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1 | function clerp(c1,c2,al) | |
2 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
3 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
4 | for i,v in pairs(com1) do | |
5 | com1[i] = v+(com2[i]-v)*al | |
6 | end | |
7 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
8 | end | |
9 | shirt = Instance.new("Shirt", char) | |
10 | shirt.Name = "Shirt" | |
11 | pants = Instance.new("Pants", char) | |
12 | pants.Name = "Pants" | |
13 | char.Shirt:Remove() | |
14 | char.Pants:Remove() | |
15 | for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v.Handle:Remove() end end | |
16 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=535199088" | |
17 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=532840011" | |
18 | char.Head.face.Texture = "rbxassetid://382064532" | |
19 | ||
20 | function weld(p0,p1,c0,c1,par) | |
21 | local w = Instance.new("Weld", par) | |
22 | w.Part0 = p0 | |
23 | w.Part1 = p1 | |
24 | w.C0 = c0 or CFrame.new() | |
25 | w.C1 = c1 or CFrame.new() | |
26 | return w | |
27 | end | |
28 | ||
29 | xmathrandom = math.random(-10,10) | |
30 | ymathrandom = math.random(2,10) | |
31 | zmathrandom = math.random(-10,10) | |
32 | ||
33 | ||
34 | player = game:service("Players").LocalPlayer | |
35 | char = player.Character | |
36 | local beat = true | |
37 | local beattime = 0.6 | |
38 | suit = Instance.new("Model", char) | |
39 | suit.Name = "Gaster" | |
40 | local vDebounce = false | |
41 | Torso = char.Torso | |
42 | cf=CFrame.new | |
43 | euler=CFrame.fromEulerAnglesXYZ | |
44 | local SHOT_SPEED = 100 | |
45 | local SHOT_TIME = 1 | |
46 | local NOZZLE_OFFSET = Vector3.new(0, 0, 0) | |
47 | mouse = player:GetMouse() | |
48 | ||
49 | shieldparent1 = nil | |
50 | shieldparent2 = nil | |
51 | shieldparent3 = nil | |
52 | shieldparent4 = nil | |
53 | shieldparent5 = nil | |
54 | shieldparent6 = nil | |
55 | ||
56 | switchvalue = 0 | |
57 | RandomGasterRotaion = 0 | |
58 | RandomPerseverance = 0 | |
59 | ||
60 | ShieldValueToGaster = false | |
61 | ShieldValueToGasterDebounce = false | |
62 | ||
63 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
64 | ||
65 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
66 | ||
67 | ||
68 | RSH, LSH = nil, nil | |
69 | ||
70 | LS = Torso["Left Shoulder"] | |
71 | ||
72 | LH = Torso["Left Hip"] | |
73 | ||
74 | RS = Torso["Right Shoulder"] | |
75 | ||
76 | RH = Torso["Right Hip"] | |
77 | RSH = char.Torso["Right Shoulder"] | |
78 | ||
79 | LSH = char.Torso["Left Shoulder"] | |
80 | ||
81 | ||
82 | ||
83 | function startup() | |
84 | ||
85 | RW.Part0 = char.Torso | |
86 | ||
87 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
88 | ||
89 | RW.C1 = CFrame.new(0, 0.5, 0) | |
90 | ||
91 | RW.Part1 = char["Right Arm"] | |
92 | ||
93 | RW.Parent = char.Torso | |
94 | ||
95 | ||
96 | ||
97 | LW.Part0 = char.Torso | |
98 | ||
99 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
100 | ||
101 | LW.C1 = CFrame.new(0, 0.5, 0) | |
102 | ||
103 | LW.Part1 = char["Left Arm"] | |
104 | ||
105 | LW.Parent = char.Torso | |
106 | ||
107 | for i = 1,5 do wait() | |
108 | RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1) | |
109 | LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1) | |
110 | ||
111 | ||
112 | end | |
113 | coroutine.resume(coroutine.create(function() | |
114 | wait(1) | |
115 | for i = 1,20 do wait() | |
116 | RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) | |
117 | LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) | |
118 | ||
119 | ||
120 | end | |
121 | ||
122 | for i = 1,20 do wait() | |
123 | RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) | |
124 | LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1) | |
125 | ||
126 | ||
127 | end | |
128 | ||
129 | ||
130 | end)) | |
131 | end | |
132 | ||
133 | ||
134 | ||
135 | local Sounds = { | |
136 | Gaster = Instance.new("Sound"), | |
137 | Gun = Instance.new("Sound"), | |
138 | Switch = Instance.new("Sound"), | |
139 | Explode = Instance.new("Sound"), | |
140 | GasterTheme = Instance.new("Sound") | |
141 | - | Sounds["GasterTheme"].SoundId = "rbxassetid://323177357" |
141 | + | |
142 | - | Sounds["GasterTheme"].Volume = 99 |
142 | + | |
143 | Sounds["Gaster"].SoundId = "rbxassetid://345052019" | |
144 | Sounds["Gaster"].Volume = 1 | |
145 | Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243" | |
146 | Sounds["Gun"].Volume = 1 | |
147 | Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678" | |
148 | Sounds["Switch"].Volume = 1 | |
149 | Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav" | |
150 | Sounds["Explode"].Volume = .1 | |
151 | Sounds["GasterTheme"].SoundId = "rbxassetid://1594398842" | |
152 | Sounds["GasterTheme"].Volume = 3 | |
153 | ||
154 | function PlaySound(soundname, pitch, where, looped) | |
155 | Sounds[soundname].Parent = where | |
156 | Sounds[soundname].Pitch = pitch | |
157 | Sounds[soundname].Looped= looped | |
158 | Sounds[soundname]:Play() | |
159 | local oldsound = Sounds[soundname] | |
160 | coroutine.resume(coroutine.create(function() | |
161 | ||
162 | wait(4) | |
163 | for i = 1,1 do | |
164 | if oldsound.Looped == true then return end | |
165 | oldsound:Destroy() | |
166 | end | |
167 | end)) | |
168 | Sounds[soundname] = Sounds[soundname]:clone() | |
169 | end | |
170 | ||
171 | firstuse = true | |
172 | InUse = false | |
173 | ||
174 | JusticeAttack = false | |
175 | JusticeAttackDebounce = false | |
176 | ||
177 | IntegrityAttack = false | |
178 | IntegrityAttackDebounce = false | |
179 | ||
180 | PerseveranceAttack = false | |
181 | PerseveranceAttackDebounce = false | |
182 | ||
183 | KindnessAttack = false | |
184 | KindnessAttackDebounce = false | |
185 | ||
186 | DeterminationAttack = false | |
187 | DetermiantionAttackDebounce = false | |
188 | ||
189 | PatienceAttack = false | |
190 | PatienceAttackDebounce = false | |
191 | ||
192 | BraveryAttack = false | |
193 | BraveryAttackDebounce = false | |
194 | ||
195 | ||
196 | hand1DeterminationhealthDown = false | |
197 | hand2PerseverancehealthDown = false | |
198 | hand3PatiencehealthDown = false | |
199 | hand4IntegrityhealthDown = false | |
200 | hand5BraveryhealthDown = false | |
201 | hand6JusticehealthDown = false | |
202 | hand7KindnesshealthDown = false | |
203 | ||
204 | hand1Determination = Instance.new("Model", char) | |
205 | hand1Determination.Name ="Red" | |
206 | hand2Perseverance = Instance.new("Model", char) | |
207 | hand2Perseverance.Name ="Purple" | |
208 | hand3Patience = Instance.new("Model", char) | |
209 | hand3Patience.Name = "Cyan" | |
210 | hand4Integrity = Instance.new("Model", char) | |
211 | hand4Integrity.Name = "Blue" | |
212 | hand5Bravery = Instance.new("Model", char) | |
213 | hand5Bravery.Name = "Orange" | |
214 | hand6Justice = Instance.new("Model", char) | |
215 | hand6Justice.Name = "Yellow" | |
216 | hand7Kindness = Instance.new("Model", char) | |
217 | hand7Kindness.Name = "Green" | |
218 | ||
219 | function teleportPlayer(pos) | |
220 | ||
221 | if player == nil or player.Character == nil then return end | |
222 | ||
223 | char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)) | |
224 | coroutine.resume(coroutine.create(function() | |
225 | ||
226 | TeleportPart = Instance.new("Part",workspace) | |
227 | ||
228 | TeleportPart.FormFactor="Custom" | |
229 | ||
230 | TeleportPart.Size=Vector3.new(0.8,0.8,0.8) | |
231 | ||
232 | TeleportPart.TopSurface = 0 | |
233 | ||
234 | TeleportPart.BottomSurface = 0 | |
235 | ||
236 | local colorc = {"Black"} | |
237 | ||
238 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
239 | ||
240 | TeleportPart.BrickColor = Fire | |
241 | ||
242 | TeleportPart.CanCollide=false | |
243 | ||
244 | TeleportPart.Anchored=true | |
245 | ||
246 | TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
247 | ||
248 | TeleportPartmesh = Instance.new("BlockMesh",TeleportPart) | |
249 | ||
250 | ||
251 | game.Debris:AddItem(TeleportPart,1.5) | |
252 | ||
253 | for i = 1,5 do wait() | |
254 | Torso.Transparency = Torso.Transparency - 0.2 | |
255 | char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2 | |
256 | char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2 | |
257 | char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2 | |
258 | char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2 | |
259 | char.Head.Transparency = char.Head.Transparency - 0.2 | |
260 | Crack1.Transparency = Crack1.Transparency - 0.2 | |
261 | Crack2.Transparency = Crack2.Transparency - 0.2 | |
262 | mouth.Transparency = mouth.Transparency - 0.2 | |
263 | Eye1.Transparency = Eye1.Transparency - 0.2 | |
264 | Eye2.Transparency = Eye2.Transparency - 0.2 | |
265 | MEye1.Transparency = MEye1.Transparency - 0.2 | |
266 | MEye2.Transparency = MEye2.Transparency - 0.2 | |
267 | end | |
268 | ||
269 | ||
270 | Torso.Transparency = 0 | |
271 | char["Left Arm"].Transparency = 0 | |
272 | char["Left Leg"].Transparency = 0 | |
273 | char["Right Arm"].Transparency = 0 | |
274 | char["Right Leg"].Transparency = 0 | |
275 | char.Head.Transparency = 0 | |
276 | Crack1.Transparency = 0 | |
277 | Crack2.Transparency = 0 | |
278 | mouth.Transparency = 0 | |
279 | Eye1.Transparency = 0 | |
280 | Eye2.Transparency = 0 | |
281 | MEye1.Transparency = 0 | |
282 | MEye2.Transparency = 0 | |
283 | ||
284 | end)) | |
285 | ||
286 | for i = 1,7 do | |
287 | local parti = Instance.new("Part",Torso) | |
288 | parti.Anchored = true | |
289 | parti.TopSurface = 0 | |
290 | parti.BottomSurface = 0 | |
291 | parti.CanCollide = false | |
292 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
293 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
294 | parti.Transparency = 0 | |
295 | parti.BrickColor = BrickColor.new("Black") | |
296 | game.Debris:AddItem(parti,1.5) | |
297 | ||
298 | ||
299 | ||
300 | ||
301 | ||
302 | ||
303 | ||
304 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
305 | game:service("RunService").Stepped:connect(function() | |
306 | parti.Transparency = parti.Transparency + 0.05 | |
307 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
308 | end) | |
309 | ||
310 | ||
311 | - | for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end |
311 | + | |
312 | - | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end |
312 | + | |
313 | - | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end |
313 | + | |
314 | - | shirt=Instance.new("Shirt", char) |
314 | + | |
315 | - | pants=Instance.new("Pants", char) |
315 | + | |
316 | TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1) | |
317 | TeleportPart.Transparency = TeleportPart.Transparency + 0.1 | |
318 | end | |
319 | - | shirt.ShirtTemplate="rbxassetid://535199088" |
319 | + | |
320 | - | pants.PantsTemplate="rbxassetid://532840011" |
320 | + | |
321 | ||
322 | - | --------Gaster's head |
322 | + | |
323 | --------Gaster's hand | |
324 | ||
325 | startup() | |
326 | - | mouth = Instance.new("Part",suit) |
326 | + | |
327 | - | mouth.Size = Vector3.new(0.2,.7,0.4) |
327 | + | |
328 | hand1DeterminationPosition.Size = Vector3.new(1,1,1) | |
329 | - | mouth.BrickColor = BrickColor.new("Really black") |
329 | + | |
330 | - | mouth.CanCollide = false |
330 | + | |
331 | - | mouthMesh = Instance.new("SpecialMesh",mouth) |
331 | + | |
332 | - | mouthMesh.MeshType = "Sphere" |
332 | + | |
333 | - | mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) |
333 | + | |
334 | hand2PerseverancePosition = Instance.new("Part",suit) | |
335 | - | weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) |
335 | + | |
336 | hand2PerseverancePosition.Transparency = 1 | |
337 | hand2PerseverancePosition.CanCollide = false | |
338 | - | Crack2 = Instance.new("Part",suit) |
338 | + | |
339 | - | Crack2.Size = Vector3.new(0.2,.7,0.4) |
339 | + | |
340 | ||
341 | - | Crack2.BrickColor = BrickColor.new("Really black") |
341 | + | |
342 | - | Crack2.CanCollide = false |
342 | + | |
343 | - | Crack2Mesh = Instance.new("SpecialMesh",Crack2) |
343 | + | |
344 | - | Crack2Mesh.MeshType = "Sphere" |
344 | + | |
345 | - | Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8) |
345 | + | |
346 | weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
347 | - | weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char) |
347 | + | |
348 | hand4IntegrityPosition = Instance.new("Part",suit) | |
349 | hand4IntegrityPosition.Size = Vector3.new(1,1,1) | |
350 | - | Crack1 = Instance.new("Part",suit) |
350 | + | |
351 | - | Crack1.Size = Vector3.new(0.2,.7,0.4) |
351 | + | |
352 | ||
353 | - | Crack1.BrickColor = BrickColor.new("Really black") |
353 | + | |
354 | - | Crack1.CanCollide = false |
354 | + | |
355 | - | Crack1Mesh = Instance.new("SpecialMesh",Crack1) |
355 | + | |
356 | - | Crack1Mesh.MeshType = "Sphere" |
356 | + | |
357 | - | Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65) |
357 | + | |
358 | hand5BraveryPosition.CanCollide = false | |
359 | - | weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char) |
359 | + | |
360 | weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
361 | ||
