SHOW:
|
|
- or go back to the newest paste.
1 | --]] | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
3 | - | --\\====================================================//-- |
3 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | ||
9 | wait(0.2) | |
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | ||
33 | IT = Instance.new | |
34 | CF = CFrame.new | |
35 | VT = Vector3.new | |
36 | RAD = math.rad | |
37 | C3 = Color3.new | |
38 | UD2 = UDim2.new | |
39 | BRICKC = BrickColor.new | |
40 | ANGLES = CFrame.Angles | |
41 | EULER = CFrame.fromEulerAnglesXYZ | |
42 | COS = math.cos | |
43 | ACOS = math.acos | |
44 | SIN = math.sin | |
45 | ASIN = math.asin | |
46 | ABS = math.abs | |
47 | MRANDOM = math.random | |
48 | FLOOR = math.floor | |
49 | ||
50 | --//=================================\\ | |
51 | --|| USEFUL VALUES | |
52 | --\\=================================// | |
53 | ||
54 | Animation_Speed = 3 | |
55 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
56 | local Speed = 46 | |
57 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
58 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
59 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
60 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
61 | local DAMAGEMULTIPLIER = 1 | |
62 | local ANIM = "Idle" | |
63 | local ATTACK = false | |
64 | local EQUIPPED = false | |
65 | local HOLD = false | |
66 | local COMBO = 1 | |
67 | local Rooted = false | |
68 | local SINE = 0 | |
69 | local KEYHOLD = false | |
70 | local CHANGE = 2 / Animation_Speed | |
71 | local WALKINGANIM = false | |
72 | local VALUE1 = false | |
73 | local VALUE2 = false | |
74 | local ROBLOXIDLEANIMATION = IT("Animation") | |
75 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
76 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
77 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
78 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
79 | WEAPONGUI.Name = "ReaperGUI" | |
80 | local Effects = IT("Folder", Character) | |
81 | Effects.Name = "Effects" | |
82 | local ANIMATOR = Humanoid.Animator | |
83 | local ANIMATE = Character.Animate | |
84 | local UNANCHOR = true | |
85 | ||
86 | --//=================================\\ | |
87 | --\\=================================// | |
88 | ||
89 | ||
90 | --//=================================\\ | |
91 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
92 | --\\=================================// | |
93 | ||
94 | ArtificialHB = Instance.new("BindableEvent", script) | |
95 | ArtificialHB.Name = "ArtificialHB" | |
96 | ||
97 | script:WaitForChild("ArtificialHB") | |
98 | ||
99 | frame = Frame_Speed | |
100 | tf = 0 | |
101 | allowframeloss = false | |
102 | tossremainder = false | |
103 | lastframe = tick() | |
104 | script.ArtificialHB:Fire() | |
105 | ||
106 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
107 | tf = tf + s | |
108 | if tf >= frame then | |
109 | if allowframeloss then | |
110 | script.ArtificialHB:Fire() | |
111 | lastframe = tick() | |
112 | else | |
113 | for i = 1, math.floor(tf / frame) do | |
114 | script.ArtificialHB:Fire() | |
115 | end | |
116 | lastframe = tick() | |
117 | end | |
118 | if tossremainder then | |
119 | tf = 0 | |
120 | else | |
121 | tf = tf - frame * math.floor(tf / frame) | |
122 | end | |
123 | end | |
124 | end) | |
125 | ||
126 | --//=================================\\ | |
127 | --\\=================================// | |
128 | ||
129 | --//=================================\\ | |
130 | --|| SOME FUNCTIONS | |
131 | --\\=================================// | |
132 | ||
133 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
134 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
135 | end | |
136 | ||
137 | function PositiveAngle(NUMBER) | |
138 | if NUMBER >= 0 then | |
139 | NUMBER = 0 | |
140 | end | |
141 | return NUMBER | |
142 | end | |
143 | ||
144 | function NegativeAngle(NUMBER) | |
145 | if NUMBER <= 0 then | |
146 | NUMBER = 0 | |
147 | end | |
148 | return NUMBER | |
149 | end | |
150 | ||
151 | function Swait(NUMBER) | |
152 | if NUMBER == 0 or NUMBER == nil then | |
153 | ArtificialHB.Event:wait() | |
154 | else | |
155 | for i = 1, NUMBER do | |
156 | ArtificialHB.Event:wait() | |
157 | end | |
158 | end | |
159 | end | |
160 | ||
161 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
162 | local NEWMESH = IT(MESH) | |
163 | if MESH == "SpecialMesh" then | |
164 | NEWMESH.MeshType = MESHTYPE | |
165 | if MESHID ~= "nil" and MESHID ~= "" then | |
166 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
167 | end | |
168 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
169 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
170 | end | |
171 | end | |
172 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
173 | NEWMESH.Scale = SCALE | |
174 | NEWMESH.Parent = PARENT | |
175 | return NEWMESH | |
176 | end | |
177 | ||
178 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
179 | local NEWPART = IT("Part") | |
180 | NEWPART.formFactor = FORMFACTOR | |
181 | NEWPART.Reflectance = REFLECTANCE | |
182 | NEWPART.Transparency = TRANSPARENCY | |
183 | NEWPART.CanCollide = false | |
184 | NEWPART.Locked = true | |
185 | NEWPART.Anchored = true | |
186 | if ANCHOR == false then | |
187 | NEWPART.Anchored = false | |
188 | end | |
189 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
190 | NEWPART.Name = NAME | |
191 | NEWPART.Size = SIZE | |
192 | NEWPART.Position = Torso.Position | |
193 | NEWPART.Material = MATERIAL | |
194 | NEWPART:BreakJoints() | |
195 | NEWPART.Parent = PARENT | |
196 | return NEWPART | |
197 | end | |
198 | ||
199 | local function weldBetween(a, b) | |
200 | local weldd = Instance.new("ManualWeld") | |
201 | weldd.Part0 = a | |
202 | weldd.Part1 = b | |
203 | weldd.C0 = CFrame.new() | |
204 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
205 | weldd.Parent = a | |
206 | return weldd | |
207 | end | |
208 | ||
209 | ||
210 | function QuaternionFromCFrame(cf) | |
211 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
212 | local trace = m00 + m11 + m22 | |
213 | if trace > 0 then | |
214 | local s = math.sqrt(1 + trace) | |
