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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end | |
5 | --//====================================================\\-- | |
6 | --|| CREATED BY SHACKLUSTER | |
7 | --\\====================================================//-- | |
8 | ||
9 | ||
10 | ||
11 | wait(1 / 60) | |
12 | ||
13 | wait(1) | |
14 | jump = false | |
15 | local Effects2 = {} | |
16 | basicmusic = "rbxassetid://699991043" | |
17 | abyssmusic = "rbxassetid://700037500" | |
18 | Player = game:GetService("Players").LocalPlayer | |
19 | PlayerGui = Player.PlayerGui | |
20 | Cam = workspace.CurrentCamera | |
21 | Backpack = Player.Backpack | |
22 | Character = Player.Character | |
23 | Humanoid = Character.Humanoid | |
24 | Mouse = Player:GetMouse() | |
25 | RootPart = Character["HumanoidRootPart"] | |
26 | Torso = Character["Torso"] | |
27 | Head = Character["Head"] | |
28 | RightArm = Character["Right Arm"] | |
29 | LeftArm = Character["Left Arm"] | |
30 | RightLeg = Character["Right Leg"] | |
31 | LeftLeg = Character["Left Leg"] | |
32 | RootJoint = RootPart["RootJoint"] | |
33 | Neck = Torso["Neck"] | |
34 | RightShoulder = Torso["Right Shoulder"] | |
35 | LeftShoulder = Torso["Left Shoulder"] | |
36 | RightHip = Torso["Right Hip"] | |
37 | LeftHip = Torso["Left Hip"] | |
38 | local sick = Instance.new("Sound",Character) | |
39 | sick.SoundId = basicmusic | |
40 | sick.Looped = true | |
41 | sick.Pitch = 1 | |
42 | sick.Volume = 1 | |
43 | sick:Play() | |
44 | Humanoid.MaxHealth = 5000 | |
45 | Humanoid.Health = 5000 | |
46 | local wingholder = Instance.new("Model") | |
47 | wingholder.Parent = Character | |
48 | ABYSSFORM = false | |
49 | Face = Head.face | |
50 | FaceID = Face.Texture | |
51 | AFaceID = "http://www.roblox.com/asset/?id=1015774318" | |
52 | char = Character | |
53 | root = RootPart | |
54 | HeadColor = Head.BrickColor | |
55 | TorsoColor = Torso.BrickColor | |
56 | RLColor = RightLeg.BrickColor | |
57 | RAColor = RightArm.BrickColor | |
58 | LLColor = LeftLeg.BrickColor | |
59 | LAColor = LeftArm.BrickColor | |
60 | if Character:FindFirstChildOfClass("Shirt") then | |
61 | shirtclone = Character.Shirt:Clone() | |
62 | end | |
63 | if Character:FindFirstChildOfClass("Pants") then | |
64 | pantsclone = Character.Shirt:Clone() | |
65 | end | |
66 | Character:FindFirstChild("Body Colors"):remove() | |
67 | Taunts = {907332997,907332856,907330011,907332525,907333406} | |
68 | local attacksound1 = Instance.new("Sound",Head) | |
69 | attacksound1.SoundId = "rbxassetid://159972643" | |
70 | attacksound1.Pitch = 1 | |
71 | attacksound1.Volume = 3 | |
72 | local attacksound2 = Instance.new("Sound",Head) | |
73 | attacksound2.SoundId = "rbxassetid://159972627" | |
74 | attacksound2.Pitch = 1 | |
75 | attacksound2.Volume = 3 | |
76 | local attacksound3 = Instance.new("Sound",Head) | |
77 | attacksound3.SoundId = "rbxassetid://159882477" | |
78 | attacksound3.Pitch = 1 | |
79 | attacksound3.Volume = 3 | |
80 | local attacksound4 = Instance.new("Sound",Head) | |
81 | attacksound4.SoundId = "rbxassetid://159882584" | |
82 | attacksound4.Pitch = 1 | |
83 | attacksound4.Volume = 3 | |
84 | local shriek = Instance.new("Sound",Head) | |
85 | shriek.SoundId = "rbxassetid://199978176" | |
86 | shriek.Pitch = 1.5 | |
87 | shriek.Volume = 3 | |
88 | local laugh = Instance.new("Sound",Character) | |
89 | laugh.SoundId = "rbxassetid://861942173" | |
90 | laugh.Pitch = 1 | |
91 | laugh.Volume = 10 | |
92 | local fade = Instance.new("Sound",Character) | |
93 | fade.SoundId = "rbxassetid://3264923" | |
94 | fade.Pitch = 1 | |
95 | fade.Volume = 3 | |
96 | Abysstimer = 700 | |
97 | wait(0.01) | |
98 | Humanoid.MaxHealth = 5000 | |
99 | Humanoid.Health = 5000 | |
100 | ||
101 | ||
102 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
103 | local fp=Instance.new("Part") | |
104 | fp.formFactor=formfactor | |
105 | fp.Parent=parent | |
106 | fp.Reflectance=reflectance | |
107 | fp.Transparency=transparency | |
108 | fp.CanCollide=false | |
109 | fp.Locked=true | |
110 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
111 | fp.Name=name | |
112 | fp.Size=size | |
113 | fp.Position=Character.Torso.Position | |
114 | fp.Material=material | |
115 | fp:BreakJoints() | |
116 | return fp | |
117 | end | |
118 | ||
119 | function particles(art,enabled) | |
120 | local EyeSizes={ | |
121 | NumberSequenceKeypoint.new(0,.8,0), | |
122 | NumberSequenceKeypoint.new(1,0,0) | |
123 | } | |
124 | local EyeTrans={ | |
125 | NumberSequenceKeypoint.new(0,0,0), | |
126 | NumberSequenceKeypoint.new(1,1,0) | |
127 | } | |
128 | local PE=Instance.new("ParticleEmitter",art) | |
129 | PE.LightEmission=.4 | |
130 | PE.Size=NumberSequence.new(EyeSizes) | |
131 | PE.Transparency=NumberSequence.new(EyeTrans) | |
132 | PE.Lifetime=NumberRange.new(0.5,0.5,0.5) | |
133 | PE.Rate=360 | |
134 | PE.Speed = NumberRange.new(0,0,0) | |
135 | PE.Texture="rbxassetid://24419398" | |
136 | PE.ZOffset = 0 | |
137 | PE.Name = "PE" | |
138 | PE.Enabled = enabled | |
139 | end | |
140 | ||
141 | particles(RightArm,false) | |
142 | particles(LeftArm,false) | |
143 | particles(RightLeg,false) | |
144 | particles(LeftLeg,false) | |
145 | particles(Torso,false) | |
146 | particles(Head,false) | |
147 | ||
148 | ||
149 | IT = Instance.new | |
150 | CF = CFrame.new | |
151 | VT = Vector3.new | |
152 | RAD = math.rad | |
153 | C3 = Color3.new | |
154 | UD2 = UDim2.new | |
155 | BRICKC = BrickColor.new | |
156 | ANGLES = CFrame.Angles | |
157 | EULER = CFrame.fromEulerAnglesXYZ | |
158 | COS = math.cos | |
159 | ACOS = math.acos | |
160 | SIN = math.sin | |
161 | ASIN = math.asin | |
162 | ABS = math.abs | |
163 | MRANDOM = math.random | |
164 | FLOOR = math.floor | |
165 | ||
166 | ||
167 | ||
168 | ||
169 | --//=================================\\ | |
170 | --|| CUSTOMIZATION | |
171 | --\\=================================// | |
172 | ||
173 | Class_Name = "ABYSS" | |
174 | Weapon_Name = "Abyssal sword" | |
175 | ||
176 | Custom_Colors = { | |
177 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
178 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
179 | ||
180 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
181 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
182 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
183 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
184 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
185 | ||
186 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
187 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
188 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
189 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
190 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
191 | } | |
192 | ||
193 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
194 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
195 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
196 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
197 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
198 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
199 | ||
200 | Player_Size = 1 --Size of the player. | |
201 | Animation_Speed = 2 | |
202 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
203 | ||
204 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
205 | Enable_Stats = false --Enables or disables stats. | |
206 | Put_Stats_In_Character = false --Places stats in Character. | |
207 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
208 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
209 | Enable_Stagger = false --Enables or disables staggering. | |
210 | Enable_Stun = false --Enables or disables the stun mechanic. | |
211 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
212 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
213 | ||
214 | Start_Equipped = false --Starts the player equipped with their weapon. | |
215 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
216 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
217 | Disable_Animator = true --Disables the Animator in the humanoid. | |
218 | Disable_Animate = true --Disables the Animate script in the character. | |
219 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
220 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
221 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
222 | Disable_Jump = false --Disables jumping. | |
223 | Use_HopperBin = true --Uses a hopperbin to do things. | |
224 | ||
225 | Cooldown_1 = 0 --Cooldowns for abilites. | |
226 | Cooldown_2 = 0 | |
227 | Cooldown_3 = 0 | |
228 | Cooldown_4 = 0 | |
229 | HOLDCHARGE = false | |
230 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
231 | Skill_2_Mana_Cost = 0 | |
232 | Skill_3_Mana_Cost = 0 | |
233 | Skill_4_Mana_Cost = 0 | |
234 | Max_Mana = 0 --Maximum amount of mana you can have. | |
235 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
236 | Mana_Name = "Mana" --Name for the mana bar. | |
237 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
238 | Max_Stun = 1 --Maximum amount of stun you can have. | |
239 | Recover_Mana = 0 --How much mana you gain. | |
240 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
241 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
242 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
243 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
244 | Lose_Stun = 0 --How much stun you lose. | |
245 | Stun_Wait = 0 --Delay between losing stun. | |
246 | Mana_Wait = 0 --Delay between gaining mana. | |
247 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
248 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
249 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
250 | Show_Stats = false --Hides or shows stats. | |
251 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
252 | ||
253 | --//=================================\\ | |
254 | --|| END OF CUSTOMIZATION | |
255 | --\\=================================// | |
256 | ||
257 | ||
258 | ||
259 | ||
260 | ||
261 | --//=================================\\ | |
262 | --|| USEFUL VALUES | |
263 | --\\=================================// | |
264 | ||
265 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
266 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
267 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
268 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
269 | local CO1 = 0 | |
270 | local CO2 = 0 | |
271 | local CO3 = 0 | |
272 | local CO4 = 0 | |
273 | local CHANGEDEFENSE = 0 | |
274 | local CHANGEDAMAGE = 0 | |
275 | local CHANGEMOVEMENT = 0 | |
276 | local ANIM = "Idle" | |
277 | local ATTACK = false | |
278 | local EQUIPPED = false | |
279 | local HOLD = false | |
280 | local COMBO = 1 | |
281 | local LASTPOINT = nil | |
282 | local BLCF = nil | |
283 | local SCFR = nil | |
284 | local STAGGERHITANIM = false | |
285 | local STAGGERANIM = false | |
286 | local STUNANIM = false | |
287 | local CRITCHANCENUMBER = 0 | |
288 | local IDLENUMBER = 0 | |
289 | local DONUMBER = 0 | |
290 | local HANDIDLE = false | |
291 | local SINE = 0 | |
292 | local CHANGE = 2 / Animation_Speed | |
293 | local WALKINGANIM = false | |
294 | local WALK = 0 | |
295 | local DISABLEJUMPING = false | |
296 | local HASBEENBLOCKED = false | |
297 | local STUNDELAYNUMBER = 0 | |
298 | local MANADELAYNUMBER = 0 | |
299 | local SECONDARYMANADELAYNUMBER = 0 | |
300 | local ROBLOXIDLEANIMATION = IT("Animation") | |
301 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
302 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
303 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
304 | local WEAPONGUI = IT("ScreenGui", nil) | |
305 | WEAPONGUI.Name = "Weapon GUI" | |
306 | local WEAPONTOOL = IT("HopperBin", nil) | |
307 | WEAPONTOOL.Name = Weapon_Name | |
308 | local Weapon = IT("Model") | |
309 | Weapon.Name = Weapon_Name | |
310 | local Effects = IT("Folder", Weapon) | |
311 | Effects.Name = "Effects" | |
312 | local ANIMATOR = Humanoid.Animator | |
313 | local ANIMATE = Character.Animate | |
314 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
315 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
316 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
317 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
318 | ||
319 | --//=================================\\ | |
320 | --\\=================================// | |
321 | ||
322 | ||
323 | ||
324 | ||
325 | ||
326 | --//=================================\\ | |
327 | --|| STATS | |
328 | --\\=================================// | |
329 | ||
330 | if Character:FindFirstChild("Stats") ~= nil then | |
331 | Character:FindFirstChild("Stats").Parent = nil | |
332 | end | |
333 | ||
334 | local Stats = IT("Folder", nil) | |
335 | Stats.Name = "Stats" | |
336 | local ChangeStat = IT("Folder", Stats) | |
337 | ChangeStat.Name = "ChangeStat" | |
338 | local Defense = IT("NumberValue", Stats) | |
339 | Defense.Name = "Defense" | |
340 | Defense.Value = 1 | |
341 | local Movement = IT("NumberValue", Stats) | |
342 | Movement.Name = "Movement" | |
343 | Movement.Value = 1 | |
344 | local Damage = IT("NumberValue", Stats) | |
345 | Damage.Name = "Damage" | |
346 | Damage.Value = 1 | |
347 | local Mana = IT("NumberValue", Stats) | |
348 | Mana.Name = "Mana" | |
349 | Mana.Value = 0 | |
350 | local SecondaryMana = IT("NumberValue", Stats) | |
351 | SecondaryMana.Name = "SecondaryMana" | |
352 | SecondaryMana.Value = 0 | |
353 | local CanCrit = IT("BoolValue", Stats) | |
354 | CanCrit.Name = "CanCrit" | |
355 | CanCrit.Value = false | |
356 | local CritChance = IT("NumberValue", Stats) | |
357 | CritChance.Name = "CritChance" | |
358 | CritChance.Value = 20 | |
359 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
360 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
361 | CanPenetrateArmor.Value = false | |
362 | local AntiTeamKill = IT("BoolValue", Stats) | |
363 | AntiTeamKill.Name = "AntiTeamKill" | |
364 | AntiTeamKill.Value = false | |
365 | local Rooted = IT("BoolValue", Stats) | |
366 | Rooted.Name = "Rooted" | |
367 | Rooted.Value = false | |
368 | local Block = IT("BoolValue", Stats) | |
369 | Block.Name = "Block" | |
370 | Block.Value = false | |
371 | local RecentEnemy = IT("ObjectValue", Stats) | |
372 | RecentEnemy.Name = "RecentEnemy" | |
373 | RecentEnemy.Value = nil | |
374 | local StaggerHit = IT("BoolValue", Stats) | |
375 | StaggerHit.Name = "StaggerHit" | |
376 | StaggerHit.Value = false | |
377 | local Stagger = IT("BoolValue", Stats) | |
378 | Stagger.Name = "Stagger" | |
379 | Stagger.Value = false | |
380 | local Stun = IT("BoolValue", Stats) | |
381 | Stun.Name = "Stun" | |
382 | Stun.Value = false | |
383 | local StunValue = IT("NumberValue", Stats) | |
384 | StunValue.Name = "StunValue" | |
385 | StunValue.Value = 0 | |
386 | ||
387 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
388 | Stats.Parent = Character | |
389 | end | |
390 | ||
391 | --//=================================\\ | |
392 | --\\=================================// | |
393 | ||
394 | ||
395 | ||
396 | ||
397 | ||
398 | --//=================================\\ | |
399 | --|| DEBUFFS / BUFFS | |
400 | --\\=================================// | |
401 | ||
402 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
403 | DEFENSECHANGE1.Name = "ChangeDefense" | |
404 | DEFENSECHANGE1.Value = 0 | |
405 | ||
406 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
407 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
408 | MOVEMENTCHANGE1.Value = 0 | |
409 | ||
410 | --//=================================\\ | |
411 | --\\=================================// | |
412 | ||
413 | ||
414 | ||
415 | ||
416 | ||
417 | --//=================================\\ | |
418 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
419 | --\\=================================// | |
420 | ||
421 | ArtificialHB = Instance.new("BindableEvent", script) | |
422 | ArtificialHB.Name = "ArtificialHB" | |
423 | ||
424 | script:WaitForChild("ArtificialHB") | |
425 | ||
426 | frame = Frame_Speed | |
427 | tf = 0 | |
428 | allowframeloss = false | |
429 | tossremainder = false | |
430 | lastframe = tick() | |
431 | script.ArtificialHB:Fire() | |
432 | ||
433 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
434 | tf = tf + s | |
435 | if tf >= frame then | |
436 | if allowframeloss then | |
437 | script.ArtificialHB:Fire() | |
438 | lastframe = tick() | |
439 | else | |
440 | for i = 1, math.floor(tf / frame) do | |
441 | script.ArtificialHB:Fire() | |
442 | end | |
443 | lastframe = tick() | |
444 | end | |
445 | if tossremainder then | |
446 | tf = 0 | |
447 | else | |
448 | tf = tf - frame * math.floor(tf / frame) | |
449 | end | |
450 | end | |
451 | end) | |
452 | ||
453 | --//=================================\\ | |
454 | --\\=================================// | |
455 | ||
456 | ||
457 | ||
458 | ||
459 | ||
460 | --//=================================\\ | |
461 | --|| SOME FUNCTIONS | |
462 | --\\=================================// | |
463 | ||
464 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
465 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
466 | end | |
467 | ||
468 | function PositiveAngle(NUMBER) | |
469 | if NUMBER >= 0 then | |
470 | NUMBER = 0 | |
471 | end | |
472 | return NUMBER | |
473 | end | |
474 | ||
475 | function NegativeAngle(NUMBER) | |
476 | if NUMBER <= 0 then | |
477 | NUMBER = 0 | |
478 | end | |
479 | return NUMBER | |
480 | end | |
481 | ||
482 | function Swait(NUMBER) | |
483 | if NUMBER == 0 or NUMBER == nil then | |
484 | ArtificialHB.Event:wait() | |
485 | else | |
486 | for i = 1, NUMBER do | |
487 | ArtificialHB.Event:wait() | |
488 | end | |
489 | end | |
490 | end | |
491 | ||
492 | function QuaternionFromCFrame(cf) | |
493 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
494 | local trace = m00 + m11 + m22 | |
495 | if trace > 0 then | |
496 | local s = math.sqrt(1 + trace) | |
497 | local recip = 0.5 / s | |
498 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
499 | else | |
500 | local i = 0 | |
501 | if m11 > m00 then | |
502 | i = 1 | |
503 | end | |
