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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code V2 by Mokiros") | |
6 | local RealPlayer = RealPlayer | |
7 | script.Parent = RealPlayer.Character | |
8 | ||
9 | --Fake event to make stuff like Mouse.KeyDown work | |
10 | local Disconnect_Function = function(this) | |
11 | this[1].Functions[this[2]] = nil | |
12 | end | |
13 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
14 | local FakeEvent_Metatable = {__index={ | |
15 | Connect = function(this,f) | |
16 | local i = tostring(math.random(0,10000)) | |
17 | while this.Functions[i] do | |
18 | i = tostring(math.random(0,10000)) | |
19 | end | |
20 | this.Functions[i] = f | |
21 | return setmetatable({this,i},Disconnect_Metatable) | |
22 | end | |
23 | }} | |
24 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
25 | local function fakeEvent() | |
26 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
27 | end | |
28 | ||
29 | --Creating fake input objects with fake variables | |
30 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
31 | FakeMouse.keyUp = FakeMouse.KeyUp | |
32 | FakeMouse.keyDown = FakeMouse.KeyDown | |
33 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
34 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
35 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
36 | end} | |
37 | --Merged 2 functions into one by checking amount of arguments | |
38 | CAS.UnbindAction = CAS.BindAction | |
39 | ||
40 | --This function will trigger the events that have been :Connect()'ed | |
41 | local function TriggerEvent(self,ev,...) | |
42 | for _,f in pairs(self[ev].Functions) do | |
43 | f(...) | |
44 | end | |
45 | end | |
46 | FakeMouse.TriggerEvent = TriggerEvent | |
47 | UIS.TriggerEvent = TriggerEvent | |
48 | ||
49 | --Client communication | |
50 | local Event = Instance.new("RemoteEvent") | |
51 | Event.Name = "UserInput_Event" | |
52 | Event.OnServerEvent:Connect(function(plr,io) | |
53 | if plr~=RealPlayer then return end | |
54 | FakeMouse.Target = io.Target | |
55 | FakeMouse.Hit = io.Hit | |
56 | if not io.isMouse then | |
57 | local b = io.UserInputState == Enum.UserInputState.Begin | |
58 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
59 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
60 | end | |
61 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
62 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
63 | end | |
64 | for _,t in pairs(CAS.Actions) do | |
65 | for _,k in pairs(t.Keys) do | |
66 | if k==io.KeyCode then | |
67 | t.Function(t.Name,io.UserInputState,io) | |
68 | end | |
69 | end | |
70 | end | |
71 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
72 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
73 | end | |
74 | end) | |
75 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
76 | local Mouse = owner:GetMouse() | |
77 | local UIS = game:GetService("UserInputService") | |
78 | local input = function(io,RobloxHandled) | |
79 | if RobloxHandled then return end | |
80 | --Since InputObject is a client-side instance, we create and pass table instead | |
81 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
82 | end | |
83 | UIS.InputBegan:Connect(input) | |
84 | UIS.InputEnded:Connect(input) | |
85 | local h,t | |
86 | --Give the server mouse data every second frame, but only if the values changed | |
87 | --If player is not moving their mouse, client won't fire events | |
88 | local HB = game:GetService("RunService").Heartbeat | |
89 | while true do | |
90 | if h~=Mouse.Hit or t~=Mouse.Target then | |
91 | h,t=Mouse.Hit,Mouse.Target | |
92 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
93 | end | |
94 | --Wait 2 frames | |
95 | for i=1,2 do | |
96 | HB:Wait() | |
97 | end | |
98 | end]==],script) | |
99 | ||
100 | ----Sandboxed game object that allows the usage of client-side methods and services | |
101 | --Real game object | |
102 | local RealGame = game | |
103 | ||
104 | --Metatable for fake service | |
105 | local FakeService_Metatable = { | |
106 | __index = function(self,k) | |
107 | local s = rawget(self,"_RealService") | |
108 | if s then | |
109 | return typeof(s[k])=="function" | |
110 | and function(_,...)return s[k](s,...)end or s[k] | |
111 | end | |
112 | end, | |
113 | __newindex = function(self,k,v) | |
114 | local s = rawget(self,"_RealService") | |
115 | if s then s[k]=v end | |
116 | end | |
117 | } | |
118 | local function FakeService(t,RealService) | |
119 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
120 | return setmetatable(t,FakeService_Metatable) | |
121 | end | |
122 | ||
123 | --Fake game object | |
124 | local FakeGame = { | |
125 | GetService = function(self,s) | |
126 | return rawget(self,s) or RealGame:GetService(s) | |
127 | end, | |
128 | Players = FakeService({ | |
129 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
130 | },"Players"), | |
131 | UserInputService = FakeService(UIS,"UserInputService"), | |
132 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
133 | RunService = FakeService({ | |
134 | _btrs = {}, | |
135 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
136 | BindToRenderStep = function(self,name,_,fun) | |
137 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
138 | end, | |
139 | UnbindFromRenderStep = function(self,name) | |
140 | self._btrs[name]:Disconnect() | |
141 | end, | |
142 | },"RunService") | |
143 | } | |
144 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
145 | FakeGame.service = FakeGame.GetService | |
146 | FakeService(FakeGame,game) | |
147 | --Changing owner to fake player object to support owner:GetMouse() | |
148 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
149 | end | |
150 | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- (Edit by kiukiubol & lilh3) | |
151 | wait(1 / 60) | |
152 | p = game.Players.LocalPlayer | |