362 | - | Eye1 = Instance.new("Part",suit) |
362 | + | |
363 | - | Eye1.Size = Vector3.new(0.4,0.4,0.4) |
363 | + | |
364 | hand6JusticePosition.Transparency = 1 | |
365 | - | Eye1.BrickColor = BrickColor.new("Really black") |
365 | + | |
366 | - | Eye1.CanCollide = false |
366 | + | |
367 | - | Eye1Mesh = Instance.new("SpecialMesh",Eye1) |
367 | + | |
368 | - | Eye1Mesh.MeshType = "Sphere" |
368 | + | |
369 | - | Eye1Mesh.Scale = Vector3.new(1,1,0.6) |
369 | + | |
370 | hand7KindnessPosition.Size = Vector3.new(1,1,1) | |
371 | - | weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) |
371 | + | |
372 | hand7KindnessPosition.CanCollide = false | |
373 | ||
374 | - | Eye2 = Instance.new("Part",suit) |
374 | + | |
375 | - | Eye2.Size = Vector3.new(0.4,0.4,0.4) |
375 | + | |
376 | ||
377 | - | Eye2.CanCollide = false |
377 | + | |
378 | - | Eye2.BrickColor = BrickColor.new("Really black") |
378 | + | |
379 | - | Eye2Mesh = Instance.new("SpecialMesh",Eye2) |
379 | + | |
380 | - | Eye2Mesh.MeshType = "Sphere" |
380 | + | |
381 | - | Eye2Mesh.Scale = Vector3.new(1,1,0.6) |
381 | + | |
382 | weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
383 | - | weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) |
383 | + | |
384 | ||
385 | - | MEye1 = Instance.new("Part",suit) |
385 | + | |
386 | - | MEye1.Size = Vector3.new(0.3,0.3,0.3) |
386 | + | |
387 | ||
388 | - | MEye1.Material= "Neon" |
388 | + | |
389 | - | MEye1.BrickColor = BrickColor.new("Institutional white") |
389 | + | |
390 | - | MEye1.CanCollide = false |
390 | + | |
391 | - | MEye1Mesh = Instance.new("SpecialMesh",MEye1) |
391 | + | |
392 | - | MEye1Mesh.MeshType = "Sphere" |
392 | + | |
393 | - | MEye1Mesh.Scale = Vector3.new(.2,.5,.2) |
393 | + | |
394 | Determination.Size = Vector3.new(5,5,5) | |
395 | - | weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) |
395 | + | |
396 | Determination.Position = hand1DeterminationPosition.Position | |
397 | - | MEye2 = Instance.new("Part",suit) |
397 | + | |
398 | - | MEye2.Size = Vector3.new(0.3,0.3,0.3) |
398 | + | DeterminationMesh.MeshId = "rbxassetid://546760018" |
399 | DeterminationMesh.Offset = Vector3.new(0,0,0) | |
400 | - | MEye2.Material= "Neon" |
400 | + | |
401 | - | MEye2.BrickColor = BrickColor.new("Institutional white") |
401 | + | |
402 | - | MEye2.CanCollide = false |
402 | + | |
403 | - | MEye2Mesh = Instance.new("SpecialMesh",MEye2) |
403 | + | |
404 | - | MEye2Mesh.MeshType = "Sphere" |
404 | + | |
405 | - | MEye2Mesh.Scale = Vector3.new(.2,.5,.2) |
405 | + | |
406 | ||
407 | - | weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) |
407 | + | |
408 | weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
409 | ||
410 | local p = Instance.new("Part",workspace) | |
411 | ||
412 | p.FormFactor="Custom" | |
413 | ||
414 | p.Size=Vector3.new(0.8,0.8,0.8) | |
415 | ||
416 | p.TopSurface = 0 | |
417 | ||
418 | p.BottomSurface = 0 | |
419 | ||
420 | local colorc = {"Really red"} | |
421 | ||
422 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
423 | ||
424 | p.BrickColor = Fire | |
425 | ||
426 | p.CanCollide=false | |
427 | ||
428 | p.Anchored=true | |
429 | ||
430 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
431 | ||
432 | ||
433 | for i = 1,8 do wait() | |
434 | ||
435 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
436 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
437 | end | |
438 | p:remove() | |
439 | ||
440 | ||
441 | ||
442 | --2-- | |
443 | ||
444 | ||
445 | hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance) | |
446 | hand2Perseverancehealth.DisplayDistanceType = "None" | |
447 | hand2Perseverancehealth.Health = 100 | |
448 | hand2Perseverancehealth.MaxHealth = 100 | |
449 | ||
450 | Perseverance = Instance.new("Part",hand2Perseverance) | |
451 | Perseverance.Size = Vector3.new(1,1.5,0.2) | |
452 | Perseverance.Name = "Head" | |
453 | Perseverance.Position = hand2PerseverancePosition.Position | |
454 | PerseveranceMesh = Instance.new("SpecialMesh",Perseverance) | |
455 | PerseveranceMesh.MeshId = "rbxassetid://430045961" | |
456 | PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0) | |
457 | Perseverance.BrickColor = BrickColor.new("Institutional white") | |
458 | ||
459 | PerseveranceOrb = Instance.new("Part",Perseverance) | |
460 | PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
461 | PerseveranceOrb.BrickColor = BrickColor.new("Magenta") | |
462 | weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
463 | ||
464 | ||
465 | weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
466 | ||
467 | local p = Instance.new("Part",workspace) | |
468 | ||
469 | p.FormFactor="Custom" | |
470 | ||
471 | p.Size=Vector3.new(0.8,0.8,0.8) | |
472 | ||
473 | p.TopSurface = 0 | |
474 | ||
475 | p.BottomSurface = 0 | |
476 | ||
477 | local colorc = {"Magenta"} | |
478 | ||
479 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
480 | ||
481 | - | Determination.Size = Vector3.new(1,1.5,0.2) |
481 | + | |
482 | ||
483 | p.CanCollide=false | |
484 | ||
485 | - | DeterminationMesh.MeshId = "rbxassetid://430045961" |
485 | + | |
486 | - | DeterminationMesh.Offset = Vector3.new(0.09,0.1,0) |
486 | + | |
487 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
488 | ||
489 | ||
490 | for i = 1,8 do wait() | |
491 | ||
492 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
493 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
494 | end | |
495 | p:remove() | |
496 | ||
497 | --3-- | |
498 | ||
499 | hand3Patiencehealth = Instance.new("Humanoid",hand3Patience) | |
500 | hand3Patiencehealth.DisplayDistanceType = "None" | |
501 | hand3Patiencehealth.Health = 100 | |
502 | hand3Patiencehealth.MaxHealth = 100 | |
503 | ||
504 | Patience = Instance.new("Part",hand3Patience) | |
505 | Patience.Size = Vector3.new(1,1.5,0.2) | |
506 | Patience.Name = "Head" | |
507 | PatienceMesh = Instance.new("SpecialMesh",Patience) | |
508 | PatienceMesh.MeshId = "rbxassetid://430045961" | |
509 | PatienceMesh.Offset = Vector3.new(0.09,0.1,0) | |
510 | Patience.BrickColor = BrickColor.new("Institutional white") | |
511 | ||
512 | ||
513 | PatienceOrb = Instance.new("Part",Patience) | |
514 | PatienceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
515 | PatienceOrb.BrickColor = BrickColor.new("Cyan") | |
516 | weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
517 | ||
518 | ||
519 | weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
520 | ||
521 | local p = Instance.new("Part",workspace) | |
522 | ||
523 | p.FormFactor="Custom" | |
524 | ||
525 | p.Size=Vector3.new(0.8,0.8,0.8) | |
526 | ||
527 | p.TopSurface = 0 | |
528 | ||
529 | p.BottomSurface = 0 | |
530 | ||
531 | local colorc = {"Cyan"} | |
532 | ||
533 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
534 | ||
535 | p.BrickColor = Fire | |
536 | ||
537 | p.CanCollide=false | |
538 | ||
539 | p.Anchored=true | |
540 | ||
541 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
542 | ||
543 | ||
544 | for i = 1,8 do wait() | |
545 | ||
546 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
547 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
548 | end | |
549 | p:remove() | |
550 | ||
551 | --4-- | |
552 | ||
553 | hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity) | |
554 | hand4Integrityhealth.DisplayDistanceType = "None" | |
555 | hand4Integrityhealth.Health = 100 | |
556 | hand4Integrityhealth.MaxHealth = 100 | |
557 | ||
558 | Integrity = Instance.new("Part",hand4Integrity) | |
559 | Integrity.Size = Vector3.new(1,1.5,0.2) | |
560 | Integrity.Name = "Head" | |
561 | Integrity.Position = hand1DeterminationPosition.Position | |
562 | IntegrityMesh = Instance.new("SpecialMesh",Integrity) | |
563 | IntegrityMesh.MeshId = "rbxassetid://430045961" | |
564 | IntegrityMesh.Offset = Vector3.new(0.09,0.1,0) | |
565 | Integrity.BrickColor = BrickColor.new("Institutional white") | |
566 | ||
567 | ||
568 | IntegrityOrb = Instance.new("Part",Integrity) | |
569 | IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2) | |
570 | IntegrityOrb.BrickColor = BrickColor.new("Deep blue") | |
571 | weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
572 | ||
573 | ||
574 | weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
575 | ||
576 | ||
577 | local p = Instance.new("Part",workspace) | |
578 | ||
579 | p.FormFactor="Custom" | |
580 | ||
581 | p.Size=Vector3.new(0.8,0.8,0.8) | |
582 | ||
583 | p.TopSurface = 0 | |
584 | ||
585 | p.BottomSurface = 0 | |
586 | ||
587 | local colorc = {"Deep blue"} | |
588 | ||
589 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
590 | ||
591 | p.BrickColor = Fire | |
592 | ||
593 | p.CanCollide=false | |
594 | ||
595 | p.Anchored=true | |
596 | ||
597 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
598 | ||
599 | ||
600 | for i = 1,8 do wait() | |
601 | ||
602 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
603 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
604 | end | |
605 | p:remove() | |
606 | ||
607 | --5-- | |
608 | ||
609 | ||
610 | hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery) | |
611 | hand5Braveryhealth.DisplayDistanceType = "None" | |
612 | hand5Braveryhealth.Health = 100 | |
613 | hand5Braveryhealth.MaxHealth = 100 | |
614 | ||
615 | ||
616 | Bravery = Instance.new("Part",hand5Bravery) | |
617 | Bravery .Size = Vector3.new(1,1.5,0.2) | |
618 | Bravery .Name = "Head" | |
619 | Bravery.Position = hand1DeterminationPosition.Position | |
620 | BraveryMesh = Instance.new("SpecialMesh",Bravery) | |
621 | BraveryMesh.MeshId = "rbxassetid://430045961" | |
622 | BraveryMesh.Offset = Vector3.new(0.09,0.1,0) | |
623 | Bravery.BrickColor = BrickColor.new("Institutional white") | |
624 | ||
625 | BraveryOrb = Instance.new("Part",Bravery) | |
626 | BraveryOrb.Size = Vector3.new(0.3,0.3,0.2) | |
627 | BraveryOrb.BrickColor = BrickColor.new("Deep orange") | |
628 | weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
629 | ||
630 | ||
631 | weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
632 | ||
633 | ||
634 | ||
635 | local p = Instance.new("Part",workspace) | |
636 | ||
637 | p.FormFactor="Custom" | |
638 | ||
639 | p.Size=Vector3.new(0.8,0.8,0.8) | |
640 | ||
641 | p.TopSurface = 0 | |
642 | ||
643 | p.BottomSurface = 0 | |
644 | ||
645 | local colorc = {"Deep orange"} | |
646 | ||
647 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
648 | ||
649 | p.BrickColor = Fire | |
650 | ||
651 | p.CanCollide=false | |
652 | ||
653 | p.Anchored=true | |
654 | ||
655 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
656 | ||
657 | ||
658 | for i = 1,8 do wait() | |
659 | ||
660 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
661 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
662 | end | |
663 | p:remove() | |
664 | --6-- | |
665 | ||
666 | hand6Justicehealth = Instance.new("Humanoid",hand6Justice) | |
667 | hand6Justicehealth.DisplayDistanceType = "None" | |
668 | hand6Justicehealth.Health = 100 | |
669 | hand6Justicehealth.MaxHealth = 100 | |
670 | ||
671 | Justice = Instance.new("Part",hand6Justice) | |
672 | Justice .Size = Vector3.new(1,1.5,0.2) | |
673 | Justice.Name = "Head" | |
674 | Justice.Position = hand1DeterminationPosition.Position | |
675 | JusticeMesh = Instance.new("SpecialMesh",Justice) | |
676 | JusticeMesh.MeshId = "rbxassetid://430045961" | |
677 | JusticeMesh.Offset = Vector3.new(0.09,0.1,0) | |
678 | Justice.BrickColor = BrickColor.new("Institutional white") | |
679 | ||
680 | JusticeOrb = Instance.new("Part",Justice) | |
681 | JusticeOrb.Size = Vector3.new(0.3,0.3,0.2) | |
682 | JusticeOrb.BrickColor = BrickColor.new("New Yeller") | |
683 | weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
684 | ||
685 | ||
686 | weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
687 | ||
688 | ||
689 | ||
690 | local p = Instance.new("Part",workspace) | |
691 | ||
692 | p.FormFactor="Custom" | |
693 | ||
694 | p.Size=Vector3.new(0.8,0.8,0.8) | |
695 | ||
696 | p.TopSurface = 0 | |
697 | ||
698 | p.BottomSurface = 0 | |
699 | ||
700 | local colorc = {"New Yeller"} | |
701 | ||
702 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
703 | ||
704 | p.BrickColor = Fire | |
705 | ||
706 | p.CanCollide=false | |
707 | ||
708 | p.Anchored=true | |
709 | ||
710 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
711 | ||
712 | ||
713 | for i = 1,8 do wait() | |
714 | ||
715 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
716 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
717 | end | |
718 | p:remove() | |
719 | --7-- | |
720 | ||
721 | hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness) | |
722 | hand7Kindnesshealth.DisplayDistanceType = "None" | |
723 | hand7Kindnesshealth.Health = 100 | |
724 | hand7Kindnesshealth.MaxHealth = 100 | |
725 | ||
726 | Kindness = Instance.new("Part",hand7Kindness) | |
727 | Kindness .Size = Vector3.new(1,1.5,0.2) | |
728 | Kindness.Name = "Head" | |
729 | Kindness.Position = hand1DeterminationPosition.Position | |
730 | KindnessMesh = Instance.new("SpecialMesh",Kindness) | |
731 | KindnessMesh.MeshId = "rbxassetid://430045961" | |
