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-------------------||
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--------------------\\
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--||||||||||]]]]]]]]]\\
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---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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--EDIT BY INFINITEONEWITHDANK NAME OF SCRIPT: BURNING HOPE REBORN I WILL BURN ALL YOU OF YOU TO DUST AND FUFILL EVERYONE'S HOPES AND DREAMS|]]>>
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---------------------///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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--||||||||||]]]]]]]]]//
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--------------------//
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-------------------||
10
local Player = game:GetService("Players").TameDoNotClick
11
local Mouse,mouse,UserInputService,ContextActionService
12
do
13
	script.Parent = Player.Character
14
	local CAS = {Actions={}}
15
	local Event = Instance.new("RemoteEvent")
16
	Event.Name = "UserInput_Event"
17
	Event.Parent = Player.Character
18
	local fakeEvent = function()
19
		local t = {_fakeEvent=true}
20
		t.Connect = function(self,f)self.Function=f end
21
		t.connect = t.Connect
22
		return t
23
	end
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
	function CAS:BindAction(name,fun,touch,...)
27
		CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
28
	end
29
	function CAS:UnbindAction(name)
30
		CAS.Actions[name] = nil
31
	end
32
	local function te(self,ev,...)
33
		local t = m[ev]
34
		if t and t._fakeEvent and t.Function then
35
			t.Function(...)
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
46
	        if io.UserInputState == Enum.UserInputState.Begin then
47
				m:TrigEvent("Button1Down")
48
			else
49
				m:TrigEvent("Button1Up")
50
			end
51
		else
52
			for n,t in pairs(CAS.Actions) do
53
				for _,k in pairs(t.Keys) do
54
					if k==io.KeyCode then
55
						t.Function(t.Name,io.UserInputState,io)
56
					end
57
				end
58
			end
59
	        if io.UserInputState == Enum.UserInputState.Begin then
60
	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
61
				UIS:TrigEvent("InputBegan",io,false)
62
			else
63
				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
64
				UIS:TrigEvent("InputEnded",io,false)
65
	        end
66
	    end
67
	end)
68
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
69
	end
70
71
script.Name = "BurningHopeReborn"
72
script:ClearAllChildren()
73
74
print("Edit By InfiniteOneWithdank, Shackluster/PityPolygon Made The Original Base Of This Script")
75
print("======| BURNING HOPE REBORN |======")
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warn("I Have Awakened Once More But I Am Not Like Before..")
77
78
wait(0.2)
79
80
Player = game:GetService("Players").TameDoNotClick
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PlayerGui = Player.PlayerGui
82
Cam = workspace.CurrentCamera
83
Backpack = Player.Backpack
84
Character = Player.Character
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Humanoid = Character.Humanoid
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RootPart = Character.HumanoidRootPart
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Torso = Character.Torso
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Head = Character.Head
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RightArm = Character["Right Arm"]
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LeftArm = Character["Left Arm"]
91
RightLeg = Character["Right Leg"]
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LeftLeg = Character["Left Leg"]
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RootJoint = RootPart.RootJoint
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Neck = Torso.Neck
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RightShoulder = Torso["Right Shoulder"]
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LeftShoulder = Torso["Left Shoulder"]
97
RightHip = Torso["Right Hip"]
98
LeftHip = Torso["Left Hip"]
99-
local p = game:GetService("Players").EnderSeba
99+
local p = game:GetService("Players").TameDoNotClick
100-
local plr = game:GetService("Players").EnderSeba
100+
local plr = game:GetService("Players").TameDoNotClick
101-
local player = game:GetService("Players").EnderSeba
101+
local player = game:GetService("Players").TameDoNotClick
102
local char = p.Character
103
local larm = char:WaitForChild("Left Arm")
104
local rarm = char:WaitForChild("Right Arm")
105
local lleg = char:WaitForChild("Left Leg")
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local rleg = char:WaitForChild("Right Leg")
107
local hed = char:WaitForChild("Head")
108
local torso = char:WaitForChild("Torso")
109
local root = char:WaitForChild("HumanoidRootPart")
110
local hum = char:FindFirstChildOfClass("Humanoid")
111
local debris = game:GetService("Debris")
112
local run = game:GetService("RunService")
113
local rs = run.RenderStepped
114
local cam = workspace.CurrentCamera
115
local DAMAGEMULTIPLIER = 1
116
local TIME = 0
117
118
IT = Instance.new
119
CF = CFrame.new
120
cf = CFrame.new
121
VT = Vector3.new
122
RAD = math.rad
123
C3 = Color3.new
124
UD2 = UDim2.new
125
BRICKC = BrickColor.new
126
ANGLES = CFrame.Angles
127
angles = CFrame.Angles
128
EULER = CFrame.fromEulerAnglesXYZ
129
COS = math.cos
130
ACOS = math.acos
131
SIN = math.sin
132
ASIN = math.asin
133
ABS = math.abs
134
MRANDOM = math.random
135
FLOOR = math.floor
136
CRGB = Color3.fromRGB
137
138
-----------------------------------
139
--||/////// Fire Is My Creation \\\\\\\\||--
140
--><Values
141
Animation_Speed = 3
142
local FORCERESET = false
143
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
144
local Speed = 16
145
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
146
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
147
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
148
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
149
local DAMAGEMULTIPLIER = 1
150
local ANIM = "Idle"
151
local ATTACK = false
152
local EQUIPPED = false
153
local HOLD = false
154
local COMBO = 1
155
local Rooted = false
156
local SINE = 0
157
local sine = 0
158
local KEYHOLD = false
159
local CHANGE = 2 / Animation_Speed
160
local WALKINGANIM = false
161
local VALUE1 = false
162
local VALUE2 = false
163
local ROBLOXIDLEANIMATION = IT("Animation")
164
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
165
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
166
--ROBLOXIDLEANIMATION.Parent = Humanoid
167
local WEAPONGUI = IT("ScreenGui", PlayerGui)
168
WEAPONGUI.Name = "BanishV3Gui"
169
local Weapon = IT("Model")
170
Weapon.Name = "Adds"
171
local Effects = IT("Folder", Weapon)
172
Effects.Name = "Effects"
173
local ANIMATOR = Humanoid.Animator
174
local ANIMATE = Character:FindFirstChild("Animate")
175
local UNANCHOR = true
176
local TOBANISH = {}
177
local Effects2 = {}
178
local LEVEL = 6 --Burning Hope's Level This Will Be Enhanced Once Reborned But This Number Stays The Same
179
local SIZE = 1
180
local Decal = IT("Decal")
181
script.Parent = PlayerGui
182
183
local sick = IT("Sound",RootPart)
184
185
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
186
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
187
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
188
-----------------------------------
189
190
191
-----------------------------------
192
--------------------------------->
193
-----------------------------------
194
195
ArtificialHB = Instance.new("BindableEvent", script)
196
ArtificialHB.Name = "ArtificialHB"
197
198
script:WaitForChild("ArtificialHB")
199
200
frame = Frame_Speed
201
tf = 0
202
allowframeloss = false
203
tossremainder = false
204
lastframe = tick()
205
script.ArtificialHB:Fire()
206
207
game:GetService("RunService").Heartbeat:connect(function(s, p)
208
	tf = tf + s
209
	if tf >= frame then
210
		if allowframeloss then
211
			script.ArtificialHB:Fire()
212
			lastframe = tick()
213
		else
214
			for i = 1, math.floor(tf / frame) do
215
				script.ArtificialHB:Fire()
216
			end
217
		lastframe = tick()
218
		end
219
		if tossremainder then
220
			tf = 0
221
		else
222
			tf = tf - frame * math.floor(tf / frame)
223
		end
224
	end
225
end)
226
227
-----------------------------------
228
229
--><Rainbow Function Fixed
230
local cR=255
231
local cG=0
232
local cB=0
233
local flg5=1 local omgidk=1
234
local add=10.5
235
game:GetService('RunService').Heartbeat:connect(function()
236
	if omgidk>10000 then omgidk=0 end
237
	omgidk=omgidk+1
238
	if cR>=255 then flg5=1 end
239
	if cG>=255 then flg5=2 end
240
	if cB>=255 then flg5=3 end
241
	if flg5==1 then cR=cR-add cG=cG+add end
242
	if flg5==2 then cG=cG-add cB=cB+add end
243
	if flg5==3 then cB=cB-add cR=cR+add end
244
end)
245
246
--><ALL OF THE MODELS AND PARTICLES
247
248
m=Instance.new('Model',Character)
249
it=Instance.new
250
function nooutline(part)
251
	part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
252
end
253
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
254
	local fp=it("Part")
255
	fp.formFactor=formfactor
256
	fp.Parent=parent
257
	fp.Reflectance=reflectance
258
	fp.Transparency=transparency
259
	fp.CanCollide=false
260
	fp.Locked=true
261
	fp.BrickColor=BrickColor.new(tostring(brickcolor))
262
	fp.Name=name
263
	fp.Size=size
264
	fp.Position=Character.Torso.Position
265
	nooutline(fp)
266
	fp.Material=material
267
	fp:BreakJoints()
268
	return fp
269
end
270
function mesh(Mesh,part,meshtype,meshid,offset,scale)
271
	local mesh=it(Mesh)
272
	mesh.Parent=part
273
	if Mesh=="SpecialMesh" then
274
		mesh.MeshType=meshtype
275
		mesh.MeshId=meshid
276
	end
277
	mesh.Offset=offset
278
	mesh.Scale=scale
279
	return mesh
280
end
281
function weld(parent,part0,part1,c0,c1)
282
	local weld=it("Weld")
283
	weld.Parent=parent
284
	weld.Part0=part0
285
	weld.Part1=part1
286
	weld.C0=c0
287
	weld.C1=c1
288
	return weld
289
end
290
291
Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
292
Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
293
Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
294
Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
295
Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
296
Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
297
Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
298
Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
299
Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
300
Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
301
Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
302
Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
303
Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
304
Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
305
Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
306
Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
307
Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
308
Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
309
Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
310
Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
311
Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
312
Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
313
Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
314
Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
315
Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
316
Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
317
Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
318
Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
319
Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
320
Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
321
Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
322
Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
323
Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
324
Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
325
Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
326
Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
327
Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
328
Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
329
Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
330
Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
331
Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
332
Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
333
Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
334
Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
335
Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
336
Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
337
Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
338
Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
339
Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
340
Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
341
Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
342
Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
343
Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
344
Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
345
Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
346
Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
347
Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
348
Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
349
Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
350
Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
351
Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
352
Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
353
Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
354
Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
355
Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
356
Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
357
Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
358
Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
359
Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
360
Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
361
Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
362
Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
363
Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
364
Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
365
Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
366
Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
367
Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
368
Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
369
Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
370
Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
371
Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
372
Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
373
374
375
local particleemitter = Instance.new("ParticleEmitter", Emitter)
376
377
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
378
particleemitter.LightEmission = 1
379
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
380
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
381
particleemitter.Lifetime = NumberRange.new(2, 2)
382
particleemitter.Rate = 200
383
local particleemitter = Instance.new("ParticleEmitter", Emitter1)
384
385
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
386
particleemitter.LightEmission = 1
387
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
388
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
