SHOW:
|
|
- or go back to the newest paste.
1 | - | --[[ World eater Script ]]-- |
1 | + | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end |
2 | - | --[[ Declarations ]]-- |
2 | + | print("FE Compatibility: by WaverlyCole & Mokiros") |
3 | InternalData = {} | |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | return RealPlayer[Index] | |
88 | end | |
89 | end; | |
90 | __tostring = function(self) | |
91 | return RealPlayer.Name | |
92 | end | |
93 | }) | |
94 | end | |
95 | end | |
96 | if RealGame[Index] then | |
97 | local Type = type(RealGame[Index]) | |
98 | if Type == "function" then | |
99 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
100 | return function (self,Service) | |
101 | if Service:lower() == "players" then | |
102 | return setmetatable({},{ | |
103 | __index = function (self2,Index2) | |
104 | local RealService = RealGame:GetService(Service) | |
105 | local Type2 = type(Index2) | |
106 | if Type2 == "function" then | |
107 | return function (self,...) | |
108 | return RealService[Index2](RealService,...) | |
109 | end | |
110 | else | |
111 | if Index2:lower() == "localplayer" then | |
112 | return Sandbox(owner) | |
113 | end | |
114 | return RealService[Index2] | |
115 | end | |
116 | end; | |
117 | __tostring = function(self) | |
118 | return RealGame:GetService(Service).Name | |
119 | end | |
120 | }) | |
121 | elseif Service:lower() == "contextactionservice" then | |
122 | return InternalData["ContextActionService"] | |
123 | elseif Service:lower() == "contextactionservice" then | |
124 | return InternalData["UserInputService"] | |
125 | elseif Service:lower() == "runservice" then | |
126 | return setmetatable({},{ | |
127 | __index = function(self2,Index2) | |
128 | local RealService = RealGame:GetService(Service) | |
129 | local Type2 = type(Index2) | |
130 | if Type2 == "function" then | |
131 | return function (self,...) | |
132 | return RealService[Index2](RealService,...) | |
133 | end | |
134 | else | |
135 | if Index2:lower() == "bindtorenderstep" then | |
136 | return function (self,Name,Priority,Function) | |
137 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
138 | end | |
139 | end | |
140 | if Index2:lower() == "renderstepped" then | |
141 | return RealService["Stepped"] | |
142 | end | |
143 | return RealService[Index2] | |
144 | end | |
145 | end | |
146 | }) | |
147 | else | |
148 | return RealGame:GetService(Service) | |
149 | end | |
150 | end | |
151 | end | |
152 | return function (self,...) | |
153 | return RealGame[Index](RealGame,...) | |
154 | end | |
155 | else | |
156 | if game:GetService(Index) then | |
157 | return game:GetService(Index) | |
158 | end | |
159 | return RealGame[Index] | |
160 | end | |
161 | else | |
162 | return nil | |
163 | end | |
164 | end | |
165 | });Game = game;owner = game:GetService("Players").LocalPlayer | |
166 | print("Complete! Running... Created by ??? ( i dont know )") | |
167 | ||
168 | ||
169 | ||
170 | wait(.0000000000000000000001) | |
171 | local Player = game:GetService("Players").LocalPlayer | |
172 | local Character = Player.Character | |
173 | local Head = Character.Head | |
174 | local Torso = Character.Torso | |
175 | local Right_Arm = Character["Right Arm"] | |
176 | local Right_Leg = Character["Right Leg"] | |
177 | local Left_Arm = Character["Left Arm"] | |
178 | local Left_Leg = Character["Left Leg"] | |
179 | local Humanoid = Character.Humanoid | |
180 | local Animation = "Idle" | |
181 | local Mouse = Player:GetMouse() | |
182 | local LeftShoulder = Torso["Left Shoulder"] | |
183 | local Left_Hip = Torso["Left Hip"] | |
184 | local RightShoulder = Torso["Right Shoulder"] | |
185 | local Right_Hip = Torso["Right Hip"] | |
186 | local Root = Character.HumanoidRootPart | |
187 | local RootJoint = Root.RootJoint | |
188 | local Attacking = false | |
189 | local CanAttack = true | |
190 | local Anim = "Idle" | |
191 | local Combo = 1 | |
192 | local Blocking = false | |
193 | local MaxDestruction = 1000 | |
194 | local Destruction = 0 | |
195 | local MaxBlock = 100 | |
196 | local Effects = {} | |
197 | local Color = "Bright yellow" | |