504 | if m22 > (i == 0 and m00 or m11) then | |
505 | i = 2 | |
506 | end | |
507 | if i == 0 then | |
508 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
509 | local recip = 0.5 / s | |
510 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
511 | elseif i == 1 then | |
512 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
513 | local recip = 0.5 / s | |
514 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
515 | elseif i == 2 then | |
516 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
517 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
518 | end | |
519 | end | |
520 | end | |
521 | ||
522 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
523 | local xs, ys, zs = x + x, y + y, z + z | |
524 | local wx, wy, wz = w * xs, w * ys, w * zs | |
525 | local xx = x * xs | |
526 | local xy = x * ys | |
527 | local xz = x * zs | |
528 | local yy = y * ys | |
529 | local yz = y * zs | |
530 | local zz = z * zs | |
531 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
532 | end | |
533 | ||
534 | function QuaternionSlerp(a, b, t) | |
535 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
536 | local startInterp, finishInterp; | |
537 | if cosTheta >= 0.0001 then | |
538 | if (1 - cosTheta) > 0.0001 then | |
539 | local theta = ACOS(cosTheta) | |
540 | local invSinTheta = 1 / SIN(theta) | |
541 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
542 | finishInterp = SIN(t * theta) * invSinTheta | |
543 | else | |
544 | startInterp = 1 - t | |
545 | finishInterp = t | |
546 | end | |
547 | else | |
548 | if (1 + cosTheta) > 0.0001 then | |
549 | local theta = ACOS(-cosTheta) | |
550 | local invSinTheta = 1 / SIN(theta) | |
551 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
552 | finishInterp = SIN(t * theta) * invSinTheta | |
553 | else | |
554 | startInterp = t - 1 | |
555 | finishInterp = t | |
556 | end | |
557 | end | |
558 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
559 | end | |
560 | ||
561 | function Clerp(a, b, t) | |
562 | local qa = {QuaternionFromCFrame(a)} | |
563 | local qb = {QuaternionFromCFrame(b)} | |
564 | local ax, ay, az = a.x, a.y, a.z | |
565 | local bx, by, bz = b.x, b.y, b.z | |
566 | local _t = 1 - t | |
567 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
568 | end | |
569 | ||
570 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
571 | local frame = IT("Frame") | |
572 | frame.BackgroundTransparency = TRANSPARENCY | |
573 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
574 | frame.Position = POSITION | |
575 | frame.Size = SIZE | |
576 | frame.BackgroundColor3 = COLOR | |
577 | frame.BorderColor3 = BORDERCOLOR | |
578 | frame.Name = NAME | |
579 | frame.Parent = PARENT | |
580 | return frame | |
581 | end | |
582 | ||
583 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
584 | local label = IT("TextLabel") | |
585 | label.BackgroundTransparency = 1 | |
586 | label.Size = UD2(1, 0, 1, 0) | |
587 | label.Position = UD2(0, 0, 0, 0) | |
588 | label.TextColor3 = C3(255, 255, 255) | |
589 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
590 | label.TextTransparency = TRANSPARENCY | |
591 | label.FontSize = TEXTFONTSIZE | |
592 | label.Font = TEXTFONT | |
593 | label.BorderSizePixel = BORDERSIZEPIXEL | |
594 | label.TextScaled = true | |
595 | label.Text = TEXT | |
596 | label.Name = NAME | |
597 | label.Parent = PARENT | |
598 | return label | |
599 | end | |
600 | ||
601 | function NoOutlines(PART) | |
602 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
603 | end | |
604 | ||
605 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
606 | local NEWPART = IT("Part") | |
607 | NEWPART.formFactor = FORMFACTOR | |
608 | NEWPART.Reflectance = REFLECTANCE | |
609 | NEWPART.Transparency = TRANSPARENCY | |
610 | NEWPART.CanCollide = false | |
611 | NEWPART.Locked = true | |
612 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
613 | NEWPART.Name = NAME | |
614 | NEWPART.Size = SIZE | |
615 | NEWPART.Position = Torso.Position | |
616 | NoOutlines(NEWPART) | |
617 | NEWPART.Material = MATERIAL | |
618 | NEWPART:BreakJoints() | |
619 | NEWPART.Parent = PARENT | |
620 | return NEWPART | |
621 | end | |
622 | ||
623 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
624 | local NEWMESH = IT(MESH) | |
625 | if MESH == "SpecialMesh" then | |
626 | NEWMESH.MeshType = MESHTYPE | |
627 | if MESHID ~= "nil" and MESHID ~= "" then | |
628 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
629 | end | |
630 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
631 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
632 | end | |
633 | end | |
634 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
635 | NEWMESH.Scale = SCALE | |
636 | NEWMESH.Parent = PARENT | |
637 | return NEWMESH | |
638 | end | |
639 | ||
640 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
641 | local NEWWELD = IT(TYPE) | |
642 | NEWWELD.Part0 = PART0 | |
643 | NEWWELD.Part1 = PART1 | |
644 | NEWWELD.C0 = C0 | |
645 | NEWWELD.C1 = C1 | |
646 | NEWWELD.Parent = PARENT | |
647 | return NEWWELD | |
648 | end | |
649 | ||
650 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
651 | coroutine.resume(coroutine.create(function() | |
652 | local NEWSOUND = IT("Sound", PARENT) | |
653 | NEWSOUND.Volume = VOLUME | |
654 | NEWSOUND.Pitch = PITCH | |
655 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
656 | Swait() | |
657 | NEWSOUND:play() | |
658 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
659 | end)) | |
660 | end | |
661 | ||
662 | function CFrameFromTopBack(at, top, back) | |
663 | local right = top:Cross(back) | |
664 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
665 | end | |
666 | ||
667 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
668 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
669 | local CURRENTPOSITION = POSITION1 | |
670 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
671 | coroutine.resume(coroutine.create(function() | |
672 | for i = 1, MULTIPLIERTIME do | |
673 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
674 | LIGHTNINGPART.Anchored = true | |
675 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
676 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
677 | if MULTIPLIERTIME == i then | |
678 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
679 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
680 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
681 | else | |
682 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
683 | end | |
684 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
685 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
686 | coroutine.resume(coroutine.create(function() | |
687 | while LIGHTNINGPART.Transparency ~= 1 do | |
688 | --local StartTransparency = tra | |
689 | for i=0, 1, LASTINGTIME do | |
690 | Swait() | |
691 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
692 | end | |
693 | end | |
694 | end)) | |
695 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
696 | end | |
697 | end)) | |
698 | end | |
699 | ||
700 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
701 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
702 | EFFECTPART.Anchored = true | |
703 | EFFECTPART.CFrame = CFRAME | |
704 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
705 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
706 | coroutine.resume(coroutine.create(function(PART, MESH) | |
707 | for i = 0, 1, delay do | |
708 | Swait() | |
709 | PART.CFrame = PART.CFrame * ROTATION | |
710 | PART.Transparency = i | |
711 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
712 | end | |
713 | PART.Parent = nil | |
714 | end), EFFECTPART, EFFECTMESH) | |
715 | end | |
716 | ||
717 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
718 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
719 | EFFECTPART.Anchored = true | |
720 | EFFECTPART.CFrame = CFRAME | |
721 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
722 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
723 | coroutine.resume(coroutine.create(function(PART, MESH) | |
724 | for i = 0, 1, delay do | |
725 | Swait() | |
726 | PART.CFrame = PART.CFrame * ROTATION | |
727 | PART.Transparency = i | |
728 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
729 | end | |
730 | PART.Parent = nil | |
731 | end), EFFECTPART, EFFECTMESH) | |
732 | end | |
733 | ||
734 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
735 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
736 | EFFECTPART.Anchored = true | |
737 | EFFECTPART.CFrame = CFRAME | |
738 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
739 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
740 | coroutine.resume(coroutine.create(function(PART, MESH) | |
741 | for i = 0, 1, delay do | |
742 | Swait() | |
743 | PART.CFrame = PART.CFrame * ROTATION | |
744 | PART.Transparency = i | |
745 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
746 | end | |
747 | PART.Parent = nil | |
748 | end), EFFECTPART, EFFECTMESH) | |
749 | end | |
750 | ||
751 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
752 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
753 | EFFECTPART.Anchored = true | |
754 | EFFECTPART.CFrame = CFRAME | |
755 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
756 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
757 | coroutine.resume(coroutine.create(function(PART, MESH) | |
758 | for i = 0, 1, delay do | |
759 | Swait() | |
760 | PART.CFrame = PART.CFrame * ROTATION | |
761 | PART.Transparency = i | |
762 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
763 | end | |
764 | PART.Parent = nil | |
765 | end), EFFECTPART, EFFECTMESH) | |
766 | end | |
767 | ||
768 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
769 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
770 | EFFECTPART.Anchored = true | |
771 | EFFECTPART.CFrame = CFRAME | |
772 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
773 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
774 | coroutine.resume(coroutine.create(function(PART, MESH) | |
775 | for i = 0, 1, delay do | |
776 | Swait() | |
777 | PART.CFrame = PART.CFrame * ROTATION | |
778 | PART.Transparency = i | |
779 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
780 | end | |
781 | PART.Parent = nil | |
782 | end), EFFECTPART, EFFECTMESH) | |
783 | end | |
784 | ||
785 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
786 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
787 | EFFECTPART.Anchored = true | |
788 | EFFECTPART.CFrame = CFRAME | |
789 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
790 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
791 | coroutine.resume(coroutine.create(function(PART, MESH) | |
792 | for i = 0, 1, delay do | |
793 | Swait() | |
794 | PART.CFrame = PART.CFrame * ROTATION | |
795 | PART.Transparency = i | |
796 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
797 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
798 | end | |
799 | PART.Parent = nil | |
800 | end), EFFECTPART, EFFECTMESH) | |
801 | end | |
802 | ||
803 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
804 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
805 | EFFECTPART.Anchored = true | |
806 | EFFECTPART.CFrame = CFRAME | |
807 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
808 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
809 | coroutine.resume(coroutine.create(function(PART, MESH) | |
810 | for i = 0, 1, delay do | |
811 | Swait() | |
812 | PART.CFrame = PART.CFrame * ROTATION | |
813 | PART.Transparency = i | |
814 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
815 | end | |
816 | PART.Parent = nil | |
817 | end), EFFECTPART, EFFECTMESH) | |
818 | end | |
819 | ||
820 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
821 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
822 | EFFECTPART.Anchored = true | |
823 | EFFECTPART.CFrame = CFRAME | |
824 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
825 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
826 | coroutine.resume(coroutine.create(function(PART, MESH) | |
827 | for i = 0, 1, delay do | |
828 | Swait() | |
829 | PART.CFrame = PART.CFrame * ROTATION | |
830 | PART.Transparency = i | |
831 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
832 | end | |
833 | PART.Parent = nil | |
834 | end), EFFECTPART, EFFECTMESH) | |
835 | end | |
836 | ||
837 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
838 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
839 | EFFECTPART.Anchored = true | |
840 | EFFECTPART.CFrame = CFRAME | |
841 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
842 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
843 | coroutine.resume(coroutine.create(function(PART, MESH) | |
844 | for i = 0, 1, delay do | |
845 | Swait() | |
846 | PART.CFrame = PART.CFrame * ROTATION | |
847 | PART.Transparency = i | |
848 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
849 | end | |
850 | PART.Parent = nil | |
851 | end), EFFECTPART, EFFECTMESH) | |
852 | end | |
853 | ||
854 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
855 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
856 | EFFECTPART.Anchored = true | |
857 | EFFECTPART.CFrame = CFRAME | |
858 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
859 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
860 | coroutine.resume(coroutine.create(function(PART, MESH) | |
861 | for i = 0, 1, delay do | |
862 | Swait() | |
863 | PART.CFrame = PART.CFrame * ROTATION | |
864 | PART.Transparency = i | |
865 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
866 | end | |
867 | PART.Parent = nil | |
868 | end), EFFECTPART, EFFECTMESH) | |
869 | end | |
870 | ||
871 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
872 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
873 | EFFECTPART.Anchored = true | |
874 | EFFECTPART.CFrame = CFRAME | |
875 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
876 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
877 | coroutine.resume(coroutine.create(function(PART, MESH) | |
878 | for i = 0, 1, delay do | |
879 | Swait() | |
880 | PART.CFrame = PART.CFrame * ROTATION | |
881 | PART.Transparency = i | |
882 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
883 | end | |
884 | PART.Parent = nil | |
885 | end), EFFECTPART, EFFECTMESH) | |
886 | end | |
887 | ||
888 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
889 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
890 | EFFECTPART.Anchored = true | |
891 | EFFECTPART.CFrame = CFRAME | |
892 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
893 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
894 | coroutine.resume(coroutine.create(function(PART, MESH) | |
895 | for i = 0, 1, delay do | |
896 | Swait() | |
897 | PART.CFrame = PART.CFrame * ROTATION | |
898 | PART.Transparency = i | |
899 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
900 | end | |
901 | PART.Parent = nil | |
902 | end), EFFECTPART, EFFECTMESH) | |
903 | end | |
904 | ||
905 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
906 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
907 | EFFECTPART.Anchored = true | |
908 | EFFECTPART.CFrame = CFRAME | |
909 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
910 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
911 | coroutine.resume(coroutine.create(function(PART, MESH) | |
912 | for i = 0, 1, delay do | |
913 | Swait() | |
914 | PART.CFrame = PART.CFrame * ROTATION | |
915 | PART.Transparency = i | |
916 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
917 | end | |
918 | PART.Parent = nil | |
919 | end), EFFECTPART, EFFECTMESH) | |
920 | end | |
921 | ||
922 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
923 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
924 | EFFECTPART.Anchored = true | |
925 | EFFECTPART.CFrame = CFRAME | |
926 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
927 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
928 | local XVALUE = MRANDOM() | |
929 | local YVALUE = MRANDOM() | |
930 | local ZVALUE = MRANDOM() | |
931 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
932 | for i = 0, 1, delay do | |
933 | Swait() | |
934 | PART.CFrame = PART.CFrame * ROTATION | |
935 | PART.Transparency = i | |
936 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
937 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
938 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
939 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
940 | end | |
941 | PART.Parent = nil | |
942 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
943 | end | |
944 | ||
945 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
946 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
947 | if MAGNITUDECFRAME > (1 / 100) then | |
948 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
949 | EFFECTPART.Anchored = true | |
950 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
951 | local THEMESHTYPE = "BlockMesh" | |
952 | if MESHTYPE == "Cylinder" then | |
953 | THEMESHTYPE = "CylinderMesh" | |
954 | end | |
955 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
956 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
957 | coroutine.resume(coroutine.create(function(PART, MESH) | |
958 | for i = 0, 1, delay do | |
959 | Swait() | |
960 | PART.CFrame = PART.CFrame * ROTATION | |
961 | PART.Transparency = i | |
962 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
963 | end | |
964 | PART.Parent = nil | |
965 | end), EFFECTPART, EFFECTMESH) | |
966 | end | |
967 | end | |
968 | ||
969 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
970 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
971 | EFFECTPART.Anchored = true | |
972 | EFFECTPART.CFrame = CFRAME | |
973 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
974 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
975 | local THELASTPOINT = CFRAME | |
976 | coroutine.resume(coroutine.create(function(PART) | |
977 | for i = 1, DURATION do | |
978 | Swait() | |