732 | KindnessMesh.Offset = Vector3.new(0.09,0.1,0) | |
733 | Kindness.BrickColor = BrickColor.new("Institutional white") | |
734 | ||
735 | KindnessOrb = Instance.new("Part",Kindness) | |
736 | KindnessOrb.Size = Vector3.new(0.3,0.3,0.2) | |
737 | KindnessOrb.BrickColor = BrickColor.new("Lime green") | |
738 | weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
739 | ||
740 | ||
741 | weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
742 | local p = Instance.new("Part",workspace) | |
743 | ||
744 | p.FormFactor="Custom" | |
745 | ||
746 | p.Size=Vector3.new(0.8,0.8,0.8) | |
747 | ||
748 | p.TopSurface = 0 | |
749 | ||
750 | p.BottomSurface = 0 | |
751 | ||
752 | local colorc = {"Lime green"} | |
753 | ||
754 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
755 | ||
756 | p.BrickColor = Fire | |
757 | ||
758 | p.CanCollide=false | |
759 | ||
760 | p.Anchored=true | |
761 | ||
762 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
763 | ||
764 | ||
765 | for i = 1,8 do wait() | |
766 | ||
767 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
768 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
769 | end | |
770 | p:remove() | |
771 | ||
772 | PlaySound("GasterTheme", 1, char.Torso, true) | |
773 | ||
774 | ---functions and attacks | |
775 | ||
776 | function BravAttack() | |
777 | if hand5BraveryhealthDown == true then return end | |
778 | if switchvalue == 7 then | |
779 | ||
780 | BraveryAttack = true | |
781 | ||
782 | WeldBravery = Instance.new("Weld",Bravery) | |
783 | WeldBravery.Part0 = AttackPosition | |
784 | WeldBravery.Part1 = Bravery | |
785 | WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
786 | ||
787 | local p = Instance.new("Part",workspace) | |
788 | ||
789 | p.FormFactor="Custom" | |
790 | ||
791 | p.Size=Vector3.new(0.8,0.8,0.8) | |
792 | ||
793 | p.TopSurface = 0 | |
794 | ||
795 | p.BottomSurface = 0 | |
796 | ||
797 | local colorc = {"Deep orange"} | |
798 | ||
799 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
800 | ||
801 | p.BrickColor = Fire | |
802 | ||
803 | p.CanCollide=false | |
804 | ||
805 | p.Anchored=true | |
806 | ||
807 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
808 | ||
809 | coroutine.resume(coroutine.create(function() | |
810 | for i = 1,8 do wait() | |
811 | ||
812 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
813 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
814 | end | |
815 | p:remove() | |
816 | end)) | |
817 | ||
818 | ||
819 | ||
820 | end | |
821 | ||
822 | end | |
823 | ||
824 | ||
825 | ||
826 | function BravRest() | |
827 | if hand5BraveryhealthDown == true then return end | |
828 | if switchvalue == 6 then | |
829 | ||
830 | if BraveryAttack == true then | |
831 | WeldBravery:remove() | |
832 | ||
833 | ||
834 | local p = Instance.new("Part",workspace) | |
835 | ||
836 | p.FormFactor="Custom" | |
837 | ||
838 | p.Size=Vector3.new(0.8,0.8,0.8) | |
839 | ||
840 | p.TopSurface = 0 | |
841 | ||
842 | p.BottomSurface = 0 | |
843 | ||
844 | local colorc = {"Deep orange"} | |
845 | ||
846 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
847 | ||
848 | p.BrickColor = Fire | |
849 | ||
850 | p.CanCollide=false | |
851 | ||
852 | p.Anchored=true | |
853 | ||
854 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
855 | coroutine.resume(coroutine.create(function() | |
856 | for i = 1,8 do wait() | |
857 | ||
858 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
859 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
860 | end | |
861 | p:remove() | |
862 | end)) | |
863 | ||
864 | BraveryAttack = false | |
865 | ||
866 | ||
867 | end | |
868 | end | |
869 | end | |
870 | ||
871 | function PatAttack() | |
872 | if hand3PatiencehealthDown == true then return end | |
873 | if switchvalue == 6 then | |
874 | ||
875 | PatienceAttack = true | |
876 | ||
877 | WeldPatience = Instance.new("Weld",Patience) | |
878 | WeldPatience.Part0 = AttackPosition | |
879 | WeldPatience.Part1 = Patience | |
880 | WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
881 | ||
882 | local p = Instance.new("Part",workspace) | |
883 | ||
884 | p.FormFactor="Custom" | |
885 | ||
886 | p.Size=Vector3.new(0.8,0.8,0.8) | |
887 | ||
888 | p.TopSurface = 0 | |
889 | ||
890 | p.BottomSurface = 0 | |
891 | ||
892 | local colorc = {"Cyan"} | |
893 | ||
894 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
895 | ||
896 | p.BrickColor = Fire | |
897 | ||
898 | p.CanCollide=false | |
899 | ||
900 | p.Anchored=true | |
901 | ||
902 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
903 | ||
904 | coroutine.resume(coroutine.create(function() | |
905 | for i = 1,8 do wait() | |
906 | ||
907 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
908 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
909 | end | |
910 | p:remove() | |
911 | end)) | |
912 | ||
913 | ||
914 | ||
915 | end | |
916 | ||
917 | end | |
918 | ||
919 | ||
920 | ||
921 | function PatRest() | |
922 | if hand3PatiencehealthDown == true then return end | |
923 | if switchvalue == 7 or switchvalue == 5 then | |
924 | ||
925 | if PatienceAttack == true then | |
926 | WeldPatience:remove() | |
927 | ||
928 | ||
929 | local p = Instance.new("Part",workspace) | |
930 | ||
931 | p.FormFactor="Custom" | |
932 | ||
933 | p.Size=Vector3.new(0.8,0.8,0.8) | |
934 | ||
935 | p.TopSurface = 0 | |
936 | ||
937 | p.BottomSurface = 0 | |
938 | ||
939 | local colorc = {"Cyan"} | |
940 | ||
941 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
942 | ||
943 | p.BrickColor = Fire | |
944 | ||
945 | p.CanCollide=false | |
946 | ||
947 | p.Anchored=true | |
948 | ||
949 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
950 | coroutine.resume(coroutine.create(function() | |
951 | for i = 1,8 do wait() | |
952 | ||
953 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
954 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
955 | end | |
956 | p:remove() | |
957 | end)) | |
958 | ||
959 | PatienceAttack = false | |
960 | ||
961 | ||
962 | end | |
963 | end | |
964 | end | |
965 | ||
966 | ||
967 | function DetAttack() | |
968 | if hand1DeterminationhealthDown == true then return end | |
969 | if switchvalue == 5 then | |
970 | ||
971 | DeterminationAttack = true | |
972 | ||
973 | WeldDet = Instance.new("Weld",Determination) | |
974 | WeldDet.Part0 = AttackPosition | |
975 | WeldDet.Part1 = Determination | |
976 | WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
977 | ||
978 | local p = Instance.new("Part",workspace) | |
979 | ||
980 | p.FormFactor="Custom" | |
981 | ||
982 | p.Size=Vector3.new(0.8,0.8,0.8) | |
983 | ||
984 | p.TopSurface = 0 | |
985 | ||
986 | p.BottomSurface = 0 | |
987 | ||
988 | local colorc = {"Really red"} | |
989 | ||
990 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
991 | ||
992 | p.BrickColor = Fire | |
993 | ||
994 | p.CanCollide=false | |
995 | ||
996 | p.Anchored=true | |
997 | ||
998 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
999 | ||
1000 | coroutine.resume(coroutine.create(function() | |
1001 | for i = 1,8 do wait() | |
1002 | ||
1003 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1004 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1005 | end | |
1006 | p:remove() | |
1007 | end)) | |
1008 | ||
1009 | ||
1010 | ||
1011 | end | |
1012 | ||
1013 | end | |
1014 | ||
1015 | ||
1016 | ||
1017 | function DetRest() | |
1018 | if hand1DeterminationhealthDown == true then return end | |
1019 | if switchvalue == 6 or switchvalue == 4 then | |
1020 | ||
1021 | if DeterminationAttack == true then | |
1022 | WeldDet:remove() | |
1023 | ||
1024 | ||
1025 | local p = Instance.new("Part",workspace) | |
1026 | ||
1027 | p.FormFactor="Custom" | |
1028 | ||
1029 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1030 | ||
1031 | p.TopSurface = 0 | |
1032 | ||
1033 | p.BottomSurface = 0 | |
1034 | ||
1035 | local colorc = {"Really red"} | |
1036 | ||
1037 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1038 | ||
1039 | p.BrickColor = Fire | |
1040 | ||
1041 | p.CanCollide=false | |
1042 | ||
1043 | p.Anchored=true | |
1044 | ||
1045 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1046 | coroutine.resume(coroutine.create(function() | |
1047 | for i = 1,8 do wait() | |
1048 | ||
1049 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1050 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1051 | end | |
1052 | p:remove() | |
1053 | end)) | |
1054 | ||
1055 | DeterminationAttack = false | |
1056 | ||
1057 | ||
1058 | end | |
1059 | end | |
1060 | end | |
1061 | ||
1062 | ||
1063 | ||
1064 | function KinAttack() | |
1065 | if hand7KindnesshealthDown == true then return end | |
1066 | if switchvalue == 4 then | |
1067 | ||
1068 | KindAttack = true | |
1069 | ||
1070 | WeldKind = Instance.new("Weld",Kindness) | |
1071 | WeldKind.Part0 = AttackPosition | |
1072 | WeldKind.Part1 = Kindness | |
1073 | WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1074 | ||
1075 | local p = Instance.new("Part",workspace) | |
1076 | ||
1077 | p.FormFactor="Custom" | |
1078 | ||
1079 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1080 | ||
1081 | p.TopSurface = 0 | |
1082 | ||
1083 | p.BottomSurface = 0 | |
1084 | ||
1085 | local colorc = {"Lime green"} | |
1086 | ||
1087 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1088 | ||
1089 | p.BrickColor = Fire | |
1090 | ||
1091 | p.CanCollide=false | |
1092 | ||
1093 | p.Anchored=true | |
1094 | ||
1095 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1096 | ||
1097 | coroutine.resume(coroutine.create(function() | |
1098 | for i = 1,8 do wait() | |
1099 | ||
1100 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1101 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1102 | end | |
1103 | p:remove() | |
1104 | end)) | |
1105 | ||
1106 | ||
1107 | ||
1108 | end | |
1109 | ||
1110 | end | |
1111 | ||
1112 | ||
1113 | ||
1114 | function KinRest() | |
1115 | if hand7KindnesshealthDown == true then return end | |
1116 | if switchvalue == 5 or switchvalue == 3 then | |
1117 | ||
1118 | if KindAttack == true then | |
1119 | WeldKind:remove() | |
1120 | ||
1121 | ||
1122 | local p = Instance.new("Part",workspace) | |
1123 | ||
1124 | p.FormFactor="Custom" | |
1125 | ||
1126 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1127 | ||
1128 | p.TopSurface = 0 | |
1129 | ||
1130 | p.BottomSurface = 0 | |
1131 | ||
1132 | local colorc = {"Lime green"} | |
1133 | ||
1134 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1135 | ||
1136 | p.BrickColor = Fire | |
1137 | ||
1138 | p.CanCollide=false | |
1139 | ||
1140 | p.Anchored=true | |
1141 | ||
1142 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1143 | coroutine.resume(coroutine.create(function() | |
1144 | for i = 1,8 do wait() | |
1145 | ||
1146 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1147 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1148 | end | |
1149 | p:remove() | |
1150 | end)) | |
1151 | ||
1152 | KindAttack = false | |
1153 | ||
1154 | ||
1155 | end | |
1156 | end | |
1157 | end | |
1158 | ||
1159 | ||
1160 | ||
1161 | ||
1162 | function PerAttack() | |
1163 | if hand2PerseverancehealthDown == true then return end | |
1164 | if switchvalue == 3 then | |
1165 | ||
1166 | PerseveranceAttack = true | |
1167 | ||
1168 | WeldPer = Instance.new("Weld",Perseverance) | |
1169 | WeldPer.Part0 = AttackPosition | |
1170 | WeldPer.Part1 = Perseverance | |
1171 | WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1172 | ||
1173 | local p = Instance.new("Part",workspace) | |
1174 | ||
1175 | p.FormFactor="Custom" | |
1176 | ||
1177 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1178 | ||
1179 | p.TopSurface = 0 | |
1180 | ||
1181 | p.BottomSurface = 0 | |
1182 | ||
1183 | local colorc = {"Magenta"} | |
1184 | ||
1185 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1186 | ||
1187 | p.BrickColor = Fire | |
1188 | ||
1189 | p.CanCollide=false | |
1190 | ||
1191 | p.Anchored=true | |
1192 | ||
1193 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1194 | ||
1195 | coroutine.resume(coroutine.create(function() | |
1196 | for i = 1,8 do wait() | |
1197 | ||
1198 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1199 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1200 | end | |
1201 | p:remove() | |
1202 | end)) | |
1203 | ||
1204 | ||
1205 | ||
1206 | end | |
1207 | ||
1208 | end | |
1209 | ||
1210 | ||
1211 | ||
1212 | function PerRest() | |
1213 | if hand2PerseverancehealthDown == true then return end | |
1214 | if switchvalue == 4 or switchvalue == 2 then | |
1215 | ||
1216 | if PerseveranceAttack == true then | |
1217 | WeldPer:remove() | |
1218 | ||
1219 | ||
1220 | local p = Instance.new("Part",workspace) | |
1221 | ||
1222 | p.FormFactor="Custom" | |
1223 | ||
1224 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1225 | ||
1226 | p.TopSurface = 0 | |
1227 | ||
1228 | p.BottomSurface = 0 | |
1229 | ||
1230 | local colorc = {"Magenta"} | |
1231 | ||
1232 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1233 | ||
1234 | p.BrickColor = Fire | |
1235 | ||
