | return | |
2834 | end | |
2835 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2836 | return | |
2837 | end | |
2838 | local manacost = 15 | |
2839 | if Mode ~= "Normal" then | |
2840 | manacost = 10 | |
2841 | end | |
2842 | if cooldownmax <= cooldowns[1] and manacost <= mana.Value then | |
2843 | attack = true | |
2844 | cooldowns[1] = 0 | |
2845 | if Mode == "Normal" then | |
2846 | tavis = true | |
2847 | aspear11 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear11", vt()) | |
2848 | aspear12 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Aila Spear12", vt()) | |
2849 | aspear13 = part(3, modelzorz, 0, 0, BrickColor.new("Bright blue"), "Aila Spear13", vt()) | |
2850 | aspear14 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear14", vt()) | |
2851 | aspear21 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear21", vt()) | |
2852 | aspear22 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Aila Spear22", vt()) | |
2853 | aspear23 = part(3, modelzorz, 0, 0, BrickColor.new("Bright blue"), "Aila Spear23", vt()) | |
2854 | aspear24 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear24", vt()) | |
2855 | aspear31 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear31", vt()) | |
2856 | aspear32 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Aila Spear32", vt()) | |
2857 | aspear33 = part(3, modelzorz, 0, 0, BrickColor.new("Bright blue"), "Aila Spear33", vt()) | |
2858 | aspear34 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear34", vt()) | |
2859 | aspearmsh11 = mesh("SpecialMesh", aspear11, "FileMesh", "9756362", vt(0, 0, 0), vt(0.7, 0.7, 0.2)) | |
2860 | aspearmsh12 = mesh("SpecialMesh", aspear12, "Wedge", "nil", vt(0, 0, 0), vt(1, 3, 10)) | |
2861 | aspearmsh13 = mesh("SpecialMesh", aspear13, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 2.5, 9)) | |
2862 | aspearmsh14 = mesh("SpecialMesh", aspear14, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
2863 | aspearmsh21 = mesh("SpecialMesh", aspear21, "FileMesh", "9756362", vt(0, 0, 0), vt(0.7, 0.7, 0.2)) | |
2864 | aspearmsh22 = mesh("SpecialMesh", aspear22, "Wedge", "nil", vt(0, 0, 0), vt(1, 3, 10)) | |
2865 | aspearmsh23 = mesh("SpecialMesh", aspear23, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 2.5, 9)) | |
2866 | aspearmsh24 = mesh("SpecialMesh", aspear24, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
2867 | aspearmsh31 = mesh("SpecialMesh", aspear31, "FileMesh", "9756362", vt(0, 0, 0), vt(0.7, 0.7, 0.2)) | |
2868 | aspearmsh32 = mesh("SpecialMesh", aspear32, "Wedge", "nil", vt(0, 0, 0), vt(1, 3, 10)) | |
2869 | aspearmsh33 = mesh("SpecialMesh", aspear33, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 2.5, 9)) | |
2870 | aspearmsh34 = mesh("SpecialMesh", aspear34, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
2871 | aspearwld11 = weld(aspear11, aspear11, RootPart, cf(0, -4, 0) * euler(0, 0, -0.1)) | |
2872 | aspearwld12 = weld(aspear12, aspear12, aspear11, euler(0, 0, 0) * cf(0, 0, 1)) | |
2873 | aspearwld13 = weld(aspear13, aspear13, aspear12, euler(0, 0, 0) * cf(0, -0.05, -0.1)) | |
2874 | aspearwld14 = weld(aspear14, aspear14, aspear11, euler(0, 0, 0) * cf(0, 0, 0.2)) | |
2875 | aspearwld21 = weld(aspear21, aspear21, RootPart, cf(0, -4, 0) * euler(0, 0, 1.993)) | |
2876 | aspearwld22 = weld(aspear22, aspear22, aspear21, euler(0, 0, 0) * cf(0, 0, 1)) | |
2877 | aspearwld23 = weld(aspear23, aspear23, aspear22, euler(0, 0, 0) * cf(0, -0.05, -0.1)) | |
2878 | aspearwld24 = weld(aspear24, aspear24, aspear21, euler(0, 0, 0) * cf(0, 0, 0.2)) | |
2879 | aspearwld31 = weld(aspear31, aspear31, RootPart, cf(0, -4, 0) * euler(0, 0, 4.086)) | |
2880 | aspearwld32 = weld(aspear32, aspear32, aspear31, euler(0, 0, 0) * cf(0, 0, 1)) | |
2881 | aspearwld33 = weld(aspear33, aspear33, aspear32, euler(0, 0, 0) * cf(0, -0.05, -0.1)) | |
2882 | aspearwld34 = weld(aspear34, aspear34, aspear31, euler(0, 0, 0) * cf(0, 0, 0.2)) | |
2883 | Clone() | |
2884 | mana.Value = mana.Value - 15 | |
2885 | MagicCircle(BrickColor.new("Bright blue"), aspear12.CFrame, 3, 3, 8, 1, 1, 1, 0.05) | |
2886 | MagicCircle(BrickColor.new("Bright blue"), aspear22.CFrame, 3, 3, 8, 1, 1, 1, 0.05) | |
2887 | MagicCircle(BrickColor.new("Bright blue"), aspear32.CFrame, 3, 3, 8, 1, 1, 1, 0.05) | |
2888 | so("299440437", RootPart, 1, 1) | |
2889 | for i = 0, 1, 0.1 do | |
2890 | swait() | |
2891 | ElecEffect(aspear12.CFrame, 2, 2, 2) | |
2892 | ElecEffect(aspear22.CFrame, 2, 2, 2) | |
2893 | ElecEffect(aspear32.CFrame, 2, 2, 2) | |
2894 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0, 0, 0), 0.3) | |
2895 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.3) | |
2896 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.4, 0, -1) * euler(0, 1.3, 0), 0.3) | |
2897 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.3) | |
2898 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.3) | |
2899 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.3, 0.5, 0.2), 0.3) | |
2900 | if Stagger.Value ~= true then | |
2901 | do | |
2902 | if StunT.Value <= Stun.Value then | |
2903 | break | |
2904 | end | |
2905 | -- DECOMPILER ERROR at PC850: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2906 | ||
2907 | -- DECOMPILER ERROR at PC850: LeaveBlock: unexpected jumping out IF_STMT | |
2908 | ||
2909 | end | |
2910 | end | |
2911 | end | |
2912 | Clone() | |
2913 | so("299439036", aspear12, 1, 1) | |
2914 | so("299439036", aspear22, 1, 1) | |
2915 | so("299439036", aspear32, 1, 1) | |
2916 | for i = 0, 1, 0.1 do | |
2917 | swait() | |
2918 | ElecEffect2(aspear12.CFrame, 2, 2, 2) | |
2919 | ElecEffect2(aspear22.CFrame, 2, 2, 2) | |
2920 | ElecEffect2(aspear32.CFrame, 2, 2, 2) | |
2921 | MagniDamage(aspear12, 4, 6, 8, math.random(30, 40), "Normal", false, "Movement", 0.4, 100, math.random(2, 5), RootPart, 0.3, 2) | |
2922 | MagniDamage(aspear22, 4, 6, 8, math.random(30, 40), "Normal", false, "Movement", 0.4, 100, math.random(2, 5), RootPart, 0.3, 2) | |
2923 | MagniDamage(aspear32, 4, 6, 8, math.random(30, 40), "Normal", false, "Movement", 0.4, 100, math.random(2, 5), RootPart, 0.3, 2) | |
2924 | aspearwld11.C0 = clerp(aspearwld11.C0, euler(0.4, 0, 0) * cf(0, -1.5, 15) * euler(0, 0, 1.2), 0.35) | |
2925 | aspearwld21.C0 = clerp(aspearwld21.C0, euler(0.4, 0, 0) * cf(0, -1.5, 15) * euler(0, 0, 3.293), 0.35) | |
2926 | aspearwld31.C0 = clerp(aspearwld31.C0, euler(0.4, 0, 0) * cf(0, -1.5, 15) * euler(0, 0, 5.386), 0.35) | |
2927 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0, 0, 0), 0.3) | |
2928 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.3) | |
2929 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 1) * euler(0, 1.3, 0), 0.3) | |
2930 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.7) * euler(0, 0, 0), 0.3) | |
2931 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.3) | |
2932 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.3, 0.5, 0.2), 0.3) | |
2933 | if Stagger.Value ~= true then | |
2934 | do | |
2935 | if StunT.Value <= Stun.Value then | |
2936 | break | |
2937 | end | |
2938 | -- DECOMPILER ERROR at PC1189: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2939 | ||
2940 | -- DECOMPILER ERROR at PC1189: LeaveBlock: unexpected jumping out IF_STMT | |
2941 | ||
2942 | end | |
2943 | end | |
2944 | end | |
2945 | MagicCircle(BrickColor.new("Bright blue"), aspear12.CFrame, 3, 3, 8, 1, 1, 1, 0.05) | |
2946 | MagicCircle(BrickColor.new("Bright blue"), aspear22.CFrame, 3, 3, 8, 1, 1, 1, 0.05) | |
2947 | MagicCircle(BrickColor.new("Bright blue"), aspear32.CFrame, 3, 3, 8, 1, 1, 1, 0.05) | |
2948 | aspear11.Parent = nil | |
2949 | aspear12.Parent = nil | |
2950 | aspear13.Parent = nil | |
2951 | aspear14.Parent = nil | |
2952 | aspear21.Parent = nil | |
2953 | aspear22.Parent = nil | |
2954 | aspear23.Parent = nil | |
2955 | aspear24.Parent = nil | |
2956 | aspear31.Parent = nil | |
2957 | aspear32.Parent = nil | |
2958 | aspear33.Parent = nil | |
2959 | aspear34.Parent = nil | |
2960 | else | |
2961 | mana.Value = mana.Value - 10 | |
2962 | for i = 0, 1, 0.1 do | |
2963 | swait() | |
2964 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0.3, 0, 0), 0.3) | |
2965 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.3) | |
2966 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.8, 0, -0.5) * euler(0, 0.5, 0), 0.3) | |
2967 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.8, 0, 0.5) * euler(0, -0.5, 0), 0.3) | |
2968 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.6, 0.1), 0.3) | |
2969 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.1, 0.4, 0.2), 0.3) | |
2970 | end | |
2971 | local refat = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2972 | refat.Anchored = true | |
2973 | refat.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) | |
2974 | game:GetService("Debris"):AddItem(refat, 5) | |
2975 | for i = 1, 3 do | |
2976 | local Col = "Bright blue" | |
2977 | MagicCircle(BrickColor.new(Col), refat.CFrame, 1, 1, 1, 1 * i, 1 * i, 1 * i, 0.08) | |
2978 | end | |
2979 | tehcf = cf(refat.Position, MMouse.Hit.p) | |
2980 | so("301031757", refat, 1, 1) | |
2981 | RecentEnemy.Value = nil | |
2982 | local dosound = false | |
2983 | for i = 0, 1, 0.1 do | |
2984 | swait() | |
2985 | if RecentEnemy.Value ~= nil then | |
2986 | cooldowns[1] = 80 | |
2987 | mana.Value = mana.Value + math.random(1, 2) | |
2988 | if dosound == false then | |
2989 | dosound = true | |
2990 | so("301033949", refat, 1, 1) | |
2991 | end | |
2992 | end | |
2993 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0, 0, 0), 0.3) | |
2994 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
2995 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, -0.5) * euler(0, 0, 0), 0.3) | |
2996 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.6) * euler(0, 0, 0), 0.3) | |
2997 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) | |
2998 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
2999 | MagniDamage(refat, 4, 4, 5, 0, "Normal", true, nil, nil, nil, math.random(4, 6), RootPart, 0.2, 2) | |
3000 | refat.CFrame = tehcf * cf(0, 0, -50 * i) | |
3001 | for i = 1, 3 do | |
3002 | ElecEffect2(refat.CFrame, 4, 4, 4) | |
3003 | end | |
3004 | duhcf = refat.CFrame * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) | |
3005 | for i = 1, 3 do | |
3006 | if RecentEnemy.Value == nil then | |
3007 | MagicCircle(BrickColor.new("Bright blue"), duhcf, 1, 1, 1, 0.5 * i, 0.5 * i, 0.5 * i, 0.15 / i) | |
3008 | else | |
3009 | MagicCircle(BrickColor.new("Cyan"), duhcf, 1, 1, 1, 0.5 * i, 0.5 * i, 0.5 * i, 0.25 / i) | |
3010 | end | |
3011 | end | |
3012 | end | |
3013 | refat.Parent = nil | |
3014 | end | |
3015 | do | |
3016 | attack = false | |
3017 | end | |
3018 | end | |
3019 | end | |
3020 | do2 = function() | |
3021 | if attack == true then | |
3022 | return | |
3023 | end | |
3024 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
3025 | return | |
3026 | end | |
3027 | if cooldownmax <= cooldowns[2] and mana.Value >= 15 and Mode == "Normal" then | |
3028 | attack = true | |
3029 | cooldowns[2] = 0 | |
3030 | lalegvis = true | |
3031 | ralegvis = true | |
