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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
6
wait(0.2)
7-
Player = game:GetService("Players").LocalPlayer
7+
8
9
10
Player = owner
11
PlayerGui = Player.PlayerGui
12
Cam = workspace.CurrentCamera
13
Backpack = Player.Backpack
14
Character = Player.Character
15
Humanoid = Character.Humanoid
16
Mouse = Player:GetMouse()
17
RootPart = Character["HumanoidRootPart"]
18
Torso = Character["Torso"]
19
Head = Character["Head"]
20
RightArm = Character["Right Arm"]
21
LeftArm = Character["Left Arm"]
22
RightLeg = Character["Right Leg"]
23
LeftLeg = Character["Left Leg"]
24
RootJoint = RootPart["RootJoint"]
25
Neck = Torso["Neck"]
26
RightShoulder = Torso["Right Shoulder"]
27
LeftShoulder = Torso["Left Shoulder"]
28
RightHip = Torso["Right Hip"]
29
LeftHip = Torso["Left Hip"]
30
local sick = Instance.new("Sound",Character)
31
sick.SoundId = "rbxassetid://1244332148"
32
sick.Looped = true
33
sick.Pitch = 1
34
sick.Volume = 5
35
sick:Play()
36
37
IT = Instance.new
38
CF = CFrame.new
39
VT = Vector3.new
40
RAD = math.rad
41
C3 = Color3.new
42
UD2 = UDim2.new
43
BRICKC = BrickColor.new
44
ANGLES = CFrame.Angles
45
EULER = CFrame.fromEulerAnglesXYZ
46
COS = math.cos
47
ACOS = math.acos
48
SIN = math.sin
49
ASIN = math.asin
50
ABS = math.abs
51
MRANDOM = math.random
52
FLOOR = math.floor
53
54
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
55
	local NEWMESH = IT(MESH)
56
	if MESH == "SpecialMesh" then
57
		NEWMESH.MeshType = MESHTYPE
58
		if MESHID ~= "nil" and MESHID ~= "" then
59
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
60
		end
61
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
62
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
63
		end
64
	end
65
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
66
	NEWMESH.Scale = SCALE
67
	NEWMESH.Parent = PARENT
68
	return NEWMESH
69
end
70
71
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
72
	local NEWPART = IT("Part")
73
	NEWPART.formFactor = FORMFACTOR
74
	NEWPART.Reflectance = REFLECTANCE
75
	NEWPART.Transparency = TRANSPARENCY
76
	NEWPART.CanCollide = false
77
	NEWPART.Locked = true
78
	NEWPART.Anchored = true
79
	if ANCHOR == false then
80
		NEWPART.Anchored = false
81
	end
82
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
83
	NEWPART.Name = NAME
84
	NEWPART.Size = SIZE
85
	NEWPART.Position = Torso.Position
86
	NEWPART.Material = MATERIAL
87
	NEWPART:BreakJoints()
88
	NEWPART.Parent = PARENT
89
	return NEWPART
90
end
91
92
--//=================================\\
93
--||		  CUSTOMIZATION
94
--\\=================================//
95
96
Player_Size = 1 --Size of the player.
97
Animation_Speed = 3
98
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
99
100
local Speed = 16
101
local Effects2 = {}
102
103
--//=================================\\
104
--|| 	  END OF CUSTOMIZATION
105
--\\=================================//
106
107
	local function weldBetween(a, b)
108
	    local weldd = Instance.new("ManualWeld")
109
	    weldd.Part0 = a
110
	    weldd.Part1 = b
111
	    weldd.C0 = CFrame.new()
112
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
113
	    weldd.Parent = a
114
	    return weldd
115
	end
116
117
--//=================================\\
118
--|| 	      USEFUL VALUES
119
--\\=================================//
120
121
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
122
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
123
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
124
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
125
local CHANGEDEFENSE = 0
126
local CHANGEDAMAGE = 0
127
local CHANGEMOVEMENT = 0
128
local ANIM = "Idle"
129
local ATTACK = false
130
local EQUIPPED = false
131
local HOLD = false
132
local COMBO = 1
133
local Rooted = false
134
local SINE = 0
135
local KEYHOLD = false
136
local CHANGE = 2 / Animation_Speed
137
local WALKINGANIM = false
138
local WALK = 0
139
local VALUE1 = false
140
local VALUE2 = false
141
local ROBLOXIDLEANIMATION = IT("Animation")
142
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
143
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
144
--ROBLOXIDLEANIMATION.Parent = Humanoid
145
local WEAPONGUI = IT("ScreenGui", PlayerGui)
146
WEAPONGUI.Name = "Weapon GUI"
147
local Effects = IT("Folder", Character)
148
Effects.Name = "Effects"
149
local ANIMATOR = Humanoid.Animator
150
local ANIMATE = Character.Animate
151
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
152
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
153
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
154
local HITBLOCKSOUNDS = {"199148933", "199148947"}
155
local UNANCHOR = true
156
157
local SKILLTEXTCOLOR = C3(0,0,0)
158
159
local naeeym2 = Instance.new("BillboardGui",Character)
160
naeeym2.AlwaysOnTop = true
161
naeeym2.Size = UDim2.new(5,35,2,35)
162-
naeeym2.PlayerToHideFrom = Player
162+
163
naeeym2.Adornee = Character.Head
164
naeeym2.Name = "Name"
165
naeeym2.PlayerToHideFrom = nutta1258
166
local tecks2 = Instance.new("TextLabel",naeeym2)
167
tecks2.BackgroundTransparency = 1
168
tecks2.TextScaled = true
169
tecks2.BorderSizePixel = 0
170
tecks2.Text = Player.Name..", The Ultimate Edgelord"
171
tecks2.Font = "Antique"
172
tecks2.TextSize = 30
173
tecks2.TextStrokeTransparency = 0
174
tecks2.TextColor3 = Color3.new(0,0,0)
175
tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
176
tecks2.Size = UDim2.new(1,0,0.5,0)
177
tecks2.Parent = naeeym2
178
179
--Hair--
180
local Hair = Instance.new("Part", char)
181
Hair.Name = "Hair"
182
Hair.CanCollide = false
183
Hair.BrickColor = BrickColor.new("Institutional white")
184
Hair.Transparency = 0
185
Hair.Material = "Plastic"
186
Hair.Size = Vector3.new(1, 1, 2)
187