1236 | p.CanCollide=false | |
1237 | ||
1238 | p.Anchored=true | |
1239 | ||
1240 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1241 | coroutine.resume(coroutine.create(function() | |
1242 | for i = 1,8 do wait() | |
1243 | ||
1244 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1245 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1246 | end | |
1247 | p:remove() | |
1248 | end)) | |
1249 | ||
1250 | PerseveranceAttack = false | |
1251 | ||
1252 | ||
1253 | end | |
1254 | end | |
1255 | end | |
1256 | ||
1257 | ||
1258 | function IntAttack() | |
1259 | if hand4IntegrityhealthDown == true then return end | |
1260 | if switchvalue == 2 then | |
1261 | ||
1262 | IntegrityAttack = true | |
1263 | ||
1264 | WeldInt = Instance.new("Weld",Integrity) | |
1265 | WeldInt.Part0 = AttackPosition | |
1266 | WeldInt.Part1 = Integrity | |
1267 | WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1268 | ||
1269 | local p = Instance.new("Part",workspace) | |
1270 | ||
1271 | p.FormFactor="Custom" | |
1272 | ||
1273 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1274 | ||
1275 | p.TopSurface = 0 | |
1276 | ||
1277 | p.BottomSurface = 0 | |
1278 | ||
1279 | local colorc = {"Dark blue"} | |
1280 | ||
1281 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1282 | ||
1283 | p.BrickColor = Fire | |
1284 | ||
1285 | p.CanCollide=false | |
1286 | ||
1287 | p.Anchored=true | |
1288 | ||
1289 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1290 | ||
1291 | coroutine.resume(coroutine.create(function() | |
1292 | for i = 1,8 do wait() | |
1293 | ||
1294 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1295 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1296 | end | |
1297 | p:remove() | |
1298 | end)) | |
1299 | ||
1300 | ||
1301 | ||
1302 | end | |
1303 | ||
1304 | end | |
1305 | ||
1306 | ||
1307 | ||
1308 | function IntRest() | |
1309 | if hand4IntegrityhealthDown == true then return end | |
1310 | if switchvalue == 3 or switchvalue == 1 then | |
1311 | ||
1312 | if IntegrityAttack == true then | |
1313 | WeldInt:remove() | |
1314 | ||
1315 | ||
1316 | local p = Instance.new("Part",workspace) | |
1317 | ||
1318 | p.FormFactor="Custom" | |
1319 | ||
1320 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1321 | ||
1322 | p.TopSurface = 0 | |
1323 | ||
1324 | p.BottomSurface = 0 | |
1325 | ||
1326 | local colorc = {"Dark blue"} | |
1327 | ||
1328 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1329 | ||
1330 | p.BrickColor = Fire | |
1331 | ||
1332 | p.CanCollide=false | |
1333 | ||
1334 | p.Anchored=true | |
1335 | ||
1336 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1337 | coroutine.resume(coroutine.create(function() | |
1338 | for i = 1,8 do wait() | |
1339 | ||
1340 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1341 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1342 | end | |
1343 | p:remove() | |
1344 | end)) | |
1345 | ||
1346 | IntegrityAttack = false | |
1347 | ||
1348 | ||
1349 | end | |
1350 | end | |
1351 | end | |
1352 | ||
1353 | ||
1354 | ||
1355 | ||
1356 | function JusAttack() | |
1357 | ||
1358 | if switchvalue == 1 then | |
1359 | if hand6JusticehealthDown == true then return end | |
1360 | JusticeAttack = true | |
1361 | ||
1362 | Weldjus = Instance.new("Weld",Justice) | |
1363 | Weldjus.Part0 = AttackPosition | |
1364 | Weldjus.Part1 = Justice | |
1365 | Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1366 | ||
1367 | local p = Instance.new("Part",workspace) | |
1368 | ||
1369 | p.FormFactor="Custom" | |
1370 | ||
1371 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1372 | ||
1373 | p.TopSurface = 0 | |
1374 | ||
1375 | p.BottomSurface = 0 | |
1376 | ||
1377 | local colorc = {"New Yeller"} | |
1378 | ||
1379 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1380 | ||
1381 | p.BrickColor = Fire | |
1382 | ||
1383 | p.CanCollide=false | |
1384 | ||
1385 | p.Anchored=true | |
1386 | ||
1387 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1388 | ||
1389 | coroutine.resume(coroutine.create(function() | |
1390 | for i = 1,8 do wait() | |
1391 | ||
1392 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1393 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1394 | end | |
1395 | p:remove() | |
1396 | end)) | |
1397 | ||
1398 | ||
1399 | ||
1400 | end | |
1401 | ||
1402 | end | |
1403 | ||
1404 | ||
1405 | ||
1406 | ||
1407 | function JusRest() | |
1408 | if hand6JusticehealthDown == true then return end | |
1409 | if switchvalue == 2 then | |
1410 | ||
1411 | if JusticeAttack == true then | |
1412 | Weldjus:remove() | |
1413 | ||
1414 | ||
1415 | local p = Instance.new("Part",workspace) | |
1416 | ||
1417 | p.FormFactor="Custom" | |
1418 | ||
1419 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1420 | ||
1421 | p.TopSurface = 0 | |
1422 | ||
1423 | p.BottomSurface = 0 | |
1424 | ||
1425 | local colorc = {"New Yeller"} | |
1426 | ||
1427 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1428 | ||
1429 | p.BrickColor = Fire | |
1430 | ||
1431 | p.CanCollide=false | |
1432 | ||
1433 | p.Anchored=true | |
1434 | ||
1435 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1436 | coroutine.resume(coroutine.create(function() | |
1437 | for i = 1,8 do wait() | |
1438 | ||
1439 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1440 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1441 | end | |
1442 | p:remove() | |
1443 | end)) | |
1444 | ||
1445 | JusticeAttack = false | |
1446 | ||
1447 | ||
1448 | end | |
1449 | end | |
1450 | end | |
1451 | ||
1452 | ||
1453 | ||
1454 | ||
1455 | ||
1456 | ||
1457 | ||
1458 | ||
1459 | ||
1460 | ||
1461 | ||
1462 | ||
1463 | --Key Presses | |
1464 | ||
1465 | mouse.Button1Up:connect(function() | |
1466 | ||
1467 | InUse = false | |
1468 | ||
1469 | ||
1470 | end) | |
1471 | ||
1472 | mouse.Button1Down:connect(function() | |
1473 | ||
1474 | InUse = true | |
1475 | ||
1476 | ||
1477 | end) | |
1478 | ||
1479 | mouse.KeyDown:connect(function(key) | |
1480 | ||
1481 | if key =="r" then | |
1482 | if hand7KindnesshealthDown == true then return end | |
1483 | if ShieldValueToGasterDebounce == true then return end | |
1484 | ||
1485 | if ShieldValueToGaster == false then | |
1486 | ShieldValueToGaster = true | |
1487 | if ShieldValueToGasterDebounce == false then | |
1488 | ShieldValueToGasterDebounce = true | |
1489 | ||
1490 | ||
1491 | local ShieldOfGaster6= Instance.new("Part",hand7Kindness) | |
1492 | ShieldOfGaster6.TopSurface = "Smooth" | |
1493 | ShieldOfGaster6.BottomSurface = "Smooth" | |
1494 | ShieldOfGaster6.Size = Vector3.new(18, 3, 18) | |
1495 | ShieldOfGaster6.CanCollide = true | |
1496 | ShieldOfGaster6.Anchored =true | |
1497 | ShieldOfGaster6.BrickColor = BrickColor.new("Lime green") | |
1498 | ShieldOfGaster6 .FormFactor = "Custom" | |
1499 | ShieldOfGaster6.Transparency = 0.7 | |
1500 | ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1501 | shieldparent6 = ShieldOfGaster6 | |
1502 | ||
1503 | local ShieldOfGaster5= Instance.new("Part",hand7Kindness) | |
1504 | ShieldOfGaster5.TopSurface = "Smooth" | |
1505 | ShieldOfGaster5.BottomSurface = "Smooth" | |
1506 | ShieldOfGaster5.Size = Vector3.new(18, 3, 18) | |
1507 | ShieldOfGaster5.CanCollide = true | |
1508 | ShieldOfGaster5.Anchored =true | |
1509 | ShieldOfGaster5.BrickColor = BrickColor.new("Lime green") | |
1510 | ShieldOfGaster5 .FormFactor = "Custom" | |
1511 | ShieldOfGaster5.Transparency = 0.7 | |
1512 | ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1513 | shieldparent5 = ShieldOfGaster5 | |
1514 | ||
1515 | local ShieldOfGaster4= Instance.new("Part",hand7Kindness) | |
1516 | ShieldOfGaster4.TopSurface = "Smooth" | |
1517 | ShieldOfGaster4.BottomSurface = "Smooth" | |
1518 | ShieldOfGaster4.Size = Vector3.new(3, 18, 18) | |
1519 | ShieldOfGaster4.CanCollide = true | |
1520 | ShieldOfGaster4.Anchored =true | |
1521 | ShieldOfGaster4.BrickColor = BrickColor.new("Lime green") | |
1522 | ShieldOfGaster4 .FormFactor = "Custom" | |
1523 | ShieldOfGaster4.Transparency = 0.7 | |
1524 | ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1525 | shieldparent4 = ShieldOfGaster4 | |
1526 | ||
1527 | local ShieldOfGaster3= Instance.new("Part",hand7Kindness) | |
1528 | ShieldOfGaster3.TopSurface = "Smooth" | |
1529 | ShieldOfGaster3.BottomSurface = "Smooth" | |
1530 | ShieldOfGaster3.Size = Vector3.new(3, 18, 18) | |
1531 | ShieldOfGaster3.CanCollide = true | |
1532 | ShieldOfGaster3.Anchored =true | |
1533 | ShieldOfGaster3.BrickColor = BrickColor.new("Lime green") | |
1534 | ShieldOfGaster3 .FormFactor = "Custom" | |
1535 | ShieldOfGaster3.Transparency = 0.7 | |
1536 | ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1537 | shieldparent3 = ShieldOfGaster3 | |
1538 | ||
1539 | local ShieldOfGaster2= Instance.new("Part",hand7Kindness) | |
1540 | ShieldOfGaster2.TopSurface = "Smooth" | |
1541 | ShieldOfGaster2.BottomSurface = "Smooth" | |
1542 | ShieldOfGaster2.Size = Vector3.new(18, 18, 3) | |
1543 | ShieldOfGaster2.CanCollide = true | |
1544 | ShieldOfGaster2.Anchored =true | |
1545 | ShieldOfGaster2.BrickColor = BrickColor.new("Lime green") | |
1546 | ShieldOfGaster2 .FormFactor = "Custom" | |
1547 | ShieldOfGaster2.Transparency = 0.7 | |
1548 | ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1549 | shieldparent2 = ShieldOfGaster2 | |
1550 | ||
1551 | local ShieldOfGaster1= Instance.new("Part",hand7Kindness) | |
1552 | ShieldOfGaster1.TopSurface = "Smooth" | |
1553 | ShieldOfGaster1.BottomSurface = "Smooth" | |
1554 | ShieldOfGaster1.Size = Vector3.new(18, 18, 3) | |
1555 | ShieldOfGaster1.CanCollide = true | |
1556 | ShieldOfGaster1.Anchored =true | |
1557 | ShieldOfGaster1.BrickColor = BrickColor.new("Lime green") | |
1558 | ShieldOfGaster1 .FormFactor = "Custom" | |
1559 | ShieldOfGaster1.Transparency = 0.7 | |
1560 | ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1561 | shieldparent1 = ShieldOfGaster1 | |
1562 | ||
1563 | for i = 1,7 do | |
1564 | local parti = Instance.new("Part",Torso) | |
1565 | parti.Anchored = true | |
1566 | parti.TopSurface = 0 | |
1567 | parti.BottomSurface = 0 | |
1568 | parti.CanCollide = false | |
1569 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
1570 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1571 | parti.Transparency = 0 | |
1572 | parti.BrickColor = BrickColor.new("Lime green") | |
1573 | game.Debris:AddItem(parti,1.5) | |
1574 | ||
1575 | ||
1576 | ||
1577 | ||
1578 | ||
1579 | ||
1580 | ||
1581 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
1582 | game:service("RunService").Stepped:connect(function() | |
1583 | parti.Transparency = parti.Transparency + 0.05 | |
1584 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1585 | end) | |
1586 | end | |
1587 | ||
1588 | ShieldValueToGasterDebounce = false | |
1589 | ShieldValueToGaster = true | |
1590 | end | |
1591 | ||
1592 | ||
1593 | elseif ShieldValueToGaster == true then | |
1594 | ShieldValueToGaster = false | |
1595 | if ShieldValueToGasterDebounce == false then | |
1596 | ShieldValueToGasterDebounce = true | |
1597 | ||
1598 | ||
1599 | for i = 1,3 do wait() | |
1600 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
1601 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
1602 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
1603 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
1604 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
1605 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
1606 | end | |
1607 | shieldparent6:remove() | |
1608 | shieldparent5:remove() | |
1609 | shieldparent4:remove() | |
1610 | shieldparent3:remove() | |
1611 | shieldparent2:remove() | |
1612 | shieldparent1:remove() | |
1613 | ||
1614 | shieldparent1=nil | |
1615 | shieldparent2=nil | |
1616 | shieldparent3=nil | |
1617 | shieldparent4=nil | |
1618 | shieldparent5=nil | |
1619 | shieldparent6=nil | |
1620 | ||
1621 | ||
1622 | ShieldValueToGasterDebounce = false | |
1623 | ShieldValueToGaster = false | |
1624 | end | |
1625 | end | |
1626 | ||
1627 | ||
1628 | end | |
1629 | ||
1630 | ||
1631 | if key =="x" then | |
1632 | if (not vDebounce) then | |
1633 | vDebounce = true | |
1634 | for i = 1,5 do wait() | |
1635 | Torso.Transparency = Torso.Transparency + 0.2 | |
1636 | char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2 | |
1637 | char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2 | |
1638 | char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2 | |
1639 | char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2 | |
1640 | char.Head.Transparency = char.Head.Transparency + 0.2 | |
1641 | Crack1.Transparency = Crack1.Transparency + 0.2 | |
1642 | Crack2.Transparency = Crack2.Transparency + 0.2 | |
1643 | mouth.Transparency = mouth.Transparency + 0.2 | |
1644 | Eye1.Transparency = Eye1.Transparency + 0.2 | |
1645 | Eye2.Transparency = Eye2.Transparency + 0.2 | |
1646 | MEye1.Transparency = MEye1.Transparency + 0.2 | |
1647 | MEye2.Transparency = MEye2.Transparency + 0.2 | |
1648 | end | |
1649 | ||
1650 | teleportPlayer(mouse.hit.p) | |
1651 | char.Humanoid.PlatformStand = false | |