153 | char = p.Character | |
154 | torso = char.Torso | |
155 | neck = char.Torso.Neck | |
156 | hum = char.Humanoid | |
157 | hum.MaxHealth = 75000 | |
158 | wait() | |
159 | hum.Health =hum.MaxHealth | |
160 | char.Head.face.Texture = "rbxassetid://405587215" | |
161 | ||
162 | function startup() | |
163 | coroutine.resume(coroutine.create(function() | |
164 | local m = Instance.new("Model", char) | |
165 | m.Name = "* C" | |
166 | local chat = Instance.new("Part", m) | |
167 | chat.TopSurface = "Smooth" | |
168 | chat.BottomSurface = "Smooth" | |
169 | chat.Name = "Head" | |
170 | chat.FormFactor = "Custom" | |
171 | chat.Size = Vector3.new(0.05, 0.05, 0.1) | |
172 | chat.Transparency = 0.9 | |
173 | chat.CanCollide = false | |
174 | local Weld7 = Instance.new("Weld", char) | |
175 | Weld7.Part0 = char.Head | |
176 | Weld7.Part1 = chat | |
177 | Weld7.C1 = CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
178 | local cy7 = Instance.new("BlockMesh", chat) | |
179 | local h = Instance.new("Humanoid", m) | |
180 | h.MaxHealth = 0 | |
181 | m.Name = "Star Platinum" | |
182 | end)) | |
183 | end | |
184 | ||
185 | z = Instance.new("Sound", torso) | |
186 | z.SoundId = "rbxassetid://264396581" -- Put Music ID Here. | |
187 | z.Looped = true | |
188 | z.Volume = 1 | |
189 | wait(.1) | |
190 | z:Play() | |
191 | ||
192 | char["Body Colors"].HeadColor = BrickColor.new("Pastel Blue") | |
193 | char["Body Colors"].TorsoColor = BrickColor.new("Pastel Blue") | |
194 | char["Body Colors"].LeftArmColor = BrickColor.new("Pastel Blue") | |
195 | char["Body Colors"].RightArmColor = BrickColor.new("Pastel Blue") | |
196 | char["Body Colors"].LeftLegColor = BrickColor.new("Pastel Blue") | |
197 | char["Body Colors"].RightLegColor = BrickColor.new("Pastel Blue") | |
198 | ||
199 | shirt = Instance.new("Shirt", char) | |
200 | shirt.Name = "Shirt" | |
201 | pants = Instance.new("Pants", char) | |
202 | pants.Name = "Pants" | |
203 | char.Shirt.ShirtTemplate = "rbxassetid://496506720" | |
204 | char.Pants.PantsTemplate = "rbxassetid://496512137" | |
205 | ||
206 | Hat = Instance.new("Model") | |
207 | Hat.Parent = char | |
208 | Hat.Name = "Hat" | |
209 | rh = Instance.new("Part") | |
210 | rh.Parent = Hat | |
211 | rh.BrickColor = BrickColor.new("Really black") | |
212 | rh.Locked = true | |
213 | rh.CanCollide = false | |
214 | mesh = Instance.new("SpecialMesh") | |
215 | rh.formFactor = "Symmetric" | |
216 | mesh.MeshType = "FileMesh" | |
217 | mesh.MeshId = "rbxassetid://439736904" | |
218 | mesh.Parent = rh | |
219 | local weld = Instance.new("Weld") | |
220 | weld.Parent = rh | |
221 | weld.Part0 = rh | |
222 | weld.Part1 =char.Head | |
223 | weld.C0 = CFrame.new(0, -0.5, 0.5)*CFrame.Angles(0, 3, 0) | |
224 | mesh.Scale = Vector3.new(0.002,0.002, 0.002) | |
225 | ||
226 | Effects = { } | |
227 | local Player = game.Players.localPlayer | |
228 | local Character = Player.Character | |
229 | local Humanoid = Character.Humanoid | |
230 | Humanoid.WalkSpeed = 20 | |
231 | local Mouse = Player:GetMouse() | |
232 | local LeftArm = Character["Left Arm"] | |
233 | local RightArm = Character["Right Arm"] | |
234 | local LeftLeg = Character["Left Leg"] | |
235 | local RightLeg = Character["Right Leg"] | |
236 | local Head = Character.Head | |
237 | local Torso = Character.Torso | |
238 | local Camera = game.Workspace.CurrentCamera | |
239 | local RootPart = Character.HumanoidRootPart | |
240 | local RootJoint = RootPart.RootJoint | |
241 | local attack = false | |
242 | local Anim = 'Idle' | |
243 | local attacktype = 1 | |
244 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
245 | local velocity = RootPart.Velocity.y | |
246 | local sine = 0 | |
247 | local change = 1 | |
248 | local Create = LoadLibrary("RbxUtility").Create | |
249 | local TimeStop = false | |
250 | ||
251 | local m = Create("Model"){ | |
252 | Parent = Character, | |
253 | Name = "WeaponModel", | |
254 | } | |
255 | ||
256 | Humanoid.Animator.Parent = nil | |
257 | Character.Animate.Parent = nil | |
258 | ||
259 | local newMotor = function(part0, part1, c0, c1) | |
260 | local w = Create('Motor'){ | |
261 | Parent = part0, | |
262 | Part0 = part0, | |
263 | Part1 = part1, | |
264 | C0 = c0, | |
265 | C1 = c1, | |
266 | } | |
267 | return w | |
268 | end | |
269 | ||
270 | function clerp(a, b, t) | |
271 | return a:lerp(b, t) | |
272 | end | |
273 | ||
274 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
275 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
276 | ||
277 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
278 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
279 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
280 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
281 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
282 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
283 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
284 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
285 | ||
286 | local rarmc1 = RW.C1 | |
287 | local larmc1 = LW.C1 | |
288 | local rlegc1 = RH.C1 | |
289 | local llegc1 = LH.C1 | |
290 | ||
291 | local resetc1 = false | |
292 | ||
293 | function PlayAnimationFromTable(table, speed, bool) | |
294 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
295 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
296 | RW.C0 = clerp(RW.C0, table[3], speed) | |
297 | LW.C0 = clerp(LW.C0, table[4], speed) | |
298 | RH.C0 = clerp(RH.C0, table[5], speed) | |
299 | LH.C0 = clerp(LH.C0, table[6], speed) | |
300 | if bool == true then | |
301 | if resetc1 == false then | |
302 | resetc1 = true | |
303 | RootJoint.C1 = RootJoint.C1 | |
304 | Torso.Neck.C1 = Torso.Neck.C1 | |
305 | RW.C1 = rarmc1 | |
306 | LW.C1 = larmc1 | |
307 | RH.C1 = rlegc1 | |
308 | LH.C1 = llegc1 | |
309 | end | |
310 | end | |
311 | end | |
312 | ||