979 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
980 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
981 | THELASTPOINT = PART.CFrame | |
982 | end | |
983 | PART.Parent = nil | |
984 | end), EFFECTPART) | |
985 | end | |
986 | ||
987 | --local list={} | |
988 | function Triangle(Color, Material, a, b, c, delay) | |
989 | local edge1 = (c - a):Dot((b - a).unit) | |
990 | local edge2 = (a - b):Dot((c - b).unit) | |
991 | local edge3 = (b - c):Dot((a - c).unit) | |
992 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
993 | a, b, c=a, b, c | |
994 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
995 | a, b, c=b, c, a | |
996 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
997 | a, b, c=c, a, b | |
998 | else | |
999 | assert(false, "unreachable") | |
1000 | end | |
1001 | local len1 = (c - a):Dot((b - a).unit) | |
1002 | local len2 = (b - a).magnitude - len1 | |
1003 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1004 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
1005 | if len1 > 1 / 100 then | |
1006 | local sz = VT(0.2, width, len1) | |
1007 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1008 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
1009 | w1.Anchored = true | |
1010 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
1011 | coroutine.resume(coroutine.create(function() | |
1012 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1013 | Swait() | |
1014 | w1.Transparency = i | |
1015 | end | |
1016 | w1.Parent = nil | |
1017 | end)) | |
1018 | game:GetService("Debris"):AddItem(w1, 10) | |
1019 | --table.insert(list, w1) | |
1020 | end | |
1021 | if len2 > 1 / 100 then | |
1022 | local sz = VT(0.2, width, len2) | |
1023 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1024 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
1025 | w2.Anchored = true | |
1026 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
1027 | coroutine.resume(coroutine.create(function() | |
1028 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1029 | Swait() | |
1030 | w2.Transparency = i | |
1031 | end | |
1032 | w2.Parent = nil | |
1033 | end)) | |
1034 | game:GetService("Debris"):AddItem(w2, 10) | |
1035 | --table.insert(list, w2) | |
1036 | end | |
1037 | --return unpack(list) | |
1038 | end | |
1039 | ||
1040 | --[[Usage: | |
1041 | local Pos = Part | |
1042 | local Offset = Part.CFrame * CF(0, 0, 0) | |
1043 | local Color = "Institutional white" | |
1044 | local Material = "Neon" | |
1045 | local TheDelay = 0.01 | |
1046 | local Height = 4 | |
1047 | BLCF = Offset | |
1048 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
1049 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
1050 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1051 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1052 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
1053 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1054 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1055 | SCFR = BLCF | |
1056 | elseif not SCFR then | |
1057 | SCFR = BLCF | |
1058 | end | |
1059 | -- | |
1060 | BLCF = nil | |
1061 | SCFR = nil | |
1062 | --]] | |
1063 | ||
1064 | --//=================================\\ | |
1065 | --\\=================================// | |
1066 | ||
1067 | ||
1068 | ||
1069 | ||
1070 | ||
1071 | --//=================================\\ | |
1072 | --|| RESIZE PLAYER | |
1073 | --\\=================================// | |
1074 | ||
1075 | if Player_Size ~= 1 then | |
1076 | RootPart.Size = RootPart.Size * Player_Size | |
1077 | Torso.Size = Torso.Size * Player_Size | |
1078 | Head.Size = Head.Size * Player_Size | |
1079 | RightArm.Size = RightArm.Size * Player_Size | |
1080 | LeftArm.Size = LeftArm.Size * Player_Size | |
1081 | RightLeg.Size = RightLeg.Size * Player_Size | |
1082 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1083 | RootJoint.Parent = RootPart | |
1084 | Neck.Parent = Torso | |
1085 | RightShoulder.Parent = Torso | |
1086 | LeftShoulder.Parent = Torso | |
1087 | RightHip.Parent = Torso | |
1088 | LeftHip.Parent = Torso | |
1089 | ||
1090 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1091 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1092 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1093 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1094 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1095 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1096 | if Disable_Moving_Arms == false then | |
1097 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1098 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1099 | else | |
1100 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1101 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1102 | end | |
1103 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1104 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1105 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1106 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1107 | end | |
1108 | ||
1109 | ||
1110 | --//=================================\\ | |
1111 | --\\=================================// | |
1112 | ||
1113 | ||
1114 | ||
1115 | ||
1116 | ||
1117 | --//=================================\\ | |
1118 | --|| WEAPON CREATION | |
1119 | --\\=================================// | |
1120 | ||
1121 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
1122 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93117521", "1015990846", VT(0.7,0.8,0.7), VT(0, 3.1 * Player_Size, 0)) | |
1123 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1124 | ||
1125 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
1126 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1127 | ||
1128 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
1129 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1130 | ||
1131 | if Player_Size ~= 1 then | |
1132 | for _, v in pairs (Weapon:GetChildren()) do | |
1133 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1134 | local p1 = v.Part1 | |
1135 | v.Part1 = nil | |
1136 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1137 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1138 | v.Part1 = p1 | |
1139 | elseif v.ClassName == "Part" then | |
1140 | for _, b in pairs (v:GetChildren()) do | |
1141 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1142 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1143 | end | |
1144 | end | |
1145 | end | |
1146 | end | |
1147 | end | |
1148 | ||
1149 | for _, c in pairs(Weapon:GetChildren()) do | |
1150 | if c.ClassName == "Part" then | |
1151 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1152 | end | |
1153 | end | |
1154 | ||
1155 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
1156 | HandleWeld.Part0 = RightArm | |
1157 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1158 | end | |
1159 | ||
1160 | Weapon.Parent = Character | |
1161 | ||
1162 | Humanoid.Died:connect(function() | |
1163 | ATTACK = true | |
1164 | end) | |
1165 | ||
1166 | print(Class_Name.." loaded.") | |
1167 | ||
1168 | --//=================================\\ | |
1169 | --\\=================================// | |
1170 | ||
1171 | ||
1172 | ||
1173 | ||
1174 | ||
1175 | --//=================================\\ | |
1176 | --|| DAMAGE FUNCTIONS | |
1177 | --\\=================================// | |
1178 | ||
1179 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1180 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1181 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1182 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1183 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1184 | BODYPOSITION.P = 2000 | |
1185 | BODYPOSITION.D = 100 | |
1186 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1187 | if LABELTYPE == "Normal" then | |
1188 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1189 | elseif LABELTYPE == "Debuff" then | |
1190 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1191 | elseif LABELTYPE == "Interruption" then | |
1192 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1193 | end | |
1194 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1195 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1196 | BILLBOARDGUI.Adornee = STATPART | |
1197 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1198 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1199 | BILLBOARDGUI.AlwaysOnTop = false | |
1200 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1201 | TEXTLABEL.BackgroundTransparency = 1 | |
1202 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1203 | TEXTLABEL.Text = TEXT | |
1204 | TEXTLABEL.Font = "SourceSans" | |
1205 | TEXTLABEL.FontSize="Size42" | |
1206 | TEXTLABEL.TextColor3 = COLOR | |
1207 | TEXTLABEL.TextStrokeTransparency = 0 | |
1208 | TEXTLABEL.TextScaled = true | |
1209 | TEXTLABEL.TextWrapped = true | |
1210 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1211 | wait(0.2) | |
1212 | for i=1, 5 do | |
1213 | wait() | |
1214 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1215 | end | |
1216 | wait(1.2) | |
1217 | for i=1, 5 do | |
1218 | wait() | |
1219 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1220 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1221 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1222 | end | |
1223 | THEPART.Parent = nil | |
1224 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1225 | end | |
1226 | ||
1227 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
1228 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
1229 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
1230 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
1231 | return | |
1232 | end | |
1233 | end | |
1234 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
1235 | local NewStatChange = IT("NumberValue") | |
1236 | NewStatChange.Value = AMOUNT | |
1237 | if STAT == "Defense" then | |
1238 | NewStatChange.Name = "ChangeDefense" | |
1239 | elseif STAT == "Damage" then | |
1240 | NewStatChange.Name = "ChangeDamage" | |
1241 | elseif STAT == "Movement" then | |
1242 | NewStatChange.Name = "ChangeMovement" | |
1243 | end | |
1244 | if SHOWTHESTAT == true then | |
1245 | if AMOUNT < 0 then | |
1246 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
1247 | elseif AMOUNT > 0 then | |
1248 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
1249 | end | |
1250 | end | |
1251 | if DURATION ~= nil and DURATION ~= 0 then | |
1252 | local StatDuration = IT("NumberValue") | |
1253 | StatDuration.Name = "Duration" | |
1254 | StatDuration.Value = DURATION | |
1255 | StatDuration.Parent = NewStatChange | |
1256 | end | |
1257 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
1258 | end | |
1259 | end | |
1260 | end | |
1261 | ||
1262 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1263 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1264 | if HIT.Parent == nil then | |
1265 | return | |
1266 | end | |
1267 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
1268 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
1269 | if v:IsA("Humanoid") then | |
1270 | HITHUMANOID = v | |
1271 | HITHUMANOID.MaxHealth = 100 | |
1272 | if HITHUMANOID.Health > 100 then | |
1273 | HITHUMANOID.Health = 100 | |
1274 | end | |
1275 | end | |
1276 | end | |
1277 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
1278 | StaggerHit.Value = true | |
1279 | if Play_Hitbox_Hit_Sound == true then | |
1280 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
1281 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
1282 | end | |
1283 | end | |
1284 | return | |
1285 | end | |
1286 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1287 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
1288 | end | |
1289 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
1290 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
1291 | end | |
1292 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
1293 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
1294 | if HIT.Parent.DebounceHit.Value == true then | |
1295 | return | |
1296 | end | |
1297 | end | |
1298 | if AntiTeamKill.Value == true then | |
1299 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
1300 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
1301 | return | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | if HITEVENWHENDEAD == false then | |
1306 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
1307 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
1308 | return | |
1309 | end | |
1310 | end | |
1311 | end | |
1312 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1313 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
1314 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
1315 | end | |
1316 | end | |
1317 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1318 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
1319 | if STAGGER == true and Enable_Stagger == true then | |
1320 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1325 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
1326 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
1327 | HASBEENBLOCKED = true | |
1328 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
1329 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
1330 | if RANGED ~= true then | |
1331 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
1332 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
1333 | end | |
1334 | end | |
1335 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
1336 | BlockDebounce.Name = "BlockDebounce" | |
1337 | BlockDebounce.Value = true | |
1338 | if RANGED ~= true then | |
1339 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
1340 | else | |
1341 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
1342 | end | |
1343 | end | |
1344 | if RANGED ~= true and Enable_Stagger == true then | |
1345 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
1346 | Stagger.Value = true | |
1347 | end | |
1348 | return | |
1349 | end | |
1350 | end | |
1351 | end | |
1352 | if DECREASETHESTAT ~= nil then | |
1353 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1354 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1355 | end | |
1356 | end | |
1357 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
1358 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1359 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
1360 | if CanPenetrateArmor.Value == true then | |
1361 | DAMAGE = DAMAGE | |
1362 | else | |
1363 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
1364 | end | |
1365 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
1366 | DAMAGE = DAMAGE | |
1367 | end | |
1368 | end | |
1369 | if CanCrit.Value == true then | |
1370 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
1371 | if CRITCHANCENUMBER == 1 then | |
1372 | DAMAGE = DAMAGE * 2 | |
1373 | end | |
1374 | end | |
1375 | DAMAGE = math.floor(DAMAGE) | |
1376 | if HASBEENBLOCKED == false then | |
1377 | end | |
1378 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1379 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
1380 | StaggerHit.Value = true | |
1381 | end | |
1382 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
1383 | CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH) | |
1384 | end | |
1385 | elseif DAMAGE == 100 then | |
1386 | HITHUMANOID.Health = 0 | |
1387 | HIT.Parent.Torso.Anchored = false | |
1388 | elseif DAMAGE == 101 then | |
1389 | HIT.Parent.Torso.Anchored = true | |
1390 | elseif DAMAGE > 3 then | |
1391 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1392 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
1393 | CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH) | |
1394 | end | |
1395 | end | |
1396 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
1397 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1398 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1399 | CreateSound("296102734", HIT, 1, 1) | |
1400 | else | |
1401 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
1402 | end | |
1403 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false and DAMAGE < 100 then | |
1404 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1405 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1406 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1407 | CreateSound("296102734", HIT, 1, 1) | |
1408 | else | |
1409 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
1410 | end | |
1411 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1412 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1413 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1414 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1415 | CreateSound("296102734", HIT, 1, 1) | |
1416 | else | |
1417 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255)) | |
1418 | end | |
1419 | end | |
1420 | if TYPE == "Normal" then | |
1421 | local vp = IT("BodyVelocity") | |
1422 | vp.P=500 | |
1423 | vp.maxForce = VT(math.huge, 0, math.huge) | |
1424 | if KNOCKBACKTYPE == 1 then | |
1425 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
1426 | elseif KNOCKBACKTYPE == 2 then | |
1427 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
1428 | end | |
1429 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
1430 | vp.Parent = HIT--.Parent.Torso | |
1431 | end | |
1432 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1433 | end | |
1434 | HASBEENBLOCKED = false | |
1435 | RecentEnemy.Value = HIT.Parent | |
1436 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
1437 | DebounceHit.Name = "DebounceHit" | |
1438 | DebounceHit.Value = true | |
1439 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
1440 | end | |
1441 | end | |
1442 | ||
1443 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1444 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1445 | for _, c in pairs(workspace:GetChildren()) do | |
1446 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1447 | local HEAD = nil | |
1448 | if HUMANOID ~= nil then | |
1449 | for _, d in pairs(c:GetChildren()) do | |
1450 | if d.ClassName == "Model" and RANGED ~= true then | |
1451 | HEAD = d:FindFirstChild("Hitbox") | |