198 | local Invert = false | |
199 | local Idle = 0 | |
200 | local Equipped = false | |
201 | local Running = false | |
202 | local Unseathed = false | |
203 | local Shard = "None" | |
204 | ||
205 | Humanoid.MaxHealth = 3000 | |
206 | Humanoid.Health = 3000 | |
207 | ||
208 | local WorldEaterTheme = Instance.new("Sound",Character) | |
209 | WorldEaterTheme.Name = "WorldEaterTheme" | |
210 | WorldEaterTheme.Looped = true | |
211 | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769" | |
212 | WorldEaterTheme:Play() | |
213 | ||
214 | Left_Shoulder = Instance.new("Weld", Torso) | |
215 | Left_Shoulder.Part0 = Torso | |
216 | Left_Shoulder.Part1 = Left_Arm | |
217 | Left_Shoulder.Name = "Left Shoulder" | |
218 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
219 | ||
220 | Right_Shoulder = Instance.new("Weld", Torso) | |
221 | Right_Shoulder.Part0 = Torso | |
222 | Right_Shoulder.Part1 = Right_Arm | |
223 | Right_Shoulder.Name = "Right Shoulder" | |
224 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
225 | ||
226 | LeftShoulder.Parent = nil | |
227 | RightShoulder.Parent = nil | |
228 | Humanoid.WalkSpeed = 10 | |
229 | ||
230 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
231 | Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
232 | Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
233 | Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
234 | Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
235 | ||
236 | ||
237 | Movemment = 1 | |
238 | Walk = 0 | |
239 | ||
240 | Animator = Humanoid.Animator | |
241 | --Animate = Character.Animate | |
242 | ||
243 | Animator.Parent = nil | |
244 | --Animate.Parent = nil | |
245 | ||
246 | local Services = { | |
247 | ||
248 | SoundService = game:GetService("SoundService"); | |
249 | Players = game:GetService("Players"); | |
250 | Debris = game:GetService("Debris"); | |
251 | Workspace = game:GetService("Workspace"); | |
252 | Lighting = game:GetService("Lighting"); | |
253 | HttpService = game:GetService("HttpService"); | |
254 | InsertService = game:GetService("InsertService"); | |
255 | ||
256 | } | |
257 | ||
258 | local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui) | |
259 | ManaBarGUI.Name = "ManaBarGUI" | |
260 | ||
261 | local ManaBarP1 = Instance.new("Frame", ManaBarGUI) | |
262 | ManaBarP1.Name = "ManaBarPart1" | |
263 | ManaBarP1.Size = UDim2.new(0,300,0,20) | |
264 | ManaBarP1.Position = UDim2.new(0,350,0.1,0) | |
265 | ManaBarP1.BackgroundColor3 = BrickColor.Black().Color | |
266 | ||
267 | local ManaBarP2 = Instance.new("Frame", ManaBarP1) | |
268 | ManaBarP2.Name = "ManaBarPart2" | |
269 | ManaBarP2.Size = UDim2.new(0,300,0,20) | |
270 | ManaBarP2.Position = UDim2.new(0,0,0,0) | |
271 | ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color | |
272 | ||
273 | local ManaBarText = Instance.new("TextLabel", ManaBarP1) | |
274 | ManaBarText.Name = "ManaBarText" | |
275 | ManaBarText.Size = UDim2.new(0,300,0,20) | |
276 | ManaBarText.Position = UDim2.new(0,0,-1.5,0) | |
277 | ManaBarText.TextScaled = true | |
278 | ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>" | |
279 | ManaBarText.BackgroundTransparency = 1 | |
280 | ManaBarText.TextStrokeTransparency = 0 | |
281 | ManaBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
282 | ManaBarText.TextColor3 = Color3.new(0,0,0) | |
283 | ManaBarText.Font = "Garamond" | |
284 | ||
285 | local WorldEaterGui = Instance.new("BillboardGui", Head) | |
286 | WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0) | |
287 | WorldEaterGui.Adornee = Head | |
288 | WorldEaterGui.AlwaysOnTop = true | |
289 | WorldEaterGui.Enabled = true | |
290 | WorldEaterGui.Size = UDim2.new(0, 200,0, 50) | |
291 | ||
292 | local WorldEaterText = Instance.new("TextLabel", WorldEaterGui) | |
293 | WorldEaterText.BackgroundTransparency = 1 | |
294 | WorldEaterText.Font = "Garamond" | |
295 | WorldEaterText.Size = UDim2.new(0, 200,0, 50) | |
296 | WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color | |
297 | WorldEaterText.TextStrokeTransparency = 0 | |
298 | WorldEaterText.TextColor3 = BrickColor.Black().Color | |