1652 | vDebounce = false | |
1653 | end | |
1654 | end | |
1655 | ||
1656 | ||
1657 | ||
1658 | if key == "q" then | |
1659 | ||
1660 | if switchvalue == 1 then return end | |
1661 | ||
1662 | switchvalue = switchvalue - 1 | |
1663 | ||
1664 | print (switchvalue) | |
1665 | ||
1666 | JusAttack() | |
1667 | JusRest() | |
1668 | IntAttack() | |
1669 | IntRest() | |
1670 | PerAttack() | |
1671 | PerRest() | |
1672 | KinAttack() | |
1673 | KinRest() | |
1674 | DetAttack() | |
1675 | DetRest() | |
1676 | PatAttack() | |
1677 | PatRest() | |
1678 | BravAttack() | |
1679 | BravRest() | |
1680 | end | |
1681 | ||
1682 | if key == "e" then | |
1683 | ||
1684 | if switchvalue == 7 then return end | |
1685 | ||
1686 | switchvalue = switchvalue + 1 | |
1687 | ||
1688 | print (switchvalue) | |
1689 | ||
1690 | JusAttack() | |
1691 | JusRest() | |
1692 | IntAttack() | |
1693 | IntRest() | |
1694 | PerAttack() | |
1695 | PerRest() | |
1696 | KinAttack() | |
1697 | KinRest() | |
1698 | DetAttack() | |
1699 | DetRest() | |
1700 | PatAttack() | |
1701 | PatRest() | |
1702 | BravAttack() | |
1703 | BravRest() | |
1704 | end | |
1705 | ||
1706 | ||
1707 | ||
1708 | end) | |
1709 | ||
1710 | ||
1711 | ||
1712 | ||
1713 | ||
1714 | ||
1715 | ||
1716 | ||
1717 | ||
1718 | ---runservices | |
1719 | ||
1720 | ||
1721 | ||
1722 | ||
1723 | ||
1724 | ||
1725 | ||
1726 | ||
1727 | game:service("RunService").Stepped:connect(function() wait(.5) | |
1728 | ||
1729 | ||
1730 | if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then | |
1731 | ||
1732 | char.Humanoid.Health = 0 | |
1733 | ||
1734 | ||
1735 | end | |
1736 | ||
1737 | ||
1738 | if InUse == false then return end | |
1739 | ||
1740 | if JusticeAttack == true then | |
1741 | ||
1742 | if InUse == false then return end | |
1743 | if InUse == true then | |
1744 | if JusticeAttackDebounce == true then return end | |
1745 | if JusticeAttackDebounce == false then | |
1746 | ||
1747 | ||
1748 | JusticeAttackDebounce = true | |
1749 | ||
1750 | wait(.2) | |
1751 | ||
1752 | ||
1753 | local PewJustice = Instance.new("Part",suit) | |
1754 | PewJustice.Size = Vector3.new(2,1,4) | |
1755 | PewJustice.BrickColor = BrickColor.new("New Yeller") | |
1756 | PewJustice.Position = Justice.Position | |
1757 | PewJustice.CanCollide = false | |
1758 | ||
1759 | for i = 1,7 do | |
1760 | local parti = Instance.new("Part",Torso) | |
1761 | parti.Anchored = true | |
1762 | parti.TopSurface = 0 | |
1763 | parti.BottomSurface = 0 | |
1764 | parti.CanCollide = false | |
1765 | parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)) | |
1766 | parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
1767 | parti.Transparency = 0 | |
1768 | parti.BrickColor = BrickColor.new("New Yeller") | |
1769 | game.Debris:AddItem(parti,1.5) | |
1770 | ||
1771 | ||
1772 | ||
1773 | ||
1774 | ||
1775 | ||
1776 | ||
1777 | local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100) | |
1778 | game:service("RunService").Stepped:connect(function() | |
1779 | parti.Transparency = parti.Transparency + 0.05 | |
1780 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1781 | end) | |
1782 | ||
1783 | ||
1784 | ||
1785 | end | |
1786 | ||
1787 | coroutine.resume(coroutine.create(function() | |
1788 | for i = 1,8 do wait() | |
1789 | ||
1790 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1791 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1792 | end | |
1793 | p:remove() | |
1794 | end)) | |
1795 | ||
1796 | local handleCFrame = PewJustice.CFrame | |
1797 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
1798 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
1799 | local laserShotClone = PewJustice:Clone() | |
1800 | PewJustice:remove() | |
1801 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)) | |
1802 | local bodyVelocity = Instance.new('BodyVelocity') | |
1803 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
1804 | bodyVelocity.Parent = laserShotClone | |
1805 | bodyVelocity.Name = "Magic" | |
1806 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
1807 | ||
1808 | ||
1809 | laserShotClone.Parent = suit | |
1810 | ||
1811 | ||
1812 | function touch(hit) | |
1813 | ||
1814 | ||
1815 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
1816 | ||
1817 | if hit.Parent.Name == char.Name then return end | |
1818 | if hit.Parent.Name == hand1Determination.Name then return end | |
1819 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
1820 | if hit.Parent.Name == hand3Patience.Name then return end | |
1821 | if hit.Parent.Name == hand4Integrity.Name then return end | |
1822 | if hit.Parent.Name == hand5Bravery.Name then return end | |
1823 | if hit.Parent.Name == hand6Justice.Name then return end | |
1824 | if hit.Parent.Name == hand7Kindness.Name then return end | |
1825 | ||
1826 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3 | |
1827 | ||
1828 | local HitSounds = { | |
1829 | Hurt = Instance.new("Sound") | |
1830 | ||
1831 | } | |
1832 | ||
1833 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
1834 | HitSounds["Hurt"].Volume = 1 | |
1835 | ||
1836 | function PlayHitSound(soundname, pitch) | |
1837 | HitSounds[soundname].Parent = hit.Parent.Torso | |
1838 | HitSounds[soundname].Pitch = pitch | |
1839 | HitSounds[soundname]:Play() | |
1840 | local oldsound = HitSounds[soundname] | |
1841 | coroutine.resume(coroutine.create(function() | |
1842 | wait(4) | |
1843 | oldsound:Destroy() | |
1844 | end)) | |
1845 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
1846 | end | |
1847 | ||
1848 | PlayHitSound("Hurt", 1) | |
1849 | ||
1850 | coroutine.resume(coroutine.create(function() | |
1851 | laserShotClone.Magic:remove() | |
1852 | ||
1853 | wait(3) | |
1854 | laserShotClone:remove() | |
1855 | end)) | |
1856 | ||
1857 | end end laserShotClone.Touched:connect(touch) | |
1858 | ||
1859 | game.Debris:AddItem(laserShotClone,10) | |
1860 | ||
1861 | ||
1862 | JusticeAttackDebounce = false | |
1863 | end | |
1864 | end | |
1865 | end | |
1866 | ||
1867 | ||
1868 | ----2nd Attack | |
1869 | ||
1870 | ||
1871 | ||
1872 | ||
1873 | ||
1874 | ||
1875 | ||
1876 | ||
1877 | if IntegrityAttack == true then | |
1878 | ||
1879 | if InUse == false then return end | |
1880 | if InUse == true then | |
1881 | if IntegrityAttackDebounce == true then return end | |
1882 | if IntegrityAttackDebounce == false then | |
1883 | ||
1884 | ||
1885 | IntegrityAttackDebounce = true | |
1886 | ||
1887 | wait(.5) | |
1888 | ||
1889 | for i = 1,2 do wait(1) | |
1890 | local PewIntegrity = Instance.new("Part",suit) | |
1891 | PewIntegrity.Size = Vector3.new(5,1,5) | |
1892 | PewIntegrity.BrickColor = BrickColor.new("Dark blue") | |
1893 | PewIntegrity.Position = Integrity.Position | |
1894 | PewIntegrity.CanCollide = false | |
1895 | PewIntegrity.Transparency = 0.4 | |
1896 | ||
1897 | local p = Instance.new("Part",workspace) | |
1898 | ||
1899 | p.FormFactor="Custom" | |
1900 | ||
1901 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1902 | ||
1903 | p.TopSurface = 0 | |
1904 | ||
1905 | p.BottomSurface = 0 | |
1906 | ||
1907 | local colorc = {"Dark blue"} | |
1908 | ||
1909 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1910 | ||
1911 | p.BrickColor = Fire | |
1912 | ||
1913 | p.CanCollide=false | |
1914 | ||
1915 | p.Anchored=true | |
1916 | ||
1917 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1918 | coroutine.resume(coroutine.create(function() | |
1919 | for i = 1,8 do wait() | |
1920 | ||
1921 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1922 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1923 | end | |
1924 | p:remove() | |
1925 | end)) | |
1926 | ||
1927 | local handleCFrame = PewIntegrity.CFrame | |
1928 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
1929 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
1930 | local laserShotClone = PewIntegrity:Clone() | |
1931 | PewIntegrity:remove() | |
1932 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)) | |
1933 | local bodyVelocity = Instance.new('BodyVelocity') | |
1934 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
1935 | negativevelocity = bodyVelocity.velocity*-1 | |
1936 | bodyVelocity.Parent = laserShotClone | |
1937 | bodyVelocity.Name = "Magic" | |
1938 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
1939 | ||
1940 | ||
1941 | laserShotClone.Parent = suit | |
1942 | ||
1943 | ||
1944 | function touch(hit) | |
1945 | ||
1946 | ||
1947 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
1948 | ||
1949 | if hit.Parent.Name == char.Name then return end | |
1950 | if hit.Parent.Name == hand1Determination.Name then return end | |
1951 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
1952 | if hit.Parent.Name == hand3Patience.Name then return end | |
1953 | if hit.Parent.Name == hand4Integrity.Name then return end | |
1954 | if hit.Parent.Name == hand5Bravery.Name then return end | |
1955 | if hit.Parent.Name == hand6Justice.Name then return end | |
1956 | if hit.Parent.Name == hand7Kindness.Name then return end | |
1957 | ||
1958 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
1959 | ||
1960 | local HitSounds = { | |
1961 | Hurt = Instance.new("Sound") | |
1962 | ||
1963 | } | |
1964 | ||
1965 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
1966 | HitSounds["Hurt"].Volume = 1 | |
1967 | ||
1968 | function PlayHitSound(soundname, pitch) | |
1969 | HitSounds[soundname].Parent = hit.Parent.Torso | |
1970 | HitSounds[soundname].Pitch = pitch | |
1971 | HitSounds[soundname]:Play() | |
1972 | local oldsound = HitSounds[soundname] | |
1973 | coroutine.resume(coroutine.create(function() | |
1974 | wait(4) | |
1975 | oldsound:Destroy() | |
1976 | end)) | |
1977 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
1978 | end | |
1979 | ||
1980 | PlayHitSound("Hurt", 1) | |
1981 | ||
1982 | ||
1983 | ||
1984 | end end laserShotClone.Touched:connect(touch) | |
1985 | ||
1986 | game.Debris:AddItem(laserShotClone,10) | |
1987 | coroutine.resume(coroutine.create(function() | |
1988 | for i = 1,25 do wait() | |
1989 | ||
1990 | local p = Instance.new("Part",workspace) | |
1991 | ||
1992 | p.FormFactor="Custom" | |
1993 | ||
1994 | p.Size=Vector3.new(5,1,5) | |
1995 | ||
1996 | p.TopSurface = 0 | |
1997 | ||
1998 | p.BottomSurface = 0 | |
1999 | ||
2000 | local colorc = {"Dark blue"} | |
2001 | ||
2002 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2003 | ||
2004 | p.BrickColor = Fire | |
2005 | ||
2006 | p.CanCollide=false | |
2007 | ||
2008 | p.Anchored=true | |
2009 | ||
2010 | p.Transparency = 0.7 | |
2011 | ||
2012 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2013 | ||
2014 | game.Debris:AddItem(p,.2) | |
2015 | ||
2016 | end | |
2017 | ||
2018 | bodyVelocity.velocity = negativevelocity | |
2019 | ||
2020 | for i = 1,25 do wait() | |
2021 | ||
2022 | local p = Instance.new("Part",workspace) | |
2023 | ||
2024 | p.FormFactor="Custom" | |
2025 | ||
2026 | p.Size=Vector3.new(5,1,5) | |
2027 | ||
2028 | p.TopSurface = 0 | |
2029 | ||
2030 | p.BottomSurface = 0 | |
2031 | ||
2032 | local colorc = {"Dark blue"} | |
2033 | ||
2034 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2035 | ||
2036 | p.BrickColor = Fire | |
2037 | ||
2038 | p.CanCollide=false | |
2039 | ||
2040 | p.Anchored=true | |
2041 | ||
2042 | p.Transparency = 0.7 | |
2043 | ||
2044 | game.Debris:AddItem(p,.2) | |
2045 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2046 | ||
2047 | end | |
2048 | end)) | |
2049 | end | |
2050 | wait(1) | |
2051 | IntegrityAttackDebounce = false | |
2052 | end | |
2053 | end | |
2054 | end | |
2055 | ||
2056 | ||
2057 | --3rd AttackPosition | |
2058 | if PerseveranceAttack == true then | |
2059 | ||
2060 | if InUse == false then return end | |
2061 | if InUse == true then | |
2062 | if PerseveranceAttackDebounce == true then return end | |
2063 | if PerseveranceAttackDebounce == false then | |
2064 | PerseveranceAttackDebounce = true | |
2065 | RandomPerseverance = math.random(1,2) | |
2066 | ||
2067 | if RandomPerseverance == 2 then | |
2068 | local randomnumber = math.random(1,2) | |
2069 | ||
2070 | ||
2071 | ||
2072 | wait(.3) | |
2073 | ||
2074 | ||
2075 | ||
2076 | local p = Instance.new("Part",workspace) | |
2077 | ||
2078 | p.FormFactor="Custom" | |
2079 | ||
2080 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2081 | ||
2082 | p.TopSurface = 0 | |
2083 | ||
2084 | p.BottomSurface = 0 | |
2085 | ||
2086 | local colorc = {"Magenta"} | |
2087 | ||
2088 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2089 | ||
2090 | p.BrickColor = Fire | |
2091 | ||
2092 | p.CanCollide=false | |
2093 | ||
2094 | p.Anchored=true | |
2095 | ||
2096 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2097 | coroutine.resume(coroutine.create(function() | |
2098 | for i = 1,5 do wait() | |
2099 | ||
2100 | p.Size=Vector3.new(0.5*i,0.5*i,0.5*i) | |
2101 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
2102 | end | |
2103 | p:remove() | |
2104 | end)) | |
2105 | ||
2106 | local throwbone1 = Instance.new("Part",suit) | |
2107 | throwbone1.TopSurface = "Smooth" | |