313 | ArtificialHB = Create("BindableEvent", script){ | |
314 | Parent = script, | |
315 | Name = "Heartbeat", | |
316 | } | |
317 | ||
318 | script:WaitForChild("Heartbeat") | |
319 | ||
320 | frame = 1 / 35 | |
321 | tf = 0 | |
322 | allowframeloss = false | |
323 | tossremainder = false | |
324 | lastframe = tick() | |
325 | script.Heartbeat:Fire() | |
326 | ||
327 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
328 | tf = tf + s | |
329 | if tf >= frame then | |
330 | if allowframeloss then | |
331 | script.Heartbeat:Fire() | |
332 | lastframe = tick() | |
333 | else | |
334 | for i = 1, math.floor(tf / frame) do | |
335 | script.Heartbeat:Fire() | |
336 | end | |
337 | lastframe = tick() | |
338 | end | |
339 | if tossremainder then | |
340 | tf = 0 | |
341 | else | |
342 | tf = tf - frame * math.floor(tf / frame) | |
343 | end | |
344 | end | |
345 | end) | |
346 | ||
347 | function swait(num) | |
348 | if num == 0 or num == nil then | |
349 | ArtificialHB.Event:wait() | |
350 | else | |
351 | for i = 0, num do | |
352 | ArtificialHB.Event:wait() | |
353 | end | |
354 | end | |
355 | end | |
356 | ||
357 | function RemoveOutlines(part) | |
358 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
359 | end | |
360 | ||
361 | CFuncs = { | |
362 | Part = { | |
363 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
364 | local Part = Create("Part"){ | |
365 | Parent = Parent, | |
366 | Reflectance = Reflectance, | |
367 | Transparency = Transparency, | |
368 | CanCollide = false, | |
369 | Locked = true, | |
370 | BrickColor = BrickColor.new(tostring(BColor)), | |
371 | Name = Name, | |
372 | Size = Size, | |
373 | Material = Material, | |
374 | } | |
375 | RemoveOutlines(Part) | |
376 | return Part | |
377 | end; | |
378 | }; | |
379 | ||
380 | Mesh = { | |
381 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
382 | local Msh = Create(Mesh){ | |
383 | Parent = Part, | |
384 | Offset = OffSet, | |
385 | Scale = Scale, | |
386 | } | |
387 | if Mesh == "SpecialMesh" then | |
388 | Msh.MeshType = MeshType | |
389 | Msh.MeshId = MeshId | |
390 | end | |
391 | return Msh | |
392 | end; | |
393 | }; | |
394 | ||
395 | Weld = { | |
396 | Create = function(Parent, Part0, Part1, C0, C1) | |
397 | local Weld = Create("Weld"){ | |
398 | Parent = Parent, | |
399 | Part0 = Part0, | |
400 | Part1 = Part1, | |
401 | C0 = C0, | |
402 | C1 = C1, | |
403 | } | |
404 | return Weld | |
405 | end; | |
406 | }; | |
407 | ||
408 | Sound = { | |
409 | Create = function(id, par, vol, pit) | |
410 | local Sound = Create("Sound"){ | |
411 | Volume = vol, | |
412 | Pitch = pit or 1, | |
413 | SoundId = "rbxassetid://" .. id, | |
414 | Parent = par or workspace, | |
415 | } | |
416 | Sound:play() | |
417 | return Sound | |
418 | end; | |
419 | }; | |
420 | ||
421 | Decal = { | |
422 | Create = function(Color, Texture, Transparency, Name, Parent) | |
423 | local Decal = Create("Decal"){ | |
424 | Color3 = Color, | |
425 | Texture = "rbxassetid://" .. Texture, | |
426 | Transparency = Transparency, | |
427 | Name = Name, | |
428 | Parent = Parent, | |
429 | } | |
430 | return Decal | |
431 | end; | |
432 | }; | |
433 | ||
434 | BillboardGui = { | |
435 | Create = function(Parent, Image, Position, Size) | |
436 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
437 | BillPar.CFrame = CFrame.new(Position) | |
438 | local Bill = Create("BillboardGui"){ | |
439 | Parent = BillPar, | |
440 | Adornee = BillPar, | |
441 | Size = UDim2.new(1, 0, 1, 0), | |
442 | SizeOffset = Vector2.new(Size, Size), | |
443 | } | |
444 | local d = Create("ImageLabel", Bill){ | |
445 | Parent = Bill, | |
446 | BackgroundTransparency = 1, | |
447 | Size = UDim2.new(1, 0, 1, 0), | |
448 | Image = "rbxassetid://" .. Image, | |
449 | } | |
450 | return BillPar | |
451 | end | |
452 | }; | |
453 | ||
454 | ParticleEmitter = { | |
455 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
456 | local Particle = Create("ParticleEmitter"){ | |
457 | Parent = Parent, | |
458 | Color = ColorSequence.new(Color1, Color2), | |
459 | LightEmission = LightEmission, | |
460 | Size = Size, | |
461 | Texture = Texture, | |
462 | Transparency = Transparency, | |
463 | ZOffset = ZOffset, | |
464 | Acceleration = Accel, | |
465 | Drag = Drag, | |
466 | LockedToPart = LockedToPart, | |
467 | VelocityInheritance = VelocityInheritance, | |
468 | EmissionDirection = EmissionDirection, | |
469 | Enabled = Enabled, | |
470 | Lifetime = LifeTime, | |
471 | Rate = Rate, | |
472 | Rotation = Rotation, | |
473 | RotSpeed = RotSpeed, | |
474 | Speed = Speed, | |
475 | VelocitySpread = VelocitySpread, | |
476 | } | |
477 | return Particle | |
478 | end; | |
479 | }; | |
480 | ||
481 | CreateTemplate = { | |
482 | ||
483 | }; | |
484 | } | |
485 | ||
486 | function rayCast(Position, Direction, Range, Ignore) | |
487 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
488 | end | |
489 | ||
490 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
491 | if SinglePlayer then | |
492 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
493 | end | |
494 | local List = {} | |
495 | for i, v in pairs(workspace:GetChildren()) do | |
496 | if v:IsA("Model") then | |
497 | if v:findFirstChild("Torso") then | |
498 | if v ~= Character then | |
499 | if (v.Torso.Position - Position).magnitude <= Distance then | |
500 | table.insert(List, v) | |
501 | end | |
502 | end | |
503 | end | |
504 | end | |
505 | end | |
506 | return List | |
507 | end | |
508 | ||
509 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
510 | if hit.Parent == nil then | |
511 | return | |
512 | end | |
513 | local h = hit.Parent:FindFirstChild("Humanoid") | |
514 | for _, v in pairs(hit.Parent:children()) do | |
515 | if v:IsA("Humanoid") then | |
516 | h = v | |
517 | end | |
518 | end | |
519 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