299 | WorldEaterText.TextScaled = true | |
300 | WorldEaterText.Text = "World Eater" | |
301 | ||
302 | --------[[ Mesh Ids ]]-------- | |
303 | ||
304 | SpikeMeshId = 1033714 | |
305 | SpikeBallId = 9982590 | |
306 | StarMeshId = 45428961 | |
307 | CrystalMeshId = 9756362 | |
308 | ||
309 | --[[ Essential Functions ]]-- | |
310 | function NoOutlines(Part) | |
311 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
312 | end | |
313 | ||
314 | ||
315 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
316 | ||
317 | local Part = Instance.new("Part", Parent) | |
318 | Part.Name = Name | |
319 | Part.BrickColor = BrickColor.new(Color) | |
320 | Part.Size = Size | |
321 | Part.Material = Material | |
322 | Part.Transparency = Transparency | |
323 | Part.Shape = Shape | |
324 | Part.CanCollide = false | |
325 | NoOutlines(Part) | |
326 | ||
327 | return Part | |
328 | ||
329 | end | |
330 | ||
331 | local CreateMesh = function(Parent, Scale, Shape) | |
332 | ||
333 | ||
334 | local Mesh = Instance.new("BlockMesh", Parent) | |
335 | Mesh.Scale = Scale | |
336 | ||
337 | return Mesh | |
338 | ||
339 | end | |
340 | ||
341 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
342 | ||
343 | local WedgePart = Instance.new("WedgePart", Parent) | |
344 | WedgePart.Name = Name | |
345 | WedgePart.BrickColor = BrickColor.new(Color) | |
346 | WedgePart.Size = Size | |
347 | WedgePart.Material = Material | |
348 | WedgePart.Transparency = Transparency | |
349 | WedgePart.CanCollide = false | |
350 | NoOutlines(WedgePart) | |
351 | ||
352 | return WedgePart | |
353 | ||
354 | end | |
355 | ||
356 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
357 | ||
358 | local Weld = Instance.new("Weld", Parent) | |
359 | Weld.Part0 = P0 | |
360 | Weld.Part1 = P1 | |
361 | Weld.Name = P0.Name .. "To" .. P1.Name | |
362 | Weld.C0 = Cframe | |
363 | ||
364 | return Weld | |
365 | ||
366 | end | |
367 | ||
368 | local CreateVelocity = function(Parent,Velocity,Force) | |
369 | ||
370 | local BodyVelocity = Instance.new("BodyVelocity", Parent) | |
371 | BodyVelocity.Velocity = Velocity | |
372 | BodyVelocity.MaxForce = Force | |
373 | ||
374 | ||
375 | ||
376 | return BodyVelocity | |
377 | ||
378 | end | |
379 | ||
380 | ||
381 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
382 | ||
383 | ||
384 | local Part = Instance.new("Part", Parent) | |
385 | Part.Name = Name | |
386 | Part.BrickColor = BrickColor.new(Color) | |
387 | Part.Size = Size | |
388 | Part.Material = Material | |
389 | Part.Transparency = Transparency | |
390 | Part.CanCollide = false | |
391 | NoOutlines(Part) | |
392 | ||
393 | local Mesh = Instance.new("SpecialMesh", Part) | |
394 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
395 | Mesh.Scale = Scale | |
396 | ||
397 | return Mesh and Part | |
398 | ||
399 | end | |
400 | ||
401 | local MakeSFX = function(Parent, Id, Volume, Pitch, Type) | |
402 | ||
403 | local SFX = Instance.new("Sound", Parent) | |
404 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
405 | SFX.Name = "SFX" | |
406 | SFX:Play() | |
407 | SFX.Volume = Volume | |
408 | SFX.Pitch = Pitch | |
409 | SFX.PlayOnRemove = true | |
410 | SFX:Remove() | |
411 | ||
412 | if Type == "Echo" then | |
413 | ||
414 | Instance.new("EchoSoundEffect", SFX) | |
415 | ||
416 | end | |
417 | ||
418 | end | |
419 | ||
420 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
421 | ||
422 | ||
423 | local Part = Instance.new("Part", Parent) | |
424 | Part.Name = Name | |
425 | Part.BrickColor = BrickColor.new(Color) | |
426 | Part.Size = Size | |
427 | Part.Material = Material | |
428 | Part.Transparency = Transparency | |
429 | Part.CanCollide = false | |
430 | NoOutlines(Part) | |
431 | ||
432 | local Mesh = Instance.new("SpecialMesh", Part) | |
433 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
434 | Mesh.Scale = Scale | |
435 | ||
436 | return Mesh and Part | |
437 | ||
438 | end | |
439 | ||
440 | CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
441 | ||
442 | local Part = Instance.new("Part", Parent) | |
443 | Part.Transparency = Transparency | |
444 | Part.Name = "CircleEffect" | |
