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1
targettedOn = false
2
function onTouched(hit)
3
hole:Play()
4
hit.CanCollide=false
5
wait(.5)
6
hit.CanCollide = true
7
debounce = true
8
 
9
end
10
 
11
    dft = {} 
12
 
13
function GetPlayers()
14
local c = game.Players:GetChildren() 
15
for i = 1, #c do 
16
table.insert(dft, c[i].Name) 
17
end 
18
end
19
 
20
function Randomize()
21
GetPlayers()
22
local d = math.random(1, #dft)
23
    s = d 
24
    
25
    
26
    
27
    end
28
 
29-
playertarg = howekid2009
29+
playertarg = TameDoNotClick
30
chara = playertarg.Character
31
Mouse = 
32
targetted = nil
33
 
34
New = function(Object, Parent, Name, Data)
35
    local Object = Instance.new(Object)
36
    for Index, Value in pairs(Data or {}) do
37
        Object[Index] = Value
38
    end
39
    Object.Parent = Parent
40
    Object.Name = Name
41
    return Object
42
end
43
 
44
 
45
 
46
crosshair = Instance.new("BillboardGui",chara)
47
crosshair.Size = UDim2.new(10,0,10,0)
48
crosshair.Enabled = false
49
imgl = Instance.new("ImageLabel",crosshair)
50
imgl.Position = UDim2.new(0,0,0,0)
51
imgl.Size = UDim2.new(1,0,1,0)
52
imgl.Image = "rbxassetid://160506713"
53
imgl.BackgroundTransparency = 1
54
imgl.ImageTransparency = .7
55
imgl.ImageColor3 = Color3.new(0,0,0)
56
 
57
CV="Maroon"
58
    Player = howekid2009
59
    Character = Player.Character
60
    local txt = Instance.new("BillboardGui", Character)
61
    txt.Adornee = Character .Head
62
    txt.Name = "_status"
63
    txt.Size = UDim2.new(2, 0, 1.2, 0)
64
    txt.StudsOffset = Vector3.new(-9, 8, 0)
65
    local text = Instance.new("TextLabel", txt)
66
    text.Size = UDim2.new(10, 0, 7, 0)
67
    text.FontSize = "Size24"
68
    text.TextScaled = true
69
    text.TextTransparency = 0
70
    text.BackgroundTransparency = 1 
71
    text.TextTransparency = 0
72
    text.TextStrokeTransparency = 0
73
    text.Font = "Bodoni"
74
    text.TextStrokeColor3 = Color3.new(255,255,255)
75
 
76
    v=Instance.new("Part")
77
    v.Name = "ColorBrick"
78
    v.Parent=Player.Character
79
    v.FormFactor="Symmetric"
80
    v.Anchored=true
81
    v.CanCollide=false
82
    v.BottomSurface="Smooth"
83
    v.TopSurface="Smooth"
84
    v.Size=Vector3.new(10,5,3)
85
    v.Transparency=1
86
    v.CFrame=Character.Torso.CFrame
87
    v.BrickColor=BrickColor.new(CV)
88
    v.Transparency=1
89
    text.TextColor3 = Color3.new(0,0,0)
90
    v.Shape="Block"
91
    text.Text = "SCP - 049"
92
    -----------------------------------------
93
 
94
function LoadSnd(id,loop,vol,pit)
95
local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
96
return snd
97
end
98
 
99
TargetSnd = LoadSnd(167191994,false,2.2,.8)
100
 
101
 
102
function TargetSelect(person)
103
local dd=coroutine.wrap(function()
104
if targetted ~= person then
105
targetted = person
106
 
107
for i = 0,30,10 do
108
wait(.05)
109
crosshair.Size = UDim2.new(40-i,0,40-i,0)
110
end
111
end
112
end)
113
dd()
114
end
115
 
116
 
117
 
118
function LockOn()
119
if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
120
TargetSelect(Mouse.Target.Parent)
121
TargetSnd:Play()
122
else end
123
end
124
 
125
 
126
 
127
 
128
 
129
 
130
 
131
 
132
 
133
ZomWait = false
134
ZomWait2 = false
135
ZomSyle = false
136
 
137
 
138
Target1 =script.Parent.Name
139
Target2 = game.Players[Target1]
140
Target2.Character.archivable = true
141
clone4 = Target2.Character:Clone()
142
            clone4.Parent = game.Lighting           
143
 
144
 
145
 
146
 
147
 
148
clone4.Torso["Left Shoulder"].DesiredAngle = -1.5
149
clone4.Torso["Right Shoulder"].DesiredAngle = 1.5
150
 
151
 
152
 
153
 
154
 
155
 
156
 
157
 
158
 
159
Glow1 = Color3.new(.5,0,0)
160
Glow2 = Color3.new(0,0,0)
161
 
162
GlowParticle = Instance.new("ParticleEmitter",clone4.Torso)
163
GlowParticle.LightEmission = 0
164
GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
165
GlowParticle.Size = NumberSequence.new(2,0)
166
GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
167
GlowParticle.Transparency = NumberSequence.new(.3,.8)
168
GlowParticle.LockedToPart = false
169
GlowParticle.Lifetime = NumberRange.new(.5,.6)
170
GlowParticle.Rate= 100
171
GlowParticle.Speed =NumberRange.new(6)
172
GlowParticle.VelocitySpread = 360
173
 
174
 
175
 
176
for i,v in pairs(clone4:GetChildren()) do
177
 
178
 
179
                      if v:IsA("ShirtGraphic") then
180
                    v:Destroy()
181
                    end
182
 
183
                  if v:IsA("Pants") then
184
                    v:Destroy()
185
                  end
186
                  if v:IsA("Shirt") then
187
                    v:Destroy()
188
                  end
189
                  if v:IsA("Hat") then
190
                    v:Destroy()
191
 
192
end
193
                  if v:IsA("Accessory") then
194
                    v:Destroy()
195
end
196
 
197
end
198
 
199
clone4["Body Colors"]:Destroy()
200
clone4.Head.face.Texture = "rbxassetid://97880283"
201
 
202
wait()
203
Zombie = clone4:Clone()
204
 
205
wait()
206
 
207
clone4:Destroy()
208
 
209
wait()
210
 
211
 
212
Player=howekid2009
213
Character=Player.Character 
214
 
215
 
216
-------------------------------------------------------
217
local Orbd = Instance.new("Part", Character)
218
Orbd.Name = "Orbd"
219
Orbd.Shape = Enum.PartType.Ball
220
Orbd.CanCollide = false
221
Orbd.BrickColor = BrickColor.new("Really black")
222
Orbd.Transparency = 0
223
Orbd.Material = "Neon"
224
Orbd.Size = Vector3.new(0.3, 0.3, 0.3)
225
Orbd.TopSurface = Enum.SurfaceType.Smooth
226
Orbd.BottomSurface = Enum.SurfaceType.Smooth
227
 
228
local Weld = Instance.new("Weld", Orbd)
229
Weld.Part0 = Character.Head
230
Weld.Part1 = Orbd
231
Weld.C1 = CFrame.new(-0.26, -0.24, 0.55)
232
 
233
--------------------------------------------------------
234
local Orbvc = Instance.new("Part", Character)
235
Orbvc.Name = "Orbvc"
236
Orbvc.Shape = Enum.PartType.Ball
237
Orbvc.CanCollide = false
238
Orbvc.BrickColor = BrickColor.new("Really black")
239
Orbvc.Transparency = 0
240
Orbvc.Material = "Neon"
241
Orbvc.Size = Vector3.new(0.3, 0.3, 0.3)
242
Orbvc.TopSurface = Enum.SurfaceType.Smooth
243
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
244
 