389
particleemitter.Lifetime = NumberRange.new(2, 2)
390
particleemitter.Rate = 200
391
local particleemitter = Instance.new("ParticleEmitter", Emitter2)
392
393
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
394
particleemitter.LightEmission = 1
395
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
396
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
397
particleemitter.Lifetime = NumberRange.new(2, 2)
398
particleemitter.Rate = 200
399
local particleemitter = Instance.new("ParticleEmitter", Emitter3)
400
401
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
402
particleemitter.LightEmission = 1
403
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
404
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
405
particleemitter.Lifetime = NumberRange.new(2, 2)
406
particleemitter.Rate = 200
407
local particleemitter = Instance.new("ParticleEmitter", Emitter4)
408
409
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
410
particleemitter.LightEmission = 1
411
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
412
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
413
particleemitter.Lifetime = NumberRange.new(2, 2)
414
particleemitter.Rate = 200
415
local particleemitter = Instance.new("ParticleEmitter", Emitter5)
416
417
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
418
particleemitter.LightEmission = 1
419
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
420
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
421
particleemitter.Lifetime = NumberRange.new(2, 2)
422
particleemitter.Rate = 200
423
local particleemitter = Instance.new("ParticleEmitter", Emitter6)
424
425
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
426
particleemitter.LightEmission = 1
427
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
428
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
429
particleemitter.Lifetime = NumberRange.new(2, 2)
430
particleemitter.Rate = 200
431
local particleemitter = Instance.new("ParticleEmitter", Emitter7)
432
433
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
434
particleemitter.LightEmission = 1
435
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
436
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
437
particleemitter.Lifetime = NumberRange.new(2, 2)
438
particleemitter.Rate = 200
439
local particleemitter = Instance.new("ParticleEmitter", Emitter8)
440
441
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
442
particleemitter.LightEmission = 1
443
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
444
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
445
particleemitter.Lifetime = NumberRange.new(2, 2)
446
particleemitter.Rate = 200
447
local particleemitter = Instance.new("ParticleEmitter", Emitter9)
448
449
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
450
particleemitter.LightEmission = 1
451
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
452
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
453
particleemitter.Lifetime = NumberRange.new(2, 2)
454
particleemitter.Rate = 200
455
local particleemitter = Instance.new("ParticleEmitter", Emitter10)
456
457
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
458
particleemitter.LightEmission = 1
459
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
460
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
461
particleemitter.Lifetime = NumberRange.new(2, 2)
462
particleemitter.Rate = 200
463
local particleemitter = Instance.new("ParticleEmitter", Emitter11)
464
465
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
466
particleemitter.LightEmission = 1
467
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
468
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
469
particleemitter.Lifetime = NumberRange.new(2, 2)
470
particleemitter.Rate = 200
471
local particleemitter = Instance.new("ParticleEmitter", Emitter12)
472
473
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
474
particleemitter.LightEmission = 1
475
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
476
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
477
particleemitter.Lifetime = NumberRange.new(2, 2)
478
particleemitter.Rate = 200
479
local particleemitter = Instance.new("ParticleEmitter", Emitter13)
480
481
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
482
particleemitter.LightEmission = 1
483
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
484
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
485
particleemitter.Lifetime = NumberRange.new(2, 2)
486
particleemitter.Rate = 200
487
local particleemitter = Instance.new("ParticleEmitter", Emitter14)
488
489
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
490
particleemitter.LightEmission = 1
491
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
492
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
493
particleemitter.Lifetime = NumberRange.new(2, 2)
494
particleemitter.Rate = 200
495
local particleemitter = Instance.new("ParticleEmitter", Emitter15)
496
497
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
498
particleemitter.LightEmission = 1
499
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
500
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
501
particleemitter.Lifetime = NumberRange.new(2, 2)
502
particleemitter.Rate = 200
503
local particleemitter = Instance.new("ParticleEmitter", Emitter16)
504
505
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
506
particleemitter.LightEmission = 1
507
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
508
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
509
particleemitter.Lifetime = NumberRange.new(2, 2)
510
particleemitter.Rate = 200
511
local particleemitter = Instance.new("ParticleEmitter", Emitter17)
512
513
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
514
particleemitter.LightEmission = 1
515
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
516
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
517
particleemitter.Lifetime = NumberRange.new(2, 2)
518
particleemitter.Rate = 200
519
local particleemitter = Instance.new("ParticleEmitter", Emitter18)
520
521
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
522
particleemitter.LightEmission = 1
523
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
524
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
525
particleemitter.Lifetime = NumberRange.new(2, 2)
526
particleemitter.Rate = 200
527
local particleemitter = Instance.new("ParticleEmitter", Emitter19)
528
529
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
530
particleemitter.LightEmission = 1
531
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
532
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
533
particleemitter.Lifetime = NumberRange.new(2, 2)
534
particleemitter.Rate = 200
535
local particleemitter = Instance.new("ParticleEmitter", Emitter20)
536
537
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
538
particleemitter.LightEmission = 1
539
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
540
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
541
particleemitter.Lifetime = NumberRange.new(2, 2)
542
particleemitter.Rate = 200
543
local particleemitter = Instance.new("ParticleEmitter", Emitter21)
544
545
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
546
particleemitter.LightEmission = 1
547
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
548
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
549
particleemitter.Lifetime = NumberRange.new(2, 2)
550
particleemitter.Rate = 200
551
local particleemitter = Instance.new("ParticleEmitter", Emitter22)
552
553
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
554
particleemitter.LightEmission = 1
555
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
556
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
557
particleemitter.Lifetime = NumberRange.new(2, 2)
558
particleemitter.Rate = 200
559
local particleemitter = Instance.new("ParticleEmitter", Emitter23)
560
561
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
562
particleemitter.LightEmission = 1
563
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
564
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
565
particleemitter.Lifetime = NumberRange.new(2, 2)
566
particleemitter.Rate = 200
567
local particleemitter = Instance.new("ParticleEmitter", Emitter24)
568
569
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
570
particleemitter.LightEmission = 1
571
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
572
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
573
particleemitter.Lifetime = NumberRange.new(2, 2)
574
particleemitter.Rate = 200
575
local particleemitter = Instance.new("ParticleEmitter", Emitter25)
576
577
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
578
particleemitter.LightEmission = 1
579
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
580
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
581
particleemitter.Lifetime = NumberRange.new(2, 2)
582
particleemitter.Rate = 200
583
local particleemitter = Instance.new("ParticleEmitter", Emitter26)
584
585
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
586
particleemitter.LightEmission = 1
587
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
588
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
589
particleemitter.Lifetime = NumberRange.new(2, 2)
590
particleemitter.Rate = 200
591
local particleemitter = Instance.new("ParticleEmitter", Emitter27)
592
593
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
594
particleemitter.LightEmission = 1
595
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
596
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
597
particleemitter.Lifetime = NumberRange.new(2, 2)
598
particleemitter.Rate = 200
599
local particleemitter = Instance.new("ParticleEmitter", Emitter28)
600
601
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
602
particleemitter.LightEmission = 1
603
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
604
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
605
particleemitter.Lifetime = NumberRange.new(2, 2)
606
particleemitter.Rate = 200
607
local particleemitter = Instance.new("ParticleEmitter", Emitter29)
608
609
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
610
particleemitter.LightEmission = 1
611
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
612
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
613
particleemitter.Lifetime = NumberRange.new(2, 2)
614
particleemitter.Rate = 200
615
local particleemitter = Instance.new("ParticleEmitter", Emitter30)
616
617
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
618
particleemitter.LightEmission = 1
619
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
620
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
621
particleemitter.Lifetime = NumberRange.new(2, 2)
622
particleemitter.Rate = 200
623
local particleemitter = Instance.new("ParticleEmitter", Emitter31)
624
625
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
626
particleemitter.LightEmission = 1
627
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
628
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
629
particleemitter.Lifetime = NumberRange.new(2, 2)
630
particleemitter.Rate = 200
631
local particleemitter = Instance.new("ParticleEmitter", Emitter32)
632
633
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
634
particleemitter.LightEmission = 1
635
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
636
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
637
particleemitter.Lifetime = NumberRange.new(2, 2)
638
particleemitter.Rate = 200
639
local particleemitter = Instance.new("ParticleEmitter", Emitter33)
640
641
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
642
particleemitter.LightEmission = 1
643
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
644
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
645
particleemitter.Lifetime = NumberRange.new(2, 2)
646
particleemitter.Rate = 200
647
local particleemitter = Instance.new("ParticleEmitter", Emitter34)
648
649
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
650
particleemitter.LightEmission = 1
651
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
652
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
653
particleemitter.Lifetime = NumberRange.new(2, 2)
654
particleemitter.Rate = 200
655
local particleemitter = Instance.new("ParticleEmitter", Emitter35)
656
657
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
658
particleemitter.LightEmission = 1
659
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
660
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
661
particleemitter.Lifetime = NumberRange.new(2, 2)
662
particleemitter.Rate = 200
663
local particleemitter = Instance.new("ParticleEmitter", Emitter36)
664
665
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
666
particleemitter.LightEmission = 1
667
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
668
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
669
particleemitter.Lifetime = NumberRange.new(2, 2)
670
particleemitter.Rate = 200
671
local particleemitter = Instance.new("ParticleEmitter", Emitter37)
672
673
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
674
particleemitter.LightEmission = 1
675
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
676
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
677
particleemitter.Lifetime = NumberRange.new(2, 2)
678
particleemitter.Rate = 200
679
local particleemitter = Instance.new("ParticleEmitter", Emitter38)
680
681
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
682
particleemitter.LightEmission = 1
683
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
684
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
685
particleemitter.Lifetime = NumberRange.new(2, 2)
686
particleemitter.Rate = 200
687
local particleemitter = Instance.new("ParticleEmitter", Emitter39)
688
689
particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
690
particleemitter.LightEmission = 1
691
particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
692
particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
693
particleemitter.Lifetime = NumberRange.new(2, 2)
694
particleemitter.Rate = 200
695
696
function sandbox(var,func)
697
	local env = getfenv(func)
698
	local newenv = setmetatable({},{
699
		__index = function(self,k)
700
			if k=="script" then
701
				return var
702
			else
703
				return env[k]
704
			end
705
		end,
706
	})
707
	setfenv(func,newenv)
708
	return func
709
end
710
function NS(...)
711
	local tab = {...}
712
	local fat = {}
713
	for i = 1, #tab do
714
		local v = tab[i]
715
		table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
716
	end
717
	return NumberSequence.new(fat);	
718
end
719
720
cors = {}
721
mas = Instance.new("Model",game:GetService("Lighting"))
722
ParticleEmitter0 = Instance.new("ParticleEmitter")
723
ParticleEmitter1 = Instance.new("ParticleEmitter")
724
ParticleEmitter2 = Instance.new("ParticleEmitter")
725
ParticleEmitter0.Name = "Flames"
726
ParticleEmitter0.Parent = mas
727
ParticleEmitter0.Speed = NumberRange.new(0, 15)
728
ParticleEmitter0.Rotation = NumberRange.new(0, 360)
729
ParticleEmitter0.Enabled = false
730
ParticleEmitter0.LightEmission = 1
731
ParticleEmitter0.LightInfluence = 1
732
ParticleEmitter0.Transparency = NumberSequence.new(1,0)
733
ParticleEmitter0.ZOffset = 1
734
ParticleEmitter0.Size = NumberSequence.new(10,0)
735
ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
736
ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
737
ParticleEmitter0.Rate = 9999
738
ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
739
ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
740
ParticleEmitter0.VelocitySpread = 25
741
ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
742
ParticleEmitter1.Name = "Death"
743
ParticleEmitter1.Parent = mas
744
ParticleEmitter1.Rotation = NumberRange.new(0, 360)
745
ParticleEmitter1.Enabled = false
746
ParticleEmitter1.LightEmission = 0.75
747
ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
748
ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
749
ParticleEmitter1.ZOffset = 0.5
750
ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
751
ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
752
ParticleEmitter1.Drag = 5
753
ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
754
ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
755
ParticleEmitter1.Rate = 999
756
ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
757
ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
758
ParticleEmitter1.VelocitySpread = 360
759
ParticleEmitter2.Name = "Wing"
760
ParticleEmitter2.Parent = mas
761
ParticleEmitter2.Rotation = NumberRange.new(0, 360)
762
ParticleEmitter2.Enabled = false
763
ParticleEmitter2.LightEmission = 1
764
ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
765
ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
766
ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
767
ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
768
ParticleEmitter2.LockedToPart = true
769
ParticleEmitter2.Rate = 300
770
771
for i,v in pairs(mas:GetChildren()) do
772
	v.Parent = script
773
	pcall(function() v:MakeJoints() end)
774
end
775
mas:Destroy()
776
for i,v in pairs(cors) do
777
	spawn(function()
778
		pcall(v)
779
	end)
780
end
781
782
--//Start Body Particles \\--
783
784
local RightAura = Instance.new('ParticleEmitter')
785
RightAura.Name = "Aura"
786
RightAura.Texture = "rbxassetid://1200947142"
787
RightAura.Parent = rleg
788
RightAura.LightEmission = 1
789
RightAura.Enabled = true
790
RightAura.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
791
RightAura.Size = NumberSequence.new(1.1)
792
RightAura.LockedToPart = true
793
RightAura.Lifetime = NumberRange.new(2)
794
RightAura.Rate = 30
795
RightAura.Speed = NumberRange.new(0.1)
796
RightAura.Rotation = NumberRange.new(-360,360)
797
RightAura.EmissionDirection = "Top"
798
RightAura.ZOffset = -1
799
800
local RightLow = Instance.new('ParticleEmitter')
801
RightLow.Name = "Aura"
802
RightLow.Texture = "rbxassetid://1200947142"
803
RightLow.Parent = lleg
804
RightLow.LightEmission = 1
805
RightLow.Enabled = true
806
RightLow.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
807
RightLow.Size = NumberSequence.new(1.1)
808
RightLow.LockedToPart = true
809
RightLow.Lifetime = NumberRange.new(2)
810
RightLow.Rate = 30
811
RightLow.Speed = NumberRange.new(0.1)
812
RightLow.Rotation = NumberRange.new(-360,360)
813
RightLow.EmissionDirection = "Top"
814
RightLow.ZOffset = -1
815
816
local LeftLow = Instance.new('ParticleEmitter')
817
LeftLow.Name = "Aura"
818
LeftLow.Texture = "rbxassetid://1200947142"
819
LeftLow.Parent = larm
820
LeftLow.LightEmission = 1
821
LeftLow.Enabled = true
822
LeftLow.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
823
LeftLow.Size = NumberSequence.new(1.1)
824
LeftLow.LockedToPart = true
825
LeftLow.Lifetime = NumberRange.new(2)
826
LeftLow.Rate = 30
827
LeftLow.Speed = NumberRange.new(0.1)
828
LeftLow.Rotation = NumberRange.new(-360,360)
829
LeftLow.EmissionDirection = "Top"
830
LeftLow.ZOffset = -1
831
832
local LeftLegu = Instance.new('ParticleEmitter')
833
LeftLegu.Name = "Aura"
834
LeftLegu.Texture = "rbxassetid://1200947142"
835
LeftLegu.Parent = rarm
836
LeftLegu.LightEmission = 1
837
LeftLegu.Enabled = true
838
LeftLegu.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
839
LeftLegu.Size = NumberSequence.new(1.1)
840
LeftLegu.LockedToPart = true
841
LeftLegu.Lifetime = NumberRange.new(2)
842
LeftLegu.Rate = 30
843
LeftLegu.Speed = NumberRange.new(0.1)
844
LeftLegu.Rotation = NumberRange.new(-360,360)
845
LeftLegu.EmissionDirection = "Top"
846
LeftLegu.ZOffset = -1
847
wait(0.1)
848
849
local Small = Instance.new('ParticleEmitter')
850
Small.Name = "Aura"
851
Small.Texture = "rbxassetid://242102147"
852
Small.Parent = torso
853
Small.LightEmission = 1
854
Small.Enabled = true
855
Small.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
856
Small.Size = NumberSequence.new(0.5)
857
Small.LockedToPart = false
858
Small.Lifetime = NumberRange.new(0.5)
859
Small.Rate = 150
860
Small.Speed = NumberRange.new(4)
861
Small.Rotation = NumberRange.new(-50,50)
862
Small.EmissionDirection = "Top"
863
Small.ZOffset = 2
864
local Small2 = Instance.new('ParticleEmitter')
865
Small2.Name = "Aura"
866
Small2.Texture = "rbxassetid://242102147"
867
Small2.Parent = rarm
868
Small2.LightEmission = 1
869
Small2.Enabled = true
870
Small2.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
871
Small2.Size = NumberSequence.new(0.5)
872
Small2.LockedToPart = false
873
Small2.Lifetime = NumberRange.new(0.5)
874
Small2.Rate = 150
875
Small2.Speed = NumberRange.new(4)
876
Small2.Rotation = NumberRange.new(-50,50)
877
Small2.EmissionDirection = "Top"
878
Small2.ZOffset = 2
879
local Small3 = Instance.new('ParticleEmitter')
880
Small3.Name = "Aura"
881
Small3.Texture = "rbxassetid://242102147"
882
Small3.Parent = larm
883
Small3.LightEmission = 1
884
Small3.Enabled = true
885
Small3.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
886
Small3.Size = NumberSequence.new(0.5)
887
Small3.LockedToPart = false
888
Small3.Lifetime = NumberRange.new(0.5)
889
Small3.Rate = 150
890
Small3.Speed = NumberRange.new(4)
891
Small3.Rotation = NumberRange.new(-50,50)
892
Small3.EmissionDirection = "Top"
893
Small3.ZOffset = 2
894
local Small4 = Instance.new('ParticleEmitter')
895
Small4.Name = "Aura"
896
Small4.Texture = "rbxassetid://242102147"
897
Small4.Parent = rleg
898
Small4.LightEmission = 1
899
Small4.Enabled = true
900
Small4.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
901
Small4.Size = NumberSequence.new(0.5)
902
Small4.LockedToPart = false
903
Small4.Lifetime = NumberRange.new(0.5)
904
Small4.Rate = 150
905
Small4.Speed = NumberRange.new(4)
906
Small4.Rotation = NumberRange.new(-50,50)
907
Small4.EmissionDirection = "Top"
908
Small4.ZOffset = 2
909
local Small5 = Instance.new('ParticleEmitter')
910
Small5.Name = "Aura"
911
Small5.Texture = "rbxassetid://242102147"
912
Small5.Parent = lleg
913
Small5.LightEmission = 1
914
Small5.Enabled = true
915
Small5.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
916
Small5.Size = NumberSequence.new(0.5)
917
Small5.LockedToPart = false
918
Small5.Lifetime = NumberRange.new(0.5)
919
Small5.Rate = 150
920
Small5.Speed = NumberRange.new(4)
921
Small5.Rotation = NumberRange.new(-50,50)
922
Small5.EmissionDirection = "Top"
923
Small5.ZOffset = 2
924
local Small6 = Instance.new('ParticleEmitter')
925
Small6.Name = "Aura"
926
Small6.Texture = "rbxassetid://242102147"
927
Small6.Parent = hed
928
Small6.LightEmission = 1
929
Small6.Enabled = true
930
Small6.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
931
Small6.Size = NumberSequence.new(0.5)
932
Small6.LockedToPart = false
933
Small6.Lifetime = NumberRange.new(0.5)
934
Small6.Rate = 150
935
Small6.Speed = NumberRange.new(4)
936
Small6.Rotation = NumberRange.new(-50,50)
937
Small6.EmissionDirection = "Top"
938
Small6.ZOffset = 2
939
local MUI = false
940
941
local FZcharge3 = Instance.new("ParticleEmitter",Grab)
942
FZcharge3.Texture = "rbxassetid://1468162128"
943
FZcharge3.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
944
FZcharge3.EmissionDirection = "Top"
945
FZcharge3.Speed = NumberRange.new(2)
946
FZcharge3.Size = NumberSequence.new(0.6,0)
947
FZcharge3.Enabled = true
948
FZcharge3.Drag = 1.2
949
FZcharge3.LockedToPart = true
950
FZcharge3.Lifetime = NumberRange.new(1)
951
FZcharge3.Rate = 55
952
FZcharge3.LightEmission = 0.3
953
FZcharge3.Rotation = NumberRange.new(-5,5)
954
FZcharge3.VelocitySpread = 0.2	
955
FZcharge3.ZOffset = 2.5
956
UILight = Instance.new("PointLight",torso)
957
	UILight.Enabled = true
958
	UILight.Name = "BurningLight"
959
	UILight.Color = Color3.new(0,0,255)
960
    UILight.Range = 11
961
	UILight.Brightness = 700
962
963
			local HairAura = Instance.new('ParticleEmitter')
964
HairAura.Name = "Aura"
965
HairAura.Texture = "rbxassetid://1200947142"
966
HairAura.Parent = hed
967
HairAura.LightEmission = 1
968
HairAura.Enabled = true
969
HairAura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
970
HairAura.Size = NumberSequence.new(1.9)
971
HairAura.LockedToPart = true
972
HairAura.Lifetime = NumberRange.new(2)
973
HairAura.Rate = 5
974
HairAura.Speed = NumberRange.new(0.1)
975
HairAura.Rotation = NumberRange.new(-360,360)
976
HairAura.EmissionDirection = "Top"
977
HairAura.ZOffset = -1
978
979
980
local RightAura = Instance.new('ParticleEmitter')
981
RightAura.Name = "Aura"
982
RightAura.Texture = "rbxassetid://1200947142"
983
RightAura.Parent = rleg
984
RightAura.LightEmission = 1
985
RightAura.Enabled = true
986
RightAura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
987
RightAura.Size = NumberSequence.new(1.9)
988
RightAura.LockedToPart = true
989
RightAura.Lifetime = NumberRange.new(2)
990
RightAura.Rate = 5
991
RightAura.Speed = NumberRange.new(0.1)
992
RightAura.Rotation = NumberRange.new(-360,360)
993
RightAura.EmissionDirection = "Top"
994
RightAura.ZOffset = -1
995
996
local RightLow = Instance.new('ParticleEmitter')
997
RightLow.Name = "Aura"
998
RightLow.Texture = "rbxassetid://1200947142"
999
RightLow.Parent = lleg
1000
RightLow.LightEmission = 1
1001
RightLow.Enabled = true
1002
RightLow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
1003
RightLow.Size = NumberSequence.new(1.9)
1004
RightLow.LockedToPart = true
1005
RightLow.Lifetime = NumberRange.new(2)
1006
RightLow.Rate = 5
1007
RightLow.Speed = NumberRange.new(0.1)
1008
RightLow.Rotation = NumberRange.new(-360,360)
1009
RightLow.EmissionDirection = "Top"
1010
RightLow.ZOffset = -1
1011
1012
local LeftLow = Instance.new('ParticleEmitter')
1013
LeftLow.Name = "Aura"
1014
LeftLow.Texture = "rbxassetid://1200947142"
1015
LeftLow.Parent = larm
1016
LeftLow.LightEmission = 1
1017
LeftLow.Enabled = true
1018
LeftLow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
1019
LeftLow.Size = NumberSequence.new(1.9)
1020
LeftLow.LockedToPart = true
1021
LeftLow.Lifetime = NumberRange.new(2)
1022
LeftLow.Rate = 5
1023
LeftLow.Speed = NumberRange.new(0.1)
1024
LeftLow.Rotation = NumberRange.new(-360,360)
1025
LeftLow.EmissionDirection = "Top"
1026
LeftLow.ZOffset = -1
1027
1028
local LeftLegp = Instance.new('ParticleEmitter')
1029
LeftLegp.Name = "Aura"
1030
LeftLegp.Texture = "rbxassetid://1200947142"
1031
LeftLegp.Parent = rarm
1032
LeftLegp.LightEmission = 1
1033
LeftLegp.Enabled = true
1034
LeftLegp.Color = ColorSequence.new(BrickColor.new("Really red").Color)
1035
LeftLegp.Size = NumberSequence.new(1.9)
1036
LeftLegp.LockedToPart = true
1037
LeftLegp.Lifetime = NumberRange.new(2)
1038
LeftLegp.Rate = 5
1039
LeftLegp.Speed = NumberRange.new(0.1)
1040
LeftLegp.Rotation = NumberRange.new(-360,360)
1041
LeftLegp.EmissionDirection = "Top"
1042
LeftLegp.ZOffset = -1
1043
1044
--\\ End Body Particles //--
1045
1046
--// Name Of God \\--
1047
1048
local txt = Instance.new("BillboardGui", Character)
1049
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1050
local velocity = RootPart.Velocity.y
1051
char = Player.Character
1052
local txt = Instance.new("BillboardGui", Character)
1053
txt.Adornee = Character.Head
1054
txt.Name = "_status"
1055
txt.Size = UDim2.new(2, 0, 1.2, 0)
1056
txt.StudsOffset = Vector3.new(-9, 8, 0)
1057
local text = Instance.new("TextLabel", txt)
1058
text.Size = UDim2.new(10, 0, 7, 0)
1059
text.TextScaled = true
1060
text.FontSize = "Size24"
1061
text.TextSize = 31
1062
text.TextTransparency = 0
1063
text.BackgroundTransparency = 1
1064
text.TextTransparency = 0
1065
text.TextStrokeTransparency = 1
1066
text.Font = "Bodoni"
1067
text.Text = "Burning Hope"
1068
1069
--\\ What A Powerful Name For A God //--
1070
1071
--// Voice Of The Flames \\--
1072
1073
function chatfunc(text)
1074
    local chat = coroutine.wrap(function()
1075
    if Character:FindFirstChild("TalkingBillBoard")~= nil then
1076
        Character:FindFirstChild("TalkingBillBoard"):destroy()
1077
    end
1078
    local Bill = Instance.new("BillboardGui",Character)
1079
    Bill.Size = UDim2.new(0,100,0,40)
1080
    Bill.StudsOffset = Vector3.new(0,2,0)
1081
    Bill.Adornee = Character.Head
1082
    Bill.Name = "TalkingBillBoard"
1083
    local Hehe = Instance.new("TextLabel",Bill)
1084
    Hehe.BackgroundTransparency = 1
1085
    Hehe.BorderSizePixel = 0
1086
    Hehe.Text = ""
1087
    Hehe.Font = "Bodoni"
1088
    Hehe.TextSize = 40
1089
    Hehe.TextStrokeTransparency = 0
1090
    Hehe.Size = UDim2.new(1,0,0.5,0)
1091
    coroutine.resume(coroutine.create(function()
1092
        while Hehe ~= nil do
1093
            Swait()
1094
            Hehe.Position = UDim2.new(math.random(-.2,.2),math.random(-1,1),.05,math.random(-1,1))
1095
            Hehe.Rotation = math.random(-5,5)
1096
            Hehe.TextColor3 = Color3.fromRGB(cR,cG,cB)
1097
            Hehe.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB)
1098
        end
1099
    end))
1100
    for i = 1,string.len(text),1 do
1101
        Swait()
1102
        Hehe.Text = string.sub(text,1,i)
1103
    end
1104
    Swait(90)--Re[math.random(1, 93)]
1105
    for i = 0, 1, .025 do
1106
        Swait()
1107
        Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1108
        Hehe.TextStrokeTransparency = i
1109
        Hehe.TextTransparency = i
1110
    end
1111
    Bill:Destroy()
1112
    end)
1113
chat()
1114
end
1115
1116
function onChatted(msg)
1117
    chatfunc(msg)
1118
end
1119
1120
Player.Chatted:connect(onChatted)
1121
1122
--\\ Now We Can Continue On With The Rest Of The Things You Require You Are Now REBORN //--
1123
1124
--><Some Functions
1125
1126
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1127
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1128
end
1129
1130
function PositiveAngle(NUMBER)
1131
	if NUMBER >= 0 then
1132
		NUMBER = 0
1133
	end
1134
	return NUMBER
1135
end
1136
1137
function NegativeAngle(NUMBER)
1138
	if NUMBER <= 0 then
1139
		NUMBER = 0
1140
	end
1141
	return NUMBER
1142
end
1143
1144
function Swait(NUMBER)
1145
	if NUMBER == 0 or NUMBER == nil then
1146
		ArtificialHB.Event:wait()
1147
	else
1148
		for i = 1, NUMBER do
1149
			ArtificialHB.Event:wait()
1150
		end
1151
	end
1152
end
1153
1154
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1155
	local NEWMESH = IT(MESH)
1156
	if MESH == "SpecialMesh" then
1157
		NEWMESH.MeshType = MESHTYPE
1158
		if MESHID ~= "nil" and MESHID ~= "" then
1159
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1160
		end
1161
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1162
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1163
		end
1164
	end
1165
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1166
	NEWMESH.Scale = SCALE
1167
	NEWMESH.Parent = PARENT
1168
	return NEWMESH
1169
end
1170
1171
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1172
	local NEWPART = IT("Part")