Hair.TopSurface = Enum.SurfaceType.Smooth
188
Hair.BottomSurface = Enum.SurfaceType.Smooth
189
 
190
local Weld = Instance.new("Weld", Hair)
191
Weld.Part0 = hed
192
Weld.Part1 = Hair
193
Weld.C1 = CFrame.new(0, -.5, 0)
194
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
195
 
196
local M2 = Instance.new("SpecialMesh")
197
M2.Parent = Hair
198
M2.MeshId = "http://www.roblox.com/asset/?id=346578029"
199
M2.Scale = Vector3.new(1.2, 1.1, 1.1)
200
 
201
--Hood--
202
local Hood = Instance.new("Part", char)
203
Hood.Name = "Hood"
204
Hood.CanCollide = false
205
Hood.BrickColor = BrickColor.new("Institutional white")
206
Hood.Transparency = 0
207
Hood.Material = "Plastic"
208
Hood.Size = Vector3.new(1, 1, 2)
209
Hood.TopSurface = Enum.SurfaceType.Smooth
210
Hood.BottomSurface = Enum.SurfaceType.Smooth
211
 
212
local Weld = Instance.new("Weld", Hood)
213
Weld.Part0 = tors
214
Weld.Part1 = Hood
215
Weld.C1 = CFrame.new(0, .4, -.9)
216
Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
217
 
218
local M2 = Instance.new("SpecialMesh")
219
M2.Parent = Hood
220
M2.MeshId = "http://www.roblox.com/asset/?id=18010902"
221
M2.Scale = Vector3.new(0.922, 0.922, 0.922)
222
223
local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
224
local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
225
local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
226
--//=================================\\
227
--\\=================================//
228
229
230
--//=================================\\
231
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
232
--\\=================================//
233
234
ArtificialHB = Instance.new("BindableEvent", script)
235
ArtificialHB.Name = "ArtificialHB"
236
237
script:WaitForChild("ArtificialHB")
238
239
frame = Frame_Speed
240
tf = 0
241
allowframeloss = false
242
tossremainder = false
243
lastframe = tick()
244
script.ArtificialHB:Fire()
245
246
game:GetService("RunService").Heartbeat:connect(function(s, p)
247
	tf = tf + s
248
	if tf >= frame then
249
		if allowframeloss then
250
			script.ArtificialHB:Fire()
251
			lastframe = tick()
252
		else
253
			for i = 1, math.floor(tf / frame) do
254
				script.ArtificialHB:Fire()
255
			end
256
		lastframe = tick()
257
		end
258
		if tossremainder then
259
			tf = 0
260
		else
261
			tf = tf - frame * math.floor(tf / frame)
262
		end
263
	end
264
end)
265
266
--//=================================\\
267
--\\=================================//
268
269
270
271
272
273
--//=================================\\
274
--|| 	      SOME FUNCTIONS
275
--\\=================================//
276
277
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
278
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
279
end
280
281
for i = 1, 35 do
282
	local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
283
	FACE.Transparency = 0+(i-1)/35.2
284
	FACE.Name = 'ShadowFace'
285
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
286
	NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
287
	--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
288
end
289
290
function PositiveAngle(NUMBER)
291
	if NUMBER >= 0 then
292
		NUMBER = 0
293
	end
294
	return NUMBER
295
end
296
297
function NegativeAngle(NUMBER)
298
	if NUMBER <= 0 then
299
		NUMBER = 0
300
	end
301
	return NUMBER
302
end
303
304
function Swait(NUMBER)
305
	if NUMBER == 0 or NUMBER == nil then
306
		ArtificialHB.Event:wait()
307
	else
308
		for i = 1, NUMBER do
309
			ArtificialHB.Event:wait()
310
		end
311
	end
312
end
313
314
function QuaternionFromCFrame(cf)
315
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
316
	local trace = m00 + m11 + m22
317
	if trace > 0 then 
318
		local s = math.sqrt(1 + trace)
319
		local recip = 0.5 / s
320
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
321
	else
322
		local i = 0
323
		if m11 > m00 then
324
			i = 1
325
		end
326
		if m22 > (i == 0 and m00 or m11) then
327
			i = 2
328
		end
329
		if i == 0 then
330
			local s = math.sqrt(m00 - m11 - m22 + 1)
331
			local recip = 0.5 / s
332
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
333
		elseif i == 1 then
334
			local s = math.sqrt(m11 - m22 - m00 + 1)
335
			local recip = 0.5 / s
336
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
337
		elseif i == 2 then
338
			local s = math.sqrt(m22 - m00 - m11 + 1)
339
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
340
		end
341
	end
342
end
343
 
344
function QuaternionToCFrame(px, py, pz, x, y, z, w)
345
	local xs, ys, zs = x + x, y + y, z + z
346
	local wx, wy, wz = w * xs, w * ys, w * zs
347
	local xx = x * xs
348
	local xy = x * ys
349
	local xz = x * zs
350
	local yy = y * ys
351
	local yz = y * zs
352
	local zz = z * zs
353
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
354
end
355
 
356
function QuaternionSlerp(a, b, t)
357
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
358
	local startInterp, finishInterp;
359
	if cosTheta >= 0.0001 then
360
		if (1 - cosTheta) > 0.0001 then
361
			local theta = ACOS(cosTheta)
362
			local invSinTheta = 1 / SIN(theta)
363
			startInterp = SIN((1 - t) * theta) * invSinTheta
364
			finishInterp = SIN(t * theta) * invSinTheta
365
		else
366
			startInterp = 1 - t
367
			finishInterp = t
368
		end
369
	else
370
		if (1 + cosTheta) > 0.0001 then
371
			local theta = ACOS(-cosTheta)
372
			local invSinTheta = 1 / SIN(theta)
373
			startInterp = SIN((t - 1) * theta) * invSinTheta
374
			finishInterp = SIN(t * theta) * invSinTheta
375
		else
376
			startInterp = t - 1
377
			finishInterp = t
378
		end
379
	end
380
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
381
end
382
383
function Clerp(a, b, t)
384
	local qa = {QuaternionFromCFrame(a)}
385
	local qb = {QuaternionFromCFrame(b)}
386
