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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
--||		      CREATED BY SHACKLUSTER
2+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3-
--||              Edit By Houjou_Reisuke
3+
do
4-
--\\====================================================//--
4+
	print("FE Compatibility code by Mokiros")
5-
Disc - R E I S U K E #6511
5+
	script.Parent = Player.Character
6-
wait(0.2)
6+
7
	--RemoteEvent for communicating
8-
Player = game:GetService("Players").LocalPlayer
8+
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14-
Mouse = Player:GetMouse()
14+
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
Player = owner
84
PlayerGui = Player.PlayerGui
85
Cam = workspace.CurrentCamera
86
Backpack = Player.Backpack
87
Character = Player.Character
88
Humanoid = Character.Humanoid
89
RootPart = Character["HumanoidRootPart"]
90
Torso = Character["Torso"]
91
Head = Character["Head"]
92
RightArm = Character["Right Arm"]
93
LeftArm = Character["Left Arm"]
94
RightLeg = Character["Right Leg"]
95
LeftLeg = Character["Left Leg"]
96
RootJoint = RootPart["RootJoint"]
97
Neck = Torso["Neck"]
98
RightShoulder = Torso["Right Shoulder"]
99
LeftShoulder = Torso["Left Shoulder"]
100
RightHip = Torso["Right Hip"]
101
LeftHip = Torso["Left Hip"]
102
Character.Archivable = true
103
Player:ClearCharacterAppearance()
104
105
IT = Instance.new
106
CF = CFrame.new
107
VT = Vector3.new
108
RAD = math.rad
109
C3 = Color3.new
110
UD2 = UDim2.new
111
BRICKC = BrickColor.new
112
ANGLES = CFrame.Angles
113
EULER = CFrame.fromEulerAnglesXYZ
114
COS = math.cos
115
ACOS = math.acos
116
SIN = math.sin
117
ASIN = math.asin
118
ABS = math.abs
119
MRANDOM = math.random
120
FLOOR = math.floor
121
122
--//=================================\\
123
--|| 	      USEFUL VALUES
124
--\\=================================//
125
126
Animation_Speed = 2
127
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
128
local Speed = 31
129
local SIZE = 2
130
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
131
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
132
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
133
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
134
local DAMAGEMULTIPLIER = 1
135
local ANIM = "Idle"
136
local ATTACK = false
137
local EQUIPPED = false
138
local HOLD = false
139
local COMBO = 1
140
local Rooted = false
141
local SINE = 0
142
local KEYHOLD = false
143
local CHANGE = 2 / Animation_Speed
144
local WALKINGANIM = false
145
local VALUE1 = false
146
local VALUE2 = false
147
local ROBLOXIDLEANIMATION = IT("Animation")
148
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
149
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
150
local ATANIM = IT("Animation")
151
ATANIM.Name = "Attack Animation"
152
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
153
--ROBLOXIDLEANIMATION.Parent = Humanoid
154
local WEAPONGUI = IT("ScreenGui", PlayerGui)
155
WEAPONGUI.Name = "Weapon GUI"
156
local Weapon = IT("Model")
157
Weapon.Name = "Adds"
158
local Effects = IT("Folder", Weapon)
159
Effects.Name = "Effects"
160
local ANIMATOR = Humanoid.Animator
161
local ANIMATE = Character.Animate
162
local UNANCHOR = true
163
local CLOCKLOOP = 0
164
local SONG = 363239413
165
local CLOCKTARGET = nil
166
local CLOCKSPEED = 1
167
local DEAD = false
168
local KILLCOUNT = 0
169
170
script.Parent = WEAPONGUI
171
local CLONE = Character:Clone()
172
CLONE.Parent = nil
173
Character.Archivable = false
174
local sick = Instance.new("Sound",Torso)
175
176
--//=================================\\
177
--\\=================================//
178
179
local ORA = Instance.new("Sound",Torso)
180
	ORA.SoundId = "rbxassetid://981592190"
181
	ORA.Looped = false
182
	ORA.Pitch = 1.3
183
	ORA.Volume = 10
184
	ORA.Parent = Torso
185
186
local muda = Instance.new("Sound",Torso)
187
	muda.SoundId = "rbxassetid://138082752"
188
	muda.Looped = false
189
	muda.Pitch = 1
190
	muda.Volume = 10
191
	muda.Parent = Torso
192
193
194
--//=================================\\
195
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
196
--\\=================================//
197
198
ArtificialHB = Instance.new("BindableEvent", script)
199
ArtificialHB.Name = "ArtificialHB"
200
201
script:WaitForChild("ArtificialHB")
202
203
frame = Frame_Speed
204
tf = 0
205
allowframeloss = false
206
tossremainder = false
207
lastframe = tick()
208
script.ArtificialHB:Fire()
209
210
game:GetService("RunService").Heartbeat:connect(function(s, p)
211
	tf = tf + s
212
	if tf >= frame then
213
		if allowframeloss then
214
			script.ArtificialHB:Fire()
215
			lastframe = tick()
216
		else
217
			for i = 1, math.floor(tf / frame) do
218
				script.ArtificialHB:Fire()
219
			end
220
		lastframe = tick()
221
		end
222
		if tossremainder then
223
			tf = 0
224
		else
225
			tf = tf - frame * math.floor(tf / frame)
226
		end
227
	end
228
end)
229
230
--//=================================\\
231
--\\=================================//
232
233
--//=================================\\
234
--|| 	      SOME FUNCTIONS
235
--\\=================================//
236
237
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
238
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
239
end
240
241
function PositiveAngle(NUMBER)
242
	if NUMBER >= 0 then
243
		NUMBER = 0
244
	end
245
	return NUMBER
246
end
247
248
function NegativeAngle(NUMBER)
249
	if NUMBER <= 0 then
250
		NUMBER = 0
251
	end
252
	return NUMBER
253
end
254
255
function Swait(NUMBER)
256
	if NUMBER == 0 or NUMBER == nil then
257
		ArtificialHB.Event:wait()
258
	else
259
		for i = 1, NUMBER do
260
			ArtificialHB.Event:wait()
261
		end
262
	end
263
end
264
265
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
266
	local NEWMESH = IT(MESH)
267
	if MESH == "SpecialMesh" then
268
		NEWMESH.MeshType = MESHTYPE
269
		if MESHID ~= "nil" and MESHID ~= "" then
270
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
271
		end
272
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
273
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
274
		end
275
	end
276
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
277
	NEWMESH.Scale = SCALE
278
	NEWMESH.Parent = PARENT
279
	return NEWMESH
280
end
281
282
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
283
	local NEWPART = IT("Part")
284
	NEWPART.formFactor = FORMFACTOR
285
	NEWPART.Reflectance = REFLECTANCE
286
	NEWPART.Transparency = TRANSPARENCY
287
	NEWPART.CanCollide = false
288
	NEWPART.Locked = true
289
	NEWPART.Anchored = true
290
	if ANCHOR == false then
291
		NEWPART.Anchored = false
292
	end
293
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
294
	NEWPART.Name = NAME
295
	NEWPART.Size = SIZE
296
	NEWPART.Position = Torso.Position
297
	NEWPART.Material = MATERIAL
298
	NEWPART:BreakJoints()
299
	NEWPART.Parent = PARENT
300
	return NEWPART
301
end
302
303
	local function weldBetween(a, b)
304
	    local weldd = Instance.new("ManualWeld")
305
	    weldd.Part0 = a
306
	    weldd.Part1 = b
307
	    weldd.C0 = CFrame.new()
308
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
309
	    weldd.Parent = a
310
	    return weldd
311
	end
312
313
314
function QuaternionFromCFrame(cf)
315
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
316
	local trace = m00 + m11 + m22
317
	if trace > 0 then 
318
		local s = math.sqrt(1 + trace)
319
		local recip = 0.5 / s
320
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
321
	else
322
		local i = 0
323
		if m11 > m00 then
324
			i = 1
325
		end
326
		if m22 > (i == 0 and m00 or m11) then
327
			i = 2
328
		end
329
		if i == 0 then
330
			local s = math.sqrt(m00 - m11 - m22 + 1)
331
			local recip = 0.5 / s
332
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
333
		elseif i == 1 then
334
			local s = math.sqrt(m11 - m22 - m00 + 1)
335
			local recip = 0.5 / s
336
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
337
		elseif i == 2 then
338
			local s = math.sqrt(m22 - m00 - m11 + 1)
339
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
340
		end
341
	end
342
end
343
 
344
function QuaternionToCFrame(px, py, pz, x, y, z, w)
345
	local xs, ys, zs = x + x, y + y, z + z
346
	local wx, wy, wz = w * xs, w * ys, w * zs
347
	local xx = x * xs
348
	local xy = x * ys
349
	local xz = x * zs
350
	local yy = y * ys
351
	local yz = y * zs
352
	local zz = z * zs
353
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
354
end
355
 
356
function QuaternionSlerp(a, b, t)
357
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
358
	local startInterp, finishInterp;
359
	if cosTheta >= 0.0001 then
360
		if (1 - cosTheta) > 0.0001 then
361
			local theta = ACOS(cosTheta)
362
			local invSinTheta = 1 / SIN(theta)
363
			startInterp = SIN((1 - t) * theta) * invSinTheta
364
			finishInterp = SIN(t * theta) * invSinTheta
365
		else
366
			startInterp = 1 - t
367
			finishInterp = t
368
		end
369
	else
370
		if (1 + cosTheta) > 0.0001 then
371
			local theta = ACOS(-cosTheta)
372
			local invSinTheta = 1 / SIN(theta)
373
			startInterp = SIN((t - 1) * theta) * invSinTheta
374
			finishInterp = SIN(t * theta) * invSinTheta
375
		else
376
			startInterp = t - 1
377
			finishInterp = t
378
		end
379
	end
380
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
381
end
382
383
function Clerp(a, b, t)
384
	local qa = {QuaternionFromCFrame(a)}
385
	local qb = {QuaternionFromCFrame(b)}
386
	local ax, ay, az = a.x, a.y, a.z
387
	local bx, by, bz = b.x, b.y, b.z
388
	local _t = 1 - t
389
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