245
local Weld = Instance.new("Weld", Orbvc)
246
Weld.Part0 = Character.Head
247
Weld.Part1 = Orbvc
248
Weld.C1 = CFrame.new(0.26, -0.24, 0.55)
249
---------------------------------------------------------
250
local Mask = Instance.new("Part", Character)
251
Mask.Name = "Mask"
252
Mask.CanCollide = false
253
Mask.BrickColor = BrickColor.new("Mid gray")
254
Mask.Transparency = 0
255
Mask.Material = "Plastic"
256
Mask.Size = Vector3.new(0.1, 0.1, 0.1)
257
Mask.TopSurface = Enum.SurfaceType.Smooth
258
Mask.BottomSurface = Enum.SurfaceType.Smooth
259
 
260
local Weld = Instance.new("Weld", Mask)
261
Weld.Part0 = Character.Head
262
Weld.Part1 = Mask
263
Weld.C1 = CFrame.new(0, -0.1, 0.8)
264
 
265
local M1 = Instance.new("SpecialMesh")
266
M1.Parent = Mask
267
M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
268
M1.Scale = Vector3.new( 1, 1, 2)
269
----------------------------------------------------------
270
local Hood = Instance.new("Part", Character)
271
Hood.Name = "Hood"
272
Hood.CanCollide = false
273
Hood.BrickColor = BrickColor.new("Really black")
274
Hood.Transparency = 0
275
Hood.Material = "Plastic"
276
Hood.Size = Vector3.new(0.1, 0.1, 0.1)
277
Hood.TopSurface = Enum.SurfaceType.Smooth
278
Hood.BottomSurface = Enum.SurfaceType.Smooth
279
 
280
local Weld = Instance.new("Weld", Hood)
281
Weld.Part0 = Character.Head
282
Weld.Part1 = Hood
283
Weld.C1 = CFrame.new(0, -0.2, 0)
284
 
285
local M2 = Instance.new("SpecialMesh")
286
M2.Parent = Hood
287
M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
288
M2.Scale = Vector3.new( 1, 1.2, 1.1)
289
------------------------------------------------------
290
 
291
p = howekid2009
292
char049 = p.Character
293
 
294
char049.Shirt:Remove()
295
for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
296
wait()shirt = Instance.new("Shirt", char049)
297
shirt.Name = "Shirt"
298
pants = Instance.new("Pants", char049)
299
pants.Name = "Pants"
300
 
301
char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=648758131"
302
char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=472675863"
303
-------------------------------------------------
304
---- Orbd,Orbvc,Mask,Hood
305
 
306
--[[NIGHTOWLACE_WEAPONRY]]--
307
maincolor = howekid2009.Character.Torso.BrickColor.Name
308
secondcolor = "Really black"
309
 
310
wait(1 / 60)
311
Effects = { }
312
local Player = howekid2009
313
local Character = Player.Character
314
local Humanoid = Character.Humanoid
315
316
local LeftArm = Character["Left Arm"]
317
local RightArm = Character["Right Arm"]
318
local LeftLeg = Character["Left Leg"]
319
local RightLeg = Character["Right Leg"]
320
local Head = Character.Head
321
local Torso = Character.Torso
322
local cam = game.Workspace.CurrentCamera
323
local RootPart = Character.HumanoidRootPart
324
local RootJoint = RootPart.RootJoint
325
local equipped = false
326
local attack = false
327
local Anim = 'Idle'
328
local idle = 0
329
local attacktype = 1
330
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
331
local velocity = RootPart.Velocity.y
332
local sine = 0
333
local change = 1
334
local grabbed = false
335
local cn = CFrame.new
336
local mr = math.rad
337
local angles = CFrame.Angles
338
local ud = UDim2.new
339
local c3 = Color3.new
340
 
341
local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
342
Humanoid.Animator:Destroy()
343
Character.Animate:Destroy()
344
 
345
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
346
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
347
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
348
 
349
RSH, LSH = nil, nil 
350
 
351
RW = Instance.new("Weld") 
352
LW = Instance.new("Weld")
353
 
354
RH = Torso["Right Hip"]
355
LH = Torso["Left Hip"]
356
 
357
RSH = Torso["Right Shoulder"] 
358
LSH = Torso["Left Shoulder"] 
359
 
360
RSH.Parent = nil 
361
LSH.Parent = nil 
362
 
363
RW.Name = "RW"
364
RW.Part0 = Torso 
365
RW.C0 = cn(1.5, 0.5, 0)
366
RW.C1 = cn(0, 0.5, 0) 
367
RW.Part1 = RightArm
368
RW.Parent = Torso 
369
 
370
LW.Name = "LW"
371
LW.Part0 = Torso 
372
LW.C0 = cn(-1.5, 0.5, 0)
373
LW.C1 = cn(0, 0.5, 0) 
374
LW.Part1 = LeftArm
375
LW.Parent = Torso 
376
 
377
function clerp(a, b, t) 
378
    local qa = {
379
        QuaternionFromCFrame(a)
380
    }
381
    local qb = {
382
        QuaternionFromCFrame(b)
383
    } 
384
    local ax, ay, az = a.x, a.y, a.z 
385
    local bx, by, bz = b.x, b.y, b.z
386
    local _t = 1 - t
387
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) 
388
end 
389
 
390
function QuaternionFromCFrame(cf) 
391
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
392
    local trace = m00 + m11 + m22 
393
    if trace > 0 then 
394
        local s = math.sqrt(1 + trace) 
395
        local recip = 0.5 / s 
396
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 
397
    else 
398
        local i = 0 
399
        if m11 > m00 then
400
            i = 1
401
        end
402
        if m22 > (i == 0 and m00 or m11) then 
403
            i = 2 
404
        end 
405
        if i == 0 then 
406
            local s = math.sqrt(m00 - m11 - m22 + 1) 
407
            local recip = 0.5 / s 
408
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip 
409
        elseif i == 1 then 
410
            local s = math.sqrt(m11 - m22 - m00 + 1) 
411
            local recip = 0.5 / s 
412
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip 
413
        elseif i == 2 then 
414
            local s = math.sqrt(m22 - m00 - m11 + 1) 
415
            local recip = 0.5 / s
416
            return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip 
417
        end 
418
    end 
419
end
420
 
421
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
422
    local xs, ys, zs = x + x, y + y, z + z 
423
    local wx, wy, wz = w * xs, w * ys, w * zs 
424
    local xx = x * xs 
425
    local xy = x * ys 
426
    local xz = x * zs 
427
    local yy = y * ys 
428
    local yz = y * zs 
429
    local zz = z * zs 
430
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) 
431
end
432
 
433
function QuaternionSlerp(a, b, t) 
434
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] 
435
    local startInterp, finishInterp; 
436
    if cosTheta >= 0.0001 then 
437
        if (1 - cosTheta) > 0.0001 then 
438
            local theta = math.acos(cosTheta) 
439
            local invSinTheta = 1 / math.sin(theta) 
440
            startInterp = math.sin((1 - t) * theta) * invSinTheta 
441
            finishInterp = math.sin(t * theta) * invSinTheta  
442
        else 
443
            startInterp = 1 - t 
444
            finishInterp = t 
445
        end 
446
    else 
447
        if (1 + cosTheta) > 0.0001 then 
448
            local theta = math.acos(-cosTheta) 
449
            local invSinTheta = 1 / math.sin(theta) 
450
            startInterp = math.sin((t - 1) * theta) * invSinTheta 
451
            finishInterp = math.sin(t * theta) * invSinTheta 
452
        else 
453
            startInterp = t - 1 
454
            finishInterp = t 
455
        end 
456
    end 
457
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp 
458
end
459
 