2108 | throwbone1.BottomSurface = "Smooth" | |
2109 | throwbone1.Size = Vector3.new(0.2, 0.2, 3) | |
2110 | throwbone1.CanCollide = true | |
2111 | throwbone1.BrickColor = BrickColor.new("Magenta") | |
2112 | throwbone1 .FormFactor = "Custom" | |
2113 | local Weldbonepart2 = Instance.new("Weld",throwbone1) | |
2114 | Weldbonepart2.Part0 = throwbone1 | |
2115 | Weldbonepart2.Part1 = Perseverance | |
2116 | Weldbonepart2.Name = "WBP22" | |
2117 | ||
2118 | local throwbone1weld2 = Instance.new("Part",throwbone1) | |
2119 | throwbone1weld2.TopSurface = "Smooth" | |
2120 | throwbone1weld2.BottomSurface = "Smooth" | |
2121 | throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4) | |
2122 | throwbone1weld2.CanCollide = true | |
2123 | throwbone1weld2.BrickColor = BrickColor.new("Magenta") | |
2124 | throwbone1weld2 .FormFactor = "Custom" | |
2125 | local Weldbonepart2weld2 = Instance.new("Weld",throwbone1) | |
2126 | Weldbonepart2weld2.Part0 = throwbone1weld2 | |
2127 | Weldbonepart2weld2.Part1 = throwbone1 | |
2128 | Weldbonepart2weld2.Name = "WBP2W2" | |
2129 | Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2130 | ||
2131 | ||
2132 | local throwbone1weld1 = Instance.new("Part",throwbone1) | |
2133 | throwbone1weld1.TopSurface = "Smooth" | |
2134 | throwbone1weld1.BottomSurface = "Smooth" | |
2135 | throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4) | |
2136 | throwbone1weld1.CanCollide = true | |
2137 | throwbone1weld1.BrickColor = BrickColor.new("Magenta") | |
2138 | throwbone1weld1 .FormFactor = "Custom" | |
2139 | local Weldbonepart2weld1 = Instance.new("Weld",throwbone1) | |
2140 | Weldbonepart2weld1.Part0 = throwbone1weld1 | |
2141 | Weldbonepart2weld1.Part1 = throwbone1 | |
2142 | Weldbonepart2weld1.Name = "WBP2W1" | |
2143 | Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2144 | ||
2145 | ||
2146 | if randomnumber == 1 then | |
2147 | for i = 1,10 do wait() | |
2148 | ||
2149 | Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2150 | ||
2151 | ||
2152 | end | |
2153 | end | |
2154 | ||
2155 | if randomnumber == 2 then | |
2156 | for i = 1,10 do wait() | |
2157 | ||
2158 | Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2159 | ||
2160 | ||
2161 | end | |
2162 | end | |
2163 | ||
2164 | ||
2165 | local handleCFrame = throwbone1.CFrame | |
2166 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2167 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2168 | local laserShotClone = throwbone1:Clone() | |
2169 | laserShotClone.WBP22:remove() | |
2170 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)) | |
2171 | local bodyVelocity = Instance.new('BodyVelocity') | |
2172 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2173 | bodyVelocity.Parent = laserShotClone | |
2174 | bodyVelocity.Name = "Magic" | |
2175 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2176 | ||
2177 | ||
2178 | laserShotClone.Parent = suit | |
2179 | ||
2180 | throwbone1:remove() | |
2181 | ||
2182 | ||
2183 | ||
2184 | function touch(hit) | |
2185 | ||
2186 | ||
2187 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2188 | ||
2189 | if hit.Parent.Name == char.Name then return end | |
2190 | if hit.Parent.Name == hand1Determination.Name then return end | |
2191 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2192 | if hit.Parent.Name == hand3Patience.Name then return end | |
2193 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2194 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2195 | if hit.Parent.Name == hand6Justice.Name then return end | |
2196 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2197 | ||
2198 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
2199 | ||
2200 | local HitSounds = { | |
2201 | Hurt = Instance.new("Sound") | |
2202 | ||
2203 | } | |
2204 | ||
2205 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2206 | HitSounds["Hurt"].Volume = 1 | |
2207 | ||
2208 | function PlayHitSound(soundname, pitch) | |
2209 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2210 | HitSounds[soundname].Pitch = pitch | |
2211 | HitSounds[soundname]:Play() | |
2212 | local oldsound = HitSounds[soundname] | |
2213 | coroutine.resume(coroutine.create(function() | |
2214 | wait(4) | |
2215 | oldsound:Destroy() | |
2216 | end)) | |
2217 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2218 | end | |
2219 | ||
2220 | PlayHitSound("Hurt", 1) | |
2221 | ||
2222 | coroutine.resume(coroutine.create(function() | |
2223 | laserShotClone.Magic:remove() | |
2224 | ||
2225 | wait(3) | |
2226 | laserShotClone:remove() | |
2227 | end)) | |
2228 | ||
2229 | end end laserShotClone.Touched:connect(touch) | |
2230 | ||
2231 | game.Debris:AddItem(laserShotClone,10) | |
2232 | ||
2233 | ||
2234 | elseif RandomPerseverance == 1 then | |
2235 | ||
2236 | PlaySound("Gaster", 1, PerseveranceOrb,false) | |
2237 | wait(1) | |
2238 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000) | |
2239 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2240 | ||
2241 | ||
2242 | ||
2243 | ||
2244 | ||
2245 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300) | |
2246 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2247 | local distance = (position - PerseveranceOrb.CFrame.p).magnitude | |
2248 | local rp=Instance.new("Part",workspace) | |
2249 | rp.Anchored=true | |
2250 | rp.TopSurface="Smooth" | |
2251 | rp.BottomSurface="Smooth" | |
2252 | rp.Transparency=0 | |
2253 | rp.BrickColor=BrickColor.new("Bright purple") | |
2254 | rp.FormFactor="Custom" | |
2255 | rp.CanCollide=false | |
2256 | rp.Size=Vector3.new(0.8,0.1,distance) | |
2257 | rp.Material = "Neon" | |
2258 | rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2259 | local cy=Instance.new("BlockMesh",rp) | |
2260 | ||
2261 | ||
2262 | ||
2263 | coroutine.resume(coroutine.create(function() | |
2264 | wait(1) | |
2265 | for i=1,10 do | |
2266 | wait() | |
2267 | rp.Transparency=rp.Transparency + 0.1 | |
2268 | ||
2269 | end | |
2270 | rp:remove() | |
2271 | end)) | |
2272 | ||
2273 | function touch(hit) | |
2274 | ||
2275 | ||
2276 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2277 | ||
2278 | if hit.Parent.Name == char.Name then return end | |
2279 | if hit.Parent.Name == hand1Determination.Name then return end | |
2280 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2281 | if hit.Parent.Name == hand3Patience.Name then return end | |
2282 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2283 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2284 | if hit.Parent.Name == hand6Justice.Name then return end | |
2285 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2286 | ||
2287 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20 | |
2288 | ||
2289 | local HitSounds = { | |
2290 | Hurt = Instance.new("Sound") | |
2291 | ||
2292 | } | |
2293 | ||
2294 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2295 | HitSounds["Hurt"].Volume = 1 | |
2296 | ||
2297 | function PlayHitSound(soundname, pitch) | |
2298 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2299 | HitSounds[soundname].Pitch = pitch | |
2300 | HitSounds[soundname]:Play() | |
2301 | local oldsound = HitSounds[soundname] | |
2302 | coroutine.resume(coroutine.create(function() | |
2303 | wait(4) | |
2304 | oldsound:Destroy() | |
2305 | end)) | |
2306 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2307 | end | |
2308 | ||
2309 | PlayHitSound("Hurt", 1) | |
2310 | ||
2311 | end end rp.Touched:connect(touch) | |
2312 | ||
2313 | ||
2314 | ||
2315 | ||
2316 | ||
2317 | ||
2318 | ||
2319 | end | |
2320 | RandomPerseverance = 0 | |
2321 | ||
2322 | PerseveranceAttackDebounce = false | |
2323 | end | |
2324 | end | |
2325 | end | |
2326 | ||
2327 | if KindAttack == true then | |
2328 | ||
2329 | if InUse == false then return end | |
2330 | if InUse == true then | |
2331 | if KindnessAttackDebounce == true then return end | |
2332 | if KindnessAttackDebounce == false then | |
2333 | KindnessAttackDebounce = true | |
2334 | local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300) | |
2335 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2336 | local distance = (position - Kindness.CFrame.p).magnitude | |
2337 | local rp=Instance.new("Part",workspace) | |
2338 | rp.Anchored=true | |
2339 | rp.TopSurface="Smooth" | |
2340 | rp.BottomSurface="Smooth" | |
2341 | rp.Transparency=1 | |
2342 | rp.BrickColor=BrickColor.new("Deep orange") | |
2343 | rp.FormFactor="Custom" | |
2344 | rp.CanCollide=false | |
2345 | rp.Size=Vector3.new(0.6,0.6,distance) | |
2346 | rp.Material = "Neon" | |
2347 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2348 | local cy=Instance.new("BlockMesh",rp) | |
2349 | rp:Destroy() | |
2350 | ||
2351 | ||
2352 | ||
2353 | local ps = Instance.new("Part", suit) | |
2354 | ps.Name = "MagicPart" | |
2355 | ps.TopSurface = "Smooth" | |
2356 | ps.BottomSurface = "Smooth" | |
2357 | ps.BrickColor = BrickColor.new("Toothpaste") | |
2358 | ps.FormFactor = "Custom" | |
2359 | ps.Transparency = 1 | |
2360 | ps.Size = Vector3.new(.2, 3, 3) | |
2361 | ps.Anchored = true | |
2362 | ps.CanCollide = false | |
2363 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
2364 | local cy=Instance.new("SpecialMesh",ps) | |
2365 | cy.MeshType = "Cylinder" | |
2366 | ||
2367 | coroutine.resume(coroutine.create(function() | |
2368 | ||
2369 | ||
2370 | ||
2371 | local SpawnSounds = { | |
2372 | Spike = Instance.new("Sound") | |
2373 | ||
2374 | } | |
2375 | ||
2376 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
2377 | SpawnSounds["Spike"].Volume = 0.5 | |
2378 | ||
2379 | function PlaySpawnSound(soundname, pitch) | |
2380 | SpawnSounds[soundname].Parent = ps | |
2381 | SpawnSounds[soundname].Pitch = pitch | |
2382 | SpawnSounds[soundname]:Play() | |
2383 | local oldsound = SpawnSounds[soundname] | |
2384 | coroutine.resume(coroutine.create(function() | |
2385 | wait(4) | |
2386 | oldsound:Destroy() | |
2387 | end)) | |
2388 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
2389 | end | |
2390 | ||
2391 | ||
2392 | ||
2393 | local p = Instance.new("Part",workspace) | |
2394 | ||
2395 | p.FormFactor="Custom" | |
2396 | ||
2397 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2398 | ||
2399 | p.TopSurface = 0 | |
2400 | ||
2401 | p.BottomSurface = 0 | |
2402 | ||
2403 | local colorc = {"Lime green"} | |
2404 | ||
2405 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2406 | ||
2407 | p.BrickColor = Fire | |
2408 | ||
2409 | p.CanCollide=false | |
2410 | ||
2411 | p.Anchored=true | |
2412 | ||
2413 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2414 | coroutine.resume(coroutine.create(function() | |
2415 | for i = 1,8 do wait() | |
2416 | ||
2417 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2418 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
2419 | end | |
2420 | p:remove() | |
2421 | end)) | |
2422 | ||
2423 | PlaySpawnSound("Spike", 1) | |
2424 | ||
2425 | ||
2426 | ||
2427 | ||
2428 | wait(0.5) | |
2429 | ||
2430 | ||
2431 | ||
2432 | end)) | |
2433 | ||
2434 | ||
2435 | ||
2436 | local Shield6= Instance.new("Part",hand7Kindness) | |
2437 | Shield6.TopSurface = "Smooth" | |
2438 | Shield6.BottomSurface = "Smooth" | |
2439 | Shield6.Size = Vector3.new(18, 3, 18) | |
2440 | Shield6.CanCollide = true | |
2441 | Shield6.Anchored =true | |
2442 | Shield6.BrickColor = BrickColor.new("Lime green") | |
2443 | Shield6 .FormFactor = "Custom" | |
2444 | Shield6.Transparency = 0.7 | |
2445 | Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2446 | ||
2447 | ||
2448 | local Shield5= Instance.new("Part",hand7Kindness) | |
2449 | Shield5.TopSurface = "Smooth" | |
2450 | Shield5.BottomSurface = "Smooth" | |
2451 | Shield5.Size = Vector3.new(18, 3, 18) | |
2452 | Shield5.CanCollide = true | |
2453 | Shield5.Anchored =true | |
2454 | Shield5.BrickColor = BrickColor.new("Lime green") | |
2455 | Shield5 .FormFactor = "Custom" | |
2456 | Shield5.Transparency = 0.7 | |
2457 | Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2458 | ||
2459 | ||
2460 | local Shield4= Instance.new("Part",hand7Kindness) | |
2461 | Shield4.TopSurface = "Smooth" | |
2462 | Shield4.BottomSurface = "Smooth" | |
2463 | Shield4.Size = Vector3.new(3, 18, 18) | |
2464 | Shield4.CanCollide = true | |
2465 | Shield4.Anchored =true | |
2466 | Shield4.BrickColor = BrickColor.new("Lime green") | |
2467 | Shield4 .FormFactor = "Custom" | |
2468 | Shield4.Transparency = 0.7 | |
2469 | Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2470 | ||
2471 | ||
2472 | local Shield3= Instance.new("Part",hand7Kindness) | |
2473 | Shield3.TopSurface = "Smooth" | |
2474 | Shield3.BottomSurface = "Smooth" | |
2475 | Shield3.Size = Vector3.new(3, 18, 18) | |
2476 | Shield3.CanCollide = true | |
2477 | Shield3.Anchored =true | |
2478 | Shield3.BrickColor = BrickColor.new("Lime green") | |
2479 | Shield3 .FormFactor = "Custom" | |
2480 | Shield3.Transparency = 0.7 | |
2481 | Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2482 | ||
2483 | ||
2484 | local Shield2= Instance.new("Part",hand7Kindness) | |
2485 | Shield2.TopSurface = "Smooth" | |
2486 | Shield2.BottomSurface = "Smooth" | |