215 | local recip = 0.5 / s | |
216 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
217 | else | |
218 | local i = 0 | |
219 | if m11 > m00 then | |
220 | i = 1 | |
221 | end | |
222 | if m22 > (i == 0 and m00 or m11) then | |
223 | i = 2 | |
224 | end | |
225 | if i == 0 then | |
226 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
227 | local recip = 0.5 / s | |
228 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
229 | elseif i == 1 then | |
230 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
231 | local recip = 0.5 / s | |
232 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
233 | elseif i == 2 then | |
234 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
235 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
236 | end | |
237 | end | |
238 | end | |
239 | ||
240 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
241 | local xs, ys, zs = x + x, y + y, z + z | |
242 | local wx, wy, wz = w * xs, w * ys, w * zs | |
243 | local xx = x * xs | |
244 | local xy = x * ys | |
245 | local xz = x * zs | |
246 | local yy = y * ys | |
247 | local yz = y * zs | |
248 | local zz = z * zs | |
249 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
250 | end | |
251 | ||
252 | function QuaternionSlerp(a, b, t) | |
253 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
254 | local startInterp, finishInterp; | |
255 | if cosTheta >= 0.0001 then | |
256 | if (1 - cosTheta) > 0.0001 then | |
257 | local theta = ACOS(cosTheta) | |
258 | local invSinTheta = 1 / SIN(theta) | |
259 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
260 | finishInterp = SIN(t * theta) * invSinTheta | |
261 | else | |
262 | startInterp = 1 - t | |
263 | finishInterp = t | |
264 | end | |
265 | else | |
266 | if (1 + cosTheta) > 0.0001 then | |
267 | local theta = ACOS(-cosTheta) | |
268 | local invSinTheta = 1 / SIN(theta) | |
269 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
270 | finishInterp = SIN(t * theta) * invSinTheta | |
271 | else | |
272 | startInterp = t - 1 | |
273 | finishInterp = t | |
274 | end | |
275 | end | |
276 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
277 | end | |
278 | ||
279 | function Clerp(a, b, t) | |
280 | local qa = {QuaternionFromCFrame(a)} | |
281 | local qb = {QuaternionFromCFrame(b)} | |
282 | local ax, ay, az = a.x, a.y, a.z | |
283 | local bx, by, bz = b.x, b.y, b.z | |
284 | local _t = 1 - t | |
285 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
286 | end | |
287 | ||
288 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
289 | local frame = IT("Frame") | |
290 | frame.BackgroundTransparency = TRANSPARENCY | |
291 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
292 | frame.Position = POSITION | |
293 | frame.Size = SIZE | |
294 | frame.BackgroundColor3 = COLOR | |
295 | frame.BorderColor3 = BORDERCOLOR | |
296 | frame.Name = NAME | |
297 | frame.Parent = PARENT | |
298 | return frame | |
299 | end | |
300 | ||
301 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
302 | local label = IT("TextLabel") | |
303 | label.BackgroundTransparency = 1 | |
304 | label.Size = UD2(1, 0, 1, 0) | |
305 | label.Position = UD2(0, 0, 0, 0) | |
306 | label.TextColor3 = TEXTCOLOR | |
307 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
308 | label.TextTransparency = TRANSPARENCY | |
309 | label.FontSize = TEXTFONTSIZE | |
310 | label.Font = TEXTFONT | |
311 | label.BorderSizePixel = BORDERSIZEPIXEL | |
312 | label.TextScaled = false | |
313 | label.Text = TEXT | |
314 | label.Name = NAME | |
315 | label.Parent = PARENT | |
316 | return label | |
317 | end | |
318 | ||
319 | function NoOutlines(PART) | |
320 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
321 | end | |
322 | ||
323 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
324 | local NEWWELD = IT(TYPE) | |
325 | NEWWELD.Part0 = PART0 | |
326 | NEWWELD.Part1 = PART1 | |
327 | NEWWELD.C0 = C0 | |
328 | NEWWELD.C1 = C1 | |
329 | NEWWELD.Parent = PARENT | |
330 | return NEWWELD | |
331 | end | |
332 | ||
333 | local S = IT("Sound") | |
334 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
335 | local NEWSOUND = nil | |
336 | coroutine.resume(coroutine.create(function() | |
337 | NEWSOUND = S:Clone() | |
338 | NEWSOUND.Parent = PARENT | |
339 | NEWSOUND.Volume = VOLUME | |
340 | NEWSOUND.Pitch = PITCH | |
341 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
342 | NEWSOUND:play() | |
343 | if DOESLOOP == true then | |
344 | NEWSOUND.Looped = true | |
345 | else | |
346 | local REPOSITION = NEWSOUND.AncestryChanged:Connect(function() | |
347 | NEWSOUND.Parent = PARENT | |
348 | end) | |
349 | repeat wait(1) until NEWSOUND.Playing == false | |
350 | REPOSITION:disconnect() | |
351 | NEWSOUND:remove() | |
352 | end | |
353 | end)) | |
354 | return NEWSOUND | |
355 | end | |
356 | ||
357 | function CFrameFromTopBack(at, top, back) | |
358 | local right = top:Cross(back) | |
359 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
360 | end | |
361 | ||
362 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
363 | function WACKYEFFECT(Table) | |
364 | local TYPE = (Table.EffectType or "Sphere") | |
365 | local SIZE = (Table.Size or VT(1,1,1)) | |
366 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
367 | local TRANSPARENCY = (Table.Transparency or 0) | |
368 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
369 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
370 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
371 | local ROTATION1 = (Table.RotationX or 0) | |
372 | local ROTATION2 = (Table.RotationY or 0) | |
373 | local ROTATION3 = (Table.RotationZ or 0) | |
374 | local MATERIAL = (Table.Material or "Neon") | |
375 | local COLOR = (Table.Color or C3(1,1,1)) | |
376 | local TIME = (Table.Time or 45) | |
377 | local SOUNDID = (Table.SoundID or nil) | |
378 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
379 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
380 | coroutine.resume(coroutine.create(function() | |
381 | local PLAYSSOUND = false | |
382 | local SOUND = nil | |
383 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