460
function swait(num)
461
    if num == 0 or num == nil then
462
        game:service'RunService'.RenderStepped:wait(0)
463
    else
464
        for i = 0, num do
465
            game:service'RunService'.RenderStepped:wait(0)
466
        end
467
    end
468
end
469
 
470
local RbxUtility = LoadLibrary("RbxUtility")
471
local Create = RbxUtility.Create
472
 
473
function RemoveOutlines(part)
474
    part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
475
end
476
    
477
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
478
    local Part = Create("Part"){
479
        formFactor = FormFactor,
480
        Parent = Parent,
481
        Reflectance = Reflectance,
482
        Transparency = Transparency,
483
        CanCollide = false,
484
        Locked = true,
485
        BrickColor = BrickColor.new(tostring(BColor)),
486
        Name = Name,
487
        Size = Size,
488
        Material = Material,
489
    }
490
    RemoveOutlines(Part)
491
    return Part
492
end
493
    
494
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
495
    local Msh = Create(Mesh){
496
        Parent = Part,
497
        Offset = OffSet,
498
        Scale = Scale,
499
    }
500
    if Mesh == "SpecialMesh" then
501
        Msh.MeshType = MeshType
502
        Msh.MeshId = MeshId
503
    end
504
    return Msh
505
end
506
    
507
function CreateWeld(Parent, Part0, Part1, C0, C1)
508
    local Weld = Create("Weld"){
509
        Parent = Parent,
510
        Part0 = Part0,
511
        Part1 = Part1,
512
        C0 = C0,
513
        C1 = C1,
514
    }
515
    return Weld
516
end
517
 
518
function rayCast(Position, Direction, Range, Ignore)
519
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
520
end 
521
 
522
function CreateSound(id, par, vol, pit) 
523
    coroutine.resume(coroutine.create(function()
524
        local sou = Instance.new("Sound", par or workspace)
525
        sou.Volume = vol
526
        sou.Pitch = pit or 1
527
        sou.SoundId = id
528
        wait() 
529
        sou:play() 
530
        game:GetService("Debris"):AddItem(sou, 6)
531
    end))
532
end
533
 
534
local function getclosest(obj, distance)
535
    local last, lastx = distance + 1
536
    for i, v in pairs(workspace:GetChildren()) do
537
        if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
538
            local t = v.Torso
539
            local dist = (t.Position - obj.Position).magnitude
540
            if dist <= distance then
541
                if dist < last then
542
                    last = dist
543
                    lastx = v
544
                end
545
            end
546
        end
547
    end
548
    return lastx
549
end
550
 
551
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
552
    for i, v in pairs(hit:GetChildren()) do 
553
        if v:IsA("Humanoid") and hit.Name ~= Character.Name then
554
            local find = v:FindFirstChild("Hitz")
555
            if not find then
556
                if v.Parent:findFirstChild("Head") then
557
                    local BillG = Create("BillboardGui"){
558
                        Parent = v.Parent.Head,
559
                        Size = UDim2.new(1, 0, 1, 0),
560
                        Adornee = v.Parent.Head,
561
                        StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
562
                    }
563
                    local TL = Create("TextLabel"){
564
                        Parent = BillG,
565
                        Size = UDim2.new(3, 3, 3, 3),
566
                        BackgroundTransparency = 1,
567
                        Text = tostring(damage).."-",
568
                        TextColor3 = Color1.Color,
569
                        TextStrokeColor3 = Color2.Color,
570
                        TextStrokeTransparency = 0,
571
                        TextXAlignment = Enum.TextXAlignment.Center,
572
                        TextYAlignment = Enum.TextYAlignment.Center,
573
                        FontSize = Enum.FontSize.Size18,
574
                        Font = "ArialBold",
575
                    }
576
                    coroutine.resume(coroutine.create(function()
577
                        wait(1)
578
                        for i = 0, 1, .1 do
579
                            wait(.1)
580
                            BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
581
                        end
582
                        BillG:Destroy()
583
                    end))
584
                end
585
                v.Health = v.Health - damage
586
                local bool = Create("BoolValue"){
587
                    Parent = v,
588
                    Name = 'Hitz',
589
                }
590
                if HSound ~= nil and HPitch ~= nil then
591
                    CreateSound(HSound, hit, 1, HPitch) 
592
                end
593
                game:GetService("Debris"):AddItem(bool, cooldown)
594
            end
595
        end
596
    end
597
end
598
 
599
 
600
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
601
    local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
602
    prt.Anchored = true
603
    prt.CFrame = cframe
604
    local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
605
    game:GetService("Debris"):AddItem(prt, 10)
606
    if Type == 1 or Type == nil then
607
        table.insert(Effects, {
608
            prt,
609
            "Block1",
610
            delay,
611
            x3,
612
            y3,
613
            z3,
614
            msh
615
        })
616
    elseif Type == 2 then
617
        table.insert(Effects, {
618
            prt,
619
            "Block2",
620
            delay,
621
            x3,
622
            y3,
623
            z3,
624
            msh
625
        })
626
    end
627
end
628
 
629
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
630
    local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
631
    prt.Anchored = true
632
    prt.CFrame = cframe
633
    local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
634
    game:GetService("Debris"):AddItem(prt, 10)
635
    table.insert(Effects, {
636
        prt,
637
        "Cylinder",
638
        delay,
639
        x3,
640
        y3,
641
        z3,
642
        msh
643
    })
644
end
645
 
646
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
647
    local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
648
    prt.Anchored = true
649
    prt.CFrame = cframe * CFrame.new(x1, y1, z1)
650
    local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
651
    game:GetService("Debris"):AddItem(prt, 10)
652
    table.insert(Effects, {
653
        prt,
654
        "Cylinder",
655
        delay,
656
        x3,
657
        y3,
658
        z3,
659
        msh
660
    })
661
end
662
 
663
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
664
    local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
665
    prt.Anchored = true
666
    prt.CFrame = cframe
667
    local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
668
    game:GetService("Debris"):AddItem(prt, 10)
669
    table.insert(Effects, {
670
        prt,
671
        "Cylinder",
672
        delay,
673
        x3,
674
        y3,
675
        z3,
676
        msh
677
    })
678
end
679
 
680
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
681
    local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
682
    prt.Anchored = true
683
    prt.CFrame = cframe
684
    local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
685
    game:GetService("Debris"):AddItem(prt, 10)
686
    table.insert(Effects, {
687
        prt,
688
        "Cylinder",
689
        delay,
690
        x3,
691
        y3,
692
        z3,
693
        msh
694
    })
695
end
696
 
697
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
698
    local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
699
    prt.Anchored = true
700
    prt.CFrame = cframe
701
    local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
702
    game:GetService("Debris"):AddItem(prt, 10)
703
    table.insert(Effects, {
704
        prt,
705
        "Cylinder",
706
        delay,
707
        x3,
708
        y3,
709
        z3,
710
        msh
711
    })
712
end
713
 