1173
	NEWPART.formFactor = FORMFACTOR
1174
	NEWPART.Reflectance = REFLECTANCE
1175
	NEWPART.Transparency = TRANSPARENCY
1176
	NEWPART.CanCollide = false
1177
	NEWPART.Locked = true
1178
	NEWPART.Anchored = true
1179
	if ANCHOR == false then
1180
		NEWPART.Anchored = false
1181
	end
1182
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1183
	NEWPART.Name = NAME
1184
	NEWPART.Size = SIZE
1185
	NEWPART.Position = Torso.Position
1186
	NEWPART.Material = MATERIAL
1187
	NEWPART:BreakJoints()
1188
	NEWPART.Parent = PARENT
1189
	return NEWPART
1190
end
1191
1192
	local function weldBetween(a, b)
1193
	    local weldd = Instance.new("ManualWeld")
1194
	    weldd.Part0 = a
1195
	    weldd.Part1 = b
1196
	    weldd.C0 = CFrame.new()
1197
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1198
	    weldd.Parent = a
1199
	    return weldd
1200
	end
1201
1202
function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
1203
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
1204
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
1205
	wave.CFrame = CFRAME
1206
	coroutine.resume(coroutine.create(function(PART)
1207
		for i = 1, WAIT do
1208
			Swait()
1209
			mesh.Scale = mesh.Scale + GROW
1210
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
1211
			if DOESROT == true then
1212
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
1213
			end
1214
			wave.Transparency = wave.Transparency + 0.5 / WAIT
1215
			if wave.Transparency > 0.99 then
1216
				wave:remove()
1217
			end
1218
		end
1219
	end))
1220
end
1221
function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
1222
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
1223
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
1224
	wave.CFrame = CFRAME
1225
	coroutine.resume(coroutine.create(function(PART)
1226
		for i = 1, WAIT do
1227
			Swait()
1228
			mesh.Scale = mesh.Scale + GROW
1229
			if DOESROT == true then
1230
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
1231
			end
1232
			wave.Transparency = wave.Transparency + 0.5 / WAIT
1233
			if wave.Transparency > 0.99 then
1234
				wave:remove()
1235
			end
1236
		end
1237
	end))
1238
end
1239
function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
1240
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
1241
	wave.Color = COLOR
1242
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
1243
	wave.CFrame = CFRAME
1244
	coroutine.resume(coroutine.create(function(PART)
1245
		for i = 1, WAIT do
1246
			Swait()
1247
			mesh.Scale = mesh.Scale + GROW
1248
			wave.Transparency = wave.Transparency + 1 / WAIT
1249
			if wave.Transparency > 0.99 then
1250
				wave:remove()
1251
			end
1252
		end
1253
	end))
1254
end
1255
1256
function MagicRing()
1257
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Warphole", VT(0, 0, 0))
1258
	O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
1259
	local decal = Decal:Clone()
1260
	decal.Parent = O1
1261
	decal.Face = "Top"
1262
	decal.Texture = "http://www.roblox.com/asset/?id=647661410"
1263
	local decal2 = Decal:Clone()
1264
	decal2.Parent = O1
1265
	decal2.Face = "Bottom"
1266
	decal2.Texture = "http://www.roblox.com/asset/?id=647661410"
1267
	return O1
1268
end
1269
function MagicRing2(PART,CFRAME)
1270
	local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
1271
	local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
1272
	local MESH = IT("BlockMesh",RING)
1273
	local BOTTOMTEXTURE = Decal:Clone()
1274
	BOTTOMTEXTURE.Parent = RING
1275
	BOTTOMTEXTURE.Face = "Bottom"
1276
	BOTTOMTEXTURE.Name = "BottomTexture"
1277
	local TOPTEXTURE = Decal:Clone()
1278
	TOPTEXTURE.Parent = RING
1279
	TOPTEXTURE.Face = "Top"
1280
	TOPTEXTURE.Name = "TopTexture"
1281
	local LIGHT = IT("PointLight",RING)
1282
	BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=647661410"
1283
	TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=647661410"
1284
	return RING,WELD,MESH
1285
end
1286
1287
function Chunks(PART)
1288
	for i = 1, MRANDOM(3,5) do
1289
		coroutine.resume(coroutine.create(function()
1290
			local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
1291
			CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1292
			local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
1293
			CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
1294
			wait(0.1)
1295
			CHUNK.CanCollide = true
1296
			wait(MRANDOM(15,25)/5)
1297
			for i = 1, 25 do
1298
				Swait()
1299
				CHUNK.Transparency = CHUNK.Transparency + 1/25
1300
			end
1301
			CHUNK:remove()
1302
		end))
1303
	end
1304
end
1305
1306
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1307
	if FLOOR ~= nil then
1308
		for i = 1, AMOUNT do
1309
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1310
			DEBREE.Material = FLOOR.Material
1311
			DEBREE.Color = FLOOR.Color
1312
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1313
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1314
			coroutine.resume(coroutine.create(function()
1315
				Swait(15)
1316
				DEBREE.Parent = workspace
1317
				DEBREE.CanCollide = true
1318
				Debris:AddItem(DEBREE,SWAIT)
1319
			end))
1320
		end
1321
	end
1322
end
1323
1324
function QuaternionFromCFrame(cf)
1325
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1326
	local trace = m00 + m11 + m22
1327
	if trace > 0 then 
1328
		local s = math.sqrt(1 + trace)
1329
		local recip = 0.5 / s
1330
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1331
	else
1332
		local i = 0
1333
		if m11 > m00 then
1334
			i = 1
1335
		end
1336
		if m22 > (i == 0 and m00 or m11) then
1337
			i = 2
1338
		end
1339
		if i == 0 then
1340
			local s = math.sqrt(m00 - m11 - m22 + 1)
1341
			local recip = 0.5 / s
1342
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1343
		elseif i == 1 then
1344
			local s = math.sqrt(m11 - m22 - m00 + 1)
1345
			local recip = 0.5 / s
1346
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1347
		elseif i == 2 then
1348
			local s = math.sqrt(m22 - m00 - m11 + 1)
1349
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1350
		end
1351
	end
1352
end
1353
 
1354
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1355
	local xs, ys, zs = x + x, y + y, z + z
1356
	local wx, wy, wz = w * xs, w * ys, w * zs
1357
	local xx = x * xs
1358
	local xy = x * ys
1359
	local xz = x * zs
1360
	local yy = y * ys
1361
	local yz = y * zs
1362
	local zz = z * zs
1363
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1364
end
1365
 
1366
function QuaternionSlerp(a, b, t)
1367
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1368
	local startInterp, finishInterp;
1369
	if cosTheta >= 0.0001 then
1370
		if (1 - cosTheta) > 0.0001 then
1371
			local theta = ACOS(cosTheta)
1372
			local invSinTheta = 1 / SIN(theta)
1373
			startInterp = SIN((1 - t) * theta) * invSinTheta
1374
			finishInterp = SIN(t * theta) * invSinTheta
1375
		else
1376
			startInterp = 1 - t
1377
			finishInterp = t
1378
		end
1379
	else
1380
		if (1 + cosTheta) > 0.0001 then
1381
			local theta = ACOS(-cosTheta)
1382
			local invSinTheta = 1 / SIN(theta)
1383
			startInterp = SIN((t - 1) * theta) * invSinTheta
1384
			finishInterp = SIN(t * theta) * invSinTheta
1385
		else
1386
			startInterp = t - 1
1387
			finishInterp = t
1388
		end
1389
	end
1390
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1391
end
1392
1393
function Clerp(a, b, t)
1394
	local qa = {QuaternionFromCFrame(a)}
1395
	local qb = {QuaternionFromCFrame(b)}
1396
	local ax, ay, az = a.x, a.y, a.z
1397
	local bx, by, bz = b.x, b.y, b.z
1398
	local _t = 1 - t
1399
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1400
end
1401
1402
function clerp(a, b, t)
1403
	local qa = {QuaternionFromCFrame(a)}
1404
	local qb = {QuaternionFromCFrame(b)}
1405
	local ax, ay, az = a.x, a.y, a.z
1406
	local bx, by, bz = b.x, b.y, b.z
1407
	local _t = 1 - t
1408
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1409
end
1410
1411
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1412
	local frame = IT("Frame")
1413
	frame.BackgroundTransparency = TRANSPARENCY
1414
	frame.BorderSizePixel = BORDERSIZEPIXEL
1415
	frame.Position = POSITION
1416
	frame.Size = SIZE
1417
	frame.BackgroundColor3 = COLOR
1418
	frame.BorderColor3 = BORDERCOLOR
1419
	frame.Name = NAME
1420
	frame.Parent = PARENT
1421
	return frame
1422
end
1423
1424
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1425
	local label = IT("TextLabel")
1426
	label.BackgroundTransparency = 1
1427
	label.Size = UD2(1, 0, 1, 0)
1428
	label.Position = UD2(0, 0, 0, 0)
1429
	label.TextColor3 = TEXTCOLOR
1430
	label.TextStrokeTransparency = STROKETRANSPARENCY
1431
	label.TextTransparency = TRANSPARENCY
1432
	label.FontSize = TEXTFONTSIZE
1433
	label.Font = TEXTFONT
1434
	label.BorderSizePixel = BORDERSIZEPIXEL
1435
	label.TextScaled = false
1436
	label.Text = TEXT
1437
	label.Name = NAME
1438
	label.Parent = PARENT
1439
	return label
1440
end
1441
1442
function NoOutlines(PART)
1443
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1444
end
1445
1446
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1447
	local NEWWELD = IT(TYPE)
1448
	NEWWELD.Part0 = PART0
1449
	NEWWELD.Part1 = PART1
1450
	NEWWELD.C0 = C0
1451
	NEWWELD.C1 = C1
1452
	NEWWELD.Parent = PARENT
1453
	return NEWWELD
1454
end
1455
1456
local S = IT("Sound")
1457
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1458
	local NEWSOUND = nil
1459
	coroutine.resume(coroutine.create(function()
1460
		NEWSOUND = S:Clone()
1461
		NEWSOUND.Parent = PARENT
1462
		NEWSOUND.Volume = VOLUME
1463
		NEWSOUND.Pitch = PITCH
1464
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1465
		NEWSOUND:play()
1466
		if DOESLOOP == true then
1467
			NEWSOUND.Looped = true
1468
		else
1469
			repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
1470
			NEWSOUND:remove()
1471
		end
1472
	end))
1473
	return NEWSOUND
1474
end
1475
1476
local Fire = Instance.new("Sound",Character)
1477
Fire.SoundId = "rbxassetid://158853971"
1478
Fire.Pitch = 1
1479
Fire.Looped = false
1480
Fire.Volume = 4
1481
1482
local SolarCharge = Instance.new("Sound",Character)
1483
SolarCharge.SoundId = "rbxassetid://852135845"
1484
SolarCharge.Pitch = 1
1485
SolarCharge.Looped = false
1486
SolarCharge.Volume = 4
1487
1488
function CFrameFromTopBack(at, top, back)
1489
	local right = top:Cross(back)
1490
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1491
end
1492
1493
function CheckTableForString(Table, String)
1494
	for i, v in pairs(Table) do
1495
		if string.find(string.lower(String), string.lower(v)) then
1496
			return true
1497
		end
1498
	end
1499
	return false
1500
end
1501
function CheckIntangible(Hit)
1502
	local ProjectileNames = {
1503
		"Water",
1504
		"Arrow",
1505
		"Projectile",
1506
		"Effect",
1507
		"Rail",
1508
		"Lightning",
1509
		"Bullet"
1510
	}
1511
	if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
1512
		return true
1513
	end
1514
	return false
1515
end
1516
Debris = game:GetService("Debris")
1517
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
1518
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
1519
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
1520
	if RayHit and CheckIntangible(RayHit) then
1521
		if DelayIfHit then
1522
			wait()
1523
		end
1524
		RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
1525
	end
1526
	return RayHit, RayPos, RayNormal
1527
end
1528
BaseLightning = IT("Part")
1529
BaseLightning.Anchored = true
1530
BaseLightning.CanCollide = false
1531
BaseLightning.Material = "Neon"
1532
local LightningBolts = {}
1533
function Zap(Table)
1534
	local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
1535
	local Duration = Table.Duration or 2
1536
	local Offset = Table.Offset or 2
1537
	local Individualize = Table.Individualize or false
1538
	local MaxRange = Table.MaxRange or 200
1539
	local SegmentLength = Table.SegmentLength or 5
1540
	local Transparency = Table.Transparency or 0
1541
	local Ignore = Table.Ignore or {}
1542
	local SIZE = Table.SIZE or 0.3
1543
	if not (StartPos and TargetPos) or not Character then
1544
		return
1545
	end
1546
	local LightningModel = IT("Folder", Effects)
1547
	LightningModel.Name = "ZAPP"
1548
	for i, v in pairs({Character, LightningModel}) do
1549
		table.insert(Ignore, v)
1550
	end
1551
	local LastPos = StartPos
1552
	local Direction = CFrame.new(StartPos, TargetPos).lookVector
1553
	local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
1554
	local RayLength = (StartPos - RayPos).Magnitude
1555
	local Struck = false
1556
	local TotalSegments = math.ceil(RayLength / SegmentLength)
1557
	Direction = CFrame.new(StartPos, RayPos).lookVector
1558
	local LightningBolt = IT("Model", Effects)
1559
	LightningBolt.Name = "Lightning"
1560
	if not Individualize then
1561
		table.insert(LightningBolts, LightningBolt)
1562
	end
1563
	LastBolt = LightningBolt
1564
	Debris:AddItem(LightningBolt, Duration)
1565
	LightningBolt.Parent = LightningModel
1566
	for i = 1, TotalSegments do
1567
		if not Struck then
1568
			local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
1569
			local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
1570
			local SegmentVec = NewPos - LastPos
1571
			local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
1572
			local RayVec = LastPos - RayPos
1573
			local LightningPart = BaseLightning:Clone()
1574
			LightningPart.BrickColor = BrickColor.new(Color)
1575
			LightningPart.Transparency = Transparency
1576
			LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
1577
			LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
1578
			table.insert(Effects2, {
1579
				LightningPart,
1580
				"Disappear",
1581
				0.025,
1582
				1,
1583
				1,
1584
				1,
1585
				2
1586
			})
1587
			local CylinderMesh = IT("CylinderMesh", LightningPart)
1588
			local OrigCF = LightningPart.CFrame
1589
			LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
1590
			LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
1591
			LightningPart.Parent = LightningBolt
1592
			LastPos = NewPos
1593
		end
1594
	end
1595
	return {
1596
		RayHit = RayHit,
1597
		RayPos = RayPos,
1598
		RayNormal = RayNormal,
1599
		LightningModel = LightningModel
1600
	}
1601
end
1602
1603
function WACKYEFFECT(Table)
1604
	local TYPE = (Table.EffectType or "Sphere")
1605
	local SIZE = (Table.Size or VT(6,6,6))
1606
	local ENDSIZE = (Table.Size2 or VT(7,7,7))
1607
	local TRANSPARENCY = (Table.Transparency or 0)
1608
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1609
	local CFRAME = (Table.CFrame or Torso.CFrame)
1610
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1611
	local ROTATION1 = (Table.RotationX or 0)
1612
	local ROTATION2 = (Table.RotationY or 0)
1613
	local ROTATION3 = (Table.RotationZ or 0)
1614
	local MATERIAL = (Table.Material or "Neon")
1615
	local COLOR = (Table.Color or C3(1,1,1))
1616
	local TIME = (Table.Time or 45)
1617
	local SOUNDID = (Table.SoundID or nil)
1618
	local SOUNDPITCH = (Table.SoundPitch or nil)
1619
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1620
	coroutine.resume(coroutine.create(function()
1621
		local PLAYSSOUND = false
1622
		local SOUND = nil
1623
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1624
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1625
			PLAYSSOUND = true
1626
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1627
		end
1628
		EFFECT.Color = COLOR
1629
		local MSH = nil
1630
		if TYPE == "Sphere" then
1631
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1632
