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1-
-- This script has been converted to FE by iPxter
1+
  if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
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do
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    script.Parent = owner.Character
4-
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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    local function NewFakeEvent()
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        local Bind = Instance.new("BindableEvent")
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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        local Fake;Fake = {Connections = {},
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	script.Parent = Player.Character
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        fakeEvent=true;
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        Connect=function(self,Func)
10-
	--RemoteEvent for communicating
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            Bind.Event:connect(Func)
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	local Event = Instance.new("RemoteEvent")
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            self.Connections[Bind] = true
12-
	Event.Name = "UserInput_Event"
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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	--Fake event to make stuff like Mouse.KeyDown work
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                if Index:lower() == "disconnect" then
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	local function fakeEvent()
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                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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                end
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		t.connect = t.Connect
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                return Fake[Index]
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		return t
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            end;
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            __tostring = function() return "Connection" end;
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print([[
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        })
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This is my attempt at making an actual working visulizer. 
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        end}
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Credit to Kyutatsuki for "helping" me make this. Really couldn't have done this myself.
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then return end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)return InternalData["Mouse"] end
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                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
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                        return RealPlayer[Index]
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                    end;
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                    __tostring = function(self) return RealPlayer.Name end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        local FakeServices = {
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                            ["players"] = function()
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                                return setmetatable({},{
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                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
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                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
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                                        end
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                                    end;
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                                    __tostring = function(self) return RealGame:GetService(Service).Name end
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                                })
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                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
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                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
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                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
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                                    end
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                                })
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                            end
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                        }
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                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
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                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
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- Theamazingnater
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P.S. More visulizers coming your way!
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Controls:
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play/(id)
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stop
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antideath on
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antideath off
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loop on
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loop off
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]])
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wait(1/60)
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player = game.Players.LocalPlayer
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char = player.Character
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rs = game:GetService("RunService").RenderStepped
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160
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local Radio = Instance.new("Part",char)
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Radio.CanCollide = false
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local RadioMesh = Instance.new("FileMesh",Radio)
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RadioMesh.MeshId = "rbxassetid://151760030"
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RadioMesh.TextureId = "rbxassetid://151760072"
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RadioMesh.Scale = Vector3.new(0.7,0.7,0.7)
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local RadioWeld = Instance.new("Weld",Radio)
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RadioWeld.Part0 = Radio
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RadioWeld.Part1 = char.Torso
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RadioWeld.C0 = CFrame.new(-0.0894899368, -0.236836433, 0.787712097, -0.867854834, 0.496817887, 0, 0.496817887, 0.867854834, 0, 0, 0, -1)
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local Sound = Instance.new("Sound",Radio)
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Sound.Volume = 4
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Sound.SoundId = "rbxassetid://"
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OriginalSize = Vector3.new(0.7,0.7,0.7)
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CanDie = true
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market = game:GetService("MarketplaceService")
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local BODY = {}
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LeftArm = char["Left Arm"]
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RightLeg = char["Right Leg"]
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LeftLeg = char["Left Leg"]
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for _, c in pairs(char:GetDescendants()) do
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    if c:IsA("BasePart") and c.Name ~= "Handle" then
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        if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
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            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
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        end
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        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
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    elseif c:IsA("JointInstance") then
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        table.insert(BODY,{c,c.Parent,nil,nil,nil})
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    end
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end
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for e = 1, #BODY do
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    if BODY[e] ~= nil then
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        local STUFF = BODY[e]
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        local PART = STUFF[1]
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        local PARENT = STUFF[2]
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        local MATERIAL = STUFF[3]
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        local TRANSPARENCY = STUFF[5]
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        if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
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            PART.Material = MATERIAL
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            PART.Transparency = TRANSPARENCY
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        end
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        PART.AncestryChanged:Connect(function()
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            PART.Parent = PARENT
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        end)
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    end
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end
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function refit()
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   char.Parent = workspace
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    for e = 1, #BODY do
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        if BODY[e] ~= nil then
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            local STUFF = BODY[e]
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            local PART = STUFF[1]
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            local PARENT = STUFF[2]
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            local MATERIAL = STUFF[3]
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            local TRANSPARENCY = STUFF[5]
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            if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
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                PART.Material = MATERIAL
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                PART.Transparency = TRANSPARENCY
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            end
222
            if PART.Parent ~= PARENT then
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                char:FindFirstChildOfClass("Humanoid"):remove()
224
                PART.Parent = PARENT
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                Humanoid = Instance.new("Humanoid",char)
226
            end
227
        end
228
    end
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end
230
char.Humanoid.Died:connect(function()
231
	if CanDie == false then
232
		refit()
233
	end
234
end)
235
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player.Chatted:connect(function(msg)
237
	if msg:sub(1,5) == "play/" then
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		Sound:Stop()
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		Sound.SoundId = "rbxassetid://" .. msg:sub(6)
240
		Sound:Play()
241
		Music = market:GetProductInfo(msg:sub(6))
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		print("Now playing, " .. Music.Name)
243
	end
244
	if msg == "stop" then
245
		Sound:Stop()
246
		print("Stopped the music/sound.")
247
	end
248
	if msg == "antideath on" then
249
		CanDie = false
250
		print("Antideath has been activated!")
251
	end
252
	if msg == "antideath off" then
253
		CanDie = true
254
		print("Oof! Antideath has been deactivated.")
255
	end
256
    if msg == "loop on" then
257
    print("Looping on!")
258
    Sound.Looped = true
259
    end
260
   if msg == "loop off" then
261
    print("Looping off!")
262
    Sound.Looped = false
263
   end
264
end)
265
266
while rs:wait() do
267
	if CanDie == false then
268
		refit()
269
	end
270
	Sound.Parent = Radio
271
	RadioMesh.Scale = RadioMesh.Scale:lerp(Vector3.new(OriginalSize.X+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Y+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Z+Sound.PlaybackLoudness/4000*3.5),0.8)
272
end