714
function BreakEffect(brickcolor, cframe, x1, y1, z1)
715
    local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
716
    prt.Anchored = true
717
    prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
718
    local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
719
    local num = math.random(10, 50) / 1000
720
    game:GetService("Debris"):AddItem(prt, 10)
721
    table.insert(Effects, {
722
        prt,
723
        "Shatter",
724
        num,
725
        prt.CFrame,
726
        math.random() - math.random(),
727
        0,
728
        math.random(50, 100) / 100
729
    })
730
end
731
 
732
 
733
    
734
 
735
    for i = 0, 1, 0.05 do
736
        swait()
737
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
738
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
739
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
740
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
741
        if Torsovelocity > 2 then
742
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
743
        RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
744
        LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
745
        elseif Torsovelocity < 1 then
746
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
747
        RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
748
        LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
749
        end
750
    end
751
    attack = false
752
 
753
 
754
 
755
game:GetService'RunService'.Stepped:connect(function()
756
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
757
    velocity = RootPart.Velocity.y
758
    sine = sine + change
759
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
760
    if equipped == true or equipped == false then
761
        if RootPart.Velocity.y > 1 and hit == nil then 
762
            Anim = "Jump"
763
            if attack == false then
764
                    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
765
                    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
766
                    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
767
                    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
768
                    RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
769
                    LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
770
            end
771
        elseif RootPart.Velocity.y < -1 and hit == nil then 
772
            Anim = "Fall"
773
            if attack == false then
774
                    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
775
                    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
776
                    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
777
                    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
778
                    RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
779
                    LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
780
            end
781
        elseif Torsovelocity < 1 and hit ~= nil then
782
            Anim = "Idle"
783
            if attack == false then
784
                change = 1
785
                    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
786
                    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
787
                    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
788
                    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
789
                    RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
790
                    LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
791
            end
792
        elseif Torsovelocity > 2 and hit ~= nil then
793
            Anim = "Walk"
794
            if attack == false then
795
                    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
796
                    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
797
                    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(4)), .2)
798
                    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
799
                    RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
800
                    LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
801
            end
802
        end
803
    end
804
    if #Effects > 0 then
805
        for e = 1, #Effects do
806
            if Effects[e] ~= nil then
807
                local Thing = Effects[e]
808
                if Thing ~= nil then
809
                    local Part = Thing[1]
810
                    local Mode = Thing[2]
811
                    local Delay = Thing[3]
812
                    local IncX = Thing[4]
813
                    local IncY = Thing[5]
814
                    local IncZ = Thing[6]
815
                    if Thing[1].Transparency <= 1 then
816
                        if Thing[2] == "Block1" then
817
                            Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
818
                            local Mesh = Thing[1].Mesh
819
                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
820
                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
821
                        elseif Thing[2] == "Block2" then
822
                            Thing[1].CFrame = Thing[1].CFrame
823
                            local Mesh = Thing[7]
824
                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
825
                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
826
                        elseif Thing[2] == "Cylinder" then
827
                            local Mesh = Thing[1].Mesh
828
                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
829
                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
830
                        elseif Thing[2] == "Blood" then
831
                            local Mesh = Thing[7]
832
                            Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
833
                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
834
                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
835
                        elseif Thing[2] == "Elec" then
836
                            local Mesh = Thing[1].Mesh
837
                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
838
                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
839
                        elseif Thing[2] == "Disappear" then
840
                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
841
                        elseif Thing[2] == "Shatter" then
842
                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
843
                            Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
844
                            Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
845
                            Thing[6] = Thing[6] + Thing[5]
846
                        end
847
                    else
848
                        Part.Parent = nil
849
                        table.remove(Effects, e)
850
                    end
851
                end
852
            end
853
        end
854
    end
855
end)
856
 
857
 
858
local lp = howekid2009
859
local chr = lp.Character
860
861
local euler = CFrame.fromEulerAnglesXYZ
862
local rad = math.rad
863
local trso = chr.Torso
864
 
865
 
866
 
867
 
868
 
869
 
870
 
871
 
872
 
873
 
874
 
875
 
876
 
877
 
878
 
879
 
880
 
881
 
882
 
883
 
884
 
885
 
886
 
887
 
888
 
889
hum = chr.Humanoid
890
 
891
 
892
 
893
function CreateMesh(parent, id, x, y, z, texture)
894
local m=Instance.new("SpecialMesh", parent)
895
m.MeshType = "FileMesh"
896
m.MeshId="http://www.roblox.com/asset/?id="..id
897
if texture ~= nil then
898
m.TextureId="http://www.roblox.com/asset/?id="..texture
899
end
900
m.Scale = Vector3.new(x,y,z)
901
end
902
 
903
 
904
 
905
Hat=function()
906
hat = Instance.new("Part", chr)
907
hat.Transparency = 1
908
hat.Name = "Top hat"
909
hat.Locked = true
910
hat.BrickColor = BrickColor.new("Really black")
911
hat.CanCollide=true
912
hat.Size=Vector3.new(1,1,1)
913
hatw = Instance.new("Weld",hat)
914
hatw.Part0=hat
915
hatw.Part1=chr['Head']
916
hatw.C0=CFrame.new(0,-1.7,0)
917
hatw.C1=euler(rad(0),rad(0),rad(0))
918
end
919
 
920
Hat()
921
 
922
 
923
 
924
function Name(msg)
925
        if hat.Parent then
926
        pcall(function()
927
        local Gui = Instance.new('BillboardGui', hat)
928
        Gui.ExtentsOffset = Vector3.new(0,1.5,0)
929
        Gui.Size = UDim2.new(0,200,0,300)
930
        local Frame = Instance.new('Frame',Gui)
931
        Frame.BackgroundTransparency = 1
932
        Frame.Size = UDim2.new(1,0,1,0)
933
        local Txt = Instance.new('TextLabel',Frame)
934
        Txt.BackgroundTransparency = 1
935
        Txt.Size = UDim2.new(1,0,1,0)
936
        Txt.Font = 'ArialBold'
937
        Txt.FontSize = 'Size24'
938
        Txt.Text = msg
939
        Txt.TextColor3 = BrickColor.new("Really black").Color
940
        Txt.TextStrokeColor3 = Color3.new(1,0,0)
941
        Txt.TextStrokeTransparency = 0
942
        Txt.TextWrapped = true
943
        Txt.TextScaled = false
944
        end)
945
        else
946
        end
947
end
948
 
949
function Chat(msg) -- Credit to jillmiles1, kthxbye
950
        if hat.Parent then
951
        pcall(function()
952
        if hat:FindFirstChild("Fazbear Chat Gui") then
953
        hat['Fazbear Chat Gui']:destroy()
954
        end
955
        local Gui = Instance.new('BillboardGui', hat)
956
        Gui.Name = "Fazbear Chat Gui"
957
        Gui.ExtentsOffset = Vector3.new(0,3,0)
958
        Gui.Size = UDim2.new(0,200,0,300)
959
        local Frame = Instance.new('Frame',Gui)
960
        Frame.BackgroundTransparency = 1
961
        Frame.Size = UDim2.new(1,0,1,0)
962
        local Txt = Instance.new('TextLabel',Frame)
963
        Txt.BackgroundTransparency = 1
964
        Txt.Size = UDim2.new(1,0,1,0)
965
        Txt.Font = 'ArialBold'
966
        Txt.Name = "ChatGui"
967
        Txt.FontSize = 'Size24'
968
        Txt.Text = ''
969
        Txt.TextColor3 = BrickColor.new("Really black").Color
970
        Txt.TextStrokeColor3 = Color3.new(1,1,1)
971
        Txt.TextStrokeTransparency = .5
972
        Txt.TextWrapped = true
973
        Txt.TextScaled = false
974
 