		elseif TYPE == "Block" then
1633
			MSH = IT("BlockMesh",EFFECT)
1634
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
1635
		elseif TYPE == "Wave" then
1636
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1637
		elseif TYPE == "Ring" then
1638
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1639
		elseif TYPE == "Slash" then
1640
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1641
		elseif TYPE == "Round Slash" then
1642
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1643
		elseif TYPE == "Swirl" then
1644
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1645
		elseif TYPE == "Skull" then
1646
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1647
		elseif TYPE == "Crystal" then
1648
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1649
		end
1650
		if MSH ~= nil then
1651
			local MOVESPEED = nil
1652
			if MOVEDIRECTION ~= nil then
1653
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1654
			end
1655
			local GROWTH = SIZE - ENDSIZE
1656
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1657
			if TYPE == "Block" then
1658
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1659
			else
1660
				EFFECT.CFrame = CFRAME
1661
			end
1662
			for LOOP = 1, TIME+1 do
1663
				Swait()
1664
				MSH.Scale = MSH.Scale - GROWTH/TIME
1665
				if TYPE == "Wave" then
1666
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1667
				end
1668
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1669
				if TYPE == "Block" then
1670
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1671
				else
1672
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1673
				end
1674
				if MOVEDIRECTION ~= nil then
1675
					local ORI = EFFECT.Orientation
1676
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1677
					EFFECT.Orientation = ORI
1678
				end
1679
			end
1680
			if PLAYSSOUND == false then
1681
				EFFECT:remove()
1682
			else
1683
				repeat Swait() until SOUND.Playing == false
1684
				EFFECT:remove()
1685
			end
1686
		else
1687
			if PLAYSSOUND == false then
1688
				EFFECT:remove()
1689
			else
1690
				repeat Swait() until SOUND.Playing == false
1691
				EFFECT:remove()
1692
			end
1693
		end
1694
	end))
1695
end
1696
1697
function MakeForm(PART,TYPE)
1698
	if TYPE == "Cyl" then
1699
		local MSH = IT("CylinderMesh",PART)
1700
	elseif TYPE == "Ball" then
1701
		local MSH = IT("SpecialMesh",PART)
1702
		MSH.MeshType = "Sphere"
1703
	elseif TYPE == "Wedge" then
1704
		local MSH = IT("SpecialMesh",PART)
1705
		MSH.MeshType = "Wedge"
1706
	end
1707
end
1708
function SpawnTrail(FROM,TO,BIG)
1709
local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
1710
	MakeForm(TRAIL,"Cyl")
1711
local cR=255
1712
local cG=0
1713
local cB=0
1714
local flg5=1 local omgidk=1
1715
local add=15
1716
game:GetService("RunService").Heartbeat:Connect(function()
1717
	if omgidk>10000 then omgidk=0 end
1718
	omgidk=omgidk+1
1719
	if cR>=255 then flg5=1 end
1720
	if cG>=255 then flg5=2 end
1721
	if cB>=255 then flg5=3 end
1722
	if flg5==1 then cR=cR-add cG=cG+add end
1723
	if flg5==2 then cG=cG-add cB=cB+add end
1724
	if flg5==3 then cB=cB-add cR=cR+add end
1725
	color=Color3.fromRGB(cR,cG,cB)
1726
	TRAIL.Color = color
1727
end)
1728
	local DIST = (FROM - TO).Magnitude
1729
	if BIG == true then
1730
		TRAIL.Size = VT(5,DIST,5)
1731
	else
1732
		TRAIL.Size = VT(5,DIST,5)
1733
	end
1734
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1735
	coroutine.resume(coroutine.create(function()
1736
		for i = 1, 55 do
1737
			Swait()
1738
			TRAIL.Transparency = TRAIL.Transparency + 0.01
1739
		end
1740
		TRAIL:remove()
1741
	end))
1742
end
1743
1744
Debris = game:GetService("Debris")
1745
1746
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1747
	local DIRECTION = CF(StartPos,EndPos).lookVector
1748
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1749
end
1750
1751
function turnto(position)
1752
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1753
end
1754
1755
local Particle = IT("ParticleEmitter",nil)
1756
Particle.Enabled = false
1757
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
1758
Particle.LightEmission = 0.5
1759
Particle.Rate = 150
1760
Particle.ZOffset = 0.2
1761
Particle.Rotation = NumberRange.new(-180, 180)
1762
Particle.RotSpeed = NumberRange.new(-180, 180)
1763
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
1764
Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
1765
1766
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
1767
function ParticleEmitter(Table)
1768
	local PRTCL = Particle:Clone()
1769
	local Speed = Table.Speed or 5
1770
	local Drag = Table.Drag or 0
1771
	local Size1 = Table.Size1 or 1
1772
	local Size2 = Table.Size2 or 5
1773
	local Lifetime1 = Table.Lifetime1 or 1
1774
	local Lifetime2 = Table.Lifetime2 or 1.5
1775
	local Parent = Table.Parent or Torso
1776
	local Emit = Table.Emit or 100
1777
	local Offset = Table.Offset or 360
1778
	local Acel = Table.Acel or VT(0,0,0)
1779
	local Enabled = Table.Enabled or false
1780
	PRTCL.Parent = Parent
1781
	PRTCL.Size = NumberSequence.new(Size1,Size2)
1782
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
1783
	PRTCL.Speed = NumberRange.new(Speed)
1784
	PRTCL.VelocitySpread = Offset
1785
	PRTCL.Drag = Drag
1786
	PRTCL.Acceleration = Acel
1787
	if Enabled == false then
1788
		PRTCL:Emit(Emit)
1789
		Debris:AddItem(PRTCL,Lifetime2)
1790
	else
1791
		PRTCL.Enabled = true
1792
	end
1793
	return PRTCL
1794
end
1795
1796
--><Misc And Some Stuff
1797
1798
local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
1799
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
1800
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
1801
MakeForm(Part,"Wedge")
1802
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
1803
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
1804
MakeForm(Part,"Wedge")
1805
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
1806
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
1807
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1808
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
1809
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1810
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
1811
MakeForm(Part,"Cyl")
1812
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1813
for i = 1, 8 do
1814
	local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
1815
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
1816
end
1817
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
1818
MakeForm(Part,"Cyl")
1819
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1820
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
1821
MakeForm(Part,"Ball")
1822
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1823
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
1824
MakeForm(Part,"Wedge")
1825
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
1826
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
1827
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1828
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
1829
MakeForm(Part,"Cyl")
1830
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1831
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
1832
MakeForm(Part,"Cyl")
1833
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1834
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
1835
MakeForm(Part,"Cyl")
1836
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1837
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
1838
MakeForm(Part,"Wedge")
1839
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
1840
local LASTPART = Handle
1841
for i = 1, 10 do
1842
	if LASTPART == Handle then
1843
		local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
1844
		LASTPART = Part
1845
		CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1846
	else
1847
		local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.20,0),false)
1848
		CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
1849
		LASTPART = Part
1850
	end
1851
end
1852
1853
local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
1854
MakeForm(Barrel,"Cyl")
1855
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1856
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
1857
MakeForm(Part,"Cyl")
1858
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
1859
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
1860
MakeForm(Part,"Wedge")
1861
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
1862
local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
1863
MakeForm(Hole,"Cyl")
1864
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
1865
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
1866
local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
1867
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
1868
local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
1869
local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
1870
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
1871
coroutine.resume(coroutine.create(function()
1872
	while wait() do
1873
		GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
1874
		GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
1875
	end
1876
end))
1877
1878
ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
1879
--ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
1880
1881
local cR=255
1882
local cG=0
1883
local cB=0
1884
local flg5=1 local omgidk=1
1885
local add=15
1886
game:GetService("RunService").Heartbeat:Connect(function()
1887
	if omgidk>10000 then omgidk=0 end
1888
	omgidk=omgidk+1
1889
	if cR>=255 then flg5=1 end
1890
	if cG>=255 then flg5=2 end
1891
	if cB>=255 then flg5=3 end
1892
	if flg5==1 then cR=cR-add cG=cG+add end
1893
	if flg5==2 then cG=cG-add cB=cB+add end
1894
	if flg5==3 then cB=cB-add cR=cR+add end
1895
	color=Color3.fromRGB(cR,cG,cB)
1896
for _, c in pairs(Weapon:GetDescendants()) do
1897
	if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
1898
		c.Material = "Glass"
1899
		c.Color = C3(0,0,0)
1900
	elseif c.ClassName == "Part" and c.Name == "Eye" then
1901
		c.Color = color
1902
		c.Material = "Neon"
1903
	end
1904
end
1905
end)
1906
Weapon.Parent = Character
1907
for _, c in pairs(Weapon:GetChildren()) do
1908
	if c.ClassName == "Part" then
1909
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1910
	end
1911
end
1912
1913
function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
1914
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
1915
	local mesh = IT("SpecialMesh",wave)
1916
	mesh.MeshType = "FileMesh"
1917
	mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
1918
	mesh.Scale = SIZE
1919
	mesh.Offset = VT(0,0,-SIZE.X/8)
1920
	wave.CFrame = CFRAME
1921
	coroutine.resume(coroutine.create(function(PART)
1922
		for i = 1, WAIT do
1923
			Swait()
1924
			mesh.Scale = mesh.Scale + GROW
1925
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
1926
			if DOESROT == true then
1927
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
1928
			end
1929
			wave.Transparency = wave.Transparency + (0.5/WAIT)
1930
			if wave.Transparency > 0.99 then
1931
				wave:remove()
1932
			end
1933
		end
1934
	end))
1935
end
1936
1937
function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
1938
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
1939
    local mesh = IT("SpecialMesh",wave)
1940
    mesh.MeshType = "FileMesh"
1941
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
1942
    mesh.Scale = VT(size,size,size)
1943
    mesh.Offset = VT(0,0,-size/8)
1944
    wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
1945
    coroutine.resume(coroutine.create(function(PART)
1946
        for i = 1, waitt do
1947
            Swait()
1948
            mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
1949
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
1950
            if doesrotate == true then
1951
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
1952
            end
1953
            wave.Transparency = wave.Transparency + (0.5/waitt)
1954
            if wave.Transparency > 0.99 then
1955
                wave:remove()
1956
            end
1957
        end
1958
    end))
1959
end
1960
1961
local BODY = {}
1962
1963
for e = 1, #BODY do
1964
	if BODY[e] ~= nil then
1965
		local STUFF = BODY[e]
1966
		local PART = STUFF[1]
1967
		local PARENT = STUFF[2]
1968
		local MATERIAL = STUFF[3]
1969
		local COLOR = STUFF[4]
1970
		local TRANSPARENCY = STUFF[5]
1971
		if PART.ClassName == "Part" and PART ~= RootPart then
1972
			PART.Material = MATERIAL
1973
			PART.Color = COLOR
1974
			PART.Transparency = TRANSPARENCY
1975
		end
1976
		PART.AncestryChanged:Connect(function()
1977
			PART.Parent = PARENT
1978
		end)
1979
	end
1980
end
1981
1982
function refit()
1983
	Character.Parent = workspace
1984
	for e = 1, #BODY do
1985
		if BODY[e] ~= nil then
1986
			local STUFF = BODY[e]
1987
			local PART = STUFF[1]
1988
			local PARENT = STUFF[2]
1989
			local MATERIAL = STUFF[3]
1990
			local COLOR = STUFF[4]
1991
			local TRANSPARENCY = STUFF[5]
1992
			if PART.ClassName == "Part" and PART ~= RootPart then
1993
				PART.Material = MATERIAL
1994
				PART.Color = COLOR
1995
				PART.Transparency = TRANSPARENCY
1996
			end
1997
			if PART.Parent ~= PARENT then
1998
				Humanoid:remove()
1999
				PART.Parent = PARENT
2000
				Humanoid = IT("Humanoid",Character)
2001
			end
2002
		end
2003
	end
2004
end
2005
2006
Humanoid.Died:connect(function()
2007
	refit()
2008
	ATTACK = false
2009
end)
2010
2011
Humanoid.HealthChanged:connect(function()
2012
	ATTACK = false
2013
	refit()
2014
end)
2015
2016
local SKILLTEXTCOLOR = C3(0,0,0)
2017
local SKILLFONT = "Code"
2018
local SKILLTEXTSIZE = 7
2019
2020
--><ALL SKILL TEXTS
2021
2022
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
2023
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
2024
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
2025
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
2026
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
2027
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
2028
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
2029
local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
2030
local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.62, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
2031
local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.58, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
2032
2033
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
2034
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "BURNING HOPE REBORN BY INFINITEONEWITHDANK", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
2035
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
2036
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
2037
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
2038
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
2039
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
2040
local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[Q]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
2041
local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[F]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
2042
local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[R]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
2043
2044
--><Attack Stuffs B
2045
2046
function printbye(Name)
2047
	local MESSAGES = {"BURN, "}
2048
	chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name.."!!")	