520 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
521 | if hit.Parent.DebounceHit.Value == true then | |
522 | return | |
523 | end | |
524 | end | |
525 | local c = Create("ObjectValue"){ | |
526 | Name = "creator", | |
527 | Value = game:service("Players").LocalPlayer, | |
528 | Parent = h, | |
529 | } | |
530 | game:GetService("Debris"):AddItem(c, .5) | |
531 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
532 | local Damage = math.random(minim, maxim) | |
533 | local blocked = false | |
534 | local block = hit.Parent:findFirstChild("Block") | |
535 | if block ~= nil then | |
536 | if block.className == "IntValue" then | |
537 | if block.Value > 0 then | |
538 | blocked = true | |
539 | block.Value = block.Value - 1 | |
540 | print(block.Value) | |
541 | end | |
542 | end | |
543 | end | |
544 | if TimeStop == false then | |
545 | h.Health = h.Health - Damage | |
546 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Deep blue").Color) | |
547 | elseif TimeStop == true then | |
548 | repeat wait() until TimeStop == false | |
549 | h.Health = h.Health - (Damage / 2) | |
550 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Deep blue").Color) | |
551 | end | |
552 | if Type == "Knockdown" then | |
553 | local hum = hit.Parent.Humanoid | |
554 | hum.PlatformStand = true | |
555 | coroutine.resume(coroutine.create(function(HHumanoid) | |
556 | swait(1) | |
557 | HHumanoid.PlatformStand = false | |
558 | end), hum) | |
559 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
560 | local bodvol = Create("BodyVelocity"){ | |
561 | velocity = angle * knockback, | |
562 | P = 5000, | |
563 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
564 | Parent = hit, | |
565 | } | |
566 | local rl = Create("BodyAngularVelocity"){ | |
567 | P = 3000, | |
568 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
569 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
570 | Parent = hit, | |
571 | } | |
572 | game:GetService("Debris"):AddItem(bodvol, .5) | |
573 | game:GetService("Debris"):AddItem(rl, .5) | |
574 | elseif Type == "Normal" then | |
575 | local vp = Create("BodyVelocity"){ | |
576 | P = 500, | |
577 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
578 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
579 | } | |
580 | if knockback > 0 then | |
581 | vp.Parent = hit.Parent.Torso | |
582 | end | |
583 | game:GetService("Debris"):AddItem(vp, .5) | |
584 | elseif Type == "Up" then | |
585 | local bodyVelocity = Create("BodyVelocity"){ | |
586 | velocity = Vector3.new(0, 20, 0), | |
587 | P = 5000, | |
588 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
589 | Parent = hit, | |
590 | } | |
591 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
592 | elseif Type == "DarkUp" then | |
593 | coroutine.resume(coroutine.create(function() | |
594 | for i = 0, 1, 0.1 do | |
595 | swait() | |
596 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
597 | end | |
598 | end)) | |
599 | local bodyVelocity = Create("BodyVelocity"){ | |
600 | velocity = Vector3.new(0, 20, 0), | |
601 | P = 5000, | |
602 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
603 | Parent = hit, | |
604 | } | |
605 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
606 | elseif Type == "Snare" then | |
607 | local bp = Create("BodyPosition"){ | |
608 | P = 2000, | |
609 | D = 100, | |
610 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
611 | position = hit.Parent.Torso.Position, | |
612 | Parent = hit.Parent.Torso, | |
613 | } | |
614 | game:GetService("Debris"):AddItem(bp, 1) | |
615 | elseif Type == "Freeze" then | |
616 | local BodPos = Create("BodyPosition"){ | |
617 | P = 50000, | |
618 | D = 1000, | |
619 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
620 | position = hit.Parent.Torso.Position, | |
621 | Parent = hit.Parent.Torso, | |
622 | } | |
623 | local BodGy = Create("BodyGyro") { | |
624 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
625 | P = 20e+003, | |
626 | Parent = hit.Parent.Torso, | |
627 | cframe = hit.Parent.Torso.CFrame, | |
628 | } | |
629 | hit.Parent.Torso.Anchored = true | |
630 | coroutine.resume(coroutine.create(function(Part) | |
631 | swait(1.5) | |
632 | Part.Anchored = false | |
633 | end), hit.Parent.Torso) | |
634 | game:GetService("Debris"):AddItem(BodPos, 3) | |
635 | game:GetService("Debris"):AddItem(BodGy, 3) | |
636 | end | |
637 | local debounce = Create("BoolValue"){ | |
638 | Name = "DebounceHit", | |
639 | Parent = hit.Parent, | |
640 | Value = true, | |
641 | } | |
642 | game:GetService("Debris"):AddItem(debounce, Delay) | |
643 | c = Create("ObjectValue"){ | |
644 | Name = "creator", | |
645 | Value = Player, | |
646 | Parent = h, | |
647 | } | |
648 | game:GetService("Debris"):AddItem(c, .5) | |
649 | end | |
650 | end | |
651 | ||
652 | function ShowDamage(Pos, Text, Time, Color) | |
653 | local Rate = (1 / 30) | |
654 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
655 | local Text = (Text or "") | |
656 | local Time = (Time or 2) | |
657 | local Color = (Color or Color3.new(1, 0, 1)) | |
658 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
659 | EffectPart.Anchored = true | |
660 | local BillboardGui = Create("BillboardGui"){ | |
661 | Size = UDim2.new(3, 0, 3, 0), | |
662 | Adornee = EffectPart, | |
663 | Parent = EffectPart, | |
664 | } | |
665 | local TextLabel = Create("TextLabel"){ | |
666 | BackgroundTransparency = 1, | |
667 | Size = UDim2.new(1, 0, 1, 0), | |
668 | Text = Text, | |
669 | Font = "SciFi", | |
670 | TextColor3 = Color, | |
671 | TextScaled = true, | |
672 | Parent = BillboardGui, | |
673 | } | |
674 | game.Debris:AddItem(EffectPart, (Time)) | |
675 | EffectPart.Parent = game:GetService("Workspace") | |
676 | delay(0, function() | |
677 | local Frames = (Time / Rate) | |
678 | for Frame = 1, Frames do | |
679 | wait(Rate) | |
680 | local Percent = (Frame / Frames) | |