2487 | Shield2.Size = Vector3.new(18, 18, 3) | |
2488 | Shield2.CanCollide = true | |
2489 | Shield2.Anchored =true | |
2490 | Shield2.BrickColor = BrickColor.new("Lime green") | |
2491 | Shield2 .FormFactor = "Custom" | |
2492 | Shield2.Transparency = 0.7 | |
2493 | Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2494 | ||
2495 | ||
2496 | local Shield1= Instance.new("Part",hand7Kindness) | |
2497 | Shield1.TopSurface = "Smooth" | |
2498 | Shield1.BottomSurface = "Smooth" | |
2499 | Shield1.Size = Vector3.new(18, 18, 3) | |
2500 | Shield1.CanCollide = true | |
2501 | Shield1.Anchored =true | |
2502 | Shield1.BrickColor = BrickColor.new("Lime green") | |
2503 | Shield1 .FormFactor = "Custom" | |
2504 | Shield1.Transparency = 0.7 | |
2505 | Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2506 | ||
2507 | for i = 1,7 do | |
2508 | local parti = Instance.new("Part",Torso) | |
2509 | parti.Anchored = true | |
2510 | parti.TopSurface = 0 | |
2511 | parti.BottomSurface = 0 | |
2512 | parti.CanCollide = false | |
2513 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
2514 | parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2515 | parti.Transparency = 0 | |
2516 | parti.BrickColor = BrickColor.new("Lime green") | |
2517 | game.Debris:AddItem(parti,1.5) | |
2518 | ||
2519 | ||
2520 | ||
2521 | ||
2522 | ||
2523 | ||
2524 | ||
2525 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
2526 | game:service("RunService").Stepped:connect(function() | |
2527 | parti.Transparency = parti.Transparency + 0.05 | |
2528 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
2529 | end) | |
2530 | end | |
2531 | ||
2532 | wait(3) | |
2533 | ||
2534 | function squeeze(hit) | |
2535 | ||
2536 | ||
2537 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2538 | ||
2539 | if hit.Parent.Name == char.Name then return end | |
2540 | if hit.Parent.Name == hand1Determination.Name then return end | |
2541 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2542 | if hit.Parent.Name == hand3Patience.Name then return end | |
2543 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2544 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2545 | if hit.Parent.Name == hand6Justice.Name then return end | |
2546 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2547 | ||
2548 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
2549 | ||
2550 | local HitSounds = { | |
2551 | Hurt = Instance.new("Sound") | |
2552 | ||
2553 | } | |
2554 | ||
2555 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2556 | HitSounds["Hurt"].Volume = 1 | |
2557 | ||
2558 | function PlayHitSound(soundname, pitch) | |
2559 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2560 | HitSounds[soundname].Pitch = pitch | |
2561 | HitSounds[soundname]:Play() | |
2562 | local oldsound = HitSounds[soundname] | |
2563 | coroutine.resume(coroutine.create(function() | |
2564 | wait(4) | |
2565 | oldsound:Destroy() | |
2566 | end)) | |
2567 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2568 | end | |
2569 | ||
2570 | PlayHitSound("Hurt", 1) | |
2571 | ||
2572 | end end | |
2573 | ||
2574 | Shield6.Touched:connect(squeeze) | |
2575 | Shield5.Touched:connect(squeeze) | |
2576 | Shield4.Touched:connect(squeeze) | |
2577 | Shield3.Touched:connect(squeeze) | |
2578 | Shield2.Touched:connect(squeeze) | |
2579 | Shield1.Touched:connect(squeeze) | |
2580 | ||
2581 | ||
2582 | for i = 1,30 do wait() | |
2583 | ||
2584 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2585 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2586 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2587 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2588 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2589 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2590 | ||
2591 | ||
2592 | end | |
2593 | ||
2594 | ||
2595 | for i = 1,30 do wait() | |
2596 | ||
2597 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2598 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2599 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2600 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2601 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2602 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2603 | ||
2604 | ||
2605 | end | |
2606 | ||
2607 | ||
2608 | ps:remove() | |
2609 | ||
2610 | ||
2611 | wait(3) | |
2612 | Shield1:Remove() | |
2613 | Shield2:Remove() | |
2614 | Shield3:Remove() | |
2615 | Shield4:Remove() | |
2616 | Shield5:Remove() | |
2617 | Shield6:Remove() | |
2618 | ||
2619 | KindnessAttackDebounce = false | |
2620 | end | |
2621 | end | |
2622 | end | |
2623 | ||
2624 | ||
2625 | ||
2626 | ||
2627 | ||
2628 | ---5th attack--- | |
2629 | ||
2630 | ||
2631 | if DeterminationAttack == true then | |
2632 | ||
2633 | if InUse == false then return end | |
2634 | if InUse == true then | |
2635 | if DetermiantionAttackDebounce == true then return end | |
2636 | if DetermiantionAttackDebounce == false then | |
2637 | ||
2638 | ||
2639 | DetermiantionAttackDebounce = true | |
2640 | ||
2641 | ||
2642 | for i = 1,3 do | |
2643 | local head = Instance.new("Part",char) | |
2644 | head.Size = Vector3.new(18,.2,18) | |
2645 | head.CanCollide = false | |
2646 | head.Anchored = true | |
2647 | head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2648 | head.Transparency = 1 | |
2649 | for i = 1,2 do | |
2650 | decal = Instance.new("Decal",head) | |
2651 | decal.Texture = "rbxassetid://333659534" | |
2652 | if i == 1 then | |
2653 | decal.Face = Enum.NormalId.Top | |
2654 | else | |
2655 | decal.Face = Enum.NormalId.Bottom | |
2656 | end | |
2657 | end | |
2658 | ||
2659 | local bg = Instance.new("BodyGyro") | |
2660 | bg.Parent = head | |
2661 | bg.maxTorque = Vector3.new(0,0,0) | |
2662 | bg.maxTorque = Vector3.new(0,0,0) | |
2663 | ||
2664 | RandomGasterRotaion = math.random(-10,10) | |
2665 | ||
2666 | for i = 1,5 do wait() | |
2667 | print ' test' | |
2668 | head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1) | |
2669 | ||
2670 | ||
2671 | end | |
2672 | RandomGasterRotaion = 0 | |
2673 | ||
2674 | ||
2675 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000) | |
2676 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2677 | ||
2678 | ||
2679 | ||
2680 | ||
2681 | ||
2682 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300) | |
2683 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2684 | local distance = (position - head.CFrame.p).magnitude | |
2685 | local rp=Instance.new("Part",workspace) | |
2686 | rp.Anchored=true | |
2687 | rp.TopSurface="Smooth" | |
2688 | rp.BottomSurface="Smooth" | |
2689 | rp.Transparency=0 | |
2690 | rp.BrickColor=BrickColor.new("Institutional white") | |
2691 | rp.FormFactor="Custom" | |
2692 | rp.CanCollide=false | |
2693 | rp.Size=Vector3.new(10,0,distance) | |
2694 | rp.Material = "Neon" | |
2695 | rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2696 | local cy=Instance.new("BlockMesh",rp) | |
2697 | head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2698 | function touch(hit) | |
2699 | ||
2700 | ||
2701 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2702 | ||
2703 | if hit.Parent.Name == char.Name then return end | |
2704 | if hit.Parent.Name == hand1Determination.Name then return end | |
2705 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2706 | if hit.Parent.Name == hand3Patience.Name then return end | |
2707 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2708 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2709 | if hit.Parent.Name == hand6Justice.Name then return end | |
2710 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2711 | ||
2712 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2713 | ||
2714 | local HitSounds = { | |
2715 | Hurt = Instance.new("Sound") | |
2716 | ||
2717 | } | |
2718 | ||
2719 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2720 | HitSounds["Hurt"].Volume = 1 | |
2721 | ||
2722 | function PlayHitSound(soundname, pitch) | |
2723 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2724 | HitSounds[soundname].Pitch = pitch | |
2725 | HitSounds[soundname]:Play() | |
2726 | local oldsound = HitSounds[soundname] | |
2727 | coroutine.resume(coroutine.create(function() | |
2728 | wait(4) | |
2729 | oldsound:Destroy() | |
2730 | end)) | |
2731 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2732 | end | |
2733 | ||
2734 | PlayHitSound("Hurt", 1) | |
2735 | ||
2736 | end end rp.Touched:connect(touch) | |
2737 | ||
2738 | coroutine.resume(coroutine.create(function() | |
2739 | ||
2740 | PlaySound("Gaster", 1, head,false) | |
2741 | for i=1,10 do | |
2742 | wait() | |
2743 | cy.Scale=cy.Scale+Vector3.new(0,0,.01*i) | |
2744 | head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0) | |
2745 | end | |
2746 | for i=1,10 do wait() | |
2747 | ||
2748 | decal.Transparency = decal.Transparency + 0.1 | |
2749 | rp.Transparency = rp.Transparency + 0.1 | |
2750 | ||
2751 | end | |
2752 | wait(1) | |
2753 | head:Destroy() | |
2754 | rp:Destroy() | |
2755 | end)) | |
2756 | end | |
2757 | ||
2758 | ||
2759 | wait(0.1) | |
2760 | DetermiantionAttackDebounce = false | |
2761 | ||
2762 | end | |
2763 | ||
2764 | end | |
2765 | end | |
2766 | ||
2767 | ||
2768 | ||
2769 | ||
2770 | if PatienceAttack == true then | |
2771 | ||
2772 | if InUse == false then return end | |
2773 | if InUse == true then | |
2774 | if PatienceAttackDebounce == true then return end | |
2775 | if PatienceAttackDebounce == false then | |
2776 | ||
2777 | ||
2778 | PatienceAttackDebounce = true | |
2779 | ||
2780 | ||
2781 | ||
2782 | ||
2783 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000) | |
2784 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2785 | ||
2786 | ||
2787 | ||
2788 | ||
2789 | ||
2790 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300) | |
2791 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2792 | local distance = (position - PatienceOrb.CFrame.p).magnitude | |
2793 | local rp=Instance.new("Part",workspace) | |
2794 | rp.Anchored=true | |
2795 | rp.TopSurface="Smooth" | |
2796 | rp.BottomSurface="Smooth" | |
2797 | rp.Transparency=0 | |
2798 | rp.BrickColor=BrickColor.new("Cyan") | |
2799 | rp.FormFactor="Custom" | |
2800 | rp.CanCollide=false | |
2801 | rp.Size=Vector3.new(0.5,0.5,distance) | |
2802 | rp.Material = "Neon" | |
2803 | rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2804 | local cy=Instance.new("BlockMesh",rp) | |
2805 | coroutine.resume(coroutine.create(function() | |
2806 | for i=1,13 do | |
2807 | wait() | |
2808 | cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0) | |
2809 | ||
2810 | end | |
2811 | end)) | |
2812 | function touch(hit) | |
2813 | ||
2814 | ||
2815 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2816 | ||
2817 | if hit.Parent.Name == char.Name then return end | |
2818 | if hit.Parent.Name == hand1Determination.Name then return end | |
2819 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2820 | if hit.Parent.Name == hand3Patience.Name then return end | |
2821 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2822 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2823 | if hit.Parent.Name == hand6Justice.Name then return end | |
2824 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2825 | ||
2826 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2827 | local hittorso = hit.Parent.Torso | |
2828 | local HitSounds = { | |
2829 | Hurt = Instance.new("Sound") | |
2830 | ||
2831 | } | |
2832 | ||
2833 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2834 | HitSounds["Hurt"].Volume = 1 | |
2835 | ||
2836 | function PlayHitSound(soundname, pitch) | |
2837 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2838 | HitSounds[soundname].Pitch = pitch | |
2839 | HitSounds[soundname]:Play() | |
2840 | local oldsound = HitSounds[soundname] | |
2841 | coroutine.resume(coroutine.create(function() | |
2842 | wait(4) | |
2843 | oldsound:Destroy() | |
2844 | end)) | |
2845 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2846 | end | |
2847 | ||
2848 | PlayHitSound("Hurt", 1) | |
2849 | ||
2850 | local Tied = Instance.new("Part",hittorso) | |
2851 | Tied.Size = Vector3.new(4,2,1.5) | |
2852 | Tied.Name = "Rope" | |
2853 | Tied.CanCollide = false | |
2854 | Tied.Transparency = 0.1 | |
2855 | Tied.BrickColor = BrickColor.new("Cyan") | |
2856 | Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2857 | ||
2858 | local Weld = Instance.new("Weld",hittorso) | |
2859 | Weld.Part0 = hittorso | |
2860 | Weld.Part1 = Tied | |
2861 | Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2862 | ||
2863 | ||
2864 | hit.Parent.Torso.Anchored = true | |
2865 | hit.Parent["Left Arm"].Anchored = true | |
2866 | hit.Parent["Right Arm"].Anchored = true | |
2867 | ||
2868 | wait(3) | |
2869 | ||
2870 | for i = 1,10 do wait(.1) | |
2871 | ||
2872 | Tied.Transparency = Tied.Transparency + 0.1 | |
2873 | ||
2874 | ||
2875 | end | |
2876 | ||
2877 | ||
2878 | hit.Parent.Torso.Anchored = false | |
2879 | hit.Parent["Left Arm"].Anchored = false | |
2880 | hit.Parent["Right Arm"].Anchored = false | |