975
        delay(wait(),function()
976
                for v = 1, #msg do
977
                        Txt.Text=string.sub(msg,1,v)
978
           Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
979
wait(.009)
980
        Gui.ExtentsOffset = Vector3.new(0,3,-0.1)                    
981
 wait(.009)
982
  Gui.ExtentsOffset = Vector3.new(0,3,0)   
983
                end;
984
                
985
          
986
 
987
           Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
988
wait(.03)
989
        Gui.ExtentsOffset = Vector3.new(0,3,-0.1)                    
990
 wait(.03)
991
  Gui.ExtentsOffset = Vector3.new(0,3,0)  
992
wait(.03)
993
           Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
994
wait(.03)
995
        Gui.ExtentsOffset = Vector3.new(0,3,-0.1)                    
996
 wait(.03)
997
  Gui.ExtentsOffset = Vector3.new(0,3,0)  
998
wait(.03)
999
           Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
1000
wait(.03)
1001
        Gui.ExtentsOffset = Vector3.new(0,3,-0.1)                    
1002
 wait(.03)
1003
  Gui.ExtentsOffset = Vector3.new(0,3,0)  
1004
wait(.03)
1005
           Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
1006
wait(.03)
1007
        Gui.ExtentsOffset = Vector3.new(0,3,-0.1)                    
1008
 wait(.03)
1009
  Gui.ExtentsOffset = Vector3.new(0,3,0)  
1010
wait(.03)
1011
           Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
1012
wait(.03)
1013
        Gui.ExtentsOffset = Vector3.new(0,3,-0.1)                    
1014
 wait(.03)
1015
  Gui.ExtentsOffset = Vector3.new(0,3,0)  
1016
wait(.03)
1017
           Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
1018
wait(.03)
1019
        Gui.ExtentsOffset = Vector3.new(0,3,-0.1)                    
1020
 wait(.03)
1021
  Gui.ExtentsOffset = Vector3.new(0,3,0)  
1022
wait(.03)
1023
 
1024
 Txt.TextStrokeTransparency = .6
1025
wait()
1026
 Txt.TextStrokeTransparency = .7
1027
wait()
1028
 Txt.TextStrokeTransparency = .8
1029
wait()
1030
 Txt.TextStrokeTransparency = .9
1031
wait()
1032
 Txt.TextStrokeTransparency = 1
1033
wait()
1034
 
1035
      for v = 1, #Txt.Text do
1036
                        Txt.Text=string.sub(msg,-1,v)
1037
 
1038
 
1039
             
1040
 
1041
 
1042
 
1043
 
1044
   end;
1045
                Gui:remove()
1046
        end)
1047
        end)
1048
        else
1049
        end
1050
end
1051
 
1052
 
1053
 
1054
 
1055
function PlaySound(id, pitch, looped)
1056
        epicsound = Instance.new("Sound")
1057
        epicsound.Name = "FazbearSound"
1058
  epicsound.SoundId = "rbxassetid://"..id
1059
     epicsound.Volume = 2
1060
     epicsound.Pitch = pitch
1061
     if looped == nil then
1062
     looped = true
1063
     else
1064
     looped = looped
1065
     end
1066
     wait()
1067
  epicsound.Looped = looped
1068
  epicsound.Parent = workspace
1069
  if epicsound.SoundId=="rbxassetid://tt" then -- TELL ME, TELL ME, WHERE DA FREAKS AT!
1070
      epicsound.SoundId="rbxassetid://181158033"
1071
  elseif epicsound.SoundId=="rbxassetid://fabulous" then -- FA-FA-FABULOUS!
1072
      epicsound.SoundId="rbxassetid://191819419"
1073
     elseif epicsound.SoundId=="rbxassetid://ufdb" then -- ultimate final death battle(fairy tail XD)
1074
         epicsound.SoundId="rbxassetid://153085393"
1075
        elseif epicsound.SoundId=="rbxassetid://nnm" then
1076
           epicsound.SoundId="rbxassetid://210189234" 
1077
       elseif epicsound.SoundId=="rbxassetid://tun" then -- tunak tunak tun
1078
           epicsound.SoundId="rbxassetid://162682002"
1079
       elseif epicsound.SoundId=="rbxassetid://zelda" then
1080
           epicsound.SoundId="rbxassetid://158215156"
1081
       elseif epicsound.SoundId=="rbxassetid://cc" then
1082
           epicsound.SoundId="rbxassetid://177080835"
1083
     end
1084
  es=epicsound:clone()
1085
  es:Stop()
1086
  es.Parent = chr
1087
  wait()
1088
  es:Play()
1089
end
1090
 
1091
 
1092
 
1093
 
1094
lp.Chatted:connect(function(msg)
1095
        Chat(msg)
1096
end)
1097
 
1098
goldie=true
1099
 
1100
 
1101
function StopMusic()
1102
    if chr:FindFirstChild("FazbearSound") then
1103
        if chr.FazbearSound.ClassName == "Sound" then
1104
            chr.FazbearSound:Stop()
1105
            wait()
1106
            chr.FazbearSound:Destroy()
1107
        end
1108
    end
1109
end
1110
 
1111
Name("")
1112
 
1113
 
1114
mouseV2.KeyDown:connect(function(key)
1115
if key == "g" then
1116
if goldie==false then
1117
goldie=true
1118
 
1119
elseif goldie==true then
1120
goldie=false
1121
 
1122
end
1123
elseif key == "j" then -- Plays a song
1124
StopMusic()
1125
PlaySound(150456585, 1.1, true)
1126
elseif key == "k" then -- Plays a song
1127
StopMusic()
1128
PlaySound(260170583, 1, true)
1129
Chat("Heh...")
1130
elseif key == "p" then -- Stops any sound(s) playing from your torso
1131
StopMusic()
1132
Chat("All sounds stopped!")
1133
end
1134
end)
1135
 
1136
 
1137
 
1138
hum.Died:connect(function()
1139
    es.Pitch = 10
1140
    wait()
1141
    es:Pause()
1142
    es:Stop()
1143
    es.Name = "Ded"
1144
    wait()
1145
    es:Destroy()
1146
end)
1147
 
1148
 
1149
 
1150
 
1151
 
1152
 
1153
p = howekid2009
1154
char = howekid2009
1155
 
1156
 
1157
local player = howekid2009
1158
repeat wait() until player.Character.Humanoid
1159
local humanoid = player.Character.Humanoid
1160
1161
 
1162
for i,v in pairs(char:GetChildren()) do
1163
   if v.ClassName == 'Accessory' then
1164
       v:Destroy()
1165
   end
1166
end
1167
 
1168
ScarySound1 = Instance.new("Sound")
1169
ScarySound1.Parent = char.Torso
1170
ScarySound1.SoundId = "rbxassetid://161964276"
1171
ScarySound1.Volume = .5
1172
 
1173
ScarySound2 = Instance.new("Sound")
1174
ScarySound2.Parent = char.Torso
1175
ScarySound2.SoundId = "rbxassetid://669623416"
1176
ScarySound2.Volume = 2
1177
ScarySound2.Looped = true
1178
 