445 | Part.Size = Vector3.new() | |
446 | Part.Anchored = true | |
447 | Part.CanCollide = false | |
448 | Part.Position = Position | |
449 | Part.BrickColor = BrickColor.new(Brickcolor) | |
450 | Part.Material = Material | |
451 | NoOutlines(Part) | |
452 | ||
453 | local Mesh = Instance.new("SpecialMesh", Part) | |
454 | Mesh.MeshType = "Sphere" | |
455 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
456 | ||
457 | Services.Debris:AddItem(Part, Time) | |
458 | ||
459 | ||
460 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ}) | |
461 | ||
462 | ||
463 | end | |
464 | ||
465 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
466 | ||
467 | local Part = Instance.new("Part", Parent) | |
468 | Part.Transparency = Transparency | |
469 | Part.Name = "BlockEffect" | |
470 | Part.Size = Vector3.new() | |
471 | Part.Anchored = true | |
472 | Part.Position = Position | |
473 | Part.CanCollide = false | |
474 | Part.BrickColor = BrickColor.new(Brickcolor) | |
475 | Part.Material = Material | |
476 | NoOutlines(Part) | |
477 | ||
478 | local Mesh = Instance.new("BlockMesh", Part) | |
479 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
480 | ||
481 | Services.Debris:AddItem(Part, Time) | |
482 | ||
483 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ}) | |
484 | ||
485 | ||
486 | end | |
487 | ||
488 | --[[ Damage function ]]-- | |
489 | ||
490 | ||
491 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
492 | ||
493 | local HitHumanoid = Hit.Parent.Humanoid | |
494 | ||
495 | ||
496 | local Damage = math.random(Min, Max) | |
497 | ||
498 | ||
499 | coroutine.resume(coroutine.create(function() | |
500 | HitHumanoid:TakeDamage(Damage) | |
501 | end)) | |
502 | ||
503 | if Type == "Shrink" then | |
504 | MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) | |
505 | for i,v in pairs(Hit.Parent:children()) do | |
506 | if v:IsA("Part") then | |
507 | coroutine.resume(coroutine.create(function() | |
508 | for i = 1,100 do | |
509 | wait() | |
510 | v.Size = v.Size - Vector3.new(0.05,0.05,0.05) | |
511 | v.Transparency = v.Transparency + 0.05 | |
512 | ||
513 | end | |
514 | end)) | |
515 | end | |
516 | end | |
517 | ||
518 | end | |
519 | ||
520 | ||
521 | ||
522 | if Type == "Normal" then | |
523 | ||
524 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
525 | Services.Debris:AddItem(Push, 0) | |
526 | DamageLabel(Hit.Parent, Damage, Hit) | |
527 | ||
528 | elseif Type == "Ranged" then | |
529 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
530 | Services.Debris:AddItem(Push, 0) | |
531 | DamageLabel(Hit.Parent, Damage, Hit) | |
532 | ||
533 | elseif Type == "Impale" then | |
534 | ||
535 | local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) | |
536 | Spike.Anchored = true | |
537 | Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) | |
538 | Spike.Position = Hit.Parent.Torso.Position | |
539 | ||
540 | ||
541 | Services.Debris:AddItem(Spike, 30) | |
542 | ||
543 | Hit.Parent:BreakJoints() | |
544 | Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) | |
545 | Hit.Parent.Torso.Anchored = true | |
546 | ||
547 | MakeSFX(Spike, 306247724, 1,1) | |
548 | MakeSFX(Hit.Parent.Torso, 209527175, 10,1) | |
549 | elseif Type == "Knockdown" then | |
550 | ||
551 | ||
552 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
553 | DamageLabel(Hit.Parent, Damage, Hit) | |
554 | Services.Debris:AddItem(Push, 0.3) | |
555 | ||
556 | coroutine.resume(coroutine.create(function() | |
557 | ||
558 | HitHumanoid.PlatformStand = true | |
559 | wait(1) | |
560 | HitHumanoid.PlatformStand = false | |
561 | ||
562 | ||
563 | end)) | |
564 | end | |
565 | ||
566 | if HitSFX == "Penetration" then | |
567 | ||
568 | MakeSFX(Hit, 199149269, 1 , 1) | |
569 | ||
570 | elseif HitSFX == "Punch" then | |
571 | ||
572 | MakeSFX(Hit, 278062209, 1 , 1) | |
573 | ||
574 | ||
575 | ||
576 | ||
577 | end | |
578 | end | |
579 | ||
580 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
581 | ||
582 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
583 | DamageShowingPart.Position = HitCharacter.Head.Position | |
584 | ||