1452 | if HEAD ~= nil then | |
1453 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1454 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1455 | if Play_Hitbox_Hit_Sound == true then | |
1456 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1457 | HitRefpart.Anchored = true | |
1458 | HitRefpart.CFrame = CF(HEAD.Position) | |
1459 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
1460 | end | |
1461 | if Enable_Stagger_Hit == true then | |
1462 | StaggerHit.Value = true | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | elseif d:IsA"BasePart" then | |
1467 | HEAD = d | |
1468 | if HEAD ~= nil then | |
1469 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1470 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1471 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | end | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | ||
1480 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
1481 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
1482 | if Player.Neutral == true then | |
1483 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1484 | end | |
1485 | for _, c in pairs(workspace:GetChildren()) do | |
1486 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1487 | local THEHEAD = nil | |
1488 | if HUMANOID ~= nil then | |
1489 | if c:FindFirstChild("Torso") ~= nil then | |
1490 | THEHEAD = c:FindFirstChild("Torso") | |
1491 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
1492 | THEHEAD = c:FindFirstChild("UpperTorso") | |
1493 | end | |
1494 | if THEHEAD ~= nil then | |
1495 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
1496 | print("yes 1") | |
1497 | if APPLYTOOTHERSINSTEAD == true then | |
1498 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1499 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1500 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1501 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | elseif APPLYTOOTHERSINSTEAD == false then | |
1506 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
1507 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1508 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1509 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1510 | end | |
1511 | end | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | ||
1519 | --//=================================\\ | |
1520 | --\\=================================// | |
1521 | ||
1522 | ||
1523 | ||
1524 | ||
1525 | ||
1526 | --//=================================\\ | |
1527 | --|| WEAPON GUI | |
1528 | --\\=================================// | |
1529 | ||
1530 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
1531 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
1532 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
1533 | ||
1534 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
1535 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
1536 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
1537 | ||
1538 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
1539 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
1540 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
1541 | ||
1542 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
1543 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
1544 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
1545 | ||
1546 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
1547 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
1548 | ||
1549 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
1550 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
1551 | ||
1552 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
1553 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
1554 | ||
1555 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
1556 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
1557 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
1558 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
1559 | ||
1560 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
1561 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
1562 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
1563 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
1564 | ||
1565 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
1566 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
1567 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
1568 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
1569 | ||
1570 | if Enable_Gui == true then | |
1571 | WEAPONGUI.Parent = PlayerGui | |
1572 | end | |
1573 | ||
1574 | if Enable_Stats == true and Show_Stats == true then | |
1575 | DEFENSEFRAME.Parent = WEAPONGUI | |
1576 | DAMAGEFRAME.Parent = WEAPONGUI | |
1577 | MOVEMENTFRAME.Parent = WEAPONGUI | |
1578 | end | |
1579 | ||
1580 | if Enable_Secondary_Bar == true then | |
1581 | SECONDARYMANABAR.Parent = WEAPONGUI | |
1582 | end | |
1583 | ||
1584 | if Enable_Abilities == true then | |
1585 | SKILL1FRAME.Parent = WEAPONGUI | |
1586 | SKILL2FRAME.Parent = WEAPONGUI | |
1587 | SKILL3FRAME.Parent = WEAPONGUI | |
1588 | SKILL4FRAME.Parent = WEAPONGUI | |
1589 | end | |
1590 | ||
1591 | if Enable_Stun == true then | |
1592 | STUNFRAME.Parent = WEAPONGUI | |
1593 | end | |
1594 | ||
1595 | function UpdateGUI() | |
1596 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1597 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1598 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
1599 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1600 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1601 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
1602 | if Enable_Abilities == true then | |
1603 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1604 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1605 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1606 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1607 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1608 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1609 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1610 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1611 | end | |
1612 | if Enable_Stats == true and Show_Stats == true then | |
1613 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1614 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
1615 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1616 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
1617 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1618 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
1619 | end | |
1620 | if Enable_Stun == true then | |
1621 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1622 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1623 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
1624 | end | |
1625 | if Enable_Secondary_Bar == true then | |
1626 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1627 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1628 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
1629 | end | |
1630 | end | |
1631 | ||
1632 | if Enable_Gui == true then | |
1633 | UpdateGUI() | |
1634 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
1635 | if v.ClassName == "Frame" then | |
1636 | for _, b in pairs (v:GetChildren()) do | |
1637 | if b.ClassName == "TextLabel" then | |
1638 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
1639 | wait(Menu_Update_Speed) | |
1640 | for i = 1, 0, -0.1 do | |
1641 | Swait() | |
1642 | THETEXTLABEL.TextTransparency = i | |
1643 | THETEXTLABEL.TextStrokeTransparency = i | |
1644 | end | |
1645 | THETEXTLABEL.TextTransparency = 0 | |
1646 | THETEXTLABEL.TextStrokeTransparency = 0 | |
1647 | end), b) | |
1648 | end | |
1649 | end | |
1650 | end | |
1651 | end | |
1652 | end | |
1653 | ||
1654 | --//=================================\\ | |
1655 | --|| ABYSSAL FUNCTIONS | |
1656 | --\\=================================// | |
1657 | ||
1658 | function accessblack() | |
1659 | m = Character:GetChildren() | |
1660 | for i = 1, #m do | |
1661 | if m[i].ClassName == "Accessory" then | |
1662 | m[i].Handle.Transparency = 1 | |
1663 | end | |
1664 | end | |
1665 | end | |
1666 | ||
1667 | function accessnormal() | |
1668 | m = Character:GetChildren() | |
1669 | for i = 1, #m do | |
1670 | if m[i].ClassName == "Accessory" then | |
1671 | m[i].Handle.Transparency = 0 | |
1672 | end | |
1673 | end | |
1674 | end | |
1675 | ||
1676 | function cloak() | |
1677 | Face.Texture = AFaceID | |
1678 | accessblack() | |
1679 | m = Character:GetChildren() | |
1680 | for i = 1, #m do | |
1681 | if m[i].ClassName == "Part" then | |
1682 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then | |
1683 | m[i].PE.Enabled = true | |
1684 | m[i].Transparency = 1 | |
1685 | end | |
1686 | end | |
1687 | end | |
1688 | end | |
1689 | ||
1690 | function decloak() | |
1691 | Face.Texture = FaceID | |
1692 | accessnormal() | |
1693 | m = Character:GetChildren() | |
1694 | for i = 1, #m do | |
1695 | if m[i].ClassName == "Part" then | |
1696 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then | |
1697 | m[i].PE.Enabled = false | |
1698 | m[i].Transparency = 0 | |
1699 | end | |
1700 | end | |
1701 | end | |
1702 | end | |
1703 | ||
1704 | function warpdecloak() | |
1705 | Face.Texture = "" | |
1706 | HandlePart.Transparency = 1 | |
1707 | HitboxPart.Transparency = 1 | |
1708 | m = Character:GetChildren() | |
1709 | for i = 1, #m do | |
1710 | if m[i].ClassName == "Part" then | |
1711 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then | |
1712 | m[i].PE.Enabled = false | |
1713 | end | |
1714 | end | |
1715 | end | |
1716 | end | |
1717 | ||
1718 | --//=================================\\ | |
1719 | --|| SKILL FUNCTIONS | |
1720 | --\\=================================// | |
1721 | ||
1722 | function UpdateSkillsAndStuff() | |
1723 | if Mana_Regen_Mode == "1" then | |
1724 | if Mana.Value >= Max_Mana then | |
1725 | Mana.Value = Max_Mana | |
1726 | elseif Mana.Value < 0 then | |
1727 | Mana.Value = 0 | |
1728 | else | |
1729 | if MANADELAYNUMBER <= Mana_Wait then | |
1730 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
1731 | else | |
1732 | MANADELAYNUMBER = 0 | |
1733 | Mana.Value = Mana.Value + Recover_Mana | |
1734 | end | |
1735 | end | |
1736 | elseif Mana_Regen_Mode == "2" then | |
1737 | if Mana.Value <= Max_Mana then | |
1738 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
1739 | elseif Mana.Value >= Max_Mana then | |
1740 | Mana.Value = Max_Mana | |
1741 | elseif Mana.Value < 0 then | |
1742 | Mana.Value = 0 | |
1743 | end | |
1744 | end | |
1745 | if Enable_Secondary_Bar == true then | |
1746 | if Secondary_Mana_Regen_Mode == "1" then | |
1747 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
1748 | SecondaryMana.Value = Max_Secondary_Mana | |
1749 | elseif SecondaryMana.Value < 0 then | |
1750 | SecondaryMana.Value = 0 | |
1751 | else | |
1752 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
1753 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
1754 | else | |
1755 | SECONDARYMANADELAYNUMBER = 0 | |
1756 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
1757 | end | |
1758 | end | |
1759 | elseif Secondary_Mana_Regen_Mode == "2" then | |
1760 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
1761 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
1762 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
1763 | SecondaryMana.Value = Max_Secondary_Mana | |
1764 | elseif SecondaryMana.Value < 0 then | |
1765 | SecondaryMana.Value = 0 | |
1766 | end | |
1767 | end | |
1768 | else | |
1769 | SecondaryMana.Value = 0 | |
1770 | end | |
1771 | if Enable_Stun == true then | |
1772 | if Stun_Lose_Mode == "1" then | |
1773 | if StunValue.Value > Max_Stun then | |
1774 | StunValue.Value = Max_Stun | |
1775 | elseif StunValue.Value <= 0 then | |
1776 | StunValue.Value = 0 | |
1777 | else | |
1778 | if STUNDELAYNUMBER <= Stun_Wait then | |
1779 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
1780 | else | |
1781 | STUNDELAYNUMBER = 0 | |
1782 | StunValue.Value = StunValue.Value - Lose_Stun | |
1783 | end | |
1784 | end | |
1785 | elseif Stun_Lose_Mode == "2" then | |
1786 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
1787 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
1788 | elseif StunValue.Value > Max_Stun then | |
1789 | StunValue.Value = Max_Stun | |
1790 | elseif StunValue.Value <= 0 then | |
1791 | StunValue.Value = 0 | |
1792 | end | |
1793 | end | |
1794 | else | |
1795 | StunValue.Value = 0 | |
1796 | end | |
1797 | if Enable_Abilities == true then | |
1798 | if CO1 <= Cooldown_1 then | |
1799 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1800 | elseif CO1 >= Cooldown_1 then | |
1801 | CO1 = Cooldown_1 | |
1802 | end | |
1803 | if CO2 <= Cooldown_2 then | |
1804 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1805 | elseif CO2 >= Cooldown_2 then | |
1806 | CO2 = Cooldown_2 | |
1807 | end | |
1808 | if CO3 <= Cooldown_3 then | |
1809 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1810 | elseif CO3 >= Cooldown_3 then | |
1811 | CO3 = Cooldown_3 | |
1812 | end | |
1813 | if CO4 <= Cooldown_4 then | |
1814 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1815 | elseif CO4 >= Cooldown_4 then | |
1816 | CO4 = Cooldown_4 | |
1817 | end | |
1818 | end | |
1819 | end | |
1820 | ||
1821 | --//=================================\\ | |
1822 | --\\=================================// | |
1823 | ||
1824 | ||
1825 | ||
1826 | ||
1827 | ||
1828 | --//=================================\\ | |
1829 | --|| ATTACK FUNCTIONS AND STUFF | |
1830 | --\\=================================// | |
1831 | ||
1832 | function EquipWeapon() | |
1833 | --ATTACK = true | |
1834 | DEFENSECHANGE1.Parent = nil | |
1835 | MOVEMENTCHANGE1.Parent = ChangeStat | |
1836 | for i=0, 1, 0.5 / Animation_Speed do | |
1837 | Swait() | |
1838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1844 | end | |
1845 | for i=0, 1, 0.08 / Animation_Speed do | |
1846 | Swait() | |
1847 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1848 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1850 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1851 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1852 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1853 | end | |
1854 | HandleWeld.Part0 = RightArm | |
1855 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
1856 | CreateSound("174884033", HitboxPart, 1, 1.5) | |
1857 | for i=0, 1, 0.5 / Animation_Speed do | |
1858 | Swait() | |
1859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1863 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1865 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1866 | end | |
1867 | LASTPOINT = EffectPart.CFrame | |
1868 | for i=0, 1, 0.08 / Animation_Speed do | |
1869 | Swait() | |
1870 | TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1) | |
1871 | LASTPOINT = EffectPart.CFrame | |
1872 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1873 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
1874 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1875 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1876 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
1877 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
1878 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1879 | end | |
1880 | LASTPOINT = nil | |
1881 | --ATTACK = false | |
1882 | end | |
1883 | ||
1884 | function UnequipWeapon() | |
1885 | --ATTACK = true | |
1886 | for i=0, 1, 0.5 / Animation_Speed do | |
1887 | Swait() | |
1888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1892 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1894 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1895 | end | |
1896 | CreateSound("245542809", HitboxPart, 1, 1.2) | |
1897 | for i=0, 1, 0.08 / Animation_Speed do | |
1898 | Swait() | |
1899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1903 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1905 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1906 | end | |
1907 | HandleWeld.Part0 = Torso | |
1908 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
1909 | for i=0, 1, 0.5 / Animation_Speed do | |
1910 | Swait() | |
1911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1915 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1917 | end | |
1918 | for i=0, 1, 0.08 / Animation_Speed do | |
1919 | Swait() | |
1920 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1921 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1923 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
1924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1926 | if Disable_Moving_Arms == false then | |
1927 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1928 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1929 | else | |
1930 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1931 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1932 | end | |
1933 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1935 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1936 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1937 | end | |
1938 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1939 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1940 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1941 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1942 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1943 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1944 | if Disable_Moving_Arms == false then | |
1945 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1946 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1947 | else | |
1948 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1949 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1950 | end | |
1951 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1952 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1953 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1954 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1955 | --ATTACK = false | |