1179
ScarySound3 = Instance.new("Sound")
1180
ScarySound3.Parent = char.Torso
1181
ScarySound3.SoundId = "rbxassetid://483810543"
1182
ScarySound3.Volume = 0.3
1183
ScarySound3.Looped = true
1184
 
1185
ScarySound4 = Instance.new("Sound")
1186
ScarySound4.Parent = char.Torso
1187
ScarySound4.SoundId = "rbxassetid://177113856"
1188
ScarySound4.Volume = 2
1189
ScarySound4.Looped = false
1190
 
1191
Punch = Instance.new("Sound")
1192
Punch.Parent = char.Torso
1193
Punch.SoundId = "rbxassetid://146938349"
1194
Punch.Volume = 1.5
1195
Punch.Looped = false
1196
Punch.Pitch = 0.8
1197
 
1198
hole = Instance.new("Sound")
1199
hole.Parent = char.Torso
1200
hole.SoundId = "rbxassetid://224339308"
1201
hole.Volume = .3
1202
 
1203
 
1204
howekid2009.Character.Sound:Destroy()
1205
 
1206
function Normal()
1207
    ScarySound3:Play()
1208
    char.Humanoid.WalkSpeed = 18
1209
char.Head.face.Texture = "rbxassetid://0"
1210
char["Left Leg"].Transparency = 0
1211
char["Head"].Transparency = 0
1212
char["Right Leg"].Transparency = 0
1213
char["Torso"].Transparency = 0
1214
char["Left Arm"].Transparency = 0
1215
char["Right Arm"].Transparency = 0
1216
end
1217
 
1218
function GoInvisible()
1219
    ScarySound3:Stop()
1220
ScarySound1:Stop()
1221
    char.Humanoid.WalkSpeed = 120
1222
    char.Head.face.Transparency = 1
1223
char["Left Leg"].Transparency = 0.5
1224
char["Head"].Transparency = 0.5
1225
char["Right Leg"].Transparency = 0.5
1226
char["Torso"].Transparency = 0.5
1227
char["Left Arm"].Transparency = 0.5
1228
char["Right Arm"].Transparency = 0.5
1229
Hood.Transparency = 0.5
1230
Mask.Transparency = 0.5
1231
Orbvc.Transparency = 0.5
1232
Orbd.Transparency = 0.5
1233
Orbvc.BrickColor = BrickColor.new("Really red")
1234
Orbd.BrickColor = BrickColor.new("Really red")
1235
wait(0.001)
1236
char["Left Leg"].Transparency = 0.6
1237
char["Head"].Transparency = 0.6
1238
char["Right Leg"].Transparency = 0.6
1239
char["Torso"].Transparency = 0.6
1240
char["Left Arm"].Transparency = 0.6
1241
char["Right Arm"].Transparency = 0.6
1242
Hood.Transparency = 0.6
1243
Mask.Transparency = 0.6
1244
Orbvc.Transparency = 0.6
1245
Orbd.Transparency = 0.6
1246
wait(0.001)
1247
char["Left Leg"].Transparency = 0.7
1248
char["Head"].Transparency = 0.7
1249
char["Right Leg"].Transparency = 0.7
1250
char["Torso"].Transparency = 0.7
1251
char["Left Arm"].Transparency = 0.7
1252
char["Right Arm"].Transparency = 0.7
1253
Hood.Transparency = 0.7
1254
Mask.Transparency = 0.7
1255
Orbvc.Transparency = 0.7
1256
Orbd.Transparency = 0.7
1257
wait(0.001)
1258
char["Left Leg"].Transparency = 1
1259
char["Head"].Transparency = 1
1260
char["Right Leg"].Transparency = 1
1261
char["Torso"].Transparency = 1
1262
char["Left Arm"].Transparency = 1
1263
char["Right Arm"].Transparency = 1
1264
Hood.Transparency = 1
1265
Mask.Transparency = 1
1266
Orbvc.Transparency = 1
1267
Orbd.Transparency = 1
1268
end
1269
 
1270
function GoVisible()
1271
    ScarySound3:Play()
1272
    char.Humanoid.WalkSpeed = 16
1273
    ScarySound1:Play()
1274
    char.Head.face.Transparency = 0
1275
Orbvc.BrickColor = BrickColor.new("Really black")
1276
Orbd.BrickColor = BrickColor.new("Really black")
1277
    char["Left Leg"].Transparency = 0.9
1278
char["Head"].Transparency = 0.9
1279
char["Right Leg"].Transparency = 9
1280
char["Torso"].Transparency = 0.9
1281
char["Left Arm"].Transparency = 0.9
1282
char["Right Arm"].Transparency = 0.9
1283
Hood.Transparency = 0.9
1284
Mask.Transparency = 0.9
1285
Orbvc.Transparency = 0.9
1286
Orbd.Transparency = 0.9
1287
wait(0.001)
1288
char["Left Leg"].Transparency = 0.7
1289
char["Head"].Transparency = 0.7
1290
char["Right Leg"].Transparency = 0.7
1291
char["Torso"].Transparency = 0.7
1292
char["Left Arm"].Transparency = 0.7
1293
char["Right Arm"].Transparency = 0.7
1294
Hood.Transparency = 0.7
1295
Mask.Transparency = 0.7
1296
Orbvc.Transparency = 0.7
1297
Orbd.Transparency = 0.7
1298
wait(0.001)
1299
char["Left Leg"].Transparency = 0
1300
char["Head"].Transparency = 0
1301
char["Right Leg"].Transparency = 0
1302
char["Torso"].Transparency = 0
1303
char["Left Arm"].Transparency = 0
1304
char["Right Arm"].Transparency = 0
1305
Hood.Transparency = 0
1306
Mask.Transparency = 0
1307
Orbvc.Transparency = 0
1308
Orbd.Transparency = 0
1309
end
1310
 
1311
Normal()
1312
 
1313
Music1 = New("Sound",chara,"Music",{SoundId = "rbxassetid://293341992",Volume = 2,Looped = true})
1314
Music1.Pitch = 1
1315
musicon = false
1316
mouse.KeyDown:connect(function(key)
1317
    if key == "z" then
1318
        if char.Head.Transparency == 0 then
1319
        GoInvisible()
1320
        
1321
        elseif char.Head.Transparency == 1 then
1322
        GoVisible()
1323
        Chat("...")
1324
    end
1325
end end)
1326
 
1327
mouse.KeyDown:connect(function(key)
1328
    if key == "x" then
1329
        if ScarySound2.IsPlaying == false then
1330
            ScarySound2:Play()
1331
        elseif ScarySound2.IsPlaying == true then
1332
            ScarySound2:Stop()
1333
            
1334
            
1335
    end
1336
end end)
1337
 
1338
mouse.KeyDown:connect(function(key)
1339
    if key == "r" then
1340
        if ScarySound4.IsPlaying == false then
1341
            ScarySound4:Play()
1342
Chat("Hello...")
1343
wait(1.5)       
1344
Chat("greetings...")    
1345
wait(2)
1346
Chat("o my...")
1347
wait(1.5)
1348
Chat("he have another victim of the disease")
1349
wait(3)     
1350
Chat("you are not a doctor...") 
1351
wait(2)
1352
Chat("i sense the the disease in you")
1353
wait(2.3)
1354
Chat("i am the cure...")
1355
wait(2)     
1356
Chat("do not be afraid")    
1357
wait(2)
1358
Chat("i am the cure")
1359
wait(2)
1360
Chat("stop resisting...")   
1361
wait(1.8)       
1362
Chat("i am here to cure you...")    
1363
 