3032 | for i = 0, 1, 0.1 do | |
3033 | swait() | |
3034 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3035 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3036 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.3, 0, 0), 0.3) | |
3037 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0.1, 0, 0), 0.3) | |
3038 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.7) * euler(0, 0, 0), 0.3) | |
3039 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.7) * euler(0, 0, 0), 0.3) | |
3040 | RH.C0 = clerp(RH.C0, cf(1.05, -0.6, -0.1) * euler(0, 1.57, 0) * euler(0, -0.2, -0.1) * euler(-0.1, 0, 0), 0.3) | |
3041 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.6, -0.1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.1) * euler(-0.1, 0, 0), 0.3) | |
3042 | if Stagger.Value ~= true then | |
3043 | do | |
3044 | if StunT.Value <= Stun.Value then | |
3045 | break | |
3046 | end | |
3047 | -- DECOMPILER ERROR at PC240: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3048 | ||
3049 | -- DECOMPILER ERROR at PC240: LeaveBlock: unexpected jumping out IF_STMT | |
3050 | ||
3051 | end | |
3052 | end | |
3053 | end | |
3054 | if Stagger.Value ~= true then | |
3055 | if StunT.Value <= Stun.Value then | |
3056 | mana.Value = mana.Value - 15 | |
3057 | so("172146984", RootPart, 0.6, 2) | |
3058 | so("81116747", RootPart, 1, 1.4) | |
3059 | MagniDamage(RootPart, 20, 6, 8, math.random(20, 40), "Knockdown2", true, nil, nil, nil, math.random(5, 7), RootPart, 0, 1) | |
3060 | hitfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
3061 | if posfloor2 ~= nil then | |
3062 | MagicWave(BrickColor.new("Bright yellow"), cf(posfloor2), 1, 1, 1, 2, 1, 2, 0.1) | |
3063 | end | |
3064 | MagicBlock(BrickColor.new("Bright yellow"), RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 1, 1, 1, 0.05, 4) | |
3065 | MagicBlock(BrickColor.new("Bright yellow"), LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 1, 1, 1, 0.05, 4) | |
3066 | tavis = true | |
3067 | move2do = true | |
3068 | for i = 0, 1, 0.1 do | |
3069 | swait() | |
3070 | Torso.Velocity = vt(0, 0, 0) | |
3071 | MagicBlock(BrickColor.new("Bright yellow"), RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 4) | |
3072 | MagicBlock(BrickColor.new("Bright yellow"), LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 4) | |
3073 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3074 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3075 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
3076 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.1, 0, 0), 0.3) | |
3077 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(2, 0, -1.2), 0.3) | |
3078 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1, 0, 1), 0.3) | |
3079 | RH.C0 = clerp(RH.C0, cf(1.05, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, -0.4) * euler(-0.2, 0, 0), 0.3) | |
3080 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.1, 0.4) * euler(-0.2, 0, 0), 0.3) | |
3081 | if Stagger.Value ~= true then | |
3082 | do | |
3083 | if StunT.Value <= Stun.Value then | |
3084 | break | |
3085 | end | |
3086 | -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3087 | ||
3088 | -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_STMT | |
3089 | ||
3090 | end | |
3091 | end | |
3092 | end | |
3093 | if Stagger.Value ~= true then | |
3094 | if StunT.Value <= Stun.Value then | |
3095 | so("299435152", RootPart, 1, 0.8) | |
3096 | local dec = Instance.new("NumberValue", Decrease) | |
3097 | dec.Name = "DecreaseMvmt" | |
3098 | dec.Value = 10 | |
3099 | d = 2 | |
3100 | for i = 0, 3, 0.1 do | |
3101 | swait() | |
3102 | d = d + 1 | |
3103 | if Rooted.Value == false then | |
3104 | Torso.Velocity = RootPart.CFrame.lookVector * 80 | |
3105 | end | |
3106 | MagicBlock(BrickColor.new("Bright yellow"), RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 4) | |
3107 | MagicBlock(BrickColor.new("Bright yellow"), LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 4) | |
3108 | if d % 2 == 0 then | |
3109 | MagicBlock(BrickColor.new("Bright yellow"), atprt14.CFrame, 1, 1, 1, 3, 3, 3, 0.1, 4) | |
3110 | end | |
3111 | if d % 10 == 0 then | |
3112 | so("161006182", RootPart, 1, 1) | |
3113 | so("81116747", RootPart, 1, 1.6) | |
3114 | MagniDamage(atprt14, 10, 7, 9, math.random(20, 40), "Knockdown2", true, nil, nil, nil, math.random(5, 7), RootPart, 0, 1) | |
3115 | MagicBlock(BrickColor.new("Bright yellow"), atprt14.CFrame, 4, 4, 4, 3, 3, 3, 0.06, 4) | |
3116 | MagicWave(BrickColor.new("Bright yellow"), atprt14.CFrame * euler(3.14, 0, 0), 1, 1, 1, 1, 1, 1, 0.08) | |
3117 | end | |
3118 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3119 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3120 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
3121 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(0.1, 0, 0), 0.3) | |
3122 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.4), 0.3) | |
3123 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.4), 0.3) | |
3124 | RH.C0 = clerp(RH.C0, cf(1.05, -0.7, -0.4) * euler(0, 1.57, 0) * euler(0, -0.1, -0.6) * euler(-0.2, 0, 0), 0.3) | |
3125 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, 0.1, 0.6) * euler(-0.2, 0, 0), 0.3) | |
3126 | if Stagger.Value ~= true then | |
3127 | do | |
3128 | if StunT.Value <= Stun.Value then | |
3129 | break | |
3130 | end | |
3131 | -- DECOMPILER ERROR at PC989: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3132 | ||
3133 | -- DECOMPILER ERROR at PC989: LeaveBlock: unexpected jumping out IF_STMT | |
3134 | ||
3135 | end | |
3136 | end | |
3137 | end | |
3138 | dec.Parent = nil | |
3139 | move2do = false | |
3140 | attack = false | |
3141 | laarmvis = false | |
3142 | raarmvis = false | |
3143 | lalegvis = false | |
3144 | ralegvis = false | |
3145 | tavis = false | |
3146 | lpdvis = false | |
3147 | rpdvis = false | |
3148 | end | |
3149 | end | |
3150 | end | |
3151 | end | |
3152 | end | |
3153 | end | |
3154 | do3 = function() | |
3155 | if attack == true then | |
3156 | return | |
3157 | end | |
3158 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
3159 | return | |
3160 | end | |
3161 | if cooldownmax <= cooldowns[3] and mana.Value >= 20 and Mode == "Normal" then | |
3162 | attack = true | |
3163 | cooldowns[3] = 0 | |
3164 | laarmvis = true | |
3165 | lpdvis = true | |
3166 | raarmvis = true | |
3167 | rpdvis = true | |
3168 | local dec = Instance.new("NumberValue", Decrease) | |
3169 | dec.Name = "DecreaseMvmt" | |
3170 | dec.Value = 10 | |
3171 | for i = 0, 1, 0.1 do | |
3172 | swait() | |
3173 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) | |
3174 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) | |
3175 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, -0.5), 0.3) | |
3176 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.3) | |
3177 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
3178 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.5) * euler(1.7, 0, -0.2) * euler(0, -1, 0), 0.3) | |
3179 | RH.C0 = clerp(RH.C0, cf(1.4, -0.8, -0.7) * euler(0, 1.57, 0) * euler(0, -0.5, -1), 0.3) | |
3180 | LH.C0 = clerp(LH.C0, cf(-1.1, 0, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -0.3), 0.3) | |
3181 | if Stagger.Value ~= true then | |
3182 | do | |
3183 | if StunT.Value <= Stun.Value then | |
3184 | break | |
3185 | end | |
3186 | -- DECOMPILER ERROR at PC245: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3187 | ||
3188 | -- DECOMPILER ERROR at PC245: LeaveBlock: unexpected jumping out IF_STMT | |
3189 | ||
3190 | end | |
3191 | end | |
3192 | end | |
3193 | so("203691885", pdprt9, 0.5, 1.5) | |
3194 | so("81116747", pdprt9, 1, 1) | |
3195 | MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt7) | |
3196 | MagicBlock(BrickColor.new("Bright yellow"), pdprt7.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt7) | |
3197 | MagicBoom2(BrickColor.new("Bright red"), pdprt7.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt7) | |
3198 | num = 0 | |
3199 | for i = 0, 1, 0.2 do | |
3200 | swait() | |
3201 | num = num + 1 | |
3202 | if num == 5 then | |
3203 | Bullet(pdprt4) | |
3204 | end | |
3205 | if num <= 5 then | |
3206 | MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) | |
3207 | end | |
3208 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) | |
3209 | Neck.C0 = clerp(Neck.C0, necko * euler(0.6, 0, 0) * euler(0, 0, 0.5), 0.4) | |
3210 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, -0.5), 0.4) | |
3211 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.4) | |
3212 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.5) * euler(0.5, 0, -0.3) * euler(0, -1.4, 0), 0.4) | |
3213 | RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -1.2), 0.4) | |
3214 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.5) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0.4), 0.4) | |
3215 | if Stagger.Value ~= true then | |
3216 | do | |
3217 | if StunT.Value <= Stun.Value then | |
3218 | break | |
3219 | end | |
3220 | -- DECOMPILER ERROR at PC509: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3221 | ||
3222 | -- DECOMPILER ERROR at PC509: LeaveBlock: unexpected jumping out IF_STMT | |
3223 | ||
3224 | end | |
3225 | end | |
3226 | end | |
3227 | if Stagger.Value ~= true then | |
3228 | if StunT.Value <= Stun.Value then | |
3229 | hitfloor2 = rayCast(pdprt9.Position, CFrame.new(pdprt9.Position, pdprt9.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character) | |
3230 | if hitfloor2 ~= nil then | |
3231 | CeEf = RootPart.CFrame * cf(0, 0, -10) | |
3232 | mana.Value = mana.Value - 20 | |
3233 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3234 | ref.Anchored = true | |
3235 | ref.CFrame = cf(posfloor2) | |
3236 | game:GetService("Debris"):AddItem(ref, 10) | |
3237 | so("172146984", ref, 1, 0.7) | |
3238 | so("163573436", ref, 1, 0.4) | |
3239 | MagicWave(BrickColor.new("Bright red"), cf(posfloor2), 1, 1, 1, 1, 0.5, 1, 0.07) | |
3240 | MagicCircle(BrickColor.new("Bright yellow"), cf(posfloor2), 5, 5, 5, 6, 4, 6, 0.05) | |
3241 | MagniDamage(ref, 15, 10, 10, math.random(30, 40), "Knockdown2", true, "Damage", 0.1, 200, 15, ref, 0.4, 1) | |
3242 | for i = 1, 4 do | |
3243 | swait(4) | |
3244 | ref.CFrame = CeEf | |
3245 | hitfloorr = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
3246 | if hitfloorr ~= nil then | |
3247 | ref.CFrame = cf(posfloorr) | |
3248 | so("172146984", ref, 1, 0.7) | |
3249 | so("163573436", ref, 1, 0.4) | |
3250 | MagicWave(BrickColor.new("Bright red"), cf(ref.Position), 1, 1, 1, 1, 0.5, 1, 0.07) | |
3251 | MagicCircle(BrickColor.new("Bright yellow"), cf(ref.Position), 5, 5, 5, 6, 4, 6, 0.05) | |
3252 | MagniDamage(ref, 15, 6, 8, math.random(30, 40), "Knockdown2", true, "Damage", 0.05, 200, 15, ref, 0.4, 1) | |
3253 | end | |
3254 | CeEf = CeEf * cf(0, 0, -10) | |
3255 | if Stagger.Value ~= true then | |
3256 | do | |
3257 | if StunT.Value <= Stun.Value then | |
3258 | break | |
3259 | end | |
3260 | -- DECOMPILER ERROR at PC770: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3261 | ||
3262 | -- DECOMPILER ERROR at PC770: LeaveBlock: unexpected jumping out IF_STMT | |