384 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
385 | PLAYSSOUND = true | |
386 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
387 | end | |
388 | EFFECT.Color = COLOR | |
389 | local MSH = nil | |
390 | if TYPE == "Sphere" then | |
391 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
392 | elseif TYPE == "Block" then | |
393 | MSH = IT("BlockMesh",EFFECT) | |
394 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
395 | elseif TYPE == "Wave" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
397 | elseif TYPE == "Ring" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
399 | elseif TYPE == "Slash" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
401 | elseif TYPE == "Round Slash" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
403 | elseif TYPE == "Swirl" then | |
404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
405 | elseif TYPE == "Skull" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
407 | elseif TYPE == "Crystal" then | |
408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
409 | end | |
410 | if MSH ~= nil then | |
411 | local MOVESPEED = nil | |
412 | if MOVEDIRECTION ~= nil then | |
413 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
414 | end | |
415 | local GROWTH = SIZE - ENDSIZE | |
416 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
417 | if TYPE == "Block" then | |
418 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
419 | else | |
420 | EFFECT.CFrame = CFRAME | |
421 | end | |
422 | for LOOP = 1, TIME+1 do | |
423 | Swait() | |
424 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
425 | if TYPE == "Wave" then | |
426 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
427 | end | |
428 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
429 | if TYPE == "Block" then | |
430 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
431 | else | |
432 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
433 | end | |
434 | if MOVEDIRECTION ~= nil then | |
435 | local ORI = EFFECT.Orientation | |
436 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
437 | EFFECT.Orientation = ORI | |
438 | end | |
439 | end | |
440 | EFFECT.Transparency = 1 | |
441 | if PLAYSSOUND == false then | |
442 | EFFECT:remove() | |
443 | else | |
444 | repeat Swait() until SOUND.Playing == false | |
445 | EFFECT:remove() | |
446 | end | |
447 | else | |
448 | if PLAYSSOUND == false then | |
449 | EFFECT:remove() | |
450 | else | |
451 | repeat Swait() until SOUND.Playing == false | |
452 | EFFECT:remove() | |
453 | end | |
454 | end | |
455 | end)) | |
456 | end | |
457 | ||
458 | function Shatter(Part) | |
459 | if Part.Transparency < 1 then | |
460 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) | |
461 | Debris:AddItem(SOUNDPART,5) | |
462 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
463 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
464 | local SIZESET = SIZE/4 | |
465 | local XOffset = Part.Size.X*1.5/SIZESET | |
466 | local YOffset = Part.Size.Y*1.5/SIZESET | |
467 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
468 | for x = 1, math.ceil(XOffset) do | |
469 | for y = 1, math.ceil(YOffset) do | |
470 | for z = 1, math.ceil(ZOffset) do | |
471 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
472 | SHARD.CanCollide = true | |
473 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
474 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
475 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
476 | for _, c in pairs(Part:GetChildren()) do | |
477 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
478 | c:Clone().Parent = SHARD | |
479 | end | |
480 | end | |
481 | end | |
482 | end | |
483 | end | |
484 | end | |
485 | Part:remove() | |
486 | end | |
487 | ||
488 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
489 | function Lightning(Table) | |
490 | local Color = Table.Color or C3(1,1,1) | |
491 | local StartPos = Table.Start or Torso.Position | |
492 | local EndPos = Table.End or Mouse.Hit.p | |
493 | local SegmentLength = Table.SegmentL or 2 | |
494 | local Thickness = Table.Thickness or 0.1 | |
495 | local Dissapear = Table.DoesFade or false | |
496 | local Parent = Table.Ignore or Character | |
497 | local MaxDist = Table.MaxDist or 400 | |
498 | local Branches = Table.Branches or false | |
499 | local Thicken = Table.Thicken or false | |
500 | local FadeTime = Table.FadeTime or 15 | |
501 | local FadeIn = Table.FadeIn or false | |
502 | local Material = Table.Material or "Neon" | |
503 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
504 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
505 | local LIGHTNINGMODEL = IT("Model",Effects) | |
506 | LIGHTNINGMODEL.Name = "Lightning" | |
507 | local LastBolt = nil | |
508 | for E = 1, DISTANCE do | |
509 | local ExtraSize = 0 | |
510 | if Thicken == true then | |
511 | ExtraSize = (DISTANCE-E)/15 | |
512 | end | |
513 | local TRANSPARENCY = 0 | |
514 | if FadeIn == true then | |
515 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
516 | if TRANSPARENCY < 0 then | |
517 | TRANSPARENCY = 0 | |
518 | end | |
519 | end | |
520 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
521 | PART.Color = Color | |
522 | MakeForm(PART,"Cyl") | |
523 | if LastBolt == nil then | |
524 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
525 | else | |
526 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
527 | end | |
528 | LastBolt = PART | |
529 | if Branches == true and E < (DISTANCE-5) then | |
530 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
531 | if CHOICE == 1 then | |
532 | local LASTBRANCH = nil | |
533 | for i = 1, MRANDOM(2,5) do | |
534 | local ExtraSize2 = 0 | |
535 | if Thicken == true then | |
536 | ExtraSize = ((DISTANCE-E)/25)/i | |
537 | end | |
538 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
539 | PART.Color = Color | |
540 | MakeForm(PART,"Cyl") | |
541 | if LASTBRANCH == nil then | |
542 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
543 | else | |
544 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
545 | end | |
546 | LASTBRANCH = PART | |
547 | end | |
548 | end | |
549 | end | |
550 | end | |