390
end
391
392
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
393
	local frame = IT("Frame")
394
	frame.BackgroundTransparency = TRANSPARENCY
395
	frame.BorderSizePixel = BORDERSIZEPIXEL
396
	frame.Position = POSITION
397
	frame.Size = SIZE
398
	frame.BackgroundColor3 = COLOR
399
	frame.BorderColor3 = BORDERCOLOR
400
	frame.Name = NAME
401
	frame.Parent = PARENT
402
	return frame
403
end
404
405
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
406
	local label = IT("TextLabel")
407
	label.BackgroundTransparency = 1
408
	label.Size = UD2(1, 0, 1, 0)
409
	label.Position = UD2(0, 0, 0, 0)
410
	label.TextColor3 = TEXTCOLOR
411
	label.TextStrokeTransparency = STROKETRANSPARENCY
412
	label.TextTransparency = TRANSPARENCY
413
	label.FontSize = TEXTFONTSIZE
414
	label.Font = TEXTFONT
415
	label.BorderSizePixel = BORDERSIZEPIXEL
416
	label.TextStrokeColor3 = C3(1,1,1)
417
	label.TextScaled = false
418
	label.Text = TEXT
419
	label.Name = NAME
420
	label.Parent = PARENT
421
	return label
422
end
423
424
function NoOutlines(PART)
425
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
426
end
427
428
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
429
	local NEWWELD = IT(TYPE)
430
	NEWWELD.Part0 = PART0
431
	NEWWELD.Part1 = PART1
432
	NEWWELD.C0 = C0
433
	NEWWELD.C1 = C1
434
	NEWWELD.Parent = PARENT
435
	return NEWWELD
436
end
437
438
local S = IT("Sound")
439
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
440
	local NEWSOUND = nil
441
	coroutine.resume(coroutine.create(function()
442
		NEWSOUND = S:Clone()
443
		NEWSOUND.Parent = PARENT
444
		NEWSOUND.Volume = VOLUME
445
		NEWSOUND.Pitch = PITCH
446
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
447
		NEWSOUND:play()
448
		if DOESLOOP == true then
449
			NEWSOUND.Looped = true
450
		else
451
			repeat wait(1) until NEWSOUND.Playing == false
452
			NEWSOUND:remove()
453
		end
454
	end))
455
	return NEWSOUND
456
end
457
458
function CFrameFromTopBack(at, top, back)
459
	local right = top:Cross(back)
460
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
461
end
462
463
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
464
function WACKYEFFECT(Table)
465
	local TYPE = (Table.EffectType or "Sphere")
466
	local SIZE = (Table.Size or VT(1,1,1))
467
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
468
	local TRANSPARENCY = (Table.Transparency or 0)
469
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
470
	local CFRAME = (Table.CFrame or Torso.CFrame)
471
	local MOVEDIRECTION = (Table.MoveToPos or nil)
472
	local ROTATION1 = (Table.RotationX or 0)
473
	local ROTATION2 = (Table.RotationY or 0)
474
	local ROTATION3 = (Table.RotationZ or 0)
475
	local MATERIAL = (Table.Material or "Neon")
476
	local COLOR = (Table.Color or C3(1,1,1))
477
	local TIME = (Table.Time or 45)
478
	local SOUNDID = (Table.SoundID or nil)
479
	local SOUNDPITCH = (Table.SoundPitch or nil)
480
	local SOUNDVOLUME = (Table.SoundVolume or nil)
481
	coroutine.resume(coroutine.create(function()
482
		local PLAYSSOUND = false
483
		local SOUND = nil
484
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
485
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
486
			PLAYSSOUND = true
487
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
488
		end
489
		EFFECT.Color = COLOR
490
		local MSH = nil
491
		if TYPE == "Sphere" then
492
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
493
		elseif TYPE == "Block" then
494
			MSH = IT("BlockMesh",EFFECT)
495
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
496
		elseif TYPE == "Wave" then
497
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
498
		elseif TYPE == "Ring" then
499
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
500
		elseif TYPE == "Slash" then
501
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
502
		elseif TYPE == "Round Slash" then
503
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
504
		elseif TYPE == "Swirl" then
505
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
506
		elseif TYPE == "Skull" then
507
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
508
		elseif TYPE == "Crystal" then
509
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
510
		end
511
		if MSH ~= nil then
512
			local MOVESPEED = nil
513
			if MOVEDIRECTION ~= nil then
514
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
515
			end
516
			local GROWTH = SIZE - ENDSIZE
517
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
518
			if TYPE == "Block" then
519
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
520
			else
521
				EFFECT.CFrame = CFRAME
522
			end
523
			for LOOP = 1, TIME+1 do
524
				Swait()
525
				MSH.Scale = MSH.Scale - GROWTH/TIME
526
				if TYPE == "Wave" then
527
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
528
				end
529
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
530
				if TYPE == "Block" then
531
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
532
				else
533
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
534
				end
535
				if MOVEDIRECTION ~= nil then
536
					local ORI = EFFECT.Orientation
537
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
538
					EFFECT.Orientation = ORI
539
				end
540
			end
541
			if PLAYSSOUND == false then
542
				EFFECT:remove()
543
			else
544
				repeat Swait() until SOUND.Playing == false
545
				EFFECT:remove()
546
			end
547
		else
548
			if PLAYSSOUND == false then
549
				EFFECT:remove()
550
			else
551
				repeat Swait() until SOUND.Playing == false
552
				EFFECT:remove()
553
			end
554
		end
555
	end))
556
end
557
558
function MakeForm(PART,TYPE)
559
	if TYPE == "Cyl" then
560
		local MSH = IT("CylinderMesh",PART)
561
	elseif TYPE == "Ball" then
562
		local MSH = IT("SpecialMesh",PART)
563
		MSH.MeshType = "Sphere"
564
	elseif TYPE == "Wedge" then
565
		local MSH = IT("SpecialMesh",PART)
566
		MSH.MeshType = "Wedge"
567
	end
568
end
569
570
Debris = game:GetService("Debris")
571
572
function CastProperRay(StartPos, EndPos, Distance, Ignore)
573
	local DIRECTION = CF(StartPos,EndPos).lookVector
574
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
575
end
576
577
function turnto(position)
578
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
579
end
580
581
function CamShake(SHAKE,TIMER)
582
	coroutine.resume(coroutine.create(function()
583
		local FADER = SHAKE/TIMER
584
		for i = 1, TIMER do
585
			wait()
586
			Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
587
		end
588
		Humanoid.CameraOffset = VT(0,0,0)
589
	end))
590
end
591
592
--//=================================\\
593
--||	     WEAPON CREATION
594
--\\=================================//
595
596
Humanoid.Parent = nil
597
RootPart.Size = RootPart.Size*SIZE
598
Torso.Size = Torso.Size*SIZE
599
RightArm.Size = RightArm.Size*SIZE
600
RightLeg.Size = RightLeg.Size*SIZE
601
LeftArm.Size = LeftArm.Size*SIZE
602
LeftLeg.Size = LeftLeg.Size*SIZE
603
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
604
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
605
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
606
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
607
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
608
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
609
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
610
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
611
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
612
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
613
Head.Size = Head.Size*SIZE
614
RootJoint.Parent = RootPart
615
Neck.Parent = Torso
616
RightShoulder.Parent = Torso
617
LeftShoulder.Parent = Torso
618
RightHip.Parent = Torso
619
LeftHip.Parent = Torso
620
621
Humanoid.DisplayDistanceType = "None"
622
local naeeym2 = IT("BillboardGui",Character)
623
naeeym2.AlwaysOnTop = true
624
naeeym2.Size = UDim2.new(5,35,2,15)
625
naeeym2.StudsOffset = Vector3.new(0,2,0)
626
naeeym2.MaxDistance = 75
627
naeeym2.Adornee = Character.Head
628
naeeym2.Name = "Name"
629
naeeym2.PlayerToHideFrom = Player
630
local tecks2 = IT("TextLabel",naeeym2)
631
tecks2.BackgroundTransparency = 1
632
tecks2.TextScaled = true
633
tecks2.BorderSizePixel = 0
634
tecks2.Text = "Pandora Fat"
635
tecks2.Font = "Fantasy"
636
tecks2.TextSize = 30
637
tecks2.TextStrokeTransparency = 0
638
tecks2.TextColor3 = C3(1,1,1)
639
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
640
tecks2.Size = UDim2.new(1,0,0.5,0)
641
tecks2.Parent = naeeym2
642
local top = Instance.new("Shirt")
643
top.ShirtTemplate = "rbxassetid://1533635803"
644
top.Parent = Character
645
top.Name = "Cloth"
646
local bottom = Instance.new("Pants")
647
bottom.PantsTemplate = "rbxassetid://1460022985"
648
bottom.Parent = Character
649
bottom.Name = "Cloth"
650
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
651
PRT.Color = C3(0,0,0)
652
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
653
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1.1,1,1)*SIZE, VT(0,0,0))
654
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
655
PRT.Color = C3(1,1,1)
656
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
657
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
658
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
659
PRT.Color = C3(159/255, 111/255, 183/255)
660
MakeForm(PRT,"Ball")
661
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
662
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
663
PRT.Color = C3(159/255, 111/255, 183/255)
664
MakeForm(PRT,"Ball")
665
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
666