2049
end
2050
2051
workspace.ChildAdded:connect(function(instance)
2052
    for BANISH = 1, #TOBANISH do
2053
		if TOBANISH[BANISH] ~= nil then
2054
			if instance.Name == TOBANISH[BANISH] then
2055
				coroutine.resume(coroutine.create(function()
2056
					printbye(instance.Name)
2057
					instance:ClearAllChildren()
2058
					Debris:AddItem(instance,0.0005)
2059
				end))
2060
			end
2061
		end
2062
	end
2063
end)
2064
2065
function Banish(Foe)
2066
	if Foe then
2067
		coroutine.resume(coroutine.create(function()
2068
			--if game.Players:FindFirstChild(Foe.Name) then
2069
				table.insert(TOBANISH,Foe.Name)
2070
				printbye(Foe.Name)
2071
			--end
2072
			Foe.Archivable = true
2073
			local CLONE = Foe:Clone()
2074
			Foe:Destroy()
2075
			CLONE.Parent = Effects
2076
			CLONE:BreakJoints()
2077
			local MATERIALS = {"Neon","Neon"}
2078
			for _, c in pairs(CLONE:GetDescendants()) do
2079
				if c:IsA("BasePart") then
2080
					if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
2081
 						CreateSound(340722848, c, 10, 1, false)
2082
					end
2083
					c.Anchored = true
2084
					c.Transparency = c.Transparency + 0.2
2085
					c.Material = MATERIALS[MRANDOM(1,2)]
2086
					c.Color = C3(0,0,0)
2087
					if c.Name == "Head" then
2088
				WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(c.Size.Z,c.Size.Y,c.Size.Z)*3, Size2 = (VT(c.Size.Z,c.Size.Y,c.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2089
			else
2090
				WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = c.Size, Size2 = c.Size*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2091
			end
2092
					if c.ClassName == "MeshPart" then
2093
						c.TextureID = ""
2094
					end
2095
					if c:FindFirstChildOfClass("SpecialMesh") then
2096
						c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
2097
					end
2098
					if c:FindFirstChildOfClass("Decal") then
2099
						c:FindFirstChildOfClass("Decal"):remove()
2100
					end
2101
					c.Name = "Banished"
2102
					c.CanCollide = false
2103
				else
2104
					c:remove()
2105
				end
2106
			end
2107
			local A = false
2108
			for i = 1, 35 do
2109
				if A == false then
2110
					A = true
2111
				elseif A == true then
2112
					A = false
2113
				end
2114
				for _, c in pairs(CLONE:GetDescendants()) do
2115
					if c:IsA("BasePart") then
2116
						c.Anchored = true
2117
						c.Material = MATERIALS[MRANDOM(1,2)]
2118
						c.Transparency = c.Transparency + 0.8/35
2119
						if A == false then
2120
							c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
2121
						elseif A == true then
2122
							c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)						
2123
						end
2124
					end
2125
				end
2126
				Swait()
2127
			end
2128
			CLONE:remove()
2129
		end))
2130
	end
2131
end
2132
2133
function Rainbowify(model,collide,timer)
2134
    local RAINBOWMODEL = IT("Model", Effects)
2135
    local PARTS = model:GetChildren()
2136
    for index, part in pairs(PARTS) do
2137
        if part:IsA("Part") and part.Parent.ClassName ~= "Folder" then
2138
            part.Parent = RAINBOWMODEL
2139
            coroutine.resume(coroutine.create(function()
2140
	            while true do
2141
		            Swait()
2142
		            part.Color = Color3.fromRGB(cR,cG,cB)
2143
	            end
2144
            end))
2145
            if collide == true then
2146
                part.CanCollide = true
2147
            else
2148
                part.CanCollide = false
2149
            end
2150
        end
2151
    end
2152
    Debris:AddItem(RAINBOWMODEL, timer)
2153
end
2154
function Burned(Char)
2155
	local NewCharacter = IT("Model",Effects)
2156
	NewCharacter.Name = "Ow im ded ;-;"
2157
	for _, c in pairs(Char:GetDescendants()) do
2158
		if c:IsA("BasePart") and c.Transparency == 0 then
2159
			if c.Parent == Char then
2160
				
2161
			end
2162
			c:BreakJoints()
2163
			c.Material = "Neon"
2164
			c.Color = Color3.fromRGB(cR,cG,cB)
2165
			c.CanCollide = true
2166
			c.Transparency = 0.3
2167
			if c:FindFirstChildOfClass("SpecialMesh") then
2168
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
2169
			end
2170
			if c.Name == "Head" then
2171
				c:ClearAllChildren()
2172
				c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
2173
			end
2174
			if c.ClassName == "MeshPart" then
2175
				c.TextureID = ""
2176
			end
2177
			if c:FindFirstChildOfClass("BodyPosition") then
2178
				c:FindFirstChildOfClass("BodyPosition"):remove()
2179
			end
2180
			if c:FindFirstChildOfClass("ParticleEmitter") then
2181
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2182
			end
2183
			c.Parent = NewCharacter
2184
			c.Name = "DeadPart"
2185
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
2186
			c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
2187
		end
2188
	end
2189
	Char:remove()
2190
	Fire:Play()
2191
	Debris:AddItem(NewCharacter,5)
2192
end
2193
function killnearest(position, range, maxstrength)
2194
	for i, v in ipairs(workspace:GetChildren()) do
2195
		do
2196
			local body = v:GetChildren()
2197
			for part = 1, #body do
2198
				if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
2199
					if v.ClassName == "Model" then
2200
						v:BreakJoints()
2201
					end
2202
					local bv = Instance.new("BodyVelocity")
2203
					bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2204
					bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
2205
					bv.Parent = body[part]
2206
					Debris:AddItem(bv, 0.2)
2207
					body[part].Parent = Effects
2208
					body[part].Material = "Neon"
2209
					body[part].BrickColor = BRICKC("Deep orange")
2210
					coroutine.resume(coroutine.create(function()
2211
						wait(5)
2212
						if body[part].Parent == Effects then
2213
							body[part]:remove()
2214
						end
2215
					end))
2216
				end
2217
			end
2218
			if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
2219
				v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
2220
			end
2221
		end
2222
	end
2223
end
2224
function ApplyAoE(POSITION,RANGE,ISBANISH)
2225
	local CHILDREN = workspace:GetDescendants()
2226
	for index, CHILD in pairs(CHILDREN) do
2227
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2228
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2229
			if HUM then
2230
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2231
				if TORSO then
2232
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2233
						if ISBANISH == true then
2234
							Banish(CHILD)
2235
						else
2236
							if ISBANISH == "Gravity" then
2237
								HUM.PlatformStand = true
2238
								if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
2239
									local grav = Instance.new("BodyPosition",TORSO)
2240
									grav.D = 15
2241
									grav.P = 20000
2242
									grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2243
									grav.position = TORSO.Position
2244
									grav.Name = "V3BanishForce"..Player.Name
2245
								else
2246
									TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
2247
									TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
2248
								end
2249
							else
2250
								HUM.PlatformStand = false
2251
							end
2252
						end
2253
					elseif ISBANISH == "Gravity" then
2254
						if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
2255
							TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
2256
							HUM.PlatformStand = false
2257
						end
2258
					end
2259
				end
2260
			end
2261
		end
2262
	end
2263
end
2264
function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow)
2265
	local CHILDREN = workspace:GetDescendants()
2266
	for index, CHILD in pairs(CHILDREN) do
2267
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2268
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2269
			if HUM then
2270
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2271
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
2272
					if ow == true then
2273
						Burned(CHILD)
2274
					else
2275
						print("that doesnt hurt haha")
2276
					end
2277
					if FLING > 0 then
2278
						for _, c in pairs(CHILD:GetChildren()) do
2279
							if c:IsA("BasePart") then
2280
								local bv = Instance.new("BodyVelocity")
2281
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2282
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
2283
								bv.Parent = c
2284
								Debris:AddItem(bv, 0.05)
2285
							end
2286
						end
2287
					end
2288
				end
2289
			end
2290
		end
2291
	end
2292
end
2293
function ApplyAoE3(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
2294
	local CHILDREN = workspace:GetDescendants()
2295
	for index, CHILD in pairs(CHILDREN) do
2296
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2297
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2298
			if HUM then
2299
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2300
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
2301
					if IZBANISH == true then
2302
						Banish(CHILD)
2303
					else
2304
						local DMG = MRANDOM(MINDMG, MAXDMG)
2305
						print("you can do WAY better than that xd")
2306
					end
2307
					if FLING > 0 then
2308
						for _, c in pairs(CHILD:GetChildren()) do
2309
							if c:IsA("BasePart") then
2310
								local bv = Instance.new("BodyVelocity")
2311
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2312
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
2313
								bv.Parent = c
2314
								Debris:AddItem(bv, 0.05)
2315
							end
2316
						end
2317
					end
2318
				end
2319
			end
2320
		end
2321
	end
2322
end
2323
function ApplyAoE4(POSITION,RANGE)
2324
	local KILLS = 0
2325
	for index, CHILD in pairs(workspace:GetDescendants()) do
2326
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2327
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2328
			if HUM then
2329
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2330
				if TORSO then
2331
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2332
						Banish(CHILD)
2333
						KILLS = KILLS + 1
2334
					end
2335
				end
2336
			end
2337
		end
2338
	end
2339
	if KILLS > 0 then
2340
		return true
2341
	else
2342
		return false
2343
	end
2344
end
2345
2346
function Shot()
2347
	ATTACK = true
2348
	Rooted = false
2349
	for i=0, 0.05, 0.1 / Animation_Speed do
2350
		Swait()
2351
		turnto(Mouse.Hit.p)
2352
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2353
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
2354
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2355
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2356
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2357
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2358
	end
2359
	repeat
2360
		for i=0, 0.05, 0.1 / Animation_Speed do
2361
			Swait()
2362
			turnto(Mouse.Hit.p)
2363
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2364
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
2365
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2366
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2367
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2368
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2369
		end
2370
		local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
2371
		SpawnTrail(Hole.Position,POS)
2372
		if HIT ~= nil then
2373
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
2374
				Banish(HIT.Parent)
2375
			end
2376
		end
2377
		WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2378
		WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2379
		WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2380
		WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2381
		for i=0, 0.05, 0.1 / Animation_Speed do
2382
			Swait()
2383
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2384
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
2385
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2386
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2387
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2388
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2389
		end
2390
	until KEYHOLD == false
2391
	ATTACK = false
2392
	Rooted = false
2393
end
2394
2395
function SCORCHING_PULLSAR()
2396
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
2397
			local POWER = LEVEL
2398
			ATTACK = true
2399
			Rooted = true
2400
			if POWER <= 6 then
2401
				do
2402
					local CENTER = MagicRing()
2403
					CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
2404
					CreateSound("907333294", CENTER, 10, 1)
2405
					chatfunc("YOU WILL KNOW PAIN!!")