585 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart) | |
586 | DamageGui.Name = "Damage" | |
587 | DamageGui.AlwaysOnTop = true | |
588 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
589 | ||
590 | local DamageNumber = Instance.new("TextLabel", DamageGui) | |
591 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
592 | if Hit.Parent:FindFirstChild("Head") then | |
593 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
594 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
595 | end | |
596 | DamageNumber.TextStrokeTransparency = 0 | |
597 | DamageNumber.BackgroundTransparency = 1 | |
598 | DamageNumber.Font = "SourceSansBold" | |
599 | DamageNumber.TextScaled = true | |
600 | DamageNumber.Text = DamageDealt | |
601 | ||
602 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart) | |
603 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
604 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
605 | ||
606 | Services.Debris:AddItem(DamageShowingPart, 3) | |
607 | ||
608 | ||
609 | end | |
610 | ||
611 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
612 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
613 | ||
614 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") | |
615 | ||
616 | if HitHumanoid ~= nil then | |
617 | local Hit = WorkspaceChildren:findFirstChild("Torso") | |
618 | ||
619 | if Hit ~= nil then | |
620 | ||
621 | local Target = Hit.Position - Part.Position | |
622 | ||
623 | local Magnitude = Target.magnitude | |
624 | ||
625 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
626 | ||
627 | local HitBlock = Hit.Parent:FindFirstChild("Block") | |
628 | ||
629 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then | |
630 | ||
631 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
632 | ||
633 | if HitBlock2.Value > 15 then | |
634 | ||
635 | local HitN = math.random(1,5) | |
636 | ||
637 | HitBlock2.Value = HitBlock2.Value - 15 | |
638 | ||
639 | ||
640 | if HitN == 1 then | |
641 | MakeSFX(Hit ,199148971, 0.5, 1) | |
642 | end | |
643 | ||
644 | if HitN == 2 then | |
645 | MakeSFX(Hit ,199149025, 0.5, 1) | |
646 | end | |
647 | ||
648 | if HitN == 3 then | |
649 | MakeSFX(Hit ,199149072, 0.5, 1) | |
650 | end | |
651 | ||
652 | if HitN == 4 then | |
653 | MakeSFX(Hit ,199149109, 0.5, 1) | |
654 | end | |
655 | ||
656 | if HitN == 5 then | |
657 | MakeSFX(Hit ,199149119, 0.5, 1) | |
658 | end | |
659 | return | |
660 | end | |
661 | end | |
662 | ||
663 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
664 | ||
665 | ||
666 | ||
667 | end | |
668 | end | |
669 | end | |
670 | end | |
671 | end | |
672 | ||
673 | ||
674 | ||
675 | local Cloak = Instance.new("Part", Character) | |
676 | Cloak.Name = "Cloak" | |
677 | Cloak.CanCollide = false | |
678 | Cloak.BrickColor = BrickColor.new("Institutional white") | |
679 | ||
680 | local CloakMesh = Instance.new("SpecialMesh", Cloak) | |
681 | CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814" | |
682 | CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799" | |
683 | ||
684 | local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter") | |
685 | ||
686 | for i,v in pairs(Character:children()) do | |
687 | if v:IsA("Accessory") then | |
688 | v:Remove() | |
689 | elseif v:IsA("Shirt") then | |
690 | v:Remove() | |
691 | elseif v:IsA("Pants") then | |
692 | v:Remove() | |
693 | elseif v:IsA("BodyColors") then | |
694 | ||
695 | Head.BrickColor =BrickColor.new("Really black") | |
696 | Torso.BrickColor = BrickColor.new("Really black") | |
697 | Right_Arm.BrickColor = BrickColor.new("Really black") | |
698 | Right_Leg.BrickColor = BrickColor.new("Really black") | |
699 | Left_Arm.BrickColor = BrickColor.new("Really black") | |
700 | Left_Leg.BrickColor = BrickColor.new("Really black") | |
701 | ||
702 | v.HeadColor = BrickColor.new("Really black") | |
703 | v.TorsoColor = BrickColor.new("Really black") | |
704 | v.RightArmColor = BrickColor.new("Really black") | |
705 | v.LeftArmColor = BrickColor.new("Really black") | |
706 | v.RightLegColor = BrickColor.new("Really black") | |
707 | v.LeftLegColor = BrickColor.new("Really black") | |
708 | ||