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
667
PRT.Color = C3(159/255, 111/255, 183/255)
668
MakeForm(PRT,"Ball")
669
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
670
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
671
PRT.Color = C3(159/255, 111/255, 183/255)
672
MakeForm(PRT,"Ball")
673
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
674
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
675
PRT.Color = C3(159/255, 111/255, 183/255)
676
MakeForm(PRT,"Ball")
677
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
678
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
679
PRT.Color = C3(159/255, 111/255, 183/255)
680
MakeForm(PRT,"Ball")
681
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
682
683
local LASTPART = Head
684
for i = 1, 24 do
685
	local MATH = (1-(i/30))
686
	if LASTPART == Head then
687
		local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
688
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
689
		LASTPART = Horn
690
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
691
	else
692
		local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
693
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
694
		LASTPART = Horn
695
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
696
	end
697
end
698
local LASTPART = Head
699
for i = 1, 24 do
700
	local MATH = (1-(i/30))
701
	if LASTPART == Head then
702
		local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
703
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
704
		LASTPART = Horn
705
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
706
	else
707
		local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
708
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
709
		LASTPART = Horn
710
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
711
	end
712
end
713
local LASTPART = Head
714
for i = 1, 8 do
715
	local MATH = (1-(i/14))
716
	if LASTPART == Head then
717
		local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
718
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
719
		LASTPART = Horn
720
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
721
	else
722
		local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
723
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
724
		LASTPART = Horn
725
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
726
	end
727
end
728
local LASTPART = Head
729
for i = 1, 8 do
730
	local MATH = (1-(i/14))
731
	if LASTPART == Head then
732
		local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
733
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
734
		LASTPART = Horn
735
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
736
	else
737
		local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
738
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
739
		LASTPART = Horn
740
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
741
	end
742
end
743
744
745
746
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
747
CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
748
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
749
CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
750
MakeForm(PRT,"Cyl")
751
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
752
CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.40*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
753
MakeForm(PRT,"Cyl")
754
PRT.Color = C3(159/255, 111/255, 183/255)
755
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
756
CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
757
MakeForm(RING,"Cyl")
758
RING.Color = C3(0,0,0)
759
for i = 1, 12 do
760
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
761
	PRT.Color = C3(0,0,0)
762
	local MSH = IT("BlockMesh",PRT)
763
	MSH.Scale = VT(0.6,1,1)
764
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
765
end
766
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
767
PRT.Color = C3(0,0,0)
768
local MSH = IT("BlockMesh",PRT)
769
MSH.Scale = VT(0.4,1,1)
770
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
771
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
772
PRT.Color = C3(0,0,0)
773
local MSH = IT("BlockMesh",PRT)
774
MSH.Scale = VT(0.4,1,1)
775
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
776
coroutine.resume(coroutine.create(function()
777
	while true do
778
		Swait()
779
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
780
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
781
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
782
		if CLOCKLOOP <= -150 then
783
			if VALUE1 == false then
784
				CLOCKLOOP = 0
785
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1.2, SoundVolume = 20})
786
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
787
				ApplyAoE(HITPOS,10,15,45,75,false)
788
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
789
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
790
				if CLOCKTARGET ~= nil then
791
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
792
					if CLOCKTARGET.Torso ~= nil then
793
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
794
					end
795
					if CLOCKTARGET.Health == 0 then
796
						CLOCKTARGET = nil
797
					end
798
				end
799
			end
800
		end
801
	end
802
end))
803
804
for _, c in pairs(Weapon:GetChildren()) do
805
	if c.ClassName == "Part" then
806
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
807
	end
808
end
809
810
Neck.Name = "Weld"
811
RootJoint.Name = "Weld"
812
RightShoulder.Name = "Weld"
813
LeftShoulder.Name = "Weld"
814
RightHip.Name = "Weld"
815
LeftHip.Name = "Weld"
816
817
local SKILLTEXTCOLOR = C3(0/255, 0/255, 0/255)
818
local SKILLFONT = "Fantasy"
819
local SKILLTEXTSIZE = 6.2
820
local SKILLTEXTSIZE2 = 12
821
822
823
Weapon.Parent = Character
824
Humanoid.Parent = Character
825
826
Humanoid.Died:connect(function()
827
for _, c in pairs(Character:GetChildren()) do
828
		if c:IsA("BasePart") then
829
			c.Anchored = true
830
		end
831
	end
832
	naeeym2:remove()
833
	ATTACK = true
834
	DEAD = true
835
	UNANCHOR = false
836
	Character.PrimaryPart = RootPart
837
	CreateSound(580288658, Effects, 3, 1, false)
838
	Humanoid:remove()
839
	for i = 1, 50 do
840
		wait()
841
		Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
842
	end
843
	UNANCHOR = true
844
	for _, c in pairs(Character:GetChildren()) do
845
		if c:IsA("BasePart") then
846
			c.CanCollide = true
847
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
848
		end
849
	end
850
end)
851
852
local ATTACKS = {"Magic Missiles - Z","Times up - B","Chained Punch - C","Reeeee - V","Fat Box - X","TF - E","U Fet - F"}
853
854
855
856
for i = 1, #ATTACKS do
857
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
858
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
859
	SKILLTEXT.TextXAlignment = "Right"
860
	SKILLTEXT.Rotation = i*3
861
end
862
--//=================================\\
863
--||			DAMAGING
864
--\\=================================//
865
866
function ApplyDamage(Humanoid,Damage,TorsoPart)
867
	local defence = Instance.new("BoolValue",Humanoid.Parent)
868
	defence.Name = ("HitBy"..Player.Name)
869
	game:GetService("Debris"):AddItem(defence, 0.001)
870
	Damage = Damage * DAMAGEMULTIPLIER
871
	if Humanoid.Health ~= 0 then
872
		local CritChance = MRANDOM(1,100)
873
		if Damage > Humanoid.Health then
874
			Damage = math.ceil(Humanoid.Health)
875
			if Damage == 0 then
876
				Damage = 0.1
877
			end
878
		end
879
		Humanoid.Health = Humanoid.Health - Damage
880
	end
881
end
882
883
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
884
	local CHILDREN = workspace:GetDescendants()
885
	for index, CHILD in pairs(CHILDREN) do
886
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
887
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
888
			if HUM then
889
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
890
				if TORSO then
891
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
892
						if INSTAKILL == true then
893
							CHILD:BreakJoints()
894
						else
895
							local DMG = MRANDOM(MINDMG,MAXDMG)
896
							ApplyDamage(HUM,DMG,TORSO)
897
						end
898
						if FLING > 0 then
899
							for _, c in pairs(CHILD:GetChildren()) do
900
								if c:IsA("BasePart") then
901
									local bv = Instance.new("BodyVelocity") 
902
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
903
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
904
									bv.Parent = c
905
									Debris:AddItem(bv,0.05)
906
								end
907
							end
908
						end
909
					end
910
				end
911
			end
912
		end
913
	end
914
end
915
916
local EXPLOSION = IT("Explosion",nil)
917
EXPLOSION.BlastPressure = 0
918
function PUNCH(Fist)
919
	TOUCH = Fist.Touched:Connect(function(hit)
920
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
921
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
922
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
923
			if TORSO and HUM.Health > 0 then
924
				CreateSound(296102734,Fist,6,1,false)
925
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
926
				TORSO.Parent:BreakJoints()
927
				for _, c in pairs(TORSO.Parent:GetChildren()) do
928
					if c:IsA("BasePart") then
929
						local bv = Instance.new("BodyVelocity",c) 
930
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
931
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
932
						Debris:AddItem(bv,0.05)
933
					end
934
				end
935
				local BOOM = EXPLOSION:Clone()
936
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
937
				BOOM.Parent = Character
938
				TOUCH:Disconnect()
939
				KILLCOUNT = KILLCOUNT + 1
940