	local ax, ay, az = a.x, a.y, a.z
387
	local bx, by, bz = b.x, b.y, b.z
388
	local _t = 1 - t
389
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
390
end
391
392
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
393
	local frame = IT("Frame")
394
	frame.BackgroundTransparency = TRANSPARENCY
395
	frame.BorderSizePixel = BORDERSIZEPIXEL
396
	frame.Position = POSITION
397
	frame.Size = SIZE
398
	frame.BackgroundColor3 = COLOR
399
	frame.BorderColor3 = BORDERCOLOR
400
	frame.Name = NAME
401
	frame.Parent = PARENT
402
	return frame
403
end
404
405
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
406
	local label = IT("TextLabel")
407
	label.BackgroundTransparency = 1
408
	label.Size = UD2(1, 0, 1, 0)
409
	label.Position = UD2(0, 0, 0, 0)
410
	label.TextColor3 = TEXTCOLOR
411
	label.TextStrokeTransparency = STROKETRANSPARENCY
412
	label.TextTransparency = TRANSPARENCY
413
	label.FontSize = TEXTFONTSIZE
414
	label.Font = TEXTFONT
415
	label.BorderSizePixel = BORDERSIZEPIXEL
416
	label.TextScaled = false
417
	label.Text = TEXT
418
	label.Name = NAME
419
	label.Parent = PARENT
420
	return label
421
end
422
423
function NoOutlines(PART)
424
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
425
end
426
427
428
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
429
	local NEWWELD = IT(TYPE)
430
	NEWWELD.Part0 = PART0
431
	NEWWELD.Part1 = PART1
432
	NEWWELD.C0 = C0
433
	NEWWELD.C1 = C1
434
	NEWWELD.Parent = PARENT
435
	return NEWWELD
436
end
437
438
local S = IT("Sound")
439
440
function CreateSound(ID, PARENT, VOLUME, PITCH)
441
	local NEWSOUND = nil
442
	coroutine.resume(coroutine.create(function()
443
		NEWSOUND = S:Clone()
444
		NEWSOUND.Parent = PARENT
445
		NEWSOUND.Volume = VOLUME
446
		NEWSOUND.Pitch = PITCH
447
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
448
		Swait()
449
		NEWSOUND:play()
450
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
451
	end))
452
	return NEWSOUND
453
end
454
455
function CFrameFromTopBack(at, top, back)
456
	local right = top:Cross(back)
457
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
458
end
459
460
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
461
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
462
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
463
	wave.CFrame = CFRAME
464
	coroutine.resume(coroutine.create(function(PART)
465
		for i = 1, WAIT do
466
			Swait()
467
			mesh.Scale = mesh.Scale + GROW
468
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
469
			if DOESROT == true then
470
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
471
			end
472
			wave.Transparency = wave.Transparency + (0.5/WAIT)
473
			if wave.Transparency > 0.99 then
474
				wave:remove()
475
			end
476
		end
477
	end))
478
end
479
480
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
481
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
482
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
483
	wave.CFrame = CFRAME
484
	coroutine.resume(coroutine.create(function(PART)
485
		for i = 1, WAIT do
486
			Swait()
487
			mesh.Scale = mesh.Scale + GROW
488
			if DOESROT == true then
489
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
490
			end
491
			wave.Transparency = wave.Transparency + (0.5/WAIT)
492
			if wave.Transparency > 0.99 then
493
				wave:remove()
494
			end
495
		end
496
	end))
497
end
498
499
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
500
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
501
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
502
	wave.CFrame = CFRAME
503
	coroutine.resume(coroutine.create(function(PART)
504
		for i = 1, WAIT do
505
			Swait()
506
			mesh.Scale = mesh.Scale + GROW
507
			wave.Transparency = wave.Transparency + (1/WAIT)
508
			if wave.Transparency > 0.99 then
509
				wave:remove()
510
			end
511
		end
512
	end))
513
end
514
515
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
516
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
517
	local mesh = nil
518
	if KIND == "Base" then
519
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
520
	elseif KIND == "Thin" then
521
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
522
	elseif KIND == "Round" then
523
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
524
	end
525
	wave.CFrame = CFRAME
526
	coroutine.resume(coroutine.create(function(PART)
527
		for i = 1, WAIT do
528
			Swait()
529
			mesh.Scale = mesh.Scale + GROW/10
530
			wave.Transparency = wave.Transparency + (0.5/WAIT)
531
			if wave.Transparency > 0.99 then
532
				wave:remove()
533
			end
534
		end
535
	end))
536
end
537
538
function MakeForm(PART,TYPE)
539
	if TYPE == "Cyl" then
540
		local MSH = IT("CylinderMesh",PART)
541
	elseif TYPE == "Ball" then
542
		local MSH = IT("SpecialMesh",PART)
543
		MSH.MeshType = "Sphere"
544
	elseif TYPE == "Wedge" then
545
		local MSH = IT("SpecialMesh",PART)
546
		MSH.MeshType = "Wedge"
547
	end
548
end
549
550
function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
551
	SIZE = SIZE / 2
552
	local WELD = nil
553
	local KNIFEMODEL = IT("Model",Effects)
554
	KNIFEMODEL.Name = "Knife"
555
	local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
556
	MakeForm(HandlePart,"Cyl")
557
	if ISGRABBED == true then
558
		WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
559
	end
560
	local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
561
	BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
562
	weldBetween(HandlePart,BladePart)
563
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
564
	MakeForm(Part,"Wedge")
565
	Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
566
	weldBetween(BladePart,Part)
567
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
568
	MakeForm(Part,"Wedge")
569
	Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
570
	weldBetween(BladePart,Part)
571
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
572
	Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
573
	weldBetween(BladePart,Part)
574
	local A = IT("Attachment",BladePart)
575
	A.Position = VT(0,BladePart.Size.Y/2,0)
576
	local B = IT("Attachment",BladePart)
577
	B.Position = VT(0,-BladePart.Size.Y/2,0)
578
	local Trail = IT("Trail",BladePart)
579
	Trail.Attachment0 = A
580
	Trail.Attachment1 = B
581
	Trail.Lifetime = 0.2
582
	Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
583
	Trail.Transparency = NumberSequence.new(0, 1)
584
	for _, c in pairs(KNIFEMODEL:GetChildren()) do
585
		if c.ClassName == "Part" then
586
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
587
		end
588
	end
589
	if DOESDODAMAGE == true then
590
		local HIT = false
591
		BladePart.CanCollide = true
592
		local TOUCHED = BladePart.Touched:Connect(function(hit)
593
			if HIT == false then
594
				if hit ~= nil then
595
					if hit.Parent ~= nil then
596
						if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
597
							HIT = true
598
							ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
599
							wait(0.1)
600
							HIT = false
601
						end
602
					end
603
				end
604
			end
605
		end)
606
	end
607
	return KNIFEMODEL,WELD,BladePart
608
end
609
610
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
611
	local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
612
	if HITFLOOR ~= nil then
613
		if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
614
			if HITFLOOR.Name == "BloodPuddle" then
615
				local DIST = (Position - HITFLOOR.Position).Magnitude
616
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
617
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
618
				end
619
			else
620
				if HITFLOOR.Anchored == true then
621
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
622
					BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
623
					MakeForm(BLOOD,"Cyl")
624
					coroutine.resume(coroutine.create(function()
625
						Swait(75)
626
						while true do
627
							Swait()
628
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
629
							if BLOOD.Size.Z < 0.051 then
630
								BLOOD:remove()
631
								break
632
							end
633
						end
634
					end))
635
				end
636
			end
637
		end
638
	end
639
end
640
641
function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
642
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
643
	BLOOD.CFrame = CF(POSITION)
644
	MakeForm(BLOOD,"Ball")
645
	local bv = Instance.new("BodyVelocity",BLOOD) 
646
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
647
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
648
	bv.Name = "MOVE"
649
	Debris:AddItem(bv,0.05)
650
	coroutine.resume(coroutine.create(function()
651
		local HASTOUCHEDGROUND = false
652
		local HIT = BLOOD.Touched:Connect(function(hit)
653
			if hit.Anchored == true then
654
				HASTOUCHEDGROUND = true
655
				if DoesTable == true then
656
					AddChildrenToTable(BLOOD.Position,workspace,15,Table)
657
				end
658
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
659
			end
660
		end)
661
		for i = 1, 75 do
662
			Swait()
663
			if i > 5 then
664
				BLOOD.CanCollide = true
665
			end
666
			if HASTOUCHEDGROUND == true then
667
				break
668
			end
669
		end
670
		BLOOD:remove()
671
	end))
672
end
673
674
function CheckTableForString(Table, String)
675
	for i, v in pairs(Table) do
676
		if string.find(string.lower(String), string.lower(v)) then
677
			return true
678
		end
679
	end
680
	return false
681
end
682
683
function CheckIntangible(Hit)
684
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
685
	if Hit and Hit.Parent then
686
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
687
			return true
688
		end
689
	end
690
	return false
691
end
692
693
Debris = game:GetService("Debris")
694
695
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
696
	local Direction = CFrame.new(StartPos, Vec).lookVector
697
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
698
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
699
	if RayHit and CheckIntangible(RayHit) then
700
		if DelayIfHit then
701
			wait()
702
		end
703
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
704
	end
705
	return RayHit, RayPos, RayNormal
706
end
707
708
function turnto(position)
709
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
710
end
711
712
--//=================================\\
713
--||	     WEAPON CREATION
714
--\\=================================//
715
716
Humanoid.Died:connect(function()
717
	ATTACK = true
718
end)
719
720
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
721
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
722
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
723
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
724
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
725
726
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
727
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
728
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
729
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
730
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
731
732
--//=================================\\
733
--||	     DAMAGE FUNCTIONS
734
--\\=================================//
735
736
function StatLabel(CFRAME, TEXT, COLOR)
737
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
738
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
739
	local BODYGYRO = IT("BodyGyro", STATPART)
740
	game:GetService("Debris"):AddItem(STATPART ,5)
741
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
742
	BILLBOARDGUI.Adornee = STATPART
743
