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1 | - | create a script and copy that |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end |
2 | local Player,game,owner = owner,game | |
3 | - | Punch script |
3 | + | local RealPlayer = Player |
4 | - | ----------------------------------------------------------------------- |
4 | + | do |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | math.randomseed(tick()) | |
146 | ||
147 | local ReplicatedStorage = game:GetService("ReplicatedStorage") | |
148 | local punchEvent = Instance.new("RemoteEvent", ReplicatedStorage) | |
149 | punchEvent.Name = "PunchEvent" | |
150 | ||
151 | local animations = {} put your animation id | |
152 | ||
153 | local function onPunchFired(plr) | |
154 | local char = game.Workspace:FindFirstChild(plr.Name) | |
155 | local humanoid = char.Humanoid | |
156 | local animation = Instance.new("Animation") | |
157 | local picked = math.random(1, #animations) | |
158 | animation.AnimationId = "http://roblox.com/asset/?id="..animations[picked] | |
159 | local animTrack = humanoid:LoadAnimation(animation) | |
160 | animTrack:Play() | |
161 | local dmgScript = script.DmgScript:Clone() | |
162 | if picked == 1 then | |
163 | dmgScript.Parent = char.RightHand | |
164 | elseif picked == 2 then | |
165 | dmgScript.Parent = char.LeftHand | |
166 | end | |
167 | dmgScript.Disabled = false | |
168 | wait(0.4) | |
169 | dmgScript:Destroy() | |
170 | end | |
171 | ||
172 | punchEvent.OnServerEvent:Connect(onPunchFired) | |
173 | ||
174 | ||
175 | create a script and put it in ServerScriptService | |
176 | ||
177 | ---------------------------------------------------------------------------- | |
178 | create another script | |
179 | then copy that | |
180 | ------------------------------------------------------------------------- | |
181 | Dmg script | |
182 | ||
183 | script.Parent.Touched:Connect(function(hit) | |
184 | local char = hit.Parent | |
185 | local hum = char:FindFirstChild("Humanoid") | |
186 | if hum and char.Name ~= script.Parent.Parent.Name then | |
187 | hum.Health = hum.Health - script.Dmg.Value | |
188 | script.Disabled = true | |
189 | wait(0.5) | |
190 | script.Disabled = false | |
191 | end | |
192 | end) | |
193 | ||
194 | ------------------------------------------------------------------ | |
195 | then put it on the first script | |
196 | ||
197 | put on it a stringe value | |
198 | ||
199 | ||
200 | ||
201 | ||
202 | after that all open startercharacterscripts | |
203 | ||
204 | and do a local script | |
205 | and copy that script | |
206 | ----------------------------------------- | |
207 | --Made by shebov3 | |
208 | wait (0.1) | |
209 | local UserInputService = game:GetService("UserInputService") | |
210 | local ReplicatedStorage = game:GetService("ReplicatedStorage") | |
211 | local punchEvent = ReplicatedStorage:WaitForChild("PunchEvent") | |
212 | ||
213 | local ready = true | |
214 | ||
215 | local function punch(inputObject, gameProcessed) | |
216 | if inputObject.KeyCode == Enum.KeyCode.E and ready then | |
217 | punchEvent:FireServer() | |
218 | ready = false | |
219 | wait(0.4) | |
220 | ready = true | |
221 | end | |
222 | end | |
223 | ||
224 | UserInputService.InputBegan:Connect(punch) | |
225 | ---------------------------------------------------- |