709 | end | |
710 | end | |
711 | ||
712 | ||
713 | ||
714 | --[[ CLerp Declarations ]]-- | |
715 | ||
716 | function clerp(a,b,t) | |
717 | local qa = {QuaternionFromCFrame(a)} | |
718 | local qb = {QuaternionFromCFrame(b)} | |
719 | local ax, ay, az = a.x, a.y, a.z | |
720 | local bx, by, bz = b.x, b.y, b.z | |
721 | local _t = 1-t | |
722 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
723 | end | |
724 | ||
725 | function QuaternionFromCFrame(cf) -- dis one | |
726 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
727 | local trace = m00 + m11 + m22 | |
728 | if trace > 0 then | |
729 | local s = math.sqrt(1 + trace) | |
730 | local recip = 0.5/s | |
731 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
732 | else | |
733 | local i = 0 | |
734 | if m11 > m00 then | |
735 | i = 1 | |
736 | end | |
737 | if m22 > (i == 0 and m00 or m11) then | |
738 | i = 2 | |
739 | end | |
740 | if i == 0 then | |
741 | local s = math.sqrt(m00-m11-m22+1) | |
742 | local recip = 0.5/s | |
743 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
744 | elseif i == 1 then | |
745 | local s = math.sqrt(m11-m22-m00+1) | |
746 | local recip = 0.5/s | |
747 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
748 | elseif i == 2 then | |
749 | local s = math.sqrt(m22-m00-m11+1) | |
750 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
751 | end | |
752 | end | |
753 | end | |
754 | ||
755 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
756 | local xs, ys, zs = x + x, y + y, z + z | |
757 | local wx, wy, wz = w*xs, w*ys, w*zs | |
758 | local xx = x*xs | |
759 | local xy = x*ys | |
760 | local xz = x*zs | |
761 | local yy = y*ys | |
762 | local yz = y*zs | |
763 | local zz = z*zs | |
764 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
765 | end | |
766 | ||
767 | function QuaternionSlerp(a, b, t) | |
768 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
769 | local startInterp, finishInterp; | |
770 | if cosTheta >= 0.0001 then | |
771 | if (1 - cosTheta) > 0.0001 then | |
772 | local theta = math.acos(cosTheta) | |
773 | local invSinTheta = 1/math.sin(theta) | |
774 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
775 | finishInterp = math.sin(t*theta)*invSinTheta | |
776 | else | |
777 | startInterp = 1-t | |
778 | finishInterp = t | |
779 | end | |
780 | else | |
781 | if (1+cosTheta) > 0.0001 then | |
782 | local theta = math.acos(-cosTheta) | |
783 | local invSinTheta = 1/math.sin(theta) | |
784 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
785 | finishInterp = math.sin(t*theta)*invSinTheta | |
786 | else | |
787 | startInterp = t-1 | |
788 | finishInterp = t | |
789 | end | |
790 | end | |
791 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
792 | end | |
793 | ||
794 | function RayCast(Pos, Dir, Max, Ignore) | |
795 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
796 | end | |
797 | ||
798 | ||
799 | function Bars() | |
800 | ||
801 | --[[ Mana Bar ]]-- | |
802 | if Destruction ~= MaxDestruction then | |
803 | ||
804 | Destruction = Destruction + 1 | |
805 | ||
806 | end | |
807 | ||
808 | if Destruction >= MaxDestruction then | |
809 | ||
810 | Destruction = Destruction | |
811 | ||
812 | end | |
813 | ||
814 | ||
815 | ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>" | |
816 | ||
817 | ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20) | |
818 | ||
819 | end | |
820 | local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
821 | local EyeReferenceWeld = CreateWeld(EyeReference, CFrame.new(0.15,-0.1,-0.7), EyeReference, Head) | |
822 | ||
823 | coroutine.resume(coroutine.create(function() | |
824 | ||
825 | while wait(3) do | |
826 | ||
827 | ||
828 | CircleEffect(EyeReference.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5) | |
829 | ||
830 | ||
831 | end | |
832 | ||
833 | end)) | |
834 | --[[ Attacks ]]-- | |
835 | ||
836 | function Attack1() | |
837 | Attacking = true | |
838 | MakeSFX(EyeReference, 341336274, 1,1) | |
839 | wait(0.3) | |
840 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
841 | local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) | |
842 | ||