551 | if Dissapear == true then | |
552 | coroutine.resume(coroutine.create(function() | |
553 | for i = 1, FadeTime do | |
554 | Swait() | |
555 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
556 | if c.ClassName == "Part" then | |
557 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
558 | end | |
559 | end | |
560 | end | |
561 | LIGHTNINGMODEL:remove() | |
562 | end)) | |
563 | elseif Dissapear == false then | |
564 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
565 | end | |
566 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
567 | end | |
568 | ||
569 | function MakeForm(PART,TYPE) | |
570 | if TYPE == "Cyl" then | |
571 | local MSH = IT("CylinderMesh",PART) | |
572 | elseif TYPE == "Ball" then | |
573 | local MSH = IT("SpecialMesh",PART) | |
574 | MSH.MeshType = "Sphere" | |
575 | elseif TYPE == "Wedge" then | |
576 | local MSH = IT("SpecialMesh",PART) | |
577 | MSH.MeshType = "Wedge" | |
578 | end | |
579 | end | |
580 | ||
581 | Debris = game:GetService("Debris") | |
582 | ||
583 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
584 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
585 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
586 | end | |
587 | ||
588 | function turnto(position) | |
589 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
590 | end | |
591 | ||
592 | --//=================================\\ | |
593 | --|| WEAPON CREATION | |
594 | - | local BONE = script.SpinePart |
594 | + | |
595 | - | BONE.Parent = nil |
595 | + | |
596 | local BASECOLOR = C3(50/255, 25/255, 25/255) | |
597 | ||
598 | Head:ClearAllChildren() | |
599 | ||
600 | for _, c in pairs(Character:GetChildren()) do | |
601 | if script:FindFirstChild(c.Name) then | |
602 | local Part = script[c.Name] | |
603 | Part.Parent = Character | |
604 | Part.Base.Anchored = false | |
605 | Part:SetPrimaryPartCFrame(c.CFrame) | |
606 | weldBetween(c,Part.Base) | |
607 | c.Transparency = 1 | |
608 | for _, e in pairs(Part:GetChildren()) do | |
609 | if e:IsA("BasePart") then | |
610 | e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
611 | end | |
612 | end | |
613 | end | |
614 | end | |
615 | ||
616 | local SCYTHE = script.ThrowScythe | |
617 | SCYTHE.Parent = nil | |
618 | ||
619 | local GUN = script.Gun | |
620 | GUN.Parent = Character | |
621 | GUN.Grip.Anchored = false | |
622 | GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0)) | |
623 | local GRIP = weldBetween(RightArm,GUN.Grip) | |
624 | ||
625 | local TAIL = {} | |
626 | - | local SIZE = BONE.Size |
626 | + | |
627 | local SIZE = Scythe.Size | |
628 | - | local PART = BONE:Clone() |
628 | + | |
629 | local PART = Scythe:Clone() | |
630 | PART.Anchored = false | |
631 | PART.Parent = Character | |
632 | PART.Size = SIZE*((19-i)/10)/1.25 | |
633 | if LASTPART == Torso then | |
634 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1.2,0.16), CF(0, 0, 0)) | |
635 | LASTPART = PART | |
636 | table.insert(TAIL,WELD) | |
637 | else | |
638 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y,0), CF(0, 0, 0)) | |
639 | LASTPART = PART | |
640 | table.insert(TAIL,WELD) | |
641 | end | |
642 | end | |
643 | RightLeg:remove() | |
644 | LeftLeg:remove() | |
645 | Torso.Transparency = 1 | |
646 | Head.Transparency = 1 | |
647 | ||
648 | Humanoid.DisplayDistanceType = "None" | |
649 | ||
650 | Humanoid.HipHeight = 2 | |
651 | ||
652 | local SKILLFONT = "Antique" | |
653 | local SKILLTEXTSIZE = 7 | |
654 | ||
655 | Humanoid.Died:connect(function() | |
656 | workspace:ClearAllChildren() | |
657 | end) | |
658 | ||
659 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
660 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
661 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
662 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
663 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
664 | ||
665 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
666 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
667 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
668 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
669 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
670 | ||
671 | --//=================================\\ | |
672 | --|| DAMAGING | |
673 | --\\=================================// | |
674 | ||
675 | function ApplyDamage(Humanoid,Damage) | |
676 | Damage = Damage * DAMAGEMULTIPLIER | |
677 | if Humanoid.Health ~= 0 then | |
678 | Humanoid.Health = Humanoid.Health - Damage | |
679 | end | |
680 | end | |
681 | ||
682 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
683 | local CHILDREN = workspace:GetDescendants() | |
684 | for index, CHILD in pairs(CHILDREN) do | |
685 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
686 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
687 | if HUM then | |
688 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
689 | if TORSO then | |
690 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
691 | if INSTAKILL == true then | |
692 | CHILD:BreakJoints() | |
693 | if OPTION ~= nil then | |
694 | Kill(CHILD,OPTION) | |
695 | end | |
696 | else | |
697 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
698 | ApplyDamage(HUM,DMG) | |
699 | end | |
700 | if FLING ~= 0 then | |
701 | for _, c in pairs(CHILD:GetChildren()) do | |
702 | if c:IsA("BasePart") then | |
703 | local bv = Instance.new("BodyVelocity") | |
704 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
705 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
706 | bv.Parent = c | |
707 | Debris:AddItem(bv,0.05) | |
708 | end | |
709 | end | |
710 | end | |
711 | end | |
712 | end | |
713 | end | |
714 | end | |
715 | end | |
716 | end | |
717 | ||
718 | function Kill(Victim,Fire) | |
719 | coroutine.resume(coroutine.create(function() | |
720 | local NIL = script.TotalNil:Clone() | |
721 | NIL.Parent = Victim | |
722 | NIL.Disabled = false | |
723 | if Fire ~= true then | |
724 | Victim:BreakJoints() | |
725 | for _, c in pairs(Victim:GetChildren()) do | |
726 | if c:IsA("BasePart") then | |
727 | c.Anchored = true | |
728 | end | |
729 | end | |
730 | for _, c in pairs(Victim:GetChildren()) do | |