3263 | ||
3264 | end | |
3265 | end | |
3266 | end | |
3267 | swait(10) | |
3268 | ref.Parent = nil | |
3269 | else | |
3270 | do | |
3271 | swait(10) | |
3272 | dec.Parent = nil | |
3273 | attack = false | |
3274 | laarmvis = false | |
3275 | raarmvis = false | |
3276 | lalegvis = false | |
3277 | ralegvis = false | |
3278 | tavis = false | |
3279 | lpdvis = false | |
3280 | rpdvis = false | |
3281 | end | |
3282 | end | |
3283 | end | |
3284 | end | |
3285 | end | |
3286 | end | |
3287 | do4 = function() | |
3288 | if attack == true then | |
3289 | return | |
3290 | end | |
3291 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
3292 | return | |
3293 | end | |
3294 | cooldowns[4] = 0 | |
3295 | if Mode == "Normal" then | |
3296 | attack = true | |
3297 | local dec = Instance.new("NumberValue", Decrease) | |
3298 | dec.Name = "DecreaseMvmt" | |
3299 | dec.Value = 10 | |
3300 | Clone() | |
3301 | Mode = "AilaBot" | |
3302 | AilaTarget = "Nah" | |
3303 | AilaMode = "Passive" | |
3304 | laarmvis = false | |
3305 | raarmvis = false | |
3306 | lalegvis = false | |
3307 | ralegvis = false | |
3308 | tavis = false | |
3309 | lpdvis = false | |
3310 | rpdvis = false | |
3311 | for i = 0, 1, 0.1 do | |
3312 | swait() | |
3313 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3314 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3315 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3) | |
3316 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
3317 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.6) * euler(0, 1.3, 0), 0.3) | |
3318 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) | |
3319 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0.1), 0.3) | |
3320 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.2) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0.3), 0.3) | |
3321 | end | |
3322 | Clone() | |
3323 | refa = part(3, workspace, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
3324 | refa.Anchored = true | |
3325 | refa.CFrame = RootPart.CFrame * cf(0, 5, -8) | |
3326 | newp = parti:Clone() | |
3327 | newp.Parent = refa | |
3328 | newp.Enabled = true | |
3329 | newp.Size = ns({NumberSequenceKeypoint.new(0, 10), NumberSequenceKeypoint.new(1, 4)}) | |
3330 | for i = 0, 1, 0.1 do | |
3331 | swait() | |
3332 | ElecEffect(refa.CFrame, 6, 6, 6) | |
3333 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3334 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) | |
3335 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.3) | |
3336 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
3337 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(2.2, 0, -0.1) * euler(0, 1.3, 0), 0.3) | |
3338 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.2) * euler(1.8, 0, 0.3) * euler(0, -1, 0), 0.3) | |
3339 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, -0.1), 0.3) | |
3340 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.1, 0.2), 0.3) | |
3341 | end | |
3342 | for i = 1, 10 do | |
3343 | swait() | |
3344 | ElecEffect(refa.CFrame, 6, 6, 6) | |
3345 | end | |
3346 | so("300915867", refa, 1, 1) | |
3347 | AilaTarget = "Dasd" | |
3348 | abrawld8.C0 = euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, -0.2) | |
3349 | abrawld10.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
3350 | ablawld8.C0 = euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, -0.2) | |
3351 | ablawld10.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
3352 | ailabot.Parent = Character | |
3353 | abpos.position = refa.Position | |
3354 | abgy.cframe = RootPart.CFrame * euler(0, 0, 3.14) | |
3355 | abtprt1.CFrame = cf(refa.Position) | |
3356 | for i = 1, #ABWelds do | |
3357 | ABWelds[i].Parent = abtprt1 | |
3358 | end | |
3359 | for i = 1, #AilaBot do | |
3360 | AilaBot[i].Transparency = 1 | |
3361 | end | |
3362 | for d = 1, 0, -0.02 do | |
3363 | swait() | |
3364 | ElecEffect(refa.CFrame, 6, 6, 6) | |
3365 | for i = 1, #AilaBot do | |
3366 | AilaBot[i].Transparency = d | |
3367 | abhprt12v.Transparency = 1 | |
3368 | abhprt13v.Transparency = 1 | |
3369 | if d >= 0.5 then | |
3370 | newp.Enabled = false | |
3371 | end | |
3372 | end | |
3373 | end | |
3374 | for i = 1, #AilaBot do | |
3375 | AilaBot[i].Transparency = 0 | |
3376 | abhprt12v.Transparency = 1 | |
3377 | abhprt13v.Transparency = 1 | |
3378 | end | |
3379 | refa.Parent = nil | |
3380 | dec.Parent = nil | |
3381 | attack = false | |
3382 | for i = 1, 0, -0.04 do | |
3383 | swait() | |
3384 | AilaTarget = "Nah" | |
3385 | AilaMode = "Passive" | |
3386 | AilaTarget2 = nil | |
3387 | acloserightfist() | |
3388 | abhprt12v.Transparency = i | |
3389 | abhprt13v.Transparency = i | |
3390 | hwld1.C0 = clerp(hwld1.C0, euler(0.1, 0, 3.14) * cf(0, 2.5, 0.1), 0.1) | |
3391 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, -0.3) * cf(0, 0, 0), 0.1) | |
3392 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, -0.4), 0.1) | |
3393 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.1) | |
3394 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, -0.3) * cf(0, 0, 0), 0.1) | |
3395 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, -0.4), 0.1) | |
3396 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.1) | |
3397 | abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.1) | |
3398 | abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.2) | |
3399 | end | |
3400 | abhprt12v.Transparency = 0 | |
3401 | abhprt13v.Transparency = 0 | |
3402 | AilaMode = "Ranged" | |
3403 | AilaTarget = "Nearest" | |
3404 | else | |
3405 | do | |
3406 | attack = true | |
3407 | Mode = "Normal" | |
3408 | AilaTarget = "Dasd" | |
3409 | AilaMode = "Passive" | |
3410 | while ailaattack == true do | |
3411 | swait() | |
3412 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) | |
3413 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
3414 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) | |
3415 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
3416 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) | |
3417 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
3418 | end | |
3419 | ailaattack = true | |
3420 | for i = 0, 10 do | |
3421 | swait() | |
3422 | if i % 4 == 0 then | |
3423 | ElecEffect(LeftArm.CFrame * cf(0, 1, 0), 1, 1, 1) | |
3424 | ElecEffect(RightArm.CFrame * cf(0, -1, 0), 1, 1, 1) | |
3425 | end | |
3426 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.05, 0, 0), 0.3) | |
3427 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
3428 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 1.57, 0), 0.3) | |
3429 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.3) | |
3430 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) | |
3431 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
3432 | end | |
3433 | refa = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3434 | refa.Anchored = true | |
3435 | refa.CFrame = abtprt1.CFrame | |
3436 | game:GetService("Debris"):AddItem(refa, 10) | |
3437 | newp = parti:Clone() | |
3438 | newp.Parent = refa | |
3439 | newp.Enabled = true | |
3440 | newp.Size = ns({NumberSequenceKeypoint.new(0, 10), NumberSequenceKeypoint.new(1, 4)}) | |
3441 | for i = 0, 20 do | |
3442 | swait() | |
3443 | if i >= 10 then | |
3444 | newp.Enabled = true | |
3445 | end | |
3446 | if i % 4 == 0 then | |
3447 | ElecEffect(LeftArm.CFrame * cf(0, 1, 0), 1, 1, 1) | |
3448 | ElecEffect(RightArm.CFrame * cf(0, -1, 0), 1, 1, 1) | |
3449 | end | |
3450 | abhprt12v.Transparency = i / 10 | |
3451 | abhprt13v.Transparency = i / 10 | |
3452 | ElecEffect(abtprt1.CFrame, 6, 6, 6) | |
3453 | aopenleftfist() | |
3454 | aopenrightfist() | |
3455 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) | |
3456 | hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) | |
3457 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3458 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, -0.2), 0.3) | |
3459 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.3) | |
3460 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3461 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.3) | |
3462 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.3) | |
3463 | abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 3.14, 0) * cf(0, 0, -0.5) * euler(-0.5, 0, 0), 0.3) | |
3464 | abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 3.14) * cf(0, -0.8, -0.4), 0.3) | |
3465 | abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.1, 0.6, 0), 0.3) | |
3466 | abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.1, 0.6, 0), 0.3) | |
3467 | end | |
3468 | for d = 0, 1, 0.1 do | |
3469 | swait() | |
3470 | ElecEffect(abtprt1.CFrame, 6, 6, 6) | |
3471 | for i = 1, #AilaBot do | |
3472 | AilaBot[i].Transparency = d | |
3473 | abhprt12v.Transparency = 1 | |
3474 | abhprt13v.Transparency = 1 | |
3475 | end | |
3476 | end | |
3477 | ailabot.Parent = nil | |
3478 | newp.Enabled = false | |
3479 | ailaattack = false | |
3480 | attack = false | |
3481 | end | |
3482 | end | |
3483 | end | |
3484 | findNearestTorso = function(pos) | |
3485 | local list = (game.Workspace:children()) | |
3486 | local torso = nil | |
3487 | local dist = 50 | |
3488 | local temp, human, temp2 = nil, nil, nil | |
3489 | for x = 1, #list do | |
3490 | temp2 = list[x] | |
3491 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
3492 | temp = temp2:findFirstChild("Torso") | |
3493 | human = temp2:findFirstChild("Humanoid") | |
3494 | if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then | |
3495 | local dohit = true | |
3496 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then | |
3497 | dohit = false | |
3498 | end | |
3499 | if dohit == true then | |
3500 | torso = temp | |
3501 | dist = temp.Position - pos.magnitude | |
3502 | end | |
3503 | end | |
3504 | end | |
3505 | end | |
3506 | return torso, dist | |
3507 | end | |
3508 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
3509 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
3510 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
3511 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
3512 | dur = Instance.new("NumberValue", d) | |
3513 | dur.Name = "Duration" | |
3514 | dur.Value = Duration | |
3515 | game:GetService("Debris"):AddItem(d, 20) | |
3516 | if Stat == "Damage" then | |
3517 | d.Name = "DecreaseAtk" | |
3518 | else | |
3519 | if Stat == "Defense" then | |
3520 | d.Name = "DecreaseDef" | |
3521 | else | |
3522 | if Stat == "Movement" then | |
3523 | d.Name = "DecreaseMvmt" | |
3524 | end | |
3525 | end | |
3526 | end | |
3527 | if Model:findFirstChild("Torso") ~= nil then | |
3528 | display = "" | |
3529 | if Stat == "Damage" then | |
3530 | if Amount > 0 then | |
3531 | display = "-Damage" | |
3532 | else | |
3533 | display = "+Damage" | |
3534 | end | |
3535 | else | |
3536 | if Stat == "Defense" then | |
3537 | if Amount > 0 then | |
3538 | display = "-Defense" | |
3539 | else | |
3540 | display = "+Defense" | |
3541 | end | |
3542 | else | |
3543 | if Stat == "Movement" then | |
3544 | if Amount > 0 then | |
3545 | display = "-Movement" | |
3546 | else | |