			end
941
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
942
			hit:remove()
943
			CreateSound(296102734,Fist,6,1,false)
944
			local BOOM = EXPLOSION:Clone()
945
			BOOM.BlastPressure = 15
946
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
947
			BOOM.Parent = Character
948
		elseif hit.Anchored == false then
949
			CreateSound(296102734,Fist,6,1,false)
950
			local BOOM = EXPLOSION:Clone()
951
			BOOM.BlastPressure = 70
952
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
953
			BOOM.Parent = Character
954
			TOUCH:Disconnect()
955
		end
956
	end)
957
	return TOUCH
958
end
959
960
961
--//=================================\\
962
--||	ATTACK FUNCTIONS AND STUFF
963
--\\=================================//
964
965
966
function Yeet()
967
	ATTACK = true
968
	Rooted = false
969
	if COMBO == 1 then
970
		COMBO = 2
971
		for i=0, 0.1, 0.1 / Animation_Speed do
972
			Swait()
973
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
974
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
975
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
976
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
977
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
978
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
979
		end
980
		local FIST = PUNCH(LeftArm)
981
		for i=0, 0.15, 0.1 / Animation_Speed do
982
			Swait()
983
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
984
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
985
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
986
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
987
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
988
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
989
		end
990
		FIST:Disconnect()
991
	else
992
		COMBO = 1
993
		for i=0, 0.1, 0.1 / Animation_Speed do
994
			Swait()
995
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
996
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
997
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
998
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
999
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1000
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1001
		end
1002
		local FIST = PUNCH(RightArm)
1003
		for i=0, 0.15, 0.1 / Animation_Speed do
1004
			Swait()
1005
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
1006
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
1007
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1008
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1009
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1010
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
		end
1012
		FIST:Disconnect()
1013
	end
1014
	ATTACK = false
1015
	Rooted = false
1016
end
1017
1018
1019
function MagicMissiles()
1020
	ATTACK = true
1021
	Rooted = true
1022
	local SELECTING = true
1023
	local SPOTS = {}
1024
	coroutine.resume(coroutine.create(function()
1025
		local LOOP = 0
1026
		repeat
1027
			LOOP = LOOP + 1
1028
			Swait()
1029
			if LOOP >= 10 then
1030
				LOOP = 0
1031
				for i = 1, #SPOTS do
1032
					if SPOTS[i] ~= nil then
1033
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1034
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1035
					end
1036
				end
1037
			end
1038
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1039
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1040
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1041
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1042
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1043
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1044
		until SELECTING == false
1045
		Rooted = false
1046
		repeat
1047
			LOOP = LOOP + 1
1048
			Swait()
1049
			if LOOP >= 10 then
1050
				LOOP = 0
1051
				for i = 1, #SPOTS do
1052
					if SPOTS[i] ~= nil then
1053
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1054
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1055
					end
1056
				end
1057
			end
1058
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1059
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1060
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1061
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1062
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1063
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1064
		until ATTACK == false
1065
	end))
1066
	repeat
1067
		repeat Swait() until HOLD == true
1068
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1069
			if DIST > 65 then
1070
				DIST = 65
1071
			end
1072
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1073
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
1074
			if HITFLOOR ~= nil then
1075
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
1076
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1, SoundVolume = 6})
1077
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1078
			end
1079
		repeat Swait() until HOLD == false
1080
	until #SPOTS == 5
1081
	SELECTING = false
1082
	for i = 1, #SPOTS do
1083
		if SPOTS[i] ~= nil then
1084
			local POS = SPOTS[i]
1085
			coroutine.resume(coroutine.create(function()
1086
				local MISSILE = IT("Model",Effects)
1087
				MISSILE.Name = "Missile"
1088
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
1089
				MakeForm(BASEPART,"Cyl")
1090
				MISSILE.PrimaryPart = BASEPART
1091
				BASEPART.CFrame = POS*CF(0,-30*3,0)
1092
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
1093
				MakeForm(HEAD,"Ball")
1094
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
1095
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
1096
				MakeForm(TAIL,"Cyl")
1097
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
1098
				for i = 1, 10 do
1099
					Swait()
1100
					for _, c in pairs(MISSILE:GetChildren()) do
1101
						if c.ClassName == "Part" then
1102
							c.Transparency = c.Transparency - 1/10
1103
						end
1104
					end
1105
				end
1106
				for i = 1, 15*1.5 do
1107
					Swait()
1108
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
1109
				end
1110
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
1111
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
1112
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 367503247, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
1113
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1114
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1115
				MISSILE:remove()
1116
			end))
1117
		end
1118
	end
1119
	wait(0.6)
1120
	ATTACK = false
1121
	Rooted = false
1122
end
1123
1124
function TimesUp()
1125
	CLOCKTARGET = nil
1126
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1127
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1128
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1129
		if TORSO then
1130
			ATTACK = true
1131
			Rooted = false
1132
			coroutine.resume(coroutine.create(function()
1133
				repeat
1134
					Swait()
1135
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1136
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1137
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1138
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1139
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1140
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1141
				until ATTACK == false
1142
			end))
1143
			if Effects:FindFirstChild("NeonDoll") then
1144
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1145
			end
1146
			wait(0.5)
1147
			local FAKECHARACTER = IT("Model",Effects)
1148
			FAKECHARACTER.Name = "NeonDoll"
1149
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
1150
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1151
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1152
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1153
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1154
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1155
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1156
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1157
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
1158
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1159
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
1160
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1161
			CreateSound(367503247, TORS, 5, 0.4, false)
1162
			for i = 1, 150 do
1163
				Swait()
1164
				CLOCKSPEED = 6
1165
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
1166
					if c.ClassName == "Part" then
1167
						c.Transparency = c.Transparency - 0.5/150
1168
					end
1169
				end
1170
			end
1171
			CLOCKTARGET = HUM
1172
			coroutine.resume(coroutine.create(function()
1173
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
1174
				for i = 1, 25 do
1175
					Swait()
1176
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1177
						if c.ClassName == "Part" then
1178
							c.Transparency = c.Transparency + 0.5/25
1179
						end
1180
					end
1181
				end
1182
				CLOCKSPEED = 1
1183
				FAKECHARACTER:remove()
1184
			end))
1185
			wait(0.5)
1186
			ATTACK = false
1187
			Rooted = false
1188
		end
1189
	end
1190
end
1191
1192
function ChainPunch()
1193
	ATTACK = true
1194
	Rooted = false
1195
	local GYRO = IT("BodyGyro",RootPart)
1196
	GYRO.D = 25
1197
	GYRO.P = 2000
1198
	GYRO.MaxTorque = VT(0,40000,0)
1199
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1200
	repeat
1201
		Swait()
1202
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1203
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1204
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1205