1364
 
1365
    
1366
        
1367
    end
1368
end end)
1369
mouse.KeyDown:connect(function(key)
1370
    if key == "u" then
1371
   for _, z in pairs(workspace:GetChildren()) do
1372
      
1373
        if z.Name == "Zombie" then
1374
Chat("Clean...")
1375
z:Destroy()
1376
 
1377
    end
1378
end
1379
    end
1380
end)
1381
 
1382
 
1383
mouse.KeyDown:connect(function(key)
1384
    if key == "m" then
1385
if musicon == true then  
1386
Music1:Stop()
1387
musicon = false
1388
Chat("Auto Target: Deactivated")
1389
else
1390
Chat("Auto Target: Activated")
1391
Music1:Play()
1392
musicon = true  
1393
    
1394
    end
1395
end
1396
end) 
1397
 
1398
Virus = true
1399
 
1400
 
1401
mouse.KeyDown:connect(function(key)
1402
    if key == "v" then
1403
if Virus == true then  
1404
Chat("Infection: Deactivated")
1405
Virus = false
1406
 
1407
else
1408
 
1409
Virus = true    
1410
Chat("Infection: Activated")    
1411
    end
1412
end
1413
end) 
1414
 
1415
 
1416
 
1417
mouse.KeyDown:connect(function(key)
1418
    if key == "h" then
1419
   for _, z in pairs(workspace:GetChildren()) do
1420
      
1421
        if z.Name == "Zombie" then
1422
 
1423
 
1424
 
1425
end
1426
end
1427
    end
1428
end)
1429
 
1430
 
1431
 
1432
 
1433
mouse.KeyDown:connect(function(key)
1434
    if key == "f" then
1435
if targetted == nil then
1436
targetted = char
1437
else
1438
 
1439
targetted = nil
1440
end
1441
 
1442
 
1443
    end
1444
end)
1445
 
1446
 
1447
 
1448
 
1449
 
1450
function SpawnZombie()
1451
    
1452
 
1453
if ZomWait == false and ZomWait2 == false then
1454
Zombie.Parent = game.Lighting
1455
Zombie2 = Zombie:Clone()
1456
Zombie3 = Zombie:Clone()
1457
 
1458
Zombie:Destroy()
1459
----------------------------
1460
ZomWait2 = true
1461
wait()
1462
ZomWait = true
1463
end
1464
 
1465
 
1466
 
1467
if ZomWait == true and ZomWait2 == false then
1468
Zombie3.Parent = game.Lighting
1469
Zombie2 = Zombie3:Clone()
1470
Zombie = Zombie3:Clone()
1471
 
1472
Zombie3:Destroy()
1473
----------------------------
1474
ZomWait2 = true
1475
wait()
1476
ZomWait = false
1477
end
1478
Zombie2.Parent = game.Workspace
1479
 
1480
end
1481
 
1482
 
1483
 
1484
 
1485
function ResetZombie()
1486
wait(4)
1487
ZomSyle = false
1488
ZomWait2 = false
1489
 
1490
end
1491
waitV2 = false
1492
function onTouch(part)
1493
 
1494
local humanoid = part.Parent:findFirstChild("Humanoid")
1495
local model = part.Parent
1496
local torso = part.Parent:FindFirstChild("Torso")
1497
local head = part.Parent:findFirstChild("Head")
1498
local leftleg = part.Parent:findFirstChild("Left Leg")
1499
local rightleg = part.Parent:findFirstChild("Right Leg")
1500
local leftarm = part.Parent:findFirstChild("Left Arm")
1501
local rightarm = part.Parent:findFirstChild("Right Arm")
1502
    if model.Name == 'Zombie' == false and model.Name == ''..p == false and Virus == true and waitV2 == false then
1503
    waitV2 = true
1504
    wait(.2)    
1505
waitV2 = false
1506
 
1507
    
1508
    
1509
 
1510
if (humanoid ~=nil) then
1511
 
1512
--humanoid.Health = 0
1513
 
1514
    
1515
 ---------------------------R15-------------------------------------------------
1516
if part.Parent:FindFirstChild("Torso") == nil and model.Humanoid.Health == 0 == false then
1517
local torso2 = part.Parent:FindFirstChild("UpperTorso")
1518
torso2:Destroy()
1519
end
1520
-------------------------------------------------------------------------------     
1521
 
1522
 
1523
 
1524
humanoid.Sit = true
1525
wait(0.5)
1526
torso.Anchored = true
1527
wait(.3)
1528
zomchar = humanoid.Parent
1529
e=Instance.new('Part', model)
1530
e.Size = Vector3.new(2.25,2.25,2.25)
1531
e.Transparency = 1
1532
e.Anchored = true
1533
e.CFrame = CFrame.new(torso.Position)
1534
 
1535
 
1536
 
1537
wait(1)
1538
torso:Destroy()
1539
q=Instance.new('ParticleEmitter', e)
1540
q.Size = NumberSequence.new(2,.0)
1541
q.Rate = 500
1542
q.Transparency = NumberSequence.new(0,1)
1543
q.Speed = NumberRange.new(7)
1544
q.VelocitySpread = 100
1545
q.Lifetime = NumberRange.new(0.1,1)
1546
q.Texture = 'rbxassetid://164417280'
1547
wait(.1)
1548
torso.Anchored = true
1549
rightleg.Anchored = true
1550
leftleg.Anchored = true
1551
rightarm.Anchored = true
1552
leftarm.Anchored = true
1553
ded = Instance.new("Sound")
1554
ded.Parent = e
1555
ded.SoundId = "rbxassetid://130976109"
1556
ded.Volume = 3
1557
ded.Looped = false
1558
wait()
1559
    
1560
ded:Play()
1561
 
1562
wait(1)
1563
leftleg.Transparency = 0.5
1564
head.Transparency = 0.5
1565
rightleg.Transparency = 0.5
1566
torso.Transparency = 0.5
1567
leftarm.Transparency = 0.5
1568
rightarm.Transparency = 0.5
1569
 
1570
 
1571
wait(0.001)
1572
leftleg.Transparency = 0.6
1573
head.Transparency = 0.6
1574
rightleg.Transparency = 0.6
1575
torso.Transparency = 0.6
1576
leftarm.Transparency = 0.6
1577
rightarm.Transparency = 0.6
1578
 
1579
wait(0.001)
1580
leftleg.Transparency = 0.7
1581
head.Transparency = 0.7
1582
rightleg.Transparency = 0.7
1583
torso.Transparency = 0.7
1584
leftarm.Transparency = 0.7
1585
rightarm.Transparency = 0.7
1586
 
1587
                  
1588
                    
1589
                   
1590
 
1591
 
1592
wait(0.001)
1593
leftleg.Transparency = 1
1594
head.Transparency = 1
1595
rightleg.Transparency = 1
1596
torso.Transparency = 1
1597
leftarm.Transparency = 1
1598
rightarm.Transparency = 1
1599
wait()
1600
 
1601
SpawnZombie()
1602
Zombie2.Torso.Touched:connect(onTouch)
1603
Zombie2.Name = 'Zombie'
1604
 function AutoJump()
1605
Zombie2.Humanoid.Jump = true
1606
end
1607
Zombie2.Torso.Touched:connect(AutoJump)
1608
wait()
1609
Zombie2:MoveTo(zomchar.Head.Position + Vector3.new(math.random(0,1),0,math.random(0,1)))
1610
----------------------
1611
 