731 | if c:IsA("BasePart") then | |
732 | Shatter(c) | |
733 | end | |
734 | end | |
735 | else | |
736 | Victim:BreakJoints() | |
737 | local FIRES = {} | |
738 | for _, e in pairs(Victim:GetDescendants()) do | |
739 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then | |
740 | e.Transparency = 1 | |
741 | e:ClearAllChildren() | |
742 | local FIRE = script.HellFire:Clone() | |
743 | FIRE.Parent = e | |
744 | FIRE.Enabled = true | |
745 | table.insert(FIRES,FIRE) | |
746 | elseif e.ClassName == "Decal" then | |
747 | e:remove() | |
748 | end | |
749 | end | |
750 | for i = 1, 50 do | |
751 | Victim:BreakJoints() | |
752 | wait() | |
753 | end | |
754 | for i = 1, #FIRES do | |
755 | FIRES[i].Enabled = false | |
756 | end | |
757 | wait(1.1) | |
758 | Victim:remove() | |
759 | end | |
760 | end)) | |
761 | end | |
762 | ||
763 | --//=================================\\ | |
764 | --|| ATTACK FUNCTIONS AND STUFF | |
765 | --\\=================================// | |
766 | ||
767 | function Bullet() | |
768 | ATTACK = true | |
769 | Rooted = false | |
770 | local GYRO = IT("BodyGyro",RootPart) | |
771 | GYRO.D = 750 | |
772 | GYRO.P = 20000 | |
773 | GYRO.MaxTorque = VT(0,40000000,0) | |
774 | local LOCKED = true | |
775 | local SHOT = false | |
776 | coroutine.resume(coroutine.create(function() | |
777 | for i=0, 1, 0.1 / Animation_Speed do | |
778 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
779 | Swait() | |
780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
784 | end | |
785 | LOCKED = false | |
786 | SHOT = true | |
787 | repeat | |
788 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
789 | Swait() | |
790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
794 | until HOLD == false and SHOT == false | |
795 | for i=0, 0.3, 0.1 / Animation_Speed do | |
796 | Swait() | |
797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
801 | end | |
802 | for i=0, 0.3, 0.1 / Animation_Speed do | |
803 | Swait() | |
804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
808 | end | |
809 | GYRO:remove() | |
810 | ATTACK = false | |
811 | Rooted = false | |
812 | end)) | |
813 | repeat wait() until LOCKED == false | |
814 | repeat | |
815 | SHOT = true | |
816 | wait(0.2) | |
817 | SHOT = false | |
818 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
819 | local HIT = BULLET.Hit | |
820 | local HITPOS = BULLET.End | |
821 | if HIT then | |
822 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
823 | Kill(HIT.Parent) | |
824 | end | |
825 | end | |
826 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1}) | |
827 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2}) | |
828 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2}) | |
829 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2}) | |
830 | until HOLD == false | |
831 | end | |
832 | ||
833 | function ScytheThrow() | |
834 | ATTACK = true | |
835 | Rooted = false | |
836 | local GYRO = IT("BodyGyro",RootPart) | |
837 | GYRO.D = 750 | |
838 | GYRO.P = 20000 | |
839 | GYRO.MaxTorque = VT(0,40000000,0) | |
840 | local BLADE = SCYTHE:Clone() | |
841 | CreateSound(402981977, BLADE, 3, MRANDOM(12,15)/10, false) | |
842 | BLADE.Parent = Effects | |
843 | BLADE.Anchored = false | |
844 | BLADE.CFrame = LeftArm.CFrame* CF(0, 3.4, 0.529) * ANGLES(RAD(0), RAD(180),RAD(0)) | |
845 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BLADE, CF(0, -2.2, 0) * ANGLES(RAD(180), RAD(90),RAD(0)), CF(0, 0, 0)) | |
846 | for i=1, 25 do | |
847 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
848 | Swait() | |
849 | BLADE.Transparency = BLADE.Transparency - 1/25 | |
850 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
851 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
852 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
853 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
854 | end | |
855 | for _, c in pairs(BLADE:GetDescendants()) do | |
856 | if c.ClassName == "ParticleEmitter" then | |
857 | c.Enabled = true | |
858 | end | |
859 | end | |
860 | for i=0, 0.5, 0.1 / Animation_Speed do | |
861 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
862 | Swait() | |
863 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
864 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
865 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
867 | end | |
868 | for i=0, 0.1, 0.1 / Animation_Speed do | |
869 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
870 | Swait() | |
871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
875 | end | |
876 | coroutine.resume(coroutine.create(function() | |
877 | WELD:remove() | |
878 | BLADE.Anchored = true | |
879 | BLADE.Orientation = VT(0,BLADE.Orientation.Y,90) | |
880 | local DISSAPEAR = false | |
881 | local TOPOS = nil | |
882 | local TARGET = nil | |
883 | coroutine.resume(coroutine.create(function() | |
884 | local ORI = BLADE.Orientation.Y | |
885 | repeat | |
886 | wait() | |
887 | ORI = BLADE.Orientation.Y | |
888 | if TOPOS == nil then | |
889 | BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) | |
890 | else | |
891 | BLADE.CFrame = CF(CF(BLADE.Position,TOPOS)*CF(0,0,-1).p) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) | |
892 | if TARGET ~= nil then | |
893 | if (BLADE.Position - TARGET.Position).Magnitude < 5 then | |
894 | Kill(TARGET.Parent,true) | |
895 | TARGET = nil | |
896 | end | |
897 | end | |
898 | if (BLADE.Position - TOPOS).Magnitude < 5 then | |
899 | TOPOS = nil | |
900 | end | |
901 | end | |
902 | ORI = BLADE.Orientation.Y | |
903 | until DISSAPEAR == true | |
904 | for i = 1, 35 do | |
905 | wait() | |
906 | ORI = BLADE.Orientation.Y | |
907 | BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) | |
908 | BLADE.Transparency = BLADE.Transparency + 1/35 | |
909 | ORI = BLADE.Orientation.Y | |
910 | end | |
911 | for _, c in pairs(BLADE:GetDescendants()) do | |
912 | if c.ClassName == "ParticleEmitter" then | |
913 | c.Enabled = false | |
914 | end | |
915 | end | |
916 | Debris:AddItem(BLADE,5) | |
917 | end)) | |
918 | TOPOS = RootPart.CFrame*CF(0,-3,-15).p | |
919 | for i = 1, 7 do | |
920 | wait(1) | |