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1206
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1207
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1209
	until HOLD == true
1210
	local POS = Mouse.Hit.p
1211
	local CHAINS = false
1212
	local CHAINLINKS = {}
1213
	local A = IT("Attachment",RightArm)
1214
	A.Position = VT(1,-1,0)*SIZE
1215
	A.Orientation = VT(-90, -89.982, 0)
1216
	local B = IT("Attachment",RightArm)
1217
	B.Position = VT(-1,-1,0)*SIZE
1218
	B.Orientation = VT(-90, 89.988, 0)
1219
	local C = IT("Attachment",RightArm)
1220
	C.Position = VT(0.5,-1.3,0)*SIZE
1221
	C.Orientation = VT(-90, -89.982, 0)
1222
	local D = IT("Attachment",RightArm)
1223
	D.Position = VT(-0.5,-1.3,0)*SIZE
1224
	D.Orientation = VT(-90, 89.988, 0)
1225
	local LIGHT = IT("Attachment",RightArm)
1226
	LIGHT.Position = VT(0,-1,0)*SIZE
1227
	local LIGHT2 = IT("PointLight",LIGHT)
1228
	LIGHT2.Range = 7
1229
	LIGHT2.Brightness = 5
1230
	LIGHT2.Color = SKILLTEXTCOLOR
1231
	for i = 1, 2 do
1232
		local TWIST = -2
1233
		local START = A
1234
		local END = B
1235
		if i == 1 then
1236
			START = B
1237
			END = A
1238
		end
1239
		local ChainLink = IT("Beam",Torso)
1240
		ChainLink.Texture = "rbxassetid://73042633"
1241
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1242
		ChainLink.TextureSpeed = 1
1243
		ChainLink.Width0 = 1
1244
		ChainLink.Width1 = 1
1245
		ChainLink.TextureLength = 2.5
1246
		ChainLink.Attachment0 = START
1247
		ChainLink.Attachment1 = END
1248
		ChainLink.CurveSize0 = TWIST
1249
		ChainLink.CurveSize1 = TWIST
1250
		--ChainLink.FaceCamera = true
1251
		ChainLink.Segments = 45
1252
		ChainLink.Transparency = NumberSequence.new(1)
1253
		table.insert(CHAINLINKS,ChainLink)
1254
	end
1255
	for i = 1, 2 do
1256
		local TWIST = -1
1257
		local START = C
1258
		local END = D
1259
		if i == 1 then
1260
			START = D
1261
			END = C
1262
		end
1263
		local ChainLink = IT("Beam",Torso)
1264
		ChainLink.Texture = "rbxassetid://73042633"
1265
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1266
		ChainLink.TextureSpeed = 1
1267
		ChainLink.Width0 = 1
1268
		ChainLink.Width1 = 1
1269
		ChainLink.TextureLength = 5
1270
		ChainLink.Attachment0 = START
1271
		ChainLink.Attachment1 = END
1272
		ChainLink.CurveSize0 = TWIST
1273
		ChainLink.CurveSize1 = TWIST
1274
		--ChainLink.FaceCamera = true
1275
		ChainLink.Segments = 25
1276
		ChainLink.LightEmission = 0.5
1277
		ChainLink.Transparency = NumberSequence.new(1)
1278
		table.insert(CHAINLINKS,ChainLink)
1279
	end
1280
	coroutine.resume(coroutine.create(function()
1281
		repeat
1282
			Swait()
1283
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1284
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1285
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1286
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1287
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1288
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1289
		until CHAINS == true
1290
		repeat
1291
			Swait()
1292
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1293
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1294
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(3.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1295
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1296
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1297
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1298
		until ATTACK == false
1299
		for e = 1, 15 do
1300
			Swait()
1301
			for i = 1, #CHAINLINKS do
1302
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1303
			end
1304
		end
1305
		A:remove()
1306
		B:remove()
1307
		C:remove()
1308
		D:remove()
1309
	end))
1310
	CreateSound(233856115, RightArm, 5, 1.2, false)
1311
	for e = 1, 15 do
1312
		Swait()
1313
		for i = 1, #CHAINLINKS do
1314
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1315
		end
1316
	end
1317
	CHAINS = true
1318
	Rooted = true
1319
	wait(0.25)
1320
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1321
	FIST.Color = C3(1, 215/255, 1)
1322
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1323
	local LIGHT3 = IT("PointLight",FIST)
1324
	LIGHT3.Range = 7
1325
	LIGHT3.Brightness = 5
1326
	LIGHT3.Color = SKILLTEXTCOLOR
1327
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(20,20,20), VT(0,0,0))
1328
	local FISTA = IT("Attachment",FIST)
1329
	FISTA.Position = VT(0.062, 0.977, 0)
1330
	local ChainLink = IT("Beam",Torso)
1331
	ChainLink.Texture = "rbxassetid://73042633"
1332
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1333
	ChainLink.TextureSpeed = 0
1334
	ChainLink.Width0 = 3
1335
	ChainLink.Width1 = 3
1336
	ChainLink.TextureLength = 12
1337
	ChainLink.Attachment0 = LIGHT
1338
	ChainLink.Attachment1 = FISTA
1339
	ChainLink.FaceCamera = true
1340
	ChainLink.Segments = 45
1341
	ChainLink.LightEmission = 0.5
1342
	ChainLink.Transparency = NumberSequence.new(0.25)
1343
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1344
	for i = 1, 85 do
1345
		Swait()
1346
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1347
		ChainLink.TextureLength = 12+(i*2)
1348
		ApplyAoE(FIST.Position,10,15,25,100,false)
1349
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1350
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1351
		if HITFLOOR ~= nil then
1352
			HITFLOOR:BreakJoints()
1353
			coroutine.resume(coroutine.create(function()
1354
				for i = 1, 15 do
1355
					Swait()
1356
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1357
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1358
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1359
				end
1360
			end))
1361
			break
1362
		end
1363
	end
1364
	coroutine.resume(coroutine.create(function()
1365
		for i = 1, 50 do
1366
			Swait()
1367
			FIST.Transparency = FIST.Transparency + 0.5/50
1368
			LIGHT3.Range = LIGHT3.Range - 7/50
1369
		end
1370
		FIST:remove()
1371
	end))
1372
	LIGHT:remove()
1373
	GYRO:remove()
1374
	ATTACK = false
1375
	Rooted = false
1376
end
1377
1378
function WarpMeteor()
1379
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1380
	if DIST > 190 then
1381
		DIST = 190
1382
	end
1383
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1384
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1385
	if HITFLOOR then
1386
		local POS = HITPOS	
1387
		ATTACK = true
1388
		Rooted = true
1389
		local WARPED = false
1390
		local SMASHED = false
1391
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1392
		coroutine.resume(coroutine.create(function()
1393
			repeat
1394
				Swait()
1395
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1396
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1397
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1398
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1399
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1400
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1401
			until WARPED == true
1402
			repeat
1403
				Swait()
1404
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1405
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1406
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1407
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1408
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1409
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1410
			until SMASHED == true
1411
			repeat
1412
				Swait()
1413
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1414
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1415
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1416
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1417
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1418
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1419
			until ATTACK == false
1420
		end))
1421
		VALUE1 = true
1422
		CreateSound(417452010, Torso, 60, 1, false)
1423
		for i = 1, 25 do
1424
			Swait()
1425
			for _, c in pairs(Character:GetChildren()) do
1426
				if c.ClassName == "Part" then
1427
					c.Transparency = c.Transparency + 1/25
1428
				end
1429
			end
1430
			for _, c in pairs(Weapon:GetChildren()) do
1431
				if c.ClassName == "Part" then
1432
					c.Transparency = c.Transparency + 1/25
1433
				end
1434
			end
1435
		end
1436
		UNANCHOR = false
1437
		RootPart.Anchored = true
1438
		RootPart.Velocity = VT(0,0,0)
1439
		local ROOTPOS = RootPart.Position
1440
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1441
		WARPED = true
1442
		for i = 1, 25 do
1443
			Swait()
1444
			for _, c in pairs(Character:GetChildren()) do
1445
				if c.ClassName == "Part" then
1446
					c.Transparency = c.Transparency - 1/25
1447
				end
1448
			end
1449
			for _, c in pairs(Weapon:GetChildren()) do
1450
				if c.ClassName == "Part" then
1451
					c.Transparency = c.Transparency - 1/25
1452
				end
1453
			end
1454
		end
1455
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1456
		SHELL.CFrame = RootPart.CFrame
1457
		MakeForm(SHELL,"Ball")
1458
		CreateSound(402981977, SHELL, 5, 1.6, false)
1459
		for i = 1, 10 do
1460
			Swait()
1461
			SHELL.Transparency = SHELL.Transparency - 1/10
1462
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1463
		end
1464
		for i = 1, math.ceil(75/2) do
1465
			Swait()
1466
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1467
			SHELL.CFrame = CF(RootPart.Position)
1468
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1469
		end
1470
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1471
		SHELL.CFrame = CF(RootPart.Position)
1472
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 187137543, SoundPitch = 0.75, SoundVolume = 40})
1473