1956 | DEFENSECHANGE1.Parent = ChangeStat | |
1957 | MOVEMENTCHANGE1.Parent = nil | |
1958 | end | |
1959 | ||
1960 | function StaggerHitAnimation() | |
1961 | ATTACK = true | |
1962 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1963 | for i = 1, MRANDOM(2, 4) do | |
1964 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1965 | end | |
1966 | end | |
1967 | for i = 0, 1, 0.1 / Animation_Speed do | |
1968 | Swait() | |
1969 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1973 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
1975 | if Stagger.Value == true or Stun.Value == true then | |
1976 | break | |
1977 | end | |
1978 | end | |
1979 | ATTACK = false | |
1980 | end | |
1981 | ||
1982 | function StaggerAnimation() | |
1983 | ATTACK = true | |
1984 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1985 | for i = 1, MRANDOM(2, 4) do | |
1986 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1987 | end | |
1988 | end | |
1989 | DISABLEJUMPING = true | |
1990 | COMBO = 1 | |
1991 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
1992 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
1993 | STAGGERVELOCITY.P = 500 | |
1994 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
1995 | if Rooted.Value == false then | |
1996 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
1997 | end | |
1998 | for i = 0, 1, 0.35 / Animation_Speed do | |
1999 | Swait() | |
2000 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2004 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
2006 | end | |
2007 | for i = 0, 1, 0.2 / Animation_Speed do | |
2008 | Swait() | |
2009 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2013 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
2015 | end | |
2016 | STAGGERVELOCITY.Parent = nil | |
2017 | for i = 1, 50 * Animation_Speed do | |
2018 | Swait() | |
2019 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
2020 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
2021 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2022 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2023 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
2024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
2025 | end | |
2026 | DISABLEJUMPING = false | |
2027 | ATTACK = false | |
2028 | end | |
2029 | ||
2030 | function StunAnimation() | |
2031 | ATTACK = true | |
2032 | DISABLEJUMPING = true | |
2033 | COMBO = 1 | |
2034 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
2035 | for i = 0, 1, 0.3 / Animation_Speed do | |
2036 | Swait() | |
2037 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
2038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2041 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2043 | end | |
2044 | for i = 0, 1, 0.3 / Animation_Speed do | |
2045 | Swait() | |
2046 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2050 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2052 | end | |
2053 | for i = 0, 1, 0.3 / Animation_Speed do | |
2054 | Swait() | |
2055 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2059 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
2061 | end | |
2062 | for i = 1, 70 * Animation_Speed do | |
2063 | Swait() | |
2064 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
2065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
2066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2068 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2070 | end | |
2071 | for i = 0, 1, 0.2 / Animation_Speed do | |
2072 | Swait() | |
2073 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
2074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2077 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
2078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2079 | end | |
2080 | DISABLEJUMPING = false | |
2081 | ATTACK = false | |
2082 | end | |
2083 | ||
2084 | function EAbility() | |
2085 | ATTACK = true | |
2086 | ATTACK = false | |
2087 | end | |
2088 | ||
2089 | function AbyssAttack1() | |
2090 | ATTACK = true | |
2091 | for i=0, 1, 0.1 / Animation_Speed do | |
2092 | Swait() | |
2093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2097 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2099 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2100 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2101 | break | |
2102 | end | |
2103 | end | |
2104 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2105 | attacksound1.Volume = 3 | |
2106 | attacksound1:Play() | |
2107 | for i=0, 1, 0.1 / Animation_Speed do | |
2108 | Swait() | |
2109 | local Pos = HitboxPart | |
2110 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2111 | local Color = "Really black" | |
2112 | local Material = "Neon" | |
2113 | local TheDelay = 0.01 | |
2114 | local Height = 6.2 * Player_Size | |
2115 | BLCF = Offset | |
2116 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2117 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2118 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2119 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2120 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2121 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2122 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2123 | SCFR = BLCF | |
2124 | elseif not SCFR then | |
2125 | SCFR = BLCF | |
2126 | end | |
2127 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 10, 20, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2132 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2134 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2135 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2136 | break | |
2137 | end | |
2138 | end | |
2139 | BLCF = nil | |
2140 | SCFR = nil | |
2141 | ATTACK = false | |
2142 | end | |
2143 | ||
2144 | function AbyssAttack2() | |
2145 | ATTACK = true | |
2146 | for i=0, 1, 0.1 / Animation_Speed do | |
2147 | Swait() | |
2148 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2151 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2153 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2154 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2155 | break | |
2156 | end | |
2157 | end | |
2158 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2159 | attacksound2.Volume = 3 | |
2160 | attacksound2:Play() | |
2161 | local HASHITFLOOR = false | |
2162 | for i=0, 1, 0.1 / Animation_Speed do | |
2163 | Swait() | |
2164 | local Pos = HitboxPart | |
2165 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2166 | local Color = "Really black" | |
2167 | local Material = "Neon" | |
2168 | local TheDelay = 0.01 | |
2169 | local Height = 6.2 * Player_Size | |
2170 | BLCF = Offset | |
2171 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2172 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2173 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2174 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2175 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2176 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2177 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2178 | SCFR = BLCF | |
2179 | elseif not SCFR then | |
2180 | SCFR = BLCF | |
2181 | end | |
2182 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2183 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2184 | HASHITFLOOR = true | |
2185 | --print(SWORDHIT.Material) | |
2186 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2187 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2188 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2189 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2190 | for i = 1, MRANDOM(2, 4) do | |
2191 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2192 | end | |
2193 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2194 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2195 | end | |
2196 | end | |
2197 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 20, 40, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2198 | if HASHITFLOOR == true then | |
2199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2202 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2203 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2204 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2205 | else | |
2206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2209 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2211 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2212 | end | |
2213 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2214 | break | |
2215 | end | |
2216 | end | |
2217 | BLCF = nil | |
2218 | SCFR = nil | |
2219 | ATTACK = false | |
2220 | end | |
2221 | ||
2222 | function AbyssAttack3() | |
2223 | ATTACK = true | |
2224 | for i=0, 1, 0.1 / Animation_Speed do | |
2225 | Swait() | |
2226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2230 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2232 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2233 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2234 | break | |
2235 | end | |
2236 | end | |
2237 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2238 | attacksound3.Volume = 3 | |
2239 | attacksound3:Play() | |
2240 | for i=0, 1, 0.1 / Animation_Speed do | |
2241 | Swait() | |
2242 | local Pos = HitboxPart | |
2243 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2244 | local Color = "Really black" | |
2245 | local Material = "Neon" | |
2246 | local TheDelay = 0.01 | |
2247 | local Height = 6.2 * Player_Size | |
2248 | BLCF = Offset | |
2249 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2250 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2251 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2252 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2253 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2254 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2255 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2256 | SCFR = BLCF | |
2257 | elseif not SCFR then | |
2258 | SCFR = BLCF | |
2259 | end | |
2260 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 30, 60, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2265 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2267 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2268 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2269 | break | |
2270 | end | |
2271 | end | |
2272 | BLCF = nil | |
2273 | SCFR = nil | |
2274 | ATTACK = false | |
2275 | end | |
2276 | ||
2277 | function AbyssAttack4() | |
2278 | ATTACK = true | |
2279 | for i=0, 1, 0.1 / Animation_Speed do | |
2280 | Swait() | |
2281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2284 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2286 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2287 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2288 | break | |
2289 | end | |
2290 | end | |
2291 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2292 | attacksound4.Volume = 3 | |
2293 | attacksound4:Play() | |
2294 | local HASHITFLOOR = false | |
2295 | for i=0, 1, 0.1 / Animation_Speed do | |
2296 | Swait() | |
2297 | local Pos = HitboxPart | |
2298 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2299 | local Color = "Really black" | |
2300 | local Material = "Neon" | |
2301 | local TheDelay = 0.01 | |
2302 | local Height = 6.2 * Player_Size | |
2303 | BLCF = Offset | |
2304 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2305 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2306 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2307 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2308 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2309 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2310 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2311 | SCFR = BLCF | |
2312 | elseif not SCFR then | |
2313 | SCFR = BLCF | |
2314 | end | |
2315 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2316 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2317 | HASHITFLOOR = true | |
2318 | --print(SWORDHIT.Material) | |
2319 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2320 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2321 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2322 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2323 | for i = 1, MRANDOM(2, 4) do | |
2324 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2325 | end | |
2326 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2327 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2328 | end | |
2329 | end | |
2330 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 50, 80, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2331 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2332 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2333 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2334 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2336 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2337 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2338 | break | |
2339 | end | |
2340 | end | |
2341 | BLCF = nil | |
2342 | SCFR = nil | |
2343 | ATTACK = false | |
2344 | end | |
2345 | ||
2346 | function Attack1() | |
2347 | ATTACK = true | |
2348 | for i=0, 1, 0.1 / Animation_Speed do | |
2349 | Swait() | |
2350 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2351 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2352 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2353 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2354 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2355 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2356 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2357 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2358 | break | |
2359 | end | |
2360 | end | |
2361 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2362 | attacksound1.Volume = 3 | |
2363 | attacksound1:Play() | |
2364 | for i=0, 1, 0.1 / Animation_Speed do | |
2365 | Swait() | |
2366 | local Pos = HitboxPart | |
2367 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2368 | local Color = "Institutional white" | |
2369 | local Material = "Neon" | |
2370 | local TheDelay = 0.01 | |
2371 | local Height = 6.2 * Player_Size | |
2372 | BLCF = Offset | |
2373 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2374 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2375 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2376 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2377 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2378 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2379 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2380 | SCFR = BLCF | |
2381 | elseif not SCFR then | |
2382 | SCFR = BLCF | |
2383 | end | |
2384 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2389 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2391 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2392 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2393 | break | |
2394 | end | |
2395 | end | |
2396 | BLCF = nil | |
2397 | SCFR = nil | |
2398 | ATTACK = false | |
2399 | end | |
2400 | ||
2401 | function Attack2() | |
2402 | ATTACK = true | |
2403 | for i=0, 1, 0.1 / Animation_Speed do | |
2404 | Swait() | |
2405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2408 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2410 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2411 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2412 | break | |
2413 | end | |
2414 | end | |
2415 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2416 | attacksound2.Volume = 3 | |
2417 | attacksound2:Play() | |
2418 | local HASHITFLOOR = false | |
2419 | for i=0, 1, 0.1 / Animation_Speed do | |
2420 | Swait() | |
2421 | local Pos = HitboxPart | |
2422 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2423 | local Color = "Institutional white" | |
2424 | local Material = "Neon" | |
2425 | local TheDelay = 0.01 | |
2426 | local Height = 6.2 * Player_Size | |
2427 | BLCF = Offset | |
2428 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2429 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2430 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2431 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2432 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2433 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2434 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2435 | SCFR = BLCF | |
2436 | elseif not SCFR then | |
2437 | SCFR = BLCF | |
2438 | end | |
2439 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2440 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2441 | HASHITFLOOR = true | |
2442 | --print(SWORDHIT.Material) | |
2443 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2444 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2445 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2446 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2447 | for i = 1, MRANDOM(2, 4) do | |
2448 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2449 | end | |
2450 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2451 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2452 | end | |
2453 | end | |
2454 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 10, 20, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2455 | if HASHITFLOOR == true then | |
2456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2459 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2461 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2462 | else | |
2463 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2466 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2468 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2469 | end | |
2470 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2471 | break | |
2472 | end | |
2473 | end | |
2474 | BLCF = nil | |
2475 | SCFR = nil | |
2476 | ATTACK = false | |
2477 | end | |
2478 | ||
2479 | function Attack3() | |
2480 | ATTACK = true | |
2481 | for i=0, 1, 0.1 / Animation_Speed do | |
2482 | Swait() | |