2406
					local RAIN = {}
2407
					for i = 1, 65 do
2408
						Swait()
2409
						CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
2410
						CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
2411
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2412
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2413
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2414
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2415
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2416
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2417
					end
2418
					local ORB = CreatePart(3, Effects, "Neon", 0, 1, "New yeller", "ORB", VT(4, 4, 4))
2419
					MakeForm(ORB, "Ball")
2420
					wait(0.10)
2421
            		SolarCharge:Play()
2422
					CreateSound("782353443", ORB, 10, 0.5)
2423
					for i = 0, 5, 0.1 / Animation_Speed do
2424
						Swait()
2425
						ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
2426
						ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
2427
						ORB.Transparency = 0
2428
						local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
2429
						local RANGE = (POS - ORB.Position).Magnitude
2430
						local ZAPTABLE = Zap({
2431
							StartPosition = POS,
2432
							TargetPosition = ORB.Position,
2433
							Character = workspace,
2434
							Color = "Really black",
2435
							Individual = true,
2436
							MaxRange = RANGE,
2437
							SegmentLength = POWER * 2,
2438
							Offset = 1
2439
						})
2440
						Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
2441
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2442
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2443
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2444
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2445
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2446
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2447
					end
2448
					coroutine.resume(coroutine.create(function()
2449
						if POWER <= 3 then
2450
							local AIMPOS = Mouse.Hit.p
2451
							local O1 = MagicRing()
2452
							local O2 = MagicRing()
2453
							local O3 = MagicRing()
2454
							O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
2455
							O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
2456
							O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
2457
							for i = 1, 25 do
2458
								Swait()
2459
								O1.Size = O1.Size + VT(POWER, 0, POWER)
2460
								O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
2461
								O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
2462
							end
2463
							local DIST = (ORB.Position - AIMPOS).Magnitude
2464
							for i = 1, 75 do
2465
								Swait(3)
2466
								CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
2467
								killnearest(ORB.Position, ORB.Size.X, 200)
2468
								local ZAPTABLE = Zap({
2469
									SIZE = POWER * 2,
2470
									StartPosition = ORB.Position,
2471
									TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
2472
									Character = Character,
2473
									Color = "Deep orange",
2474
									Individual = true,
2475
									MaxRange = POWER * 400,
2476
									SegmentLength = DIST / 25,
2477
									Offset = 3 + DIST / 350
2478
								})
2479
								Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
2480
								MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really black").Color, ORB.Size / 15)
2481
								killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
2482
								CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Dark orange", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
2483
							end
2484
							local SIZE = ORB.Size
2485
							for i = 1, 25 do
2486
								Swait()
2487
								ORB.Size = ORB.Size - SIZE / 25
2488
								O1.Size = O1.Size - VT(POWER, 0, POWER)
2489
								O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
2490
								O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
2491
							end
2492
							ORB:remove()
2493
							O1:remove()
2494
							O2:remove()
2495
							O3:remove()
2496
						elseif POWER > 3 then
2497
							local O1 = MagicRing()
2498
							local O2 = MagicRing()
2499
							local O3 = MagicRing()
2500
							O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
2501
							O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
2502
							O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
2503
							for i = 1, 25 do
2504
								Swait()
2505
								O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
2506
								O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
2507
								O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
2508
								O1.Size = O1.Size + VT(POWER, 0, POWER)
2509
								O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
2510
								O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
2511
							end
2512
							for i = 1, 75 do
2513
								for i = 1, 5 do
2514
									Swait()
2515
									O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
2516
									O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
2517
									O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
2518
								end
2519
								killnearest(ORB.Position, ORB.Size.X, 200)
2520
								CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
2521
								local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
2522
								local ZAPTABLE = Zap({
2523
									SIZE = POWER,
2524
									StartPosition = ORB.Position,
2525
									TargetPosition = Mouse.Hit.p,
2526
									Character = Character,
2527
									Color = "Bright green",
2528
									Individual = true,
2529
									MaxRange = POWER * 400,
2530
									SegmentLength = DIST / 25,
2531
									Offset = 3 + DIST / 350
2532
								})
2533
								Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
2534
								MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Lime green").Color, ORB.Size / 15)
2535
								killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
2536
								CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Forest green", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
2537
							end
2538
							local SIZE = ORB.Size
2539
							for i = 1, 25 do
2540
								Swait()
2541
								ORB.Size = ORB.Size - SIZE / 25
2542
								O1.Size = O1.Size - VT(POWER, 0, POWER)
2543
								O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
2544
								O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
2545
							end
2546
							ORB:remove()
2547
							O1:remove()
2548
							O2:remove()
2549
							O3:remove()
2550
						end
2551
						coroutine.resume(coroutine.create(function()
2552
							for i = 1, 65 do
2553
								Swait()
2554
								CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
2555
								CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
2556
							end
2557
							CENTER:remove()
2558
						end))
2559
					end))
2560
				end
2561
			elseif POWER > 6 then
2562
				do
2563
					local FINISHED = false
2564
					local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "YIN", VT(25, 25, 25))
2565
					local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "YAN", VT(65, 25, 65))
2566
					coroutine.resume(coroutine.create(function()
2567
						local LOOP = 0
2568
						repeat
2569
							YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
2570
							YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
2571
							LOOP = LOOP + 5
2572
							MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Really blue").Color, VT(-1, -0.001, -1) * 2)
2573
							MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
2574
							Swait()
2575
						until FINISHED == true
2576
						YIN:remove()
2577
						YAN:remove()
2578
					end))
2579
					CreateSound("438666077", Effects, 10, 1)
2580
					for i = 0, 1, 0.1 / Animation_Speed do
2581
						Swait()
2582
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2583
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2584
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2585
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2586
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2587
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2588
					end
2589
					local ORB = CreatePart(3, Effects, "Neon", 0, 0, "White", "ORB", VT(6, 6, 6))
2590
					MakeForm(ORB, "Ball")
2591
					ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
2592
					for i = 0, 8, 0.1 / Animation_Speed do
2593
						Swait()
2594
						if MRANDOM(1, 8) == 1 then
2595
							local RANGE1 = (ORB.Position - YIN.Position).Magnitude
2596
							local RANGE2 = (ORB.Position - YAN.Position).Magnitude
2597
							local ZAPTABLE1 = Zap({
2598
								SIZE = POWER / 3,
2599
								StartPosition = YIN.Position,
2600
								TargetPosition = ORB.Position,
2601
								Character = workspace,
2602
								Color = "Pearl",
2603
								Individual = true,
2604
								MaxRange = RANGE1,
2605
								SegmentLength = 25,
2606
								Offset = 6
2607
							})
2608
							local ZAPTABLE2 = Zap({
2609
								SIZE = POWER / 3,
2610
								StartPosition = YAN.Position,
2611
								TargetPosition = ORB.Position,
2612
								Character = workspace,
2613
								Color = "Dark Indigo",
2614
								Individual = true,
2615
								MaxRange = RANGE1,
2616
								SegmentLength = 25,
2617
								Offset = 6
2618
							})
2619
							Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
2620
							Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
2621
						end
2622
						ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
2623
						RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2624
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
2625
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2626
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2627
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2628
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2629
					end
2630
					FINISHED = true
2631
					coroutine.resume(coroutine.create(function()
2632
						for i = 1, 6 do
2633
							for e = 1, 10 do
2634
								Swait()
2635
								Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
2636
								ORB.Size = ORB.Size * 0.97
2637
								killnearest(ORB.Position, ORB.Size.X * 3, 200)
2638
								CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
2639
							end
2640
							local POS = ORB.Position
2641
							for i = 1, 5 do
2642
								CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
2643
							end
2644
							CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
2645
							for e = 1, 10 do
2646
								Swait()
2647
								if MRANDOM(1, 5) == 1 then
2648
									local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
2649
									local ZAPTABLE = Zap({
2650
										SIZE = POWER,
2651
										StartPosition = ORB.Position,
2652
										TargetPosition = POS,
2653
										Character = workspace,
2654
										Color = "New yeller",
2655
										Individual = true,
2656
										MaxRange = POWER * 75,
2657
										SegmentLength = POWER * 5,
2658
										Offset = 3
2659
									})
2660
									Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
2661
								end
2662
								ORB.Size = ORB.Size * 1.05
2663
								killnearest(ORB.Position, ORB.Size.X * 3, 200)
2664
								CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
2665
							end
2666
						end
2667
						local POS = ORB.Position
2668
						for e = 1, 10 do
2669
							Swait()
2670
							ORB.Transparency = ORB.Transparency + 0.1
2671
						end
2672
						ORB:remove()
2673
						killnearest(POS, POWER * 35, 200)
2674
						for i = 1, 5 do
2675
							CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
2676
						end
2677
						CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
2678
					end))
2679
				end
2680
			end
2681
			ATTACK = false
2682
			Rooted = false
2683
		end
2684
2685
function Rainbow_Bullet()
2686
	ATTACK = true
2687
	Rooted = false
2688
	for i=0, 0.05, 0.1 / Animation_Speed do
2689
		Swait()
2690
		turnto(Mouse.Hit.p)
2691
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2692
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
2693
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2694
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2695
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2696
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2697
	end
2698
	repeat
2699
		for i=0, 0.05, 0.1 / Animation_Speed do
2700
			Swait()
2701
			turnto(Mouse.Hit.p)
2702
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2703
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
2704
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2705
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2706
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2707
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2708
		end
2709
		local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
2710
		SpawnTrail(Hole.Position,POS)
2711
		if HIT ~= nil then
2712
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
2713
				Rainbowify(HIT.Parent,true,4)
2714
				Fire:Play()
2715
			end
2716
		end
2717
		WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = LeftArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2718
		WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 80})
2719
		WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2720
		WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2721
		for i=0, 0.1, 0.1 / Animation_Speed do
2722
			Swait()
2723
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2724
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
2725
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2726
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2727
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2728
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2729
		end
2730
	until KEYHOLD == false
2731
	ATTACK = false
2732
	Rooted = false
2733
end
2734
2735
function AttackTemplate()
2736
	ATTACK = true
2737
	Rooted = false
2738
	for i=0, 1, 0.1 / Animation_Speed do
2739
		Swait()
2740
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2741
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2742
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2743
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2744
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2745
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2746
	end
2747
	ATTACK = false
2748
	Rooted = false
2749
end
2750
2751
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
2752
	local dmg = math.random(min,max)
2753
	for i,v in ipairs(workspace:GetChildren()) do
2754
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
2755
		local body = v:GetChildren()
2756
			for part = 1, #body do
2757
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2758
					if(body[part].Position - position).Magnitude < radius then
2759
						if v.ClassName == "Model" then
2760
							if v:FindFirstChild("Humanoid") then
2761
								if v.Humanoid.Health ~= 0 then
2762
									if CanBeDodgedByJumping == true then
2763
										if body[part].Position.Y < position.Y+5 then
2764
											if math.random(1,100) < critrate+1 then
2765
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
2766
											else
2767
												v.Humanoid.Health = v.Humanoid.Health - dmg
2768
											end
2769
											local defence = Instance.new("BoolValue",v)
2770
											defence.Name = ("HitBy"..Player.Name)
2771
										end
2772
									else
2773
										if beserk == true then
2774
											Banish(v)
2775
										end
2776
										if math.random(1,100) < critrate+1 then
2777
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
2778
										else
2779
											v.Humanoid.Health = v.Humanoid.Health - dmg
2780
										end
2781
										local defence = Instance.new("BoolValue",v)
2782
										defence.Name = ("HitBy"..Player.Name)
2783
									end
2784
								end
2785
								body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
2786
							end
2787
						end
2788
					end
2789
				end
2790
			end
2791
		end	
2792
		if v:FindFirstChild("HitBy"..Player.Name) then
2793
			v:FindFirstChild("HitBy"..Player.Name):remove()
2794
		end
2795
	end
2796
end
2797
2798
function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
2799
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
2800
	local mesh
2801
	if KIND == "Base" then
2802
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
2803
	elseif KIND == "Thin" then
2804
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2805
	elseif KIND == "Round" then
2806
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2807
	end
2808
	wave.CFrame = CFRAME
2809
	coroutine.resume(coroutine.create(function(PART)
2810
		for i = 1, WAIT do
2811
			Swait()
2812
			mesh.Scale = mesh.Scale + GROW / 10
2813
			wave.Transparency = wave.Transparency + 0.5 / WAIT
2814
			if wave.Transparency > 0.99 then
2815
				wave:remove()
2816
			end
2817
		end
2818
	end))
2819
end
2820
2821
function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
2822
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
2823
	wave.Color = COLOR
2824
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
2825
	wave.CFrame = CFRAME
2826
	coroutine.resume(coroutine.create(function(PART)
2827
		for i = 1, WAIT do
2828
			Swait()
2829
			mesh.Scale = mesh.Scale + GROW
2830
			wave.Transparency = wave.Transparency + 1 / WAIT
2831
			if wave.Transparency > 0.99 then
2832
				wave:remove()
2833
			end
2834
		end
2835
	end))
2836
end
2837
2838
function Intro()
2839
	ATTACK = true
2840
	Rooted = true
2841
	Fire:Play()
2842
	chatfunc("I am back but now..")
2843
	for i=0, 1, 0.1 / Animation_Speed do
2844
	RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2845
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2846
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2847
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2848
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
2849
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
2850
	end	
2851
	wait(5)
2852
	for i=0, 1, 0.1 / Animation_Speed do
2853
	RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2854
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
2855
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2856
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2857
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2858
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2859
	end	
2860
	chatfunc("Its Time I Show You What It Really Means TO BURN!!")
2861
	for i = 1, 15 do
2862
		for i = 1, 45 do
2863
			Swait()
2864
Slice("Round",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(0.1,0,0.1))
2865
			MagicSphere(VT(0, 0, 0), 15, Torso.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0,0.5,0), VT(1, 0.1, 0.1))
2866
		end
2867
		for i = 1, 6 do
2868
			Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Really black",VT(0.1,0,0.1))
2869
		end
2870
	wait(3)
2871
	ATTACK = false
2872
	Rooted = false
2873
	MUI = true	
2874
	end
2875
end	
2876
2877
function PunishingWall()
2878
	ATTACK = true
2879
	Rooted = true
2880
	for i=0, 2, 0.1 / Animation_Speed do
2881
		Swait()
2882
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
2883
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
2884
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2885
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2886
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2887
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2888
	end
2889
	coroutine.resume(coroutine.create(function()
2890
		local POS = RootPart.CFrame * CF(0,0,-5)
2891
		local OFFSET = 0.1
2892
		chatfunc("PUNISHING WALL!")