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1474
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1475
		for i = 1, 5 do
1476
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1477
		end
1478
				CamShake(7,8)
1479
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
1480
				local SKILLTEXT = CreateLabel(SKILLFRAME, "!YOU F#T!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
1481
				coroutine.resume(coroutine.create(function()
1482
					CreateSound(743521450,Cam,5,0.6,false)
1483
					for E = 1, 75 do
1484
						Swait()
1485
						SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
1486
					end
1487
					wait(4)
1488
					for E = 1, 25 do
1489
						Swait()
1490
						SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
1491
					end
1492
					SKILLFRAME:Remove()
1493
				end))
1494
		SHELL:remove()
1495
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1496
		SMASHED = true
1497
		wait(1)
1498
		VALUE1 = false
1499
		UNANCHOR = true
1500
		ATTACK = false
1501
		Rooted = false
1502
	end
1503
end
1504
1505
function PandorasBox()
1506
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Weapon)
1507
	if HITFLOOR ~= nil then
1508
		ATTACK = true
1509
		Rooted = true
1510
		local RINGSPIN = true
1511
		local CONSTRUCTING = true
1512
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1513
		RING.Color = C3(0,0,0)
1514
		MakeForm(RING,"Cyl")
1515
		RING.CFrame = CF(HITPOS)
1516
		CreateSound(402981977, RING, 5, 1.2, false)
1517
		coroutine.resume(coroutine.create(function()
1518
			repeat
1519
				Swait()
1520
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1521
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1522
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1523
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.80*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1524
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1525
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1526
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1527
			until CONSTRUCTING == false
1528
			repeat 
1529
				Swait() 
1530
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1531
			until RINGSPIN == false
1532
			for i = 1, 25 do
1533
				Swait()
1534
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1535
				RING.Size = RING.Size - VT(0.15,0,0.15)
1536
				--DECAL.Transparency = DECAL.Transparency + 1/25
1537
				RING.Transparency = RING.Transparency + 1/25
1538
			end
1539
			RING:remove()
1540
		end))
1541
		for i = 1, 15 do
1542
			Swait()
1543
			RING.Size = RING.Size + VT(0.75,0,0.75)
1544
			RING.Transparency = RING.Transparency - 1/15
1545
		end
1546
		local BOXSPIN = true
1547
		local PANDORASBOX = IT("Model",Effects)
1548
		PANDORASBOX.Name = "Pandora's Box"
1549
		local BOX = IT("Model",PANDORASBOX)
1550
		BOX.Name = "Body"
1551
		local LID = IT("Model",PANDORASBOX)
1552
		LID.Name = "Lid"
1553
		--BUILDING THE BOX--
1554
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(3,1.8,2))
1555
			BASE.Color = C3(0,0,0)
1556
			PANDORASBOX.PrimaryPart = BASE
1557
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1558
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
1559
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1560
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
1561
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1562
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
1563
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1564
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
1565
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1566
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1567
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1568
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
1569
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1570
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
1571
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1572
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
1573
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1574
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
1575
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1576
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
1577
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1578
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
1579
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1580
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
1581
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1582
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
1583
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1584
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
1585
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1586
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
1587
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1588
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
1589
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1590
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,0.1,2.1))
1591
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1592
			-------------
1593
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1594
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1595
			LID.PrimaryPart = LIDPART
1596
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1597
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1598
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1599
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1600
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1601
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1602
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1603
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1604
			local DECAL = IT("Decal",LIDPART)
1605
			DECAL.Face = "Top"
1606
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1607
			DECAL.Color3 = C3(0,0,0)
1608
		--BUILDING THE BOX--
1609
		coroutine.resume(coroutine.create(function()
1610
			repeat
1611
				Swait()
1612
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1613
			until BOXSPIN == false
1614
		end))
1615
		for i = 1, 25 do
1616
			Swait()
1617
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1618
		end
1619
		wait(0.5)
1620
		BOXSPIN = false
1621
		CONSTRUCTING = false	
1622
		coroutine.resume(coroutine.create(function()
1623
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1624
			--[[for i = 1, 45 do
1625
				Swait()
1626
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1627
			end-
1628
			LID:remove()]]--
1629
			for _, c in pairs(LID:GetChildren()) do
1630
				if c.ClassName == "Part" then
1631
					c.Anchored = false
1632
					c.CanCollide = true
1633
					if c ~= LIDPART then
1634
						weldBetween(LIDPART,c)
1635
					end
1636
				end
1637
			end
1638
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1639
			Debris:AddItem(LID,15)
1640
			wait(0.5)
1641
			local RANDOMEFFECT = MRANDOM(1,4)
1642
			if RANDOMEFFECT == 1 then
1643
				for i = 1, 45 do
1644
					wait((2-(i/15))/15)
1645
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1646
				end	
1647
				wait(1)
1648
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 106626233, SoundPitch = 0.75, SoundVolume = 6})
1649
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1650
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1651
				for i = 1, 5 do
1652
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1653
				end
1654
				ApplyAoE(BASE.Position,50,1,200,375,false)
1655
				ApplyAoE(BASE.Position,250,35,75,175,false)
1656
			elseif RANDOMEFFECT == 2 then
1657
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1658
				FIELD.CFrame = BASE.CFrame
1659
				MakeForm(FIELD,"Ball")
1660
				for i = 1, 50 do
1661
					Swait()
1662
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1663
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1664
				end
1665
				wait(0.2)
1666
				local LOOP = CreateSound(1661848335, FIELD, 0, 1, true)
1667
				coroutine.resume(coroutine.create(function()
1668
					for i = 1, 75 do
1669
						Swait()
1670
						LOOP.Volume = LOOP.Volume + 10/75
1671
						LOOP.Parent = FIELD
1672
						local CHILDREN = workspace:GetDescendants()
1673
						for index, CHILD in pairs(CHILDREN) do
1674
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1675
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1676
								if HUM then
1677
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1678
									if TORSO then
1679
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1680
											HUM.Health = HUM.Health - 0.1
1681
											TORSO.Velocity = VT(0,5,0)
1682
											HUM.PlatformStand = true
1683
											if TORSO.RotVelocity.Magnitude < 15 then
1684
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1685
											end
1686
										end
1687
									end
1688
								end
1689
							end
1690
						end
1691
						FIELD.Size = FIELD.Size + VT(3,3,3)
1692
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1693
					end
1694
					for i = 1, 500 do
1695
						Swait()
1696
						LOOP.Parent = FIELD
1697
						local CHILDREN = workspace:GetDescendants()
1698
						for index, CHILD in pairs(CHILDREN) do
1699
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1700
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1701
								if HUM then
1702
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1703
									if TORSO then
1704
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1705
											TORSO.Velocity = VT(0,5,0)
1706