921 | local DISTANCE = 100 | |
922 | local HUMAN = nil | |
923 | for _, c in pairs(workspace:GetChildren()) do | |
924 | if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then | |
925 | local HUM = c:FindFirstChildOfClass("Humanoid") | |
926 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
927 | if TORSO and HUM.Health > 0 then | |
928 | if (TORSO.Position - BLADE.Position).Magnitude < DISTANCE then | |
929 | DISTANCE = (TORSO.Position - BLADE.Position).Magnitude | |
930 | TARGET = TORSO | |
931 | HUMAN = HUM | |
932 | end | |
933 | end | |
934 | end | |
935 | end | |
936 | if TARGET then | |
937 | TOPOS = CF(TARGET.Position,BLADE.Position)*CF(0,0,15).p | |
938 | local HITFLOOR,HITPOS = Raycast(BLADE.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
939 | if HITFLOOR then | |
940 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,1,35), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 233856115, SoundPitch = 1, SoundVolume = 7}) | |
941 | end | |
942 | end | |
943 | repeat wait(1) until TOPOS == nil | |
944 | end | |
945 | DISSAPEAR = true | |
946 | end)) | |
947 | for i=0, 0.4, 0.1 / Animation_Speed do | |
948 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
949 | Swait() | |
950 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
954 | end | |
955 | GYRO:remove() | |
956 | ATTACK = false | |
957 | Rooted = false | |
958 | end | |
959 | ||
960 | function FingerMagic() | |
961 | ATTACK = true | |
962 | Rooted = false | |
963 | for i=0, 0.1, 0.1 / Animation_Speed do | |
964 | Swait() | |
965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
969 | end | |
970 | for i=0, 1, 0.1 / Animation_Speed do | |
971 | Swait() | |
972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
976 | end | |
977 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
978 | for i = 1, 5 do | |
979 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1}) | |
980 | end | |
981 | CreateSound(217767125, LeftArm, 10, 1, false) | |
982 | coroutine.resume(coroutine.create(function() | |
983 | local EXPLODED = false | |
984 | for i = 1, 3 do | |
985 | coroutine.resume(coroutine.create(function() | |
986 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
987 | if HITFLOOR then | |
988 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0)) | |
989 | for i = 1, 35 do | |
990 | wait() | |
991 | for _, c in pairs(workspace:GetChildren()) do | |
992 | if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then | |
993 | local HUM = c:FindFirstChildOfClass("Humanoid") | |
994 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
995 | if TORSO and HUM.Health > 0 then | |
996 | if (TORSO.Position - CFRAME.p).Magnitude < 10 then | |
997 | EXPLODED = true | |
998 | coroutine.resume(coroutine.create(function() | |
999 | for i = 1, 15 do | |
1000 | ApplyAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false) | |
1001 | wait(0.2) | |
1002 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1003 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
1004 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1}) | |
1005 | end | |
1006 | WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
1007 | wait(1) | |
1008 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10}) | |
1009 | local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1010 | PART.CFrame = CFRAME*CF(0,10,0) | |
1011 | Debris:AddItem(PART,10) | |
1012 | local PARTICLES = script.Explode:Clone() | |
1013 | PARTICLES.Parent = PART | |
1014 | PARTICLES:Emit(500) | |
1015 | ApplyAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true) | |
1016 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3}) | |
1017 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1018 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1019 | end)) | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | if EXPLODED == true then | |
1025 | break | |
1026 | end | |
1027 | CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3) | |
1028 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1029 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1030 | end | |
1031 | end | |
1032 | end)) | |
1033 | end | |
1034 | end)) | |
1035 | for i=0, 1, 0.1 / Animation_Speed do | |
1036 | Swait() | |
1037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1041 | end | |
1042 | ATTACK = false | |
1043 | Rooted = false | |
1044 | end | |
1045 | ||
1046 | function PainlessRain() | |
1047 | ATTACK = true | |
1048 | Rooted = true | |
1049 | local SPOTS = {} | |
1050 | local BULLETS = 0 | |
1051 | repeat | |
1052 | BULLETS = BULLETS + 1 | |
1053 | for i = 1, 15 do | |
1054 | Swait() | |
1055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1059 | end | |
1060 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1061 | until KEYHOLD == false | |
1062 | for i = 1, BULLETS do | |
1063 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1064 | Swait() | |
1065 | GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1066 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1067 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1068 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1069 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1070 | end | |
1071 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
1072 | table.insert(SPOTS,HITPOS) | |
1073 | CreateSound(145080998, GUN.Barrel, 2, 1, false) | |
1074 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
1075 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1076 | Swait() | |
1077 | GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1082 | end | |
1083 | end | |
1084 | coroutine.resume(coroutine.create(function() | |
1085 | for i = 1, #SPOTS do | |
1086 | wait(0.1) | |
1087 | coroutine.resume(coroutine.create(function() | |
1088 | local SPOT = SPOTS[i] | |
1089 | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true}) | |
1090 | local POSITION = BOLT.Pos | |
1091 | ApplyAoE(POSITION,75/2,0,0,350,true) | |
1092 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3}) | |
1093 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4}) | |
1094 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1095 | end)) | |
1096 | end | |