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
744
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
745
	BILLBOARDGUI.AlwaysOnTop = false
746
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
747
	TEXTLABEL.BackgroundTransparency = 1
748
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
749
	TEXTLABEL.Text = TEXT
750
	TEXTLABEL.Font = "Fantasy"
751
	TEXTLABEL.FontSize="Size42"
752
	TEXTLABEL.TextColor3 = COLOR
753
	TEXTLABEL.TextStrokeTransparency = 0
754
	TEXTLABEL.TextScaled = true
755
	TEXTLABEL.TextWrapped = true
756
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
757
		for i = 1, 50 do
758
			Swait()
759
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
760
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
761
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
762
		end
763
		THEPART.Parent = nil
764
	end),STATPART, TEXTLABEL)
765
end
766
767
--//=================================\\
768
--||			DAMAGING
769
--\\=================================//
770
771
function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
772
	local defence = Instance.new("BoolValue",Humanoid.Parent)
773
	defence.Name = ("HitBy"..Player.Name)
774
	game:GetService("Debris"):AddItem(defence, 0.001)
775
	if Humanoid.Health ~= 0 then
776
		local CritChance = MRANDOM(1,100)
777
		if CritChance < CritRate + 1 then
778
			Damage = Damage*CritMultiplier
779
		end
780
		if Damage > Humanoid.Health then
781
			Damage = math.ceil(Humanoid.Health)
782
			if Damage == 0 then
783
				Damage = 0.1
784
			end
785
		end
786
		Humanoid.Health = Humanoid.Health - Damage
787
		if Humanoid.Parent:FindFirstChild("Head") then
788
			CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
789
			if CritChance < CritRate + 1 then
790
				StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
791
			else
792
				StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
793
			end
794
		end
795
	end
796
end
797
798
function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
799
	local dmg = math.random(min,max)
800
	for i,v in ipairs(workspace:GetChildren()) do
801
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
802
		local body = v:GetChildren()
803
			for part = 1, #body do
804
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
805
					if(body[part].Position - position).Magnitude < radius then
806
						if v.ClassName == "Model" then
807
							if v:FindFirstChildOfClass("Humanoid") then
808
								if CanBeDodgedByJumping == true then
809
									if body[part].Position.Y < position.Y+5 then
810
										ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
811
									end
812
								else
813
									ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
814
								end
815
								local bv = Instance.new("BodyVelocity") 
816
								bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
817
								bv.velocity = RootPart.CFrame.lookVector*maxstrength
818
								bv.Parent = body[part]
819
								Debris:AddItem(bv,0.2)
820
							end
821
						end
822
					end
823
				end
824
			end
825
		end
826
		if v:FindFirstChild("HitBy"..Player.Name) then
827
			v:FindFirstChild("HitBy"..Player.Name):remove()
828
		end
829
	end
830
end
831
832
--//=================================\\
833
--||	ATTACK FUNCTIONS AND STUFF
834
--\\=================================//
835
836
function Stab()
837
	ATTACK = true
838
	Rooted = false
839
	local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
840
	CreateSound("92597369", BLADE, 5, 2)
841
	for i=0, 0.3, 0.1 / Animation_Speed do
842
		Swait()
843
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
844
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
845
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
846
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
847
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
848
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
849
	end
850
	KNIFE:remove()
851
	ATTACK = false
852
	Rooted = false
853
end
854
855
function BladeDance()
856
	ATTACK = true
857
	Rooted = false
858
	for i=0, 1, 0.1 / Animation_Speed do
859
		Swait()
860
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
861
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
862
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
863
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
864
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
865
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
866
	end
867
	Rooted = true
868
	local I = 0
869
	local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
870
	local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
871
	for i=0, 1.5, 0.1 / Animation_Speed do
872
		Swait()
873
		I = I + 1
874
		CreateSound("92597369", BLADE1, 5, 1.5)
875
		CreateSound("92597369", BLADE2, 5, 1.5)
876
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
877
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
878
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
879
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
880
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
881
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
882
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
883
	end
884
	for i=0, 0.3, 0.1 / Animation_Speed do
885
		Swait()
886
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
887
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
888
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
889
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
890
		RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
891
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
892
	end
893
	KNIFE1:remove()
894
	KNIFE2:remove()
895
	ATTACK = false
896
	Rooted = false
897
end
898
899
function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