											HUM.Health = HUM.Health - 0.1
1707
											HUM.PlatformStand = true
1708
											if TORSO.RotVelocity.Magnitude < 15 then
1709
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1710
											end
1711
										end
1712
									end
1713
								end
1714
							end
1715
						end
1716
					end
1717
					for i = 1, 25 do
1718
						Swait()
1719
						LOOP.Volume = LOOP.Volume + 10/25
1720
						LOOP.Parent = FIELD
1721
						local CHILDREN = workspace:GetDescendants()
1722
						for index, CHILD in pairs(CHILDREN) do
1723
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1724
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1725
								if HUM then
1726
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1727
									if TORSO then
1728
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1729
											TORSO.Velocity = VT(0,5,0)
1730
											HUM.Health = HUM.Health - 0.1
1731
											HUM.PlatformStand = false
1732
											if TORSO.RotVelocity.Magnitude < 15 then
1733
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1734
											end
1735
										end
1736
									end
1737
								end
1738
							end
1739
						end
1740
						FIELD.Size = FIELD.Size - VT(3,3,3)
1741
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1742
					end	
1743
					FIELD:remove()
1744
				end))
1745
			elseif RANDOMEFFECT == 3 then
1746
				for i = 1, 10 do
1747
					wait(0.15)
1748
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1661848335, SoundPitch = 0.8, SoundVolume = 60})
1749
					coroutine.resume(coroutine.create(function()
1750
						local MINION = CLONE:Clone()
1751
						MINION.Parent = Effects
1752
						MINION.Name = "Shadow"
1753
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1754
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1755
						for _, c in pairs(MINION:GetChildren()) do
1756
							if c.ClassName == "Part" then
1757
								c.Material = "Neon"
1758
								c.Color = C3(159/255, 111/255, 183/255)
1759
								c.Transparency = 0
1760
								if c.Name == "Head" then
1761
									c:ClearAllChildren()
1762
									local MSH = IT("BlockMesh",c)
1763
									MSH.Scale = VT(20,2,2)
1764
								end
1765
							end
1766
						end
1767
						local TORSO = MINION.Torso
1768
						local HUMAN = MINION.Humanoid
1769
						HUMAN.WalkSpeed = 80
1770
						HUMAN.MaxHealth = math.huge
1771
						HUMAN.Health = math.huge
1772
						HUMAN.DisplayDistanceType = "None"
1773
						HUMAN.Died:connect(function()
1774
						
1775
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1776
						end)
1777
						wait(1)
1778
						local findNearestTorso = function(POS)
1779
							local list = game.Workspace:GetDescendants()
1780
							local torso = nil
1781
							local dist = 500
1782
							local temp = nil
1783
							local human = nil
1784
							local temp2 = nil
1785
							for x = 1, #list do
1786
								temp2 = list[x]
1787
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1788
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1789
									human = temp2:findFirstChildOfClass("Humanoid")
1790
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1791
										if (temp.Position - POS).magnitude < dist then
1792
											torso = temp
1793
											dist = (temp.Position - POS).magnitude
1794
										end
1795
									end
1796
								end
1797
							end
1798
							return torso, dist
1799
						end
1800
						for i = 1, 40 do
1801
							if HUMAN.Health == 0 then
1802
								break
1803
							end
1804
							wait(0.3)
1805
							local target,dist= findNearestTorso(TORSO.Position)
1806
							if target then
1807
								HUMAN:MoveTo(target.Position)
1808
								if dist < 25 then
1809
									CreateSound(348663022, TORSO, 10, 1, true)
1810
									wait(2)
1811
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1812
									--ANIM:Play()
1813
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1814
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1815
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 106626233, SoundPitch = 0.8, SoundVolume = 10})
1816
									for i = 1, 5 do
1817
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1818
									end
1819
									break
1820
								end
1821
							end
1822
						end
1823
						MINION:remove()
1824
					end))
1825
				end
1826
			elseif RANDOMEFFECT == 4 then
1827
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1828
				FIELD.Color = C3(0,0,0)
1829
				FIELD.CFrame = BASE.CFrame
1830
				MakeForm(FIELD,"Ball")
1831
				FIELD.CanCollide = true
1832
				for i = 1, 50 do
1833
					Swait()
1834
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1835
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1836
				end
1837
				wait(0.2)
1838
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1839
				coroutine.resume(coroutine.create(function()
1840
					local E = 0
1841
					for i = 1, 75 do
1842
						E = E + 1
1843
						Swait()
1844
						if E >= 35 then
1845
							E = 0
1846
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1847
						end
1848
						LOOP.Volume = LOOP.Volume + 10/75
1849
						LOOP.Parent = FIELD
1850
						local CHILDREN = workspace:GetDescendants()
1851
						for index, CHILD in pairs(CHILDREN) do
1852
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1853
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1854
								if HUM then
1855
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1856
									if TORSO then
1857
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1858
											for _, c in pairs(CHILD:GetChildren()) do
1859
												if c:IsA("BasePart") then
1860
													local bv = Instance.new("BodyVelocity") 
1861
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1862
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1863
													bv.Parent = c
1864
													Debris:AddItem(bv,0.05)
1865
												end
1866
											end
1867
											HUM.Health = HUM.Health - 0.3
1868
										end
1869
									end
1870
								end
1871
							end
1872
						end
1873
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1874
					end
1875
					for i = 1, 180 do
1876
						E = E + 1
1877
						Swait()
1878
						if E >= 35 then
1879
							E = 0
1880
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1881
						end
1882
						LOOP.Parent = FIELD
1883
						local CHILDREN = workspace:GetDescendants()
1884
						for index, CHILD in pairs(CHILDREN) do
1885
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1886
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1887
								if HUM then
1888
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1889
									if TORSO then
1890
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1891
											for _, c in pairs(CHILD:GetChildren()) do
1892
												if c:IsA("BasePart") then
1893
													local bv = Instance.new("BodyVelocity") 
1894
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1895
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1896
													bv.Parent = c
1897
													Debris:AddItem(bv,0.05)
1898
												end
1899
											end
1900
											HUM.Health = HUM.Health - 0.3
1901
										end
1902
									end
1903
								end
1904
							end
1905
						end
1906
					end
1907
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1908
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 1035287981, SoundPitch = 1, SoundVolume = 6})
1909
					for i = 1, 5 do
1910
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1911
					end
1912
					FIELD:remove()
1913
				end))
1914
			elseif RANDOMEFFECT == 5 then
1915
			end
1916
			wait(0.5)
1917
			for i = 1, 25 do
1918
				Swait()
1919
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1920
			end
1921
			PANDORASBOX:remove()
1922
			RINGSPIN = false
1923
		end))
1924
		ATTACK = false
1925
		Rooted = false
1926
	end
1927
end
1928
1929
function Taunt()
1930
	ATTACK = true
1931
	local LAUGH = nil
1932
	coroutine.resume(coroutine.create(function()
1933
		repeat
1934
			Swait()
1935
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1936
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 7 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1937
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1938
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1939
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1940
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1941
		until LAUGH ~= nil
1942
		repeat
1943
			Swait()
1944
			LAUGH.Parent = Head
1945
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1946
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1947
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1948
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1949
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1950
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1951
		until LAUGH.Playing == false
1952
	ATTACK = false
1953
	end))
1954
	wait(0.1)
1955
	LAUGH = CreateSound(1543318456, Head, 10, 2, false)
1956
end
1957
1958
function ORAORA()
1959
	ATTACK = true
1960
	Rooted = false
1961
        ORA:Play()
1962
	sick.Volume = 0
1963
	for _, c in pairs(Character:GetChildren()) do
1964
	if c:FindFirstChild("face") then
1965
		c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
1966
	end
1967
        end
1968
        repeat
1969
	if COMBO == 1 then
1970
		COMBO = 2
1971
		for i=0, 0.03, 0.15 / Animation_Speed do
1972
			Swait()
1973
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1974
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1975