3547 | display = "+Movement" | |
3548 | end | |
3549 | end | |
3550 | end | |
3551 | end | |
3552 | showDamage(Model, display, "Debuff") | |
3553 | end | |
3554 | d.Value = Amount | |
3555 | end | |
3556 | end | |
3557 | GetDist = function(Part1, Part2, magni) | |
3558 | local targ = Part1.Position - Part2.Position | |
3559 | local mag = targ.magnitude | |
3560 | if mag <= magni then | |
3561 | return true | |
3562 | else | |
3563 | return false | |
3564 | end | |
3565 | end | |
3566 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Ranged, Dec, DecAm, Dur, stun, KnockP, Deb, KnockType) | |
3567 | for _,c in pairs(workspace:children()) do | |
3568 | local hum = c:findFirstChild("Humanoid") | |
3569 | if hum ~= nil then | |
3570 | local head = c:findFirstChild("Torso") | |
3571 | if head == nil then | |
3572 | head = c:findFirstChild("Hitbox") | |
3573 | end | |
3574 | if head == nil then | |
3575 | head = c:findFirstChild("Head") | |
3576 | end | |
3577 | if head == nil then | |
3578 | head = c:findFirstChild("HumanoidRootPart") | |
3579 | end | |
3580 | if head == nil then | |
3581 | head = c:findFirstChild("HitPart") | |
3582 | end | |
3583 | if head ~= nil then | |
3584 | local targ = head.Position - Part.Position | |
3585 | local mag = targ.magnitude | |
3586 | if mag <= magni and c.Name ~= Player.Name then | |
3587 | if stun == nil then | |
3588 | stun = math.random(5, 10) | |
3589 | end | |
3590 | Damagefunc(head, mindam, maxdam, knock, Type, KnockP, Deb, KnockType, stun, nil, nil, Ranged, Dec, DecAm, Dur) | |
3591 | end | |
3592 | end | |
3593 | end | |
3594 | end | |
3595 | end | |
3596 | rayCast = function(Pos, Dir, Max, Ignore) | |
3597 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
3598 | end | |
3599 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
3600 | LastPoint = Point | |
3601 | effect = function(Color, Ref, LP, P1, returnn) | |
3602 | if LP == nil or P1 == nil then | |
3603 | return | |
3604 | end | |
3605 | local effectsmsh = Instance.new("CylinderMesh") | |
3606 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
3607 | effectsmsh.Name = "Mesh" | |
3608 | local effectsg = Instance.new("Part") | |
3609 | NoOutline(effectsg) | |
3610 | effectsg.formFactor = 3 | |
3611 | effectsg.CanCollide = false | |
3612 | effectsg.Name = "Eff" | |
3613 | effectsg.Locked = true | |
3614 | effectsg.Anchored = true | |
3615 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
3616 | effectsg.Parent = workspace | |
3617 | effectsmsh.Parent = effectsg | |
3618 | effectsg.BrickColor = BrickColor.new(Color) | |
3619 | effectsg.Reflectance = Ref | |
3620 | local point1 = P1 | |
3621 | local mg = LP.p - point1.p.magnitude | |
3622 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
3623 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
3624 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
3625 | game:GetService("Debris"):AddItem(effectsg, 2) | |
3626 | if returnn then | |
3627 | return effectsg | |
3628 | end | |
3629 | if not returnn then | |
3630 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
3631 | end | |
3632 | end | |
3633 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
3634 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3635 | prt.Anchored = true | |
3636 | prt.CFrame = cframe | |
3637 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
3638 | game:GetService("Debris"):AddItem(prt, 10) | |
3639 | if Type == 1 or Type == nil then | |
3640 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
3641 | else | |
3642 | if Type == 2 then | |
3643 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
3644 | else | |
3645 | if Type == 3 then | |
3646 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, Part}) | |
3647 | else | |
3648 | if Type == 4 then | |
3649 | table.insert(Effects, {prt, "Block2Fire", delay, x3, y3, z3, msh}) | |
3650 | end | |
3651 | end | |
3652 | end | |
3653 | end | |
3654 | end | |
3655 | MagicSnowflake = function(brickcolor, cframe, eul, x1, y1, z1, delay) | |
3656 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3657 | prt.Anchored = true | |
3658 | prt.CFrame = cframe * eul | |
3659 | ID = "" | |
3660 | rand = math.random(1, 3) | |
3661 | if rand == 1 then | |
3662 | ID = "187687161" | |
3663 | else | |
3664 | if rand == 2 then | |
3665 | ID = "187687175" | |
3666 | else | |
3667 | ID = "187687193" | |
3668 | end | |
3669 | end | |
3670 | msh = mesh("SpecialMesh", prt, "FileMesh", ID, vt(0, 0, 0), vt(x1, y1, z1)) | |
3671 | game:GetService("Debris"):AddItem(prt, 10) | |
3672 | table.insert(Effects, {prt, "Snowflake", delay, cframe, msh}) | |
3673 | end | |
3674 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
3675 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3676 | prt.Anchored = true | |
3677 | prt.CFrame = cframe | |
3678 | if parent == nil then | |
3679 | prt.Parent = workspace | |
3680 | else | |
3681 | prt.Parent = parent | |
3682 | end | |
3683 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
3684 | game:GetService("Debris"):AddItem(prt, 10) | |
3685 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3686 | end | |
3687 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3688 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3689 | prt.Anchored = true | |
3690 | prt.CFrame = cframe | |
3691 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
3692 | game:GetService("Debris"):AddItem(prt, 10) | |
3693 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh}) | |
3694 | end | |
3695 | MagicBoom2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
3696 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3697 | prt.Anchored = true | |
3698 | prt.CFrame = cframe | |
3699 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
3700 | game:GetService("Debris"):AddItem(prt, 10) | |
3701 | table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, Part}) | |
3702 | end | |
3703 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3704 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3705 | prt.Anchored = true | |
3706 | prt.CFrame = cframe | |
3707 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
3708 | game:GetService("Debris"):AddItem(prt, 10) | |
3709 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3710 | end | |
3711 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3712 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3713 | prt.Anchored = true | |
3714 | prt.CFrame = cframe | |
3715 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
3716 | game:GetService("Debris"):AddItem(prt, 10) | |
3717 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3718 | end | |
3719 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
3720 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
3721 | prt.Anchored = true | |
3722 | prt.CFrame = cframe | |
3723 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
3724 | game:GetService("Debris"):AddItem(prt, 10) | |
3725 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
3726 | end | |
3727 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3728 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3729 | prt.Anchored = true | |
3730 | prt.CFrame = cframe | |
3731 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
3732 | game:GetService("Debris"):AddItem(prt, 10) | |
3733 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3734 | end | |
3735 | MagicIcicle = function(brickcolor, cframe, x1, y1, z1, delay) | |
3736 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
3737 | prt.Anchored = true | |
3738 | prt.CFrame = cframe | |
3739 | msh = mesh("SpecialMesh", prt, "FileMesh", "1778999", vt(0, 0, 0), vt(x1, y1, z1)) | |
3740 | game:GetService("Debris"):AddItem(prt, 10) | |
3741 | for i = 1, 5 do | |
3742 | BreakEffect(BrickColor.new("Cyan"), prt.CFrame * cf(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) | |
3743 | end | |
3744 | for i = 1, 15 do | |
3745 | local freezepart = part(3, workspace, 0.5, 0.5, BrickColor.new("Bright blue"), "Ice Part", vt(math.random(1, 2) + math.random(), math.random(1, 2) + math.random(), math.random(1, 2) + math.random())) | |
3746 | freezepart.Anchored = true | |
3747 | freezepart.CanCollide = true | |
3748 | freezepart.CFrame = cframe * cf(math.random(-300, 300) / 100, 4, math.random(-300, 300) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3749 | game:GetService("Debris"):AddItem(freezepart, 10) | |
3750 | end | |
3751 | table.insert(Effects, {prt, "Ice", delay, msh, 1, 0.2}) | |
3752 | end | |
3753 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
3754 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
3755 | prt.Anchored = true | |
3756 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3757 | game:GetService("Debris"):AddItem(prt, 10) | |
3758 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
3759 | local num = math.random(10, 50) / 1000 | |
3760 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
3761 | end | |
3762 | Bullet = function(Part) | |
3763 | bullet = part(3, workspace, 0, 0, BrickColor.new("Bright yellow"), "Bullet", vt()) | |
3764 | bmsh = mesh("CylinderMesh", bullet, "", "", vt(0, 0, 0), vt(2, 4, 2)) | |
3765 | bullet.CanCollide = true | |
3766 | bullet.CFrame = Part.CFrame * euler(0, 0, 1.57) | |
3767 | bullet.Velocity = Part.CFrame * euler(1.57, 0, 0).lookVector * 40 | |
3768 | game:GetService("Debris"):AddItem(bullet, 5) | |
3769 | end | |
3770 | ElecEffect = function(cff, x, y, z) | |
3771 | local prt = part(3, workspace, 0, 0, BrickColor.new("Medium blue"), "Part", vt(1, 1, 1)) | |
3772 | prt.Anchored = true | |
3773 | prt.CFrame = cff * cf(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
3774 | prt.CFrame = cf(prt.Position) | |
3775 | game:GetService("Debris"):AddItem(prt, 10) | |
3776 | xval = math.random() / 9 | |
3777 | yval = math.random() / 9 | |
3778 | zval = math.random() / 9 | |
3779 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
3780 | eul1 = math.random(-50, 50) | |
3781 | eul2 = math.random(-50, 50) | |
3782 | eul3 = math.random(-50, 50) | |
3783 | euld = euler(eul1, eul2, eul3) | |
3784 | euld2 = euler(-eul1, -eul2, -eul3) | |
3785 | Effects[#Effects + 1] = {prt, "Elec", 0.05, x, y, z, xval, yval, zval, msh, euld, euld2} | |
3786 | end | |
3787 | ElecEffect2 = function(cff, x, y, z) | |
3788 | local prt = part(3, workspace, 0, 0, BrickColor.new("Medium blue"), "Part", vt(1, 1, 1)) | |
3789 | prt.Anchored = true | |
3790 | prt.CFrame = cff * cf(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
3791 | prt.CFrame = cf(prt.Position) | |
3792 | game:GetService("Debris"):AddItem(prt, 10) | |
3793 | xval = math.random() / 7 | |
3794 | yval = math.random() / 7 | |
3795 | zval = math.random() / 7 | |
3796 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
3797 | eul1 = math.random(-50, 50) | |
3798 | eul2 = math.random(-50, 50) | |
3799 | eul3 = math.random(-50, 50) | |
3800 | euld = euler(eul1, eul2, eul3) | |
3801 | euld2 = euler(-eul1, -eul2, -eul3) | |
3802 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval, msh, euld, euld2} | |
3803 | end | |
3804 | Clone = function() | |