843 | local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
844 | local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) | |
845 | ||
846 | ||
847 | for i = 1,10 do | |
848 | ||
849 | wait() | |
850 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5) | |
851 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2) | |
852 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
853 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4) | |
854 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3) | |
855 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3) | |
856 | ||
857 | end | |
858 | ||
859 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
860 | wait(0.5) | |
861 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
862 | wait(0.5) | |
863 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
864 | wait(0.5) | |
865 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
866 | wait(0.5) | |
867 | MakeSFX(Reference, 306247724, 1,1) | |
868 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
869 | ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) | |
870 | Attacking = false | |
871 | end | |
872 | ||
873 | function Attack2() | |
874 | ||
875 | Attacking = true | |
876 | Humanoid.WalkSpeed = 0 | |
877 | Humanoid.JumpPower = 0 | |
878 | ||
879 | ||
880 | for i = 1,25 do | |
881 | wait() | |
882 | ||
883 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
884 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
885 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3) | |
886 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
887 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
888 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
889 | ||
890 | end | |
891 | ||
892 | MakeSFX(Torso, 142070127, 1, 1) | |
893 | ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15) | |
894 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
895 | if Hit ~= nil then | |
896 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
897 | Reference.Anchored = true | |
898 | Reference.CFrame = CFrame.new(Position) | |
899 | ||
900 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
901 | ||
902 | game:GetService("Debris"):AddItem(Reference,0.1) | |
903 | for i=1,50 do | |
904 | ||
905 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
906 | Ground.Anchored = true | |
907 | Ground.CanCollide = true | |
908 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
909 | ||
910 | game:GetService("Debris"):AddItem(Ground,10) | |
911 | ||
912 | end | |
913 | end | |
914 | ||
915 | for i = 1,25 do | |
916 | wait() | |
917 | ||
918 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5) | |
919 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
920 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
921 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
922 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
923 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
924 | ||
925 | end | |
926 | ||
927 | Attacking = false | |
928 | Humanoid.WalkSpeed = 16 | |
929 | Humanoid.JumpPower = 50 | |
930 | ||
931 | ||
932 | ||
933 | end | |
934 | ||
935 | ||
936 | function Attack3() | |
937 | Humanoid.WalkSpeed = 0 | |
938 | Humanoid.JumpPower = 0 | |
939 | Attacking = true | |
940 | wait(1) | |
941 | MakeSFX(Torso, 341336274, 1, 1.2) | |
942 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
943 | wait(1) | |
944 | MakeSFX(Torso, 341336274, 1, 1.2) | |
945 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
946 | wait(1) | |
947 | MakeSFX(Torso, 341336274, 1, 1.2) | |
948 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
949 | ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) | |
950 | Humanoid.WalkSpeed = 16 | |
951 | Humanoid.JumpPower = 50 | |
952 | Attacking = false | |
953 | end | |
954 | ||
955 | Mouse.Button1Down:connect(function() | |
956 | if not Attacking then | |
957 | if Combo == 1 then | |
958 | ||
959 | Combo = 2 | |
960 | Attack1() | |
961 | ||
962 | ||
963 | elseif Combo == 2 then | |
964 | ||
965 | Attack2() | |
966 | Combo = 3 | |
967 | ||
968 | elseif Combo == 3 then | |
969 | ||
970 | Attack3() | |
971 | Combo = 1 | |