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1976
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1977
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1978
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1979
		end
1980
		local FIST = PUNCH(LeftArm)
1981
		for i=0, 0.03, 0.15 / Animation_Speed do
1982
			Swait()
1983
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1984
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1985
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1986
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1987
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1988
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1989
		end
1990
		FIST:Disconnect()
1991
	else
1992
		COMBO = 1
1993
		for i=0, 0.03, 0.15 / Animation_Speed do
1994
			Swait()
1995
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1996
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1997
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1998
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1999
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
2000
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
2001
		end
2002
		local FIST = PUNCH(RightArm)
2003
		for i=0, 0.03, 0.15 / Animation_Speed do
2004
			Swait()
2005
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
2006
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
2007
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
2008
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
2009
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
2010
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
2011
		end
2012
		FIST:Disconnect()
2013
	end
2014
        until ORA.Playing == false
2015
	for _, c in pairs(Character:GetChildren()) do
2016
	if c:FindFirstChild("face") then
2017
		c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
2018
	end
2019
        end
2020
	sick.Volume = 2.5
2021
	ATTACK = false
2022
	Rooted = false
2023
end
2024
2025
function kICKS()
2026
	ATTACK = true
2027
	Rooted = false
2028
                muda:Play()
2029
		local KICK = PUNCH(LeftLeg)
2030
		local KICK2 = PUNCH(RightLeg)
2031
		for i=0, 9, 0.1 / Animation_Speed do
2032
			Swait()
2033
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
2034
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
2035
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
2036
	   	end
2037
		KICK:Disconnect()
2038
		KICK2:Disconnect()
2039
        muda:Stop()
2040
	ATTACK = false
2041
	Rooted = false
2042
end
2043
2044
--//=================================\\
2045
--||	  ASSIGN THINGS TO KEYS
2046
--\\=================================//
2047
function MouseDown(Mouse)
2048
	HOLD = true
2049
	if ATTACK == false then
2050
	end
2051
end
2052
2053
Mouse.Button1Down:connect(function(NEWKEY)
2054
	if ATTACK == false then
2055
		Yeet()
2056
	end
2057
end)
2058
2059
function MouseUp(Mouse)
2060
HOLD = false
2061
end
2062
2063
function KeyDown(Key)
2064
	KEYHOLD = true
2065
	if Key == "z" and ATTACK == false then
2066
		MagicMissiles()
2067
	end
2068
2069
	if Key == "b" and ATTACK == false then
2070
		TimesUp()
2071
	end
2072
	
2073
	if Key == "f" and ATTACK == false then
2074
		kICKS()
2075
	end
2076
2077
	if Key == "c" and ATTACK == false then
2078
		ChainPunch()
2079
	end
2080
2081
	if Key == "v" and ATTACK == false then
2082
		WarpMeteor()
2083
	end
2084
2085
	if Key == "x" and ATTACK == false then
2086
		PandorasBox()
2087
	end
2088
2089
if Key == "e" and ATTACK == false then
2090
		ORAORA()
2091
	end
2092
2093
	if Key == "t" and ATTACK == false then
2094
		Taunt()
2095
	end
2096
end
2097
2098
function KeyUp(Key)
2099
	KEYHOLD = false
2100
end
2101
2102
	Mouse.Button1Down:connect(function(NEWKEY)
2103
		MouseDown(NEWKEY)
2104
	end)
2105
	Mouse.Button1Up:connect(function(NEWKEY)
2106
		MouseUp(NEWKEY)
2107
	end)
2108
	Mouse.KeyDown:connect(function(NEWKEY)
2109
		KeyDown(NEWKEY)
2110
	end)
2111
	Mouse.KeyUp:connect(function(NEWKEY)
2112
		KeyUp(NEWKEY)
2113
	end)
2114
2115
--//=================================\\
2116
--\\=================================//
2117
2118
2119
function unanchor()
2120
	if UNANCHOR == true then
2121
		RootPart.Anchored = false
2122
	end
2123
	g = Character:GetChildren()
2124
	for i = 1, #g do
2125
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
2126
			g[i].Anchored = false
2127
		end
2128
	end
2129
	g = Weapon:GetChildren()
2130
	for i = 1, #g do
2131
		if g[i].ClassName == "Part" then
2132
			g[i].Anchored = false
2133
		end
2134
	end
2135
end
2136
2137
2138
--//=================================\\
2139
--||	WRAP THE WHOLE SCRIPT UP
2140
--\\=================================//
2141
local FF = IT("ForceField",Character)
2142
FF.Visible = false
2143
2144
Humanoid.Changed:connect(function(Jump)
2145
	if Jump == "Jump" and (Disable_Jump == true) then
2146
		Humanoid.Jump = false
2147
	end
2148
end)
2149
2150
while true do
2151
	Swait()
2152
	script.Parent = WEAPONGUI
2153
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2154
	    v:Stop();
2155
	end
2156
	ANIMATE.Parent = nil
2157
	SINE = SINE + CHANGE*1.5
2158
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2159
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2160
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2161
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
2162
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2163
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -1.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2164
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2165
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2166
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2167
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2168
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2169
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2170
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2171
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2172
	end
2173
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2174
		ANIM = "Jump"
2175
		if ATTACK == false then
2176
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2177
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 4 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2178
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2179
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2180
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2181
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2182
	    end
2183
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2184
		ANIM = "Fall"
2185
		if ATTACK == false then
2186
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2187
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2188
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2189
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2190
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2191
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2192
		end
2193
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2194
		ANIM = "Idle"
2195
		if ATTACK == false then
2196
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0- 0.09 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2197
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0,  0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2198
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2199
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2200
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2201
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2202
		end
2203
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2204
		ANIM = "Walk"
2205
		if ATTACK == false then
2206
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2207
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
2208
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2209
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2210
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2211
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2212
		end
2213
	end
2214
	unanchor()
2215
	Humanoid.MaxHealth = "inf"
2216
	Humanoid.Health = "inf"
2217
	if Rooted == false then
2218
		Disable_Jump = false
2219
		Humanoid.WalkSpeed = Speed
2220
	elseif Rooted == true then
2221
		Disable_Jump = true
2222
		Humanoid.WalkSpeed = 0
2223
	end
2224
	for _, c in pairs(Character:GetChildren()) do
2225
		if c.ClassName == "Part" and c.Name ~= "Detail" then
2226
			c.Material = "Fabric"
2227
			if c:FindFirstChildOfClass("ParticleEmitter") then
2228
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2229
			end
2230
			if c ~= Head then
2231
				c.Color = C3(0,0,0)
2232
			else
2233
				c.Color = C3(1,1,1)
2234
			end
2235
			if c == Head then
2236
				if c:FindFirstChild("face") then
2237
					c.face:remove()
2238
				end
2239
			end
2240
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2241
			c:remove()
2242
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2243
			c:remove()
2244
		end
2245
	end
2246
	sick.SoundId = "rbxassetid://"..SONG
2247
	sick.Looped = true
2248
	sick.Pitch = 1
2249
	sick.Volume = 5
2250
	sick.Parent = Torso
2251
	sick:Resume()
2252
	--sick.Playing = false
2253
	Humanoid.Name = "Pandora = "..Player.Name
2254
end
2255
2256
--//=================================\\
2257
--\\=================================//
2258
2259
2260
2261
2262
2263
--//====================================================\\--
2264
--||			  		 END OF SCRIPT
2265
--\\====================================================//--