2483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2487 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2489 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2490 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2491 | break | |
2492 | end | |
2493 | end | |
2494 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2495 | attacksound3.Volume = 3 | |
2496 | attacksound3:Play() | |
2497 | for i=0, 1, 0.1 / Animation_Speed do | |
2498 | Swait() | |
2499 | local Pos = HitboxPart | |
2500 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2501 | local Color = "Institutional white" | |
2502 | local Material = "Neon" | |
2503 | local TheDelay = 0.01 | |
2504 | local Height = 6.2 * Player_Size | |
2505 | BLCF = Offset | |
2506 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2507 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2508 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2509 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2510 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2511 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2512 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2513 | SCFR = BLCF | |
2514 | elseif not SCFR then | |
2515 | SCFR = BLCF | |
2516 | end | |
2517 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 15, 30, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2522 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2524 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2525 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2526 | break | |
2527 | end | |
2528 | end | |
2529 | BLCF = nil | |
2530 | SCFR = nil | |
2531 | ATTACK = false | |
2532 | end | |
2533 | ||
2534 | function Attack4() | |
2535 | ATTACK = true | |
2536 | for i=0, 1, 0.1 / Animation_Speed do | |
2537 | Swait() | |
2538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2541 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2543 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2544 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2545 | break | |
2546 | end | |
2547 | end | |
2548 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2549 | attacksound4.Volume = 3 | |
2550 | attacksound4:Play() | |
2551 | local HASHITFLOOR = false | |
2552 | for i=0, 1, 0.1 / Animation_Speed do | |
2553 | Swait() | |
2554 | local Pos = HitboxPart | |
2555 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2556 | local Color = "Institutional white" | |
2557 | local Material = "Neon" | |
2558 | local TheDelay = 0.01 | |
2559 | local Height = 6.2 * Player_Size | |
2560 | BLCF = Offset | |
2561 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2562 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2563 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2564 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2565 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2566 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2567 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2568 | SCFR = BLCF | |
2569 | elseif not SCFR then | |
2570 | SCFR = BLCF | |
2571 | end | |
2572 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2573 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2574 | HASHITFLOOR = true | |
2575 | --print(SWORDHIT.Material) | |
2576 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2577 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2578 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2579 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2580 | for i = 1, MRANDOM(2, 4) do | |
2581 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2582 | end | |
2583 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2584 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2585 | end | |
2586 | end | |
2587 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 25, 40, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2591 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2592 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2593 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2594 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2595 | break | |
2596 | end | |
2597 | end | |
2598 | BLCF = nil | |
2599 | SCFR = nil | |
2600 | ATTACK = false | |
2601 | end | |
2602 | ||
2603 | function part2(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
2604 | local fp=Instance.new("Part") | |
2605 | fp.formFactor=formfactor | |
2606 | fp.Parent=Effects | |
2607 | fp.Reflectance=reflectance | |
2608 | fp.Transparency=transparency | |
2609 | fp.CanCollide=false | |
2610 | fp.Locked=true | |
2611 | fp.BrickColor=brickcolor | |
2612 | fp.Name=name | |
2613 | fp.Size=size | |
2614 | fp.Position=Torso.Position | |
2615 | fp.Material="SmoothPlastic" | |
2616 | fp:BreakJoints() | |
2617 | return fp | |
2618 | end | |
2619 | ||
2620 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
2621 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2622 | end | |
2623 | ||
2624 | euler=CFrame.fromEulerAnglesXYZ | |
2625 | vt=Vector3.new | |
2626 | ||
2627 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
2628 | local mesh=Instance.new(Mesh) | |
2629 | mesh.Parent=part | |
2630 | if Mesh=="SpecialMesh" then | |
2631 | mesh.MeshType=meshtype | |
2632 | mesh.MeshId=meshid | |
2633 | end | |
2634 | mesh.Offset=offset | |
2635 | mesh.Scale=scale | |
2636 | return mesh | |
2637 | end | |
2638 | ||
2639 | function MagicBlock3(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
2640 | local prt=part2(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
2641 | prt.Anchored=true | |
2642 | prt.Material = "Neon" | |
2643 | prt.CFrame=cframe | |
2644 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2645 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
2646 | game:GetService("Debris"):AddItem(prt,5) | |
2647 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2648 | for i=0,1,delay do | |
2649 | Swait() | |
2650 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2651 | Part.Transparency=i | |
2652 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
2653 | end | |
2654 | Part.Parent=nil | |
2655 | end),prt,msh) | |
2656 | end | |
2657 | ||
2658 | angles=CFrame.Angles | |
2659 | ||
2660 | function Quickslashes() | |
2661 | ATTACK = true | |
2662 | Humanoid.WalkSpeed = 0 | |
2663 | for i=0, 1, 0.1 / Animation_Speed do | |
2664 | Swait() | |
2665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2668 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2670 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2671 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2672 | break | |
2673 | end | |
2674 | end | |
2675 | for i=0, 1, 0.1 / Animation_Speed do | |
2676 | Swait() | |
2677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2680 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2682 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-170), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2683 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2684 | break | |
2685 | end | |
2686 | end | |
2687 | Humanoid.WalkSpeed = 16 | |
2688 | RightArm.Transparency = 1 | |
2689 | HandlePart.Transparency = 1 | |
2690 | for i = 1, 15 do | |
2691 | local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(HitboxPart.Position-(HitboxPart.Position+vt(0,-1,0))).magnitude/100 | |
2692 | local TheHit=HitboxPart.Position+vt(0,-1,0) | |
2693 | local MouseLook=cf((HitboxPart.Position+TheHit)/2,TheHit+spread) | |
2694 | local hit,pos = rayCast(HitboxPart.Position,MouseLook.lookVector,999,Character) | |
2695 | local mag=(HitboxPart.Position-pos).magnitude | |
2696 | MagicCylinder2(BrickColor.new("Institutional white"),CFrame.new((HitboxPart.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*1,1,0.5,0,0.5,0.05) | |
2697 | mat = math.random(1,3) | |
2698 | if mat ~= 2 then | |
2699 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2700 | end | |
2701 | for i= 1, 5 do | |
2702 | Swait() | |
2703 | end | |
2704 | MagnitudeDamage("", "", "", HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 7, false, 4, 5, MRANDOM(5, 10), "Normal", RootPart, 0.01, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2705 | Swait(1) | |
2706 | end | |
2707 | RightArm.Transparency = 0 | |
2708 | HandlePart.Transparency = 0 | |
2709 | BLCF = nil | |
2710 | SCFR = nil | |
2711 | ATTACK = false | |
2712 | end | |
2713 | ||
2714 | function Abyssslashes() | |
2715 | ATTACK = true | |
2716 | Humanoid.WalkSpeed = 0 | |
2717 | for i=0, 1, 0.1 / Animation_Speed do | |
2718 | Swait() | |
2719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2722 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2724 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2725 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2726 | break | |
2727 | end | |
2728 | end | |
2729 | for i=0, 1, 0.1 / Animation_Speed do | |
2730 | Swait() | |
2731 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2734 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2736 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-170), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2737 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2738 | break | |
2739 | end | |
2740 | end | |
2741 | Humanoid.WalkSpeed = 25 | |
2742 | RightArm.PE.Enabled = false | |
2743 | HandlePart.Transparency = 1 | |
2744 | for i = 1, 15 do | |
2745 | local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(HitboxPart.Position-(HitboxPart.Position+vt(0,-1,0))).magnitude/100 | |
2746 | local TheHit=HitboxPart.Position+vt(0,-1,0) | |
2747 | local MouseLook=cf((HitboxPart.Position+TheHit)/2,TheHit+spread) | |
2748 | local hit,pos = rayCast(HitboxPart.Position,MouseLook.lookVector,999,Character) | |
2749 | local mag=(HitboxPart.Position-pos).magnitude | |
2750 | MagicCylinder2(BrickColor.new("Really black"),CFrame.new((HitboxPart.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*1,1,0.5,0,0.5,0.05) | |
2751 | mat = math.random(1,3) | |
2752 | if mat ~= 2 then | |
2753 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2754 | end | |
2755 | for i= 1, 5 do | |
2756 | Swait() | |
2757 | end | |
2758 | MagnitudeDamage("", "", "", HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 7, false, 10, 12, MRANDOM(5, 10), "Normal", RootPart, 0.02, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2759 | Swait(1) | |
2760 | end | |
2761 | RightArm.PE.Enabled = true | |
2762 | HandlePart.Transparency = 0 | |
2763 | BLCF = nil | |
2764 | SCFR = nil | |
2765 | ATTACK = false | |
2766 | end | |
2767 | ||
2768 | function dash() | |
2769 | Humanoid.WalkSpeed = 0 | |
2770 | ATTACK = true | |
2771 | cloak() | |
2772 | for i=0, 1, 0.1 / Animation_Speed do | |
2773 | Swait() | |
2774 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2775 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2776 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2777 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2778 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2779 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2780 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2781 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2782 | break | |
2783 | end | |
2784 | end | |
2785 | CreateSound("444667824", root, 1, 1) | |
2786 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,0.2,0.2,0.2,0.015) | |
2787 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20, false, 20, 60, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2788 | Humanoid.WalkSpeed = 0 | |
2789 | local bv = Instance.new("BodyVelocity") | |
2790 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2791 | bv.velocity = RootPart.CFrame.lookVector*250 | |
2792 | bv.Parent = RootPart | |
2793 | game:GetService("Debris"):AddItem(bv, 1) | |
2794 | local rng = Instance.new("Part", char) | |
2795 | rng.Anchored = true | |
2796 | rng.BrickColor = BrickColor.new("Really black") | |
2797 | rng.CanCollide = false | |
2798 | rng.FormFactor = 3 | |
2799 | rng.Name = "Ring" | |
2800 | rng.Size = Vector3.new(1, 1, 1) | |
2801 | rng.Transparency = 0 | |
2802 | rng.TopSurface = 0 | |
2803 | rng.BottomSurface = 0 | |
2804 | rng.CFrame = Torso.CFrame | |
2805 | local rngm = Instance.new("SpecialMesh", rng) | |
2806 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2807 | local rng2 = rng:Clone() | |
2808 | rng2.Parent = char | |
2809 | rng2.CFrame = root.CFrame + root.CFrame.lookVector*10 | |
2810 | local rng2m = rng2.Mesh | |
2811 | local rng3 = rng:Clone() | |
2812 | rng3.Parent = char | |
2813 | rng3.CFrame = root.CFrame + root.CFrame.lookVector*20 | |
2814 | local rng3m = rng3.Mesh | |
2815 | local rng4 = rng:Clone() | |
2816 | rng4.Parent = char | |
2817 | rng4.CFrame = root.CFrame + root.CFrame.lookVector*30 | |
2818 | local rng4m = rng4.Mesh | |
2819 | local rng5 = rng:Clone() | |
2820 | rng5.Parent = char | |
2821 | rng5.CFrame = root.CFrame + root.CFrame.lookVector*40 | |
2822 | local rng5m = rng5.Mesh | |
2823 | wait() | |
2824 | local scaler = 5/5 | |
2825 | local scaler2 = 5/5 | |
2826 | local hit = Torso.Touched:connect(function(hit) | |
2827 | if bv then | |
2828 | bv:remove() | |
2829 | end | |
2830 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 6,true, 60, 70, 25, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2831 | end) | |
2832 | for i = 0,10,0.1 do | |
2833 | Swait() | |
2834 | rng.Transparency = rng.Transparency + 0.01 | |
2835 | rng2.Transparency = rng2.Transparency + 0.01 | |
2836 | rng3.Transparency = rng3.Transparency + 0.01 | |
2837 | rng4.Transparency = rng4.Transparency + 0.01 | |
2838 | rng5.Transparency = rng5.Transparency + 0.01 | |
2839 | scaler = scaler - 0.125/5 | |
2840 | scaler2 = scaler2 - 0.1/5 | |
2841 | rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0) | |
2842 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0) | |
2843 | rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0) | |
2844 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0) | |
2845 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
2846 | end | |
2847 | game:GetService("Debris"):AddItem(rng, 0.1) | |
2848 | game:GetService("Debris"):AddItem(rng2, 0.1) | |
2849 | game:GetService("Debris"):AddItem(rng3, 0.1) | |
2850 | game:GetService("Debris"):AddItem(rng4, 0.1) | |
2851 | game:GetService("Debris"):AddItem(rng5, 0.1) | |
2852 | hit:disconnect() | |
2853 | ATTACK = false | |
2854 | Humanoid.WalkSpeed = 16 | |
2855 | decloak() | |
2856 | end | |
2857 | ||
2858 | function abyssdash() | |
2859 | Humanoid.WalkSpeed = 0 | |
2860 | ATTACK = true | |
2861 | for i=0, 1, 0.1 / Animation_Speed do | |
2862 | Swait() | |
2863 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2864 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2865 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2867 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2868 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2869 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2870 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2871 | break | |
2872 | end | |
2873 | end | |
2874 | CreateSound("444667824", root, 1, 1) | |
2875 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,0.2,0.2,0.2,0.015) | |
2876 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,1,1,1,0.015) | |
2877 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20, false, 40, 80, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2878 | Humanoid.WalkSpeed = 0 | |
2879 | local bv = Instance.new("BodyVelocity") | |
2880 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2881 | bv.velocity = RootPart.CFrame.lookVector*350 | |
2882 | bv.Parent = RootPart | |
2883 | game:GetService("Debris"):AddItem(bv, 1) | |
2884 | local rng = Instance.new("Part", char) | |
2885 | rng.Anchored = true | |
2886 | rng.BrickColor = BrickColor.new("Really black") | |
2887 | rng.CanCollide = false | |
2888 | rng.FormFactor = 3 | |
2889 | rng.Name = "Ring" | |
2890 | rng.Size = Vector3.new(1, 1, 1) | |
2891 | rng.Transparency = 0 | |
2892 | rng.TopSurface = 0 | |
2893 | rng.BottomSurface = 0 | |
2894 | rng.CFrame = Torso.CFrame | |
2895 | local rngm = Instance.new("SpecialMesh", rng) | |
2896 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2897 | local rng2 = rng:Clone() | |
2898 | rng2.Parent = char | |
2899 | rng2.CFrame = root.CFrame + root.CFrame.lookVector*10 | |
2900 | local rng2m = rng2.Mesh | |
2901 | local rng3 = rng:Clone() | |
2902 | rng3.Parent = char | |
2903 | rng3.CFrame = root.CFrame + root.CFrame.lookVector*20 | |
2904 | local rng3m = rng3.Mesh | |
2905 | local rng4 = rng:Clone() | |
2906 | rng4.Parent = char | |
2907 | rng4.CFrame = root.CFrame + root.CFrame.lookVector*30 | |
2908 | local rng4m = rng4.Mesh | |
2909 | local rng5 = rng:Clone() | |
2910 | rng5.Parent = char | |
2911 | rng5.CFrame = root.CFrame + root.CFrame.lookVector*40 | |
2912 | local rng5m = rng5.Mesh | |
2913 | wait() | |
2914 | local scaler = 10/5 | |
2915 | local scaler2 = 10/5 | |
2916 | local hit = Torso.Touched:connect(function(hit) | |
2917 | if bv then | |
2918 | bv:remove() | |
2919 | end | |
2920 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10,true, 60, 70, 25, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2921 | end) | |
2922 | for i = 0,10,0.1 do | |
2923 | Swait() | |
2924 | rng.Transparency = rng.Transparency + 0.01 | |
2925 | rng2.Transparency = rng2.Transparency + 0.01 | |
2926 | rng3.Transparency = rng3.Transparency + 0.01 | |
2927 | rng4.Transparency = rng4.Transparency + 0.01 | |
2928 | rng5.Transparency = rng5.Transparency + 0.01 | |
2929 | scaler = scaler - 0.125/5 | |
2930 | scaler2 = scaler2 - 0.1/5 | |
2931 | rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0) | |
2932 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0) | |
2933 | rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0) | |
2934 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0) | |
2935 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
2936 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10, false, 10, 10, 0, "Normal", RootPart, 0.01, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2937 | end | |
2938 | game:GetService("Debris"):AddItem(rng, 0.1) | |