3805 | for _,v in pairs(Torso.Parent:children()) do | |
3806 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
3807 | local c = part(3, workspace, 0, 0.5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
3808 | c.Anchored = true | |
3809 | c.CFrame = v.CFrame | |
3810 | game:GetService("Debris"):AddItem(c, 5) | |
3811 | local cmsh = nil | |
3812 | if v.Name == "Head" then | |
3813 | cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale) | |
3814 | else | |
3815 | cmsh = mesh("BlockMesh", c, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) | |
3816 | end | |
3817 | table.insert(Effects, {c, "Cylinder", 0.05, 0.1, 0.1, 0.1, cmsh}) | |
3818 | end | |
3819 | end | |
3820 | end | |
3821 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound) | |
3822 | if hit.Parent == nil then | |
3823 | return | |
3824 | end | |
3825 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
3826 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3827 | ref.Anchored = true | |
3828 | ref.CFrame = cf(hit.Position) | |
3829 | game:GetService("Debris"):AddItem(ref, 1) | |
3830 | hitnum = math.random(1, 5) | |
3831 | if hitnum == 1 then | |
3832 | so("199148971", ref, 1, 1) | |
3833 | else | |
3834 | if hitnum == 2 then | |
3835 | so("199149025", ref, 1, 1) | |
3836 | else | |
3837 | if hitnum == 3 then | |
3838 | so("199149072", ref, 1, 1) | |
3839 | else | |
3840 | if hitnum == 4 then | |
3841 | so("199149109", ref, 1, 1) | |
3842 | else | |
3843 | if hitnum == 5 then | |
3844 | so("199149119", ref, 1, 1) | |
3845 | end | |
3846 | end | |
3847 | end | |
3848 | end | |
3849 | end | |
3850 | StaggerHit.Value = true | |
3851 | end | |
3852 | h = hit.Parent:FindFirstChild("Humanoid") | |
3853 | for _,v in pairs(hit.Parent:children()) do | |
3854 | if v:IsA("Humanoid") then | |
3855 | h = v | |
3856 | end | |
3857 | end | |
3858 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
3859 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
3860 | end | |
3861 | if hit.Parent.className == "Hat" then | |
3862 | hit = hit.Parent.Parent:findFirstChild("Head") | |
3863 | end | |
3864 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3865 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
3866 | return | |
3867 | end | |
3868 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
3869 | return | |
3870 | end | |
3871 | c = Instance.new("ObjectValue") | |
3872 | c.Name = "creator" | |
3873 | c.Value = game:service("Players").LocalPlayer | |
3874 | c.Parent = h | |
3875 | RecentEnemy.Value = hit.Parent | |
3876 | game:GetService("Debris"):AddItem(c, 0.5) | |
3877 | minim = minim * Atk.Value | |
3878 | maxim = maxim * Atk.Value | |
3879 | Damage = 0 | |
3880 | if minim == maxim then | |
3881 | Damage = maxim | |
3882 | else | |
3883 | Damage = math.random(minim, maxim) | |
3884 | end | |
3885 | blocked = false | |
3886 | enblock = nil | |
3887 | Stats = hit.Parent:findFirstChild("Stats") | |
3888 | if Stats ~= nil then | |
3889 | invis = Stats:findFirstChild("Invisibility") | |
3890 | isinvis = Stats:findFirstChild("IsInvisible") | |
3891 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
3892 | invis.Value = 0 | |
3893 | end | |
3894 | enblock = Stats:findFirstChild("Block") | |
3895 | if enblock ~= nil and enblock.Value == true then | |
3896 | blocked = true | |
3897 | end | |
3898 | if Stats:findFirstChild("Defense") ~= nil then | |
3899 | Damage = Damage / Stats.Defense.Value | |
3900 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
3901 | hitnum = math.random(1, 5) | |
3902 | if hitnum == 1 then | |
3903 | so("199149321", hit, 1, 1) | |
3904 | else | |
3905 | if hitnum == 2 then | |
3906 | so("199149338", hit, 1, 1) | |
3907 | else | |
3908 | if hitnum == 3 then | |
3909 | so("199149367", hit, 1, 1) | |
3910 | else | |
3911 | if hitnum == 4 then | |
3912 | so("199149409", hit, 1, 1) | |
3913 | else | |
3914 | if hitnum == 5 then | |
3915 | so("199149452", hit, 1, 1) | |
3916 | end | |
3917 | end | |
3918 | end | |
3919 | end | |
3920 | end | |
3921 | else | |
3922 | if ranged == false or ranged == nil and blocked ~= true then | |
3923 | hitnum = math.random(1, 6) | |
3924 | if hitnum == 1 then | |
3925 | so("199149137", hit, 1, 1) | |
3926 | else | |
3927 | if hitnum == 2 then | |
3928 | so("199149186", hit, 1, 1) | |
3929 | else | |
3930 | if hitnum == 3 then | |
3931 | so("199149221", hit, 1, 1) | |
3932 | else | |
3933 | if hitnum == 4 then | |
3934 | so("199149235", hit, 1, 1) | |
3935 | else | |
3936 | if hitnum == 5 then | |
3937 | so("199149269", hit, 1, 1) | |
3938 | else | |
3939 | if hitnum == 6 then | |
3940 | so("199149297", hit, 1, 1) | |
3941 | end | |
3942 | end | |
3943 | end | |
3944 | end | |
3945 | end | |
3946 | end | |
3947 | end | |
3948 | end | |
3949 | if Damage <= 3 and staghit == true then | |
3950 | StaggerHit.Value = true | |
3951 | end | |
3952 | end | |
3953 | if Stats:findFirstChild("Stun") ~= nil then | |
3954 | if blocked == true then | |
3955 | incstun = incstun / 2 | |
3956 | end | |
3957 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
3958 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
3959 | end | |
3960 | end | |
3961 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then | |
3962 | Stats.Stagger.Value = true | |
3963 | end | |
3964 | end | |
3965 | if blocked == true then | |
3966 | showDamage(hit.Parent, "Block", "Damage") | |
3967 | if ranged ~= true then | |
3968 | enblock.Value = false | |
3969 | Stagger.Value = true | |
3970 | hitnum = math.random(1, 2) | |
3971 | if hitnum == 1 then | |
3972 | so("199148933", hit, 1, 1) | |
3973 | else | |
3974 | if hitnum == 2 then | |
3975 | so("199148947", hit, 1, 1) | |
3976 | end | |
3977 | end | |
3978 | end | |
3979 | else | |
3980 | brigatk = false | |
3981 | Damage = math.floor(Damage) | |
3982 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
3983 | damageFunc:InvokeServer(h, Damage) | |
3984 | end), h, Damage) | |
3985 | showDamage(hit.Parent, Damage, "Damage") | |
3986 | if DecreaseState ~= nil then | |
3987 | if DecreaseState == "Shatter" then | |
3988 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
3989 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3990 | else | |
3991 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
3992 | end | |
3993 | end | |
3994 | if Type == "Knockdown" then | |
3995 | hum = hit.Parent.Humanoid | |
3996 | hum.PlatformStand = true | |
3997 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3998 | swait(1) | |
3999 | HHumanoid.PlatformStand = false | |
4000 | end), hum) | |
4001 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
4002 | local bodvol = Instance.new("BodyVelocity") | |
4003 | bodvol.velocity = angle * knockback | |
4004 | bodvol.P = 5000 | |
4005 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
4006 | bodvol.Parent = hit | |
4007 | rl = Instance.new("BodyAngularVelocity") | |
4008 | rl.P = 3000 | |
4009 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
4010 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
4011 | rl.Parent = hit | |
4012 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
4013 | game:GetService("Debris"):AddItem(rl, 0.5) | |
4014 | else | |
4015 | do | |
4016 | if Type == "Shatter" then | |
4017 | for i = 1, 10 do | |
4018 | BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) | |
4019 | end | |
4020 | else | |
4021 | do | |
4022 | if Type == "Knockdown2" then | |
4023 | hum = hit.Parent.Humanoid | |
4024 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
4025 | local bodvol = Instance.new("BodyVelocity") | |
4026 | bodvol.velocity = angle * knockback | |
4027 | bodvol.P = 5000 | |
4028 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
4029 | bodvol.Parent = hit | |
4030 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
4031 | else | |
4032 | do | |
4033 | if Type == "Normal" then | |
4034 | vp = Instance.new("BodyVelocity") | |
4035 | vp.P = 500 | |
4036 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
4037 | if KnockbackType == 1 then | |
4038 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
4039 | else | |
4040 | if KnockbackType == 2 then | |
4041 | vp.velocity = Property.CFrame.lookVector * knockback | |
4042 | end | |
4043 | end | |
4044 | game:GetService("Debris"):AddItem(vp, 0.5) | |
4045 | if knockback > 0 then | |
4046 | vp.Parent = hit.Parent.Torso | |
4047 | end | |
4048 | end | |
4049 | debounce = Instance.new("BoolValue") | |
4050 | debounce.Name = "DebounceHit" | |
4051 | debounce.Parent = hit.Parent | |
4052 | if Delay == 0 then | |
4053 | debounce.Parent = nil | |
4054 | end | |
4055 | debounce.Value = true | |
4056 | game:GetService("Debris"):AddItem(debounce, Delay) | |
4057 | c = Instance.new("ObjectValue") | |
4058 | c.Name = "creator" | |
4059 | c.Value = Player | |
4060 | c.Parent = h | |
4061 | game:GetService("Debris"):AddItem(c, 0.5) | |
4062 | CRIT = false | |
4063 | end | |
4064 | end | |
4065 | end | |
4066 | end | |
4067 | end | |
4068 | end | |
4069 | end | |
4070 | end | |
4071 | end | |
4072 | showDamage = function(Char, Dealt, Type) | |
4073 | m = Instance.new("Model") | |
4074 | m.Name = "Effect" | |
4075 | c = Instance.new("Part") | |
4076 | c.Transparency = 1 | |
4077 | c.Name = "Head" | |
4078 | c.TopSurface = 0 | |
4079 | c.BottomSurface = 0 | |
4080 | c.formFactor = "Plate" | |
4081 | c.Size = Vector3.new(1, 0.4, 1) | |
4082 | b = Instance.new("BillboardGui", c) | |
4083 | b.Size = UDim2.new(5, 0, 5, 0) | |
4084 | b.AlwaysOnTop = true | |
4085 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
4086 | if Type == "Damage" then | |
4087 | damgui.Font = "SourceSans" | |
4088 | if Dealt == "Block" then | |
4089 | damgui.TextColor3 = BrickColor.new("Bright blue").Color | |
4090 | else | |
4091 | if Dealt < 3 then | |
4092 | damgui.TextColor3 = BrickColor.new("White").Color | |
4093 | else | |
4094 | if Dealt >= 3 and Dealt < 20 then | |
4095 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color | |
4096 | else | |
4097 | damgui.TextColor3 = BrickColor.new("Really red").Color | |
4098 | damgui.Font = "SourceSansBold" | |
4099 | end | |
4100 | end | |
4101 | end | |
4102 | else | |
4103 | if Type == "Debuff" then | |
4104 | damgui.TextColor3 = BrickColor.new("White").Color | |
4105 | else | |
4106 | if Type == "Interrupt" then | |
4107 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
4108 | end | |
4109 | end | |
4110 | end | |
4111 | damgui.TextScaled = true | |
4112 | ms = Instance.new("CylinderMesh") | |
4113 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
4114 | ms.Parent = c | |
4115 | c.Reflectance = 0 | |
4116 | Instance.new("BodyGyro").Parent = c | |
4117 | c.Parent = m | |
4118 | if Char:findFirstChild("Head") ~= nil then | |
4119 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
4120 | else | |
4121 | if Char.Parent:findFirstChild("Head") ~= nil then | |
4122 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
4123 | end | |
4124 | end | |
4125 | f = Instance.new("BodyPosition") | |
4126 | f.P = 2000 | |
4127 | f.D = 100 | |
4128 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
4129 | if Type == "Damage" then | |