1097 | end)) | |
1098 | ATTACK = false | |
1099 | Rooted = false | |
1100 | end | |
1101 | ||
1102 | function ShadowRush() | |
1103 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1104 | if HITFLOOR then | |
1105 | ATTACK = true | |
1106 | Rooted = true | |
1107 | local A = false | |
1108 | coroutine.resume(coroutine.create(function() | |
1109 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1110 | Swait() | |
1111 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1115 | end | |
1116 | A = true | |
1117 | repeat | |
1118 | Swait() | |
1119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1123 | until ATTACK == false | |
1124 | end)) | |
1125 | repeat wait() until A == true | |
1126 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0,15)) | |
1127 | ZONE.Color = C3(0,0,0) | |
1128 | MakeForm(ZONE,"Cyl") | |
1129 | ZONE.CFrame = CF(HITPOS) | |
1130 | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) | |
1131 | for i =1, 45 do | |
1132 | Swait() | |
1133 | AURA.Volume = AURA.Volume + 10/45 | |
1134 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
1135 | ZONE.Size = ZONE.Size + VT(0.3,0,0.3) | |
1136 | end | |
1137 | local SIZE = ZONE.Size | |
1138 | local BARRAGE = true | |
1139 | local ZAPS = {224339201,168586621,168586586} | |
1140 | coroutine.resume(coroutine.create(function() | |
1141 | local LOOP = 0 | |
1142 | repeat | |
1143 | Swait() | |
1144 | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false}) | |
1145 | AURA.Parent = ZONE | |
1146 | LOOP = LOOP + 1 | |
1147 | if MRANDOM(1,15) == 1 then | |
1148 | CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false) | |
1149 | local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15)) | |
1150 | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true}) | |
1151 | --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1152 | end | |
1153 | ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12)) | |
1154 | until BARRAGE == false | |
1155 | for i = 1, 35 do | |
1156 | Swait() | |
1157 | --Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false}) | |
1158 | AURA.Parent = ZONE | |
1159 | LOOP = LOOP + 1 | |
1160 | if MRANDOM(1,15) == 1 then | |
1161 | CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false) | |
1162 | local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15)) | |
1163 | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true}) | |
1164 | --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1165 | end | |
1166 | ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12)) | |
1167 | end | |
1168 | for i =1, 45 do | |
1169 | Swait() | |
1170 | AURA.Volume = AURA.Volume - 10/45 | |
1171 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
1172 | ZONE.Size = ZONE.Size - VT(0.3,0,0.3) | |
1173 | end | |
1174 | Debris:AddItem(ZONE,10) | |
1175 | end)) | |
1176 | repeat | |
1177 | wait(0.25) | |
1178 | coroutine.resume(coroutine.create(function() | |
1179 | local BLOD = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Shade Blod", VT(10,0,10)) | |
1180 | BLOD.Color = C3(0,0,0) | |
1181 | MakeForm(BLOD,"Cyl") | |
1182 | local DIRECTION = CF(ZONE.Position,ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,1).p) | |
1183 | BLOD.CFrame = DIRECTION | |
1184 | for i = 1, 40 do | |
1185 | Swait() | |
1186 | BLOD.CFrame = BLOD.CFrame * CF(0,0,-0.6) | |
1187 | end | |
1188 | local TOPOS = VT(Mouse.Hit.p.X,BLOD.Position.Y,Mouse.Hit.p.Z) | |
1189 | BLOD.CFrame = CF(BLOD.Position,TOPOS) | |
1190 | local DISTANCE = 15 | |
1191 | for i = 1, 500 do | |
1192 | Swait() | |
1193 | BLOD.CFrame = BLOD.CFrame * CF(0,0,-1) | |
1194 | DISTANCE = (BLOD.Position-TOPOS).Magnitude | |
1195 | if DISTANCE <= 2 then | |
1196 | break | |
1197 | end | |
1198 | end | |
1199 | ApplyAoE(BLOD.Position,15,0,0,50,true,true) | |
1200 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = BLOD.Size/1.5, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BLOD.Position), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(2,4), RotationZ = 0, Material = "Neon", Color = BLOD.Color, SoundID = 304999618, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1201 | Lightning({Ignore = workspace, Material = "Neon", FadeIn = false, Color = C3(0.5/2,0,0.15/2), Start = BLOD.Position, End = BLOD.Position+VT(0,15,0), SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 45, Branches = false, FadeTime = 20, Thicken = true}) | |
1202 | for i = 1, 45 do | |
1203 | Swait() | |
1204 | BLOD.Size = BLOD.Size + VT(0.25,0,0.25) | |
1205 | BLOD.Transparency = BLOD.Transparency + 1/45 | |
1206 | end | |
1207 | BLOD:remove() | |
1208 | end)) | |
1209 | until KEYHOLD == false | |
1210 | BARRAGE = false | |
1211 | ATTACK = false | |
1212 | Rooted = false | |
1213 | end | |
1214 | end | |
1215 | ||
1216 | function AttackTemplate() | |
1217 | ATTACK = true | |
1218 | Rooted = false | |
1219 | for i=0, 1, 0.1 / Animation_Speed do | |
1220 | Swait() | |
1221 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1225 | end | |
1226 | ATTACK = false | |
1227 | Rooted = false | |
1228 | end | |
1229 | ||
1230 | --//=================================\\ | |
1231 | --|| MISC | |
1232 | --\\=================================// | |
1233 | ||
1234 | function TAUNT1() | |
1235 | ATTACK = true | |
1236 | Rooted = false | |
1237 | CreateSound(865772398, Torso, 6, 1, false) | |
1238 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1239 | Swait() | |
1240 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1244 | end | |
1245 | for i=0, 1, 0.1 / Animation_Speed do | |
1246 | Swait() | |
1247 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1248 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1249 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1250 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1251 | end | |
1252 | for i=0, 1, 0.1 / Animation_Speed do | |
1253 | Swait() | |
1254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1258 | end | |
1259 | ATTACK = false | |
1260 | Rooted = false | |
1261 | end | |
1262 | ||
1263 | function TAUNT2() | |
1264 | ATTACK = true | |
1265 | Rooted = false | |
1266 | for i=0, 1, 0.1 / Animation_Speed do | |
1267 | Swait() | |