900
	for _, c in pairs(PARENT:GetChildren()) do
901
		if c.ClassName == "Model" then
902
			if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
903
				local HUMANOID = c:FindFirstChildOfClass("Humanoid")
904
				local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
905
				if (TORSO.Position - FROM).Magnitude < DIST then
906
					table.insert(TABLE,c)
907
				end
908
				AddChildrenToTable(FROM,c,DIST,TABLE)
909
			elseif c.ClassName == "Folder" then
910
				AddChildrenToTable(FROM,c,DIST,TABLE)
911
			end
912
		end
913
	end
914
end
915
916
function ReaperDash()
917
	ATTACK = true
918
	Rooted = false
919
	local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
920
	for i=0, 1, 0.1 / Animation_Speed do
921
		Swait()
922
		WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
923
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
924
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
925
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
926
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
927
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
928
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
929
	end
930
	CreateSound("92597369", BLADE, 10, 0.7)
931
	local HITBODIES = {}
932
	local HASHITBODY = false
933
	Rooted = true
934
	BLADE.CanCollide = true
935
	local TOUCHED = BLADE.Touched:Connect(function(hit)
936
		if hit ~= nil then
937
			if hit.Parent:FindFirstChildOfClass("Humanoid") then
938
				local HITBOD = hit.Parent
939
				if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
940
					local E = IT("Beam",HITBOD)
941
					E.Name = ("IsHitBy"..Player.Name)
942
					Debris:AddItem(E,1)
943
					table.insert(HITBODIES,HITBOD)
944
					HASHITBODY = true
945
				end
946
			end
947
		end
948
	end)
949
	for i=0, 0.8, 0.1 / Animation_Speed do
950
		Swait()
951
		if HASHITBODY == true then
952
			break
953
		end
954
		CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
955
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
956
		WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
957
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
958
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
959
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
960
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
961
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
962
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
963
	end
964
	if HASHITBODY == true then
965
		AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
966
		BLADE.CanCollide = false
967
		CreateSound("511715134", BLADE, 10, 1)
968
		for i=0, 1.5, 0.1 / Animation_Speed do
969
			Swait()
970
			for e=1,#HITBODIES do
971
				if HITBODIES[e]~=nil then
972
					local BOD = HITBODIES[e]
973
					local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
974
					if TORS then
975
						TORS.Anchored = true
976
						Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
977
						CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
978
					end
979
				end
980
			end
981
			WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
982
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
983
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
984
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
985
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
986
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
987
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
988
		end
989
		TOUCHED:disconnect()
990
		for e=1,#HITBODIES do
991
			if HITBODIES[e]~=nil then
992
				local BOD = HITBODIES[e]
993
				local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
994
				if TORS then
995
					TORS.Anchored = false
996
					local HUM = BOD:FindFirstChildOfClass("Humanoid")
997
					if HUM then
998
						ApplyDamage(HUM,25,2,1.3)
999
					end
1000
				end
1001
			end
1002
		end
1003
		for i=0, 0.3, 0.1 / Animation_Speed do
1004
			Swait()
1005
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
1006
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
1007
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1008
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1009
			RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1010
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1011
		end
1012
		HITBODIES = {}
1013
	end
1014
	KNIFE:remove()
1015
	ATTACK = false
1016
	Rooted = false
1017
end
1018
1019
function BlossomingBlood()
1020
	ATTACK = true
1021
	Rooted = true
1022
	local HITBODIES = {}
1023
	local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
1024
	for i=0, 1, 0.1 / Animation_Speed do
1025
		Swait()
1026
		WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
1027
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1028
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1029
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1030
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1031
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1032
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1033
	end
1034
	for i = 1, 150 do
1035
		Swait()
1036
		if MRANDOM(1,3) == 1 then
1037
			MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
1038
			MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
1039
		end
1040
		SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
1041
	end
1042
	for i = 1, 25 do
1043
		AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
1044
	end
1045
	if #HITBODIES ~= 0 then
1046
		for i=0, 0.1, 0.1 / Animation_Speed do
1047
			Swait()
1048
			WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
1049
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
1050
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
1051
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1052