4130 | f.position = c.Position + Vector3.new(0, 3, 0) | |
4131 | else | |
4132 | if Type == "Debuff" or Type == "Interrupt" then | |
4133 | f.position = c.Position + Vector3.new(0, 5, 0) | |
4134 | end | |
4135 | end | |
4136 | f.Parent = c | |
4137 | game:GetService("Debris"):AddItem(m, 5) | |
4138 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
4139 | c.CanCollide = false | |
4140 | m.Parent = workspace | |
4141 | c.CanCollide = false | |
4142 | end | |
4143 | combo = 0 | |
4144 | ob1d = function(mouse) | |
4145 | if attack == true or equipped == false then | |
4146 | return | |
4147 | end | |
4148 | hold = true | |
4149 | removeControl() | |
4150 | if combo == 0 then | |
4151 | combo = 1 | |
4152 | attackone() | |
4153 | else | |
4154 | if combo == 1 then | |
4155 | combo = 2 | |
4156 | attacktwo() | |
4157 | else | |
4158 | if combo == 2 then | |
4159 | combo = 3 | |
4160 | if Mode ~= "Normal" then | |
4161 | combo = 0 | |
4162 | end | |
4163 | attackthree() | |
4164 | else | |
4165 | if combo == 3 then | |
4166 | combo = 0 | |
4167 | attackfour() | |
4168 | end | |
4169 | end | |
4170 | end | |
4171 | end | |
4172 | resumeControl() | |
4173 | coroutine.resume(coroutine.create(function() | |
4174 | for i = 1, 50 do | |
4175 | if attack == false then | |
4176 | swait() | |
4177 | end | |
4178 | end | |
4179 | if attack == false then | |
4180 | combo = 0 | |
4181 | laarmvis = false | |
4182 | raarmvis = false | |
4183 | lalegvis = false | |
4184 | ralegvis = false | |
4185 | tavis = false | |
4186 | lpdvis = false | |
4187 | rpdvis = false | |
4188 | end | |
4189 | end)) | |
4190 | end | |
4191 | ob1u = function(mouse) | |
4192 | hold = false | |
4193 | end | |
4194 | buttonhold = false | |
4195 | fenbarmove1.MouseButton1Click:connect(do1) | |
4196 | fenbarmove2.MouseButton1Click:connect(do2) | |
4197 | fenbarmove3.MouseButton1Click:connect(do3) | |
4198 | fenbarmove4.MouseButton1Click:connect(do4) | |
4199 | eul = 0 | |
4200 | equipped = false | |
4201 | visormouth = true | |
4202 | visoreye = true | |
4203 | key = function(key) | |
4204 | -- DECOMPILER ERROR at PC5: Unhandled construct in 'MakeBoolean' P1 | |
4205 | ||
4206 | if key ~= "q" or attack == true then | |
4207 | return | |
4208 | end | |
4209 | if key == "f" then | |
4210 | pressedf = true | |
4211 | fnumb = 0 | |
4212 | attack = true | |
4213 | if equipped == false then | |
4214 | equipped = true | |
4215 | RSH = ch.Torso["Right Shoulder"] | |
4216 | LSH = ch.Torso["Left Shoulder"] | |
4217 | RSH.Parent = nil | |
4218 | LSH.Parent = nil | |
4219 | RW.Name = "Right Shoulder" | |
4220 | RW.Part0 = ch.Torso | |
4221 | RW.C0 = cf(1.5, 0.5, 0) | |
4222 | RW.C1 = cf(0, 0.5, 0) | |
4223 | RW.Part1 = ch["Right Arm"] | |
4224 | RW.Parent = ch.Torso | |
4225 | LW.Name = "Left Shoulder" | |
4226 | LW.Part0 = ch.Torso | |
4227 | LW.C0 = cf(-1.5, 0.5, 0) | |
4228 | LW.C1 = cf(0, 0.5, 0) | |
4229 | LW.Part1 = ch["Left Arm"] | |
4230 | LW.Parent = ch.Torso | |
4231 | Animate.Parent = nil | |
4232 | equipanim() | |
4233 | else | |
4234 | equipped = false | |
4235 | hideanim() | |
4236 | LH.C1 = LHC1 | |
4237 | RH.C1 = RHC1 | |
4238 | Animate.Parent = Humanoid | |
4239 | swait(0) | |
4240 | RW.Parent = nil | |
4241 | LW.Parent = nil | |
4242 | RSH.Parent = player.Character.Torso | |
4243 | LSH.Parent = player.Character.Torso | |
4244 | end | |
4245 | attack = false | |
4246 | end | |
4247 | if equipped == false then | |
4248 | return | |
4249 | end | |
4250 | if ((key == "q" and Mode ~= "AilaBot") or key == "e") and Mode == "AilaBot" then | |
4251 | ChangeTarget() | |
4252 | end | |
4253 | if key == "z" then | |
4254 | do1() | |
4255 | end | |
4256 | if key == "x" then | |
4257 | do2() | |
4258 | end | |
4259 | if key == "c" then | |
4260 | do3() | |
4261 | end | |
4262 | if key == "v" then | |
4263 | do4() | |
4264 | end | |
4265 | if attack == false then | |
4266 | RecentEnemy.Value = nil | |
4267 | end | |
4268 | end | |
4269 | key2 = function(key) | |
4270 | end | |
4271 | s = function(mouse) | |
4272 | mouse.Button1Down:connect(function() | |
4273 | ob1d(mouse) | |
4274 | end) | |
4275 | mouse.Button1Up:connect(function() | |
4276 | ob1u(mouse) | |
4277 | end) | |
4278 | mouse.KeyDown:connect(key) | |
4279 | mouse.KeyUp:connect(key2) | |
4280 | player = Player | |
4281 | ch = Character | |
4282 | MMouse = mouse | |
4283 | end | |
4284 | ds = function(mouse) | |
4285 | end | |
4286 | Bin.Selected:connect(s) | |
4287 | Bin.Deselected:connect(ds) | |
4288 | print("Fen loaded.") | |
4289 | local mananum = 0 | |
4290 | local donum = 0 | |
4291 | local stunnum = 0 | |
4292 | local staggeranim = false | |
4293 | local stunanim = false | |
4294 | local Point, LastPoint = nil, nil | |
4295 | local walk = 0 | |
4296 | local walkforw = true | |
4297 | local breakp = false | |
4298 | while 1 do | |
4299 | swait() | |
4300 | if Mode == "Normal" then | |
4301 | cooldownsadd[1] = 0.35 | |
4302 | cooldownsadd[2] = 0.23 | |
4303 | cooldownsadd[3] = 0.28 | |
4304 | fenbarmove1.Text = "(Z)\nAila Stingers" | |
4305 | fenbarmove2.Text = "(X)\nBooster Blaze" | |
4306 | fenbarmove3.Text = "(C)\nGround Bunker" | |
4307 | else | |
4308 | cooldownsadd[1] = 0.8 | |
4309 | cooldownsadd[2] = 0.18 | |
4310 | cooldownsadd[3] = 0.28 | |
4311 | fenbarmove1.Text = "(Z)\nEnergy Drain" | |
4312 | fenbarmove2.Text = "(X)\nParticle Cannon" | |
4313 | fenbarmove3.Text = "(C)\n" | |
4314 | end | |
4315 | if Mode == "AilaBot" and AilaMode == "Ranged" and AilaTarget2 ~= nil and ailaattack == false and 5 <= mana.Value and math.random(1, 30) == 1 then | |
4316 | mana.Value = mana.Value - 5 | |
4317 | coroutine.resume(coroutine.create(function() | |
4318 | d = math.random(1, 4) | |
4319 | if d == 1 then | |
4320 | LaserShot() | |
4321 | else | |
4322 | if d == 2 then | |
4323 | SatelliteShot() | |
4324 | else | |
4325 | if d == 3 then | |
4326 | QuadBarrage() | |
4327 | else | |
4328 | if d == 4 then | |
4329 | QuadBurst() | |
4330 | end | |
4331 | end | |
4332 | end | |
4333 | end | |
4334 | end)) | |
4335 | end | |
4336 | abtwld8.C0 = abtwld8.C0 * euler(0, 0.05, 0) | |
4337 | abtwld9.C0 = abtwld9.C0 * euler(0, -0.08, 0) | |
4338 | abtwld10.C0 = abtwld10.C0 * euler(0, 0.11, 0) | |
4339 | if ailaattack == false then | |
4340 | if AilaTarget == "None" then | |
4341 | AilaTarget2 = nil | |
4342 | else | |
4343 | if AilaTarget == "Target" then | |
4344 | abgy.cframe = cf(abtprt4.Position, AilaTarget2.Position) * euler(0, 0, 3.14) | |
4345 | if (AilaTarget2.Parent:findFirstChild("Humanoid")) ~= nil and AilaTarget2.Parent.Humanoid.Health <= 0 then | |
4346 | AilaTarget = "None" | |
4347 | AilaTarget2 = nil | |
4348 | end | |
4349 | else | |
4350 | if AilaTarget == "Nearest" then | |
4351 | target = findNearestTorso(RootPart.Position) | |
4352 | if target ~= nil then | |
4353 | AilaTarget2 = target | |
4354 | abgy.cframe = cf(abtprt4.Position, target.Position) * euler(0, 0, 3.14) | |
4355 | else | |
4356 | AilaTarget2 = nil | |
4357 | end | |
4358 | end | |
4359 | end | |
4360 | end | |
4361 | end | |
4362 | if AilaMode == "Ranged" then | |
4363 | abtwld1.C0 = clerp(abtwld1.C0, cf(0, donum, 0), 0.3) | |
4364 | if AilaTarget2 == nil then | |
4365 | pos4 = vt(RootPart.Position.X, abtprt4.Position.Y, RootPart.Position.Z) | |
4366 | abgy.cframe = cf(abtprt4.Position, pos4) * euler(0, 0, 3.14) | |
4367 | if ailaattack == false then | |
4368 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) | |
4369 | abw1wld3.C0 = clerp(abw1wld3.C0, cf(0, -0.6, 0) * euler(0, 0, 0), 0.2) | |
4370 | abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 3.14) * cf(0, -0.8, -0.4), 0.2) | |
4371 | abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.1, 0.6, 0), 0.2) | |
4372 | abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.1, 0.6, 0), 0.2) | |
4373 | hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) | |
4374 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) | |
4375 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, -0.2), 0.2) | |
4376 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.2) | |
4377 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) | |
4378 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.2) | |
4379 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.2) | |
4380 | end | |
4381 | else | |
4382 | if ailaattack == false then | |
4383 | abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) | |
4384 | abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.2) | |
4385 | abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.2) | |
4386 | abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.2, -0.2, 0), 0.2) | |
4387 | abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.2, -0.2, 0), 0.2) | |
4388 | hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) | |
4389 | abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) | |
4390 | abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, 0), 0.2) | |
4391 | abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.6, 0) * cf(0, 0, 0), 0.2) | |
4392 | ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) | |
4393 | ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.2) | |
4394 | ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.2) | |
4395 | end | |
4396 | end | |
4397 | end | |
4398 | if Humanoid.Health <= 0 then | |
4399 | attack = true | |
4400 | if explode == false then | |
4401 | explode = true | |
4402 | RootPart.Anchored = true | |
4403 | end | |
4404 | resumeControl() | |
4405 | modelzorz.Parent = workspace | |
4406 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
4407 | pdriver.Parent = workspace | |
4408 | game:GetService("Debris"):AddItem(pdriver, 30) | |
4409 | armor.Parent = workspace | |
4410 | game:GetService("Debris"):AddItem(armor, 30) | |
4411 | for i = 1, #Weapon do | |
4412 | Weapon[i].Parent = modelzorz | |
4413 | Weapon[i].CanCollide = true | |
4414 | end | |
4415 | for i = 1, #PDriver do | |
4416 | PDriver[i].Parent = pdriver | |
4417 | PDriver[i].CanCollide = true | |
4418 | end | |
4419 | for i = 1, #Armor do | |
4420 | if Armor[i].Name == "Armor Head Part12v" or Armor[i].Name == "Armor Head Part13v" then | |
4421 | Armor[i].Parent = nil | |
4422 | end | |
4423 | Armor[i].Parent = armor | |
4424 | Armor[i].CanCollide = true | |
4425 | end | |
4426 | if breakp == false then | |
4427 | breakp = true | |
4428 | for _,c in pairs(Character:children()) do | |
4429 | if c.className == "Part" then | |
4430 | c.CanCollide = false | |
4431 | end | |
4432 | end | |
4433 | for i = 1, #Welds do | |
4434 | if math.random(1, 5) == 1 then | |
4435 | Welds[i].Parent = nil | |
4436 | else | |
4437 | Welds[i].Parent = lprt1 | |
4438 | end | |
4439 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
4440 | Welds[i].Parent = nil | |
4441 | end | |
4442 | end | |
4443 | for i = 1, #AWelds do | |
4444 | if math.random(1, 5) == 1 then | |
4445 | AWelds[i].Parent = nil | |
4446 | else | |
4447 | AWelds[i].Parent = atprt1 | |
4448 | end | |
4449 | if AWelds[i].Part0.Parent == Character or AWelds[i].Part1.Parent == Character then | |
4450 | AWelds[i].Parent = nil | |