1612
    if ZomSyle == false then
1613
        ZomSyle = true
1614
    
1615
 
1616
 
1617
    
1618
 
1619
 
1620
 
1621
 
1622
Zombie2.archivable = false
1623
 
1624
 
1625
skin = zomchar["Body Colors"]:Clone()
1626
skin.Parent = Zombie2
1627
wait()
1628
 
1629
 
1630
Character= Zombie2
1631
plr = Zombie2
1632
Headmaker = Character.Head
1633
Headcol1 = Headmaker.BrickColor
1634
Headmat = Headmaker.Material
1635
Headsize = Headmaker.Size
1636
Headsize2 = Headmaker.Mesh.Scale
1637
 hed = Character.Head
1638
hed.Transparency = 1
1639
 
1640
local Headnr1 = Instance.new("Model",Character.Head)
1641
Headnr1.Name = "Lmao"
1642
local Headnr2 = Instance.new("Model",Headnr1)
1643
Headnr2.Name = ""..zomchar.Name
1644
 
1645
 
1646
----------------------------------------------------------
1647
wait()
1648
local Mask = Instance.new("Part", Headnr2)
1649
Mask.Name = "Head"
1650
Mask.CanCollide = false
1651
Mask.BrickColor = Headcol1
1652
Mask.Transparency = 0
1653
Mask.Material = Headmat
1654
Mask.Size = Headsize
1655
Mask.TopSurface = Enum.SurfaceType.Smooth
1656
Mask.BottomSurface = Enum.SurfaceType.Smooth
1657
local Weld = Instance.new("Weld", Mask)
1658
Weld.Part0 = Character.Head
1659
Weld.Part1 = Mask
1660
Weld.C1 = CFrame.new(0,0,0)
1661
 
1662
local M1 = Instance.new("SpecialMesh")
1663
M1.Parent = Mask
1664
M1.MeshType='Head'
1665
M1.Scale = Headsize2
1666
----------------------------------------------------------
1667
local Name2 = Instance.new("Humanoid",Headnr2)
1668
 
1669
wait()
1670
 
1671
for i,v in pairs(zomchar:GetChildren()) do
1672
                  if v:IsA("CharacterMesh") then
1673
                    v:clone().Parent = Zombie2
1674
                  end 
1675
    
1676
                      if v:IsA("ShirtGraphic") then
1677
                    v:clone().Parent = Zombie2
1678
                    end
1679
 
1680
                  if v:IsA("Pants") then
1681
                    v:clone().Parent = Zombie2
1682
                  end
1683
                  if v:IsA("Shirt") then
1684
                    v:clone().Parent = Zombie2
1685
 
1686
end 
1687
 
1688
 
1689
                  if v:IsA("Accessory") then
1690
                    v:clone().Parent = Zombie2
1691
end
1692
 
1693
                  if v:IsA("Hat") then
1694
                    v:clone().Parent = Zombie2
1695
end
1696
 
1697
end
1698
 
1699
    
1700
    
1701
    end
1702
    
1703
        
1704
 
1705
 
1706
 
1707
 
1708
 
1709
----------------------
1710
wait()
1711
leftleg:Destroy()
1712
head:Destroy()
1713
rightleg:Destroy()
1714
leftarm:Destroy()
1715
rightarm:Destroy()
1716
ResetZombie()
1717
end
1718
end
1719
end
1720
 
1721
 
1722
 
1723
char.Torso.Touched:connect(onTouch)
1724
 
1725
mouse.KeyDown:connect(function(key)
1726
    if key == "c" then
1727
        
1728
LockOn()
1729
            
1730
            
1731
            
1732
            
1733
            
1734
    end
1735
end)
1736
 
1737
 
1738
debounce = false
1739
 
1740
function onTouched(hit)
1741
hole:Play()
1742
hit.CanCollide=false
1743
wait(.5)
1744
hit.CanCollide = true
1745
debounce = true
1746
 
1747
end
1748
howekid2009.Character.Torso.Touched:connect(onTouched)
1749
 
1750
 
1751
 
1752
game:GetService("RunService"):BindToRenderStep("ew", 0, function()
1753
 
1754
 
1755
if targetted == nil and musicon == true then
1756
    print('Waiting For A Target...')
1757
    wait()
1758
    GetPlayers()
1759
local d = math.random(1, #dft) 
1760
local s = d 
1761
print(''..dft[s]..'?')
1762
 
1763
    
1764
    
1765
   for _, z in pairs(workspace:GetChildren()) do
1766
      
1767
        if z.Name == ""..dft[s] then
1768
 
1769
 
1770
 
1771
 
1772
 
1773
targetted = z
1774
 
1775
if z.Name == ''..p then
1776
 
1777
    targetted = nil
1778
 
1779
print('Wait a sec is that not me!') 
1780
    
1781
end
1782
    end
1783
end
1784
    
1785
    
1786
end
1787
 
1788
if musicon == true and targetted.Humanoid.Health == 0 then
1789
targetted = nil 
1790
    
1791
end
1792
 
1793
   for _, z in pairs(workspace:GetChildren()) do
1794
      
1795
        if z.Name == "Zombie" then
1796
 
1797
z.Humanoid:MoveTo(targetted.Head.Position)
1798
 
1799
    end
1800
end
1801
   for _, z in pairs(workspace:GetChildren()) do
1802
      
1803
        if z.Name == "Zombie" then 
1804
if z.Humanoid.Health == 0 then
1805
    z.Head.face.Transparency = 1
1806
z["Left Leg"].Transparency = 0.5
1807
z["Head"].Transparency = 0.5
1808
z["Right Leg"].Transparency = 0.5
1809
z["Torso"].Transparency = 0.5
1810
z["Left Arm"].Transparency = 0.5
1811
z["Right Arm"].Transparency = 0.5
1812
wait(0.1)
1813
z:Destroy()
1814
    end
1815
end
1816
end
1817
 
1818
 
1819
 
1820
-------------------
1821
end)
1822
 
1823
 
1824
 
1825
print('Loaded...')
1826
print('---------------------')
1827
print('Made by 123jl123')
1828
print('---------------------')
1829
print('do not leak...')
1830
print('Have a nice day :)')
1831
print('---------------------')
1832
while  wait() do
1833
 
1834
 
1835
 
1836
    char["Left Leg"].BrickColor = BrickColor.new("Really black")
1837
    char["Head"].BrickColor = BrickColor.new("Really black")
1838
    char["Right Leg"].BrickColor = BrickColor.new("Really black")
1839
    char["Torso"].BrickColor = BrickColor.new("Really black")
1840
    char["Left Arm"].BrickColor = BrickColor.new("Black")
1841
    char["Right Arm"].BrickColor = BrickColor.new("Black")
1842
    imgl.Rotation = imgl.Rotation + 1
1843
    if targetted ~= nil then
1844
crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
1845
crosshair.Enabled = true
1846
 
1847
    elseif targetted == nil then
1848
 
1849
crosshair.Adornee = nil
1850
crosshair.Enabled = false
1851
 
1852
    end
1853
    
1854
 
1855
 
1856
 
1857
 
1858
 
1859
 
1860
 
1861
 
1862
 
1863
 
1864
 
1865
end
1866
 
1867
 
1868
------------------------------------------------------------------------