2939 | game:GetService("Debris"):AddItem(rng2, 0.1) | |
2940 | game:GetService("Debris"):AddItem(rng3, 0.1) | |
2941 | game:GetService("Debris"):AddItem(rng4, 0.1) | |
2942 | game:GetService("Debris"):AddItem(rng5, 0.1) | |
2943 | hit:disconnect() | |
2944 | ATTACK = false | |
2945 | Humanoid.WalkSpeed = 25 | |
2946 | end | |
2947 | ||
2948 | ||
2949 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
2950 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
2951 | prt.Anchored=true | |
2952 | prt.CFrame=cframe | |
2953 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
2954 | game:GetService("Debris"):AddItem(prt,5) | |
2955 | table.insert(Effects2,{prt,"Cylinder",delay,x3,y3,z3,msh}) | |
2956 | end | |
2957 | ||
2958 | function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
2959 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
2960 | prt.Anchored=true | |
2961 | prt.CFrame=cframe | |
2962 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
2963 | game:GetService("Debris"):AddItem(prt,2) | |
2964 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2965 | for i=0,1,delay do | |
2966 | wait() | |
2967 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2968 | Part.Transparency=i | |
2969 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
2970 | end | |
2971 | Part.Parent=nil | |
2972 | end),prt,msh) | |
2973 | end | |
2974 | ||
2975 | function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
2976 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(2.5,2.5,2.5)) | |
2977 | prt.Anchored=true | |
2978 | prt.CFrame=cframe | |
2979 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
2980 | game:GetService("Debris"):AddItem(prt,5) | |
2981 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2982 | for i=0,1,delay do | |
2983 | wait() | |
2984 | Part.CFrame=Part.CFrame | |
2985 | Part.Transparency=i | |
2986 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
2987 | end | |
2988 | Part.Parent=nil | |
2989 | end),prt,msh) | |
2990 | end | |
2991 | ||
2992 | cf=CFrame.new | |
2993 | ||
2994 | function Shriek() | |
2995 | Humanoid.WalkSpeed = 0 | |
2996 | ATTACK = true | |
2997 | cloak() | |
2998 | for i=0, 1, 0.1 / Animation_Speed do | |
2999 | Swait() | |
3000 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3004 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3006 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3007 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3008 | break | |
3009 | end | |
3010 | end | |
3011 | shriek.Volume = 3 | |
3012 | shriek:Play() | |
3013 | siz = 0.06 | |
3014 | for i = 1, 6 do | |
3015 | siz2 = siz*2 | |
3016 | MagicCylinder2(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X + math.random(-5,5),Torso.Position.Y + math.random(10,12),Torso.Position.Z + math.random(-5,5))),0,0,0,siz,siz2,siz,0.05) | |
3017 | siz = siz + 0.06 | |
3018 | end | |
3019 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3020 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3021 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3022 | for i = 1, 10 do | |
3023 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 25, false, 8, 18, MRANDOM(5, 10), "Normal", RootPart, 0.1, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3024 | wait(0.1) | |
3025 | end | |
3026 | decloak() | |
3027 | ATTACK = false | |
3028 | Humanoid.WalkSpeed = 16 | |
3029 | end | |
3030 | ||
3031 | function AbyssShriek() | |
3032 | Humanoid.WalkSpeed = 0 | |
3033 | ATTACK = true | |
3034 | for i=0, 1, 0.1 / Animation_Speed do | |
3035 | Swait() | |
3036 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3040 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3042 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3043 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3044 | break | |
3045 | end | |
3046 | end | |
3047 | shriek.Volume = 4 | |
3048 | shriek:Play() | |
3049 | siz = 0.08 | |
3050 | for i = 1, 10 do | |
3051 | siz2 = siz*2 | |
3052 | MagicCylinder2(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X + math.random(-5,5),Torso.Position.Y + math.random(10,12),Torso.Position.Z + math.random(-5,5))),0,0,0,siz,siz2,siz,0.05) | |
3053 | siz = siz + 0.06 | |
3054 | end | |
3055 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3056 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3057 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3058 | for i = 1, 10 do | |
3059 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 35, false, 12, 22, MRANDOM(5, 10), "Normal", RootPart, 0.1, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3060 | wait(0.1) | |
3061 | end | |
3062 | ATTACK = false | |
3063 | Humanoid.WalkSpeed = 25 | |
3064 | end | |
3065 | ||
3066 | function AbyssBullet(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
3067 | local POS1 = POSITION1 | |
3068 | local POS2 = POSITION2 | |
3069 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
3070 | local FIREBALLSPEED = SPEED * Player_Size | |
3071 | local FIREBALLDURATION = DURATION | |
3072 | local FIREBALLCOLORS = {"Really black", "Black"} | |
3073 | local FIREBALLHITSOUNDS = {"971126018", "971125740"} | |
3074 | coroutine.resume(coroutine.create(function() | |
3075 | repeat | |
3076 | Swait() | |
3077 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
3078 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
3079 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
3080 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
3081 | FIREBALLDURATION = 0 | |
3082 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
3083 | FireballHitRefpart.Anchored = true | |
3084 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
3085 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
3086 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
3087 | for i = 1, MRANDOM(4, 8) do | |
3088 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
3089 | end | |
3090 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
3091 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
3092 | MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
3093 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 25, 30, 15, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
3094 | else | |
3095 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
3096 | end | |
3097 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
3098 | end)) | |
3099 | end | |
3100 | ||
3101 | function AbyssRain() | |
3102 | Humanoid.WalkSpeed = 0 | |
3103 | Humanoid.JumpPower = 0 | |
3104 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3105 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3106 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3107 | ATTACK = true | |
3108 | CreateSound("160773067", root, 1, 1) | |
3109 | for i=0, 1, 0.1 / Animation_Speed do | |
3110 | wait() | |
3111 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3115 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3117 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3118 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3119 | break | |
3120 | end | |
3121 | end | |
3122 | laugh:Play() | |
3123 | for i=0, 1, 0.1 / Animation_Speed do | |
3124 | wait() | |
3125 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3126 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3127 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3128 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3129 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3131 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3132 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3133 | break | |
3134 | end | |
3135 | end | |
3136 | wait(2) | |
3137 | for i=0, 1, 0.1 / Animation_Speed do | |
3138 | wait() | |
3139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
3140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3143 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
3145 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3146 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3147 | break | |
3148 | end | |
3149 | end | |
3150 | for i = 1, 40 do | |
3151 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
3152 | AbyssBullet((CFrame.new(Mouse.Hit.p.X + math.random(-12,12),Mouse.Hit.p.Y + math.random(200,300),Mouse.Hit.p.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 4, 100, 2.1, 5, 10) | |
3153 | wait(0.2) | |
3154 | end | |
3155 | for i=0, 1, 0.1 / Animation_Speed do | |
3156 | wait() | |
3157 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
3158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3161 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
3163 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3164 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3165 | break | |
3166 | end | |
3167 | end | |
3168 | wait(1) | |
3169 | for i=0, 1, 0.1 / Animation_Speed do | |
3170 | wait() | |
3171 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3175 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3177 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3178 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3179 | break | |
3180 | end | |
3181 | end | |
3182 | ATTACK = false | |
3183 | Humanoid.JumpPower = 50 | |
3184 | Humanoid.WalkSpeed = 25 | |
3185 | end | |
3186 | ||
3187 | function AbyssWarp() | |
3188 | RootPart.Anchored = true | |
3189 | Torso.CanCollide = false | |
3190 | warpdecloak() | |
3191 | for i=0, 1, 0.1 / Animation_Speed do | |
3192 | wait() | |
3193 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3197 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3199 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3200 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3201 | break | |
3202 | end | |
3203 | end | |
3204 | RootPart.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y + 2,Mouse.Hit.p.Z) | |
3205 | wait(0.2) | |
3206 | cloak() | |
3207 | HandlePart.Transparency = 0 | |
3208 | HitboxPart.Transparency = 0 | |
3209 | for i=0, 1, 0.1 / Animation_Speed do | |
3210 | wait() | |
3211 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3215 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3217 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3218 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3219 | break | |
3220 | end | |
3221 | end | |
3222 | Torso.CanCollide = true | |
3223 | RootPart.Anchored = false | |
3224 | end | |
3225 | ||
3226 | function forceback() | |
3227 | ATTACK = true | |
3228 | ABYSSFORM = false | |
3229 | Humanoid.MaxHealth = 5000 | |
3230 | Humanoid.Health = 5000 | |
3231 | Humanoid.WalkSpeed = 0 | |
3232 | Humanoid.JumpPower = 0 | |
3233 | for i=0, 1, 0.1 / Animation_Speed do | |
3234 | Swait() | |
3235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3239 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3241 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3242 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3243 | break | |
3244 | end | |
3245 | end | |
3246 | for i=0, 1, 0.1 / Animation_Speed do | |
3247 | Swait() | |
3248 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(50 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3252 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3254 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-55), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3255 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3256 | break | |
3257 | end | |
3258 | end | |
3259 | wait(1) | |
3260 | Humanoid.MaxHealth = 5000 | |
3261 | Humanoid.Health = 5000 | |
3262 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10,true, 20, 20, 0, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3263 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,2,2,2,0.3,0.3,0.3,0.015) | |
3264 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,2,2,2,0.2,0.2,0.2,0.015) | |
3265 | CreateSound("3264923", Torso, 2, 0.85) | |
3266 | decloak() | |
3267 | wingholder:ClearAllChildren() | |
3268 | sick.SoundId = basicmusic | |
3269 | wait(1) | |
3270 | ATTACK = false | |
3271 | Humanoid.WalkSpeed = 16 | |
3272 | Humanoid.JumpPower = 50 | |
3273 | end | |
3274 | ||
3275 | function refuel() | |
3276 | ATTACK = true | |
3277 | Humanoid.WalkSpeed = 0 | |
3278 | Humanoid.JumpPower = 0 | |
3279 | for i=0, 1, 0.1 / Animation_Speed do | |
3280 | Swait() | |
3281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3285 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3287 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3288 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3289 | break | |
3290 | end | |
3291 | end | |
3292 | for i=0, 1, 0.1 / Animation_Speed do | |
3293 | Swait() | |
3294 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(50 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3298 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3300 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-55), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3301 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3302 | break | |
3303 | end | |
3304 | end | |
3305 | while true do | |
3306 | wait(2) | |
3307 | if HOLDCHARGE == true and Abysstimer < 700 then | |
3308 | Humanoid.Health = Humanoid.Health - 500 | |
3309 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,1,1,1,0.3,0.3,0.3,0.015) | |
3310 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,1,1,1,0.2,0.2,0.2,0.015) | |
3311 | CreateSound("3264923", Torso, 2, 0.85) | |
3312 | Abysstimer = Abysstimer + 100 | |
3313 | elseif HOLDCHARGE == false or Abysstimer > 699 then | |
3314 | break | |
3315 | end | |
3316 | end | |
3317 | ATTACK = false | |
3318 | Humanoid.WalkSpeed = 16 | |
3319 | Humanoid.JumpPower = 50 | |
3320 | end | |
3321 | ||
3322 | function ChangeForm() | |
3323 | Humanoid.WalkSpeed = 0 | |
3324 | Humanoid.JumpPower = 0 | |
3325 | ATTACK = true | |
3326 | for i=0, 1, 0.1 / Animation_Speed do | |
3327 | Swait() | |
3328 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3332 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3334 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3335 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3336 | break | |
3337 | end | |
3338 | end | |
3339 | for i = 1, 3 do | |
3340 | CreateSound("3264923", Torso, 2, 0.5) | |
3341 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015) | |
3342 | wait(1) | |
3343 | end | |
3344 | cloak() | |
3345 | siz = 0.2 | |
3346 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3347 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3348 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3349 | for i = 1, 5 do | |
3350 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20,true, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3351 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,0,0,0,siz,siz,siz,0.015) | |
3352 | siz = siz + 0.3 | |
3353 | end | |
3354 | wait(0.2) | |
3355 | warpdecloak() | |
3356 | wait(0.3) | |
3357 | cloak() | |
3358 | HandlePart.Transparency = 0 | |
3359 | HitboxPart.Transparency = 0 | |
3360 | ATTACK = false | |
3361 | Humanoid.WalkSpeed = 25 | |
3362 | Humanoid.JumpPower = 50 | |
3363 | sick.SoundId = abyssmusic | |
3364 | ABYSSFORM = true | |
3365 | end | |
3366 | ||
3367 | function AbyssSlices() | |
3368 | Humanoid.WalkSpeed = 0 | |
3369 | ATTACK = true | |
3370 | laugh:Play() | |
3371 | cloak() | |
3372 | for i=0, 1, 0.1 / Animation_Speed do | |
3373 | Swait() | |
3374 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3378 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3380 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3381 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3382 | break | |
3383 | end | |
3384 | end | |
3385 | wait(2) | |
3386 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 101, 101, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3387 | fade:Play() | |
3388 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3389 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3390 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3391 | local color = Instance.new("ColorCorrectionEffect") | |
3392 | color.Parent = game.Lighting | |
3393 | for i = 1, 10 do | |
3394 | color.Brightness = color.Brightness - 0.1 | |
3395 | wait(0.01) | |
3396 | end | |
3397 | for i = 1, 5 do | |
3398 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 101, 101, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3399 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Character, 2, 1) | |
3400 | wait(0.3) | |
3401 | end | |
3402 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 100, 100, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3403 | wait(0.5) | |
3404 | for i = 1, 10 do | |
3405 | color.Brightness = color.Brightness + 0.1 | |
3406 | wait(0.05) | |
3407 | end | |
3408 | color:remove() | |
3409 | wait(1) | |
3410 | decloak() | |
3411 | ATTACK = false | |
3412 | Humanoid.WalkSpeed = 16 | |
3413 | end | |
3414 | ||
3415 | --//=================================\\ | |
3416 | --\\=================================// | |
3417 | ||
3418 | ||
3419 | function Taunt() | |
3420 | ATTACK = true | |
3421 | for i=0, 1, 0.1 / Animation_Speed do | |
3422 | Swait() | |
3423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
3424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3427 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
3429 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3430 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3431 | break | |
3432 | end | |
3433 | end | |
3434 | CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 1.4, 1.2) | |
3435 | wait(2.5) | |
3436 | ATTACK = false | |
3437 | end | |
3438 | ||
3439 | ||
3440 | ||
3441 | --//=================================\\ | |
3442 | --|| SET THINGS UP | |
3443 | --\\=================================// | |
3444 | ||
3445 | if Start_Equipped == true then | |
3446 | ATTACK = true | |
3447 | EQUIPPED = true | |
3448 | if Disable_Animate == true then | |
3449 | ANIMATE.Parent = nil | |
3450 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3451 | IDLEANIMATION:Play() | |
3452 | end | |
3453 | if Disable_Animator == true then | |