681 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
682 | TextLabel.TextTransparency = Percent | |
683 | end | |
684 | if EffectPart and EffectPart.Parent then | |
685 | EffectPart:Destroy() | |
686 | end | |
687 | end) | |
688 | end | |
689 | ||
690 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
691 | for _, c in pairs(workspace:children()) do | |
692 | local hum = c:findFirstChild("Humanoid") | |
693 | if hum ~= nil then | |
694 | local head = c:findFirstChild("Torso") | |
695 | if head ~= nil then | |
696 | local targ = head.Position - Part.Position | |
697 | local mag = targ.magnitude | |
698 | if mag <= Magnitude and c.Name ~= Player.Name then | |
699 | for i = 1, 10 do | |
700 | Effects.Elect.Create(head.CFrame, 10, 10, 10) | |
701 | end | |
702 | CFuncs.Sound.Create("0", head, 1, 1) | |
703 | Effects.Sphere.Create(BrickColor.new("Deep blue"), head.CFrame, .5, .5, .5, .5, .5, .5, .05) | |
704 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
705 | end | |
706 | end | |
707 | end | |
708 | end | |
709 | end | |
710 | ||
711 | HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
712 | HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
713 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
714 | HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
715 | HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
716 | HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
717 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
718 | HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
719 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()) | |
720 | sref.Anchored = true | |
721 | ||
722 | EffectModel = Create("Model"){ | |
723 | Parent = Character, | |
724 | Name = "Effects", | |
725 | } | |
726 | ||
727 | Effects = { | |
728 | Block = { | |
729 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
730 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
731 | prt.Anchored = true | |
732 | prt.CFrame = cframe | |
733 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
734 | game:GetService("Debris"):AddItem(prt, 10) | |
735 | if Type == 1 or Type == nil then | |
736 | table.insert(Effects, { | |
737 | prt, | |
738 | "Block1", | |
739 | delay, | |
740 | x3, | |
741 | y3, | |
742 | z3, | |
743 | msh | |
744 | }) | |
745 | elseif Type == 2 then | |
746 | table.insert(Effects, { | |
747 | prt, | |
748 | "Block2", | |
749 | delay, | |
750 | x3, | |
751 | y3, | |
752 | z3, | |
753 | msh | |
754 | }) | |
755 | end | |
756 | end; | |
757 | }; | |
758 | ||
759 | Cylinder = { | |
760 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
761 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
762 | prt.Anchored = true | |
763 | prt.CFrame = cframe | |
764 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
765 | game:GetService("Debris"):AddItem(prt, 2) | |
766 | table.insert(Effects, { | |
767 | prt, | |
768 | "Cylinder", | |
769 | delay, | |
770 | x3, | |
771 | y3, | |
772 | z3, | |
773 | msh | |
774 | }) | |
775 | end; | |
776 | }; | |
777 | ||
778 | Head = { | |
779 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
780 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
781 | prt.Anchored = true | |
782 | prt.CFrame = cframe | |
783 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
784 | game:GetService("Debris"):AddItem(prt, 10) | |
785 | table.insert(Effects, { | |
786 | prt, | |
787 | "Cylinder", | |
788 | delay, | |
789 | x3, | |
790 | y3, | |
791 | z3, | |
792 | msh | |
793 | }) | |
794 | end; | |
795 | }; | |
796 | ||
797 | Sphere = { | |
798 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
799 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
800 | prt.Anchored = true | |
801 | prt.CFrame = cframe | |
802 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
803 | game:GetService("Debris"):AddItem(prt, 10) | |
804 | table.insert(Effects, { | |
805 | prt, | |
806 | "Cylinder", | |
807 | delay, | |
808 | x3, | |
809 | y3, | |
810 | z3, | |
811 | msh | |
812 | }) | |
813 | end; | |
814 | }; | |
815 | ||
816 | Elect = { | |
817 | Create = function(cff, x, y, z) | |
818 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Deep blue"), "Part", Vector3.new(1, 1, 1)) | |
819 | prt.Anchored = true | |
820 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
821 | prt.CFrame = CFrame.new(prt.Position) | |
822 | game:GetService("Debris"):AddItem(prt, 2) | |
823 | local xval = math.random() / 2 | |
824 | local yval = math.random() / 2 | |
825 | local zval = math.random() / 2 | |
826 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
827 | table.insert(Effects, { | |
828 | prt, | |
829 | "Elec", | |
830 | 0.1, | |
831 | x, | |
832 | y, | |
833 | z, | |
834 | xval, | |
835 | yval, | |
836 | zval | |
837 | }) | |
838 | end; | |
839 | ||
840 | }; | |
841 | ||
842 | Ring = { | |
843 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
844 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
845 | prt.Anchored = true | |
846 | prt.CFrame = cframe | |
847 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
848 | game:GetService("Debris"):AddItem(prt, 10) | |
849 | table.insert(Effects, { | |
850 | prt, | |
851 | "Cylinder", | |
852 | delay, | |
853 | x3, | |
854 | y3, | |
855 | z3, | |
856 | msh | |
857 | }) | |
858 | end; | |
859 | }; | |
860 | ||
861 | ||
862 | Wave = { | |
863 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
864 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
865 | prt.Anchored = true | |
866 | prt.CFrame = cframe | |
867 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
868 | game:GetService("Debris"):AddItem(prt, 10) | |
869 | table.insert(Effects, { | |
870 | prt, | |
871 | "Cylinder", | |
872 | delay, | |
873 | x3, | |
874 | y3, | |
875 | z3, | |
876 | msh | |
877 | }) | |
878 | end; | |
879 | }; | |
880 | ||
881 | Break = { | |