972 | ||
973 | end | |
974 | end | |
975 | end) | |
976 | ||
977 | --[[ CLerp Animations ]]-- | |
978 | Change1 = 0 | |
979 | Change2 = 0 | |
980 | Change3 = 0 | |
981 | Change4 = 0 | |
982 | ||
983 | while true do | |
984 | wait() | |
985 | ||
986 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
987 | local Velderp = Root.Velocity.y | |
988 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
989 | ||
990 | Bars() | |
991 | ||
992 | ||
993 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
994 | Anim = "Idle" | |
995 | ||
996 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
997 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
998 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
999 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
1000 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
1001 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
1002 | ||
1003 | end | |
1004 | ||
1005 | ||
1006 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
1007 | Anim = "Walking" | |
1008 | ||
1009 | if Invert == false then | |
1010 | Change1 = Change1 + 0.1 | |
1011 | ||
1012 | elseif Invert == true then | |
1013 | ||
1014 | Change1 = Change1 - 0.1 | |
1015 | ||
1016 | end | |
1017 | ||
1018 | if Change1 > 0.5 then | |
1019 | ||
1020 | Invert = true | |
1021 | ||
1022 | elseif Change1 < -0.5 then | |
1023 | ||
1024 | Invert = false | |
1025 | ||
1026 | end | |
1027 | ||
1028 | if Attacking == false then | |
1029 | ||
1030 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1031 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
1032 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3) | |
1033 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3) | |
1034 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2) | |
1035 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2) | |
1036 | ||
1037 | end | |
1038 | end | |
1039 | ||
1040 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
1041 | Anim = "Jump" | |
1042 | ||
1043 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1044 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
1045 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3) | |
1046 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3) | |
1047 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
1048 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1049 | ||
1050 | end | |
1051 | ||
1052 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
1053 | Anim = "Fall" | |
1054 | ||
1055 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
1056 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
1057 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3) | |
1058 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3) | |
1059 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
1060 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
1061 | ||
1062 | end | |
1063 | ||
1064 | ||
1065 | if #Effects > 0 then | |
1066 | for E = 1, #Effects do | |
1067 | if Effects[E]~=nil then | |
1068 | local Effect = Effects[E] | |
1069 | ||
1070 | if Effect ~= nil then | |
1071 | ||
1072 | local Part = Effect[1] | |
1073 | local Mode = Effect[2] | |
1074 | local Time = Effect[3] | |
1075 | local SizeX = Effect[4] | |
1076 | local SizeY = Effect[5] | |
1077 | local SizeZ = Effect[6] | |
1078 | ||
1079 | if Effect[1].Transparency <= 1 then | |
1080 | if Effect[2] == "Block" then | |
1081 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1082 | ||
1083 | Mesh = Effect[1]:FindFirstChild("Mesh") | |
1084 | if Mesh ~= nil then | |
1085 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
1086 | end | |
1087 | ||
1088 | elseif Effect[2] == "Circle" then | |
1089 | ||
1090 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
1091 | Mesh=Effect[1].Mesh | |
1092 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
1093 | end | |
1094 | ||
1095 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
1096 | ||
1097 | else | |
1098 | ||
1099 | Part.Parent=nil | |
1100 | ||
1101 | table.remove(Effects, E) | |
1102 | ||
1103 | end | |
1104 | end | |
1105 | end | |
1106 | end | |
1107 | end | |
1108 | end | |
1109 | end |