2881 | ||
2882 | ||
2883 | end end rp.Touched:connect(touch) | |
2884 | ||
2885 | coroutine.resume(coroutine.create(function() | |
2886 | ||
2887 | ||
2888 | wait(1) | |
2889 | ||
2890 | rp:Destroy() | |
2891 | end)) | |
2892 | end | |
2893 | ||
2894 | ||
2895 | wait(1) | |
2896 | PatienceAttackDebounce = false | |
2897 | ||
2898 | end | |
2899 | ||
2900 | end | |
2901 | ||
2902 | if BraveryAttack == true then | |
2903 | ||
2904 | if InUse == false then return end | |
2905 | if InUse == true then | |
2906 | if BraveryAttackDebounce == true then return end | |
2907 | if BraveryAttackDebounce == false then | |
2908 | BraveryAttackDebounce = true | |
2909 | local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300) | |
2910 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2911 | local distance = (position - Bravery.CFrame.p).magnitude | |
2912 | local rp=Instance.new("Part",workspace) | |
2913 | rp.Anchored=true | |
2914 | rp.TopSurface="Smooth" | |
2915 | rp.BottomSurface="Smooth" | |
2916 | rp.Transparency=1 | |
2917 | rp.BrickColor=BrickColor.new("Deep orange") | |
2918 | rp.FormFactor="Custom" | |
2919 | rp.CanCollide=false | |
2920 | rp.Size=Vector3.new(0.6,0.6,distance) | |
2921 | rp.Material = "Neon" | |
2922 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2923 | local cy=Instance.new("BlockMesh",rp) | |
2924 | rp:Destroy() | |
2925 | ||
2926 | ||
2927 | ||
2928 | local ps = Instance.new("Part", suit) | |
2929 | ps.Name = "MagicPart" | |
2930 | ps.TopSurface = "Smooth" | |
2931 | ps.BottomSurface = "Smooth" | |
2932 | ps.BrickColor = BrickColor.new("Toothpaste") | |
2933 | ps.FormFactor = "Custom" | |
2934 | ps.Transparency = 1 | |
2935 | ps.Size = Vector3.new(.5, .5, .5) | |
2936 | ps.Anchored = true | |
2937 | ps.CanCollide = false | |
2938 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
2939 | local cy=Instance.new("SpecialMesh",ps) | |
2940 | cy.MeshType = "Cylinder" | |
2941 | for i =1,5 do | |
2942 | ||
2943 | coroutine.resume(coroutine.create(function() | |
2944 | coroutine.resume(coroutine.create(function() | |
2945 | ||
2946 | ||
2947 | ||
2948 | local SpawnSounds = { | |
2949 | Spike = Instance.new("Sound") | |
2950 | ||
2951 | } | |
2952 | ||
2953 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
2954 | SpawnSounds["Spike"].Volume = 0.1 | |
2955 | ||
2956 | function PlaySpawnSound(soundname, pitch) | |
2957 | SpawnSounds[soundname].Parent = ps | |
2958 | SpawnSounds[soundname].Pitch = pitch | |
2959 | SpawnSounds[soundname]:Play() | |
2960 | local oldsound = SpawnSounds[soundname] | |
2961 | coroutine.resume(coroutine.create(function() | |
2962 | wait(4) | |
2963 | oldsound:Destroy() | |
2964 | end)) | |
2965 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
2966 | end | |
2967 | ||
2968 | ||
2969 | ||
2970 | local p = Instance.new("Part",workspace) | |
2971 | ||
2972 | p.FormFactor="Custom" | |
2973 | ||
2974 | p.Size=Vector3.new(0.3,0.3,0.3) | |
2975 | ||
2976 | p.TopSurface = 0 | |
2977 | ||
2978 | p.BottomSurface = 0 | |
2979 | ||
2980 | local colorc = {"Deep orange"} | |
2981 | ||
2982 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2983 | ||
2984 | p.BrickColor = Fire | |
2985 | ||
2986 | p.CanCollide=false | |
2987 | ||
2988 | p.Anchored=true | |
2989 | ||
2990 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2991 | coroutine.resume(coroutine.create(function() | |
2992 | for i = 1,8 do wait() | |
2993 | ||
2994 | p.Size=Vector3.new(0.3*i,0.3*i,0.3*i) | |
2995 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
2996 | end | |
2997 | p:remove() | |
2998 | end)) | |
2999 | ||
3000 | PlaySpawnSound("Spike", 1) | |
3001 | ||
3002 | ||
3003 | ||
3004 | wait(0.5) | |
3005 | ||
3006 | ||
3007 | ||
3008 | end)) | |
3009 | ||
3010 | ||
3011 | ||
3012 | ||
3013 | ||
3014 | ||
3015 | ||
3016 | xmathrandom = math.random(-10,10) | |
3017 | ymathrandom = math.random(2,10) | |
3018 | zmathrandom = math.random(-10,10) | |
3019 | ||
3020 | local Bomb= Instance.new("Part",hand5Bravery) | |
3021 | Bomb.TopSurface = "Smooth" | |
3022 | Bomb.BottomSurface = "Smooth" | |
3023 | Bomb.Size = Vector3.new(0.1,0.1,0.1) | |
3024 | Bomb.CanCollide = true | |
3025 | Bomb.Anchored =true | |
3026 | Bomb.BrickColor = BrickColor.new("Mid gray") | |
3027 | Bomb .Shape = "Ball" | |
3028 | Bomb .Material= "Neon" | |
3029 | Bomb.Transparency = 0 | |
3030 | Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3031 | ||
3032 | ||
3033 | xmathrandom = 0 | |
3034 | ymathrandom = 0 | |
3035 | zmathrandom = 0 | |
3036 | ||
3037 | wait(1) | |
3038 | ||
3039 | ||
3040 | Bomb.BrickColor = BrickColor.new("Deep orange") | |
3041 | local p = Instance.new("Part",workspace) | |
3042 | ||
3043 | p.FormFactor="Custom" | |
3044 | ||
3045 | p.Size=Vector3.new(0.1,0.1,0.1) | |
3046 | ||
3047 | p.TopSurface = 0 | |
3048 | ||
3049 | p.BottomSurface = 0 | |
3050 | ||
3051 | local colorc = {"Deep orange"} | |
3052 | ||
3053 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3054 | ||
3055 | p.BrickColor = Fire | |
3056 | ||
3057 | p.CanCollide=false | |
3058 | ||
3059 | p.Anchored=true | |
3060 | ||
3061 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3062 | coroutine.resume(coroutine.create(function() | |
3063 | for i = 1,2 do wait() | |
3064 | ||
3065 | p.Size=Vector3.new(0.1*i,0.1*i,0.1*i) | |
3066 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)) | |
3067 | end | |
3068 | p:remove() | |
3069 | end)) | |
3070 | wait(1) | |
3071 | ||
3072 | ||
3073 | local explosion = Instance.new("Part",workspace) | |
3074 | ||
3075 | explosion.FormFactor="Custom" | |
3076 | ||
3077 | explosion.Size=Vector3.new(0.8,0.8,0.8) | |
3078 | ||
3079 | explosion.TopSurface = 0 | |
3080 | ||
3081 | explosion.BottomSurface = 0 | |
3082 | ||
3083 | local colorc = {"Deep orange"} | |
3084 | ||
3085 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3086 | ||
3087 | explosion.BrickColor = Fire | |
3088 | ||
3089 | explosion.CanCollide=false | |
3090 | ||
3091 | explosion.Anchored=true | |
3092 | ||
3093 | explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3094 | ||
3095 | PlaySound("Explode", 1, explosion, false) | |
3096 | ||
3097 | function touch(hit) | |
3098 | ||
3099 | ||
3100 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
3101 | ||
3102 | if hit.Parent.Name == char.Name then return end | |
3103 | if hit.Parent.Name == hand1Determination.Name then return end | |
3104 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
3105 | if hit.Parent.Name == hand3Patience.Name then return end | |
3106 | if hit.Parent.Name == hand4Integrity.Name then return end | |
3107 | if hit.Parent.Name == hand5Bravery.Name then return end | |
3108 | if hit.Parent.Name == hand6Justice.Name then return end | |
3109 | if hit.Parent.Name == hand7Kindness.Name then return end | |
3110 | ||
3111 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
3112 | ||
3113 | local HitSounds = { | |
3114 | Hurt = Instance.new("Sound") | |
3115 | ||
3116 | } | |
3117 | ||
3118 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
3119 | HitSounds["Hurt"].Volume = 1 | |
3120 | ||
3121 | function PlayHitSound(soundname, pitch) | |
3122 | HitSounds[soundname].Parent = hit.Parent.Torso | |
3123 | HitSounds[soundname].Pitch = pitch | |
3124 | HitSounds[soundname]:Play() | |
3125 | local oldsound = HitSounds[soundname] | |
3126 | coroutine.resume(coroutine.create(function() | |
3127 | wait(4) | |
3128 | oldsound:Destroy() | |
3129 | end)) | |
3130 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
3131 | end | |
3132 | ||
3133 | PlayHitSound("Hurt", 1) | |
3134 | ||
3135 | end end | |
3136 | ||
3137 | explosion.Touched:connect(touch) | |
3138 | ||
3139 | coroutine.resume(coroutine.create(function() | |
3140 | for i = 1,10 do wait() | |
3141 | explosion.Position =Bomb.Position | |
3142 | explosion.CFrame =Bomb.CFrame | |
3143 | explosion.Size=Vector3.new(3*i,3*i,3*i) | |
3144 | explosion.Position =Bomb.Position | |
3145 | explosion.CFrame =Bomb.CFrame | |
3146 | explosion.Transparency=explosion.Transparency + 0.1 | |
3147 | explosion.Position =Bomb.Position | |
3148 | explosion.CFrame =Bomb.CFrame | |
3149 | end | |
3150 | explosion:remove() | |
3151 | Bomb:remove() | |
3152 | end)) | |
3153 | ||
3154 | ||
3155 | ||
3156 | ||
3157 | ||
3158 | ||
3159 | ps:remove() | |
3160 | end)) | |
3161 | end | |
3162 | wait(2) | |
3163 | ||
3164 | ||
3165 | BraveryAttackDebounce = false | |
3166 | end | |
3167 | end | |
3168 | end | |
3169 | ||
3170 | ||
3171 | ||
3172 | ||
3173 | ||
3174 | ||
3175 | ||
3176 | ||
3177 | ||
3178 | ||
3179 | ||
3180 | ||
3181 | ||
3182 | ||
3183 | ||
3184 | ||
3185 | ||
3186 | ||
3187 | ||
3188 | ||
3189 | ||
3190 | ||
3191 | end) | |
3192 | ||
3193 | ||
3194 | game:service("RunService").Stepped:connect(function() | |
3195 | ||
3196 | ||
3197 | if hand1Determinationhealth.Health == 0 then | |
3198 | ||
3199 | if hand1DeterminationhealthDown == false then | |
3200 | hand1DeterminationhealthDown = true | |
3201 | ||
3202 | Determination:remove() | |
3203 | DeterminationAttack = false | |
3204 | DetermiantionAttackDebounce = false | |
3205 | ||
3206 | ||
3207 | ||
3208 | end | |
3209 | ||
3210 | ||
3211 | end | |
3212 | ||
3213 | end) | |
3214 | ||
3215 | game:service("RunService").Stepped:connect(function() | |
3216 | ||
3217 | ||
3218 | if hand2Perseverancehealth.Health == 0 then | |
3219 | ||
3220 | if hand2PerseverancehealthDown == false then | |
3221 | hand2PerseverancehealthDown = true | |
3222 | ||
3223 | Perseverance:remove() | |
3224 | PerseveranceAttack = false | |
3225 | PerseveranceAttackDebounce = false | |
3226 | ||
3227 | ||
3228 | ||
3229 | end | |
3230 | ||
3231 | ||
3232 | end | |
3233 | ||
3234 | end) | |
3235 | game:service("RunService").Stepped:connect(function() | |
3236 | ||
3237 | ||
3238 | if hand3Patiencehealth.Health == 0 then | |
3239 | ||
3240 | if hand3PatiencehealthDown == false then | |
3241 | hand3PatiencehealthDown = true | |
3242 | ||
3243 | Patience:remove() | |
3244 | PatienceAttack = false | |
3245 | PatienceAttackDebounce = false | |
3246 | ||
3247 | ||
3248 | ||
3249 | end | |
3250 | ||
3251 | ||
3252 | end | |
3253 | ||
3254 | ||
3255 | end) | |
3256 | game:service("RunService").Stepped:connect(function() | |
3257 | ||
3258 | ||
3259 | if hand4Integrityhealth.Health == 0 then | |
3260 | ||
3261 | if hand4IntegrityhealthDown == false then | |
3262 | hand4IntegrityhealthDown = true | |
3263 | ||
3264 | Integrity:remove() | |
3265 | IntegrityAttack = false | |
3266 | IntegrityAttackDebounce = false | |
3267 | ||
3268 | ||
3269 | ||
3270 | end | |
3271 | ||
3272 | ||
3273 | end | |
3274 | ||
3275 | end) | |
3276 | game:service("RunService").Stepped:connect(function() | |
3277 | ||
3278 | ||
3279 | if hand5Braveryhealth.Health == 0 then | |
3280 | ||
3281 | if hand5BraveryhealthDown == false then | |
3282 | hand5BraveryhealthDown = true | |
3283 | ||
3284 | Bravery:remove() | |
3285 | BraveryAttack = false | |
3286 | BraveryAttackDebounce = false | |
3287 | ||
3288 | ||
3289 | ||
3290 | end | |
3291 | ||
3292 | ||
3293 | end | |
3294 | ||
3295 | end) | |
3296 | game:service("RunService").Stepped:connect(function() | |
3297 | ||
3298 | ||
3299 | if hand6Justicehealth.Health == 0 then | |
3300 | ||
3301 | if hand6JusticehealthDown == false then | |
3302 | hand6JusticehealthDown = true | |
3303 | ||
3304 | Justice:remove() | |
3305 | JusticeAttack = false | |
3306 | JusticeAttackDebounce = false | |
3307 | ||
3308 | ||
3309 | ||
3310 | end | |
3311 | ||
3312 | ||
3313 | end | |
3314 | ||
3315 | end) | |
3316 | game:service("RunService").Stepped:connect(function() | |
3317 | ||
3318 | ||
3319 | if hand7Kindnesshealth.Health == 0 then | |
3320 | ||
3321 | if hand7KindnesshealthDown == false then | |
3322 | hand7KindnesshealthDown = true | |
3323 | ||
3324 | Kindness:remove() | |
3325 | KindnessAttack = false | |
3326 | KindnessAttackDebounce = false | |
3327 | ||
3328 | if ShieldValueToGasterDebounce == false then | |
3329 | ShieldValueToGasterDebounce = true | |
3330 | for i = 1,3 do wait() | |
3331 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
3332 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
3333 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
3334 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
3335 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
3336 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
3337 | end | |
3338 | shieldparent6:remove() | |
3339 | shieldparent5:remove() | |
3340 | shieldparent4:remove() | |
3341 | shieldparent3:remove() | |
3342 | shieldparent2:remove() | |
3343 | shieldparent1:remove() | |
3344 | ||
3345 | shieldparent1=nil | |
3346 | shieldparent2=nil | |
3347 | shieldparent3=nil | |
3348 | shieldparent4=nil | |
3349 | shieldparent5=nil | |
3350 | shieldparent6=nil | |
3351 | ||
3352 | ||
3353 | ||
3354 | ||
3355 | end | |
3356 | ||
3357 | end | |
3358 | ||
3359 | ||
3360 | end | |
3361 | ||
3362 | end) | |
3363 | ||
3364 | char.Humanoid.MaxHealth = 666666666 | |
3365 | wait() | |
3366 | char.Humanoid.Health = 666666666 |