882 | Create = function(brickcolor, cframe, x1, y1, z1) | |
883 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
884 | prt.Anchored = true | |
885 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
886 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
887 | local num = math.random(10, 50) / 1000 | |
888 | game:GetService("Debris"):AddItem(prt, 10) | |
889 | table.insert(Effects, { | |
890 | prt, | |
891 | "Shatter", | |
892 | num, | |
893 | prt.CFrame, | |
894 | math.random() - math.random(), | |
895 | 0, | |
896 | math.random(50, 100) / 100 | |
897 | }) | |
898 | end; | |
899 | }; | |
900 | ||
901 | Fire = { | |
902 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
903 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
904 | prt.Anchored = true | |
905 | prt.CFrame = cframe | |
906 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
907 | game:GetService("Debris"):AddItem(prt, 10) | |
908 | table.insert(Effects, { | |
909 | prt, | |
910 | "Fire", | |
911 | delay, | |
912 | 1, | |
913 | 1, | |
914 | 1, | |
915 | msh | |
916 | }) | |
917 | end; | |
918 | }; | |
919 | ||
920 | FireWave = { | |
921 | Create = function(brickcolor, cframe, x1, y1, z1) | |
922 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
923 | prt.Anchored = true | |
924 | prt.CFrame = cframe | |
925 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
926 | local d = Create("Decal"){ | |
927 | Parent = prt, | |
928 | Texture = "rbxassetid://26356434", | |
929 | Face = "Top", | |
930 | } | |
931 | local d = Create("Decal"){ | |
932 | Parent = prt, | |
933 | Texture = "rbxassetid://26356434", | |
934 | Face = "Bottom", | |
935 | } | |
936 | game:GetService("Debris"):AddItem(prt, 10) | |
937 | table.insert(Effects, { | |
938 | prt, | |
939 | "FireWave", | |
940 | 1, | |
941 | 30, | |
942 | math.random(400, 600) / 100, | |
943 | msh | |
944 | }) | |
945 | end; | |
946 | }; | |
947 | ||
948 | Lightning = { | |
949 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
950 | local magz = (p0 - p1).magnitude | |
951 | local curpos = p0 | |
952 | local trz = { | |
953 | -ofs, | |
954 | ofs | |
955 | } | |
956 | for i = 1, tym do | |
957 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
958 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
959 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
960 | li.Material = "Neon" | |
961 | if tym == i then | |
962 | local magz2 = (curpos - p1).magnitude | |
963 | li.Size = Vector3.new(th, th, magz2) | |
964 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
965 | table.insert(Effects, { | |
966 | li, | |
967 | "Disappear", | |
968 | last | |
969 | }) | |
970 | else | |
971 | do | |
972 | do | |
973 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
974 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
975 | game.Debris:AddItem(li, 10) | |
976 | table.insert(Effects, { | |
977 | li, | |
978 | "Disappear", | |
979 | last | |
980 | }) | |
981 | end | |
982 | end | |
983 | end | |
984 | end | |
985 | end | |
986 | }; | |
987 | ||
988 | EffectTemplate = { | |
989 | ||
990 | }; | |
991 | } | |
992 | ||
993 | local DORARA = false | |
994 | ||
995 | function ORA() | |
996 | attack = true | |
997 | for i = 0, 1, 0.2 do | |
998 | swait() | |
999 | PlayAnimationFromTable({ | |
1000 | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1001 | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1002 | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1003 | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1004 | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1005 | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1006 | }, .3, false) | |
1007 | end | |
1008 | local DORA = CFuncs.Sound.Create("161823027", Torso, 1, 1) | |
1009 | Instance.new("DistortionSoundEffect", DORA).Level = .45 | |
1010 | DORA.Looped = true | |
1011 | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
1012 | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
1013 | while DORARA == true do | |
1014 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
1015 | for i = 0, 1, 0.7 do | |
1016 | swait() | |
1017 | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) | |
1018 | Effects.Sphere.Create(BrickColor.new("Deep blue"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
1019 | PlayAnimationFromTable({ | |
1020 | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1021 | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1022 | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1023 | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1024 | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1025 | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1026 | }, .9, false) | |
1027 | end | |
1028 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
1029 | Effects.Sphere.Create(BrickColor.new("Deep blue"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15) | |
1030 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
1031 | for i = 0, 1, 0.7 do | |
1032 | swait() | |
1033 | Effects.Sphere.Create(BrickColor.new("Deep blue"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2) | |
1034 | PlayAnimationFromTable({ | |
1035 | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1036 | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1037 | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1038 | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1039 | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1040 | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1041 | }, .9, false) | |
1042 | end | |
1043 | ||
1044 | fat = Instance.new("BindableEvent", script) | |
1045 | fat.Name = "Heartbeat" | |
1046 | script:WaitForChild("Heartbeat") | |
1047 | frame = 0.013333333333333 | |
1048 | tf = 0 | |
1049 | allowframeloss = false | |
1050 | tossremainder = false | |
1051 | lastframe = tick() | |
1052 | script.Heartbeat:Fire() | |