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1053
			RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1054
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1055
		end
1056
		coroutine.resume(coroutine.create(function()
1057
			for e=1,#HITBODIES do
1058
				Swait()
1059
				if HITBODIES[e]~=nil then
1060
					local BOD = HITBODIES[e]
1061
					local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1062
					if TORS then
1063
						Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
1064
						local HUM = BOD:FindFirstChildOfClass("Humanoid")
1065
						if HUM then
1066
							ApplyDamage(HUM,3,2,1.3)
1067
						end
1068
					end
1069
				end
1070
			end
1071
			HITBODIES = {}
1072
		end))
1073
		for i=0, 0.6, 0.1 / Animation_Speed do
1074
			Swait()
1075
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
1076
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
1077
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1078
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1079
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1080
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1081
		end
1082
	end
1083
	KNIFE:remove()
1084
	ATTACK = false
1085
	Rooted = false
1086
end
1087
1088
function SufferingPrison()
1089
	ATTACK = true
1090
	Rooted = true
1091
	local INNERKNIFES = {}
1092
	local OUTERKNIFES = {}
1093
	for i=0, 2, 0.1 / Animation_Speed do
1094
		Swait()
1095
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1096
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1097
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1098
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1099
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1100
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1101
	end
1102
	local RELEASE = false
1103
	local LOOP = 0
1104
	for i = 1, 25 do
1105
		local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
1106
		local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
1107
		table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
1108
	end
1109
	for i = 1, 25 do
1110
		local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
1111
		local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
1112
		table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
1113
	end
1114
	CreateSound("1368605755", Torso, 10, 1)
1115
	coroutine.resume(coroutine.create(function()
1116
		repeat
1117
			for e=1,#INNERKNIFES do
1118
				if INNERKNIFES[e]~=nil then
1119
					local STUFF = INNERKNIFES[e]
1120
					local KNIFE = STUFF[1]
1121
					local PART = STUFF[3]
1122
					PART.Velocity = VT(0,0,0)
1123
					PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
1124
				end
1125
			end
1126
			for q=1,#OUTERKNIFES do
1127
				if OUTERKNIFES[q]~=nil then
1128
					local STUFF = OUTERKNIFES[q]
1129
					local KNIFE = STUFF[1]
1130
					local PART = STUFF[3]
1131
					PART.Velocity = VT(0,0,0)
1132
					PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
1133
				end
1134
			end
1135
			Swait()
1136
			LOOP = LOOP + 1
1137
			if LOOP == 360 then
1138
				LOOP = 0
1139
			end
1140
		until RELEASE == true
1141
	end))
1142
	for i=0, 2, 0.1 / Animation_Speed do
1143
		Swait()
1144
		Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
1145
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1146
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1147
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1148
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1149
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1150
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1151
	end
1152
	CreateSound("1368637781", Torso, 10, 1)
1153
	RELEASE = true
1154
	MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
1155
	CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
1156
	for e=1,#INNERKNIFES do
1157
		if INNERKNIFES[e]~=nil then
1158
			local STUFF = INNERKNIFES[e]
1159
			local KNIFE = STUFF[1]
1160
			local BLADE = STUFF[2]
1161
			local PART = STUFF[3]
1162
			BLADE.CanCollide = false
1163
			PART.Velocity = VT(0,0,0)
1164
			local bv = Instance.new("BodyVelocity") 
1165
			bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1166
			bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
1167
			bv.Parent = PART
1168
			Debris:AddItem(KNIFE,1)
1169
		end
1170
	end
1171
	for q=1,#OUTERKNIFES do
1172
		if OUTERKNIFES[q]~=nil then
1173
			local STUFF = OUTERKNIFES[q]
1174
			local KNIFE = STUFF[1]
1175
			local BLADE = STUFF[2]
1176
			local PART = STUFF[3]
1177
			BLADE.CanCollide = false
1178
			PART.Velocity = VT(0,0,0)
1179
			local bv = Instance.new("BodyVelocity") 
1180
			bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1181
			bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
1182
			bv.Parent = PART
1183
			Debris:AddItem(KNIFE,1)
1184
		end
1185
	end
1186
	ATTACK = false
1187
	Rooted = false
1188
end
1189
1190
--//=================================\\
1191
--||	  ASSIGN THINGS TO KEYS
1192
--\\=================================//
1193
1194
 if Head:FindFirstChild("face") then
1195
        Head.face.Texture = "rbxassetid://900134257"
1196
    end
1197
1198
function MouseDown(Mouse)
1199
	if ATTACK == false then
1200
		Stab()
1201
	end
1202
end
1203
1204
function MouseUp(Mouse)
1205
HOLD = false
1206
end
1207
1208
function KeyDown(Key)
1209
	KEYHOLD = true
1210
	if Key == "z" and ATTACK == false then
1211
		BladeDance()
1212
	end
1213
1214
	if Key == "b" and ATTACK == false then
1215
		ReaperDash()
1216
	end
1217
1218
	if Key == "c" and ATTACK == false then
1219
		BlossomingBlood()
1220
	end
1221
1222
	if Key == "x" and ATTACK == false then
1223
		SufferingPrison()
1224
	end
1225
end
1226
1227
function KeyUp(Key)
1228
