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1 | - | -- This script has been converted to FE by iPxter |
1 | + | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} |
2 | do | |
3 | script.Parent = owner.Character | |
4 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
4 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
5 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
5 | + | local function NewFakeEvent() |
6 | local Bind = Instance.new("BindableEvent") | |
7 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
7 | + | local Fake;Fake = {Connections = {}, |
8 | - | script.Parent = Player.Character |
8 | + | fakeEvent=true; |
9 | Connect=function(self,Func) | |
10 | - | --RemoteEvent for communicating |
10 | + | Bind.Event:connect(Func) |
11 | - | local Event = Instance.new("RemoteEvent") |
11 | + | self.Connections[Bind] = true |
12 | - | Event.Name = "UserInput_Event" |
12 | + | return setmetatable({Connected = true},{ |
13 | __index = function (self,Index) | |
14 | - | --Fake event to make stuff like Mouse.KeyDown work |
14 | + | if Index:lower() == "disconnect" then |
15 | - | local function fakeEvent() |
15 | + | return function() Fake.Connections[Bind] = false;self.Connected = false end |
16 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
16 | + | end |
17 | - | t.connect = t.Connect |
17 | + | return Fake[Index] |
18 | - | return t |
18 | + | end; |
19 | __tostring = function() return "Connection" end; | |
20 | - | print([[ |
20 | + | }) |
21 | - | This is my attempt at making an actual working visulizer. |
21 | + | end} |
22 | - | Credit to Kyutatsuki for "helping" me make this. Really couldn't have done this myself. |
22 | + | Fake.connect = Fake.Connect;return Fake; |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | - Theamazingnater | |
142 | ||
143 | P.S. More visulizers coming your way! | |
144 | ||
145 | ||
146 | Controls: | |
147 | play/(id) | |
148 | stop | |
149 | antideath on | |
150 | antideath off | |
151 | loop on | |
152 | loop off | |
153 | ]]) | |
154 | ||
155 | wait(1/60) | |
156 | player = game.Players.LocalPlayer | |
157 | char = player.Character | |
158 | rs = game:GetService("RunService").RenderStepped | |
159 | ||
160 | ||
161 | local Radio = Instance.new("Part",char) | |
162 | Radio.CanCollide = false | |
163 | local RadioMesh = Instance.new("FileMesh",Radio) | |
164 | RadioMesh.MeshId = "rbxassetid://151760030" | |
165 | RadioMesh.TextureId = "rbxassetid://151760072" | |
166 | RadioMesh.Scale = Vector3.new(0.7,0.7,0.7) | |
167 | local RadioWeld = Instance.new("Weld",Radio) | |
168 | RadioWeld.Part0 = Radio | |
169 | RadioWeld.Part1 = char.Torso | |
170 | RadioWeld.C0 = CFrame.new(-0.0894899368, -0.236836433, 0.787712097, -0.867854834, 0.496817887, 0, 0.496817887, 0.867854834, 0, 0, 0, -1) | |
171 | local Sound = Instance.new("Sound",Radio) | |
172 | Sound.Volume = 4 | |
173 | Sound.SoundId = "rbxassetid://" | |
174 | OriginalSize = Vector3.new(0.7,0.7,0.7) | |
175 | CanDie = true | |
176 | ||
177 | market = game:GetService("MarketplaceService") | |
178 | ||
179 | local BODY = {} | |
180 | LeftArm = char["Left Arm"] | |
181 | RightLeg = char["Right Leg"] | |
182 | LeftLeg = char["Left Leg"] | |
183 | for _, c in pairs(char:GetDescendants()) do | |
184 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
185 | if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
186 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
187 | end | |
188 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
189 | elseif c:IsA("JointInstance") then | |
190 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
191 | end | |
192 | end | |
193 | for e = 1, #BODY do | |
194 | if BODY[e] ~= nil then | |
195 | local STUFF = BODY[e] | |
196 | local PART = STUFF[1] | |
197 | local PARENT = STUFF[2] | |
198 | local MATERIAL = STUFF[3] | |
199 | local TRANSPARENCY = STUFF[5] | |
200 | if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then | |
201 | PART.Material = MATERIAL | |
202 | PART.Transparency = TRANSPARENCY | |
203 | end | |
204 | PART.AncestryChanged:Connect(function() | |
205 | PART.Parent = PARENT | |
206 | end) | |
207 | end | |
208 | end | |
209 | function refit() | |
210 | char.Parent = workspace | |
211 | for e = 1, #BODY do | |
212 | if BODY[e] ~= nil then | |
213 | local STUFF = BODY[e] | |
214 | local PART = STUFF[1] | |
215 | local PARENT = STUFF[2] | |
216 | local MATERIAL = STUFF[3] | |
217 | local TRANSPARENCY = STUFF[5] | |
218 | if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then | |
219 | PART.Material = MATERIAL | |
220 | PART.Transparency = TRANSPARENCY | |
221 | end | |
222 | if PART.Parent ~= PARENT then | |
223 | char:FindFirstChildOfClass("Humanoid"):remove() | |
224 | PART.Parent = PARENT | |
225 | Humanoid = Instance.new("Humanoid",char) | |
226 | end | |
227 | end | |
228 | end | |
229 | end | |
230 | char.Humanoid.Died:connect(function() | |
231 | if CanDie == false then | |
232 | refit() | |
233 | end | |
234 | end) | |
235 | ||
236 | player.Chatted:connect(function(msg) | |
237 | if msg:sub(1,5) == "play/" then | |
238 | Sound:Stop() | |
239 | Sound.SoundId = "rbxassetid://" .. msg:sub(6) | |
240 | Sound:Play() | |
241 | Music = market:GetProductInfo(msg:sub(6)) | |
242 | print("Now playing, " .. Music.Name) | |
243 | end | |
244 | if msg == "stop" then | |
245 | Sound:Stop() | |
246 | print("Stopped the music/sound.") | |
247 | end | |
248 | if msg == "antideath on" then | |
249 | CanDie = false | |
250 | print("Antideath has been activated!") | |
251 | end | |
252 | if msg == "antideath off" then | |
253 | CanDie = true | |
254 | print("Oof! Antideath has been deactivated.") | |
255 | end | |
256 | if msg == "loop on" then | |
257 | print("Looping on!") | |
258 | Sound.Looped = true | |
259 | end | |
260 | if msg == "loop off" then | |
261 | print("Looping off!") | |
262 | Sound.Looped = false | |
263 | end | |
264 | end) | |
265 | ||
266 | while rs:wait() do | |
267 | if CanDie == false then | |
268 | refit() | |
269 | end | |
270 | Sound.Parent = Radio | |
271 | RadioMesh.Scale = RadioMesh.Scale:lerp(Vector3.new(OriginalSize.X+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Y+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Z+Sound.PlaybackLoudness/4000*3.5),0.8) | |
272 | end |