1268 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1269 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1270 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1271 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1272 | end | |
1273 | ATTACK = false | |
1274 | Rooted = false | |
1275 | end | |
1276 | ||
1277 | function EMOTE() | |
1278 | ATTACK = true | |
1279 | Rooted = false | |
1280 | local LOOP = 0 | |
1281 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1282 | Swait() | |
1283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1287 | end | |
1288 | for i=0, 3, 0.1 / Animation_Speed do | |
1289 | Swait() | |
1290 | LOOP = LOOP + 1 | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1295 | end | |
1296 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1297 | Swait() | |
1298 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1299 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1300 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1301 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1302 | end | |
1303 | ATTACK = false | |
1304 | Rooted = false | |
1305 | end | |
1306 | ||
1307 | --//=================================\\ | |
1308 | --|| ASSIGN THINGS TO KEYS | |
1309 | --\\=================================// | |
1310 | ||
1311 | function MouseDown(Mouse) | |
1312 | HOLD = true | |
1313 | if ATTACK == false then | |
1314 | Bullet() | |
1315 | end | |
1316 | end | |
1317 | ||
1318 | function MouseUp(Mouse) | |
1319 | HOLD = false | |
1320 | end | |
1321 | ||
1322 | function KeyDown(Key) | |
1323 | KEYHOLD = true | |
1324 | if Key == "z" and ATTACK == false then | |
1325 | ScytheThrow() | |
1326 | end | |
1327 | ||
1328 | if Key == "b" and ATTACK == false then | |
1329 | FingerMagic() | |
1330 | end | |
1331 | ||
1332 | if Key == "c" and ATTACK == false then | |
1333 | PainlessRain() | |
1334 | end | |
1335 | ||
1336 | if Key == "v" and ATTACK == false then | |
1337 | ShadowRush() | |
1338 | end | |
1339 | ||
1340 | if Key == "x" and ATTACK == false then | |
1341 | end | |
1342 | ||
1343 | if Key == "t" and ATTACK == false then | |
1344 | TAUNT1() | |
1345 | end | |
1346 | ||
1347 | if Key == "p" and ATTACK == false then | |
1348 | EMOTE() | |
1349 | end | |
1350 | end | |
1351 | ||
1352 | function KeyUp(Key) | |
1353 | KEYHOLD = false | |
1354 | end | |
1355 | ||
1356 | Mouse.Button1Down:connect(function(NEWKEY) | |
1357 | MouseDown(NEWKEY) | |
1358 | end) | |
1359 | Mouse.Button1Up:connect(function(NEWKEY) | |
1360 | MouseUp(NEWKEY) | |
1361 | end) | |
1362 | Mouse.KeyDown:connect(function(NEWKEY) | |
1363 | KeyDown(NEWKEY) | |
1364 | end) | |
1365 | Mouse.KeyUp:connect(function(NEWKEY) | |
1366 | KeyUp(NEWKEY) | |
1367 | end) | |
1368 | ||
1369 | --//=================================\\ | |
1370 | --\\=================================// | |
1371 | ||
1372 | function unanchor() | |
1373 | if UNANCHOR == true then | |
1374 | for _, c in pairs(Character:GetDescendants()) do | |
1375 | if c:IsA("BasePart") and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1376 | c.Anchored = false | |
1377 | end | |
1378 | end | |
1379 | end | |
1380 | end | |
1381 | ||
1382 | --//=================================\\ | |
1383 | --|| WRAP THE WHOLE SCRIPT UP | |
1384 | --\\=================================// | |
1385 | ||
1386 | Humanoid.Changed:connect(function(Jump) | |
1387 | if Jump == "Jump" and (Disable_Jump == true) then | |
1388 | Humanoid.Jump = false | |
1389 | end | |
1390 | end) | |
1391 | ||
1392 | sick.AncestryChanged:Connect(function() | |
1393 | sick.Parent = Character | |
1394 | end) | |
1395 | ||
1396 | while true do | |
1397 | Swait() | |
1398 | script.Parent = WEAPONGUI | |
1399 | ANIMATE.Parent = nil | |
1400 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1401 | v:Stop(); | |
1402 | end | |
1403 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1404 | Humanoid = IT("Humanoid",Character) | |
1405 | end | |
1406 | Humanoid.HipHeight = 5 | |
1407 | SINE = SINE + CHANGE | |
1408 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1409 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1410 | if ATTACK == false then | |
1411 | if TORSOVELOCITY < 1 then | |
1412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1416 | elseif TORSOVELOCITY > 1 then | |
1417 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1421 | end | |
1422 | end | |
1423 | for E = 1, #TAIL do | |
1424 | TAIL[E].Parent.Parent = Character | |
1425 | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed) | |
1426 | end | |
1427 | unanchor() | |
1428 | Humanoid.MaxHealth = "inf" | |
1429 | Humanoid.Health = "inf" | |
1430 | if Rooted == false then | |
1431 | Disable_Jump = false | |
1432 | Humanoid.WalkSpeed = Speed | |
1433 | elseif Rooted == true then | |
1434 | Disable_Jump = true | |
1435 | Humanoid.WalkSpeed = 0 | |
1436 | end | |
1437 | for _, c in pairs(Character:GetChildren()) do | |
1438 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1439 | c.Material = "Neon" | |
1440 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1441 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1442 | end | |
1443 | c.Color = C3(0,0,0) | |
1444 | if c == Head then | |
1445 | if c:FindFirstChild("face") then | |
1446 | c.face:remove() | |
1447 | end | |
1448 | end | |
1449 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1450 | c:remove() | |
1451 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1452 | c:remove() | |
1453 | end | |
1454 | end | |
1455 | sick.SoundId = "rbxassetid://292773785" | |
1456 | sick.Looped = true | |
1457 | sick.Pitch = 1 | |
1458 | sick.Volume = 1.5 | |
1459 | sick.Playing = true | |
1460 | sick.Parent = Character | |
1461 | --refit() | |
1462 | Humanoid.Name = "Grim" | |
1463 | Humanoid.PlatformStand = false | |
1464 | end | |
1465 | ||
1466 | --//=================================\\ | |
1467 | --\\=================================// | |
1468 | ||
1469 | ||
1470 | ||
1471 | ||
1472 | ||
1473 | --//====================================================\\-- | |
1474 | --|| END OF SCRIPT | |
1475 | --\\====================================================//-- |