3454 | ANIMATOR.Parent = nil | |
3455 | end | |
3456 | if Disable_Moving_Arms == true then | |
3457 | RSH = Torso["Right Shoulder"] | |
3458 | LSH = Torso["Left Shoulder"] | |
3459 | RSH.Parent = nil | |
3460 | LSH.Parent = nil | |
3461 | if Use_Motors_Instead_Of_Welds == true then | |
3462 | RightShoulder = IT("Motor") | |
3463 | LeftShoulder = IT("Motor") | |
3464 | else | |
3465 | RightShoulder = IT("Weld") | |
3466 | LeftShoulder = IT("Weld") | |
3467 | end | |
3468 | RightShoulder.Name = "Right Shoulder" | |
3469 | RightShoulder.Part0 = Torso | |
3470 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3471 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3472 | RightShoulder.Part1 = Character["Right Arm"] | |
3473 | RightShoulder.Parent = Torso | |
3474 | LeftShoulder.Name = "Left Shoulder" | |
3475 | LeftShoulder.Part0 = Torso | |
3476 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3477 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3478 | LeftShoulder.Part1 = Character["Left Arm"] | |
3479 | LeftShoulder.Parent = Torso | |
3480 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3481 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3482 | end | |
3483 | if Start_Equipped_With_Equipped_Animation == true then | |
3484 | Swait() | |
3485 | EquipWeapon() | |
3486 | end | |
3487 | ATTACK = false | |
3488 | end | |
3489 | ||
3490 | --//=================================\\ | |
3491 | --\\=================================// | |
3492 | ||
3493 | ||
3494 | ||
3495 | ||
3496 | ||
3497 | --//=================================\\ | |
3498 | --|| ASSIGN THINGS TO KEYS | |
3499 | --\\=================================// | |
3500 | ||
3501 | Humanoid.Changed:connect(function(Jump) | |
3502 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
3503 | Humanoid.Jump = false | |
3504 | end | |
3505 | end) | |
3506 | ||
3507 | function MouseDown(Mouse) | |
3508 | if ATTACK == true or EQUIPPED == false then | |
3509 | return | |
3510 | end | |
3511 | HOLD = true | |
3512 | if COMBO == 1 then | |
3513 | COMBO = 2 | |
3514 | if ABYSSFORM == false then | |
3515 | Attack1() | |
3516 | elseif ABYSSFORM == true then | |
3517 | AbyssAttack1() | |
3518 | end | |
3519 | elseif COMBO == 2 then | |
3520 | COMBO = 3 | |
3521 | if ABYSSFORM == false then | |
3522 | Attack2() | |
3523 | elseif ABYSSFORM == true then | |
3524 | AbyssAttack2() | |
3525 | end | |
3526 | elseif COMBO == 3 then | |
3527 | COMBO = 4 | |
3528 | if ABYSSFORM == false then | |
3529 | Attack3() | |
3530 | elseif ABYSSFORM == true then | |
3531 | AbyssAttack3() | |
3532 | end | |
3533 | elseif COMBO == 4 then | |
3534 | COMBO = 1 | |
3535 | if ABYSSFORM == false then | |
3536 | Attack4() | |
3537 | elseif ABYSSFORM == true then | |
3538 | AbyssAttack4() | |
3539 | end | |
3540 | end | |
3541 | coroutine.resume(coroutine.create(function() | |
3542 | for i=1, 50 do | |
3543 | if ATTACK == false then | |
3544 | Swait() | |
3545 | end | |
3546 | end | |
3547 | if ATTACK == false then | |
3548 | COMBO = 1 | |
3549 | end | |
3550 | end)) | |
3551 | end | |
3552 | ||
3553 | function MouseUp(Mouse) | |
3554 | HOLD = false | |
3555 | end | |
3556 | ||
3557 | function KeyDown(Key) | |
3558 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
3559 | ATTACK = true | |
3560 | COMBO = 1 | |
3561 | if EQUIPPED == false then | |
3562 | EQUIPPED = true | |
3563 | if Disable_Animate == true then | |
3564 | ANIMATE.Parent = nil | |
3565 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3566 | IDLEANIMATION:Play() | |
3567 | end | |
3568 | if Disable_Animator == true then | |
3569 | ANIMATOR.Parent = nil | |
3570 | end | |
3571 | if Disable_Moving_Arms == true then | |
3572 | RSH = Torso["Right Shoulder"] | |
3573 | LSH = Torso["Left Shoulder"] | |
3574 | RSH.Parent = nil | |
3575 | LSH.Parent = nil | |
3576 | if Use_Motors_Instead_Of_Welds == true then | |
3577 | RightShoulder = IT("Motor") | |
3578 | LeftShoulder = IT("Motor") | |
3579 | else | |
3580 | RightShoulder = IT("Weld") | |
3581 | LeftShoulder = IT("Weld") | |
3582 | end | |
3583 | RightShoulder.Name = "Right Shoulder" | |
3584 | RightShoulder.Part0 = Torso | |
3585 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3586 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3587 | RightShoulder.Part1 = Character["Right Arm"] | |
3588 | RightShoulder.Parent = Torso | |
3589 | LeftShoulder.Name = "Left Shoulder" | |
3590 | LeftShoulder.Part0 = Torso | |
3591 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3592 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3593 | LeftShoulder.Part1 = Character["Left Arm"] | |
3594 | LeftShoulder.Parent = Torso | |
3595 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3596 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3597 | end | |
3598 | Swait() | |
3599 | EquipWeapon() | |
3600 | elseif EQUIPPED == true and ABYSSFORM == false then | |
3601 | EQUIPPED = false | |
3602 | UnequipWeapon() | |
3603 | if Disable_Animator == true then | |
3604 | ANIMATOR.Parent = Humanoid | |
3605 | end | |
3606 | if Disable_Animate == true then | |
3607 | ANIMATE.Parent = Character | |
3608 | end | |
3609 | Swait() | |
3610 | if Disable_Moving_Arms == true then | |
3611 | RightShoulder.Parent = nil | |
3612 | LeftShoulder.Parent = nil | |
3613 | RSH.Parent = Torso | |
3614 | LSH.Parent = Torso | |
3615 | end | |
3616 | end | |
3617 | ATTACK = false | |
3618 | end | |
3619 | if Key == "t" and EQUIPPED == true and ATTACK == false then | |
3620 | Taunt() | |
3621 | end | |
3622 | if Key == "z" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 199 then | |
3623 | Abysstimer = Abysstimer - 200 | |
3624 | Shriek() | |
3625 | end | |
3626 | if Key == "z" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3627 | AbyssShriek() | |
3628 | end | |
3629 | if Key == "x" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 499 then | |
3630 | Abysstimer = Abysstimer - 500 | |
3631 | AbyssSlices() | |
3632 | end | |
3633 | if Key == "u" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer < 700 then | |
3634 | HOLDCHARGE = true | |
3635 | refuel() | |
3636 | end | |
3637 | if Key == "x" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3638 | Abysstimer = 0 | |
3639 | AbyssRain() | |
3640 | end | |
3641 | if Key == "u" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3642 | forceback() | |
3643 | Humanoid.MaxHealth = 5000 | |
3644 | Humanoid.Health = 5000 | |
3645 | end | |
3646 | if Key == "c" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 399 then | |
3647 | Abysstimer = Abysstimer - 400 | |
3648 | dash() | |
3649 | end | |
3650 | if Key == "c" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3651 | abyssdash() | |
3652 | end | |
3653 | if Key == "v" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 699 then | |
3654 | ChangeForm() | |
3655 | end | |
3656 | if Key == "y" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3657 | AbyssWarp() | |
3658 | end | |
3659 | if Key == "e" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false then | |
3660 | Quickslashes() | |
3661 | end | |
3662 | if Key == "e" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3663 | Abyssslashes() | |
3664 | end | |
3665 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
3666 | if Key == "q" then | |
3667 | Mana.Value = Max_Mana | |
3668 | SecondaryMana.Value = Max_Secondary_Mana | |
3669 | CO1 = Cooldown_1 | |
3670 | CO2 = Cooldown_2 | |
3671 | CO3 = Cooldown_3 | |
3672 | CO4 = Cooldown_4 | |
3673 | end | |
3674 | if Key == "p" then | |
3675 | StaggerHit.Value = true | |
3676 | end | |
3677 | if Key == "[" then | |
3678 | Stagger.Value = true | |
3679 | end | |
3680 | if Key == "]" then | |
3681 | Stun.Value = true | |
3682 | end | |
3683 | end | |
3684 | end | |
3685 | ||
3686 | function KeyUp(Key) | |
3687 | HOLDCHARGE = false | |
3688 | end | |
3689 | ||
3690 | if Use_HopperBin == false then | |
3691 | ||
3692 | Mouse.Button1Down:connect(function(NEWKEY) | |
3693 | MouseDown(NEWKEY) | |
3694 | end) | |
3695 | Mouse.Button1Up:connect(function(NEWKEY) | |
3696 | MouseUp(NEWKEY) | |
3697 | end) | |
3698 | Mouse.KeyDown:connect(function(NEWKEY) | |
3699 | KeyDown(NEWKEY) | |
3700 | end) | |
3701 | Mouse.KeyUp:connect(function(NEWKEY) | |
3702 | KeyUp(NEWKEY) | |
3703 | end) | |
3704 | ||
3705 | elseif Use_HopperBin == true then | |
3706 | WEAPONTOOL.Parent = Backpack | |
3707 | script.Parent = WEAPONTOOL | |
3708 | function SelectTool(Mouse) | |
3709 | Mouse.Button1Down:connect(function() | |
3710 | MouseDown(Mouse) | |
3711 | end) | |
3712 | Mouse.Button1Up:connect(function() | |
3713 | MouseUp(Mouse) | |
3714 | end) | |
3715 | Mouse.KeyDown:connect(KeyDown) | |
3716 | Mouse.KeyUp:connect(KeyUp) | |
3717 | end | |
3718 | function DeselectTool(Mouse) | |
3719 | end | |
3720 | WEAPONTOOL.Selected:connect(SelectTool) | |
3721 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
3722 | end | |
3723 | ||
3724 | --//=================================\\ | |
3725 | --\\=================================// | |
3726 | ||
3727 | ||
3728 | ||
3729 | ||
3730 | ||
3731 | --//=================================\\ | |
3732 | --|| WRAP THE WHOLE SCRIPT UP | |
3733 | --\\=================================// | |
3734 | ||
3735 | while true do | |
3736 | Swait() | |
3737 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
3738 | HitboxPart.Name = "NilHitbox" | |
3739 | else | |
3740 | HitboxPart.Name = "Hitbox" | |
3741 | end | |
3742 | if Enable_Gui == true then | |
3743 | UpdateGUI() | |
3744 | end | |
3745 | UpdateSkillsAndStuff() | |
3746 | if Walkspeed_Depends_On_Movement_Value == true then | |
3747 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
3748 | Humanoid.WalkSpeed = 0 | |
3749 | else | |
3750 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
3751 | end | |
3752 | end | |
3753 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
3754 | StunValue.Value = 0 | |
3755 | Stun.Value = true | |
3756 | end | |
3757 | if Enable_Stagger_Hit == true then | |
3758 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
3759 | coroutine.resume(coroutine.create(function() | |
3760 | STAGGERHITANIM = true | |
3761 | while ATTACK == true do | |
3762 | Swait() | |
3763 | end | |
3764 | StaggerHitAnimation() | |
3765 | StaggerHit.Value = false | |
3766 | STAGGERHITANIM = false | |
3767 | end)) | |
3768 | end | |
3769 | else | |
3770 | StaggerHit.Value = false | |
3771 | end | |
3772 | if Enable_Stagger == true then | |
3773 | if Stagger.Value == true and STAGGERANIM == false then | |
3774 | coroutine.resume(coroutine.create(function() | |
3775 | STAGGERANIM = true | |
3776 | while ATTACK == true do | |
3777 | Swait() | |
3778 | end | |
3779 | StaggerAnimation() | |
3780 | Stagger.Value = false | |
3781 | STAGGERANIM = false | |
3782 | end)) | |
3783 | end | |
3784 | else | |
3785 | Stagger.Value = false | |
3786 | end | |
3787 | if Enable_Stun == true then | |
3788 | if Stun.Value == true and STUNANIM == false then | |
3789 | coroutine.resume(coroutine.create(function() | |
3790 | StunValue.Value = 0 | |
3791 | STUNANIM = true | |
3792 | while ATTACK == true do | |
3793 | Swait() | |
3794 | end | |
3795 | StunAnimation() | |
3796 | Stun.Value = false | |
3797 | STUNANIM = false | |
3798 | end)) | |
3799 | end | |
3800 | else | |
3801 | StunValue.Value = 0 | |
3802 | Stun.Value = false | |
3803 | end | |
3804 | if DONUMBER >= .5 then | |
3805 | HANDIDLE = true | |
3806 | elseif DONUMBER <= 0 then | |
3807 | HANDIDLE = false | |
3808 | end | |
3809 | if HANDIDLE == false then | |
3810 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
3811 | else | |
3812 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
3813 | end | |
3814 | if ATTACK == false then | |
3815 | IDLENUMBER = IDLENUMBER + 1 | |
3816 | else | |
3817 | IDLENUMBER = 0 | |
3818 | end | |
3819 | if Enable_Stats == true then | |
3820 | for _, v in pairs (ChangeStat:GetChildren()) do | |
3821 | if v:FindFirstChild("Duration") ~= nil then | |
3822 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
3823 | if v:FindFirstChild("Duration").Value <= 0 then | |
3824 | v.Parent = nil | |
3825 | end | |
3826 | end | |
3827 | if v.Name == "ChangeDefense" then | |
3828 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
3829 | elseif v.Name == "ChangeDamage" then | |
3830 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
3831 | elseif v.Name == "ChangeMovement" then | |
3832 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
3833 | end | |
3834 | end | |
3835 | Defense.Value = 1 + (CHANGEDEFENSE) | |
3836 | if Defense.Value <= 0.01 then | |
3837 | Defense.Value = 0.01 | |
3838 | end | |
3839 | Damage.Value = 1 + (CHANGEDAMAGE) | |
3840 | if Damage.Value <= 0 then | |
3841 | Damage.Value = 0 | |
3842 | end | |
3843 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
3844 | if Movement.Value <= 0 then | |
3845 | Movement.Value = 0 | |
3846 | end | |
3847 | CHANGEDEFENSE = 0 | |
3848 | CHANGEDAMAGE = 0 | |
3849 | CHANGEMOVEMENT = 0 | |
3850 | end | |
3851 | SINE = SINE + CHANGE | |
3852 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3853 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3854 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
3855 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
3856 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3857 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 and ABYSSFORM == false then | |
3858 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3859 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3860 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3861 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3862 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) and ABYSSFORM == false then | |
3863 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3864 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3865 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3866 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3867 | end | |
3868 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3869 | ANIM = "Jump" | |
3870 | if EQUIPPED == true and ATTACK == false then | |
3871 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3875 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3877 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3878 | end | |
3879 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3880 | ANIM = "Fall" | |
3881 | if EQUIPPED == true and ATTACK == false then | |
3882 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3886 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3888 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3889 | end | |
3890 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3891 | ANIM = "Idle" | |
3892 | if EQUIPPED == true and ATTACK == false then | |
3893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3897 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3899 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3900 | end | |
3901 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3902 | ANIM = "Walk" | |
3903 | WALK = WALK + 1 / Animation_Speed | |
3904 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
3905 | WALK = 0 | |
3906 | if WALKINGANIM == true then | |
3907 | WALKINGANIM = false | |
3908 | elseif WALKINGANIM == false then | |
3909 | WALKINGANIM = true | |
3910 | end | |
3911 | end | |
3912 | if EQUIPPED == true and ATTACK == false then | |
3913 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3917 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3919 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3920 | end | |
3921 | end | |
3922 | if #Effects2>0 then | |
3923 | for e=1,#Effects2 do | |
3924 | if Effects2[e]~=nil then | |
3925 | local Thing=Effects2[e] | |
3926 | if Thing~=nil then | |
3927 | local Part=Thing[1] | |
3928 | local Mode=Thing[2] | |
3929 | local Delay=Thing[3] | |
3930 | local IncX=Thing[4] | |
3931 | local IncY=Thing[5] | |
3932 | local IncZ=Thing[6] | |
3933 | if Thing[1].Transparency<=1 then | |
3934 | if Thing[2]=="Block1" then | |
3935 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
3936 | Mesh=Thing[1].Mesh | |
3937 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
3938 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3939 | elseif Thing[2]=="Cylinder" then | |
3940 | Mesh=Thing[1].Mesh | |
3941 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
3942 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3943 | elseif Thing[2]=="Blood" then | |
3944 | Mesh=Thing[7] | |
3945 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
3946 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
3947 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3948 | elseif Thing[2]=="Elec" then | |
3949 | Mesh=Thing[1].Mesh | |
3950 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
3951 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3952 | elseif Thing[2]=="Disappear" then | |
3953 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3954 | end | |
3955 | else | |
3956 | Part.Parent=nil | |
3957 | table.remove(Effects2,e) | |
3958 | end | |
3959 | end | |
3960 | end | |
3961 | end | |
3962 | end | |
3963 | if ABYSSFORM == true then | |
3964 | Humanoid.MaxHealth = "inf" | |
3965 | Humanoid.Health = "inf" | |
3966 | Swait() | |
3967 | Abysstimer = Abysstimer - 0.8 | |
3968 | if Abysstimer < 1 then | |
3969 | if ATTACK == false and ABYSSFORM == true then | |
3970 | forceback() | |
3971 | end | |
3972 | end | |
3973 | end | |
3974 | if ABYSSFORM == false and Abysstimer ~= 700 then | |
3975 | Swait() | |
3976 | Abysstimer = Abysstimer + 0.8 | |
3977 | if Abysstimer > 699 then | |
3978 | Abysstimer = 700 | |
3979 | if Abysstimer < 0 then | |
3980 | Abysstimer = 0 | |
3981 | end | |
3982 | end | |
3983 | end | |
3984 | end | |
3985 | ||
3986 | --//=================================\\ | |
3987 | --\\=================================// | |
3988 | ||
3989 | ||
3990 | ||
3991 | ||
3992 | ||
3993 | --//====================================================\\-- | |
3994 | --|| END OF SCRIPT | |
3995 | --\\====================================================//-- |