4451 | end | |
4452 | end | |
4453 | for i = 1, #PDWelds do | |
4454 | if math.random(1, 5) == 1 then | |
4455 | PDWelds[i].Parent = nil | |
4456 | else | |
4457 | PDWelds[i].Parent = pdprt1 | |
4458 | end | |
4459 | if PDWelds[i].Part0.Parent == Character or PDWelds[i].Part1.Parent == Character then | |
4460 | PDWelds[i].Parent = nil | |
4461 | end | |
4462 | end | |
4463 | end | |
4464 | end | |
4465 | do | |
4466 | if fnumb < 21 then | |
4467 | fnumb = fnumb + 1 | |
4468 | if pressedf == false then | |
4469 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
4470 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
4471 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
4472 | else | |
4473 | if fnumb == 20 then | |
4474 | fenframe5.Parent = nil | |
4475 | print("daigui") | |
4476 | end | |
4477 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
4478 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
4479 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
4480 | end | |
4481 | end | |
4482 | passive1.Value = 0.1 | |
4483 | passive2.Value = 0 | |
4484 | if tavis == true then | |
4485 | passive1.Value = passive1.Value - 0.2 | |
4486 | passive2.Value = passive2.Value + 0.05 | |
4487 | end | |
4488 | if laarmvis == true then | |
4489 | passive1.Value = passive1.Value - 0.1 | |
4490 | passive2.Value = passive2.Value + 0.05 | |
4491 | end | |
4492 | if raarmvis == true then | |
4493 | passive1.Value = passive1.Value - 0.1 | |
4494 | passive2.Value = passive2.Value + 0.05 | |
4495 | end | |
4496 | if lalegvis == true then | |
4497 | passive1.Value = passive1.Value - 0.1 | |
4498 | passive2.Value = passive2.Value + 0.05 | |
4499 | end | |
4500 | if ralegvis == true then | |
4501 | passive1.Value = passive1.Value - 0.1 | |
4502 | passive2.Value = passive2.Value + 0.05 | |
4503 | end | |
4504 | for i = 1, #PDriver do | |
4505 | -- DECOMPILER ERROR at PC16506: Unhandled construct in 'MakeBoolean' P1 | |
4506 | ||
4507 | -- DECOMPILER ERROR at PC16506: Unhandled construct in 'MakeBoolean' P1 | |
4508 | ||
4509 | if 0 <= i and i <= 10 and lpdvis == true and 0 < PDriver[i].Transparency then | |
4510 | PDriver[i].Transparency = PDriver[i].Transparency - 0.08 | |
4511 | end | |
4512 | if lpdvis == false and PDriver[i].Transparency < 1 then | |
4513 | PDriver[i].Transparency = PDriver[i].Transparency + 0.05 | |
4514 | end | |
4515 | -- DECOMPILER ERROR at PC16548: Unhandled construct in 'MakeBoolean' P1 | |
4516 | ||
4517 | -- DECOMPILER ERROR at PC16548: Unhandled construct in 'MakeBoolean' P1 | |
4518 | ||
4519 | if 11 <= i and i <= 20 and rpdvis == true and 0 < PDriver[i].Transparency then | |
4520 | PDriver[i].Transparency = PDriver[i].Transparency - 0.08 | |
4521 | end | |
4522 | if rpdvis == false and PDriver[i].Transparency < 1 then | |
4523 | PDriver[i].Transparency = PDriver[i].Transparency + 0.05 | |
4524 | end | |
4525 | end | |
4526 | for i = 1, #Armor do | |
4527 | -- DECOMPILER ERROR at PC16598: Unhandled construct in 'MakeBoolean' P1 | |
4528 | ||
4529 | -- DECOMPILER ERROR at PC16598: Unhandled construct in 'MakeBoolean' P1 | |
4530 | ||
4531 | if string.sub(Armor[i].Name, 7, 13) == "LeftArm" and laarmvis == true and 0 < Armor[i].Transparency then | |
4532 | Armor[i].Transparency = Armor[i].Transparency - 0.08 | |
4533 | end | |
4534 | if laarmvis == false and Armor[i].Transparency < 1 then | |
4535 | Armor[i].Transparency = Armor[i].Transparency + 0.05 | |
4536 | end | |
4537 | -- DECOMPILER ERROR at PC16643: Unhandled construct in 'MakeBoolean' P1 | |
4538 | ||
4539 | -- DECOMPILER ERROR at PC16643: Unhandled construct in 'MakeBoolean' P1 | |
4540 | ||
4541 | if string.sub(Armor[i].Name, 7, 14) == "RightArm" and raarmvis == true and 0 < Armor[i].Transparency then | |
4542 | Armor[i].Transparency = Armor[i].Transparency - 0.08 | |
4543 | end | |
4544 | if raarmvis == false and Armor[i].Transparency < 1 then | |
4545 | Armor[i].Transparency = Armor[i].Transparency + 0.05 | |
4546 | end | |
4547 | -- DECOMPILER ERROR at PC16688: Unhandled construct in 'MakeBoolean' P1 | |
4548 | ||
4549 | -- DECOMPILER ERROR at PC16688: Unhandled construct in 'MakeBoolean' P1 | |
4550 | ||
4551 | if string.sub(Armor[i].Name, 7, 13) == "LeftLeg" and lalegvis == true and 0 < Armor[i].Transparency then | |
4552 | Armor[i].Transparency = Armor[i].Transparency - 0.08 | |
4553 | end | |
4554 | if lalegvis == false and Armor[i].Transparency < 1 then | |
4555 | Armor[i].Transparency = Armor[i].Transparency + 0.05 | |
4556 | end | |
4557 | -- DECOMPILER ERROR at PC16733: Unhandled construct in 'MakeBoolean' P1 | |
4558 | ||
4559 | -- DECOMPILER ERROR at PC16733: Unhandled construct in 'MakeBoolean' P1 | |
4560 | ||
4561 | if string.sub(Armor[i].Name, 7, 14) == "RightLeg" and ralegvis == true and 0 < Armor[i].Transparency then | |
4562 | Armor[i].Transparency = Armor[i].Transparency - 0.08 | |
4563 | end | |
4564 | if ralegvis == false and Armor[i].Transparency < 1 then | |
4565 | Armor[i].Transparency = Armor[i].Transparency + 0.05 | |
4566 | end | |
4567 | -- DECOMPILER ERROR at PC16778: Unhandled construct in 'MakeBoolean' P1 | |
4568 | ||
4569 | -- DECOMPILER ERROR at PC16778: Unhandled construct in 'MakeBoolean' P1 | |
4570 | ||
4571 | if string.sub(Armor[i].Name, 7, 11) == "Torso" and tavis == true and 0 < Armor[i].Transparency then | |
4572 | Armor[i].Transparency = Armor[i].Transparency - 0.08 | |
4573 | end | |
4574 | if tavis == false and Armor[i].Transparency < 1 then | |
4575 | Armor[i].Transparency = Armor[i].Transparency + 0.05 | |
4576 | end | |
4577 | end | |
4578 | hitbox2.Parent = hitbox.Parent | |
4579 | hitbox2.Size = hitbox.Size | |
4580 | hitbox2.CFrame = hitboxCF | |
4581 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
4582 | if Stagger.Value == true and staggeranim == false then | |
4583 | coroutine.resume(coroutine.create(function() | |
4584 | staggeranim = true | |
4585 | while attack == true do | |
4586 | swait() | |
4587 | end | |
4588 | StaggerAnim() | |
4589 | StaggerHit.Value = false | |
4590 | Stagger.Value = false | |
4591 | staggeranim = false | |
4592 | end)) | |
4593 | end | |
4594 | if StaggerHit.Value == true and staggeranim == false then | |
4595 | coroutine.resume(coroutine.create(function() | |
4596 | staggeranim = true | |
4597 | while attack == true do | |
4598 | swait() | |
4599 | end | |
4600 | StaggerHitt() | |
4601 | StaggerHit.Value = false | |
4602 | Stagger.Value = false | |
4603 | staggeranim = false | |
4604 | end)) | |
4605 | end | |
4606 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
4607 | Humanoid.WalkSpeed = 0 | |
4608 | else | |
4609 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
4610 | end | |
4611 | if StunT.Value <= Stun.Value and stunanim == false then | |
4612 | coroutine.resume(coroutine.create(function() | |
4613 | stunanim = true | |
4614 | while attack == true do | |
4615 | swait() | |
4616 | end | |
4617 | StunAnim() | |
4618 | Stun.Value = 0 | |
4619 | stunanim = false | |
4620 | end)) | |
4621 | end | |
4622 | local stunnum2 = 45 | |
4623 | if stunnum2 <= stunnum then | |
4624 | if 0 < Stun.Value then | |
4625 | Stun.Value = Stun.Value - 1 | |
4626 | end | |
4627 | stunnum = 0 | |
4628 | end | |
4629 | stunnum = stunnum + 1 | |
4630 | if 0.5 <= donum then | |
4631 | handidle = true | |
4632 | else | |
4633 | if donum <= 0 then | |
4634 | handidle = false | |
4635 | end | |
4636 | end | |
4637 | if handidle == false then | |
4638 | donum = donum + 0.003 | |
4639 | else | |
4640 | donum = donum - 0.003 | |
4641 | end | |
4642 | local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
4643 | local velderp = RootPart.Velocity.y | |
4644 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
4645 | if equipped == true then | |
4646 | if attack == false then | |
4647 | idle = idle + 1 | |
4648 | else | |
4649 | idle = 0 | |
4650 | end | |
4651 | if (((500 > idle or attack == false) and Anim == "Walk") or Anim == "Run") and move2do == false then | |
4652 | if walkforw == true then | |
4653 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
4654 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
4655 | if attack == false then | |
4656 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50) | |
4657 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50) | |
4658 | else | |
4659 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4660 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4661 | end | |
4662 | else | |
4663 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
4664 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
4665 | if attack == false then | |
4666 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50) | |
4667 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50) | |
4668 | else | |
4669 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4670 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4671 | end | |
4672 | end | |
4673 | else | |
4674 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
4675 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
4676 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4677 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4678 | end | |
4679 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
4680 | Anim = "Jump" | |
4681 | if attack == false then | |
4682 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4683 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4684 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
4685 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
4686 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 1), 0.2) | |
4687 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1), 0.2) | |
4688 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
4689 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
4690 | end | |
4691 | else | |
4692 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
4693 | Anim = "Fall" | |
4694 | if attack == false then | |
4695 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4696 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4697 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
4698 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
4699 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.5), 0.2) | |
4700 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.5), 0.2) | |
4701 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
4702 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
4703 | end | |
4704 | else | |
4705 | if torvel < 1 and hitfloor ~= nil then | |
4706 | Anim = "Idle" | |
4707 | if attack == false then | |
4708 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4709 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4710 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.1, 0, 0), 0.3) | |
4711 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.1), 0.3) | |
4712 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4 - (donum) / 5, 0, 0.5 - (donum) / 5) * euler(0, -1, 0), 0.3) | |
4713 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4 - (donum) / 5, 0, -0.5 - (donum) / 5) * euler(0, 0.5, 0), 0.3) | |