2893
		local WallPiece = CreatePart(3, Effects, "Neon", 0, 0.75, "Lime green", "Neon", VT(25,175,25))
2894
		WallPiece.CFrame = POS
2895
		AoEDamage(WallPiece.Position,36,33,34,35,true,2,2,false)
2896
		WallPiece.CanCollide = true
2897
		coroutine.resume(coroutine.create(function()
2898
			Swait(150)
2899
			WallPiece.Anchored = false
2900
			WallPiece.CanCollide = false
2901
		end))
2902
		for i = 1, 2 do
2903
			coroutine.resume(coroutine.create(function()
2904
				local OFF = OFFSET
2905
				for i = 1, 30 do
2906
					Swait()
2907
					local WallPiece = CreatePart(3, Effects, "Neon", 0, 0.75, "Medium green", "Neon", VT(25,175,25))
2908
					WallPiece.CanCollide = true
2909
					WallPiece.CFrame = POS*CF(OFF*(i*10),0,0)
2910
					coroutine.resume(coroutine.create(function()
2911
						Swait(150-i*1.3)
2912
						WallPiece.Anchored = false
2913
						WallPiece.CanCollide = false
2914
					end))
2915
					AoEDamage(WallPiece.Position,36,33,34,35,true,2,2,false)
2916
				end
2917
			end))
2918
			OFFSET = OFFSET - 0.2
2919
		end
2920
	end))
2921
	for i=0, 2, 0.1 / Animation_Speed do
2922
		Swait()
2923
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
2924
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
2925
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2926
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2927
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2928
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2929
	end
2930
	ATTACK = false
2931
	Rooted = false
2932
end
2933
2934
function ThroughTheFire()
2935
	ATTACK = true
2936
	Rooted = false
2937
	CreateSound(1591825950, Torso, 10, 1)
2938
	CreateWave2(0,3.5,false,0.2,100,RootPart,-2,"Lime green")
2939
    CreateWave2(0,5,false,-0.2,100,RootPart,-2,"Really red")
2940
	ApplyAoE2(Torso.Position, 150, 0, 0, 0, true)
2941
	local POS = RootPart.Orientation
2942
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
2943
	RootPart.Orientation = POS
2944
	RootJoint.Parent = RootPart
2945
	ATTACK = false
2946
	Rooted = false
2947
end
2948
2949
function BurningStomp()
2950
		ATTACK = true
2951
		Rooted = true
2952
		local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
2953
		coroutine.resume(coroutine.create(function()
2954
        Swait(65)
2955
        CreateSound(262562442,RightLeg,60,1,false)
2956
        CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125)
2957
        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(200,4,200), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
2958
        WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(100,6.5,100), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
2959
        ApplyAoE3(HITPOS,78,45,67,75,true)
2960
		    	end))
2961
		for i=0, 1.9999999999999999, 0.1 / Animation_Speed do
2962
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.25,0.25,0.25), Transparency = 0.5, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
2963
			Swait()
2964
RightHip.C0=Clerp(RightHip.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) + sick.PlaybackLoudness/5000,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 56) + sick.PlaybackLoudness/450)),.4)
2965
LeftHip.C0=Clerp(LeftHip.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) - sick.PlaybackLoudness/6500,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(5),math.rad(0 + 2 * math.cos(sine / 56) + sick.PlaybackLoudness/500)),.4)
2966
RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 56) ,0 + 0.05 * math.cos(sine / 28) + sick.PlaybackLoudness/7000)*angles(math.rad(0 - 2 * math.cos(sine / 56)),math.rad(0),math.rad(30)),.4)
2967
Neck.C0=clerp(Neck.C0,NECKC0*angles(math.rad(10 + 2 * math.cos(sine / 28) - sick.PlaybackLoudness/60),math.rad(0 + 2 * math.cos(sine / 73)),math.rad(-30)),.4)
2968
LeftShoulder.C0=Clerp(LeftShoulder.C0,cf(-1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(10),math.rad(5),math.rad(7.5)),.4)
2969
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
2970
		end
2971
		for i=0, 0.4, 0.1 / Animation_Speed do
2972
			Swait()
2973
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
2974
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2975
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2976
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2977
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
2978
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
2979
		end
2980
		ATTACK = false
2981
		Rooted = false
2982
	end
2983
2984
function SolarTrap()
2985
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
2986
		ATTACK = true
2987
		Rooted = true
2988
		UNANCHOR = false
2989
		local RING,WELD,MESH = MagicRing2(RootPart,CF(0,0,0))
2990
		WELD:remove()
2991
		RING.Anchored = true
2992
		RING.CFrame = CF(HITPOS)
2993
		local RINGON = true
2994
		CreateSound(299058146,RING,10,1,false)
2995
		coroutine.resume(coroutine.create(function()
2996
			coroutine.resume(coroutine.create(function()
2997
				for i = 1, 70 do
2998
					Swait()
2999
					MESH.Scale = MESH.Scale + VT(15,0,15)
3000
				end
3001
			end))
3002
			repeat
3003
				Swait()
3004
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
3005
			until RINGON == false
3006
			for i = 1, 70 do
3007
				Swait()
3008
				MESH.Scale = MESH.Scale - VT(15,0,15)
3009
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
3010
			end
3011
			RING:remove()
3012
		end))
3013
		for i=0, 0.6, 0.1 / Animation_Speed do
3014
			Swait()
3015
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
3016
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
3017
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
3018
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
3019
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
3020
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
3021
		end
3022
		EXPLODE = function(POS)
3023
			coroutine.resume(coroutine.create(function()
3024
				local CFRAME = CF(POS)
3025
				for e = 1, 16 do
3026
					local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p)
3027
					for i = 1, 3 do
3028
						WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 231917744, SoundPitch = 1, SoundVolume = 5})
3029
					end
3030
					wait(0.1)
3031
					local DETONATE = ApplyAoE(AREA.p,75)
3032
					for i = 1, 5 do
3033
						WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
3034
						WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 376976397, SoundPitch = 0.8, SoundVolume = 5})
3035
					end
3036
					if DETONATE == true then
3037
						EXPLODE(AREA.p)
3038
					end
3039
					wait(0.07)
3040
				end
3041
			end))
3042
		end
3043
		coroutine.resume(coroutine.create(function()
3044
			local LOOP = 0
3045
			local RESPOND = false
3046
			for i = 1, 450 do
3047
				Swait()
3048
				LOOP = LOOP + 1
3049
				local REACT = ApplyAoE(RING.Position,25)
3050
				if REACT == true then
3051
					RESPOND = true
3052
					break
3053
				else
3054
					if LOOP >= 10 then
3055
						for i = 1, 3 do
3056
							WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
3057
						end
3058
					end
3059
				end
3060
			end
3061
			RINGON = false
3062
			if RESPOND == true then
3063
				EXPLODE(RING.Position+VT(0,15,0))
3064
			end
3065
		end))
3066
		for i=1, 100 do
3067
			Swait()
3068
			RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6)
3069
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3070
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3071
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3072
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3073
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
3074
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
3075
		end
3076
		UNANCHOR = true
3077
		ATTACK = false
3078
		Rooted = false
3079
end
3080
3081
function EveryonesHopesAndDreams()
3082
		ATTACK = true
3083
		Rooted = true
3084
		local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
3085
		local RING,WELD,MESH = MagicRing2(RootPart,CF(0,0,0))
3086
		WELD:remove()
3087
		RING.Anchored = true
3088
		RING.CFrame = CF(HITPOS)
3089
		local RINGON = true
3090
		CreateSound(299058146,Effects,10,0.8,false)
3091
		coroutine.resume(coroutine.create(function()
3092
			coroutine.resume(coroutine.create(function()
3093
				for i = 1, 240 do
3094
					Swait()
3095
					MESH.Scale = MESH.Scale + VT(45,0,45)
3096
				end
3097
			end))
3098
			repeat
3099
				Swait()
3100
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
3101
			until RINGON == false
3102
			for i = 1, 240 do
3103
				Swait()
3104
				MESH.Scale = MESH.Scale - VT(45,0,45)
3105
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
3106
			end
3107
			RING:remove()
3108
		end))
3109
		for i=0, 4, 0.1 / Animation_Speed do
3110
			Swait()
3111
			local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18))
3112
			local TIMER = MRANDOM(30,50)/2
3113
			WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
3114
			WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
3115
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
3116
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
3117
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
3118
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
3119
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
3120
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
3121
		end
3122
		CreateSound(376976397,Effects,10,0.2,false)
3123
		CreateSound(231917744,Effects,10,0.2,false)
3124
		coroutine.resume(coroutine.create(function()
3125
			local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Lime green"), "Effect", VT(0,0,0), true)
3126
			MakeForm(BOOM,"Ball")
3127
			local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(0,0,0), true)
3128
			MakeForm(BOOM2,"Ball")
3129
			for i = 1, 250 do
3130
				Swait()
3131
				BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2
3132
				BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3)
3133
				ApplyAoE4(BOOM.Position,BOOM.Size.X/2)
3134
				local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7)
3135
				local TIMER = MRANDOM(30,50)
3136
				WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
3137
				WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
3138
			end
3139
			RINGON = false
3140
			for i = 1, 20 do
3141
				Swait()
3142
				BOOM.Transparency = BOOM.Transparency + 0.8/20
3143
				BOOM2.Transparency = BOOM2.Transparency + 1/20
3144
			end
3145
			BOOM:remove()
3146
			BOOM2:remove()
3147
		end))
3148
		repeat
3149
			Swait()
3150
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3151
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3152
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3153
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3154
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
3155
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
3156
		until RINGON == false
3157
		ATTACK = false
3158
		Rooted = false
3159
end
3160
3161
3162
3163
--><Assign Things To Keys
3164
3165
function MouseDown(Mouse)
3166
	if ATTACK == false then
3167
	end
3168
end
3169
3170
function MouseUp(Mouse)
3171
HOLD = false
3172
end
3173
3174
function KeyDown(Key)
3175
	KEYHOLD = true
3176
	if Key == "z" and ATTACK == false then
3177
		Shot()
3178
	end
3179
3180
	if Key == "b" and ATTACK == false then
3181
		SCORCHING_PULLSAR()
3182
	end
3183
3184
	if Key == "c" and ATTACK == false then
3185
		TOBANISH = {}
3186
		chatfunc("I Set You Free Of My Hell")
3187
	end
3188
3189
	if Key == "v" and ATTACK == false then
3190
		ThroughTheFire()
3191
	end
3192
	
3193
	if Key == "e" and ATTACK == false then
3194
		PunishingWall()
3195
	end
3196
	
3197
	if Key == "q" and ATTACK == false then
3198
		BurningStomp()
3199
	end
3200
	
3201
	if Key == "f" and ATTACK == false then
3202
		EveryonesHopesAndDreams()
3203
	end
3204
	
3205
	if Key == "r" and ATTACK == false then
3206
		SolarTrap()
3207
	end
3208
3209
	if Key == "x" and ATTACK == false then
3210
		Rainbow_Bullet()
3211
	end
3212
end
3213
3214
function KeyUp(Key)
3215
	KEYHOLD = false
3216
end
3217
3218
	Mouse.Button1Down:connect(function(NEWKEY)
3219
		MouseDown(NEWKEY)
3220
	end)
3221
	Mouse.Button1Up:connect(function(NEWKEY)
3222
		MouseUp(NEWKEY)
3223
	end)
3224
	Mouse.KeyDown:connect(function(NEWKEY)
3225
		KeyDown(NEWKEY)
3226
	end)
3227
	Mouse.KeyUp:connect(function(NEWKEY)
3228
		KeyUp(NEWKEY)
3229
	end)
3230
3231
--><:Thonkering:
3232
function unanchor()
3233
	if UNANCHOR == true then
3234
		g = Character:GetChildren()
3235
		for i = 1, #g do
3236
			if g[i].ClassName == "Part" then
3237
				g[i].Anchored = false
3238
			end
3239
		end
3240
	end
3241
end
3242
3243
3244
--><Wrap The Script
3245
Humanoid.Changed:connect(function(Jump)
3246
	if Jump == "Jump" and (Disable_Jump == true) then
3247
		Humanoid.Jump = false
3248
	end
3249
end)
3250
3251
local INTRO = true
3252
local CONNECT = nil
3253
3254
while true do
3255
	Swait()
3256
	ANIMATE.Parent = nil
3257
	if Character:FindFirstChildOfClass("Humanoid") == nil then
3258
		Humanoid = IT("Humanoid",Character)
3259
	end
3260
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
3261
	    v:Stop();
3262
	end
3263
	SINE = SINE + CHANGE
3264
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
3265
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
3266
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
3267
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
3268
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
3269
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3270
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3271
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3272
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3273
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
3274
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3275
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3276
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3277
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3278
	end
3279
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
3280
		ANIM = "Jump"
3281
		if ATTACK == false then
3282
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3283
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3284
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3285
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3286
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3287
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3288
	    end
3289
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
3290
		ANIM = "Fall"
3291
		if ATTACK == false then
3292
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3293
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3294
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3295
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3296
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3297
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
3298
		end
3299
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
3300
		ANIM = "Idle"
3301
		if ATTACK == false then
3302
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3303
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3304
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3305
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3306
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3307
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3308
		end
3309
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
3310
		ANIM = "Walk"
3311
		if ATTACK == false then
3312
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3313
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3314
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3315
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
3316
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
3317
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
3318
		end
3319
	end
3320
	unanchor()
3321
	Humanoid.MaxHealth = "inf"
3322
	Humanoid.Health = "inf"
3323
	SKILL1TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3324
	SKILL2TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3325
	SKILL3TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3326
	SKILL4TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3327
	SKILL5TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3328
	SKILL6TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3329
	SKILL7TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3330
	SKILL8TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3331
	SKILL9TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3332
	SKILL10TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
3333
	RightArm.Color = Color3.fromRGB(cR,cG,cB)
3334
	SKILL2TEXT.Rotation = math.random(-3,3)
3335
	SKILL2TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
3336
	text.TextColor3 = Color3.fromRGB(cR,cG,cB)
3337
	if Rooted == false then
3338
		Disable_Jump = false
3339
		Humanoid.WalkSpeed = Speed
3340
	elseif Rooted == true then
3341
		Disable_Jump = true
3342
		Humanoid.WalkSpeed = 0
3343
	end
3344
	if INTRO == true then
3345
		INTRO = false
3346
		coroutine.resume(coroutine.create(function()
3347
			Intro()
3348
		end))
3349
	end
3350
	refit()
3351
	sick.SoundId = "rbxassetid://2557672037"
3352
	sick.Looped = true
3353
	sick.Pitch = 1
3354
	sick.Volume = 4
3355
	sick.Playing = true
3356
	if sick.Parent ~= RootPart then
3357
		sick = IT("Sound",RootPart)
3358
	end
3359
	end
3360
	if MUI == true then
3361
			for _, c in pairs(Character:GetChildren()) do
3362
			if c.ClassName == "ParticleEmitter" then
3363
				c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3364
			end
3365
		end
3366
3367
		for _, c in pairs(RightLeg:GetChildren()) do
3368
			if c.ClassName == "ParticleEmitter" then
3369
				c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3370
			end
3371
		end
3372
3373
		for _, c in pairs(RightArm:GetChildren()) do
3374
			if c.ClassName == "ParticleEmitter" then
3375
				c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3376
			end
3377
		end
3378
3379
		for _, c in pairs(LeftLeg:GetChildren()) do
3380
			if c.ClassName == "ParticleEmitter" then
3381
				c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3382
			end
3383
		end
3384
3385
		for _, c in pairs(LeftArm:GetChildren()) do
3386
			if c.ClassName == "ParticleEmitter" then
3387
				c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3388
			end
3389
		end
3390
3391
		for _, c in pairs(Torso:GetChildren()) do
3392
			if c.ClassName == "ParticleEmitter" then
3393
				c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3394
			end
3395
		end
3396
3397
		for _, c in pairs(Head:GetChildren()) do
3398
			if c.ClassName == "ParticleEmitter" then
3399
				c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3400
			end
3401
		end
3402
3403
		for _, c in pairs(Weapon:GetChildren()) do
3404
			if c.ClassName == "ParticleEmitter" then
3405
				c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3406
			end
3407
		end
3408
3409
		local d = Character:FindFirstChild("FZcharge4")
3410
		if d then
3411
			d.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
3412
		end
3413
		end
3414
3415
--><Gay Hobos That Are Blacklisted	
3416
if Player.Name == "Yiruy" or Player.Name == "CragBlock" or Player.Name == "blackvipdude29" then
3417
Player:Kick("SR.PELO INTENSIFIES")
3418
end
3419
3420
-----------------------------------
3421
3422
-------------------||
3423
--------------------\\
3424
--||||||||||]]]]]]]]]\\
3425
---------------------\\\\\\\\\\\\\\\\\\\\
3426
--END OF EDIT BY INFINITEONEWITHDANK|]]>>
3427
---------------------////////////////////
3428
--||||||||||]]]]]]]]]//
3429
--------------------//
3430
-------------------||