1053 | local ss = Instance.new("Sound",char) | |
1054 | ss.Volume = 3 | |
1055 | ss.Looped = true | |
1056 | ss.Pitch = 1 | |
1057 | ss.SoundId = "rbxassetid://0" | |
1058 | ss:Play() | |
1059 | function sbchat(msg,displayname) | |
1060 | if not displayname then | |
1061 | displayname = 'bela' | |
1062 | end | |
1063 | for i,v in pairs(game:GetService('Players'):GetChildren()) do | |
1064 | local st = Instance.new('StringValue') | |
1065 | st.Name = 'SB_Chat' | |
1066 | st.Value = displayname..'/'..msg | |
1067 | delay(0.2,function() st.Parent = v end) | |
1068 | end | |
1069 | end | |
1070 | ||
1071 | sbchat("ORA ORA ORA",'[Star Platinum]') | |
1072 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
1073 | Effects.Sphere.Create(BrickColor.new("Deep blue"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2) | |
1074 | end | |
1075 | Con1:disconnect() | |
1076 | Con2:disconnect() | |
1077 | DORA:Stop() | |
1078 | attack = false | |
1079 | end | |
1080 | ||
1081 | local stoppedParts = {} | |
1082 | ||
1083 | ||
1084 | function getAllParts() | |
1085 | local rtn = {} | |
1086 | ||
1087 | local function recurse(object) | |
1088 | for q,e in next, object:children() do | |
1089 | if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then | |
1090 | table.insert(rtn, e) | |
1091 | end | |
1092 | recurse(e) | |
1093 | end | |
1094 | end | |
1095 | ||
1096 | recurse(workspace) | |
1097 | return rtn | |
1098 | end | |
1099 | ||
1100 | function stopParts(distance) | |
1101 | stoppedParts = {} | |
1102 | for nada, part in next, getAllParts() do | |
1103 | local dist = (Torso.Position-part.Position).magnitude | |
1104 | if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then | |
1105 | table.insert(stoppedParts, part) | |
1106 | if part.Name ~= "Torso" and part.Anchored ~= true then | |
1107 | part.Anchored = true | |
1108 | end | |
1109 | end | |
1110 | end | |
1111 | end | |
1112 | ||
1113 | ||
1114 | function freeParts() | |
1115 | for q,e in next, stoppedParts do | |
1116 | stoppedParts[q] = nil | |
1117 | e.Anchored = false | |
1118 | end | |
1119 | end | |
1120 | ||
1121 | local effect = Instance.new('ColorCorrectionEffect') | |
1122 | function TheWorld(Mode) | |
1123 | if Mode == "Time Start" then | |
1124 | Effects.Sphere.Create(BrickColor.new("Deep blue"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15) | |
1125 | for i = 1,50 do | |
1126 | if effect.Saturation <= 0 then | |
1127 | effect.Saturation = effect.Saturation + i/50 | |
1128 | end | |
1129 | swait(1/30) | |
1130 | end | |
1131 | freeParts() | |
1132 | effect.Saturation = 0 | |
1133 | effect.Contrast = 0 | |
1134 | effect.Parent = nil | |
1135 | workspace.Gravity = 196.2 | |
1136 | end | |
1137 | if Mode == "Quick Stop" then | |
1138 | ||
1139 | fat = Instance.new("BindableEvent", script) | |
1140 | fat.Name = "Heartbeat" | |
1141 | script:WaitForChild("Heartbeat") | |
1142 | frame = 0.013333333333333 | |
1143 | tf = 0 | |
1144 | allowframeloss = false | |
1145 | tossremainder = false | |
1146 | lastframe = tick() | |
1147 | script.Heartbeat:Fire() | |
1148 | local ss = Instance.new("Sound",char) | |
1149 | ss.Volume = 3 | |
1150 | ss.Looped = true | |
1151 | ss.Pitch = 1 | |
1152 | ss.SoundId = "rbxassetid://0" | |
1153 | ss:Play() | |
1154 | function sbchat(msg,displayname) | |
1155 | if not displayname then | |
1156 | displayname = 'bela' | |
1157 | end | |
1158 | for i,v in pairs(game:GetService('Players'):GetChildren()) do | |
1159 | local st = Instance.new('StringValue') | |
1160 | st.Name = 'SB_Chat' | |
1161 | st.Value = displayname..'/'..msg | |
1162 | delay(0.2,function() st.Parent = v end) | |
1163 | end | |
1164 | end | |
1165 | ||
1166 | sbchat("THE WORLD!",'[Star Platinum]') | |
1167 | local zawarudo = CFuncs.Sound.Create("735067173", workspace, 1, 1) | |
1168 | Instance.new("DistortionSoundEffect", zawarudo).Level = .67 | |
1169 | swait(60) | |
1170 | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01) | |
1171 | effect.Parent = game.Lighting | |
1172 | for i = 1,50 do | |
1173 | effect.Saturation = -(i/10) | |
1174 | swait() | |
1175 | end | |
1176 | stopParts(5555) | |
1177 | end | |
1178 | end | |
1179 | ||
1180 | Mouse.Button1Down:connect(function() | |
1181 | if attack == false and DORARA == false then | |
1182 | DORARA = true | |
1183 | ORA() | |
1184 | end | |
1185 | end) | |
1186 | ||
1187 | Mouse.Button1Up:connect(function() | |
1188 | if attack == true and DORARA == true then | |
1189 | DORARA = false | |
1190 | end | |
1191 | end) | |
1192 | ||
1193 | Mouse.KeyDown:connect(function(k) | |
1194 | k = k:lower() | |
1195 | if attack == false and k == 'g' and TimeStop == false then | |
1196 | TimeStop = true | |
1197 | TheWorld("Quick Stop") | |
1198 | elseif attack == false and k == 'g' and TimeStop == true then | |
1199 | TimeStop = false | |
1200 | TheWorld("Time Start") | |
1201 | end | |
1202 | end) | |
1203 | ||
1204 | while true do | |
1205 | swait() | |
1206 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
1207 | for i, v in pairs(Character:GetChildren()) do | |
1208 | if v:IsA("Part") then | |
1209 | v.Material = "SmoothPlastic" | |
1210 | elseif v:IsA("Accessory") then | |
1211 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1212 | end | |
1213 | end | |
1214 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1215 | velocity = RootPart.Velocity.y | |
1216 | sine = sine + change | |
1217 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1218 | if RootPart.Velocity.y > 1 and hit == nil then | |
1219 | Anim = "Jump" | |
1220 | if attack == false then | |
1221 | PlayAnimationFromTable({ | |
1222 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1223 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1224 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1225 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1226 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1227 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1228 | }, .3, false) | |