4714 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, 0.1), 0.2) | |
4715 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.2, 0.4, 0.2), 0.2) | |
4716 | end | |
4717 | else | |
4718 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
4719 | Anim = "Walk" | |
4720 | walk = walk + 1 | |
4721 | if 15 - 5 * Mvmt.Value <= walk then | |
4722 | walk = 0 | |
4723 | if walkforw == true then | |
4724 | walkforw = false | |
4725 | else | |
4726 | if walkforw == false then | |
4727 | walkforw = true | |
4728 | end | |
4729 | end | |
4730 | end | |
4731 | if attack == false then | |
4732 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4733 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4734 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
4735 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
4736 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2) | |
4737 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2) | |
4738 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
4739 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
4740 | end | |
4741 | else | |
4742 | if 30 <= torvel and hitfloor ~= nil then | |
4743 | Anim = "Run" | |
4744 | if attack == false then | |
4745 | pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4746 | pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) | |
4747 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
4748 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
4749 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2) | |
4750 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2) | |
4751 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
4752 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
4753 | end | |
4754 | end | |
4755 | end | |
4756 | end | |
4757 | end | |
4758 | end | |
4759 | end | |
4760 | if 0 < #Effects then | |
4761 | for e = 1, #Effects do | |
4762 | if Effects[e] ~= nil then | |
4763 | local Thing = Effects[e] | |
4764 | if Thing ~= nil then | |
4765 | local Part = Thing[1] | |
4766 | local Mode = Thing[2] | |
4767 | local Delay = Thing[3] | |
4768 | local IncX = Thing[4] | |
4769 | local IncY = Thing[5] | |
4770 | local IncZ = Thing[6] | |
4771 | if Thing[2] == "CylinderClang" then | |
4772 | if Thing[3] <= 1 then | |
4773 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
4774 | Thing[7] = Thing[1].CFrame | |
4775 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
4776 | Thing[8] = Thing[7] | |
4777 | Thing[3] = Thing[3] + Thing[4] | |
4778 | else | |
4779 | Part.Parent = nil | |
4780 | table.remove(Effects, e) | |
4781 | end | |
4782 | end | |
4783 | if Thing[2] == "showDamage" then | |
4784 | if Thing[6] < Thing[5] then | |
4785 | Thing[6] = Thing[6] + 1 | |
4786 | else | |
4787 | if Thing[6] < Thing[7] then | |
4788 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
4789 | Thing[6] = Thing[6] + 1 | |
4790 | else | |
4791 | if Thing[6] < Thing[8] then | |
4792 | Thing[6] = Thing[6] + 1 | |
4793 | else | |
4794 | if Thing[6] < Thing[9] then | |
4795 | Thing[6] = Thing[6] + 1 | |
4796 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
4797 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
4798 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
4799 | else | |
4800 | Thing[1].Parent = nil | |
4801 | table.remove(Effects, e) | |
4802 | end | |
4803 | end | |
4804 | end | |
4805 | end | |
4806 | end | |
4807 | if Thing[2] == "SatelliteStrike" then | |
4808 | if Thing[5] < 80 then | |
4809 | Thing[5] = Thing[5] + 1.5 | |
4810 | Thing[4].Scale = vt(Thing[5], 5, Thing[5]) | |
4811 | else | |
4812 | refda = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4813 | refda.Anchored = true | |
4814 | refda.CFrame = cf(Thing[1].Position) | |
4815 | game:GetService("Debris"):AddItem(refda, 1) | |
4816 | so("300916057", refda, 1, 1) | |
4817 | MagniDamage(refda, 8, 4, 8, 0, "Normal", true, "Movement", 0.04, 300, math.random(3, 4), refda, 0, 1) | |
4818 | MagicHead(BrickColor.new("Medium blue"), cf(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1) | |
4819 | for i = 1, 3 do | |
4820 | MagicCircle(BrickColor.new("Medium blue"), cf(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08) | |
4821 | end | |
4822 | Thing[1].Parent = nil | |
4823 | table.remove(Effects, e) | |
4824 | end | |
4825 | end | |
4826 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then | |
4827 | if Thing[1].Transparency <= 1 then | |
4828 | if Thing[2] == "Block1" then | |
4829 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4830 | Mesh = Thing[7] | |
4831 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4832 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4833 | else | |
4834 | if Thing[2] == "Ice" then | |
4835 | if Thing[6] <= Thing[5] then | |
4836 | Thing[6] = Thing[6] + 0.05 | |
4837 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0) | |
4838 | else | |
4839 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4840 | end | |
4841 | else | |
4842 | if Thing[2] == "Shatter" then | |
4843 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4844 | Thing[4] = Thing[4] * cf(0, Thing[7], 0) | |
4845 | Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0) | |
4846 | Thing[6] = Thing[6] + Thing[5] | |
4847 | else | |
4848 | if Thing[2] == "Block2" then | |
4849 | Thing[1].CFrame = Thing[1].CFrame | |
4850 | Mesh = Thing[7] | |
4851 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4852 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4853 | else | |
4854 | if Thing[2] == "Block3" then | |
4855 | Thing[1].CFrame = Thing[8].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4856 | Mesh = Thing[7] | |
4857 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4858 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4859 | else | |
4860 | if Thing[2] == "Block4" then | |
4861 | Thing[1].CFrame = Thing[8].CFrame * cf(0, -Thing[7].Scale.Y, 0) * euler(3.14, 0, 0) | |
4862 | Mesh = Thing[7] | |
4863 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4864 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4865 | else | |
4866 | if Thing[2] == "Block2Fire" then | |
4867 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4868 | Mesh = Thing[7] | |
4869 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4870 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4871 | if 0.3 <= Thing[1].Transparency then | |
4872 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
4873 | else | |
4874 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
4875 | end | |
4876 | else | |
4877 | if Thing[2] == "Cylinder" then | |
4878 | Mesh = Thing[7] | |
4879 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4880 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4881 | else | |
4882 | if Thing[2] == "Blood" then | |
4883 | Mesh = Thing[7] | |
4884 | Thing[1].CFrame = Thing[1].CFrame * cf(0, -0.5, 0) | |
4885 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4886 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4887 | else | |
4888 | if Thing[2] == "Elec" then | |
4889 | Mesh = Thing[10] | |
4890 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
4891 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4892 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * cf(0, 0, 0.2) | |
4893 | Thing[1].Rotation = vt(0, 0, 0) | |
4894 | else | |
4895 | if Thing[2] == "Disappear" then | |
4896 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4897 | end | |
4898 | end | |
4899 | end | |
4900 | end | |
4901 | end | |
4902 | end | |
4903 | end | |
4904 | end | |
4905 | end | |
4906 | end | |
4907 | end | |
4908 | else | |
4909 | Part.Parent = nil | |
4910 | table.remove(Effects, e) | |
4911 | end | |
4912 | end | |
4913 | end | |
4914 | end | |
4915 | end | |
4916 | end | |
4917 | do | |
4918 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
4919 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
4920 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
4921 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
4922 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
4923 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4924 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4925 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4926 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4927 | for _,c in pairs(Decrease:children()) do | |
4928 | if (c:findFirstChild("Duration")) ~= nil then | |
4929 | c.Duration.Value = c.Duration.Value - 1 | |
4930 | if c.Duration.Value <= 0 then | |
4931 | c.Parent = nil | |
4932 | end | |
4933 | end | |
4934 | if c.Name == "DecreaseAtk" then | |
4935 | decreaseatk = decreaseatk + c.Value | |
4936 | else | |
4937 | if c.Name == "DecreaseDef" then | |
4938 | decreasedef = decreasedef + c.Value | |
4939 | else | |
4940 | if c.Name == "DecreaseMvmt" then | |
4941 | decreasemvmt = decreasemvmt + c.Value | |
4942 | end | |
4943 | end | |
4944 | end | |
4945 | end | |
4946 | Atk.Value = 1 - (decreaseatk) | |
4947 | if Atk.Value <= 0 then | |
4948 | Atk.Value = 0 | |
4949 | end | |
4950 | Def.Value = 1 - (decreasedef) | |
4951 | if Def.Value <= 0 then | |
4952 | Def.Value = 0.01 | |
4953 | end | |
4954 | Mvmt.Value = 1 - (decreasemvmt) | |
4955 | if Mvmt.Value <= 0 then | |
4956 | Mvmt.Value = 0 | |
4957 | end | |
4958 | decreaseatk = 0 | |
4959 | decreasedef = 0 | |
4960 | decreasemvmt = 0 | |
4961 | AtkVal = Atk.Value * 100 | |
4962 | AtkVal = math.floor(AtkVal) | |
4963 | AtkVal = AtkVal / 100 | |
4964 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
4965 | DefVal = Def.Value * 100 | |
4966 | DefVal = math.floor(DefVal) | |
4967 | DefVal = DefVal / 100 | |
4968 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
4969 | MvmtVal = Mvmt.Value * 100 | |
4970 | MvmtVal = math.floor(MvmtVal) | |
4971 | MvmtVal = MvmtVal / 100 | |
4972 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
4973 | if StunT.Value <= Stun.Value then | |
4974 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
4975 | else | |
4976 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / 100, 0)), nil, 1, 0.4, true) | |
4977 | end | |
4978 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
4979 | if 100 <= mana.Value then | |
4980 | mana.Value = 100 | |
4981 | else | |
4982 | local managain = 13 | |
4983 | if Mode ~= "Normal" then | |
4984 | managain = 20 | |
4985 | end | |
4986 | if mananum <= managain then | |
4987 | mananum = mananum + 1 | |
4988 | else | |
4989 | mananum = 0 | |
4990 | mana.Value = mana.Value + 1 | |
4991 | end | |
4992 | end | |
4993 | do | |
4994 | for i = 1, #cooldowns do | |
4995 | if cooldownmax <= cooldowns[i] then | |
4996 | cooldowns[i] = cooldownmax | |
4997 | else | |
4998 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
4999 | end | |
5000 | end | |
5001 | -- DECOMPILER ERROR at PC19603: LeaveBlock: unexpected jumping out DO_STMT | |
5002 | ||
5003 | -- DECOMPILER ERROR at PC19603: LeaveBlock: unexpected jumping out DO_STMT | |
5004 | ||
5005 | -- DECOMPILER ERROR at PC19603: LeaveBlock: unexpected jumping out DO_STMT | |
5006 | ||
5007 | end | |
5008 | end | |
5009 | end | |
5010 | end |