	KEYHOLD = false
1229
end
1230
1231
	Mouse.Button1Down:connect(function(NEWKEY)
1232
		MouseDown(NEWKEY)
1233
	end)
1234
	Mouse.Button1Up:connect(function(NEWKEY)
1235
		MouseUp(NEWKEY)
1236
	end)
1237
	Mouse.KeyDown:connect(function(NEWKEY)
1238
		KeyDown(NEWKEY)
1239
	end)
1240
	Mouse.KeyUp:connect(function(NEWKEY)
1241
		KeyUp(NEWKEY)
1242
	end)
1243
1244
--//=================================\\
1245
--\\=================================//
1246
1247
local top = Instance.new("Shirt")
1248
top.ShirtTemplate = "rbxassetid://831629350"
1249
top.Parent = char
1250
local bottom = Instance.new("Pants")
1251
bottom.PantsTemplate = "rbxassetid://227915108"
1252
bottom.Parent = char
1253
 
1254
1255
function unanchor()
1256
	if UNANCHOR == true then
1257
		g = Character:GetChildren()
1258
		for i = 1, #g do
1259
			if g[i].ClassName == "Part" then
1260
				g[i].Anchored = false
1261
			end
1262
		end
1263
	end
1264
end
1265
1266
1267
--//=================================\\
1268
--||	WRAP THE WHOLE SCRIPT UP
1269
--\\=================================//
1270
1271
Humanoid.Changed:connect(function(Jump)
1272
	if Jump == "Jump" and (Disable_Jump == true) then
1273
		Humanoid.Jump = false
1274
	end
1275
end)
1276
1277
while true do
1278
	Swait()
1279
	ANIMATE.Parent = nil
1280
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1281
	IDLEANIMATION:Play()
1282
	SINE = SINE + CHANGE
1283
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1284
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1285
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1286
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1287
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1288
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1289
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1290
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1291
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1292
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1293
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1294
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1295
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1296
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1297
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1298
	end
1299
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1300
		ANIM = "Jump"
1301
		if ATTACK == false then
1302
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1303
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1304
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1305
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1306
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1307
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1308
	    end
1309
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1310
		ANIM = "Fall"
1311
		if ATTACK == false then
1312
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1313
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1314
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1315
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1316
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1317
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1318
		end
1319
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1320
		ANIM = "Idle"
1321
		if ATTACK == false then
1322
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1323
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
1324
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1325
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1326
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1327
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1328
		end
1329
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1330
		ANIM = "Walk"
1331
		WALK = WALK + 1 / Animation_Speed
1332
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1333
			WALK = 0
1334
			if WALKINGANIM == true then
1335
				WALKINGANIM = false
1336
			elseif WALKINGANIM == false then
1337
				WALKINGANIM = true
1338
			end
1339
		end
1340
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1341
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1342
		if ATTACK == false then
1343
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1344
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1345
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1346
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1347
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1348
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1349
		end
1350
	end
1351
	if HITFLOOR ~= nil then
1352
		if MRANDOM(1,2) == 1 then
1353
			local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1354
			Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
1355
			Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
1356
			local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1357
			Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
1358
			Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
1359
		end
1360
	end
1361
	unanchor()
1362
	Humanoid.MaxHealth = "inf"
1363
	Humanoid.Health = "inf"
1364
	if Rooted == false then
1365
		Disable_Jump = false
1366
		Humanoid.WalkSpeed = Speed
1367
	elseif Rooted == true then
1368
		Disable_Jump = true
1369
		Humanoid.WalkSpeed = 0
1370
	end
1371
	sick.Parent = Character
1372
	local MATHS = {"0","1"}
1373
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1374
	Humanoid.PlatformStand = false
1375
end
1376
1377
--//=================================\\
1378
--\\=================================//
1379
1380
1381
1382
1383
1384
--//====================================================\\--
1385
--||			  		 END OF SCRIPT
1386
--\\====================================================//--