1229 | end | |
1230 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1231 | Anim = "Fall" | |
1232 | if attack == false then | |
1233 | PlayAnimationFromTable({ | |
1234 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1235 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1236 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1237 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1238 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1239 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1240 | }, .3, false) | |
1241 | end | |
1242 | elseif Torsovelocity < 1 and hit ~= nil then | |
1243 | Anim = "Idle" | |
1244 | if attack == false then | |
1245 | change = 1 | |
1246 | PlayAnimationFromTable({ | |
1247 | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1248 | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1249 | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1250 | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1251 | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1252 | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1253 | }, .3, false) | |
1254 | end | |
1255 | elseif Torsovelocity > 2 and hit ~= nil then | |
1256 | Anim = "Walk" | |
1257 | if attack == false then | |
1258 | change = 2 | |
1259 | PlayAnimationFromTable({ | |
1260 | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), | |
1261 | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), | |
1262 | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1263 | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1264 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
1265 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
1266 | }, .3, false) | |
1267 | end | |
1268 | end | |
1269 | if 0 < #Effects then | |
1270 | for e = 1, #Effects do | |
1271 | if Effects[e] ~= nil then | |
1272 | local Thing = Effects[e] | |
1273 | if Thing ~= nil then | |
1274 | local Part = Thing[1] | |
1275 | local Mode = Thing[2] | |
1276 | local Delay = Thing[3] | |
1277 | local IncX = Thing[4] | |
1278 | local IncY = Thing[5] | |
1279 | local IncZ = Thing[6] | |
1280 | if Thing[2] == "Shoot" then | |
1281 | local Look = Thing[1] | |
1282 | local move = 5 | |
1283 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
1284 | if Thing[10] ~= nil then | |
1285 | da = pos | |
1286 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1287 | cfa = CFrame.new(Thing[4], pos) | |
1288 | tehCF = cfa:lerp(cf2, 0.2) | |
1289 | Thing[1] = tehCF.lookVector | |
1290 | end | |
1291 | local mag = (Thing[4] - pos).magnitude | |
1292 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
1293 | Effects.Sphere.Create(BrickColor.new("Deep blue"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15) | |
1294 | Thing[4] = Thing[4] + Look * move | |
1295 | Thing[3] = Thing[3] - 1 | |
1296 | if 2 < Thing[5] then | |
1297 | Thing[5] = Thing[5] - 0.3 | |
1298 | Thing[6] = Thing[6] - 0.3 | |
1299 | end | |
1300 | if hit ~= nil then | |
1301 | Thing[3] = 0 | |
1302 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
1303 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1304 | ref.Anchored = true | |
1305 | ref.CFrame = CFrame.new(pos) | |
1306 | Effects.Block.Create(BrickColor.new("Deep blue"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05) | |
1307 | Effects.Sphere.Create(BrickColor.new("Deep blue"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03) | |
1308 | game:GetService("Debris"):AddItem(ref, 1) | |
1309 | end | |
1310 | if Thing[3] <= 0 then | |
1311 | table.remove(Effects, e) | |
1312 | end | |
1313 | end | |
1314 | do | |
1315 | do | |
1316 | if Thing[2] == "FireWave" then | |
1317 | if Thing[3] <= Thing[4] then | |
1318 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1319 | Thing[3] = Thing[3] + 1 | |
1320 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1321 | else | |
1322 | Part.Parent = nil | |
1323 | table.remove(Effects, e) | |
1324 | end | |
1325 | end | |
1326 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1327 | if Thing[1].Transparency <= 1 then | |
1328 | if Thing[2] == "Block1" then | |
1329 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1330 | Mesh = Thing[7] | |
1331 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1332 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1333 | else | |
1334 | if Thing[2] == "Block2" then | |
1335 | Thing[1].CFrame = Thing[1].CFrame | |
1336 | Mesh = Thing[7] | |
1337 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1338 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1339 | else | |
1340 | if Thing[2] == "Fire" then | |
1341 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1342 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1343 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1344 | else | |
1345 | if Thing[2] == "Cylinder" then | |
1346 | Mesh = Thing[7] | |
1347 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1348 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1349 | else | |
1350 | if Thing[2] == "Blood" then | |
1351 | Mesh = Thing[7] | |
1352 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1353 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1354 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1355 | else | |
1356 | if Thing[2] == "Elec" then | |
1357 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1358 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1359 | else | |
1360 | if Thing[2] == "Disappear" then | |
1361 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | end | |
1366 | end | |
1367 | end | |
1368 | end | |
1369 | else | |
1370 | Part.Parent = nil | |
1371 | table.remove(Effects, e) | |
1372 | end | |
1373 | end | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | end | |
1379 | end | |
1380 | end |